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A Missile Command video game Atari clone in Python

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Missile Command

Description

Missile Command was the first game I played on my Atari home computer.

This is a recreation of the game in Python. Starting with BekBrace/Missile-Command, I will update the game to more closely match the home console port from 1987.

Story

You are the local Missile Commander for the Missile Intercept Launch Function.

You are responsible for the safety of millions of citizens in six nearby cities. Nuclear war has just broken out. Wave after wave of nuclear warheads have been detected re-entering the atmostphere in your zone of control.

All that stands between the last remaining citizens of your country and a fireball of death are your lightning reflexes and sharp-shooting aim.

Get ready!

##System This is written on Microsoft Windows machine.

How to Play

You try to shoot the fireballs aiming your cities to defend your citizens.

To get the source code, you need to have Git and Python3 installed on your system.

Clone / download files from Github repository

Create a local virtual environment

pip install pipenv if you don't have pipenv

Activate the environment

pipenv shell

Install the dependencies

pipenv install -r requirements.txt

Run the game!!

python missile-defence.py

Game Controls

Use the mouse to select where you want to target.

Press primary mouse button to fire.

Original Game

Missile Command is a 1980 arcade game developed and published by Atari, Inc. and licensed to Sega for European release. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. All The 1981 Atari 2600 port of Missile Command by Rob Fulop sold over 2.5 million copies and became the third most popular cartridge for the system.

Wikipedia article

Flash port of the original game

Work in Progress

  • working on sound system
  • adding easter eggs from other Atari games
  • possible appearnce of UFOs

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