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Attributes

Civilian | UseTeamColor | DoesNotHideChest | DropOnWeaponChange | ForceAttachOffHandPrimaryItemBone | HeldInOffHand | HasToBeHeldUp | WoodenParry | DoNotScaleBodyAccordingToWeaponLength | QuickFadeOut | CannotBePickedUp | DropOnAnyAction | ForceAttachOffHandSecondaryItemBone

  • Civilian

    type: boolean accepted values: 'true', 'false' example: true If the item can be used in civilian

  • UseTeamColor

    type: boolean accepted values: 'true', 'false' example: true If the item use color of team

  • DoesNotHideChest

    type: boolean accepted values: 'true', 'false' example: true If the item hides chest

  • DropOnWeaponChange

    type: boolean accepted values: 'true', 'false' example: true If the item drops on weapon change

  • ForceAttachOffHandPrimaryItemBone

    type: boolean accepted values: 'true', 'false' example: true TODO: what exactly does this do? Something with shield

  • HeldInOffHand

    type: boolean accepted values: 'true', 'false' example: true If the item used as offhand

  • HasToBeHeldUp

    type: boolean accepted values: 'true', 'false' example: true If the item has to be held up for use

  • WoodenParry

    type: boolean accepted values: 'true', 'false' example: true TODO: what exactly does this do? Something with shield

  • DoNotScaleBodyAccordingToWeaponLength

    type: boolean accepted values: 'true', 'false' example: true TODO: what exactly does this do? Something with long polearms

  • QuickFadeOut

    type: boolean accepted values: 'true', 'false' example: true TODO: what exactly does this do? Somthing rare

  • CannotBePickedUp

    type: boolean accepted values: 'true', 'false' example: true If the weapon cannot be picked off the ground

  • DropOnAnyAction

    type: boolean accepted values: 'true', 'false' example: true If the weapon drops on any action

  • ForceAttachOffHandSecondaryItemBone

    type: boolean accepted values: 'true', 'false' example: true TODO: what exactly does this do? Something with shield