diff --git a/Source/Patches/Items/SprayPaintItemPatches.cs b/Source/Patches/Items/SprayPaintItemPatches.cs
index 10fcad28..5cdf61e8 100644
--- a/Source/Patches/Items/SprayPaintItemPatches.cs
+++ b/Source/Patches/Items/SprayPaintItemPatches.cs
@@ -11,6 +11,11 @@ namespace LCVR.Patches.Items;
[HarmonyPatch]
internal static class SprayPaintItemPatches
{
+ ///
+ /// Offset to make the spray paint come out of the tip of the can instead of from the hand
+ ///
+ private static readonly Vector3 SprayOffset = new(-0.1025f, 0.225f, 0.16f);
+
///
/// Makes the spray paint item spray from your hand instead of your head
///
@@ -19,10 +24,11 @@ internal static class SprayPaintItemPatches
private static bool SprayPaintFromHand(SprayPaintItem __instance, ref bool __result)
{
var rayOrigin = VRSession.Instance.LocalPlayer.PrimaryController.InteractOrigin;
+ var position = rayOrigin.TransformPoint(SprayOffset);
- if (__instance.AddSprayPaintLocal(rayOrigin.transform.position, rayOrigin.transform.forward))
+ if (__instance.AddSprayPaintLocal(position, rayOrigin.forward))
{
- __instance.SprayPaintServerRpc(rayOrigin.transform.position, rayOrigin.transform.forward);
+ __instance.SprayPaintServerRpc(position, rayOrigin.forward);
__result = true;
return false;
}
diff --git a/Source/Plugin.cs b/Source/Plugin.cs
index 40929bab..1e34eafd 100644
--- a/Source/Plugin.cs
+++ b/Source/Plugin.cs
@@ -28,7 +28,7 @@ public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "io.daxcess.lcvr";
public const string PLUGIN_NAME = "LCVR";
- public const string PLUGIN_VERSION = "1.3.0";
+ public const string PLUGIN_VERSION = "1.3.1";
private readonly string[] GAME_ASSEMBLY_HASHES =
[