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Secborg loadout update #2501

Merged
merged 3 commits into from
Aug 18, 2023
Merged

Secborg loadout update #2501

merged 3 commits into from
Aug 18, 2023

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Bokkiewokkie
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@Bokkiewokkie Bokkiewokkie commented Aug 3, 2023

About The Pull Request

Enables secborgs by default in the config.
Gives security borgs glocks and tasers instead of disablers, emag_act() now also adding an lmg instead of a laser gun.
You can switch ammo types for the glock by activating the item in your selection. Currently switches between rubber and normal bullets.

Why It's Good For The Game

Since cyborgs (and by extension AI) currently have very little direct attacking power, enabling security borg construction seems like an easy way to make them more useful for NSV's on-ship combat and boarding.
NSV combat is focused around ballistics, as such security borgs should have ballistic weapons.

Testing Photographs and Procedure

Screenshots&Videos Not a lot of things to show here, the guns fire bullets.

Changelog

🆑
add: Added secborg ballistic guns
del: Removed secborg laser guns
config: Enables secborg module researching
/:cl:

@BlueHNT
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BlueHNT commented Aug 3, 2023

Yo holy shit, they get an LMG?

@Bokkiewokkie Bokkiewokkie merged commit 8d8615a into BeeStation:master Aug 18, 2023
@Bokkiewokkie Bokkiewokkie deleted the glorg branch February 11, 2024 14:34
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2 participants