How to perform an edge flip #197
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Alan-Leo-Wong
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Hi, could you tell me how to perform an edge flip for a given mesh?
I’m currently working on a task where I’ve used a mesh's vertices as seeds to compute a restricted Delaunay triangulation in surfacic mode. I want to flip some of the edges between vertices in the triangulation to restore the connectivity structure of the original mesh. However, I seem to be unable to find any relevant functions for performing edge flips.
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