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There have been no such plans before. Adding other backends (DirectX, OpenGL and, I guess, now WebGPU) is an interesting task to explore in the future but is not a priority. Adding a backend takes 3-7 days of learning the API, implementing it and testing for unexpected behavior while not adding much to my PhD.
Hi Dmitrii,
Any plans for a WebGPU compute shader backend? This could bring VkFFT to a broader audience via improved interoperability.
naga may be helpful for conversion of the existing backend.
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