Missile Command was the first game I played on my Atari home computer.
This is a recreation of the game in Python. Starting with BekBrace/Missile-Command, I will update the game to more closely match the home console port from 1987.
You are the local Missile Commander for the Missile Intercept Launch Function.
You are responsible for the safety of millions of citizens in six nearby cities. Nuclear war has just broken out. Wave after wave of nuclear warheads have been detected re-entering the atmostphere in your zone of control.
All that stands between the last remaining citizens of your country and a fireball of death are your lightning reflexes and sharp-shooting aim.
Get ready!
##System This is written on Microsoft Windows machine.
You try to shoot the fireballs aiming your cities to defend your citizens.
To get the source code, you need to have Git and Python3 installed on your system.
Clone / download files from Github repository
Create a local virtual environment
pip install pipenv
if you don't have pipenv
Activate the environment
pipenv shell
Install the dependencies
pipenv install -r requirements.txt
Run the game!!
python missile-defence.py
Use the mouse to select where you want to target.
Press primary mouse button to fire.
Missile Command is a 1980 arcade game developed and published by Atari, Inc. and licensed to Sega for European release. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. All The 1981 Atari 2600 port of Missile Command by Rob Fulop sold over 2.5 million copies and became the third most popular cartridge for the system.
Flash port of the original game
- working on sound system
- adding easter eggs from other Atari games
- possible appearnce of UFOs