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Releases: Bigpet/rpcs3

v0.0.0.6-443-g39bc897: Merge pull request #1464 from vlj/rsx

30 Jan 20:09
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rsx/common/d3d12: Support for texture 1d too.

v0.0.0.6-441-ge1eb075: Merge pull request #1462 from vlj/d3d12

29 Jan 23:37
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d3d12: Fix for #1459

v0.0.0.6-439-gb4b4ae7: Merge pull request #1458 from vlj/rsx

28 Jan 05:49
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rsx/common: Make RSXFragmentProgram key and not just pointer.

v0.0.0.6-437-g791070c: Merge pull request #1456 from vlj/rsx-debug

27 Jan 22:18
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rsx-debug: Dump windows origin/pixel center.

v0.0.0.6-435-g46de485: Merge pull request #1457 from vlj/rsx

27 Jan 21:34
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rsx/common: Base offset is actually correctly supported.

v0.0.0.6-433-gb77666c

27 Jan 18:02
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v0.0.0.6-433-gb77666c Pre-release
Pre-release
cellGame fix

v0.0.0.6-427-g8e9f456: Merge pull request #1455 from vlj/d3d12

27 Jan 15:16
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D3d12: Drop IAInputLayout and use SV_VertexID + SRV instead

v0.0.0.6-423-gffb014c: Merge pull request #1453 from vlj/rsx

26 Jan 17:28
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RSX: Start implementing texture3d support

v0.0.0.6-420-g40fa836: Merge pull request #1452 from vlj/rsx-debug

26 Jan 16:52
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rsx-debug: Print number of vertex draw again.

v0.0.0.6-418-g39658c0: Merge pull request #1450 from vlj/rsx

24 Jan 22:38
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rsx/common: Div is vector over scalar division