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Triangulation Algorithms 2D / 3D #147

Answered by BrunoLevy
glennDittmann asked this question in Q&A
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Hi,
The basic algorithm is Bowyer-Watson (as most in of other efficient codes for Delaunay triangulation, such as CGAL, tetgen and others), plus a set of additional techniques to make it faster, more or less the same ones as in CGAL:

  • Nina Amenta and Marshall Bern's BRIO: spatially sorting the vertices in a multires manner makes the algorithm spectacularly faster
  • structural filtering (locate with inexact predicates then refine with exact predicates)
  • randomized line walk (Devillers et.al)

The complete list of references is cited in the source, here and the
corresponding .bib file is here.

You can also run any geogram program with biblio=true command line argument, then it will output a La…

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