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PDCurses for SDL 2.x

This is a port of PDCurses for version 2.x of SDL (aka SDL2).

Building

  • On *nix (including Linux and Mac OS X), run "make" in the sdl2 directory. There is no configure script (yet?) for this port. This assumes a working sdl-config, and GNU make. It builds the library pdcurses.a (or pdcurses.so/pdcurses.dylib with DLL=Y).

  • With MinGW, edit the Makefile to point to the appropriate include and library paths, and then run "mingw32-make".

  • With MSVC, edit Makefile.vc if needed, and do "nmake -f Makefile.vc".

  • The makefile recognizes the optional PDCURSES_SRCDIR environment variable, and the option "DEBUG=Y", as with the console ports. "WIDE=Y" builds a version that not only uses 32-bit Unicode characters, but depends on the SDL2_ttf library, instead of using simple bitmap fonts. "UTF8=Y" makes PDCurses ignore the system locale, and treat all narrow-character strings as UTF-8; this option has no effect unless WIDE=Y is also set. You can specify "DLL=Y" to build a dynamic rather than static library. The dynamic library is called pdcurses.dll, pdcurses.so, or pdcurses.dylib on Windows, Linux, or Mac OS X respectively. And on all platforms, add the target "demos" to build the sample programs.

Usage

There are no special requirements to use PDCurses for SDL -- all PDCurses-compatible code should work fine. Nothing extra is needed beyond the base SDL library. However, there are some optional special features, described here.

The SDL ports operate in one of two ways, depending on whether or not they were built with WIDE=Y:

8-bit mode

The font is a simple BMP, 32 characters wide by 8 characters tall, preferably with a palette. (BMPs without palettes still work, but in that case, no attributes will be available, nor will the cursor work.) The first entry in the palette (usually black) is treated as the background color; the last entry (usually white) is treated as the foreground. These are changed or made transparent as appropriate; any other colors in the palette are passed through unchanged. So -- although a one-bit depth is sufficient for a normal font -- you could redraw some characters as multi-colored tiles.

The font must be monospaced. The size of each character is derived by dividing the width of the BMP by 32 and the height by 8. There is no constraint on the dimensions.

As provided in the default font and expected by acs_map[], the font is in Code Page 437 form. But you can of course use any layout if you're not relying on correct values for the ACS_* macros.

The font can be set via the environment variable PDC_FONT. If it's not set, PDCurses looks for a file named "pdcfont.bmp" in the current directory at the time of initscr(). If neither is found, it uses the built-in default font encoded in font437.h.

32-bit mode

Instead of a BMP, PDC_FONT points to a TrueType font. Only true monospaced fonts work well. The font can be set at compile time via PDC_FONT_PATH, and/or at runtime via pdc_ttffont. The environment variable PDC_FONT_SIZE is also available to control the font size (also as a compile-time define, and at runtime as pdc_font_size.) The character mapping for chtypes is UTF-32. However, with SDL2_ttf versions older than 2.0.18, only the Basic Multilingual Plane characters are available.

The default font (if not redefined) is based on the OS:

  • Windows: C:/Windows/Fonts/consola.ttf

  • Mac: /Library/Fonts/Menlo.ttc

  • Other: /usr/share/fonts/truetype/dejavu/DejaVuSansMono.ttf

Backgrounds

PDCurses for SDL supports an optional background image BMP. This is used whenever start_color() has not been called (see the ptest demo for an example), or when use_default_colors() has been called after start_color(), and the background color of a pair has been set to -1 (see ozdemo, worm, and rain for examples). The usage parallels that of ncurses in an appropriate terminal (e.g., Gnome Terminal). The image is tiled to cover the PDCurses window, and can be any size or depth.

As with the font, you can point to a location for the background via the environment variable PDC_BACKGROUND; "pdcback.bmp" is the fallback. (There is no default background.)

Icons

The icon (used with SDL_SetWindowIcon() -- not used for the executable file) can be set via the environment variable PDC_ICON, and falls back to "pdcicon.bmp", and then to the built-in icon from iconbmp.h. The built-in icon is the PDCurses logo, as seen in ../common/icon32.xpm.

If pdc_screen is preinitialized (see below), PDCurses does not attempt to set the icon.

Screen size

The default screen size is 80x25 characters (whatever size they may be), but you can override this via the environment variables PDC_COLS and/or PDC_LINES. If pdc_screen is preinitialized (see below), these are ignored.

Integration with SDL

If you want to go further, you can mix PDCurses and SDL functions. (Of course this is extremely non-portable!) To aid you, there are several external variables and functions specific to the SDL ports; you could include pdcsdl.h, or just add the declarations you need in your code:

PDCEX SDL_Window *pdc_window;
PDCEX SDL_Surface *pdc_screen, *pdc_font, *pdc_icon, *pdc_back;
PDCEX int pdc_sheight, pdc_swidth, pdc_yoffset, pdc_xoffset, pdc_sdl_render_mode;

PDCEX void PDC_update_rects(void);
PDCEX void PDC_retile(void);

pdc_window is the main window, created by SDL_CreateWindow(), unless it's preset before initscr(); and pdc_screen is the main surface, set by SDL_GetWindowSurface(pdc_window). (See sdltest.c for examples.) You can perform normal SDL operations on this surface, but PDCurses won't respect them when it updates. (For that, see PDC_retile().) As an alternative, you can preinitialize this surface before calling initscr(). In that case, you can use pdc_sheight, pdc_swidth, pdc_yoffset and/or pdc_xoffset (q.v.) to confine PDCurses to only a specific area of the surface, reserving the rest for other SDL operations. If you preinitialize pdc_window, you'll have to close it yourself; PDCurses will ignore resize events, and won't try to set the icon. Also note that if you preinitialize pdc_screen, it need not be the display surface.

pdc_font (in 8-bit mode), pdc_icon, and pdc_back are the SDL_surfaces for the font, icon, and background, respectively. You can set any or all of them before initscr(), and thus override any of the other ways to set them. But note that pdc_icon will be ignored if pdc_screen is preset.

pdc_sdl_render_mode (in 32-bit mode) can be set to PDC_SDL_RENDER_SOLID, PDC_SDL_RENDER_SHADED or PDC_SDL_RENDER_BLENDED. This determines which SDL TTF render mode will be used for rendering text: TTF_RenderGlyph32_Solid(), TTF_RenderGlyph32_Shaded() or TTF_RenderGlyph32_Blended() respectively. This will default to PDC_SDL_RENDER_BLENDED. If you wish to use this feature without including pdcsdl.h, you must define the following constants:

#define PDC_SDL_RENDER_SOLID 1
#define PDC_SDL_RENDER_SHADED 2
#define PDC_SDL_RENDER_BLENDED 3

pdc_sheight and pdc_swidth are the dimensions of the area of pdc_screen to be used by PDCurses. You can preset them before initscr(); if either is not set, it defaults to the full screen size minus the x or y offset, as appropriate.

pdc_xoffset and pdc_yoffset are the x and y offset for the area of pdc_screen to be used by PDCurses. See the sdltest demo for an example.

PDC_retile() makes a copy of pdc_screen, then tiles it with the background image, if any. The resulting surface is used as the background for transparent character cells. PDC_retile() is called from initscr() and resize_term(). However, you can also use it at other times, to take advantage of the way it copies pdc_screen: Draw some SDL stuff; call PDC_retile(); do some curses stuff -- it will use whatever was on pdc_screen as the background. Then you can erase the curses screen, do some more SDL stuff, and call PDC_retile() again to make a new background. (If you don't erase the curses screen, it will be incorporated into the background when you call PDC_retile().) But this only works if no background image is set.

Interaction with stdio

As with X11, it's a bad idea to mix curses and stdio calls. (In fact, that's true for PDCurses on any platform; but especially these two, which don't run under terminals.) Depending on how SDL is built, stdout and stderr may be redirected to files.

Distribution Status

The files in this directory are released to the public domain.

Acknowledgements

Original SDL port was provided by William McBrine SDL2 modifications by Laura Michaels and Robin Gustafsson