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PlowAIDriver.lua
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PlowAIDriver.lua
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--[[
This file is part of Courseplay (https://github.com/Courseplay/courseplay)
Copyright (C) 2019 Peter Vaiko
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]
--[[
Fieldwork AI Driver for plows
]]
---@class PlowAIDriver : FieldworkAIDriver
PlowAIDriver = CpObject(FieldworkAIDriver)
PlowAIDriver.myStates = {
ROTATING_PLOW = {},
UNFOLDING_PLOW = {},
}
function PlowAIDriver:init(vehicle)
courseplay.debugVehicle(courseplay.DBG_AI_DRIVER,vehicle,'PlowAIDriver:init()')
FieldworkAIDriver.init(self, vehicle)
self:initStates(PlowAIDriver.myStates)
self.mode = courseplay.MODE_FIELDWORK
self.debugChannel = courseplay.DBG_MODE_6
self.plow = AIDriverUtil.getAIImplementWithSpecialization(vehicle, Plow)
self:setOffsetX()
if self:hasRotatablePlow() then
self:debug('has rotatable plow.')
end
end
-- When starting work with a plow it first may need to be unfolded and then turned so it is facing to
-- the unworked side, and then can we start working
function PlowAIDriver:startWork()
self:debug('Starting plow work')
StartStopWorkEvent:sendStartEvent(self.vehicle)
self:setOffsetX()
self:startEngineIfNeeded()
-- this will unfold the plow when necessary
self.vehicle:raiseAIEvent("onAIStart", "onAIImplementStart")
self.vehicle:requestActionEventUpdate()
if self.plow.getIsUnfolded and self.plow:getIsUnfolded() then
self:debug('Plow already unfolded, now rotating if needed')
self:rotatePlow()
self.fieldworkState = self.states.ROTATING_PLOW
else
self:debug('Unfolding plow')
self.fieldworkState = self.states.UNFOLDING_PLOW
end
end
function PlowAIDriver:driveFieldwork(dt)
if self.fieldworkState == self.states.ROTATING_PLOW then
self:setSpeed(0)
if not self.plow.spec_plow:getIsAnimationPlaying(self.plow.spec_plow.rotationPart.turnAnimation) then
self:debug('Plow rotation finished, ')
self:setOffsetX()
self:lowerImplements(self.vehicle)
self.fieldworkState = self.states.WAITING_FOR_LOWER
end
elseif self.fieldworkState == self.states.UNFOLDING_PLOW then
self:setSpeed(0)
if self.plow.getIsUnfolded and self.plow:getIsUnfolded() then
if self.plow:getIsPlowRotationAllowed() then
self:debug('Plow unfolded, now rotating if needed')
self:rotatePlow()
end
self.fieldworkState = self.states.ROTATING_PLOW
end
else
return FieldworkAIDriver.driveFieldwork(self, dt)
end
return false
end
function PlowAIDriver:onWaypointPassed(ix)
-- readjust the tool offset every now and then. This is necessary as the offset is calculated from the
-- tractor's direction node which may need to result in incorrect values if the plow is not straight behind
-- the tractor (which may be the case when starting). When passing waypoints we'll most likely be driving
-- straight and thus calculating a proper tool offset
if self.state == self.states.ON_FIELDWORK_COURSE and self.fieldworkState == self.states.WORKING then
self:setOffsetX()
end
FieldworkAIDriver.onWaypointPassed(self, ix)
end
function PlowAIDriver:rotatePlow()
self:debug('Starting work: check if plow needs to be turned.')
local ridgeMarker = self.course:getRidgeMarkerState(self.ppc:getCurrentWaypointIx())
local plowShouldBeOnTheLeft = ridgeMarker == courseplay.RIDGEMARKER_RIGHT
self:debug('Ridge marker %d, plow should be on the left %s', ridgeMarker, tostring(plowShouldBeOnTheLeft))
self.plow:setRotationMax(plowShouldBeOnTheLeft)
end
--- Attempt to set the tool offset automatically, assuming the attacher joint of the tool is in the middle (the axis
--- of the tractor). Then find the relative distance of the attacher node to the left/right AI markers:
--- a tool with no offset will have the same distance from left and right
--- a tool with offset will be closer to either left or right AI marker.
function PlowAIDriver:setOffsetX()
local aiLeftMarker, aiRightMarker, aiBackMarker = self.plow.spec_plow:getAIMarkers()
if aiLeftMarker and aiBackMarker and aiRightMarker then
local attacherJoint = self.plow:getActiveInputAttacherJoint()
local referenceNode = attacherJoint and attacherJoint.node or self:getDirectionNode()
-- find out the left/right AI markers distance from the attacher joint (or, if does not exist, the
-- vehicle's root node) to calculate the offset.
self.plowReferenceNode = referenceNode
local leftMarkerDistance, rightMarkerDistance = self:getOffsets(referenceNode, aiLeftMarker, aiRightMarker)
-- some plows rotate the markers with the plow, so swap left and right when needed
-- so find out if the left is really on the left of the vehicle's root node or not
local leftDx, _, _ = localToLocal(aiLeftMarker, self:getDirectionNode(), 0, 0, 0)
local rightDx, _, _ = localToLocal(aiRightMarker, self:getDirectionNode(), 0, 0, 0)
if leftDx < rightDx then
-- left is positive x, so looks like the plow is inverted, swap left/right then
leftMarkerDistance, rightMarkerDistance = -rightMarkerDistance, -leftMarkerDistance
end
-- TODO: Fix this offset dependency and copy paste
local newToolOffsetX = -(leftMarkerDistance + rightMarkerDistance) / 2
-- set to the average of old and new to smooth a little bit to avoid oscillations
self.vehicle.cp.settings.toolOffsetX:set((self.vehicle.cp.settings.toolOffsetX:get() + newToolOffsetX) / 2,true)
self.vehicle.cp.totalOffsetX = self.vehicle.cp.settings.toolOffsetX:get()
self:debug('%s: left = %.1f, right = %.1f, leftDx = %.1f, rightDx = %.1f, setting tool offsetX to %.2f (total offset %.2f)',
nameNum(self.plow), leftMarkerDistance, rightMarkerDistance, leftDx, rightDx, self.vehicle.cp.settings.toolOffsetX:get(), self.vehicle.cp.totalOffsetX)
end
end
-- If the left/right AI markers had a consistent orientation (rotation) we could use localToLocal to get the
-- referenceNode's distance in the marker's coordinate system. But that's not the case, so we'll use some vector
-- algebra to calculate how far left/right are the markers from the referenceNode.
function PlowAIDriver:getOffsets(referenceNode, aiLeftMarker, aiRightMarker)
local refX, _, refZ = getWorldTranslation(referenceNode)
local lx, _, lz = getWorldTranslation(aiLeftMarker)
local rx, _, rz = getWorldTranslation(aiRightMarker)
local leftOffset = -self:getScalarProjection(lx - refX, lz - refZ, lx - rx, lz - rz)
local rightOffset = self:getScalarProjection(rx - refX, rz - refZ, rx - lx, rz - lz)
return leftOffset, rightOffset
end
--- Get scalar projection of vector v onto vector u
function PlowAIDriver:getScalarProjection(vx, vz, ux, uz)
local dotProduct = vx * ux + vz * uz
local length = math.sqrt(ux * ux + uz * uz)
return dotProduct / length
end
function PlowAIDriver:hasRotatablePlow()
return self.plow.spec_plow.rotationPart.turnAnimation ~= nil
end
--- We expect this to be called before the turn starts, so after the turn
function PlowAIDriver:getTurnEndSideOffset()
if self:hasRotatablePlow() then
local toolOffsetX = self.vehicle.cp.settings.toolOffsetX:get()
-- need the double tool offset as the turn end still has the current offset, after the rotation it'll be
-- on the other side, (one toolOffsetX would put it to 0 only)
return 2 * toolOffsetX
else
return 0
end
end
function PlowAIDriver:stop(msg)
--- Make sure after the driver has finished.
--- Clients and server values are synced,
--- as the server updates the value locally during driving.
self.settings.toolOffsetX:set(self.settings.toolOffsetX:get())
FieldworkAIDriver.stop(self,msg)
end