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Ability to stop player connected / disconnected / died messages being picked up by chat bridge #843

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Arklite opened this issue Aug 26, 2021 · 1 comment
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enhancement New feature or request hacktoberfest

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@Arklite
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Arklite commented Aug 26, 2021

Would like the ability to turn off relaying of player connected / disconnected / died messages for the chat bridge. If a player is able to see these in a PvP environment, then they can be camped or tracked by other players.

@Arklite Arklite added the enhancement New feature or request label Aug 26, 2021
@niekcandaele
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Notes for implementation:

The chatbridge itself will need logic for this.

We'll need some new configs for this, I suggest 2 new attributes in the config DB table.

  • chatbridge_player_connected_enabled
  • chatbridge_player_died_enabled

This will need a DB migration, (see: https://github.com/CatalysmsServerManager/7-days-to-die-server-manager/tree/master/migrations)

To control the settings, we can reuse this route

and finally allow a user to control these settings in the frontend

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