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Currently, the user cannot set their BugSplat application name and version via our Unreal plugin, as doing so would require us to change the CFBundleExecutable. In the Unreal context, we provide a way to specify this value on all platforms except for iOS. It would be nice to keep these value in sync, without having the crash reporter change the CFBundleExecutable value.
Proposal: Can we set some other value in Info.plist, and use CFBundleExecutable as a fallback? We could also use a way to do this for CFBundleShortVersionString.
The text was updated successfully, but these errors were encountered:
We're in a bind with our Unreal integration.
Currently, the user cannot set their BugSplat application name and version via our Unreal plugin, as doing so would require us to change the CFBundleExecutable. In the Unreal context, we provide a way to specify this value on all platforms except for iOS. It would be nice to keep these value in sync, without having the crash reporter change the CFBundleExecutable value.
Proposal: Can we set some other value in Info.plist, and use CFBundleExecutable as a fallback? We could also use a way to do this for CFBundleShortVersionString.
The text was updated successfully, but these errors were encountered: