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There should be an efficient way of implementing multiple HUDs into the editor. This should be done through a json list containing multiple huds without specific customization options, only name and download link.
Not all of these will be able to make use of the default schema (#63) so as the bare minimum the user should be able to download, install and uninstall these HUDs.
Couldn't you create code that could take the URL of the specific hud that will automatically download it straight to the custom folder while unpacking it from the .zip? Something similar to a .bat file that I made for pazer's version of ahud. I'm just unsure how you would be able to hook C# to work in a similar fashion to bat file but in C# (or Json as mentioned before)
- HUDs found in shared.json will display basic information, media links and the option to either install or uninstall the selected HUD. No customizations are included.
- Fixed missing images in rayshud and zeeshud schemas.
There should be an efficient way of implementing multiple HUDs into the editor. This should be done through a json list containing multiple huds without specific customization options, only name and download link.
Not all of these will be able to make use of the default schema (#63) so as the bare minimum the user should be able to download, install and uninstall these HUDs.
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