Does geogram support non-manifold surface isotropic remeshing while maintaining its non-manifold? #173
Replies: 8 comments
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Are these accounts bots? why they replay so quick and all replies are same? |
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Probably, and the proposed "fix" is probably a collection of viruses, spywares etc... (I have deleted the answer and removed the link in your message). |
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P.S. did you see the same type of answer elsewere ? (would be good to signal them so that they are removed as well). |
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No. I do not see these answers from other place. |
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Remeshing with preservation of non-manifold contacts is not implemented in Geogram. There are two possiblities:
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Dear @BrunoLevy, in your first solution, you mentioned using curvilinear absissa to generate an even spacing of the vertices, |
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Yes, that's more or less the idea (with a small difference: you may generate new vertices, that are not necessarily existing in the intersection). A polygonal line can be considered as a parametric function, that maps a "time" t to a position along the line (you "travel" along the line at constant speed), then you generate the point for t=1/N, t=2/N, ... t=1. |
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First I want to say thank you guys for sharing such a powerful tool.
Here's my question: I have a non-manifold surface which has its screenshot as follows:
the non-manifold edges comes from the underlayer surface:
This surface mesh is aimed to simulate a mountain slope(the green part) and the stratum underneath(the yellow part), and it is actually generated by intersecting the mountain slope surface mesh and the stratum layer mesh:
thus the boundry between stratum layer and mountain slope is filled with small and irregular triangles:
, but the the stratum layer and mountain slope share exactly the same boudry vertices.
What I want to do is to isotropic remesh this model while maintaining the boundry vertices connecting mountain slope and stratum still keep connected. I tried to isotropic remesh it using Geobox and set nb_points to be 25000, then the output remesh is shown as follows:
open it in meshlab:
and it seems that the boundary vertices connecting mountain slope and stratum are detached.
Is it possible to keep these boundry vertices still keep connected? I will appreciate if anyone help me solve this issue.
Here's the surface mesh attachment slope_slide_clip_merge.zip
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