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1.18.2 AI performance issue #26
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I might be reading it wrong but looks like 75% of the time is waiting for next tick. Meaning the server is running fine and is not experience a performance hit currently. So the 8% might be normal but lack the time to confirm. @bl4ckscor3 you want to take a look? |
As far as I can tell, that seems to be correct. |
I narrowed it down to villagers trying to navigate to their beds when trying to sleep, can aiimprovements disable villager sleeping or AI in the config? |
Theoretically it should be possible, but it'll take some digging as villagers use different AI to the mobs that AI Improvements already supports. |
Picture of villager pen that can cause this sleep issue: https://prnt.sc/30MMBjfVNLvG Spark picture of problem: https://prnt.sc/15SMRpBYto6F It's funny because you can see the ticks increase when the time comes for them to sleep and then goes away. If you need anymore information, I will try my best. Thank you! |
Spark: https://spark.lucko.me/HXXbIVS5Of Even better report: https://spark.lucko.me/DoQN3yxPBy |
Some more regarding villager POI: https://prnt.sc/usFg1I9gV0yu Spark: https://spark.lucko.me/Pc9WqAVM1o Is there somewhere I can contact you privately about supporting the project? |
We have a discord server https://discord.gg/5Dz27pEk |
Hello,
Is there any improvements that can be made here, spark profile: https://spark.lucko.me/IAuZqPU91c
AI is taking up roughly 8% of tick time.
This is with 8 players online, can you help me solve this or point in a direction?
Thank you.
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