You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Versions
Blender: (example: Latest Version 4.2)
io_scene_psk_psa: (Latest)
Describe the bug
I'm not sure if this is how the PSAs are configured to be or just a wrong targeting, but I'm trying to import PSA files that are face expressions, and it targets the LODs instead of the main bones.
To Reproduce
Import the model's head, select the armature then import any facial PSA expression.
Expected behavior
Bones are moving but not the mesh.
Versions
Blender: (example: Latest Version 4.2)
io_scene_psk_psa: (Latest)
Describe the bug
I'm not sure if this is how the PSAs are configured to be or just a wrong targeting, but I'm trying to import PSA files that are face expressions, and it targets the LODs instead of the main bones.
To Reproduce
Import the model's head, select the armature then import any facial PSA expression.
Expected behavior
Bones are moving but not the mesh.
Additional context
I'm not sure if that's how the newest version of UE handles it differently. I'm doing this for porting purposes. It's an MK1 model, so I leave that as food for thought.
[SK_MotaroKAM_Fac
Laugh.zip
e001.zip](https://github.com/user-attachments/files/16645687/SK_MotaroKAM_Face001.zip)
The text was updated successfully, but these errors were encountered: