CubedTextures Release 5.0.2.2
This is a Development Release for version 5.0.2.0 for testing purposes. Features are privy to change or removal.
If your Minecraft crashes upon loading the pack it might be because of the new font. I've attached a second version with the old font below!
General changes:
- Redone the skybox textures.
- Redone the creative inventory UI.
- Updated the language file (en-us).
Flora: - All new crops textures.
- New 1.14 flowers (cornflower, wither rose, lily of the valley).
- New blockstate dependent plants for the nether wart: age=0 - short lawn grass, age=1 - philodendron, age=2 - lupin.
- Redone the logs.
- New cactus.
- Moved the dark oak apple biome (forest) to wooded_hills.
- Tweaked grass colourmap.
- Poppies now have biome dependent textures in savannas and mountains.
- Grass and oak leaves now have biome dependent textures in swamps.
Blocks:
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Updated the textures of:
dark prismarine;
prismarine bricks;
netherrack;
purple, orange, brown glazed terracotta;
farmland;
sand & red sand;
regular sandstone, smooth sandstone;
all red sandstone;
coral blocks (siding);
crafting table;
terracottas;
acacia planks. -
New biome-dependent textures for jungle fences and snow:
birch - birch_forest_hills;
dark oak - dark_forest;
jungle - bamboo_jungle_hills;
oak - giant_spruce_taiga_hills;
spruce - giant_spruce_taiga. -
New textures for:
barrel;
hay bale;
infested cobblestone;
infested stone bricks;
infested cracked stone bricks;
tnt;
fire. -
New model for the campfire.
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New models & textures for all doors (except for dark oak and birch).
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Updated the traffic cone texture.
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New model for levers.
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New biome dependent colours - purple (the_end), orange (mushroom_field_shore), cyan (warm_ocean).
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Moved the green biome to bamboo_jungle due to conflicts.
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Changed the spruce sign texture to spruce wood.
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Changed the birch sign texture to birch wood.
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Spruce trapdoor in the taiga biome is now wood.
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Dark oak trapdoor in the deep_warm_ocean biome is now glass.
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New shutter textures in end_barrows biome for the following trapdoors: acacia (blue), birch (light wood), dark oak (dark wood), oak (green), spruce (neutral wood).
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New grindstone model and texture (car wheel when on floor, fuse box when on wall).
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New power= dependent models for heavy & light weighed pressure plates. Includes: vending machine, atm machine, clothes rack, cash register, coffee machine. All rotatable!
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New stationary phone model for the powered=true spruce button.
Decor:
Lots of new custom item models have been added to the pack. Check out the reference sheet here! https://forum.cubed.community/t/how-to-use-cubed-packs-item-model-feature/156
Hotfix 5.0.2.1: Fixed bugs.
Hotfix 5.0.2.2:
- Fixed infested cobblestone GUI.
- Fixed clear glass appearing like water in some shaders.
- Fixed shadows on trapdoors.
- Fixed the 4 beam trapdoor variant having one of the beams too short.
- Fixed birch trapdoor cullfaces.
- Fixed missing tiles on infested stone brick (sandstone pillar).
- Fixed the ATM machine keyboard.
- Fixed cyan colour and glass overlapping the same biome.
- Fixed leaves being invisible in some biomes.
- Fixed Z-fighting on the campfire model.
- Added "No parking" and "No stop" signs.
- Made the cyan colour slightly dimmer.
- Changed the bird singing track to a less loud one.