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[Feature] #2606

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coatsy35 opened this issue Jul 5, 2023 · 2 comments
Closed

[Feature] #2606

coatsy35 opened this issue Jul 5, 2023 · 2 comments
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enhancement New feature or request

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@coatsy35
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coatsy35 commented Jul 5, 2023

What is the problem this feature/enhancement solves?
The amount of headland runs required is not always obvious or known for an implement

Describe the solution you'd like
Suggest the number of headland rows the field should have based on the implement & vehicle combined length if this is possible? This is maybe something that can't be done, but I think it would be a nice touch to offer this if possible. Then the correct headland can be used for pulling into a row without obstruction.

Forgot to add title - Suggest number of headland rows required for length of vehicle + implement being used

@coatsy35 coatsy35 added the enhancement New feature or request label Jul 5, 2023
@Tensuko
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Tensuko commented Jul 6, 2023

Idea already exists #17

The working width must be wider then the lenght.
E.g. 6m work with and 20m vehicle length should be arround 4 headlands.

@Tensuko Tensuko closed this as completed Jul 6, 2023
@coatsy35
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coatsy35 commented Jul 6, 2023

@Tensuko I dadn't see that idea. Would be good if it could ever happen as a user has no idea what the length is, where as the game does, so a suggestion based on length would be excellent. perhaps to start with a just a box that tells the users the current vehicle length, just like there is for the vehicle width?

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