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MyGame.sln
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MyGame.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{C47A0134-3848-4D78-929B-F77991625421}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{4BDA241C-5B70-49E3-A31F-6056E234473F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MyGame", "Intermediate\ProjectFiles\MyGame.vcxproj", "{B566F8C7-79C9-4298-BC2F-896C49727206}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|HTML5 = Development|HTML5
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|HTML5 = Shipping|HTML5
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Shipping|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.DebugGame Editor|HTML5.ActiveCfg = HTML5_DebugGame_Editor|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{B566F8C7-79C9-4298-BC2F-896C49727206}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{B566F8C7-79C9-4298-BC2F-896C49727206}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.DebugGame|HTML5.Build.0 = HTML5_DebugGame_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{B566F8C7-79C9-4298-BC2F-896C49727206}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{B566F8C7-79C9-4298-BC2F-896C49727206}.Development Editor|HTML5.ActiveCfg = HTML5_Development_Editor|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{B566F8C7-79C9-4298-BC2F-896C49727206}.Development Editor|Win64.Build.0 = Development_Editor|x64
{B566F8C7-79C9-4298-BC2F-896C49727206}.Development|HTML5.ActiveCfg = HTML5_Development_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.Development|HTML5.Build.0 = HTML5_Development_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.Development|Win32.ActiveCfg = Development_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.Development|Win32.Build.0 = Development_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.Development|Win64.ActiveCfg = Development_Game|x64
{B566F8C7-79C9-4298-BC2F-896C49727206}.Development|Win64.Build.0 = Development_Game|x64
{B566F8C7-79C9-4298-BC2F-896C49727206}.Shipping|HTML5.ActiveCfg = HTML5_Shipping_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.Shipping|HTML5.Build.0 = HTML5_Shipping_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{B566F8C7-79C9-4298-BC2F-896C49727206}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{B566F8C7-79C9-4298-BC2F-896C49727206}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{71BB9A5E-7DE8-4A79-BBA9-007119CFE81F} = {C47A0134-3848-4D78-929B-F77991625421}
{B566F8C7-79C9-4298-BC2F-896C49727206} = {4BDA241C-5B70-49E3-A31F-6056E234473F}
EndGlobalSection
EndGlobal