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This repository has been archived by the owner on Sep 17, 2021. It is now read-only.
Bugs/Strange behavior:
Borgs need air and are not cold resistant
Borgs can spamclick floors(+space)/walls(to lesser extend) to generate points for each click, getting
resources for full cube 2 minutes after roundstart (1:30 is them walking to Converter)
Borg wierd build placement bug where they can't build stuff when they click floor is still in, somehow
Some walls, when converted, become stripes of black and white instead of borgwalls
Borg can pull assimilated onto conversion bench without actually buckling them in (from tiles different
to that of conversion bench), which converts them without moving or buckling
Borg chargers don't heal oxyloss/fix blood
Borg can convert hologramms
Borg starting ship has corpses with PDA,radio and ID borg can use to see crew manifest and stuff
Borg have welder yet ain't welderproof - they go blind instead
Borg tools have half-random sprite and colour every time you spawn in, which doesn't help at all
Borgs can pull themselves into conversion bench to get reconverted, getting another toolbelt for free
Borg tool examine text is outdated-tells to altclick tool to choose what you build, which ain't true
anymore
Borg drop their items on conversion. Why? They will pick their ID, radio and soap again anyway, it only
promotes "return my stolen shit seven of seven you dick" behavior
Borg spawner sleeper sirvives cube explosion - leave one alone to sirvive engine explosion, then walk to
enemy ship on your two
Requests:
Machinery costs are... too low. Convert 2 floors to get infinite health machine? Okey-dokey! Can costs
be upped... tenfold? So placing those'll be done strategically and by borgs that actually assimilate stuff
Mining through layers of walls, which are present on all ships, is not very... engaging. You have to
manually click every single one of them, then click them again to make doors, then crowbar them
open/destroy because they have no power and then you do it again 10 times. Make walking into wall
with assimilation mode on convert it automatically? Like miners with pickage?
Borg have no way to destroy walls but to weld them apart/Destroy newmade doors. Why not let them Destroy walls with tool? Will remove belt micromanagement while taking nothing out
Borg can convert SSD corpses, but it's useless if it was NPC. Maybe add dead borg bodies without
assigned ghost as spawners/alien style larva respawn role?
Cube starting borg ship has too many unassimilated tiles when it's "fully updated". Manually convert
all ship tiles when it's full borg for fluff and to force agression?
No way to take resources you dumped into Big Converter that's not "make RPED parts". Clockwork
proselyther style recharge machines that let you take resources out of mainframe hub (just click
recharge alcove with proselyther? Make recharge alcove use station power/resource to repair borg
instead of magic?)
Destroy door function is outdated with doors being destroyable (is this tg feature in?). Just let borgs
harm doors with their borgtool, maybe up damage to machinery modifier for this
"You must to weld 3 walls to get 12 metal to assemble your own walls in hallway and assimilate them
and block way out - or everyone will outrun you". Maybe let borg use resource to assimilate borgfloor into borgwalls?
TO BE CONTINUED
The text was updated successfully, but these errors were encountered:
Ratvar
changed the title
Borg Bug Report Redux: All Bugs
Borg Bug/Feature/Request/Ideas Redux: Assimilation is Futile.
Sep 1, 2018
Holograms being borgable was an intentional oversight -- but I might end up removing it soon. They still die far easier than any other race, so it might not be too much of a problem.
The borg tool random sprites are intentional. Examine them to see what they are.
Dropping items isn't too much of a problem, you don't need most of it anyways.
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Bugs/Strange behavior:
Borgs need air and are not cold resistant
Borgs can spamclick floors(+space)/walls(to lesser extend) to generate points for each click, getting
resources for full cube 2 minutes after roundstart (1:30 is them walking to Converter)
Borg wierd build placement bug where they can't build stuff when they click floor is still in, somehow
Some walls, when converted, become stripes of black and white instead of borgwalls
Borg can pull assimilated onto conversion bench without actually buckling them in (from tiles different
to that of conversion bench), which converts them without moving or buckling
Borg chargers don't heal oxyloss/fix blood
Borg can convert hologramms
Borg starting ship has corpses with PDA,radio and ID borg can use to see crew manifest and stuff
Borg have welder yet ain't welderproof - they go blind instead
Borg tools have half-random sprite and colour every time you spawn in, which doesn't help at all
Borgs can pull themselves into conversion bench to get reconverted, getting another toolbelt for free
Borg tool examine text is outdated-tells to altclick tool to choose what you build, which ain't true
anymore
Borg drop their items on conversion. Why? They will pick their ID, radio and soap again anyway, it only
promotes "return my stolen shit seven of seven you dick" behavior
Borg spawner sleeper sirvives cube explosion - leave one alone to sirvive engine explosion, then walk to
enemy ship on your two
Requests:
Machinery costs are... too low. Convert 2 floors to get infinite health machine? Okey-dokey! Can costs
be upped... tenfold? So placing those'll be done strategically and by borgs that actually assimilate stuff
Mining through layers of walls, which are present on all ships, is not very... engaging. You have to
manually click every single one of them, then click them again to make doors, then crowbar them
open/destroy because they have no power and then you do it again 10 times. Make walking into wall
with assimilation mode on convert it automatically? Like miners with pickage?
Borg have no way to destroy walls but to weld them apart/Destroy newmade doors. Why not let them
Destroy walls with tool? Will remove belt micromanagement while taking nothing out
Borg can convert SSD corpses, but it's useless if it was NPC. Maybe add dead borg bodies without
assigned ghost as spawners/alien style larva respawn role?
Cube starting borg ship has too many unassimilated tiles when it's "fully updated". Manually convert
all ship tiles when it's full borg for fluff and to force agression?
No way to take resources you dumped into Big Converter that's not "make RPED parts". Clockwork
proselyther style recharge machines that let you take resources out of mainframe hub (just click
recharge alcove with proselyther? Make recharge alcove use station power/resource to repair borg
instead of magic?)
Destroy door function is outdated with doors being destroyable (is this tg feature in?). Just let borgs
harm doors with their borgtool, maybe up damage to machinery modifier for this
"You must to weld 3 walls to get 12 metal to assemble your own walls in hallway and assimilate them
and block way out -
or everyone will outrun you". Maybe let borg use resource to assimilate borgfloor into borgwalls?
TO BE CONTINUED
The text was updated successfully, but these errors were encountered: