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Spawn debug monster in the place you can't see it
Aim a gun where the monster supposed to be
See that aiming reveal the enemy that you should not be able to target, and even allows you to somewhat succesfully shoot it
Expected behavior
UI not changing it's values if you aim at monster you can't see
Screenshots
Me aiming at debug monster
Me aiming one tile right to debug monster
From a quick glance, the issue is the Target_attributes struct that's passed to confidence_estimate. While it has a visible member, for one that's not used in the calculations, and on top of that an empty tile has different target attributes than an enemy on an invisible tile.
Describe the bug
As title says
Attach save file
N/A
Steps to reproduce
Spawn debug monster in the place you can't see it
Aim a gun where the monster supposed to be
See that aiming reveal the enemy that you should not be able to target, and even allows you to somewhat succesfully shoot it
Expected behavior
UI not changing it's values if you aim at monster you can't see
Screenshots
Me aiming at debug monster
Me aiming one tile right to debug monster
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Magiclysm [magiclysm]
]
Additional context
The only i know is that it does not happen in calculate_aim_cap() as i initially thought
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