Triangulation Algorithms 2D / 3D #147
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Hi, I was wondering which triangulation algorithms are implemented in For my thesis I have implemened both Bowyer & Watsons original idea (this), as well as the randomized incremental algorithm based on flips by Edelsbrunner and Shah (this). Which algos are implemented for: Is it one of the two above ? And I guess the parallel version is yet another version. There I would also be curious, which one it is. |
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Hi,
The complete list of references is cited in the source, here and the You can also run any geogram program with In addition, The 2D version The 2D constrained version |
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About the comparision between Bowyer/Watson and Edelsbrunner/Shah, I don't know (I have never implemented Edelsbrunner/Shah). Maybe there are some complexity analyses in the articles that can give a hint. |
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Hi,
The basic algorithm is Bowyer-Watson (as most in of other efficient codes for Delaunay triangulation, such as CGAL, tetgen and others), plus a set of additional techniques to make it faster, more or less the same ones as in CGAL:
The complete list of references is cited in the source, here and the
corresponding
.bib
file is here.You can also run any geogram program with
biblio=true
command line argument, then it will output a La…