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Reactivefy

Reactivefy is a library for reactive programming in JavaScript, inspired by Hyperactiv and Patella.

Reactivefy is a small library which observes object mutations and computes functions depending on those changes.

In other terms, whenever a property from an observed object is mutated, every computed function that depend on this property are called right away.

Of course, Reactivefy automatically handles these dependencies so you never have to explicitly declare anything.

It also provides an event-emitter called Subscription.

Reactivefy comes in two versions, which both share the same API: light and full.

The first one, light, uses JavaScript's getters and setters to make all the reactivity magic posible. This results in a better browser compatibility and some better performance, but has some tradeoffs which will be explained later. light is compatible with Chrome 5, Firefox 4, and Internet Explorer 9.

full uses Proxy to implement all reactivity magic, so it is compatible with all browsers which support Proxy natively, and don't have to deal with all tradeoffs mentioned earlier.

Installation

First, we need to install reactivefy:

npm install --save reactivefy

To use full default version:

    import { Global } from 'reactivefy';
    // Or
    import Global from 'reactivefy/observables/full.js';

    const { observe, computed, dispose } = Global

And to use light version:

    import Global from 'reactivefy/observables/light.js';

    const { observe, computed, dispose } = Global

Some real world examples

Reactivefy provides functions for observing object mutations and acting on those mutations automatically. Possibly the best way to learn is by example, so let's take a page out of Vue.js's guide and make a button that counts how many times it has been clicked using Reactivefy's observe(object) and computed(func):

<h1>Click Counter</h1>
<button class="reactiveButton" onclick="model.clicks++"></button>
<script>
  const $button = document.querySelector('.reactiveButton');

  const model = Global.observe({
    clicks: 0
  });

  Global.computed(() => {
    $button.innerText = model.clicks ? `I've been clicked ${model.clicks} times` : "Click me!";
  });
</script>


Notice how in the above example, the <button> doesn't do any extra magic to change its text when clicked; it just increments the model's click counter, which is "connected" to the button's text in the computed function.

Now let's try doing some math, here's a snippet that adds and multiplies two numbers:

const calculator = Global.observe({
  left:    1,
  right:   1,
  sum:     0,
  product: 0
});

// Connect left, right -> sum
Global.computed(() => calculator.sum = calculator.left + calculator.right);
// Connect left, right -> product
Global.computed(() => calculator.product = calculator.left * calculator.right);

calculator.left = 2;
calculator.right = 10;
console.log(calculator.sum, calculator.product); // Output: 12 20

calcuator.left = 3;
console.log(calculator.sum, calculator.product); // Output: 13 30

Pretty cool, right? Reavtivefy's main goal is to be as simple as possible; you only need two functions to build almost anything.

Examples and snippets

Jump to one of:

Concatenator

<h1>Concatenator</h1>
<input type="text" oninput="model.first = value" placeholder="Enter some"/>
<input type="text" oninput="model.second = value" placeholder="text!"/>
<h3 id="output"></h3>
<script>
  const $output = document.getElementById("output");

  const model = Global.observe({
    first: "",
    second: "",
    full: ""
  });

  Global.computed(() => {
    model.full = model.first + " " + model.second;
  });

  Global.computed(() => {
    $output.innerText = model.full;
  });
</script>


Debounced search

<h1>Debounced Search</h1>
<input type="text" oninput="model.input = value" placeholder="Enter your debounced search"/>
<h3 id="search"></h3>
<script>
  const $search = document.getElementById("search");

  const model = Global.observe({
    input: "",
    search: ""
  });

  Global.computed(() => {
    search.innerText = model.search;
  });

  let timeoutID;
  Global.computed(() => {
    const input = model.input;
    if (timeoutID) clearTimeout(timeoutID);
    timeoutID = setTimeout(() => {
      model.search = input;
    }, 1000);
  });
</script>


Pony browser

<main id="app">
  <h1>Pony Browser</h1>
  <select></select>
  <ul></ul>
  <input type="text" placeholder="Add another pony"/>
</main>
<script>
  // Find elements
  const $app = document.getElementById("app");
  const [, $select, $list, $input] = $app.children;

  // Declare model
  const model = Global.observe({
    // Currently selected character set
        selected: {
          key: "mane6",
          current: null // Reference to current character set
        },
        // All character sets
        characterSets: {
          mane6: {
            name: "Mane 6",
            members: [
              "Twilight Sparkle",
              "Applejack",
              "Fluttershy",
              "Rarity",
              "Pinkie Pie",
              "Rainbow Dash"
            ]
          },
          cmc: {
            name: "Cutie Mark Crusaders",
            members: [
              "Apple Bloom",
              "Scootaloo",
              "Sweetie Belle",
              "Babs Seed",
              "Gabby"
            ]
          },
          royalty: {
            name: "Royalty",
            members: [
              "Princess Celestia",
              "Princess Luna",
              "Prince Blueblood",
              "Shining Armor",
              "Princess Cadance",
              "Prince Rutherford",
              "Flurry Heart",
              "Ember",
              "Thorax",
              "Princess Skystar",
              "Queen Novo",
              "Princess Amore"
            ]
          },
          cool: {
            name: "Cool Ponies :P",
            members: [
              "The Great and Powerful Trixie",
              "Derpy (Muffins!)",
              "DJ Pon-3",
              "Discord",
              "Maud Pie",
              "Octavia Melody"
            ]
          }
        }
  });

  // Populate <select>
  for (const [value, { name }] of Object.entries(model.characterSets)) {
    const $option = document.createElement("option");
    $option.value = value;
    $option.innerText = name;
    $select.appendChild($option);
  }

  // Connect model.selected.key -> model.selected.current
  Global.computed(() => {
    model.selected.current = model.characterSets[model.selected.key];
  });

  // Connect model.selected.current.members -> <ul>
  Global.computed(() => {
    $list.innerHTML = "";
    for (const member of model.selected.current.members) {
      const $entry = document.createElement("li");
      $entry.innerText = member;
      $list.appendChild($entry);
    }
  });

  // Connect <select> -> model.selected.key
  $select.addEventListener("change", () => {
    model.selected.key = $select.value;
  });

  // Connect <input> -> model.selected.current.members
  $input.addEventListener("keyup", ({ key }) => {
    if (key !== "Enter") return;

    const currentSet = model.selected.current;
    currentSet.members = [
      ...currentSet.members,
      $input.value
    ];

    $input.value = "";
  });
</script>


Multiple objects snippet

// Setting up some reactive objects that contain some data about a US president...
// Disclaimer: I am not an American :P
const person = Global.observe({
  name: { first: "George", last: "Washington" },
  age: 288
});

const account = Global.observe({
  user: "big-george12",
  password: "IHateTheQueen!1"
});

// Declare that we will output a log message whenever person.name.first, account.user, or person.age are updated
Global.computed(() => console.log(
  `${person.name.first}'s username is ${account.user} (${person.age} years old)`
)); // Output: George's username is big-george12 (288 years old)

// Changing reactive properties will only run computed functions that depend on them
account.password = "not-telling"; // Does not output (no computed function depends on this)

// All operators work when updating properties
account.user += "3"; // Output: George's username is big-george123 (288 years old)
person.age++; // Output: George's username is big-george123 (289 years old)

// You can even replace objects entirely
// This will automatically observe this new object and will still trigger dependant computed functions
// Note: You should ideally use ignore or dispose to prevent depending on objects that get replaced, see pitfalls
person.name = {
  first: "Abraham",
  last: "Lincoln"
}; // Output: Abraham's username is big-george123 (289 years old)

person.name.first = "Thomas"; // Output: Thomas's username is big-george123 (289 years old)

Linked computed functions snippet

// Create our nums object, with some default values for properties that will be computed
const nums = Global.observe({
  a: 33, b: 23, c: 84,
  x: 0,
  sumAB: 0, sumAX: 0, sumCX: 0,
  sumAllSums: 0
});

// Declare that (x) will be equal to (a + b + c)
Global.computed(() => nums.x = nums.a + nums.b + nums.c);
// Declare that (sumAB) will be equal to (a + b)
Global.computed(() => nums.sumAB = nums.a + nums.b);
// Declare that (sumAX) will be equal to (a + x)
Global.computed(() => nums.sumAX = nums.a + nums.x);
// Declare that (sumCX) will be equal to (c + x)
Global.computed(() => nums.sumCX = nums.c + nums.x);
// Declare that (sumAllSums) will be equal to (sumAB + sumAX + sumCX)
Global.computed(() => nums.sumAllSums = nums.sumAB + nums.sumAX + nums.sumCX);

// Now lets check the (sumAllSums) value
console.log(nums.sumAllSums); // Output: 453

// Notice that when we update one value ...
nums.c += 2;
// ... all the other values update! (since we declared them as such)
console.log(nums.sumAllSums); // Output: 459

More simple examples

Global API

More, simple examples. You cas use the global API like this:

    import { Global } from 'reactivefy';
    import { expect } from 'chai'

    const { observe, computed, dispose } = Global

    const obj = observe({
      a: 1,
      b: 2
    });

    let result = 0;

    const sum = computed(() => {
      result = obj.a + obj.b;
    }, { autoRun: false });

    sum();

    expect(result).to.equal(3);
    obj.a = 2;
    expect(result).to.equal(4);
    obj.b = 3;
    expect(result).to.equal(5);

Another example:

    import { Global } from 'reactivefy';
    import { expect } from 'chai'

    const { observe, computed, dispose } = Global

    const obj = observe({
      a: 1,
      b: 2,
      sum: 0
    }, { props: [ 'a', 'b' ]})

    computed(() => {
      obj.sum += obj.a
      obj.sum += obj.b
      obj.sum += obj.a + obj.b
    }, { autoRun: true })

    // 1 + 2 + 3
    expect(obj.sum).to.equal(6)

    obj.a = 2

    // 6 + 2 + 2 + 4
    expect(obj.sum).to.equal(14)

Subscribe & unsubscribe to changes:

    let sum = 0

    const obj = observe({
      a: 1,
      b: 2,
      c: 3
    })

    const subscriptionId = obj.subscribeToChanges(() => {
      sum++;
    })

    expect(sum).to.equal(0)
    obj.a = 2
    obj.b = 3
    await delay(100) // Subscriber functions are executed in a non-blocking, asynchronous way
    expect(sum).to.equal(2)

    obj.unsubscribeToChanges(subscriptionId);

    obj.c = 4
    await delay(100)
    expect(sum).to.equal(2)

With dispose you can remove the computed function from the reactive Maps, allowing garbage collection

    import { Global } from 'reactivefy';
    import { expect } from 'chai'

    const { observe, computed, dispose } = Global

    const obj = observe({ a: 0 })
    let result = 0
    let result2 = 0

    const minusOne = computed(() => {
      result2 = obj.a - 1
    })
    computed(() => {
      result = obj.a + 1
    })

    obj.a = 1
    expect(result).to.equal(2)
    expect(result2).to.equal(0)

    dispose(minusOne)

    obj.a = 10
    expect(result).to.equal(11)
    expect(result2).to.equal(0)

Multi-observed objects:

    import { Global } from 'reactivefy';
    import { expect } from 'chai'

    const { observe, computed, dispose } = Global

    const obj1 = observe({ a: 1 })
    const obj2 = observe({ a: 2 })
    const obj3 = observe({ a: 3 })

    let result = 0

    computed(() => {
      result = obj1.a + obj2.a + obj3.a
    })

    expect(result).to.equal(6)
    obj1.a = 0
    expect(result).to.equal(5)
    obj2.a = 0
    expect(result).to.equal(3)
    obj3.a = 0
    expect(result).to.equal(0)

Array methods:

    import { Global } from 'reactivefy';
    import { expect } from 'chai'

    const { observe, computed, dispose } = Global

    const arr = observe([{ val: 1 }, { val: 2 }, { val: 3 }])
    let sum = 0

    computed(() => { sum = arr.reduce((acc, { val }) => acc + val, 0) })

    expect(sum).to.equal(6)

    arr.push({ val: 4 })
    expect(sum).to.equal(10)

    arr.pop()
    expect(sum).to.equal(6)

    arr.unshift({ val: 5 }, { val: 4 })
    expect(sum).to.equal(15)

    arr.shift()
    expect(sum).to.equal(10)

    arr.splice(1, 3)
    expect(sum).to.equal(4)

Asynchronous computation:

    import { Global } from 'reactivefy';
    import { expect } from 'chai'

    const { observe, computed, dispose } = Global

    const obj = observe({ a: 0, b: 0 })

    const addOne = () => {
      obj.b = obj.a + 1
    }
    const delayedAddOne = computed(
      ({ computeAsync }) => delay(200).then(() => computeAsync(addOne)),
      { autoRun: false }
    )
    await delayedAddOne()

    obj.a = 2
    expect(obj.b).to.equal(1)

    await delay(250).then(() => {
      expect(obj.b).to.equal(3)
    })

Currect asynchronous computation:

    import { Global } from 'reactivefy';
    import { expect } from 'chai'

    const { observe, computed, dispose } = Global

    const obj = observe({ a: 0, b: 0, c: 0 })
    let result = 0

    const plus = prop => computed(async ({ computeAsync }) => {
      await delay(200)
      computeAsync(() => result += obj[prop])
    }, { autoRun: false })

    const plusA = plus('a')
    const plusB = plus('b')
    const plusC = plus('c')

    await Promise.all([ plusA(), plusB(), plusC() ])

    expect(result).to.equal(0)

    obj.a = 1
    obj.b = 2
    obj.c = 3

    await delay(250).then(() => {
      expect(result).to.equal(6)
    })

Observable

Instead of using Global function, you can use Observable class to create a reactive object. It's nearly identical. t is only supported on full version.

    import { Observable } from 'reactivefy';
    import { expect } from 'chai'

const obj = new Observable({
      a: 1,
      b: 2
    });

    let result = 0;

    const sum = obj.computed(() => {
      result = obj.a + obj.b;
    }, { autoRun: false });

    sum();

    expect(result).to.equal(3);
    obj.a = 2;
    expect(result).to.equal(4);
    obj.b = 3;
    expect(result).to.equal(5);

Another example:

    import { Observable } from 'reactivefy';
    import { expect } from 'chai'

    const obj = new Observable({
      a: 1,
      b: 2,
      c: 3,
      d: 4
    })

    let result = 0

    const aPlusB = () => obj.a + obj.b
    const cPlusD = () => obj.c + obj.d

    obj.computed(() => {
      result = aPlusB() + cPlusD()
    })

    expect(result).to.equal(10)
    obj.a = 2
    expect(result).to.equal(11)
    obj.d = 5
    expect(result).to.equal(12)

Multiple getters:

    import { Observable } from 'reactivefy';
    import { expect } from 'chai'

    const obj = new Observable({
      a: 1,
      b: 2,
      sum: 0
    }, { props: [ 'a', 'b' ]})

    obj.computed(() => {
      obj.sum += obj.a
      obj.sum += obj.b
      obj.sum += obj.a + obj.b
    }, { autoRun: true })

    // 1 + 2 + 3
    expect(obj.sum).to.equal(6)

    obj.a = 2

    // 6 + 2 + 2 + 4
    expect(obj.sum).to.equal(14)

Multiple observed objects:

    import { Observable } from 'reactivefy';
    import { expect } from 'chai'

        const obj1 = new Observable({ a: 1 })
    const obj2 = new Observable({ a: 2 })
    const obj3 = new Observable({ a: 3 })

    let result = 0

    obj1.computed(() => {
      result = obj1.a + obj2.a + obj3.a
    })

    expect(result).to.equal(6)
    obj1.a = 0
    expect(result).to.equal(5)
    obj2.a = 0
    expect(result).to.equal(3)
    obj3.a = 0
    expect(result).to.equal(0)

Subscription

We can also import and use our event-emitter:

    import Subscription from 'reactivefy/events/subscription.js';

    const singleton = new Subscription();

    const subscriptionId = singleton.on('change', (data) => { console.log('Something changed', data) });

    singleton.emit('change', { a: 1 });

    singleton.off('change', subscriptionId)

light version pitfalls

light version uses JavaScript's getters and setters to make all the reactivity magic possible, which comes with some tradeoffs that the verssion full (which uses Proxy) don't have to deal with. This section details some of the stuff to look out for when using light version in your applications.

Subscriptions does not work on light mode

That's it. You can not subscribe & unsubscribe to changes in light version.

Computed functions can cause infinite loops

const object = Global.observe({ x: 10, y: 20 });

Global.computed(function one() {
  if (object.x > 20) object.y++;
});

Global.computed(function two() {
  if (object.y > 20) object.x++;
});

object.x = 25;
// Uncaught Error: Computed queue overflow! Last 10 functions in the queue:
// 1993: one
// 1994: two
// 1995: one
// 1996: two
// 1997: one
// 1998: two
// 1999: one
// 2000: two
// 2001: one
// 2002: two
// 2003: one

Array mutations do not trigger dependencies

const object = Global.observe({
  array: [1, 2, 3]
});

Global.computed(() => console.log(object.array)); // Output: 1,2,3

object.array[2] = 4; // No output, arrays are not reactive!
object.array.push(5); // Still no output, as Patella does not replace array methods

// If you want to use arrays, do it like this:
// 1. Run your operations
object.array[2] = 3;
object.array[3] = 4;
object.array.push(5);
// 2. Then set the array to itself
object.array = object.array; // Output: 1,2,3,4,5

Properties added after observation are not reactive

const object = Global.observe({ x: 10 });
object.y = 20;

Global.computed(() => console.log(object.x)); // Output: 10
Global.computed(() => console.log(object.y)); // Output: 20

object.x += 2; // Output: 12

object.y += 2; // No output, as this property was added after observation

Global.observe(object);

object.y += 2; // Still no output, as objects cannot be re-observed

Prototypes will not be made reactive unless explicitly observed

const object = { a: 20 };
const prototype = { b: 10 };
Object.setPrototypeOf(object, prototype);

Global.observe(object);

Global.computed(() => console.log(object.a)); // Output: 10
Global.computed(() => console.log(object.b)); // Output: 20

object.a = 15; // Output: 15

object.b = 30; // No output, as this isn't an actual property on the object
prototype.b = 36; // No output, as prototypes are not made reactive by observe

Global.observe(prototype);

prototype.b = 32; // Output: 32

Non-enumerable and non-configurable properties will not be made reactive

const object = { x: 1 };
Object.defineProperty(object, "y", {
  configurable: true,
  enumerable: false,
  value: 2
});
Object.defineProperty(object, "z", {
  configurable: false,
  enumerable: true,
  value: 3
});

Global.observe(object);

Global.computed(() => console.log(object.x)); // Output: 1
Global.computed(() => console.log(object.y)); // Output: 2
Global.computed(() => console.log(object.z)); // Output: 3

object.x--; // Output: 0

object.y--; // No output as this property is non-enumerable
object.z--; // No output as this property is non-configurable

Enumerable and configurable but non-writable properties will be made writable

const object = {};
Object.defineProperty(object, "val", {
  configurable: true,
  enumerable: true,
  writable: false,
  value: 10
});

object.val = 20; // Does nothing
console.log(object.val); // Output: 10

Global.observe(object);

object.val = 20; // Works because the property descriptor has been overwritten
console.log(object.val); // Output: 20

Getter/setter properties will be accessed then lose their getter/setters

const object = {
  get val() {
    console.log("Gotten!");
    return 10;
  }
};

object.val; // Output: Gotten!

Global.observe(object); // Output: Gotten!

object.val; // No output as the getter has been overwritten

Properties named __proto__ are ignored

const object = {};
Object.defineProperty(object, '__proto__', {
  configurable: true,
  enumerable: true,
  writable: true,
  value: 10
});

Global.observe(object);

Global.computed(() => console.log(object.__proto__)); // Output: 10

object.__proto__++; // No output as properties named __proto__ are ignored

API

function observe(object)

Description:
  • Makes an object and its properties reactive recursively. Subobjects (but not subfunctions!) will also be observed. Note that observe in light version does not create a new object, it mutates the object passed into it: observe(object) === object.
Parameters:
  • object — Object or function to make reactive
Returns:
  • Input object, now reactive
  • There are two methods in returned object to subscribe and unsuscribe to changes: subscribeToChanges(fn) is to subscribe to changes and returns a subscriptionId, which you can use to unsubscribe to changes if necessary: unsubscribeToChanges(subscriptionId). Functions passed to subscribeToChanges(fn) will be executed in a non-blocking, asynchronous way

function ignore(object)

Description:
  • Prevents an object from being made reactive, observe will do nothing. Note that ignore is not recursive, so subobjects can still be made reactive by calling observe on them directly.
Parameters:
  • object — Object or function to ignore
Returns:
  • Input object, now permanently ignored

function computed(func)

Description:
  • Calls func with no arguments and records a list of all the reactive properties it accesses. func will then be called again whenever any of the accessed properties are mutated. Note that if func has been disposed with !!clean === false, no operation will be performed.
Parameters:
  • func — Function to execute
Returns:
  • Input func

function dispose(func, clean)

Description:
  • "Disposes" a function that was run with computed, deregistering it so that it will no longer be called whenever any of its accessed reactive properties update. The clean parameter controls whether calling computed with func will work or no-op.
Parameters:
  • func — Function to dispose, omit to dispose the currently executing computed function
  • clean — If truthy, only deregister the function from all dependencies, but allow it to be used with computed again in the future
Returns:
  • Input func if func is valid, otherwise undefined

Credits

Credits for some libraries that served as inspiration or code reference:

Authors

Made with ❤ by Andrés Brugarolas (andres-brugarolas.com)

License

This project is licensed under GNU GENERAL PUBLIC LICENSE v3. More info in the LICENSE file.