Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Torches don't give light #19

Open
BonneCW opened this issue Dec 24, 2017 · 2 comments
Open

Torches don't give light #19

BonneCW opened this issue Dec 24, 2017 · 2 comments
Labels
Milestone

Comments

@BonneCW
Copy link
Owner

BonneCW commented Dec 24, 2017

According to players this works in the original version but is broken in XR, so it seems like I broke something.

@BonneCW BonneCW added the bug label Dec 24, 2017
@BonneCW BonneCW added this to the 17.7 milestone Dec 24, 2017
@BonneCW
Copy link
Owner Author

BonneCW commented Dec 24, 2017

Okay, the fix is to reset the patch for invisible object rendering (at least a part of it). But then in Khorana Prolog the aquamarines are visible again -.-

@AbsintheScripting
Copy link

It also depends which meshes/textures are near the torch. Maybe problem with reflection?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants