diff --git a/.github/README.md b/.github/README.md index 7e203b3d..d5553494 100644 --- a/.github/README.md +++ b/.github/README.md @@ -13,11 +13,13 @@ ### HUD changes submitted to Valve... - Added missing font definition to **resources/clientscheme.res**. -- Fixed console errors related to missing files. +- Added back the passive attributes label shown on the Loadout screen. +- Fixed console errors related to missing files **menu_thumb_missing** and **huditemeffectmeter_action**. - Fixed disguise panel overlapping with spells panel and Mann vs. Machine cash counter in minmode. - Fixed the Backpack label not displaying properly when applying a tool to an item. - Fixed the Demoman's sticky charge meter missing a label and not being aligned with other meters in minmode. - Fixed the Diamondback counter overlapping the Spy's cloak meter in minmode. +- Fixed the Engineer's destruction menu not being vertically aligned with the build menu. - Fixed the Mann vs. Machine wave number label not appearing in minmode. - Fixed the Promotional Codes button overlapping with the MOTD panel on the main menu. - Fixed the Scout and Soldier labels not changing color when hovered over on the class selection screen. @@ -34,12 +36,10 @@ ### Other quality of life changes... - Added a stylized icon for the Taunt button on the Loadout screen. -- Added back the passive attributes label shown on the Loadout screen. - Added the ability to manipulate the player model on the Loadout screen. - Added player avatars to the in-game voice chat indicator. - Added support for Hypnootize's crosshair pack (also enabled in **scripts/hudlayout.res**). - Added support for Transparent Viewmodels (enabled in **scripts/hudlayout.res**). - Updated the damage numbers to use a larger sized font. - Updated the color of the in-game chat to better match the source scheme. -- Updated the vertical alignment of Engineer's destruction menu. - Removed the background panel seen when the match HUD is enabled.