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Tower Generation Notes.txt
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Tower Generation Notes.txt
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Floor Structure -- Land Tower:
name_towertype_spawners
Bottom Floor 1 -> Cult Room even 1-2 -> Odd Floor 1-2 -> Even Floor 1-2 -> Cult Room odd 1-3 -> Even Floor 1-3 -> Odd Floor 1-3 -> Mini Boss 1-4
Land_Default_246 = Cult Room even 1-2, , Barracks Even 1-2, Barracks Even 1-3, MiniBoss 1-4
Land_Default_357 = Cult Room odd-3, Barracks Odd -2, Barracks Odd -3
--- End of Land Tower ---
Floor Structure -- Sky Tower
Base & Praising Room 2 -> Random Room Odd 1_3 -> Random Room Even 3 -> Random Room Odd 2_3 -> Random Room Even 4 -> Praising Room 4 -> Miniboss 4 & Roof
Biome Specific stuff - Tower generates from the bottom floor up so, very long-term plan is to have a seperate .json pool that
includes, for example, icy weathered floor variations
Land_Default = No weathering
Land_Icy = Icy
Land_Desert = Sandy
Land_Forest = Overgrown
Land_Mountain = deteriorating
Ocean_Default
Nether_Default
Nether_Overgrown
Core_Default
Core_Flooded
End_Default
End_Overgrown
End_Deteriorating
Sky_Default
floor 8- skeleton, silver skeleton, spectral wraith, sky minion
floor 7- skeleton, silver skeleton, spectral wraith, sky minion
floor 6- skeleton, silver skeleton, spectral wraith, sky minion
floor 5- skeleton, silver skeleton, spectral wraith
floor 4- skeleton, silver skeleton
floor 2- skeleton, silver skeleton
floor 1- skeleton, silver skeleton
Sky_Airy = No Iron Bars on windows, all 4 walls are windows
land tower rarity: common [8-10 chunks apart]
ocean tower rarity: uncommon 10-11chunks apart]
core tower rarity: uncommon [10-12 chunks apart]
nether tower rarity: rare [ 14-15 chunks apart]
end tower rarity: extremely rare: [18-20 chunks apart]
sky tower rarity: angelic [20-24 chunks apart]