From 9012ba20d1e368451e912ce11f34b15741dedf8f Mon Sep 17 00:00:00 2001 From: Wizard Lizard Date: Fri, 24 Jan 2020 22:28:23 -0500 Subject: [PATCH] Moves files to textures directory correctly now --- bC7totif/MainForm.Designer.cs | 16 +++++++++-- bC7totif/MainForm.cs | 33 +++++++++++++++++----- bC7totif/bin/Debug/presets.ini | 10 +++++-- bC7totif/bin/Release/bulkTexConverter.exe | Bin 19456 -> 20480 bytes bC7totif/bin/Release/presets.ini | 7 +++++ 5 files changed, 54 insertions(+), 12 deletions(-) create mode 100644 bC7totif/bin/Release/presets.ini diff --git a/bC7totif/MainForm.Designer.cs b/bC7totif/MainForm.Designer.cs index cca6f78..cb3e83a 100644 --- a/bC7totif/MainForm.Designer.cs +++ b/bC7totif/MainForm.Designer.cs @@ -51,6 +51,7 @@ private void InitializeComponent() this.folderlist_text = new System.Windows.Forms.Label(); this.btnRemove = new System.Windows.Forms.Button(); this.btnAdd = new System.Windows.Forms.Button(); + this.lbStatus1 = new System.Windows.Forms.Label(); this.menuStrip1.SuspendLayout(); this.SuspendLayout(); // @@ -133,7 +134,7 @@ private void InitializeComponent() // loadPresetsToolStripMenuItem // this.loadPresetsToolStripMenuItem.Name = "loadPresetsToolStripMenuItem"; - this.loadPresetsToolStripMenuItem.Size = new System.Drawing.Size(180, 22); + this.loadPresetsToolStripMenuItem.Size = new System.Drawing.Size(140, 22); this.loadPresetsToolStripMenuItem.Text = "Load Presets"; this.loadPresetsToolStripMenuItem.Click += new System.EventHandler(this.LoadPresetsToolStripMenuItem_Click); // @@ -247,11 +248,21 @@ private void InitializeComponent() this.btnAdd.UseVisualStyleBackColor = true; this.btnAdd.Click += new System.EventHandler(this.btnAdd_Click); // + // lbStatus1 + // + this.lbStatus1.AutoSize = true; + this.lbStatus1.Location = new System.Drawing.Point(6, 555); + this.lbStatus1.Name = "lbStatus1"; + this.lbStatus1.Size = new System.Drawing.Size(51, 13); + this.lbStatus1.TabIndex = 22; + this.lbStatus1.Text = "lbStatus1"; + // // MainForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.ClientSize = new System.Drawing.Size(317, 554); + this.ClientSize = new System.Drawing.Size(317, 571); + this.Controls.Add(this.lbStatus1); this.Controls.Add(this.btnAdd); this.Controls.Add(this.btnRemove); this.Controls.Add(this.folderlist_text); @@ -304,6 +315,7 @@ private void InitializeComponent() private System.Windows.Forms.Button btnRemove; private System.Windows.Forms.Button btnAdd; private System.Windows.Forms.ToolStripMenuItem loadPresetsToolStripMenuItem; + private System.Windows.Forms.Label lbStatus1; } } diff --git a/bC7totif/MainForm.cs b/bC7totif/MainForm.cs index b9eee9e..1040099 100644 --- a/bC7totif/MainForm.cs +++ b/bC7totif/MainForm.cs @@ -12,6 +12,7 @@ using System.Diagnostics; using System.Runtime.InteropServices; + namespace bulkTexConverter { public partial class MainForm : Form @@ -34,7 +35,6 @@ public MainForm() } - private void MainForm_Load(object sender, EventArgs e) { reloadSettings(); @@ -100,7 +100,7 @@ private void uiUpdate_Tick(object sender, EventArgs e) lblGameDirectory.ForeColor = Color.Green; } - if (gamePath == null || gamePath.Length < 2 || toolPath == null || toolPath.Length < 2 || gamePath == null || gamePath.Length < 2 || busy) + if (gamePath == null || gamePath.Length < 2 || toolPath == null || toolPath.Length < 2 || gamePath == null || gamePath.Length < 2 || outDir == null || outDir.Length < 2 || busy) { btnConvert.Enabled = false; } else @@ -209,7 +209,10 @@ public static Process StartProcess(string executable, string commandline) public static void doConvertAll() { - busy = true; + + busy = true; + // I hate this + var moveDirs = new List { "Models", "Particles", "Voxels", "Sprites", "Miscellaneous", "Lights", "Logo", "GUI", "HUD", "Gizmo", "Decals", "Debug", "BackgroundCube", "FactionLogo", "SunGlare"}; var count = 0; foreach (string obj in Items) { @@ -268,20 +271,36 @@ public static void doConvertAll() var currentFilePath = fileList[i]; var DirName = Path.GetDirectoryName(currentFilePath); var relDir = DirName.Replace(gamePath,""); - var destDir = outDir + relDir; + var destDir = "temp/" + relDir; + var convFileName = Path.GetFileName(currentFilePath); Directory.CreateDirectory(destDir); currentfiles = i; var cmdArgs = string.Format("-ft TIF -if LINEAR -sRGB -y -o \"{0}\" \"{1}\"", destDir, currentFilePath); var newProcess = StartProcess(toolPath + "\\texconv.exe", cmdArgs); - consoleBuffer.Enqueue("Converting " + currentFilePath); + // consoleBuffer.Enqueue("Converting " + i + " out of " + maxfiles + " (" + convFileName + ")"); + consoleBuffer.Enqueue("Converting: " + convFileName + " (" + i + "/" + maxfiles + ")"); if (newProcess!=null) { newProcess.WaitForExit(); } // Console.WriteLine(cmdArgs); + // Sorry in advance } + foreach (string dir in moveDirs) + { + try + { + Directory.Move("temp/Content/Textures/" + dir, outDir + "/" + dir); + consoleBuffer.Enqueue("Moved " + dir ); + } + catch + { + consoleBuffer.Enqueue("Did not move " + dir + " as it had no converted textures"); + } + } + MessageBox.Show("Done"); busy = false; } @@ -291,12 +310,12 @@ private void btnConvert_Click(object sender, EventArgs e) #if !DEBUG if (!File.Exists(toolPath + "/texconv.exe")) { - MessageBox.Show("Cannot find texconv.exe under tool directory."); + MessageBox.Show("Cannot find texconv.exe under tool directory.\n\nPlease ensure ModSDK is installed.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } if (!Directory.Exists(gamePath)) { - MessageBox.Show("Game path is wrong."); + MessageBox.Show("Game path is wrong.\n\nPlease ensure game is installed.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } #endif diff --git a/bC7totif/bin/Debug/presets.ini b/bC7totif/bin/Debug/presets.ini index ff6784d..34cff6f 100644 --- a/bC7totif/bin/Debug/presets.ini +++ b/bC7totif/bin/Debug/presets.ini @@ -1,3 +1,7 @@ -E:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Debug -E:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI -E:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\HelpScreen \ No newline at end of file +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Cubes +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Cubes\armor +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Physical_item +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Environment\Bushes +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Environment\Grass +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Environment\Trees +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Voxels \ No newline at end of file diff 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b/bC7totif/bin/Release/presets.ini new file mode 100644 index 0000000..34cff6f --- /dev/null +++ b/bC7totif/bin/Release/presets.ini @@ -0,0 +1,7 @@ +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Cubes +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Cubes\armor +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Physical_item +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Environment\Bushes +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Environment\Grass +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Models\Environment\Trees +C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\Voxels \ No newline at end of file