diff --git a/App/JS/client.js b/App/JS/client.js index a5c5e54..2c1cbf1 100755 --- a/App/JS/client.js +++ b/App/JS/client.js @@ -196,8 +196,14 @@ function moveJointWithPercentage(ID, percentage) { } function changeFlipperSelection() { - if(flipperSelect) {flipperSelect = false;} - else {flipperSelect = true;} + if(flipperSelect) { + flipperDirection.innerHTML = `Flippers: back` + flipperSelect = false; + } + else { + flipperDirection.innerHTML = `Flippers: front` + flipperSelect = true; + } } /** @@ -323,6 +329,10 @@ function moveFlipper(dynamixel, axis) { } +var flipperDirection = document.getElementById('flipperDirection'); +var leftWheelDirection = document.getElementById('leftWheelsDirection'); +var rightWheelDirection = document.getElementById('rightWheelsDirection'); + /** * Writes the default values to the server */ @@ -346,6 +356,10 @@ async function writeDefaultValues() { grabberValue = 0; moveGrabber(1); + flipperDirection.innerHTML = 'Flippers: front'; + leftWheelDirection.innerHTML = 'Left wheels: forwards'; + rightWheelDirection.innerHTML = 'Right wheels: forwards' + setTimeout(function() { clientSocket.send('10,100', 25565, '192.168.100.1') lastCameraVals = [10, 100] @@ -372,6 +386,7 @@ async function pollGamepad(gamepad, sticks = false) { moveFlipper(8, 3); moveArm(9, 3, 2); moveWrist(10, 1, 0); + // moveCamera() context.beginPath(); context.clearRect(0, 0, 100000000000, 100000000000000); @@ -402,7 +417,6 @@ function stop() { // client.write(data); // console.log(`Wrote '${data}' to server`); // } - let gamepadInterval; writeDefaultValues(); window.addEventListener('gamepadconnected', function(event) { @@ -418,6 +432,11 @@ window.addEventListener('gamepadconnected', function(event) { if (gamepad.buttons[5].pressed && !multipliers[0][0]) { multipliers[0][1] *= -1; multipliers[0][0] = true; + if (multipliers[0][1] == 1) { + rightWheelDirection.innerHTML = `Right wheels: forwards`; + } else { + rightWheelDirection.innerHTML = `Right wheels: backwards`; + } } else if(!gamepad.buttons[5].pressed){ multipliers[0][0] = false; } @@ -425,8 +444,14 @@ window.addEventListener('gamepadconnected', function(event) { if (gamepad.buttons[4].pressed && !multipliers[1][0]) { multipliers[1][1] *= -1; multipliers[1][0] = true; + if (multipliers[1][1] == 1) { + leftWheelDirection.innerHTML = `Left wheels: forwards`; + } else { + leftWheelDirection.innerHTML = `Left wheels: backwards`; + } } else if(!gamepad.buttons[4].pressed) { multipliers[1][0] = false; + // leftWheelDirection.innerHTML = `Left wheels: backwards`; } if (gamepad.buttons[16].pressed) { @@ -435,6 +460,7 @@ window.addEventListener('gamepadconnected', function(event) { } if (gamepad.buttons[8].pressed && !b_button_state) { b_button_state = true; + changeFlipperSelection(); } else if(!gamepad.buttons[8].pressed) { diff --git a/App/index.html b/App/index.html index 4313f66..0ded905 100755 --- a/App/index.html +++ b/App/index.html @@ -14,6 +14,9 @@