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[Bug]: Deleting tech nodes was lost at some point? #11857
Comments
I've always heard about deleting research from when I started playing, but I've never actually seen the ability to delete research myself. When I tried years ago it wasn't possible |
Considering research is a very... lame mechanic and is mostly an annoying obstacle. Good this doesn't work. Being able to simply delete research would be really annoying, especially if the Scientists aren't particularly good at it. |
Says the scientist. If the ai wants to stop sec from printion ions it'd be a million times better to cut it off at the tech level than unlinking their lathe or some shit pike that. |
No, says the non-Science related personnel. Whenever I play R&D I more or less speedrun it as it is so stale. If I encounter problems I adapt. However, not everyone is a pro-gamer and of course not. So quite often does Science have the issue of being almost hard-stuck on tier 1 and never progressing, which can be quite annoying for other departments waiting and or relying on Science. Say if I'm in Engineering wanting to build a shuttle, but I can't finish it because we don't have the tech nor do we have the resources because the ORM is still tier 1 too. Point being, we shouldn't make it even more difficult for those who DON'T know R&D.
Yeah, they could unlink it, disable power, blow it up, or just take the boards themselves! EZ |
BYOND Version
514.1589
Round Date
2024-11-08
Round ID
50592
Test merges
#9124: 'Enable serverside 515.1614' by Crossedfall at commit 1b8f225789
#11827: 'Nanite active program conversion, rebalancing & additions' by PowerfulBacon at commit 6ba8b1eb71
Describe the bug
You used to be able to use the science server control console to delete researched tech nodes. I think we might have lost that during the overheating update?
Really annoying.
What did you expect?
I expected to be able to delete science nodes.
Reproducible steps
log into the science server control console.
see that you cannot delete techs now.
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