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EventGraph Bug #848

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kryztoval opened this issue Jan 1, 2025 · 1 comment
Open

EventGraph Bug #848

kryztoval opened this issue Jan 1, 2025 · 1 comment
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kind/bug A bug or regression in expected behavior.

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@kryztoval
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Describe the bug

I think one of my files got corrupted because whenever I open godot with two torch files loaded I get a bunch of ERROR: Attempt to disconnect a nonexistent connection from '[Wrapped:0]'. Signal: 'item_rect_changed', callable: 'CanvasItem::queue_redraw'.

Expected behavior

I would note expect an error to show up when the torch files pass validation.

Actual behavior

The problem is not just the Errors in the debug window, the editor is left in such and unstable state that even trying to add a input map in project settings will make Godot Crash.

How to Reproduce?

Can't reproduce right now with other files other than the ones in my project, in fact, I do not yet know how to even narrow this one down.

Work around: Close all torch files from the orchestrator, save project, and restart. The bug will not present itself until you open the affected files again.

Godot full version

v4.4.dev7.official [46c8f8c5c]

Orchestrator version

v2.2.dev1.official [a09d0bd]

Additional information

No response

@kryztoval kryztoval added the kind/bug A bug or regression in expected behavior. label Jan 1, 2025
@kryztoval
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Oh, I found out it only fails if I open 2 graphs at the same time. If I open just one, and close it before opening another this bug does not trigger. Once it triggers closing the editor is the only way I have found to make it go back into a stable state.

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Labels
kind/bug A bug or regression in expected behavior.
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