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When a level has multiple exits, we still have to guess despite having access to the graph. Something like this would be really nice:
(in my example, the level names would be shortened automatically by Initials)
Can be skipped for "unrandomized transitions" if those are marked (see #68 )
If we really wanna be fancy, we can skip for transition types that are unique per level and can be inferred (only 1 one-way, 1 locked door (see #68 ), 1 two-way, etc.) but that sounds like more work than is worth the trouble
(maybe optional as it can lead to clutter, we'll see)
The text was updated successfully, but these errors were encountered:
Yeah sure I can do that, easy as pie. Except for 2 problems that is:
Problem 1: yes this will lead to an extreme amount of clutter, not sure we want that
Problem 2: I'm not going to do this or anything else for that matter until all changes I've already made are merged
When a level has multiple exits, we still have to guess despite having access to the graph. Something like this would be really nice:
(in my example, the level names would be shortened automatically by Initials)
Can be skipped for "unrandomized transitions" if those are marked (see #68 )
If we really wanna be fancy, we can skip for transition types that are unique per level and can be inferred (only 1 one-way, 1 locked door (see #68 ), 1 two-way, etc.) but that sounds like more work than is worth the trouble
(maybe optional as it can lead to clutter, we'll see)
The text was updated successfully, but these errors were encountered: