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Hello, Thanks a lot for your feedback. You should take a look at the Receiving feedback section in the documentation. It explains how to inherit from the EventListener class of the library to receive callbacks when contacts occur in your simulation. I hope this helps. |
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Hi,
First of all. Thank you very much for the engine. I like the source code and how easy is to use it.
In order to modify the path of my creatures when they collide during movement, I want to get current body contacts with other bodies of the world when the creature is moving and the only way I can find is iterating all the overlapping contact pairs of the world, which is very heavy as every body is in contact with the floor and I need to check it very often. Is there any way to get the current contacts of a specific body?
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