Releases: Bigpet/rpcs3
Releases · Bigpet/rpcs3
v0.0.0.6-443-g39bc897: Merge pull request #1464 from vlj/rsx
rsx/common/d3d12: Support for texture 1d too.
v0.0.0.6-441-ge1eb075: Merge pull request #1462 from vlj/d3d12
d3d12: Fix for #1459
v0.0.0.6-439-gb4b4ae7: Merge pull request #1458 from vlj/rsx
rsx/common: Make RSXFragmentProgram key and not just pointer.
v0.0.0.6-437-g791070c: Merge pull request #1456 from vlj/rsx-debug
rsx-debug: Dump windows origin/pixel center.
v0.0.0.6-435-g46de485: Merge pull request #1457 from vlj/rsx
rsx/common: Base offset is actually correctly supported.
v0.0.0.6-433-gb77666c
cellGame fix
v0.0.0.6-427-g8e9f456: Merge pull request #1455 from vlj/d3d12
D3d12: Drop IAInputLayout and use SV_VertexID + SRV instead
v0.0.0.6-423-gffb014c: Merge pull request #1453 from vlj/rsx
RSX: Start implementing texture3d support
v0.0.0.6-420-g40fa836: Merge pull request #1452 from vlj/rsx-debug
rsx-debug: Print number of vertex draw again.
v0.0.0.6-418-g39658c0: Merge pull request #1450 from vlj/rsx
rsx/common: Div is vector over scalar division