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Some PSKs have duplicate faces (i.e., a face with the same 3 vertices as another face), and Blender does not allow this for technical reasons, so our addon discards them as "degenerate faces". However, duplicate faces does not necessarily mean redundant data, since the wedge info (material, UV etc.) can be different for each of the twin faces.
The cleanest and simplest solution is probably to be put these duplicated faces on a separate mesh. The only issue is that the shading will not be consistent because the new geometry would be isolated from its surrounding geometry.
The text was updated successfully, but these errors were encountered:
Some PSKs have duplicate faces (i.e., a face with the same 3 vertices as another face), and Blender does not allow this for technical reasons, so our addon discards them as "degenerate faces". However, duplicate faces does not necessarily mean redundant data, since the wedge info (material, UV etc.) can be different for each of the twin faces.
The cleanest and simplest solution is probably to be put these duplicated faces on a separate mesh. The only issue is that the shading will not be consistent because the new geometry would be isolated from its surrounding geometry.
The text was updated successfully, but these errors were encountered: