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Hello:
I have many different configurations for configuration.size[0] and configuration.numberBatches. I saved these configurations and repeatedly load them and call initializeVkFFT. However, I noticed that calling initializeVkFFT causes memory leaks. I wrote a test code and found that when configuration.size[0] = 9200 and configuration.numberBatches = 640, running it 10,000 times results in 1253.9MB of memory not being released.
`VkFFTResult testVkFFT(VkGPU* vkGPU)
{
int cols = 9200;
int rows = 640;
Hello:
I have many different configurations for configuration.size[0] and configuration.numberBatches. I saved these configurations and repeatedly load them and call initializeVkFFT. However, I noticed that calling initializeVkFFT causes memory leaks. I wrote a test code and found that when configuration.size[0] = 9200 and configuration.numberBatches = 640, running it 10,000 times results in 1253.9MB of memory not being released.
`VkFFTResult testVkFFT(VkGPU* vkGPU)
{
int cols = 9200;
int rows = 640;
}
saveVkFFT(&gpu);
int size = 10000;
for(int i=0; i<size; i++) {
showProgressBar(i, size);
testVkFFT(&gpu);
}
`
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