Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Wrong Bone target (?) #102

Open
Mayo-LK opened this issue Aug 17, 2024 · 3 comments
Open

Wrong Bone target (?) #102

Mayo-LK opened this issue Aug 17, 2024 · 3 comments

Comments

@Mayo-LK
Copy link

Mayo-LK commented Aug 17, 2024

Versions
Blender: (example: Latest Version 4.2)
io_scene_psk_psa: (Latest)

Describe the bug
I'm not sure if this is how the PSAs are configured to be or just a wrong targeting, but I'm trying to import PSA files that are face expressions, and it targets the LODs instead of the main bones.

To Reproduce
Import the model's head, select the armature then import any facial PSA expression.

Expected behavior
Bones are moving but not the mesh.

Additional context
I'm not sure if that's how the newest version of UE handles it differently. I'm doing this for porting purposes. It's an MK1 model, so I leave that as food for thought.
[SK_MotaroKAM_Fac
Laugh.zip
e001.zip](https://github.com/user-attachments/files/16645687/SK_MotaroKAM_Face001.zip)

@cmbasnett
Copy link
Member

Is there a .config file that comes with this PSA?

@Mayo-LK
Copy link
Author

Mayo-LK commented Aug 19, 2024

Is there a .config file that comes with this PSA?

matter of fact, yes it does! Although, I might not know how to properly use it.
Laugh_config_txt.zip

@Mayo-LK
Copy link
Author

Mayo-LK commented Aug 22, 2024

Any updates? I haven't got any luck whatsoever, and I'm relying on the answer provided here.

@cmbasnett cmbasnett self-assigned this Aug 30, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants