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Veloren: 04 Bug Fixes

tonyvu0605 edited this page Feb 16, 2021 · 11 revisions

Group Bug Fixes & Progress

Evander's Bug - Declutter Scrolling Number Text

  • Located file where numbers are generated.
  • Located file where numbers are drawn on screen over a character.
  • Working through adding a delay of sorts or adding spacing, or potentially combining numbers up to a threshold before clearing screen

Jaid's Bug - Crafting Categories

  • Crafting dialog has become difficult to use because the recipes are unordered
  • Update UI with a dropdown button
  • Need to alphabetize the recipes.
  1. Create a list of items that can be sorted by category (e.g. food, armor, supplies)
  2. Multiple categories for each item
  3. Items can be searched & filtered and picked from the list
  4. Order the items in the .RON files

Nicoles' Bug - Show a warning when attempting to connect to a server with a differing version

  • No warning is being shown when connecting to a server with differing version
  • Write code that pulls current version type and compare to client type
  1. Worked on compiling the program and testing.
  2. Downgraded client and connected to updated server.
  3. Locating main file to and variable names to compare.

Tony's Contribution - Translation

  • Located where translation files needed to be added
  • Located base text file
  • Located ISO 639-1 codes pertaining to Vietnamese
  • Started working on translation
  • Completed Common section (Weapon naming, NPC naming, Basic Interface)
  • Currently working on Main Screen translation (Username, Server, Login Text)

Noah's Bug - more skeletons

  • Compiled the program and located locations of where Sprites are stored
  • There are already skeletons in the game but new types of Skeletons are needed
  1. Looked at the design and drew up ideas for skeleton quadrupeds (bears, buffalo, cows, etc)
  2. Came up with design ideas for needed bipeds (Humans) this already has some but they needed a simple skeleton.
  3. Ghost Skeletons also are needed currently figuring out if to add legs on the ghost or leg-less.