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For our samples we should handle symbol uploads as a Build Phase so that we can generate symbolicated crashes in development within the IDE. The Nineva team did this for our Unity iOS sample and it works really well!
The text was updated successfully, but these errors were encountered:
For our samples we should handle symbol uploads as a Build Phase so that we can generate symbolicated crashes in development within the IDE. The Nineva team did this for our Unity iOS sample and it works really well!
The text was updated successfully, but these errors were encountered: