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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Monster Match" file="MonsterMatch" main="Main" version="1.0.3" company="Axol Studio, LLC" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="flixel.system.FlxPreloader" /> -->
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="800" height="600" fps="120" background="#333333" hardware="true" vsync="true" />
<!--<window borderless="true"/>-->
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<window allow-high-dpi="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" unless="ng" />
<set name="BUILD_DIR" value="export/ng" if="ng" />
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets/images" rename="assets/images" include="*.png|*.xml" embed="true" />
<assets path="assets/data" rename="assets/data" include="*.json" embed="true" />
<assets path="assets/music" rename="assets/music" include="*.ogg" embed="true" />
<assets path="assets/sounds" rename="assets/sounds" include="*.wav" embed="true" />
<assets path="assets/fonts" rename="assets/fonts" include="*.ttf" embed="true" />
<!-- _______________________________ Libraries ______________________________ -->
<include path="axollib/include.xml" />
<haxelib name="flixel" />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!-- <haxelib name="axollib" /> -->
<haxelib name="newgrounds" if="ng" />
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui" />-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<haxedef name="FLX_NO_GAMEPAD" />
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="assets/icons/icon.png" />
</project>