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main_bak.c
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main_bak.c
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/*
* Cerebro
* Created by Randall White, Trever Chan, etc
*
*
*
*
* */
#include <stdio.h> //standard library
#include <stdlib.h>
#include <errno.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <time.h>
#include <fcntl.h> //for file descriptor stuff
#include <stdbool.h>
#include <math.h> //this is the standard math library for figureing out math functions
#include <jansson.h> //this is jansson
#include "libcudacreal.h"
#include "struct_definitions.h" //struct definitions
static struct sigaction act; //main signal structure for the application, I think this is wrong -Randy
char tempString[256]; //this is here to just make a path for our function in order to run our parse daemon
pid_t crealPid; //this is used to grab the pid of the process
pid_t pid, sid, cpid; // this is the pid for our daemon process redundant
int main(int argc, char **argv)
{
if (argc <= 2)
{
//nothing was entered to start the application correctly
quitWithError(USAGE); //shows application usage
}
if (!argv[1])
{
quitWithError("A path to the json file was not entered!\n"); //shows application usage
}
/* Right here we are initiating the application */
act.sa_sigaction = &catchinstance;
act.sa_flags = SA_SIGINFO;
sigfillset(&(act.sa_mask));
sigaction(SIGHUP, &act, NULL);//1
sigaction(SIGKILL, &act, NULL);//9
sigaction(SIGTERM, &act, NULL);//15
sigaction(SIGCHLD, &act, NULL);//17
act.sa_handler = SIG_IGN;
sigfillset(&act.sa_mask);
act.sa_flags = 0;
sigaction(SIGPIPE, &act, NULL);//13
FILE *outputFP = NULL; //this is to actually write the file
/* The stuff below is used for grabing the amount of processors on the system */
//~ crealPid = getpid(); //getting the pid of creal
register int i, machineId, forkIndicator;
for (i = 5; i != 0; i--)
{
if (fork() == 0)
{
machineId = getpid(); //get the pid
daemon(0,0); // set up a dae
goto BEGIN; //branch to begin
}
else
{
}
}
//this is for the parent process
machineId = getpid(); //get the pid
daemon(0,0); // set up a dae
BEGIN:
while(1)
{
usleep(50);
}
/* The json processing */
json_t *root; //json root
json_error_t error; //json error
root = json_load_file(argv[1], 0, &error); //this loads up the json data right here
/* Main processing should happen here*/
puts(CREAL_HEADERS); //these are the headers of creal the next generation
puts(ETC_BEGINNING_DEFINITIONS); //these are the other headers needed
printOutMaxPreprocessedValues(55, 55, 55, 55, &stdout);
puts(CREAL_T_TYPE); //these are the headers of creal the next generation
puts(ACTION_FUNCTION_POINTER); //the function pointer declaration
puts(PRE_ACTION_STRUCT); //action
puts(PRE_CONDITIONLIST_STRUCT); //conditions
puts(PRE_ACTION_LIST); //the action list
printOutStaticActionList(10, 10, &stdout ); //this is used to print out the contents of the
printOutStaticCrealNodes(1000,1000,&stdout); //this prints out the static creal node data
puts(CREAL_CSV_STRUCTS);
printOutNodeActionAndPropArrays(1000,1000,1000,&stdout); //print out the structures
puts(MAIN_CREAL_PROCESSING_FUNCTIONS);
writeOutActionConditionFunctionsPrototypes(&root, &stdout); //these are the function prototypes
puts(MAIN_PART); //beginning of the
//~
//~ puts(USAGE);
//~
puts(MAIN_GAME_LOOP);
puts(END_PART);
writeOutActionConditionFunctions(&root, &stdout); //this is where we write out the functions in relation to the
printOutFromCTF("code_templates/process_functions.ctf",&stdout);
puts("void crealInit(void)\n{");
abstractJsonData(&root, &stdout); //this is the main function of abstracting json data
puts("}");
json_decref(root); //free jansson parsing data
//~ unlink(PIPE_IN_FILE); //delete the input pipe file
//~ unlink(PIPE_OUT_FILE); //delete the output pipe file
exit(EXIT_SUCCESS); //beep-boop .. a success!!
}
int returnNumberOfCrealNodes(json_t **root)
{
return (int) json_array_size(*root);
}
int returnNumberOfCrealProperties(json_t **root)
{
json_t *jsonPropertiesList, *temp0; //json properties, actions, etc
int propertiesCount = 0; //this is the property count
int count = (int) json_array_size(*root); //the count of the elements, for multithreading
int i = 0;
for (i = 0; i < count; i++)
{
temp0 = json_array_get(*root, i); //this is used temporary to get the value for the object
if(!json_is_object(temp0))
{
//~ printf("Array element : %d is not considered a json object!!\n",i);
return -1;
}
else
{
jsonPropertiesList = json_object_get(temp0, "properties");
if(!json_is_object(jsonPropertiesList))
{
//not ideal, something weird happens here where I cannot exit out of this fucking thing if something goes sour
//~ printf("Element : %d contains properties that is not considered a json object!!\n",i);
//~ quitWithError("json array element was not an object!"); //this happens when json data is all messed up
}
else
{
//add the accumulations of properties for one unified array
//elements in the creal stuff should be quick sorted
propertiesCount += (int) json_object_size(jsonPropertiesList); //increase summation
}
}
}
return propertiesCount;
}
int returnHighestCrealPropertyID(json_t **root)
{
const char *key = NULL;
json_t *jsonPropertiesList, *temp0; //json properties, actions, etc
void *iter; //used for iteration
int highestPropertyNumber = 0; //used to compare
int tempValue = 0; //used for temp value
int count = (int) json_array_size(*root); //the count of the elements, for multithreading
int i = 0;
for (i = 0; i < count; i++)
{
temp0 = json_array_get(*root, i); //this is used temporary to get the value for the object
if(!json_is_object(temp0))
{
//~ printf("Array element : %d is not considered a json object!!\n",i);
return -1;
}
else
{
jsonPropertiesList = json_object_get(temp0, "properties");
if(!json_is_object(jsonPropertiesList))
{
//not ideal, something weird happens here where I cannot exit out of this fucking thing if something goes sour
//~ printf("Element : %d contains properties that is not considered a json object!!\n",i);
//~ quitWithError("json array element was not an object!"); //this happens when json data is all messed up
}
else
{
//add the accumulations of properties for one unified array
//elements in the creal stuff should be quick sorted
iter = json_object_iter(jsonPropertiesList); //this is needed, the golden ticket
while(iter)
{
key = json_object_iter_key(iter);
tempValue = atoi(key);
if (tempValue > highestPropertyNumber)
{
highestPropertyNumber = tempValue; //assign
}
//~ puts(key); //use this to debug the key stuff
iter = json_object_iter_next(jsonPropertiesList, iter); //this iterates through the json data
}
//~ propertiesCount += (int) json_object_size(jsonPropertiesList); //increase summation
}
}
}
//~ json_decref(jsonPropertiesList); //free jansson parsing data
//~ json_decref(temp0); //free jansson parsing data
//~ free(iter); //free jansson parsing data
return highestPropertyNumber; //return the highest number
}
int returnHighestCrealActionID(json_t **root)
{
const char *key = NULL;
json_t *jsonPropertiesList, *temp0; //json properties, actions, etc
void *iter; //used for iteration
int highestPropertyNumber = 0; //used to compare
int tempValue = 0; //used for temp value
int count = (int) json_array_size(*root); //the count of the elements, for multithreading
int i = 0;
for (i = 0; i < count; i++)
{
temp0 = json_array_get(*root, i); //this is used temporary to get the value for the object
if(!json_is_object(temp0))
{
//~ printf("Array element : %d is not considered a json object!!\n",i);
return -1;
}
else
{
jsonPropertiesList = json_object_get(temp0, "action list");
if(!json_is_object(jsonPropertiesList))
{
//not ideal, something weird happens here where I cannot exit out of this fucking thing if something goes sour
//~ printf("Element : %d contains properties that is not considered a json object!!\n",i);
//~ quitWithError("json array element was not an object!"); //this happens when json data is all messed up
}
else
{
//add the accumulations of properties for one unified array
//elements in the creal stuff should be quick sorted
iter = json_object_iter(jsonPropertiesList); //this is needed, the golden ticket
while(iter)
{
key = json_object_iter_key(iter);
tempValue = atoi(key);
if (tempValue > highestPropertyNumber)
{
highestPropertyNumber = tempValue; //assign
}
//~ puts(key); //use this to debug the key stuff
iter = json_object_iter_next(jsonPropertiesList, iter); //this iterates through the json data
}
//~ propertiesCount += (int) json_object_size(jsonPropertiesList); //increase summation
}
}
}
//~ json_decref(jsonPropertiesList); //free jansson parsing data
//~ json_decref(temp0); //free jansson parsing data
//~ free(iter); //free jansson parsing data
return highestPropertyNumber; //return the highest number
}
int abstractJsonData(json_t **root, FILE **fp)
{
uint numOfCrealNodes = (uint) json_array_size(*root);
const char *key, *key0;
key = key0 = NULL; //hehe
json_t *jsonPropertiesList, *temp0, *temp1, *value, *type, *id, *properties, *actions, *conditions,
*actionItems, *tempForActionAndConditions, *tempForActionAndConditions2, *tempForActionAndConditionsObjects; //json properties, actions, etc
void *iter, *iter0; //used for iteration
char *text = NULL; //this is used to slurp all of the json data into a string
char *text2 = NULL; //this is used to slurp all of the json data into a string
char *text3 = NULL; //this is used to slurp all of the json data into a string
char *text4 = NULL; //this is used to slurp all of the json data into a string
int stringLength = 0;
int check = 0;
//~ int count = (int) json_array_size(*root); //the count of the elements, for multithreading
int i = 0;
int n = 0;
int k, p, o, m, c, t; //these are extras needed
k = p = o = m = c = t = 0; //setting the counter variables
int insideActionBlockIncrementer = 0; //this is used in for iteration inside of the action block
int propertyCounter = 0;
int actionCounter = 0;
int actionItemCounter = 0;
int conditionCounter = 0;
/* setting up some temporary variables unsigned integers*/
creal_t tempPropVar0, tempPropVar1, tempPropVar2, targetValue, conditionsValue;
tempPropVar0 = tempPropVar1 = tempPropVar2 = targetValue = conditionsValue = 0;
uint tempVar, idVar, propVar, actVar, condVar, numOfPropertiesInNode, numOfActionsInNode, numOfConditionsInNode, numOfActionItems, actionType, targetID, field, relation;
tempVar = idVar = propVar = actVar = condVar = numOfPropertiesInNode = numOfConditionsInNode = numOfActionItems = relation = 0; //assigning everything to zero
//~ static char inputPipePath[256], outputPipePath[256]; //these are static variable so we don't allocate too much on the damn stack
//~ sprintf(inputPipePath,"%s%d",PIPE_IN_FILE,crealPid); //creating a path for the pipe file
//~ sprintf(outputPipePath,"%s%d",PIPE_OUT_FILE,crealPid); //creating a path for the pipe file
//~
//~
//~ puts(inputPipePath);
//~ puts(outputPipePath);
//~
//~ sprintf(tempString,"ctcpd %s %s & \0", PIPE_IN_FILE, PIPE_OUT_FILE); //this is used to create an argu
//~ puts(tempString); //this is used to debug
//~ system(tempString); //start the parsing agent right here
//~ sleep(199);
for (i = 0; i < numOfCrealNodes; i++)
{
actionItemCounter = conditionCounter = actionCounter = propertyCounter = 0; //reset the property, and action counters of the creal node
//~ 0;
temp0 = json_array_get(*root, i); //this is used temporary to get the value for the object
if(!(json_is_object(temp0)))
{
return -1; //json data is messed up and it is not an object!
}
else
{
id = json_object_get(temp0, "id");
if (!(json_is_string(id)))
{
return -1; //the id value was not
}
else
{
json_unpack(id,"s",&text); //this unpacks the value right into value
/*This is where you output the print functions */
//~ puts(text); //debug
idVar = (uint) atoi(text); //This is the id value, this value will be used too print out data for print
//~ fprintf(*fp,"%s[%d];\n",NAME_CREAL_NODE_STRUCTURE,idVar); //this is where we start parsing values //this is debug for now
}//end of else
/* now we are parsing the objects, make sure to use for loop iterations*/
properties = json_object_get(temp0, "properties");
if(!(json_is_object(properties)))
{
//~ return -1; //the properties objects are not formatted right, they need to be corrected
}
else
{
numOfPropertiesInNode = (uint ) json_object_size(properties); //assigning the amount of properties in the node
fprintf(*fp,"%s[%d].numberOfProperties = %d;\n",NAME_CREAL_NODE_STRUCTURE,idVar,numOfPropertiesInNode); //we are assigning how much creal properties are in the node
iter = json_object_iter(properties); //this is needed, the golden ticket
while(iter)
{
key = json_object_iter_key(iter);
temp1 = json_object_iter_value(iter);
if(!(json_is_object(temp1)))
{
//~ return -1; //this happens when json data is all messed up
}
else
{
propVar = atoi(key); //hopefully this is good
//~ printf("The array index of the property value of this node is : %d, it is connected to %d\n ",propertyCounter, propVar); //debug
//~ puts(key); //debug
//stuff goes here
fprintf(*fp,"%s[%d].properties[%d] = &%s[%d];\n",NAME_CREAL_NODE_STRUCTURE,idVar,propertyCounter,NAME_CREAL_PROP_STRUCTURE,propVar); //we are assigning how much creal properties are in the node
propertyCounter++; //increase the property counter
type = json_object_get(temp1,"type");
if(!(json_is_string(type)))
{
//~ return -1; //this portion is not a string at all
}
else
{
json_unpack(type,"s",&text); //this unpacks the value right into value
if (strcmp(text, "number") == 0)
{
//making sure we only get numerical data from Json
value = json_object_get(temp1,"value"); //getting the value from the data
json_unpack(value,"s",&text); //this unpacks the value right into value
//assign value, this helps us take away this will have to be taken away later
tempPropVar0 = atof(text);
fprintf(*fp,"%s[%d] = %f;\n",NAME_CREAL_PROP_STRUCTURE,propVar,tempPropVar0); //we are assigning how much creal properties are in the node
//~ puts(text);
}
//this is where we do something with the type
}
}
iter = json_object_iter_next(properties, iter); //this iterates through the json data
}
}//end of else
/* These are were the actions take place */
actions = json_object_get(temp0, "action list");
if(!(json_is_object(actions)))
{
//~ return -1; //something is wrong with the action stuff
}
else
{
//Actions are taking place right here
numOfActionsInNode = (uint) json_object_size(actions);
fprintf(*fp,"%s[%d].numberOfActions = %d;\n",NAME_CREAL_NODE_STRUCTURE,idVar,numOfActionsInNode); //we are assigning how much creal properties are in the node
iter = json_object_iter(actions); //this is needed, the golden ticket
while(iter)
{
//Now this is set up to take the actions and conditions
key = json_object_iter_key(iter);
temp1 = json_object_iter_value(iter);
if(!(json_is_object(temp1)))
{
//~ return -1; //this happens when json data is all messed up
}
else
{
/* This is where all the action processing taking place */
//~ puts(key); //debug
actVar = (uint) atoi(key); //add the action index
/*Changed from reverse reference to a regular reference */
//~ fprintf(*fp,"%s[%d] = &%s[%d].actionList[%d];\n",NAME_CREAL_ACT_STRUCTURE,actVar,NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter); //we are assigning how much creal properties are in the node
//~ fprintf(*fp,"%s[%d] = &%s[%d].actionList[%d];\n",NAME_CREAL_ACT_STRUCTURE,actVar,NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter); //we are assigning how much creal properties are in the node
//below is the type of format that will be used for references with creal actions
fprintf(*fp, "%s[%d].actionsList[%d] = &%s[%d];\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,NAME_CREAL_ACT_STRUCTURE,actVar);
/* Assigning the action id to the original array of structures*/
//~ fprintf(*fp,"%s[%d].actionsList[%d].alID = %d;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,actVar); //we are assigning how much creal properties are in the node
//this is how we are going to set up the action right here
fprintf(*fp,"%s[%d].alID = %d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,actVar); //we are assigning how much creal properties are in the node
//Iterate through everything in the action list right here, get all of the elements
//the actual actions right here
actionItems = json_object_get(temp1, "actions");
if(!(json_is_array(actionItems)))
{
//right here we should return zero for the number of action items
//~ puts("This (Action) is not an object you clod!"); //this is bead
fprintf(*fp,"%s[%d].numberOfActionItems = %d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,0); //THIS HAS BEEN REDONE
}
else
{
//the number of elements right here
numOfActionItems = (uint) json_array_size(actionItems); //remember these actions are arrays
//~ fprintf(*fp,"%s[%d] = &%s[%d].actionList[%d].numberOfActions = %d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,numOfActionItems); //we are assigning how much creal properties are in the node
//~ fprintf(*fp,"%s[%d].actionlist[%d].numberOfActionItems = %d;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,numOfActionItems); //this is where we are assigning the number of action items
fprintf(*fp,"%s[%d].numberOfActionItems = %d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,numOfActionItems); //THIS HAS BEEN REDONE
//RIGHT HERE ,NAME_CREAL_ACT_STRUCTURE,actVar,actVar
//~ insideActionBlockIncrementer
for (insideActionBlockIncrementer = 0; insideActionBlockIncrementer < numOfActionItems; insideActionBlockIncrementer++)
{
//Actions!
/* This right here is for iterating into the action items */
tempForActionAndConditions = json_array_get(actionItems, insideActionBlockIncrementer); //this is used temporary to get the value for the object
//~ "action_type" //unpack right here
//For action type
tempForActionAndConditionsObjects = json_object_get(tempForActionAndConditions, "action_type");
if(!(json_is_string(tempForActionAndConditionsObjects)))
{
//Do an action here to signify that the condition is null
puts("OH BOY"); //not good
}
//We want to unpack a string variable here
json_unpack(tempForActionAndConditionsObjects,"s",&text3); //this unpacks the value right into value
//~ puts(text3);
actionType = (uint) atoi(text3); //getting the value of the action_type
//~ fprintf(*fp,"%s[%d].actionlist[%d].actions[%d].actionType = %d;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,insideActionBlockIncrementer,actionType); //this is where we are assigning the number of action items
//~ fprintf(*fp,"%s[%d].actions[%d].actionType = %d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,actionCounter,insideActionBlockIncrementer,actionType); //this is where we are assigning the number of action items
//changed 5/20/13
fprintf(*fp,"%s[%d].actions[%d].actionType = %d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,insideActionBlockIncrementer,actionType); //this is where we are assigning the number of action items
//For target ID
tempForActionAndConditionsObjects = json_object_get(tempForActionAndConditions, "target_id");
if(!(json_is_string(tempForActionAndConditionsObjects)))
{
puts("OH BOY"); //not good
}
//We want to unpack a string variable here
json_unpack(tempForActionAndConditionsObjects,"s",&text3); //this unpacks the value right into value
//~ puts(text3);
targetID = (uint) atoi(text3); //getting the value of target_id
//~ fprintf(*fp,"%s[%d].actionlist[%d].actions[%d].targetID = %d ;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,insideActionBlockIncrementer,targetID); //this is where we are assigning the number of action items
//Changed 5/20/13
fprintf(*fp,"%s[%d].actions[%d].targetID = %d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,insideActionBlockIncrementer,targetID); //this is where we are assigning the number of action items
//~ fprintf(*fp,"%s[%d].actionlist[%d].actions[%d].targetID = %d;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,insideActionBlockIncrementer,tempPropVar1); //this is where we are assigning the number of action items
//For target value
tempForActionAndConditionsObjects = json_object_get(tempForActionAndConditions, "target_value");
if(!(json_is_string(tempForActionAndConditionsObjects)))
{
puts("OH BOY"); //not good
}
//We want to unpack a string variable here
json_unpack(tempForActionAndConditionsObjects,"s",&text3); //this unpacks the value right into value
//~ puts(text3);
targetValue = (creal_t) atof(text3); //getting the value target value
//~ fprintf(*fp,"%s[%d].actionlist[%d].actions[%d].targetValue = %f ;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,insideActionBlockIncrementer,targetValue); //this is where we are assigning the number of action items
//Changed 5/20/13
fprintf(*fp,"%s[%d].actions[%d].targetValue = %f;\n",NAME_CREAL_ACT_STRUCTURE,actVar,insideActionBlockIncrementer,targetValue); //this is where we are assigning the number of action items
/* Added 6/3/13... Making sure we make functions */
/* //~ actionFunction_AID_INCREMENTOR() - This right here is the action function */
fprintf(*fp,"%s[%d].actions[%d].actionFunction = &actionFunction_%d_%d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,insideActionBlockIncrementer,actVar,insideActionBlockIncrementer); //this is where we are assigning the number of action items
//~ fprintf(*fp,"%s[%d].actionlist[%d].actions[%d].targetValue = %d;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,insideActionBlockIncrementer,tempPropVar1); //this is where we are assigning the number of action items
//~ fprintf(*fp,"%s[%d].actionlist[%d].numberOfActionItems = %d;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,numOfActionItems); //this is where we are assigning the number of action items
}
//~ fprintf(*fp,"Number of Action Items %d \n",numOfActionItems); //we are assigning how much creal properties are in the node
}//end of the else statement
//Good work
//also iterate through the conditions
conditions = json_object_get(temp1, "conditions");
if(!(json_is_array(conditions)))
{
//right here we should return zero for the number of conditions
//~ puts("This (Condition) is not an object you clod!"); //this is bead
fprintf(*fp,"%s[%d].numberOfConditions = %d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,0); //this is where we are assigning the number of conditions within an action list
}
else
{
//the number of elements right here
numOfConditionsInNode = (uint) json_array_size(conditions); //remember these conditions are arrays
//Changed 5/20/13
fprintf(*fp,"%s[%d].numberOfConditions = %d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,numOfConditionsInNode); //this is where we are assigning the number of conditions within an action list
//~ fprintf(*fp,"%s[%d].numberOfActionItems = %d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,numOfActionItems); //THIS HAS BEEN REDONE
for (insideActionBlockIncrementer = 0; insideActionBlockIncrementer < numOfConditionsInNode; insideActionBlockIncrementer++)
{
//conditions!!
/* This right here is for iterating into the action items */
tempForActionAndConditions = json_array_get(conditions, insideActionBlockIncrementer); //this is used temporary to get the value for the object
//For the field of the conditions
tempForActionAndConditionsObjects = json_object_get(tempForActionAndConditions, "field");
if(!(json_is_string(tempForActionAndConditionsObjects)))
{
puts("OH BOY"); //not good
}
//We want to unpack a string variable here
json_unpack(tempForActionAndConditionsObjects,"s",&text3); //this unpacks the value right into value
//~ puts(text3);
field = (uint) atoi(text3); //getting the value of the action_type
//Changed 5/20/13
//~ fprintf(*fp,"%s[%d].actionlist[%d].conditions[%d].field = %d ;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,insideActionBlockIncrementer,field); //this is where we are assigning the number of action items
fprintf(*fp,"%s[%d].conditions[%d].field = %d ;\n",NAME_CREAL_ACT_STRUCTURE,actVar,insideActionBlockIncrementer,field); //this is the new shit
//For the relation of the conditions
tempForActionAndConditionsObjects = json_object_get(tempForActionAndConditions, "relation");
if(!(json_is_string(tempForActionAndConditionsObjects)))
{
puts("OH BOY"); //not good
}
//We want to unpack a string variable here
json_unpack(tempForActionAndConditionsObjects,"s",&text3); //this unpacks the value right into value
//~ puts(text3);
relation = (uint) atoi(text3); //getting the value of the action_type
//~ fprintf(*fp,"%s[%d].actionlist[%d].conditions[%d].relationType = %d ;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,insideActionBlockIncrementer,relation); //this is where we are assigning the number of action items
//~ fprintf(*fp,"%s[%d].actionlist[%d].conditions[%d].relationType = %d ;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,insideActionBlockIncrementer,relation); //this is where we are assigning the number of action items
fprintf(*fp,"%s[%d].conditions[%d].relationType = %d ;\n",NAME_CREAL_ACT_STRUCTURE,actVar,insideActionBlockIncrementer,relation); //this is the new shit
//For the value of the conditions
tempForActionAndConditionsObjects = json_object_get(tempForActionAndConditions, "value");
if(!(json_is_string(tempForActionAndConditionsObjects)))
{
puts("OH BOY"); //not good
}
//We want to unpack a string variable here
json_unpack(tempForActionAndConditionsObjects,"s",&text3); //this unpacks the value right into value
//~ puts(text3);
conditionsValue = (creal_t) atof(text3); //getting the value of the action_type
//~ fprintf(*fp,"%s[%d].actionlist[%d].conditions[%d].value = %f ;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,insideActionBlockIncrementer,conditionsValue); //this is where we are assigning the number of action items
//~ fprintf(*fp,"%s[%d].actionlist[%d].conditions[%d].value = %f ;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,insideActionBlockIncrementer,conditionsValue); //this is where we are assigning the number of action items
//changed 5/20/13
fprintf(*fp,"%s[%d].conditions[%d].value = %f ;\n",NAME_CREAL_ACT_STRUCTURE,actVar,insideActionBlockIncrementer,conditionsValue); //this is the new shit
//~ puts("This right here is the incrementer for conditions");
//~ fprintf(*fp,"%s[%d].actionlist[%d].numberOfActionItems = %d;\n",NAME_CREAL_NODE_STRUCTURE,idVar,actionCounter,numOfActionItems); //this is where we are assigning the number of action items
/* 6/4/13 -=This stuff is added right here for now=-
* conditionFunction_AID_INCREMENTOR() //
* ->actionFunction = &actionFunction_%d_%d
* */
fprintf(*fp,"%s[%d].conditions[%d].conditionFunction = &conditionFunction_%d_%d;\n",NAME_CREAL_ACT_STRUCTURE,actVar,insideActionBlockIncrementer,actVar,insideActionBlockIncrementer); //this is the new shit
}
//~ fprintf(*fp,"Number of Conditions %d \n",numOfConditionsInNode); //we are assigning how much creal properties are in the node
}//end of the else statement
//I AM RIGHT LEGEND
//Make sure to increment the counter!! or else it all goes astray!
actionCounter++; //increment the action counter
}
iter = json_object_iter_next(actions, iter); //this iterates through the json data
}
}//end of else statement
/*
This is where we are going to work on the conditions
conditions = json_object_get(temp0, "conditions");
if(!(json_is_object(conditions)))
{
//~ return -1; //something is wrong with the action stuff
}
else
{
numOfActionsInNode = (uint) json_object_size(actions);
}//end of else statement
This needs to be more thought out of right here
*/
}
}
//this is the end of the function
}
int printOutStaticActionList(uint actionCount, uint conditionCount, FILE **stream )
{
/* This is where we pring out what the hell is going on here */
fprintf(*stream, " struct pre_actions actions[%d]; \n struct pre_conditionlist conditions[%d]; \n", actionCount, conditionCount);
fprintf(*stream, "%s\n\n\n", CLOSE_THE_STRUCT_CURLY);
return 0; //everything is ok
} //this is used to finish the
int printOutNodeActionAndPropArrays(uint crealNodeCount, uint actionListCount, uint propertiesCount, FILE **stream)
{
/* This portion of the code will print out everything related to the creal nodes */
/* Creal Nodes*/
fprintf(*stream,"%s%d%s;\n",CREAL_NODE, crealNodeCount, END_CREAL_BRACKET);
/* Creal Properties */
fprintf(*stream,"%s%d%s;\n",CREAL_PROP, crealNodeCount, END_CREAL_BRACKET);
/* Summing Vector for properties... its a temporary buffer to actually change the properties */
fprintf(*stream,"%s%d%s;\n",CREAL_SUM_VECTORS, crealNodeCount, END_CREAL_BRACKET);
/* Creal Actions*/
fprintf(*stream,"%s%d%s;\n\n",CREAL_ACTIONS, crealNodeCount, END_CREAL_BRACKET);
return 0; //everything is ok
}
int printOutStaticCrealNodes(uint actionListCount, uint propertiesCount, FILE **stream)
{
/* This function prints out the static creal node data*/
/* Top portion*/
fprintf(*stream,"%s\n",CREAL_NODE_STRUCTURE_TOP);
/* Property IDs*/
fprintf(*stream,"\t\t%s%d%s;\n",CREAL_NODE_STRUCTURE_PROP_ID,propertiesCount,END_CREAL_NODE_STRUCTURE_BRACKET);
/* Creal Properties*/
fprintf(*stream,"\t\t%s%d%s;\n",CREAL_NODE_STRUCTURE_PROPERTIES,propertiesCount,END_CREAL_NODE_STRUCTURE_BRACKET);
/* Action Lists*/
fprintf(*stream,"\t\t%s%d%s;\n",CREAL_NODE_STRUCTURE_ACTIONLIST,actionListCount,END_CREAL_NODE_STRUCTURE_BRACKET);
/*Close the structure */
fprintf(*stream, "%s;\n\n", END_CREAL_NODE_STRUCTURE_STRUCTDEC);
return 0; //everything is ok
}
int printOutMaxPreprocessedValues(uint propMax, uint actListMax, uint actAndCondMax, uint nodeMax, FILE **stream)
{
/* This function prints out precompiler macro declarations for creal_ng*/
fprintf(*stream,"%s %d\n",CREAL_MAX_PROPERTIES,propMax);
fprintf(*stream,"%s %d\n",CREAL_MAX_ACTION_LISTS,actListMax);
fprintf(*stream,"%s %d\n",CREAL_MAX_ACTIONS_AND_CONDITIONS,actAndCondMax);
fprintf(*stream,"%s %d\n",CREAL_MAX_CREAL_NODES,nodeMax);
return 1;
}
int returnNumberOfCoresOnSystem(void)
{
/* This function is used to find the number of cpus on the system, its a shell function */
return sysconf( _SC_NPROCESSORS_ONLN ); //this is used to get the cpu count
}
int createPipeFile(const char *path)
{
/* This function is used to create a pipe file with the argument going to a specified path*/
unlink(path); //this is redundant right here
if (mkfifo(path, 0777) < 0) //make the pipe
{
/* */
return -1;
}
/* Below is a very long long functional call, but it allows us to set permissions on the file to everything open */
chmod(path, S_ISUID | S_ISGID | S_IRUSR | S_IWUSR | S_IXUSR | S_IRGRP | S_IWGRP | S_IXGRP | S_IROTH | S_IWOTH | S_IXOTH);
return 1;
}
int writeOutActionConditionFunctions(json_t **root, FILE **fp)
{
//This function is actually used for grabbing the json data and making the functions for this application
uint numOfCrealNodes = (uint) json_array_size(*root);
const char *key, *key0;
key = key0 = NULL; //hehe
json_t *jsonPropertiesList, *temp0, *temp1, *value, *type, *id, *properties, *actions, *conditions,
*actionItems, *tempForActionAndConditions, *tempForActionAndConditions2, *tempForActionAndConditionsObjects; //json properties, actions, etc
void *iter, *iter0; //used for iteration
char *text = NULL; //this is used to slurp all of the json data into a string
char *text2 = NULL; //this is used to slurp all of the json data into a string
char *text3 = NULL; //this is used to slurp all of the json data into a string
char *text4 = NULL; //this is used to slurp all of the json data into a string
int stringLength = 0;
int check = 0;