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The stack trace is somewhat different nowadays in the GT part, but I was running into the same issue.
In my case, the issue was caused by using a custom material registry in GT, and having no materials where cables, item pipes, or fluid pipes were generated. This caused this.enabledMaterials to be empty in getFallbackType() in BlockCable, BlockItemPipe, and BlockFluidPipe.
I "fixed" it by adding a couple of dummy materials: one with cable and item pipe properties, and another with a fluid pipe property. The item list in BQ still shows missing textures for any prefix with no valid materials (ie spring, exquisite gem, etc), but at least there's no crash.
Not sure where the actual fix for this should be (maybe if GT didn't register items/blocks if no materials exist, or making getFallbackType return dummy data), but at least there's a workaround.
crash-2022-10-17_14.33.12-client.txt
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