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I am having a lot of problems with Autodrive. In my opinion, it’s a very flawed mod, full of bugs, poor UI, and no real editing tools. I wouldn’t care except I don’t have a choice—I have to use it because CP won’t work on its own. In previous editions, if I wanted to make a fill-and-dump course, it was smooth as butter. Setup took 2 minutes, and then it worked flawlessly. If I wanted to combine a field course with a road course, it only took a click. I could automate my whole farm, and it took no time while working without fail. Now I have to use two mods, the setup takes much more time, and it only works about 30% of the time. In one game session, I used the exact same course with the exact same machinery. The first time, it worked okay; the second time, it refused to work and froze my game. Please help me understand why the road course system had to be removed. It was simple, solid, and intuitive. |
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What ppl don't understand is that we did not remove it, we did not re-implement it. And to be honest, for quick and dirty solutions, AutoDrive works... |
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What ppl don't understand is that we did not remove it, we did not re-implement it.
Reason is that we have much more to support and to maintain with that mode, wich all adds up with triggers, UI and all that stuff and we decided to leave that to AutoDrive. We are also not that happy how AutoDrive turned out, we expected the cooperation a bit different, but many Users are happy as how it works. So we will keep it like that for now.
The old simple A-B Routes won't be added back.
I will not talk about the Plans we have, as we can't promise anything at anytime, but we have things in mind to implement.
But either solutions, will take time to implement.
And to be honest, for quick and dirty sol…