Second release, includes:
- Some bug fixes
- New functions:
- setImage : override the spritesheet image with a new one for an specific object
- getCamera : gets the camera coordinates
- asyncLoadMultiple : loads multiple xml spritesheets at once
- setEndedCallback : specifies a callback to be called when the current animation of an object has ended
- getContext : returns the context being used for the library
- Rendering order improved for when using a 3d wrapper (still a work in progress)
- You can now delete objects while an animation is running
- The code for retrieving xml spritesheets has been simplified