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I am currently playing Gothic 1 with gd3d11 version 17.6.7 and are now facing the teleport bug.
It has been reported before here: ataulien#13 It is also mentioned several times around the web.
When trying to use a teleportating rune/scroll the game freezes and only the sound keeps playing (actually the sound of the location you are teleporting to), while namless guy is stuck at the end of his teleportation animation at the place you are teleporting from. This bug is especially nasty insofar that it freezes the mouse even when tasking out of the application.
The bug does not seem to appear anymore when Visual FX Draw Distance is set to a value < 2.
While normally the game will not show its error output window (Does anyone know the reason for this?), I was in luck one time. It showed me that the crash was caused by a read access violation and copied a stacktrace to the clipboard. here it is:
This bug is also seems to only happen in Gothic 1 and seems to be distance or resource dependent. For example, there are people that can teleport from old camp to swamp camp fine, bot cannot teleport from new camp to swamp camp directly (so they have to walk some distance, then they can teleport).
I am currently playing Gothic 1 with gd3d11 version 17.6.7 and are now facing the teleport bug.
It has been reported before here: ataulien#13 It is also mentioned several times around the web.
When trying to use a teleportating rune/scroll the game freezes and only the sound keeps playing (actually the sound of the location you are teleporting to), while namless guy is stuck at the end of his teleportation animation at the place you are teleporting from. This bug is especially nasty insofar that it freezes the mouse even when tasking out of the application.
The bug does not seem to appear anymore when Visual FX Draw Distance is set to a value < 2.
While normally the game will not show its error output window (Does anyone know the reason for this?), I was in luck one time. It showed me that the crash was caused by a read access violation and copied a stacktrace to the clipboard. here it is:
Maybe this will be of some help.
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