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tests.c
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tests.c
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#include "finders.h"
#include "util.h"
#include <sys/time.h>
#include <time.h>
#include <float.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <limits.h>
static uint32_t hash32(uint32_t x)
{
x ^= x >> 15;
x *= 0xd168aaad;
x ^= x >> 15;
x *= 0xaf723597;
x ^= x >> 15;
return x;
}
static double now()
{
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
return t.tv_sec + t.tv_nsec * 1e-9;
}
/* Runs a performance test using function f(). The function should take a
* number of trial runs and a data argument [dat], and return an arbitrary
* consumable value (useful to avoid ommission by optimization).
* The minimum and mean times for a trial run will be stored in tmin and tavg.
* The benchmark aims to take just over one second.
* Returned is the total number of trials performed.
*/
int64_t
benchmark(int64_t (*f)(int64_t n, void*), void *dat, double *tmin, double *tavg)
{
const double maxt = 1.0;
const double mintt = 1e-2;
int64_t cnt = 0;
int64_t ntt = 1;
int64_t consume = 0;
double t, _tavg = 0, _tmin = DBL_MAX;
for (ntt = 1; ; ntt *= 2)
{
t = -now();
consume ^= f(ntt, dat);
t += now();
if (t >= mintt)
break;
}
do
{
t = -now();
consume ^= f(ntt, dat);
t += now();
cnt++;
_tavg += t;
if (t < _tmin)
_tmin = t;
}
while (_tavg < maxt);
cnt *= ntt;
if (tmin) *tmin = _tmin / ntt;
if (tavg) *tavg = _tavg / cnt;
static volatile int64_t v_consume;
v_consume ^= consume;
return cnt;
}
uint32_t getRef(int mc, int dim, int bits, int scale, int spread, const char *path)
{
Generator g;
setupGenerator(&g, mc, 0);
FILE *fp = NULL;
if (path) fp = fopen(path, "w");
int r = 1 << (bits-1);
int h = 0;
int x, z;
for (x = -r; x < r; x++)
{
for (z = -r; z < r; z++)
{
int64_t s = (int64_t)( (z << bits) ^ x );
applySeed(&g, dim, s);
int y = (int)((hash32((int)s) & 0x7fffffff) % 384 - 64) >> 2;
int id = getBiomeAt(&g, scale, x, y, z);
h ^= hash32( (int) s ^ (id << 2*bits) );
if (fp)
//fprintf(fp, "%5d%6d%4d\n", x*spread, z*spread, id);
fprintf(fp, "%2ld @ %2d %4d %2d - %4d %08x\n", s, x, y, z, id, h);
}
}
if (fp && fp != stdout)
fclose(fp);
return h;
}
int testBiomeGen1x1(const int *mc, const uint32_t *expect, int dim, int bits, int spread, int cnt)
{
int test;
uint32_t h;
int ok = 1;
for (test = 0; test < cnt; test++)
{
printf(" [%*d/%*d] MC %-6s dim=%-2d: expecting %08x ... ",
1+(cnt>9), test+1, 1+(cnt>9), cnt, mc2str(mc[test]), dim, expect[test]);
fflush(stdout);
double t = -now();
h = getRef(mc[test], dim, bits, 4, spread, NULL);
t += now();
printf("got %08x %s\e[0m (%ld msec)\n",
h, h == expect[test] ? "\e[1;92mOK" : "\e[1;91mFAILED",
(long)(t*1e3));
ok &= (h == expect[test]);
}
return ok;
}
uint32_t testAreas(int mc, int dim, int scale)
{
Generator g;
setupGenerator(&g, mc, 0);
SurfaceNoise sn;
double t = -now();
uint32_t hash = 0;
uint64_t s;
for (s = 0; s < 1000; s++)
{
int d = 40000;
int x = hash32(s << 5) % d - d/2;
int y = ((int)(hash32(s << 7) % 384) - 64);
int z = hash32(s << 9) % d - d/2;
int w = 1 + hash32(s << 11) % 128;
int h = 1 + hash32(s << 13) % 128;
applySeed(&g, dim, s);
Range r = {scale, x, z, w, h, y, 1};
int *ids = allocCache(&g, r);
genBiomes(&g, ids, r);
/*
float *surf = malloc(4 * w * h);
initSurfaceNoise(&sn, dim, s);
mapApproxHeight(surf, 0, &g, &sn, x, z, w, h);
for (int i = 0; i < w*h; i++)
ids[i] = (int) surf[i];
free(surf);
*/
int i = 0;
hash = 0;
for (i = 0; i < w*h; i++)
hash = hash32(hash ^ hash32(ids[i] + (i << 17)));
free(ids);
}
t += now();
printf(" MC %-6s dim %-2d @ 1:%-3d - %08x [%ld msec]\n",
mc2str(mc), dim, scale, hash, (long)(t*1e3));
return hash;
}
int testGeneration()
{
const int mc_vers[] = {
MC_1_20, MC_1_19, MC_1_19_2, MC_1_18,
MC_1_16, MC_1_15, MC_1_13, MC_1_12, MC_1_9, MC_1_7,
MC_1_6, MC_1_2, MC_1_1, MC_1_0, MC_B1_8,
};
const uint32_t b6_hashes[] = {
0x0f8888ab, 0x391c36ec, 0xea3e8c1c, 0xade7f891,
0xde9a6574, 0x3a568a6d, 0x96c97323, 0xbc75e996, 0xe27a45a2, 0xbc75e996,
0x15b47206, 0x2d7e0fed, 0x5cbf4709, 0xbd794adb, 0x00000000,
};
const int testcnt = sizeof(mc_vers) / sizeof(int);
printf("Testing 1x1 biome generation (quick):\n");
if (!testBiomeGen1x1(mc_vers, b6_hashes, 0, 6, 1, testcnt))
return -1;
//Generator g;
//setupGenerator(&g, MC_1_18, 0);
//applySeed(&g, 0, 1234);
//Pos p = getSpawn(&g);
//printf("%d %d\n", p.x, p.z);
//StrongholdIter sh;
//initFirstStronghold(&sh, g.mc, g.seed);
//while (nextStronghold(&sh, &g) > 0)
// printf("Stronghold #: (%6d, %6d)\n", sh.pos.x, sh.pos.z);
//printf("Area generation tests:\n");
//testAreas(MC_1_19, 0, 4);
//testAreas(MC_1_18, 0, 4);
//testAreas(MC_1_17, 0, 4);
const uint32_t b10_hashes[] = {
0x00000000, 0x00000000, 0x00000000,
0xfdede71d, 0xca8005d7, 0x399f7cc8, 0xb3363967, 0x17e5592f, 0xb3363967,
0xa52e377c, 0xdb1df71d, 0x58e86947, 0xe1e89cc3, 0x00000000,
};
printf("Testing 1x1 biome generation (thorough):\n");
if (!testBiomeGen1x1(mc_vers, b10_hashes, 0, 10, 1, testcnt))
return -1;
return 0;
}
int k_tot;
struct _f_para { double v; double *buf; int x, z, w, h; };
int _f1(void *data, int x, int z, double v)
{
struct _f_para d = *(struct _f_para*) data;
d.buf[(x-d.x)*d.w + (z-d.z)] = d.v;
k_tot++;
return 0;
}
void testNoiseRangeFinder()
{
int n = 100;
unsigned char *pix = (unsigned char*) malloc(n*n*3);
double *buf = (double*) malloc(n*n*8);
double bmin, bmax;
int i, j;
int64_t seed = 0, seed_max = 200;
int bad = 0;
for (seed = 0; seed < seed_max; seed++)
{
//printf("%ld\n", seed);
Generator g;
setupGenerator(&g, MC_1_18, 0);
applySeed(&g, 0, seed);
int x = 100, z = -100;
bmin = 99999, bmax = -99999;
for (i = 0; i < n; i++)
{
for (j = 0; j < n; j++)
{
double t = sampleDoublePerlin(&g.bn.climate[NP_HUMIDITY], x+i, 0, z+j);
if (t < bmin) bmin = t;
if (t > bmax) bmax = t;
buf[i*n+j] = t;
}
}
struct _f_para f_p = {-1e9, buf, x, z, n, n };
double tmin, tmax;
int k = k_tot;
getParaRange(&g.bn.climate[NP_HUMIDITY], &tmin, &tmax, x, z, n, n, &f_p, _f1);
if (fabs(tmin-bmin*1e4)>.01||fabs(tmax-bmax*1e4)>.01)
{
printf("=========================== BAD ============================\n");
printf("seed:%-8ld temp = [%g %g], best = [%g %g]\n",
seed, tmin, tmax, bmin * 10000, bmax * 10000);
bad++;
}
//printf("wh:%d (%d) -> k:%d\n", 2*n, n*n, k_tot - k);
for (i = 0; i < n; i++)
{
for (j = 0; j < n; j++)
{
unsigned char *p = pix + 3*(i*n+j);
double b = buf[i*n+j];
if (b == bmin || b == bmax) {
p[1] = 0xff; p[0] = p[2] = 0;
continue;
}
if (b == -1e9) {
p[0] = 0xff; p[1] = p[2] = 0;
continue;
}
if (b == -1e9+1) {
p[2] = 0xff; p[0] = p[1] = 0;
continue;
}
p[0] = p[1] = p[2] = (unsigned char)
((b - bmin) / (bmax - bmin) * 256);
}
}
if (bad >= 10) break;
}
printf("bad:%d k_tot: %d / %ld ~ %g : %d\n", bad, k_tot, seed, k_tot / (double)seed, n*n);
savePPM("img.ppm", pix, n, n);
}
int64_t bbounds[256][6][2]; // [biome][np][min/max]
int _f2(void *data, int x, int z, double v)
{
int64_t np[6];
Generator *g = (Generator*) data;
int id = sampleBiomeNoise(&g->bn, np, x, -64+rand()%384, z, 0, SAMPLE_NO_SHIFT);
int i;
for (i = 0; i < 6; i++)
{
if (np[i] < bbounds[id][i][0]) bbounds[id][i][0] = np[i];
if (np[i] > bbounds[id][i][1]) bbounds[id][i][1] = np[i];
}
return 0;
}
void findBiomeParaBounds()
{
int i, j;
for (i = 0; i < 256; i++)
{
for (j = 0; j < 6; j++)
{
bbounds[i][j][0] = +1e8;
bbounds[i][j][1] = -1e8;
}
}
Generator g;
setupGenerator(&g, MC_1_21, 0);
int64_t s;
int r = 1000;
for (s = 0; s < 20000; s++)
{
int64_t seed = ((int64_t)hash32(s) << 32) ^ hash32(rand());
applySeed(&g, 0, seed);
double tmin, tmax;
int x = rand() % 10000 - 5000;
int z = rand() % 10000 - 5000;
getParaRange(&g.bn.climate[NP_TEMPERATURE], &tmin, &tmax, x-r, z-r, r, r, &g, _f2);
getParaRange(&g.bn.climate[NP_HUMIDITY], &tmin, &tmax, x-r, z-r, r, r, &g, _f2);
getParaRange(&g.bn.climate[NP_EROSION], &tmin, &tmax, x-r, z-r, r, r, &g, _f2);
getParaRange(&g.bn.climate[NP_CONTINENTALNESS], &tmin, &tmax, x-r, z-r, r, r, &g, _f2);
getParaRange(&g.bn.climate[NP_WEIRDNESS], &tmin, &tmax, x-r, z-r, r, r, &g, _f2);
if (s % 1000 == 999)
printf(".\n");
}
for (i = 0; i < 256; i++)
{
if (!isOverworld(MC_1_21, i))
continue;
printf("{%-24s", biome2str(MC_1_21, i));
for (j = 0; j < 6; j++)
{
printf(", %6ld,%6ld", bbounds[i][j][0], bbounds[i][j][1]);
}
printf("},\n");
}
}
static void canGenerateTest(int mc, int layerId)
{
Generator g;
setupGenerator(&g, mc, 0);
int ids[0x1000];
int idcnt[256] = {};
int i;
uint64_t seed;
Layer *layer = g.ls.layers + layerId;
for (seed = 0; seed < 1e6; seed++)
{
applySeed(&g, DIM_OVERWORLD, seed);
genArea(layer, ids, 0, 0, 1, 1);
int id = ids[0];
idcnt[id]++;
}
int ok = 1;
for (i = 0; i < 256; i++)
{
int cnt = idcnt[i];
int can = canBiomeGenerate(layerId, mc, 0, i);
if (cnt == 0 && can == 0)
continue;
if (cnt != 0 && can == 1)
continue;
ok = 0;
printf("can:%d, cnt:%d (%s)\n", can, cnt, biome2str(mc, i));
}
printf("canBiomesGenerate() for MC %-4s, layer (%d) %s!\n",
mc2str(mc), layerId, ok ? "PASSED" : "FAILED");
}
void testCanBiomesGenerate()
{
canGenerateTest(MC_B1_8, L_BIOME_256);
canGenerateTest(MC_B1_8, L_ZOOM_64);
canGenerateTest(MC_B1_8, L_ZOOM_16);
canGenerateTest(MC_B1_8, L_RIVER_MIX_4);
canGenerateTest(MC_1_0, L_BIOME_256);
canGenerateTest(MC_1_0, L_ZOOM_64);
canGenerateTest(MC_1_0, L_ZOOM_16);
canGenerateTest(MC_1_0, L_RIVER_MIX_4);
canGenerateTest(MC_1_6, L_BIOME_256);
canGenerateTest(MC_1_6, L_HILLS_64);
canGenerateTest(MC_1_6, L_SWAMP_RIVER_16);
canGenerateTest(MC_1_6, L_RIVER_MIX_4);
canGenerateTest(MC_1_7, L_BIOME_256);
canGenerateTest(MC_1_7, L_SUNFLOWER_64);
canGenerateTest(MC_1_7, L_SHORE_16);
canGenerateTest(MC_1_7, L_RIVER_MIX_4);
canGenerateTest(MC_1_17, L_BAMBOO_256);
canGenerateTest(MC_1_17, L_SUNFLOWER_64);
canGenerateTest(MC_1_17, L_SHORE_16);
canGenerateTest(MC_1_17, L_OCEAN_MIX_4);
canGenerateTest(MC_1_17, L_OCEAN_TEMP_256);
}
void findStructures(int structureType, int mc, int dim, uint64_t seed,
int x0, int z0, int x1, int z1)
{
// set up a biome generator
Generator g;
setupGenerator(&g, mc, 0);
applySeed(&g, dim, seed);
// ignore this if you are not looking for end cities
SurfaceNoise sn;
if (structureType == End_City)
initSurfaceNoise(&sn, DIM_END, seed);
StructureConfig sconf;
if (!getStructureConfig(structureType, mc, &sconf))
return; // bad version or structure
// segment area into structure regions
double blocksPerRegion = sconf.regionSize * 16.0;
int rx0 = (int) floor(x0 / blocksPerRegion);
int rz0 = (int) floor(z0 / blocksPerRegion);
int rx1 = (int) ceil(x1 / blocksPerRegion);
int rz1 = (int) ceil(z1 / blocksPerRegion);
int i, j;
for (j = rz0; j <= rz1; j++)
{
for (i = rx0; i <= rx1; i++)
{ // check the structure generation attempt in region (i, j)
Pos pos;
if (!getStructurePos(structureType, mc, seed, i, j, &pos))
continue; // this region is not suitable
if (pos.x < x0 || pos.x > x1 || pos.z < z0 || pos.z > z1)
continue; // structure is outside the specified area
if (!isViableStructurePos(structureType, &g, pos.x, pos.z, 0))
continue; // biomes are not viable
if (structureType == End_City)
{ // end cities have a dedicated terrain checker
if (!isViableEndCityTerrain(&g, &sn, pos.x, pos.z))
continue;
}
else if (mc >= MC_1_18)
{ // some structures in 1.18+ depend on the terrain
if (!isViableStructureTerrain(structureType, &g, pos.x, pos.z))
continue;
}
int id = getBiomeAt(&g, 4, pos.x>>2, 320>>2, pos.z>>2);
StructureVariant sv;
getVariant(&sv, structureType, mc, seed, pos.x, pos.z, id);
int x = pos.x + sv.x;
int z = pos.z + sv.z;
printf("%d, %d : [%d %d %d] - [%d %d %d]\n", pos.x, pos.z,
x, sv.y, z, x+sv.sx, sv.y+sv.sy, z+sv.sz
);
}
}
}
int getStructureConfig_override(int stype, int mc, StructureConfig *sconf)
{
return getStructureConfig(stype, mc, sconf);
}
int main()
{
/*
int mc = MC_1_21;
uint64_t seed = 2;
double t0 = 0, t1 = 0;
t0 -= now();
EndNoise en;
setEndSeed(&en, mc, seed);
SurfaceNoise sn;
initSurfaceNoise(&sn, DIM_END, seed);
Pos src[20];
getFixedEndGateways(mc, seed, src);
t0 += now();
t1 -= now();
for (int i = 0; i < 20; i++)
{
Pos dst = getLinkedGatewayPos(&en, &sn, seed, src[i]);
printf("%d %d -> %d %d\n", src[i].x, src[i].z, dst.x, dst.z);
}
t1 += now();
printf("Time: %g -> %g sec\n", t0, t1);
*/
//findStructures(Trial_Chambers, MC_1_21, 0, 1, 3056, 3440, 3056, 3440);
//endHeight(MC_1_21, 1, 80>>1, 1216>>1, 32, 32, 2);
//endHeight(MC_1_15, 1, 370704, 96, 32, 32, 1);
//testAreas(MC_1_21, 1, 1);
//testAreas(MC_1_21, 0, 4);
//testAreas(mc, 0, 16);
//testAreas(mc, 0, 256);
//testCanBiomesGenerate();
//testGeneration();
//findBiomeParaBounds();
return 0;
}