From 0ae40d6358df1a798ef3e8c4b7b3f8839dd1e0a3 Mon Sep 17 00:00:00 2001 From: BluSunrize Date: Wed, 19 Jun 2024 09:59:49 +0200 Subject: [PATCH] Do partial datagen for language files --- changelog.md | 4 + gradle.properties | 2 +- .../data/IEDataGenerator.java | 1 + .../immersiveengineering/data/Language.java | 86 + .../b42e1ae3eb4defee251f4fded9b88ae0c946b758 | 2 + .../immersiveengineering/lang/en_us.json | 1558 +++++++++++++++++ .../{lang => lang_base}/en_us.json | 128 -- 7 files changed, 1652 insertions(+), 129 deletions(-) create mode 100644 src/datagen/java/blusunrize/immersiveengineering/data/Language.java create mode 100644 src/generated/resources/.cache/b42e1ae3eb4defee251f4fded9b88ae0c946b758 create mode 100644 src/generated/resources/assets/immersiveengineering/lang/en_us.json rename src/main/resources/assets/immersiveengineering/{lang => lang_base}/en_us.json (90%) diff --git a/changelog.md b/changelog.md index 63605e10cf..bfcaca2420 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,7 @@ +##### Version 1.20.4-11.4.2-pre +- Do partial datagen for language files (BluSunrize) + - This way we don't forget about localizing the countless banner variations anymore + ##### Version 1.20.4-11.4.1-176 - Add a netherite nugget (BluSunrize) - This is to allow recycling outputs of nuggets diff --git a/gradle.properties b/gradle.properties index 2363e9295d..05c8ebf6f5 100644 --- a/gradle.properties +++ b/gradle.properties @@ -7,7 +7,7 @@ version_neoforge=20.4.234 # "random" times. Updating this should usually be done in sync with updating the NeoForge version as there sometimes are # cross-dependencies in e.g. argument generation. version_neogradle=7.0.96 -version_ie=11.4.1 +version_ie=11.4.2 version_jei=17.0.0.30 version_cctweaked=1.110.2 version_buildnumber=176 diff --git a/src/datagen/java/blusunrize/immersiveengineering/data/IEDataGenerator.java b/src/datagen/java/blusunrize/immersiveengineering/data/IEDataGenerator.java index 90f967f79d..29808f3bd5 100644 --- a/src/datagen/java/blusunrize/immersiveengineering/data/IEDataGenerator.java +++ b/src/datagen/java/blusunrize/immersiveengineering/data/IEDataGenerator.java @@ -60,6 +60,7 @@ public static void gatherData(GatherDataEvent event) gen.addProvider(true, new StructureUpdater("structures/village", Lib.MODID, exHelper, output)); gen.addProvider(true, new DynamicModels(multiblocks, output, exHelper)); gen.addProvider(true, new LootModifierProvider(output)); + gen.addProvider(true, new Language(output, exHelper, "en_us")); for(final DataProvider provider : WorldGenerationProvider.makeProviders(output, lookup, exHelper)) gen.addProvider(true, provider); ManualDataGenerator.addProviders(gen, exHelper); diff --git a/src/datagen/java/blusunrize/immersiveengineering/data/Language.java b/src/datagen/java/blusunrize/immersiveengineering/data/Language.java new file mode 100644 index 0000000000..5d0d8db8bc --- /dev/null +++ b/src/datagen/java/blusunrize/immersiveengineering/data/Language.java @@ -0,0 +1,86 @@ +/* + * BluSunrize + * Copyright (c) 2020 + * + * This code is licensed under "Blu's License of Common Sense" + * Details can be found in the license file in the root folder of this project + */ + +package blusunrize.immersiveengineering.data; + +import blusunrize.immersiveengineering.api.Lib; +import blusunrize.immersiveengineering.api.multiblocks.TemplateMultiblock; +import blusunrize.immersiveengineering.common.register.*; +import blusunrize.immersiveengineering.common.register.IEBannerPatterns.BannerEntry; +import blusunrize.immersiveengineering.common.util.Utils; +import com.google.gson.Gson; +import com.google.gson.JsonElement; +import com.google.gson.JsonObject; +import com.google.gson.stream.JsonReader; +import net.minecraft.client.resources.language.I18n; +import net.minecraft.core.Holder; +import net.minecraft.core.registries.BuiltInRegistries; +import net.minecraft.data.PackOutput; +import net.minecraft.nbt.CompoundTag; +import net.minecraft.nbt.NbtAccounter; +import net.minecraft.nbt.NbtIo; +import net.minecraft.resources.ResourceLocation; +import net.minecraft.server.packs.PackType; +import net.minecraft.server.packs.resources.Resource; +import net.minecraft.util.GsonHelper; +import net.minecraft.world.item.DyeColor; +import net.minecraft.world.level.block.entity.BannerPattern; +import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; +import net.neoforged.neoforge.common.data.ExistingFileHelper; +import net.neoforged.neoforge.common.data.LanguageProvider; + +import java.io.BufferedReader; +import java.io.IOException; +import java.io.InputStream; + +public class Language extends LanguageProvider +{ + final ExistingFileHelper existingFileHelper; + private final ResourceLocation baseLangFile; + + public Language(PackOutput output, ExistingFileHelper existingFileHelper, String locale) + { + super(output, Lib.MODID, locale); + this.existingFileHelper = existingFileHelper; + this.baseLangFile = new ResourceLocation(Lib.MODID, locale); + } + + @Override + protected void addTranslations() + { + // Load our existing resource file + try + { + final Gson gson = new Gson(); + final Resource resource = existingFileHelper.getResource(baseLangFile, PackType.CLIENT_RESOURCES, ".json", "lang_base"); + final BufferedReader reader = resource.openAsReader(); + JsonObject object = GsonHelper.fromJson(gson, reader, JsonObject.class); + for(String key : object.keySet()) + add(key, object.get(key).getAsString()); + } catch(IOException e) + { + throw new RuntimeException("Failure to read base language file", e); + } + + // Add banners with their coloration + for(BannerEntry banner : IEBannerPatterns.ALL_BANNERS) + for(Holder pattern : banner.patterns()) + { + final String key = pattern.unwrapKey().get().location().getPath(); + final String[] keyParts = key.split("_"); + String bannerName = Utils.toCamelCase(keyParts[0]); + if(keyParts.length > 1) + bannerName += " ("+Utils.toCamelCase(keyParts[1])+")"; + for(DyeColor dye : DyeColor.values()) + { + String color = dye.getSerializedName(); + add("block.minecraft.banner.immersiveengineering."+key+"."+color, I18n.get("color.minecraft."+color)+" "+bannerName); + } + } + } +} \ No newline at end of file diff --git a/src/generated/resources/.cache/b42e1ae3eb4defee251f4fded9b88ae0c946b758 b/src/generated/resources/.cache/b42e1ae3eb4defee251f4fded9b88ae0c946b758 new file mode 100644 index 0000000000..6e5c524dd2 --- /dev/null +++ b/src/generated/resources/.cache/b42e1ae3eb4defee251f4fded9b88ae0c946b758 @@ -0,0 +1,2 @@ +// 1.20.4 2024-06-19T09:55:38.4141159 Languages: en_us for mod: immersiveengineering +a6f1cf0cae0c63e3ce9b2ce861a1b0ec006bc3bd assets/immersiveengineering/lang/en_us.json diff --git a/src/generated/resources/assets/immersiveengineering/lang/en_us.json b/src/generated/resources/assets/immersiveengineering/lang/en_us.json new file mode 100644 index 0000000000..5e1c394034 --- /dev/null +++ b/src/generated/resources/assets/immersiveengineering/lang/en_us.json @@ -0,0 +1,1558 @@ +{ + "advancement.immersiveengineering.buy_oremap": "X Marks the Spot", + "advancement.immersiveengineering.buy_oremap.desc": "Buy a Mineral Deposit Map from the Structural Engineer", + "advancement.immersiveengineering.buy_shaderbag": "Fashion Spree", + "advancement.immersiveengineering.buy_shaderbag.desc": "Buy a Shader Grabbag from the Outfitter", + "advancement.immersiveengineering.chorus_cloche": "Alien Greenhouse", + "advancement.immersiveengineering.chorus_cloche.desc": "Grow a Chorus Fruit in the Garden Cloche", + "advancement.immersiveengineering.chute_bonk": "Uncomfortable Shortcut", + "advancement.immersiveengineering.chute_bonk.desc": "Bounce around the Sheetmetal Chutes", + "advancement.immersiveengineering.connect_wire": "Birds on a Wire", + "advancement.immersiveengineering.connect_wire.desc": "Attach a wire", + "advancement.immersiveengineering.craft_batcher": "Holding Back", + "advancement.immersiveengineering.craft_batcher.desc": "Craft an Item Batcher", + "advancement.immersiveengineering.craft_buzzsaw": "Treecapitation", + "advancement.immersiveengineering.craft_buzzsaw.desc": "Craft the Buzzsaw", + "advancement.immersiveengineering.craft_chemthrower": "Spray and Pray", + "advancement.immersiveengineering.craft_chemthrower.desc": "Craft the Chemical Thrower", + "advancement.immersiveengineering.craft_drill": "Power Pick", + "advancement.immersiveengineering.craft_drill.desc": "Craft the Mining Drill", + "advancement.immersiveengineering.craft_drop_conveyor": "Going Down", + "advancement.immersiveengineering.craft_drop_conveyor.desc": "Craft a Dropping Conveyor Belt", + "advancement.immersiveengineering.craft_duroplast": "Modern Materials", + "advancement.immersiveengineering.craft_duroplast.desc": "Craft a Duroplast Sheet", + "advancement.immersiveengineering.craft_extract_conveyor": "Moving Out", + "advancement.immersiveengineering.craft_extract_conveyor.desc": "Craft an Extracting Conveyor Belt", + "advancement.immersiveengineering.craft_hammer": "HAMMAH!", + "advancement.immersiveengineering.craft_hammer.desc": "Craft an Engineer's Hammer", + "advancement.immersiveengineering.craft_heater": "Spread the Warmth", + "advancement.immersiveengineering.craft_heater.desc": "Craft an External Heater", + "advancement.immersiveengineering.craft_powerpack": "Portable Particle Supply", + "advancement.immersiveengineering.craft_powerpack.desc": "Craft the Accumulator Backpack", + "advancement.immersiveengineering.craft_pump": "Under Pressure", + "advancement.immersiveengineering.craft_pump.desc": "Craft a Fluid Pump", + "advancement.immersiveengineering.craft_railgun": "Fortune's Legacy", + "advancement.immersiveengineering.craft_railgun.desc": "Craft the Railgun", + "advancement.immersiveengineering.craft_revolver": "Make My Day", + "advancement.immersiveengineering.craft_revolver.desc": "Craft the Revolver", + "advancement.immersiveengineering.craft_router": "Colour-coded!", + "advancement.immersiveengineering.craft_router.desc": "Craft an Item Router", + "advancement.immersiveengineering.craft_sheetmetal": "Decorative and Sturdy", + "advancement.immersiveengineering.craft_sheetmetal.desc": "Craft some Sheetmetal", + "advancement.immersiveengineering.craft_treatedwood": "Oiled Up and Ready to Go", + "advancement.immersiveengineering.craft_treatedwood.desc": "Craft some Treated Wood", + "advancement.immersiveengineering.craft_wolfpack": "Beauty in Destruction", + "advancement.immersiveengineering.craft_wolfpack.desc": "Craft a Wolfpack Cartridge", + "advancement.immersiveengineering.craft_workbench": "Time to Tinker", + "advancement.immersiveengineering.craft_workbench.desc": "Craft an Engineer's Workbench", + "advancement.immersiveengineering.creosote": "Don't Drink This...", + "advancement.immersiveengineering.creosote.desc": "Collect a bucket of Creosote Oil", + "advancement.immersiveengineering.kill_illager": "Superior Weaponry", + "advancement.immersiveengineering.kill_illager.desc": "Kill an Illager with Revolver, Railgun or Chemthrower. Beware of the new raiders!", + "advancement.immersiveengineering.liquid_concrete": "What Happens to Snitches...", + "advancement.immersiveengineering.liquid_concrete.desc": "Get trapped in concrete feet", + "advancement.immersiveengineering.main_root": "Immersive Engineering", + "advancement.immersiveengineering.main_root.desc": "RTFM!", + "advancement.immersiveengineering.make_steel": "The Upgrade", + "advancement.immersiveengineering.make_steel.desc": "Create a Steel Ingot", + "advancement.immersiveengineering.mb_arcfurnace": "The Hottest Topic", + "advancement.immersiveengineering.mb_arcfurnace.desc": "Form the Arc Furnace", + "advancement.immersiveengineering.mb_blastfurnace": "Really Hot Topic", + "advancement.immersiveengineering.mb_blastfurnace.desc": "Form the Crude Blast Furnace", + "advancement.immersiveengineering.mb_cokeoven": "Concentrated Carbon", + "advancement.immersiveengineering.mb_cokeoven.desc": "Form the Coke Oven", + "advancement.immersiveengineering.mb_crusher": "Hazardous Machinery", + "advancement.immersiveengineering.mb_crusher.desc": "Form the Crusher", + "advancement.immersiveengineering.mb_dieselgen": "Bad for the Environment", + "advancement.immersiveengineering.mb_dieselgen.desc": "Form the Diesel Generator", + "advancement.immersiveengineering.mb_excavator": "Diggy Diggy Hole", + "advancement.immersiveengineering.mb_excavator.desc": "Form the Excavator", + "advancement.immersiveengineering.mb_fermenter": "Moonshine!", + "advancement.immersiveengineering.mb_fermenter.desc": "Form the Fermenter", + "advancement.immersiveengineering.mb_improvedblastfurnace": "Next Level Blasting", + "advancement.immersiveengineering.mb_improvedblastfurnace.desc": "Form the Improved Blast Furnace", + "advancement.immersiveengineering.mb_metalpress": "Pressing Matters", + "advancement.immersiveengineering.mb_metalpress.desc": "Form the Metal Press", + "advancement.immersiveengineering.mb_mixer": "Industrial Potionmaking", + "advancement.immersiveengineering.mb_mixer.desc": "Form the Mixer", + "advancement.immersiveengineering.mb_refinery": "Chemical Processing", + "advancement.immersiveengineering.mb_refinery.desc": "Form the Refinery", + "advancement.immersiveengineering.mb_silo": "Sheetmetal Stash", + "advancement.immersiveengineering.mb_silo.desc": "Form the Silo", + "advancement.immersiveengineering.mb_squeezer": "Can it Make Nutmilk?", + "advancement.immersiveengineering.mb_squeezer.desc": "Form the Squeezer", + "advancement.immersiveengineering.mb_tank": "Water Tower", + "advancement.immersiveengineering.mb_tank.desc": "Form the Tank", + "advancement.immersiveengineering.multiblocks_root": "Multiblocks", + "advancement.immersiveengineering.multiblocks_root.desc": "Large machines for large factories", + "advancement.immersiveengineering.open_manual": "RTFM", + "advancement.immersiveengineering.open_manual.desc": "Acquire the Engineer's Manual", + "advancement.immersiveengineering.place_conveyor": "Road to Nowhere", + "advancement.immersiveengineering.place_conveyor.desc": "Place a Conveyor Belt", + "advancement.immersiveengineering.place_dynamo": "Inverted Motor", + "advancement.immersiveengineering.place_dynamo.desc": "Place a Kinetic Dynamo", + "advancement.immersiveengineering.place_windmill": "Windmill for the Land", + "advancement.immersiveengineering.place_windmill.desc": "Place a Windmill", + "advancement.immersiveengineering.secret_birthdayparty": "Grunt Birthday Party", + "advancement.immersiveengineering.secret_birthdayparty.desc": "Light a match...", + "advancement.immersiveengineering.secret_bttf": "1.21 Gigawatts!", + "advancement.immersiveengineering.secret_bttf.desc": "When this baby hits 88 mph, you're gonna see some serious s-", + "advancement.immersiveengineering.secret_drillbreak": "GIGA...DRILL...BREAKER!!!", + "advancement.immersiveengineering.secret_drillbreak.desc": "JUST WHO THE HELL DO YOU THINK I AM?!", + "advancement.immersiveengineering.secret_friedbird": "Fried Bird", + "advancement.immersiveengineering.secret_friedbird.desc": "Insulation unavailable", + "advancement.immersiveengineering.secret_luckofthedraw": "Luck of the Draw", + "advancement.immersiveengineering.secret_luckofthedraw.desc": "All or nothing", + "advancement.immersiveengineering.secret_ravenholm": "We Don't Go To Ravenholm...", + "advancement.immersiveengineering.secret_ravenholm.desc": "Total Evisceration", + "advancement.immersiveengineering.skyhook_distance": "Booker, Catch!", + "advancement.immersiveengineering.skyhook_distance.desc": "Travel a total of 1km with the Skyhook", + "advancement.immersiveengineering.tools_root": "Tools & Upgrades", + "advancement.immersiveengineering.tools_root.desc": "The Engineer's Workbench can be used to modify your tools", + "advancement.immersiveengineering.upgrade_buzzsaw": "Rip and Tear!", + "advancement.immersiveengineering.upgrade_buzzsaw.desc": "Apply the maximum Upgrades to the Buzzsaw", + "advancement.immersiveengineering.upgrade_drill": "Big Daddy", + "advancement.immersiveengineering.upgrade_drill.desc": "Apply the maximum Upgrades to the Mining Drill", + "advancement.immersiveengineering.upgrade_powerpack": "The Spengler & Stantz Special", + "advancement.immersiveengineering.upgrade_powerpack.desc": "Apply the maximum Upgrades to the Accumulator Backpack", + "advancement.immersiveengineering.upgrade_railgun": "Mother of Invention", + "advancement.immersiveengineering.upgrade_railgun.desc": "Apply the maximum Upgrades to the Railgun", + "advancement.immersiveengineering.upgrade_revolver": "Shalashaska", + "advancement.immersiveengineering.upgrade_revolver.desc": "Apply the maximum Upgrades to the Revolver", + "advancement.immersiveengineering.villager": "Fellow Engineers", + "advancement.immersiveengineering.villager.desc": "Meet an Engineer Villager", + "block.immersiveengineering.advanced_blast_furnace": "Improved Blast Furnace", + "block.immersiveengineering.alloy_smelter": "Alloy Kiln", + "block.immersiveengineering.alloybrick": "Kiln Brick", + "block.immersiveengineering.alu_catwalk": "Aluminium Catwalk", + "block.immersiveengineering.alu_catwalk_stairs": "Aluminium Catwalk Stairs", + "block.immersiveengineering.alu_fence": "Aluminium Fence", + "block.immersiveengineering.alu_post": "Aluminium Post", + "block.immersiveengineering.alu_scaffolding_grate_top": "Aluminium Scaffolding", + "block.immersiveengineering.alu_scaffolding_standard": "Aluminium Scaffolding", + "block.immersiveengineering.alu_scaffolding_wooden_top": "Aluminium Scaffolding", + "block.immersiveengineering.alu_slope": "Aluminium Structural Arm", + "block.immersiveengineering.alu_wallmount": "Aluminium Wallmount", + "block.immersiveengineering.alu_window": "Aluminium Framed Window", + "block.immersiveengineering.arb_solid": "Arbitrary solid block", + "block.immersiveengineering.arc_furnace": "Arc Furnace", + "block.immersiveengineering.assembler": "Assembler", + "block.immersiveengineering.auto_workbench": "Automated Engineer's Workbench", + "block.immersiveengineering.balloon": "Balloon", + "block.immersiveengineering.blast_furnace": "Crude Blast Furnace", + "block.immersiveengineering.blastbrick": "Blast Brick", + "block.immersiveengineering.blastbrick_reinforced": "Reinforced Blast Brick", + "block.immersiveengineering.blastfurnace_preheater": "Blast Furnace Preheater", + "block.immersiveengineering.blueprint_shelf": "Blueprint Shelf", + "block.immersiveengineering.bottling_machine": "Bottling Machine", + "block.immersiveengineering.breaker_switch": "Breaker Switch", + "block.immersiveengineering.bucket_wheel": "Bucket Wheel", + "block.immersiveengineering.capacitor_creative": "Creative Accumulator", + "block.immersiveengineering.capacitor_hv": "HV Accumulator", + "block.immersiveengineering.capacitor_lv": "LV Accumulator", + "block.immersiveengineering.capacitor_mv": "MV Accumulator", + "block.immersiveengineering.charging_station": "Charging Station", + "block.immersiveengineering.chute_aluminum": "Sheetmetal Chute", + "block.immersiveengineering.chute_copper": "Sheetmetal Chute", + "block.immersiveengineering.chute_iron": "Sheetmetal Chute", + "block.immersiveengineering.chute_steel": "Sheetmetal Chute", + "block.immersiveengineering.circuit_table": "Engineer's Circuit Workbench", + "block.immersiveengineering.clinker_brick": "Clinker Bricks", + "block.immersiveengineering.clinker_brick_quoin": "Clinker Brick Quoin", + "block.immersiveengineering.clinker_brick_sill": "Clinker Brick Sill", + "block.immersiveengineering.cloche": "Garden Cloche", + "block.immersiveengineering.coil_hv": "High-Voltage Coil Block", + "block.immersiveengineering.coil_lv": "Copper Coil Block", + "block.immersiveengineering.coil_mv": "Electrum Coil Block", + "block.immersiveengineering.coke": "Block of Coal Coke", + "block.immersiveengineering.coke_oven": "Coke Oven", + "block.immersiveengineering.cokebrick": "Coke Brick", + "block.immersiveengineering.concrete": "Concrete", + "block.immersiveengineering.concrete_brick": "Concrete Brick", + "block.immersiveengineering.concrete_brick_cracked": "Cracked Concrete Brick", + "block.immersiveengineering.concrete_chiseled": "Chiseled Concrete", + "block.immersiveengineering.concrete_leaded": "Leaded Concrete", + "block.immersiveengineering.concrete_pillar": "Concrete Pillar", + "block.immersiveengineering.concrete_quarter": "Concrete Panel", + "block.immersiveengineering.concrete_reinforced": "Reinforced Concrete", + "block.immersiveengineering.concrete_reinforced_tile": "Reinforced Concrete Tile", + "block.immersiveengineering.concrete_sheet": "Concrete Sheet", + "block.immersiveengineering.concrete_sprayed": "Quickdry Concrete", + "block.immersiveengineering.concrete_three_quarter": "Concrete Chunk", + "block.immersiveengineering.concrete_tile": "Concrete Tile", + "block.immersiveengineering.connector_bundled": "Redstone Interface Connector", + "block.immersiveengineering.connector_hv": "HV Wire Connector", + "block.immersiveengineering.connector_hv_relay": "HV Wire Relay", + "block.immersiveengineering.connector_lv": "LV Wire Connector", + "block.immersiveengineering.connector_lv_relay": "LV Wire Relay", + "block.immersiveengineering.connector_mv": "MV Wire Connector", + "block.immersiveengineering.connector_mv_relay": "MV Wire Relay", + "block.immersiveengineering.connector_probe": "Redstone Probe Connector", + "block.immersiveengineering.connector_redstone": "Redstone Wire Connector", + "block.immersiveengineering.connector_structural": "Structural Cable Connector", + "block.immersiveengineering.conveyor_basic": "Conveyor Belt", + "block.immersiveengineering.conveyor_covered": "Covered Conveyor Belt", + "block.immersiveengineering.conveyor_dropper": "Dropping Conveyor Belt", + "block.immersiveengineering.conveyor_droppercovered": "Dropping Covered Conveyor Belt", + "block.immersiveengineering.conveyor_extract": "Extracting Conveyor Belt", + "block.immersiveengineering.conveyor_extractcovered": "Covered Extracting Conveyor Belt", + "block.immersiveengineering.conveyor_redstone": "Redstone Controlled Conveyor Belt", + "block.immersiveengineering.conveyor_splitter": "Splitting Conveyor Belt", + "block.immersiveengineering.conveyor_splittercovered": "Covered Splitting Conveyor Belt", + "block.immersiveengineering.conveyor_vertical": "Vertical Conveyor Belt", + "block.immersiveengineering.conveyor_verticalcovered": "Vertical Covered Conveyor Belt", + "block.immersiveengineering.coresample": "Core Sample", + "block.immersiveengineering.craftingtable": "Engineer's Crafting Table", + "block.immersiveengineering.crate": "Wooden Storage Crate", + "block.immersiveengineering.crusher": "Crusher", + "block.immersiveengineering.current_transformer": "Current Transformer", + "block.immersiveengineering.cushion": "Jump Cushion", + "block.immersiveengineering.deepslate_ore_aluminum": "Deepslate Bauxite Ore", + "block.immersiveengineering.deepslate_ore_lead": "Deepslate Lead Ore", + "block.immersiveengineering.deepslate_ore_nickel": "Deepslate Nickel Ore", + "block.immersiveengineering.deepslate_ore_silver": "Deepslate Silver Ore", + "block.immersiveengineering.deepslate_ore_uranium": "Deepslate Uranium Ore", + "block.immersiveengineering.diesel_generator": "Diesel Generator", + "block.immersiveengineering.duroplast": "Duroplast Block", + "block.immersiveengineering.dynamo": "Kinetic Dynamo", + "block.immersiveengineering.electric_lantern": "Powered Lantern", + "block.immersiveengineering.electromagnet": "Electromagnet", + "block.immersiveengineering.excavator": "Excavator", + "block.immersiveengineering.feedthrough": "Feedthrough Insulator", + "block.immersiveengineering.fermenter": "Industrial Fermenter", + "block.immersiveengineering.fiberboard": "Fiberboard", + "block.immersiveengineering.floodlight": "Floodlight", + "block.immersiveengineering.fluidBiodiesel": "Biodiesel", + "block.immersiveengineering.fluidConcrete": "Liquid Concrete", + "block.immersiveengineering.fluidCreosote": "Creosote Oil", + "block.immersiveengineering.fluidEthanol": "Ethanol", + "block.immersiveengineering.fluidHighPowerBiodiesel": "High-Cetane Biodiesel", + "block.immersiveengineering.fluidPlantoil": "Plant Oil", + "block.immersiveengineering.fluid_pipe": "Fluid Pipe", + "block.immersiveengineering.fluid_placer": "Fluid Outlet", + "block.immersiveengineering.fluid_pump": "Fluid Pump", + "block.immersiveengineering.fluid_sorter": "Fluid Router", + "block.immersiveengineering.furnace_heater": "External Heater", + "block.immersiveengineering.generator": "Generator Block", + "block.immersiveengineering.grit_sand": "Grit Sand", + "block.immersiveengineering.gunpowder_barrel": "Gunpowder Barrel", + "block.immersiveengineering.heavy_engineering": "Heavy Engineering Block", + "block.immersiveengineering.hemp": "Industrial Hemp", + "block.immersiveengineering.hempcrete": "Hempcrete", + "block.immersiveengineering.hempcrete_brick": "Hempcrete Brick", + "block.immersiveengineering.hempcrete_brick_cracked": "Cracked Hempcrete Brick", + "block.immersiveengineering.hempcrete_chiseled": "Chiseled Hempcrete", + "block.immersiveengineering.hempcrete_pillar": "Hempcrete Pillar", + "block.immersiveengineering.insulating_glass": "Insulating Glass", + "block.immersiveengineering.item_batcher": "Item Batcher", + "block.immersiveengineering.lantern": "Lantern", + "block.immersiveengineering.light_engineering": "Light Engineering Block", + "block.immersiveengineering.lightning_rod": "Lightning Rod", + "block.immersiveengineering.logic_unit": "Logic Unit", + "block.immersiveengineering.machine_interface": "Machine Interface", + "block.immersiveengineering.metal_barrel": "Metal Barrel", + "block.immersiveengineering.metal_ladder_alu": "Scaffold Covered Ladder", + "block.immersiveengineering.metal_ladder_none": "Metal Ladder", + "block.immersiveengineering.metal_ladder_steel": "Scaffold Covered Ladder", + "block.immersiveengineering.metal_press": "Metal Press", + "block.immersiveengineering.mixer": "Mixer", + "block.immersiveengineering.molten_constantan": "Molten Constantan", + "block.immersiveengineering.molten_uranium": "Molten Uranium", + "block.immersiveengineering.ore_aluminum": "Bauxite Ore", + "block.immersiveengineering.ore_copper": "Copper Ore", + "block.immersiveengineering.ore_lead": "Lead Ore", + "block.immersiveengineering.ore_nickel": "Nickel Ore", + "block.immersiveengineering.ore_silver": "Silver Ore", + "block.immersiveengineering.ore_uranium": "Uranium Ore", + "block.immersiveengineering.radiator": "Radiator Block", + "block.immersiveengineering.raw_block_aluminum": "Block of Raw Bauxite", + "block.immersiveengineering.raw_block_lead": "Block of Raw Lead", + "block.immersiveengineering.raw_block_nickel": "Block of Raw Nickel", + "block.immersiveengineering.raw_block_silver": "Block of Raw Silver", + "block.immersiveengineering.raw_block_uranium": "Block of Raw Uranium", + "block.immersiveengineering.razor_wire": "Razor Wire", + "block.immersiveengineering.redstone_breaker": "Redstone Breaker", + "block.immersiveengineering.refinery": "Refinery", + "block.immersiveengineering.reinforced_crate": "Reinforced Storage Crate", + "block.immersiveengineering.reinforced_window": "Panzerglass Window", + "block.immersiveengineering.rs_engineering": "Redstone Engineering Block", + "block.immersiveengineering.sample_drill": "Core Sample Drill", + "block.immersiveengineering.sawdust": "Sawdust Flooring", + "block.immersiveengineering.sawmill": "Sawmill", + "block.immersiveengineering.sheetmetal_aluminum": "Aluminium Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_black": "Black Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_blue": "Blue Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_brown": "Brown Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_cyan": "Cyan Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_gray": "Gray Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_green": "Green Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_light_blue": "Light Blue Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_light_gray": "Light Gray Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_lime": "Lime Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_magenta": "Magenta Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_orange": "Orange Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_pink": "Pink Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_purple": "Purple Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_red": "Red Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_white": "White Sheetmetal", + "block.immersiveengineering.sheetmetal_colored_yellow": "Yellow Sheetmetal", + "block.immersiveengineering.sheetmetal_constantan": "Constantan Sheetmetal", + "block.immersiveengineering.sheetmetal_copper": "Copper Sheetmetal", + "block.immersiveengineering.sheetmetal_electrum": "Electrum Sheetmetal", + "block.immersiveengineering.sheetmetal_gold": "Gold Sheetmetal", + "block.immersiveengineering.sheetmetal_iron": "Iron Sheetmetal", + "block.immersiveengineering.sheetmetal_lead": "Lead Sheetmetal", + "block.immersiveengineering.sheetmetal_nickel": "Nickel Sheetmetal", + "block.immersiveengineering.sheetmetal_silver": "Silver Sheetmetal", + "block.immersiveengineering.sheetmetal_steel": "Steel Sheetmetal", + "block.immersiveengineering.sheetmetal_uranium": "Uranium Sheetmetal", + "block.immersiveengineering.silo": "Item Silo", + "block.immersiveengineering.slab_alloybrick": "Kiln Brick Slab", + "block.immersiveengineering.slab_alu_scaffolding_grate_top": "Aluminium Scaffolding Slab", + "block.immersiveengineering.slab_alu_scaffolding_standard": "Aluminium Scaffolding Slab", + "block.immersiveengineering.slab_alu_scaffolding_wooden_top": "Aluminium Scaffolding Slab", + "block.immersiveengineering.slab_blastbrick": "Blast Brick Slab", + "block.immersiveengineering.slab_blastbrick_reinforced": "Reinforced Blast Brick Slab", + "block.immersiveengineering.slab_clinker_brick": "Clinker Brick Slab", + "block.immersiveengineering.slab_coke": "Coal Coke Slab", + "block.immersiveengineering.slab_cokebrick": "Coke Brick Slab", + "block.immersiveengineering.slab_concrete": "Concrete Slab", + "block.immersiveengineering.slab_concrete_brick": "Concrete Brick Slab", + "block.immersiveengineering.slab_concrete_leaded": "Leaded Concrete Slab", + "block.immersiveengineering.slab_concrete_reinforced": "Reinforced Concrete Slab", + "block.immersiveengineering.slab_concrete_reinforced_tile": "Reinforced Concrete Tile Slab", + "block.immersiveengineering.slab_concrete_tile": "Concrete Tile Slab", + "block.immersiveengineering.slab_hempcrete": "Hempcrete Slab", + "block.immersiveengineering.slab_hempcrete_brick": "Hempcrete Brick Slab", + "block.immersiveengineering.slab_insulating_glass": "Insulating Glass Slab", + "block.immersiveengineering.slab_sheetmetal_aluminum": "Aluminium Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_black": "Black Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_blue": "Blue Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_brown": "Brown Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_cyan": "Cyan Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_gray": "Gray Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_green": "Green Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_light_blue": "Light Blue Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_light_gray": "Light Gray Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_lime": "Lime Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_magenta": "Magenta Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_orange": "Orange Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_pink": "Pink Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_purple": "Purple Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_red": "Red Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_white": "White Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_colored_yellow": "Yellow Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_constantan": "Constantan Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_copper": "Copper Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_electrum": "Electrum Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_gold": "Gold Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_iron": "Iron Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_lead": "Lead Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_nickel": "Nickel Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_silver": "Silver Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_steel": "Steel Sheetmetal Slab", + "block.immersiveengineering.slab_sheetmetal_uranium": "Uranium Sheetmetal Slab", + "block.immersiveengineering.slab_slag_brick": "Slag Brick Slab", + "block.immersiveengineering.slab_steel_scaffolding_grate_top": "Steel Scaffolding Slab", + "block.immersiveengineering.slab_steel_scaffolding_standard": "Steel Scaffolding Slab", + "block.immersiveengineering.slab_steel_scaffolding_wooden_top": "Steel Scaffolding Slab", + "block.immersiveengineering.slab_storage_aluminum": "Aluminium Slab", + "block.immersiveengineering.slab_storage_constantan": "Constantan Slab", + "block.immersiveengineering.slab_storage_copper": "Copper Slab", + "block.immersiveengineering.slab_storage_electrum": "Electrum Slab", + "block.immersiveengineering.slab_storage_lead": "Lead Slab", + "block.immersiveengineering.slab_storage_nickel": "Nickel Slab", + "block.immersiveengineering.slab_storage_silver": "Silver Slab", + "block.immersiveengineering.slab_storage_steel": "Steel Slab", + "block.immersiveengineering.slab_storage_uranium": "Uranium Slab", + "block.immersiveengineering.slab_treated_wood_horizontal": "Treated Wood Slab", + "block.immersiveengineering.slab_treated_wood_packaged": "Treated Wood Slab", + "block.immersiveengineering.slab_treated_wood_vertical": "Treated Wood Slab", + "block.immersiveengineering.slag_brick": "Slag Bricks", + "block.immersiveengineering.slag_glass": "Slag Glass", + "block.immersiveengineering.slag_gravel": "Slag Gravel", + "block.immersiveengineering.sorter": "Item Router", + "block.immersiveengineering.squeezer": "Industrial Squeezer", + "block.immersiveengineering.stairs_alu_scaffolding_grate_top": "Aluminium Scaffolding Stairs", + "block.immersiveengineering.stairs_alu_scaffolding_standard": "Aluminium Scaffolding Stairs", + "block.immersiveengineering.stairs_alu_scaffolding_wooden_top": "Aluminium Scaffolding Stairs", + "block.immersiveengineering.stairs_clinker_brick": "Clinker Brick Stairs", + "block.immersiveengineering.stairs_concrete": "Concrete Stairs", + "block.immersiveengineering.stairs_concrete_brick": "Concrete Brick Stairs", + "block.immersiveengineering.stairs_concrete_leaded": "Leaded Concrete Stairs", + "block.immersiveengineering.stairs_concrete_tile": "Concrete Tile Stairs", + "block.immersiveengineering.stairs_hempcrete": "Hempcrete Stairs", + "block.immersiveengineering.stairs_hempcrete_brick": "Hempcrete Brick Stairs", + "block.immersiveengineering.stairs_slag_brick": "Slag Brick Stairs", + "block.immersiveengineering.stairs_steel_scaffolding_grate_top": "Steel Scaffolding Stairs", + "block.immersiveengineering.stairs_steel_scaffolding_standard": "Steel Scaffolding Stairs", + "block.immersiveengineering.stairs_steel_scaffolding_wooden_top": "Steel Scaffolding Stairs", + "block.immersiveengineering.stairs_treated_wood_horizontal": "Treated Wood Stairs", + "block.immersiveengineering.stairs_treated_wood_packaged": "Treated Wood Stairs", + "block.immersiveengineering.stairs_treated_wood_vertical": "Treated Wood Stairs", + "block.immersiveengineering.steel_catwalk": "Steel Catwalk", + "block.immersiveengineering.steel_catwalk_stairs": "Steel Catwalk Stairs", + "block.immersiveengineering.steel_fence": "Steel Fence", + "block.immersiveengineering.steel_post": "Steel Post", + "block.immersiveengineering.steel_scaffolding_grate_top": "Steel Scaffolding", + "block.immersiveengineering.steel_scaffolding_standard": "Steel Scaffolding", + "block.immersiveengineering.steel_scaffolding_wooden_top": "Steel Scaffolding", + "block.immersiveengineering.steel_slope": "Steel Structural Arm", + "block.immersiveengineering.steel_wallmount": "Steel Wallmount", + "block.immersiveengineering.steel_window": "Steel Framed Window", + "block.immersiveengineering.storage_aluminum": "Block of Aluminium", + "block.immersiveengineering.storage_constantan": "Block of Constantan", + "block.immersiveengineering.storage_copper": "Block of Copper", + "block.immersiveengineering.storage_electrum": "Block of Electrum", + "block.immersiveengineering.storage_lead": "Block of Lead", + "block.immersiveengineering.storage_nickel": "Block of Nickel", + "block.immersiveengineering.storage_silver": "Block of Silver", + "block.immersiveengineering.storage_steel": "Block of Steel", + "block.immersiveengineering.storage_uranium": "Block of Uranium", + "block.immersiveengineering.strip_curtain": "Strip Curtain", + "block.immersiveengineering.structural_arm": "Structural Arm", + "block.immersiveengineering.tank": "Fluid Tank", + "block.immersiveengineering.tesla_coil": "Tesla Coil", + "block.immersiveengineering.thermoelectric_generator": "Thermoelectric Generator", + "block.immersiveengineering.toolbox_block": "Engineer's Toolbox", + "block.immersiveengineering.transformer": "Transformer", + "block.immersiveengineering.transformer_hv": "HV Transformer", + "block.immersiveengineering.treated_catwalk": "Treated Wood Catwalk", + "block.immersiveengineering.treated_catwalk_stairs": "Treated Wood Catwalk Stairs", + "block.immersiveengineering.treated_fence": "Treated Wood Fence", + "block.immersiveengineering.treated_post": "Wooden Post", + "block.immersiveengineering.treated_scaffold": "Treated Wood Scaffolding", + "block.immersiveengineering.treated_wallmount": "Wooden Wallmount", + "block.immersiveengineering.treated_window": "Treated Wood Window", + "block.immersiveengineering.treated_wood_horizontal": "Treated Wood Planks", + "block.immersiveengineering.treated_wood_packaged": "Treated Wood Planks", + "block.immersiveengineering.treated_wood_vertical": "Treated Wood Planks", + "block.immersiveengineering.turntable": "Turntable", + "block.immersiveengineering.turret_chem": "Chemthrower Turret", + "block.immersiveengineering.turret_gun": "Gun Turret", + "block.immersiveengineering.wall_clinker_brick": "Clinker Brick Wall", + "block.immersiveengineering.wall_slag_brick": "Slag Brick Wall", + "block.immersiveengineering.watermill": "Water Wheel", + "block.immersiveengineering.windmill": "Windmill", + "block.immersiveengineering.windmill_advanced": "Improved Windmill", + "block.immersiveengineering.wooden_barrel": "Wooden Barrel", + "block.immersiveengineering.workbench": "Engineer's Workbench", + "block.minecraft.banner.immersiveengineering.bevels.black": "Black Bevels", + "block.minecraft.banner.immersiveengineering.bevels.blue": "Blue Bevels", + "block.minecraft.banner.immersiveengineering.bevels.brown": "Brown Bevels", + "block.minecraft.banner.immersiveengineering.bevels.cyan": "Cyan Bevels", + "block.minecraft.banner.immersiveengineering.bevels.gray": "Gray Bevels", + "block.minecraft.banner.immersiveengineering.bevels.green": "Green Bevels", + "block.minecraft.banner.immersiveengineering.bevels.light_blue": "Light Blue Bevels", + "block.minecraft.banner.immersiveengineering.bevels.light_gray": "Light Gray Bevels", + "block.minecraft.banner.immersiveengineering.bevels.lime": "Lime Bevels", + "block.minecraft.banner.immersiveengineering.bevels.magenta": "Magenta Bevels", + "block.minecraft.banner.immersiveengineering.bevels.orange": "Orange Bevels", + "block.minecraft.banner.immersiveengineering.bevels.pink": "Pink Bevels", + "block.minecraft.banner.immersiveengineering.bevels.purple": "Purple Bevels", + "block.minecraft.banner.immersiveengineering.bevels.red": "Red Bevels", + "block.minecraft.banner.immersiveengineering.bevels.white": "White Bevels", + "block.minecraft.banner.immersiveengineering.bevels.yellow": "Yellow Bevels", + "block.minecraft.banner.immersiveengineering.hammer.black": "Black Hammer", + "block.minecraft.banner.immersiveengineering.hammer.blue": "Blue Hammer", + "block.minecraft.banner.immersiveengineering.hammer.brown": "Brown Hammer", + "block.minecraft.banner.immersiveengineering.hammer.cyan": "Cyan Hammer", + "block.minecraft.banner.immersiveengineering.hammer.gray": "Gray Hammer", + "block.minecraft.banner.immersiveengineering.hammer.green": "Green Hammer", + "block.minecraft.banner.immersiveengineering.hammer.light_blue": "Light Blue Hammer", + "block.minecraft.banner.immersiveengineering.hammer.light_gray": "Light Gray Hammer", + "block.minecraft.banner.immersiveengineering.hammer.lime": "Lime Hammer", + "block.minecraft.banner.immersiveengineering.hammer.magenta": "Magenta Hammer", + "block.minecraft.banner.immersiveengineering.hammer.orange": "Orange Hammer", + "block.minecraft.banner.immersiveengineering.hammer.pink": "Pink Hammer", + "block.minecraft.banner.immersiveengineering.hammer.purple": "Purple Hammer", + "block.minecraft.banner.immersiveengineering.hammer.red": "Red Hammer", + "block.minecraft.banner.immersiveengineering.hammer.white": "White Hammer", + "block.minecraft.banner.immersiveengineering.hammer.yellow": "Yellow Hammer", + "block.minecraft.banner.immersiveengineering.hammer_grip.black": "Black Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.blue": "Blue Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.brown": "Brown Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.cyan": "Cyan Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.gray": "Gray Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.green": "Green Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.light_blue": "Light Blue Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.light_gray": "Light Gray Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.lime": "Lime Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.magenta": "Magenta Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.orange": "Orange Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.pink": "Pink Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.purple": "Purple Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.red": "Red Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.white": "White Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_grip.yellow": "Yellow Hammer (Grip)", + "block.minecraft.banner.immersiveengineering.hammer_head.black": "Black Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.blue": "Blue Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.brown": "Brown Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.cyan": "Cyan Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.gray": "Gray Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.green": "Green Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.light_blue": "Light Blue Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.light_gray": "Light Gray Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.lime": "Lime Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.magenta": "Magenta Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.orange": "Orange Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.pink": "Pink Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.purple": "Purple Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.red": "Red Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.white": "White Hammer (Head)", + "block.minecraft.banner.immersiveengineering.hammer_head.yellow": "Yellow Hammer (Head)", + "block.minecraft.banner.immersiveengineering.ornate.black": "Black Ornate", + "block.minecraft.banner.immersiveengineering.ornate.blue": "Blue Ornate", + "block.minecraft.banner.immersiveengineering.ornate.brown": "Brown Ornate", + "block.minecraft.banner.immersiveengineering.ornate.cyan": "Cyan Ornate", + "block.minecraft.banner.immersiveengineering.ornate.gray": "Gray Ornate", + "block.minecraft.banner.immersiveengineering.ornate.green": "Green Ornate", + "block.minecraft.banner.immersiveengineering.ornate.light_blue": "Light Blue Ornate", + "block.minecraft.banner.immersiveengineering.ornate.light_gray": "Light Gray Ornate", + "block.minecraft.banner.immersiveengineering.ornate.lime": "Lime Ornate", + "block.minecraft.banner.immersiveengineering.ornate.magenta": "Magenta Ornate", + "block.minecraft.banner.immersiveengineering.ornate.orange": "Orange Ornate", + "block.minecraft.banner.immersiveengineering.ornate.pink": "Pink Ornate", + "block.minecraft.banner.immersiveengineering.ornate.purple": "Purple Ornate", + "block.minecraft.banner.immersiveengineering.ornate.red": "Red Ornate", + "block.minecraft.banner.immersiveengineering.ornate.white": "White Ornate", + "block.minecraft.banner.immersiveengineering.ornate.yellow": "Yellow Ornate", + "block.minecraft.banner.immersiveengineering.treated_wood.black": "Black Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.blue": "Blue Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.brown": "Brown Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.cyan": "Cyan Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.gray": "Gray Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.green": "Green Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.light_blue": "Light Blue Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.light_gray": "Light Gray Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.lime": "Lime Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.magenta": "Magenta Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.orange": "Orange Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.pink": "Pink Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.purple": "Purple Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.red": "Red Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.white": "White Treated (Wood)", + "block.minecraft.banner.immersiveengineering.treated_wood.yellow": "Yellow Treated (Wood)", + "block.minecraft.banner.immersiveengineering.windmill.black": "Black Windmill", + "block.minecraft.banner.immersiveengineering.windmill.blue": "Blue Windmill", + "block.minecraft.banner.immersiveengineering.windmill.brown": "Brown Windmill", + "block.minecraft.banner.immersiveengineering.windmill.cyan": "Cyan Windmill", + "block.minecraft.banner.immersiveengineering.windmill.gray": "Gray Windmill", + "block.minecraft.banner.immersiveengineering.windmill.green": "Green Windmill", + "block.minecraft.banner.immersiveengineering.windmill.light_blue": "Light Blue Windmill", + "block.minecraft.banner.immersiveengineering.windmill.light_gray": "Light Gray Windmill", + "block.minecraft.banner.immersiveengineering.windmill.lime": "Lime Windmill", + "block.minecraft.banner.immersiveengineering.windmill.magenta": "Magenta Windmill", + "block.minecraft.banner.immersiveengineering.windmill.orange": "Orange Windmill", + "block.minecraft.banner.immersiveengineering.windmill.pink": "Pink Windmill", + "block.minecraft.banner.immersiveengineering.windmill.purple": "Purple Windmill", + "block.minecraft.banner.immersiveengineering.windmill.red": "Red Windmill", + "block.minecraft.banner.immersiveengineering.windmill.white": "White Windmill", + "block.minecraft.banner.immersiveengineering.windmill.yellow": "Yellow Windmill", + "block.minecraft.banner.immersiveengineering.wirecutter.black": "Black Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.blue": "Blue Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.brown": "Brown Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.cyan": "Cyan Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.gray": "Gray Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.green": "Green Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.light_blue": "Light Blue Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.light_gray": "Light Gray Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.lime": "Lime Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.magenta": "Magenta Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.orange": "Orange Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.pink": "Pink Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.purple": "Purple Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.red": "Red Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.white": "White Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter.yellow": "Yellow Wirecutter", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.black": "Black Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.blue": "Blue Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.brown": "Brown Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.cyan": "Cyan Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.gray": "Gray Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.green": "Green Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.light_blue": "Light Blue Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.light_gray": "Light Gray Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.lime": "Lime Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.magenta": "Magenta Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.orange": "Orange Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.pink": "Pink Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.purple": "Purple Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.red": "Red Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.white": "White Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_grip.yellow": "Yellow Wirecutter (Grip)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.black": "Black Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.blue": "Blue Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.brown": "Brown Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.cyan": "Cyan Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.gray": "Gray Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.green": "Green Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.light_blue": "Light Blue Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.light_gray": "Light Gray Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.lime": "Lime Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.magenta": "Magenta Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.orange": "Orange Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.pink": "Pink Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.purple": "Purple Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.red": "Red Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.white": "White Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wirecutter_head.yellow": "Yellow Wirecutter (Head)", + "block.minecraft.banner.immersiveengineering.wolf.black": "Black Wolf", + "block.minecraft.banner.immersiveengineering.wolf.blue": "Blue Wolf", + "block.minecraft.banner.immersiveengineering.wolf.brown": "Brown Wolf", + "block.minecraft.banner.immersiveengineering.wolf.cyan": "Cyan Wolf", + "block.minecraft.banner.immersiveengineering.wolf.gray": "Gray Wolf", + "block.minecraft.banner.immersiveengineering.wolf.green": "Green Wolf", + "block.minecraft.banner.immersiveengineering.wolf.light_blue": "Light Blue Wolf", + "block.minecraft.banner.immersiveengineering.wolf.light_gray": "Light Gray Wolf", + "block.minecraft.banner.immersiveengineering.wolf.lime": "Lime Wolf", + "block.minecraft.banner.immersiveengineering.wolf.magenta": "Magenta Wolf", + "block.minecraft.banner.immersiveengineering.wolf.orange": "Orange Wolf", + "block.minecraft.banner.immersiveengineering.wolf.pink": "Pink Wolf", + "block.minecraft.banner.immersiveengineering.wolf.purple": "Purple Wolf", + "block.minecraft.banner.immersiveengineering.wolf.red": "Red Wolf", + "block.minecraft.banner.immersiveengineering.wolf.white": "White Wolf", + "block.minecraft.banner.immersiveengineering.wolf.yellow": "Yellow Wolf", + "block.minecraft.banner.immersiveengineering.wolf_l.black": "Black Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.blue": "Blue Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.brown": "Brown Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.cyan": "Cyan Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.gray": "Gray Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.green": "Green Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.light_blue": "Light Blue Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.light_gray": "Light Gray Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.lime": "Lime Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.magenta": "Magenta Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.orange": "Orange Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.pink": "Pink Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.purple": "Purple Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.red": "Red Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.white": "White Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_l.yellow": "Yellow Wolf (L)", + "block.minecraft.banner.immersiveengineering.wolf_r.black": "Black Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.blue": "Blue Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.brown": "Brown Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.cyan": "Cyan Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.gray": "Gray Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.green": "Green Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.light_blue": "Light Blue Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.light_gray": "Light Gray Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.lime": "Lime Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.magenta": "Magenta Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.orange": "Orange Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.pink": "Pink Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.purple": "Purple Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.red": "Red Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.white": "White Wolf (R)", + "block.minecraft.banner.immersiveengineering.wolf_r.yellow": "Yellow Wolf (R)", + "chat.immersiveengineering.command.mineral.get": "Minerals found at %1$s, %2$s", + "chat.immersiveengineering.command.mineral.get.none": "No minerals found at %1$s, %2$s", + "chat.immersiveengineering.command.mineral.get.pos": "Centered at %1$s, %2$s, radius %3$s", + "chat.immersiveengineering.command.mineral.put.invalid_mineral": "§cInvalid Mineral, '%1$s' is not a valid identifier. Use '/ie mineral list' for a list of all identifiers.§r", + "chat.immersiveengineering.command.mineral.put.success": "Mineral vein '%1$s' with radius %2$s placed at %3$s, %4$s", + "chat.immersiveengineering.command.mineral.set_depletion.no_mineral": "No minerals present at %1$s, %2$s", + "chat.immersiveengineering.command.mineral.set_depletion.success": "Mineral depletion set to %1$s", + "chat.immersiveengineering.command.shaders.clear.help": "§6Usage: /ie shaders clear [player]§r
Clear the received shaders for the given player. Clear for yourself if no player is specified.", + "chat.immersiveengineering.command.shaders.clear.sucess": "Received Shaders for '%1$s' were cleared", + "chat.immersiveengineering.command.shaders.help": "§6Usage: /ie shaders §r", + "chat.immersiveengineering.info.averageLoss": "Average loss between points: %1$s%%", + "chat.immersiveengineering.info.bottling_machine.completeFill": "Hold containers until full", + "chat.immersiveengineering.info.bottling_machine.partialFill": "Allow partial filling", + "chat.immersiveengineering.info.coreDrill.infinite": "Infinite", + "chat.immersiveengineering.info.coreDrill.progress": "Core Sample in progress: %1$s", + "chat.immersiveengineering.info.coreDrill.result.depl": "§7Mineral vein at %1$s§7 integrity", + "chat.immersiveengineering.info.coreDrill.result.mineral": "§7Core Sample evaluated, %1$s§7 vein found", + "chat.immersiveengineering.info.coreDrill.result.none": "Core Sample evaluated, no minerals found", + "chat.immersiveengineering.info.coresample.mapDimension": "The sample is not within the same dimension as this map", + "chat.immersiveengineering.info.coresample.mapFail": "The sample is not within the borders of this map", + "chat.immersiveengineering.info.crate_sealed": "The crate is now sealed and can be picked up", + "chat.immersiveengineering.info.drill_mode.multi": "Dig multiple blocks", + "chat.immersiveengineering.info.drill_mode.single": "Dig single block", + "chat.immersiveengineering.info.energyStorage": "Energy Stored: %1$s/%2$s Flux", + "chat.immersiveengineering.info.energyTransfered": "Average energy transferred over the last %1$s ticks: %2$s Flux/t", + "chat.immersiveengineering.info.glider.too_fast": "This speed is too fast and will damage the glider", + "chat.immersiveengineering.info.noGasAllowed": "This container can't store gasses!", + "chat.immersiveengineering.info.notOwner": "Only the owner '%1$s' may access this block", + "chat.immersiveengineering.info.pump.placeCobble.false": "This pump will no longer replace fluid blocks with cobblestone. §6WARNING:§f This can cause lag and is not adviseable when dealing with large amounts of fluid!", + "chat.immersiveengineering.info.pump.placeCobble.true": "This pump will now replace fluids with cobblestone.", + "chat.immersiveengineering.info.redstoneLevel": "Redstone Level: %1$s", + "chat.immersiveengineering.info.rsControl.invertedOff": "Redstone control: Not inverted", + "chat.immersiveengineering.info.rsControl.invertedOn": "Redstone control: Inverted", + "chat.immersiveengineering.info.rsControl.strongSignal.false": "Strong Redstone Signal: Disabled", + "chat.immersiveengineering.info.rsControl.strongSignal.true": "Strong Redstone Signal: Enabled", + "chat.immersiveengineering.info.rsSignal.invertedOff": "Redstone signal: Not inverted", + "chat.immersiveengineering.info.rsSignal.invertedOn": "Redstone signal: Inverted", + "chat.immersiveengineering.info.skyhookLimited": "The skyhook will automatically limit its speed", + "chat.immersiveengineering.info.skyhookUnlimited": "The speed of the skyhook is unlimited", + "chat.immersiveengineering.info.survey.direction.0": "south", + "chat.immersiveengineering.info.survey.direction.1": "south-west", + "chat.immersiveengineering.info.survey.direction.2": "west", + "chat.immersiveengineering.info.survey.direction.3": "north-west", + "chat.immersiveengineering.info.survey.direction.4": "north", + "chat.immersiveengineering.info.survey.direction.5": "north-east", + "chat.immersiveengineering.info.survey.direction.6": "east", + "chat.immersiveengineering.info.survey.direction.7": "south-east", + "chat.immersiveengineering.info.survey.finished": "There is no more information on this mineral vein to be discovered", + "chat.immersiveengineering.info.survey.hint.1": "There are traces of %1$s here", + "chat.immersiveengineering.info.survey.hint.2": "Traces of %1$s here indicate a vein towards the %2$s", + "chat.immersiveengineering.info.survey.hint.3": "There is a %1$s vein about %2$s steps to the %3$s", + "chat.immersiveengineering.info.survey.hint.center": "There is a %1$s vein right here!", + "chat.immersiveengineering.info.survey.no_vein": "There are no mineral traces here", + "chat.immersiveengineering.info.survey.too_close": "This point is too close to previous survey points", + "chat.immersiveengineering.info.survey.wrong_block": "This block can't be used in a mineral survey", + "chat.immersiveengineering.info.tesla.highPower": "Power mode: High", + "chat.immersiveengineering.info.tesla.lowPower": "Power mode: Low", + "chat.immersiveengineering.info.tickrate": "This block will activate every %1$s ticks", + "chat.immersiveengineering.info.tooHot": "This fluid is too hot for the container!", + "chat.immersiveengineering.warning.cantSee": "The connection is obstructed", + "chat.immersiveengineering.warning.connectionExists": "The connection exists already", + "chat.immersiveengineering.warning.crate_unsealed": "This crate is not sealed", + "chat.immersiveengineering.warning.invalidPoint": "One of the connection points is invalid", + "chat.immersiveengineering.warning.sameConnection": "You cannot attach a wire to the same point", + "chat.immersiveengineering.warning.tooFar": "You are too far away from the previous connection", + "chat.immersiveengineering.warning.wrongCable": "You cannot attach this wire here", + "chat.immersiveengineering.warning.wrongDimension": "You are in the wrong dimension", + "config.jade.plugin_immersiveengineering.hemp": "Industrial Hemp Crop Growth", + "config.jade.plugin_immersiveengineering.multiblock_icon": "Multiblock Icons", + "config.jade.plugin_immersiveengineering.multiblock_inventory": "Multiblock Inventory", + "config.jade.plugin_immersiveengineering.multiblock_tank": "Multiblock Tank", + "death.attack.ieAcid": "%1$s was dissolved in acid", + "death.attack.ieCrushed": "%1$s was crushed", + "death.attack.ieRailgun": "%1$s was pierced by %2$s's Railgun", + "death.attack.ieRazorShock": "%1$s was electrocuted by razorwire", + "death.attack.ieRazorWire": "%1$s was diced by razorwire", + "death.attack.ieRevolver_armorPiercing": "%1$s was shot by %2$s", + "death.attack.ieRevolver_armorPiercing.item": "%1$s was shot by %2$s using %3$s", + "death.attack.ieRevolver_armorPiercing.turret": "%1$s was shot by a turret", + "death.attack.ieRevolver_buckshot": "%1$s was shotgunned by %2$s", + "death.attack.ieRevolver_buckshot.item": "%1$s was shotgunned by %2$s using %3$s", + "death.attack.ieRevolver_buckshot.turret": "%1$s was shotgunned by a turret", + "death.attack.ieRevolver_casull": "%1$s was shot by %2$s", + "death.attack.ieRevolver_casull.item": "%1$s was shot by %2$s using %3$s", + "death.attack.ieRevolver_casull.turret": "%1$s was shot by a turret", + "death.attack.ieRevolver_dragonsbreath": "%1$s was incinerated by %2$s", + "death.attack.ieRevolver_dragonsbreath.item": "%1$s was incinerated by %2$s using %3$s", + "death.attack.ieRevolver_dragonsbreath.turret": "%1$s was incinerated by a turret", + "death.attack.ieRevolver_homing": "%1$s was shot by %2$s's homing bullet", + "death.attack.ieRevolver_homing.item": "%1$s was shot by %2$s's homing bullet fired from %3$s", + "death.attack.ieRevolver_homing.turret": "%1$s was shot by a turret's homing bullet", + "death.attack.ieRevolver_potion": "%1$s was doused by %2$s's phial shot", + "death.attack.ieRevolver_potion.item": "%1$s was doused by %2$s's phial shot fired from %3$s", + "death.attack.ieRevolver_potion.turret": "%1$s was doused by a turret's phial shot", + "death.attack.ieRevolver_silver": "%1$s was purified by %2$s's silver bullet", + "death.attack.ieRevolver_silver.item": "%1$s was purified by %2$s's silver bullet fired from %3$s", + "death.attack.ieRevolver_silver.turret": "%1$s was purified by a turret's silver bullet", + "death.attack.ieRevolver_wolfpack": "%1$s was shredded by %2$s's Wolfpack Rounds", + "death.attack.ieRevolver_wolfpack.item": "%1$s was shredded by %2$s's Wolfpack Rounds fired from %3$s", + "death.attack.ieRevolver_wolfpack.turret": "%1$s was shredded by a turret's Wolfpack Rounds", + "death.attack.ieSawmill": "%1$s fell into the sawmill", + "death.attack.ieTesla": "%1$s was fried by a Tesla Coil", + "death.attack.ieTeslaPrimary": "%1$s touched the primary circuit of a running Tesla coil", + "death.attack.ieWireShock": "%1$s wasn't careful enough around live wiring", + "death.attack.ieWireShock.player": "%1$s was pushed into wiring by %2$s", + "desc.immersiveengineering.flavour.barrel": "Will keep its fluid when broken!", + "desc.immersiveengineering.flavour.barrelTemp": "Cannot store hot fluids or gases", + "desc.immersiveengineering.flavour.buzzsaw.bladeDamage": "Sawblade status:", + "desc.immersiveengineering.flavour.buzzsaw.noBlade": "No sawblade equipped", + "desc.immersiveengineering.flavour.coil.construction0": "For decoration purposes only", + "desc.immersiveengineering.flavour.coil.construction1": "Will not transmit power", + "desc.immersiveengineering.flavour.coil.redstone": "Transmits redstone signals", + "desc.immersiveengineering.flavour.crate": "Will keep its inventory when broken!", + "desc.immersiveengineering.flavour.drill.empty": "Empty", + "desc.immersiveengineering.flavour.drill.fuel": "Fuel:", + "desc.immersiveengineering.flavour.drill.headDamage": "Drill head status:", + "desc.immersiveengineering.flavour.drill.noHead": "No Drill head equipped", + "desc.immersiveengineering.flavour.drillhead.damage": "Attack Damage: %1$s", + "desc.immersiveengineering.flavour.drillhead.level": "Mining Level: %1$s", + "desc.immersiveengineering.flavour.drillhead.size": "Mining Area: %1$sx%1$sx%2$s", + "desc.immersiveengineering.flavour.drillhead.speed": "Mining Speed: %1$s", + "desc.immersiveengineering.flavour.fluidStack": "%1$s: %2$s/%3$smB", + "desc.immersiveengineering.flavour.revolver": "Go ahead, make my day!", + "desc.immersiveengineering.flavour.revolver.bee": "The Pain", + "desc.immersiveengineering.flavour.revolver.dev": "Regicide!", + "desc.immersiveengineering.flavour.revolver.earthshaker": "Lingering Will", + "desc.immersiveengineering.flavour.revolver.fenrir": "There's nothing I don't cherish!", + "desc.immersiveengineering.flavour.revolver.infinity": "All you need is a little pinch of infinity", + "desc.immersiveengineering.flavour.revolver.nerf": "Safe for kids", + "desc.immersiveengineering.flavour.revolver.noName": "Peering Into Darkness", + "desc.immersiveengineering.flavour.revolver.oathkeeper": "Wayfinder", + "desc.immersiveengineering.flavour.revolver.oblivion": "Passing Memories", + "desc.immersiveengineering.flavour.revolver.patreonBlu": "Hunter's Choice", + "desc.immersiveengineering.flavour.revolver.patreonHazard": "Exclusive DLC Content", + "desc.immersiveengineering.flavour.revolver.rommie": "Targeting AI 'Rommie' included!", + "desc.immersiveengineering.flavour.revolver.rose": "Appearances can be deceiving", + "desc.immersiveengineering.flavour.revolver.sns": "Blood, Sweat, Steam and Steel", + "desc.immersiveengineering.flavour.revolver.superchief": "CHOO CHOO!", + "desc.immersiveengineering.flavour.revolver.tesla": "A shocking invention!", + "desc.immersiveengineering.flavour.revolver.warlord": "Don't take my toys away!", + "desc.immersiveengineering.flavour.skyhook": "A new form of travel", + "desc.immersiveengineering.flavour.skyhook.noLimit": "Unlimited speed", + "desc.immersiveengineering.flavour.skyhook.speedLimit": "Limited speed", + "desc.immersiveengineering.flavour.slab_treated_wood_horizontal": "Horizontal Planks", + "desc.immersiveengineering.flavour.slab_treated_wood_packaged": "Packaged Planks", + "desc.immersiveengineering.flavour.slab_treated_wood_vertical": "Vertical Planks", + "desc.immersiveengineering.flavour.stairs_treated_wood_horizontal": "Horizontal Planks", + "desc.immersiveengineering.flavour.stairs_treated_wood_packaged": "Packaged Planks", + "desc.immersiveengineering.flavour.stairs_treated_wood_vertical": "Vertical Planks", + "desc.immersiveengineering.flavour.toolupgrade_buzzsaw_spareblades": "Carry additional blades for the Buzzsaw", + "desc.immersiveengineering.flavour.toolupgrade_chemthrower_focus": "Decreases spread and increases range of the Chemical Thrower", + "desc.immersiveengineering.flavour.toolupgrade_chemthrower_multitank": "Allows multiple Fluids in the Chemical Thrower", + "desc.immersiveengineering.flavour.toolupgrade_drill_capacity": "Increases the internal tank size of the Mining Drill, Buzzsaw and Chemical Thrower", + "desc.immersiveengineering.flavour.toolupgrade_drill_damage": "Increases the attack damage and digging speed of the Mining Drill, stacks up to 3", + "desc.immersiveengineering.flavour.toolupgrade_drill_fortune": "Increases the drops from ores", + "desc.immersiveengineering.flavour.toolupgrade_drill_lube": "Reduces the damage to the Mining Drill head and Buzzsaw blade", + "desc.immersiveengineering.flavour.toolupgrade_drill_waterproof": "Allows the Mining Drill to operate under water", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_antenna": "Charge the Accumulator Backpack from wires", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_induction": "Charge your entire inventory", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_magnet": "Attract nearby items", + "desc.immersiveengineering.flavour.toolupgrade_powerpack_tesla": "Electrocute your attackers", + "desc.immersiveengineering.flavour.toolupgrade_railgun_capacitors": "Reduces charge time of the Railgun", + "desc.immersiveengineering.flavour.toolupgrade_railgun_scope": "Allows ranged weapons to zoom in", + "desc.immersiveengineering.flavour.toolupgrade_revolver_bayonet": "Adds melee damage to the Revolver", + "desc.immersiveengineering.flavour.toolupgrade_revolver_electro": "Revolver shots inflict shock damage", + "desc.immersiveengineering.flavour.toolupgrade_revolver_magazine": "Increases the Revolver's magazine size", + "desc.immersiveengineering.flavour.toolupgrade_shield_flash": "Produces a blinding flash", + "desc.immersiveengineering.flavour.toolupgrade_shield_magnet": "Equips the shield at the press of a button", + "desc.immersiveengineering.flavour.toolupgrade_shield_shock": "Shocks attackers and vapourizes projectiles", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_insulation": "Prevent electrocution from riding the Skyhook along live wires", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_mace": "Deal greatly increased damage when falling towards an enemy", + "desc.immersiveengineering.flavour.toolupgrade_skyhook_slope": "Move faster up slopes with the Skyhook", + "desc.immersiveengineering.flavour.treated_wood_horizontal": "Horizontal Planks", + "desc.immersiveengineering.flavour.treated_wood_packaged": "Packaged Planks", + "desc.immersiveengineering.flavour.treated_wood_vertical": "Vertical Planks", + "desc.immersiveengineering.info.attachedTo": "Linking from %1$s, %2$s, %3$s", + "desc.immersiveengineering.info.attachedToDim": "Linking from %1$s, %2$s, %3$s in Dimension %4$s", + "desc.immersiveengineering.info.blastFuelTime": "Burn time: %1$s", + "desc.immersiveengineering.info.blockSide.connectEnergy.input": "Energy Input", + "desc.immersiveengineering.info.blockSide.connectEnergy.none": "No Connection", + "desc.immersiveengineering.info.blockSide.connectEnergy.output": "Energy Output", + "desc.immersiveengineering.info.blockSide.connectFluid.input": "Fluid Input", + "desc.immersiveengineering.info.blockSide.connectFluid.none": "No Connection", + "desc.immersiveengineering.info.blockSide.connectFluid.output": "Fluid Output", + "desc.immersiveengineering.info.blockSide.down": "Bottom Side", + "desc.immersiveengineering.info.blockSide.east": "East Side", + "desc.immersiveengineering.info.blockSide.facing": "Facing Side", + "desc.immersiveengineering.info.blockSide.io.input": "Input", + "desc.immersiveengineering.info.blockSide.io.none": "No Connection", + "desc.immersiveengineering.info.blockSide.io.output": "Output", + "desc.immersiveengineering.info.blockSide.north": "North Side", + "desc.immersiveengineering.info.blockSide.opposite": "Opposite Side", + "desc.immersiveengineering.info.blockSide.south": "South Side", + "desc.immersiveengineering.info.blockSide.up": "Top Side", + "desc.immersiveengineering.info.blockSide.west": "West Side", + "desc.immersiveengineering.info.blueprint.bannerpatterns": "Banner Patterns", + "desc.immersiveengineering.info.blueprint.bullet": "Common Projectiles", + "desc.immersiveengineering.info.blueprint.components": "Crafting Components", + "desc.immersiveengineering.info.blueprint.creates0": "Created Items: §6Hold Shift§r", + "desc.immersiveengineering.info.blueprint.creates1": "Created Items:", + "desc.immersiveengineering.info.blueprint.electrode": "Arc Furnace Electrodes", + "desc.immersiveengineering.info.blueprint.molds": "Metal Press Molds", + "desc.immersiveengineering.info.blueprint.specialBullet": "Specialized Projectiles", + "desc.immersiveengineering.info.bullet.flareColour": "Flare Colour: ", + "desc.immersiveengineering.info.chance": "Chance:", + "desc.immersiveengineering.info.circuit_table.copy": "Click to copy instruction", + "desc.immersiveengineering.info.circuit_table.slot.backplane": "Backplane", + "desc.immersiveengineering.info.circuit_table.slot.edit": "Place logic circuit here to edit", + "desc.immersiveengineering.info.circuit_table.slot.logic": "Logic Components", + "desc.immersiveengineering.info.circuit_table.slot.solder": "Solder", + "desc.immersiveengineering.info.colour": "Colour: ", + "desc.immersiveengineering.info.colour.blue": "Blue: %1s", + "desc.immersiveengineering.info.colour.green": "Green: %1s", + "desc.immersiveengineering.info.colour.red": "Red: %1s", + "desc.immersiveengineering.info.coresample.infinite": "Unlimited Yield", + "desc.immersiveengineering.info.coresample.mineral": "%1$s-Vein", + "desc.immersiveengineering.info.coresample.noMineral": "No Mineral", + "desc.immersiveengineering.info.coresample.noTimestamp": "Sample taken at some unknown time", + "desc.immersiveengineering.info.coresample.pos": "Sample taken at %1$s, %2$s", + "desc.immersiveengineering.info.coresample.saturation": "Saturation: %1$s%%", + "desc.immersiveengineering.info.coresample.timestamp": "Sample taken %1$s ago", + "desc.immersiveengineering.info.coresample.timezone": "This sample was taken in a different timezone/dimension", + "desc.immersiveengineering.info.coresample.yield": "Expected Yield: %1$s Ores", + "desc.immersiveengineering.info.day": "%1$sd", + "desc.immersiveengineering.info.durability": "Durability:", + "desc.immersiveengineering.info.electrodeIntegrity": "Integrity %1$s %%", + "desc.immersiveengineering.info.energyStored": "Energy stored: %1$s Flux", + "desc.immersiveengineering.info.energyStoredEU": "Energy stored: %1$s EU", + "desc.immersiveengineering.info.fertFill": "Fertilizer Amount: %1$s", + "desc.immersiveengineering.info.fertMod": "Growth Modifier: %1$s", + "desc.immersiveengineering.info.filter.damage": "Filter: Damage
Filters items while
ignoring the damage
of tools or weapons.", + "desc.immersiveengineering.info.filter.nbt": "Filter: NBT Data
Filters items with
respect to their NBT Data.", + "desc.immersiveengineering.info.filter.tag": "Filter: Tag
Filters items based on
their Tags.", + "desc.immersiveengineering.info.fluidStored": "%1$s %2$s mB", + "desc.immersiveengineering.info.gasStored": "Gas stored: %1$s", + "desc.immersiveengineering.info.holdShift": "§6Hold Shift§r", + "desc.immersiveengineering.info.holdShiftForInfo": "§8Hold Shift for more info§r", + "desc.immersiveengineering.info.hour": "%1$sh", + "desc.immersiveengineering.info.ift": "%1$s IF / tick", + "desc.immersiveengineering.info.mineral.alluvial_sift": "Alluvial Sift", + "desc.immersiveengineering.info.mineral.amethyst_crevasse": "Amethyst Crevasse", + "desc.immersiveengineering.info.mineral.ancient_debris": "Archaic Digsite", + "desc.immersiveengineering.info.mineral.ancient_seabed": "Ancient Seabed", + "desc.immersiveengineering.info.mineral.auricupride": "Auricupride", + "desc.immersiveengineering.info.mineral.banded_iron": "Banded Iron", + "desc.immersiveengineering.info.mineral.beryl": "Beryl", + "desc.immersiveengineering.info.mineral.bituminous_coal": "Bituminous Coal", + "desc.immersiveengineering.info.mineral.cassiterite": "Cassiterite", + "desc.immersiveengineering.info.mineral.chalcopyrite": "Chalcopyrite", + "desc.immersiveengineering.info.mineral.cinnabar": "Cinnabar", + "desc.immersiveengineering.info.mineral.cooled_lava_tube": "Cooled Lava Tube", + "desc.immersiveengineering.info.mineral.cooperite": "Cooperite", + "desc.immersiveengineering.info.mineral.galena": "Galena", + "desc.immersiveengineering.info.mineral.hardened_clay_pan": "Hardened Claypan", + "desc.immersiveengineering.info.mineral.igneous_rock": "Igneous Rock", + "desc.immersiveengineering.info.mineral.laterite": "Laterite", + "desc.immersiveengineering.info.mineral.lazulitic_intrusion": "Lazulitic Intrusion", + "desc.immersiveengineering.info.mineral.mephitic_quarzite": "Mephitic Quarzite", + "desc.immersiveengineering.info.mineral.nether_silt": "Soul Silt", + "desc.immersiveengineering.info.mineral.pentlandite": "Pentlandite", + "desc.immersiveengineering.info.mineral.rich_auricupride": "Rich Auricupride", + "desc.immersiveengineering.info.mineral.silt": "Silt", + "desc.immersiveengineering.info.mineral.uraninite": "Uraninite", + "desc.immersiveengineering.info.mineral.wolframite": "Wolframite", + "desc.immersiveengineering.info.mininglvl.-1": "None", + "desc.immersiveengineering.info.mininglvl.0": "§7Stone", + "desc.immersiveengineering.info.mininglvl.1": "§4Iron", + "desc.immersiveengineering.info.mininglvl.2": "§cRedstone", + "desc.immersiveengineering.info.mininglvl.3": "§dObsidian", + "desc.immersiveengineering.info.mininglvl.4": "§9Cobalt", + "desc.immersiveengineering.info.mininglvl.5": "§5Manyullyn", + "desc.immersiveengineering.info.mininglvl.6": "§5Manyullyn§d+", + "desc.immersiveengineering.info.minute": "%1$sm", + "desc.immersiveengineering.info.multiblockForbidden": "Forbidden Multiblocks:", + "desc.immersiveengineering.info.multiblocksAllowed": "Allowed Multiblocks:", + "desc.immersiveengineering.info.noChargeOnArmor": "Can not be charged while attached to armor", + "desc.immersiveengineering.info.operator.and": "AND", + "desc.immersiveengineering.info.operator.imply": "IMPLY", + "desc.immersiveengineering.info.operator.nand": "NAND", + "desc.immersiveengineering.info.operator.nimply": "NIMPLY", + "desc.immersiveengineering.info.operator.nor": "NOR", + "desc.immersiveengineering.info.operator.not": "NOT", + "desc.immersiveengineering.info.operator.or": "OR", + "desc.immersiveengineering.info.operator.set": "SET", + "desc.immersiveengineering.info.operator.xnor": "XNOR", + "desc.immersiveengineering.info.operator.xor": "XOR", + "desc.immersiveengineering.info.oreDict.off": "OreDictionary: Disabled", + "desc.immersiveengineering.info.oreDict.on": "OreDictionary: Enabled", + "desc.immersiveengineering.info.percent": "%1$s%%", + "desc.immersiveengineering.info.potionMod": "Potion added by %1$s", + "desc.immersiveengineering.info.redstoneChannel": "Channel: %1$s", + "desc.immersiveengineering.info.redstoneChannel.rec": "Channel Receiving: %1$s", + "desc.immersiveengineering.info.redstoneChannel.send": "Channel Sending: %1$s", + "desc.immersiveengineering.info.redstoneLevel": "Redstone Level: %1$s", + "desc.immersiveengineering.info.refinery.slot.catalyst": "Catalyst", + "desc.immersiveengineering.info.register": "Register %1$s", + "desc.immersiveengineering.info.reqMaterial": "Required Materials:", + "desc.immersiveengineering.info.revolver.perk.cooldown": "Firerate: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-1": "Squeaky %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-2": "Stuttering %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier-3": "Slow %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier1": "Fanned %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier2": "Selfrepeating %1$s", + "desc.immersiveengineering.info.revolver.perk.cooldown.tier3": "Autococking %1$s", + "desc.immersiveengineering.info.revolver.perk.luck": "Luck: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.luck.tier-1": "Inauspicious %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier-2": "Unlucky %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier-3": "Tough %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier1": "Fortunate %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier2": "Lucky %1$s", + "desc.immersiveengineering.info.revolver.perk.luck.tier3": "Gamblers %1$s", + "desc.immersiveengineering.info.revolver.perk.noise": "Noise: %1$s%%", + "desc.immersiveengineering.info.revolver.perk.noise.tier-1": "Noisy %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier-2": "Loud %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier-3": "Bellowing %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier1": "Whisper %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier2": "Silenced %1$s", + "desc.immersiveengineering.info.revolver.perk.noise.tier3": "Muted %1$s", + "desc.immersiveengineering.info.second": "%1$ss", + "desc.immersiveengineering.info.seconds": "%1$s Seconds", + "desc.immersiveengineering.info.shader.applyTo": "Can be applied to:", + "desc.immersiveengineering.info.shader.details": "Additional Info:", + "desc.immersiveengineering.info.shader.details.acepride": "Just cuddle instead!", + "desc.immersiveengineering.info.shader.details.ancient": "Named and designed after the ancient Sheikah technology", + "desc.immersiveengineering.info.shader.details.angelsthesis": "Named after the themesong, colourscheme based on Evangelion Unit EVA-01.", + "desc.immersiveengineering.info.shader.details.argo": "No direct reference, but style+colour were inspired by the videogame 'Destiny'.", + "desc.immersiveengineering.info.shader.details.astartes": "Designed after the traditional colourscheme of bolt pistols in the 40k universe.", + "desc.immersiveengineering.info.shader.details.bipride": "It's not a phase.", + "desc.immersiveengineering.info.shader.details.chloris": "Named and designed after the hoverboard/revolvers wielded by Reese Chloris.", + "desc.immersiveengineering.info.shader.details.crescentrose": "Named and designed after the \"high-caliber sniper-scythe\" wielded by Ruby Rose.", + "desc.immersiveengineering.info.shader.details.crimsonlotus": "Named in reference to and designed after the main and titular Gunman.", + "desc.immersiveengineering.info.shader.details.darkfire": "Named and designed after the Dark Fire magic employed by Riku and Terra.", + "desc.immersiveengineering.info.shader.details.dominator": "Named and designed in reference to the massive handcannon of the anime series. Doesn't transform, I'm afraid.", + "desc.immersiveengineering.info.shader.details.dragonsbreath": "Named and designed after the exotic rocket launcher of the same name.", + "desc.immersiveengineering.info.shader.details.enbypride": "Gender is not binary!", + "desc.immersiveengineering.info.shader.details.erruption": "No particular reference, just another use of vanilla textures, specifically the block breaking overlay.", + "desc.immersiveengineering.info.shader.details.exia": "Named and designed after the close combat Gundam Mobile Suit.", + "desc.immersiveengineering.info.shader.details.eyas": "Named and designed after the handcannon 'Eyasluna'. Hawkmoon's little brother.", + "desc.immersiveengineering.info.shader.details.felix": "Named and coloured after the mercenary 'Felix' in RvB Seasons 11-13.", + "desc.immersiveengineering.info.shader.details.fox": "Very fluffy. Named in reference to a specific IRC channel and its inhabitants.", + "desc.immersiveengineering.info.shader.details.gaypride": "Even the penguins do it!", + "desc.immersiveengineering.info.shader.details.glacis": "No particular inspiration, decided to experiment with transparency.", + "desc.immersiveengineering.info.shader.details.harrowed": "Designed after weaponry in the heroic 'King's Fall'.", + "desc.immersiveengineering.info.shader.details.hawk": "Named and designed after the exotic handcannon 'Hawkmoon'.", + "desc.immersiveengineering.info.shader.details.hollow": "Named and designed after world 'Hollow Bastion'.", + "desc.immersiveengineering.info.shader.details.ikelos": "Designed after the Warmind Rasputin and the IKELOS weapons.", + "desc.immersiveengineering.info.shader.details.kindled": "Named in obvious reference. Designed in an attempt to incorporate vanilla textures and animations into shaders.", + "desc.immersiveengineering.info.shader.details.lesbianpride": "Archeologists will call them roommates.", + "desc.immersiveengineering.info.shader.details.locus": "Named and coloured after the mercenary 'Locus' in RvB Seasons 11-13.", + "desc.immersiveengineering.info.shader.details.lususnaturae": "Named after a song on the Volume 4 soundtrack. Also, the name sounds badass.", + "desc.immersiveengineering.info.shader.details.magnum": "Designed by a contest winner!", + "desc.immersiveengineering.info.shader.details.massfusion": "The design references the energy weapons of Fallout series.", + "desc.immersiveengineering.info.shader.details.matrix": "No particular inspiration, just another use for the pipe overlay.", + "desc.immersiveengineering.info.shader.details.microshark": "Named in reference to and designed after the Minishark and Megashark machineguns.", + "desc.immersiveengineering.info.shader.details.milo": "Named and designed after the spear/rifle wielded by Pyrrha Nikos.", + "desc.immersiveengineering.info.shader.details.n7": "Named and designed after the highest designation of the Alliance special forces.", + "desc.immersiveengineering.info.shader.details.netherforged": "An experiment with vanilla's magma texture. Maybe a little bit inspired by DOOM?", + "desc.immersiveengineering.info.shader.details.normandy": "Named and designed after Normandy SR2 in its Alliance colour scheme.", + "desc.immersiveengineering.info.shader.details.omnitool": "Named and designed after the holographic multitools.", + "desc.immersiveengineering.info.shader.details.phoenix": "No particular inspiration, just another use for the gradient type of shaders.", + "desc.immersiveengineering.info.shader.details.qrow": "Named after Qrow Branwen and designed after his sword/scythe.", + "desc.immersiveengineering.info.shader.details.radiant": "Named and designed after world 'Radiant Garden'.", + "desc.immersiveengineering.info.shader.details.regal": "Designed after weaponry in the 'King's Fall' raid.", + "desc.immersiveengineering.info.shader.details.rosequartz": "First shader ever made!
No direct reference, though the name itself was inspired by a character in the „Inkheart“ series of novels", + "desc.immersiveengineering.info.shader.details.sharkface": "Named and coloured after the mercenary 'Sharkface' in RvB Seasons 9 and 13.", + "desc.immersiveengineering.info.shader.details.sponsor": "Obvious design reference to the Fallout series, but named indistinctly.", + "desc.immersiveengineering.info.shader.details.stormflower": "Named and designed after the bladed SMGs wielded by Lie Ren.", + "desc.immersiveengineering.info.shader.details.sunstrike": "No direct reference but name+colour were inspired by Sunbreaker Titans from the videogame 'Destiny'.", + "desc.immersiveengineering.info.shader.details.sutherland": "Named and designed after the Knightmare Frame used by the Holy Britannian Empire.", + "desc.immersiveengineering.info.shader.details.taken": "Designed after the 'Taken' enemies.", + "desc.immersiveengineering.info.shader.details.terra": "Heavily inspired by Livingwood and Terrasteel materials, and incorporating some of Botania's textures.", + "desc.immersiveengineering.info.shader.details.transpride": "Protect trans kids! Trans rights are human rights, now and forever!", + "desc.immersiveengineering.info.shader.details.trident": "Named and designed after the lasergun/spear wielded by Neptune Vasilias.", + "desc.immersiveengineering.info.shader.details.twili": "Named and designed in reference to the race of the same name.", + "desc.immersiveengineering.info.shader.details.usurper": "Named and designed in reference to Zant, the usurper to the throne.", + "desc.immersiveengineering.info.shader.details.vanguard": "Named and coloured after the Vanguard faction.", + "desc.immersiveengineering.info.shader.details.vaulttec": "Coloured and named in obvious reference.", + "desc.immersiveengineering.info.shader.details.waaagh": "Yellow makez da biggest BOOOMS!
Designed in obvious reference to the Orks in the 40k universe.", + "desc.immersiveengineering.info.shader.details.warbird": "Design inspired by planes of the previous great wars.", + "desc.immersiveengineering.info.shader.immersiveengineering:balloon": "Balloon", + "desc.immersiveengineering.info.shader.immersiveengineering:banner": "Banner", + "desc.immersiveengineering.info.shader.immersiveengineering:buzzsaw": "Buzzsaw", + "desc.immersiveengineering.info.shader.immersiveengineering:chemthrower": "Chemical Thrower", + "desc.immersiveengineering.info.shader.immersiveengineering:drill": "Mining Drill", + "desc.immersiveengineering.info.shader.immersiveengineering:minecart": "Minecart", + "desc.immersiveengineering.info.shader.immersiveengineering:railgun": "Railgun", + "desc.immersiveengineering.info.shader.immersiveengineering:revolver": "Revolver", + "desc.immersiveengineering.info.shader.immersiveengineering:shield": "Plated Shield", + "desc.immersiveengineering.info.shader.level": "Level: ", + "desc.immersiveengineering.info.shader.rarity.common": "Common", + "desc.immersiveengineering.info.shader.rarity.epic": "Epic", + "desc.immersiveengineering.info.shader.rarity.ie_masterwork": "Masterwork", + "desc.immersiveengineering.info.shader.rarity.rare": "Rare", + "desc.immersiveengineering.info.shader.rarity.uncommon": "Uncommon", + "desc.immersiveengineering.info.shader.reference": "Reference to Popculture:", + "desc.immersiveengineering.info.shader.set": "Shader Set:", + "desc.immersiveengineering.info.ticks": "%1$s Ticks", + "desc.immersiveengineering.info.toolbox.any": "Anything", + "desc.immersiveengineering.info.toolbox.food": "Food", + "desc.immersiveengineering.info.toolbox.tool": "Tools", + "desc.immersiveengineering.info.toolbox.wire": "Wiring", + "desc.immersiveengineering.jei.category.fertilizer": "Garden Cloche Fertilizer", + "desc.immersiveengineering.jei.cloche_modifier": "Growth Modifier: %1$s", + "effect.immersiveengineering.concrete_feet": "Concrete Feet", + "effect.immersiveengineering.conductive": "Conductive", + "effect.immersiveengineering.flammable": "Flammable", + "effect.immersiveengineering.flashed": "Flashed", + "effect.immersiveengineering.slippery": "Slippery", + "effect.immersiveengineering.sticky": "Sticky", + "effect.immersiveengineering.stunned": "Stunned", + "entity.immersiveengineering.bulwark": "Bulwark", + "entity.immersiveengineering.cart_metalbarrel": "Minecart with Metal Barrel", + "entity.immersiveengineering.cart_reinforcedcrate": "Minecart with Reinforced Storage Crate", + "entity.immersiveengineering.cart_woodenbarrel": "Minecart with Wooden Barrel", + "entity.immersiveengineering.cart_woodencrate": "Minecart with Wooden Storage Crate", + "entity.immersiveengineering.chemthrower_shot": "Chemthrower Droplet", + "entity.immersiveengineering.commando": "Commando", + "entity.immersiveengineering.explosive.name": "Explosive", + "entity.immersiveengineering.fluorescentTube.name": "Fluorescent Tube", + "entity.immersiveengineering.fusilier": "Fusilier", + "entity.immersiveengineering.railgun_shot": "Railgun Rod", + "entity.immersiveengineering.revolver_shot": "Bullet", + "entity.immersiveengineering.revolver_shot_flare": "Flare", + "entity.immersiveengineering.revolver_shot_homing": "Homing Bullet", + "entity.immersiveengineering.revolver_shot_wolfpack": "Wolfpack Round", + "entity.immersiveengineering.sawblade": "Sawblade", + "entity.immersiveengineering.skylineHook.name": "Skyhook", + "entity.minecraft.villager.electrician": "Electrician", + "entity.minecraft.villager.engineer": "Structural Engineer", + "entity.minecraft.villager.gunsmith": "Gunsmith", + "entity.minecraft.villager.immersiveengineering.electrician": "Electrician", + "entity.minecraft.villager.immersiveengineering.engineer": "Structural Engineer", + "entity.minecraft.villager.immersiveengineering.gunsmith": "Gunsmith", + "entity.minecraft.villager.immersiveengineering.machinist": "Machinist", + "entity.minecraft.villager.immersiveengineering.outfitter": "Outfitter", + "entity.minecraft.villager.immersiveengineering:electrician": "Electrician", + "entity.minecraft.villager.immersiveengineering:engineer": "Structural Engineer", + "entity.minecraft.villager.immersiveengineering:gunsmith": "Gunsmith", + "entity.minecraft.villager.immersiveengineering:machinist": "Machinist", + "entity.minecraft.villager.immersiveengineering:outfitter": "Outfitter", + "entity.minecraft.villager.machinist": "Machinist", + "entity.minecraft.villager.outfitter": "Outfitter", + "fluid.constantan": "Molten Constantan", + "fluid.uranium": "Molten Uranium", + "fluid_type.immersiveengineering.acetaldehyde": "Acetaldehyde", + "fluid_type.immersiveengineering.biodiesel": "Biodiesel", + "fluid_type.immersiveengineering.concrete": "Liquid Concrete", + "fluid_type.immersiveengineering.creosote": "Creosote Oil", + "fluid_type.immersiveengineering.ethanol": "Ethanol", + "fluid_type.immersiveengineering.herbicide": "Herbicide", + "fluid_type.immersiveengineering.high_power_biodiesel": "High-Cetane Biodiesel", + "fluid_type.immersiveengineering.phenolic_resin": "Phenolic Resin", + "fluid_type.immersiveengineering.plantoil": "Plant Oil", + "fluid_type.immersiveengineering.potion": "Potion", + "fluid_type.immersiveengineering.redstone_acid": "Redstone Acid", + "gui.immersiveengineering.assembler.nospace": "All pattern slots are filled!", + "gui.immersiveengineering.blastFurnace": "Blast Furnace", + "gui.immersiveengineering.blastFurnace.fuel": "Blast Furnace Fuel", + "gui.immersiveengineering.blast_furnace.preheaters": "Preheaters", + "gui.immersiveengineering.config.arcfurnace.distribute": "Distribute Inputs", + "gui.immersiveengineering.config.assembler.clearRecipe": "Clear Recipe", + "gui.immersiveengineering.config.assembler.nonRecursiveIngredients": "Non-Recursive use of ingredients", + "gui.immersiveengineering.config.assembler.recursiveIngredients": "Recursive use of ingredients", + "gui.immersiveengineering.config.earmuffs.noisegate": "Noisegate", + "gui.immersiveengineering.config.earmuffs.soundcategory.ambient": "Ambient", + "gui.immersiveengineering.config.earmuffs.soundcategory.block": "Blocks", + "gui.immersiveengineering.config.earmuffs.soundcategory.hostile": "Monsters", + "gui.immersiveengineering.config.earmuffs.soundcategory.music": "Music", + "gui.immersiveengineering.config.earmuffs.soundcategory.neutral": "Friendlies", + "gui.immersiveengineering.config.earmuffs.soundcategory.player": "Players", + "gui.immersiveengineering.config.earmuffs.soundcategory.record": "Records", + "gui.immersiveengineering.config.earmuffs.soundcategory.weather": "Weather", + "gui.immersiveengineering.config.item_batcher.batchmode": "Output Mode:", + "gui.immersiveengineering.config.item_batcher.batchmode.ALL": "Output when all filters are satisfied", + "gui.immersiveengineering.config.item_batcher.batchmode.SINGLE": "Output when individual filter is satisfied", + "gui.immersiveengineering.config.item_batcher.buffer": "Buffer", + "gui.immersiveengineering.config.item_batcher.filter": "Filter", + "gui.immersiveengineering.config.item_batcher.redstone_color": "Redstone Signal Color:", + "gui.immersiveengineering.config.machine_interface.add": "Add Condition", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.additives": "Additive Input", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.electrodes": "Electrode Integrity", + "gui.immersiveengineering.config.machine_interface.check.arc_furnace.slag": "Slag Output", + "gui.immersiveengineering.config.machine_interface.check.basic.active": "Machine Active", + "gui.immersiveengineering.config.machine_interface.check.basic.energy_storage": "Energy Storage", + "gui.immersiveengineering.config.machine_interface.check.basic.fluid_input": "Fluid Input", + "gui.immersiveengineering.config.machine_interface.check.basic.fluid_output": "Fluid Output", + "gui.immersiveengineering.config.machine_interface.check.basic.item_input": "Item Input", + "gui.immersiveengineering.config.machine_interface.check.basic.item_output": "Item Output", + "gui.immersiveengineering.config.machine_interface.check.mixer.tank": "Fluid Stored", + "gui.immersiveengineering.config.machine_interface.check.refinery.tank_left": "Left Input Tank", + "gui.immersiveengineering.config.machine_interface.check.refinery.tank_right": "Right Input Tank", + "gui.immersiveengineering.config.machine_interface.check.sawmill.blade": "Sawblade Integrity", + "gui.immersiveengineering.config.machine_interface.input_color": "Control Signal Input:", + "gui.immersiveengineering.config.machine_interface.not_connected": "The Machine Interface is not attached to a valid machine.\nPlease ensure that the interface was placed against the redstone control port of an Immersive Engineering multiblock.", + "gui.immersiveengineering.config.machine_interface.option.comparator": "Comparator Output", + "gui.immersiveengineering.config.machine_interface.option.empty": "Empty", + "gui.immersiveengineering.config.machine_interface.option.full": "100% Filled", + "gui.immersiveengineering.config.machine_interface.option.half": "50% Filled", + "gui.immersiveengineering.config.machine_interface.option.no": "No", + "gui.immersiveengineering.config.machine_interface.option.quarter": "25% Filled", + "gui.immersiveengineering.config.machine_interface.option.three_quarter": "75% Filled", + "gui.immersiveengineering.config.machine_interface.option.yes": "Yes", + "gui.immersiveengineering.config.machine_interface.remove": "Remove Condition", + "gui.immersiveengineering.config.mixer.outputAll": "Output all fluids", + "gui.immersiveengineering.config.mixer.outputSingle": "Output only bottom fluid", + "gui.immersiveengineering.config.output_threshold": "Signal threshold: ", + "gui.immersiveengineering.config.redstone_color": "Redstone Signal Color:", + "gui.immersiveengineering.config.redstone_color_receiving": "Receiving Signal Color:", + "gui.immersiveengineering.config.redstone_color_sending": "Sending Signal Color:", + "gui.immersiveengineering.config.redstone_iomode": "Redstone IO Mode:", + "gui.immersiveengineering.config.turret.add": "Add", + "gui.immersiveengineering.config.turret.animals": "Animals", + "gui.immersiveengineering.config.turret.blacklist": "Blacklist", + "gui.immersiveengineering.config.turret.expel_casings_off": "Keep Casings", + "gui.immersiveengineering.config.turret.expel_casings_on": "Expel Casings", + "gui.immersiveengineering.config.turret.ignite_fluid": "Ignite Fluid", + "gui.immersiveengineering.config.turret.neutrals": "Neutrals", + "gui.immersiveengineering.config.turret.players": "Players", + "gui.immersiveengineering.empty": "Empty", + "gui.immersiveengineering.left": "Left:", + "gui.immersiveengineering.right": "Right:", + "ie.manual.currentVersion": " - Current", + "ie.manual.entry.mineral_subtitle": "Oresome", + "ie.manual.entry.mineral_title": "Mineral Deposits", + "ie.manual.entry.minerals.biomes": "§l%1$s§r is a mineral vein found in biomes that are %2$s.", + "ie.manual.entry.minerals.biomes_and": "%1$s and are %2$s", + "ie.manual.entry.minerals.biomes_or": "%1$s or %2$s", + "ie.manual.entry.mineralsDimAny": "§l%1$s§r is a mineral vein that can be found in any dimension.", + "ie.manual.entry.minerals_desc": "%1$s\nIt consists of: %2$s\n\nIts spoils are:%3$s", + "ie.manual.entry.shaderList.name": "List of Shaders", + "ie.manual.entry.shaderList.noInfo": "You have not unlocked this shader yet!", + "ie.manual.entry.shaderList.order": "Acquire:", + "ie.manual.entry.shaderList.unlock": "Unlock this shader", + "ie.manual.newerVersion": " - New!", + "immersiveengineering.config.title": "", + "immersiveengineering.optifinePoseStackWarning": "Immersive Engineering detected an incompatible version of Optifine. Due to Optifine's patching process, this version of Optifine removes Forge-added methods which are used, directly or indirectly, by Immersive Engineering and many other mods. As a result, you will probably experience a crash at virtually random times, e.g. when a search matches certain items. It is recommended that you do not use Optifine until this is fixed.", + "item.immersiveengineering.acetaldehyde_bucket": "Bucket of Acetaldehyde", + "item.immersiveengineering.armor_faraday_boots": "Faraday Boots", + "item.immersiveengineering.armor_faraday_chestplate": "Faraday Chestplate", + "item.immersiveengineering.armor_faraday_helmet": "Faraday Helmet", + "item.immersiveengineering.armor_faraday_leggings": "Faraday Leggings", + "item.immersiveengineering.armor_steel_boots": "Steel Boots", + "item.immersiveengineering.armor_steel_chestplate": "Steel Chestplate", + "item.immersiveengineering.armor_steel_helmet": "Steel Helmet", + "item.immersiveengineering.armor_steel_leggings": "Steel Leggings", + "item.immersiveengineering.axe_steel": "Steel Axe", + "item.immersiveengineering.bannerpattern_bevels": "Banner Pattern", + "item.immersiveengineering.bannerpattern_bevels.desc": "Plating", + "item.immersiveengineering.bannerpattern_hammer": "Banner Pattern", + "item.immersiveengineering.bannerpattern_hammer.desc": "Hammer", + "item.immersiveengineering.bannerpattern_ornate": "Banner Pattern", + "item.immersiveengineering.bannerpattern_ornate.desc": "Ornate Frame", + "item.immersiveengineering.bannerpattern_treated_wood": "Banner Pattern", + "item.immersiveengineering.bannerpattern_treated_wood.desc": "Wooden Paneling", + "item.immersiveengineering.bannerpattern_windmill": "Banner Pattern", + "item.immersiveengineering.bannerpattern_windmill.desc": "Windmill", + "item.immersiveengineering.bannerpattern_wirecutter": "Banner Pattern", + "item.immersiveengineering.bannerpattern_wirecutter.desc": "Wirecutter", + "item.immersiveengineering.bannerpattern_wolf": "Banner Pattern", + "item.immersiveengineering.bannerpattern_wolf.desc": "Wolf", + "item.immersiveengineering.biodiesel_bucket": "Bucket of Biodiesel", + "item.immersiveengineering.blueprint": "Engineer's Blueprint", + "item.immersiveengineering.bullet.armor_piercing": "Armor-Piercing Cartridge", + "item.immersiveengineering.bullet.buckshot": "Buckshot Cartridge", + "item.immersiveengineering.bullet.casull": "Casull Cartridge", + "item.immersiveengineering.bullet.crystalwill": "Crystalized Will Cartridge", + "item.immersiveengineering.bullet.dragons_breath": "Dragon's Breath Cartridge", + "item.immersiveengineering.bullet.firework": "Firework Cartridge", + "item.immersiveengineering.bullet.flare": "Flare Cartridge", + "item.immersiveengineering.bullet.he": "High-Explosive Cartridge", + "item.immersiveengineering.bullet.homing": "Homing Cartridge", + "item.immersiveengineering.bullet.potion": "Phial Cartridge", + "item.immersiveengineering.bullet.potion.linger": "Lingering Phial Cartridge", + "item.immersiveengineering.bullet.potion.splash": "Splash Phial Cartridge", + "item.immersiveengineering.bullet.silver": "Silver Cartridge", + "item.immersiveengineering.bullet.wolfpack": "Wolfpack Cartridge", + "item.immersiveengineering.bulwark_spawn_egg": "Bulwark Spawn Egg", + "item.immersiveengineering.buzzsaw": "Buzzsaw", + "item.immersiveengineering.chemthrower": "Chemical Thrower", + "item.immersiveengineering.circuit_board": "Circuit Backplane", + "item.immersiveengineering.coal_coke": "Coal Coke", + "item.immersiveengineering.commando_spawn_egg": "Commando Spawn Egg", + "item.immersiveengineering.component_electronic": "Electronic Component", + "item.immersiveengineering.component_electronic_adv": "Advanced Electronic Component", + "item.immersiveengineering.component_iron": "Iron Mechanical Component", + "item.immersiveengineering.component_steel": "Steel Mechanical Component", + "item.immersiveengineering.concrete_bucket": "Bucket of Concrete", + "item.immersiveengineering.coresample": "Core Sample", + "item.immersiveengineering.creosote_bucket": "Bucket of Creosote Oil", + "item.immersiveengineering.drill": "Mining Drill", + "item.immersiveengineering.drillhead_iron": "Iron Drill Head", + "item.immersiveengineering.drillhead_steel": "Steel Drill Head", + "item.immersiveengineering.dust_aluminum": "Aluminium Grit", + "item.immersiveengineering.dust_coke": "Coke Dust", + "item.immersiveengineering.dust_constantan": "Constantan Grit", + "item.immersiveengineering.dust_copper": "Copper Grit", + "item.immersiveengineering.dust_electrum": "Electrum Grit", + "item.immersiveengineering.dust_gold": "Gold Grit", + "item.immersiveengineering.dust_hop_graphite": "HOP Graphite Dust", + "item.immersiveengineering.dust_iron": "Iron Grit", + "item.immersiveengineering.dust_lead": "Lead Grit", + "item.immersiveengineering.dust_nickel": "Nickel Grit", + "item.immersiveengineering.dust_saltpeter": "Nitrate Dust", + "item.immersiveengineering.dust_silver": "Silver Grit", + "item.immersiveengineering.dust_steel": "Steel Grit", + "item.immersiveengineering.dust_sulfur": "Sulfur Dust", + "item.immersiveengineering.dust_uranium": "Uranium Grit", + "item.immersiveengineering.dust_wood": "Sawdust", + "item.immersiveengineering.earmuffs": "Ear Defenders", + "item.immersiveengineering.electron_tube": "Vacuum Tube", + "item.immersiveengineering.empty_casing": "Empty Casing", + "item.immersiveengineering.empty_shell": "Empty Shell", + "item.immersiveengineering.ersatz_leather": "Ersatz Leather", + "item.immersiveengineering.ethanol_bucket": "Bucket of Ethanol", + "item.immersiveengineering.fertilizer": "Industrial Fertilizer", + "item.immersiveengineering.fluorescent_tube": "Fluorescent Tube", + "item.immersiveengineering.fusilier_spawn_egg": "Fusilier Spawn Egg", + "item.immersiveengineering.glider": "Collapsible Glider", + "item.immersiveengineering.graphite_electrode": "Graphite Electrode", + "item.immersiveengineering.grindingdisk": "Grinding Disk", + "item.immersiveengineering.gunpart_barrel": "Revolver Barrel", + "item.immersiveengineering.gunpart_drum": "Revolver Drum", + "item.immersiveengineering.gunpart_hammer": "Revolver Hammer", + "item.immersiveengineering.hammer": "Engineer's Hammer", + "item.immersiveengineering.hemp_fabric": "Tough Fabric", + "item.immersiveengineering.hemp_fiber": "Industrial Hemp Fiber", + "item.immersiveengineering.herbicide_bucket": "Bucket of Herbicide", + "item.immersiveengineering.high_power_biodiesel_bucket": "Bucket of High-Cetane Biodiesel", + "item.immersiveengineering.hoe_steel": "Steel Hoe", + "item.immersiveengineering.ingot_aluminum": "Aluminium Ingot", + "item.immersiveengineering.ingot_constantan": "Constantan Ingot", + "item.immersiveengineering.ingot_copper": "Copper Ingot", + "item.immersiveengineering.ingot_electrum": "Electrum Ingot", + "item.immersiveengineering.ingot_hop_graphite": "HOP Graphite Ingot", + "item.immersiveengineering.ingot_lead": "Lead Ingot", + "item.immersiveengineering.ingot_nickel": "Nickel Ingot", + "item.immersiveengineering.ingot_silver": "Silver Ingot", + "item.immersiveengineering.ingot_steel": "Steel Ingot", + "item.immersiveengineering.ingot_uranium": "Uranium Ingot", + "item.immersiveengineering.jerrycan": "Jerrycan", + "item.immersiveengineering.light_bulb": "Incandescent Light Bulb", + "item.immersiveengineering.logic_circuit": "Logic Circuit", + "item.immersiveengineering.maintenance_kit": "Maintenance Kit", + "item.immersiveengineering.manual": "Engineer's Manual", + "item.immersiveengineering.map_orevein": "Mineral Deposit Map", + "item.immersiveengineering.minecart_metalbarrel": "Minecart with Metal Barrel", + "item.immersiveengineering.minecart_reinforcedcrate": "Minecart with Reinforced Storage Crate", + "item.immersiveengineering.minecart_woodenbarrel": "Minecart with Wooden Barrel", + "item.immersiveengineering.minecart_woodencrate": "Minecart with Wooden Storage Crate", + "item.immersiveengineering.mold_bullet_casing": "Metal Press Mold: Bullet Casing", + "item.immersiveengineering.mold_gear": "Metal Press Mold: Gear", + "item.immersiveengineering.mold_packing_4": "Metal Press Mold: Packing 2x2", + "item.immersiveengineering.mold_packing_9": "Metal Press Mold: Packing 3x3", + "item.immersiveengineering.mold_plate": "Metal Press Mold: Plate", + "item.immersiveengineering.mold_rod": "Metal Press Mold: Rod", + "item.immersiveengineering.mold_unpacking": "Metal Press Mold: Unpacking", + "item.immersiveengineering.mold_wire": "Metal Press Mold: Wire", + "item.immersiveengineering.nugget_aluminum": "Aluminium Nugget", + "item.immersiveengineering.nugget_constantan": "Constantan Nugget", + "item.immersiveengineering.nugget_copper": "Copper Nugget", + "item.immersiveengineering.nugget_electrum": "Electrum Nugget", + "item.immersiveengineering.nugget_iron": "Iron Nugget", + "item.immersiveengineering.nugget_lead": "Lead Nugget", + "item.immersiveengineering.nugget_netherite": "Netherite Nugget", + "item.immersiveengineering.nugget_nickel": "Nickel Nugget", + "item.immersiveengineering.nugget_silver": "Silver Nugget", + "item.immersiveengineering.nugget_steel": "Steel Nugget", + "item.immersiveengineering.nugget_uranium": "Uranium Nugget", + "item.immersiveengineering.phenolic_resin_bucket": "Bucket of Phenolic Resin", + "item.immersiveengineering.pickaxe_steel": "Steel Pickaxe", + "item.immersiveengineering.plantoil_bucket": "Bucket of Plant Oil", + "item.immersiveengineering.plate_aluminum": "Aluminium Plate", + "item.immersiveengineering.plate_constantan": "Constantan Plate", + "item.immersiveengineering.plate_copper": "Copper Plate", + "item.immersiveengineering.plate_duroplast": "Duroplast Sheet", + "item.immersiveengineering.plate_electrum": "Electrum Plate", + "item.immersiveengineering.plate_gold": "Gold Plate", + "item.immersiveengineering.plate_iron": "Iron Plate", + "item.immersiveengineering.plate_lead": "Lead Plate", + "item.immersiveengineering.plate_nickel": "Nickel Plate", + "item.immersiveengineering.plate_silver": "Silver Plate", + "item.immersiveengineering.plate_steel": "Steel Plate", + "item.immersiveengineering.plate_uranium": "Uranium Plate", + "item.immersiveengineering.potion_bucket": "Bucket of %1$s", + "item.immersiveengineering.powerpack": "Accumulator Backpack", + "item.immersiveengineering.railgun": "Railgun", + "item.immersiveengineering.raw_aluminum": "Raw Bauxite", + "item.immersiveengineering.raw_lead": "Raw Lead", + "item.immersiveengineering.raw_nickel": "Raw Nickel", + "item.immersiveengineering.raw_silver": "Raw Silver", + "item.immersiveengineering.raw_uranium": "Raw Uranium", + "item.immersiveengineering.redstone_acid_bucket": "Bucket of Redstone Acid", + "item.immersiveengineering.revolver": "Revolver", + "item.immersiveengineering.revolver.bee": "Beevolver", + "item.immersiveengineering.revolver.dev": "♛Royal Vanquisher♚", + "item.immersiveengineering.revolver.earthshaker": "§bEarthshaker§r", + "item.immersiveengineering.revolver.fenrir": "Fenrir", + "item.immersiveengineering.revolver.infinity": "Catalyst", + "item.immersiveengineering.revolver.nerf": "Nerf'd Revolver", + "item.immersiveengineering.revolver.noName": "No Name", + "item.immersiveengineering.revolver.oathkeeper": "Oathkeeper", + "item.immersiveengineering.revolver.oblivion": "Oblivion", + "item.immersiveengineering.revolver.patreonBlu": "§6Last Word§r", + "item.immersiveengineering.revolver.patreonHazard": "§4Twisted Phantom§r", + "item.immersiveengineering.revolver.rose": "Divine Rose", + "item.immersiveengineering.revolver.sns": "Steamroller", + "item.immersiveengineering.revolver.superchief": "The Super Chief", + "item.immersiveengineering.revolver.tesla": "The Coilgun", + "item.immersiveengineering.revolver.warlord": "The Repulsor", + "item.immersiveengineering.rockcutter": "Rockcutter Blade", + "item.immersiveengineering.sawblade": "Sawblade", + "item.immersiveengineering.screwdriver": "Engineer's Screwdriver", + "item.immersiveengineering.seed": "Industrial Hemp Seeds", + "item.immersiveengineering.shader": "Shader", + "item.immersiveengineering.shader.": "Shader", + "item.immersiveengineering.shader.name.acepride": "The Ace", + "item.immersiveengineering.shader.name.ancient": "Ancient", + "item.immersiveengineering.shader.name.angelsthesis": "Angel's Thesis", + "item.immersiveengineering.shader.name.argo": "Argo", + "item.immersiveengineering.shader.name.astartes": "Astartes", + "item.immersiveengineering.shader.name.bipride": "Love them both", + "item.immersiveengineering.shader.name.chloris": "Chloris", + "item.immersiveengineering.shader.name.crescentrose": "Crescent Rose", + "item.immersiveengineering.shader.name.crimsonlotus": "Crimson Lotus", + "item.immersiveengineering.shader.name.darkfire": "Dark Fire", + "item.immersiveengineering.shader.name.dominator": "Dominator", + "item.immersiveengineering.shader.name.dragonsbreath": "Dragon's Breath", + "item.immersiveengineering.shader.name.enbypride": "NB", + "item.immersiveengineering.shader.name.erruption": "Erruption", + "item.immersiveengineering.shader.name.exia": "Exia", + "item.immersiveengineering.shader.name.eyas": "Eyas", + "item.immersiveengineering.shader.name.felix": "Felix", + "item.immersiveengineering.shader.name.fox": "Fox", + "item.immersiveengineering.shader.name.gaypride": "Boys love Boys", + "item.immersiveengineering.shader.name.glacis": "Glacis", + "item.immersiveengineering.shader.name.harrowed": "Harrowed", + "item.immersiveengineering.shader.name.hawk": "Hawk", + "item.immersiveengineering.shader.name.hollow": "Hollow", + "item.immersiveengineering.shader.name.ikelos": "IKELOS", + "item.immersiveengineering.shader.name.kindled": "The Kindled", + "item.immersiveengineering.shader.name.lesbianpride": "Girls love Girls", + "item.immersiveengineering.shader.name.locus": "Locus", + "item.immersiveengineering.shader.name.lususnaturae": "Lusus Naturae", + "item.immersiveengineering.shader.name.magnum": "Magnum", + "item.immersiveengineering.shader.name.massfusion": "Mass Fusion", + "item.immersiveengineering.shader.name.matrix": "Matrix", + "item.immersiveengineering.shader.name.microshark": "Microshark", + "item.immersiveengineering.shader.name.milo": "Miló", + "item.immersiveengineering.shader.name.n7": "N7", + "item.immersiveengineering.shader.name.netherforged": "Netherforged", + "item.immersiveengineering.shader.name.normandy": "Normandy", + "item.immersiveengineering.shader.name.omnitool": "OmniTool", + "item.immersiveengineering.shader.name.phoenix": "Phoenix", + "item.immersiveengineering.shader.name.qrow": "Qrow", + "item.immersiveengineering.shader.name.radiant": "Radiant", + "item.immersiveengineering.shader.name.regal": "Regal", + "item.immersiveengineering.shader.name.rosequartz": "Rosequartz", + "item.immersiveengineering.shader.name.sharkface": "Sharkface", + "item.immersiveengineering.shader.name.sponsor": "Sponsor", + "item.immersiveengineering.shader.name.stormflower": "StormFlower", + "item.immersiveengineering.shader.name.sunstrike": "Sunstrike", + "item.immersiveengineering.shader.name.sutherland": "Sutherland", + "item.immersiveengineering.shader.name.taken": "Taken", + "item.immersiveengineering.shader.name.terra": "Terra", + "item.immersiveengineering.shader.name.transpride": "Break the Cis-tem", + "item.immersiveengineering.shader.name.trident": "Trident", + "item.immersiveengineering.shader.name.twili": "Twili", + "item.immersiveengineering.shader.name.usurper": "Usurper", + "item.immersiveengineering.shader.name.vanguard": "Vanguard", + "item.immersiveengineering.shader.name.vaulttec": "Vault-Tec", + "item.immersiveengineering.shader.name.waaagh": "WAAAGH!", + "item.immersiveengineering.shader.name.warbird": "Warbird", + "item.immersiveengineering.shader_bag": "Shader Grabbag", + "item.immersiveengineering.shader_bag_common": "Common Shader Grabbag", + "item.immersiveengineering.shader_bag_epic": "Epic Shader Grabbag", + "item.immersiveengineering.shader_bag_ie_masterwork": "Masterwork Shader Grabbag", + "item.immersiveengineering.shader_bag_rare": "Rare Shader Grabbag", + "item.immersiveengineering.shader_bag_uncommon": "Uncommon Shader Grabbag", + "item.immersiveengineering.shield": "Heavy Plated Shield", + "item.immersiveengineering.shovel_steel": "Steel Shovel", + "item.immersiveengineering.skyhook": "Engineer's Skyhook", + "item.immersiveengineering.slag": "Slag", + "item.immersiveengineering.speedloader": "Revolver Speedloader", + "item.immersiveengineering.stick_aluminum": "Aluminium Rod", + "item.immersiveengineering.stick_iron": "Iron Rod", + "item.immersiveengineering.stick_netherite": "Netherite Rod", + "item.immersiveengineering.stick_steel": "Steel Rod", + "item.immersiveengineering.stick_treated": "Treated Stick", + "item.immersiveengineering.survey_tools": "Mineral Survey Tools", + "item.immersiveengineering.sword_steel": "Steel Sword", + "item.immersiveengineering.toolbox": "Engineer's Toolbox", + "item.immersiveengineering.toolupgrade_buzzsaw_spareblades": "Blade Quiver", + "item.immersiveengineering.toolupgrade_chemthrower_focus": "Focused Nozzle", + "item.immersiveengineering.toolupgrade_chemthrower_multitank": "Multitank", + "item.immersiveengineering.toolupgrade_drill_capacity": "Large Tank", + "item.immersiveengineering.toolupgrade_drill_damage": "Additional Augers", + "item.immersiveengineering.toolupgrade_drill_fortune": "Rock Softening Acid", + "item.immersiveengineering.toolupgrade_drill_lube": "Advanced Lubrication System", + "item.immersiveengineering.toolupgrade_drill_waterproof": "Pressurized Air Tank", + "item.immersiveengineering.toolupgrade_powerpack_antenna": "Charging Antenna", + "item.immersiveengineering.toolupgrade_powerpack_induction": "Induction Charger", + "item.immersiveengineering.toolupgrade_powerpack_magnet": "Portable Electromagnet", + "item.immersiveengineering.toolupgrade_powerpack_tesla": "Miniaturized Tesla Coil", + "item.immersiveengineering.toolupgrade_railgun_capacitors": "Advanced Heatsinks", + "item.immersiveengineering.toolupgrade_railgun_scope": "Precision Scope", + "item.immersiveengineering.toolupgrade_revolver_bayonet": "Bayonet", + "item.immersiveengineering.toolupgrade_revolver_electro": "Amplifier Electron Tubes", + "item.immersiveengineering.toolupgrade_revolver_magazine": "Extended Magazine", + "item.immersiveengineering.toolupgrade_shield_flash": "Flashbulb", + "item.immersiveengineering.toolupgrade_shield_magnet": "Magnetic Glove", + "item.immersiveengineering.toolupgrade_shield_shock": "Shock Emitters", + "item.immersiveengineering.toolupgrade_skyhook_insulation": "Insulated Grip", + "item.immersiveengineering.toolupgrade_skyhook_mace": "Heavy Impact Hooks", + "item.immersiveengineering.toolupgrade_skyhook_slope": "High Torque Motor", + "item.immersiveengineering.voltmeter": "Engineer's Multimeter", + "item.immersiveengineering.waterwheel_segment": "Waterwheel Segment", + "item.immersiveengineering.windmill_blade": "Windmill Blade", + "item.immersiveengineering.windmill_sail": "Windmill Sail", + "item.immersiveengineering.wire_aluminum": "Aluminium Wire", + "item.immersiveengineering.wire_copper": "Copper Wire", + "item.immersiveengineering.wire_electrum": "Electrum Wire", + "item.immersiveengineering.wire_lead": "Lead Wire", + "item.immersiveengineering.wire_steel": "Steel Wire", + "item.immersiveengineering.wirecoil_copper": "LV Wire Coil", + "item.immersiveengineering.wirecoil_copper_ins": "Insulated LV Wire Coil", + "item.immersiveengineering.wirecoil_electrum": "MV Wire Coil", + "item.immersiveengineering.wirecoil_electrum_ins": "Insulated MV Wire Coil", + "item.immersiveengineering.wirecoil_redstone": "Redstone Wire Coil", + "item.immersiveengineering.wirecoil_steel": "HV Wire Coil", + "item.immersiveengineering.wirecoil_structure_rope": "Hemp Rope Coil", + "item.immersiveengineering.wirecoil_structure_steel": "Steel Cable Coil", + "item.immersiveengineering.wirecutter": "Engineer's Wire Cutters", + "item.immersiveengineering.wooden_grip": "Wooden Grip", + "itemGroup.immersiveengineering": "Immersive Engineering", + "key.categories.immersiveengineering": "Immersive Engineering", + "key.immersiveengineering.chemthrowerSwitch": "Switch Chemthrower Tanks", + "key.immersiveengineering.magnetEquip": "Magnetic Shield Glove (doubletap)", + "key.immersiveengineering.railgunZoom": "Zoom with the Railgun", + "language": "English", + "language.code": "en_us", + "language.region": "United States", + "manual.immersiveengineering.construction": "Construction", + "manual.immersiveengineering.electrical_grids": "Electrical Grids", + "manual.immersiveengineering.explosives_weaponry": "Explosives & Weaponry", + "manual.immersiveengineering.heavy_machinery": "Heavy Machinery", + "manual.immersiveengineering.introduction": "Introduction", + "manual.immersiveengineering.manual": "Engineer's Manual", + "manual.immersiveengineering.multiblock_constructions": "Multiblock Constructions", + "manual.immersiveengineering.other_engineers": "Other Engineers", + "manual.immersiveengineering.resources": "Resources", + "manual.immersiveengineering.storage_transport": "Storage & Transport", + "manual.immersiveengineering.tools": "Tools", + "manual.immersiveengineering.updates": "!!Update News!!", + "manual.immersiveengineering.workbenches_machinery": "Workbenches & Machinery", + "material.constantan.name": "Constantan", + "material.hemp.name": "Hemp Fiber", + "material.treatedwood.name": "Treated Wood", + "modifier.thermalinversion.desc": "§oHot & Cold!§r\nHitting an enemy in a hot or cold environment will chill or burn them.", + "modifier.thermalinversion.name": "Thermal Inversion", + "recipe.immersiveengineering.hammerCrushing": "Crushing", + "stat.immersiveengineering.skyhook_distance": "Distance by Skyhook", + "stat.immersiveengineering.wire_deaths": "Deaths due to Wires", + "subtitle.immersiveengineering.arc_furnace": "Arc Furnace causes lightning", + "subtitle.immersiveengineering.assembler": "Rhythmic Assembler clockwork", + "subtitle.immersiveengineering.birthdayParty": "Yaaay, party!", + "subtitle.immersiveengineering.bottling": "Bottling Machine fills a container", + "subtitle.immersiveengineering.chargeFast": "Charging capacitors", + "subtitle.immersiveengineering.chargeSlow": "Charging capacitors", + "subtitle.immersiveengineering.chute": "Item clunks through chute", + "subtitle.immersiveengineering.crusher": "Crusher is decimating ore", + "subtitle.immersiveengineering.dieselGenerator": "Diesel Generator is being loud and obnoxious", + "subtitle.immersiveengineering.direSwitch": "Direwolf20 imitating a knifeswitch", + "subtitle.immersiveengineering.electromagnet": "Electromagnet hums", + "subtitle.immersiveengineering.fermenter": "Fermenter whirrs", + "subtitle.immersiveengineering.glider": "Glider taking damage", + "subtitle.immersiveengineering.metalPressPiston": "Metal Press Piston", + "subtitle.immersiveengineering.metalPressSmash": "Metal Press Clunk", + "subtitle.immersiveengineering.mill_creaking": "Mill wheel creaks", + "subtitle.immersiveengineering.mixer": "Mixer churns and scrapes", + "subtitle.immersiveengineering.ore_conveyor": "Excavator transports ore", + "subtitle.immersiveengineering.ore_dump": "Excavator dumps ore into hopper", + "subtitle.immersiveengineering.preheater": "Preheater air blast wooshes", + "subtitle.immersiveengineering.process_1": "Automatic Engineer's Workbench drills", + "subtitle.immersiveengineering.process_1_lift": "Automatic Engineer's Workbench whirrs", + "subtitle.immersiveengineering.process_2": "Automatic Engineer's Workbench solders", + "subtitle.immersiveengineering.process_2_lift": "Automatic Engineer's Workbench whirrs", + "subtitle.immersiveengineering.railgunFire": "Railgun fire", + "subtitle.immersiveengineering.refinery": "Refinery whirrs", + "subtitle.immersiveengineering.revolverFire": "Gunshot", + "subtitle.immersiveengineering.revolverReload": "Reload", + "subtitle.immersiveengineering.saw_empty": "Sawmill whines without wood", + "subtitle.immersiveengineering.saw_full": "Sawmill shrieks cutting wood", + "subtitle.immersiveengineering.saw_shutdown": "Sawmill blade spins down", + "subtitle.immersiveengineering.saw_startup": "Sawmill blade spins up", + "subtitle.immersiveengineering.skyhook": "Skyhook slides along a wire", + "subtitle.immersiveengineering.spark": "Electrical sparks", + "subtitle.immersiveengineering.spray": "Fluid spray", + "subtitle.immersiveengineering.sprayFire": "Flaming fluid spray", + "subtitle.immersiveengineering.tesla": "Tesla Coil zapping", + "tag.biome.forge.is_swamp": "swamps", + "tag.biome.immersiveengineering.generate_ancient_seabed": "swampy or growing corals", + "tag.biome.immersiveengineering.generate_hardened_clay_pan": "flat and dry", + "tag.biome.minecraft.is_badlands": "badlands", + "tag.biome.minecraft.is_mountain": "mountainous", + "tag.biome.minecraft.is_nether": "in the nether", + "tag.biome.minecraft.is_ocean": "oceanic", + "tag.biome.minecraft.is_overworld": "in the overworld", + "tag.biome.minecraft.is_river": "rivers", + "tag.biome.minecraft.is_taiga": "taigas", + "tile.harvesterTrolley.ieCrop.name": "Industrial Hemp Harvester Trolley" +} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/lang/en_us.json b/src/main/resources/assets/immersiveengineering/lang_base/en_us.json similarity index 90% rename from src/main/resources/assets/immersiveengineering/lang/en_us.json rename to src/main/resources/assets/immersiveengineering/lang_base/en_us.json index b969ad93df..326b770b5c 100644 --- a/src/main/resources/assets/immersiveengineering/lang/en_us.json +++ b/src/main/resources/assets/immersiveengineering/lang_base/en_us.json @@ -33,134 +33,6 @@ "entity.immersiveengineering.fusilier": "Fusilier", "entity.immersiveengineering.commando": "Commando", "entity.immersiveengineering.bulwark": "Bulwark", - "block.minecraft.banner.immersiveengineering_hammer.black": "Black Hammer", - "block.minecraft.banner.immersiveengineering_hammer.red": "Red Hammer", - "block.minecraft.banner.immersiveengineering_hammer.green": "Green Hammer", - "block.minecraft.banner.immersiveengineering_hammer.brown": "Brown Hammer", - "block.minecraft.banner.immersiveengineering_hammer.blue": "Blue Hammer", - "block.minecraft.banner.immersiveengineering_hammer.purple": "Purple Hammer", - "block.minecraft.banner.immersiveengineering_hammer.cyan": "Cyan Hammer", - "block.minecraft.banner.immersiveengineering_hammer.silver": "Light Grey Hammer", - "block.minecraft.banner.immersiveengineering_hammer.gray": "Grey Hammer", - "block.minecraft.banner.immersiveengineering_hammer.pink": "Pink Hammer", - "block.minecraft.banner.immersiveengineering_hammer.lime": "Lime Hammer", - "block.minecraft.banner.immersiveengineering_hammer.yellow": "Yellow Hammer", - "block.minecraft.banner.immersiveengineering_hammer.lightBlue": "Light Blue Hammer", - "block.minecraft.banner.immersiveengineering_hammer.magenta": "Magenta Hammer", - "block.minecraft.banner.immersiveengineering_hammer.orange": "Orange Hammer", - "block.minecraft.banner.immersiveengineering_hammer.white": "White Hammer", - "block.minecraft.banner.immersiveengineering_bevels.black": "Black Plating", - "block.minecraft.banner.immersiveengineering_bevels.red": "Red Plating", - "block.minecraft.banner.immersiveengineering_bevels.green": "Green Plating", - "block.minecraft.banner.immersiveengineering_bevels.brown": "Brown Plating", - "block.minecraft.banner.immersiveengineering_bevels.blue": "Blue Plating", - "block.minecraft.banner.immersiveengineering_bevels.purple": "Purple Plating", - "block.minecraft.banner.immersiveengineering_bevels.cyan": "Cyan Plating", - "block.minecraft.banner.immersiveengineering_bevels.silver": "Light Grey Plating", - "block.minecraft.banner.immersiveengineering_bevels.gray": "Grey Plating", - "block.minecraft.banner.immersiveengineering_bevels.pink": "Pink Plating", - "block.minecraft.banner.immersiveengineering_bevels.lime": "Lime Plating", - "block.minecraft.banner.immersiveengineering_bevels.yellow": "Yellow Plating", - "block.minecraft.banner.immersiveengineering_bevels.lightBlue": "Light Blue Plating", - "block.minecraft.banner.immersiveengineering_bevels.magenta": "Magenta Plating", - "block.minecraft.banner.immersiveengineering_bevels.orange": "Orange Plating", - "block.minecraft.banner.immersiveengineering_bevels.white": "White Plating", - "block.minecraft.banner.immersiveengineering_ornate.black": "Black Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.red": "Red Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.green": "Green Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.brown": "Brown Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.blue": "Blue Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.purple": "Purple Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.cyan": "Cyan Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.silver": "Light Grey Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.gray": "Grey Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.pink": "Pink Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.lime": "Lime Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.yellow": "Yellow Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.lightBlue": "Light Blue Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.magenta": "Magenta Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.orange": "Orange Ornate Frame", - "block.minecraft.banner.immersiveengineering_ornate.white": "White Ornate Frame", - "block.minecraft.banner.immersiveengineering_treated_wood.black": "Black Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.red": "Red Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.green": "Green Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.brown": "Brown Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.blue": "Blue Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.purple": "Purple Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.cyan": "Cyan Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.silver": "Light Grey Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.gray": "Grey Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.pink": "Pink Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.lime": "Lime Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.yellow": "Yellow Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.lightBlue": "Light Blue Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.magenta": "Magenta Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.orange": "Orange Wooden Paneling", - "block.minecraft.banner.immersiveengineering_treated_wood.white": "White Wooden Paneling", - "block.minecraft.banner.immersiveengineering_windmill.black": "Black Windmill", - "block.minecraft.banner.immersiveengineering_windmill.red": "Red Windmill", - "block.minecraft.banner.immersiveengineering_windmill.green": "Green Windmill", - "block.minecraft.banner.immersiveengineering_windmill.brown": "Brown Windmill", - "block.minecraft.banner.immersiveengineering_windmill.blue": "Blue Windmill", - "block.minecraft.banner.immersiveengineering_windmill.purple": "Purple Windmill", - "block.minecraft.banner.immersiveengineering_windmill.cyan": "Cyan Windmill", - "block.minecraft.banner.immersiveengineering_windmill.silver": "Light Grey Windmill", - "block.minecraft.banner.immersiveengineering_windmill.gray": "Grey Windmill", - "block.minecraft.banner.immersiveengineering_windmill.pink": "Pink Windmill", - "block.minecraft.banner.immersiveengineering_windmill.lime": "Lime Windmill", - "block.minecraft.banner.immersiveengineering_windmill.yellow": "Yellow Windmill", - "block.minecraft.banner.immersiveengineering_windmill.lightBlue": "Light Blue Windmill", - "block.minecraft.banner.immersiveengineering_windmill.magenta": "Magenta Windmill", - "block.minecraft.banner.immersiveengineering_windmill.orange": "Orange Windmill", - "block.minecraft.banner.immersiveengineering_windmill.white": "White Windmill", - "block.minecraft.banner.immersiveengineering_wolf_r.black": "Black Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.red": "Red Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.green": "Green Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.brown": "Brown Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.blue": "Blue Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.purple": "Purple Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.cyan": "Cyan Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.silver": "Light Grey Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.gray": "Grey Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.pink": "Pink Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.lime": "Lime Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.yellow": "Yellow Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.lightBlue": "Light Blue Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.magenta": "Magenta Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.orange": "Orange Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_r.white": "White Wolf (right)", - "block.minecraft.banner.immersiveengineering_wolf_l.black": "Black Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.red": "Red Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.green": "Green Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.brown": "Brown Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.blue": "Blue Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.purple": "Purple Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.cyan": "Cyan Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.silver": "Light Grey Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.gray": "Grey Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.pink": "Pink Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.lime": "Lime Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.yellow": "Yellow Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.lightBlue": "Light Blue Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.magenta": "Magenta Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.orange": "Orange Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf_l.white": "White Wolf (left)", - "block.minecraft.banner.immersiveengineering_wolf.black": "Black Wolf", - "block.minecraft.banner.immersiveengineering_wolf.red": "Red Wolf", - "block.minecraft.banner.immersiveengineering_wolf.green": "Green Wolf", - "block.minecraft.banner.immersiveengineering_wolf.brown": "Brown Wolf", - "block.minecraft.banner.immersiveengineering_wolf.blue": "Blue Wolf", - "block.minecraft.banner.immersiveengineering_wolf.purple": "Purple Wolf", - "block.minecraft.banner.immersiveengineering_wolf.cyan": "Cyan Wolf", - "block.minecraft.banner.immersiveengineering_wolf.silver": "Light Grey Wolf", - "block.minecraft.banner.immersiveengineering_wolf.gray": "Grey Wolf", - "block.minecraft.banner.immersiveengineering_wolf.pink": "Pink Wolf", - "block.minecraft.banner.immersiveengineering_wolf.lime": "Lime Wolf", - "block.minecraft.banner.immersiveengineering_wolf.yellow": "Yellow Wolf", - "block.minecraft.banner.immersiveengineering_wolf.lightBlue": "Light Blue Wolf", - "block.minecraft.banner.immersiveengineering_wolf.magenta": "Magenta Wolf", - "block.minecraft.banner.immersiveengineering_wolf.orange": "Orange Wolf", - "block.minecraft.banner.immersiveengineering_wolf.white": "White Wolf", "fluid.uranium": "Molten Uranium", "fluid.constantan": "Molten Constantan", "material.treatedwood.name": "Treated Wood",