From f29441cf2169af4b8a22ec5667d343b8c21ec926 Mon Sep 17 00:00:00 2001 From: dennisw100 <100dennisw@gmail.com> Date: Fri, 21 Jun 2024 21:26:10 +0200 Subject: [PATCH 1/4] Seperated Text from script Battle Frontier 1/2 --- .../scripts.inc | 506 ++++++ BattleFrontier_BattleArenaBattleRoom/text.inc | 145 ++ .../text_fr.inc | 140 ++ .../text_it.inc | 140 ++ .../scripts.inc | 99 ++ BattleFrontier_BattleArenaCorridor/text.inc | 4 + .../text_fr.inc | 3 + .../text_it.inc | 4 + BattleFrontier_BattleArenaLobby/scripts.inc | 365 ++++ BattleFrontier_BattleArenaLobby/text.inc | 223 +++ BattleFrontier_BattleArenaLobby/text_fr.inc | 222 +++ BattleFrontier_BattleArenaLobby/text_it.inc | 228 +++ .../scripts.inc | 938 ++++++++++ BattleFrontier_BattleDomeBattleRoom/text.inc | 254 +++ .../text_fr.inc | 254 +++ .../text_it.inc | 254 +++ BattleFrontier_BattleDomeLobby/scripts.inc | 445 +++++ BattleFrontier_BattleDomeLobby/text.inc | 248 +++ BattleFrontier_BattleDomeLobby/text_fr.inc | 249 +++ BattleFrontier_BattleDomeLobby/text_it.inc | 257 +++ .../scripts.inc | 284 +++ .../text.inc | 120 ++ .../text_fr.inc | 120 ++ .../text_it.inc | 117 ++ .../scripts.inc | 263 +++ .../text.inc | 69 + .../text_fr.inc | 71 + .../text_it.inc | 69 + BattleFrontier_BattleFactoryLobby/scripts.inc | 335 ++++ BattleFrontier_BattleFactoryLobby/text.inc | 228 +++ BattleFrontier_BattleFactoryLobby/text_fr.inc | 226 +++ BattleFrontier_BattleFactoryLobby/text_it.inc | 228 +++ .../scripts.inc | 462 +++++ .../text.inc | 197 +++ .../text_fr.inc | 196 +++ .../text_it.inc | 194 +++ .../scripts.inc | 460 +++++ .../text.inc | 133 ++ .../text_fr.inc | 133 ++ .../text_it.inc | 130 ++ .../scripts.inc | 134 ++ BattleFrontier_BattlePalaceCorridor/text.inc | 28 + .../text_fr.inc | 27 + .../text_it.inc | 27 + BattleFrontier_BattlePalaceLobby/scripts.inc | 387 +++++ BattleFrontier_BattlePalaceLobby/text.inc | 274 +++ BattleFrontier_BattlePalaceLobby/text_fr.inc | 275 +++ BattleFrontier_BattlePalaceLobby/text_it.inc | 278 +++ BattleFrontier_BattlePikeCorridor/scripts.inc | 69 + BattleFrontier_BattlePikeCorridor/text.inc | 4 + BattleFrontier_BattlePikeCorridor/text_fr.inc | 4 + BattleFrontier_BattlePikeCorridor/text_it.inc | 4 + BattleFrontier_BattlePikeLobby/scripts.inc | 280 +++ BattleFrontier_BattlePikeLobby/text.inc | 164 ++ BattleFrontier_BattlePikeLobby/text_fr.inc | 164 ++ BattleFrontier_BattlePikeLobby/text_it.inc | 167 ++ .../scripts.inc | 49 + BattleFrontier_BattlePikeRoomFinal/text.inc | 4 + .../text_fr.inc | 4 + .../text_it.inc | 4 + .../scripts.inc | 659 +++++++ BattleFrontier_BattlePikeRoomNormal/text.inc | 203 +++ .../text_fr.inc | 200 +++ .../text_it.inc | 205 +++ .../scripts.inc | 276 +++ .../text.inc | 105 ++ .../text_fr.inc | 104 ++ .../text_it.inc | 97 ++ BattleFrontier_BattlePyramidFloor/scripts.inc | 137 ++ BattleFrontier_BattlePyramidFloor/text.inc | 606 +++++++ BattleFrontier_BattlePyramidFloor/text_fr.inc | 586 +++++++ BattleFrontier_BattlePyramidFloor/text_it.inc | 605 +++++++ BattleFrontier_BattlePyramidLobby/scripts.inc | 537 ++++++ BattleFrontier_BattlePyramidLobby/text.inc | 377 ++++ BattleFrontier_BattlePyramidLobby/text_fr.inc | 376 ++++ BattleFrontier_BattlePyramidLobby/text_it.inc | 384 ++++ BattleFrontier_BattlePyramidTop/scripts.inc | 231 +++ BattleFrontier_BattlePyramidTop/text.inc | 114 ++ BattleFrontier_BattlePyramidTop/text_fr.inc | 111 ++ BattleFrontier_BattlePyramidTop/text_it.inc | 114 ++ .../scripts.inc | 450 +++++ BattleFrontier_BattleTowerBattleRoom/text.inc | 128 ++ .../text_fr.inc | 128 ++ .../text_it.inc | 125 ++ BattleFrontier_BattleTowerLobby/scripts.inc | 923 ++++++++++ BattleFrontier_BattleTowerLobby/text.inc | 477 +++++ BattleFrontier_BattleTowerLobby/text_fr.inc | 494 ++++++ BattleFrontier_BattleTowerLobby/text_it.inc | 496 ++++++ .../scripts.inc | 457 +++++ .../text.inc | 62 + .../text_fr.inc | 62 + .../text_it.inc | 62 + .../scripts.inc | 291 ++++ .../text.inc | 1528 ++++++++++++++++ .../text_fr.inc | 1544 +++++++++++++++++ .../text_it.inc | 1531 ++++++++++++++++ 96 files changed, 26145 insertions(+) create mode 100644 BattleFrontier_BattleArenaBattleRoom/scripts.inc create mode 100644 BattleFrontier_BattleArenaBattleRoom/text.inc create mode 100644 BattleFrontier_BattleArenaBattleRoom/text_fr.inc create mode 100644 BattleFrontier_BattleArenaBattleRoom/text_it.inc create mode 100644 BattleFrontier_BattleArenaCorridor/scripts.inc create mode 100644 BattleFrontier_BattleArenaCorridor/text.inc create mode 100644 BattleFrontier_BattleArenaCorridor/text_fr.inc create mode 100644 BattleFrontier_BattleArenaCorridor/text_it.inc create mode 100644 BattleFrontier_BattleArenaLobby/scripts.inc create mode 100644 BattleFrontier_BattleArenaLobby/text.inc create mode 100644 BattleFrontier_BattleArenaLobby/text_fr.inc create mode 100644 BattleFrontier_BattleArenaLobby/text_it.inc create mode 100644 BattleFrontier_BattleDomeBattleRoom/scripts.inc create mode 100644 BattleFrontier_BattleDomeBattleRoom/text.inc create mode 100644 BattleFrontier_BattleDomeBattleRoom/text_fr.inc create mode 100644 BattleFrontier_BattleDomeBattleRoom/text_it.inc create mode 100644 BattleFrontier_BattleDomeLobby/scripts.inc create mode 100644 BattleFrontier_BattleDomeLobby/text.inc create mode 100644 BattleFrontier_BattleDomeLobby/text_fr.inc create mode 100644 BattleFrontier_BattleDomeLobby/text_it.inc create mode 100644 BattleFrontier_BattleDomePreBattleRoom/scripts.inc create mode 100644 BattleFrontier_BattleDomePreBattleRoom/text.inc create mode 100644 BattleFrontier_BattleDomePreBattleRoom/text_fr.inc create mode 100644 BattleFrontier_BattleDomePreBattleRoom/text_it.inc create mode 100644 BattleFrontier_BattleFactoryBattleRoom/scripts.inc create mode 100644 BattleFrontier_BattleFactoryBattleRoom/text.inc create mode 100644 BattleFrontier_BattleFactoryBattleRoom/text_fr.inc create mode 100644 BattleFrontier_BattleFactoryBattleRoom/text_it.inc create mode 100644 BattleFrontier_BattleFactoryLobby/scripts.inc create mode 100644 BattleFrontier_BattleFactoryLobby/text.inc create mode 100644 BattleFrontier_BattleFactoryLobby/text_fr.inc create mode 100644 BattleFrontier_BattleFactoryLobby/text_it.inc create mode 100644 BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc create mode 100644 BattleFrontier_BattleFactoryPreBattleRoom/text.inc create mode 100644 BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc create mode 100644 BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc create mode 100644 BattleFrontier_BattlePalaceBattleRoom/scripts.inc create mode 100644 BattleFrontier_BattlePalaceBattleRoom/text.inc create mode 100644 BattleFrontier_BattlePalaceBattleRoom/text_fr.inc create mode 100644 BattleFrontier_BattlePalaceBattleRoom/text_it.inc create mode 100644 BattleFrontier_BattlePalaceCorridor/scripts.inc create mode 100644 BattleFrontier_BattlePalaceCorridor/text.inc create mode 100644 BattleFrontier_BattlePalaceCorridor/text_fr.inc create mode 100644 BattleFrontier_BattlePalaceCorridor/text_it.inc create mode 100644 BattleFrontier_BattlePalaceLobby/scripts.inc create mode 100644 BattleFrontier_BattlePalaceLobby/text.inc create mode 100644 BattleFrontier_BattlePalaceLobby/text_fr.inc create mode 100644 BattleFrontier_BattlePalaceLobby/text_it.inc create mode 100644 BattleFrontier_BattlePikeCorridor/scripts.inc create mode 100644 BattleFrontier_BattlePikeCorridor/text.inc create mode 100644 BattleFrontier_BattlePikeCorridor/text_fr.inc create mode 100644 BattleFrontier_BattlePikeCorridor/text_it.inc create mode 100644 BattleFrontier_BattlePikeLobby/scripts.inc create mode 100644 BattleFrontier_BattlePikeLobby/text.inc create mode 100644 BattleFrontier_BattlePikeLobby/text_fr.inc create mode 100644 BattleFrontier_BattlePikeLobby/text_it.inc create mode 100644 BattleFrontier_BattlePikeRoomFinal/scripts.inc create mode 100644 BattleFrontier_BattlePikeRoomFinal/text.inc create mode 100644 BattleFrontier_BattlePikeRoomFinal/text_fr.inc create mode 100644 BattleFrontier_BattlePikeRoomFinal/text_it.inc create mode 100644 BattleFrontier_BattlePikeRoomNormal/scripts.inc create mode 100644 BattleFrontier_BattlePikeRoomNormal/text.inc create mode 100644 BattleFrontier_BattlePikeRoomNormal/text_fr.inc create mode 100644 BattleFrontier_BattlePikeRoomNormal/text_it.inc create mode 100644 BattleFrontier_BattlePikeThreePathRoom/scripts.inc create mode 100644 BattleFrontier_BattlePikeThreePathRoom/text.inc create mode 100644 BattleFrontier_BattlePikeThreePathRoom/text_fr.inc create mode 100644 BattleFrontier_BattlePikeThreePathRoom/text_it.inc create mode 100644 BattleFrontier_BattlePyramidFloor/scripts.inc create mode 100644 BattleFrontier_BattlePyramidFloor/text.inc create mode 100644 BattleFrontier_BattlePyramidFloor/text_fr.inc create mode 100644 BattleFrontier_BattlePyramidFloor/text_it.inc create mode 100644 BattleFrontier_BattlePyramidLobby/scripts.inc create mode 100644 BattleFrontier_BattlePyramidLobby/text.inc create mode 100644 BattleFrontier_BattlePyramidLobby/text_fr.inc create mode 100644 BattleFrontier_BattlePyramidLobby/text_it.inc create mode 100644 BattleFrontier_BattlePyramidTop/scripts.inc create mode 100644 BattleFrontier_BattlePyramidTop/text.inc create mode 100644 BattleFrontier_BattlePyramidTop/text_fr.inc create mode 100644 BattleFrontier_BattlePyramidTop/text_it.inc create mode 100644 BattleFrontier_BattleTowerBattleRoom/scripts.inc create mode 100644 BattleFrontier_BattleTowerBattleRoom/text.inc create mode 100644 BattleFrontier_BattleTowerBattleRoom/text_fr.inc create mode 100644 BattleFrontier_BattleTowerBattleRoom/text_it.inc create mode 100644 BattleFrontier_BattleTowerLobby/scripts.inc create mode 100644 BattleFrontier_BattleTowerLobby/text.inc create mode 100644 BattleFrontier_BattleTowerLobby/text_fr.inc create mode 100644 BattleFrontier_BattleTowerLobby/text_it.inc create mode 100644 BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc create mode 100644 BattleFrontier_BattleTowerMultiBattleRoom/text.inc create mode 100644 BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc create mode 100644 BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc create mode 100644 BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc create mode 100644 BattleFrontier_BattleTowerMultiPartnerRoom/text.inc create mode 100644 BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc create mode 100644 BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc diff --git a/BattleFrontier_BattleArenaBattleRoom/scripts.inc b/BattleFrontier_BattleArenaBattleRoom/scripts.inc new file mode 100644 index 000000000000..9e6b0fe4de28 --- /dev/null +++ b/BattleFrontier_BattleArenaBattleRoom/scripts.inc @@ -0,0 +1,506 @@ +.set LOCALID_BLACK_BELT_1, 1 +.set LOCALID_BLACK_BELT_2, 2 +.set LOCALID_BLACK_BELT_3, 3 +.set LOCALID_BLACK_BELT_4, 4 +.set LOCALID_ATTENDANT, 5 +.set LOCALID_OPPONENT, 7 +.set LOCALID_PLAYER, 8 +.set LOCALID_ANNOUNCER, 9 + +BattleFrontier_BattleArenaBattleRoom_MapScripts:: + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleArenaBattleRoom_OnTransition + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaBattleRoom_OnWarp + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleArenaBattleRoom_OnResume + .byte 0 + + @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden + @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1 + +BattleFrontier_BattleArenaBattleRoom_OnResume: + special OffsetCameraForBattle + end + +BattleFrontier_BattleArenaBattleRoom_OnTransition: + frontier_settrainers + call BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfx + end + +BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfx:: + checkplayergender + goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxMale + goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxFemale + return + +BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxMale:: + setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL + return + +BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxFemale:: + setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL + return + +BattleFrontier_BattleArenaBattleRoom_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom + .2byte 0 + +BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom:: + lockall + showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter + waitmovement 0 + frontier_get FRONTIER_DATA_BATTLE_NUM + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft + setvar VAR_TEMP_2, 1 + frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE + goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: + tower_setopponent + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter + waitmovement 0 + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + playse SE_M_BELLY_DRUM + waitse + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward + waitmovement 0 + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + playse SE_M_BELLY_DRUM + waitse + waitmovement 0 + arena_gettrainername + msgbox BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward + waitmovement 0 + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + playse SE_M_BELLY_DRUM + waitse + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward + waitmovement 0 + palace_getopponentintro + msgbox gStringVar4, MSGBOX_DEFAULT + waitmessage + call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle + switch VAR_RESULT + case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent +BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner:: + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp + applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp + playse SE_M_SNORE + waitse + waitmovement 0 + arena_gettrainername + msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT +BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST + warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8 + waitstate + +BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent:: + call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner + frontier_get FRONTIER_DATA_BATTLE_NUM + addvar VAR_RESULT, 1 + frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT + switch VAR_RESULT + case 7, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit + waitmovement 0 + removeobject LOCALID_OPPONENT + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT + special LoadPlayerParty + special SavePlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + playfanfare MUS_HEAL + waitfanfare + special HealPlayerParty +BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent:: + frontier_getbrainstatus + copyvar VAR_TEMP_F, VAR_RESULT + goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleArenaBattleRoom_EventScript_TycoonUpNext + frontier_get FRONTIER_DATA_BATTLE_NUM + call_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent + call_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor3rdOpponent + call_if_eq VAR_RESULT, 3, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor4thOpponent + call_if_eq VAR_RESULT, 4, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor5thOpponent + call_if_eq VAR_RESULT, 5, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor6thOpponent + call_if_eq VAR_RESULT, 6, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor7thOpponent + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponentNoRecord + multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponentNoRecord:: + multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle:: + message BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleArenaBattleRoom_EventScript_RecordBattle:: + call BattleFrontier_EventScript_SaveBattle + goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge:: + msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent + case YES, BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge:: + message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost + case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge:: + closemessage + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight + waitmovement 0 + goto BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers + waitstate +BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon:: + delay 60 + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON + warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8 + waitstate + +BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent:: + message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent + waitmessage + return + +BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor3rdOpponent:: + message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent + waitmessage + return + +BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor4thOpponent:: + message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent + waitmessage + return + +BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor5thOpponent:: + message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent + waitmessage + return + +BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor6thOpponent:: + message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent + waitmessage + return + +BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor7thOpponent:: + message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent + waitmessage + return + +BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge:: + message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait + waitmessage + arena_save CHALLENGE_STATUS_PAUSED + playse SE_SAVE + waitse + fadescreen FADE_TO_BLACK + frontier_reset + end + +BattleFrontier_BattleArenaBattleRoom_EventScript_TycoonUpNext:: + goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon + msgbox BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon, MSGBOX_DEFAULT + setvar VAR_TEMP_2, 1 +BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon:: + message BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon + waitmessage + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord + multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta + case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon + +BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord:: + multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta + case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon + +BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta:: + call BattleFrontier_EventScript_SetBrainObjectGfx + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight + waitmovement 0 + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + playse SE_M_BELLY_DRUM + waitse + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong + waitmovement 0 + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + playse SE_M_BELLY_DRUM + waitse + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT + closemessage + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter + waitmovement 0 + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward + waitmovement 0 + switch VAR_TEMP_F + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver + msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger, MSGBOX_DEFAULT + closemessage + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy, MSGBOX_DEFAULT +BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver:: + msgbox BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle, MSGBOX_DEFAULT + call BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver + goto BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner + +BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver:: + call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner + frontier_getsymbols + goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon + +BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold:: + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold + msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain, MSGBOX_DEFAULT + closemessage + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort, MSGBOX_DEFAULT +BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold:: + msgbox BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted, MSGBOX_DEFAULT + call BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold + goto BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner + +BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold:: + call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner + frontier_getsymbols + goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon + applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon + +BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle:: + msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT + call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle + return + +BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle:: + closemessage + setvar VAR_TEMP_2, 0 + frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE + special HealPlayerParty + setvar VAR_0x8004, SPECIAL_BATTLE_ARENA + setvar VAR_0x8005, 0 + special DoSpecialTrainerBattle + waitstate + frontier_restorehelditems + special HealPlayerParty + frontier_resetsketch + return + +BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner:: + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown + applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp + applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp + playse SE_BANG + waitse + waitmovement 0 + msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT + closemessage + call BattleFrontier_EventScript_IncrementWinStreak + return + +BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter: + walk_right + walk_right +BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong: + walk_right +BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward: + walk_right + step_end + +BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine: + walk_left + walk_left + walk_in_place_faster_right + step_end + +BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft: + walk_in_place_faster_up + step_end + +BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight: + walk_in_place_faster_right + step_end + +BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter: + walk_left + walk_left +BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong: + walk_left +BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward: + walk_left + step_end + +BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter: + walk_fast_left + walk_fast_left + walk_fast_left + walk_fast_left + walk_fast_left + step_end + +BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit: + walk_right + walk_right + walk_right + walk_right + walk_right + walk_right + walk_right + step_end + +BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown: + disable_jump_landing_ground_effect + jump_in_place_down + step_end + +BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp: + disable_jump_landing_ground_effect + jump_in_place_up + step_end + +BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown: + walk_in_place_faster_down + step_end + +@ Unused, redundant +BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight2: + walk_in_place_faster_right + step_end + +BattleFrontier_BattleArenaBattleRoom_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects + .2byte 0 + +BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects:: + hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM + removeobject LOCALID_OPPONENT + call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible + setvar VAR_TEMP_1, 1 + end + +BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer: + walk_down + walk_in_place_faster_left + delay_16 + delay_16 + delay_16 + delay_16 + walk_up + walk_up + walk_in_place_faster_left + step_end + +BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter: + walk_down + walk_in_place_faster_left + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleArenaBattleRoom/text.inc b/BattleFrontier_BattleArenaBattleRoom/text.inc new file mode 100644 index 000000000000..48b06a1a3b9b --- /dev/null +++ b/BattleFrontier_BattleArenaBattleRoom/text.inc @@ -0,0 +1,145 @@ + +BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: + .string "REFEREE: TRAINER {PLAYER}!\n" + .string "Step forward, please!$" + +BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: + .string "REFEREE: TRAINER {STR_VAR_1}!\n" + .string "Step forward, please!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: + .string "REFEREE: Set KO Tourney!\n" + .string "Begin!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: + .string "REFEREE: The winner is {PLAYER}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: + .string "REFEREE: The winner is {STR_VAR_1}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: + .string "Your POKéMON will be restored to\n" + .string "full health.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: + .string "Next up, your second opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: + .string "Next up, your third opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: + .string "Next up, your fourth opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: + .string "Next up, your fifth opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: + .string "Next up, your sixth opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: + .string "Next up, your seventh opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: + .string "Would you like to save the game and\n" + .string "shut down now?$" + +BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: + .string "Would you like to retire from your\n" + .string "Set KO Tourney challenge?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: + .string "I am saving your game data.\n" + .string "Please wait.$" + +BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: + .string "Would you like to record your last\n" + .string "battle on your FRONTIER PASS?$" + +BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: + .string "My dear challenger!\p" + .string "Your skill level is truly astounding!\p" + .string "We now would like you to face our\n" + .string "leader, the ARENA TYCOON!$" + +BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: + .string "A battle with the ARENA TYCOON!\n" + .string "Are you prepared?$" + +BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: + .string "REFEREE: The ARENA TYCOON!\n" + .string "Make way for GRETA!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: + .string "GRETA: Hey!\n" + .string "Howdy!\p" + .string "…Wait, are you the challenger?$" + +BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: + .string "Is that right? Hmm…\n" + .string "Hmhm…$" + +BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: + .string "I don't know how to say it, but…\n" + .string "To put it bluntly, you look pretty weak.\l" + .string "Are you sure you're up for me?\p" + .string "Hmm…\p" + .string "Well, all right!\n" + .string "We'll take things easy to start with!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: + .string "Okay! Let's see you ignite my passion\n" + .string "for battle!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: + .string "GRETA: Ow, wait a second!\n" + .string "You are tough after all!\p" + .string "I like you!\n" + .string "Let's see your FRONTIER PASS.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: + .string "The Guts Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: + .string "Hmm…\p" + .string "It's going to be fun the next time!\n" + .string "I'm looking forward to it!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: + .string "GRETA: Hey! Howdy!\n" + .string "You finally won your way up to me!\p" + .string "I was getting worried waiting for you!\n" + .string "I was really looking forward to seeing\l" + .string "you again!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: + .string "… … …\n" + .string "So, are you ready?$" + +BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: + .string "I won't allow a halfhearted effort!\n" + .string "Be ready for a thrashing!$" + +BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: + .string "Come on, REFEREE!\n" + .string "Let's get this started!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: + .string "GRETA: Gaaah! Blown away!\n" + .string "Let's see your FRONTIER PASS!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: + .string "The Guts Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: + .string "Arrrgh!\n" + .string "This is so infuriating!\p" + .string "If we ever battle again, I won't lose!\n" + .string "Don't you forget it! Bye-bye!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaBattleRoom/text_fr.inc b/BattleFrontier_BattleArenaBattleRoom/text_fr.inc new file mode 100644 index 000000000000..830e9201a115 --- /dev/null +++ b/BattleFrontier_BattleArenaBattleRoom/text_fr.inc @@ -0,0 +1,140 @@ + +BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: + .string "ARBITRE: DRESSEUR {PLAYER}!\n" + .string "Avancez, je vous prie!$" + +BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: + .string "ARBITRE: DRESSEUR {STR_VAR_1}!\n" + .string "Avancez, je vous prie!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: + .string "ARBITRE: Allez-y!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: + .string "ARBITRE: Le vainqueur est {PLAYER}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: + .string "ARBITRE: Le vainqueur est {STR_VAR_1}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: + .string "Je vais soigner vos POKéMON.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: + .string "Votre deuxième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: + .string "Votre troisième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: + .string "Votre quatrième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: + .string "Votre cinquième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: + .string "Votre sixième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: + .string "Votre septième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: + .string "Voulez-vous abandonner ce\n" + .string "TOURNOI K.O.?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: + .string "Je sauvegarde vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat sur votre PASSE ZONE?$" + +BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: + .string "Cher DRESSEUR, votre technique\n" + .string "est vraiment stupéfiante!\p" + .string "Nous aimerions que vous affrontiez\n" + .string "notre chef, la PRO DU DOJO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: + .string "Un combat contre la PRO DU DOJO!\n" + .string "On peut commencer?$" + +BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: + .string "ARBITRE: Voici la PRO DU DOJO!\n" + .string "Faites place à CAROLE!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: + .string "CAROLE: Hé!\n" + .string "Salut!\p" + .string "Attends… Je dois me battre contre toi?$" + +BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: + .string "Sérieusement? Hum…$" + +BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: + .string "Je ne veux pas te vexer, mais…\n" + .string "Tu as l’air plutôt faible.\l" + .string "Tu penses être à la hauteur?\p" + .string "Hum, hum…\p" + .string "Très bien!\n" + .string "On va commencer en douceur!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: + .string "Allez! Tu me donnes envie de me battre!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: + .string "CAROLE: Attends!\n" + .string "Mais tu n’es pas si faible que ça!\p" + .string "Je t’aime bien, tiens!\n" + .string "Montre-moi ton PASSE ZONE.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: + .string "Le SYMBOLE CRAN a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: + .string "Hum…\p" + .string "On s’amusera bien la prochaine fois!\n" + .string "J’ai hâte!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: + .string "CAROLE: Hé! Salut!\n" + .string "Te revoilà enfin!\p" + .string "Je commençais à m’inquiéter!\n" + .string "Je pensais que tu m’avais oubliée!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: + .string "… … …\n" + .string "Bon, on y va?$" + +BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: + .string "Je ne te ferai pas de cadeau!\n" + .string "Surveille tes arrières!$" + +BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: + .string "Oh, l’ARBITRE, on le commence,\n" + .string "ce combat!?!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: + .string "CAROLE: Ahhh! Ecrasée!\n" + .string "Donne-moi ton PASSE ZONE!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: + .string "Le SYMBOLE CRAN a pris une belle\n" + .string "couleur dorée!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: + .string "Ahhhh!\n" + .string "Ce que c’est rageant!\p" + .string "La prochaine fois, je gagnerai!\n" + .string "Ça je peux te l’assurer!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaBattleRoom/text_it.inc b/BattleFrontier_BattleArenaBattleRoom/text_it.inc new file mode 100644 index 000000000000..d3e8f9d31ace --- /dev/null +++ b/BattleFrontier_BattleArenaBattleRoom/text_it.inc @@ -0,0 +1,140 @@ + +BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: + .string "ARBITRO: {PLAYER}, fai un passo\n" + .string "avanti!$" + +BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: + .string "ARBITRO: {STR_VAR_1}, fai un passo\n" + .string "avanti!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: + .string "ARBITRO: Diamo inizio all’incontro!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: + .string "ARBITRO: La vittoria va a {PLAYER}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: + .string "ARBITRO: La vittoria va a {STR_VAR_1}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: + .string "I tuoi POKéMON verranno rimessi\n" + .string "in sesto.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: + .string "Ti attende il secondo rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: + .string "Ti attende il terzo rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: + .string "Ti attende il quarto rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: + .string "Ti attende il quinto rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: + .string "Ti attende il sesto rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: + .string "Ti attende il settimo rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: + .string "Vuoi salvare e interrompere il gioco?$" + +BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "TORNEO TRE TURNI?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: + .string "Sto salvando i tuoi dati di gioco.\n" + .string "Attendi.$" + +BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta venga registrato nel PASS PARCO?$" + +BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: + .string "Mio caro ALLENATORE!\p" + .string "Le tue capacità sono straordinarie!\p" + .string "Ti concediamo l’onore di lottare contro\n" + .string "la nostra MAESTRA DOJO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: + .string "Una lotta contro la MAESTRA DOJO!\n" + .string "Te la senti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: + .string "ARBITRO: Ecco la nostra MAESTRA DOJO,\n" + .string "VALENTINA!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: + .string "VALENTINA: Ehi!\n" + .string "Salve!\p" + .string "Sei tu che vuoi sfidarmi?$" + +BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: + .string "Davvero? Uhm… uhm…$" + +BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: + .string "Non so come dirtelo, ma hai\n" + .string "un aspetto debole.\l" + .string "Sarai alla mia altezza?\p" + .string "Uhm…\p" + .string "Vabbè!\n" + .string "Cercherò di non infierire!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: + .string "Okay! Hai acceso il mio spirito\n" + .string "combattivo!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: + .string "VALENTINA: Ehi, aspetta un attimo!\n" + .string "Sei forte, nonostante le apparenze!\p" + .string "Mi piaci!\n" + .string "Mostrami il tuo PASS PARCO.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: + .string "Il SIMBOLO VALORE è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: + .string "Uhm…\p" + .string "La prossima volta ci sarà da divertirsi!\n" + .string "Non vedo l’ora!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: + .string "VALENTINA: Ehi! Salve!\n" + .string "Finalmente ce l’hai fatta!\p" + .string "L’attesa è stata snervante! Non vedevo\n" + .string "l’ora di incontrarti di nuovo!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: + .string "… … … te la senti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: + .string "Non accetto le mezze misure!\n" + .string "Preparati a una lotta molto accesa!$" + +BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: + .string "Forza, ARBITRO!\n" + .string "Diamo inizio alla lotta!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: + .string "VALENTINA: Aaah! Che delusione!\n" + .string "Mostrami il tuo PASS PARCO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: + .string "Il SIMBOLO VALORE si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: + .string "Arrrgh!\n" + .string "Sono così arrabbiata!\p" + .string "Questa è l’ultima volta che perdo\n" + .string "contro di te! Promesso! Ciao!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaCorridor/scripts.inc b/BattleFrontier_BattleArenaCorridor/scripts.inc new file mode 100644 index 000000000000..2a7714d21b33 --- /dev/null +++ b/BattleFrontier_BattleArenaCorridor/scripts.inc @@ -0,0 +1,99 @@ +.set LOCALID_ATTENDANT, 1 + +BattleFrontier_BattleArenaCorridor_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame + .byte 0 + +BattleFrontier_BattleArenaCorridor_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom + .2byte 0 + +BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom:: + delay 16 + setvar VAR_TEMP_0, 1 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor + waitmovement 0 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer + waitmovement 0 + msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay + waitmovement 0 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor + waitmovement 0 + setvar VAR_0x8006, 0 + warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 7, 5 + waitstate + end + +BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor: + walk_up + walk_left + walk_left + walk_left + walk_left + walk_left + walk_left + walk_left + walk_left + walk_up + walk_up + walk_up + walk_up + walk_up + walk_up + walk_up + walk_up + walk_right + walk_right + walk_right + step_end + +BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor: + walk_right + set_invisible + step_end + +BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor: + walk_left + walk_left + walk_left + walk_left + walk_left + walk_left + walk_left + walk_left + walk_up + walk_up + walk_up + walk_up + walk_up + walk_up + walk_up + walk_up + walk_right + walk_right + walk_right + walk_right + step_end + +BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer: + walk_in_place_faster_left + step_end + +BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay: + walk_up + walk_in_place_faster_down + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleArenaCorridor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleArenaCorridor/text.inc b/BattleFrontier_BattleArenaCorridor/text.inc new file mode 100644 index 000000000000..e6af066721a9 --- /dev/null +++ b/BattleFrontier_BattleArenaCorridor/text.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: + .string "Your battles shall be waged in\n" + .string "the next room. Please step in!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaCorridor/text_fr.inc b/BattleFrontier_BattleArenaCorridor/text_fr.inc new file mode 100644 index 000000000000..6d0ba399f05d --- /dev/null +++ b/BattleFrontier_BattleArenaCorridor/text_fr.inc @@ -0,0 +1,3 @@ + +BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: + .string "Entrez et surpassez-vous!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaCorridor/text_it.inc b/BattleFrontier_BattleArenaCorridor/text_it.inc new file mode 100644 index 000000000000..b92963be430a --- /dev/null +++ b/BattleFrontier_BattleArenaCorridor/text_it.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: + .string "Le lotte si terranno in questa sala.\n" + .string "Entra pure!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaLobby/scripts.inc b/BattleFrontier_BattleArenaLobby/scripts.inc new file mode 100644 index 000000000000..9a42e7b1f494 --- /dev/null +++ b/BattleFrontier_BattleArenaLobby/scripts.inc @@ -0,0 +1,365 @@ +.set LOCALID_ATTENDANT, 1 + +BattleFrontier_BattleArenaLobby_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaLobby_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaLobby_OnWarp + .byte 0 + +BattleFrontier_BattleArenaLobby_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleArenaLobby_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattleArenaLobby_EventScript_TurnPlayerNorth:: + setvar VAR_TEMP_1, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattleArenaLobby_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaLobby_EventScript_GetChallengeStatus + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleArenaLobby_EventScript_QuitWithoutSaving + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleArenaLobby_EventScript_ResumeChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleArenaLobby_EventScript_WonChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleArenaLobby_EventScript_LostChallenge + .2byte 0 + +BattleFrontier_BattleArenaLobby_EventScript_GetChallengeStatus:: + frontier_getstatus + end + +BattleFrontier_BattleArenaLobby_EventScript_QuitWithoutSaving:: + lockall + msgbox BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown, MSGBOX_DEFAULT + closemessage + arena_set ARENA_DATA_WIN_STREAK, 0 + arena_set ARENA_DATA_WIN_STREAK_ACTIVE, FALSE + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattleArenaLobby_EventScript_WonChallenge:: + lockall + frontier_isbrain + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaLobby_EventScript_DefeatedTycoon + msgbox BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaLobby_EventScript_GiveBattlePoints + +BattleFrontier_BattleArenaLobby_EventScript_DefeatedTycoon:: + msgbox BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon, MSGBOX_DEFAULT +BattleFrontier_BattleArenaLobby_EventScript_GiveBattlePoints:: + msgbox BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints, MSGBOX_DEFAULT + frontier_givepoints + msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS + message BattleFrontier_BattleArenaLobby_Text_RecordAchievement + waitmessage + call BattleFrontier_BattleArenaLobby_EventScript_SaveAfterChallenge + msgbox BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattleArenaLobby_EventScript_LostChallenge:: + lockall + message BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave + waitmessage + arena_set ARENA_DATA_WIN_STREAK_ACTIVE, FALSE + call BattleFrontier_BattleArenaLobby_EventScript_SaveAfterChallenge + msgbox BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattleArenaLobby_EventScript_SaveAfterChallenge:: + frontier_checkairshow + special LoadPlayerParty + special HealPlayerParty + arena_save 0 + playse SE_SAVE + waitse + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge + message BattleFrontier_BattleArenaLobby_Text_RecordLastMatch + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge + case 0, BattleFrontier_BattleArenaLobby_EventScript_RecordMatch + case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge + +BattleFrontier_BattleArenaLobby_EventScript_RecordMatch:: + call BattleFrontier_EventScript_SaveBattle +BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge:: + return + +BattleFrontier_BattleArenaLobby_EventScript_ResumeChallenge:: + lockall + message BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame + waitmessage + arena_save CHALLENGE_STATUS_SAVING + playse SE_SAVE + waitse + frontier_set FRONTIER_DATA_PAUSED, FALSE + setvar VAR_TEMP_0, 255 + goto BattleFrontier_BattleArenaLobby_EventScript_EnterChallenge + +BattleFrontier_BattleArenaLobby_EventScript_Attendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_ARENA + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES + special SavePlayerParty + msgbox BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena, MSGBOX_DEFAULT +BattleFrontier_BattleArenaLobby_EventScript_AskTakeChallenge:: + message BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge + waitmessage + multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleArenaLobby_EventScript_TryEnterChallenge + case 1, BattleFrontier_BattleArenaLobby_EventScript_ExplainChallenge + case 2, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge + +BattleFrontier_BattleArenaLobby_EventScript_TryEnterChallenge:: + message BattleFrontier_BattleArenaLobby_Text_WhichLevelMode + waitmessage + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_TENT, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge + frontier_checkineligible + goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMons + frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT + msgbox BattleFrontier_BattleArenaLobby_Text_SelectThreeMons, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + call BattleFrontier_EventScript_GetLvlMode + copyvar VAR_0x8004, VAR_RESULT + setvar VAR_0x8005, FRONTIER_PARTY_SIZE + special ChoosePartyForBattleFrontier + waitstate + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge + msgbox BattleFrontier_BattleArenaLobby_Text_OkayToSave, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge + case YES, BattleFrontier_BattleArenaLobby_EventScript_SaveBeforeChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge + +BattleFrontier_BattleArenaLobby_EventScript_SaveBeforeChallenge:: + setvar VAR_TEMP_0, 0 + frontier_set FRONTIER_DATA_SELECTED_MON_ORDER + arena_init + arena_set ARENA_DATA_WIN_STREAK_ACTIVE, TRUE + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING + frontier_set FRONTIER_DATA_PAUSED, FALSE + special LoadPlayerParty + closemessage + delay 2 + call Common_EventScript_SaveGame + setvar VAR_TEMP_0, 255 + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaLobby_EventScript_CancelChallengeSaveFailed +BattleFrontier_BattleArenaLobby_EventScript_EnterChallenge:: + special SavePlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + msgbox BattleFrontier_BattleArenaLobby_Text_GuideYouToArena, MSGBOX_DEFAULT + closemessage + frontier_get FRONTIER_DATA_LVL_MODE + call_if_eq VAR_RESULT, FRONTIER_LVL_50, BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50 + call_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen + warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR, 9, 13 + setvar VAR_TEMP_0, 0 + waitstate + end + +BattleFrontier_BattleArenaLobby_EventScript_ExplainChallenge:: + msgbox BattleFrontier_BattleArenaLobby_Text_ExplainChallenge, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaLobby_EventScript_AskTakeChallenge + +BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMons:: + switch VAR_RESULT + case FRONTIER_LVL_50, BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLv50 + case FRONTIER_LVL_OPEN, BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLvOpen + +BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLv50:: + msgbox BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge + +BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLvOpen:: + msgbox BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge + +BattleFrontier_BattleArenaLobby_EventScript_CancelChallengeSaveFailed:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + goto BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge + +BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge:: + special LoadPlayerParty +BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge:: + msgbox BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge, MSGBOX_DEFAULT +BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge:: + release + end + +BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50:: + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor + waitmovement 0 + opendoor 2, 2 + waitdooranim + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor + waitmovement 0 + closedoor 2, 2 + waitdooranim + return + +BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor: + walk_up + walk_up + walk_up + walk_left + walk_left + walk_left + walk_left + walk_left + walk_up + step_end + +BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor: + walk_up + set_invisible + step_end + +BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor: + walk_up + walk_up + walk_up + walk_up + walk_left + walk_left + walk_left + walk_left + walk_left + walk_in_place_faster_up + step_end + +BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor: + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen:: + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor + waitmovement 0 + opendoor 11, 2 + waitdooranim + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor + waitmovement 0 + closedoor 11, 2 + waitdooranim + return + +BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor: + walk_up + walk_up + walk_up + walk_right + walk_right + walk_right + walk_right + walk_up + step_end + +BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor: + walk_up + walk_up + walk_up + walk_up + walk_right + walk_right + walk_right + walk_right + walk_in_place_faster_up + step_end + +BattleFrontier_BattleArenaLobby_EventScript_ShowResults:: + lockall + frontier_results FRONTIER_FACILITY_ARENA + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattleArenaLobby_EventScript_Youngster:: + msgbox BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack, MSGBOX_NPC + end + +BattleFrontier_BattleArenaLobby_EventScript_Man:: + msgbox BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked, MSGBOX_NPC + end + +BattleFrontier_BattleArenaLobby_EventScript_Camper:: + msgbox BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw, MSGBOX_NPC + end + +BattleFrontier_BattleArenaLobby_EventScript_Woman:: + msgbox BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant, MSGBOX_NPC + end + +BattleFrontier_BattleArenaLobby_EventScript_RulesBoard:: + lockall + msgbox BattleFrontier_BattleArenaLobby_Text_RulesAreListed, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard:: + message BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading + waitmessage + multichoice 17, 2, MULTI_BATTLE_ARENA_RULES, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleArenaLobby_EventScript_BattleRules + case 1, BattleFrontier_BattleArenaLobby_EventScript_MindRules + case 2, BattleFrontier_BattleArenaLobby_EventScript_SkillRules + case 3, BattleFrontier_BattleArenaLobby_EventScript_BodyRules + case 4, BattleFrontier_BattleArenaLobby_EventScript_ExitRules + case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_ExitRules + end + +BattleFrontier_BattleArenaLobby_EventScript_BattleRules:: + msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleArenaLobby_EventScript_MindRules:: + msgbox BattleFrontier_BattleArenaLobby_Text_ExplainMindRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleArenaLobby_EventScript_SkillRules:: + msgbox BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleArenaLobby_EventScript_BodyRules:: + msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleArenaLobby_EventScript_ExitRules:: + releaseall + end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleArenaLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleArenaLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleArenaLobby/text.inc b/BattleFrontier_BattleArenaLobby/text.inc new file mode 100644 index 000000000000..65207d046ba9 --- /dev/null +++ b/BattleFrontier_BattleArenaLobby/text.inc @@ -0,0 +1,223 @@ + +BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: + .string "Where the battling spirit of TRAINERS\n" + .string "is put to the test!\p" + .string "I welcome you to the BATTLE ARENA!\p" + .string "I am your guide to the Set KO Tourney!$" + +BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: + .string "Now, do you wish to take\n" + .string "the BATTLE ARENA challenge?$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: + .string "We await your challenge on\n" + .string "another occasion!$" + +BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: + .string "In the BATTLE ARENA, we undertake\n" + .string "the Set KO Tourney.\p" + .string "All participants enter with a team of\n" + .string "three POKéMON.\p" + .string "The three POKéMON must be lined up in\n" + .string "the order in which they are to appear.\p" + .string "During battle, the POKéMON will appear\n" + .string "one at a time in the preset order.\p" + .string "Once a POKéMON enters battle, it must\n" + .string "remain out until the match is decided.\p" + .string "If a match remains undecided in\n" + .string "three turns, it goes to judging.\p" + .string "If you wish to interrupt your challenge,\n" + .string "please save the game.\p" + .string "If you don't save, you will not be able\n" + .string "to continue with your challenge.\p" + .string "If you pull off the feat of beating\n" + .string "seven TRAINERS in succession,\l" + .string "we will present you with Battle Points.$" + +BattleFrontier_BattleArenaLobby_Text_OkayToSave: + .string "Before showing you to the BATTLE\n" + .string "ARENA, you must save. Is that okay?$" + +BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: + .string "The BATTLE ARENA offers two levels\n" + .string "of challenge, Level 50 and Open Level.\l" + .string "Which is your choice?$" + +BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: + .string "Very well, now select your\n" + .string "three POKéMON, please.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: + .string "My dear challenger!\p" + .string "You do not have the three POKéMON\n" + .string "required for entry.\p" + .string "To qualify, you must bring three\n" + .string "different kinds of POKéMON.\p" + .string "They also must not hold the same\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you have made your preparations,\n" + .string "please do return.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: + .string "My dear challenger!\p" + .string "You do not have the three POKéMON\n" + .string "required for entry.\p" + .string "To qualify, you must bring three\n" + .string "different kinds of POKéMON.\p" + .string "The three different POKéMON\n" + .string "must all be Level 50 or lower.\p" + .string "They also must not hold the same\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you have made your preparations,\n" + .string "please do return.$" + +BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: + .string "I shall now guide you to\n" + .string "the BATTLE ARENA.$" + +BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: + .string "My dear challenger!\p" + .string "You did not save the game before\n" + .string "shutting down, did you?\p" + .string "It is unfortunate, but that has\n" + .string "resulted in your disqualification\l" + .string "from your challenge.\p" + .string "You may, of course, start with a fresh\n" + .string "challenge.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: + .string "We congratulate you for your splendid\n" + .string "string of wins over seven TRAINERS!$" + +BattleFrontier_BattleArenaLobby_Text_RecordAchievement: + .string "Your achievement will be recorded.\n" + .string "Please wait while I save the game.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: + .string "In commemoration of your 7-win streak,\n" + .string "we present you with this prize.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: + .string "Oh?\n" + .string "Your BAG seems to be full.\p" + .string "I urge you to clear space and\n" + .string "return for your prize.$" + +BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: + .string "Thank you so much for participating!\p" + .string "Please wait while I save the game.$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: + .string "We await your challenge on\n" + .string "another occasion!$" + +BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: + .string "We have been looking forward to\n" + .string "your arrival.\p" + .string "Before I show you to the BATTLE\n" + .string "ARENA, I must save the game.\l" + .string "Please wait.$" + +BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: + .string "Shall I record your last BATTLE ARENA\n" + .string "match on your FRONTIER PASS?$" + +BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: + .string "I lost on the REFEREE's decision…\p" + .string "I don't think it was a good idea to only\n" + .string "use defensive moves and not attack…$" + +BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: + .string "I won in judging!\p" + .string "Landing hits consistently on\n" + .string "the opponent's POKéMON worked!$" + +BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: + .string "Our match was declared a draw.\p" + .string "When we ran out of time, both my\n" + .string "POKéMON and the opponent's had about\l" + .string "the same amount of HP left.$" + +BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: + .string "In the BATTLE ARENA, the order of\n" + .string "POKéMON is totally important.\p" + .string "For example, if your first POKéMON\n" + .string "has certain type disadvantages,\l" + .string "try making your second POKéMON one\l" + .string "with moves that are super effective\l" + .string "against the first one.\p" + .string "I think that will be a good way of\n" + .string "making an effective team.$" + +BattleFrontier_BattleArenaLobby_Text_RulesAreListed: + .string "The Set KO Tourney's rules are listed.$" + +BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: + .string "The Set KO Tourney has special rules,\n" + .string "unlike standard battles.\p" + .string "First, one battle lasts only\n" + .string "three turns.\p" + .string "If the outcome is not decided after\n" + .string "three turns, it goes to judging.\p" + .string "The REFEREE will choose the winner\n" + .string "based on how the POKéMON battled.\p" + .string "Also, a POKéMON cannot be switched out\n" + .string "until its battle's outcome is decided.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: + .string "The first judging factor is “Mind.”\n" + .string "This factor evaluates how aggressive\l" + .string "the battlers were.\p" + .string "The judging is based on how often\n" + .string "the TRAINERS ordered the use of\l" + .string "offensive moves.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: + .string "The second judging factor is “Skill.”\n" + .string "This factor evaluates how effectively\l" + .string "POKéMON moves were used.\p" + .string "If a move worked successfully,\n" + .string "the Skill rating goes up.\p" + .string "If a move failed, the Skill rating\n" + .string "is lowered.\p" + .string "If it was an offensive move, the Skill\n" + .string "rating goes up if the move was “super\l" + .string "effective” and goes down if it was\l" + .string "“not very effective.”\p" + .string "The Skill rating will not go up for\n" + .string "moves such as PROTECT and DETECT.\p" + .string "If the opponent used PROTECT or\n" + .string "DETECT, and your POKéMON failed to\l" + .string "hit with a move, its Skill rating will not\l" + .string "go down.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: + .string "The third judging factor is “Body.”\n" + .string "This factor is based on how much HP\l" + .string "remained at the end of a battle.\p" + .string "The rating takes into account how much\n" + .string "HP a POKéMON had at the start of\l" + .string "battle, and what remained at the end.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: + .string "A victory snatched from the ARENA\n" + .string "TYCOON, and a seven-TRAINER sweep!\p" + .string "We congratulate you on your most\n" + .string "splendid challenge!$" + +BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: + .string "My dear challenger, in recognition of\n" + .string "your indefatigable spirit, please\l" + .string "accept these Battle Point(s).$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaLobby/text_fr.inc b/BattleFrontier_BattleArenaLobby/text_fr.inc new file mode 100644 index 000000000000..5b0b3dc6db9c --- /dev/null +++ b/BattleFrontier_BattleArenaLobby/text_fr.inc @@ -0,0 +1,222 @@ + +BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: + .string "Bienvenue au DOJO DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le cran des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "TOURNOI K.O.!$" + +BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: + .string "Voulez-vous relever le défi du\n" + .string "DOJO DE COMBAT?$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: + .string "Nous espérons que vous relèverez\n" + .string "bientôt notre défi!$" + +BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: + .string "Au DOJO DE COMBAT, vous participez à un\n" + .string "TOURNOI K.O.\p" + .string "Les participants s’inscrivent avec une\n" + .string "équipe de trois POKéMON.\p" + .string "Ces POKéMON doivent être placés dans\n" + .string "l’ordre dans lequel ils apparaîtront.\p" + .string "Pendant un combat, ils apparaîtront\n" + .string "l’un après l’autre dans l’ordre\l" + .string "prédéfini.\p" + .string "Un POKéMON qui entre au combat doit\n" + .string "y rester jusqu’à la fin.\p" + .string "S’il n’y a pas de vainqueur au bout de\n" + .string "trois tours, l’ARBITRE intervient.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Si vous ne sauvegardez pas, vous ne\n" + .string "pourrez pas reprendre ce défi.\p" + .string "Si vous mettez K.O. sept DRESSEURS\n" + .string "à la suite, nous vous remettons des\l" + .string "POINTS DE COMBAT.$" + +BattleFrontier_BattleArenaLobby_Text_OkayToSave: + .string "Avant de me suivre dans le DOJO DE\n" + .string "COMBAT, vous devez sauvegarder. OK?$" + +BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: + .string "Au DOJO DE COMBAT, vous avez le choix\n" + .string "entre niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: + .string "Veuillez choisir les trois POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette, cher DRESSEUR!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette, cher DRESSEUR!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: + .string "Suivez-moi dans le DOJO DE COMBAT.$" + +BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: + .string "Je regrette, cher DRESSEUR!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "Quel dommage!\p" + .string "Bien entendu, vous pouvez recommencer\n" + .string "un autre défi.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: + .string "Toutes mes félicitations! Vous avez\n" + .string "battu sept DRESSEURS à la suite!$" + +BattleFrontier_BattleArenaLobby_Text_RecordAchievement: + .string "Votre performance va être sauvegardée.\n" + .string "Veuillez patienter.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: + .string "In commemoration of your 7-win streak,\n" + .string "we present you with this prize.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: + .string "Oh?\n" + .string "Your BAG seems to be full.\p" + .string "I urge you to clear space and\n" + .string "return for your prize.$" + +BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: + .string "Merci d’avoir participé!\p" + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: + .string "J’espère vous revoir bientôt au DOJO DE\n" + .string "COMBAT.$" + +BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: + .string "Nous vous attendions!\p" + .string "Vous devez sauvegarder avant de me\n" + .string "suivre dans le DOJO DE COMBAT.\l" + .string "Veuillez patienter.$" + +BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: + .string "J’enregistre votre dernier combat au\n" + .string "DOJO DE COMBAT sur votre PASSE ZONE?$" + +BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: + .string "J’ai perdu sur décision de l’ARBITRE…\n" + .string "J’aurais dû attaquer…\p" + .string "Mais je n’ai utilisé que des capacités\n" + .string "défensives…$" + +BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: + .string "J’ai gagné sur décision de l’ARBITRE!\p" + .string "Je n’ai pas arrêté de porter des coups\n" + .string "et ça lui a plu!$" + +BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: + .string "Le combat a été déclaré nul.\p" + .string "Il ne restait plus de temps et mes\n" + .string "POKéMON et ceux de l’adversaire\l" + .string "avaient le même niveau de PV.$" + +BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: + .string "Dans le DOJO DE COMBAT, l’ordre\n" + .string "des POKéMON est très important.\p" + .string "Si ton premier POKéMON a certains\n" + .string "points faibles liés à son type, ton\l" + .string "deuxième POKéMON doit les compenser,\l" + .string "par exemple.\p" + .string "Ça permet de créer une équipe efficace.$" + +BattleFrontier_BattleArenaLobby_Text_RulesAreListed: + .string "Règles du TOURNOI K.O.$" + +BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: + .string "Le TOURNOI K.O. n’a pas les mêmes règles\n" + .string "que les combats normaux.\p" + .string "Tout d’abord, un combat ne dure que\n" + .string "trois tours.\p" + .string "S’il n’y a pas de vainqueur au bout de\n" + .string "trois tours, l’ARBITRE intervient.\p" + .string "L’ARBITRE basera son choix sur la façon\n" + .string "dont les POKéMON ont combattu.\p" + .string "Aussi, un POKéMON qui entre au combat\n" + .string "doit y rester jusqu’à la fin.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: + .string "Le premier critère de jugement\n" + .string "est le “mental”.\l" + .string "C’est l’agressivité des concurrents.\p" + .string "Cela dépend du nombre de capacités\n" + .string "offensives qui ont été utilisées.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: + .string "Le second critère de jugement est\n" + .string "la “technique”.\l" + .string "C’est l’efficacité avec laquelle les\l" + .string "POKéMON utilisent leurs capacités.\p" + .string "Si une capacité est réussie, le\n" + .string "niveau de technique augmente.\p" + .string "Si une capacité a échoué, le niveau de\n" + .string "technique diminue.\p" + .string "Pour une capacité offensive, le niveau\n" + .string "de technique augmente si la capacité\l" + .string "est “super efficace” et diminue\l" + .string "si elle n’est “pas très efficace”.\p" + .string "Les capacités telles qu’ABRI et\n" + .string "DETECTION ne comptent pas.\p" + .string "Si l’adversaire a utilisé ABRI ou\n" + .string "DETECTION et que l’attaque de votre\l" + .string "POKéMON n’a pas pu l’atteindre, son\l" + .string "niveau de technique ne descend pas.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: + .string "Le troisième critère de jugement est\n" + .string "le “physique”.\l" + .string "Il dépend du nombre de PV restant\l" + .string "à la fin du combat.\p" + .string "Cela prend en compte les PV que le\n" + .string "POKéMON avait au début et ceux qui\l" + .string "lui restent à la fin.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: + .string "Vous avez arraché la victoire à la\n" + .string "PRO DU DOJO et battu sept DRESSEURS!\p" + .string "Félicitations pour cette magnifique\n" + .string "performance!$" + +BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: + .string "Cher DRESSEUR, votre cran vous\n" + .string "rapporte des POINTS DE COMBAT.$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaLobby/text_it.inc b/BattleFrontier_BattleArenaLobby/text_it.inc new file mode 100644 index 000000000000..fd2c1097d0a7 --- /dev/null +++ b/BattleFrontier_BattleArenaLobby/text_it.inc @@ -0,0 +1,228 @@ + +BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: + .string "Qui viene messo alla prova lo spirito\n" + .string "combattivo degli ALLENATORI!\p" + .string "Ti do il benvenuto al DOJO LOTTA!\p" + .string "Ti farò vedere come funziona\n" + .string "il TORNEO TRE TURNI!$" + +BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: + .string "Vuoi sfidare il DOJO LOTTA?$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: + .string "Spero che accetterai la prossima volta.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: + .string "Nel DOJO LOTTA si combatte\n" + .string "il TORNEO TRE TURNI.\p" + .string "Tutti gli sfidanti partecipano con\n" + .string "una squadra di tre POKéMON.\p" + .string "I tre POKéMON devono essere schierati\n" + .string "nell’ordine in cui scendono in campo.\p" + .string "I POKéMON scendono in campo uno\n" + .string "alla volta nell’ordine prestabilito.\p" + .string "Una volta sceso in campo, il POKéMON\n" + .string "non può essere sostituito se la partita\l" + .string "è ancora aperta.\p" + .string "Se dopo tre turni la partita non ha\n" + .string "ancora dato esito, si passa ai punti.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi, non potrai\n" + .string "continuare la tua sfida.\p" + .string "Se riesci a sconfiggere sette\n" + .string "ALLENATORI di fila, vincerai\l" + .string "PUNTI LOTTA.$" + +BattleFrontier_BattleArenaLobby_Text_OkayToSave: + .string "Prima di entrare nel DOJO LOTTA, devi\n" + .string "salvare i tuoi progressi di gioco. Ok?$" + +BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: + .string "Il DOJO LOTTA offre due livelli\n" + .string "di sfida: il LIVELLO 50 e il LIVELLO\l" + .string "LIBERO. Quale scegli?$" + +BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: + .string "Scegli i tre POKéMON che vuoi mandare\n" + .string "in campo.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere tre POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi.\p" + .string "Devono essere tutti di livello pari o\n" + .string "inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: + .string "Ora ti accompagno nel DOJO LOTTA.$" + +BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata.\p" + .string "Se ti va, puoi iniziare una nuova\n" + .string "sfida.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: + .string "Congratulazioni! Hai conseguito\n" + .string "una serie di splendide vittorie\l" + .string "contro sette ALLENATORI!$" + +BattleFrontier_BattleArenaLobby_Text_RecordAchievement: + .string "Il tuo risultato verrà salvato. Attendi\n" + .string "mentre salvo i tuoi progressi.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: + .string "In commemoration of your 7-win streak,\n" + .string "we present you with this prize.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: + .string "Oh?\n" + .string "Your BAG seems to be full.\p" + .string "I urge you to clear space and\n" + .string "return for your prize.$" + +BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: + .string "Grazie per aver partecipato!\p" + .string "Ti prego di attendere mentre\n" + .string "salvo i tuoi progressi.$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: + .string "Spero che parteciperai\n" + .string "un’altra volta.$" + +BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: + .string "Ti stavamo aspettando!\p" + .string "Prima di accedere al DOJO LOTTA,\n" + .string "il gioco deve essere salvato. Attendi.$" + +BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: + .string "Vuoi che registri nel PASS PARCO\n" + .string "il filmato della tua ultima lotta nel\l" + .string "DOJO LOTTA ?$" + +BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: + .string "L’ARBITRO ha decretato la mia\n" + .string "sconfitta…\p" + .string "Non è stata una buona idea usare solo\n" + .string "mosse difensive senza attaccare…$" + +BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: + .string "La mia vittoria è stata decisa a\n" + .string "tavolino!\p" + .string "La mia strategia di attacco è\n" + .string "stata premiata!$" + +BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: + .string "L’ARBITRO ha deciso per il pareggio.\p" + .string "Allo scadere del tempo, ai miei POKéMON\n" + .string "e a quelli dell’avversario erano rimasti\l" + .string "all’incirca gli stessi PS.$" + +BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: + .string "Nel DOJO LOTTA, l’ordine di\n" + .string "schieramento dei POKéMON è\l" + .string "estremamente importante.\p" + .string "Ad esempio, se il primo POKéMON\n" + .string "è sotto certi aspetti svantaggiato,\l" + .string "fa’ in modo che il secondo POKéMON\l" + .string "possa contare su mosse superefficaci.\p" + .string "Credo che sia il modo migliore per\n" + .string "costruire una squadra vincente.$" + +BattleFrontier_BattleArenaLobby_Text_RulesAreListed: + .string "Lista delle regole del TORNEO TRE TURNI.$" + +BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: + .string "Il TORNEO TRE TURNI ha regole che lo\n" + .string "rendono molto speciale.\p" + .string "Prima di tutto, una lotta dura solo\n" + .string "tre turni.\p" + .string "Se dopo tre turni non emerge\n" + .string "un vincitore, il risultato della lotta\l" + .string "viene deciso a tavolino.\p" + .string "L’ARBITRO decreterà il vincitore\n" + .string "sulla base di come hanno lottato\l" + .string "i POKéMON.\p" + .string "Inoltre, il POKéMON non potrà essere\n" + .string "sostituito prima che la sua lotta non\l" + .string "abbia dato un esito.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: + .string "Il primo criterio di giudizio è\n" + .string "“Mente”.\l" + .string "Con questo indice si valuta\l" + .string "l’aggressività dei lottatori.\p" + .string "Il giudizio si basa sulla frequenza\n" + .string "d’uso di mosse d’attacco da parte\l" + .string "dell’ALLENATORE.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: + .string "Il secondo criterio di giudizio è\n" + .string "“Abilità”.\l" + .string "Con questo indice si valuta l’efficacia\l" + .string "delle mosse utilizzate.\p" + .string "Più una mossa è efficace, maggiore\n" + .string "è l’Abilità ad essa associata.\p" + .string "Se una mossa non va a segno, l’Abilità\n" + .string "viene giudicata negativamente.\p" + .string "Nelle mosse d’attacco, l’indice di\n" + .string "Abilità aumenta se la mossa è stata\l" + .string "“superefficace”, mentre diminuisce\l" + .string "se “non è stata molto efficace”.\p" + .string "L’indice di Abilità non aumenta con\n" + .string "mosse quali PROTEZIONE e INDIVIDUA.\p" + .string "Se il tuo POKéMON non riesce a\n" + .string "contrattaccare a PROTEZIONE e\l" + .string "INDIVIDUA, il suo indice di Abilità\l" + .string "rimane invariato.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: + .string "Il terzo criterio di giudizio è\n" + .string "“Corpo”.\l" + .string "Con questo indice si valutano i PS\l" + .string "rimasti alla fine della lotta.\p" + .string "Nella valutazione vengono calcolati\n" + .string "i PS di un POKéMON all’inizio e alla\l" + .string "fine della lotta.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: + .string "Hai strappato la vittoria alla MAESTRA\n" + .string "DOJO, l’ultima di sette ALLENATORI!\p" + .string "Congratulazioni vivissime per\n" + .string "la tua prova esemplare!$" + +BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: + .string "Come riconoscimento per il\n" + .string "tuo spirito combattivo, accetta\l" + .string "questo premio in PUNTI LOTTA.$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeBattleRoom/scripts.inc b/BattleFrontier_BattleDomeBattleRoom/scripts.inc new file mode 100644 index 000000000000..1a2b39e6254f --- /dev/null +++ b/BattleFrontier_BattleDomeBattleRoom/scripts.inc @@ -0,0 +1,938 @@ +.set LOCALID_ANNOUNCER, 1 +.set LOCALID_AUDIENCE_TWIN, 2 +.set LOCALID_AUDIENCE_WALKING, 6 +.set LOCALID_REFEREE, 9 +.set LOCALID_PLAYER, 13 +.set LOCALID_OPPONENT, 15 + +.set NO_DRAW, 0 +.set DRAW_TRAINER, 1 +.set DRAW_TUCKER, 2 + +BattleFrontier_BattleDomeBattleRoom_MapScripts:: + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_OnWarp + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_OnResume + .byte 0 + +BattleFrontier_BattleDomeBattleRoom_OnTransition: + dome_setopponentgfx + frontier_get FRONTIER_DATA_BATTLE_NUM + copyvar VAR_TEMP_F, VAR_RESULT + call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos + call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx + end + +BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx:: + checkplayergender + goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale + goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale:: + setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale:: + setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL + return + +BattleFrontier_BattleDomeBattleRoom_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom + .2byte 0 + +BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: + lockall + call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum + call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat + applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown + waitmovement 0 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT + closemessage + showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM + goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter + goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: + applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter + goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer + +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: + applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker +BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + waitmovement 0 + goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent + goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker +BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: + dome_getopponentname + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward + waitmovement 0 + tower_getopponentintro 0 + msgbox gStringVar4, MSGBOX_DEFAULT + closemessage + dome_initopponentparty + call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle + setvar VAR_TEMP_2, NO_DRAW + switch VAR_RESULT + case B_OUTCOME_WON, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent + case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent + case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent + setvar VAR_TEMP_2, DRAW_TRAINER +BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT + closemessage + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + delay 60 + applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter + waitmovement 0 + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft + waitmovement 0 + delay 180 + applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit + waitmovement 0 + goto_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent @ Tucker always wins on a draw + dome_compareseeds + switch VAR_RESULT + case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent +BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: + applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown + waitmovement 0 + dome_getopponentname + call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon + call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw + call_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + delay 60 +BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: + dome_resolvewinners DOME_PLAYER_LOST_MATCH +BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST + goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon:: + frontier_gettrainername STR_VAR_2 + message BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw:: + frontier_gettrainername STR_VAR_1 + message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw:: + message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: + applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown + waitmovement 0 + call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon + call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + delay 60 + dome_getroundtext + dome_resolvewinners DOME_PLAYER_WON_MATCH + frontier_get FRONTIER_DATA_BATTLE_NUM + addvar VAR_RESULT, 1 + frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT + switch VAR_RESULT + case DOME_ROUNDS_COUNT, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney + setvar VAR_0x8006, 1 + warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 3 + waitstate + +BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: + applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience + waitmovement 0 + frontier_get FRONTIER_DATA_LVL_MODE + switch VAR_RESULT + case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin + +BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT +BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: + special DoDomeConfetti + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + delay 60 + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON + goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer:: + dome_get DOME_DATA_ATTEMPTED_CHALLENGE + goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt + dome_get DOME_DATA_HAS_WON_CHALLENGE + goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon + dome_get DOME_DATA_WIN_STREAK_ACTIVE + goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak + goto BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt:: + call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum + switch VAR_RESULT + case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1 + case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal + case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1:: + message BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2:: + message BattleFrontier_BattleDomeBattleRoom_Text_RisingStar + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal:: + message BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal:: + message BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon:: + call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum + switch VAR_RESULT + case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1 + case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal + case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1:: + message BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2:: + message BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal:: + message BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal:: + message BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion:: + goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker + switch VAR_TEMP_E + case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker:: + call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum + switch VAR_RESULT + case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1 + case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal + case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1:: + message BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2:: + message BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal:: + message BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal:: + message BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak:: + call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum + switch VAR_RESULT + case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1 + case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal + case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1:: + message BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2:: + message BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal:: + message BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal:: + message BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory + waitmessage + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum:: + frontier_get FRONTIER_DATA_BATTLE_NUM + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker:: + switch VAR_TEMP_E + case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter + +BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: + closemessage + applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump + applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + waitse + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + waitse + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + waitse + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + waitse + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + waitse + waitmovement 0 + message BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant + waitmessage + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + waitse + switch VAR_TEMP_E + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver + msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy, MSGBOX_DEFAULT + call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle + switch VAR_RESULT + case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker + case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker + case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw + msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT + dome_resolvewinners DOME_PLAYER_WON_MATCH + frontier_getsymbols + goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney + closemessage + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer + waitmovement 0 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney + +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro:: + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold + msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess, MSGBOX_DEFAULT + call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle + switch VAR_RESULT + case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker + case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker + case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw + msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT + dome_resolvewinners DOME_PLAYER_WON_MATCH + frontier_getsymbols + goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney + closemessage + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer + waitmovement 0 + msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney + +BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2 + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward + waitmovement 0 + call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: + msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT + playse SE_M_ENCORE2 + call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround + waitse + goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney + +BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw:: + setvar VAR_TEMP_2, DRAW_TUCKER + goto BattleFrontier_BattleDomeBattleRoom_EventScript_Draw + +BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle:: + frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE + special HealPlayerParty + setvar VAR_0x8004, SPECIAL_BATTLE_DOME + setvar VAR_0x8005, 0 + setvar VAR_TEMP_9, 1 + special DoSpecialTrainerBattle + waitstate + setvar VAR_TEMP_9, 0 + dome_restorehelditems + special HealPlayerParty + dome_resetsketch + return + +BattleFrontier_BattleDomeBattleRoom_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects + .2byte 0 + +BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: + hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM + call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience + call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx + setvar VAR_TEMP_1, 1 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible + frontier_get FRONTIER_DATA_BATTLE_NUM + goto_if_ne VAR_RESULT, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects + frontier_getbrainstatus + copyvar VAR_TEMP_E, VAR_RESULT + goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects + call BattleFrontier_EventScript_SetBrainObjectGfx + setobjectxyperm LOCALID_OPPONENT, 13, 9 + removeobject LOCALID_OPPONENT + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp +BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects:: + end + +BattleFrontier_BattleDomeBattleRoom_OnResume: + call_if_eq VAR_TEMP_9, 1, BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience + end + +BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience:: + call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience + return + +@ Add audience members to supplement the permanent object event audience +BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience:: + call_if_eq VAR_TEMP_F, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience + call_if_eq VAR_TEMP_F, DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience + call_if_eq VAR_TEMP_F, DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience + call_if_eq VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience:: + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience:: + createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0 + createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0 + createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0 + createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0 + createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0 + createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0 + createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1 + createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1 + createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1 + createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2 + createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience:: + createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0 + createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0 + createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0 + createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0 + createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0 + createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0 + createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0 + createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0 + createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1 + createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1 + createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1 + createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1 + createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1 + createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1 + createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1 + createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1 + createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2 + createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2 + createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1 + createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2 + createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience:: + createvobject OBJ_EVENT_GFX_NINJA_BOY, 0, 2, 0 + createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0 + createvobject OBJ_EVENT_GFX_BEAUTY, 2, 15, 0 + createvobject OBJ_EVENT_GFX_MAN_5, 3, 5, 0 + createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0 + createvobject OBJ_EVENT_GFX_SCIENTIST_1, 5, 7, 0 + createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0 + createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0 + createvobject OBJ_EVENT_GFX_WOMAN_3, 8, 10, 0 + createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0 + createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0 + createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0 + createvobject OBJ_EVENT_GFX_BEAUTY, 12, 14, 0 + createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 2 + createvobject OBJ_EVENT_GFX_HIKER, 14, 12, 2 + createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1 + createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1 + createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1 + createvobject OBJ_EVENT_GFX_WOMAN_3, 18, 6, 1 + createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1 + createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1 + createvobject OBJ_EVENT_GFX_MAN_2, 21, 10, 1 + createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1 + createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1 + createvobject OBJ_EVENT_GFX_GENTLEMAN, 24, 14, 1 + createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1 + createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2 + createvobject OBJ_EVENT_GFX_FAT_MAN, 27, 3, 2 + createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2 + createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1 + createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2 + createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2 + return + +BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible: + set_invisible + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter: + set_visible + delay_16 + walk_up + walk_up + walk_up + walk_right +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward: + walk_right + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience: + walk_up + step_end + +@ Identical to Movement_PlayerEnter +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker: + set_visible + delay_16 + walk_up + walk_up + walk_up + walk_right + walk_right + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2: + walk_right + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward: + walk_left + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp: + face_up + set_invisible + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: + set_visible + walk_up + walk_up + walk_up + face_left + delay_8 + delay_4 + face_down + delay_8 + delay_4 + face_right + delay_8 + delay_4 + face_up + delay_8 + delay_4 + face_left + delay_16 + walk_fast_up + walk_fast_up + face_left + delay_8 + delay_4 + face_down + delay_8 + delay_4 + face_right + delay_8 + delay_4 + face_up + delay_8 + delay_4 + face_left + jump_2_left + unlock_facing_direction + face_up + lock_facing_direction + jump_2_left + jump_2_left + unlock_facing_direction + face_right + lock_facing_direction + jump_2_left + unlock_facing_direction + face_down + delay_2 + face_left + delay_8 + delay_4 + face_up + delay_8 + delay_4 + face_right + delay_8 + delay_4 + face_down + delay_8 + delay_4 + face_left + delay_4 + face_up + delay_4 + face_right + delay_4 + face_down + delay_4 + face_left + delay_2 + face_up + delay_2 + face_right + delay_2 + face_down + delay_2 + face_left + lock_facing_direction + walk_right + walk_slow_right + walk_right + walk_slow_right + unlock_facing_direction + face_up + delay_16 + jump_in_place_up + jump_in_place_up + delay_16 + walk_right + walk_right + walk_right + jump_in_place_up + delay_16 + walk_right + walk_down + walk_down + face_left + delay_2 + face_up + delay_2 + face_right + delay_2 + face_down + delay_2 + face_left + delay_4 + walk_left + walk_left + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance: + delay_16 + delay_16 + walk_left + walk_left + walk_in_place_faster_right + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + walk_right + walk_right + walk_in_place_faster_down + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward: + walk_left + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer: + walk_left + walk_left + step_end + +BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround:: + turnvobject 0, DIR_EAST + turnvobject 2, DIR_EAST + turnvobject 4, DIR_EAST + turnvobject 6, DIR_EAST + turnvobject 8, DIR_EAST + turnvobject 10, DIR_WEST + turnvobject 12, DIR_WEST + turnvobject 14, DIR_WEST + turnvobject 16, DIR_WEST + turnvobject 18, DIR_WEST + turnvobject 20, DIR_EAST + turnvobject 22, DIR_EAST + turnvobject 24, DIR_EAST + turnvobject 26, DIR_EAST + turnvobject 28, DIR_EAST + turnvobject 30, DIR_EAST + delay 20 + turnvobject 0, DIR_SOUTH + turnvobject 2, DIR_SOUTH + turnvobject 4, DIR_SOUTH + turnvobject 6, DIR_SOUTH + turnvobject 8, DIR_SOUTH + turnvobject 10, DIR_SOUTH + turnvobject 12, DIR_SOUTH + turnvobject 14, DIR_SOUTH + turnvobject 16, DIR_SOUTH + turnvobject 18, DIR_SOUTH + turnvobject 20, DIR_SOUTH + turnvobject 22, DIR_SOUTH + turnvobject 24, DIR_SOUTH + turnvobject 26, DIR_SOUTH + turnvobject 28, DIR_SOUTH + turnvobject 30, DIR_SOUTH + delay 20 + turnvobject 1, DIR_EAST + turnvobject 3, DIR_EAST + turnvobject 5, DIR_EAST + turnvobject 7, DIR_EAST + turnvobject 9, DIR_EAST + turnvobject 11, DIR_WEST + turnvobject 13, DIR_WEST + turnvobject 15, DIR_WEST + turnvobject 17, DIR_WEST + turnvobject 19, DIR_WEST + turnvobject 21, DIR_EAST + turnvobject 23, DIR_EAST + turnvobject 25, DIR_EAST + turnvobject 27, DIR_WEST + turnvobject 31, DIR_WEST + delay 20 + turnvobject 1, DIR_SOUTH + turnvobject 3, DIR_SOUTH + turnvobject 5, DIR_SOUTH + turnvobject 7, DIR_SOUTH + turnvobject 9, DIR_SOUTH + turnvobject 11, DIR_SOUTH + turnvobject 13, DIR_SOUTH + turnvobject 15, DIR_SOUTH + turnvobject 17, DIR_SOUTH + turnvobject 19, DIR_SOUTH + turnvobject 21, DIR_SOUTH + turnvobject 23, DIR_SOUTH + turnvobject 25, DIR_SOUTH + turnvobject 27, DIR_SOUTH + turnvobject 31, DIR_SOUTH + delay 20 + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby:: + copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE + goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles + warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 5, 11 + waitstate + end + +BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles:: + warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 17, 11 + waitstate + end + +@ On round 1 there's a 50% chance that a specific audience member will walk to his seat +BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: + random 2 + copyvar VAR_TEMP_D, VAR_RESULT + goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn + setobjectxyperm LOCALID_AUDIENCE_WALKING, 2, 0 + setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT + return + +BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat:: + goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn + applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat + return + +BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_8 + disable_jump_landing_ground_effect + jump_in_place_down + delay_4 + jump_in_place_down + enable_jump_landing_ground_effect + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: + walk_down + walk_down + walk_right + walk_right + walk_in_place_faster_down + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter: + walk_right + walk_right + walk_right + walk_right + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft: + walk_in_place_faster_left + step_end + +BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit: + walk_left + walk_left + walk_left + walk_left + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleDomeBattleRoom/text.inc b/BattleFrontier_BattleDomeBattleRoom/text.inc new file mode 100644 index 000000000000..b1b2ff84e536 --- /dev/null +++ b/BattleFrontier_BattleDomeBattleRoom/text.inc @@ -0,0 +1,254 @@ + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: + .string "{PLAYER} has entered the BATTLE DOME!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: + .string "{STR_VAR_1}\n" + .string "match!\p" + .string "{PLAYER} versus {STR_VAR_2}!\p" + .string "Let the battle begin!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: + .string "{PLAYER} is the winner!\n" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: + .string "{STR_VAR_2} is the winner!\n" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: + .string "What an unbelievable finish!\n" + .string "We have a double knockout!\p" + .string "In this event, the Battle Tournament\n" + .string "rules call for a REFEREE'S decision.\p" + .string "Please wait while the judging\n" + .string "is under way.$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is {STR_VAR_1}!\l" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is {PLAYER}!\l" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: + .string "The bright new hope!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: + .string "The rising star!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: + .string "Will this TRAINER race to\n" + .string "the championship?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: + .string "Can the feat of a championship\n" + .string "on the first try be achieved?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: + .string "Can the loss of the last match\n" + .string "be avenged?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: + .string "The TRAINER is on fire for\n" + .string "the first championship try!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: + .string "A win here means this TRAINER\n" + .string "advances to the final!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: + .string "Will the long-held dream of\n" + .string "a championship finally come true?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: + .string "The invincible champion!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: + .string "Can anyone hope to beat this\n" + .string "TRAINER?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: + .string "Do battles exist solely for\n" + .string "this TRAINER?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: + .string "The current champion aiming to\n" + .string "retain the title!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: + .string "The former champion has returned!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: + .string "The former toughness has returned!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: + .string "Will this TRAINER do as expected\n" + .string "and advance to the finals?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: + .string "Will the former champ regain\n" + .string "lost glory?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: + .string "Feel the glow of a true master!$" + +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: + .string "And now… The TRAINER standing in\n" + .string "{PLAYER}'s record-setting path…\p" + .string "Yes! The one and only!\n" + .string "The BATTLE DOME COMMISSIONER!\l" + .string "Our very own DOME ACE!\l" + .string "Make way for TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: + .string "Spectators: TUCKER! TUCKER!\n" + .string "TUCKER! TUCKER! TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: + .string "TUCKER: Ahahah!\p" + .string "Do you hear it? This crowd!\n" + .string "They're all itching to see our match!\p" + .string "Ahahah!\p" + .string "I bet you're twitching all over from\n" + .string "the tension of getting to battle me!\p" + .string "But don't you worry about a thing!\p" + .string "I'm the no. 1 star of the BATTLE DOME!\n" + .string "I, TUCKER the DOME ACE, will bathe you\l" + .string "in my brilliant glow!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: + .string "Your strategy!\n" + .string "Let's see it!$" + +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: + .string "Unbelievable! It's incredible!\n" + .string "The victor is {PLAYER}!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: + .string "The winner is TUCKER!\n" + .string "The DOME ACE has prevailed!\p" + .string "Congratulations, TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: + .string "TUCKER: Rules are rules!\n" + .string "Let me see your FRONTIER PASS.$" + +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: + .string "The Tactics Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: + .string "… … … … … …\p" + .string "I sorely underestimated you. I won't\n" + .string "make the same mistake next time…$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: + .string "Can the win streak be stretched?\n" + .string "The confidence is there!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: + .string "Ladies and gentlemen!\n" + .string "Boys, girls, and POKéMON!\p" + .string "Finally!\n" + .string "Finally, the legend has returned!\p" + .string "Yes, the name of that legend!\n" + .string "Our very own DOME ACE!\l" + .string "It's none other than TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: + .string "TUCKER: Ah…\n" + .string "The pummeling roar of the crowd…\l" + .string "Their furnace-like heat of excitement…\l" + .string "This is a wonderful place…\p" + .string "To the crowd, I am the DOME ACE…\n" + .string "I represent their hopes and dreams…\l" + .string "I must never fade from their sight…\p" + .string "I must burn!\n" + .string "Brighter and more brilliant!\l" + .string "I must light all that gather here!$" + +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: + .string "I will unleash all the power that\n" + .string "I possess! Right here and now!$" + +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: + .string "TUCKER: You're genuinely fantastic!\p" + .string "Never before! I haven't ever lost in the\n" + .string "times I've had to unleash my power.\p" + .string "Yes, quite fantastic!\n" + .string "Your FRONTIER PASS, please?$" + +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: + .string "The Tactics Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: + .string "You're strong, but above all,\n" + .string "you have a unique charm!\p" + .string "In you, I see a definite potential for\n" + .string "a superstar like me.\p" + .string "I will very much look forward to\n" + .string "our next encounter!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: + .string "The final match!\p" + .string "{PLAYER} versus the DOME ACE, TUCKER!\p" + .string "Let the battle begin!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is our very own DOME ACE!\l" + .string "It's TUCKER!\p" + .string "Congratulations! And thank you!\n" + .string "Let's hear it for the DOME ACE, TUCKER!$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeBattleRoom/text_fr.inc b/BattleFrontier_BattleDomeBattleRoom/text_fr.inc new file mode 100644 index 000000000000..583d7ef64db3 --- /dev/null +++ b/BattleFrontier_BattleDomeBattleRoom/text_fr.inc @@ -0,0 +1,254 @@ + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: + .string "{PLAYER} se trouve dans le DOME DE\n" + .string "COMBAT!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: + .string "{STR_VAR_1}!\p" + .string "{PLAYER} affronte {STR_VAR_2}!\p" + .string "Que le combat commence!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: + .string "Le vainqueur est {PLAYER}!\n" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: + .string "Le vainqueur est {STR_VAR_2}!\n" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: + .string "{PLAYER} a le titre de champion du\n" + .string "TOURNOI DE COMBAT niveau 50!\p" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: + .string "{PLAYER} a le titre de champion du\n" + .string "TOURNOI DE COMBAT niveau libre!\p" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: + .string "Quelle fin incroyable!\n" + .string "Nous avons un double K.O.!\p" + .string "Les ARBITRES vont donc décider\n" + .string "du vainqueur.\p" + .string "Veuillez patienter. Les délibérations\n" + .string "vont avoir lieu.$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: + .string "Les ARBITRES ont pris leur\n" + .string "décision!\p" + .string "La victoire revient à…\n" + .string "Mesdames et messieurs…\l" + .string "La victoire revient à {STR_VAR_1}!\l" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: + .string "Les ARBITRES ont pris une\n" + .string "décision!\p" + .string "Le vainqueur est…\n" + .string "Mesdames et messieurs…\l" + .string "Le vainqueur est {PLAYER}!\l" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: + .string "Notre nouvel espoir!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: + .string "L’étoile montante!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: + .string "Ce DRESSEUR décrochera-t-il le\n" + .string "titre de champion?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: + .string "Ce DRESSEUR obtiendra-t-il le titre\n" + .string "de champion dès son premier essai?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: + .string "La défaite précédente sera-t-elle\n" + .string "oubliée?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: + .string "Ce DRESSEUR tente d’obtenir le titre de\n" + .string "champion pour la première fois!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: + .string "Une victoire ici, c’est une qualification\n" + .string "pour la finale!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: + .string "Le titre de champion est à portée de\n" + .string "main. Qui le décrochera?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: + .string "Notre champion incontesté!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: + .string "Quelqu’un arrivera-t-il à battre ce\n" + .string "DRESSEUR?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: + .string "On dirait que ce DRESSEUR est né\n" + .string "pour combattre!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: + .string "Notre champion en titre, bien décidé\n" + .string "à le rester!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: + .string "L’ancien champion est de retour!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: + .string "On dirait que la forme est revenue!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: + .string "Ce DRESSEUR ira-t-il jusqu’en\n" + .string "finale?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: + .string "L’ancien champion va-t-il regagner son\n" + .string "titre?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: + .string "Admirez le maître!$" + +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: + .string "Et maintenant… Le DRESSEUR qui\n" + .string "vient stopper {PLAYER} dans son élan…\p" + .string "Le seul et l’unique!\n" + .string "Le maître du DOME DE COMBAT!\l" + .string "J’ai nommé… notre STAR DU DOME!\l" + .string "Faites place à TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: + .string "Spectateurs: TAKIM! TAKIM!\n" + .string "TAKIM! TAKIM! TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: + .string "TAKIM: Ah, ah, ah!\p" + .string "Tu entends ça? Le public est déchaîné!\n" + .string "Ils veulent voir notre combat!\p" + .string "Ah, ah, ah!\p" + .string "Je parie que tu trembles de peur!\n" + .string "Eh bien, tu as raison…\p" + .string "Le combat sera difficile!\p" + .string "Je suis la star du DOME DE COMBAT!\n" + .string "Moi, TAKIM, la STAR DU DOME, je vais\l" + .string "t’en mettre plein les yeux!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: + .string "On va voir si tu sais faire preuve de\n" + .string "tactique!$" + +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: + .string "Incroyable! C’est du jamais vu!\n" + .string "La victoire revient à {PLAYER}!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: + .string "La victoire revient à TAKIM! La STAR DU\n" + .string "DOME a bien défendu son titre!\p" + .string "Félicitations, TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: + .string "TAKIM: Puisque c’est le règlement…\n" + .string "Montre-moi ton PASSE ZONE.$" + +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: + .string "Le SYMBOLE TACTIQUE a été ajouté\n" + .string "sur le PASSE ZONE!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: + .string "… … … … … …\p" + .string "J’aurais dû te prendre au sérieux.\n" + .string "Je me rattraperai la prochaine fois…$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: + .string "La série de victoires va-t-elle\n" + .string "s’allonger?$" + +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: + .string "Mesdames et messieurs!\n" + .string "Garçons, filles et POKéMON!\p" + .string "Le moment est enfin arrivé!\n" + .string "Notre légende est de retour!\p" + .string "Et cette légende est…\n" + .string "La célèbre STAR DU DOME…\l" + .string "Je vous prie d’accueillir TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: + .string "TAKIM: Ah…\n" + .string "L’enthousiasme du public…\l" + .string "Tout ça me fait chaud au cœur…\l" + .string "C’est un endroit merveilleux…\p" + .string "Pour eux, je suis la STAR DU DOME…\n" + .string "Ils placent tous leurs espoirs en moi…\l" + .string "Je ne peux pas les décevoir!\p" + .string "Je vais rayonner!\n" + .string "Je vais mettre le feu!\l" + .string "Je vais enflammer la salle!$" + +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: + .string "Je vais déployer toute ma force!\n" + .string "Ici et maintenant!$" + +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: + .string "TAKIM: Tu es un génie!\p" + .string "J’étais à mon maximum et tu m’as\n" + .string "quand même battu.\p" + .string "C’est fantastique!\n" + .string "Ton PASSE ZONE, s’il te plaît?$" + +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: + .string "Le SYMBOLE TACTIQUE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: + .string "Tu as une force exceptionnelle,\n" + .string "doublée d’un charme unique!\p" + .string "Tu as un énorme potentiel.\n" + .string "Tu as tout d’une star!\p" + .string "J’ai hâte de me battre à nouveau contre\n" + .string "toi!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: + .string "La finale!\p" + .string "{PLAYER} contre TAKIM, la STAR DU DOME!\p" + .string "Que le combat commence!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: + .string "Les ARBITRES ont pris leur\n" + .string "décision!\p" + .string "La victoire revient à…\n" + .string "Mesdames et messieurs…\l" + .string "La victoire revient à la STAR DU DOME!\l" + .string "A TAKIM!\p" + .string "Félicitations! Et merci!\n" + .string "Vive TAKIM, notre STAR DU DOME!$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeBattleRoom/text_it.inc b/BattleFrontier_BattleDomeBattleRoom/text_it.inc new file mode 100644 index 000000000000..c884cd1e4305 --- /dev/null +++ b/BattleFrontier_BattleDomeBattleRoom/text_it.inc @@ -0,0 +1,254 @@ + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: + .string "{PLAYER} fa il suo ingresso\n" + .string "nella CUPOLA LOTTA!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: + .string "{STR_VAR_1}!\p" + .string "{PLAYER} contro {STR_VAR_2}!\p" + .string "Sarà una bella lotta!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: + .string "Vince {PLAYER}!\n" + .string "Congratulazioni!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: + .string "Vince {STR_VAR_2}!\n" + .string "Congratulazioni!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: + .string "{PLAYER} è il campione del TORNEO\n" + .string "LOTTA di LIVELLO 50!\p" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: + .string "{PLAYER} è il campione del TORNEO\n" + .string "LOTTA di LIVELLO LIBERO!\p" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: + .string "Che finale imprevedibile!\n" + .string "Doppio KO!\p" + .string "In questi casi, secondo le regole del\n" + .string "TORNEO LOTTA, gli ARBITRI devono\l" + .string "decretare il vincitore.\p" + .string "Siamo in attesa che esprimano\n" + .string "il loro giudizio.$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: + .string "Gli ARBITRI hanno deciso!\p" + .string "La vittoria va a… che emozione!\n" + .string "Vince {STR_VAR_1}!\l" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: + .string "Gli ARBITRI hanno deciso!\p" + .string "La vittoria va a… che emozione!\n" + .string "Vince {PLAYER}!\l" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: + .string "La nuova speranza!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: + .string "L’astro nascente!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: + .string "Riuscirà questo ALLENATORE a\n" + .string "imporsi nel torneo?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: + .string "È possibile vincere il torneo\n" + .string "al primo tentativo?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: + .string "Riuscirà l’ALLENATORE a prendersi\n" + .string "la rivincita dall’ultima sconfitta?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: + .string "L’ALLENATORE è emozionato\n" + .string "all’idea di partecipare al torneo!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: + .string "Una vittoria farebbe guadagnare\n" + .string "all’ALLENATORE la finale!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: + .string "Riuscirà l’ALLENATORE a coronare\n" + .string "il sogno di vincere il torneo?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: + .string "Il campione invincibile!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: + .string "Esiste qualcuno in grado di sconfiggere\n" + .string "questo ALLENATORE?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: + .string "Questo ALLENATORE continuerà a essere\n" + .string "l’unico protagonista delle lotte?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: + .string "Il campione in carica cercherà\n" + .string "di difendere il titolo!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: + .string "L’ex campione ha fatto ritorno!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: + .string "L’ex fuoriclasse ha fatto ritorno!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: + .string "Riuscirà l’ALLENATORE a raggiungere\n" + .string "la finale, come da pronostico?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: + .string "Riuscirà l’ex campione a trionfare\n" + .string "ancora una volta?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: + .string "Il vero astro brilla di una luce\n" + .string "speciale!$" + +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: + .string "Ecco l’ALLENATORE che proverà a\n" + .string "sbarrare il glorioso cammino di {PLAYER}.\p" + .string "Sì! L’unico e inimitabile!\n" + .string "Il comandante della CUPOLA LOTTA!\l" + .string "L’ASTRO CUPOLA indiscusso!\l" + .string "Fate largo a TOLOMEO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: + .string "Pubblico: TOLOMEO! TOLOMEO!\n" + .string "TOLOMEO! TOLOMEO! TOLOMEO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: + .string "TOLOMEO: Ahahah!\p" + .string "Senti come ferve il pubblico?\n" + .string "Vogliono tutti vedere la nostra lotta!\p" + .string "Ahahah!\p" + .string "Scommetto che tremi al pensiero di\n" + .string "lottare contro di me!\p" + .string "Ma non hai nulla da temere!\p" + .string "Sono l’astro numero uno della CUPOLA\n" + .string "LOTTA! Io, TOLOMEO, l’ASTRO CUPOLA,\l" + .string "ti inonderò di luce!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: + .string "Vediamo quale strategia\n" + .string "adotterai!$" + +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: + .string "Imprevedibile! Incredibile!\n" + .string "La vittoria va a {PLAYER}!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: + .string "Il vincitore è TOLOMEO!\n" + .string "L’ASTRO CUPOLA ha avuto la meglio!\p" + .string "Complimenti, TOLOMEO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: + .string "TOLOMEO: Le regole sono regole!\n" + .string "Mostrami il tuo PASS PARCO.$" + +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: + .string "Il SIMBOLO TATTICA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: + .string "… … … … … …\p" + .string "Ti ho sottovalutato. La prossima volta\n" + .string "non farò lo stesso errore…$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: + .string "Assisteremo a una lunga sequenza di\n" + .string "vittorie? Le premesse ci sono!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: + .string "Signore e signori!\n" + .string "Ragazze, ragazzi e POKéMON!\p" + .string "Dopo una lunga attesa, la leggenda\n" + .string "è di nuovo tra noi!\p" + .string "La leggenda ha un nome:\n" + .string "stiamo parlando di TOLOMEO, l’ASTRO\l" + .string "CUPOLA in persona!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: + .string "TOLOMEO: Ah…\n" + .string "Le grida ritmate del pubblico, il suo\l" + .string "entusiasmo acceso… questo è\l" + .string "un posto meraviglioso…\p" + .string "Per il pubblico sono l’ASTRO CUPOLA…\n" + .string "Rappresento le speranze e i sogni della\l" + .string "gente. Non voglio deludere nessuno…\p" + .string "Devo lottare con ardore!\n" + .string "Devo brillare e risplendere per\l" + .string "illuminare tutti i presenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: + .string "Sprigionerò tutta la mia energia!\n" + .string "Proprio qui, proprio ora!$" + +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: + .string "TOLOMEO: Hai uno stile fantastico!\p" + .string "Ho perso nonostante abbia sprigionato\n" + .string "tutta la mia energia. Non mi era mai\l" + .string "successo prima.\p" + .string "Sì, hai uno stile fantastico! Mi daresti\n" + .string "il tuo PASS PARCO, per favore?$" + +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: + .string "Il SIMBOLO TATTICA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: + .string "Sei forte, ma, soprattutto, hai uno\n" + .string "stile inconfondibile!\p" + .string "Hai le carte in regola per diventare\n" + .string "un astro come me.\p" + .string "Non vedo l’ora di lottare con te\n" + .string "un’altra volta!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: + .string "L’incontro finale!\p" + .string "{PLAYER} contro TOLOMEO,\n" + .string "l’ASTRO CUPOLA!\p" + .string "Che la lotta abbia inizio!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: + .string "Gli ARBITRI hanno deciso!\p" + .string "La vittoria va a…\n" + .string "Oh, fantasmagorico!\l" + .string "Vince proprio il nostro ASTRO CUPOLA,\l" + .string "TOLOMEO!\p" + .string "Complimenti e grazie!\n" + .string "Hip hip hip urrà per TOLOMEO,\l" + .string "l’ASTRO CUPOLA!$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeLobby/scripts.inc b/BattleFrontier_BattleDomeLobby/scripts.inc new file mode 100644 index 000000000000..0a57a4e9a6fd --- /dev/null +++ b/BattleFrontier_BattleDomeLobby/scripts.inc @@ -0,0 +1,445 @@ +.set LOCALID_ATTENDANT_SINGLES, 1 +.set LOCALID_ATTENDANT_DOUBLES, 6 + +BattleFrontier_BattleDomeLobby_MapScripts:: + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeLobby_OnResume + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeLobby_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp + .byte 0 + +BattleFrontier_BattleDomeLobby_OnResume: + dome_initresultstree + end + +BattleFrontier_BattleDomeLobby_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeLobby_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattleDomeLobby_EventScript_TurnPlayerNorth:: + setvar VAR_TEMP_1, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattleDomeLobby_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeLobby_EventScript_GetChallengeStatus + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleDomeLobby_EventScript_QuitWithoutSaving + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleDomeLobby_EventScript_ResumeChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleDomeLobby_EventScript_WonChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleDomeLobby_EventScript_LostChallenge + .2byte 0 + +BattleFrontier_BattleDomeLobby_EventScript_GetChallengeStatus:: + frontier_getstatus + end + +BattleFrontier_BattleDomeLobby_EventScript_QuitWithoutSaving:: + lockall + msgbox BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT + closemessage + dome_set DOME_DATA_WIN_STREAK, 0 + dome_set DOME_DATA_WIN_STREAK_ACTIVE, FALSE + dome_set DOME_DATA_ATTEMPTED_CHALLENGE, TRUE + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattleDomeLobby_EventScript_WonChallenge:: + call BattleFrontier_EventScript_IncrementWinStreak + lockall + frontier_isbrain + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleDomeLobby_EventScript_DefeatedAce + msgbox BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeLobby_EventScript_GiveBattlePoints + +BattleFrontier_BattleDomeLobby_EventScript_DefeatedAce:: + msgbox BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker, MSGBOX_DEFAULT +BattleFrontier_BattleDomeLobby_EventScript_GiveBattlePoints:: + msgbox BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints, MSGBOX_DEFAULT + frontier_givepoints + msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS + message BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved + waitmessage + special LoadPlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + frontier_checkairshow + dome_set DOME_DATA_ATTEMPTED_CHALLENGE, TRUE + dome_set DOME_DATA_HAS_WON_CHALLENGE, TRUE + dome_set DOME_DATA_WIN_STREAK_ACTIVE, TRUE + special LoadPlayerParty + special HealPlayerParty + goto BattleFrontier_BattleDomeLobby_EventScript_AskRecordBattle + +BattleFrontier_BattleDomeLobby_EventScript_LostChallenge:: + lockall + msgbox BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying, MSGBOX_DEFAULT + message BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved + waitmessage + special LoadPlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + frontier_checkairshow + dome_set DOME_DATA_WIN_STREAK_ACTIVE, FALSE + dome_set DOME_DATA_ATTEMPTED_CHALLENGE, TRUE + special LoadPlayerParty + special HealPlayerParty +BattleFrontier_BattleDomeLobby_EventScript_AskRecordBattle:: + dome_save 0 + playse SE_SAVE + waitse + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleDomeLobby_EventScript_EndChallenge + message BattleFrontier_BattleDomeLobby_Text_RecordLastMatch + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleDomeLobby_EventScript_EndChallenge + case 0, BattleFrontier_BattleDomeLobby_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleDomeLobby_EventScript_EndChallenge + +BattleFrontier_BattleDomeLobby_EventScript_RecordBattle:: + call BattleFrontier_EventScript_SaveBattle +BattleFrontier_BattleDomeLobby_EventScript_EndChallenge:: + msgbox BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattleDomeLobby_EventScript_ResumeChallenge:: + lockall + msgbox BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou, MSGBOX_DEFAULT + message BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2 + waitmessage + dome_save CHALLENGE_STATUS_SAVING + playse SE_SAVE + waitse + frontier_set FRONTIER_DATA_PAUSED, FALSE + setvar VAR_TEMP_0, 255 + goto BattleFrontier_BattleDomeLobby_EventScript_EnterChallenge + +BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_DOME + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES + goto BattleFrontier_BattleDomeLobby_EventScript_AttendantWelcome + end + +BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_DOME + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES + goto BattleFrontier_BattleDomeLobby_EventScript_AttendantWelcome + end + +BattleFrontier_BattleDomeLobby_EventScript_AttendantWelcome:: + special SavePlayerParty + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_WelcomeSingles + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_WelcomeDoubles +BattleFrontier_BattleDomeLobby_EventScript_AskTakeChallenge:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_TakeSinglesChallenge + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_TakeDoublesChallenge + waitmessage + multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleDomeLobby_EventScript_TryEnterChallenge + case 1, BattleFrontier_BattleDomeLobby_EventScript_ExplainChallenge + case 2, BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge + +BattleFrontier_BattleDomeLobby_EventScript_TryEnterChallenge:: + message BattleFrontier_BattleDomeLobby_Text_WhichLevelMode + waitmessage + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_TENT, BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge + frontier_checkineligible + goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMons + frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT + msgbox BattleFrontier_BattleDomeLobby_Text_SelectThreeMons, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + call BattleFrontier_EventScript_GetLvlMode + copyvar VAR_0x8004, VAR_RESULT + setvar VAR_0x8005, FRONTIER_PARTY_SIZE + special ChoosePartyForBattleFrontier + waitstate + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleDomeLobby_EventScript_LoadPartyCancelChallenge + msgbox BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleDomeLobby_EventScript_LoadPartyCancelChallenge + case YES, BattleFrontier_BattleDomeLobby_EventScript_SaveBeforeChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomeLobby_EventScript_LoadPartyCancelChallenge + +BattleFrontier_BattleDomeLobby_EventScript_SaveBeforeChallenge:: + setvar VAR_TEMP_0, 0 + frontier_set FRONTIER_DATA_SELECTED_MON_ORDER + dome_init + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING + frontier_set FRONTIER_DATA_PAUSED, FALSE + special LoadPlayerParty + closemessage + delay 2 + call Common_EventScript_SaveGame + setvar VAR_TEMP_0, 255 + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleDomeLobby_EventScript_CancelChallengeSaveFailed + dome_inittrainers +BattleFrontier_BattleDomeLobby_EventScript_EnterChallenge:: + special SavePlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + dome_settrainers + msgbox BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome, MSGBOX_DEFAULT + closemessage + call BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor + special HealPlayerParty + warp MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR, 23, 6 + setvar VAR_TEMP_0, 0 + waitstate + end + +BattleFrontier_BattleDomeLobby_EventScript_ExplainChallenge:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_ExplainSinglesChallenge + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_ExplainDoublesChallenge + goto BattleFrontier_BattleDomeLobby_EventScript_AskTakeChallenge + +BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMons:: + switch VAR_RESULT + case FRONTIER_LVL_50, BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMonsLv50 + case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMonsLvOpen + +BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMonsLv50:: + msgbox BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeLobby_EventScript_EndCancelChallenge + +BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMonsLvOpen:: + msgbox BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeLobby_EventScript_EndCancelChallenge + +BattleFrontier_BattleDomeLobby_EventScript_CancelChallengeSaveFailed:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + goto BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge + +BattleFrontier_BattleDomeLobby_EventScript_LoadPartyCancelChallenge:: + special LoadPlayerParty +BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge:: + msgbox BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain, MSGBOX_DEFAULT +BattleFrontier_BattleDomeLobby_EventScript_EndCancelChallenge:: + release + end + +BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor + waitmovement 0 + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_OpenSinglesDoor + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_OpenDoublesDoor + waitdooranim + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_PlayerEnterDoor + waitmovement 0 + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_CloseSinglesDoor + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_CloseDoublesDoor + waitdooranim + return + +BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor:: + applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor + return + +BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor:: + applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor + return + +BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor:: + applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor + return + +BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor:: + applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor + return + +BattleFrontier_BattleDomeLobby_EventScript_WelcomeSingles:: + msgbox BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomeLobby_EventScript_WelcomeDoubles:: + msgbox BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomeLobby_EventScript_TakeSinglesChallenge:: + message BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge + return + +BattleFrontier_BattleDomeLobby_EventScript_TakeDoublesChallenge:: + message BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge + return + +BattleFrontier_BattleDomeLobby_EventScript_ExplainSinglesChallenge:: + msgbox BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomeLobby_EventScript_ExplainDoublesChallenge:: + msgbox BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomeLobby_EventScript_OpenSinglesDoor:: + opendoor 5, 4 + return + +BattleFrontier_BattleDomeLobby_EventScript_OpenDoublesDoor:: + opendoor 17, 4 + return + +BattleFrontier_BattleDomeLobby_EventScript_CloseSinglesDoor:: + closedoor 5, 4 + return + +BattleFrontier_BattleDomeLobby_EventScript_CloseDoublesDoor:: + closedoor 17, 4 + return + +BattleFrontier_BattleDomeLobby_Movement_WalkToDoor: + walk_up + walk_up + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor: + walk_up + set_invisible + step_end + +BattleFrontier_BattleDomeLobby_Movement_PlayerEnterDoor: + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattleDomeLobby_EventScript_ShowSinglesResults:: + lockall + frontier_results FRONTIER_FACILITY_DOME, FRONTIER_MODE_SINGLES + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattleDomeLobby_EventScript_ShowDoublesResults:: + lockall + frontier_results FRONTIER_FACILITY_DOME, FRONTIER_MODE_DOUBLES + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattleDomeLobby_EventScript_ShowPrevTourneyTree:: + dome_get DOME_DATA_PREV_TOURNEY_TYPE + call_if_eq VAR_RESULT, 0, BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLv50 + call_if_eq VAR_RESULT, 1, BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLv50 + call_if_eq VAR_RESULT, 2, BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLvOpen + call_if_eq VAR_RESULT, 3, BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLvOpen + fadescreen FADE_TO_BLACK + dome_showprevtourneytree + waitstate + end + +BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLv50:: + msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50, MSGBOX_SIGN + return + +BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLv50:: + msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50, MSGBOX_SIGN + return + +BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLvOpen:: + msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen, MSGBOX_SIGN + return + +BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLvOpen:: + msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen, MSGBOX_SIGN + return + +BattleFrontier_BattleDomeLobby_EventScript_Maniac:: + dome_getwinnersname + msgbox BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough, MSGBOX_NPC + end + +BattleFrontier_BattleDomeLobby_EventScript_Lass:: + msgbox BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation, MSGBOX_NPC + end + +BattleFrontier_BattleDomeLobby_EventScript_FatMan:: + msgbox BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound, MSGBOX_NPC + end + +BattleFrontier_BattleDomeLobby_EventScript_Man:: + msgbox BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully, MSGBOX_NPC + end + +@ A few OutsideWest event scripts are inserted here instead, two of which are unused +BattleFrontier_OutsideWest_EventScript_Man3:: + msgbox BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier, MSGBOX_NPC + end + +@ Unused +BattleFrontier_OutsideWest_EventScript_BattleDomeSign2:: + msgbox BattleFrontier_OutsideWest_Text_BattleDomeSign2, MSGBOX_NPC + end + +@ Unused +BattleFrontier_OutsideWest_EventScript_UnderConstructionSign:: + msgbox BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction, MSGBOX_NPC + end + +BattleFrontier_BattleDomeLobby_EventScript_RulesBoard:: + lockall + msgbox BattleFrontier_BattleDomeLobby_Text_RulesAreListed, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleDomeLobby_EventScript_ReadRulesBoard:: + message BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading + waitmessage + multichoice 17, 4, MULTI_BATTLE_DOME_RULES, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleDomeLobby_EventScript_RulesMatchup + case 1, BattleFrontier_BattleDomeLobby_EventScript_RulesTourneyTree + case 2, BattleFrontier_BattleDomeLobby_EventScript_RulesDoubleKO + case 3, BattleFrontier_BattleDomeLobby_EventScript_ExitRules + case MULTI_B_PRESSED, BattleFrontier_BattleDomeLobby_EventScript_ExitRules + end + +BattleFrontier_BattleDomeLobby_EventScript_RulesMatchup:: + msgbox BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleDomeLobby_EventScript_RulesTourneyTree:: + msgbox BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleDomeLobby_EventScript_RulesDoubleKO:: + msgbox BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules, MSGBOX_DEFAULT + goto BattleFrontier_BattleDomeLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleDomeLobby_EventScript_ExitRules:: + releaseall + end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleDomeLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleDomeLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleDomeLobby/text.inc b/BattleFrontier_BattleDomeLobby/text.inc new file mode 100644 index 000000000000..1c40fa9c8c76 --- /dev/null +++ b/BattleFrontier_BattleDomeLobby/text.inc @@ -0,0 +1,248 @@ + +BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: + .string "Where the strategies of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE DOME!\p" + .string "I am your guide to the SINGLE BATTLE\n" + .string "Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: + .string "Would you like to challenge\n" + .string "the SINGLE BATTLE Tournament?$" + +BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: + .string "We hope to see you again.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: + .string "The SINGLE BATTLE Tournament\n" + .string "is exactly as the name suggests--\l" + .string "a tournament of SINGLE BATTLES.\p" + .string "All participating TRAINERS must\n" + .string "enter three POKéMON each.\p" + .string "In each battle, one of the three\n" + .string "POKéMON must be held in reserve.\p" + .string "The other two POKéMON can battle\n" + .string "one at a time.\p" + .string "Choose the two battling POKéMON after\n" + .string "examining the opponent's trio.\p" + .string "You win the tournament by defeating\n" + .string "four TRAINERS.\p" + .string "Battle Points are awarded to\n" + .string "the tournament winner.\p" + .string "If you want to interrupt your\n" + .string "tournament, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: + .string "Before I show you to the BATTLE DOME,\n" + .string "I must save the data. Is that okay?$" + +BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: + .string "The tournament offers two levels\n" + .string "of challenge, Level 50 and Open Level.\l" + .string "Which is your choice?$" + +BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: + .string "Now select the three POKéMON that\n" + .string "you wish to enter, please.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "Also, the POKéMON must be holding\n" + .string "different kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "You must have three different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: + .string "I will now show you to\n" + .string "the BATTLE DOME.$" + +BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: + .string "Excuse me!\p" + .string "You didn't save before you quit your\n" + .string "challenge last time.\p" + .string "Because of that, your challenge so far\n" + .string "has been disqualified. Sorry!$" + +BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: + .string "Congratulations for winning\n" + .string "your Battle Tournament!$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: + .string "Here is your prize for your Battle\n" + .string "Tournament victory.$" + +@ Used by Verdanturf Tent +BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: + .string "Thank you for playing!$" + +BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: + .string "Your record will be saved.\n" + .string "Please wait.$" + +BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: + .string "We've been waiting for you!$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: + .string "Before I show you to the BATTLE DOME,\n" + .string "I must save the data. Is that okay?$" + +BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: + .string "Where the strategies of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE DOME!\p" + .string "I am your guide to the DOUBLE BATTLE\n" + .string "Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: + .string "Would you like to challenge\n" + .string "the DOUBLE BATTLE Tournament?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: + .string "The DOUBLE BATTLE Tournament\n" + .string "is exactly as the name suggests--\l" + .string "a tournament of DOUBLE BATTLES.\p" + .string "All participating TRAINERS must\n" + .string "enter three POKéMON each.\p" + .string "In each battle, one of the three\n" + .string "POKéMON must be held in reserve.\p" + .string "The remaining two POKéMON must take\n" + .string "part in a DOUBLE BATTLE.\p" + .string "Choose the two battling POKéMON after\n" + .string "examining the opponent's trio.\p" + .string "You win the tournament by defeating\n" + .string "four TRAINERS.\p" + .string "Battle Points are awarded to\n" + .string "the tournament winner.\p" + .string "If you want to interrupt your\n" + .string "tournament, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: + .string "They're the results of the last\n" + .string "Level 50 SINGLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: + .string "They're the results of the last\n" + .string "Level 50 DOUBLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: + .string "They're the results of the last\n" + .string "Open Level SINGLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: + .string "They're the results of the last\n" + .string "Open Level DOUBLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: + .string "Did you see it?\n" + .string "The last Battle Tournament?\p" + .string "The winner, {STR_VAR_1}, was seriously\n" + .string "tough.\p" + .string "You should check out the results\n" + .string "on the monitor beside the PC.$" + +BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: + .string "The BATTLE FRONTIER…\n" + .string "I've long dreamed about a place like it.$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_BattleDomeSign2: + .string "The BATTLE DOME\n" + .string "Become the Unbeatable Superstar!$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: + .string "The ??????\n" + .string "Under Construction!$" + +BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: + .string "When a TRAINER chains tournament\n" + .string "wins at the BATTLE DOME, he or she\l" + .string "gains a reputation as a star.\p" + .string "Tough TRAINERS are drawn by that\n" + .string "reputation to the BATTLE DOME.\p" + .string "A true superstar is a TRAINER who\n" + .string "can keep winning tournaments.$" + +BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: + .string "I ran into one of the tournament\n" + .string "favorites in the very first round.\p" + .string "Of course I got trashed…$" + +BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: + .string "I would've won if I'd kept this POKéMON\n" + .string "held in reserve.\p" + .string "You need to check your opponent's\n" + .string "POKéMON carefully before choosing\l" + .string "your battling POKéMON.$" + +BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: + .string "Congratulations!\p" + .string "You defeated the DOME ACE and won\n" + .string "the Battle Tournament!$" + +BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: + .string "In recognition of your strategy--\n" + .string "a thing of beauty it was, too--\l" + .string "we award you these Battle Point(s)!$" + +BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: + .string "Would you like to record your\n" + .string "last BATTLE DOME match on your\l" + .string "FRONTIER PASS?$" + +BattleFrontier_BattleDomeLobby_Text_RulesAreListed: + .string "The Battle Tournament rules\n" + .string "are listed.$" + +BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: + .string "The tournament matchups are drawn up\n" + .string "based on the toughness of POKéMON\l" + .string "held by TRAINERS.\p" + .string "The matchups avoid having tough\n" + .string "TRAINERS face each other right away.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: + .string "The tournament chart, or as we call it,\n" + .string "the “Tree,” is available for viewing\l" + .string "in the Waiting Room from any guide.\p" + .string "The Tournament Tree will provide\n" + .string "several kinds of data.\p" + .string "The data on view includes the previous\n" + .string "tournament's results, the POKéMON held\l" + .string "by TRAINERS, and the battle styles of\l" + .string "TRAINERS.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: + .string "If battling POKéMON faint at the same\n" + .string "time--a double KO--in a tournament\l" + .string "match, the REFEREES will review\l" + .string "the match and declare the winner.$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeLobby/text_fr.inc b/BattleFrontier_BattleDomeLobby/text_fr.inc new file mode 100644 index 000000000000..5a926c963682 --- /dev/null +++ b/BattleFrontier_BattleDomeLobby/text_fr.inc @@ -0,0 +1,249 @@ + +BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: + .string "Bienvenue au DOME DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "la tactique des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "TOURNOI DE COMBAT SOLO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: + .string "Voulez-vous participer à un TOURNOI\n" + .string "DE COMBAT SOLO?$" + +BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: + .string "A une prochaine fois peut-être!$" + +BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: + .string "Le TOURNOI DE COMBAT SOLO est, comme\n" + .string "son nom l’indique, un tournoi constitué\l" + .string "de COMBATS SOLO.\p" + .string "Tous les DRESSEURS qui y participent\n" + .string "doivent avoir trois POKéMON.\p" + .string "Lors des combats, l’un des trois\n" + .string "POKéMON est gardé en réserve.\p" + .string "Les deux autres POKéMON peuvent se\n" + .string "battrent l’un après l’autre.\p" + .string "Etudiez les trois POKéMON de\n" + .string "l’adversaire avant de choisir les deux\l" + .string "POKéMON que vous envoyez au combat.\p" + .string "Vous devez vaincre quatre DRESSEURS\n" + .string "pour remporter le tournoi.\p" + .string "Des POINTS DE COMBAT sont remis\n" + .string "au vainqueur du tournoi.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: + .string "Avant de pouvoir me suivre dans le DOME\n" + .string "DE COMBAT, vous devez sauvegarder. OK?$" + +BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: + .string "Le tournoi propose deux niveaux de\n" + .string "défi: niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: + .string "Veuillez choisir les trois POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: + .string "Veuillez me suivre dans le\n" + .string "DOME DE COMBAT.$" + +BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!$" + +BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: + .string "Félicitations pour avoir remporté ce\n" + .string "TOURNOI DE COMBAT!$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: + .string "Here is your prize for your Battle\n" + .string "Tournament victory.$" + +@ Used by Verdanturf Tent +BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: + .string "{PLAYER} reçoit {STR_VAR_1}\n" + .string "en récompense.$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: + .string "Merci d’avoir joué!$" + +BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: + .string "Nous vous attendions!$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: + .string "Vous devez sauvegarder avant d’entrer\n" + .string "dans le DOME DE COMBAT. Patientez.$" + +BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: + .string "Bienvenue au DOME DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "la tactique des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "TOURNOI DE COMBAT DUO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: + .string "Voulez-vous participer à un TOURNOI DE\n" + .string "COMBAT DUO?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: + .string "Le TOURNOI DE COMBAT DUO est, comme\n" + .string "son nom l’indique, un tournoi constitué\l" + .string "de COMBATS DUO.\p" + .string "Tous les DRESSEURS qui y participent\n" + .string "doivent avoir trois POKéMON.\p" + .string "Lors des combats, l’un des trois\n" + .string "POKéMON est gardé en réserve.\p" + .string "Les deux autres POKéMON doivent faire\n" + .string "un COMBAT DUO.\p" + .string "Etudiez les trois POKéMON de\n" + .string "l’adversaire avant de choisir les deux\l" + .string "POKéMON que vous envoyez au combat.\p" + .string "Vous devez vaincre quatre DRESSEURS\n" + .string "pour remporter le tournoi.\p" + .string "Des POINTS DE COMBAT sont remis\n" + .string "au vainqueur du tournoi.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "SOLO niveau 50.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "DUO niveau 50.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "SOLO niveau libre.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "DUO niveau libre.$" + +BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: + .string "Tu as assisté au dernier\n" + .string "TOURNOI DE COMBAT?\p" + .string "{STR_VAR_1}, le vainqueur,\n" + .string "était vraiment balèze!\p" + .string "Tu devrais consulter les résultats\n" + .string "sur le panneau à côté du PC.$" + +BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: + .string "La ZONE DE COMBAT… J’ai rêvé\n" + .string "d’un tel endroit pendant des années.$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_BattleDomeSign2: + .string "DOME DE COMBAT \n" + .string "Devenez une star incontestable!$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: + .string "??????\n" + .string "Construction en cours!$" + +BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: + .string "Quand un DRESSEUR remporte\n" + .string "plusieurs tournois au DOME DE\l" + .string "COMBAT, il devient une vraie star.\p" + .string "C’est ce qui attire les DRESSEURS au\n" + .string "DOME DE COMBAT.\p" + .string "Un DRESSEUR qui enchaîne les\n" + .string "victoires est vraiment une star.$" + +BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: + .string "Au premier tour, j’ai affronté un\n" + .string "habitué du DOME DE COMBAT.\p" + .string "Je me suis fait ratatiner…$" + +BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: + .string "J’aurais gagné si j’avais mis ce POKéMON\n" + .string "en réserve.\p" + .string "Avant de choisir quels POKéMON tu\n" + .string "envoies au combat, regarde bien ceux\l" + .string "de l’adversaire.$" + +BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: + .string "Félicitations!\p" + .string "Vous avez battu la STAR DU DOME et\n" + .string "remporté le TOURNOI DE COMBAT!$" + +BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: + .string "Votre excellente tactique va être\n" + .string "récompensée en POINTS DE COMBAT!$" + +BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat au DOME DE COMBAT sur votre\l" + .string "PASSE ZONE?$" + +BattleFrontier_BattleDomeLobby_Text_RulesAreListed: + .string "Règles du TOURNOI DE COMBAT.$" + +BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: + .string "Les DRESSEURS s’affrontent suivant\n" + .string "la force de leurs POKéMON.\p" + .string "Cela évite que les DRESSEURS forts\n" + .string "ne se rencontrent dès le début.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: + .string "Dans la salle d’attente, le guide vous\n" + .string "donne accès au “TABLEAU”.\p" + .string "Ce tableau des rencontres contient\n" + .string "différentes informations.\p" + .string "Vous pouvez y consulter les résultats,\n" + .string "les POKéMON détenus par les DRESSEURS\l" + .string "et les styles de combat des DRESSEURS.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: + .string "Si deux POKéMON adverses\n" + .string "s’évanouissent au même moment, un\l" + .string "double K.O., ce sont les ARBITRES qui\l" + .string "désignent le vainqueur.$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeLobby/text_it.inc b/BattleFrontier_BattleDomeLobby/text_it.inc new file mode 100644 index 000000000000..0078c461519f --- /dev/null +++ b/BattleFrontier_BattleDomeLobby/text_it.inc @@ -0,0 +1,257 @@ + +BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: + .string "Qui vengono messe alla prova\n" + .string "le strategie degli ALLENATORI!\p" + .string "Ti do il benvenuto alla\n" + .string "CUPOLA LOTTA!\p" + .string "Sono la tua guida al TORNEO\n" + .string "LOTTA in SINGOLO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: + .string "Vuoi cimentarti nel TORNEO\n" + .string "LOTTA in SINGOLO?$" + +BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: + .string "Torna a farci visita!$" + +BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: + .string "Come suggerisce il nome,\n" + .string "nel TORNEO LOTTA in SINGOLO\l" + .string "si combattono esclusivamente\l" + .string "LOTTE in SINGOLO.\p" + .string "Gli ALLENATORI che vi partecipano\n" + .string "devono iscrivere tre POKéMON ciascuno.\p" + .string "In ogni lotta, uno dei tre POKéMON\n" + .string "sta in panchina.\p" + .string "Gli altri due POKéMON possono lottare\n" + .string "uno per volta.\p" + .string "Scegli i due POKéMON da mandare\n" + .string "in campo dopo aver esaminato\l" + .string "il terzetto dell’avversario.\p" + .string "Vinci il torneo se sconfiggi\n" + .string "quattro ALLENATORI.\p" + .string "Il vincitore del torneo ottiene\n" + .string "PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: + .string "Prima di entrare nella CUPOLA LOTTA,\n" + .string "devi salvare il gioco. Ok?$" + +BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: + .string "Il torneo offre due livelli di sfida:\n" + .string "il LIVELLO 50 e il LIVELLO LIBERO.\l" + .string "Quale scegli?$" + +BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: + .string "Scegli i tre POKéMON che vuoi mandare\n" + .string "in campo.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: + .string "Ora ti porto all’interno della\n" + .string "CUPOLA LOTTA.$" + +BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: + .string "Hai vinto il TORNEO LOTTA,\n" + .string "complimenti!$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: + .string "Here is your prize for your Battle\n" + .string "Tournament victory.$" + +@ Used by Verdanturf Tent +BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: + .string "{PLAYER} riceve in premio {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: + .string "Grazie per aver partecipato!$" + +BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: + .string "Ti stavamo aspettando!$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: + .string "Prima di entrare nella CUPOLA LOTTA,\n" + .string "devi salvare il gioco. Ok?$" + +BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: + .string "Qui vengono messe alla prova\n" + .string "le strategie degli ALLENATORI!\p" + .string "Ti do il benvenuto alla\n" + .string "CUPOLA LOTTA!\p" + .string "Sono la tua guida al TORNEO\n" + .string "LOTTA in DOPPIO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: + .string "Vuoi cimentarti nel TORNEO\n" + .string "LOTTA in DOPPIO?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: + .string "Come suggerisce il nome,\n" + .string "nel TORNEO LOTTA in DOPPIO\l" + .string "si combattono esclusivamente\l" + .string "LOTTE in DOPPIO.\p" + .string "Gli ALLENATORI che vi partecipano\n" + .string "devono iscrivere tre POKéMON ciascuno.\p" + .string "In ogni lotta, uno dei tre POKéMON\n" + .string "sta in panchina.\p" + .string "Gli altri due POKéMON partecipano\n" + .string "a una LOTTA in DOPPIO.\p" + .string "Scegli i due POKéMON da mandare\n" + .string "in campo dopo aver esaminato\l" + .string "il terzetto dell’avversario.\p" + .string "Vinci il torneo se sconfiggi\n" + .string "quattro ALLENATORI.\p" + .string "Il vincitore del torneo ottiene\n" + .string "PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in SINGOLO (LIVELLO 50).$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in DOPPIO (LIVELLO 50).$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in SINGOLO (LIVELLO LIBERO).$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in DOPPIO (LIVELLO LIBERO).$" + +BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: + .string "Hai visto l’ultimo TORNEO LOTTA?\p" + .string "{STR_VAR_1} ha strappato la vittoria\n" + .string "dando prova di grande potenza.\p" + .string "Perché non controlli i risultati sul\n" + .string "monitor vicino al PC?$" + +BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: + .string "Il PARCO LOTTA… sogno un\n" + .string "posto così da sempre.$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_BattleDomeSign2: + .string "CUPOLA LOTTA\n" + .string "Diventa un asso imbattibile!$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: + .string "??????\n" + .string "Lavori in corso!$" + +BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: + .string "Quando un ALLENATORE vince\n" + .string "un torneo dopo l’altro nella CUPOLA\l" + .string "LOTTA, si guadagna la reputazione\l" + .string "di astro della lotta.\p" + .string "Gli ALLENATORI forti vengono alla\n" + .string "CUPOLA LOTTA per guadagnarsi\l" + .string "tale reputazione.\p" + .string "Un vero astro è un ALLENATORE\n" + .string "che vince i tornei senza farsi mai\l" + .string "battere.$" + +BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: + .string "Ho sfidato uno dei favoriti del torneo\n" + .string "al primissimo round.\p" + .string "Ovviamente mi ha stracciato…$" + +BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: + .string "Per vincere avrei dovuto mandare in\n" + .string "campo questo POKéMON invece\l" + .string "di metterlo in panchina.\p" + .string "Prima di scegliere i POKéMON da\n" + .string "mandare in campo, devi studiare\l" + .string "a fondo la squadra dell’avversario.$" + +BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: + .string "Complimenti!\p" + .string "Hai sconfitto l’ASTRO CUPOLA e\n" + .string "hai vinto il TORNEO LOTTA!$" + +BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: + .string "Come riconoscimento per le tue\n" + .string "straordinarie doti strategiche, ti\l" + .string "offriamo un premio in PUNTI LOTTA!$" + +BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta nella CUPOLA LOTTA venga\l" + .string "registrato nel PASS PARCO?$" + +BattleFrontier_BattleDomeLobby_Text_RulesAreListed: + .string "Lista delle regole del TORNEO LOTTA.$" + +BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: + .string "Gli abbinamenti nei tornei vengono\n" + .string "fatti in base alla potenza dei POKéMON\l" + .string "posseduti dall’ALLENATORE.\p" + .string "Gli abbinamenti impediscono che\n" + .string "gli ALLENATORI forti si fronteggino\l" + .string "già nei primi round.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: + .string "Ogni guida è ben lieta di mostrare il\n" + .string "grafico del torneo, che noi chiamiamo\l" + .string "“SCHEMA”, nella SALA d’ATTESA.\p" + .string "Lo SCHEMA del TORNEO mostra\n" + .string "molti dati, fra cui:\p" + .string "i risultati dei tornei precedenti,\n" + .string "i POKéMON schierati dagli ALLENATORI e\l" + .string "gli stili di lotta degli ALLENATORI.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: + .string "Se, in una lotta del torneo, i POKéMON\n" + .string "in campo vanno KO contemporaneamente\l" + .string "(doppio KO), saranno gli ARBITRI a\l" + .string "decretare il vincitore.$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomePreBattleRoom/scripts.inc b/BattleFrontier_BattleDomePreBattleRoom/scripts.inc new file mode 100644 index 000000000000..a6854c598770 --- /dev/null +++ b/BattleFrontier_BattleDomePreBattleRoom/scripts.inc @@ -0,0 +1,284 @@ +.set LOCALID_ATTENDANT, 1 + +BattleFrontier_BattleDomePreBattleRoom_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp + .byte 0 + +BattleFrontier_BattleDomePreBattleRoom_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth:: + setvar VAR_TEMP_1, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattleDomePreBattleRoom_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom + .2byte 0 + +BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: + goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle + frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE + setvar VAR_TEMP_0, 1 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter + waitmovement 0 + lockall +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: + call BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage + waitmessage + switch VAR_RESULT @ No case? + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord + multichoice 16, 0, MULTI_TOURNEY_WITH_RECORD, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo + case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree + case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge + case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle + case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge + case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord:: + multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo + case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree + case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge + case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge + case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: + message BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle:: + call BattleFrontier_EventScript_SaveBattle + goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: + message BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge:: + dome_resolvewinners DOME_PLAYER_RETIRED + goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost + +BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: + message BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait + waitmessage + dome_save CHALLENGE_STATUS_PAUSED + playse SE_SAVE + waitse + fadescreen FADE_TO_BLACK + frontier_reset + end + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + dome_showopponentinfo + waitstate + goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree:: + call BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage + fadescreen FADE_TO_BLACK + dome_showtourneytree + waitstate + goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: + frontier_get FRONTIER_DATA_BATTLE_NUM + switch VAR_RESULT + case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1 + case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals + case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: + message BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons + waitmessage + waitbuttonpress + fadescreen FADE_TO_BLACK + call BattleFrontier_EventScript_GetLvlMode + copyvar VAR_0x8004, VAR_RESULT + setvar VAR_0x8005, DOME_BATTLE_PARTY_SIZE @ 2 of the 3 party mons are selected for battle + special ChoosePartyForBattleFrontier + waitstate + frontier_resetsketch + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + dome_set DOME_DATA_SELECTED_MONS + dome_reduceparty + dome_setopponent + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside + waitmovement 0 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor + waitmovement 0 + opendoor 5, 1 + waitdooranim + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor + waitmovement 0 + closedoor 5, 1 + waitdooranim + warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 9, 5 + setvar VAR_TEMP_0, 0 + waitstate + end + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: + frontier_get FRONTIER_DATA_BATTLE_NUM + switch VAR_RESULT + case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1 + case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2 + case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals + case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1:: + message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1 + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2:: + message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2 + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals:: + message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: + frontier_getbrainstatus + switch VAR_RESULT + case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold + message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver:: + goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver, MSGBOX_DEFAULT + setflag FLAG_TEMP_1 + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold:: + goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold, MSGBOX_DEFAULT + setflag FLAG_TEMP_1 + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: + setvar VAR_TEMP_0, 1 + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT + special LoadPlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + playfanfare MUS_HEAL + waitfanfare + special HealPlayerParty + call BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage + fadescreen FADE_TO_BLACK + dome_showstatictourneytree + waitstate + goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound + +BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: + frontier_get FRONTIER_DATA_BATTLE_NUM + switch VAR_RESULT + case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete + case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete + case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete:: + msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete, MSGBOX_DEFAULT + return + +BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside: + walk_right + face_left + step_end + +BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter: + walk_up + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor: + walk_up + step_end + +BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: + walk_up + set_invisible + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleDomePreBattleRoom/text.inc b/BattleFrontier_BattleDomePreBattleRoom/text.inc new file mode 100644 index 000000000000..1b630ed49bec --- /dev/null +++ b/BattleFrontier_BattleDomePreBattleRoom/text.inc @@ -0,0 +1,120 @@ + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: + .string "Your 1st-round match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: + .string "Your 2nd-round match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: + .string "Your semifinal match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: + .string "Your final match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: + .string "Please choose the two POKéMON\n" + .string "that are to appear in battle.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: + .string "Right this way, please.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: + .string "Thank you for competing!\p" + .string "I'll restore your POKéMON to\n" + .string "full health.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: + .string "All 1st-round matches have been\n" + .string "completed.\p" + .string "These are the teams that advanced!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: + .string "All 2nd-round matches have been\n" + .string "completed.\p" + .string "These are the teams that advanced!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: + .string "All semifinal matches have been\n" + .string "completed.\p" + .string "These are the teams that advanced!$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: + .string "Congratulations for getting through\n" + .string "the 1st round.\p" + .string "The 2nd round is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: + .string "Congratulations for advancing\n" + .string "to the semifinals.\p" + .string "The best four teams meet in this round.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "You're one win from the championship.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: + .string "{PLAYER}'s next opponent\n" + .string "is this TRAINER.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: + .string "The tournament is in the 1st round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: + .string "The tournament is in the 2nd round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: + .string "The tournament is in the semifinals.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: + .string "The tournament is up to the final.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and\n" + .string "quit the game?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: + .string "Would you like to retire from your\n" + .string "Battle Tournament challenge?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: + .string "I am saving your data.\n" + .string "Please wait.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: + .string "Should I record your last match\n" + .string "on your FRONTIER PASS?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "For the final match, you will challenge\n" + .string "the DOME ACE TUCKER.\p" + .string "Are you ready?$" + +@ Identical to ReadyForTuckerSilver +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "For the final match, you will challenge\n" + .string "the DOME ACE TUCKER.\p" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: + .string "Your final battle against TUCKER is\n" + .string "next. Are you ready?$" + +@ Identical again +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: + .string "Your final battle against TUCKER is\n" + .string "next. Are you ready?$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc b/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc new file mode 100644 index 000000000000..1070f441fe04 --- /dev/null +++ b/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc @@ -0,0 +1,120 @@ + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: + .string "Votre combat du premier tour va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: + .string "Votre combat du deuxième tour va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: + .string "Votre combat de demi-finale va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: + .string "Votre dernier combat va avoir lieu.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: + .string "Veuillez choisir les deux POKéMON\n" + .string "qui vont entrer en combat.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: + .string "Entrez, je vous prie.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: + .string "Merci pour votre participation!\p" + .string "Je vais soigner vos POKéMON.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: + .string "Les combats du premier tour sont\n" + .string "terminés.\p" + .string "Voici les concurrents qui se sont\n" + .string "qualifiés!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: + .string "Les combats du deuxième tour sont\n" + .string "terminés.\p" + .string "Voici les équipes qui se sont\n" + .string "qualifiées!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: + .string "Les combats de demi-finale sont\n" + .string "terminés.\p" + .string "Voici les équipes qui se sont\n" + .string "qualifiées!$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: + .string "Congratulations for getting through\n" + .string "the 1st round.\p" + .string "The 2nd round is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: + .string "Congratulations for advancing\n" + .string "to the semifinals.\p" + .string "The best four teams meet in this round.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "You’re one win from the championship.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: + .string "Le prochain adversaire de {PLAYER} sera\n" + .string "ce DRESSEUR.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: + .string "Premier tour en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: + .string "Deuxième tour en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: + .string "Demi-finale en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: + .string "Finale en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: + .string "Voulez-vous abandonner ce\n" + .string "TOURNOI DE COMBAT?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: + .string "Je sauvegarde vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: + .string "J’enregistre votre dernier combat sur\n" + .string "votre PASSE ZONE?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: + .string "Vous arrivez en finale!\p" + .string "Pour le combat final, vous allez\n" + .string "affronter la STAR DU DOME, TAKIM.\p" + .string "Pouvons-nous commencer?$" + +@ Identical to ReadyForTuckerSilver +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: + .string "Vous arrivez en finale!\p" + .string "Pour le combat final, vous allez\n" + .string "affronter la STAR DU DOME, TAKIM.\p" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: + .string "Le combat final contre TAKIM va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +@ Identical again +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: + .string "Le combat final contre TAKIM va avoir\n" + .string "lieu. Pouvons-nous commencer?$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomePreBattleRoom/text_it.inc b/BattleFrontier_BattleDomePreBattleRoom/text_it.inc new file mode 100644 index 000000000000..6eb47940b253 --- /dev/null +++ b/BattleFrontier_BattleDomePreBattleRoom/text_it.inc @@ -0,0 +1,117 @@ + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: + .string "Ti attende il 1º round.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: + .string "Ti attende il 2º round.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: + .string "Ti attende la semifinale.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: + .string "Ti attende la finale.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: + .string "Scegli i due POKéMON che\n" + .string "parteciperanno alla lotta.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: + .string "Da questa parte, prego.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: + .string "Grazie per la partecipazione!\p" + .string "Rimetterò in sesto la tua\n" + .string "squadra di POKéMON.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: + .string "Il 1º round è terminato.\p" + .string "Queste squadre passano al turno\n" + .string "successivo!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: + .string "Il 2º round è terminato.\p" + .string "Queste squadre vanno in semifinale!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: + .string "Le semifinali sono terminate.\p" + .string "Queste squadre accedono alla finale!$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: + .string "Congratulations for getting through\n" + .string "the 1st round.\p" + .string "The 2nd round is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: + .string "Congratulations for advancing\n" + .string "to the semifinals.\p" + .string "The best four teams meet in this round.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "You’re one win from the championship.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: + .string "Questo ALLENATORE è il tuo prossimo\n" + .string "sfidante.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: + .string "Il torneo è al 1º round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: + .string "Il torneo è al 2º round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: + .string "Il torneo è giunto alle semifinali.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: + .string "Il torneo è giunto alla finale.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "TORNEO LOTTA?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: + .string "Sto salvando i tuoi dati.\n" + .string "Attendi.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: + .string "Vuoi che registri l’ultima lotta\n" + .string "nel tuo PASS PARCO?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: + .string "Complimenti per aver scalato\n" + .string "la vetta fino alla finale.\p" + .string "Nella finale dovrai combattere contro\n" + .string "TOLOMEO, l’ASTRO CUPOLA.\p" + .string "Tutto a posto?$" + +@ Identical to ReadyForTuckerSilver +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: + .string "Complimenti per aver scalato\n" + .string "la vetta fino alla finale.\p" + .string "Nella finale dovrai combattere contro\n" + .string "TOLOMEO, l’ASTRO CUPOLA.\p" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: + .string "Ti attende la lotta finale contro\n" + .string "TOLOMEO. Tutto a posto?$" + +@ Identical again +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: + .string "Ti attende la lotta finale contro\n" + .string "TOLOMEO. Tutto a posto?$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryBattleRoom/scripts.inc b/BattleFrontier_BattleFactoryBattleRoom/scripts.inc new file mode 100644 index 000000000000..9cbb5bcdc99e --- /dev/null +++ b/BattleFrontier_BattleFactoryBattleRoom/scripts.inc @@ -0,0 +1,263 @@ +.set LOCALID_SCIENTIST_1, 1 +.set LOCALID_OPPONENT, 2 +.set LOCALID_SCIENTIST_2, 3 +.set LOCALID_SCIENTIST_3, 4 +.set LOCALID_SCIENTIST_4, 5 +.set LOCALID_SCIENTIST_5, 6 +.set LOCALID_SCIENTIST_6, 7 +.set LOCALID_PLAYER, 8 + +BattleFrontier_BattleFactoryBattleRoom_MapScripts:: + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame + .byte 0 + + @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden + @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F + +BattleFrontier_BattleFactoryBattleRoom_OnTransition: + frontier_settrainers + checkplayergender + call_if_eq VAR_RESULT, MALE, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale + call_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale + frontier_getbrainstatus + copyvar VAR_TEMP_F, VAR_RESULT + goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj + end + +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: + call BattleFrontier_EventScript_SetBrainObjectGfx + setobjectxyperm LOCALID_OPPONENT, 7, 9 + end + +BattleFrontier_BattleFactoryBattleRoom_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects + .2byte 0 + +BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: + setvar VAR_TEMP_1, 1 + hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM + goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects + hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM +BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: + end + +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: + setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL + return + +BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: + setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL + return + +BattleFrontier_BattleFactoryBattleRoom_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom + .2byte 0 + +BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle + applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom + waitmovement 0 + call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent + end + +BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: + goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle + applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom + waitmovement 0 + call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle + factory_setopponentgfx + removeobject LOCALID_OPPONENT + setobjectxyperm LOCALID_OPPONENT, 7, 1 + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter + waitmovement 0 +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: + goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland + palace_getopponentintro + lockall + msgbox gStringVar4, MSGBOX_DEFAULT + waitmessage + closemessage + frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE + special HealPlayerParty + setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY + setvar VAR_0x8005, 0 + special DoSpecialTrainerBattle + waitstate + switch VAR_RESULT + case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: + factory_get FACTORY_DATA_WIN_STREAK_SWAPS + goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak + addvar VAR_RESULT, 1 + setorcopyvar VAR_0x8006, VAR_RESULT + factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above +BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: + call BattleFrontier_EventScript_IncrementWinStreak +BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: + frontier_get FRONTIER_DATA_BATTLE_NUM + addvar VAR_RESULT, 1 + frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT + switch VAR_RESULT + case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon + setvar VAR_0x8006, 1 + warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 8 + waitstate +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: + switch VAR_TEMP_F + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT + call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost + +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: + frontier_getsymbols + goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland + waitmovement 0 + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland + +BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT + call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost + +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: + frontier_getsymbols + goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT + waitmessage + applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland + waitmovement 0 + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland + +BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: + closemessage + frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE + special HealPlayerParty + setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY + setvar VAR_0x8005, 0 + special DoSpecialTrainerBattle + waitstate + return + +BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: + factory_get FACTORY_DATA_WIN_STREAK_SWAPS + goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak + addvar VAR_RESULT, 1 + setorcopyvar VAR_0x8006, VAR_RESULT + factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above + factory_get FACTORY_DATA_WIN_STREAK + goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum + addvar VAR_RESULT, 1 + factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT + frontier_get FRONTIER_DATA_BATTLE_NUM + addvar VAR_RESULT, 1 + goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon + end + +BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: + walk_up + walk_up + walk_up + walk_up + walk_up + face_right + step_end + +BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: + walk_right + step_end + +BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: + walk_down + walk_down + walk_down + walk_down + walk_down + face_left + step_end + +BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: + walk_up + walk_up + walk_up + face_left + step_end + +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: + copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE + goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles + warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 4, 8 + waitstate + end + +BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: + warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 14, 8 + waitstate + end + +BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: + applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFasterRight + applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFasterRight + applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFasterRight + applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFasterLeft + applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFasterLeft + applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFasterLeft + waitmovement 0 + return + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryBattleRoom/text.inc b/BattleFrontier_BattleFactoryBattleRoom/text.inc new file mode 100644 index 000000000000..a1edd478d7cf --- /dev/null +++ b/BattleFrontier_BattleFactoryBattleRoom/text.inc @@ -0,0 +1,69 @@ + +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: + .string "Hey, hey!\n" + .string "Get a move on!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: + .string "Hey, my name's NOLAND!\n" + .string "I'm basically in charge of this place,\l" + .string "which is why I'm the FACTORY HEAD!\p" + .string "I had a look at your Battle Swap data.\p" + .string "You seem to have the right idea,\n" + .string "but you're still square in your head!\p" + .string "Listen up, okay? Knowledge isn't only\n" + .string "about reading books or doing desk work.\p" + .string "Just doing that sort of thing…\n" + .string "It may as well be useless!\p" + .string "You have to experience things with\n" + .string "your heart and your body, understand?\p" + .string "I'll take you on under the same\n" + .string "conditions as you.\p" + .string "I'll be using rental POKéMON, too!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: + .string "Shake out every last bit of your\n" + .string "knowledge and bring it on!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: + .string "NOLAND: Smart going!\n" + .string "Let's see your FRONTIER PASS.$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: + .string "The Knowledge Symbol was embossed\n" + .string "on the FRONTIER PASS!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: + .string "Heh…\n" + .string "You're a pretty bright spark…\p" + .string "Next time, I'll come after you hard.\n" + .string "No holds barred, understand?\p" + .string "You keep up your studies!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: + .string "NOLAND: Hey, hey! How's it going?\n" + .string "You keeping up with your studies?\p" + .string "…Oh?\p" + .string "You've taken on a harder look than\n" + .string "the last time I saw you.\p" + .string "Now, this should be fun!\n" + .string "I'm getting excited, hey!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: + .string "All right!\n" + .string "Bring it on!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: + .string "NOLAND: What the…\n" + .string "You're getting out of my league!\p" + .string "Sheesh!\n" + .string "Let's see that FRONTIER PASS!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: + .string "The Knowledge Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: + .string "Pfft, man!\p" + .string "That's absolutely the last time\n" + .string "I lose to you!\p" + .string "We have to do this again, hey?$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc b/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc new file mode 100644 index 000000000000..8a1c2de6673e --- /dev/null +++ b/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc @@ -0,0 +1,71 @@ + +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: + .string "Hé, toi!\n" + .string "Avance!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: + .string "Je m’appelle SAM!\n" + .string "C’est moi le responsable de cet endroit,\l" + .string "je suis le CHEF D’USINE!\p" + .string "J’ai regardé tes scores au COMBAT\n" + .string "ECHANGE.\p" + .string "Tu as de bonnes idées, mais ce n’est\n" + .string "pas encore tout à fait ça!\p" + .string "Ecoute-moi. Lire des livres et faire des\n" + .string "exercices, ça ne suffit pas.\p" + .string "En fait…\n" + .string "Sans la pratique, ça ne sert à rien!\p" + .string "Tu dois travailler avec ton cœur et ton\n" + .string "corps, tu comprends?\p" + .string "Je vais me battre dans les mêmes\n" + .string "conditions que toi.\p" + .string "Moi aussi, je vais utiliser des POKéMON\n" + .string "de location!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: + .string "Creuse-toi la tête, sors ta science et\n" + .string "bats-toi!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: + .string "SAM: Joli combat!\n" + .string "Montre-moi ton PASSE ZONE.$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: + .string "Le SYMBOLE SAVOIR a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: + .string "Hé…\n" + .string "Tu sais de quoi tu parles…\p" + .string "La prochaine fois je ne te laisserai\n" + .string "aucune chance, compris?\p" + .string "Continue d’étudier!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: + .string "SAM: Hé! Comment vas-tu?\n" + .string "Tu continues d’étudier?\p" + .string "Oh?\p" + .string "Ton regard est plus dur que la dernière\n" + .string "fois.\p" + .string "Je crois que je vais bien m’amuser!\n" + .string "Je suis impatient de commencer!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: + .string "Allez!\n" + .string "Au combat!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: + .string "SAM: Mais…\n" + .string "Tu es déjà au niveau supérieur!\p" + .string "Pfff!\n" + .string "Ton PASSE ZONE…$" + +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: + .string "Le SYMBOLE SAVOIR a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: + .string "Pfff!\p" + .string "C’est la dernière fois que je perds\n" + .string "contre toi!\p" + .string "On refera un combat, d’accord?$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryBattleRoom/text_it.inc b/BattleFrontier_BattleFactoryBattleRoom/text_it.inc new file mode 100644 index 000000000000..f5996fb73fe1 --- /dev/null +++ b/BattleFrontier_BattleFactoryBattleRoom/text_it.inc @@ -0,0 +1,69 @@ + +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: + .string "Ehi, ehi!\n" + .string "Non c’è tempo da perdere!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: + .string "Mi chiamo SAVINO!\n" + .string "Sono il direttore di questo posto e\l" + .string "il BOSS AZIENDA indiscusso!\p" + .string "Ho dato un’occhiata ai tuoi dati\n" + .string "relativi alla LOTTA SCAMBIO.\p" + .string "Sembri avere le idee chiare, ma\n" + .string "ragioni solo a schemi!\p" + .string "La conoscenza non si ottiene soltanto\n" + .string "leggendo libri o studiando per ore.\p" + .string "Studiare le cose solo in teoria\n" + .string "può risultare inutile!\p" + .string "Le cose vanno provate col cuore e\n" + .string "in prima persona, hai capito?\p" + .string "Ci sfideremo ad armi pari.\p" + .string "Anch’io userò POKéMON a nolo!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: + .string "Spremiti le meningi e dai\n" + .string "il massimo di te!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: + .string "SAVINO: Sei intelligente!\n" + .string "Mostrami il tuo PASS PARCO.$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: + .string "Il SIMBOLO SAPIENZA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: + .string "Wow!\n" + .string "Sei una persona sveglia…\p" + .string "La prossima volta mi impegnerò di\n" + .string "più e non concederò sconti, capito?\p" + .string "Continua a studiare!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: + .string "SAVINO: Ehi, ehi! Come va?\n" + .string "Continui a studiare?\p" + .string "Eh?\p" + .string "Hai uno sguardo più fiero rispetto\n" + .string "all’ultima volta che ti ho visto.\p" + .string "Ci sarà da divertirsi!\n" + .string "Non sto nella pelle!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: + .string "Bene!\n" + .string "Voglio una lotta da manuale!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: + .string "SAVINO: Cosa?\n" + .string "Non sei più alla mia portata!\p" + .string "Ehm!\n" + .string "Vediamo il tuo PASS PARCO!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: + .string "Il SIMBOLO SAPIENZA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: + .string "Uffa!\p" + .string "Non perderò mai più contro\n" + .string "di te!\p" + .string "Voglio la rivincita, sono stato chiaro?$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryLobby/scripts.inc b/BattleFrontier_BattleFactoryLobby/scripts.inc new file mode 100644 index 000000000000..002b9a103f19 --- /dev/null +++ b/BattleFrontier_BattleFactoryLobby/scripts.inc @@ -0,0 +1,335 @@ +.set LOCALID_ATTENDANT_SINGLES, 1 +.set LOCALID_ATTENDANT_DOUBLES, 6 + +BattleFrontier_BattleFactoryLobby_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp + .byte 0 + +BattleFrontier_BattleFactoryLobby_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth:: + setvar VAR_TEMP_1, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattleFactoryLobby_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge + .2byte 0 + +BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus:: + frontier_getstatus + end + +BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving:: + lockall + msgbox BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT + closemessage + factory_setswapped + factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0 + factory_set FACTORY_DATA_WIN_STREAK, 0 + factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge:: + lockall + frontier_isbrain + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead + msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins, MSGBOX_DEFAULT + waitmessage + goto BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints + +BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead:: + msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead, MSGBOX_DEFAULT + waitmessage +BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints:: + msgbox BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints, MSGBOX_DEFAULT + frontier_givepoints + msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS + message BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave + waitmessage + frontier_checkairshow + special LoadPlayerParty + factory_save 0 + playse SE_SAVE + waitse + goto BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle + end + +BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge:: + lockall + message BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults + waitmessage + frontier_checkairshow + special LoadPlayerParty + factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE + factory_save 0 + playse SE_SAVE + waitse + +BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle:: + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle + message BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle + case 0, BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle + +BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle:: + call BattleFrontier_EventScript_SaveBattle +BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle:: + msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge:: + lockall + message BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume + waitmessage + factory_save CHALLENGE_STATUS_SAVING + playse SE_SAVE + waitse + frontier_set FRONTIER_DATA_PAUSED, FALSE + setvar VAR_TEMP_0, 255 + setvar VAR_0x8006, 2 + goto BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge + +BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES + goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant + end + +BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant:: + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES + goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant + end + +BattleFrontier_BattleFactoryLobby_EventScript_Attendant:: + special SavePlayerParty + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle +BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge + waitmessage + multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge + case 1, BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge + case 2, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge + +BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge:: + message BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode + waitmessage + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge + frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT + msgbox BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge + case YES, BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge + +BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge:: + setvar VAR_TEMP_0, 0 + factory_init + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING + factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, TRUE + frontier_set FRONTIER_DATA_PAUSED, FALSE + closemessage + delay 2 + call Common_EventScript_SaveGame + setvar VAR_TEMP_0, 255 + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed + setvar VAR_0x8006, 0 +BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge:: + special SavePlayerParty + msgbox BattleFrontier_BattleFactoryLobby_Text_StepThisWay, MSGBOX_DEFAULT + closemessage + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant + applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor + waitmovement 0 + warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 13 + setvar VAR_TEMP_0, 0 + waitstate + end + +BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant:: + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES + return + +BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant:: + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES + return + +BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge + goto BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge + +BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + goto BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge + +BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge:: + special LoadPlayerParty +BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge:: + msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor: + walk_up + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor: + walk_up + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle:: + msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle:: + msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge:: + message BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge + return + +BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge:: + message BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge + return + +BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge:: + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge:: + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults:: + lockall + frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_SINGLES + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults:: + lockall + frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_DOUBLES + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattleFactoryLobby_EventScript_Woman:: + msgbox BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves, MSGBOX_NPC + end + +BattleFrontier_BattleFactoryLobby_EventScript_Camper:: + msgbox BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon, MSGBOX_NPC + end + +BattleFrontier_BattleFactoryLobby_EventScript_Picnicker:: + lock + msgbox BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattleFactoryLobby_EventScript_FatMan:: + msgbox BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints, MSGBOX_NPC + end + +BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard:: + lockall + msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard:: + message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading + waitmessage + multichoice 17, 0, MULTI_BATTLE_FACTORY_RULES, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics + case 1, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner + case 2, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber + case 3, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes + case 4, BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv + case 5, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules + end + +BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics:: + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner:: + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber:: + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes:: + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv:: + msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleFactoryLobby_EventScript_ExitRules:: + releaseall + end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleFactoryLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryLobby/text.inc b/BattleFrontier_BattleFactoryLobby/text.inc new file mode 100644 index 000000000000..9effa61d4147 --- /dev/null +++ b/BattleFrontier_BattleFactoryLobby/text.inc @@ -0,0 +1,228 @@ + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: + .string "Where the intelligence of TRAINERS\n" + .string "is put to the test!\p" + .string "Welcome to the BATTLE FACTORY!\p" + .string "I am your guide to the Battle Swap\n" + .string "Single Tournament.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: + .string "Would you like to take the Battle\n" + .string "Swap Single challenge?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: + .string "The Battle Swap Single Tournament\n" + .string "is a SINGLE BATTLE competition using\l" + .string "only rental POKéMON.\p" + .string "First, you will be loaned three\n" + .string "POKéMON specifically for this event.\p" + .string "Using the supplied rental POKéMON,\n" + .string "you must conduct a SINGLE BATTLE.\p" + .string "If you win, you are permitted to trade\n" + .string "one of your rental POKéMON.\p" + .string "Repeat this cycle of battling and\n" + .string "trading--if you win seven times in\l" + .string "a row, you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save, you will be\n" + .string "disqualified from your challenge.$" + +BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: + .string "We look forward to your next visit.$" + +BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: + .string "Which level do you wish to challenge?\n" + .string "Level 50 or Open Level?$" + +BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: + .string "Before you begin your challenge,\n" + .string "I need to save the game. Is that okay?$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: + .string "Okay, I will hold your POKéMON for\n" + .string "safekeeping while you compete.$" + +BattleFrontier_BattleFactoryLobby_Text_StepThisWay: + .string "Please step this way.$" + +BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: + .string "Thank you for participating!\p" + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.\p" + .string "I must also save the event results.\n" + .string "Please wait.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReturnMons: + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: + .string "Congratulations! You've won seven\n" + .string "straight Battle Swap matches!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: + .string "In recognition of your 7-win streak,\n" + .string "we award you these Battle Point(s).$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: + .string "Oh, oh, oh!\p" + .string "Your Battle Points are maxed.\p" + .string "Please come back after using\n" + .string "some Battle Points.$" + +BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: + .string "We've been waiting for you!\p" + .string "Before we resume your challenge,\n" + .string "I must save the game.$" + +BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: + .string "I'm sorry to say this, but you didn't\n" + .string "save before you quit playing last time.\p" + .string "As a result, you have been disqualified\n" + .string "from your challenge.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: + .string "We'll return your personal POKéMON.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: + .string "Where the intelligence of TRAINERS\n" + .string "is put to the test!\p" + .string "Welcome to the BATTLE FACTORY!\p" + .string "I am your guide to the Battle Swap\n" + .string "Double Tournament.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: + .string "Would you like to take the Battle\n" + .string "Swap Double challenge?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: + .string "The Battle Swap Double Tournament\n" + .string "is a DOUBLE BATTLE competition using\l" + .string "only rental POKéMON.\p" + .string "First, you will be loaned three\n" + .string "POKéMON specifically for this event.\p" + .string "Using the supplied rental POKéMON,\n" + .string "you must conduct a DOUBLE BATTLE.\p" + .string "If you win, you are permitted to trade\n" + .string "one of your rental POKéMON.\p" + .string "Repeat this cycle of battling and\n" + .string "trading--if you win seven times in\l" + .string "a row, you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: + .string "Congratulations for defeating\n" + .string "the FACTORY HEAD and winning\l" + .string "seven matches in a row!$" + +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: + .string "In recognition of your wealth of\n" + .string "knowledge and keen intelligence,\l" + .string "we award you these Battle Point(s).$" + +BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: + .string "Let me exchange your POKéMON\n" + .string "for our rental POKéMON.\p" + .string "I need to save the battle data,\n" + .string "so please wait.$" + +BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: + .string "Would you like to record your last\n" + .string "BATTLE FACTORY match on your\l" + .string "FRONTIER PASS?$" + +BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: + .string "Hi!\n" + .string "You, there!\p" + .string "Are you thinking that the events here\n" + .string "are easy since you don't need to have\l" + .string "a raised team of POKéMON?\p" + .string "I wouldn't be too sure about winning\n" + .string "that easily.\p" + .string "If you don't have thorough knowledge\n" + .string "about POKéMON and their moves,\l" + .string "it will be tough to keep winning.$" + +BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: + .string "I swapped for a weak POKéMON…\n" + .string "I thought it was a good kind to have…\p" + .string "They wiped the floor with us…$" + +BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: + .string "Things haven't been going my way\n" + .string "at all.\p" + .string "You need to check your opponent's\n" + .string "POKéMON during battle to see if\l" + .string "they're any good.$" + +BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: + .string "You know how the staff here give you\n" + .string "a few hints about your next opponent?\p" + .string "Well, I'm a full-grown man, but I have\n" + .string "trouble figuring out their hints.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: + .string "Like, I'm really tough, but I get bored\n" + .string "really easily, so I just kept swapping\l" + .string "and battling over and over.\p" + .string "So anyway, when I kept entering\n" + .string "Battle Swap events, I noticed they\l" + .string "varied the rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: + .string "The Battle Swap rules are listed.$" + +BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: + .string "In a Battle Swap event, you may use\n" + .string "only three POKéMON.\p" + .string "Whether you are renting or swapping,\n" + .string "your team may not have two or more\l" + .string "of the same POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: + .string "You may swap POKéMON only with\n" + .string "the TRAINER you have just defeated.\p" + .string "You may swap for only those POKéMON\n" + .string "used by the beaten TRAINER.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: + .string "After every battle you win, you may\n" + .string "swap for one of your defeated\l" + .string "opponent's POKéMON.\p" + .string "You will not be able to swap POKéMON\n" + .string "with the seventh TRAINER in the event.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: + .string "There are two key points to be aware\n" + .string "of when swapping POKéMON.\p" + .string "First, when swapping, you can't check\n" + .string "the stats of the POKéMON you are\l" + .string "about to receive.\p" + .string "Second, the POKéMON on your team\n" + .string "are lined up in sequence, depending on\l" + .string "the order in which you rented them.\p" + .string "This sequence remains unchanged\n" + .string "even when swaps are made.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: + .string "In the Open Level, the rental POKéMON\n" + .string "and the opposing TRAINERS' POKéMON\l" + .string "are all Level 100.$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryLobby/text_fr.inc b/BattleFrontier_BattleFactoryLobby/text_fr.inc new file mode 100644 index 000000000000..2b0a0c54abf3 --- /dev/null +++ b/BattleFrontier_BattleFactoryLobby/text_fr.inc @@ -0,0 +1,226 @@ + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: + .string "Bienvenue à l’USINE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le savoir des DRESSEURS!\p" + .string "Je serai votre guide pour le TOURNOI\n" + .string "COMBAT ECHANGE SOLO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: + .string "Voulez-vous relever le défi du\n" + .string "COMBAT ECHANGE SOLO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: + .string "Le TOURNOI COMBAT ECHANGE SOLO\n" + .string "se compose de COMBATS SOLO. Vous\l" + .string "utilisez des POKéMON de location.\p" + .string "Vous devez choisir trois POKéMON parmi\n" + .string "les POKéMON de location.\p" + .string "Ensuite, vous faites des COMBATS\n" + .string "SOLO avec ces POKéMON.\p" + .string "Si vous gagnez, vous pouvez échanger\n" + .string "l’un des POKéMON de location.\p" + .string "Si vous gagnez sept combats à la suite,\n" + .string "vous gagnez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Si vous ne sauvegardez pas,\n" + .string "c’est la disqualification.$" + +BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: + .string "Nous espérons vous compter parmi\n" + .string "nos participants une prochaine fois.$" + +BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: + .string "Que choisissez-vous: niveau 50 ou\n" + .string "niveau libre?$" + +BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: + .string "Avant de commencer, votre partie doit\n" + .string "être sauvegardée. OK?$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: + .string "Okay, I will hold your POKéMON for\n" + .string "safekeeping while you compete.$" + +BattleFrontier_BattleFactoryLobby_Text_StepThisWay: + .string "Suivez-moi, je vous prie.$" + +BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: + .string "Merci d’avoir joué!\p" + .string "Je vous rends vos POKéMON et reprends\n" + .string "les POKéMON de location.\p" + .string "Je dois sauvegarder vos données.\n" + .string "Veuillez patienter.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReturnMons: + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: + .string "Félicitations! Vous avez gagné sept\n" + .string "COMBATS ECHANGE à la suite!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: + .string "In recognition of your 7-win streak,\n" + .string "we award you these Battle Point(s).$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: + .string "Oh, oh, oh!\p" + .string "Your Battle Points are maxed.\p" + .string "Please come back after using\n" + .string "some Battle Points.$" + +BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: + .string "Nous vous attendions!\p" + .string "Avant de reprendre votre défi, vous\n" + .string "devez sauvegarder la partie.$" + +BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: + .string "We’ll return your personal POKéMON.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: + .string "Bienvenue à l’USINE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le savoir des DRESSEURS!\p" + .string "Je serai votre guide pour le TOURNOI\n" + .string "COMBAT ECHANGE DUO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: + .string "Voulez-vous relever le défi du\n" + .string "COMBAT ECHANGE DUO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: + .string "Le TOURNOI COMBAT ECHANGE DUO\n" + .string "se compose de COMBATS DUO. Vous\l" + .string "utilisez des POKéMON de location.\p" + .string "Vous devez choisir trois POKéMON parmi\n" + .string "les POKéMON de location.\p" + .string "Ensuite, vous faites des COMBATS\n" + .string "DUO avec ces POKéMON.\p" + .string "Si vous gagnez, vous pouvez échanger\n" + .string "l’un des POKéMON de location.\p" + .string "Si vous gagnez sept combats à la suite,\n" + .string "vous gagnez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: + .string "Félicitations! Vous avez battu le\n" + .string "CHEF D’USINE et gagné\l" + .string "sept matchs à la suite!$" + +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: + .string "Votre savoir et votre intelligence vont\n" + .string "être récompensés par des POINTS\l" + .string "DE COMBAT!$" + +BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: + .string "Je vous rends vos POKéMON et reprends\n" + .string "les POKéMON de location.\p" + .string "Je dois sauvegarder vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat à l’USINE DE COMBAT sur votre\l" + .string "PASSE ZONE?$" + +BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: + .string "Hé, dis-moi!\p" + .string "Tu crois que c’est facile de se battre\n" + .string "ici parce qu’on te prête des POKéMON?\p" + .string "Eh bien, si tu penses ça, tu te mets\n" + .string "le doigt dans l’œil! Crois-moi!\p" + .string "Tu dois connaître énormément de\n" + .string "choses sur les POKéMON et sur leurs\l" + .string "capacités pour gagner ici!$" + +BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: + .string "A l’échange, j’ai pris un autre POKéMON…\n" + .string "Ce n’était pas une très bonne idée…\p" + .string "Ils nous ont écrasés…$" + +BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: + .string "Ça ne s’est pas du tout passé\n" + .string "comme je l’avais prévu.\p" + .string "Il faut bien étudier les POKéMON de\n" + .string "l’adversaire pour savoir lequel choisir\l" + .string "pendant l’échange à la fin du combat.$" + +BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: + .string "Tu sais, on te donne des infos sur\n" + .string "l’adversaire avant les combats.\p" + .string "Je m’y connais bien, mais je trouve\n" + .string "que les infos ne sont pas très claires.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: + .string "Like, I’m really tough, but I get bored\n" + .string "really easily, so I just kept swapping\l" + .string "and battling over and over.\p" + .string "So anyway, when I kept entering\n" + .string "Battle Swap events, I noticed they\l" + .string "varied the rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: + .string "Règles du COMBAT ECHANGE.$" + +BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: + .string "Lors d’un COMBAT ECHANGE, vous ne\n" + .string "pouvez utiliser que trois POKéMON.\p" + .string "Qu’ils aient été prêtés ou échangés,\n" + .string "votre équipe ne peut pas avoir deux\l" + .string "fois le même POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: + .string "Vous pouvez échanger un POKéMON avec\n" + .string "le DRESSEUR que vous venez de battre.\p" + .string "Vous ne pouvez obtenir que les POKéMON\n" + .string "se trouvant dans son équipe.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: + .string "A chaque fois que vous gagnez, vous\n" + .string "pouvez échanger un de vos POKéMON\l" + .string "avec un de ceux de votre adversaire.\p" + .string "Vous ne pouvez pas faire d’échange\n" + .string "avec le septième DRESSEUR.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: + .string "Voici deux choses à savoir sur les\n" + .string "échanges de POKéMON.\p" + .string "Avant l’échange, vous ne pouvez pas\n" + .string "connaître les stats du POKéMON\l" + .string "que vous voulez recevoir.\p" + .string "Les POKéMON de votre équipe sont\n" + .string "alignés dans l’ordre où vous les avez\l" + .string "loués.\p" + .string "Cet ordre reste le même lorsque vous\n" + .string "échangez des POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: + .string "En niveau libre, les POKéMON de\n" + .string "location et les POKéMON des\l" + .string "adversaires sont tous de niveau 100.$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryLobby/text_it.inc b/BattleFrontier_BattleFactoryLobby/text_it.inc new file mode 100644 index 000000000000..90324d3a1775 --- /dev/null +++ b/BattleFrontier_BattleFactoryLobby/text_it.inc @@ -0,0 +1,228 @@ + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: + .string "Qui viene messa alla prova\n" + .string "l’intelligenza degli ALLENATORI!\p" + .string "Ti do il benvenuto all’AZIENDA LOTTA!\p" + .string "Sono la tua guida al TORNEO LOTTA\n" + .string "SCAMBIO in SINGOLO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: + .string "Vuoi partecipare alla sfida LOTTA\n" + .string "SCAMBIO in SINGOLO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: + .string "Nel TORNEO LOTTA SCAMBIO in SINGOLO\n" + .string "si disputano solo LOTTE in SINGOLO\l" + .string "con POKéMON a nolo.\p" + .string "Prima di combattere devi prendere a\n" + .string "noleggio tre POKéMON da schierare\l" + .string "solo in questo evento.\p" + .string "Devi disputare una LOTTA in SINGOLO\n" + .string "con i POKéMON noleggiati.\p" + .string "Se vinci, puoi scambiare uno dei\n" + .string "POKéMON noleggiati.\p" + .string "Chi vince sette volte di fila, in\n" + .string "questo ciclo di lotte e scambi,\l" + .string "riceve in premio PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida.$" + +BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: + .string "A quale livello vuoi lottare?\n" + .string "LIVELLO 50 o LIVELLO LIBERO?$" + +BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: + .string "Prima di iniziare la sfida, devi\n" + .string "salvare il gioco. Okay?$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: + .string "Okay, I will hold your POKéMON for\n" + .string "safekeeping while you compete.$" + +BattleFrontier_BattleFactoryLobby_Text_StepThisWay: + .string "Prego, da questa parte.$" + +BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: + .string "Grazie per aver partecipato!\p" + .string "Ti restituisco i tuoi POKéMON in cambio\n" + .string "dei nostri POKéMON a nolo.\p" + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReturnMons: + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: + .string "Complimenti! Hai vinto sette\n" + .string "LOTTE SCAMBIO di fila!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: + .string "In recognition of your 7-win streak,\n" + .string "we award you these Battle Point(s).$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: + .string "Oh, oh, oh!\p" + .string "Your Battle Points are maxed.\p" + .string "Please come back after using\n" + .string "some Battle Points.$" + +BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: + .string "Che bello rivederti!\p" + .string "Prima di riprendere la sfida,\n" + .string "devo salvare il gioco.$" + +BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: + .string "We’ll return your personal POKéMON.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: + .string "Qui viene messa alla prova\n" + .string "l’intelligenza degli ALLENATORI!\p" + .string "Ti do il benvenuto all’AZIENDA LOTTA!\p" + .string "Sono la tua guida al TORNEO LOTTA\n" + .string "SCAMBIO in DOPPIO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: + .string "Vuoi partecipare alla sfida LOTTA\n" + .string "SCAMBIO in DOPPIO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: + .string "Nel TORNEO LOTTA SCAMBIO in DOPPIO\n" + .string "si disputano solo LOTTE in DOPPIO\l" + .string "con POKéMON a nolo.\p" + .string "Prima di combattere devi prendere a\n" + .string "noleggio tre POKéMON da schierare\l" + .string "solo in questo evento.\p" + .string "Devi disputare una LOTTA in DOPPIO\n" + .string "con i POKéMON noleggiati.\p" + .string "Se vinci, puoi scambiare uno dei\n" + .string "POKéMON noleggiati.\p" + .string "Chi vince sette volte di fila, in\n" + .string "questo ciclo di lotte e scambi,\l" + .string "riceve in premio PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: + .string "Complimenti per aver sconfitto\n" + .string "il BOSS AZIENDA e per aver\l" + .string "vinto sette lotte di fila!$" + +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: + .string "Come riconoscimento per la tua\n" + .string "sapienza e intelligenza, accetta\l" + .string "un premio in PUNTI LOTTA.$" + +BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: + .string "Permettimi di scambiare i tuoi POKéMON\n" + .string "con i nostri POKéMON a nolo.\p" + .string "I dati relativi alla tua lotta verranno\n" + .string "salvati. Attendi.$" + +BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta nell’AZIENDA LOTTA venga\l" + .string "registrato nel PASS PARCO?$" + +BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: + .string "Ehilà!\n" + .string "Ciao!\p" + .string "Credi che gli incontri qui siano facili\n" + .string "perché non devi lottare con la squadra\l" + .string "di POKéMON che hai allevato?\p" + .string "Non ne sarei tanto sicura.\p" + .string "Se non conosci molto bene i POKéMON\n" + .string "e le loro mosse, è praticamente\l" + .string "impossibile continuare a vincere.$" + +BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: + .string "Ho fatto uno scambio sfavorevole.\n" + .string "Non sapevo che il POKéMON fosse debole.\p" + .string "Ci hanno messo in ginocchio…$" + +BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: + .string "La fortuna mi ha voltato le spalle.\p" + .string "Devi studiare i POKéMON dell’avversario\n" + .string "per sapere quali sono forti e quali no.$" + +BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: + .string "Il personale dà alcune dritte sul tuo\n" + .string "avversario, lo sapevi?\p" + .string "Sono un uomo esperto, ma trovo i loro\n" + .string "suggerimenti difficili da decifrare.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: + .string "Like, I’m really tough, but I get bored\n" + .string "really easily, so I just kept swapping\l" + .string "and battling over and over.\p" + .string "So anyway, when I kept entering\n" + .string "Battle Swap events, I noticed they\l" + .string "varied the rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: + .string "Lista delle regole della LOTTA SCAMBIO.$" + +BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: + .string "Nella LOTTA SCAMBIO puoi usare solo\n" + .string "tre POKéMON.\p" + .string "Quando noleggi o scambi un POKéMON,\n" + .string "non puoi creare una squadra con due o\l" + .string "più POKéMON della stessa specie.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: + .string "Puoi scambiare un POKéMON solo con\n" + .string "l’ALLENATORE che hai appena sconfitto.\p" + .string "Puoi prendere solo uno dei POKéMON\n" + .string "che l’ALLENATORE aveva in squadra.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: + .string "Puoi scambiare un POKéMON con\n" + .string "il rivale sconfitto solo dopo la fine\l" + .string "della lotta.\p" + .string "Non puoi scambiare un POKéMON con\n" + .string "il settimo ALLENATORE dell’evento.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: + .string "Ci sono due fattori da tenere in conto\n" + .string "quando si scambiano POKéMON.\p" + .string "In primo luogo, quando fai uno scambio,\n" + .string "non puoi controllare le statistiche del\l" + .string "POKéMON che stai per ricevere.\p" + .string "In secondo luogo, i POKéMON scendono\n" + .string "in campo in base alla successione\l" + .string "con la quale sono stati noleggiati.\p" + .string "L’ordine di schieramento non cambia\n" + .string "anche dopo uno scambio.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: + .string "Nel LIVELLO LIBERO, i POKéMON a nolo e\n" + .string "quelli degli ALLENATORI avversari\l" + .string "sono tutti di livello 100.$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc new file mode 100644 index 000000000000..f3be0115323b --- /dev/null +++ b/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc @@ -0,0 +1,462 @@ +.set LOCALID_ATTENDANT, 1 + +BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp + .byte 0 + +BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects + .2byte 0 + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: + setvar VAR_TEMP_1, 1 + goto_if_ne VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth + setobjectxy LOCALID_ATTENDANT, 8, 7 + turnobject LOCALID_ATTENDANT, DIR_SOUTH +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom + .2byte 0 + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: + goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle + setvar VAR_TEMP_0, 1 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom + waitmovement 0 + goto_if_eq VAR_0x8006, 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge + factory_generaterentalmons + factory_generateopponentmons + factory_getopponentmontype + setorcopyvar VAR_0x8005, VAR_RESULT + factory_getopponentstyle + setorcopyvar VAR_0x8006, VAR_RESULT + call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType + call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + factory_setswapped + factory_rentmons + waitstate +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT + closemessage + call BattleFrontier_EventScript_GetLvlMode + call_if_eq VAR_RESULT, FRONTIER_LVL_50, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50 + call_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen + waitmovement 0 + warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 6, 11 + waitstate + end + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: + factory_setopponentmons + factory_resethelditems + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT + playfanfare MUS_HEAL + waitfanfare + special HealPlayerParty + frontier_getbrainstatus + goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent + playse SE_POKENAV_CALL + waitse + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall + waitmovement 0 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer + waitmovement 0 + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT + closemessage + delay 16 + goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead + end + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: + frontier_getbrainstatus + goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: + frontier_get FRONTIER_DATA_BATTLE_NUM + call_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent + call_if_eq VAR_RESULT, 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent + call_if_eq VAR_RESULT, 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent + call_if_eq VAR_RESULT, 4, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent + call_if_eq VAR_RESULT, 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent + call_if_eq VAR_RESULT, 6, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord + multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: + multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: + message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: + call BattleFrontier_EventScript_SaveBattle + goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: + message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: + factory_generateopponentmons + factory_getopponentmontype + setorcopyvar VAR_0x8005, VAR_RESULT + factory_getopponentstyle + setorcopyvar VAR_0x8006, VAR_RESULT + call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType + call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom + case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: + fadescreen FADE_TO_BLACK + factory_swapmons + waitstate + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom @ Did player keep current pokemon + factory_setswapped + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT + goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent + waitmessage + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent + waitmessage + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent + waitmessage + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent + waitmessage + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent + waitmessage + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: + message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent + waitmessage + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: + message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait + waitmessage + factory_save CHALLENGE_STATUS_PAUSED + playse SE_SAVE + waitse + fadescreen FADE_TO_BLACK + frontier_reset + end + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: + special SavePlayerParty + factory_setparties 0 + frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE + special CalculatePlayerPartyCount + goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT + call_if_eq VAR_0x8005, TYPE_NORMAL, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal + call_if_eq VAR_0x8005, TYPE_FIGHTING, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting + call_if_eq VAR_0x8005, TYPE_FLYING, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying + call_if_eq VAR_0x8005, TYPE_POISON, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison + call_if_eq VAR_0x8005, TYPE_GROUND, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround + call_if_eq VAR_0x8005, TYPE_ROCK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock + call_if_eq VAR_0x8005, TYPE_BUG, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug + call_if_eq VAR_0x8005, TYPE_GHOST, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost + call_if_eq VAR_0x8005, TYPE_STEEL, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel + call_if_eq VAR_0x8005, TYPE_FIRE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire + call_if_eq VAR_0x8005, TYPE_WATER, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater + call_if_eq VAR_0x8005, TYPE_GRASS, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass + call_if_eq VAR_0x8005, TYPE_ELECTRIC, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric + call_if_eq VAR_0x8005, TYPE_PSYCHIC, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic + call_if_eq VAR_0x8005, TYPE_ICE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce + call_if_eq VAR_0x8005, TYPE_DRAGON, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon + call_if_eq VAR_0x8005, TYPE_DARK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark + call_if_eq VAR_0x8005, NUMBER_OF_MON_TYPES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: + call_if_eq VAR_0x8006, FACTORY_STYLE_NONE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained + call_if_eq VAR_0x8006, FACTORY_STYLE_PREPARATION, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation + call_if_eq VAR_0x8006, FACTORY_STYLE_SLOW_STEADY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady + call_if_eq VAR_0x8006, FACTORY_STYLE_ENDURANCE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance + call_if_eq VAR_0x8006, FACTORY_STYLE_HIGH_RISK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk + call_if_eq VAR_0x8006, FACTORY_STYLE_WEAKENING, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe + call_if_eq VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict + call_if_eq VAR_0x8006, FACTORY_STYLE_WEATHER, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow + call_if_eq VAR_0x8006, FACTORY_NUM_STYLES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: + message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead + waitmessage + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord + multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: + multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead + case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom + case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons + case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50 + return + +BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen + return + +BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: + walk_up + walk_up + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: + walk_up + walk_left + walk_left + walk_up + walk_up + step_end + +BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: + walk_up + walk_right + walk_right + walk_up + walk_up + step_end + +BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: + walk_up + walk_up + walk_up + walk_up + walk_up + face_down + step_end + +BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: + walk_left + walk_left + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: + walk_right + walk_right + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: + walk_left + walk_left + walk_left + step_end + +BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: + walk_right + walk_right + walk_right + face_down + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryPreBattleRoom/text.inc b/BattleFrontier_BattleFactoryPreBattleRoom/text.inc new file mode 100644 index 000000000000..3791594a0f69 --- /dev/null +++ b/BattleFrontier_BattleFactoryPreBattleRoom/text.inc @@ -0,0 +1,197 @@ + +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: + .string "First, we will hold your POKéMON for\n" + .string "safekeeping.\p" + .string "You may then choose from our\n" + .string "selection of POKéMON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: + .string "Thank you for competing!\n" + .string "Let us restore your POKéMON!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: + .string "The 2nd match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: + .string "The 3rd match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: + .string "The 4th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: + .string "The 5th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: + .string "The 6th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: + .string "Finally, the 7th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and quit\n" + .string "the game?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: + .string "Would you like to retire from your\n" + .string "Battle Swap challenge?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: + .string "I've conducted a little investigation\n" + .string "about your upcoming opponent.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the NORMAL type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FIRE type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the WATER type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ELECTRIC type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GRASS type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ICE type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FIGHTING type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the POISON type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GROUND type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FLYING type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the PSYCHIC type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the BUG type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ROCK type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GHOST type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the DRAGON type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the DARK type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the STEEL type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: + .string "The TRAINER appears to have no clear\n" + .string "favorites when it comes to type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: + .string "The favorite battle style appears to\n" + .string "be slow and steady.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: + .string "The favorite battle style appears to\n" + .string "be one of endurance.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: + .string "The favorite battle style appears to\n" + .string "be high risk, high return.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: + .string "The favorite battle style appears to\n" + .string "depend on the battle's flow.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: + .string "The favorite battle style appears to\n" + .string "be one based on total preparation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: + .string "The favorite battle style appears\n" + .string "to be weakening the foe to start.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: + .string "The favorite battle style appears to\n" + .string "be flexibly adaptable to the situation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: + .string "The favorite battle style appears to\n" + .string "be impossible to predict.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: + .string "The favorite battle style appears to\n" + .string "be free-spirited and unrestrained.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: + .string "Before starting the battle, would you\n" + .string "like to swap a POKéMON?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: + .string "Thank you!\n" + .string "Your POKéMON swap is complete.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: + .string "Right this way, please!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: + .string "I am saving your data.\n" + .string "Please wait.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: + .string "Would you like to record your latest\n" + .string "battle on your FRONTIER PASS?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: + .string "Excuse me! Excuse me, please!\n" + .string "May I get you to wait a few moments?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: + .string "…Uh-huh? What?! …Whoa!\n" + .string "Understood, sir! Will do!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: + .string "Oh, my…\n" + .string "Sorry to keep you waiting!\p" + .string "I have a message from this facility's\n" + .string "boss, the FACTORY HEAD.\p" + .string "He says, “We're going to do it!\n" + .string "Come here right now!”$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: + .string "The FACTORY HEAD is demanding you.\n" + .string "Are you prepared to face him?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: + .string "I'm terribly sorry, but I can't tell you\n" + .string "anything about the FACTORY HEAD.$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc b/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc new file mode 100644 index 000000000000..c144997c2b51 --- /dev/null +++ b/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc @@ -0,0 +1,196 @@ + +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: + .string "Nous allons garder vos POKéMON.\p" + .string "Vous pourrez choisir trois POKéMON\n" + .string "dans notre sélection.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: + .string "Merci pour votre participation!\n" + .string "Je vais soigner vos POKéMON!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: + .string "Le deuxième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: + .string "Le troisième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: + .string "Le quatrième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: + .string "Le cinquième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: + .string "Le sixième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: + .string "Le septième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: + .string "Voulez-vous abandonner ce\n" + .string "COMBAT ECHANGE?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: + .string "J’ai fait ma petite enquête sur votre\n" + .string "prochain adversaire.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type NORMAL.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type FEU.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type EAU.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type ELECTRIK.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type PLANTE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type GLACE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type COMBAT.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type POISON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type SOL.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type VOL.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type PSY.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type INSECTE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type ROCHE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type SPECTRE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type DRAGON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type TENEBRES.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type ACIER.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: + .string "Ce DRESSEUR ne semble avoir de\n" + .string "préférence pour aucun type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: + .string "Il semble aimer combattre de\n" + .string "façon lente et régulière.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: + .string "Il semble aimer les combats qui\n" + .string "requièrent de l’endurance.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: + .string "Au combat, il semble aimer risquer\n" + .string "gros pour gagner gros.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: + .string "Au combat, il semble préférer\n" + .string "suivre le mouvement.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: + .string "Au combat, il semble donner une\n" + .string "importance primordiale à la préparation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: + .string "Au combat, il semble aimer affaiblir\n" + .string "l’ennemi dès le début.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: + .string "Au combat, il semble être flexible et\n" + .string "aimer s’adapter à la situation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: + .string "Son style de combat est impossible\n" + .string "à prévoir.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: + .string "Il est libre d’esprit et se bat de façon\n" + .string "effrénée.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: + .string "Avant de commencer le combat,\n" + .string "voulez-vous échanger un POKéMON?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: + .string "Merci!\n" + .string "L’échange de POKéMON est terminé.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: + .string "Par ici, s’il vous plaît!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: + .string "Je sauvegarde vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat sur votre PASSE ZONE?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: + .string "Je suis désolé!\n" + .string "Pouvez-vous patienter un instant?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: + .string "Comment? Que dites-vous? Waouh…\n" + .string "C’est entendu!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: + .string "Eh bien…\n" + .string "Désolé de vous avoir fait attendre!\p" + .string "J’ai un message pour vous du patron,\n" + .string "le CHEF D’USINE.\p" + .string "Il dit: “Nous allons nous battre!\n" + .string "Viens ici tout de suite!”$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: + .string "Le CHEF D’USINE veut se battre contre\n" + .string "vous. Vous sentez-vous à la hauteur?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: + .string "Je suis désolé, je ne peux absolument\n" + .string "rien vous dire sur le CHEF D’USINE.$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc b/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc new file mode 100644 index 000000000000..f226a9e6b9e3 --- /dev/null +++ b/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc @@ -0,0 +1,194 @@ + +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: + .string "Ci prenderemo cura noi dei tuoi POKéMON.\p" + .string "Potrai scegliere fra una selezione\n" + .string "di POKéMON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: + .string "Grazie per la partecipazione! Rimetterò\n" + .string "in sesto la tua squadra di POKéMON!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: + .string "Ti attende la 2ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: + .string "Ti attende la 3ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: + .string "Ti attende la 4ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: + .string "Ti attende la 5ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: + .string "Ti attende la 6ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: + .string "Ti attende la 7ª e ultima lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "LOTTA SCAMBIO?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: + .string "Ho fatto delle ricerche sull’avversario\n" + .string "che dovrai sfidare.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo NORMALE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo FUOCO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ACQUA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ELETTRO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ERBA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo GHIACCIO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo LOTTA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo VELENO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo TERRA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo VOLANTE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo PSICO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo COLEOTTERO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ROCCIA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo SPETTRO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo DRAGO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo BUIO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ACCIAIO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: + .string "L’ALLENATORE pare non avere un tipo\n" + .string "prediletto.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: + .string "In lotta sembra adottare uno stile\n" + .string "flemmatico, ma deciso.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: + .string "In lotta sembra adottare uno stile\n" + .string "basato sulla resistenza.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: + .string "In lotta sembra adottare uno stile\n" + .string "ad alto rischio, ma efficace.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: + .string "In lotta sembra adottare uno stile che\n" + .string "si adatta all’andamento della sfida.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: + .string "In lotta sembra adottare uno stile\n" + .string "basato sulla competenza.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: + .string "In lotta sembra adottare uno stile\n" + .string "che indebolisce il nemico da subito.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: + .string "In lotta sembra adottare uno stile\n" + .string "basato sulla flessibilità.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: + .string "In lotta sembra adottare uno stile\n" + .string "imprevedibile.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: + .string "In lotta sembra adottare uno stile\n" + .string "ribelle e senza limitazioni.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: + .string "Vuoi scambiare un POKéMON prima\n" + .string "di iniziare la lotta?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: + .string "Grazie!\n" + .string "Scambio completato.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: + .string "Da questa parte, prego!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: + .string "Sto salvando i tuoi dati.\n" + .string "Attendi.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: + .string "Vuoi registrare la tua ultima lotta\n" + .string "nel PASS PARCO?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: + .string "Scusa! Puoi attendere per qualche\n" + .string "istante?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: + .string "…Uh? Cosa?! …Wow!\n" + .string "Sissignore!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: + .string "Oh…\n" + .string "Scusami se ti ho fatto attendere!\p" + .string "Ho un messaggio da parte del\n" + .string "nostro capo, il BOSS AZIENDA.\p" + .string "Dice che desidera incontrarti adesso!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: + .string "Il BOSS AZIENDA vuole misurarsi con\n" + .string "te. Ti senti alla sua altezza?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: + .string "Spiacente, ma non posso svelarti nulla\n" + .string "sul nostro BOSS AZIENDA.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceBattleRoom/scripts.inc b/BattleFrontier_BattlePalaceBattleRoom/scripts.inc new file mode 100644 index 000000000000..17c77403ece2 --- /dev/null +++ b/BattleFrontier_BattlePalaceBattleRoom/scripts.inc @@ -0,0 +1,460 @@ +.set LOCALID_PLAYER, 1 +.set LOCALID_OPPONENT, 2 +.set LOCALID_ATTENDANT, 3 +.set LOCALID_DUSCLOPS, 4 +.set LOCALID_AZURILL, 5 + +BattleFrontier_BattlePalaceBattleRoom_MapScripts:: + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp + .byte 0 + + @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden + @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0 + @ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1 + +BattleFrontier_BattlePalaceBattleRoom_OnTransition: + frontier_settrainers + call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx + end + +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: + checkplayergender + goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale + goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale + return + +@ The opponent's gfx are set to the players by default +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale:: + setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL + setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale:: + setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL + setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL + return + +BattleFrontier_BattlePalaceBattleRoom_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom + .2byte 0 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: + showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM + frontier_get FRONTIER_DATA_BATTLE_NUM + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge + waitmovement 0 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown + setvar VAR_TEMP_2, 1 + frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom + waitmovement 0 +BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: + tower_setopponent + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter + waitmovement 0 + palace_getopponentintro + msgbox gStringVar4, MSGBOX_DEFAULT + waitmessage + call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle + switch VAR_RESULT + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: + call BattleFrontier_EventScript_IncrementWinStreak + frontier_get FRONTIER_DATA_BATTLE_NUM + addvar VAR_RESULT, 1 + frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT + switch VAR_RESULT + case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon + applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit + waitmovement 0 + removeobject LOCALID_OPPONENT + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown + waitmovement 0 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT + special LoadPlayerParty + special SavePlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + playfanfare MUS_HEAL + waitfanfare + special HealPlayerParty +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: + frontier_getbrainstatus + copyvar VAR_TEMP_F, VAR_RESULT + goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext + frontier_get FRONTIER_DATA_BATTLE_NUM + call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent + call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent + call_if_eq VAR_RESULT, 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent + call_if_eq VAR_RESULT, 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent + call_if_eq VAR_RESULT, 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent + call_if_eq VAR_RESULT, 6, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord + multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord:: + multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: + message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle:: + call BattleFrontier_EventScript_SaveBattle + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge:: + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: + message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight + closemessage + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter + +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: + message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData + waitmessage + palace_save CHALLENGE_STATUS_PAUSED + playse SE_SAVE + waitse + fadescreen FADE_TO_BLACK + frontier_reset + end + +BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext:: + goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT + setvar VAR_TEMP_2, 1 +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: + message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven + waitmessage + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord + multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven + +BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: + multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser + case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven + +BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: + call BattleFrontier_EventScript_SetBrainObjectGfx + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight + setobjectxyperm LOCALID_OPPONENT, 15, 1 + addobject LOCALID_OPPONENT + hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM + setobjectxy LOCALID_OPPONENT, 13, 1 + setobjectxyperm LOCALID_OPPONENT, 13, 1 + applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter + applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter + applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter + waitmovement 0 + switch VAR_TEMP_F + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver:: + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT + call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost + +BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: + palace_incrementstreak + frontier_getsymbols + goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol + waitmessage + waitfanfare + frontier_givesymbol + applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft + waitmovement 0 + applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight + applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterRight + waitmovement 0 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon + +BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold:: + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold:: + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT + call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost + +BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: + palace_incrementstreak + frontier_getsymbols + goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT + applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine + waitmessage + waitfanfare + frontier_givesymbol + applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft + waitmovement 0 + applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight + applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterRight + waitmovement 0 + msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon + +BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: + closemessage + setvar VAR_TEMP_2, 0 + frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE + special HealPlayerParty + setvar VAR_0x8004, SPECIAL_BATTLE_PALACE + setvar VAR_0x8005, 0 + special DoSpecialTrainerBattle + waitstate + frontier_restorehelditems + special HealPlayerParty + frontier_resetsketch + return + +BattleFrontier_BattlePalaceBattleRoom_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects + .2byte 0 + +BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: + hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM + call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx + setvar VAR_TEMP_1, 1 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible + removeobject LOCALID_OPPONENT + applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible + applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible + end + +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent:: + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent:: + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent:: + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent:: + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent:: + message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent + waitmessage + return + +BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible: + set_invisible + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom: + set_visible + walk_up + walk_up + walk_up + walk_up +BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight: + face_right + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp: + face_up + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: + set_visible + walk_up + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: + walk_down + walk_down + walk_down + walk_down + face_left + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit: + walk_up + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown: + face_down + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1: + set_visible + walk_slow_down + walk_slow_down + face_left + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2: + set_visible + walk_slow_down + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3: + walk_slow_down + walk_slow_down + walk_slow_down + face_left + step_end + +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: + copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE + goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles + warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 5, 7 + waitstate + end + +BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles:: + warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 19, 7 + waitstate + end + +BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: + delay_16 + delay_16 + set_visible + walk_down + walk_right + walk_down + walk_in_place_faster_left + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: + set_visible + walk_fast_down + walk_fast_right + walk_fast_down + walk_fast_down + walk_fast_down + walk_fast_down + walk_fast_down + walk_in_place_faster_left + delay_16 + step_end + +BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + delay_16 + set_visible + walk_slow_down + walk_slow_down + walk_slow_down + walk_slow_down + face_left + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceBattleRoom/text.inc b/BattleFrontier_BattlePalaceBattleRoom/text.inc new file mode 100644 index 000000000000..1cf73429cae9 --- /dev/null +++ b/BattleFrontier_BattlePalaceBattleRoom/text.inc @@ -0,0 +1,133 @@ + +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: + .string "Excellent…\n" + .string "Let me restore your POKéMON.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: + .string "The 2nd opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: + .string "The 3rd opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: + .string "The 4th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: + .string "The 5th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: + .string "The 6th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: + .string "The 7th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and quit\n" + .string "the game?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: + .string "Do you wish to quit your challenge?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: + .string "Saving the data.\n" + .string "Have patience…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: + .string "Do you wish to record your latest\n" + .string "match on your FRONTIER PASS?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: + .string "And now…\p" + .string "By winning consistently, you have\n" + .string "earned the privilege of challenging\l" + .string "our master, the PALACE MAVEN…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: + .string "I shall send for the PALACE MAVEN.\n" + .string "Are you ready?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: + .string "Let great fanfare announce the arrival\n" + .string "of the PALACE MAVEN, SPENSER!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: + .string "SPENSER: My physical being is with\n" + .string "POKéMON always!\p" + .string "My heart beats as one with\n" + .string "POKéMON always!\p" + .string "Young one of a TRAINER!\n" + .string "Do you believe in your POKéMON?\p" + .string "Can you believe them through\n" + .string "and through?\p" + .string "If your bonds of trust are frail,\n" + .string "you will never beat my brethren!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: + .string "The bond you share with your POKéMON!\n" + .string "Prove it to me here!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: + .string "SPENSER: Gwahahah!\p" + .string "Hah, you never fell for my bluster!\n" + .string "Sorry for trying that stunt!\p" + .string "Here!\n" + .string "Bring me the thing!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: + .string "My, my, if only you could maintain that\n" + .string "facade of distinguished authority…\p" + .string "Here!\n" + .string "Let's see your FRONTIER PASS!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: + .string "The Spirits Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: + .string "SPENSER: Your POKéMON's eyes are \n" + .string "truly clear and unclouded.\p" + .string "I will eagerly await the next\n" + .string "opportunity to see you.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: + .string "SPENSER: Gwahahah!\n" + .string "You've battled your way up again?\p" + .string "You must have developed a truly\n" + .string "formidable bond with your POKéMON.\p" + .string "So be it!\p" + .string "This time, I won't bluster or hold back.\n" + .string "This time, there's no fooling around.\p" + .string "Ready now?\n" + .string "Prepare to lose!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: + .string "… … …Kaaah!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: + .string "SPENSER: Well, that was some display!\n" + .string "Even fully unleashed, my brethren\l" + .string "could not overpower you.\p" + .string "Your team spirit is truly admirable!\p" + .string "Here!\n" + .string "Bring me that thing, will you?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: + .string "My, my, if only you could maintain\n" + .string "a certain level of decorum…\p" + .string "Gaaah, here!\n" + .string "Hurry with that FRONTIER PASS, you!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: + .string "The Spirits Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: + .string "SPENSER: Gwahahah!\p" + .string "Come see me time and again!\n" + .string "My brethren and I will be waiting!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc b/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc new file mode 100644 index 000000000000..3054604535de --- /dev/null +++ b/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc @@ -0,0 +1,133 @@ + +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: + .string "Excellent…\n" + .string "Je vais soigner vos POKéMON.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: + .string "Le deuxième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: + .string "Le troisième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: + .string "Le quatrième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: + .string "Le cinquième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: + .string "Le sixième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: + .string "Le septième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: + .string "Voulez-vous abandonner votre défi?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: + .string "Sauvegarde en cours…\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat sur votre PASSE ZONE?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: + .string "Et maintenant…\p" + .string "Vos victoires vous donnent le droit\n" + .string "d’affronter le CAPT. PALACE…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: + .string "Le CAPT. PALACE est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: + .string "Veuillez accueillir comme il se doit\n" + .string "le CAPT. PALACE, ESTEBAN!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: + .string "ESTEBAN: Je ne fais qu’un avec mes\n" + .string "POKéMON!\p" + .string "Mon cœur et celui de mes POKéMON\n" + .string "battent à l’unisson!\p" + .string "Dis-moi, DRESSEUR en herbe!\n" + .string "Crois-tu en tes POKéMON?\p" + .string "Est-ce que tu crois en eux, quoi\n" + .string "qu’il arrive?\p" + .string "La confiance qui te lie à tes POKéMON\n" + .string "devra être à toute épreuve!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: + .string "Montre-moi les liens qui t’unissent à\n" + .string "tes POKéMON!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: + .string "ESTEBAN: Ahhhhh!\p" + .string "Je me suis un peu trop vanté!\n" + .string "Désolé pour ce petit numéro!\p" + .string "Allez…\n" + .string "Donne-moi ce que tu sais!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: + .string "Un bon DRESSEUR ne doit jamais perdre\n" + .string "la face…\p" + .string "Allez, ton PASSE ZONE!\n" + .string "Et que ça saute!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: + .string "Le SYMBOLE ESPRIT a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: + .string "ESTEBAN: Tu lis dans tes POKéMON comme\n" + .string "dans un livre ouvert.\p" + .string "J’attendrai avec impatience l’instant\n" + .string "où nous nous reverrons.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: + .string "ESTEBAN: Ahhhhh!!!\n" + .string "Te voilà?\p" + .string "Tu as dû développer un lien\n" + .string "unique avec tes POKéMON.\p" + .string "Battons-nous!\p" + .string "Cette fois, je ne vais pas faire le\n" + .string "malin! Cette fois, je vais gagner!\p" + .string "On peut commencer?\n" + .string "Prépare-toi à perdre!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: + .string "… … …\n" + .string "Ahhhhh!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: + .string "ESTEBAN: Ce fut une belle\n" + .string "démonstration! Mes POKéMON, même\l" + .string "déchaînés, n’ont pas battu les tiens.\p" + .string "Votre esprit d’équipe est remarquable!\p" + .string "Allez…\n" + .string "Tu me donnes ce que tu sais?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: + .string "Un bon DRESSEUR se doit d’être\n" + .string "respectueux…\p" + .string "Allez, grouille-toi!\n" + .string "Sors-moi ton PASSE ZONE!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: + .string "Le SYMBOLE ESPRIT a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: + .string "ESTEBAN: Ah, ah!\p" + .string "Reviens me voir quand tu veux!\n" + .string "Nous t’attendrons de pied ferme!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceBattleRoom/text_it.inc b/BattleFrontier_BattlePalaceBattleRoom/text_it.inc new file mode 100644 index 000000000000..3b4633dbd57b --- /dev/null +++ b/BattleFrontier_BattlePalaceBattleRoom/text_it.inc @@ -0,0 +1,130 @@ + +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: + .string "Eccellente!\n" + .string "Rimetterò in sesto i tuoi POKéMON.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: + .string "Ti attende il 2º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: + .string "Ti attende il 3º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: + .string "Ti attende il 4º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: + .string "Ti attende il 5º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: + .string "Ti attende il 6º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: + .string "Ti attende il 7º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: + .string "Vuoi ritirarti dalla sfida?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: + .string "Sto salvando i dati di gioco.\n" + .string "Un po’ di pazienza…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: + .string "Vuoi che il filmato dell’ultima lotta\n" + .string "venga registrato nel tuo PASS PARCO?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: + .string "Ho un annuncio da fare…\p" + .string "Dopo tante vittorie, ti meriti di sfidare\n" + .string "il nostro maestro, il SIRE PALAZZO…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: + .string "Vado a chiamare il SIRE PALAZZO.\n" + .string "Accetti la sfida?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: + .string "Che squillino le trombe, sta per arrivare\n" + .string "il SIRE PALAZZO, SPARTACO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: + .string "SPARTACO: I POKéMON sono la mia vita!\p" + .string "Il mio cuore batte all’unisono\n" + .string "con il loro!\p" + .string "ALLENATORE in erba!\n" + .string "Credi nei tuoi POKéMON?\p" + .string "Hai una fiducia cieca in loro?\p" + .string "Se il legame che ti unisce a loro è\n" + .string "fragile, non riuscirai a battere\l" + .string "i miei fratelli!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: + .string "Dimostrami quale tipo di legame ti\n" + .string "unisce ai POKéMON!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: + .string "SPARTACO: Ahahah!\p" + .string "Hai saputo tenermi testa!\n" + .string "Scusa se ho fatto certi numeri…\p" + .string "Dai, su!\n" + .string "Portami quella cosa che tu ben sai!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: + .string "Il vero ALLENATORE deve sempre\n" + .string "mantenere un certo contegno…\p" + .string "Dai, su!\n" + .string "Mostrami il tuo PASS PARCO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: + .string "Il SIMBOLO SPIRITO è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: + .string "SPARTACO: Lo sguardo dei tuoi POKéMON è\n" + .string "puro e limpido.\p" + .string "Aspetterò con ansia il tuo ritorno.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: + .string "SPARTACO: Ahahah!\n" + .string "Ce l’hai fatta anche questa volta?\p" + .string "Devi aver sviluppato un legame\n" + .string "incredibile con i tuoi POKéMON.\p" + .string "Andiamo al sodo!\p" + .string "Cercherò di lottare in modo equilibrato.\n" + .string "Questa volta non si scherza.\p" + .string "Te la senti di iniziare?\n" + .string "Preparati a una sonora sconfitta!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: + .string "Aaah!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: + .string "SPARTACO: Una bella performance!\n" + .string "I miei fratelli, anche se determinati,\l" + .string "non sono riusciti a tenerti testa.\p" + .string "Lo spirito della tua squadra è\n" + .string "ammirevole!\p" + .string "Dai, su!\n" + .string "Portami quella cosa che tu ben sai!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: + .string "Il vero ALLENATORE deve sempre\n" + .string "mantenere un certo contegno…\p" + .string "Dai, su, forza! Sbrigati a tirare fuori\n" + .string "il tuo PASS PARCO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: + .string "Il SIMBOLO SPIRITO si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: + .string "SPARTACO: Ahahah!\p" + .string "Torna a trovarmi!\n" + .string "Ti aspetterò insieme ai miei fratelli!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceCorridor/scripts.inc b/BattleFrontier_BattlePalaceCorridor/scripts.inc new file mode 100644 index 000000000000..d76a53c8fba0 --- /dev/null +++ b/BattleFrontier_BattlePalaceCorridor/scripts.inc @@ -0,0 +1,134 @@ +.set LOCALID_ATTENDANT, 1 + +BattleFrontier_BattlePalaceCorridor_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame + .byte 0 + +BattleFrontier_BattlePalaceCorridor_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor + .2byte 0 + +BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: + delay 16 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor + waitmovement 0 + lockall + palace_getcomment + call_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1 + call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2 + call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3 + call_if_eq VAR_RESULT, 3, BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment + call_if_eq VAR_RESULT, 4, BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment + closemessage + frontier_get FRONTIER_DATA_LVL_MODE + goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom + waitmovement 0 + opendoor 6, 3 + waitdooranim + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom + waitmovement 0 + closedoor 6, 3 + waitdooranim + goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom + +BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom:: + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom + waitmovement 0 + opendoor 10, 3 + waitdooranim + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom + waitmovement 0 + closedoor 10, 3 + waitdooranim +BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom:: + warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 7, 4 + waitstate + end + +BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1:: + msgbox BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2:: + msgbox BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3:: + msgbox BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment:: + msgbox BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment:: + msgbox BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor: + walk_up + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom: + walk_up + walk_up + walk_left + walk_left + walk_up + walk_up + step_end + +BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom: + walk_up + walk_up + walk_up + walk_left + walk_left + walk_up + step_end + +BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom: + walk_up + walk_right + walk_right + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom: + walk_up + walk_up + walk_right + walk_right + walk_up + walk_up + step_end + +BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom: + walk_up +BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom: + walk_up + set_invisible + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePalaceCorridor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceCorridor/text.inc b/BattleFrontier_BattlePalaceCorridor/text.inc new file mode 100644 index 000000000000..ac71adcd1e2f --- /dev/null +++ b/BattleFrontier_BattlePalaceCorridor/text.inc @@ -0,0 +1,28 @@ + +BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: + .string "People and POKéMON, they are but\n" + .string "the same…\p" + .string "Their individual nature makes them\n" + .string "good at certain things, and not good\l" + .string "at others.$" + +BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: + .string "Rather than trying to make a POKéMON\n" + .string "do what it dislikes, try to let it do\l" + .string "what it likes and is good at doing.\p" + .string "Put yourself in the POKéMON's position\n" + .string "and consider what moves it would like.$" + +BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: + .string "A POKéMON's nature is a remarkable\n" + .string "thing…\p" + .string "Some POKéMON behave in a completely\n" + .string "different way when they are cornered.$" + +BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: + .string "Are you beginning to understand how\n" + .string "a POKéMON's nature makes it behave?$" + +BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: + .string "Ah… I see a strong, heartfelt bond\n" + .string "between you and your POKéMON…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceCorridor/text_fr.inc b/BattleFrontier_BattlePalaceCorridor/text_fr.inc new file mode 100644 index 000000000000..172405101373 --- /dev/null +++ b/BattleFrontier_BattlePalaceCorridor/text_fr.inc @@ -0,0 +1,27 @@ + +BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: + .string "Les gens et les POKéMON, c’est pareil…\p" + .string "Leur nature fait qu’ils sont très doués\n" + .string "pour certaines choses et beaucoup\l" + .string "moins pour d’autres.$" + +BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: + .string "Au lieu de forcer un POKéMON à faire\n" + .string "ce qu’il n’aime pas, essayez de lui faire\l" + .string "faire des choses qu’il aime.\p" + .string "Mettez-vous dans la peau de votre\n" + .string "POKéMON pour comprendre ce qu’il aime.$" + +BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: + .string "La nature d’un POKéMON, c’est quelque\n" + .string "chose de fascinant…\p" + .string "Certains POKéMON changent totalement\n" + .string "d’attitude s’ils se sentent coincés.$" + +BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: + .string "Commencez-vous à comprendre\n" + .string "l’influence qu’a la nature des POKéMON?$" + +BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: + .string "Ah… Un lien fort et sincère\n" + .string "vous unit à vos POKéMON…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceCorridor/text_it.inc b/BattleFrontier_BattlePalaceCorridor/text_it.inc new file mode 100644 index 000000000000..47494155c860 --- /dev/null +++ b/BattleFrontier_BattlePalaceCorridor/text_it.inc @@ -0,0 +1,27 @@ + +BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: + .string "Le persone e i POKéMON hanno molte\n" + .string "cose in comune…\p" + .string "Per natura sono abili in certe cose e\n" + .string "scarsi in altre.$" + +BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: + .string "Non costringere un POKéMON a fare ciò\n" + .string "che detesta. Prova a fargli fare ciò che\l" + .string "ama e per cui si sente portato.\p" + .string "Mettiti nei suoi panni e pensa alle\n" + .string "mosse che potrebbero piacergli.$" + +BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: + .string "La natura di un POKéMON è una cosa\n" + .string "molto particolare…\p" + .string "Alcuni POKéMON si trasformano quando\n" + .string "si sentono sotto pressione.$" + +BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: + .string "Stai cominciando a capire come funziona\n" + .string "la natura di un POKéMON?$" + +BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: + .string "Ah… fra te e i tuoi POKéMON deve\n" + .string "esserci un legame forte e sincero…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceLobby/scripts.inc b/BattleFrontier_BattlePalaceLobby/scripts.inc new file mode 100644 index 000000000000..698abc77b353 --- /dev/null +++ b/BattleFrontier_BattlePalaceLobby/scripts.inc @@ -0,0 +1,387 @@ +.set LOCALID_ATTENDANT_SINGLES, 1 +.set LOCALID_ATTENDANT_DOUBLES, 6 + +BattleFrontier_BattlePalaceLobby_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceLobby_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceLobby_OnWarp + .byte 0 + +BattleFrontier_BattlePalaceLobby_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth:: + setvar VAR_TEMP_1, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattlePalaceLobby_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceLobby_EventScript_GetChallengeStatus + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePalaceLobby_EventScript_QuitWithoutSaving + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePalaceLobby_EventScript_ResumeChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePalaceLobby_EventScript_LostChallenge + .2byte 0 + +BattleFrontier_BattlePalaceLobby_EventScript_GetChallengeStatus:: + frontier_getstatus + end + +BattleFrontier_BattlePalaceLobby_EventScript_QuitWithoutSaving:: + lockall + msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT + closemessage + palace_set PALACE_DATA_WIN_STREAK, 0 + palace_set PALACE_DATA_WIN_STREAK_ACTIVE, FALSE + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge:: + lockall + frontier_isbrain + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_DefeatedMaven + msgbox BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_GiveBattlePoints + +BattleFrontier_BattlePalaceLobby_EventScript_DefeatedMaven:: + msgbox BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers, MSGBOX_DEFAULT +BattleFrontier_BattlePalaceLobby_EventScript_GiveBattlePoints:: + msgbox BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints, MSGBOX_DEFAULT + frontier_givepoints + msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS + message BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded + waitmessage + call BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge + msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattlePalaceLobby_EventScript_LostChallenge:: + lockall + message BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded + waitmessage + palace_set PALACE_DATA_WIN_STREAK_ACTIVE, FALSE + call BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge + msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge:: + frontier_checkairshow + special LoadPlayerParty + special HealPlayerParty + palace_save 0 + playse SE_SAVE + waitse + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge + message BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge + case 0, BattleFrontier_BattlePalaceLobby_EventScript_RecordMatch + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge + +BattleFrontier_BattlePalaceLobby_EventScript_RecordMatch:: + call BattleFrontier_EventScript_SaveBattle +BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge:: + return + +BattleFrontier_BattlePalaceLobby_EventScript_ResumeChallenge:: + lockall + msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT + message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge + waitmessage + palace_save CHALLENGE_STATUS_SAVING + playse SE_SAVE + waitse + frontier_set FRONTIER_DATA_PAUSED, FALSE + setvar VAR_TEMP_0, 255 + goto BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge + +BattleFrontier_BattlePalaceLobby_EventScript_SinglesAttendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES + goto BattleFrontier_BattlePalaceLobby_EventScript_Attendant + end + +BattleFrontier_BattlePalaceLobby_EventScript_DoublesAttendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES + goto BattleFrontier_BattlePalaceLobby_EventScript_Attendant + end + +BattleFrontier_BattlePalaceLobby_EventScript_Attendant:: + palace_get PALACE_DATA_PRIZE + goto_if_ne VAR_RESULT, ITEM_NONE, BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge + special SavePlayerParty + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForSingleBattle + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForDoubleBattle +BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_AskTakeSingleBattleChallenge + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_AskTakeDoubleBattleChallenge + waitmessage + multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge + case 1, BattleFrontier_BattlePalaceLobby_EventScript_ExplainChallenge + case 2, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge + +BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge:: + message BattleFrontier_BattlePalaceLobby_Text_WhichChallenge + waitmessage + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_TENT, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge + frontier_checkineligible + goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons + frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT + msgbox BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + call BattleFrontier_EventScript_GetLvlMode + copyvar VAR_0x8004, VAR_RESULT + setvar VAR_0x8005, FRONTIER_PARTY_SIZE + special ChoosePartyForBattleFrontier + waitstate + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge + msgbox BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge + case YES, BattleFrontier_BattlePalaceLobby_EventScript_SaveBeforeChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge + +BattleFrontier_BattlePalaceLobby_EventScript_SaveBeforeChallenge:: + setvar VAR_TEMP_0, 0 + frontier_set FRONTIER_DATA_SELECTED_MON_ORDER + palace_init + palace_set PALACE_DATA_WIN_STREAK_ACTIVE, TRUE + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING + frontier_set FRONTIER_DATA_PAUSED, FALSE + special LoadPlayerParty + closemessage + delay 2 + call Common_EventScript_SaveGame + setvar VAR_TEMP_0, 255 + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed +BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge:: + special SavePlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + msgbox BattleFrontier_BattlePalaceLobby_Text_FollowMe, MSGBOX_DEFAULT + closemessage + call BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor + warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 8, 13 + setvar VAR_TEMP_0, 0 + waitstate + end + +BattleFrontier_BattlePalaceLobby_EventScript_ExplainChallenge:: + goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_ExplainDoublesChallenge + msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge + +BattleFrontier_BattlePalaceLobby_EventScript_ExplainDoublesChallenge:: + msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge + +BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons:: + switch VAR_RESULT + case FRONTIER_LVL_50, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLv50 + case FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLvOpen + +BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLv50:: + msgbox BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge + +BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLvOpen:: + msgbox BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge + +BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + goto BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge + +BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge:: + special LoadPlayerParty +BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge:: + msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT +BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge:: + release + end + +BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForSingleBattle:: + msgbox BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForDoubleBattle:: + msgbox BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePalaceLobby_EventScript_AskTakeSingleBattleChallenge:: + message BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge + return + +BattleFrontier_BattlePalaceLobby_EventScript_AskTakeDoubleBattleChallenge:: + message BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge + return + +BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant + applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor + waitmovement 0 + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor + waitdooranim + applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor + waitmovement 0 + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor + waitdooranim + return + +BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant:: + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES + return + +BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant:: + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES + return + +BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor:: + opendoor 5, 4 + return + +BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor:: + opendoor 19, 4 + return + +BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor:: + closedoor 5, 4 + return + +BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor:: + closedoor 19, 4 + return + +BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor: + walk_up + step_end + +BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor: + walk_up + set_invisible + step_end + +BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor: + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattlePalaceLobby_EventScript_ShowSinglesResults:: + lockall + frontier_results FRONTIER_FACILITY_PALACE, FRONTIER_MODE_SINGLES + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattlePalaceLobby_EventScript_ShowDoublesResults:: + lockall + frontier_results FRONTIER_FACILITY_PALACE, FRONTIER_MODE_DOUBLES + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattlePalaceLobby_EventScript_BlackBelt:: + msgbox BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink, MSGBOX_NPC + end + +BattleFrontier_BattlePalaceLobby_EventScript_Man:: + msgbox BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere, MSGBOX_NPC + end + +BattleFrontier_BattlePalaceLobby_EventScript_Beauty:: + msgbox BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms, MSGBOX_NPC + end + +BattleFrontier_BattlePalaceLobby_EventScript_Maniac:: + msgbox BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway, MSGBOX_NPC + end + +BattleFrontier_BattlePalaceLobby_EventScript_RulesBoard:: + lockall + msgbox BattleFrontier_BattlePalaceLobby_Text_RulesAreListed, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard:: + message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading + waitmessage + multichoice 16, 0, MULTI_BATTLE_PALACE_RULES, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattlePalaceLobby_EventScript_RulesBasics + case 1, BattleFrontier_BattlePalaceLobby_EventScript_RulesNature + case 2, BattleFrontier_BattlePalaceLobby_EventScript_RulesMoves + case 3, BattleFrontier_BattlePalaceLobby_EventScript_RulesUnderpowered + case 4, BattleFrontier_BattlePalaceLobby_EventScript_RulesWhenInDanger + case 5, BattleFrontier_BattlePalaceLobby_EventScript_ExitRules + case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_ExitRules + end + +BattleFrontier_BattlePalaceLobby_EventScript_RulesBasics:: + msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePalaceLobby_EventScript_RulesNature:: + msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePalaceLobby_EventScript_RulesMoves:: + msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePalaceLobby_EventScript_RulesUnderpowered:: + msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePalaceLobby_EventScript_RulesWhenInDanger:: + msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT + goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePalaceLobby_EventScript_ExitRules:: + releaseall + end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePalaceLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceLobby/text.inc b/BattleFrontier_BattlePalaceLobby/text.inc new file mode 100644 index 000000000000..5af9fe564649 --- /dev/null +++ b/BattleFrontier_BattlePalaceLobby/text.inc @@ -0,0 +1,274 @@ + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: + .string "Where the hearts of TRAINERS\n" + .string "are put to the test.\p" + .string "I welcome you to the BATTLE PALACE.\p" + .string "I accept challenges to the SINGLE\n" + .string "BATTLE HALLS.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: + .string "Do you wish to take\n" + .string "the SINGLE BATTLE HALL challenge?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: + .string "In the BATTLE PALACE, there are\n" + .string "several auditoriums for SINGLE BATTLES\l" + .string "that are named SINGLE BATTLE HALLS.\p" + .string "The SINGLE BATTLES are conducted in\n" + .string "the usual way, except with one crucial\l" + .string "rule that must be obeyed.\p" + .string "TRAINERS are permitted only to switch\n" + .string "their POKéMON in and out.\p" + .string "TRAINERS are otherwise forbidden to\n" + .string "command their POKéMON.\p" + .string "The POKéMON are to behave according\n" + .string "to their nature and battle on their own.\p" + .string "You must put your trust in your\n" + .string "POKéMON and watch over them.\p" + .string "If you achieve the honor of beating\n" + .string "seven TRAINERS in succession,\l" + .string "we will present you with Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, you must save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: + .string "When you have fortified your heart\n" + .string "and POKéMON, you must return.$" + +BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: + .string "There are two BATTLE HALLS,\n" + .string "Level 50 and Open Level.\l" + .string "Which is your choice of a challenge?$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: + .string "Sigh…\p" + .string "You do not have the three POKéMON\n" + .string "required for the challenge.\p" + .string "To enter, you must provide three\n" + .string "different kinds of POKéMON.\p" + .string "These POKéMON must all be of\n" + .string "Level 50 or lower.\p" + .string "They also must not be holding\n" + .string "the same kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Come back when you have made\n" + .string "your preparations.$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: + .string "Sigh…\p" + .string "You do not have the three POKéMON\n" + .string "required for the challenge.\p" + .string "To enter, you must provide three\n" + .string "different kinds of POKéMON.\p" + .string "They also must not be holding\n" + .string "the same kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Come back when you have made\n" + .string "your preparations.$" + +BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: + .string "Good. Now, you must select your\n" + .string "three POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: + .string "I must save before I show you to\n" + .string "the BATTLE HALL. Is that okay?$" + +BattleFrontier_BattlePalaceLobby_Text_FollowMe: + .string "Good.\n" + .string "Now, follow me.$" + +BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: + .string "I feel privileged for having seen\n" + .string "your POKéMON's exploits.\p" + .string "The results will be recorded.\n" + .string "I must ask you to briefly wait.$" + +BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: + .string "To achieve a 7-win streak…\p" + .string "The bonds that bind your heart with\n" + .string "your POKéMON seem firm and true.$" + +BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: + .string "Your feat will be recorded.\n" + .string "I must ask you to briefly wait.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: + .string "For the feat of your 7-win streak,\n" + .string "we present you with Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: + .string "You seem to have no space for\n" + .string "our prize.\p" + .string "You should return when you have\n" + .string "organized your BAG.$" + +BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: + .string "We have been waiting for you…$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: + .string "I must save before I show you to\n" + .string "the BATTLE HALL. Is that okay?$" + +BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: + .string "Sigh…\p" + .string "You failed to save before you ended\n" + .string "your challenge the last time.\p" + .string "As a result, your challenge has been\n" + .string "disqualified. It is most unfortunate.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: + .string "For a hardy fellow like me,\n" + .string "hardy POKéMON are the best.\p" + .string "Offense is the best defense!\n" + .string "A relentless attack is the ultimate!\p" + .string "But that's not what I wanted to chat\n" + .string "about.\p" + .string "Every so often a really cute lady\n" + .string "swings by here.\p" + .string "She says that she can tell what\n" + .string "POKéMON are thinking.\p" + .string "I don't know about that part,\n" + .string "but she is really cute.\p" + .string "Huh?\n" + .string "Why are you looking at me like that?$" + +BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: + .string "Hmm…\p" + .string "It appears that the nature of POKéMON\n" + .string "and the moves that they have been\l" + .string "taught are the keys to battle here.\p" + .string "To be more precise, it's how well\n" + .string "the moves match the nature of\l" + .string "the POKéMON.\p" + .string "If your POKéMON is in trouble and\n" + .string "unable to live up to its potential,\l" + .string "you may need to examine how well\l" + .string "its moves match its nature.$" + +BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: + .string "My POKéMON is usually very docile.\p" + .string "But when it's in a BATTLE HALL,\n" + .string "it sometimes seems to become\l" + .string "transformed into something wicked!\p" + .string "It becomes totally intimidating.\n" + .string "It's shocking, even.$" + +BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: + .string "I wonder what sort of nature a POKéMON\n" + .string "would have if it favored enfeebling its\l" + .string "opponents and chipping away slowly.\p" + .string "I'd be surprised if it was a LAX nature.\p" + .string "But, nah, that can't be right.$" + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: + .string "Where the hearts of TRAINERS\n" + .string "are put to the test.\p" + .string "I welcome you to the BATTLE PALACE.\p" + .string "I accept challenges to the DOUBLE\n" + .string "BATTLE HALLS.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: + .string "Do you wish to take\n" + .string "the DOUBLE BATTLE HALL challenge?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: + .string "In the BATTLE PALACE, there are\n" + .string "several auditoriums for DOUBLE BATTLES\l" + .string "that are named DOUBLE BATTLE HALLS.\p" + .string "The DOUBLE BATTLES are conducted in\n" + .string "the usual way, except with one crucial\l" + .string "rule that must be obeyed.\p" + .string "TRAINERS are permitted only to switch\n" + .string "their POKéMON in and out.\p" + .string "TRAINERS are otherwise forbidden to\n" + .string "command their POKéMON.\p" + .string "The POKéMON are to behave according\n" + .string "to their nature and battle on their own.\p" + .string "You must put your trust in your\n" + .string "POKéMON and watch over them.\p" + .string "If you achieve the honor of beating\n" + .string "seven TRAINERS in succession,\l" + .string "we will present you with Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: + .string "To defeat the PALACE MAVEN\n" + .string "and seven TRAINERS in a row…$" + +BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: + .string "In honor of the bond you share with\n" + .string "your POKéMON, we present you with\l" + .string "these Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: + .string "Would you like to record your latest\n" + .string "BATTLE PALACE match on your\l" + .string "FRONTIER PASS?$" + +BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: + .string "The BATTLE HALL rules are listed.$" + +BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: + .string "Here, POKéMON are required to think\n" + .string "and battle by themselves.\p" + .string "Unlike in the wild, POKéMON that live\n" + .string "with people behave differently\l" + .string "depending on their nature.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: + .string "Depending on its nature, a POKéMON\n" + .string "may prefer to attack no matter what.\p" + .string "Another POKéMON may prefer to protect\n" + .string "itself from any harm.\p" + .string "Yet another may enjoy vexing or\n" + .string "confounding its foes.\p" + .string "Due to its nature, a POKéMON\n" + .string "will have favorite moves that it is good\l" + .string "at using.\p" + .string "It may also dislike certain moves that\n" + .string "it has trouble using.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: + .string "There are offensive moves that inflict\n" + .string "direct damage on the foe.\p" + .string "There are defensive moves that are\n" + .string "used to prepare for enemy attacks or\l" + .string "used to heal HP and so on.\p" + .string "There are also other somewhat-odd\n" + .string "moves that may enfeeble the foes with\l" + .string "stat problems including poison and \l" + .string "paralysis.\p" + .string "POKéMON will consider using moves in\n" + .string "these three categories.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: + .string "When not under command by its TRAINER,\n" + .string "a POKéMON may be unable to effectively\l" + .string "use certain moves.\p" + .string "A POKéMON is not good at using any\n" + .string "move that it dislikes.\p" + .string "If a POKéMON only knows moves that\n" + .string "do not match its nature, it will often\l" + .string "be unable to live up to its potential.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: + .string "Depending on its nature, a POKéMON may\n" + .string "start using moves that don't match its\l" + .string "nature when it is in trouble.\p" + .string "If a POKéMON begins behaving oddly\n" + .string "in a pinch, watch it carefully.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceLobby/text_fr.inc b/BattleFrontier_BattlePalaceLobby/text_fr.inc new file mode 100644 index 000000000000..26d10ed904ca --- /dev/null +++ b/BattleFrontier_BattlePalaceLobby/text_fr.inc @@ -0,0 +1,275 @@ + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: + .string "Bienvenue au PALACE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "l’esprit des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "HALLS DE COMBAT SOLO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: + .string "Voulez-vous relever le défi d’un\n" + .string "HALL DE COMBAT SOLO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: + .string "Au PALACE DE COMBAT, il y a plusieurs\n" + .string "salles réservées aux COMBATS SOLO, que\l" + .string "l’on appelle les HALLS DE COMBAT SOLO.\p" + .string "Les COMBATS SOLO qui y ont lieu sont\n" + .string "un peu particuliers. Une importante\l" + .string "règle y est ajoutée.\p" + .string "Les DRESSEURS peuvent seulement\n" + .string "faire entrer et sortir leurs POKéMON.\p" + .string "Les DRESSEURS ne peuvent pas donner\n" + .string "d’autres ordres à leurs POKéMON.\p" + .string "Les POKéMON agiront conformément\n" + .string "à leur nature et se battront seuls.\p" + .string "Vous devez placer votre confiance en\n" + .string "vos POKéMON et les regarder.\p" + .string "Si vous réalisez l’exploit de battre\n" + .string "sept DRESSEURS à la suite, vous\l" + .string "recevrez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: + .string "Revenez quand vous aurez fortifié\n" + .string "votre esprit et vos POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: + .string "Il y a deux HALLS DE COMBAT:\n" + .string "niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ces POKéMON doivent être de niveau\n" + .string "50 ou moins.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: + .string "Très bien. Maintenant, veuillez choisir\n" + .string "vos trois POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: + .string "Avant d’accéder à un HALL DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattlePalaceLobby_Text_FollowMe: + .string "Très bien.\n" + .string "Suivez-moi, je vous prie.$" + +BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: + .string "Ce fut un privilège de pouvoir assister\n" + .string "à un tel combat.\p" + .string "Votre résultat va être sauvegardé.\n" + .string "Je vous demande de patienter un peu.$" + +BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: + .string "Sept victoires consécutives…\p" + .string "Les liens qui unissent votre esprit à\n" + .string "vos POKéMON sont solides et sincères.$" + +BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: + .string "Votre résultat va être sauvegardé.\n" + .string "Je vous demande de patienter un peu.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: + .string "For the feat of your 7-win streak,\n" + .string "we present you with Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: + .string "Malheureusement, vous ne pouvez\n" + .string "rien porter d’autre.\p" + .string "Je vous demande de faire de la place\n" + .string "dans votre SAC et de revenir me voir.$" + +BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: + .string "Nous vous attendions…$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: + .string "Avant d’accéder à un HALL DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "C’est malheureux, mais nous avons dû\n" + .string "vous disqualifier.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: + .string "Pour un DRESSEUR hardi comme moi,\n" + .string "il faut des POKéMON hardis aussi!\p" + .string "L’attaque est la meilleure des\n" + .string "défenses! Il faut attaquer sans cesse!\p" + .string "Mais ce n’est pas de ça que je voulais\n" + .string "parler.\p" + .string "De temps en temps, il y a une fille\n" + .string "super mignonne qui passe par ici.\p" + .string "Elle dit qu’elle est capable de savoir\n" + .string "ce que les POKéMON pensent.\p" + .string "Je ne sais pas si c’est vrai, mais en\n" + .string "tout cas elle est super mignonne!\p" + .string "Hé!\n" + .string "Pourquoi tu me regardes comme ça?$" + +BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: + .string "Hum…\p" + .string "Apparemment, ici c’est la nature des\n" + .string "POKéMON ainsi que les capacités qu’ils\l" + .string "connaissent qui sont importantes.\p" + .string "En fait, il faut que les capacités qu’ils\n" + .string "connaissent soient en accord avec leur\l" + .string "nature.\p" + .string "Si un POKéMON est en difficulté et n’est\n" + .string "pas à la hauteur de son potentiel, il\l" + .string "faut se demander si ses capacités\l" + .string "correspondent bien à sa nature.$" + +BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: + .string "Mon POKéMON est très docile,\n" + .string "en temps normal.\p" + .string "Mais dès qu’il est dans un HALL DE\n" + .string "COMBAT, il n’est plus le même.\l" + .string "Il devient méchant!\p" + .string "Je t’assure, il me fait peur!$" + +BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: + .string "Je me demande quelle est la nature\n" + .string "d’un POKéMON qui affaiblit l’ennemi\l" + .string "petit à petit pour prendre la tête.\p" + .string "Ce serait surprenant qu’il soit LACHE\n" + .string "de nature.\p" + .string "Non, ça ne peut pas être ça.$" + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: + .string "Bienvenue au PALACE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "l’esprit des DRESSEURS!\p" + .string "Je prends les inscriptions pour les\n" + .string "HALLS DE COMBAT DUO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: + .string "Voulez-vous relever le défi d’un\n" + .string "HALL DE COMBAT DUO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: + .string "Au PALACE DE COMBAT, il y a plusieurs\n" + .string "salles réservées aux COMBATS DUO, que\l" + .string "l’on appelle les HALLS DE COMBAT DUO.\p" + .string "Les COMBATS DUO qui y ont lieu sont\n" + .string "un peu particuliers. Une importante\l" + .string "règle y est ajoutée.\p" + .string "Les DRESSEURS peuvent seulement\n" + .string "faire entrer et sortir leurs POKéMON.\p" + .string "Les DRESSEURS ne peuvent pas donner\n" + .string "d’autres ordres à leurs POKéMON.\p" + .string "Les POKéMON agiront conformément\n" + .string "à leur nature et se battront seuls.\p" + .string "Vous devez placer votre confiance en\n" + .string "vos POKéMON et les regarder.\p" + .string "Si vous réalisez l’exploit de battre\n" + .string "sept DRESSEURS à la suite, vous\l" + .string "recevrez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: + .string "Battre le CAPT. PALACE et sept\n" + .string "DRESSEURS de suite…$" + +BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: + .string "Les liens qui vous unissent à vos\n" + .string "POKéMON vont se voir récompensés par\l" + .string "des POINTS DE COMBAT.$" + +BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat au PALACE DE COMBAT sur\l" + .string "votre PASSE ZONE?$" + +BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: + .string "Règles des HALLS DE COMBAT.$" + +BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: + .string "Ici, les POKéMON doivent penser et se\n" + .string "battre par eux-mêmes.\p" + .string "A la différence des POKéMON sauvages,\n" + .string "ceux qui vivent avec des humains ont un\l" + .string "comportement spécifique à leur nature.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: + .string "La nature d’un POKéMON lui dictera\n" + .string "peut-être d’attaquer coûte que coûte.\p" + .string "Un autre POKéMON pourra préférer se\n" + .string "protéger du danger.\p" + .string "Un autre aimera peut-être contrarier\n" + .string "et déconcerter ses ennemis.\p" + .string "Selon sa nature, un POKéMON préférera\n" + .string "certaines capacités, qu’il saura mieux\l" + .string "utiliser que les autres.\p" + .string "Certaines capacités ne lui plairont pas\n" + .string "et il aura du mal à les utiliser.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: + .string "Les capacités offensives font subir\n" + .string "des dommages immédiats à l’ennemi.\p" + .string "Les capacités défensives servent à se\n" + .string "préparer à l’attaque ennemie, à se\l" + .string "soigner ou autre.\p" + .string "Il y a aussi d’autres capacités visant\n" + .string "à affaiblir l’ennemi en provoquant\l" + .string "des problèmes de statut comme\l" + .string "l’empoisonnement ou la paralysie.\p" + .string "Les POKéMON choisiront leurs capacités\n" + .string "parmi ces trois catégories.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: + .string "Sans les ordres de son DRESSEUR, il\n" + .string "se peut qu’un POKéMON n’utilise pas\l" + .string "efficacement certaines capacités.\p" + .string "Un POKéMON utilise mal les capacités\n" + .string "qu’il n’aime pas.\p" + .string "Si un POKéMON ne connaît que des\n" + .string "capacités contraires à sa nature, il ne\l" + .string "sera pas à la hauteur de son potentiel.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: + .string "Il se peut qu’un POKéMON se mette\n" + .string "à utiliser des capacités contraires à\l" + .string "sa nature s’il est en danger.\p" + .string "Si un POKéMON commence à agir\n" + .string "bizarrement, surveillez-le bien.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceLobby/text_it.inc b/BattleFrontier_BattlePalaceLobby/text_it.inc new file mode 100644 index 000000000000..c9b635d4cf99 --- /dev/null +++ b/BattleFrontier_BattlePalaceLobby/text_it.inc @@ -0,0 +1,278 @@ + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: + .string "Qui si mette alla prova lo spirito\n" + .string "degli ALLENATORI.\p" + .string "Ti do il benvenuto al PALAZZO LOTTA.\p" + .string "Raccolgo le iscrizioni per le AREE LOTTA\n" + .string "in SINGOLO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: + .string "Vuoi sfidare l’AREA LOTTA in\n" + .string "SINGOLO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: + .string "Nel PALAZZO LOTTA ci sono diversi\n" + .string "ambienti pensati per le LOTTE in\l" + .string "SINGOLO, le cosiddette AREE\l" + .string "LOTTA in SINGOLO.\p" + .string "Le LOTTE in SINGOLO si svolgono\n" + .string "in modo tradizionale, fatta eccezione\l" + .string "per una regola fondamentale.\p" + .string "Gli ALLENATORI possono decidere\n" + .string "l’avvicendarsi dei POKéMON in campo,\l" + .string "ma è loro vietato dare comandi ai\l" + .string "POKéMON mentre lottano.\p" + .string "I POKéMON seguiranno la loro natura e\n" + .string "lotteranno di testa loro.\p" + .string "Devi avere fiducia nei tuoi POKéMON\n" + .string "e sorvegliarli mentre lottano.\p" + .string "Se hai l’onore di battere sette\n" + .string "ALLENATORI di fila, riceverai\l" + .string "una ricompensa in PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: + .string "Torna quando avrai fortificato il tuo\n" + .string "spirito e i tuoi POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: + .string "Ci sono due AREE LOTTA: una di\n" + .string "LIVELLO 50 e una di LIVELLO LIBERO.\l" + .string "Quale sfida scegli?$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: + .string "Sono terribilmente spiacente!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi.\p" + .string "Questi POKéMON devono essere tutti di\n" + .string "livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: + .string "Sono terribilmente spiacente!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere tre POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: + .string "Bene. Ora devi selezionare i tre\n" + .string "POKéMON che vuoi iscrivere.$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: + .string "Prima di entrare in un’AREA LOTTA, devi\n" + .string "salvare i tuoi progressi di gioco. Ok?$" + +BattleFrontier_BattlePalaceLobby_Text_FollowMe: + .string "Bene.\n" + .string "Da questa parte, prego.$" + +BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: + .string "È stato un privilegio essere testimone\n" + .string "delle imprese dei tuoi POKéMON.\p" + .string "Il tuo risultato verrà salvato.\n" + .string "Ti prego di attendere.$" + +BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: + .string "Per conseguire 7 vittorie di fila…\p" + .string "Il tuo spirito deve essere legato a\n" + .string "doppio filo con quello dei POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: + .string "Le tue gesta verranno salvate.\n" + .string "Ti prego di attendere.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: + .string "For the feat of your 7-win streak,\n" + .string "we present you with Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: + .string "Sembra non esserci spazio per\n" + .string "la tua ricompensa.\p" + .string "Riorganizza il tuo ZAINO e poi\n" + .string "torna a trovarmi.$" + +BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: + .string "Speravo che tu facessi ritorno…$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: + .string "Prima di portarti nell’AREA LOTTA\n" + .string "devo salvare il gioco. Okay?$" + +BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: + .string "Sono terribilmente spiacente!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Che disdetta!$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: + .string "Per un tipo spavaldo come me, i POKéMON\n" + .string "audaci sono i migliori.\p" + .string "L’attacco è la migliore difesa!\n" + .string "Specialmente se è implacabile!\p" + .string "Ma non ti volevo parlare di questo.\p" + .string "Ogni tanto passa di qui una signora\n" + .string "tanto carina.\p" + .string "Dice di sapere leggere il pensiero\n" + .string "dei POKéMON.\p" + .string "Non so bene come faccia,\n" + .string "ma è tanto gentile.\p" + .string "Uh?\n" + .string "Perché mi guardi così?$" + +BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: + .string "Uhm…\p" + .string "Pare che la natura dei POKéMON e\n" + .string "le mosse che conoscono siano\l" + .string "la chiave del successo.\p" + .string "A determinare l’esito della lotta sono\n" + .string "le mosse, che devono essere in\l" + .string "sintonia con la natura del POKéMON.\p" + .string "Se un POKéMON è in difficoltà e\n" + .string "incapace di sfruttare a pieno il suo\l" + .string "potenziale, devi controllare che le\l" + .string "mosse si adattino alla sua natura.$" + +BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: + .string "Il mio POKéMON è in genere docile.\p" + .string "Ma quando si trova nell’AREA LOTTA,\n" + .string "a volte si trasforma e diventa\l" + .string "turbolento!\p" + .string "Mi lascia incredula. Mi fa\n" + .string "quasi paura.$" + +BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: + .string "Mi chiedo che tipo di natura debba\n" + .string "avere un POKéMON che ama indebolire \l" + .string "il rivale, sconfiggendolo poco a poco.\p" + .string "Mi sorprenderebbe se fosse di natura\n" + .string "FIACCA.\p" + .string "Non può essere così.$" + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: + .string "Qui si mette alla prova lo spirito\n" + .string "degli ALLENATORI.\p" + .string "Ti do il benvenuto al PALAZZO LOTTA.\p" + .string "Raccolgo le iscrizioni per le AREE LOTTA\n" + .string "in DOPPIO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: + .string "Vuoi sfidare l’AREA LOTTA in\n" + .string "DOPPIO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: + .string "Nel PALAZZO LOTTA ci sono diversi\n" + .string "ambienti pensati per le LOTTE in\l" + .string "DOPPIO, le cosiddette AREE\l" + .string "LOTTA in DOPPIO.\p" + .string "Le LOTTE in DOPPIO si svolgono\n" + .string "in modo tradizionale, fatta eccezione\l" + .string "per una regola fondamentale.\p" + .string "Gli ALLENATORI possono decidere\n" + .string "l’avvicendarsi dei POKéMON in campo,\l" + .string "ma è loro vietato dare comandi ai\l" + .string "POKéMON mentre lottano.\p" + .string "I POKéMON seguiranno la loro natura e\n" + .string "lotteranno a modo loro.\p" + .string "Devi avere fiducia nei tuoi POKéMON\n" + .string "e sorvegliarli mentre lottano.\p" + .string "Se hai l’onore di battere sette\n" + .string "ALLENATORI di fila, riceverai\l" + .string "una ricompensa in PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: + .string "Hai sconfitto il SIRE PALAZZO, l’ultimo\n" + .string "di sette ALLENATORI…$" + +BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: + .string "Per onorare il tuo legame coi POKéMON,\n" + .string "accetta questo premio in PUNTI LOTTA.$" + +BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta nel PALAZZO LOTTA venga\l" + .string "registrato nel PASS PARCO?$" + +BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: + .string "Lista delle regole dell’AREA LOTTA.$" + +BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: + .string "Qui i POKéMON devono pensare e\n" + .string "lottare per conto proprio.\p" + .string "A differenza di quelli selvatici,\n" + .string "i POKéMON che vivono con\l" + .string "le persone si comportano in modo\l" + .string "diverso in base alla loro natura.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: + .string "In base alla sua natura, un POKéMON\n" + .string "può decidere di attaccare.\p" + .string "Un altro POKéMON può decidere di\n" + .string "adottare una tattica difensiva\l" + .string "per non farsi male.\p" + .string "Un altro ancora può infastidire e\n" + .string "confondere i suoi nemici.\p" + .string "A seconda della sua natura,\n" + .string "ogni POKéMON ha delle mosse\l" + .string "predilette che usa con destrezza.\p" + .string "Altre mosse, invece, possono non\n" + .string "essergli congeniali perché con esse\l" + .string "si sente insicuro.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: + .string "Ci sono mosse d’attacco che infliggono\n" + .string "un danno diretto al nemico.\p" + .string "Esistono mosse difensive che servono\n" + .string "per prepararsi agli attacchi del nemico\l" + .string "e per recuperare PS.\p" + .string "Ci sono altre mosse un po’ speciali che\n" + .string "indeboliscono il nemico causandogli\l" + .string "problemi di stato, come avvelenamento\l" + .string "e paralisi.\p" + .string "I POKéMON sceglieranno le mosse\n" + .string "da queste tre categorie.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: + .string "Quando non riceve ordini dal proprio\n" + .string "ALLENATORE, un POKéMON può usare\l" + .string "certe mosse in modo poco efficace.\p" + .string "Un POKéMON non è in grado di usare\n" + .string "bene le mosse che non gli piacciono.\p" + .string "Se il POKéMON conosce solo mosse\n" + .string "che non si adattano alla sua natura,\l" + .string "non potrà sfruttare al meglio tutto\l" + .string "il suo potenziale.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: + .string "Se un POKéMON si trova in difficoltà,\n" + .string "può essere che cominci ad usare\l" + .string "mosse poco consone alla sua natura.\p" + .string "Non perdere d’occhio un POKéMON\n" + .string "che inizia a comportarsi in modo\l" + .string "strano in caso di difficoltà.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeCorridor/scripts.inc b/BattleFrontier_BattlePikeCorridor/scripts.inc new file mode 100644 index 000000000000..314392f64490 --- /dev/null +++ b/BattleFrontier_BattlePikeCorridor/scripts.inc @@ -0,0 +1,69 @@ +.set LOCALID_ATTENDANT, 1 + +BattleFrontier_BattlePikeCorridor_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeCorridor_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeCorridor_OnWarp + .byte 0 + +BattleFrontier_BattlePikeCorridor_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor + .2byte 0 + +BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor:: + delay 16 + frontier_set FRONTIER_DATA_BATTLE_NUM, 1 + pike_cleartrainerids + pike_nohealing TRUE + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor + waitmovement 0 + lockall + msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT + closemessage + releaseall + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor + waitmovement 0 + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99 + call BattleFrontier_BattlePike_EventScript_CloseCurtain + warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 6, 10 + waitstate + end + +BattleFrontier_BattlePikeCorridor_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth:: + setvar VAR_TEMP_1, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor: + walk_up + walk_up + step_end + +BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor: + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor: + walk_up + walk_up + walk_left + face_down + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeCorridor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc" +.endif +.endif +.endif diff --git a/BattleFrontier_BattlePikeCorridor/text.inc b/BattleFrontier_BattlePikeCorridor/text.inc new file mode 100644 index 000000000000..d991b6033bcd --- /dev/null +++ b/BattleFrontier_BattlePikeCorridor/text.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: + .string "Your Battle Choice challenge\n" + .string "has now begun…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeCorridor/text_fr.inc b/BattleFrontier_BattlePikeCorridor/text_fr.inc new file mode 100644 index 000000000000..a05242f2306f --- /dev/null +++ b/BattleFrontier_BattlePikeCorridor/text_fr.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: + .string "Votre COMBAT HASARD a\n" + .string "commencé…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeCorridor/text_it.inc b/BattleFrontier_BattlePikeCorridor/text_it.inc new file mode 100644 index 000000000000..d3aaf6f25673 --- /dev/null +++ b/BattleFrontier_BattlePikeCorridor/text_it.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: + .string "La tua sfida LOTTA DILEMMA ha inizio\n" + .string "ora…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeLobby/scripts.inc b/BattleFrontier_BattlePikeLobby/scripts.inc new file mode 100644 index 000000000000..6067f5fa0b15 --- /dev/null +++ b/BattleFrontier_BattlePikeLobby/scripts.inc @@ -0,0 +1,280 @@ +.set LOCALID_ATTENDANT, 1 + +BattleFrontier_BattlePikeLobby_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp + .byte 0 + +BattleFrontier_BattlePikeLobby_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePikeLobby_EventScript_QuitWithoutSaving + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattlePikeLobby_EventScript_WonChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePikeLobby_EventScript_LostChallenge + .2byte 0 + +BattleFrontier_BattlePikeLobby_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth:: + setvar VAR_TEMP_1, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus:: + frontier_getstatus + end + +BattleFrontier_BattlePikeLobby_EventScript_QuitWithoutSaving:: + special HealPlayerParty + pike_resethelditems + lockall + msgbox BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting, MSGBOX_DEFAULT + closemessage + pike_set PIKE_DATA_WIN_STREAK, 0 + pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattlePikeLobby_EventScript_WonChallenge:: + lockall + frontier_isbrain + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePikeLobby_EventScript_DefeatedQueen + msgbox BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance, MSGBOX_DEFAULT + waitmessage + goto BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints + +BattleFrontier_BattlePikeLobby_EventScript_DefeatedQueen:: + msgbox BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen, MSGBOX_DEFAULT + waitmessage +BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints:: + msgbox BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints, MSGBOX_DEFAULT + frontier_givepoints + msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS + frontier_checkairshow + pike_get PIKE_DATA_TOTAL_STREAKS + addvar VAR_RESULT, 1 + pike_set PIKE_DATA_TOTAL_STREAKS, VAR_RESULT + special LoadPlayerParty + special HealPlayerParty + pike_resethelditems + message BattleFrontier_BattlePikeLobby_Text_ShallRecordResults + waitmessage + pike_save 0 + playse SE_SAVE + waitse + msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattlePikeLobby_EventScript_LostChallenge:: + lockall + message BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults + waitmessage + frontier_checkairshow + frontier_set FRONTIER_DATA_BATTLE_NUM, 0 + pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE + special LoadPlayerParty + special HealPlayerParty + pike_resethelditems + pike_save 0 + playse SE_SAVE + waitse + msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattlePikeLobby_EventScript_Attendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PIKE + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES + special SavePlayerParty + msgbox BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike, MSGBOX_DEFAULT +BattleFrontier_BattlePikeLobby_EventScript_AskTakeChallenge:: + message BattleFrontier_BattlePikeLobby_Text_TakeChallenge + waitmessage + multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge + case 1, BattleFrontier_BattlePikeLobby_EventScript_ExplainChallenge + case 2, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge + +BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge:: + message BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode + waitmessage + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_TENT, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge + frontier_checkineligible + goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons + frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT + msgbox BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + call BattleFrontier_EventScript_GetLvlMode + copyvar VAR_0x8004, VAR_RESULT + setvar VAR_0x8005, FRONTIER_PARTY_SIZE + special ChoosePartyForBattleFrontier + waitstate + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge + msgbox BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge + case YES, BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge + +BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge:: + setvar VAR_TEMP_0, 0 + setvar VAR_TEMP_1, 0 + frontier_set FRONTIER_DATA_SELECTED_MON_ORDER + pike_init + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING + pike_set PIKE_DATA_WIN_STREAK_ACTIVE, TRUE + pike_savehelditems + frontier_set FRONTIER_DATA_PAUSED, FALSE + special LoadPlayerParty + closemessage + delay 2 + call Common_EventScript_SaveGame + setvar VAR_TEMP_0, 255 + pike_savehelditems + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed + special SavePlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + msgbox BattleFrontier_BattlePikeLobby_Text_StepThisWay, MSGBOX_DEFAULT + closemessage + frontier_settrainers + call BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor + special HealPlayerParty + call BattleFrontier_BattlePike_EventScript_CloseCurtain + warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR, 6, 7 + setvar VAR_TEMP_0, 0 + waitstate + end + +BattleFrontier_BattlePikeLobby_EventScript_ExplainChallenge:: + msgbox BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeLobby_EventScript_AskTakeChallenge + +BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons:: + switch VAR_RESULT + case FRONTIER_LVL_50, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLv50 + case FRONTIER_LVL_OPEN, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLvOpen + +BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLv50:: + msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge + +BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLvOpen:: + msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge + +BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + goto BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge + +BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge:: + special LoadPlayerParty +BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge:: + msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT +BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge:: + release + end + +BattleFrontier_BattlePikeLobby_EventScript_ShowResults:: + lockall + frontier_results FRONTIER_FACILITY_PIKE + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor:: + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor + waitmovement 0 + return + +BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor: + walk_up +BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor: + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattlePikeLobby_EventScript_Hiker:: + msgbox BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal, MSGBOX_NPC + end + +BattleFrontier_BattlePikeLobby_EventScript_Twin:: + msgbox BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer, MSGBOX_NPC + end + +BattleFrontier_BattlePikeLobby_EventScript_Beauty:: + msgbox BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere, MSGBOX_NPC + end + +BattleFrontier_BattlePikeLobby_EventScript_RulesBoard:: + lockall + msgbox BattleFrontier_BattlePikeLobby_Text_RulesAreListed, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard:: + message BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading + waitmessage + multichoice 16, 4, MULTI_BATTLE_PIKE_RULES, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattlePikeLobby_EventScript_RulesPokenavBag + case 1, BattleFrontier_BattlePikeLobby_EventScript_RulesHeldItems + case 2, BattleFrontier_BattlePikeLobby_EventScript_RulesMonOrder + case 3, BattleFrontier_BattlePikeLobby_EventScript_ExitRules + case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_ExitRules + end + +BattleFrontier_BattlePikeLobby_EventScript_RulesPokenavBag:: + msgbox BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePikeLobby_EventScript_RulesHeldItems:: + msgbox BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePikeLobby_EventScript_RulesMonOrder:: + msgbox BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePikeLobby_EventScript_ExitRules:: + releaseall + end + +BattleFrontier_BattlePike_EventScript_CloseCurtain:: + playse SE_PIKE_CURTAIN_CLOSE + special CloseBattlePikeCurtain + waitstate + waitse + return + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePikeLobby/text.inc b/BattleFrontier_BattlePikeLobby/text.inc new file mode 100644 index 000000000000..48de216e101c --- /dev/null +++ b/BattleFrontier_BattlePikeLobby/text.inc @@ -0,0 +1,164 @@ + +BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: + .string "Where the luck of TRAINERS\n" + .string "is put to the test…\p" + .string "Welcome to the BATTLE PIKE…\p" + .string "I am your guide to the BATTLE PIKE…$" + +BattleFrontier_BattlePikeLobby_Text_TakeChallenge: + .string "Would you like to take the Battle\n" + .string "Choice challenge?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: + .string "Here we conduct an event we call\n" + .string "the Battle Choice.\p" + .string "The Battle Choice rules are very\n" + .string "simple…\p" + .string "Choose one of three paths and make\n" + .string "your way to the goal room at the end\l" + .string "of the BATTLE PIKE. It's that simple.\p" + .string "However, what happens on the chosen\n" + .string "path depends entirely on the luck\l" + .string "of the challenger…\p" + .string "If you reach the goal, you will be\n" + .string "rewarded with Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please have a word with\l" + .string "our staff in the big rooms on the way.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: + .string "We look forward to seeing you\n" + .string "on another occasion…$" + +BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: + .string "You have the choice of two courses,\n" + .string "Level 50 and Open Level.\l" + .string "Which will you challenge?$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: + .string "I beg your pardon, but…\p" + .string "You do not have three eligible\n" + .string "POKéMON for the Battle Choice event.\p" + .string "You must have three different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when\n" + .string "you are ready…$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: + .string "I beg your pardon, but…\p" + .string "You do not have three eligible\n" + .string "POKéMON for the Battle Choice event.\p" + .string "You must have three different\n" + .string "POKéMON to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when\n" + .string "you are ready…$" + +BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: + .string "Please choose the three POKéMON\n" + .string "you wish to enter in the challenge…$" + +BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: + .string "Before starting your Battle Choice\n" + .string "challenge, I must save the game.\l" + .string "Is that acceptable?$" + +BattleFrontier_BattlePikeLobby_Text_StepThisWay: + .string "Please step this way…$" + +BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: + .string "Your challenge has ended…\p" + .string "I shall record your results.\n" + .string "Please wait…$" + +BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: + .string "You have completed the challenge…\p" + .string "I must say… You seem to possess luck\n" + .string "in abundance…$" + +BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: + .string "I shall record your results.\n" + .string "Please wait…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: + .string "To commemorate your completion of\n" + .string "the Battle Choice challenge, we award\l" + .string "you these Battle Point(s)…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: + .string "You appear to have reached the limit\n" + .string "for Battle Points…\p" + .string "Please exchange some Battle Points\n" + .string "for prizes, then return…$" + +BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: + .string "I beg your pardon, but…\p" + .string "You failed to save before you quit\n" + .string "your challenge the last time.\p" + .string "Because of that, your challenge so far\n" + .string "has been disqualified. I am sorry…$" + +BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: + .string "Congratulations…\p" + .string "You have snatched victory from the\n" + .string "PIKE QUEEN and cleared the event…$" + +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: + .string "In recognition of your amazing luck,\n" + .string "we award you these Battle Point(s)…$" + +BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: + .string "Arrgh! I blew my chance!\n" + .string "I was one room away from the goal!\p" + .string "In this place, you'd better watch out\n" + .string "for poison, freezing, and so on.$" + +BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: + .string "I've completed the challenge 10 times\n" + .string "now, but I've never had to battle\l" + .string "a TRAINER once.$" + +BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: + .string "Listen! Listen!\p" + .string "Don't you think that the special\n" + .string "abilities of POKéMON will be useful\l" + .string "here?$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: + .string "What is this weird place?\n" + .string "I can't figure it out at all!\p" + .string "I've taken the challenge a bunch\n" + .string "of times, but all I ever do is run into\l" + .string "TRAINERS whichever path I choose.$" + +BattleFrontier_BattlePikeLobby_Text_RulesAreListed: + .string "The Battle Choice's rules are listed.$" + +BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: + .string "The BAG and POKéNAV may not be used\n" + .string "during a Battle Choice challenge.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: + .string "During a Battle Choice challenge,\n" + .string "any BERRY or HERB held by POKéMON\l" + .string "will be effective only once.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: + .string "During a Battle Choice challenge,\n" + .string "the sequence of POKéMON cannot be\l" + .string "changed.\p" + .string "The sequence must be set before\n" + .string "starting your challenge.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeLobby/text_fr.inc b/BattleFrontier_BattlePikeLobby/text_fr.inc new file mode 100644 index 000000000000..3fd340b17b0f --- /dev/null +++ b/BattleFrontier_BattlePikeLobby/text_fr.inc @@ -0,0 +1,164 @@ + +BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: + .string "Bienvenue au REPTILE DE COMBAT…\p" + .string "Ici, nous mettons à l’épreuve la chance\n" + .string "des DRESSEURS…\p" + .string "Je serai votre guide dans le\n" + .string "REPTILE DE COMBAT…$" + +BattleFrontier_BattlePikeLobby_Text_TakeChallenge: + .string "Voulez-vous relever le défi du\n" + .string "COMBAT HASARD?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: + .string "Ici, nous vous proposons le\n" + .string "COMBAT HASARD.\p" + .string "Les règles du COMBAT HASARD sont\n" + .string "très simples…\p" + .string "Il faut choisir l’un des trois chemins et\n" + .string "rejoindre la dernière salle à l’extrémité\l" + .string "du REPTILE DE COMBAT. C’est tout.\p" + .string "Cependant, ce qui se passe sur le\n" + .string "chemin choisi n’est qu’une question\l" + .string "de chance…\p" + .string "Si vous rejoignez l’arrivée, vous\n" + .string "recevez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre votre défi,\n" + .string "veuillez parler avec notre personnel\l" + .string "dans les grandes salles.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: + .string "Nous attendrons votre prochain défi\n" + .string "avec impatience.$" + +BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: + .string "Choisissez-vous niveau 50 ou niveau\n" + .string "libre?$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer au COMBAT HASARD.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut…$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer au COMBAT HASARD.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut…$" + +BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: + .string "Veuillez choisir les trois POKéMON\n" + .string "qui vous accompagneront…$" + +BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: + .string "Avant de commencer un COMBAT HASARD,\n" + .string "la partie doit être sauvegardée.\l" + .string "Cela vous convient-il?$" + +BattleFrontier_BattlePikeLobby_Text_StepThisWay: + .string "Veuillez me suivre…$" + +BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: + .string "Votre défi est terminé…\p" + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: + .string "Vous avez réussi votre défi…\p" + .string "Je dois dire que vous avez énormément\n" + .string "de chance…$" + +BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: + .string "To commemorate your completion of\n" + .string "the Battle Choice challenge, we award\l" + .string "you these Battle Point(s)…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: + .string "You appear to have reached the limit\n" + .string "for Battle Points…\p" + .string "Please exchange some Battle Points\n" + .string "for prizes, then return…$" + +BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: + .string "Je regrette…\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage…$" + +BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: + .string "Félicitations…\p" + .string "Vous avez arraché la victoire à la\n" + .string "REINE VENIN et réussi ce défi…$" + +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: + .string "Votre chance va être récompensée par\n" + .string "des POINTS DE COMBAT…$" + +BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: + .string "J’ai tout gâché! Je n’ai vraiment pas\n" + .string "de chance… Et à une salle de l’arrivée!\p" + .string "Ici, c’est poison, gel et compagnie!$" + +BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: + .string "J’ai terminé le défi 10 fois, mais je\n" + .string "ne me suis battue contre aucun\l" + .string "DRESSEUR.$" + +BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: + .string "Ecoute! Ecoute!\p" + .string "Tu ne penses pas que les capacités\n" + .string "spéciales des POKéMON risquent\l" + .string "d’être utiles ici?$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: + .string "What is this weird place?\n" + .string "I can’t figure it out at all!\p" + .string "I’ve taken the challenge a bunch\n" + .string "of times, but all I ever do is run into\l" + .string "TRAINERS whichever path I choose.$" + +BattleFrontier_BattlePikeLobby_Text_RulesAreListed: + .string "Règles du COMBAT HASARD.$" + +BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: + .string "Vous ne pouvez utiliser ni le SAC ni le\n" + .string "POKéNAV lors du défi du COMBAT\l" + .string "HASARD.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: + .string "Lors du défi du COMBAT HASARD,\n" + .string "chaque BAIE ou HERBE tenue par un\l" + .string "POKéMON n’aura d’effet qu’une fois.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: + .string "Lors du défi du COMBAT HASARD,\n" + .string "l’ordre des POKéMON ne peut pas\l" + .string "être modifié.\p" + .string "L’ordre doit être décidé avant le\n" + .string "début du défi.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeLobby/text_it.inc b/BattleFrontier_BattlePikeLobby/text_it.inc new file mode 100644 index 000000000000..cc4288dfdd10 --- /dev/null +++ b/BattleFrontier_BattlePikeLobby/text_it.inc @@ -0,0 +1,167 @@ + +BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: + .string "Qui si mette alla prova la fortuna\n" + .string "degli ALLENATORI…\p" + .string "Ti do il benvenuto alla SERPE LOTTA…\p" + .string "Sono la tua guida…$" + +BattleFrontier_BattlePikeLobby_Text_TakeChallenge: + .string "Vuoi partecipare alla sfida LOTTA\n" + .string "DILEMMA?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: + .string "Qui ha luogo un evento chiamato\n" + .string "LOTTA DILEMMA.\p" + .string "Le regole della LOTTA DILEMMA sono\n" + .string "molto semplici…\p" + .string "Scegli una delle tre vie e raggiungi\n" + .string "la sala alla fine della SERPE LOTTA.\l" + .string "Facile, non trovi?\p" + .string "Gli avvenimenti lungo il cammino\n" + .string "dipendono totalmente dalla fortuna\l" + .string "dello sfidante…\p" + .string "Se arrivi fino alla fine, riceverai\n" + .string "una ricompensa in PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "rivolgiti al nostro personale che\l" + .string "si trova nelle sale grandi lungo\l" + .string "il cammino.\p" + .string "Se non salvi prima di interrompere,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida…$" + +BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: + .string "Puoi scegliere fra due livelli di sfida:\n" + .string "il LIVELLO 50 e il LIVELLO LIBERO.\l" + .string "Quale scegli?$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: + .string "Scusa tanto, ma…\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti necessari per partecipare\l" + .string "alla LOTTA DILEMMA.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "tipi di strumenti diversi.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai tutte\n" + .string "le carte in regola.$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Scusa tanto, ma…\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti necessari per partecipare\l" + .string "alla LOTTA DILEMMA.\p" + .string "Devi avere tre POKéMON differenti da\n" + .string "iscrivere.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "tipi di strumenti diversi.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai tutte\n" + .string "le carte in regola.$" + +BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: + .string "Scegli i tre POKéMON che vuoi\n" + .string "iscrivere…$" + +BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: + .string "Prima di iniziare la sfida LOTTA\n" + .string "DILEMMA, devi salvare il gioco.\l" + .string "Sei d’accordo?$" + +BattleFrontier_BattlePikeLobby_Text_StepThisWay: + .string "Prego, da questa parte.$" + +BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: + .string "La tua sfida finisce qui…\p" + .string "Salverò i tuoi risultati.\n" + .string "Attendi…$" + +BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: + .string "Hai completato la sfida…\p" + .string "La fortuna ti sorride…$" + +BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: + .string "Salverò i tuoi risultati.\n" + .string "Attendi…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: + .string "To commemorate your completion of\n" + .string "the Battle Choice challenge, we award\l" + .string "you these Battle Point(s)…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: + .string "You appear to have reached the limit\n" + .string "for Battle Points…\p" + .string "Please exchange some Battle Points\n" + .string "for prizes, then return…$" + +BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: + .string "Complimenti…\p" + .string "Hai strappato la vittoria alla REGINA\n" + .string "SERPE, portando a termine l’evento…$" + +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: + .string "Grazie alla tua incredibile fortuna,\n" + .string "ottieni un premio in PUNTI LOTTA…$" + +BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: + .string "Arrgh! Ho sprecato una possibilità! Mi\n" + .string "mancava una sala per arrivare alla fine!\p" + .string "In questo posto, l’avvelenamento,\n" + .string "il congelamento e compagnia bella\l" + .string "sono sempre in agguato.$" + +BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: + .string "Ho completato la sfida per ben 10\n" + .string "volte, ma non ho mai dovuto lottare\l" + .string "contro un ALLENATORE.$" + +BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: + .string "Stammi a sentire!\p" + .string "Non credi che le abilità speciali\n" + .string "dei POKéMON possano tornare\l" + .string "utili in un posto del genere?$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: + .string "What is this weird place?\n" + .string "I can’t figure it out at all!\p" + .string "I’ve taken the challenge a bunch\n" + .string "of times, but all I ever do is run into\l" + .string "TRAINERS whichever path I choose.$" + +BattleFrontier_BattlePikeLobby_Text_RulesAreListed: + .string "Lista delle regole della LOTTA DILEMMA.$" + +BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: + .string "Lo ZAINO e il POKéNAV non si possono\n" + .string "usare nella sfida LOTTA DILEMMA.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: + .string "Nella sfida LOTTA DILEMMA, le BACCHE o\n" + .string "le ERBE tenute dai POKéMON hanno\l" + .string "effetto solo una volta.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: + .string "Nella sfida LOTTA DILEMMA, non puoi\n" + .string "cambiare l’ordine di schieramento\l" + .string "dei POKéMON.\p" + .string "L’ordine deve essere deciso prima\n" + .string "di iniziare la sfida.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomFinal/scripts.inc b/BattleFrontier_BattlePikeRoomFinal/scripts.inc new file mode 100644 index 000000000000..b0d94d432a07 --- /dev/null +++ b/BattleFrontier_BattlePikeRoomFinal/scripts.inc @@ -0,0 +1,49 @@ +.set LOCALID_ATTENDANT, 1 + +BattleFrontier_BattlePikeRoomFinal_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomFinal_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomFinal_OnWarp + .byte 0 + +BattleFrontier_BattlePikeRoomFinal_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom + .2byte 0 + +BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom:: + delay 16 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer + waitmovement 0 + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON + lockall + msgbox BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease, MSGBOX_DEFAULT + closemessage + releaseall + warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6 + waitstate + end + +BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer: + walk_down + walk_down + step_end + +BattleFrontier_BattlePikeRoomFinal_OnWarp: + map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth:: + setvar VAR_TEMP_4, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomFinal/text.inc b/BattleFrontier_BattlePikeRoomFinal/text.inc new file mode 100644 index 000000000000..ebe4c442aa5d --- /dev/null +++ b/BattleFrontier_BattlePikeRoomFinal/text.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: + .string "Congratulations…\n" + .string "Now, this way, please…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomFinal/text_fr.inc b/BattleFrontier_BattlePikeRoomFinal/text_fr.inc new file mode 100644 index 000000000000..8b23447e9dc1 --- /dev/null +++ b/BattleFrontier_BattlePikeRoomFinal/text_fr.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: + .string "Félicitations…\n" + .string "Par ici, s’il vous plaît…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomFinal/text_it.inc b/BattleFrontier_BattlePikeRoomFinal/text_it.inc new file mode 100644 index 000000000000..ae8506ee0d9c --- /dev/null +++ b/BattleFrontier_BattlePikeRoomFinal/text_it.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: + .string "Complimenti!\n" + .string "Da questa parte, prego…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomNormal/scripts.inc b/BattleFrontier_BattlePikeRoomNormal/scripts.inc new file mode 100644 index 000000000000..39cf4c2ab652 --- /dev/null +++ b/BattleFrontier_BattlePikeRoomNormal/scripts.inc @@ -0,0 +1,659 @@ +@ Objects in this room are set dynamically with OBJ_EVENT_GFX_VAR_0 and OBJ_EVENT_GFX_VAR_1 +@ Note: LOCALIDs shared with data/scripts/battle_pike.inc +.equ LOCALID_OBJ_0, 1 +.equ LOCALID_OBJ_1, 2 + +BattleFrontier_BattlePikeRoomNormal_MapScripts:: + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomNormal_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoom_OnWarp + .byte 0 + +BattleFrontier_BattlePikeRoomNormal_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom + .2byte 0 + +BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom:: + setvar VAR_TEMP_0, 1 + pike_getroomtype + switch VAR_RESULT + case PIKE_ROOM_SINGLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom + case PIKE_ROOM_HEAL_FULL, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom + case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom + case PIKE_ROOM_HARD_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom + case PIKE_ROOM_DOUBLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom + case PIKE_ROOM_BRAIN, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom:: + lockall + delay 16 + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer + waitmovement 0 + pike_gettrainerintro 0 + msgbox gStringVar4, MSGBOX_DEFAULT + waitmessage + closemessage + releaseall + setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE + setvar VAR_0x8005, 0 + special DoSpecialTrainerBattle + waitstate + switch VAR_RESULT + case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle +BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST + warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6 + waitstate + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle:: + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit + waitmovement 0 + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom:: + lockall + delay 16 + msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT + waitmessage + closemessage + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer + waitmovement 0 + pike_gettrainerintro 0 + msgbox gStringVar4, MSGBOX_DEFAULT + waitmessage + closemessage + releaseall + setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE + setvar VAR_0x8005, 0 + special DoSpecialTrainerBattle + waitstate + switch VAR_RESULT + case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle + goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle:: + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit + waitmovement 0 + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer + waitmovement 0 + lock + faceplayer + msgbox BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth, MSGBOX_DEFAULT + playfanfare MUS_HEAL + waitfanfare + special HealPlayerParty + msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT + closemessage + release + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit + waitmovement 0 + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom:: + delay 22 + lockall + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer + waitmovement 0 + pike_prequeenheal + switch VAR_RESULT + case 0, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal + case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon + case 2, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons + +BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: + msgbox BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster, MSGBOX_DEFAULT + closemessage + special SpawnCameraObject + applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy + waitmovement 0 + playse SE_PIKE_CURTAIN_CLOSE + call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed + delay 4 + call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed + delay 4 + call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed + delay 4 + waitse + delay 60 + playse SE_PIKE_CURTAIN_OPEN + delay 65 + call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed + showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL + delay 4 + call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed + delay 4 + call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen + waitse + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter + waitmovement 0 + pike_getbrainstatus + switch VAR_RESULT + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver + msgbox BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver:: + msgbox BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck, MSGBOX_DEFAULT + call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver + goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost + +BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver:: + frontier_getsymbols + goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy + msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass, MSGBOX_DEFAULT + waitmessage + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear, MSGBOX_DEFAULT + closemessage + goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy + +BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold:: + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold + msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold:: + msgbox BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn, MSGBOX_DEFAULT + call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold + goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost + +BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold:: + frontier_getsymbols + goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy + msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass, MSGBOX_DEFAULT + waitmessage + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattlePikeRoomNormal_Text_IWontForget, MSGBOX_DEFAULT + closemessage + goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy:: + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside + waitmovement 0 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2 + waitmovement 0 + pike_get PIKE_DATA_WIN_STREAK + addvar VAR_RESULT, 1 + pike_set PIKE_DATA_WIN_STREAK, VAR_RESULT + call BattleFrontier_BattlePikeRoom_EventScript_WarpToFinalRoom + waitstate + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal:: + msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon:: + msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne, MSGBOX_DEFAULT + playfanfare MUS_HEAL + waitfanfare + goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons:: + msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo, MSGBOX_DEFAULT + playfanfare MUS_HEAL + waitfanfare + goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: + lockall + delay 16 + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer + waitmovement 0 + message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth + waitmessage + playfanfare MUS_HEAL + waitfanfare + special HealPlayerParty + msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit + waitmovement 0 + releaseall + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom:: + lockall + delay 16 + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft + waitmovement 0 + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown + waitmovement 0 + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer + waitmovement 0 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1 + waitmovement 0 + pike_gettrainerintro 0 + msgbox gStringVar4, MSGBOX_DEFAULT + closemessage + delay 16 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2 + waitmovement 0 + pike_gettrainerintro 1 + msgbox gStringVar4, MSGBOX_DEFAULT + closemessage + setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_DOUBLE + setvar VAR_0x8005, 0 + special DoSpecialTrainerBattle + waitstate + switch VAR_RESULT + case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle + goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle:: + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2 + waitmovement 0 + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit + waitmovement 0 + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit + waitmovement 0 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp + waitmovement 0 + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom:: + lockall + message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer + waitmovement 0 + pike_getstatusmon + copyvar VAR_0x8004, VAR_RESULT + call_if_eq VAR_0x8004, PIKE_STATUSMON_KIRLIA, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack + call_if_eq VAR_0x8004, PIKE_STATUSMON_DUSCLOPS, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack + msgbox BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled, MSGBOX_DEFAULT + closemessage + releaseall + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack:: + msgbox BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop, MSGBOX_DEFAULT + closemessage + waitse + playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL + waitmoncry + pike_getstatus + call_if_eq VAR_RESULT, PIKE_STATUS_TOXIC, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic + call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp + call_if_eq VAR_RESULT, PIKE_STATUS_PARALYSIS, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave + call_if_eq VAR_RESULT, PIKE_STATUS_SLEEP, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis + pike_flashscreen + waitstate + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon + waitmovement 0 + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC + waitmovement 0 + waitse + playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL + waitmoncry + msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT + waitse + playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL + waitmoncry + closemessage + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer + waitmovement 0 + msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack:: + msgbox BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop, MSGBOX_DEFAULT + closemessage + waitse + playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL + waitmoncry + pike_getstatus + call_if_eq VAR_RESULT, PIKE_STATUS_FREEZE, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam + call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp + pike_flashscreen + waitstate + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon + waitmovement 0 + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC + waitmovement 0 + waitse + playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL + waitmoncry + msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT + waitse + playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL + waitmoncry + closemessage + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer + waitmovement 0 + msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic:: + message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic + waitmessage + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp:: + message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp + waitmessage + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave:: + message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave + waitmessage + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis:: + message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis + waitmessage + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam:: + message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam + waitmessage + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp:: + message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp + waitmessage + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle:: + closemessage + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2 + waitmovement 0 + setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE + setvar VAR_0x8005, 0 + special DoSpecialTrainerBattle + waitstate + return + +BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer: + walk_down + walk_down + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit: + walk_up + walk_up + walk_up + set_invisible + walk_up + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit: + walk_up + set_invisible + walk_up + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon: + walk_down + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer: + walk_down + face_left + delay_16 + delay_16 + face_down + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer: + walk_fast_down + walk_fast_right + walk_fast_right + walk_fast_down + walk_fast_left + face_down + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC: + face_up + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside: + walk_left +BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight: + face_right + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer: + walk_down + walk_down + walk_right + face_down + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1: + face_left + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2: + face_right + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp: + face_up + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight: + walk_right + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft: + walk_left + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown: + walk_down + walk_down + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer: + face_right + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer: + face_left + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit: + walk_up + walk_up + walk_up + walk_right + walk_up + set_invisible + walk_up + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit: + walk_up + walk_up + walk_up + walk_left + walk_up + set_invisible + walk_up + step_end + +@ For approaching Lucy and exiting room after defeating Lucy +BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2: + walk_up + walk_up + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer: + walk_down + walk_down + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy: + walk_up + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter: + set_visible + walk_down + step_end + +BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside: + walk_left + face_right + step_end + +BattleFrontier_BattlePikeRoomNormal_EventScript_NPC:: + pike_getroomtype + switch VAR_RESULT + case PIKE_ROOM_NPC, BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC + case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC + case PIKE_ROOM_HEAL_PART, BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC +BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC:: + lock + faceplayer + pike_getnpcmsg + msgbox gStringVar4, MSGBOX_DEFAULT + waitmessage + closemessage + release + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine, MSGBOX_DEFAULT + closemessage + release + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC:: + pike_healonetwomons + call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons + call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon + playfanfare MUS_HEAL + waitfanfare + msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT + closemessage + release + applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit + waitmovement 0 + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon, MSGBOX_DEFAULT + closemessage + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons, MSGBOX_DEFAULT + closemessage + return + +@ Dusclops or Kirlia +BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT + closemessage + release + applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight + waitmovement 0 + end + +BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed:: + setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage1_Tile0, TRUE + setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage1_Tile1, TRUE + setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage1_Tile2, TRUE + setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage1_Tile3, TRUE + setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage1_Tile4, TRUE + setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage1_Tile5, FALSE + setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage1_Tile6, TRUE + special DrawWholeMapView + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed:: + setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage2_Tile0, TRUE + setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage2_Tile1, TRUE + setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage2_Tile2, TRUE + setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage2_Tile3, TRUE + setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage2_Tile4, TRUE + setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage2_Tile5, FALSE + setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage2_Tile6, TRUE + special DrawWholeMapView + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen:: + setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage3_Tile0, TRUE + setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage3_Tile1, TRUE + setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage3_Tile2, TRUE + setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage3_Tile3, TRUE + setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage3_Tile4, TRUE + setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage3_Tile5, FALSE + setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage3_Tile6, TRUE + special DrawWholeMapView + return + +BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed:: + setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage0_Tile0, TRUE + setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage0_Tile1, TRUE + setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage0_Tile2, TRUE + setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage0_Tile3, TRUE + setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage0_Tile4, TRUE + setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage0_Tile5, FALSE + setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage0_Tile6, TRUE + special DrawWholeMapView + return + +BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp: + walk_up + walk_up + step_end + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown: + walk_down + walk_down + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomNormal/text.inc b/BattleFrontier_BattlePikeRoomNormal/text.inc new file mode 100644 index 000000000000..538685a4df65 --- /dev/null +++ b/BattleFrontier_BattlePikeRoomNormal/text.inc @@ -0,0 +1,203 @@ + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: + .string "Welcome…\n" + .string "You must be commended for your luck…\p" + .string "Your POKéMON shall be restored\n" + .string "to full health…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: + .string "I urge you to enjoy the rest of your\n" + .string "Battle Choice challenge…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: + .string "Ah, you're a lucky one.\n" + .string "I'm in somewhat-good spirits now.\p" + .string "I will restore one of your POKéMON\n" + .string "to full health.$" + +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: + .string "The best of luck to you.\n" + .string "Farewell.$" + +@ Seems there was a planned room type where the player could choose to battle and would be healed if they won +@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: + .string "Excuse me…\p" + .string "Would you care for a battle?\n" + .string "I'll restore your POKéMON if you win.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: + .string "Very well…\n" + .string "Now, shall we?$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: + .string "I see…\n" + .string "How unsporting of you…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: + .string "Magnificent…\p" + .string "As promised, I shall restore your\n" + .string "POKéMON to full health.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: + .string "The best of luck to you.\n" + .string "Farewell.$" + +BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: + .string "Oh, my!\p" + .string "Watch out!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: + .string "Now, now!\n" + .string "KIRLIA, stop that!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: + .string "Now, now!\n" + .string "DUSCLOPS, stop that!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: + .string "KIRLIA used TOXIC!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: + .string "KIRLIA used HYPNOSIS!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: + .string "KIRLIA used THUNDER WAVE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: + .string "KIRLIA used WILL-O-WISP!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: + .string "DUSCLOPS used WILL-O-WISP!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: + .string "DUSCLOPS used ICE BEAM!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: + .string "Look here!\n" + .string "That's quite enough!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: + .string "I must apologize to you…\p" + .string "My KIRLIA has a TIMID nature…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: + .string "I must apologize to you…\p" + .string "My DUSCLOPS has a TIMID nature…$" + +BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: + .string "It attacks without warning if it is\n" + .string "startled by another person…\p" + .string "Are you and your POKéMON all right?$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: + .string "I do apologize for what happened…\n" + .string "I do hope your POKéMON are fine.$" + +BattleFrontier_BattlePikeRoomNormal_Text_Silence: + .string "… … … … … …\n" + .string "… … … … … …$" + +BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: + .string "Welcome…\p" + .string "Here, we will have you battle\n" + .string "a somewhat-tough TRAINER…$" + +BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: + .string "How wonderful…\p" + .string "To honor your victory, your POKéMON\n" + .string "shall be restored to full health…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: + .string "I urge you to enjoy the rest of your\n" + .string "Battle Choice challenge…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: + .string "I am LUCY…\n" + .string "I am the law here…\l" + .string "For I am the PIKE QUEEN…\p" + .string "You already know it, but to advance,\n" + .string "you must defeat me…\p" + .string "…I'm not one for idle chatter.\n" + .string "Hurry. Come on…$" + +BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: + .string "Your luck…\n" + .string "I hope you didn't use it all up here…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: + .string "LUCY: … … … … … …\n" + .string "Show me your FRONTIER PASS…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: + .string "The Luck Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: + .string "…That's all there is…\n" + .string "Disappear already…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: + .string "LUCY: …You again…\p" + .string "… … … … … …\p" + .string "…I've trampled flowers and braved\n" + .string "storms to get to where I am…\p" + .string "I don't feel any compulsion to keep\n" + .string "losing to the same opponent…\p" + .string "… … … … … …\n" + .string "Fine… I'll do it…$" + +BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: + .string "Now!\n" + .string "Come on!$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: + .string "LUCY: … … … … … …\p" + .string "…FRONTIER PASS…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: + .string "The Luck Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: + .string "…You, I won't forget…\n" + .string "…Ever…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You seem to be bereft of luck…\p" + .string "If only you hadn't chosen this room,\n" + .string "your POKéMON could have been healed…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: + .string "I welcome you…\p" + .string "Since you have chosen this room, I will\n" + .string "restore one POKéMON to full health…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: + .string "I welcome you…\p" + .string "Since you have chosen this room, I will\n" + .string "restore two POKéMON to full health…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You should thank your lucky stars…\p" + .string "Since you have chosen this room,\n" + .string "all your POKéMON will be restored…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: + .string "I shall go fetch our master…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: + .string "Ah, you're a lucky one!\n" + .string "I'm in good spirits now.\p" + .string "I will restore two of your POKéMON\n" + .string "to full health!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomNormal/text_fr.inc b/BattleFrontier_BattlePikeRoomNormal/text_fr.inc new file mode 100644 index 000000000000..691ef62d0773 --- /dev/null +++ b/BattleFrontier_BattlePikeRoomNormal/text_fr.inc @@ -0,0 +1,200 @@ + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: + .string "Bienvenue…\n" + .string "Félicitations pour votre chance…\p" + .string "Je vais soigner vos POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: + .string "Pourvu que la chance ne vous abandonne\n" + .string "pas pour le reste du COMBAT HASARD…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: + .string "Ah, tu en as de la chance,\n" + .string "je suis de bonne humeur.\p" + .string "Je vais soigner un de tes POKéMON.$" + +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: + .string "Bonne chance à toi.\n" + .string "Adieu.$" + +@ Seems there was a planned room type where the player could choose to battle and would be healed if they won +@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: + .string "Excuse me…\p" + .string "Would you care for a battle?\n" + .string "I’ll restore your POKéMON if you win.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: + .string "Very well…\n" + .string "Now, shall we?$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: + .string "I see…\n" + .string "How unsporting of you…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: + .string "Magnificent…\p" + .string "As promised, I shall restore your\n" + .string "POKéMON to full health.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: + .string "The best of luck to you.\n" + .string "Farewell.$" + +BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: + .string "Oh, non!\p" + .string "Attention!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: + .string "Non, KIRLIA!\n" + .string "Arrête immédiatement!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: + .string "TERACLOPE, enfin!\n" + .string "Arrête immédiatement!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: + .string "KIRLIA utilise TOXIK!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: + .string "KIRLIA utilise HYPNOSE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: + .string "KIRLIA utilise CAGE-ECLAIR!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: + .string "KIRLIA utilise FEU FOLLET!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: + .string "TERACLOPE utilise FEU FOLLET!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: + .string "TERACLOPE utilise LASER GLACE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: + .string "Par ici!\n" + .string "Ça suffit!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: + .string "Je suis vraiment désolé…\p" + .string "Mon KIRLIA est de nature TIMIDE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: + .string "Je suis vraiment désolé…\p" + .string "Mon TERACLOPE est de nature TIMIDE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: + .string "Il attaque sans prévenir quand il est\n" + .string "surpris…\p" + .string "Tes POKéMON et toi allez bien?$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: + .string "Ce qui est arrivé est navrant… J’espère\n" + .string "que tes POKéMON et toi allez bien.$" + +BattleFrontier_BattlePikeRoomNormal_Text_Silence: + .string "… … … … … …\n" + .string "… … … … … …$" + +BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: + .string "Bienvenue…\p" + .string "Ici, vous allez affronter un DRESSEUR\n" + .string "plutôt coriace…$" + +BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: + .string "Magnifique…\p" + .string "Pour vous récompenser, je vais soigner\n" + .string "vos POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: + .string "Pourvu que la chance ne vous abandonne\n" + .string "pas pour le reste du COMBAT HASARD…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: + .string "Je suis CHARLINE…\n" + .string "C’est moi qui commande ici…\l" + .string "On m’appelle la REINE VENIN…\p" + .string "Comme tu dois le savoir, tu vas devoir\n" + .string "essayer de me battre…\p" + .string "Bon, ne reste pas là à bayer aux\n" + .string "corneilles. Dépêche-toi, voyons…$" + +BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: + .string "J’espère que tu n’as pas encore épuisé\n" + .string "toute ta chance…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: + .string "CHARLINE: … … … … … …\n" + .string "Montre-moi ton PASSE ZONE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: + .string "Le SYMBOLE CHANCE a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: + .string "Ce sera tout…\n" + .string "Tu peux disposer…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: + .string "CHARLINE: Encore toi…\p" + .string "… … … … … …\p" + .string "J’ai dû en écraser plus d’un pour arriver\n" + .string "là où je suis…\p" + .string "Je ne me sens pas obligée de continuer\n" + .string "à perdre contre toi…\p" + .string "… … … … … …\n" + .string "Bien… Allons-y…$" + +BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: + .string "Allez!\n" + .string "On se bouge!$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: + .string "CHARLINE: … … … … … …\p" + .string "PASSE ZONE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: + .string "Le SYMBOLE CHANCE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: + .string "J’ai une très bonne mémoire…\n" + .string "Et je ne pardonne jamais…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: + .string "Bienvenue…\p" + .string "Hi, hi, hi…\n" + .string "Ce n’est pas votre jour de chance…\p" + .string "Si vous aviez choisi une autre salle,\n" + .string "vos POKéMON auraient pu être soignés…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: + .string "Bienvenue…\p" + .string "Comme vous avez choisi cette salle,\n" + .string "je vais soigner un de vos POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: + .string "Bienvenue…\p" + .string "Comme vous avez choisi cette salle,\n" + .string "je vais soigner deux de vos POKéMON…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You should thank your lucky stars…\p" + .string "Since you have chosen this room,\n" + .string "all your POKéMON will be restored…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: + .string "Je vais appeler la patronne…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: + .string "Ah, c’est ton jour de chance,\n" + .string "je suis de bonne humeur.\p" + .string "Je vais soigner deux de tes POKéMON!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomNormal/text_it.inc b/BattleFrontier_BattlePikeRoomNormal/text_it.inc new file mode 100644 index 000000000000..d6944327f7fe --- /dev/null +++ b/BattleFrontier_BattlePikeRoomNormal/text_it.inc @@ -0,0 +1,205 @@ + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: + .string "Ti do il benvenuto.\n" + .string "La tua fortuna è notevole…\p" + .string "I tuoi POKéMON verranno rimessi\n" + .string "in sesto…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: + .string "Che la sfida LOTTA DILEMMA sia\n" + .string "di tuo gradimento!$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: + .string "Ah, la buona sorte ti assiste.\n" + .string "Mi hai risollevato un po’ l’umore.\p" + .string "Rimetterò in sesto uno dei tuoi\n" + .string "POKéMON.$" + +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: + .string "Che la fortuna sia dalla tua.\n" + .string "Alla prossima.$" + +@ Seems there was a planned room type where the player could choose to battle and would be healed if they won +@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: + .string "Excuse me…\p" + .string "Would you care for a battle?\n" + .string "I’ll restore your POKéMON if you win.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: + .string "Very well…\n" + .string "Now, shall we?$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: + .string "I see…\n" + .string "How unsporting of you…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: + .string "Magnificent…\p" + .string "As promised, I shall restore your\n" + .string "POKéMON to full health.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: + .string "The best of luck to you.\n" + .string "Farewell.$" + +BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: + .string "Oh, cielo!\p" + .string "Fai attenzione!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: + .string "KIRLIA, smettila!\n" + .string "Adesso!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: + .string "DUSCLOPS, smettila!\n" + .string "Adesso!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: + .string "KIRLIA usa TOSSINA!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: + .string "KIRLIA usa IPNOSI!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: + .string "KIRLIA usa TUONONDA!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: + .string "KIRLIA usa FUOCOFATUO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: + .string "DUSCLOPS usa FUOCOFATUO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: + .string "DUSCLOPS usa GELORAGGIO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: + .string "Guarda qui!\n" + .string "Adesso basta!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: + .string "Accetta le mie scuse…\p" + .string "Il mio KIRLIA ha una natura TIMIDA…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: + .string "Accetta le mie scuse…\p" + .string "Il mio DUSCLOPS ha una natura TIMIDA…$" + +BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: + .string "Se una persona lo spaventa, attacca\n" + .string "all’improvviso…\p" + .string "Tu e i tuoi POKéMON state bene?$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: + .string "Mi scuso per quello che è accaduto.\n" + .string "Spero che i tuoi POKéMON siano a posto.$" + +BattleFrontier_BattlePikeRoomNormal_Text_Silence: + .string "… … … … … …\n" + .string "… … … … … …$" + +BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: + .string "Salve…\p" + .string "Ti aspetta un ALLENATORE molto\n" + .string "forte…$" + +BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: + .string "Che meraviglia…\p" + .string "In onore alla tua vittoria, i tuoi\n" + .string "POKéMON verranno rimessi\l" + .string "in sesto…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: + .string "Che la sfida LOTTA DILEMMA sia\n" + .string "di tuo gradimento!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: + .string "Mi chiamo FORTUNATA.\n" + .string "Qui comando io.\l" + .string "In veste di REGINA SERPE…\p" + .string "Come tu ben sai, per avanzare devi\n" + .string "sconfiggermi…\p" + .string "Basta con le chiacchiere inutili!\n" + .string "Non c’è tempo da perdere…$" + +BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: + .string "Spero che nel frattempo la fortuna\n" + .string "non ti abbia voltato le spalle…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: + .string "FORTUNATA: … … … … … …\n" + .string "Mostrami il tuo PASS PARCO…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: + .string "Il SIMBOLO FORTUNA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: + .string "Non ho altro da aggiungere.\n" + .string "Sparisci…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: + .string "FORTUNATA: Di nuovo tu…\p" + .string "… … … … … …\p" + .string "Ho dovuto superare mille avversità\n" + .string "per diventare quella che sono…\p" + .string "Non voglio continuare a perdere\n" + .string "contro lo stesso avversario…\p" + .string "… … … … … …\n" + .string "Bene… siamo alla resa dei conti…$" + +BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: + .string "Ora!\n" + .string "Forza!$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: + .string "FORTUNATA: … … … … … …\p" + .string "Il tuo PASS PARCO, prego…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: + .string "Il SIMBOLO FORTUNA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: + .string "Questa me la lego al dito!\n" + .string "Per sempre…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: + .string "Salve…\p" + .string "Ehm…\n" + .string "Una bella sfortuna, la tua…\p" + .string "Se solo avessi scelto un’altra sala,\n" + .string "i tuoi POKéMON sarebbero stati rimessi\l" + .string "in sesto…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: + .string "Salve…\p" + .string "Poiché hai scelto questa sala,\n" + .string "rimetterò in sesto un POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: + .string "Salve…\p" + .string "Poiché hai scelto questa sala,\n" + .string "rimetterò in sesto due POKéMON…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You should thank your lucky stars…\p" + .string "Since you have chosen this room,\n" + .string "all your POKéMON will be restored…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: + .string "Vado a chiamare il nostro capo…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: + .string "Ah, la fortuna è dalla tua!\n" + .string "Sono proprio di buon umore.\p" + .string "Rimetterò in sesto due dei tuoi\n" + .string "POKéMON!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeThreePathRoom/scripts.inc b/BattleFrontier_BattlePikeThreePathRoom/scripts.inc new file mode 100644 index 000000000000..2b307696aa41 --- /dev/null +++ b/BattleFrontier_BattlePikeThreePathRoom/scripts.inc @@ -0,0 +1,276 @@ +.set LOCALID_HINT_GIVER, 2 + +BattleFrontier_BattlePikeThreePathRoom_MapScripts:: + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnWarp + .byte 0 + +BattleFrontier_BattlePikeThreePathRoom_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_ResumeChallenge + map_script_2 VAR_TEMP_5, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_SetHintRoom + map_script_2 VAR_TEMP_5, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint + .2byte 0 + +BattleFrontier_BattlePikeThreePathRoom_OnWarp: + map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth:: + setvar VAR_TEMP_4, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus:: + frontier_getstatus + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby:: + warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6 + waitstate + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_ResumeChallenge:: + lockall + message BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume + waitmessage + pike_save CHALLENGE_STATUS_SAVING + playse SE_SAVE + waitse + frontier_set FRONTIER_DATA_PAUSED, FALSE + setvar VAR_TEMP_0, 255 + special SavePlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge, MSGBOX_DEFAULT + closemessage + releaseall + frontier_settrainers + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99 + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_Attendant:: + frontier_get FRONTIER_DATA_BATTLE_NUM @ Room number + switch VAR_RESULT + case 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom1 + case 3, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom3 + case 5, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom5 + case 7, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom7 + case 9, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom9 + case 11, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom11 + case 13, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom13 + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom1:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom3:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom5:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom7:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom9:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom11:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom13:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge:: + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge + release + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge:: + frontier_saveparty + message BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData + waitmessage + special LoadPlayerParty + pike_save CHALLENGE_STATUS_PAUSED + playse SE_SAVE + waitse + fadescreen FADE_TO_BLACK + frontier_reset + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge:: + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit, MSGBOX_YESNO + switch VAR_RESULT + case YES, BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge + case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge + release + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge:: + message BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattlePike_EventScript_Retire + release + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_SetHintRoom:: + pike_sethintroom + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint + setvar VAR_TEMP_5, 255 + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint:: + setvar VAR_TEMP_5, 1 + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint:: + applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer + waitmovement 0 + lockall + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent, MSGBOX_DEFAULT + releaseall + applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos + waitmovement 0 + setvar VAR_TEMP_5, 255 + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_HintGiver:: + pike_gethint + goto_if_eq VAR_RESULT, PIKE_HINT_BRAIN, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveBrainHint + lock + faceplayer + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose, MSGBOX_YESNO + switch VAR_RESULT + case YES, BattleFrontier_BattlePikeThreePathRoom_EventScript_AcceptHint + case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint + case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint + release + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint:: + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_AcceptHint:: + pike_gethintroomid + switch VAR_RESULT + case PIKE_ROOM_LEFT, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveLeftRoomHint + case PIKE_ROOM_CENTER, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveCenterRoomHint + case PIKE_ROOM_RIGHT, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveRightRoomHint + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveLeftRoomHint:: + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint + +BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveCenterRoomHint:: + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint + +BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveRightRoomHint:: + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath, MSGBOX_DEFAULT + goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint + +BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint:: + pike_gethint + switch VAR_RESULT + case PIKE_HINT_NOSTALGIA, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintNostalgia + case PIKE_HINT_WHISPERING, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintWhispering + case PIKE_HINT_POKEMON, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPokemon + case PIKE_HINT_PEOPLE, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPeople + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_HintNostalgia:: + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_HintWhispering:: + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPokemon:: + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPeople:: + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveBrainHint:: + lock + faceplayer + msgbox BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer: + walk_left + walk_left + walk_down + walk_down + walk_down + walk_down + step_end + +BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos: + walk_up + walk_up + walk_up + walk_up + walk_right + walk_right + face_down + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePikeThreePathRoom/text.inc b/BattleFrontier_BattlePikeThreePathRoom/text.inc new file mode 100644 index 000000000000..6c19f80abf20 --- /dev/null +++ b/BattleFrontier_BattlePikeThreePathRoom/text.inc @@ -0,0 +1,105 @@ + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: + .string "You are currently in\n" + .string "the 1st room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: + .string "You are currently in\n" + .string "the 3rd room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: + .string "You are currently in\n" + .string "the 5th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: + .string "You are currently in\n" + .string "the 7th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: + .string "You are currently in\n" + .string "the 9th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: + .string "You are currently in\n" + .string "the 11th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: + .string "You are currently in\n" + .string "the 13th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: + .string "Will you continue with\n" + .string "your challenge?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: + .string "Would you like to save your challenge\n" + .string "and quit the game for now?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: + .string "Do you wish to retire from your\n" + .string "Battle Choice challenge?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: + .string "We've been awaiting your return…\p" + .string "Before resuming your Battle Choice\n" + .string "challenge, let me save the game…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: + .string "Please do enjoy your Battle Choice\n" + .string "challenge…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: + .string "I am saving your data…\n" + .string "A little time, please…$" + +BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: + .string "The path is blocked!\n" + .string "And there is no turning back…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: + .string "I beg your pardon, but…\p" + .string "Are you perhaps finding it difficult\n" + .string "to choose your path?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: + .string "I see…\n" + .string "I apologize for my impertinence…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: + .string "Ah, let me see… There is something\n" + .string "about the path on the right…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: + .string "Ah, let me see… There is something\n" + .string "about the path in the center…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: + .string "Ah, let me see… There is something\n" + .string "about the path on the left…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: + .string "It seems to have the distinct aroma\n" + .string "of POKéMON wafting around it…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: + .string "Is it… A TRAINER?\n" + .string "I sense the presence of people…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: + .string "I seem to have heard something…\n" + .string "It may have been whispering…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: + .string "For some odd reason, I felt a wave\n" + .string "of nostalgia coming from it…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: + .string "I am sorry to say…\p" + .string "A terrifying event, yes, a horrible one,\n" + .string "is about to befall you…\p" + .string "I urge you to pay the utmost care\n" + .string "and prepare for the worst…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: + .string "From every path I sense a dreadful\n" + .string "presence…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc b/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc new file mode 100644 index 000000000000..0a063adebf91 --- /dev/null +++ b/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc @@ -0,0 +1,104 @@ + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: + .string "Vous êtes dans la\n" + .string "salle nº 1…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: + .string "Vous êtes dans la\n" + .string "salle nº 3…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: + .string "Vous êtes dans la\n" + .string "salle nº 5…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: + .string "Vous êtes dans la\n" + .string "salle nº 7…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: + .string "Vous êtes dans la\n" + .string "salle nº 9…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: + .string "Vous êtes dans la\n" + .string "salle nº 11…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: + .string "Vous êtes dans la\n" + .string "salle nº 13…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: + .string "Allez-vous continuer votre\n" + .string "défi?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: + .string "Voulez-vous abandonner ce\n" + .string "défi du COMBAT HASARD?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: + .string "Nous attendions votre retour…\p" + .string "Avant de reprendre le COMBAT HASARD,\n" + .string "je dois sauvegarder la partie…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: + .string "Bonne chance pour ce COMBAT\n" + .string "HASARD…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: + .string "Je sauvegarde vos données…\n" + .string "Un instant, s’il vous plaît…$" + +BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: + .string "C’est bloqué!\n" + .string "Impossible de faire demi-tour…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: + .string "Oui?\n" + .string "Avez-vous du mal à choisir un chemin?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: + .string "Bien…\n" + .string "Je suis désolée d’avoir été indiscrète…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: + .string "Voyons voir… Le chemin de droite\n" + .string "m’intrigue…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: + .string "Voyons voir… Le chemin du milieu\n" + .string "m’intrigue…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: + .string "Voyons voir… Le chemin de gauche\n" + .string "m’intrigue…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: + .string "Il me semble y distinguer l’odeur\n" + .string "caractéristique des POKéMON…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: + .string "Il y a… un DRESSEUR?\n" + .string "Je ressens une présence…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: + .string "Je crois avoir entendu quelque chose…\n" + .string "Un murmure…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: + .string "Pour tout vous dire, il y a comme une\n" + .string "vague de nostalgie qui s’en dégage…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: + .string "Malheureusement…\p" + .string "Une chose absolument horrible\n" + .string "va s’abattre sur vous…\p" + .string "Je vous conseille vivement de rester\n" + .string "sur vos gardes et de faire attention…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: + .string "Dans tous les chemins, je ressens une\n" + .string "présence angoissante…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeThreePathRoom/text_it.inc b/BattleFrontier_BattlePikeThreePathRoom/text_it.inc new file mode 100644 index 000000000000..cd8d055b5749 --- /dev/null +++ b/BattleFrontier_BattlePikeThreePathRoom/text_it.inc @@ -0,0 +1,97 @@ + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: + .string "Ti trovi nella 1ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: + .string "Ti trovi nella 3ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: + .string "Ti trovi nella 5ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: + .string "Ti trovi nella 7ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: + .string "Ti trovi nella 9ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: + .string "Ti trovi nella 11ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: + .string "Ti trovi nella 13ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: + .string "Vuoi continuare la tua sfida?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: + .string "Vuoi salvare la tua sfida e\n" + .string "uscire dal gioco?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "LOTTA DILEMMA?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: + .string "Che bello rivederti…\p" + .string "Prima di riprendere la sfida LOTTA\n" + .string "DILEMMA, permettimi di salvare\l" + .string "il gioco…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: + .string "Spero che la sfida LOTTA DILEMMA\n" + .string "sia di tuo gradimento…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: + .string "Sto salvando i tuoi dati… un attimo\n" + .string "di pazienza…$" + +BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: + .string "Il cammino è bloccato!\n" + .string "Non puoi tornare indietro…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: + .string "Scusa se mi intrometto…\p" + .string "Hai dubbi sul cammino da scegliere?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: + .string "Capisco… scusa l’impertinenza…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: + .string "Ehm… avverto qualcosa\n" + .string "nel percorso di destra…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: + .string "Ehm… avverto qualcosa\n" + .string "nel percorso al centro…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: + .string "Ehm… avverto qualcosa\n" + .string "nel percorso di sinistra…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: + .string "Mi sembra di annusare il profumo\n" + .string "tipico dei POKéMON…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: + .string "Sarà un ALLENATORE?\n" + .string "Avverto la presenza di persone…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: + .string "Mi è sembrato di udire delle voci… forse\n" + .string "un bisbiglio…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: + .string "Per una qualche strana ragione,\n" + .string "emana malinconia…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: + .string "Mi dispiace darti una simile\n" + .string "notizia…\p" + .string "Un evento terrificante e orribile sta\n" + .string "per abbattersi su di te…\p" + .string "Devi stare in guardia e prepararti al\n" + .string "peggio…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: + .string "In ogni percorso avverto una\n" + .string "terribile presenza…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidFloor/scripts.inc b/BattleFrontier_BattlePyramidFloor/scripts.inc new file mode 100644 index 000000000000..ca38d54475e1 --- /dev/null +++ b/BattleFrontier_BattlePyramidFloor/scripts.inc @@ -0,0 +1,137 @@ +BattleFrontier_BattlePyramidFloor_MapScripts:: + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition + .byte 0 + +BattleFrontier_BattlePyramidFloor_OnFrame: + map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight + map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic + map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName + .2byte 0 + +BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: + lockall + @ pyramid_updatelight, cant use macro because it straddles the loop + setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT + setvar VAR_0x8005, 4 + setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS + setvar VAR_0x8007, SE_SAVE + setvar VAR_RESULT, 0 +BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: + special CallBattlePyramidFunction + delay 2 + goto_if_ne VAR_RESULT, 2, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop + setvar VAR_TEMP_D, 0 + releaseall + end + +BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: + special ShowMapNamePopup + setvar VAR_TEMP_F, 0 + end + +BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: + playbgm MUS_B_PYRAMID, FALSE + setvar VAR_TEMP_E, 1 + end + +BattleFrontier_BattlePyramidFloor_OnResume: + pyramid_setfloorpal + frontier_getstatus + switch VAR_TEMP_0 + case 0, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge + case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby + case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge + frontier_get FRONTIER_DATA_BATTLE_OUTCOME + goto_if_eq VAR_RESULT, B_OUTCOME_RAN, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty + goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty + goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here + setvar VAR_TEMP_D, 1 +BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: + pyramid_resetparty + end + +BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST + pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255 +BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: + pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS + pyramid_clearhelditems + special HealPlayerParty + warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13 + waitstate + end + +BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: + pyramid_save CHALLENGE_STATUS_SAVING + special SavePlayerParty + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + pyramid_settrainers + frontier_setpartyorder FRONTIER_PARTY_SIZE + setvar VAR_TEMP_F, 1 + end + +BattleFrontier_BattlePyramidFloor_OnTransition: + call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius + setvar VAR_TEMP_F, 1 + end + +BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: + pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS + return + +BattlePyramid_WarpToNextFloor:: + call BattleFrontier_EventScript_IncrementWinStreak + frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number + addvar VAR_RESULT, 1 + frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT + goto_if_eq VAR_RESULT, 7, BattlePyramid_WarpToTop + pyramid_seedfloor + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + setvar VAR_RESULT, 0 + warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 1, 1 + waitstate + end + +BattlePyramid_WarpToTop:: + warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 17, 17 + waitstate + end + +@ TRAINER_PHILLIP is used as a placeholder +BattlePyramid_TrainerBattle:: + trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText + pyramid_showhint + waitmessage + waitbuttonpress + closemessage + releaseall + end + +BattlePyramid_FindItemBall:: + pyramid_setitem + callstd STD_FIND_ITEM + goto_if_eq VAR_0x8007, 0, BattlePyramid_FindItemBallEnd + pyramid_hideitem +BattlePyramid_FindItemBallEnd:: + end + +BattlePyramid_Retire:: + goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePyramidFloor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidFloor/text.inc b/BattleFrontier_BattlePyramidFloor/text.inc new file mode 100644 index 000000000000..e4d2ac66e767 --- /dev/null +++ b/BattleFrontier_BattlePyramidFloor/text.inc @@ -0,0 +1,606 @@ + +@ Also used by Trainer Hill +BattleFacility_TrainerBattle_PlaceholderText: + .string "This is a sample message.$" + +gText_BattlePyramidConfirmRest:: + .string "Your BATTLE PYRAMID quest will be\n" + .string "saved so that you may quit for now.\l" + .string "Is that okay?$" + +gText_BattlePyramidConfirmRetire:: + .string "Are you sure you want to quit your\n" + .string "PYRAMID quest?$" + +BattlePyramid_Text_ExitHintUp1:: + .string "This floor's exit is in\n" + .string "that direction: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft1:: + .string "This floor's exit is in\n" + .string "that direction: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight1:: + .string "This floor's exit is in\n" + .string "that direction: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown1:: + .string "This floor's exit is in\n" + .string "that direction: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp2:: + .string "The exit on this floor is in\n" + .string "the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft2:: + .string "The exit on this floor is in\n" + .string "the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight2:: + .string "The exit on this floor is in\n" + .string "the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown2:: + .string "The exit on this floor is in\n" + .string "the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_ExitHintUp3:: + .string "The exit is over\n" + .string "that {UP_ARROW} way.$" + +BattlePyramid_Text_ExitHintLeft3:: + .string "The exit is over\n" + .string "that {LEFT_ARROW} way.$" + +BattlePyramid_Text_ExitHintRight3:: + .string "The exit is over\n" + .string "that {RIGHT_ARROW} way.$" + +BattlePyramid_Text_ExitHintDown3:: + .string "The exit is over\n" + .string "that {DOWN_ARROW} way.$" + +BattlePyramid_Text_ExitHintUp4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_ExitHintUp5:: + .string "The exit?\n" + .string "It's that {UP_ARROW} way.$" + +BattlePyramid_Text_ExitHintLeft5:: + .string "The exit?\n" + .string "It's that {LEFT_ARROW} way.$" + +BattlePyramid_Text_ExitHintRight5:: + .string "The exit?\n" + .string "It's that {RIGHT_ARROW} way.$" + +BattlePyramid_Text_ExitHintDown5:: + .string "The exit?\n" + .string "It's that {DOWN_ARROW} way.$" + +BattlePyramid_Text_ExitHintUp6:: + .string "The exit happens to be in\n" + .string "the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft6:: + .string "The exit happens to be in\n" + .string "the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight6:: + .string "The exit happens to be in\n" + .string "the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown6:: + .string "The exit happens to be in\n" + .string "the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_EightItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are eight items left to\n" + .string "be found.$" + +BattlePyramid_Text_SevenItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are seven items left to\n" + .string "be found.$" + +BattlePyramid_Text_SixItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are six items left to\n" + .string "be found.$" + +BattlePyramid_Text_FiveItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are five items left to\n" + .string "be found.$" + +BattlePyramid_Text_FourItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are four items left to\n" + .string "be found.$" + +BattlePyramid_Text_ThreeItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are three items left to\n" + .string "be found.$" + +BattlePyramid_Text_TwoItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are two items left to\n" + .string "be found.$" + +BattlePyramid_Text_OneItemRemaining1:: + .string "Are you looking for items?\p" + .string "There is one item left to\n" + .string "be found.$" + +BattlePyramid_Text_ZeroItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There isn't anything left to\n" + .string "be found!$" + +BattlePyramid_Text_EightItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are eight items\n" + .string "lying around here.$" + +BattlePyramid_Text_SevenItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are seven items left\n" + .string "lying around here.$" + +BattlePyramid_Text_SixItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are six items left\n" + .string "lying around here.$" + +BattlePyramid_Text_FiveItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are five items left\n" + .string "lying around here.$" + +BattlePyramid_Text_FourItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are four items left\n" + .string "lying around here.$" + +BattlePyramid_Text_ThreeItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are three items left\n" + .string "lying around here.$" + +BattlePyramid_Text_TwoItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are two items left\n" + .string "lying around here.$" + +BattlePyramid_Text_OneItemRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There is just one item\n" + .string "lying around here.$" + +BattlePyramid_Text_ZeroItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There isn't anything left\n" + .string "lying around here.$" + +BattlePyramid_Text_EightItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are eight items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_SevenItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are seven items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_SixItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are six items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_FiveItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are five items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_FourItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are four items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_ThreeItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are three items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_TwoItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are two items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_OneItemRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there's but one item left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_ZeroItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are no more items\n" + .string "waiting to be found on this floor.\l" + .string "You take care now!$" + +BattlePyramid_Text_EightItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be eight more\n" + .string "items on the ground.$" + +BattlePyramid_Text_SevenItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be seven more\n" + .string "items on the ground.$" + +BattlePyramid_Text_SixItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be six more\n" + .string "items on the ground.$" + +BattlePyramid_Text_FiveItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be five more\n" + .string "items on the ground.$" + +BattlePyramid_Text_FourItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be four more\n" + .string "items on the ground.$" + +BattlePyramid_Text_ThreeItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be three more\n" + .string "items on the ground.$" + +BattlePyramid_Text_TwoItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be two more\n" + .string "items on the ground.$" + +BattlePyramid_Text_OneItemRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appears to be only one more\n" + .string "item on the ground.$" + +BattlePyramid_Text_ZeroItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be no more\n" + .string "items on the ground.$" + +BattlePyramid_Text_EightItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are eight items…$" + +BattlePyramid_Text_SevenItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are seven items…$" + +BattlePyramid_Text_SixItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are six items…$" + +BattlePyramid_Text_FiveItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are five items…$" + +BattlePyramid_Text_FourItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are four items…$" + +BattlePyramid_Text_ThreeItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are three items…$" + +BattlePyramid_Text_TwoItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are two items…$" + +BattlePyramid_Text_OneItemRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there is one item…$" + +BattlePyramid_Text_ZeroItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are no items…$" + +BattlePyramid_Text_EightItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are eight more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SevenItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are seven more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SixItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are six more\n" + .string "items on this floor.$" + +BattlePyramid_Text_FiveItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are five more\n" + .string "items on this floor.$" + +BattlePyramid_Text_FourItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are four more\n" + .string "items on this floor.$" + +BattlePyramid_Text_ThreeItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are three more\n" + .string "items on this floor.$" + +BattlePyramid_Text_TwoItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are two more\n" + .string "items on this floor.$" + +BattlePyramid_Text_OneItemRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there is one more\n" + .string "item on this floor.$" + +BattlePyramid_Text_ZeroItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are no more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SevenTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still seven tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_SixTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still six tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_FiveTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still five tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_FourTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still four tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_ThreeTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still three tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_TwoTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still two tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_OneTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there's still one tough\n" + .string "TRAINER other than me!$" + +BattlePyramid_Text_ZeroTrainersRemaining1:: + .string "You were really awesome!\p" + .string "There's no one left that\n" + .string "can beat you!$" + +BattlePyramid_Text_SevenTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are seven TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_SixTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are six TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_FiveTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are five TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_FourTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are four TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_ThreeTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are three TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_TwoTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are two TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_OneTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there's one TRAINER left!\n" + .string "I'm sure you will be humbled!$" + +BattlePyramid_Text_ZeroTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are no more TRAINERS\n" + .string "who can engage you!$" + +BattlePyramid_Text_SevenTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are seven more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_SixTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are six more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_FiveTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are five more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_FourTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are four more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_ThreeTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are three more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_TwoTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are two more TRAINERS\n" + .string "on this floor. Can you beat them both?$" + +BattlePyramid_Text_OneTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there's still one more TRAINER\n" + .string "on this floor. Can you prevail?$" + +BattlePyramid_Text_ZeroTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "You've gone through all the TRAINERS\n" + .string "on this floor.$" + +BattlePyramid_Text_SevenTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the seven TRAINERS left on this floor.$" + +BattlePyramid_Text_SixTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the six TRAINERS left on this floor.$" + +BattlePyramid_Text_FiveTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the five TRAINERS left on this floor.$" + +BattlePyramid_Text_FourTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the four TRAINERS left on this floor.$" + +BattlePyramid_Text_ThreeTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the three TRAINERS left on this floor.$" + +BattlePyramid_Text_TwoTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the two TRAINERS left on this floor.$" + +BattlePyramid_Text_OneTrainersRemaining4:: + .string "Maybe you could complete your sweep\n" + .string "with the one TRAINER left on this floor.$" + +BattlePyramid_Text_ZeroTrainersRemaining4:: + .string "There isn't a single person left who\n" + .string "can defeat you now…$" + +BattlePyramid_Text_SevenTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the seven expert TRAINERS who remain.$" + +BattlePyramid_Text_SixTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the six expert TRAINERS who remain.$" + +BattlePyramid_Text_FiveTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the five expert TRAINERS who remain.$" + +BattlePyramid_Text_FourTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the four expert TRAINERS who remain.$" + +BattlePyramid_Text_ThreeTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the three expert TRAINERS who remain.$" + +BattlePyramid_Text_TwoTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the two expert TRAINERS who remain.$" + +BattlePyramid_Text_OneTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the one expert TRAINER who remains.$" + +BattlePyramid_Text_ZeroTrainersRemaining5:: + .string "Your skills are beyond reproach.\p" + .string "There are no more TRAINERS here\n" + .string "who have any chance of beating you.$" + +BattlePyramid_Text_SevenTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the seven remaining TRAINERS?$" + +BattlePyramid_Text_SixTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the six remaining TRAINERS?$" + +BattlePyramid_Text_FiveTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the five remaining TRAINERS?$" + +BattlePyramid_Text_FourTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the four remaining TRAINERS?$" + +BattlePyramid_Text_ThreeTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the three remaining TRAINERS?$" + +BattlePyramid_Text_TwoTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the two remaining TRAINERS?$" + +BattlePyramid_Text_OneTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the last remaining TRAINER?$" + +BattlePyramid_Text_ZeroTrainersRemaining6:: + .string "There aren't any TRAINERS left that\n" + .string "can take you on now…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidFloor/text_fr.inc b/BattleFrontier_BattlePyramidFloor/text_fr.inc new file mode 100644 index 000000000000..89e3d4fdc418 --- /dev/null +++ b/BattleFrontier_BattlePyramidFloor/text_fr.inc @@ -0,0 +1,586 @@ + +@ Also used by Trainer Hill +BattleFacility_TrainerBattle_PlaceholderText: + .string "C’est le message d’essai.$" + +gText_BattlePyramidConfirmRest:: + .string "Votre quête à la PYRAMIDE DE COMBAT\n" + .string "sera sauvegardée pour que vous\l" + .string "puissiez faire une pause. OK?$" + +gText_BattlePyramidConfirmRetire:: + .string "Voulez-vous vraiment abandonner votre\n" + .string "quête à la PYRAMIDE?$" + +BattlePyramid_Text_ExitHintUp1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp3:: + .string "Va dans la direction {UP_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintLeft3:: + .string "Va dans la direction {LEFT_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintRight3:: + .string "Va dans la direction {RIGHT_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintDown3:: + .string "Va dans la direction {DOWN_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintUp4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {DOWN_ARROW}.$" + +BattlePyramid_Text_EightItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste huit objets à trouver.$" + +BattlePyramid_Text_SevenItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste sept objets à trouver.$" + +BattlePyramid_Text_SixItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste six objets à trouver.$" + +BattlePyramid_Text_FiveItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste cinq objets à trouver.$" + +BattlePyramid_Text_FourItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste quatre objets à trouver.$" + +BattlePyramid_Text_ThreeItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste trois objets à trouver.$" + +BattlePyramid_Text_TwoItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste deux objets à trouver.$" + +BattlePyramid_Text_OneItemRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste un objet à trouver.$" + +BattlePyramid_Text_ZeroItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il n’y a plus d’objets à trouver!$" + +BattlePyramid_Text_EightItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a huit objets à trouver.$" + +BattlePyramid_Text_SevenItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a sept objets à trouver.$" + +BattlePyramid_Text_SixItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a six objets à trouver.$" + +BattlePyramid_Text_FiveItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a cinq objets à trouver.$" + +BattlePyramid_Text_FourItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a quatre objets à trouver.$" + +BattlePyramid_Text_ThreeItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a trois objets à trouver.$" + +BattlePyramid_Text_TwoItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a deux objets à trouver.$" + +BattlePyramid_Text_OneItemRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a un objet à trouver.$" + +BattlePyramid_Text_ZeroItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il n’y a plus d’objets à trouver.$" + +BattlePyramid_Text_EightItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste huit objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_SevenItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste sept objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_SixItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste six objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_FiveItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste cinq objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_FourItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste quatre objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_ThreeItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste trois objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_TwoItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste deux objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_OneItemRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste un objet à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_ZeroItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il ne reste plus d’objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_EightItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste huit objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_SevenItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste sept objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_SixItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste six objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_FiveItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste cinq objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_FourItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste quatre objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_ThreeItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste trois objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_TwoItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste deux objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_OneItemRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste un objet\n" + .string "à ramasser.$" + +BattlePyramid_Text_ZeroItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il ne reste aucun objet\n" + .string "à ramasser.$" + +BattlePyramid_Text_EightItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a huit objets à trouver…$" + +BattlePyramid_Text_SevenItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a sept objets à trouver…$" + +BattlePyramid_Text_SixItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a six objets à trouver…$" + +BattlePyramid_Text_FiveItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a cinq objets à trouver…$" + +BattlePyramid_Text_FourItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a quatre objets à trouver…$" + +BattlePyramid_Text_ThreeItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a trois objets à trouver…$" + +BattlePyramid_Text_TwoItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a deux objets à trouver…$" + +BattlePyramid_Text_OneItemRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a un objet à trouver…$" + +BattlePyramid_Text_ZeroItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il n’y a pas d’objets à trouver…$" + +BattlePyramid_Text_EightItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste huit à ce\n" + .string "niveau.$" + +BattlePyramid_Text_SevenItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste sept à ce\n" + .string "niveau.$" + +BattlePyramid_Text_SixItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste six à ce\n" + .string "niveau.$" + +BattlePyramid_Text_FiveItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste cinq à ce\n" + .string "niveau.$" + +BattlePyramid_Text_FourItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste quatre à ce\n" + .string "niveau.$" + +BattlePyramid_Text_ThreeItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste trois à ce\n" + .string "niveau.$" + +BattlePyramid_Text_TwoItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste deux à ce\n" + .string "niveau.$" + +BattlePyramid_Text_OneItemRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste un à ce\n" + .string "niveau.$" + +BattlePyramid_Text_ZeroItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il n’en reste plus à ce\n" + .string "niveau.$" + +BattlePyramid_Text_SevenTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore sept DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_SixTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore six DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_FiveTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore cinq DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_FourTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore quatre DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_ThreeTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore trois DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_TwoTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore deux DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_OneTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore un DRESSEUR\n" + .string "à battre!$" + +BattlePyramid_Text_ZeroTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Il n’y a plus de DRESSEUR\n" + .string "à battre!$" + +BattlePyramid_Text_SevenTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a sept autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_SixTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a six autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_FiveTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a cinq autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_FourTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a quatre autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_ThreeTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a trois autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_TwoTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a deux autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_OneTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a un autre DRESSEUR!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_ZeroTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Il ne reste plus de DRESSEUR!$" + +BattlePyramid_Text_SevenTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste sept DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_SixTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste six DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_FiveTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste cinq DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_FourTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste quatre DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_ThreeTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste trois DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_TwoTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste deux DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_OneTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste un DRESSEUR à ce niveau.\n" + .string "Arriveras-tu à le battre?$" + +BattlePyramid_Text_ZeroTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il ne reste plus de DRESSEURS\n" + .string "à ce niveau.$" + +BattlePyramid_Text_SevenTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux sept autres DRESSEURS du niveau.$" + +BattlePyramid_Text_SixTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux six autres DRESSEURS du niveau.$" + +BattlePyramid_Text_FiveTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux cinq autres DRESSEURS du niveau.$" + +BattlePyramid_Text_FourTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister aux\n" + .string "quatre autres DRESSEURS du niveau.$" + +BattlePyramid_Text_ThreeTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux trois autres DRESSEURS du niveau.$" + +BattlePyramid_Text_TwoTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux deux autres DRESSEURS du niveau.$" + +BattlePyramid_Text_OneTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "au dernier DRESSEUR du niveau.$" + +BattlePyramid_Text_ZeroTrainersRemaining4:: + .string "Tu as résisté à tous les DRESSEURS\n" + .string "du niveau. Il n’en reste aucun.$" + +BattlePyramid_Text_SevenTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "sept autres DRESSEURS.$" + +BattlePyramid_Text_SixTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "six autres DRESSEURS.$" + +BattlePyramid_Text_FiveTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "cinq autres DRESSEURS.$" + +BattlePyramid_Text_FourTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "quatre autres DRESSEURS.$" + +BattlePyramid_Text_ThreeTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "trois autres DRESSEURS.$" + +BattlePyramid_Text_TwoTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "deux autres DRESSEURS.$" + +BattlePyramid_Text_OneTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre le\n" + .string "dernier DRESSEUR.$" + +BattlePyramid_Text_ZeroTrainersRemaining5:: + .string "Tu te bats à la perfection.\p" + .string "Il ne reste aucun DRESSEUR à\n" + .string "battre.$" + +BattlePyramid_Text_SevenTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les sept autres DRESSEURS!$" + +BattlePyramid_Text_SixTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les six autres DRESSEURS!$" + +BattlePyramid_Text_FiveTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les cinq autres DRESSEURS!$" + +BattlePyramid_Text_FourTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les quatre autres DRESSEURS!$" + +BattlePyramid_Text_ThreeTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les trois autres DRESSEURS!$" + +BattlePyramid_Text_TwoTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les deux autres DRESSEURS!$" + +BattlePyramid_Text_OneTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "le dernier DRESSEUR!$" + +BattlePyramid_Text_ZeroTrainersRemaining6:: + .string "Il n’y a plus de DRESSEUR à\n" + .string "battre ici…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidFloor/text_it.inc b/BattleFrontier_BattlePyramidFloor/text_it.inc new file mode 100644 index 000000000000..998e30292e83 --- /dev/null +++ b/BattleFrontier_BattlePyramidFloor/text_it.inc @@ -0,0 +1,605 @@ + +@ Also used by Trainer Hill +BattleFacility_TrainerBattle_PlaceholderText: + .string "Messaggio prova.$" + +gText_BattlePyramidConfirmRest:: + .string "La tua avventura nella PIRAMIDE LOTTA\n" + .string "verrà salvata affinché tu possa\l" + .string "interrompere il gioco. Va bene?$" + +gText_BattlePyramidConfirmRetire:: + .string "Vuoi ritirarti dalla tua avventura nella\n" + .string "PIRAMIDE?$" + +BattlePyramid_Text_ExitHintUp1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp3:: + .string "L’uscita è in questa\n" + .string "direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft3:: + .string "L’uscita è in questa\n" + .string "direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight3:: + .string "L’uscita è in questa\n" + .string "direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown3:: + .string "L’uscita è in questa\n" + .string "direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp5:: + .string "L’uscita?\n" + .string "È in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft5:: + .string "L’uscita?\n" + .string "È in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight5:: + .string "L’uscita?\n" + .string "È in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown5:: + .string "L’uscita?\n" + .string "È in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_EightItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora otto\n" + .string "da trovare.$" + +BattlePyramid_Text_SevenItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora sette\n" + .string "da trovare.$" + +BattlePyramid_Text_SixItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora sei\n" + .string "da trovare.$" + +BattlePyramid_Text_FiveItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora cinque\n" + .string "da trovare.$" + +BattlePyramid_Text_FourItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora quattro\n" + .string "da trovare.$" + +BattlePyramid_Text_ThreeItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora tre\n" + .string "da trovare.$" + +BattlePyramid_Text_TwoItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora due\n" + .string "da trovare.$" + +BattlePyramid_Text_OneItemRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce n’è ancora uno\n" + .string "da trovare.$" + +BattlePyramid_Text_ZeroItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Non ce ne sono più in giro!$" + +BattlePyramid_Text_EightItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora otto strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_SevenItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora sette strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_SixItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora sei strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_FiveItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora cinque strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_FourItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora quattro strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_ThreeItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora tre strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_TwoItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora due strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_OneItemRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "C’è ancora uno strumento\n" + .string "in giro.$" + +BattlePyramid_Text_ZeroItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Non ci sono più strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_EightItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora otto strumenti da trovare.$" + +BattlePyramid_Text_SevenItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora sette strumenti da trovare.$" + +BattlePyramid_Text_SixItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora sei strumenti da trovare.$" + +BattlePyramid_Text_FiveItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora cinque strumenti da trovare.$" + +BattlePyramid_Text_FourItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora quattro strumenti da trovare.$" + +BattlePyramid_Text_ThreeItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora tre strumenti da trovare.$" + +BattlePyramid_Text_TwoItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora due strumenti da trovare.$" + +BattlePyramid_Text_OneItemRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci sia\n" + .string "ancora uno strumento da trovare.$" + +BattlePyramid_Text_ZeroItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano non ci\n" + .string "siano più strumenti da trovare.\l" + .string "Stammi bene!$" + +BattlePyramid_Text_EightItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora otto strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_SevenItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora sette\n" + .string "strumenti per terra.$" + +BattlePyramid_Text_SixItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora sei strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_FiveItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora cinque\n" + .string "strumenti per terra.$" + +BattlePyramid_Text_FourItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora quattro\n" + .string "strumenti per terra.$" + +BattlePyramid_Text_ThreeItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora tre strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_TwoItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora due strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_OneItemRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci sia ancora uno strumento\n" + .string "per terra.$" + +BattlePyramid_Text_ZeroItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che non ci siano più strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_EightItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano otto…$" + +BattlePyramid_Text_SevenItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano sette…$" + +BattlePyramid_Text_SixItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano sei…$" + +BattlePyramid_Text_FiveItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano cinque…$" + +BattlePyramid_Text_FourItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano quattro…$" + +BattlePyramid_Text_ThreeItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano tre…$" + +BattlePyramid_Text_TwoItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano due…$" + +BattlePyramid_Text_OneItemRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE ci sia uno strumento…$" + +BattlePyramid_Text_ZeroItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE non ci siano strumenti…$" + +BattlePyramid_Text_EightItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora otto.$" + +BattlePyramid_Text_SevenItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora sette.$" + +BattlePyramid_Text_SixItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora sei.$" + +BattlePyramid_Text_FiveItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora cinque.$" + +BattlePyramid_Text_FourItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora quattro.$" + +BattlePyramid_Text_ThreeItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora tre.$" + +BattlePyramid_Text_TwoItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora due.$" + +BattlePyramid_Text_OneItemRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "sia ancora uno.$" + +BattlePyramid_Text_ZeroItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano non\n" + .string "ce ne siano più.$" + +BattlePyramid_Text_SevenTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben sette ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_SixTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben sei ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_FiveTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben cinque ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_FourTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben quattro ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_ThreeTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben tre ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_TwoTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben due ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_OneTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma c’è ancora un ALLENATORE\n" + .string "agguerrito oltre a me!$" + +BattlePyramid_Text_ZeroTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Non ci sono più ALLENATORI in grado\n" + .string "di batterti!$" + +BattlePyramid_Text_SevenTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora sette ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_SixTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora sei ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_FiveTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora cinque ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_FourTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora quattro ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_ThreeTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora tre ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_TwoTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora due ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_OneTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma c’è ancora un ALLENATORE.\n" + .string "Ti sconfiggerà.$" + +BattlePyramid_Text_ZeroTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Oltretutto non ci sono più ALLENATORI\n" + .string "che possano lottare contro di te!$" + +BattlePyramid_Text_SevenTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora sette\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_SixTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora sei\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_FiveTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora cinque\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_FourTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora quattro\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_ThreeTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora tre\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_TwoTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora due\n" + .string "ALLENATORI. Riuscirai a batterli?$" + +BattlePyramid_Text_OneTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano c’è ancora un\n" + .string "ALLENATORE. Riuscirai a batterlo?$" + +BattlePyramid_Text_ZeroTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Hai battuto tutti gli ALLENATORI di\n" + .string "questo piano.$" + +BattlePyramid_Text_SevenTrainersRemaining4:: + .string "Potresti sconfiggere tutti e sette gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_SixTrainersRemaining4:: + .string "Potresti sconfiggere tutti e sei gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_FiveTrainersRemaining4:: + .string "Potresti sconfiggere tutti e cinque gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_FourTrainersRemaining4:: + .string "Potresti sconfiggere tutti e quattro\n" + .string "gli ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_ThreeTrainersRemaining4:: + .string "Potresti sconfiggere tutti e tre gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_TwoTrainersRemaining4:: + .string "Potresti sconfiggere tutti e due gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_OneTrainersRemaining4:: + .string "Potresti sconfiggere persino l’ultimo\n" + .string "ALLENATORE rimasto su questo piano.$" + +BattlePyramid_Text_ZeroTrainersRemaining4:: + .string "Non è rimasto più nessuno in grado\n" + .string "di sconfiggerti…$" + +BattlePyramid_Text_SevenTrainersRemaining5:: + .string "Hai la stoffa per battere i sette\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_SixTrainersRemaining5:: + .string "Hai la stoffa per battere i sei\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_FiveTrainersRemaining5:: + .string "Hai la stoffa per battere i cinque\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_FourTrainersRemaining5:: + .string "Hai la stoffa per battere i quattro\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_ThreeTrainersRemaining5:: + .string "Hai la stoffa per battere i tre\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_TwoTrainersRemaining5:: + .string "Hai la stoffa per battere i due\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_OneTrainersRemaining5:: + .string "Hai la stoffa per battere l’unico\n" + .string "ALLENATORE esperto rimasto.$" + +BattlePyramid_Text_ZeroTrainersRemaining5:: + .string "La tua abilità è innegabile.\p" + .string "Qui non ci sono altri ALLENATORI in\n" + .string "grado di batterti.$" + +BattlePyramid_Text_SevenTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "sette ALLENATORI rimasti?$" + +BattlePyramid_Text_SixTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "sei ALLENATORI rimasti?$" + +BattlePyramid_Text_FiveTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "cinque ALLENATORI rimasti?$" + +BattlePyramid_Text_FourTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "quattro ALLENATORI rimasti?$" + +BattlePyramid_Text_ThreeTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "tre ALLENATORI rimasti?$" + +BattlePyramid_Text_TwoTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "due ALLENATORI rimasti?$" + +BattlePyramid_Text_OneTrainersRemaining6:: + .string "Continuerai a vincere contro\n" + .string "l’ultimo ALLENATORE rimasto?$" + +BattlePyramid_Text_ZeroTrainersRemaining6:: + .string "Non ci sono altri ALLENATORI in\n" + .string "grado di sfidarti…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidLobby/scripts.inc b/BattleFrontier_BattlePyramidLobby/scripts.inc new file mode 100644 index 000000000000..e54ac202417f --- /dev/null +++ b/BattleFrontier_BattlePyramidLobby/scripts.inc @@ -0,0 +1,537 @@ +.set LOCALID_ATTENDANT, 1 +.set LOCALID_HINT_GIVER, 2 + +BattleFrontier_BattlePyramidLobby_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidLobby_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp + .byte 0 + +@ Unused. Pyramid uses Dome's OnWarp (presumably by mistake). Their effects are identical +BattleFrontier_BattlePyramidLobby_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidLobby_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattlePyramidLobby_EventScript_TurnPlayerNorth: + setvar VAR_TEMP_1, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattlePyramidLobby_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePyramidLobby_EventScript_GetChallengeStatus + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramidLobby_EventScript_QuitWithoutSaving + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidLobby_EventScript_ResumeChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattlePyramidLobby_EventScript_WonChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePyramidLobby_EventScript_LostChallenge + .2byte 0 + +BattleFrontier_BattlePyramidLobby_EventScript_GetChallengeStatus:: + frontier_getstatus + end + +BattleFrontier_BattlePyramidLobby_EventScript_QuitWithoutSaving:: + lockall + message BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag + waitmessage + playse SE_EXP_MAX + waitse + closemessage + pyramid_set PYRAMID_DATA_WIN_STREAK, 0 + pyramid_set PYRAMID_DATA_WIN_STREAK_ACTIVE, FALSE + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattlePyramidLobby_EventScript_WonChallenge:: + lockall + frontier_isbrain + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_DefeatedKing + msgbox BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidLobby_EventScript_GiveBattlePoints + +BattleFrontier_BattlePyramidLobby_EventScript_DefeatedKing:: + msgbox BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing, MSGBOX_DEFAULT +BattleFrontier_BattlePyramidLobby_EventScript_GiveBattlePoints:: + special DoBattlePyramidMonsHaveHeldItem + call_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_StoreHeldItemsInPyramidBag + clearflag FLAG_STORING_ITEMS_IN_PYRAMID_BAG + frontier_checkairshow + special LoadPlayerParty + pyramid_clearhelditems + special HealPlayerParty + message BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept + waitmessage + playse SE_EXP_MAX + waitse + msgbox BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints, MSGBOX_DEFAULT + frontier_givepoints + msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS + message BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait + waitmessage + pyramid_setprize + pyramid_save 0 + playse SE_SAVE + waitse + msgbox BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattlePyramidLobby_EventScript_LostChallenge:: + frontier_checkairshow + special LoadPlayerParty + pyramid_clearhelditems + special HealPlayerParty + lockall + message BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag + waitmessage + playse SE_EXP_MAX + waitse + message BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait + waitmessage + pyramid_set PYRAMID_DATA_WIN_STREAK_ACTIVE, FALSE + pyramid_save 0 + playse SE_SAVE + waitse + msgbox BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + releaseall + end + +BattleFrontier_BattlePyramidLobby_EventScript_ResumeChallenge:: + goto BattleFrontier_BattlePyramidLobby_EventScript_EnterChallenge + +BattleFrontier_BattlePyramidLobby_EventScript_Attendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PYRAMID + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES + special SavePlayerParty + msgbox BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid, MSGBOX_DEFAULT +BattleFrontier_BattlePyramidLobby_EventScript_AskTakeChallenge:: + message BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge + waitmessage + multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattlePyramidLobby_EventScript_TryEnterChallenge + case 1, BattleFrontier_BattlePyramidLobby_EventScript_ExplainChallenge + case 2, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge + +BattleFrontier_BattlePyramidLobby_EventScript_TryEnterChallenge:: + message BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode + waitmessage + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_TENT, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge + frontier_checkineligible + goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMons + frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT + msgbox BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + call BattleFrontier_EventScript_GetLvlMode + copyvar VAR_0x8004, VAR_RESULT + setvar VAR_0x8005, FRONTIER_PARTY_SIZE + special ChoosePartyForBattleFrontier + waitstate + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge + msgbox BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge + case YES, BattleFrontier_BattlePyramidLobby_EventScript_SaveBeforeChallenge + case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge + +BattleFrontier_BattlePyramidLobby_EventScript_SaveBeforeChallenge:: + setvar VAR_TEMP_0, 0 + frontier_set FRONTIER_DATA_SELECTED_MON_ORDER + pyramid_init + pyramid_set PYRAMID_DATA_WIN_STREAK_ACTIVE, TRUE + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING + frontier_set FRONTIER_DATA_PAUSED, FALSE + pyramid_seedfloor + pyramid_settrainers + special LoadPlayerParty + closemessage + delay 2 + call Common_EventScript_SaveGame + setvar VAR_TEMP_0, 255 + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallengeSaveFailed +BattleFrontier_BattlePyramidLobby_EventScript_EnterChallenge:: + special SavePlayerParty + frontier_setpartyorder FRONTIER_PARTY_SIZE + msgbox BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid, MSGBOX_DEFAULT + closemessage + call BattleFrontier_BattlePyramidLobby_EventScript_WalkToPanelAndReceiveBag + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + setvar VAR_RESULT, 0 + special HealPlayerParty + warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 1, 1 + setvar VAR_TEMP_0, 0 + waitstate + end + +BattleFrontier_BattlePyramidLobby_EventScript_ExplainChallenge:: + msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidLobby_EventScript_AskTakeChallenge + +BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMons:: + switch VAR_RESULT + case FRONTIER_LVL_50, BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLv50 + case FRONTIER_LVL_OPEN, BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLvOpen + +BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLv50:: + msgbox BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge + +BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLvOpen:: + msgbox BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge + +BattleFrontier_BattlePyramidLobby_EventScript_CancelChallengeSaveFailed:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + goto BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge + +BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge:: + special LoadPlayerParty +BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge:: + msgbox BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge, MSGBOX_DEFAULT +BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge:: + release + end + +BattleFrontier_BattlePyramidLobby_EventScript_HintGiver:: + lockall + applymovement LOCALID_HINT_GIVER, Common_Movement_FacePlayer + waitmovement 0 + msgbox BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait, MSGBOX_DEFAULT + call BattleFrontier_BattlePyramidLobby_EventScript_GiveHint + msgbox BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot, MSGBOX_DEFAULT + releaseall + end + +BattleFrontier_BattlePyramidLobby_EventScript_GiveHint:: + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_50, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLv50 + case FRONTIER_LVL_OPEN, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLvOpen + case FRONTIER_LVL_TENT, BattleFrontier_BattlePyramidLobby_EventScript_NoHint + case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_NoHint + return + +@ Shouldnt occur +BattleFrontier_BattlePyramidLobby_EventScript_NoHint:: + return + +BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLv50:: + msgbox BattleFrontier_BattlePyramidLobby_Text_Aah, MSGBOX_DEFAULT + pyramid_get PYRAMID_DATA_WIN_STREAK_ACTIVE_50 + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLv50Streak + setvar VAR_RESULT, 0 + goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment + return + +BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLv50Streak:: + pyramid_get PYRAMID_DATA_WIN_STREAK_50 + goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment + return + +BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLvOpen:: + msgbox BattleFrontier_BattlePyramidLobby_Text_Aah, MSGBOX_DEFAULT + pyramid_get PYRAMID_DATA_WIN_STREAK_ACTIVE_OPEN + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLvOpenStreak + setvar VAR_RESULT, 0 + goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment + return + +BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLvOpenStreak:: + pyramid_get PYRAMID_DATA_WIN_STREAK_OPEN + goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment + return + +BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment:: + copyvar VAR_0x8004, VAR_RESULT + special GetBattlePyramidHint + switch VAR_RESULT + case 0, BattleFrontier_BattlePyramidLobby_EventScript_HintParalysis + case 1, BattleFrontier_BattlePyramidLobby_EventScript_HintPoison + case 2, BattleFrontier_BattlePyramidLobby_EventScript_HintBurn + case 3, BattleFrontier_BattlePyramidLobby_EventScript_HintPPWaste + case 4, BattleFrontier_BattlePyramidLobby_EventScript_HintLevitate + case 5, BattleFrontier_BattlePyramidLobby_EventScript_HintTrapAbility + case 6, BattleFrontier_BattlePyramidLobby_EventScript_HintIce + case 7, BattleFrontier_BattlePyramidLobby_EventScript_HintExplosion + case 8, BattleFrontier_BattlePyramidLobby_EventScript_HintPsychic + case 9, BattleFrontier_BattlePyramidLobby_EventScript_HintRock + case 10, BattleFrontier_BattlePyramidLobby_EventScript_HintFighting + case 11, BattleFrontier_BattlePyramidLobby_EventScript_HintWeather + case 12, BattleFrontier_BattlePyramidLobby_EventScript_HintBug + case 13, BattleFrontier_BattlePyramidLobby_EventScript_HintDark + case 14, BattleFrontier_BattlePyramidLobby_EventScript_HintWater + case 15, BattleFrontier_BattlePyramidLobby_EventScript_HintGhost + case 16, BattleFrontier_BattlePyramidLobby_EventScript_HintSteel + case 17, BattleFrontier_BattlePyramidLobby_EventScript_HintFlyingDragon + case 18, BattleFrontier_BattlePyramidLobby_EventScript_HintStoneEvolve + case 19, BattleFrontier_BattlePyramidLobby_EventScript_HintNormal + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintParalysis:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintParalysis, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintPoison:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintPoison, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintBurn:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintBurn, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintPPWaste:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintPPWaste, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintLevitate:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintLevitate, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintTrapAbility:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintIce:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintIce, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintExplosion:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintExplosion, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintPsychic:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintPsychic, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintRock:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintRock, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintFighting:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintFighting, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintWeather:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintWeather, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintBug:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintBug, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintDark:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintDark, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintWater:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintWater, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintGhost:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintGhost, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintSteel:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintSteel, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintFlyingDragon:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintStoneEvolve:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_HintNormal:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HintNormal, MSGBOX_DEFAULT + return + +BattleFrontier_BattlePyramidLobby_EventScript_ShowResults:: + lockall + frontier_results FRONTIER_FACILITY_PYRAMID + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattlePyramidLobby_EventScript_WalkToPanelAndReceiveBag:: + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel + waitmovement 0 + msgbox BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping, MSGBOX_DEFAULT + pyramid_get PYRAMID_DATA_WIN_STREAK + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_ReceiveNewBattleBag + msgbox BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag + +BattleFrontier_BattlePyramidLobby_EventScript_ReceiveNewBattleBag:: + msgbox BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag, MSGBOX_DEFAULT +BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag:: + message BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag + waitmessage + playse SE_EXP_MAX + waitse + msgbox BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside + waitmovement 0 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel + waitmovement 0 + return + +BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel: + walk_up + walk_up + walk_up + walk_up + walk_up + walk_up + walk_up + face_down + step_end + +BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel: + walk_up + walk_up + walk_up + walk_up + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside: + walk_right + face_left + step_end + +BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel: + walk_up + walk_up + step_end + +BattleFrontier_BattlePyramidLobby_EventScript_StoreHeldItemsInPyramidBag:: + msgbox BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake, MSGBOX_DEFAULT + setflag FLAG_STORING_ITEMS_IN_PYRAMID_BAG + special TryStoreHeldItemsInPyramidBag + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_HeldItemsStoredInPyramidBag + message BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep + waitmessage + goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep + end + +BattleFrontier_BattlePyramidLobby_EventScript_HeldItemsStoredInPyramidBag:: + msgbox BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag, MSGBOX_DEFAULT + return + +@ When exiting Battle Pyramid with a full pyramid bag and held items the player must select to keep/toss party held items and make room for any kept items by tossing from the pyramid bag +BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep:: + multichoice 17, 6, MULTI_FRONTIER_ITEM_CHOOSE, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromBag + case 1, BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromParty + case 2, BattleFrontier_BattlePyramidLobby_EventScript_ExitPickItems + case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_ExitPickItems + end + +BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromBag:: + special ChooseItemsToTossFromPyramidBag + waitstate + message BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep + waitmessage + goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep + end + +BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromParty:: + special BattlePyramidChooseMonHeldItems + waitstate + message BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep + waitmessage + goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep + end + +BattleFrontier_BattlePyramidLobby_EventScript_ExitPickItems:: + special DoBattlePyramidMonsHaveHeldItem + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_PartyStillHasHeldItems + return + +BattleFrontier_BattlePyramidLobby_EventScript_PartyStillHasHeldItems:: + msgbox BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem, MSGBOX_DEFAULT + message BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep + waitmessage + goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep + end + +BattleFrontier_BattlePyramidLobby_EventScript_Woman:: + msgbox BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning, MSGBOX_NPC + end + +BattleFrontier_BattlePyramidLobby_EventScript_FatMan:: + msgbox BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems, MSGBOX_NPC + end + +BattleFrontier_BattlePyramidLobby_EventScript_RulesBoard:: + lockall + msgbox BattleFrontier_BattlePyramidLobby_Text_RulesAreListed, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard:: + message BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading + waitmessage + multichoice 15, 2, MULTI_BATTLE_PYRAMID_RULES, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattlePyramidLobby_EventScript_RulesPokemon + case 1, BattleFrontier_BattlePyramidLobby_EventScript_RulesTrainers + case 2, BattleFrontier_BattlePyramidLobby_EventScript_RulesMaze + case 3, BattleFrontier_BattlePyramidLobby_EventScript_RulesBag + case 4, BattleFrontier_BattlePyramidLobby_EventScript_ExitRules + case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_ExitRules + end + +BattleFrontier_BattlePyramidLobby_EventScript_RulesPokemon:: + msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePyramidLobby_EventScript_RulesTrainers:: + msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePyramidLobby_EventScript_RulesMaze:: + msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePyramidLobby_EventScript_RulesBag:: + msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattlePyramidLobby_EventScript_ExitRules:: + releaseall + end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePyramidLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidLobby/text.inc b/BattleFrontier_BattlePyramidLobby/text.inc new file mode 100644 index 000000000000..4e8685453d48 --- /dev/null +++ b/BattleFrontier_BattlePyramidLobby/text.inc @@ -0,0 +1,377 @@ + +BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: + .string "Where the courage of TRAINERS\n" + .string "is put to the test!\p" + .string "Welcome to the BATTLE PYRAMID!\p" + .string "I am your guide to\n" + .string "the Battle Quest.$" + +BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: + .string "Have you the courage to embark on\n" + .string "the Battle Quest challenge?$" + +BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: + .string "We await your challenge in the future!$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: + .string "The Battle Quest is a battling\n" + .string "event in which you must explore\l" + .string "the PYRAMID and try to reach the top.\p" + .string "In the PYRAMID are seven floors of\n" + .string "mazes, all of them filled with not only\l" + .string "skilled TRAINERS but also wild POKéMON.\p" + .string "You must enter with three POKéMON,\n" + .string "none of them holding an item.\p" + .string "On your ascent, you will be provided\n" + .string "with a BATTLE BAG for items.\p" + .string "If you fail in your challenge, any item\n" + .string "placed in the BATTLE BAG disappears.\p" + .string "If you want to interrupt your\n" + .string "challenge, you must select “REST”\l" + .string "and save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: + .string "The PYRAMID offers two courses,\n" + .string "Level 50 and Open Level.\l" + .string "Which will you enter?$" + +BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: + .string "Very good. Now, please select the three\n" + .string "POKéMON you wish to accompany you.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: + .string "A slight problem, adventurer!\p" + .string "You seem to not have the three\n" + .string "POKéMON qualified for the challenge.\p" + .string "Please also remember to take all\n" + .string "items from your POKéMON.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you are ready, please have\n" + .string "a word with me.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: + .string "A slight problem, adventurer!\p" + .string "You seem to not have the three\n" + .string "POKéMON qualified for the challenge.\p" + .string "The three POKéMON must be different\n" + .string "and each no higher than Level 50.\p" + .string "Please also remember to take all\n" + .string "items from your POKéMON.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you are ready, please have\n" + .string "a word with me.$" + +BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: + .string "Before you enter the BATTLE PYRAMID,\n" + .string "the game must be saved. Is that okay?$" + +BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: + .string "Very good. I will now show you into\n" + .string "the BATTLE PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: + .string "We will hold your BAG for safekeeping,\n" + .string "{PLAYER}, while you are exploring.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: + .string "In exchange, please take this BATTLE\n" + .string "BAG, the one you used previously.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: + .string "In exchange, please take this\n" + .string "BATTLE BAG.$" + +BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: + .string "{PLAYER} exchanged the BAG for\n" + .string "the BATTLE BAG.$" + +BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: + .string "When you step on this floor panel,\n" + .string "you will be transported to a higher\l" + .string "floor in the PYRAMID.\p" + .string "I hope for your sake that your\n" + .string "quest goes safely!$" + +BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: + .string "A major problem, explorer!\p" + .string "You did not save before ending\n" + .string "your challenge the last time.\p" + .string "Consequently, your challenge has\n" + .string "been disqualified, I'm sorry to say.\p" + .string "Here is the BAG we've been holding\n" + .string "for you.\p" + .string "{PLAYER} got the BAG back.$" + +BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: + .string "Excellent to see you back!\p" + .string "You've conquered the PYRAMID!\n" + .string "How splendid!$" + +BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: + .string "Ah, a slight problem.\p" + .string "At least one POKéMON is holding\n" + .string "an item.\p" + .string "I'm sorry to say, items obtained in\n" + .string "the PYRAMID cannot be taken away.$" + +BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: + .string "All items held by your POKéMON will be\n" + .string "moved to your BATTLE BAG, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: + .string "The BATTLE BAG cannot hold all your\n" + .string "items, I'm sorry to say.\p" + .string "Please pick the items you'll keep in the\n" + .string "BATTLE BAG, and with your POKéMON.$" + +BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: + .string "At least one POKéMON is still\n" + .string "holding an item.$" + +BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: + .string "Please pick the items you'll keep in the\n" + .string "BATTLE BAG, and with your POKéMON.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: + .string "{PLAYER} returned everything that\n" + .string "the POKéMON held.$" + +BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: + .string "The BATTLE BAG you used will be kept\n" + .string "in readiness for your next challenge.\p" + .string "{PLAYER} turned the BATTLE BAG over\n" + .string "for the BAG's return.$" + +BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: + .string "I must record your results.\n" + .string "Please wait.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: + .string "As a memento for conquering\n" + .string "the BATTLE PYRAMID, please take this.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_BagIsFull: + .string "…Ah…\n" + .string "Your BAG appears to be filled.\p" + .string "Please return after you've organized\n" + .string "your BAG's contents.$" + +BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: + .string "How disappointing for you…\p" + .string "Here is the BAG we've been holding\n" + .string "for you.\p" + .string "{PLAYER} got the BAG back.$" + +BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: + .string "We look forward to your\n" + .string "next challenge!$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: + .string "We have been looking forward to\n" + .string "your arrival!\p" + .string "Here is your prize for conquering\n" + .string "the PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: + .string "Welcome…\p" + .string "I shall be pleased to tell you what\n" + .string "misfortunes await in the PYRAMID…$" + +BattleFrontier_BattlePyramidLobby_Text_Aah: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "… … … … … …\n" + .string "Aah!$" + +BattleFrontier_BattlePyramidLobby_Text_HintParalysis: + .string "I see a shower of sparks…\p" + .string "…And in it, I see your POKéMON\n" + .string "struggling with paralysis…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPoison: + .string "I see poison…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from the effects of poison…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBurn: + .string "I see bright red flames…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from burns…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: + .string "I sense the tremendous pressure of\n" + .string "unrequited anger…\p" + .string "It is a curse…\p" + .string "…And, I see your POKéMON drained of\n" + .string "Power Points and having no recourse\l" + .string "but to use STRUGGLE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintLevitate: + .string "I see POKéMON loftily airborne…\p" + .string "…And, I see your POKéMON frustrated\n" + .string "by powerless GROUND-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: + .string "I sense terrific energy rising from\n" + .string "the ground below…\p" + .string "…And, I see your POKéMON unable to\n" + .string "escape the power's clutches…$" + +BattleFrontier_BattlePyramidLobby_Text_HintIce: + .string "I see ICE-type POKéMON…\p" + .string "…And, I see your POKéMON fighting\n" + .string "the freezing effects of ice…$" + +BattleFrontier_BattlePyramidLobby_Text_HintExplosion: + .string "I see a flurry of moves that imperil\n" + .string "the user…\p" + .string "…And, I see your POKéMON falling\n" + .string "to them…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPsychic: + .string "I see PSYCHIC-type POKéMON…\p" + .string "…And, I see your POKéMON in torment\n" + .string "from PSYCHIC moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintRock: + .string "I see ROCK-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from ROCK moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFighting: + .string "I see FIGHTING-type POKéMON…\p" + .string "…And, I see your POKéMON pummeled\n" + .string "by FIGHTING moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWeather: + .string "RAIN DANCE… SUNNY DAY…\n" + .string "SANDSTORM… HAIL…\p" + .string "I see POKéMON that become stronger\n" + .string "with the weather…\p" + .string "…And, I see your POKéMON confounded\n" + .string "by different types of moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBug: + .string "I see BUG-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from different kinds of attacks…$" + +BattleFrontier_BattlePyramidLobby_Text_HintDark: + .string "I see DARK-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from DARK-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWater: + .string "I see WATER-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from WATER-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintGhost: + .string "I see GHOST-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from GHOST-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintSteel: + .string "I see STEEL-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from enormously powerful moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: + .string "I see flying POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from enormously powerful moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: + .string "I see those that have evolved from\n" + .string "the power of stones…\p" + .string "I also sense fire, water,\n" + .string "and electricity…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from those three powers…$" + +BattleFrontier_BattlePyramidLobby_Text_HintNormal: + .string "I see NORMAL-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from enormously powerful moves…$" + +BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: + .string "Whether you believe my fortunes\n" + .string "or not, the choice is yours…\p" + .string "The future can be changed anytime…\n" + .string "I wish you safe passage…$" + +BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: + .string "Did you know?\p" + .string "If you run fast, TRAINERS may notice\n" + .string "and come after you for a battle.\p" + .string "So, if you want to avoid TRAINERS,\n" + .string "don't catch their eyes, but sneak\l" + .string "cautiously and quietly past them.$" + +BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: + .string "Awaaaaaaarrrrgh!\p" + .string "I had a whole lot of items, but I lost\n" + .string "them all when I lost!\p" + .string "Awaaaaaaarrrrgh!$" + +BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: + .string "Welcome back!\n" + .string "You've done the unthinkable!\p" + .string "You've defeated the PYRAMID KING\n" + .string "and conquered the BATTLE PYRAMID!$" + +BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: + .string "Young explorer!\n" + .string "In commendation of your courage,\l" + .string "we give you these Battle Point(s)!$" + +BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: + .string "The Battle Quest rules are listed.$" + +BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: + .string "When the PYRAMID is conquered,\n" + .string "the wild POKéMON that appear in it\l" + .string "are replaced by different kinds.\p" + .string "Explore, observe, and learn what kinds\n" + .string "of wild POKéMON you may encounter.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: + .string "TRAINERS are lying in wait for you\n" + .string "inside the PYRAMID.\p" + .string "On each floor, there are up to\n" + .string "eight TRAINERS.\p" + .string "When you defeat a TRAINER, you will\n" + .string "get a helpful hint for your adventure.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: + .string "The mazes in the PYRAMID rearrange\n" + .string "themselves every time you enter it.\p" + .string "The mazes are poorly lit.\n" + .string "You must advance with caution.\p" + .string "The light grows brighter whenever you\n" + .string "defeat a wild POKéMON or a TRAINER.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: + .string "The BATTLE BAG serves as your BAG\n" + .string "while in the PYRAMID.\p" + .string "There are two separate BATTLE BAGS--\n" + .string "one each for the Level 50 and\l" + .string "Open Level adventures.\p" + .string "They each can hold up to 99 pieces\n" + .string "of ten kinds of items.\p" + .string "The contents of the BATTLE BAG are\n" + .string "lost if you fail in your quest.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidLobby/text_fr.inc b/BattleFrontier_BattlePyramidLobby/text_fr.inc new file mode 100644 index 000000000000..10631c1fa500 --- /dev/null +++ b/BattleFrontier_BattlePyramidLobby/text_fr.inc @@ -0,0 +1,376 @@ + +BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: + .string "Bienvenue à la PYRAMIDE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le courage des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "COMBAT QUETE.$" + +BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: + .string "Avez-vous le courage de relever le\n" + .string "défi du COMBAT QUETE?$" + +BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: + .string "Nous attendrons votre prochain défi\n" + .string "avec impatience.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: + .string "Lors du COMBAT QUETE, vous devez\n" + .string "explorer la PYRAMIDE et essayer d’en\l" + .string "atteindre le sommet.\p" + .string "Chacun des sept niveaux de la PYRAMIDE\n" + .string "est un labyrinthe. Ils sont truffés de\l" + .string "DRESSEURS et de POKéMON sauvages.\p" + .string "Vous devez y entrer avec trois POKéMON\n" + .string "ne portant aucun objet.\p" + .string "On vous fournira un SAC DE COMBAT\n" + .string "pour y mettre les objets.\p" + .string "Si vous échouez, vous perdez les objets\n" + .string "placés dans le SAC DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "sélectionnez “REPOS”\l" + .string "et sauvegardez la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: + .string "La PYRAMIDE offre deux possibilités:\n" + .string "niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: + .string "Très bien. Choisissez les trois POKéMON\n" + .string "qui vont vous accompagner.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: + .string "Il y a un petit problème!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Souvenez-vous que vous devez leur\n" + .string "reprendre les objets qu’ils portent.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "On en reparlera quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: + .string "Il y a un petit problème!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Souvenez-vous que vous devez leur\n" + .string "reprendre les objets qu’ils portent.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "On en reparlera quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: + .string "Pour accéder à la PYRAMIDE DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: + .string "Très bien. Je vais vous accompagner\n" + .string "dans la PYRAMIDE DE COMBAT.$" + +BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: + .string "Nous gardons votre SAC pendant votre\n" + .string "exploration, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: + .string "Tenez, prenez votre ancien SAC DE\n" + .string "COMBAT en échange.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: + .string "Tenez, prenez ce SAC DE\n" + .string "COMBAT en échange.$" + +BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: + .string "{PLAYER} a échangé le SAC avec le\n" + .string "SAC DE COMBAT.$" + +BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: + .string "Ce type de plaque permet d’être\n" + .string "transporté au niveau supérieur de\l" + .string "la PYRAMIDE.\p" + .string "J’espère que tout va bien se passer\n" + .string "pour vous!$" + +BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: + .string "Il y a un gros problème!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!\p" + .string "Je vous rends votre SAC, tenez.\p" + .string "{PLAYER} a récupéré le SAC.$" + +BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: + .string "Quel plaisir de vous revoir!\p" + .string "Vous avez conquis la PYRAMIDE!\n" + .string "Ce fut splendide!$" + +BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: + .string "Il y a un petit problème!\p" + .string "Au moins un de vos POKéMON porte\n" + .string "un objet.\p" + .string "Malheureusement, les objets obtenus\n" + .string "dans la PYRAMIDE doivent rester ici.$" + +BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: + .string "Tous les objets vont être placés dans\n" + .string "votre SAC DE COMBAT, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: + .string "Le SAC DE COMBAT ne peut pas contenir\n" + .string "tous vos objets, je suis désolé.\p" + .string "Choisissez les objets à laisser dans le\n" + .string "SAC DE COMBAT et avec vos POKéMON.$" + +BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: + .string "Au moins un POKéMON porte encore\n" + .string "un objet.$" + +BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: + .string "Choisissez les objets à laisser dans le\n" + .string "SAC DE COMBAT et avec vos POKéMON.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: + .string "{PLAYER} returned everything that\n" + .string "the POKéMON held.$" + +BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: + .string "Votre SAC DE COMBAT va être conservé\n" + .string "pour votre prochain défi.\p" + .string "{PLAYER} a rendu le SAC DE COMBAT et a\n" + .string "repris le SAC.$" + +BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: + .string "As a memento for conquering\n" + .string "the BATTLE PYRAMID, please take this.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_BagIsFull: + .string "…Ah…\n" + .string "Your BAG appears to be filled.\p" + .string "Please return after you’ve organized\n" + .string "your BAG’s contents.$" + +BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: + .string "Que c’est décevant…\p" + .string "Voici votre SAC.\p" + .string "{PLAYER} a récupéré le SAC.$" + +BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: + .string "Nous attendrons votre prochain défi\n" + .string "avec impatience.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: + .string "We have been looking forward to\n" + .string "your arrival!\p" + .string "Here is your prize for conquering\n" + .string "the PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: + .string "Bienvenue à toi…\p" + .string "Je serais ravie de te dire les malheurs\n" + .string "qui t’attendent dans la PYRAMIDE…$" + +BattleFrontier_BattlePyramidLobby_Text_Aah: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "… … … … … …\n" + .string "Ah!$" + +BattleFrontier_BattlePyramidLobby_Text_HintParalysis: + .string "Je vois une pluie d’étincelles…\p" + .string "Dans cette pluie, je vois tes POKéMON\n" + .string "lutter contre la paralysie…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPoison: + .string "Je vois du poison…\p" + .string "Oui, tes POKéMON souffrent d’un\n" + .string "empoisonnement…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBurn: + .string "Je vois des flammes rouges…\p" + .string "Tes POKéMON souffrent de\n" + .string "brûlures…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: + .string "Je ressens la pression d’une fureur\n" + .string "incontrôlable…\p" + .string "C’est une malédiction…\p" + .string "Et je vois les POINTS DE POUVOIR de\n" + .string "tes POKéMON se faire drainer.\l" + .string "Ils sont obligés d’utiliser LUTTE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintLevitate: + .string "Je vois des POKéMON voler à haute\n" + .string "altitude…\p" + .string "Tes POKéMON sont frustrés face à\n" + .string "l’échec de leurs capacités de type SOL…$" + +BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: + .string "Je sens une énergie incroyable\n" + .string "provenant du sol…\p" + .string "Je vois tes POKéMON incapables\n" + .string "d’échapper à son emprise…$" + +BattleFrontier_BattlePyramidLobby_Text_HintIce: + .string "Je vois des POKéMON de type GLACE…\p" + .string "Tes POKéMON luttent contre le froid\n" + .string "mordant de la glace…$" + +BattleFrontier_BattlePyramidLobby_Text_HintExplosion: + .string "Je vois une myriade de capacités\n" + .string "dangereuses pour celui qui les utilise…\p" + .string "Tes POKéMON en souffrent…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPsychic: + .string "Je vois des POKéMON de type PSY…\p" + .string "Tes POKéMON sont aux prises avec\n" + .string "des capacités de type PSY…$" + +BattleFrontier_BattlePyramidLobby_Text_HintRock: + .string "Je vois des POKéMON de type ROCHE…\p" + .string "Et je vois tes POKéMON souffrir à cause\n" + .string "de capacités de type ROCHE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFighting: + .string "Je vois des POKéMON de type COMBAT…\p" + .string "Tes POKéMON sont assaillis d’attaques\n" + .string "de type COMBAT…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWeather: + .string "DANSE PLUIE… ZENITH…\n" + .string "TEMPETESABLE… GRELE…\p" + .string "Je vois des POKéMON qui se renforcent\n" + .string "avec les conditions climatiques…\p" + .string "Tes POKéMON sont perdus, les\n" + .string "capacités sont de tous types…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBug: + .string "Je vois des POKéMON de type INSECTE…\p" + .string "Tes POKéMON subissent des attaques\n" + .string "de différentes sortes…$" + +BattleFrontier_BattlePyramidLobby_Text_HintDark: + .string "Je vois des POKéMON de type TENEBRES…\p" + .string "Tes POKéMON sont aux prises avec\n" + .string "des capacités de type TENEBRES…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWater: + .string "Je vois des POKéMON de type EAU…\p" + .string "Tes POKéMON sont aux prises avec\n" + .string "des capacités de type EAU…$" + +BattleFrontier_BattlePyramidLobby_Text_HintGhost: + .string "Je vois des POKéMON de type SPECTRE…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités de type SPECTRE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintSteel: + .string "Je vois des POKéMON de type ACIER…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités très puissantes…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: + .string "Je vois des POKéMON volants…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités très puissantes…$" + +BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: + .string "Je vois ceux qui dérivent du pouvoir\n" + .string "de la pierre…\p" + .string "Je sens le feu, l’eau et l’électricité…\p" + .string "Tes POKéMON doivent affronter ces\n" + .string "trois pouvoirs…$" + +BattleFrontier_BattlePyramidLobby_Text_HintNormal: + .string "Je vois des POKéMON de type NORMAL…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités très puissantes…$" + +BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: + .string "Que tu me croies ou non n’a aucune\n" + .string "importance…\p" + .string "Tu as le pouvoir de modifier ton avenir…\n" + .string "Je te souhaite de réussir…$" + +BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: + .string "J’ai un secret pour toi.\p" + .string "Si tu cours, tu risques d’attirer\n" + .string "l’attention des DRESSEURS et ils\l" + .string "voudront se battre contre toi.\p" + .string "Pour les éviter, il faut se faire discret\n" + .string "et passer lentement à côté d’eux.$" + +BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: + .string "Ahhhhh!\p" + .string "J’avais plein d’objets, mais ils se sont\n" + .string "envolés quand j’ai perdu!\p" + .string "Ouin!!!!!!!!!!!!$" + +BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: + .string "Vous voilà de retour!\n" + .string "Vous avez réussi l’impossible!\p" + .string "Vous avez battu le ROI PYRAMIDE\n" + .string "et conquis la PYRAMIDE DE COMBAT!$" + +BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: + .string "Jeune intrépide!\n" + .string "Votre courage va être récompensé\l" + .string "par des POINTS DE COMBAT!$" + +BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: + .string "Règles du COMBAT QUETE.$" + +BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: + .string "Une fois la PYRAMIDE conquise,\n" + .string "les POKéMON sauvages qui s’y trouvent\l" + .string "sont remplacés par d’autres.\p" + .string "Il faut en profiter pour les observer\n" + .string "et apprendre à connaître de\l" + .string "nouveaux POKéMON sauvages.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: + .string "Des DRESSEURS vous attendent à\n" + .string "l’intérieur de la PYRAMIDE.\p" + .string "A chaque niveau, il y a jusqu’à\n" + .string "huit DRESSEURS.\p" + .string "Quand vous en battez un, vous\n" + .string "recevez une information importante.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: + .string "Les labyrinthes de la PYRAMIDE\n" + .string "changent à chaque fois que vous\l" + .string "y entrez.\p" + .string "Les labyrinthes sont très peu éclairés.\n" + .string "Vous devez avancer avec précaution.\p" + .string "Quand vous battez un POKéMON sauvage\n" + .string "ou un DRESSEUR, la lumière s’intensifie.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: + .string "Le SAC DE COMBAT sera votre SAC\n" + .string "dans la PYRAMIDE.\p" + .string "Il y a deux SACS DE COMBAT: un pour\n" + .string "niveau 50 et un pour niveau libre.\p" + .string "Chacun peut contenir 99 exemplaires\n" + .string "de dix types d’objets différents.\p" + .string "Le contenu du SAC DE COMBAT est\n" + .string "perdu si vous échouez.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidLobby/text_it.inc b/BattleFrontier_BattlePyramidLobby/text_it.inc new file mode 100644 index 000000000000..52eb2af3758f --- /dev/null +++ b/BattleFrontier_BattlePyramidLobby/text_it.inc @@ -0,0 +1,384 @@ + +BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: + .string "Qui viene messa alla prova l’audacia\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla PIRAMIDE LOTTA!\p" + .string "Sarò la tua guida nella LOTTA\n" + .string "ESPLORAZIONE.$" + +BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: + .string "Hai il coraggio di accettare la sfida\n" + .string "LOTTA ESPLORAZIONE?$" + +BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: + .string "Spero che accetterai\n" + .string "la prossima volta.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: + .string "La LOTTA ESPLORAZIONE è un evento\n" + .string "nel quale devi perlustrare la PIRAMIDE\l" + .string "cercando di raggiungere la cima.\p" + .string "La PIRAMIDE ha sette piani di dedali\n" + .string "pieni zeppi di ALLENATORI, ma anche\l" + .string "di POKéMON selvatici.\p" + .string "Devi iscrivere tre POKéMON, ma\n" + .string "nessuno può tenere uno strumento.\p" + .string "Prima di iniziare ti verrà dato uno\n" + .string "ZAINO LOTTA per gli strumenti.\p" + .string "Se perdi, dovrai dire addio agli\n" + .string "strumenti accumulati nello ZAINO LOTTA.\p" + .string "Se vuoi interrompere la sfida, devi\n" + .string "selezionare “PAUSA” e salvare\l" + .string "il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: + .string "La PIRAMIDE offre due livelli di\n" + .string "sfida: il LIVELLO 50 e il LIVELLO\l" + .string "LIBERO. Quale scegli?$" + +BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: + .string "Bene. Ora scegli i tre POKéMON che\n" + .string "vuoi portare con te in quest’avventura.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: + .string "C’è un problemino!\p" + .string "A quanto pare non hai tre POKéMON\n" + .string "con tutti i requisiti.\p" + .string "Ricordati di prelevare tutti gli\n" + .string "strumenti tenuti dai POKéMON.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Quando hai i requisiti, torna pure\n" + .string "a trovarci.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: + .string "C’è un problemino!\p" + .string "A quanto pare non hai tre POKéMON\n" + .string "con tutti i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Ricordati di prelevare tutti gli\n" + .string "strumenti tenuti dai POKéMON.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Quando hai i requisiti, torna pure\n" + .string "a trovarci.$" + +BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: + .string "Prima di entrare nella PIRAMIDE LOTTA,\n" + .string "devi salvare il tuo gioco. Ok?$" + +BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: + .string "Bene. Ti faccio strada nella\n" + .string "PIRAMIDE LOTTA.$" + +BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: + .string "{PLAYER}, mentre esplori, il tuo ZAINO\n" + .string "lo tengo io.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: + .string "In cambio, prendi pure lo ZAINO LOTTA\n" + .string "che hai usato precedentemente.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: + .string "In cambio, prendi pure questo\n" + .string "ZAINO LOTTA.$" + +BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: + .string "{PLAYER} ottiene lo ZAINO LOTTA\n" + .string "in cambio del suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: + .string "Per passare al piano superiore della\n" + .string "PIRAMIDE posizionati su questo\l" + .string "pannello colorato nel pavimento.\p" + .string "Spero vivamente che tu possa\n" + .string "superare questa sfida!$" + +BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: + .string "Un bel problema!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!\p" + .string "Ti restituisco il tuo ZAINO.\p" + .string "{PLAYER} ha riavuto il suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: + .string "Sono contento di rivederti!\p" + .string "Hai conquistato la PIRAMIDE!\n" + .string "Fantastico!$" + +BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: + .string "Ah, c’è un problemino.\p" + .string "Almeno un POKéMON tiene\n" + .string "uno strumento.\p" + .string "Spiacente, non si possono portare via\n" + .string "gli strumenti ottenuti nella PIRAMIDE.$" + +BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: + .string "Tutti gli strumenti tenuti dai tuoi\n" + .string "POKéMON verranno trasferiti\l" + .string "nello ZAINO LOTTA, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: + .string "Nello ZAINO LOTTA non c’è spazio per\n" + .string "tutti i tuoi strumenti. Spiacente!\p" + .string "Scegli gli strumenti da tenere nello\n" + .string "ZAINO LOTTA e da far tenere ai\l" + .string "tuoi POKéMON.$" + +BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: + .string "Almeno un POKéMON sta tenendo\n" + .string "uno strumento.$" + +BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: + .string "Scegli gli strumenti da tenere nello\n" + .string "ZAINO LOTTA e da far tenere ai\l" + .string "tuoi POKéMON.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: + .string "{PLAYER} returned everything that\n" + .string "the POKéMON held.$" + +BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: + .string "Metterò da parte lo ZAINO LOTTA che hai\n" + .string "usato per la tua prossima sfida.\p" + .string "{PLAYER} ha consegnato lo ZAINO LOTTA\n" + .string "per riavere il suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: + .string "As a memento for conquering\n" + .string "the BATTLE PYRAMID, please take this.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_BagIsFull: + .string "…Ah…\n" + .string "Your BAG appears to be filled.\p" + .string "Please return after you’ve organized\n" + .string "your BAG’s contents.$" + +BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: + .string "Che delusione…\p" + .string "Questo è lo ZAINO che ho custodito\n" + .string "per te.\p" + .string "{PLAYER} ha riavuto il suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: + .string "We have been looking forward to\n" + .string "your arrival!\p" + .string "Here is your prize for conquering\n" + .string "the PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: + .string "Salve…\p" + .string "Faccio profezie sulle avversità a cui\n" + .string "andrai incontro nella PIRAMIDE…$" + +BattleFrontier_BattlePyramidLobby_Text_Aah: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "… … … … … …\n" + .string "Aah!$" + +BattleFrontier_BattlePyramidLobby_Text_HintParalysis: + .string "Vedo uno zampillo di scintille…\p" + .string "In questo zampillo, i tuoi POKéMON\n" + .string "subiranno gli effetti della paralisi…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPoison: + .string "Vedo del veleno…\p" + .string "I tuoi POKéMON soffriranno a causa\n" + .string "degli effetti dell’avvelenamento…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBurn: + .string "Vedo fiammate di un rosso acceso…\p" + .string "I tuoi POKéMON soffriranno a causa\n" + .string "delle scottature…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: + .string "Vedo un accesso di rabbia\n" + .string "incontenibile…\p" + .string "È una maledizione…\p" + .string "I tuoi POKéMON con i PUNTI POTENZA \n" + .string "azzerati dovranno ricorrere\l" + .string "a SCONTRO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintLevitate: + .string "Vedo POKéMON elevarsi in volo…\p" + .string "I tuoi POKéMON saranno in difficoltà\n" + .string "perché le mosse di tipo TERRA\l" + .string "risulteranno inefficaci…$" + +BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: + .string "Sento un’energia potentissima\n" + .string "sprigionarsi dal terreno…\p" + .string "I tuoi POKéMON saranno incapaci di\n" + .string "reagire a tanta potenza…$" + +BattleFrontier_BattlePyramidLobby_Text_HintIce: + .string "Vedo POKéMON di tipo GHIACCIO…\p" + .string "I tuoi POKéMON lotteranno contro gli\n" + .string "effetti ibernanti del congelamento…$" + +BattleFrontier_BattlePyramidLobby_Text_HintExplosion: + .string "Vedo una raffica di mosse che mettono\n" + .string "in pericolo chi le usa…\p" + .string "I tuoi POKéMON soccomberanno a\n" + .string "tali mosse…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPsychic: + .string "Vedo POKéMON di tipo PSICO…\p" + .string "I tuoi POKéMON saranno tormentati da\n" + .string "mosse di tipo PSICO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintRock: + .string "Vedo POKéMON di tipo ROCCIA…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo ROCCIA…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFighting: + .string "Vedo POKéMON di tipo LOTTA…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo LOTTA…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWeather: + .string "PIOGGIADANZA… GIORNODISOLE…\n" + .string "TERREMPESTA… GRANDINE…\p" + .string "I POKéMON si rafforzeranno con\n" + .string "le condizioni atmosferiche…\p" + .string "I tuoi POKéMON saranno confusi da tipi\n" + .string "differenti di mosse…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBug: + .string "Vedo POKéMON di tipo COLEOTTERO…\p" + .string "I tuoi POKéMON saranno bersaglio di\n" + .string "diversi tipi di attacchi.…$" + +BattleFrontier_BattlePyramidLobby_Text_HintDark: + .string "Vedo POKéMON di tipo BUIO…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo BUIO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWater: + .string "Vedo POKéMON di tipo ACQUA…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo ACQUA…$" + +BattleFrontier_BattlePyramidLobby_Text_HintGhost: + .string "Vedo POKéMON di tipo SPETTRO…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo SPETTRO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintSteel: + .string "Vedo POKéMON di tipo ACCIAIO…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "estremamente potenti…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: + .string "Vedo POKéMON di tipo VOLANTE…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "estremamente potenti…$" + +BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: + .string "Vedo le specie che si sono evolute\n" + .string "grazie al potere delle pietre…\p" + .string "Vedo fuoco, acqua ed elettricità…\p" + .string "I tuoi POKéMON saranno colpiti da\n" + .string "questi tre poteri…$" + +BattleFrontier_BattlePyramidLobby_Text_HintNormal: + .string "Vedo POKéMON di tipo NORMALE…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "estremamente potenti…$" + +BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: + .string "Puoi scegliere se credere o no alle\n" + .string "mie profezie…\p" + .string "Il futuro può modificarsi in un istante!\n" + .string "In bocca al lupo per la tua avventura…$" + +BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: + .string "Lo sapevi?\p" + .string "Se corri veloce, può succedere che gli\n" + .string "ALLENATORI ti notino e si avvicinino\l" + .string "per sfidarti in una lotta.\p" + .string "Se vuoi evitare gli ALLENATORI,\n" + .string "non incrociare il loro sguardo e\l" + .string "cammina con cautela davanti\l" + .string "a loro.$" + +BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: + .string "Aaaaaaarrrrgh!\p" + .string "Avevo un sacco di strumenti,\n" + .string "ma li ho persi con la sconfitta!\p" + .string "Aaaaaaarrrrgh!$" + +BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: + .string "Che bello rivederti!\n" + .string "Hai compiuto un’impresa memorabile!\p" + .string "Hai sconfitto il RE PIRAMIDE e hai\n" + .string "conquistato la PIRAMIDE LOTTA!$" + +BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: + .string "Giovane promessa! Come riconoscimento\n" + .string "per la tua audacia, accetta questo\l" + .string "premio in PUNTI LOTTA!$" + +BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: + .string "Lista delle regole della LOTTA\n" + .string "ESPLORAZIONE.$" + +BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: + .string "Una volta che la PIRAMIDE è stata\n" + .string "conquistata, vi appaiono nuove\l" + .string "specie di POKéMON selvatici.\p" + .string "Studia, osserva e conosci i POKéMON\n" + .string "selvatici che incontrerai.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: + .string "All’interno della PIRAMIDE ti attendono\n" + .string "gli ALLENATORI.\p" + .string "Ne puoi trovare fino a otto per piano.\p" + .string "Quando sconfiggi un ALLENATORE,\n" + .string "riceverai un suggerimento utile per\l" + .string "la tua avventura.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: + .string "Ogni volta che entri nella PIRAMIDE,\n" + .string "i suoi dedali si trasformano.\p" + .string "I dedali sono scarsamente illuminati.\n" + .string "Devi muoverti con cautela.\p" + .string "Quando sconfiggi un POKéMON selvatico\n" + .string "o un ALLENATORE, avrai più luce.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: + .string "Lo ZAINO LOTTA sostituisce il tuo\n" + .string "ZAINO abituale quando ti trovi nella\l" + .string "PIRAMIDE.\p" + .string "Ci sono due ZAINI LOTTA: uno per\n" + .string "l’avventura di LIVELLO 50 e l’altro\l" + .string "per quella di LIVELLO LIBERO.\p" + .string "Entrambi possono contenere fino a 99\n" + .string "unità di dieci tipi di strumenti diversi.\p" + .string "In caso di sconfitta, perderai\n" + .string "il contenuto dello ZAINO LOTTA.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidTop/scripts.inc b/BattleFrontier_BattlePyramidTop/scripts.inc new file mode 100644 index 000000000000..f496219117a5 --- /dev/null +++ b/BattleFrontier_BattlePyramidTop/scripts.inc @@ -0,0 +1,231 @@ +.set LOCALID_ATTENDANT, 1 +.set LOCALID_BRANDON, 2 + +BattleFrontier_BattlePyramidTop_MapScripts:: + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp + .byte 0 + +BattleFrontier_BattlePyramidTop_OnTransition: + pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS + setvar VAR_TEMP_F, 1 + end + +BattleFrontier_BattlePyramidTop_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects + .2byte 0 + +BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: + setvar VAR_TEMP_1, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + goto_if_ne VAR_TEMP_C, 0, BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects + setobjectxyperm LOCALID_BRANDON, 0, 0 +BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: + end + +BattleFrontier_BattlePyramidTop_OnResume: + frontier_getbrainstatus + goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus + call BattleFrontier_EventScript_SetBrainObjectGfx +BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus:: + copyvar VAR_TEMP_C, VAR_RESULT + frontier_getstatus + switch VAR_TEMP_0 + case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge + case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby + case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge + frontier_get FRONTIER_DATA_BATTLE_OUTCOME + goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + end + +BattleFrontier_BattlePyramidTop_OnFrame: + map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic + map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName + .2byte 0 + +BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: + playbgm MUS_B_PYRAMID_TOP, FALSE + setvar VAR_TEMP_E, 1 + end + +BattleFrontier_BattlePyramidTop_EventScript_ShowMapName:: + special ShowMapNamePopup + setvar VAR_TEMP_F, 0 + end + +BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge:: + pyramid_save CHALLENGE_STATUS_SAVING + special SavePlayerParty + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + pyramid_settrainers + frontier_setpartyorder FRONTIER_PARTY_SIZE + setvar VAR_TEMP_F, 1 + end + +BattleFrontier_BattlePyramidTop_EventScript_Attendant:: + lock + faceplayer + goto_if_ne VAR_TEMP_D, 0, BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady + goto_if_ne VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside + msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside + waitmovement 0 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop + waitmovement 0 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath + waitmovement 0 + message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid + waitmessage + playfanfare MUS_OBTAIN_B_POINTS + waitfanfare + closemessage +BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON + warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13 + waitstate + end + +BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: + msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT + closemessage + end + +BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: + msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT + applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside + setvar VAR_TEMP_D, 1 + closemessage + end + +BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: + lockall + switch VAR_TEMP_C + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech + special SpawnCameraObject + applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp + waitmovement 0 + msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT + closemessage + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH + applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer + waitmovement 0 + msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver + end + +BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: + applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer + waitmovement 0 +BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: + msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT + call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle + playbgm MUS_B_PYRAMID_TOP, FALSE + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver + goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + +BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: + frontier_getsymbols + goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon + msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon + +BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech + special SpawnCameraObject + applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp + waitmovement 0 + msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT + closemessage + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH + applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer + waitmovement 0 + msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold + end + +BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: + applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer + waitmovement 0 +BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: + msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT + call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle + playbgm MUS_B_PYRAMID_TOP, FALSE + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold + goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost + +BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: + frontier_getsymbols + goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon + msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT + goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon + +BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle:: + closemessage + setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID + setvar VAR_0x8005, 0 + special DoSpecialTrainerBattle + waitstate + return + +BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside: + walk_right + walk_in_place_faster_left + step_end + +BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath: + walk_left + walk_in_place_faster_up + step_end + +BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop: + walk_up + walk_up + walk_up + walk_up + walk_up + walk_in_place_faster_down + step_end + +BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer: + walk_fast_down + step_end + +BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: + walk_slow_up + walk_slow_up + delay_16 + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePyramidTop/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePyramidTop/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidTop/text.inc b/BattleFrontier_BattlePyramidTop/text.inc new file mode 100644 index 000000000000..97c87393cd0f --- /dev/null +++ b/BattleFrontier_BattlePyramidTop/text.inc @@ -0,0 +1,114 @@ + +BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: + .string "It is a delight to see you here!\n" + .string "You have reached the summit of\l" + .string "the BATTLE PYRAMID!\p" + .string "Above here is the PYRAMID's\n" + .string "lookout point.\p" + .string "It is a place open only to those\n" + .string "who have conquered the PYRAMID.\p" + .string "Now, please!\n" + .string "Up you go!$" + +BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: + .string "The PYRAMID's new conqueror!\n" + .string "Let the name {PLAYER} be known!$" + +BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: + .string "It is a delight to see you here!\p" + .string "Unfortunately, you were second by\n" + .string "a mere fraction of time!\p" + .string "Our chief has already conquered\n" + .string "the PYRAMID ahead of you.\p" + .string "However, my young explorer…\n" + .string "You are a TRAINER!\p" + .string "Assert your power and take the glory\n" + .string "of the pinnacle from our chief!\p" + .string "Now, please! When you are ready,\n" + .string "take one more step of courage!$" + +BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: + .string "Young adventurer…\p" + .string "Wouldn't you agree that explorations\n" + .string "are the grandest of adventures?\p" + .string "Your own wits!\p" + .string "Your own strength!\p" + .string "Your own POKéMON!\p" + .string "And, above all, only your own courage\n" + .string "to lead you through unknown worlds…$" + +BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: + .string "Aah, yes, indeed this life is grand!\n" + .string "Grand, it is! Eh?\p" + .string "I'm BRANDON!\p" + .string "I'm the PYRAMID KING, which means\n" + .string "I'm in charge here.\p" + .string "Most people call me the chief!\p" + .string "You coming here means you have\n" + .string "that much confidence in yourself,\l" + .string "am I right?\p" + .string "Hahahah!\n" + .string "This should be exciting!$" + +BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: + .string "Now, then!\n" + .string "Bring your courage to our battle!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: + .string "BRANDON: Hahahah! Grand it was!\n" + .string "Grand, yes, indeed!\p" + .string "Well done! You've earned recognition!\n" + .string "Your FRONTIER PASS, please!$" + +BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: + .string "The Brave Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: + .string "Young explorer!\n" + .string "I look forward to our next meeting!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: + .string "BRANDON: …You've finally returned,\n" + .string "young explorer…\p" + .string "Your love of adventure seems to come\n" + .string "deep from within your heart…\p" + .string "Yes… You are exactly as I was in\n" + .string "my own youth…\p" + .string "… … …Ah…\p" + .string "The passionate!\p" + .string "The dangerous!\p" + .string "The desperate!\p" + .string "Those days of death-defying,\n" + .string "life-affirming adventures are back…$" + +BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: + .string "Now, then!\p" + .string "I sense my own courage is off\n" + .string "the meter!$" + +BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: + .string "Everything you have!\n" + .string "I'm braced for it all!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: + .string "BRANDON: Hahahah!\n" + .string "Remarkable!\l" + .string "Yes, it's grand, indeed!\p" + .string "Young explorer!\p" + .string "You've bested me through and through!\n" + .string "Here! I want you to have this!$" + +BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: + .string "The Brave Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattlePyramidTop_Text_FarewellForNow: + .string "Ah, yes! It just goes to show that\n" + .string "I have much to learn still!\p" + .string "May our paths cross again!\n" + .string "Farewell for now, young explorer!$" + +BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: + .string "Now, when you are ready, take courage\n" + .string "and step forward.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidTop/text_fr.inc b/BattleFrontier_BattlePyramidTop/text_fr.inc new file mode 100644 index 000000000000..6e360fe15541 --- /dev/null +++ b/BattleFrontier_BattlePyramidTop/text_fr.inc @@ -0,0 +1,111 @@ + +BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: + .string "Ça me fait plaisir de vous revoir!\n" + .string "Vous avez atteint le sommet de la\l" + .string "PYRAMIDE DE COMBAT!\p" + .string "De là-haut, la vue est formidable.\p" + .string "C’est un endroit réservé aux DRESSEURS\n" + .string "qui ont conquis la PYRAMIDE.\p" + .string "Je vous en prie!\n" + .string "Allez-y!$" + +BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: + .string "Le nouveau conquérant de la PYRAMIDE!\n" + .string "Vous entendrez parler de {PLAYER}!$" + +BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: + .string "Ça me fait plaisir de vous revoir!\p" + .string "Malheureusement, vous n’êtes que\n" + .string "deuxième!\p" + .string "Notre chef a conquis la PYRAMIDE\n" + .string "avant vous.\p" + .string "Cependant…\n" + .string "Vous êtes un vrai DRESSEUR!\p" + .string "Vous pouvez vous imposer et\n" + .string "déposséder notre chef de sa victoire!\p" + .string "Je vous en prie! Faites preuve d’encore\n" + .string "un peu de courage!$" + +BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: + .string "Jeune nomade…\p" + .string "Partir à la conquête du monde, c’est la\n" + .string "plus belle des aventures, non?\p" + .string "Avec pour seul bagage, son esprit…\p" + .string "Sa force!\p" + .string "Ses POKéMON!\p" + .string "Et surtout, une bonne dose de bravoure\n" + .string "pour pouvoir affronter l’inconnu…$" + +BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: + .string "Oui, c’est une vie grandiose!\n" + .string "Oui, grandiose!\p" + .string "Je suis BAYAR!\p" + .string "Je suis le ROI PYRAMIDE! C’est moi qui\n" + .string "m’occupe de cet endroit.\p" + .string "Tout le monde m’appelle le chef!\p" + .string "Si tu es là, c’est que tu ne manques pas\n" + .string "de confiance en toi. Je me trompe?\p" + .string "Ah, ah, ah!\n" + .string "On va bien s’amuser!$" + +BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: + .string "C’est parti!\n" + .string "Tu vas devoir faire preuve de bravoure!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: + .string "BAYAR: Ah, ah, ah! Grandiose!\n" + .string "Absolument grandiose!\p" + .string "Bravo! On va entendre parler de toi!\n" + .string "Ton PASSE ZONE, s’il te plaît!$" + +BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: + .string "Le SYMBOLE BRAVOURE a été ajouté\n" + .string "sur le PASSE ZONE!$" + +BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: + .string "J’ai hâte de te revoir, jeune\n" + .string "nomade!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: + .string "BAYAR: Tu es enfin de retour…\p" + .string "Ta soif d’aventure émane du plus\n" + .string "profond de ton cœur…\p" + .string "Oui… J’étais comme toi quand\n" + .string "j’avais ton âge…\p" + .string "… … … Ah…\p" + .string "Nous allons nous battre…\n" + .string "passionnément!\p" + .string "Dangereusement!\p" + .string "Désespérément!\p" + .string "En route vers l’aventure, au péril\n" + .string "de nos vies…$" + +BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: + .string "Maintenant!\p" + .string "Je déborde de bravoure!$" + +BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: + .string "Donne tout ce que tu as!\n" + .string "Je suis prêt!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: + .string "BAYAR: Ah, ah, ah!\n" + .string "Remarquable!\l" + .string "Tout simplement grandiose!\p" + .string "Jeune nomade…\p" + .string "Ta bravoure surpasse la mienne!\n" + .string "Tiens, prends ça!$" + +BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: + .string "Le SYMBOLE BRAVOURE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattlePyramidTop_Text_FarewellForNow: + .string "Je suppose que j’ai encore beaucoup\n" + .string "à apprendre, finalement!\p" + .string "J’espère que nos routes se croiseront\n" + .string "de nouveau, jeune nomade!$" + +BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: + .string "Dès que vous le souhaitez, avancez.\n" + .string "Faites preuve de bravoure.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidTop/text_it.inc b/BattleFrontier_BattlePyramidTop/text_it.inc new file mode 100644 index 000000000000..6e814e550ecd --- /dev/null +++ b/BattleFrontier_BattlePyramidTop/text_it.inc @@ -0,0 +1,114 @@ + +BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: + .string "Che bello vederti qui!\n" + .string "Hai raggiunto la cima della\l" + .string "PIRAMIDE LOTTA!\p" + .string "Al piano superiore c’è il punto\n" + .string "panoramico della PIRAMIDE.\p" + .string "È un posto accessibile solo a coloro\n" + .string "che hanno conquistato la PIRAMIDE.\p" + .string "Vai pure su!$" + +BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: + .string "Hai conquistato la PIRAMIDE!\n" + .string "{PLAYER}, tutti parleranno di te!$" + +BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: + .string "Che bello vederti qui!\p" + .string "Per un soffio non arrivavi al primo\n" + .string "posto! Che peccato!\p" + .string "Il nostro capo ha conquistato\n" + .string "la PIRAMIDE prima di te.\p" + .string "Tuttavia, mia giovane promessa… sei\n" + .string "pur sempre un ALLENATORE!\p" + .string "Fatti valere e strappa il titolo di\n" + .string "“re della vetta” al nostro capo!\p" + .string "Quando senti che ce la puoi fare,\n" + .string "fatti coraggio e provaci!$" + +BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: + .string "Giovane promessa…\p" + .string "Non credi che le esplorazioni siano\n" + .string "le avventure più belle?\p" + .string "La tua intelligenza!\p" + .string "La tua forza!\p" + .string "I tuoi POKéMON!\p" + .string "E, soprattutto, il tuo coraggio ti\n" + .string "porteranno verso mondi sconosciuti…$" + +BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: + .string "La vita dell’esploratore è fantastica!\n" + .string "Grandiosa! Non trovi?\p" + .string "Mi chiamo BALDO!\p" + .string "Sono il RE PIRAMIDE, il sovrano\n" + .string "di questo luogo.\p" + .string "La maggior parte delle persone\n" + .string "mi chiama maestà!\p" + .string "Per aver fatto così tanta strada,\n" + .string "devi avere molta fiducia nelle tue\l" + .string "capacità, giusto?\p" + .string "Ahahah!\n" + .string "Se ne vedranno delle belle!$" + +BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: + .string "Forza!\n" + .string "Lotta con audacia!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: + .string "BALDO: Ahahah! Fantastico!\n" + .string "Grandioso, non c’è che dire!\p" + .string "Bene! Meriti un riconoscimento!\n" + .string "Per favore dammi il tuo PASS PARCO!$" + +BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: + .string "Il SIMBOLO AUDACIA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: + .string "Giovane promessa! Aspetto con ansia\n" + .string "il nostro prossimo incontro!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: + .string "BALDO: Finalmente hai fatto ritorno,\n" + .string "giovane promessa…\p" + .string "Il tuo amore per l’avventura sembra\n" + .string "giungere dal profondo del cuore…\p" + .string "Mi ricordi gli anni della mia\n" + .string "gioventù…\p" + .string "Ah…\p" + .string "La passione!\p" + .string "Il coraggio!\p" + .string "Ma anche l’abbattimento!\p" + .string "Mi sembra di tornare ai giorni temerari e\n" + .string "gioiosi della mia giovinezza…$" + +BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: + .string "Forza!\p" + .string "La mia audacia è ai massimi\n" + .string "livelli!$" + +BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: + .string "Dai il massimo!\n" + .string "Saprò contrattaccare!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: + .string "BALDO: Ahahah!\n" + .string "Incredibile!\l" + .string "Grandioso, non c’è che dire!\p" + .string "Giovane promessa!\p" + .string "Hai dato prova di superiorità!\n" + .string "Prendi questo!$" + +BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: + .string "Il SIMBOLO AUDACIA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattlePyramidTop_Text_FarewellForNow: + .string "Questa è la dimostrazione che\n" + .string "ho ancora molto da imparare!\p" + .string "Spero che i nostri cammini possano\n" + .string "incrociarsi ancora! Arrivederci!$" + +BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: + .string "Se te la senti, fatti coraggio e\n" + .string "affrontalo.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerBattleRoom/scripts.inc b/BattleFrontier_BattleTowerBattleRoom/scripts.inc new file mode 100644 index 000000000000..703270654a8e --- /dev/null +++ b/BattleFrontier_BattleTowerBattleRoom/scripts.inc @@ -0,0 +1,450 @@ +.set LOCALID_OPPONENT, 1 +.set LOCALID_ATTENDANT_1, 2 +.set LOCALID_ATTENDANT_2, 3 + +BattleFrontier_BattleTowerBattleRoom_MapScripts:: + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp + .byte 0 + +BattleFrontier_BattleTowerBattleRoom_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects + .2byte 0 + +BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: + setvar VAR_TEMP_1, 1 + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible + end + +BattleFrontier_BattleTowerBattleRoom_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom + .2byte 0 + +BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: + setvar VAR_TEMP_0, 1 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter + waitmovement 0 + frontier_get FRONTIER_DATA_BATTLE_NUM + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer + waitmovement 0 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant + waitmovement 0 + setvar VAR_TEMP_2, 1 + frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE + goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: + tower_setopponent + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter + waitmovement 0 + tower_getopponentintro 0 + msgbox gStringVar4, MSGBOX_DEFAULT + waitmessage + call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle + switch VAR_RESULT + case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent +BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST + tower_set TOWER_DATA_LVL_MODE + setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER + special Script_TryGainNewFanFromCounter + goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: + call BattleFrontier_EventScript_IncrementWinStreak + tower_setbattlewon + switch VAR_RESULT + case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon + applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit + waitmovement 0 + removeobject LOCALID_OPPONENT + frontier_getbrainstatus + call_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer + waitmovement 0 + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant + waitmovement 0 + msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT + playfanfare MUS_HEAL + waitfanfare + special HealPlayerParty +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: + frontier_getbrainstatus + copyvar VAR_TEMP_F, VAR_RESULT + goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext + frontier_get FRONTIER_DATA_BATTLE_NUM + call BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord + multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: + multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: + message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: + call BattleFrontier_EventScript_SaveBattle + goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: + msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: + message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent + +BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: + closemessage + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle + waitmovement 0 + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos + waitmovement 0 + goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter + +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON + tower_set TOWER_DATA_LVL_MODE + setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER + special Script_TryGainNewFanFromCounter + goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: + message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait + waitmessage + tower_save CHALLENGE_STATUS_PAUSED + playse SE_SAVE + waitse + fadescreen FADE_TO_BLACK + frontier_reset + end + +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: + copyvar VAR_TEMP_F, VAR_RESULT + switch VAR_TEMP_F + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent + case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent + case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent + case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent + case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent + case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent + +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent + waitmessage + return + +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent + waitmessage + return + +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent + waitmessage + return + +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent + waitmessage + return + +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent + waitmessage + return + +BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent + waitmessage + return + +BattleFrontier_EventScript_IncrementWinStreak:: + frontier_incrementstreak + return + +BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter + waitmovement 0 + applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft + waitmovement 0 + playse SE_PIN + applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark + waitmovement 0 + applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48 + waitmovement 0 + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant + waitmovement 0 + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit + waitmovement 0 + return + +BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: + goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden + msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT + setvar VAR_TEMP_2, 1 +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: + message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden + waitmessage + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord + multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden + +BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: + multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel + case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden + +BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: + call BattleFrontier_EventScript_SetBrainObjectGfx + closemessage + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle + waitmovement 0 + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos + waitmovement 0 + addobject LOCALID_OPPONENT + applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter + waitmovement 0 + switch VAR_TEMP_F + case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro + case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver + case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver + msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: + msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT + call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle + goto_if_eq VAR_RESULT, B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver + goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost + +BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: + call BattleFrontier_EventScript_IncrementWinStreak + frontier_getsymbols + goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon + msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon + +BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: + frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH + goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold + msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT + frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH +BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: + msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT + call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle + goto_if_eq VAR_RESULT, B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold + goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost + +BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: + call BattleFrontier_EventScript_IncrementWinStreak + frontier_getsymbols + goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon + msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT + playfanfare MUS_OBTAIN_SYMBOL + message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine + waitmessage + waitfanfare + frontier_givesymbol + msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon + +BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: + closemessage + setvar VAR_TEMP_2, 0 + frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE + special HealPlayerParty + setvar VAR_0x8004, SPECIAL_BATTLE_TOWER + setvar VAR_0x8005, 0 + special DoSpecialTrainerBattle + waitstate + copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE + goto_if_eq VAR_0x8004, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle + frontier_restorehelditems + special HealPlayerParty + frontier_resetsketch +BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: + tower_setinterviewdata + frontier_get FRONTIER_DATA_BATTLE_OUTCOME + return + +BattleFrontier_EventScript_SetBrainObjectGfx:: + frontier_setbrainobj + return + +BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: + walk_up + walk_up + walk_up + face_right + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: + face_down + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: + face_right + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: + walk_down + walk_down + walk_down + walk_down + face_left + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: + walk_up + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: + walk_right + walk_right + walk_right + walk_up + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: + walk_down + walk_left + walk_left + walk_left + face_right + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: + set_invisible + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: + set_visible + delay_16 + walk_up + walk_left + walk_left + delay_8 + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: + walk_right + walk_right + walk_down + set_invisible + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: + delay_16 + delay_16 + delay_16 + delay_16 + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: + face_right + delay_16 + delay_16 + delay_16 + delay_16 + walk_in_place_right + step_end + +BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: + walk_slow_down + walk_slow_down + walk_slow_down + walk_slow_down + face_left + step_end + +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: + copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE + goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles + goto_if_eq VAR_RESULT, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis + goto_if_eq VAR_RESULT, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis + warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 6, 6 + waitstate + end + +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: + warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 10, 6 + waitstate + end + +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: + warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 14, 6 + waitstate + end + +BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: + tower_closelink + warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 18, 6 + waitstate + end + +BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: + setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE + goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost + end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleTowerBattleRoom/text.inc b/BattleFrontier_BattleTowerBattleRoom/text.inc new file mode 100644 index 000000000000..33ecf69ea6ff --- /dev/null +++ b/BattleFrontier_BattleTowerBattleRoom/text.inc @@ -0,0 +1,128 @@ + +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: + .string "We will restore your POKéMON to\n" + .string "full health.$" + +@ Unused +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: + .string "You will be facing opponent no. {STR_VAR_1}.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: + .string "You will be facing opponent no. 2.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: + .string "You will be facing opponent no. 3.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: + .string "You will be facing opponent no. 4.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: + .string "You will be facing opponent no. 5.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: + .string "You will be facing opponent no. 6.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: + .string "You will be facing opponent no. 7.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: + .string "Record your battle on your\n" + .string "FRONTIER PASS?$" + +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: + .string "{PLAYER}'s battle was recorded\n" + .string "on the FRONTIER PASS.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and\n" + .string "quit the game?$" + +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: + .string "Saving your battle data.\n" + .string "Please wait.$" + +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: + .string "Would you like to cancel your BATTLE\n" + .string "ROOM challenge?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: + .string "There was an error of some sort.\n" + .string "Your record could not be saved.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: + .string "Excuse me, but…\p" + .string "Our leader, the SALON MAIDEN, is on\n" + .string "her way here in hopes of battling you.\p" + .string "She should be arriving very shortly.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: + .string "You will be facing the SALON MAIDEN.\n" + .string "Are you prepared?$" + +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: + .string "Greetings…\n" + .string "My name is ANABEL.\p" + .string "I am the SALON MAIDEN, and I am in\n" + .string "charge of running the BATTLE TOWER…\p" + .string "I have heard several rumors\n" + .string "about you…\p" + .string "In all honesty, what I have heard does\n" + .string "not seem attractive in any way…\p" + .string "The reason I've come to see you…\n" + .string "Well, there is but one reason…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: + .string "Let me see your talent in\n" + .string "its entirety…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: + .string "ANABEL: Fufufu, nicely done…\p" + .string "Your FRONTIER PASS, please…\n" + .string "Your talent shall be recognized.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: + .string "The Ability Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: + .string "… … … … … …\p" + .string "You have confidence in your POKéMON\n" + .string "battling talent, don't you?\p" + .string "I urge you to keep battling and\n" + .string "keep on winning.\p" + .string "I will be waiting for you.\n" + .string "Until the next time we meet…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: + .string "ANABEL: You really did come back to\n" + .string "see me…\p" + .string "… … … … … …\p" + .string "You've won straight matches to see me…\n" + .string "I won't have to hold back against you…\p" + .string "It's been too long now…\p" + .string "Too long since I've been able to battle\n" + .string "without thinking about anything…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: + .string "Let's begin, shall we?$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: + .string "ANABEL: Fufu, congratulations…\n" + .string "Your FRONTIER PASS, please…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: + .string "The Ability Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: + .string "That was fun…\p" + .string "I have never had a POKéMON battle\n" + .string "so enjoyable before…\p" + .string "I wish I could battle with you again…$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerBattleRoom/text_fr.inc b/BattleFrontier_BattleTowerBattleRoom/text_fr.inc new file mode 100644 index 000000000000..aa1bc6faecda --- /dev/null +++ b/BattleFrontier_BattleTowerBattleRoom/text_fr.inc @@ -0,0 +1,128 @@ + +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: + .string "Je vais soigner vos POKéMON.$" + +@ Unused +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: + .string "You will be facing opponent no. {STR_VAR_1}.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: + .string "Vous allez affronter l’adversaire nº 2.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: + .string "Vous allez affronter l’adversaire nº 3.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: + .string "Vous allez affronter l’adversaire nº 4.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: + .string "Vous allez affronter l’adversaire nº 5.\n" + .string "Pouvons-nous continuer?$$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: + .string "Vous allez affronter l’adversaire nº 6.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: + .string "Vous allez affronter l’adversaire nº 7.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: + .string "Enregistrer le combat sur le\n" + .string "PASSE ZONE?$" + +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: + .string "Le combat de {PLAYER} a été enregistré\n" + .string "sur le PASSE ZONE.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: + .string "Sauvegarde des données en cours…\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: + .string "Voulez-vous annuler le défi de la\n" + .string "SALLE DE COMBAT?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: + .string "Une erreur est survenue.\n" + .string "La sauvegarde a échoué.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: + .string "Vous savez…\p" + .string "Notre chef, l’AS DU SALON, arrive.\n" + .string "Elle espère pouvoir vous affronter.\p" + .string "Elle sera ici d’une minute à l’autre.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: + .string "Vous allez affronter l’AS DU SALON.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: + .string "Bonjour…\n" + .string "Je m’appelle CATHY.\p" + .string "Je suis l’AS DU SALON et je suis la\n" + .string "responsable de la TOUR DE COMBAT…\p" + .string "Je dois dire que j’ai beaucoup entendu\n" + .string "parler de toi…\p" + .string "Ce que j’ai entendu n’était pas\n" + .string "toujours très flatteur, d’ailleurs…\p" + .string "Tu dois te demander ce que je fais\n" + .string "ici, alors… Eh bien, moi aussi!$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: + .string "Allez, essaie de m’éblouir par ton\n" + .string "talent…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: + .string "CATHY: Oh, oh…\p" + .string "Ton PASSE ZONE, s’il te plaît…\n" + .string "Ton talent doit être reconnu.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: + .string "Le SYMBOLE CAPACITE a été ajouté\n" + .string "sur le PASSE ZONE!$" + +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: + .string "… … … … … …\p" + .string "Tu as une réelle confiance en tes\n" + .string "POKéMON, n’est-ce pas?\p" + .string "J’ai hâte de t’affronter à nouveau\n" + .string "et de gagner!\p" + .string "Je t’attendrai le temps qu’il faudra.\n" + .string "Nous nous reverrons, j’en suis sûre…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: + .string "CATHY: Toi? Je n’étais pas sûre\n" + .string "que tu reviennes me voir…\p" + .string "… … … … … …\p" + .string "Tu as gagné beaucoup de combats…\n" + .string "Je ne te faciliterai pas la tâche…\p" + .string "Cela fait si longtemps…\p" + .string "Cela fait si longtemps que j’attends ce\n" + .string "moment…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: + .string "On peut commencer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: + .string "CATHY: Eh bien, félicitations…\n" + .string "Ton PASSE ZONE, s’il te plaît…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: + .string "Le SYMBOLE CAPACITE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: + .string "Quel beau combat…\p" + .string "Je crois que je n’avais jamais autant\n" + .string "apprécié un combat de POKéMON…\p" + .string "J’espère avoir l’occasion de me battre\n" + .string "à nouveau contre toi…$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerBattleRoom/text_it.inc b/BattleFrontier_BattleTowerBattleRoom/text_it.inc new file mode 100644 index 000000000000..d28ee19f29b0 --- /dev/null +++ b/BattleFrontier_BattleTowerBattleRoom/text_it.inc @@ -0,0 +1,125 @@ + +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: + .string "Rimettiamo in sesto i POKéMON\n" + .string "stanchi.$" + +@ Unused +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: + .string "You will be facing opponent no. {STR_VAR_1}.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: + .string "Ti attende il rivale numero 2.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: + .string "Ti attende il rivale numero 3.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: + .string "Ti attende il rivale numero 4.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: + .string "Ti attende il rivale numero 5.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: + .string "Ti attende il rivale numero 6.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: + .string "Ti attende il rivale numero 7.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: + .string "Vuoi che il filmato dell’ultima lotta\n" + .string "venga registrato nel PASS PARCO?$" + +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: + .string "Il filmato dell’ultima lotta di {PLAYER}\n" + .string "è stato registrato nel PASS PARCO.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: + .string "Salvataggio in corso dei dati relativi\n" + .string "alla lotta. Attendi.$" + +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: + .string "Vuoi annullare la sfida alla\n" + .string "TORRE LOTTA?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: + .string "Si è verificato un errore. I dati\n" + .string "non possono essere salvati.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: + .string "Scusa, ma…\p" + .string "Il nostro leader, la DAMA TORRE, ci sta\n" + .string "raggiungendo con la speranza di lottare\l" + .string "contro di te.\p" + .string "Dovrebbe arrivare a momenti.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: + .string "Affronterai la DAMA TORRE.\n" + .string "Te la senti?$" + +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: + .string "Salutissimi… mi chiamo ALBERTA.\p" + .string "Sono la DAMA TORRE e gestisco\n" + .string "la TORRE LOTTA…\p" + .string "Ho sentito parlare molto di te…\p" + .string "In tutta onestà, non mi sono fatta una\n" + .string "buona opinione su di te…\p" + .string "C’è solo un motivo per cui sono\n" + .string "venuta a conoscerti…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: + .string "Voglio vedere il tuo talento!$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: + .string "ALBERTA: Fufufu, niente male…\p" + .string "Dammi il tuo PASS PARCO… il tuo\n" + .string "talento deve essere premiato.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: + .string "Il SIMBOLO ABILITÀ è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: + .string "… … … … … …\p" + .string "Sai di avere talento nelle lotte coi\n" + .string "POKéMON, non è vero?\p" + .string "Ti consiglio di continuare a lottare e\n" + .string "a vincere.\p" + .string "Io ti aspetto.\n" + .string "Al nostro prossimo incontro…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: + .string "ALBERTA: Eccoti di nuovo qui!\p" + .string "… … … … … …\p" + .string "Hai vinto tante lotte per essere qui!\n" + .string "Lottare contro di te è un piacere…\p" + .string "È passato troppo tempo…\p" + .string "È da tanto che non lotto contro\n" + .string "qualcuno senza farmi troppi pensieri…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: + .string "Ti va di iniziare?$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: + .string "ALBERTA: Fufufu, congratulazioni!\n" + .string "Dammi il tuo PASS PARCO…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: + .string "Il SIMBOLO ABILITÀ si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: + .string "È stato uno spasso…\p" + .string "Non mi sono mai divertita così\n" + .string "tanto coi POKéMON…\p" + .string "Vorrei tanto lottare con te\n" + .string "un’altra volta…$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerLobby/scripts.inc b/BattleFrontier_BattleTowerLobby/scripts.inc new file mode 100644 index 000000000000..0b59e2f402bf --- /dev/null +++ b/BattleFrontier_BattleTowerLobby/scripts.inc @@ -0,0 +1,923 @@ +.set LOCALID_ATTENDANT_SINGLES, 1 +.set LOCALID_ATTENDANT_DOUBLES, 7 +.set LOCALID_ATTENDANT_MULTIS, 8 +.set LOCALID_ATTENDANT_LINK_MULTIS, 9 + +@ Note: LOCALID_BATTLE_TOWER_LOBBY_REPORTER is a local id for this map used elsewhere. It's defined in event_objects.h + +BattleFrontier_BattleTowerLobby_MapScripts:: + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerLobby_OnResume + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerLobby_OnTransition + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerLobby_OnFrame + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerLobby_OnWarp + .byte 0 + +BattleFrontier_BattleTowerLobby_OnResume: + special TryHideBattleTowerReporter + end + +BattleFrontier_BattleTowerLobby_OnTransition: + call BattleFrontier_BattleTowerLobby_EventScript_ShowOrHideReporter + apprentice_shouldcheckgone + goto_if_eq VAR_0x8004, FALSE, BattleFrontier_BattleTowerLobby_EventScript_ShowApprentice @ VAR_0x8004 always TRUE here + goto_if_set FLAG_DAILY_APPRENTICE_LEAVES, BattleFrontier_BattleTowerLobby_EventScript_HideApprentice +BattleFrontier_BattleTowerLobby_EventScript_ShowApprentice:: + clearflag FLAG_HIDE_APPRENTICE + apprentice_setgfx +BattleFrontier_BattleTowerLobby_EventScript_EndShowOrHideApprentice:: + end + +BattleFrontier_BattleTowerLobby_EventScript_HideApprentice:: + setflag FLAG_HIDE_APPRENTICE + goto BattleFrontier_BattleTowerLobby_EventScript_EndShowOrHideApprentice + +BattleFrontier_BattleTowerLobby_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerLobby_EventScript_PlayerFaceNorth + .2byte 0 + +BattleFrontier_BattleTowerLobby_EventScript_PlayerFaceNorth:: + setvar VAR_TEMP_1, 1 + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattleTowerLobby_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerLobby_EventScript_GetChallengeStatus + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleTowerLobby_EventScript_QuitWithoutSaving + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleTowerLobby_EventScript_ResumeChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleTowerLobby_EventScript_WonChallenge + map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleTowerLobby_EventScript_LostChallenge + .2byte 0 + +BattleFrontier_BattleTowerLobby_EventScript_GetChallengeStatus:: + frontier_getstatus + end + +BattleFrontier_BattleTowerLobby_EventScript_QuitWithoutSaving:: + lock + faceplayer + msgbox BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT + closemessage + tower_set TOWER_DATA_WIN_STREAK, 0 + tower_set TOWER_DATA_WIN_STREAK_ACTIVE, FALSE + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 + setvar VAR_TEMP_0, 255 + release + end + +BattleFrontier_BattleTowerLobby_EventScript_WonChallenge:: + lock + faceplayer + frontier_isbrain + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerLobby_EventScript_DefeatedMaiden + message BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven + waitmessage + goto BattleFrontier_BattleTowerLobby_EventScript_GiveRibbons + +BattleFrontier_BattleTowerLobby_EventScript_DefeatedMaiden:: + msgbox BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden, MSGBOX_DEFAULT +BattleFrontier_BattleTowerLobby_EventScript_GiveRibbons:: + tower_giveribbons + goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleTowerLobby_EventScript_GiveBattlePoints + message BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons + waitmessage + playfanfare MUS_OBTAIN_ITEM + waitfanfare + msgbox BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons, MSGBOX_DEFAULT +BattleFrontier_BattleTowerLobby_EventScript_GiveBattlePoints:: + msgbox BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints, MSGBOX_DEFAULT + frontier_givepoints + msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS + call BattleFrontier_BattleTowerLobby_EventScript_AskSaveBattle + tower_get TOWER_DATA_WIN_STREAK + goto_if_ne VAR_RESULT, 49, BattleFrontier_BattleTowerLobby_EventScript_LookForwardToChallenge + msgbox BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer, MSGBOX_DEFAULT +BattleFrontier_BattleTowerLobby_EventScript_LookForwardToChallenge:: + msgbox BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + release + end + +BattleFrontier_BattleTowerLobby_EventScript_LostChallenge:: + goto_if_ne VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_CancelWinStreak + goto_if_set FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerLobby_EventScript_CancelWinStreak + tower_get TOWER_DATA_WIN_STREAK + goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_LostThanksForPlaying +BattleFrontier_BattleTowerLobby_EventScript_CancelWinStreak:: + tower_set TOWER_DATA_WIN_STREAK_ACTIVE, FALSE +BattleFrontier_BattleTowerLobby_EventScript_LostThanksForPlaying:: + lock + faceplayer + message BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying + waitmessage + call BattleFrontier_BattleTowerLobby_EventScript_AskSaveBattle + msgbox BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge, MSGBOX_DEFAULT + closemessage + setvar VAR_TEMP_0, 255 + release + end + +BattleFrontier_BattleTowerLobby_EventScript_AskSaveBattle:: + message BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved + waitmessage + frontier_checkairshow + special LoadPlayerParty + special HealPlayerParty + tower_save 0 + playse SE_SAVE + waitse + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerLobby_EventScript_EndSaveBattle + message BattleFrontier_BattleTowerLobby_Text_RecordLastMatch + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleTowerLobby_EventScript_EndSaveBattle + case 0, BattleFrontier_EventScript_SaveBattle + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_EndSaveBattle + +BattleFrontier_EventScript_SaveBattle:: + frontier_savebattle + goto_if_eq VAR_RESULT, FALSE, BattleFrontier_EventScript_BattleSaveFailed + playse SE_SAVE + msgbox BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_EndSaveBattle + +BattleFrontier_EventScript_BattleSaveFailed:: + msgbox BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved, MSGBOX_DEFAULT +BattleFrontier_BattleTowerLobby_EventScript_EndSaveBattle:: + return + +BattleFrontier_EventScript_GetCantRecordBattle:: + frontier_get FRONTIER_DATA_RECORD_DISABLED + return + +BattleFrontier_BattleTowerLobby_EventScript_ResumeChallenge:: + lock + faceplayer + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_SetBravoTrainerOn + message BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou + waitmessage + message BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved + waitmessage + tower_save CHALLENGE_STATUS_SAVING + playse SE_SAVE + waitse + frontier_set FRONTIER_DATA_PAUSED, FALSE + goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator + end + +BattleFrontier_BattleTowerLobby_EventScript_SetBravoTrainerOn:: + setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, TRUE + return + +BattleFrontier_BattleTowerLobby_EventScript_SinglesAttendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_TOWER + special SavePlayerParty + msgbox BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle, MSGBOX_DEFAULT +BattleFrontier_BattleTowerLobby_EventScript_AskEnterSinglesChallenge:: + message BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge + waitmessage + multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerLobby_EventScript_TryEnterSinglesChallenge + case 1, BattleFrontier_BattleTowerLobby_EventScript_ExplainSinglesChallenge + case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + +BattleFrontier_BattleTowerLobby_EventScript_TryEnterSinglesChallenge:: + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES + message BattleFrontier_BattleTowerLobby_Text_WhichLevelMode + waitmessage + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + frontier_checkineligible + goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons + frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT + msgbox BattleFrontier_BattleTowerLobby_Text_SelectThreeMons, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + call BattleFrontier_EventScript_GetLvlMode + copyvar VAR_0x8004, VAR_RESULT + setvar VAR_0x8005, FRONTIER_PARTY_SIZE + special ChoosePartyForBattleFrontier + waitstate + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + msgbox BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + case YES, BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeSinglesChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + +BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeSinglesChallenge:: + frontier_set FRONTIER_DATA_SELECTED_MON_ORDER + setvar VAR_TEMP_0, 0 + tower_init + tower_set TOWER_DATA_WIN_STREAK_ACTIVE, TRUE + frontier_set FRONTIER_DATA_PAUSED, FALSE + special LoadPlayerParty + closemessage + delay 2 + call Common_EventScript_SaveGame + setvar VAR_TEMP_0, 255 + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed + incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER + setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, TRUE + goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator + end + +BattleFrontier_BattleTowerLobby_EventScript_ExplainSinglesChallenge:: + msgbox BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_AskEnterSinglesChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_DoublesAttendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_TOWER + special SavePlayerParty + msgbox BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle, MSGBOX_DEFAULT +BattleFrontier_BattleTowerLobby_EventScript_AskEnterDoublesChallenge:: + message BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge + waitmessage + multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerLobby_EventScript_TryEnterDoublesChallenge + case 1, BattleFrontier_BattleTowerLobby_EventScript_ExplainDoublesChallenge + case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + +BattleFrontier_BattleTowerLobby_EventScript_TryEnterDoublesChallenge:: + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES + message BattleFrontier_BattleTowerLobby_Text_WhichLevelMode + waitmessage + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + frontier_checkineligible + goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons + frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT + msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + call BattleFrontier_EventScript_GetLvlMode + copyvar VAR_0x8004, VAR_RESULT + setvar VAR_0x8005, FRONTIER_DOUBLES_PARTY_SIZE + special ChoosePartyForBattleFrontier + waitstate + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + msgbox BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + case YES, BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeDoublesChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + +BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeDoublesChallenge:: + frontier_set FRONTIER_DATA_SELECTED_MON_ORDER + setvar VAR_TEMP_0, 0 + tower_init + tower_set TOWER_DATA_WIN_STREAK_ACTIVE, TRUE + frontier_set FRONTIER_DATA_PAUSED, FALSE + special LoadPlayerParty + closemessage + delay 2 + call Common_EventScript_SaveGame + setvar VAR_TEMP_0, 255 + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed + incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER + setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, FALSE + goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator + end + +BattleFrontier_BattleTowerLobby_EventScript_ExplainDoublesChallenge:: + msgbox BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_AskEnterDoublesChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_MultisAttendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_TOWER + clearflag FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER + special SavePlayerParty + msgbox BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle, MSGBOX_DEFAULT +BattleFrontier_BattleTowerLobby_EventScript_AskEnterMultisChallenge:: + message BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge + waitmessage + multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerLobby_EventScript_TryEnterMultisChallenge + case 1, BattleFrontier_BattleTowerLobby_EventScript_ExplainMultisChallenge + case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + +BattleFrontier_BattleTowerLobby_EventScript_TryEnterMultisChallenge:: + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS + message BattleFrontier_BattleTowerLobby_Text_WhichLevelMode + waitmessage + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + frontier_checkineligible + goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons + frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT + msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + call BattleFrontier_EventScript_GetLvlMode + copyvar VAR_0x8004, VAR_RESULT + setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE + special ChoosePartyForBattleFrontier + waitstate + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + msgbox BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + case YES, BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeMultisChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + +BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeMultisChallenge:: + frontier_set FRONTIER_DATA_SELECTED_MON_ORDER + setvar VAR_TEMP_0, 0 + tower_init + tower_set TOWER_DATA_WIN_STREAK_ACTIVE, TRUE + frontier_set FRONTIER_DATA_PAUSED, FALSE + special LoadPlayerParty + closemessage + delay 2 + call Common_EventScript_SaveGame + setvar VAR_TEMP_0, 255 + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed + incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER + setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, FALSE + goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator + end + +BattleFrontier_BattleTowerLobby_EventScript_ExplainMultisChallenge:: + msgbox BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_AskEnterMultisChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_LinkMultisAttendant:: + lock + faceplayer + setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_TOWER + special SavePlayerParty + msgbox BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle, MSGBOX_DEFAULT +BattleFrontier_BattleTowerLobby_EventScript_AskEnterLinkMultisChallenge:: + message BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge + waitmessage + multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerLobby_EventScript_TryEnterLinkMultisChallenge + case 1, BattleFrontier_BattleTowerLobby_EventScript_ExplainLinkMultisChallenge + case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + +BattleFrontier_BattleTowerLobby_EventScript_TryEnterLinkMultisChallenge:: + setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS + message BattleFrontier_BattleTowerLobby_Text_WhichLevelMode + waitmessage + multichoice 17, 6, MULTI_LEVEL_MODE, FALSE + switch VAR_RESULT + case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + frontier_checkineligible + goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons + frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT + msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2, MSGBOX_DEFAULT + fadescreen FADE_TO_BLACK + call BattleFrontier_EventScript_GetLvlMode + copyvar VAR_0x8004, VAR_RESULT + setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE + special ChoosePartyForBattleFrontier + waitstate + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + msgbox BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + case YES, BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeLinkMultisChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge + +BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeLinkMultisChallenge:: + frontier_set FRONTIER_DATA_SELECTED_MON_ORDER + setvar VAR_TEMP_0, 0 + tower_init + tower_set TOWER_DATA_WIN_STREAK_ACTIVE, TRUE + frontier_set FRONTIER_DATA_PAUSED, FALSE + special LoadPlayerParty + closemessage + delay 2 + tower_save 0 + call Common_EventScript_SaveGame + setvar VAR_TEMP_0, 255 + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed + incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER + specialvar VAR_RESULT, IsWirelessAdapterConnected + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerLobby_EventScript_TryWirelessLink + goto BattleFrontier_BattleTowerLobby_EventScript_TryCableLink + end + +BattleFrontier_BattleTowerLobby_EventScript_FeelingsMan:: + lock + faceplayer + message BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower + waitmessage + multichoice 16, 4, MULTI_BATTLE_TOWER_FEELINGS, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerLobby_EventScript_FeelingsBattleNow + case 1, BattleFrontier_BattleTowerLobby_EventScript_FeelingsIWon + case 2, BattleFrontier_BattleTowerLobby_EventScript_FeelingsILost + case 3, BattleFrontier_BattleTowerLobby_EventScript_FeelingsWontTell + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_FeelingsWontTell + release + end + +BattleFrontier_BattleTowerLobby_EventScript_FeelingsBattleNow:: + msgbox BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin, MSGBOX_DEFAULT + setvar VAR_0x8004, EASY_CHAT_TYPE_BATTLE_START + call Common_ShowEasyChatScreen + lock + faceplayer + goto BattleFrontier_BattleTowerLobby_EventScript_CheckFeelings + end + +BattleFrontier_BattleTowerLobby_EventScript_FeelingsIWon:: + msgbox BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon, MSGBOX_DEFAULT + setvar VAR_0x8004, EASY_CHAT_TYPE_BATTLE_WON + call Common_ShowEasyChatScreen + lock + faceplayer + goto BattleFrontier_BattleTowerLobby_EventScript_CheckFeelings + end + +BattleFrontier_BattleTowerLobby_EventScript_FeelingsILost:: + msgbox BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost, MSGBOX_DEFAULT + setvar VAR_0x8004, EASY_CHAT_TYPE_BATTLE_LOST + call Common_ShowEasyChatScreen + lock + faceplayer + goto BattleFrontier_BattleTowerLobby_EventScript_CheckFeelings + end + +BattleFrontier_BattleTowerLobby_EventScript_FeelingsWontTell:: + msgbox BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattleTowerLobby_EventScript_CheckFeelings:: + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CanceledEasyChat + goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleTowerLobby_EventScript_SubmittedFeelings + end + +BattleFrontier_BattleTowerLobby_EventScript_CanceledEasyChat:: + msgbox BattleFrontier_BattleTowerLobby_Text_ChangedYourMind, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattleTowerLobby_EventScript_SubmittedFeelings:: + msgbox BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattleTowerLobby_EventScript_Woman:: + msgbox BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded, MSGBOX_NPC + end + +BattleFrontier_BattleTowerLobby_EventScript_Boy:: + msgbox BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins, MSGBOX_NPC + end + +BattleFrontier_BattleTowerLobby_EventScript_ShowSinglesResults:: + lockall + frontier_results FRONTIER_FACILITY_TOWER, FRONTIER_MODE_SINGLES + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattleTowerLobby_EventScript_ShowDoublesResults:: + lockall + frontier_results FRONTIER_FACILITY_TOWER, FRONTIER_MODE_DOUBLES + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattleTowerLobby_EventScript_ShowMultisResults:: + lockall + frontier_results FRONTIER_FACILITY_TOWER, FRONTIER_MODE_MULTIS + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattleTowerLobby_EventScript_ShowLinkMultisResults:: + lockall + frontier_results FRONTIER_FACILITY_TOWER, FRONTIER_MODE_LINK_MULTIS + waitbuttonpress + special RemoveRecordsWindow + releaseall + end + +BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons:: + switch VAR_RESULT + case FRONTIER_LVL_50, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50 + case FRONTIER_LVL_OPEN, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpen + +BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50:: + switch VAR_FRONTIER_BATTLE_MODE + case FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50Singles + case FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50Doubles + msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50Singles:: + msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50Doubles:: + msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpen:: + switch VAR_FRONTIER_BATTLE_MODE + case FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpenSingles + case FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpenDoubles + msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpenSingles:: + msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpenDoubles:: + msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS @ No status provided, so it relies on VAR_0x8006 being 0 already + goto BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge:: + special LoadPlayerParty +BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge:: + special CloseLink + msgbox BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge, MSGBOX_DEFAULT +BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge:: + release + end + +BattleFrontier_BattleTowerLobby_EventScript_EnterElevator:: + special SavePlayerParty + setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_PARTY_ORDER + call BattleFrontier_BattleTowerLobby_EventScript_GetPartySize + special CallFrontierUtilFunc + setvar VAR_RESULT, 0 +BattleFrontier_BattleTowerLobby_EventScript_WaitForLinkOpponentLoad:: + tower_loadlinkopponents + delay 1 + goto_if_ne VAR_RESULT, 6, BattleFrontier_BattleTowerLobby_EventScript_WaitForLinkOpponentLoad + call BattleFrontier_BattleTowerLobby_EventScript_ShowYouToBattleRoom + clearflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE + warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 1, 6 + setvar VAR_TEMP_0, 0 + waitstate + end + +BattleFrontier_BattleTowerLobby_EventScript_ShowYouToBattleRoom:: + call BattleFrontier_BattleTowerLobby_EventScript_BufferModeText + goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_ShowYouToLinkMultiBattleRoom + msgbox BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_WalkToElevator + +BattleFrontier_BattleTowerLobby_EventScript_ShowYouToLinkMultiBattleRoom:: + messageautoscroll BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom + waitmessage + delay 48 +BattleFrontier_BattleTowerLobby_EventScript_WalkToElevator:: + closemessage + call BattleFrontier_BattleTowerLobby_EventScript_SetAttendantTalkedTo + call BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoord + applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerLobby_Movement_WalkToElevator + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_WalkToElevator + waitmovement 0 + opendoor VAR_0x8004, 1 + waitdooranim + applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerLobby_Movement_AttendantEnterElevator + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_PlayerEnterElevator + waitmovement 0 + closedoor VAR_0x8004, 1 + waitdooranim + return + +BattleFrontier_BattleTowerLobby_Movement_WalkToElevator: + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattleTowerLobby_Movement_AttendantEnterElevator: + walk_up + set_invisible + step_end + +BattleFrontier_BattleTowerLobby_Movement_PlayerEnterElevator: + walk_up + walk_up + set_invisible + step_end + +@ Unused +BattleFrontier_BattleTowerLobby_Movement_UnusedEnterElevator: + walk_fast_up + walk_fast_up + walk_fast_up + walk_fast_up + walk_fast_up + set_invisible + step_end + +BattleFrontier_BattleTowerLobby_EventScript_BufferModeText:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_BufferTextSingle + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_BufferTextDouble + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_BufferTextMulti + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_BufferTextLinkMulti + return + +BattleFrontier_BattleTowerLobby_EventScript_BufferTextSingle:: + bufferstdstring STR_VAR_1, STDSTRING_SINGLE + return + +BattleFrontier_BattleTowerLobby_EventScript_BufferTextDouble:: + bufferstdstring STR_VAR_1, STDSTRING_DOUBLE + return + +BattleFrontier_BattleTowerLobby_EventScript_BufferTextMulti:: + bufferstdstring STR_VAR_1, STDSTRING_MULTI + return + +BattleFrontier_BattleTowerLobby_EventScript_BufferTextLinkMulti:: + bufferstdstring STR_VAR_1, STDSTRING_MULTI_LINK + return + +BattleFrontier_BattleTowerLobby_EventScript_SetAttendantTalkedTo:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_TalkedToSinglesAttendant + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_TalkedToDoublesAttendant + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_TalkedToMultisAttendant + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_TalkedToLinkMultisAttendant + return + +BattleFrontier_BattleTowerLobby_EventScript_TalkedToSinglesAttendant:: + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES + return + +BattleFrontier_BattleTowerLobby_EventScript_TalkedToDoublesAttendant:: + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES + return + +BattleFrontier_BattleTowerLobby_EventScript_TalkedToMultisAttendant:: + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_MULTIS + return + +BattleFrontier_BattleTowerLobby_EventScript_TalkedToLinkMultisAttendant:: + setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_LINK_MULTIS + return + +BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoord:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordSingles + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordDoubles + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordMultis + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordLinkMultis + return + +BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordSingles:: + setvar VAR_0x8004, 6 + return + +BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordDoubles:: + setvar VAR_0x8004, 10 + return + +BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordMultis:: + setvar VAR_0x8004, 14 + return + +BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordLinkMultis:: + setvar VAR_0x8004, 18 + return + +BattleFrontier_BattleTowerLobby_EventScript_GetPartySize:: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_GetSinglesPartySize + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_GetDoublesPartySize + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_GetMultisPartySize + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_GetLinkMultisPartySize + return + +BattleFrontier_BattleTowerLobby_EventScript_GetSinglesPartySize:: + setvar VAR_0x8005, FRONTIER_PARTY_SIZE + return + +BattleFrontier_BattleTowerLobby_EventScript_GetDoublesPartySize:: + setvar VAR_0x8005, FRONTIER_DOUBLES_PARTY_SIZE + return + +BattleFrontier_BattleTowerLobby_EventScript_GetMultisPartySize:: + setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE + return + +BattleFrontier_BattleTowerLobby_EventScript_GetLinkMultisPartySize:: + setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE + return + +BattleFrontier_EventScript_GetLvlMode:: + frontier_get FRONTIER_DATA_LVL_MODE + return + +BattleFrontier_BattleTowerLobby_EventScript_TryCableLink:: + setvar VAR_0x8004, USING_BATTLE_TOWER + message gText_PleaseWaitForLink + waitmessage + setvar VAR_0x8005, 0 + special TryBattleLinkup + waitstate + goto_if_eq VAR_RESULT, LINKUP_SUCCESS, BattleFrontier_BattleTowerLobby_EventScript_CableLinkSuccessful + goto_if_eq VAR_RESULT, LINKUP_SOMEONE_NOT_READY, CableClub_EventScript_AbortLinkSomeoneNotReady + goto_if_eq VAR_RESULT, LINKUP_DIFF_SELECTIONS, BattleFrontier_BattleTowerLobby_EventScript_AbortLinkDifferentSelections + goto_if_eq VAR_RESULT, LINKUP_WRONG_NUM_PLAYERS, BattleFrontier_BattleTowerLobby_EventScript_AbortLinkIncorrectNumberOfPlayers + goto_if_eq VAR_RESULT, LINKUP_FAILED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + goto_if_eq VAR_RESULT, LINKUP_CONNECTION_ERROR, CableClub_EventScript_AbortLinkConnectionError + goto_if_eq VAR_RESULT, LINKUP_FAILED_BATTLE_TOWER, BattleFrontier_BattleTowerLobby_EventScript_AbortLink + end + +BattleFrontier_BattleTowerLobby_EventScript_AbortLinkDifferentSelections:: + special CloseLink + goto_if_eq VAR_0x8005, 3, BattleFrontier_BattleTowerLobby_EventScript_FriendDifferentSelection + msgbox Text_PlayersMadeDifferentSelections, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattleTowerLobby_EventScript_FriendDifferentSelection:: + msgbox BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode, MSGBOX_DEFAULT + msgbox BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattleTowerLobby_EventScript_AbortLinkIncorrectNumberOfPlayers:: + msgbox BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers, MSGBOX_DEFAULT + special CloseLink + msgbox CableClub_Text_IncorrectNumberOfParticipants, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattleTowerLobby_EventScript_AbortLink:: + special CloseLink + call_if_eq VAR_0x8005, 0, BattleFrontier_BattleTowerLobby_EventScript_FriendChoseDifferentLvlMode + call_if_eq VAR_0x8005, 1, BattleFrontier_BattleTowerLobby_EventScript_FriendAlsoSelectedMon + call_if_eq VAR_0x8005, 2, BattleFrontier_BattleTowerLobby_EventScript_FriendAlsoSelectedMons + msgbox BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattleTowerLobby_EventScript_FriendChoseDifferentLvlMode:: + msgbox BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode, MSGBOX_DEFAULT + return + +BattleFrontier_BattleTowerLobby_EventScript_FriendAlsoSelectedMon:: + msgbox BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon, MSGBOX_DEFAULT + return + +BattleFrontier_BattleTowerLobby_EventScript_FriendAlsoSelectedMons:: + msgbox BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons, MSGBOX_DEFAULT + return + +BattleFrontier_BattleTowerLobby_EventScript_CableLinkSuccessful:: + incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER + setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, FALSE + message BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn + waitmessage + tower_save CHALLENGE_STATUS_SAVING + special SaveForBattleTowerLink + waitstate + playse SE_SAVE + waitse + special TrySetBattleTowerLinkType + goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator + end + +BattleFrontier_BattleTowerLobby_EventScript_ExplainLinkMultisChallenge:: + msgbox BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_AskEnterLinkMultisChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_TryWirelessLink:: + setvar VAR_0x8004, LINK_GROUP_BATTLE_TOWER + goto BattleFrontier_BattleTowerLobby_EventScript_ChooseLeader + end + +BattleFrontier_BattleTowerLobby_EventScript_ChooseLeader:: + message CableClub_Text_ChooseGroupLeaderOfTwo + waitmessage + multichoice 16, 6, MULTI_LINK_LEADER, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerLobby_EventScript_TryJoinGroup + case 1, BattleFrontier_BattleTowerLobby_EventScript_TryBecomeLeader + case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge + end + +BattleFrontier_BattleTowerLobby_EventScript_TryBecomeLeader:: + call CableClub_EventScript_TryBecomeLinkLeader + goto_if_eq VAR_RESULT, LINKUP_SUCCESS, BattleFrontier_BattleTowerLobby_EventScript_WirelessLinkSuccessful + goto_if_eq VAR_RESULT, LINKUP_FAILED, BattleFrontier_BattleTowerLobby_EventScript_ChooseLeader + goto_if_eq VAR_RESULT, LINKUP_RETRY_ROLE_ASSIGN, BattleFrontier_BattleTowerLobby_EventScript_TryBecomeLeader + goto_if_eq VAR_RESULT, LINKUP_FAILED_BATTLE_TOWER, BattleFrontier_BattleTowerLobby_EventScript_AbortLink + release + return + +BattleFrontier_BattleTowerLobby_EventScript_TryJoinGroup:: + call CableClub_EventScript_TryJoinLinkGroup + goto_if_eq VAR_RESULT, LINKUP_SUCCESS, BattleFrontier_BattleTowerLobby_EventScript_WirelessLinkSuccessful + goto_if_eq VAR_RESULT, LINKUP_FAILED, BattleFrontier_BattleTowerLobby_EventScript_ChooseLeader + goto_if_eq VAR_RESULT, LINKUP_RETRY_ROLE_ASSIGN, BattleFrontier_BattleTowerLobby_EventScript_TryJoinGroup + goto_if_eq VAR_RESULT, LINKUP_FAILED_BATTLE_TOWER, BattleFrontier_BattleTowerLobby_EventScript_AbortLink + release + return + +BattleFrontier_BattleTowerLobby_EventScript_WirelessLinkSuccessful:: + incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER + setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, FALSE + message BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn + waitmessage + tower_save CHALLENGE_STATUS_SAVING + special SaveForBattleTowerLink + waitstate + playse SE_SAVE + waitse + goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator + end + +BattleFrontier_BattleTowerLobby_EventScript_RulesBoard:: + lockall + msgbox BattleFrontier_BattleTowerLobby_Text_RulesAreListed, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard:: + message BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading + waitmessage + multichoice 17, 2, MULTI_BATTLE_TOWER_RULES, FALSE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerLobby_EventScript_RulesTower + case 1, BattleFrontier_BattleTowerLobby_EventScript_RulesMons + case 2, BattleFrontier_BattleTowerLobby_EventScript_RulesSalon + case 3, BattleFrontier_BattleTowerLobby_EventScript_RulesMultiLink + case 4, BattleFrontier_BattleTowerLobby_EventScript_ExitRules + case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_ExitRules + end + +BattleFrontier_BattleTowerLobby_EventScript_RulesTower:: + msgbox BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleTowerLobby_EventScript_RulesMons:: + msgbox BattleFrontier_BattleTowerLobby_Text_ExplainMonRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleTowerLobby_EventScript_RulesSalon:: + msgbox BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleTowerLobby_EventScript_RulesMultiLink:: + msgbox BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard + end + +BattleFrontier_BattleTowerLobby_EventScript_ExitRules:: + releaseall + end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleTowerLobby/text.inc b/BattleFrontier_BattleTowerLobby/text.inc new file mode 100644 index 000000000000..d2200b2ac9ae --- /dev/null +++ b/BattleFrontier_BattleTowerLobby/text.inc @@ -0,0 +1,477 @@ + +@ Unused +BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: + .string "I'll direct you to your BATTLE ROOM now.$" + +BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: + .string "Excuse me!\p" + .string "You didn't save before you quit your\n" + .string "challenge last time.\p" + .string "Because of that, your challenge so far\n" + .string "has been disqualified. Sorry!$" + +BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: + .string "Congratulations!\n" + .string "You've beaten all seven TRAINERS!\p" + .string "$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: + .string "For beating seven TRAINERS in a row,\n" + .string "you have earned this fabulous prize!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: + .string "Thank you for playing!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: + .string "Your record will be saved.\n" + .string "Please wait.$" + +BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: + .string "We've been waiting for you!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: + .string "Before entering a BATTLE ROOM, your\n" + .string "progress will be saved. Please wait.$" + +BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: + .string "You're finally about to face the\n" + .string "50th TRAINER.\p" + .string "From here on, every time you beat seven\n" + .string "TRAINERS in a row, your POKéMON will\l" + .string "receive a commemorative RIBBON.\p" + .string "Good luck!$" + +BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: + .string "Here are some RIBBONS for beating\n" + .string "seven tough TRAINERS in a row.\p" + .string "{PLAYER} received some RIBBONS!$" + +BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: + .string "{PLAYER} put the RIBBONS on\n" + .string "the challenger POKéMON.$" + +BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: + .string "Excuse me, do you have a moment?\p" + .string "Can you describe your feelings when\n" + .string "you're about to begin a BATTLE TOWER\l" + .string "match, or when you've either won or\l" + .string "lost a match?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: + .string "Okay, what are your feelings when\n" + .string "you're about to begin a match?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: + .string "What do you feel when you've won\n" + .string "a match?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: + .string "Can I hear about your feelings when\n" + .string "you have lost a match?$" + +BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: + .string "Oh, so you don't think much about it?\n" + .string "You're one cool customer.$" + +BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: + .string "Hunh? You changed your mind?\n" + .string "I guess you're fickle.$" + +BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: + .string "Okay, so that's how you feel?\n" + .string "That's quite original.\p" + .string "Thanks!$" + +BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: + .string "The number of matches you win in a row\n" + .string "is recorded.\p" + .string "I'd better not get beaten in\n" + .string "an embarrassing way!$" + +BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: + .string "Once you've entered the BATTLE TOWER,\n" + .string "you can't leave until you either lose\l" + .string "or you beat seven TRAINERS in a row.\p" + .string "You'd best be certain that you're up\n" + .string "to the challenge.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "DOUBLE BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "MULTI BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: + .string "We look forward to seeing you on\n" + .string "another challenge!$" + +BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: + .string "The BATTLE ROOM offers two levels\n" + .string "of challenge, Level 50 and Open Level.\l" + .string "Which is your choice?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: + .string "Please select the POKéMON you wish\n" + .string "to enter.$" + +BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: + .string "Before entering a BATTLE ROOM, your\n" + .string "progress must be saved. Is that okay?$" + +BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: + .string "I will now show you to the\n" + .string "{STR_VAR_1} BATTLE ROOM.$" + +BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: + .string "Shall I record your last BATTLE TOWER\n" + .string "match on your FRONTIER PASS?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don't have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don't have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "You must have three different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "You must have three different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: + .string "Excuse me!\p" + .string "You don't have four eligible POKéMON.\p" + .string "You must have four different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: + .string "Excuse me!\p" + .string "You don't have four eligible POKéMON.\p" + .string "You must have four different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: + .string "Excuse me!\p" + .string "You don't have two eligible POKéMON.\p" + .string "You must have two different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: + .string "Excuse me!\p" + .string "You don't have two eligible POKéMON.\p" + .string "You must have two different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the SINGLE\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: + .string "Would you like to take the SINGLE\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: + .string "The BATTLE TOWER's SINGLE BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "SINGLE BATTLES with three POKéMON.\p" + .string "There are many SINGLE BATTLE ROOMS\n" + .string "in the BATTLE TOWER for team battles.\p" + .string "In each of the SINGLE BATTLE ROOMS,\n" + .string "seven TRAINERS await your challenge.\p" + .string "If you manage to defeat all seven,\n" + .string "you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: + .string "Now please select the three POKéMON\n" + .string "that are to be entered.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the DOUBLE\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: + .string "Would you like to take the DOUBLE\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: + .string "The BATTLE TOWER's DOUBLE BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "DOUBLE BATTLES with four POKéMON.\p" + .string "There are many DOUBLE BATTLE ROOMS\n" + .string "in the BATTLE TOWER for team battles.\p" + .string "In each of the DOUBLE BATTLE ROOMS,\n" + .string "seven TRAINERS await your challenge.\p" + .string "If you manage to defeat all seven,\n" + .string "you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: + .string "Now please select the four POKéMON\n" + .string "that are to be entered.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the MULTI\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: + .string "Would you like to take the MULTI\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: + .string "The BATTLE TOWER's MULTI BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "MULTI BATTLES.\p" + .string "For MULTI BATTLES, you must partner\n" + .string "with a TRAINER in the TOWER and enter\l" + .string "with two POKéMON each.\p" + .string "Inside the TOWER is a room named\n" + .string "the BATTLE SALON where you may meet\l" + .string "other TRAINERS.\p" + .string "There, you must find a TRAINER to act\n" + .string "as your partner in MULTI BATTLES.\p" + .string "Once you have partnered up, you will\n" + .string "be shown to a MULTI BATTLE ROOM.\p" + .string "In the MULTI BATTLE ROOM, seven\n" + .string "tag teams await your challenge.\p" + .string "If you manage to defeat all seven\n" + .string "teams, you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: + .string "Now please select the two POKéMON\n" + .string "that are to be entered.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the LINK MULTI\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: + .string "Would you like to take the LINK MULTI\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: + .string "The BATTLE TOWER's MULTI BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "MULTI BATTLES with a friend.\p" + .string "You must link with your friend using\n" + .string "Wireless Adapters or a Game Boy\l" + .string "Advance Game Link cable.\p" + .string "You must partner with your friend and\n" + .string "enter two different kinds of POKéMON.\p" + .string "There are many MULTI BATTLE ROOMS\n" + .string "in the BATTLE TOWER for team battles.\p" + .string "In a MULTI BATTLE ROOM, seven\n" + .string "tag teams await you and your friend\l" + .string "to make a tag-team challenge.\p" + .string "If you manage to defeat all seven\n" + .string "teams, you will earn Battle Points.\p" + .string "Please beware that unlike other ROOMS,\n" + .string "you may not interrupt your challenge.\p" + .string "Once you start, you must battle seven\n" + .string "MULTI BATTLES in a row nonstop.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: + .string "Now please select the two POKéMON\n" + .string "that are to be entered.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: + .string "You have chosen the same kind of\n" + .string "POKéMON as your friend.\p" + .string "Please choose two POKéMON different\n" + .string "from your friend's, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: + .string "The LINK MULTI BATTLE ROOM challenge\n" + .string "is only for two linked players.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: + .string "Your friend has chosen a different\n" + .string "battle level.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: + .string "Please choose two POKéMON different\n" + .string "from your friend's, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: + .string "I will save the game before\n" + .string "showing you in. Please wait.$" + +BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: + .string "Congratulations!\n" + .string "You have defeated the SALON MAIDEN\l" + .string "and swept seven TRAINERS!$" + +BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: + .string "In recognition of your infinite talent,\n" + .string "we award you these Battle Point(s).$" + +BattleFrontier_Text_ObtainedXBattlePoints: + .string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$" + +BattleFrontier_BattleTowerLobby_Text_RulesAreListed: + .string "The BATTLE TOWER rules are listed.$" + +BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: + .string "The BATTLE TOWER is a facility where\n" + .string "four types of battles are waged--\l" + .string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l" + .string "BATTLE, and LINK MULTI BATTLE.\p" + .string "For each of these types, there are\n" + .string "separate BATTLE ROOMS.\p" + .string "Please speak with a guide offering\n" + .string "the type of battle you wish to enter.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: + .string "Depending on the BATTLE ROOM you are\n" + .string "entering, you will be required to take\l" + .string "a certain number of POKéMON.\p" + .string "The SINGLE BATTLE mode requires\n" + .string "three POKéMON.\p" + .string "The DOUBLE BATTLE mode requires four,\n" + .string "and the MULTI modes both require two.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: + .string "The BATTLE SALON is where you must\n" + .string "find a partner to form a tag team for\l" + .string "the MULTI BATTLE ROOM challenge.\p" + .string "Choose the best partner for you by\n" + .string "examining other TRAINERS'\l" + .string "POKéMON and their moves.\p" + .string "You may choose a new tag partner\n" + .string "after winning seven straight matches.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: + .string "The LINK MULTI BATTLE Mode is for two\n" + .string "friends to mount a challenge together.\p" + .string "You and your friend must be linked with\n" + .string "Wireless Adapters or a GBA Game Link\l" + .string "cable.\p" + .string "You must choose two POKéMON at\n" + .string "the registration counter.\p" + .string "These POKéMON must be different\n" + .string "from those of your friend.\p" + .string "You may not interrupt this challenge\n" + .string "in the middle, unlike other modes.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerLobby/text_fr.inc b/BattleFrontier_BattleTowerLobby/text_fr.inc new file mode 100644 index 000000000000..d9f2e6d2fc98 --- /dev/null +++ b/BattleFrontier_BattleTowerLobby/text_fr.inc @@ -0,0 +1,494 @@ + +@ Unused +BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: + .string "I’ll direct you to your BATTLE ROOM now.$" + +BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!$" + +BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: + .string "Félicitations!\n" + .string "Vous avez battu les sept DRESSEURS!\p" + .string "$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: + .string "For beating seven TRAINERS in a row,\n" + .string "you have earned this fabulous prize!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: + .string "{PLAYER} reçoit {STR_VAR_1}\n" + .string "en récompense.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: + .string "Merci d’avoir participé!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: + .string "Nous vous attendions!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: + .string "Vous devez sauvegarder avant d’entrer\n" + .string "dans une SALLE DE COMBAT. Patientez.$" + +BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: + .string "Vous êtes sur le point d’affronter le\n" + .string "50{SUPER_E} DRESSEUR.\p" + .string "A partir de maintenant, quand vous\n" + .string "battrez sept DRESSEURS à la suite\p" + .string "avec un POKéMON différent, il recevra\n" + .string "un RUBAN commémoratif.\p" + .string "Bonne chance!$" + +BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: + .string "Voici des RUBANS pour avoir battu\n" + .string "sept DRESSEURS costauds à la suite.\p" + .string "{PLAYER} reçoit des RUBANS!$" + +BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: + .string "{PLAYER} met les RUBANS sur les\n" + .string "POKéMON ayant relevé le défi.$" + +BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: + .string "Bonjour, bonjour!\n" + .string "Vous avez un instant?\p" + .string "Pouvez-vous me dire ce que vous\n" + .string "ressentez quand vous vous préparez?\l" + .string "Ou ce que vous dites quand vous avez\l" + .string "gagné ou perdu un combat?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: + .string "Quel est votre sentiment quand vous\n" + .string "vous préparez à un combat?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: + .string "Que dites-vous quand vous avez\n" + .string "gagné un combat?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: + .string "Que dites-vous quand vous avez\n" + .string "perdu un combat?$" + +BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: + .string "Vous ne voulez rien dire?\n" + .string "Vous n’êtes pas facile, vous.$" + +BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: + .string "Hein? Vous avez changé d’avis?\n" + .string "Vous m’avez l’air bien lunatique.$" + +BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: + .string "Tiens, je ne m’attendais pas à ça.\n" + .string "Voilà qui n’est pas ordinaire.\p" + .string "Merci!$" + +BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: + .string "Le nombre de matchs gagnés\n" + .string "successivement est enregistré.\p" + .string "Si je me faisais battre, ce serait\n" + .string "embarrassant!$" + +BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: + .string "Une fois dans la TOUR DE COMBAT,\n" + .string "tu ne peux pas sortir avant de perdre\l" + .string "ou de battre sept DRESSEURS à la suite.\p" + .string "T’as intérêt à te motiver sérieusement\n" + .string "avant de décider de relever le défi.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "DOUBLE BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "MULTI BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: + .string "Nous avons hâte de vous revoir à\n" + .string "la TOUR DE COMBAT.$" + +BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: + .string "Cette SALLE DE COMBAT propose\n" + .string "niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: + .string "Please select the POKéMON you wish\n" + .string "to enter.$" + +BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: + .string "Avant d’accéder à une SALLE DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: + .string "Je vais vous mener à votre SALLE DE\n" + .string "COMBAT {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: + .string "J’enregistre le dernier combat dans la\n" + .string "TOUR DE COMBAT sur le PASSE ZONE?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: + .string "Je regrette!\p" + .string "Vous n’avez pas quatre POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut quatre POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: + .string "Je regrette!\p" + .string "Vous n’avez pas quatre POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut quatre POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: + .string "Je regrette!\p" + .string "Vous n’avez pas deux POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut deux POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: + .string "Je regrette!\p" + .string "Vous n’avez pas deux POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut deux POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT SOLO!$" + +BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT SOLO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: + .string "Les SALLES DE COMBAT SOLO de la TOUR\n" + .string "DE COMBAT sont consacrées aux COMBATS\l" + .string "SOLO avec trois POKéMON.\p" + .string "Il y a de nombreuses SALLES DE COMBAT\n" + .string "SOLO dans la TOUR DE COMBAT.\p" + .string "Dans chaque SALLE DE COMBAT SOLO, sept\n" + .string "DRESSEURS sont prêts à vous défier.\p" + .string "Battez-les tous et vous recevrez des\n" + .string "POINTS DE COMBAT.\p" + .string "Vous pouvez aussi faire une pause\n" + .string "et sauvegarder pendant un défi.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: + .string "Veuillez choisir les trois POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT DUO!$" + +BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT DUO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: + .string "Les SALLES DE COMBAT DUO de la TOUR\n" + .string "DE COMBAT sont consacrées aux COMBATS\l" + .string "DUO avec quatre POKéMON.\p" + .string "Il y a de nombreuses SALLES DE COMBAT\n" + .string "DUO dans la TOUR DE COMBAT.\p" + .string "Dans chaque SALLE DE COMBAT DUO, sept\n" + .string "DRESSEURS sont prêts à vous défier.\p" + .string "Battez-les tous et vous recevrez des\n" + .string "POINTS DE COMBAT.\p" + .string "Vous pouvez aussi faire une pause\n" + .string "et sauvegarder pendant un défi.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: + .string "Veuillez choisir les quatre POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT MULTI!$" + +BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT MULTI?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: + .string "Les SALLES DE COMBAT MULTI de la TOUR\n" + .string "DE COMBAT sont consacrées aux COMBATS\l" + .string "MULTI.\p" + .string "Pour les COMBATS MULTI, vous devez\n" + .string "faire équipe avec un DRESSEUR de la\l" + .string "TOUR et avoir deux POKéMON chacun.\p" + .string "Dans le SALON DE COMBAT de la TOUR,\n" + .string "vous pouvez rencontrer d’autres\l" + .string "DRESSEURS.\p" + .string "Vous devez y trouver le DRESSEUR qui\n" + .string "sera votre partenaire de COMBAT MULTI.\p" + .string "Vous devez ensuite vous rendre dans\n" + .string "une SALLE DE COMBAT MULTI.\p" + .string "Dans chaque SALLE DE COMBAT MULTI,\n" + .string "sept équipes sont prêtes à vous défier.\p" + .string "Battez-les toutes et vous recevrez\n" + .string "des POINTS DE COMBAT.\p" + .string "Vous pouvez aussi faire une pause\n" + .string "et sauvegarder pendant un défi.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: + .string "Veuillez choisir les deux POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT MULTI LINK.$" + +BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT MULTI LINK?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: + .string "Les SALLES DE COMBAT MULTI LINK de la\n" + .string "TOUR DE COMBAT sont consacrées aux\l" + .string "COMBATS MULTI LINK avec un ami.\p" + .string "Vous devez vous connecter avec un ami\n" + .string "à l’aide d’adaptateurs sans fil ou d’un\l" + .string "câble Game Boy Advance Game Link.\p" + .string "Vous devez faire équipe avec votre ami\n" + .string "et inscrire deux POKéMON différents.\p" + .string "Il y a de nombreuses SALLES DE COMBAT\n" + .string "MULTI LINK dans la TOUR DE COMBAT.\p" + .string "Dans chaque SALLE DE COMBAT MULTI\n" + .string "LINK, sept équipes sont prêtes à vous\l" + .string "défier.\p" + .string "Battez-les toutes et vous recevrez\n" + .string "des POINTS DE COMBAT.\p" + .string "Contrairement aux autres SALLES, vous\n" + .string "ne pouvez pas faire de pause dans une\l" + .string "SALLE DE COMBAT MULTI LINK.\p" + .string "Une fois le défi commencé, vous devez\n" + .string "faire sept COMBATS MULTI LINK à la\l" + .string "suite sans vous arrêter.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: + .string "Veuillez choisir les deux POKéMON que\n" + .string "vous souhaitez inscrire.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: + .string "You have chosen the same kind of\n" + .string "POKéMON as your friend.\p" + .string "Please choose two POKéMON different\n" + .string "from your friend’s, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: + .string "Les SALLES DE COMBAT MULTI LINK sont\n" + .string "prévues pour deux joueurs connectés.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: + .string "Votre partenaire a également choisi le\n" + .string "POKéMON {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: + .string "Votre partenaire a également choisi les\n" + .string "POKéMON {STR_VAR_1} et {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: + .string "Votre partenaire a choisi un niveau\n" + .string "différent.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: + .string "Choisissez deux POKéMON autres que\n" + .string "ceux de votre partenaire et le même\l" + .string "niveau puis inscrivez-vous de nouveau.$" + +BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: + .string "Vous devez sauvegarder avant d’aller\n" + .string "plus loin. Veuillez patienter.$" + +BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: + .string "Félicitations!\n" + .string "Vous avez battu l’AS DU SALON et\l" + .string "balayé sept DRESSEURS!$" + +BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: + .string "Votre talent incommensurable va être\n" + .string "récompensé par des POINTS DE COMBATS.$" + +BattleFrontier_Text_ObtainedXBattlePoints: + .string "{PLAYER} reçoit {STR_VAR_1} POINT(S) DE COMBAT.$" + +BattleFrontier_BattleTowerLobby_Text_RulesAreListed: + .string "Règles de la TOUR DE COMBAT.$" + +BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: + .string "La TOUR DE COMBAT accueille quatre\n" + .string "types de combats: COMBAT SOLO, COMBAT\l" + .string "DUO, COMBAT MULTI et COMBAT MULTI\l" + .string "LINK.\p" + .string "Il y a des SALLES DE COMBAT différentes\n" + .string "pour chaque type de combat.\p" + .string "Présentez-vous au guichet offrant le\n" + .string "type de combat que vous voulez faire.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: + .string "Selon la SALLE DE COMBAT que vous\n" + .string "choisissez, vous devez avoir un nombre\l" + .string "différent de POKéMON.\p" + .string "Pour un COMBAT SOLO, il faut trois\n" + .string "POKéMON.\p" + .string "Il en faut quatre pour les COMBATS DUO\n" + .string "et deux pour les modes MULTI.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: + .string "Pour les COMBATS MULTI, vous devez\n" + .string "faire équipe avec un partenaire à\l" + .string "choisir dans le SALON DE COMBAT.\p" + .string "Pour choisir le partenaire adéquat,\n" + .string "examinez ses POKéMON et leurs\l" + .string "capacités.\p" + .string "Après sept victoires à la suite, vous\n" + .string "pouvez changer de partenaire.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: + .string "En COMBAT MULTI LINK, deux amis\n" + .string "peuvent faire équipe.\p" + .string "Vous devez vous connecter avec des\n" + .string "adaptateurs sans fil ou un câble\l" + .string "Game Boy Advance Game Link.\p" + .string "Vous devez choisir deux POKéMON au\n" + .string "guichet d’inscription.\p" + .string "Ces POKéMON doivent être différents de\n" + .string "ceux de votre partenaire.\p" + .string "Contrairement aux autres SALLES, vous\n" + .string "ne pouvez pas faire de pause dans une\l" + .string "SALLE DE COMBAT MULTI LINK.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerLobby/text_it.inc b/BattleFrontier_BattleTowerLobby/text_it.inc new file mode 100644 index 000000000000..5d67309210fb --- /dev/null +++ b/BattleFrontier_BattleTowerLobby/text_it.inc @@ -0,0 +1,496 @@ + +@ Unused +BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: + .string "I’ll direct you to your BATTLE ROOM now.$" + +BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: + .string "Complimenti!\n" + .string "Hai battuto i sette ALLENATORI!\p" + .string "$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: + .string "For beating seven TRAINERS in a row,\n" + .string "you have earned this fabulous prize!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: + .string "{PLAYER} riceve in premio {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: + .string "Grazie per aver partecipato!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: + .string "Ti stavamo aspettando!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: + .string "Prima di accedere alla SALA LOTTA,\n" + .string "il gioco verrà salvato. Attendi.$" + +BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: + .string "Ti stai avvicinando a grandi passi alla\n" + .string "sfida con il 50º ALLENATORE.\p" + .string "D’ora in poi, quando batterai sette\n" + .string "ALLENATORI di fila, usando di volta\l" + .string "in volta POKéMON diversi, questi\l" + .string "riceveranno un FIOCCO celebrativo.\p" + .string "Buona fortuna!$" + +BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: + .string "Eccoti alcuni FIOCCHI per aver battuto\n" + .string "sette ALLENATORI di fila.\p" + .string "{PLAYER} riceve alcuni FIOCCHI!$" + +BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: + .string "{PLAYER} mette i FIOCCHI ai POKéMON\n" + .string "che hanno lottato!$" + +BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: + .string "Scusa, avresti un momento\n" + .string "da dedicarmi?\p" + .string "Mi diresti cosa pensi prima di\n" + .string "lottare nella TORRE LOTTA, o\l" + .string "dopo aver vinto o perso un\l" + .string "incontro?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: + .string "Okay, cosa pensi prima di\n" + .string "un incontro?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: + .string "Cosa pensi dopo aver vinto\n" + .string "un incontro?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: + .string "Cosa pensi dopo aver perso\n" + .string "un incontro?$" + +BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: + .string "Mi pare di capire che non ti fai troppi\n" + .string "pensieri. Hai i nervi saldi.$" + +BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: + .string "Come? Hai cambiato idea?\n" + .string "Sei una persona volubile!$" + +BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: + .string "Capisco, è questo che pensi allora.\n" + .string "Originale!\p" + .string "Grazie!$" + +BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: + .string "Il numero di partite vinte di fila\n" + .string "viene registrato.\p" + .string "Spero di non perdere per risparmiarmi\n" + .string "una figuraccia.$" + +BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: + .string "Dalla TORRE LOTTA non si può uscire\n" + .string "finché non si è perso o non si sono\l" + .string "battuti sette ALLENATORI.\p" + .string "Assicurati di essere all’altezza della\n" + .string "sfida prima di entrare.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "DOUBLE BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "MULTI BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida.$" + +BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: + .string "La SALA LOTTA offre due livelli\n" + .string "di sfida: il LIVELLO 50 e il LIVELLO\l" + .string "LIBERO. Quale scegli?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: + .string "Please select the POKéMON you wish\n" + .string "to enter.$" + +BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: + .string "Prima di entrare in una SALA LOTTA, devi\n" + .string "salvare i tuoi progressi di gioco. Ok?$" + +BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: + .string "Ora ti accompagno nella SALA\n" + .string "LOTTA {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: + .string "Vuoi che registri nel PASS PARCO\n" + .string "il filmato della tua ultima lotta\l" + .string "nella TORRE LOTTA?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere tre POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: + .string "Mi dispiace!\p" + .string "Non hai quattro POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere quattro\n" + .string "POKéMON diversi di livello pari o\l" + .string "inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: + .string "Mi dispiace!\p" + .string "Non hai quattro POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere quattro POKéMON diversi\n" + .string "per entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: + .string "Mi dispiace!\p" + .string "Non hai due POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere due POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: + .string "Mi dispiace!\p" + .string "Non hai due POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere due POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "in SINGOLO.$" + +BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: + .string "Vuoi sfidare la SALA LOTTA in SINGOLO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: + .string "Nelle SALE LOTTA in SINGOLO della\n" + .string "TORRE LOTTA si tengono LOTTE in\l" + .string "SINGOLO con tre POKéMON.\p" + .string "Le SALE LOTTA in SINGOLO sono\n" + .string "numerose.\p" + .string "In ognuna di esse, ti aspettano\n" + .string "sette ALLENATORI.\p" + .string "Se riesci a sconfiggerli tutti e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: + .string "Scegli i tre POKéMON che vuoi mandare\n" + .string "in campo.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "in DOPPIO.$" + +BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: + .string "Vuoi sfidare la SALA LOTTA in DOPPIO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: + .string "Nelle SALE LOTTA in DOPPIO della\n" + .string "TORRE LOTTA si tengono LOTTE in\l" + .string "DOPPIO con quattro POKéMON.\p" + .string "Le SALE LOTTA in DOPPIO sono\n" + .string "numerose.\p" + .string "In ognuna di esse, ti aspettano\n" + .string "sette ALLENATORI.\p" + .string "Se riesci a sconfiggerli tutti e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: + .string "Scegli i quattro POKéMON che vuoi\n" + .string "mandare in campo.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "MULTIPLA.$" + +BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: + .string "Vuoi sfidare la SALA LOTTA MULTIPLA?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: + .string "Nelle SALE LOTTA MULTIPLA della\n" + .string "TORRE LOTTA si tengono LOTTE\l" + .string "MULTIPLE.\p" + .string "Nelle LOTTE MULTIPLE devi allearti\n" + .string "con un ALLENATORE della TORRE.\l" + .string "Ognuno schiera due POKéMON.\p" + .string "Gli ALLENATORI ti attendono\n" + .string "in una stanza della TORRE che\l" + .string "si chiama SALONE LOTTA.\p" + .string "Lì devi trovare l’ALLENATORE con\n" + .string "cui allearti per la LOTTA MULTIPLA.\p" + .string "Una volta deciso con chi formare\n" + .string "la squadra, ti verrà mostrata la\l" + .string "SALA LOTTA MULTIPLA.\p" + .string "Nella SALA LOTTA MULTIPLA,\n" + .string "devi affrontare sette squadre\l" + .string "di due ALLENATORI.\p" + .string "Se riesci a sconfiggerle tutte e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: + .string "Scegli i due POKéMON che vuoi\n" + .string "mandare in campo.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "MULTIPLA in LINK.$" + +BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: + .string "Vuoi sfidare la SALA LOTTA MULTIPLA\n" + .string "in LINK?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: + .string "Nelle SALE LOTTA MULTIPLA in LINK della\n" + .string "TORRE LOTTA si tengono LOTTE\l" + .string "MULTIPLE in LINK insieme a un amico.\p" + .string "Devi collegarti usando gli adattatori\n" + .string "wireless o un cavo Game Link\l" + .string "per Game Boy Advance.\p" + .string "Devi formare una squadra con il tuo\n" + .string "amico ed iscrivere due POKéMON\l" + .string "diversi.\p" + .string "Nella TORRE LOTTA puoi far lottare\n" + .string "la tua squadra di POKéMON in molte\l" + .string "SALE LOTTA MULTIPLA in LINK.\p" + .string "In una SALA LOTTA MULTIPLA in\n" + .string "LINK, devi affrontare insieme al tuo\l" + .string "amico sette squadre di due\l" + .string "ALLENATORI.\p" + .string "Se riesci a sconfiggerle tutte e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "A differenza delle altre SALE, qui\n" + .string "non puoi interrompere la sfida.\p" + .string "Una volta iniziata la sfida, devi vincere\n" + .string "tutte e sette le LOTTE MULTIPLE\l" + .string "in LINK.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: + .string "Scegli i due POKéMON che vuoi\n" + .string "mandare in campo.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: + .string "You have chosen the same kind of\n" + .string "POKéMON as your friend.\p" + .string "Please choose two POKéMON different\n" + .string "from your friend’s, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: + .string "La sfida alla SALA LOTTA MULTIPLA in\n" + .string "LINK è per due giocatori collegati.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: + .string "Anche il tuo amico ha selezionato\n" + .string "il POKéMON {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: + .string "Anche il tuo amico ha selezionato\n" + .string "i POKéMON {STR_VAR_1} e {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: + .string "Il tuo amico ha scelto un livello\n" + .string "di sfida diverso.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: + .string "Scegli due POKéMON diversi da quelli\n" + .string "del tuo amico, concorda il livello e\l" + .string "completa l’iscrizione un’altra volta.$" + +BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: + .string "Prima di accedere alla sala,\n" + .string "il gioco verrà salvato. Attendi.$" + +BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: + .string "Complimenti!\n" + .string "Hai sconfitto la DAMA TORRE ottenendo\l" + .string "così ben sette vittorie di fila!$" + +BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: + .string "Come riconoscimento per il tuo\n" + .string "sconfinato talento, accetta\l" + .string "questo premio in PUNTI LOTTA.$" + +BattleFrontier_Text_ObtainedXBattlePoints: + .string "{PLAYER} ottiene una quantità di\n" + .string "PUNTI LOTTA pari a {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_RulesAreListed: + .string "Lista delle regole della TORRE LOTTA.$" + +BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: + .string "Nella TORRE LOTTA si combattono\n" + .string "quattro tipi di lotta: LOTTE in SINGOLO,\l" + .string "LOTTE in DOPPIO, LOTTE MULTIPLE e\l" + .string "LOTTE MULTIPLE in LINK.\p" + .string "Ci sono SALE LOTTA separate per\n" + .string "ognuno di questi tipi.\p" + .string "Parla con la guida che offre il tipo di\n" + .string "lotta al quale intendi partecipare.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: + .string "Il numero di POKéMON che puoi\n" + .string "schierare dipende dal tipo di\l" + .string "SALA LOTTA.\p" + .string "Nella modalità LOTTA in SINGOLO\n" + .string "si usano tre POKéMON.\p" + .string "Nella modalità LOTTA in DOPPIO se ne\n" + .string "usano quattro, mentre in entrambe\l" + .string "le modalità LOTTA MULTIPLA se ne\l" + .string "usano due.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: + .string "Nel SALONE LOTTA puoi trovare\n" + .string "un ALLENATORE con cui allearti\l" + .string "per la sfida alla SALA LOTTA\l" + .string "MULTIPLA.\p" + .string "Scegli il miglior alleato a seconda\n" + .string "dei POKéMON che può schierare\l" + .string "e delle mosse che essi conoscono.\p" + .string "Dopo aver vinto sette lotte di fila,\n" + .string "puoi scegliere un nuovo alleato.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: + .string "La modalità LOTTA MULTIPLA in LINK\n" + .string "è per due amici che vogliono lottare\l" + .string "fianco a fianco.\p" + .string "Tu e il tuo amico dovete collegarvi\n" + .string "con gli adattatori wireless o un cavo\l" + .string "Game Link per Game Boy Advance.\p" + .string "Devi scegliere due POKéMON al\n" + .string "banco di accettazione.\p" + .string "Questi POKéMON devono essere\n" + .string "diversi da quelli del tuo amico.\p" + .string "A differenza delle altre modalità,\n" + .string "la sfida non si può interrompere\l" + .string "a metà.$" diff --git a/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc b/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc new file mode 100644 index 000000000000..7c91735bc692 --- /dev/null +++ b/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc @@ -0,0 +1,457 @@ +.set LOCALID_OPPONENT_1, 1 +.set LOCALID_ATTENDANT_1, 2 +.set LOCALID_ATTENDANT_2, 3 +.set LOCALID_OPPONENT_2, 4 +.set LOCALID_PLAYER, 5 +.set LOCALID_PARTNER, 6 + +BattleFrontier_BattleTowerMultiBattleRoom_MapScripts:: + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiBattleRoom_OnTransition + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnWarp + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnFrame + .byte 0 + + @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden + @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F + @ The multi partner is represented by LOCALID_PARTNER, which has the gfx id VAR_OBJ_GFX_ID_E + +BattleFrontier_BattleTowerMultiBattleRoom_OnTransition: + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx:: + tower_setpartnergfx + checkplayergender + goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale + setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_BRENDAN_NORMAL + return + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale:: + setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_MAY_NORMAL + return + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx:: + special SetBattleTowerLinkPlayerGfx + return + +BattleFrontier_BattleTowerMultiBattleRoom_OnWarp: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj + .2byte 0 + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj:: + hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM + end + +BattleFrontier_BattleTowerMultiBattleRoom_OnFrame: + map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom + .2byte 0 + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom:: + setvar VAR_TEMP_0, 1 + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom + waitmovement 0 + frontier_get FRONTIER_DATA_BATTLE_NUM + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer + waitmovement 0 + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant + waitmovement 0 + frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter:: + tower_setopponent + addobject LOCALID_OPPONENT_1 + addobject LOCALID_OPPONENT_2 + applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter + applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter + waitmovement 0 + goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink + tower_getopponentintro 0 + delay 15 + applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft + waitmovement 0 + msgbox gStringVar4, MSGBOX_DEFAULT + waitmessage + tower_getopponentintro 1 + applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft + waitmovement 0 + msgbox gStringVar4, MSGBOX_DEFAULT + waitmessage + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink:: + tower_getopponentintro 0 + delay 15 + applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft + waitmovement 0 + messageautoscroll gStringVar4 + waitmessage + delay 48 + tower_getopponentintro 1 + applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft + waitmovement 0 + messageautoscroll gStringVar4 + waitmessage + delay 48 +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle:: + call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle + switch VAR_RESULT + case B_OUTCOME_WON, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST + tower_set TOWER_DATA_LVL_MODE + setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER + special Script_TryGainNewFanFromCounter + goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents:: + call BattleFrontier_EventScript_IncrementWinStreak + tower_setbattlewon + switch VAR_RESULT + case 7, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon + applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit + applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit + waitmovement 0 + removeobject LOCALID_OPPONENT_1 + removeobject LOCALID_OPPONENT_2 + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer + waitmovement 0 + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant + waitmovement 0 + goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink + msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink:: + messageautoscroll BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth + waitmessage + delay 48 +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty:: + special LoadPlayerParty + frontier_setpartyorder FRONTIER_MULTI_PARTY_SIZE + call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink + playfanfare MUS_HEAL + waitfanfare + special HealPlayerParty +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents:: + frontier_get FRONTIER_DATA_BATTLE_NUM + call BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet + goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge + call BattleFrontier_EventScript_GetCantRecordBattle + goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord + multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle + case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge + case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord:: + multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge + case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge + case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle:: + message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle + case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle:: + call BattleFrontier_EventScript_SaveBattle + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge:: + msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO + switch VAR_RESULT + case NO, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + case YES, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge + case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge:: + message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost + case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge:: + closemessage + clearflag FLAG_TEMP_2 + applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle + applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle + waitmovement 0 + applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos + applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos + waitmovement 0 + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon:: + frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON + tower_set TOWER_DATA_LVL_MODE + setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER + special Script_TryGainNewFanFromCounter + goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge:: + message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait + waitmessage + tower_save CHALLENGE_STATUS_PAUSED + playse SE_SAVE + waitse + fadescreen 1 + frontier_reset + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet:: + goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink + copyvar VAR_TEMP_F, VAR_RESULT + switch VAR_TEMP_F + case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet + case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet + case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet + case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet + case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet + case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet + waitmessage + return + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet + waitmessage + return + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet + waitmessage + return + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet + waitmessage + return + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet + waitmessage + return + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet + waitmessage + return + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink:: + copyvar VAR_TEMP_F, VAR_RESULT + switch VAR_TEMP_F + case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink + case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink + case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink + case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink + case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink + case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet + waitmessage + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet + waitmessage + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet + waitmessage + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet + waitmessage + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet + waitmessage + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink:: + message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet + waitmessage + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg:: + waitmessage + delay 48 + return + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink:: + goto_if_set FLAG_TEMP_2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord + multichoice 19, 6, MULTI_GO_ON_RECORD_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink + case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink + case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink + case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord:: + multichoice 20, 8, MULTI_GO_ON_RETIRE, TRUE + switch VAR_RESULT + case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink + case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink + case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink:: + setvar VAR_0x8004, BATTLE_TOWER_LINK_CONTINUE + setvar VAR_0x8005, 0 + message gText_LinkStandby3 + waitmessage + special LinkRetireStatusWithBattleTowerPartner + waitstate + goto_if_ne VAR_RESULT, BATTLE_TOWER_LINKSTAT_CONTINUE, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink:: + message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + call BattleFrontier_EventScript_SaveBattle + setflag FLAG_TEMP_2 + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink:: + message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink:: + setvar VAR_0x8004, BATTLE_TOWER_LINK_RETIRE + setvar VAR_0x8005, 0 + message gText_LinkStandby3 + waitmessage + special LinkRetireStatusWithBattleTowerPartner + waitstate + goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost + end + +BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink:: + special BattleTowerReconnectLink + return + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom: + walk_up + walk_up + walk_up + walk_up + face_right + step_end + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom: + walk_left + walk_up + walk_up + walk_up + face_right + step_end + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant: + face_left + step_end + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle: + walk_in_place_faster_right + step_end + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter: + walk_down + walk_down + walk_down + walk_down + face_left + step_end + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter: + walk_right + walk_down + walk_down + walk_down + face_left + step_end + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit: + walk_up + walk_up + walk_up + set_invisible + step_end + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit: + walk_up + walk_up + walk_up + walk_up + step_end + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer: + walk_right + walk_right + step_end + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos: + walk_left + walk_left + walk_in_place_faster_right + step_end + +BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft: + walk_in_place_left + step_end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiBattleRoom/text.inc b/BattleFrontier_BattleTowerMultiBattleRoom/text.inc new file mode 100644 index 000000000000..ca2fc20b94cd --- /dev/null +++ b/BattleFrontier_BattleTowerMultiBattleRoom/text.inc @@ -0,0 +1,62 @@ + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: + .string "The 2nd set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: + .string "The 3rd set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: + .string "The 4th set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: + .string "The 5th set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: + .string "The 6th set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: + .string "The 7th set of opponents is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: + .string "The 2nd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: + .string "The 3rd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: + .string "The 4th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: + .string "The 5th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: + .string "The 6th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: + .string "The 7th set of opponents is next.\n" + .string "Do your best!$" + +gText_LinkStandby3:: + .string "Link standby…$" + +gText_YourPartnerHasRetired:: + .string "Your partner has retired.\p" + .string "Your BATTLE ROOM challenge\n" + .string "will be canceled.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc b/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc new file mode 100644 index 000000000000..20192bde5c30 --- /dev/null +++ b/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc @@ -0,0 +1,62 @@ + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: + .string "La deuxième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: + .string "La troisième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: + .string "La quatrième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: + .string "La cinquième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: + .string "La sixième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: + .string "La septième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: + .string "The 2nd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: + .string "The 3rd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: + .string "The 4th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: + .string "The 5th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: + .string "The 6th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: + .string "The 7th set of opponents is next.\n" + .string "Do your best!$" + +gText_LinkStandby3:: + .string "Connexion…$" + +gText_YourPartnerHasRetired:: + .string "Votre partenaire a arrêté.\p" + .string "Votre défi dans la SALLE DE\n" + .string "COMBAT va être annulé.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc b/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc new file mode 100644 index 000000000000..08f2f30fa8bc --- /dev/null +++ b/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc @@ -0,0 +1,62 @@ + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: + .string "La 2ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: + .string "La 3ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: + .string "La 4ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: + .string "La 5ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: + .string "La 6ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: + .string "La 7ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: + .string "The 2nd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: + .string "The 3rd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: + .string "The 4th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: + .string "The 5th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: + .string "The 6th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: + .string "The 7th set of opponents is next.\n" + .string "Do your best!$" + +gText_LinkStandby3:: + .string "In attesa di collegamento…$" + +gText_YourPartnerHasRetired:: + .string "L’altro ALLENATORE si è ritirato.\p" + .string "La tua sfida alla SALA LOTTA è\n" + .string "stata annullata.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc b/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc new file mode 100644 index 000000000000..71e97222e993 --- /dev/null +++ b/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc @@ -0,0 +1,291 @@ +.set LOCALID_ATTENDANT, 1 + +BattleFrontier_BattleTowerMultiPartnerRoom_MapScripts:: + map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerMultiPartnerRoom_OnResume + map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiPartnerRoom_OnTransition + map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiPartnerRoom_OnWarp + map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiPartnerRoom_OnFrame + .byte 0 + +BattleFrontier_BattleTowerMultiPartnerRoom_OnResume: + pyramid_resetparty + end + +BattleFrontier_BattleTowerMultiPartnerRoom_OnTransition: + goto_if_set FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ChosePartner + clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_1 + clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_2 + clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_3 + clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_4 + clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_5 + clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_6 + setflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_1 + setflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_2 + tower_loadpartners + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ChosePartner:: + setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_BOY_1 + setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_BOY_1 + setvar VAR_OBJ_GFX_ID_2, OBJ_EVENT_GFX_BOY_1 + setvar VAR_OBJ_GFX_ID_3, OBJ_EVENT_GFX_BOY_1 + setvar VAR_OBJ_GFX_ID_4, OBJ_EVENT_GFX_BOY_1 + setvar VAR_OBJ_GFX_ID_5, OBJ_EVENT_GFX_BOY_1 + setvar VAR_OBJ_GFX_ID_6, OBJ_EVENT_GFX_BOY_1 + setvar VAR_OBJ_GFX_ID_7, OBJ_EVENT_GFX_BOY_1 + setvar VAR_TEMP_1, 1 + setvar VAR_TEMP_3, 1 + setobjectxyperm LOCALID_ATTENDANT, 10, 2 + end + +BattleFrontier_BattleTowerMultiPartnerRoom_OnWarp: + map_script_2 VAR_TEMP_3, 1, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TurnPlayerNorth + .2byte 0 + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TurnPlayerNorth:: + turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH + end + +BattleFrontier_BattleTowerMultiPartnerRoom_OnFrame: + map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterRoom + map_script_2 VAR_TEMP_3, 1, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ExitRoom + .2byte 0 + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ExitRoom:: + lockall + setvar VAR_TEMP_3, 0 + goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterRoom:: + lockall + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom + waitmovement 0 + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit + waitmovement 0 + copyobjectxytoperm LOCALID_ATTENDANT + applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp + waitmovement 0 + msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner, MSGBOX_DEFAULT + special HealPlayerParty + setvar VAR_TEMP_1, 1 + releaseall + end + +BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom: + walk_down + step_end + +BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit: + walk_left + walk_in_place_faster_down + step_end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Attendant:: + lock + faceplayer + message BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_QuitChallenge + msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2, MSGBOX_DEFAULT + release + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_QuitChallenge:: + frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE + goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator:: + msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner, MSGBOX_DEFAULT + closemessage + applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterUp + waitmovement 0 + opendoor 10, 1 + waitdooranim + call BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevator + closedoor 10, 1 + waitdooranim + warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 1, 6 + waitstate + releaseall + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevator:: + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator + waitmovement 0 + return + +@ Unused +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorEast: + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast + waitmovement 0 + return + +@ Unused +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorWest: + applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator + applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest + waitmovement 0 + return + +BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator: + walk_up + walk_up + set_invisible + step_end + +@ Functionally unused +BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast: + walk_right + walk_up + set_invisible + step_end + +@ Functionally unused +BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest: + walk_left + walk_up + set_invisible + step_end + +BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator: + walk_up + set_invisible + step_end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner1:: + lock + faceplayer + setvar VAR_TEMP_2, 0 + goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner:: + goto_if_set FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner + tower_dopartnermsg PARTNER_MSGID_INTRO + waitmessage + waitbuttonpress + tower_dopartnermsg PARTNER_MSGID_MON1 + waitmessage + waitbuttonpress + tower_dopartnermsg PARTNER_MSGID_MON2_ASK + waitmessage + multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE + switch VAR_RESULT + case 1, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner + case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner + tower_dopartnermsg PARTNER_MSGID_ACCEPT + waitmessage + waitbuttonpress + closemessage + call_if_ne VAR_FACING, DIR_SOUTH, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExit + call_if_eq VAR_FACING, DIR_SOUTH, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExitSouth + removeobject VAR_LAST_TALKED + setflag FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER + warpsilent MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 10, 3 + waitstate + release + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner:: + tower_dopartnermsg PARTNER_MSGID_REJECT + waitmessage + waitbuttonpress + release + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExit:: + applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExit + waitmovement 0 + return + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExitSouth:: + applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExitSouth + waitmovement 0 + return + +BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExit: + walk_fast_up + walk_fast_up + walk_fast_up + walk_fast_up + walk_fast_up + walk_fast_up + walk_fast_up + step_end + +BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExitSouth: + walk_fast_left + walk_fast_up + walk_fast_up + walk_fast_up + walk_fast_up + walk_fast_up + walk_fast_up + walk_fast_up + step_end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner2:: + lock + faceplayer + setvar VAR_TEMP_2, 1 + goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner3:: + lock + faceplayer + setvar VAR_TEMP_2, 2 + goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner4:: + lock + faceplayer + setvar VAR_TEMP_2, 3 + goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner5:: + lock + faceplayer + setvar VAR_TEMP_2, 4 + goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner6:: + lock + faceplayer + setvar VAR_TEMP_2, 5 + goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner7:: + lock + faceplayer + setvar VAR_TEMP_2, 6 + goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner + end + +BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner8:: + lock + faceplayer + setvar VAR_TEMP_2, 7 + goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner + end + +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc b/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc new file mode 100644 index 000000000000..aba66c895e49 --- /dev/null +++ b/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc @@ -0,0 +1,1528 @@ + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: + .string "Please find a partner from out of\n" + .string "the TRAINERS gathered here.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: + .string "{PLAYER}, you have not found a partner\n" + .string "for your tag team.\p" + .string "Would you like to quit looking and\n" + .string "return to the reception counter?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: + .string "Then, please find a partner from\n" + .string "the TRAINERS gathered here.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: + .string "Thank you for choosing a partner.\p" + .string "I will now show you to your\n" + .string "MULTI BATTLE ROOM.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "You can call me {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: + .string "On {STR_VAR_1}'s advice, I brought\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let me join you as a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: + .string "Thank you!\n" + .string "I'll go register right now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: + .string "I really wanted to form a tag team\n" + .string "with you, {PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: + .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "My name is {STR_VAR_3}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: + .string "I got advice from {STR_VAR_1} and chose\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let's form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: + .string "Thank you very much!\n" + .string "I'll be done with registration quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: + .string "{PLAYER}, I was hoping that I could\n" + .string "partner up with you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: + .string "Um, my name's {STR_VAR_3}, and I'm\n" + .string "{STR_VAR_1}'s no. {STR_VAR_2} apprentice.\p" + .string "Snivel…\p" + .string "I'm sorry!\n" + .string "This tension is making me cry…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: + .string "{STR_VAR_3} advised me, so I have\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Snivel…\n" + .string "Please, please team up with me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: + .string "Oh, really? You will?\n" + .string "Awesome! Wicked! Awoooh!\p" + .string "Oh… I'm sorry…\n" + .string "I'm so happy, I'm crying…\p" + .string "I'll go register right away.\n" + .string "Please don't go away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: + .string "Oh, b-but…\n" + .string "Sob… Waaaaah!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: + .string "Hi, there! I'm {STR_VAR_3}!\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: + .string "{STR_VAR_3} recommended my crew.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1},\n" + .string "that's what I have! Cool, huh?\p" + .string "So come on!\n" + .string "Let's form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: + .string "Yay! Great!\n" + .string "Okay, I'll go register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: + .string "Aww, why?\n" + .string "I wanted to team up, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: + .string "I'm {STR_VAR_3}, the no. {STR_VAR_2} apprentice\n" + .string "of the famous {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: + .string "I looked to {STR_VAR_3} for advice.\n" + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: + .string "and one {STR_VAR_2} with {STR_VAR_1},\n" + .string "that's my pair.\p" + .string "Please, will you join me in\n" + .string "a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: + .string "Thank you!\n" + .string "I'll register right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: + .string "{PLAYER}, I had been hoping to join\n" + .string "you in a tag team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: + .string "Um… I'm sincerely happy that you\n" + .string "would take the time to talk to me.\p" + .string "I'm {STR_VAR_3}.\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: + .string "{STR_VAR_3} gave me advice.\n" + .string "I'm very grateful for it.\p" + .string "I have a team of one {STR_VAR_2}\n" + .string "with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\n" + .string "I know I'm asking a lot…\p" + .string "I don't think you'll be willing to,\n" + .string "but may I join you as a partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: + .string "Really? I can't believe it!\n" + .string "I can't believe you'll let me join you!\l" + .string "I… I won't let you down!\p" + .string "Um… If it's really okay, I'll go register\n" + .string "right this instant!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: + .string "Oh…\n" + .string "I didn't think I was good enough…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: + .string "Hi, I'm {STR_VAR_3}.\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: + .string "{STR_VAR_3} told me that it would be\n" + .string "good to make this team:\l" + .string "one {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: + .string "and one {STR_VAR_2} that knows how\n" + .string "to use {STR_VAR_1}.\p" + .string "Not bad, huh?\n" + .string "Want me to team up with you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: + .string "Okay, glad to join you!\n" + .string "I hope you won't mess things up for me!\l" + .string "I'll do my registration now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: + .string "Huh? Why did you turn me down?\n" + .string "You're no judge of character!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: + .string "I'm {STR_VAR_3} and I'm a TRIATHLETE.\n" + .string "I'm busy every day what with jogging,\l" + .string "training, and rapping.\p" + .string "I also happen to be {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: + .string "This is what {STR_VAR_3} recommended.\n" + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}.\p" + .string "I put a lot of effort into raising\n" + .string "them, even though I'm busy.\p" + .string "Let's form a tag team\n" + .string "and give it a go!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: + .string "Thanks, that's the spirit!\n" + .string "Hang tight while I go register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: + .string "I took time from my busy schedule\n" + .string "to be here! Give me a break!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: + .string "Hi!\n" + .string "How's it going?\p" + .string "I'm {STR_VAR_3}, {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice. Glad to meet you!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: + .string "Listen, listen! You have to hear about\n" + .string "the POKéMON {STR_VAR_3} recommended.\l" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\n" + .string "Of course I raised them superbly!\p" + .string "So, want to team up?\n" + .string "I'm sure it'll be a great combo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: + .string "Yay, I think this will be fun!\n" + .string "I'll go register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: + .string "Oh, you're mean!\n" + .string "I come recommended, you know.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: + .string "Please let me introduce myself.\n" + .string "I am {STR_VAR_3}.\p" + .string "I serve as {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: + .string "I sought the sage advice of\n" + .string "{STR_VAR_3} and raised my team\l" + .string "of one {STR_VAR_2} with {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: + .string "and one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please agree to a tag team with me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: + .string "Oh… I'm delighted!\n" + .string "I promise to give you my best!\p" + .string "Of course I will register us!\n" + .string "Please wait!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: + .string "I had been hoping to join you,\n" + .string "{PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: + .string "Eek! You spoke to me!\n" + .string "I… I'm overjoyed!\p" + .string "I'm {STR_VAR_3}! I'm {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: + .string "On {STR_VAR_3}'s advice, I trained\n" + .string "one {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}.\p" + .string "Please, can you grant me my wish?\n" + .string "I want to be your tag-team partner!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: + .string "Eek! I… I feel giddy!\n" + .string "Thank you so much!\l" + .string "I'll go register us right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: + .string "Waaah! Don't you feel any pity?\n" + .string "But that makes you cooler…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: + .string "Yeehaw! I'm {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice!\p" + .string "{STR_VAR_3}'s my name, hello, hello!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: + .string "My mentor {STR_VAR_3} recommended\n" + .string "one {STR_VAR_1}-master {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: + .string "and one {STR_VAR_1}-master\n" + .string "{STR_VAR_2}.\p" + .string "Good stuff, huh?\n" + .string "You'll partner with me, won't you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: + .string "Okay, excellent!\n" + .string "I'll get the registration done quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: + .string "Gwaaah!\n" + .string "You're a calculating one, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: + .string "Hey! There's big trouble! This is\n" + .string "the BATTLE TOWER's last day!\p" + .string "… … … … … …\n" + .string "I'm only joking!\p" + .string "People call me {STR_VAR_3} and I do, too!\n" + .string "I'm {STR_VAR_1}'s 1,000th apprentice!\l" + .string "Actually, I'm no. {STR_VAR_2}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: + .string "{STR_VAR_3} gave me some advice.\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: + .string "{STR_VAR_2} with {STR_VAR_1}.\n" + .string "I've got ten of each kind!\l" + .string "Actually, just one of each!\p" + .string "How about it?\n" + .string "Want to try tag battles with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: + .string "Yippee!\n" + .string "I'll give you a POKéMON as my thanks!\p" + .string "Just joking! But I will really go do\n" + .string "the registration, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: + .string "Oh, that's so cold! I'll have to wreck\n" + .string "the BATTLE TOWER for that!\p" + .string "Of course I won't!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: + .string "Hey, there, I'm rockin' and a-rollin'!\n" + .string "POKéMON, I be controllin'!\p" + .string "I'm {STR_VAR_3} the rappin' SAILOR.\n" + .string "Don't be mistakin' me for no wailer!\p" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "Me, you shouldn't be quick to dismiss!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: + .string "With the advice of {STR_VAR_3} I did\n" + .string "abide, put together my team of pride!\l" + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}!\p" + .string "Our meeting we should commemorate,\n" + .string "with a tag-team victory to celebrate!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: + .string "Hey, hey, I like your style!\n" + .string "Our registration, I will go file!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: + .string "Oh, hey, {PLAYER}, now that's cold!\n" + .string "If I may be so bold!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: + .string "Yippee-yahoo!\n" + .string "Oh, don't run! I was just having fun!\p" + .string "Howdy! I'm {STR_VAR_3}!\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: + .string "{STR_VAR_3} told me what to do.\n" + .string "So one {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}, I did choose.\p" + .string "So, what do you say?\n" + .string "Come on, make my day!\p" + .string "Please, I'm begging you!\n" + .string "Let me join you, don't leave me blue!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: + .string "Yeahah! Luck is with me!\n" + .string "It sure makes me happy!\p" + .string "Before we go join the fray,\n" + .string "I'll go register right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: + .string "You're turning me down?\n" + .string "{PLAYER}, you're making me frown!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: + .string "Cough!\p" + .string "Oh, sorry, I have a cold.\n" + .string "My POKéMON are fine, though.\p" + .string "My name's {STR_VAR_3}, {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice. Cough!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: + .string "I took {STR_VAR_3}'s advice to heart\n" + .string "and put together my team of\l" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "I trained them every day,\n" + .string "even in wind and rain.\p" + .string "That's why I have this cold,\n" + .string "I think.\p" + .string "That's what I'm about.\n" + .string "Want to be my tag partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: + .string "Thanks, I appreciate this!\n" + .string "Cough, cough!\l" + .string "Hang on while I go register.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: + .string "Oh, you won't?\n" + .string "{PLAYER}, I think we'd make a good pair.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: + .string "Oh, hello!\n" + .string "This is nerve-racking.\p" + .string "I'm {STR_VAR_3}.\n" + .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: + .string "{STR_VAR_3} said this team'll be good--\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "I'm feeling self-conscious about this,\n" + .string "but will you let me join you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: + .string "Oh, gee, thank you!\n" + .string "I feel bashful, but I'll do my best!\p" + .string "I'll go get the registration done.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: + .string "Oh, please don't say no!\n" + .string "I feel self-conscious enough already…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: + .string "I am {STR_VAR_3}, and that's no lie.\n" + .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: + .string "{STR_VAR_3} recommended my team.\p" + .string "Since the advice sounded sincere,\n" + .string "I decided to bring with me\l" + .string "my {STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: + .string "my {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "If possible, I would like you to accept\n" + .string "me as your tag-team partner.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: + .string "You really will accept me?\n" + .string "It would be too terrible otherwise.\p" + .string "But since you've agreed, this is fine.\n" + .string "I shall go register the both of us.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: + .string "Hm? Now why would you refuse?\n" + .string "Is this your idea of a joke?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: + .string "I'm {STR_VAR_1}, and I'm a LASS!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: + .string "What I have are one {STR_VAR_2}\n" + .string "that uses {STR_VAR_1} and one$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: + .string "{STR_VAR_2} that uses {STR_VAR_1}.\n" + .string "Those are what I have with me.\p" + .string "Will you be my partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: + .string "Thank you!\n" + .string "I'll go do the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: + .string "You don't want to be my partner?\n" + .string "You'll regret it later!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: + .string "Hello!\p" + .string "I'm YOUNGSTER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: + .string "Want to know what I have?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "You'll be my tag-team partner,\n" + .string "won't you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: + .string "Yay!\n" + .string "I'll go and register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: + .string "Aww! If you'd form a tag team with\n" + .string "my POKéMON, we'd be unstoppable!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: + .string "Yahoo!\n" + .string "I'm HIKER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: + .string "Know what I have with me?\n" + .string "My {STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: + .string "my {STR_VAR_1}-using {STR_VAR_2}!\p" + .string "Sounds good, eh?\n" + .string "Want to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: + .string "Yahoo!\n" + .string "I'll go do the registering, then.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: + .string "I would've liked to battle with you\n" + .string "at my side.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: + .string "Hello!\n" + .string "I'm {STR_VAR_1}, and I'm a BEAUTY!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: + .string "Do you know what I've been raising?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "What do you think?\n" + .string "Want to make a tag team together?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: + .string "Wonderful!\n" + .string "I'll get the registration done now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: + .string "How disappointing!\p" + .string "We two together--we would've been\n" + .string "the best!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: + .string "Yo!\p" + .string "You know who I am?\n" + .string "I'm {STR_VAR_1} the FISHERMAN!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: + .string "I've got with me a team of one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "So, how about it?\n" + .string "Will you battle at my side?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: + .string "Good, good!\n" + .string "Leave it up to me!\p" + .string "I'll go and register us now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: + .string "We matched up perfectly, too…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: + .string "Glad to make your acquaintance.\n" + .string "I am {STR_VAR_1}, a LADY.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: + .string "I am accompanied by a team of\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "I hope I meet your approval.\n" + .string "For I wish to have you as my partner.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: + .string "I thank you sincerely.\n" + .string "I shall handle the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: + .string "I'm sure that you will regret not\n" + .string "having me as your partner.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: + .string "I'm TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: + .string "What I have…\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\n" + .string "That's my pair!\p" + .string "Please?\n" + .string "Will you form a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: + .string "Gee, thanks!\n" + .string "I'll go register at the counter.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: + .string "We two together, we would've been\n" + .string "tough for certain!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: + .string "Hiya!\n" + .string "I'm BUG CATCHER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: + .string "Check out what I have!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "So, listen!\n" + .string "Do you want to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: + .string "Gotcha!\p" + .string "I'll go do the registration stuff\n" + .string "at the counter.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: + .string "Aww, my POKéMON are awesome.\n" + .string "I hope you won't regret this!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: + .string "Good day!\n" + .string "I'm SCHOOL KID {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: + .string "What I've been raising are one\n" + .string "{STR_VAR_2} that uses {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: + .string "and one {STR_VAR_2} that uses\n" + .string "{STR_VAR_1}.\p" + .string "Not too bad, don't you think?\n" + .string "Would you care to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: + .string "Thank you very much!\n" + .string "I'll get done with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: + .string "That's too bad…\p" + .string "I was hoping that I could learn\n" + .string "from you as your partner…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: + .string "Yo! Let me tell you who I am!\n" + .string "I'm RICH BOY {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: + .string "Guess what I got!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "I'm willing to offer you the chance\n" + .string "to be in a tag team with me.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: + .string "Smart move!\p" + .string "I'll finish up the registration\n" + .string "process quick!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: + .string "You'd turn me of all people down?\n" + .string "You'll regret that decision for sure!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: + .string "Hiyah!\n" + .string "I am BLACK BELT {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: + .string "As my companions, I have\n" + .string "one {STR_VAR_2} using {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: + .string "and one {STR_VAR_2} using\n" + .string "{STR_VAR_1}.\p" + .string "Please, grant me my wish!\n" + .string "Allow me to be your tag partner!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: + .string "Hiyah!\n" + .string "I will go register forthwith!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: + .string "I see… I hope for an opportunity\n" + .string "the next time we meet…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: + .string "Hi, there!\n" + .string "I'm {STR_VAR_1}, and I'm a TUBER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: + .string "I'll tell you what I have.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\n" + .string "May I please be on your tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: + .string "Thank you!\n" + .string "I'll go register us now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: + .string "If we'd become partners, we could\n" + .string "have been so strong!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: + .string "Greetings…\n" + .string "I am HEX MANIAC {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: + .string "I bear with me one {STR_VAR_1}-using\n" + .string "{STR_VAR_2} together with one$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: + .string "{STR_VAR_1}-using {STR_VAR_2}…\p" + .string "I beseech you…\n" + .string "Join me in a tag team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: + .string "I thank you…\n" + .string "I shall register us…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: + .string "I so longed to join you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: + .string "How do you do? I'm {STR_VAR_1},\n" + .string "and I'm a POKéMON BREEDER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: + .string "I'm raising a couple good ones!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "How about it?\n" + .string "Feel like making a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: + .string "Thank you kindly!\p" + .string "I'll go take care of the registration\n" + .string "stuff, so you wait right here!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: + .string "I was looking forward to being\n" + .string "your partner…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: + .string "Well, hello!\n" + .string "I'm TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: + .string "Want to know what I run with?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Well?\n" + .string "Want to be in a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: + .string "Good going!\p" + .string "I'll be quick and get the registration\n" + .string "all done!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: + .string "You and me, we would've been tops.\n" + .string "It's too bad…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: + .string "Hey, there! My name's {STR_VAR_1}!\n" + .string "I'm a TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: + .string "I go on runs with my durable team--\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Not too shabby, huh?\n" + .string "We should be in a tag team together!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: + .string "All right!\n" + .string "I'll go register in a flash!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: + .string "I really wanted to battle as your\n" + .string "tag-team partner…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: + .string "I'm BATTLE GIRL {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: + .string "I've been toughening up one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}!\p" + .string "Do you like that combo?\n" + .string "How about you and me join up?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: + .string "Why, thanks!\p" + .string "I'll get the registration done\n" + .string "right now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: + .string "With you, I thought we could form\n" + .string "the ultimate tag team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: + .string "I'm TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: + .string "I've been running with one {STR_VAR_2}\n" + .string "that knows how to use {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: + .string "and one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "We could be in a tag team.\n" + .string "Wouldn't that be great?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: + .string "Thank you!\p" + .string "I'll go register us, and that's\n" + .string "right now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: + .string "Aww, that's too bad. We would've been\n" + .string "the toughest tag team around!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: + .string "Me?\n" + .string "I'm TUBER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: + .string "What do I have with me?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Hey?\n" + .string "You'll team up with me, right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: + .string "Okay!\p" + .string "I'll go register!\n" + .string "Let's be excellent together!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: + .string "My POKéMON are tough for sure…\n" + .string "It's too bad you don't want to team up.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: + .string "Yay-hey!\n" + .string "Call me GUITARIST {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: + .string "Check out my entourage!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Yay-hey! Pretty wild, huh?\n" + .string "We'll have to do a duet in a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: + .string "Yay-hey! Right on!\n" + .string "I'll do that registration stuff now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: + .string "My POKéMON rock hard!\n" + .string "You'll be sorry, I tell you!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: + .string "Pleased to meet you.\n" + .string "I am {STR_VAR_1}, a GENTLEMAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: + .string "I am accompanied by my trusted\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "May I ask you to join me in a tag-team\n" + .string "partnership arrangement?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: + .string "Ah, I thank you for your trust.\n" + .string "I shall be done with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: + .string "That is most unfortunate…\p" + .string "I shall look forward to the next\n" + .string "opportunity…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: + .string "Hello, I'm {STR_VAR_1},\n" + .string "and I'm a POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: + .string "I have with me now one {STR_VAR_2}\n" + .string "that knows the move {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Do you like what you see?\n" + .string "Why don't you be my tag partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: + .string "Thank you!\n" + .string "I'll look after the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: + .string "My POKéMON are top grade…\n" + .string "It's too bad you can't appreciate that.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: + .string "Hm!\n" + .string "I am {STR_VAR_1}, and an EXPERT am I!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: + .string "The POKéMON that I've toughened up are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "What say you to a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: + .string "Hm!\n" + .string "I shall register us right away!\l" + .string "Let us both do our best!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: + .string "I will hope that your choice is\n" + .string "indeed correct…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: + .string "Hello, hello.\n" + .string "I'm {STR_VAR_1}, and I'm an EXPERT.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: + .string "I've raised my POKéMON thoroughly.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}--\n" + .string "they're what I have.\p" + .string "Wouldn't you like to team up with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: + .string "Good, good.\n" + .string "I'll see to the registration right away.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: + .string "Perhaps we can form a team the next\n" + .string "time we meet.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: + .string "I'm DRAGON TAMER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: + .string "The team I've been toughening up is\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "How about it?\n" + .string "Want to be my partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: + .string "Okay, I'll give it my best!\n" + .string "I'll go register now, all right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: + .string "You're not going to find many tougher\n" + .string "partners than me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: + .string "I'm BIRD KEEPER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: + .string "What POKéMON do I have?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Don't you think we'd make a decent\n" + .string "tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: + .string "Great, thanks!\n" + .string "I'll look after the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: + .string "My POKéMON and I are strong.\n" + .string "What a letdown.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: + .string "I'm NINJA BOY {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: + .string "My POKéMON team consists of one\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Let's be in a tag team together!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: + .string "Yay!\n" + .string "Let me go register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: + .string "You'll regret not having my tough\n" + .string "POKéMON on your side!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: + .string "Hello!\n" + .string "I'm PARASOL LADY {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: + .string "Escorting me now are my {STR_VAR_2}\n" + .string "that uses {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: + .string "one {STR_VAR_2} that uses\n" + .string "{STR_VAR_1}.\p" + .string "Aren't they nice?\n" + .string "Care to join us in a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: + .string "Thanks a bunch!\p" + .string "I'll go register at the counter.\n" + .string "Let's not disappoint each other!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: + .string "My POKéMON are tremendously strong.\n" + .string "How disappointing…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: + .string "Hello.\n" + .string "I'm {STR_VAR_1}, and I'm a BUG MANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: + .string "I have found my POKéMON, yes.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}--\n" + .string "they are what I found.\p" + .string "Could I interest you in forming\n" + .string "a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: + .string "Okay!\n" + .string "Understood!\p" + .string "I won't be long with the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: + .string "With the POKéMON I found, we wouldn't\n" + .string "have lost…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: + .string "Ahoy, there!\n" + .string "I'm SAILOR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: + .string "Let me show you my pride and joy!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Of course you're not going to turn\n" + .string "me down. We will team up, right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: + .string "I didn't expect any less!\n" + .string "I'll go register now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: + .string "We would've stormed through\n" + .string "the opposition! Too bad!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: + .string "Hi, I'm {STR_VAR_1}.\n" + .string "I'm a COLLECTOR.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: + .string "The jewels in my collection are\n" + .string "my {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Swell, huh?\n" + .string "We should be in a team together.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: + .string "Oh, yeah!\p" + .string "Well, let's not waste any time.\n" + .string "I'll go register the two of us.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: + .string "Well, that's upsetting.\n" + .string "You don't appreciate my POKéMON.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: + .string "Howdy, I'm {STR_VAR_1}.\n" + .string "I'm a POKéMON RANGER.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: + .string "Keeping me company are one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Don't you think we'd make an impressive\n" + .string "tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: + .string "That's super!\n" + .string "I'll deal with the registration now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: + .string "Next time, choose my POKéMON,\n" + .string "will you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: + .string "My name's {STR_VAR_1}.\n" + .string "I'm a POKéMON RANGER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: + .string "Let me tell you about my team. I have\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "How would you like to form a tag team\n" + .string "with my little posse?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: + .string "We'll be at our best!\n" + .string "I'll get the registration done quick!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: + .string "I hope you'll choose my POKéMON\n" + .string "next time.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: + .string "Pleased to meet you. I'm {STR_VAR_1}.\n" + .string "I consider myself an AROMA LADY.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: + .string "I travel with one {STR_VAR_2}\n" + .string "that uses {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: + .string "one {STR_VAR_2} that uses\n" + .string "{STR_VAR_1}.\p" + .string "I hope they strike your fancy.\n" + .string "Would you care to be my partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: + .string "I'm honored by your acceptance.\n" + .string "I will go register right this instant.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: + .string "It would be wonderful if we could form\n" + .string "a tag team the next time we meet.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: + .string "Want to know who I am?\n" + .string "I'm {STR_VAR_1}, the RUIN MANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: + .string "The POKéMON that I have with me are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Intriguing, eh?\n" + .string "How about you and I partner up?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: + .string "That's a sound decision!\n" + .string "I'll go do the registration paperwork.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: + .string "Hmm…\n" + .string "I think my POKéMON are tough…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: + .string "I'm COOLTRAINER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: + .string "The POKéMON I have right now are one\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\n" + .string "Cool, huh?\p" + .string "Don't you think it'd be pretty cool\n" + .string "if we made a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: + .string "Cool!\n" + .string "I'll go do the registration in a flash!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: + .string "I thought that we'd make just\n" + .string "the greatest team ever.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: + .string "I'm COOLTRAINER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: + .string "The team I've been raising has one\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Does that sound okay?\n" + .string "How about we become tag partners?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: + .string "Sounds A-OK!\n" + .string "I'd better do the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: + .string "I was thinking how we would be\n" + .string "one tough team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: + .string "Heyo!\n" + .string "I'm {STR_VAR_1}, the POKéMANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: + .string "What does a guy like me have?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1},\n" + .string "that's what!\p" + .string "Let's do it!\n" + .string "We'll stomp around as a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: + .string "Good call!\n" + .string "I'll register the both of us!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: + .string "My POKéMON are brutal!\n" + .string "It's not my fault if you regret this!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: + .string "Yo, there!\n" + .string "I'm KINDLER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: + .string "You know what my training cooked up?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Well, what do you say?\n" + .string "Want to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: + .string "All right!\n" + .string "I'll get on with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: + .string "Promise you'll partner up with me\n" + .string "the next time we run into each other.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: + .string "I'm {STR_VAR_1}, and I'm a CAMPER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: + .string "I've been raising one {STR_VAR_1}-\n" + .string "using {STR_VAR_2} and one$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: + .string "{STR_VAR_1}-using {STR_VAR_2}.\p" + .string "Do you think it'd be fun to team up?\n" + .string "I bet it would be!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: + .string "Yeah!\n" + .string "Off I go to register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: + .string "Next time, okay?\n" + .string "I want to be on your team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: + .string "Hello!\n" + .string "I'm {STR_VAR_1}, and I'm a PICNICKER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: + .string "The POKéMON I've been taking are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Are you interested in joining me\n" + .string "on a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: + .string "Why, thank you!\n" + .string "I will do the registration now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: + .string "It would be nice if I could join you\n" + .string "some other time.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: + .string "I'm PSYCHIC {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: + .string "The twosome I've been raising are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Would you like to form a tag team\n" + .string "with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: + .string "Sure thing!\n" + .string "I'll take care of the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: + .string "If we meet again, that's when I'd like\n" + .string "to team up with you.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: + .string "I'm {STR_VAR_1}.\n" + .string "I'm a PSYCHIC.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}--\n" + .string "they're my disciples.\p" + .string "Doesn't the idea of forming a tag-team\n" + .string "partnership intrigue you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: + .string "Thank you.\n" + .string "I'll go deal with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: + .string "I hope there will be another chance\n" + .string "to forge an alliance.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: + .string "I'm SCHOOL KID {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2} are my POKéMON pair.\p" + .string "May I please be your partner on\n" + .string "a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: + .string "Ooh, thank you!\n" + .string "I'll register at the counter right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: + .string "Please?\n" + .string "May I join you the next time?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: + .string "Hiya! The name's {STR_VAR_1}!\n" + .string "I'm a POKéMON BREEDER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: + .string "The POKéMON I've raised are one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "Sound interesting?\n" + .string "How about we form a tag team, then?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: + .string "All righty!\n" + .string "You leave the registration to me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: + .string "You have to team up with me next time,\n" + .string "all right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: + .string "I'm {STR_VAR_1}, and I'm proud to say\n" + .string "that I am a POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: + .string "The darling POKéMON I've raised are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Aren't they just the cutest?\n" + .string "We ought to make a team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: + .string "Thank you, dear!\n" + .string "I'll be on my way to register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: + .string "My darling POKéMON are the best,\n" + .string "I'll have you know. How annoying!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: + .string "Hi, I'm SWIMMER {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2} are what I've trained.\p" + .string "You and me, let's make a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: + .string "That's cool!\n" + .string "I'll register the two of us.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: + .string "If we meet again, you owe me\n" + .string "a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: + .string "What's happening?\n" + .string "I'm {STR_VAR_1}, and I'm a TRIATHLETE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: + .string "I got a couple decent POKéMON.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "It'd be neat if we made a tag team\n" + .string "together, so how about it?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: + .string "Right on!\n" + .string "You wait while I register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: + .string "I expect you'll let me join you\n" + .string "next time, how's that?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: + .string "I'm the TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: + .string "another {STR_VAR_2} that knows how\n" + .string "to use {STR_VAR_1}. That's my pair.\p" + .string "What do you think?\n" + .string "We'd make a good team, I'd say.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: + .string "I like that answer!\n" + .string "I'll get done with registration fast!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: + .string "You'll give me another chance to form\n" + .string "a partnership, won't you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: + .string "Hi, there! Hello!\n" + .string "I'm {STR_VAR_1}, and I'm a SWIMMER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: + .string "Check out what I've been raising!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Sweet, huh?\n" + .string "It'd be sweet to form a team, too!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: + .string "Much obliged!\n" + .string "I'll get this registration thing done!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: + .string "If we meet again, you have to team up\n" + .string "with me. You'll do that, right?$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc b/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc new file mode 100644 index 000000000000..dfea8b6b65e2 --- /dev/null +++ b/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc @@ -0,0 +1,1544 @@ + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: + .string "Veuillez choisir le DRESSEUR qui sera\n" + .string "votre partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: + .string "{PLAYER}, vous n’avez pas trouvé\n" + .string "de partenaire.\p" + .string "Voulez-vous arrêter de chercher et\n" + .string "retourner au guichet d’inscription?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: + .string "Alors je vous prie de choisir l’un de ces\n" + .string "DRESSEURS comme partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: + .string "Merci d’avoir choisi un partenaire.\p" + .string "Je vais maintenant vous mener à votre\n" + .string "SALLE DE COMBAT MULTI.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: + .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "You can call me {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: + .string "On {STR_VAR_1}’s advice, I brought\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let me join you as a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: + .string "Thank you!\n" + .string "I’ll go register right now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: + .string "I really wanted to form a tag team\n" + .string "with you, {PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: + .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "My name is {STR_VAR_3}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: + .string "I got advice from {STR_VAR_1} and chose\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let’s form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: + .string "Thank you very much!\n" + .string "I’ll be done with registration quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: + .string "{PLAYER}, I was hoping that I could\n" + .string "partner up with you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: + .string "Hum, je m’appelle {STR_VAR_3}. Je suis\n" + .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.\p" + .string "Sniff…\p" + .string "Je suis désolé!\n" + .string "Je ne supporte pas cette pression…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: + .string "{STR_VAR_3} m’a conseillé. J’ai un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Sniff…\n" + .string "S’il te plaît, fais équipe avec moi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: + .string "Vraiment? Tu veux bien?\n" + .string "Super! Extra!\p" + .string "Oh… Je suis désolé…\n" + .string "Ce sont des larmes de joie…\p" + .string "Je vais nous inscrire tout de suite.\n" + .string "Surtout, reste ici!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: + .string "Oh, mais…\n" + .string "Sniff… Ouin!!!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: + .string "Bonjour! Je suis {STR_VAR_3}!\n" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: + .string "{STR_VAR_3} a choisi mon équipe!\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}!\n" + .string "Plutôt pas mal, hein?\p" + .string "Allez, vas-y!\n" + .string "Fais équipe avec moi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: + .string "Ouais, super!\n" + .string "Je vais m’inscrire, alors!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: + .string "Mais pourquoi, d’abord?\n" + .string "Je veux faire équipe avec toi, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: + .string "Je suis {STR_VAR_3}, l’apprenti nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: + .string "J’ai demandé conseil à {STR_VAR_3}.\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}, voilà ce que j’ai.\p" + .string "S’il te plaît, tu veux bien faire\n" + .string "équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: + .string "Merci!\n" + .string "Je vais nous inscrire tout de suite!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: + .string "{PLAYER}, j’avais tellement envie de\n" + .string "faire équipe avec toi…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: + .string "Oh… Ça me fait plaisir\n" + .string "que tu viennes me parler.\p" + .string "Je m’appelle {STR_VAR_3}.\n" + .string "Je suis l’apprentie nº {STR_VAR_2} de {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: + .string "{STR_VAR_3} a bien voulu me conseiller.\n" + .string "Je lui dois tant de choses!\p" + .string "Dans mon équipe, j’ai un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\n" + .string "Je sais que j’en demande trop…\p" + .string "Tu vas sûrement refuser, mais tu veux\n" + .string "bien qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: + .string "Vraiment? Je n’arrive pas à le croire!\n" + .string "On va faire équipe!\l" + .string "Je… Je serai à la hauteur!\p" + .string "Bon… Je vais vite nous inscrire\n" + .string "avant que tu ne changes d’avis!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: + .string "Je comprends…\n" + .string "Je ne suis pas à la hauteur…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: + .string "Salut, je m’appelle {STR_VAR_3}.\n" + .string "Je suis l’apprentie nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: + .string "C’est {STR_VAR_3} qui a fait mon équipe!\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: + .string "et un {STR_VAR_2} qui connaît\n" + .string "{STR_VAR_1}.\p" + .string "Pas mal, non?\n" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: + .string "D’accord!\n" + .string "J’espère qu’on va bien s’entendre!\l" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: + .string "Quoi? Tu refuses?\n" + .string "Tu ne sais pas ce que tu perds!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: + .string "Je m’appelle {STR_VAR_3}. Je suis\n" + .string "TRIATHLETE. Je n’arrête pas!\l" + .string "Footing, entraînement, danse…\p" + .string "Et je suis aussi l’apprenti nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: + .string "Voilà ce que {STR_VAR_3} m’a conseillé.\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Malgré tout ce que j’ai à faire, j’ai\n" + .string "trouvé le temps de les dresser!\p" + .string "On fait équipe et on voit ce que\n" + .string "ça donne?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: + .string "Merci! Tu as l’esprit sportif!\n" + .string "Ne bouge pas, je vais nous inscrire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: + .string "Je vois. Pour ta gouverne, je déteste\n" + .string "qu’on me fasse perdre mon temps!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: + .string "Bonjour!\n" + .string "Comment ça va?\p" + .string "Je suis {STR_VAR_3}, l’apprentie nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}. Enchantée!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: + .string "Ecoute, écoute! C’est {STR_VAR_3} qui\n" + .string "a composé mon équipe POKéMON.\l" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "Je les ai bien dressés!\p" + .string "Tu veux qu’on fasse équipe?\n" + .string "Je suis sûre qu’on ira bien ensemble!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: + .string "Super, on va bien s’amuser!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: + .string "Quelle méchanceté!\n" + .string "Je suis sûre que tu vas le regretter.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: + .string "Je me présente, je m’appelle\n" + .string "{STR_VAR_3}.\p" + .string "Je suis l’apprentie nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: + .string "J’ai suivi les conseils de {STR_VAR_3}\n" + .string "et dans mon équipe j’ai un\l" + .string "{STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "On fait équipe ensemble?\n" + .string "S’il te plaît!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: + .string "Oh… J’en suis ravie!\n" + .string "Je vais donner tout ce que j’ai!\p" + .string "Allez, je vais nous inscrire!\n" + .string "Attends-moi ici!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: + .string "J’espérais vraiment être ta partenaire,\n" + .string "{PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: + .string "Hé, tu m’as parlée!\n" + .string "Ça me fait tellement plaisir!\p" + .string "Je m’appelle {STR_VAR_3}! Je suis\n" + .string "l’apprentie nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: + .string "J’ai écouté {STR_VAR_3} et j’ai dressé\n" + .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Tu veux bien exaucer mon souhait?\n" + .string "J’aimerais faire équipe avec toi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: + .string "Oh… C’est un jour merveilleux!\n" + .string "Merci infiniment!\l" + .string "Je vais nous inscrire sur le champ!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: + .string "Oh! Tu n’as donc aucun cœur?\n" + .string "Mais je t’admire, tu sais…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: + .string "Bonjour! Je suis l’apprenti nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}!\p" + .string "Je m’appelle {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: + .string "Mon mentor {STR_VAR_3} m’a conseillé\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Pas mal, non?\n" + .string "On fait équipe, alors?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: + .string "Excellent!\n" + .string "Je vais nous inscrire vite fait!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: + .string "Je me méfierai de toi à l’avenir,\n" + .string "{PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: + .string "Tu sais quoi? C’est le dernier jour\n" + .string "de la TOUR DE COMBAT!\p" + .string "… … … … … …\n" + .string "Mais non, je rigole!\p" + .string "On m’appelle {STR_VAR_3}. Normal, c’est\n" + .string "mon nom! Je suis l’apprenti nº 1 000 de\l" + .string "{STR_VAR_1}. Non, je suis le nº {STR_VAR_2}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: + .string "{STR_VAR_3} m’a recommandé\n" + .string "les {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: + .string "et les {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}. J’en ai dix de chaque.\l" + .string "Je rigole, j’en ai qu’un de chaque!\p" + .string "Alors, on fait équipe, toi et moi?\n" + .string "Qu’en dis-tu?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: + .string "Youpi!\n" + .string "Allez, je te donne un POKéMON!\p" + .string "Tu m’as pas cru, j’espère! Je passe au\n" + .string "guichet d’inscription et je reviens!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: + .string "Tu me le paieras! Je vais faire de\n" + .string "ta vie un enfer!\p" + .string "Mais non, je rigole! Ha, ha, ha!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: + .string "Salut, DRESSEUR!\n" + .string "J’attends ici depuis des heures!\p" + .string "Non, je ne suis pas un requin blanc…\n" + .string "Je suis {STR_VAR_3}, le MARIN chantant!\p" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.\n" + .string "Avec moi, ça va swinguer!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: + .string "Les conseils de {STR_VAR_3}, je les ai\n" + .string "suivis, et mon équipe a bien grandi!\l" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: + .string "et un {STR_VAR_2} avec\n" + .string "{STR_VAR_1}!\p" + .string "Faisons équipe,\n" + .string "nom d’une pipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: + .string "Hé, hé, j’aime ton style!\n" + .string "Je vais nous inscrire, je file!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: + .string "Hé, {PLAYER}! Tu me surprends!\n" + .string "Moi, j’étais partant!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: + .string "Yahou, yippie!\n" + .string "Oh, je t’en prie, reste!\p" + .string "Je m’appelle {STR_VAR_3}!\n" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: + .string "{STR_VAR_3} m’a dit quoi faire.\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: + .string "et un {STR_VAR_2} avec\n" + .string "{STR_VAR_1}.\p" + .string "Qu’en dis-tu?\n" + .string "Me choisiras-tu?\p" + .string "Laisse-moi être ton partenaire!\n" + .string "Allez… Accepte, partenaire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: + .string "Oh, ça me fait tellement plaisir!\n" + .string "Je ne sais pas quoi dire!\p" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: + .string "Tu me rejettes?\n" + .string "{PLAYER}, ton comportement est abject!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: + .string "Oh, je tousse!\p" + .string "Désolé, j’ai pris froid.\n" + .string "Mes POKéMON vont bien, eux.\p" + .string "Je m’appelle {STR_VAR_3}. Je suis\n" + .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: + .string "{STR_VAR_3} a formé mon équipe.\n" + .string "J’ai un {STR_VAR_2} qui utilise\l" + .string "{STR_VAR_1} et aussi un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\p" + .string "Je les entraîne tous les jours, qu’il\n" + .string "pleuve, qu’il neige, qu’il vente!\p" + .string "C’est d’ailleurs pour ça que j’ai pris\n" + .string "froid, je pense.\p" + .string "Maintenant que tu me connais un peu,\n" + .string "tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: + .string "Merci! Ça me fait plaisir!\n" + .string "Je n’arrête pas de tousser… \l" + .string "Allez, je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: + .string "Tu ne veux pas?\n" + .string "Quel dommage, {PLAYER}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: + .string "Bonjour!\n" + .string "Il y a trop de monde, ici… \p" + .string "Je m’appelle {STR_VAR_3}.\n" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: + .string "{STR_VAR_3} m’a conseillé cette équipe… \n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Ça me met mal à l’aise de te parler… \n" + .string "Mais veux-tu qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: + .string "Oh, merci!\n" + .string "J’ai peur mais je ferai de mon mieux!\p" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: + .string "Tu ne peux pas refuser!\n" + .string "Je crois que je vais faire un malaise…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: + .string "Je m’appelle {STR_VAR_3}, je suis\n" + .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: + .string "Je dois mon équipe à {STR_VAR_3}.\p" + .string "J’ai suivi ses conseils. J’ai un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: + .string "{STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Si tu es d’accord, j’aimerais être ton\n" + .string "partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: + .string "Tu acceptes?\n" + .string "Tu ne le regretteras pas!\p" + .string "Je vais nous inscrire et nous pourrons\n" + .string "commencer!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: + .string "Tu refuses?\n" + .string "Ton humour est totalement déplacé.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: + .string "Je m’appelle {STR_VAR_1}.\n" + .string "Je suis une FILLETTE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: + .string "J’ai un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1} et puis un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\n" + .string "C’est tout ce que j’ai avec moi.\p" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: + .string "Merci!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: + .string "Tu ne veux pas de moi comme partenaire?\n" + .string "Tu vas t’en mordre les doigts!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: + .string "Salut!\p" + .string "Je suis GAMIN {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: + .string "Tu veux savoir ce que j’ai?\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "On va faire équipe, toi et moi,\n" + .string "non?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: + .string "Chouette!\n" + .string "Je vais nous inscrire, alors!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: + .string "Tu as tort! Avec tes POKéMON et les\n" + .string "miens, on serait invincibles!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: + .string "Bien le bonjour!\n" + .string "Je suis MONTAGNARD {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: + .string "Tu veux savoir ce que j’ai avec moi?\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Pas trop mal, non?\n" + .string "Tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: + .string "D’accord!\n" + .string "Je vais au guichet et je reviens.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: + .string "Dommage, j’aurais aimé me battre à tes\n" + .string "côtés.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: + .string "Bonjour! Je m’appelle {STR_VAR_1}\n" + .string "et je suis un CANON!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: + .string "Tu sais ce que j’ai dressé?\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Qu’en penses-tu?\n" + .string "Tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: + .string "Merveilleux!\n" + .string "Je vais au guichet!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: + .string "Quel dommage!\p" + .string "Toi et moi, nous aurions fait une belle\n" + .string "équipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: + .string "Bonjour, toi!\p" + .string "Tu sais qui je suis?\n" + .string "Je suis {STR_VAR_1} le PECHEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: + .string "Mon équipe se compose d’un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: + .string "d’un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Qu’en dis-tu?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: + .string "Bien, bien!\n" + .string "Je me charge de tout!\p" + .string "Je vais nous inscrire tout de suite.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: + .string "Oh, c’est bien dommage…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: + .string "Ravie de te rencontrer.\n" + .string "Je suis MADEMOISELLE {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: + .string "Je suis accompagnée d’un\n" + .string "{STR_VAR_2} maîtrisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: + .string "et d’un {STR_VAR_2} maîtrisant\n" + .string "{STR_VAR_1}.\p" + .string "M’acceptes-tu comme partenaire?\n" + .string "Cela me ferait tant plaisir!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: + .string "Je te remercie du fond du cœur.\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: + .string "Je suis sûre que tu vas le regretter.\n" + .string "Cependant, je respecte ta décision.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: + .string "Je m’appelle {STR_VAR_1}. Je suis\n" + .string "TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: + .string "Voyons ce que j’ai…\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\n" + .string "C’est mon équipe!\p" + .string "Dis, tu veux bien qu’on soit\n" + .string "partenaires?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: + .string "Merci!\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: + .string "C’est dommage, je sais qu’on aurait été\n" + .string "très forts ensemble!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: + .string "Bonjour!\n" + .string "Je suis le SCOUT {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: + .string "Regarde ce que j’ai!\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Je te propose que nous fassions\n" + .string "équipe, tous les deux! Tu es d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: + .string "Bien!\p" + .string "Je m’occupe de l’inscription,\n" + .string "partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: + .string "Tu sais, mes POKéMON valent le détour.\n" + .string "J’espère que tu ne le regretteras pas!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: + .string "Bonjour!\n" + .string "Je suis l’ELEVE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: + .string "J’ai dressé un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: + .string "{STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "C’est plutôt bien, non?\n" + .string "Tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: + .string "Merci!\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: + .string "Je suis déçu…\p" + .string "En me battant avec toi, j’aurais pu\n" + .string "apprendre un tas de choses…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: + .string "Bonjour.\n" + .string "Je suis RICHARD {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: + .string "Tu ne devineras jamais ce que j’ai!\n" + .string "Un {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Si tu le souhaites, tu peux faire équipe\n" + .string "avec moi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: + .string "C’est intelligent de ta part! Avec moi,\n" + .string "impossible de perdre!\p" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: + .string "Tu vas le regretter!\n" + .string "Je suis le meilleur dans cette pièce!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: + .string "Hiyah!\n" + .string "Je suis KARATEKA {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: + .string "J’ai un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Sois sympa, choisis-moi comme\n" + .string "partenaire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: + .string "Hiyah!\n" + .string "Je vais nous inscrire illico presto!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: + .string "Je comprends…\n" + .string "Ce n’est que partie remise…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: + .string "Bonjour!\n" + .string "Je suis FLOTTEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: + .string "Voilà ce que j’ai…\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\n" + .string "Tu veux bien qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: + .string "Merci!\n" + .string "Je vais nous inscrire immédiatement!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: + .string "Ensemble, on aurait pu battre\n" + .string "n’importe qui, j’en suis sûre!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: + .string "Bien le bonjour…\n" + .string "Je suis MYSTIMANIAC {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: + .string "J’ai sur moi un {STR_VAR_2} qui\n" + .string "utilise {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}…\p" + .string "Je t’en supplie…\n" + .string "Choisis-moi comme partenaire…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: + .string "Je te remercie…\n" + .string "Je vais nous inscrire…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: + .string "J’espérais tant qu’on fasse équipe…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: + .string "Comment ça va? Je m’appelle\n" + .string "{STR_VAR_1}. Je suis un ELEVEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: + .string "J’ai deux POKéMON pas mal du tout!\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Qu’en penses-tu?\n" + .string "Tu penses qu’on devrait faire équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: + .string "Je te remercie!\p" + .string "Ne bouge pas, je vais au guichet\n" + .string "d’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: + .string "J’aurais préféré que tu dises oui,\n" + .string "bien sûr… Mais tant pis!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: + .string "Bonjour! Je m’appelle {STR_VAR_1}.\n" + .string "Je suis TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: + .string "Tu veux savoir ce que j’ai?\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Alors?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: + .string "C’est parti!\n" + .string "Je vais nous inscrire sur le champ!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: + .string "Toi et moi, on aurait fait un carton!\n" + .string "Tu ne sais pas ce que tu rates…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: + .string "Bonjour! Je m’appelle {STR_VAR_1}!\n" + .string "Je suis TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: + .string "J’ai bien entraîné mes POKéMON! J’ai\n" + .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Il y a pire, non?\n" + .string "Tu veux de moi comme partenaire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: + .string "Très bien!\n" + .string "Je cours nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: + .string "J’aurais bien aimé combattre\n" + .string "à tes côtés…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: + .string "Je suis COMBATTANTE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: + .string "J’ai dressé un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}!\p" + .string "Alors, ça te plaît?\n" + .string "Si on faisait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: + .string "Oh, merci!\p" + .string "Je m’occupe de l’inscription,\n" + .string "ne bouge pas!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: + .string "Je suis sûre qu’ensemble, on aurait\n" + .string "été imbattables…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: + .string "Je m’appelle {STR_VAR_1}.\n" + .string "Je suis TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: + .string "J’ai un {STR_VAR_2} à qui j’ai appris\n" + .string "{STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: + .string "{STR_VAR_2} qui connaît {STR_VAR_1}!\p" + .string "On ferait une équipe du tonnerre,\n" + .string "tous les deux! Non?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: + .string "Merci!\p" + .string "Il ne reste plus qu’à nous inscrire.\n" + .string "J’y cours!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: + .string "C’est dommage. Je me faisais une telle\n" + .string "joie à l’idée de combattre à tes côtés!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: + .string "Moi?\n" + .string "Je suis FLOTTEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: + .string "Ce que j’ai? Un {STR_VAR_2} qui\n" + .string "connaît {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: + .string "un {STR_VAR_2} qui connaît\n" + .string "{STR_VAR_1}!\p" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: + .string "D’accord!\p" + .string "Je vais nous inscrire!\n" + .string "Ça va déménager!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: + .string "Mes POKéMON sont forts…\n" + .string "C’est bête que tu ne veuilles pas de moi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: + .string "Bonjour!\n" + .string "Je suis GUITARISTE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: + .string "Regarde qui est là…\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "On pourrait pas rêver mieux, non?\n" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: + .string "Super! Je vais m’occuper des formalités\n" + .string "au guichet. Je reviens!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: + .string "Mes POKéMON sont les meilleurs!\n" + .string "Tu risques de le regretter!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: + .string "Ravi de faire ta connaissance.\n" + .string "Je suis {STR_VAR_1}, un vrai GENTLEMAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: + .string "Mon cher {STR_VAR_2} avec\n" + .string "{STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: + .string "mon cher {STR_VAR_2} avec\n" + .string "{STR_VAR_1} sont ici.\p" + .string "Puis-je te demander de me choisir\n" + .string "comme partenaire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: + .string "Je te remercie de ta confiance.\n" + .string "Reste ici, je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: + .string "Cela m’aurait fait tant plaisir…\p" + .string "J’espère que nous aurons l’occasion de\n" + .string "faire équipe une autre fois…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: + .string "Bonjour, je m’appelle {STR_VAR_1}.\n" + .string "Je suis POKéFAN!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: + .string "Avec moi, j’ai un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Est-ce que ça te plaît?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: + .string "Merci!\n" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: + .string "Tu ne sais pas reconnaître de bons\n" + .string "POKéMON quand tu en vois…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: + .string "Je suis {STR_VAR_1}. Je suis un EXPERT!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: + .string "J’ai élevé un {STR_VAR_2} qui connaît\n" + .string "{STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: + .string "{STR_VAR_2} qui connaît {STR_VAR_1}!\p" + .string "Que dirais-tu de faire équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: + .string "Parfait!\n" + .string "Je vais de ce pas nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: + .string "Je doute que tu aies fait le bon choix…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: + .string "Bonjour, bonjour!\n" + .string "Je suis EXPERT {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: + .string "J’ai élevé mes POKéMON avec soin.\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "Voilà!\p" + .string "Voudrais-tu faire équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: + .string "Bien, bien.\n" + .string "Je vais de suite nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: + .string "D’accord. On remet ça à une prochaine\n" + .string "fois, alors.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: + .string "Je suis DRACOLOGUE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: + .string "Mon équipe se compose d’un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: + .string "et d’un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Qu’est-ce que tu en dis?\n" + .string "Tu me prends comme partenaire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: + .string "Je te promets de faire de mon mieux!\n" + .string "Je m’occupe de l’inscription, d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: + .string "Tu sais, tu ne trouveras pas mieux que\n" + .string "moi, ici!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: + .string "Je suis l’ORNITHOLOGUE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: + .string "Quels POKéMON j’ai? Un\n" + .string "{STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Tu ne penses pas qu’on ferait une bonne\n" + .string "équipe, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: + .string "Super, merci!\n" + .string "Je vais m’occuper de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: + .string "Mes POKéMON et moi sommes très\n" + .string "forts. Quel dommage pour toi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: + .string "Je suis NINJA FAN {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: + .string "Mon équipe de POKéMON comporte\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Faisons équipe, tous les deux!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: + .string "Ouais!\n" + .string "Je me charge de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: + .string "Tu vas regretter de ne pas avoir mes\n" + .string "POKéMON à tes côtés!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: + .string "Bonjour!\n" + .string "Je suis SŒUR PARASOL {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: + .string "Je ne suis pas seule. J’ai avec moi un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: + .string "un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}.\p" + .string "N’est-ce pas merveilleux?\n" + .string "Tu veux faire équipe avec nous?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: + .string "Merci beaucoup!\p" + .string "Je vais nous inscrire au guichet.\n" + .string "Nous ferons de notre mieux!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: + .string "Mes POKéMON sont incroyablement forts.\n" + .string "Quelle déception…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: + .string "Bonjour!\n" + .string "Je suis {STR_VAR_1} l’ENTOMOMANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: + .string "Oui, j’ai trouvé mes POKéMON.\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: + .string "et {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "C’est tout ce que j’ai trouvé.\p" + .string "Ça t’intéresse de faire équipe avec\n" + .string "moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: + .string "Compris!\n" + .string "Super!\p" + .string "Je m’occupe de l’inscription.\n" + .string "Ça ne prendra pas longtemps!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: + .string "Avec mes POKéMON, on aurait gagné à\n" + .string "coup sûr, tu sais?…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: + .string "Bonjour!\n" + .string "Je suis MARIN {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: + .string "Mes POKéMON sont ma fierté! J’ai un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Tu veux faire équipe avec moi,\n" + .string "n’est-ce pas?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: + .string "J’en étais sûr!\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: + .string "Avec mes POKéMON et moi, c’était\n" + .string "pourtant la victoire assurée!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: + .string "Bonjour, je suis COLLEC {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: + .string "J’ai ici deux beaux spécimens: un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "C’est le nec plus ultra en matière de\n" + .string "POKéMON, non? On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: + .string "Oh, super!\p" + .string "Ne perdons pas de temps.\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: + .string "Ça me chiffonne un peu…\n" + .string "Tu n’aimes pas mes POKéMON…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: + .string "Bonjour, je m’appelle {STR_VAR_1}.\n" + .string "Je suis un POKéMON RANGER.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: + .string "Je suis escorté par un\n" + .string "{STR_VAR_2} qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: + .string "un {STR_VAR_2} qui\n" + .string "utilise {STR_VAR_1}!\p" + .string "Tu ne penses pas qu’on ferait une\n" + .string "équipe du tonnerre, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: + .string "C’est super!\n" + .string "Je vais m’occuper de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: + .string "La prochaine fois, choisis mes POKéMON\n" + .string "où je risque de me vexer…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: + .string "Je suis {STR_VAR_1}, une\n" + .string "POKéMON RANGER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: + .string "Voici mon équipe: j’ai un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Tu veux faire équipe avec mes petits\n" + .string "protégés et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: + .string "Nous ferons de notre mieux, c’est\n" + .string "promis! Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: + .string "J’espère que tu nous choisiras, la\n" + .string "prochaine fois…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: + .string "Ravie de faire ta connaissance. Je suis\n" + .string "AROMA {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: + .string "Je sillonne les chemins avec un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}.\p" + .string "J’espère qu’ils te conviennent.\n" + .string "Tu veux bien qu’on soit partenaires?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: + .string "Ton choix m’honore.\n" + .string "Je vais au guichet d’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: + .string "Cela me ferait plaisir de faire équipe\n" + .string "avec toi une prochaine fois.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: + .string "Tu veux savoir qui je suis?\n" + .string "Je suis RUINEMANIAC {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: + .string "Les POKéMON qui m’accompagnent sont\n" + .string "un {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Intrigant, n’est-ce pas?\n" + .string "Si nous faisions équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: + .string "C’est une sage décision! Je me charge\n" + .string "des formalités d’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: + .string "Hum…\n" + .string "Mes POKéMON sont très forts pourtant…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: + .string "Je suis TOPDRESSEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: + .string "J’ai amené un {STR_VAR_2}\n" + .string "qui sait utiliser {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: + .string "un {STR_VAR_2} qui sait utiliser\n" + .string "{STR_VAR_1}. Impressionnant, je sais!\p" + .string "Dis, tu ne crois pas qu’on devrait faire\n" + .string "équipe, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: + .string "Cool! Je vais vite au guichet\n" + .string "d’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: + .string "On aurait pourtant bien combattu\n" + .string "ensemble.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: + .string "Je suis TOPDRESSEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: + .string "L’équipe que j’ai formée comporte un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: + .string "un {STR_VAR_2} utilisant {STR_VAR_1}.\p" + .string "Ça correspond à ce que tu cherches?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: + .string "J’espérais que tu dirais ça!\n" + .string "Je vais nous inscrire, alors.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: + .string "Je pensais qu’on aurait fait une\n" + .string "belle équipe…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: + .string "Bonjour!\n" + .string "Je suis POKéMANIAC {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: + .string "Tu te demandes ce que j’ai?\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}. Oui, rien que ça!\p" + .string "Je sais que ça t’impressionne.\n" + .string "Allez, faisons équipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: + .string "Excellente décision!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: + .string "Rien ne peut arrêter mes POKéMON!\n" + .string "Tu vas regretter ta décision!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: + .string "Salut, toi! Je m’appelle {STR_VAR_1}!\n" + .string "Je suis un SALTIMBANQUE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: + .string "Voici le fruit de mon entraînement:\n" + .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Alors, qu’en dis-tu?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: + .string "Bien!\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: + .string "Quel dommage. Promets-moi qu’on\n" + .string "fera équipe la prochaine fois.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: + .string "Je suis CAMPEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: + .string "J’ai dressé un {STR_VAR_2} qui sait\n" + .string "utiliser {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: + .string "{STR_VAR_2} qui sait utiliser\n" + .string "{STR_VAR_1}.\p" + .string "On s’amuserait bien si on était dans la\n" + .string "même équipe! Alors, on essaie?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: + .string "Super!\n" + .string "Sur ce, je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: + .string "Bon, une prochaine fois, alors!\n" + .string "J’aimerais bien combattre à tes côtés!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: + .string "Bonjour!\n" + .string "Je suis PIQUE-NIQUE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: + .string "J’ai avec moi un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Ça te dirait de faire équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: + .string "Eh bien, merci!\n" + .string "Je me charge de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: + .string "D’accord. J’espère qu’on fera équipe\n" + .string "une prochaine fois.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: + .string "Je suis KINESISTE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: + .string "Les deux POKéMON que j’ai dressés sont\n" + .string "un {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}.\p" + .string "Qu’en dis-tu?\n" + .string "On est partenaires?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: + .string "Très bien!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: + .string "D’accord. Mais tu dois me promettre\n" + .string "qu’on fera équipe bientôt.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: + .string "Je suis KINESISTE {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: + .string "J’ai avec moi…\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "Ce sont mes disciples.\p" + .string "Je suis sûre que tout cela t’intrigue…\n" + .string "Si tu veux, nous pouvons faire équipe.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: + .string "Merci.\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: + .string "J’espère qu’il y aura une autre\n" + .string "occasion. Tu m’intrigues…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: + .string "Je suis ELEVE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: + .string "Mes POKéMON? J’ai un\n" + .string "{STR_VAR_2} qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Ça me plairait bien d’être ta\n" + .string "partenaire. Tu es d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: + .string "Oh, merci! Je vais aller au guichet\n" + .string "pour nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: + .string "Hein?\n" + .string "La prochaine fois alors, non?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: + .string "Coucou! Je suis {STR_VAR_1}, un\n" + .string "ELEVEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: + .string "Voici les POKéMON que j’ai dressés: un\n" + .string " {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "C’est plutôt tentant, je sais.\n" + .string "On fait équipe, d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: + .string "Parfait!\n" + .string "Laisse-moi m’occuper de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: + .string "Je comprends, mais la prochaine fois,\n" + .string "tu ne pourras pas refuser!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: + .string "Je suis {STR_VAR_1}. Je suis une\n" + .string "POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: + .string "Mes POKéMON chéris sont un\n" + .string "{STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Ne sont-ils pas mignons?\n" + .string "Il faut absolument qu’on fasse équipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: + .string "Je te remercie!\n" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: + .string "Mes POKéMON chéris sont les meilleurs,\n" + .string "crois-moi. Mais c’est toi qui décides!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: + .string "Bonjour! Je suis {STR_VAR_1},\n" + .string "une NAGEUSE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: + .string "J’ai entraîné un {STR_VAR_2} qui\n" + .string "sait utiliser {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: + .string "un {STR_VAR_2} qui sait utiliser\n" + .string "{STR_VAR_1}.\p" + .string "Si on faisait équipe, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: + .string "Super!\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: + .string "Si jamais on se rencontre de nouveau,\n" + .string "tu ne pourras pas refuser!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: + .string "Oui? Je m’appelle {STR_VAR_1}\n" + .string "et je suis TRIATHLETE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: + .string "J’ai quelques POKéMON qui se défendent:\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Ce serait sympa si on faisait équipe,\n" + .string "tous les deux.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: + .string "Merveilleux!\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: + .string "Tu me laisseras être ton partenaire\n" + .string "la prochaine fois, j’espère.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: + .string "Je suis {STR_VAR_1}, une TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}, voilà ce que j’ai.\p" + .string "Qu’en penses-tu?\n" + .string "Je pense qu’on ferait une bonne équipe.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: + .string "J’aime cette réponse!\n" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: + .string "Promets-moi que tu me donneras\n" + .string "bientôt ma chance…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: + .string "Bonjour, bonjour!\n" + .string "Je suis {STR_VAR_1}, un NAGEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: + .string "Regarde quels POKéMON j’ai dressés!\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Pas mal, non?\n" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: + .string "Quel honneur!\n" + .string "Je me charge de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: + .string "On remet ça à une prochaine fois,\n" + .string "d’accord?$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc b/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc new file mode 100644 index 000000000000..6ca2849f62cf --- /dev/null +++ b/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc @@ -0,0 +1,1531 @@ + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: + .string "Trova un alleato fra gli ALLENATORI che\n" + .string "vedi qui.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: + .string "{PLAYER}, non hai trovato un ALLENATORE\n" + .string "con cui formare una squadra a due.\p" + .string "Vuoi smettere di cercare e ritornare al\n" + .string "banco di accettazione?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: + .string "Allora torna a cercare un ALLENATORE\n" + .string "con cui formare una squadra a due.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: + .string "Ti ringrazio della tua scelta.\p" + .string "Ora possiamo recarci alla\n" + .string "SALA LOTTA MULTIPLA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: + .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "You can call me {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: + .string "On {STR_VAR_1}’s advice, I brought\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let me join you as a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: + .string "Thank you!\n" + .string "I’ll go register right now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: + .string "I really wanted to form a tag team\n" + .string "with you, {PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: + .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "My name is {STR_VAR_3}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: + .string "I got advice from {STR_VAR_1} and chose\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let’s form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: + .string "Thank you very much!\n" + .string "I’ll be done with registration quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: + .string "{PLAYER}, I was hoping that I could\n" + .string "partner up with you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: + .string "Uhm, mi chiamo {STR_VAR_3} e sono\n" + .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}.\p" + .string "Sniff…\p" + .string "Scusa!\n" + .string "La tensione mi fa piangere…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: + .string "{STR_VAR_3} mi ha consigliato di portare\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Sniff… fa’ squadra con me, ti prego!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: + .string "Davvero? Accetti?\n" + .string "Fantastico! Mitico! Hip hip hip, urrà!\p" + .string "Oh… scusa… piango dalla gioia…\p" + .string "Vado subito a fare l’iscrizione.\n" + .string "Non andartene!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: + .string "Oh, ma… sigh… uaaaaah!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: + .string "Ciao! Mi chiamo {STR_VAR_3}! Sono\n" + .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: + .string "{STR_VAR_3} mi ha suggerito di schierare\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Non male, vero?\p" + .string "Dai, forza!\n" + .string "Formiamo una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: + .string "Urrà! Fantastico!\n" + .string "Vado a fare l’iscrizione, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: + .string "Perché? Volevo formare una squadra\n" + .string "a due con te, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}, che tutti conoscono!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: + .string "{STR_VAR_3} mi ha suggerito di portare\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Questa è la mia accoppiata!\p" + .string "Vuoi allearti con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: + .string "Grazie! Vado a fare l’iscrizione\n" + .string "immediatamente!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: + .string "{PLAYER}, speravo tanto di formare\n" + .string "una squadra a due con te…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: + .string "Uhm… sono contentissima che\n" + .string "tu mi abbia rivolto la parola.\p" + .string "Mi chiamo {STR_VAR_3}, l’apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: + .string "{STR_VAR_3} mi ha consigliato nel\n" + .string "miglior modo possibile.\p" + .string "In squadra ho {STR_VAR_2}\n" + .string "con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "So di avere molte pretese…\p" + .string "Anche se non mi sembri entusiasta,\n" + .string "posso lottare al tuo fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: + .string "Davvero? Non credo alle mie orecchie!\n" + .string "Farò squadra con te, pazzesco!\l" + .string "Non ti deluderò!\p" + .string "Vado a registrarmi prima che tu\n" + .string "possa cambiare idea!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: + .string "Oh!\n" + .string "Non sono alla tua altezza…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: + .string "Ciao, mi chiamo {STR_VAR_3}. Sono\n" + .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: + .string "{STR_VAR_3} mi ha suggerito di\n" + .string "formare la seguente squadra:\l" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: + .string "{STR_VAR_2} che sa usare\n" + .string "{STR_VAR_1}.\p" + .string "Non male, vero? Vuoi formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: + .string "Sono contenta di unirmi a te!\n" + .string "Spero di non scombinarti i piani!\l" + .string "Vado subito a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: + .string "Perché mi hai rifiutata?\n" + .string "Ho un buon carattere!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: + .string "Sono {STR_VAR_3}, un TRIATLETA.\n" + .string "Mi alleno, faccio jogging e suono\l" + .string "il rap tutti i giorni.\p" + .string "Fra le altre cose, sono l’apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: + .string "Ecco cosa mi ha suggerito {STR_VAR_3}:\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Nonostante i mille impegni, cerco\n" + .string "di allevarli al meglio.\p" + .string "Formiamo una squadra a due e\n" + .string "spacchiamo il mondo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: + .string "Così mi piace! Dammi qualche secondo\n" + .string "per fare l’iscrizione, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: + .string "Ho rinunciato ai miei impegni per\n" + .string "venire qui! Che delusione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: + .string "Salve!\n" + .string "Come va?\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}. Piacere di conoscerti!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: + .string "Questi sono i POKéMON che\n" + .string "{STR_VAR_3} mi ha raccomandato:\l" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Li ho allevati magnificamente!\p" + .string "Vuoi formare una squadra con me?\n" + .string "Saremo un duo imbattibile!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: + .string "Ci sarà da divertirsi!\n" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: + .string "Sei senza cuore!\n" + .string "Ho buone credenziali.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: + .string "Permettimi di presentarmi: mi chiamo\n" + .string "{STR_VAR_3}.\p" + .string "Presto servizio come apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: + .string "Come consigliatomi da {STR_VAR_3},\n" + .string "ho allevato una squadra composta\l" + .string "da {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti prego! Formiamo una squadra\n" + .string "a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: + .string "Oh… che gioia!\n" + .string "Farò del mio meglio, promesso!\p" + .string "Vado a fare l’iscrizione!\n" + .string "Aspettami!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: + .string "Speravo di allearmi con te,\n" + .string "{PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: + .string "Ehi! Mi hai parlato!\n" + .string "Faccio i salti di gioia!\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: + .string "Su consiglio di {STR_VAR_3}, ho allenato\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Esaudisci il mio desiderio!\n" + .string "Voglio allearmi con te!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: + .string "Che notizia da capogiro!\n" + .string "Ti ringrazio di cuore!\l" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: + .string "Non hai rimorsi? Questa decisione\n" + .string "ti fa sentire meglio?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: + .string "Evviva! Sono l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}!\p" + .string "Mi chiamo {STR_VAR_3}! Ciao, ciao!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: + .string "{STR_VAR_3} mi ha consigliato\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: + .string "{STR_VAR_2} che conosce bene\n" + .string "{STR_VAR_1}.\p" + .string "Siamo forti, non trovi?\n" + .string "Farai squadra con me, giusto?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: + .string "Ottimo! Vado a fare l’iscrizione\n" + .string "senza perdere altro tempo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: + .string "Aaaah! Hai il pelo sullo stomaco,\n" + .string "{PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: + .string "Ehi! Guai in vista! La TORRE LOTTA\n" + .string "ha i giorni contati!\p" + .string "… … … … … …\n" + .string "Scherzetto!\p" + .string "Gli altri mi chiamano {STR_VAR_3} e io\n" + .string "confermo! Sono il millesimo apprendista\l" + .string "di {STR_VAR_1}! Scherzo, sono solo\l" + .string "il numero {STR_VAR_2}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: + .string "{STR_VAR_3} mi ha dato dei consigli.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Ne ho dieci per tipo!\l" + .string "Scherzo! Ne ho solo uno!\p" + .string "Che ne pensi? Vuoi lottare al\n" + .string "mio fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: + .string "Evviva! Per ringraziarti ti regalo\n" + .string "un POKéMON!\p" + .string "Scherzo! Ma vado a fare l’iscrizione\n" + .string "sul serio, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: + .string "Che doccia fredda! Distruggerò\n" + .string "la TORRE LOTTA per questo!\p" + .string "Ovviamente scherzo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: + .string "Eccomi qua! Con i POKéMON\n" + .string "faccio trallalà!\p" + .string "Sono {STR_VAR_3}, un MARINAIO rapper.\n" + .string "Niente preoccupazione non sono\l" + .string "un frignone!\p" + .string "Sono l’apprendista numero {STR_VAR_2} di\n" + .string "{STR_VAR_1}! Se mi scegli, lo sai,\l" + .string "non te ne pentirai!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: + .string "Le parole di {STR_VAR_3} ho ascoltato!\n" + .string "Ho uno schieramento pluridecorato!\l" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}!\p" + .string "Entra in azione, la nostra lotta\n" + .string "sarà un successone!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: + .string "Che trepidazione! \n" + .string "Corro al banco di accettazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: + .string "{PLAYER}, che freddezza!\n" + .string "Sono un campione di prodezza!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: + .string "Ehi, tu! Non sgattaiolare,\n" + .string "ti voglio parlare!\p" + .string "Salve! Sono {STR_VAR_3}, l’apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: + .string "{STR_VAR_3} così mi ha insegnato!\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: + .string "{STR_VAR_2} che si avvale di\n" + .string "{STR_VAR_1}, ho schierato.\p" + .string "Forza, dammi una buona notizia\n" + .string "per la mia delizia!\p" + .string "Stringiamo un’alleanza in segno\n" + .string "di fratellanza!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: + .string "Oggi è il giorno che ho sognato,\n" + .string "la buona sorte mi ha baciato!\p" + .string "Prima di entrare in azione,\n" + .string "vado al banco di accettazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: + .string "{PLAYER}, la tua negazione mi\n" + .string "getta nella disperazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: + .string "Ecciù!\p" + .string "Ho il raffreddore, ma i miei POKéMON\n" + .string "stanno benissimo.\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}. Ecciù!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: + .string "Ho seguito alla lettera il consiglio\n" + .string "di {STR_VAR_3} e ho creato una squadra\l" + .string "composta da {STR_VAR_2} con\l" + .string "{STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Mi sono allenato con loro tutti i giorni,\n" + .string "persino con il vento e la pioggia.\p" + .string "Per questo ho preso questo\n" + .string "terribile raffreddore.\p" + .string "Non ho altro da aggiungere.\n" + .string "Vuoi allearti con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: + .string "Grazie di cuore!\n" + .string "Ecciù, ecciù! Dammi un secondo\l" + .string "per fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: + .string "Non vuoi fare squadra con me?\n" + .string "{PLAYER}, era un’occasione d’oro.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: + .string "Ciao!\n" + .string "Ho i nervi a fior di pelle.\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: + .string "{STR_VAR_3} mi ha dato questa dritta:\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Anche se sono un tipo impacciato,\n" + .string "mi faresti lottare al tuo fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: + .string "Grazie! Mi vergogno un po’,\n" + .string "ma spero di non sfigurare!\p" + .string "Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: + .string "Non dirmi di no! Questo non fa altro\n" + .string "che aumentare la mia timidezza…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: + .string "Giuro di chiamarmi {STR_VAR_3}.\n" + .string "Sono l’apprendista numero {STR_VAR_2}\l" + .string "di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: + .string "Lo schieramento mi è stato suggerito\n" + .string "da {STR_VAR_3}.\p" + .string "Mi è sembrato un buon consiglio,\n" + .string "quindi ho deciso di portare il mio\l" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: + .string "il mio {STR_VAR_2} che usa\n" + .string "{STR_VAR_1}.\p" + .string "Se possibile, vorrei formare\n" + .string "una squadra a due con te.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: + .string "Vuoi allearti con me?! Un rifiuto\n" + .string "sarebbe stato un boccone amaro.\p" + .string "Ma visto che hai accettato, il problema\n" + .string "non si pone. Faccio l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: + .string "Perché hai rifiutato? Se è uno scherzo,\n" + .string "non è affatto divertente.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: + .string "Sono {STR_VAR_1}, una PUPA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: + .string "Ho {STR_VAR_2} che usa\n" + .string "{STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" + .string "Questi sono i POKéMON che ho\l" + .string "a disposizione.\p" + .string "Ti va di allearti con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: + .string "Grazie!\n" + .string "Vado a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: + .string "Non vuoi allearti con me?\n" + .string "Prima o poi te ne pentirai!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: + .string "Ciao!\p" + .string "Sono {STR_VAR_1}, un BULLO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: + .string "Vuoi conoscere la mia squadra?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Che ne dici di formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: + .string "Che bello!\n" + .string "Vado a fare l’iscrizione, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: + .string "Ahh! Se formassimo una squadra a due,\n" + .string "saremmo infallibili!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: + .string "Yuppie!\n" + .string "Sono {STR_VAR_1}, un AVVENTURIERO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: + .string "Quali sono i miei assi nella manica?\n" + .string "Il mio {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: + .string "il mio {STR_VAR_2} con {STR_VAR_1}!\p" + .string "Niente male, eh?\n" + .string "Vuoi fare squadra con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: + .string "Yuppie! Allora vado a fare\n" + .string "l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: + .string "Mi sarebbe piaciuto lottare fianco a\n" + .string "fianco con te.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una BELLEZZA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: + .string "Sai quali POKéMON ho allevato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne pensi? Formiamo\n" + .string "una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: + .string "Fantastico! Faccio l’iscrizione\n" + .string "all’istante!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: + .string "Che delusione!\p" + .string "Insieme avremmo fatto scintille.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: + .string "Ehi!\p" + .string "Ci conosciamo?\n" + .string "Sono {STR_VAR_1}, un PESCATORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: + .string "Ho una squadra composta da\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Cosa ne pensi?\n" + .string "Lotterai insieme a me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: + .string "Bene, bene!\n" + .string "Sei in buone mani!\p" + .string "Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: + .string "Saremmo stati un’accoppiata\n" + .string "vincente…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: + .string "Piacere di conoscerti.\n" + .string "Sono {STR_VAR_1}, una LADY.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: + .string "Pensavo di schierare\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Spero che questa formazione sia di tuo\n" + .string "gradimento. Vorrei tanto lottare al tuo\l" + .string "fianco.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: + .string "Ti ringrazio di cuore. Vado a\n" + .string "occuparmi dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: + .string "Sono sicura che ti pentirai della\n" + .string "tua scelta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: + .string "Sono {STR_VAR_1}, una TRIATLETA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: + .string "In squadra posso contare su\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\n" + .string "Questa è la mia accoppiata!\p" + .string "Formiamo una squadra a due,\n" + .string "ti prego!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: + .string "Grazie mille! Corro al banco di\n" + .string "accettazione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: + .string "Nel nostro caso l’unione avrebbe\n" + .string "fatto la forza!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: + .string "Ehi!\n" + .string "Sono {STR_VAR_1}, un PIGLIAMOSCHE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: + .string "Ecco i POKéMON che mi accompagnano!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Stammi a sentire! Formeresti\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: + .string "Lo sapevo!\p" + .string "Vado al banco di accettazione\n" + .string "per l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: + .string "I miei POKéMON sono meravigliosi.\n" + .string "Spero che non te ne pentirai!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: + .string "Buongiorno!\n" + .string "Sono {STR_VAR_1}, uno SCOLARO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: + .string "Ho allevato con tanta cura\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Non male, vero? Ti va di formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: + .string "Grazie mille!\n" + .string "Mi occuperò dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: + .string "Peccato…\p" + .string "Speravo che tu mi potessi\n" + .string "insegnare qualcosa…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: + .string "Permettimi di presentarmi!\n" + .string "Sono {STR_VAR_1}, un ELEGANTONE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: + .string "Indovina quali POKéMON ho portato!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Ti do la possibilità di formare\n" + .string "una squadra a due con me.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: + .string "Bella mossa!\p" + .string "Completerò l’iscrizione in\n" + .string "un battibaleno!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: + .string "Fra tutti proprio me dovevi rifiutare?\n" + .string "Te ne pentirai, me lo sento!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: + .string "Iahh!\n" + .string "Sono {STR_VAR_1}, un CINTURANERA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: + .string "I miei compagni sono\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Esaudisci il mio desiderio!\n" + .string "Formiamo una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: + .string "Iahh!\n" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: + .string "Capisco… spero di essere più\n" + .string "fortunato la prossima volta…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una CIAMBELLINA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: + .string "Ho portato con me\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\n" + .string "Formiamo una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: + .string "Grazie!\n" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: + .string "Insieme avremmo formato\n" + .string "una squadra fortissima!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: + .string "Salutoni… sono {STR_VAR_1}, una \n" + .string "STREGHETTA…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: + .string "Porto con me {STR_VAR_2}\n" + .string "che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}…\p" + .string "Ti imploro… formiamo\n" + .string "una squadra a due…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: + .string "Ti ringrazio.\n" + .string "Vado a fare l’iscrizione…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: + .string "Desideravo tanto formare una squadra\n" + .string "a due con te…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: + .string "Come va? Sono {STR_VAR_1},\n" + .string "un ALLEVA{PKMN}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: + .string "Ho allevato due POKéMON fenomenali!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne dici? Hai voglia di formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: + .string "Grazie di cuore!\p" + .string "Mi occuperò dell’iscrizione.\n" + .string "A presto!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: + .string "Desideravo tanto diventare il tuo\n" + .string "compagno di squadra…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: + .string "Con quali POKéMON mi alleno?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Allora? Vuoi formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: + .string "Così mi piace!\p" + .string "Corro a fare l’iscrizione.\n" + .string "Sarò una scheggia!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: + .string "Avremmo fatto furore.\n" + .string "Peccato…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: + .string "Salve! Mi chiamo {STR_VAR_1}!\n" + .string "Sono un TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: + .string "Corro insieme alla mia squadra:\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Siamo forti, non credi? Dovremmo\n" + .string "formare una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: + .string "Perfetto!\n" + .string "Faccio l’iscrizione in un lampo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: + .string "Volevo essere il tuo compagno\n" + .string "in una squadra a due…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: + .string "Sono {STR_VAR_1}, una COMBAT GIRL!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: + .string "Ho portato al massimo della potenza\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}!\p" + .string "Cosa ne pensi di questa accoppiata?\n" + .string "Perché non ci alleiamo?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: + .string "Grazie!\p" + .string "Faccio l’iscrizione all’istante!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: + .string "Avremmo potuto formare una squadra\n" + .string "a due invincibile…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: + .string "Sono {STR_VAR_1}, un TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: + .string "Corro insieme a {STR_VAR_2}\n" + .string "che conosce {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formiamo una squadra a due.\n" + .string "Non sarebbe fantastico?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: + .string "Grazie!\p" + .string "Vado a fare l’iscrizione.\n" + .string "Non c’è un minuto da perdere!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: + .string "Ahh, peccato. Saremmo stati\n" + .string "una squadra a due fortissima!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: + .string "Come mi chiamo?\n" + .string "Sono {STR_VAR_1}, un CIAMBELLINO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: + .string "Quali POKéMON ho portato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formeremo una squadra a due,\n" + .string "ho capito bene?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: + .string "Okay!\p" + .string "Vado a fare l’iscrizione!\n" + .string "Andremo a gonfie vele!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: + .string "I miei POKéMON sono un portento.\n" + .string "Peccato che tu non mi voglia in squadra.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: + .string "Ehi, ehi!\n" + .string "Sono {STR_VAR_1}, un CHITARRISTA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: + .string "Fanno parte del mio gruppo\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Ehi, ehi! Siamo grandi, non trovi?\n" + .string "Facciamo un bel duetto!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: + .string "Ehi, ehi! Alla grande! Vado a\n" + .string "sbrigare le pratiche d’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: + .string "I miei POKéMON sono dei grandi!\n" + .string "Te ne pentirai, ci potrei scommettere!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: + .string "Piacere di conoscerti.\n" + .string "Sono {STR_VAR_1}, un GENTILUOMO.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: + .string "Mi accompagnano i miei fidati\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Mi concedi l’onore di formare\n" + .string "una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: + .string "Ti ringrazio per la fiducia.\n" + .string "Mi occuperò dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: + .string "Che inconveniente…\p" + .string "Non mi lascerò sfuggire la prossima\n" + .string "opportunità…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: + .string "Ciao, sono {STR_VAR_1},\n" + .string "un POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: + .string "Ho portato con me {STR_VAR_2}\n" + .string "che conosce la mossa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti piace quel che vedi?\n" + .string "Perché non ci alleiamo?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: + .string "Grazie!\n" + .string "Mi occuperò dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: + .string "I miei POKéMON sono in forma.\n" + .string "Ma a quanto pare tu non li apprezzi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: + .string "Ehm!\n" + .string "Sono {STR_VAR_1}, uno SPECIALISTA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: + .string "I POKéMON che ho fatto diventare forti\n" + .string "sono {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Che ne dici di formare una squadra a due\n" + .string "con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: + .string "Ehm!\n" + .string "Vado subito a fare l’iscrizione!\l" + .string "Cercheremo di fare del nostro meglio!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: + .string "Spero che tu abbia fatto la scelta\n" + .string "giusta…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: + .string "Ciao, ciao.\n" + .string "Sono {STR_VAR_1}, una SPECIALISTA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: + .string "Ho allevato i miei POKéMON con cura.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Sono loro ad accompagnarmi.\p" + .string "Ti va di formare una squadra a due\n" + .string "con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: + .string "Bene, bene. Vado immediatamente al\n" + .string "banco di accettazione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: + .string "Forse possiamo formare una squadra\n" + .string "la prossima volta che ci incontriamo.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: + .string "Sono {STR_VAR_1}, un DOMADRAGHI!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: + .string "La squadra che ho allenato è composta\n" + .string "da {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: + .string "da {STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne pensi?\n" + .string "Vuoi formare una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: + .string "Farò del mio meglio! Se non hai nulla\n" + .string "in contrario, vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: + .string "Non troverai compagni di squadra\n" + .string "più forti di me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: + .string "Sono {STR_VAR_1}, un AVICOLTORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: + .string "Quali POKéMON ho portato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Non credi che potremmo formare\n" + .string "una squadra a due di tutto rispetto?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: + .string "Ottimo, grazie!\n" + .string "Mi occuperò dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: + .string "I miei POKéMON sono forti.\n" + .string "Ancora non mi capacito…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: + .string "Sono {STR_VAR_1}, un NINJA BOY!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: + .string "La mia squadra di POKéMON è composta da\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formiamo una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: + .string "Yuppie! Dammi solo il tempo di\n" + .string "fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: + .string "Rimpiangerai di non avere i miei forti\n" + .string "POKéMON al tuo fianco!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, un’OMBRELLINA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: + .string "Posso contare sull’aiuto di\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: + .string "di {STR_VAR_2} che usa\n" + .string "{STR_VAR_1}.\p" + .string "Non sono dolci? Ti va di formare\n" + .string "una bella squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: + .string "Grazie infinite!\p" + .string "Vado al banco di accettazione. Speriamo\n" + .string "di lottare secondo le aspettative!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: + .string "I miei POKéMON sono davvero forti.\n" + .string "Che delusione…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: + .string "Ciao.\n" + .string "Sono {STR_VAR_1}, un INSETTOLOGO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: + .string "Ho trovato i POKéMON che fanno per me.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}. \n" + .string "Sono loro ad accompagnarmi.\p" + .string "Formiamo una squadra a due.\n" + .string "Ti alletta la proposta?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: + .string "Okay!\n" + .string "Messaggio ricevuto!\p" + .string "Non ci metterò molto a fare\n" + .string "l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: + .string "Con i miei POKéMON non ci avrebbe\n" + .string "battuto nessuno…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: + .string "Ehi, di bordo!\n" + .string "Sono {STR_VAR_1}, un MARINAIO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: + .string "Sono orgoglioso di presentarti\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formiamo una squadra a due?\n" + .string "Non puoi dirmi di no.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: + .string "Lo sapevo che avresti accettato!\n" + .string "Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: + .string "Avremmo stracciato le squadre\n" + .string "avversarie! Peccato!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: + .string "Ciao, sono {STR_VAR_1},\n" + .string "un CERCA{PKMN}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: + .string "I gioielli della mia collezione sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Meraviglioso, non trovi?\n" + .string "Dovremmo far parte della stessa\l" + .string "squadra.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: + .string "Sì!\p" + .string "Non c’è tempo da perdere.\n" + .string "Mi occupo io dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: + .string "Che brutta notizia.\n" + .string "Non apprezzi i miei POKéMON.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: + .string "Salve, sono {STR_VAR_1},\n" + .string "un {PKMN} SCOUT.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: + .string "A farmi compagnia ci sono\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Potremmo formare una squadra a due\n" + .string "eccezionale, non credi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: + .string "Fantastico! Vado a sbrigare\n" + .string "le pratiche di iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: + .string "La prossima volta sceglierai i miei\n" + .string "POKéMON, vero?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: + .string "Sono {STR_VAR_1}, una {PKMN} SCOUT!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: + .string "Lascia che ti illustri la mia squadra.\n" + .string "Ho {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Perché non formiamo una squadra\n" + .string "a due, io e te?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: + .string "Saremo il meglio del meglio! Vado a\n" + .string "fare l’iscrizione in fretta e furia!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: + .string "Spero che la prossima volta\n" + .string "tu scelga i miei POKéMON.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: + .string "Piacere di conoscerti. Sono {STR_VAR_1},\n" + .string "mi considero una PROFUMINA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: + .string "Viaggio con {STR_VAR_2}\n" + .string "che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: + .string "{STR_VAR_2} che usa\n" + .string "{STR_VAR_1}.\p" + .string "I miei POKéMON non passano inosservati.\n" + .string "Vuoi lottare insieme a me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: + .string "Il tuo assenso mi onora. Mi occupo\n" + .string "dell’iscrizione immediatamente.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: + .string "Sarebbe meraviglioso formare una\n" + .string "squadra a due la prossima volta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: + .string "Chi sono io? Mi chiamo {STR_VAR_1},\n" + .string "SCOPRIROVINE di professione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: + .string "I POKéMON che ho portato sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Interessante, eh?\n" + .string "Che ne dici di lottare fianco a fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: + .string "Decisione saggia! Sbrigo le pratiche\n" + .string "di iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: + .string "Uhm… i miei POKéMON\n" + .string "sono forti…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: + .string "Sono {STR_VAR_1}, un FANTALLENATORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: + .string "I POKéMON a mia disposizione sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Non male, uh?\p" + .string "Sarebbe troppo bello formare\n" + .string "una squadra a due, non trovi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: + .string "Ganzo!\n" + .string "Faccio l’iscrizione in un nanosecondo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: + .string "La nostra squadra sarebbe stata\n" + .string "perfetta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: + .string "Sono {STR_VAR_1}, FANTALLENATORE\n" + .string "professionista!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: + .string "La squadra che ho allenato è composta\n" + .string "da {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Cosa te ne pare?\n" + .string "Lottiamo fianco a fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: + .string "Affare fatto! Mi occupo\n" + .string "dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: + .string "La nostra squadra sarebbe stata\n" + .string "una delle più forti in circolazione…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: + .string "Ehi!\n" + .string "Sono {STR_VAR_1}, un POKéFANATICO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: + .string "Un tipo come me che squadra può avere?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Proprio così!\p" + .string "Mettiamoci all’opera! Insieme\n" + .string "faremo furore!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: + .string "Ottima scelta!\n" + .string "Vado a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: + .string "I miei POKéMON sono fortissimi!\n" + .string "Se ti penti non vorrò sentire ragioni!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: + .string "Ehilà!\n" + .string "Sono {STR_VAR_1}, un BRANDIFUOCO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: + .string "Sai quali POKéMON ho selezionato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne dici? Mettiamo su una bella\n" + .string "squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: + .string "Perfetto!\n" + .string "Mi occupo dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: + .string "Devi promettermi che faremo\n" + .string "squadra la prossima volta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: + .string "Sono {STR_VAR_1}, un CAMPEGGISTA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: + .string "Ho allenato {STR_VAR_2}\n" + .string "che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Non credi che sarebbe divertente\n" + .string "formare una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: + .string "Sì!\n" + .string "Iscrizione… aspettami!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: + .string "Posso sperare nella prossima volta?\n" + .string "Voglio fare squadra con te.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una PICNIC GIRL!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: + .string "I POKéMON che ho allevato sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti interessa formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: + .string "Grazie!\n" + .string "Mi occupo dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: + .string "Mi piacerebbe lottare al tuo fianco\n" + .string "in un’altra occasione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: + .string "Sono {STR_VAR_1}, ALLENATORE PSICHE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: + .string "Il duo che ho allenato è composto da\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti andrebbe di formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: + .string "Che notizia grandiosa!\n" + .string "Mi occupo dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: + .string "La prossima volta voglio formare\n" + .string "una squadra con te a tutti i costi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: + .string "Sono {STR_VAR_1}, ALLENATORE PSICHE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Sono i miei valenti allievi.\p" + .string "Non ti alletta l’idea formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: + .string "Grazie. Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: + .string "Spero che ci sia una prossima occasione\n" + .string "per formare un’alleanza.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: + .string "Sono {STR_VAR_1}, una SCOLARA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" + .string "Questa è la mia accoppiata.\p" + .string "Posso lottare al tuo fianco in\n" + .string "una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: + .string "Grazie! Mi reco immediatamente\n" + .string "al banco di accettazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: + .string "Ti prego, posso lottare al tuo fianco\n" + .string "la prossima volta?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: + .string "Ehi! Mi chiamo {STR_VAR_1}!\n" + .string "Sono un’ALLEVA{PKMN}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: + .string "I POKéMON che ho allevato sono\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Cosa te ne pare? Che ne dici di\n" + .string "formare una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: + .string "Perfetto! Dell’iscrizione me ne\n" + .string "occupo io.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: + .string "La prossima volta dobbiamo formare\n" + .string "una squadra insieme, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: + .string "Mi chiamo {STR_VAR_1} e sono\n" + .string "una POKéFAN sfegatata.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: + .string "Gli adorati POKéMON che ho allevato\n" + .string "sono {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Non trovi che siano dei POKéMON\n" + .string "bellissimi? Facciamo squadra insieme!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: + .string "Grazie, sei tanto gentile!\n" + .string "Vado a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: + .string "I miei adorati POKéMON sono i migliori!\n" + .string "Questa non la mando giù!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: + .string "Ciao, sono {STR_VAR_1}, una NUOTATRICE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" + .string "Questa è la squadra che ho allenato.\p" + .string "Facciamo una squadra a due,\n" + .string "io e te!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: + .string "Grande! Mi occupo dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: + .string "Al nostro prossimo incontro, non mi\n" + .string "potrai dire di no!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: + .string "Cosa succede?\n" + .string "Sono {STR_VAR_1}, un TRIATLETA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: + .string "Ho un paio di POKéMON mica male.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Sarebbe carino formare una\n" + .string "squadra a due, non trovi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: + .string "Eccellente! Porta un po’ di pazienza,\n" + .string "devo occuparmi dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: + .string "La prossima volta spero che tu mi\n" + .string "faccia lottare al tuo fianco.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: + .string "Sono {STR_VAR_1}, una TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: + .string "un altro {STR_VAR_2} che conosce\n" + .string "{STR_VAR_1}. Questa è la mia coppia.\p" + .string "La nostra sarebbe una squadra a due\n" + .string "coi fiocchi, non trovi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: + .string "Mi piace la tua risposta! Farò\n" + .string "l’iscrizione in fretta!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: + .string "Ci sarà un’altra occasione per allearci,\n" + .string "non è vero?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: + .string "Ehilà! Ciao!\n" + .string "Sono {STR_VAR_1}, un NUOTATORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: + .string "Ecco i POKéMON che ho allevato!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Belli, non trovi? Formare una squadra\n" + .string "con te sarebbe altrettanto bello!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: + .string "Ti sono riconoscente! Mi occupo\n" + .string "io dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: + .string "Se ci incontriamo di nuovo, devi allearti\n" + .string "con me, va bene?$" \ No newline at end of file From 16c44f13763182b9970864df686476a228ef488c Mon Sep 17 00:00:00 2001 From: dennisw100 <100dennisw@gmail.com> Date: Sat, 22 Jun 2024 11:02:41 +0200 Subject: [PATCH 2/4] Revert "Seperated Text from script Battle Frontier 1/2" This reverts commit f29441cf2169af4b8a22ec5667d343b8c21ec926. --- .../scripts.inc | 506 ------ BattleFrontier_BattleArenaBattleRoom/text.inc | 145 -- .../text_fr.inc | 140 -- .../text_it.inc | 140 -- .../scripts.inc | 99 -- BattleFrontier_BattleArenaCorridor/text.inc | 4 - .../text_fr.inc | 3 - .../text_it.inc | 4 - BattleFrontier_BattleArenaLobby/scripts.inc | 365 ---- BattleFrontier_BattleArenaLobby/text.inc | 223 --- BattleFrontier_BattleArenaLobby/text_fr.inc | 222 --- BattleFrontier_BattleArenaLobby/text_it.inc | 228 --- .../scripts.inc | 938 ---------- BattleFrontier_BattleDomeBattleRoom/text.inc | 254 --- .../text_fr.inc | 254 --- .../text_it.inc | 254 --- BattleFrontier_BattleDomeLobby/scripts.inc | 445 ----- BattleFrontier_BattleDomeLobby/text.inc | 248 --- BattleFrontier_BattleDomeLobby/text_fr.inc | 249 --- BattleFrontier_BattleDomeLobby/text_it.inc | 257 --- .../scripts.inc | 284 --- .../text.inc | 120 -- .../text_fr.inc | 120 -- .../text_it.inc | 117 -- .../scripts.inc | 263 --- .../text.inc | 69 - .../text_fr.inc | 71 - .../text_it.inc | 69 - BattleFrontier_BattleFactoryLobby/scripts.inc | 335 ---- BattleFrontier_BattleFactoryLobby/text.inc | 228 --- BattleFrontier_BattleFactoryLobby/text_fr.inc | 226 --- BattleFrontier_BattleFactoryLobby/text_it.inc | 228 --- .../scripts.inc | 462 ----- .../text.inc | 197 --- .../text_fr.inc | 196 --- .../text_it.inc | 194 --- .../scripts.inc | 460 ----- .../text.inc | 133 -- .../text_fr.inc | 133 -- .../text_it.inc | 130 -- .../scripts.inc | 134 -- BattleFrontier_BattlePalaceCorridor/text.inc | 28 - .../text_fr.inc | 27 - .../text_it.inc | 27 - BattleFrontier_BattlePalaceLobby/scripts.inc | 387 ----- BattleFrontier_BattlePalaceLobby/text.inc | 274 --- BattleFrontier_BattlePalaceLobby/text_fr.inc | 275 --- BattleFrontier_BattlePalaceLobby/text_it.inc | 278 --- BattleFrontier_BattlePikeCorridor/scripts.inc | 69 - BattleFrontier_BattlePikeCorridor/text.inc | 4 - BattleFrontier_BattlePikeCorridor/text_fr.inc | 4 - BattleFrontier_BattlePikeCorridor/text_it.inc | 4 - BattleFrontier_BattlePikeLobby/scripts.inc | 280 --- BattleFrontier_BattlePikeLobby/text.inc | 164 -- BattleFrontier_BattlePikeLobby/text_fr.inc | 164 -- BattleFrontier_BattlePikeLobby/text_it.inc | 167 -- .../scripts.inc | 49 - BattleFrontier_BattlePikeRoomFinal/text.inc | 4 - .../text_fr.inc | 4 - .../text_it.inc | 4 - .../scripts.inc | 659 ------- BattleFrontier_BattlePikeRoomNormal/text.inc | 203 --- .../text_fr.inc | 200 --- .../text_it.inc | 205 --- .../scripts.inc | 276 --- .../text.inc | 105 -- .../text_fr.inc | 104 -- .../text_it.inc | 97 -- BattleFrontier_BattlePyramidFloor/scripts.inc | 137 -- BattleFrontier_BattlePyramidFloor/text.inc | 606 ------- BattleFrontier_BattlePyramidFloor/text_fr.inc | 586 ------- BattleFrontier_BattlePyramidFloor/text_it.inc | 605 ------- BattleFrontier_BattlePyramidLobby/scripts.inc | 537 ------ BattleFrontier_BattlePyramidLobby/text.inc | 377 ---- BattleFrontier_BattlePyramidLobby/text_fr.inc | 376 ---- BattleFrontier_BattlePyramidLobby/text_it.inc | 384 ---- BattleFrontier_BattlePyramidTop/scripts.inc | 231 --- BattleFrontier_BattlePyramidTop/text.inc | 114 -- BattleFrontier_BattlePyramidTop/text_fr.inc | 111 -- BattleFrontier_BattlePyramidTop/text_it.inc | 114 -- .../scripts.inc | 450 ----- BattleFrontier_BattleTowerBattleRoom/text.inc | 128 -- .../text_fr.inc | 128 -- .../text_it.inc | 125 -- BattleFrontier_BattleTowerLobby/scripts.inc | 923 ---------- BattleFrontier_BattleTowerLobby/text.inc | 477 ----- BattleFrontier_BattleTowerLobby/text_fr.inc | 494 ------ BattleFrontier_BattleTowerLobby/text_it.inc | 496 ------ .../scripts.inc | 457 ----- .../text.inc | 62 - .../text_fr.inc | 62 - .../text_it.inc | 62 - .../scripts.inc | 291 ---- .../text.inc | 1528 ---------------- .../text_fr.inc | 1544 ----------------- .../text_it.inc | 1531 ---------------- 96 files changed, 26145 deletions(-) delete mode 100644 BattleFrontier_BattleArenaBattleRoom/scripts.inc delete mode 100644 BattleFrontier_BattleArenaBattleRoom/text.inc delete mode 100644 BattleFrontier_BattleArenaBattleRoom/text_fr.inc delete mode 100644 BattleFrontier_BattleArenaBattleRoom/text_it.inc delete mode 100644 BattleFrontier_BattleArenaCorridor/scripts.inc delete mode 100644 BattleFrontier_BattleArenaCorridor/text.inc delete mode 100644 BattleFrontier_BattleArenaCorridor/text_fr.inc delete mode 100644 BattleFrontier_BattleArenaCorridor/text_it.inc delete mode 100644 BattleFrontier_BattleArenaLobby/scripts.inc delete mode 100644 BattleFrontier_BattleArenaLobby/text.inc delete mode 100644 BattleFrontier_BattleArenaLobby/text_fr.inc delete mode 100644 BattleFrontier_BattleArenaLobby/text_it.inc delete mode 100644 BattleFrontier_BattleDomeBattleRoom/scripts.inc delete mode 100644 BattleFrontier_BattleDomeBattleRoom/text.inc delete mode 100644 BattleFrontier_BattleDomeBattleRoom/text_fr.inc delete mode 100644 BattleFrontier_BattleDomeBattleRoom/text_it.inc delete mode 100644 BattleFrontier_BattleDomeLobby/scripts.inc delete mode 100644 BattleFrontier_BattleDomeLobby/text.inc delete mode 100644 BattleFrontier_BattleDomeLobby/text_fr.inc delete mode 100644 BattleFrontier_BattleDomeLobby/text_it.inc delete mode 100644 BattleFrontier_BattleDomePreBattleRoom/scripts.inc delete mode 100644 BattleFrontier_BattleDomePreBattleRoom/text.inc delete mode 100644 BattleFrontier_BattleDomePreBattleRoom/text_fr.inc delete mode 100644 BattleFrontier_BattleDomePreBattleRoom/text_it.inc delete mode 100644 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BattleFrontier_BattleTowerBattleRoom/text_it.inc delete mode 100644 BattleFrontier_BattleTowerLobby/scripts.inc delete mode 100644 BattleFrontier_BattleTowerLobby/text.inc delete mode 100644 BattleFrontier_BattleTowerLobby/text_fr.inc delete mode 100644 BattleFrontier_BattleTowerLobby/text_it.inc delete mode 100644 BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc delete mode 100644 BattleFrontier_BattleTowerMultiBattleRoom/text.inc delete mode 100644 BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc delete mode 100644 BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc delete mode 100644 BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc delete mode 100644 BattleFrontier_BattleTowerMultiPartnerRoom/text.inc delete mode 100644 BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc delete mode 100644 BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc diff --git a/BattleFrontier_BattleArenaBattleRoom/scripts.inc b/BattleFrontier_BattleArenaBattleRoom/scripts.inc deleted file mode 100644 index 9e6b0fe4de28..000000000000 --- a/BattleFrontier_BattleArenaBattleRoom/scripts.inc +++ /dev/null @@ -1,506 +0,0 @@ -.set LOCALID_BLACK_BELT_1, 1 -.set LOCALID_BLACK_BELT_2, 2 -.set LOCALID_BLACK_BELT_3, 3 -.set LOCALID_BLACK_BELT_4, 4 -.set LOCALID_ATTENDANT, 5 -.set LOCALID_OPPONENT, 7 -.set LOCALID_PLAYER, 8 -.set LOCALID_ANNOUNCER, 9 - -BattleFrontier_BattleArenaBattleRoom_MapScripts:: - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleArenaBattleRoom_OnTransition - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaBattleRoom_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaBattleRoom_OnWarp - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleArenaBattleRoom_OnResume - .byte 0 - - @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden - @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1 - -BattleFrontier_BattleArenaBattleRoom_OnResume: - special OffsetCameraForBattle - end - -BattleFrontier_BattleArenaBattleRoom_OnTransition: - frontier_settrainers - call BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfx - end - -BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfx:: - checkplayergender - goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxMale - goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxFemale - return - -BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxMale:: - setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL - return - -BattleFrontier_BattleArenaBattleRoom_EventScript_SetPlayerGfxFemale:: - setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL - return - -BattleFrontier_BattleArenaBattleRoom_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom - .2byte 0 - -BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom:: - lockall - showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM - applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter - waitmovement 0 - frontier_get FRONTIER_DATA_BATTLE_NUM - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown - applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft - setvar VAR_TEMP_2, 1 - frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE - goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers:: - tower_setopponent - addobject LOCALID_OPPONENT - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter - waitmovement 0 - applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - playse SE_M_BELLY_DRUM - waitse - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward - waitmovement 0 - applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - playse SE_M_BELLY_DRUM - waitse - waitmovement 0 - arena_gettrainername - msgbox BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward - waitmovement 0 - applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - playse SE_M_BELLY_DRUM - waitse - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward - waitmovement 0 - palace_getopponentintro - msgbox gStringVar4, MSGBOX_DEFAULT - waitmessage - call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle - switch VAR_RESULT - case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent -BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner:: - applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp - applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp - playse SE_M_SNORE - waitse - waitmovement 0 - arena_gettrainername - msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT -BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8 - waitstate - -BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent:: - call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner - frontier_get FRONTIER_DATA_BATTLE_NUM - addvar VAR_RESULT, 1 - frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT - switch VAR_RESULT - case 7, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon - applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit - waitmovement 0 - removeobject LOCALID_OPPONENT - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown - applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT - special LoadPlayerParty - special SavePlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - playfanfare MUS_HEAL - waitfanfare - special HealPlayerParty -BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent:: - frontier_getbrainstatus - copyvar VAR_TEMP_F, VAR_RESULT - goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleArenaBattleRoom_EventScript_TycoonUpNext - frontier_get FRONTIER_DATA_BATTLE_NUM - call_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent - call_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor3rdOpponent - call_if_eq VAR_RESULT, 3, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor4thOpponent - call_if_eq VAR_RESULT, 4, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor5thOpponent - call_if_eq VAR_RESULT, 5, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor6thOpponent - call_if_eq VAR_RESULT, 6, BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor7thOpponent - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponentNoRecord - multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge - case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle - case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge - case 3, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponentNoRecord:: - multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge - case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge - case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle:: - message BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent - case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_RecordBattle - case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleArenaBattleRoom_EventScript_RecordBattle:: - call BattleFrontier_EventScript_SaveBattle - goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge:: - msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent - case YES, BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge:: - message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent - case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_WarpToLobbyLost - case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge:: - closemessage - applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight - waitmovement 0 - goto BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers - waitstate -BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon:: - delay 60 - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 7, 8 - waitstate - -BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor2ndOpponent:: - message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent - waitmessage - return - -BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor3rdOpponent:: - message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent - waitmessage - return - -BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor4thOpponent:: - message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent - waitmessage - return - -BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor5thOpponent:: - message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent - waitmessage - return - -BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor6thOpponent:: - message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent - waitmessage - return - -BattleFrontier_BattleArenaBattleRoom_EventScript_ReadyFor7thOpponent:: - message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent - waitmessage - return - -BattleFrontier_BattleArenaBattleRoom_EventScript_PauseChallenge:: - message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait - waitmessage - arena_save CHALLENGE_STATUS_PAUSED - playse SE_SAVE - waitse - fadescreen FADE_TO_BLACK - frontier_reset - end - -BattleFrontier_BattleArenaBattleRoom_EventScript_TycoonUpNext:: - goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon - msgbox BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon, MSGBOX_DEFAULT - setvar VAR_TEMP_2, 1 -BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon:: - message BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon - waitmessage - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord - multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta - case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRecordBattle - case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge - case 3, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon - -BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord:: - multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta - case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_AskPauseChallenge - case 2, BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoon - -BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta:: - call BattleFrontier_EventScript_SetBrainObjectGfx - applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight - waitmovement 0 - applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - playse SE_M_BELLY_DRUM - waitse - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong - waitmovement 0 - applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - playse SE_M_BELLY_DRUM - waitse - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT - closemessage - addobject LOCALID_OPPONENT - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter - waitmovement 0 - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward - waitmovement 0 - switch VAR_TEMP_F - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver - msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger, MSGBOX_DEFAULT - closemessage - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy, MSGBOX_DEFAULT -BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver:: - msgbox BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle, MSGBOX_DEFAULT - call BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver - goto BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner - -BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver:: - call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner - frontier_getsymbols - goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon - -BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold:: - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold - msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain, MSGBOX_DEFAULT - closemessage - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort, MSGBOX_DEFAULT -BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold:: - msgbox BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted, MSGBOX_DEFAULT - call BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold - goto BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner - -BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold:: - call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner - frontier_getsymbols - goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon - applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon - -BattleFrontier_BattleArenaBattleRoom_EventScript_StartArenaBattle:: - msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT - call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle - return - -BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle:: - closemessage - setvar VAR_TEMP_2, 0 - frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE - special HealPlayerParty - setvar VAR_0x8004, SPECIAL_BATTLE_ARENA - setvar VAR_0x8005, 0 - special DoSpecialTrainerBattle - waitstate - frontier_restorehelditems - special HealPlayerParty - frontier_resetsketch - return - -BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner:: - applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown - applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp - applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp - playse SE_BANG - waitse - waitmovement 0 - msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT - closemessage - call BattleFrontier_EventScript_IncrementWinStreak - return - -BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter: - walk_right - walk_right -BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong: - walk_right -BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward: - walk_right - step_end - -BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine: - walk_left - walk_left - walk_in_place_faster_right - step_end - -BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft: - walk_in_place_faster_up - step_end - -BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight: - walk_in_place_faster_right - step_end - -BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter: - walk_left - walk_left -BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong: - walk_left -BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward: - walk_left - step_end - -BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter: - walk_fast_left - walk_fast_left - walk_fast_left - walk_fast_left - walk_fast_left - step_end - -BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit: - walk_right - walk_right - walk_right - walk_right - walk_right - walk_right - walk_right - step_end - -BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown: - disable_jump_landing_ground_effect - jump_in_place_down - step_end - -BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp: - disable_jump_landing_ground_effect - jump_in_place_up - step_end - -BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown: - walk_in_place_faster_down - step_end - -@ Unused, redundant -BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight2: - walk_in_place_faster_right - step_end - -BattleFrontier_BattleArenaBattleRoom_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects - .2byte 0 - -BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects:: - hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM - removeobject LOCALID_OPPONENT - call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible - setvar VAR_TEMP_1, 1 - end - -BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer: - walk_down - walk_in_place_faster_left - delay_16 - delay_16 - delay_16 - delay_16 - walk_up - walk_up - walk_in_place_faster_left - step_end - -BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter: - walk_down - walk_in_place_faster_left - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleArenaBattleRoom/text.inc b/BattleFrontier_BattleArenaBattleRoom/text.inc deleted file mode 100644 index 48b06a1a3b9b..000000000000 --- a/BattleFrontier_BattleArenaBattleRoom/text.inc +++ /dev/null @@ -1,145 +0,0 @@ - -BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: - .string "REFEREE: TRAINER {PLAYER}!\n" - .string "Step forward, please!$" - -BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: - .string "REFEREE: TRAINER {STR_VAR_1}!\n" - .string "Step forward, please!$" - -BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: - .string "REFEREE: Set KO Tourney!\n" - .string "Begin!$" - -BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: - .string "REFEREE: The winner is {PLAYER}!$" - -BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: - .string "REFEREE: The winner is {STR_VAR_1}!$" - -BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: - .string "Your POKéMON will be restored to\n" - .string "full health.$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: - .string "Next up, your second opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: - .string "Next up, your third opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: - .string "Next up, your fourth opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: - .string "Next up, your fifth opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: - .string "Next up, your sixth opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: - .string "Next up, your seventh opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: - .string "Would you like to save the game and\n" - .string "shut down now?$" - -BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: - .string "Would you like to retire from your\n" - .string "Set KO Tourney challenge?$" - -BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: - .string "I am saving your game data.\n" - .string "Please wait.$" - -BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: - .string "Would you like to record your last\n" - .string "battle on your FRONTIER PASS?$" - -BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: - .string "My dear challenger!\p" - .string "Your skill level is truly astounding!\p" - .string "We now would like you to face our\n" - .string "leader, the ARENA TYCOON!$" - -BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: - .string "A battle with the ARENA TYCOON!\n" - .string "Are you prepared?$" - -BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: - .string "REFEREE: The ARENA TYCOON!\n" - .string "Make way for GRETA!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: - .string "GRETA: Hey!\n" - .string "Howdy!\p" - .string "…Wait, are you the challenger?$" - -BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: - .string "Is that right? Hmm…\n" - .string "Hmhm…$" - -BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: - .string "I don't know how to say it, but…\n" - .string "To put it bluntly, you look pretty weak.\l" - .string "Are you sure you're up for me?\p" - .string "Hmm…\p" - .string "Well, all right!\n" - .string "We'll take things easy to start with!$" - -BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: - .string "Okay! Let's see you ignite my passion\n" - .string "for battle!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: - .string "GRETA: Ow, wait a second!\n" - .string "You are tough after all!\p" - .string "I like you!\n" - .string "Let's see your FRONTIER PASS.$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: - .string "The Guts Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: - .string "Hmm…\p" - .string "It's going to be fun the next time!\n" - .string "I'm looking forward to it!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: - .string "GRETA: Hey! Howdy!\n" - .string "You finally won your way up to me!\p" - .string "I was getting worried waiting for you!\n" - .string "I was really looking forward to seeing\l" - .string "you again!$" - -BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: - .string "… … …\n" - .string "So, are you ready?$" - -BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: - .string "I won't allow a halfhearted effort!\n" - .string "Be ready for a thrashing!$" - -BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: - .string "Come on, REFEREE!\n" - .string "Let's get this started!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: - .string "GRETA: Gaaah! Blown away!\n" - .string "Let's see your FRONTIER PASS!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: - .string "The Guts Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: - .string "Arrrgh!\n" - .string "This is so infuriating!\p" - .string "If we ever battle again, I won't lose!\n" - .string "Don't you forget it! Bye-bye!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaBattleRoom/text_fr.inc b/BattleFrontier_BattleArenaBattleRoom/text_fr.inc deleted file mode 100644 index 830e9201a115..000000000000 --- a/BattleFrontier_BattleArenaBattleRoom/text_fr.inc +++ /dev/null @@ -1,140 +0,0 @@ - -BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: - .string "ARBITRE: DRESSEUR {PLAYER}!\n" - .string "Avancez, je vous prie!$" - -BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: - .string "ARBITRE: DRESSEUR {STR_VAR_1}!\n" - .string "Avancez, je vous prie!$" - -BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: - .string "ARBITRE: Allez-y!$" - -BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: - .string "ARBITRE: Le vainqueur est {PLAYER}!$" - -BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: - .string "ARBITRE: Le vainqueur est {STR_VAR_1}!$" - -BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: - .string "Je vais soigner vos POKéMON.$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: - .string "Votre deuxième adversaire est prêt!\n" - .string "On continue?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: - .string "Votre troisième adversaire est prêt!\n" - .string "On continue?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: - .string "Votre quatrième adversaire est prêt!\n" - .string "On continue?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: - .string "Votre cinquième adversaire est prêt!\n" - .string "On continue?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: - .string "Votre sixième adversaire est prêt!\n" - .string "On continue?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: - .string "Votre septième adversaire est prêt!\n" - .string "On continue?$" - -BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: - .string "Voulez-vous sauvegarder la partie et\n" - .string "arrêter de jouer?$" - -BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: - .string "Voulez-vous abandonner ce\n" - .string "TOURNOI K.O.?$" - -BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: - .string "Je sauvegarde vos données.\n" - .string "Veuillez patienter.$" - -BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: - .string "Voulez-vous enregistrer votre dernier\n" - .string "combat sur votre PASSE ZONE?$" - -BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: - .string "Cher DRESSEUR, votre technique\n" - .string "est vraiment stupéfiante!\p" - .string "Nous aimerions que vous affrontiez\n" - .string "notre chef, la PRO DU DOJO!$" - -BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: - .string "Un combat contre la PRO DU DOJO!\n" - .string "On peut commencer?$" - -BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: - .string "ARBITRE: Voici la PRO DU DOJO!\n" - .string "Faites place à CAROLE!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: - .string "CAROLE: Hé!\n" - .string "Salut!\p" - .string "Attends… Je dois me battre contre toi?$" - -BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: - .string "Sérieusement? Hum…$" - -BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: - .string "Je ne veux pas te vexer, mais…\n" - .string "Tu as l’air plutôt faible.\l" - .string "Tu penses être à la hauteur?\p" - .string "Hum, hum…\p" - .string "Très bien!\n" - .string "On va commencer en douceur!$" - -BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: - .string "Allez! Tu me donnes envie de me battre!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: - .string "CAROLE: Attends!\n" - .string "Mais tu n’es pas si faible que ça!\p" - .string "Je t’aime bien, tiens!\n" - .string "Montre-moi ton PASSE ZONE.$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: - .string "Le SYMBOLE CRAN a été ajouté sur le\n" - .string "PASSE ZONE!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: - .string "Hum…\p" - .string "On s’amusera bien la prochaine fois!\n" - .string "J’ai hâte!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: - .string "CAROLE: Hé! Salut!\n" - .string "Te revoilà enfin!\p" - .string "Je commençais à m’inquiéter!\n" - .string "Je pensais que tu m’avais oubliée!$" - -BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: - .string "… … …\n" - .string "Bon, on y va?$" - -BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: - .string "Je ne te ferai pas de cadeau!\n" - .string "Surveille tes arrières!$" - -BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: - .string "Oh, l’ARBITRE, on le commence,\n" - .string "ce combat!?!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: - .string "CAROLE: Ahhh! Ecrasée!\n" - .string "Donne-moi ton PASSE ZONE!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: - .string "Le SYMBOLE CRAN a pris une belle\n" - .string "couleur dorée!$" - -BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: - .string "Ahhhh!\n" - .string "Ce que c’est rageant!\p" - .string "La prochaine fois, je gagnerai!\n" - .string "Ça je peux te l’assurer!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaBattleRoom/text_it.inc b/BattleFrontier_BattleArenaBattleRoom/text_it.inc deleted file mode 100644 index d3e8f9d31ace..000000000000 --- a/BattleFrontier_BattleArenaBattleRoom/text_it.inc +++ /dev/null @@ -1,140 +0,0 @@ - -BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: - .string "ARBITRO: {PLAYER}, fai un passo\n" - .string "avanti!$" - -BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: - .string "ARBITRO: {STR_VAR_1}, fai un passo\n" - .string "avanti!$" - -BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: - .string "ARBITRO: Diamo inizio all’incontro!$" - -BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: - .string "ARBITRO: La vittoria va a {PLAYER}!$" - -BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: - .string "ARBITRO: La vittoria va a {STR_VAR_1}!$" - -BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: - .string "I tuoi POKéMON verranno rimessi\n" - .string "in sesto.$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: - .string "Ti attende il secondo rivale!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: - .string "Ti attende il terzo rivale!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: - .string "Ti attende il quarto rivale!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: - .string "Ti attende il quinto rivale!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: - .string "Ti attende il sesto rivale!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: - .string "Ti attende il settimo rivale!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: - .string "Vuoi salvare e interrompere il gioco?$" - -BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: - .string "Vuoi ritirarti dalla sfida\n" - .string "TORNEO TRE TURNI?$" - -BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: - .string "Sto salvando i tuoi dati di gioco.\n" - .string "Attendi.$" - -BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: - .string "Vuoi che il filmato della tua ultima\n" - .string "lotta venga registrato nel PASS PARCO?$" - -BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: - .string "Mio caro ALLENATORE!\p" - .string "Le tue capacità sono straordinarie!\p" - .string "Ti concediamo l’onore di lottare contro\n" - .string "la nostra MAESTRA DOJO!$" - -BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: - .string "Una lotta contro la MAESTRA DOJO!\n" - .string "Te la senti?$" - -BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: - .string "ARBITRO: Ecco la nostra MAESTRA DOJO,\n" - .string "VALENTINA!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: - .string "VALENTINA: Ehi!\n" - .string "Salve!\p" - .string "Sei tu che vuoi sfidarmi?$" - -BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: - .string "Davvero? Uhm… uhm…$" - -BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: - .string "Non so come dirtelo, ma hai\n" - .string "un aspetto debole.\l" - .string "Sarai alla mia altezza?\p" - .string "Uhm…\p" - .string "Vabbè!\n" - .string "Cercherò di non infierire!$" - -BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: - .string "Okay! Hai acceso il mio spirito\n" - .string "combattivo!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: - .string "VALENTINA: Ehi, aspetta un attimo!\n" - .string "Sei forte, nonostante le apparenze!\p" - .string "Mi piaci!\n" - .string "Mostrami il tuo PASS PARCO.$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: - .string "Il SIMBOLO VALORE è stato aggiunto\n" - .string "al PASS PARCO!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: - .string "Uhm…\p" - .string "La prossima volta ci sarà da divertirsi!\n" - .string "Non vedo l’ora!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: - .string "VALENTINA: Ehi! Salve!\n" - .string "Finalmente ce l’hai fatta!\p" - .string "L’attesa è stata snervante! Non vedevo\n" - .string "l’ora di incontrarti di nuovo!$" - -BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: - .string "… … … te la senti?$" - -BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: - .string "Non accetto le mezze misure!\n" - .string "Preparati a una lotta molto accesa!$" - -BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: - .string "Forza, ARBITRO!\n" - .string "Diamo inizio alla lotta!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: - .string "VALENTINA: Aaah! Che delusione!\n" - .string "Mostrami il tuo PASS PARCO!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: - .string "Il SIMBOLO VALORE si è colorato\n" - .string "d’oro!$" - -BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: - .string "Arrrgh!\n" - .string "Sono così arrabbiata!\p" - .string "Questa è l’ultima volta che perdo\n" - .string "contro di te! Promesso! Ciao!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaCorridor/scripts.inc b/BattleFrontier_BattleArenaCorridor/scripts.inc deleted file mode 100644 index 2a7714d21b33..000000000000 --- a/BattleFrontier_BattleArenaCorridor/scripts.inc +++ /dev/null @@ -1,99 +0,0 @@ -.set LOCALID_ATTENDANT, 1 - -BattleFrontier_BattleArenaCorridor_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame - .byte 0 - -BattleFrontier_BattleArenaCorridor_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom - .2byte 0 - -BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom:: - delay 16 - setvar VAR_TEMP_0, 1 - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor - waitmovement 0 - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer - waitmovement 0 - msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay - waitmovement 0 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor - waitmovement 0 - setvar VAR_0x8006, 0 - warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 7, 5 - waitstate - end - -BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor: - walk_up - walk_left - walk_left - walk_left - walk_left - walk_left - walk_left - walk_left - walk_left - walk_up - walk_up - walk_up - walk_up - walk_up - walk_up - walk_up - walk_up - walk_right - walk_right - walk_right - step_end - -BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor: - walk_right - set_invisible - step_end - -BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor: - walk_left - walk_left - walk_left - walk_left - walk_left - walk_left - walk_left - walk_left - walk_up - walk_up - walk_up - walk_up - walk_up - walk_up - walk_up - walk_up - walk_right - walk_right - walk_right - walk_right - step_end - -BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer: - walk_in_place_faster_left - step_end - -BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay: - walk_up - walk_in_place_faster_down - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleArenaCorridor/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleArenaCorridor/text.inc b/BattleFrontier_BattleArenaCorridor/text.inc deleted file mode 100644 index e6af066721a9..000000000000 --- a/BattleFrontier_BattleArenaCorridor/text.inc +++ /dev/null @@ -1,4 +0,0 @@ - -BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: - .string "Your battles shall be waged in\n" - .string "the next room. Please step in!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaCorridor/text_fr.inc b/BattleFrontier_BattleArenaCorridor/text_fr.inc deleted file mode 100644 index 6d0ba399f05d..000000000000 --- a/BattleFrontier_BattleArenaCorridor/text_fr.inc +++ /dev/null @@ -1,3 +0,0 @@ - -BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: - .string "Entrez et surpassez-vous!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaCorridor/text_it.inc b/BattleFrontier_BattleArenaCorridor/text_it.inc deleted file mode 100644 index b92963be430a..000000000000 --- a/BattleFrontier_BattleArenaCorridor/text_it.inc +++ /dev/null @@ -1,4 +0,0 @@ - -BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: - .string "Le lotte si terranno in questa sala.\n" - .string "Entra pure!$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaLobby/scripts.inc b/BattleFrontier_BattleArenaLobby/scripts.inc deleted file mode 100644 index 9a42e7b1f494..000000000000 --- a/BattleFrontier_BattleArenaLobby/scripts.inc +++ /dev/null @@ -1,365 +0,0 @@ -.set LOCALID_ATTENDANT, 1 - -BattleFrontier_BattleArenaLobby_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaLobby_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaLobby_OnWarp - .byte 0 - -BattleFrontier_BattleArenaLobby_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleArenaLobby_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattleArenaLobby_EventScript_TurnPlayerNorth:: - setvar VAR_TEMP_1, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattleArenaLobby_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaLobby_EventScript_GetChallengeStatus - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleArenaLobby_EventScript_QuitWithoutSaving - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleArenaLobby_EventScript_ResumeChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleArenaLobby_EventScript_WonChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleArenaLobby_EventScript_LostChallenge - .2byte 0 - -BattleFrontier_BattleArenaLobby_EventScript_GetChallengeStatus:: - frontier_getstatus - end - -BattleFrontier_BattleArenaLobby_EventScript_QuitWithoutSaving:: - lockall - msgbox BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown, MSGBOX_DEFAULT - closemessage - arena_set ARENA_DATA_WIN_STREAK, 0 - arena_set ARENA_DATA_WIN_STREAK_ACTIVE, FALSE - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattleArenaLobby_EventScript_WonChallenge:: - lockall - frontier_isbrain - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaLobby_EventScript_DefeatedTycoon - msgbox BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaLobby_EventScript_GiveBattlePoints - -BattleFrontier_BattleArenaLobby_EventScript_DefeatedTycoon:: - msgbox BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon, MSGBOX_DEFAULT -BattleFrontier_BattleArenaLobby_EventScript_GiveBattlePoints:: - msgbox BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints, MSGBOX_DEFAULT - frontier_givepoints - msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS - message BattleFrontier_BattleArenaLobby_Text_RecordAchievement - waitmessage - call BattleFrontier_BattleArenaLobby_EventScript_SaveAfterChallenge - msgbox BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattleArenaLobby_EventScript_LostChallenge:: - lockall - message BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave - waitmessage - arena_set ARENA_DATA_WIN_STREAK_ACTIVE, FALSE - call BattleFrontier_BattleArenaLobby_EventScript_SaveAfterChallenge - msgbox BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattleArenaLobby_EventScript_SaveAfterChallenge:: - frontier_checkairshow - special LoadPlayerParty - special HealPlayerParty - arena_save 0 - playse SE_SAVE - waitse - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge - message BattleFrontier_BattleArenaLobby_Text_RecordLastMatch - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge - case 0, BattleFrontier_BattleArenaLobby_EventScript_RecordMatch - case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge - -BattleFrontier_BattleArenaLobby_EventScript_RecordMatch:: - call BattleFrontier_EventScript_SaveBattle -BattleFrontier_BattleArenaLobby_EventScript_EndSaveAfterChallenge:: - return - -BattleFrontier_BattleArenaLobby_EventScript_ResumeChallenge:: - lockall - message BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame - waitmessage - arena_save CHALLENGE_STATUS_SAVING - playse SE_SAVE - waitse - frontier_set FRONTIER_DATA_PAUSED, FALSE - setvar VAR_TEMP_0, 255 - goto BattleFrontier_BattleArenaLobby_EventScript_EnterChallenge - -BattleFrontier_BattleArenaLobby_EventScript_Attendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_ARENA - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - special SavePlayerParty - msgbox BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena, MSGBOX_DEFAULT -BattleFrontier_BattleArenaLobby_EventScript_AskTakeChallenge:: - message BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge - waitmessage - multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleArenaLobby_EventScript_TryEnterChallenge - case 1, BattleFrontier_BattleArenaLobby_EventScript_ExplainChallenge - case 2, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge - -BattleFrontier_BattleArenaLobby_EventScript_TryEnterChallenge:: - message BattleFrontier_BattleArenaLobby_Text_WhichLevelMode - waitmessage - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge - frontier_checkineligible - goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMons - frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattleArenaLobby_Text_SelectThreeMons, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - call BattleFrontier_EventScript_GetLvlMode - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, FRONTIER_PARTY_SIZE - special ChoosePartyForBattleFrontier - waitstate - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge - msgbox BattleFrontier_BattleArenaLobby_Text_OkayToSave, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge - case YES, BattleFrontier_BattleArenaLobby_EventScript_SaveBeforeChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge - -BattleFrontier_BattleArenaLobby_EventScript_SaveBeforeChallenge:: - setvar VAR_TEMP_0, 0 - frontier_set FRONTIER_DATA_SELECTED_MON_ORDER - arena_init - arena_set ARENA_DATA_WIN_STREAK_ACTIVE, TRUE - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING - frontier_set FRONTIER_DATA_PAUSED, FALSE - special LoadPlayerParty - closemessage - delay 2 - call Common_EventScript_SaveGame - setvar VAR_TEMP_0, 255 - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaLobby_EventScript_CancelChallengeSaveFailed -BattleFrontier_BattleArenaLobby_EventScript_EnterChallenge:: - special SavePlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - msgbox BattleFrontier_BattleArenaLobby_Text_GuideYouToArena, MSGBOX_DEFAULT - closemessage - frontier_get FRONTIER_DATA_LVL_MODE - call_if_eq VAR_RESULT, FRONTIER_LVL_50, BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50 - call_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen - warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR, 9, 13 - setvar VAR_TEMP_0, 0 - waitstate - end - -BattleFrontier_BattleArenaLobby_EventScript_ExplainChallenge:: - msgbox BattleFrontier_BattleArenaLobby_Text_ExplainChallenge, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaLobby_EventScript_AskTakeChallenge - -BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMons:: - switch VAR_RESULT - case FRONTIER_LVL_50, BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLv50 - case FRONTIER_LVL_OPEN, BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLvOpen - -BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLv50:: - msgbox BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge - -BattleFrontier_BattleArenaLobby_EventScript_NotEnoughValidMonsLvOpen:: - msgbox BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge - -BattleFrontier_BattleArenaLobby_EventScript_CancelChallengeSaveFailed:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - goto BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge - -BattleFrontier_BattleArenaLobby_EventScript_LoadPartyAndCancelChallenge:: - special LoadPlayerParty -BattleFrontier_BattleArenaLobby_EventScript_CancelChallenge:: - msgbox BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge, MSGBOX_DEFAULT -BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge:: - release - end - -BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50:: - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor - waitmovement 0 - opendoor 2, 2 - waitdooranim - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor - waitmovement 0 - closedoor 2, 2 - waitdooranim - return - -BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor: - walk_up - walk_up - walk_up - walk_left - walk_left - walk_left - walk_left - walk_left - walk_up - step_end - -BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor: - walk_up - set_invisible - step_end - -BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor: - walk_up - walk_up - walk_up - walk_up - walk_left - walk_left - walk_left - walk_left - walk_left - walk_in_place_faster_up - step_end - -BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor: - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen:: - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor - waitmovement 0 - opendoor 11, 2 - waitdooranim - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor - waitmovement 0 - closedoor 11, 2 - waitdooranim - return - -BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor: - walk_up - walk_up - walk_up - walk_right - walk_right - walk_right - walk_right - walk_up - step_end - -BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor: - walk_up - walk_up - walk_up - walk_up - walk_right - walk_right - walk_right - walk_right - walk_in_place_faster_up - step_end - -BattleFrontier_BattleArenaLobby_EventScript_ShowResults:: - lockall - frontier_results FRONTIER_FACILITY_ARENA - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattleArenaLobby_EventScript_Youngster:: - msgbox BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack, MSGBOX_NPC - end - -BattleFrontier_BattleArenaLobby_EventScript_Man:: - msgbox BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked, MSGBOX_NPC - end - -BattleFrontier_BattleArenaLobby_EventScript_Camper:: - msgbox BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw, MSGBOX_NPC - end - -BattleFrontier_BattleArenaLobby_EventScript_Woman:: - msgbox BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant, MSGBOX_NPC - end - -BattleFrontier_BattleArenaLobby_EventScript_RulesBoard:: - lockall - msgbox BattleFrontier_BattleArenaLobby_Text_RulesAreListed, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard:: - message BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading - waitmessage - multichoice 17, 2, MULTI_BATTLE_ARENA_RULES, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleArenaLobby_EventScript_BattleRules - case 1, BattleFrontier_BattleArenaLobby_EventScript_MindRules - case 2, BattleFrontier_BattleArenaLobby_EventScript_SkillRules - case 3, BattleFrontier_BattleArenaLobby_EventScript_BodyRules - case 4, BattleFrontier_BattleArenaLobby_EventScript_ExitRules - case MULTI_B_PRESSED, BattleFrontier_BattleArenaLobby_EventScript_ExitRules - end - -BattleFrontier_BattleArenaLobby_EventScript_BattleRules:: - msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleArenaLobby_EventScript_MindRules:: - msgbox BattleFrontier_BattleArenaLobby_Text_ExplainMindRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleArenaLobby_EventScript_SkillRules:: - msgbox BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleArenaLobby_EventScript_BodyRules:: - msgbox BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleArenaLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleArenaLobby_EventScript_ExitRules:: - releaseall - end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleArenaLobby/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleArenaLobby/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleArenaLobby/text.inc b/BattleFrontier_BattleArenaLobby/text.inc deleted file mode 100644 index 65207d046ba9..000000000000 --- a/BattleFrontier_BattleArenaLobby/text.inc +++ /dev/null @@ -1,223 +0,0 @@ - -BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: - .string "Where the battling spirit of TRAINERS\n" - .string "is put to the test!\p" - .string "I welcome you to the BATTLE ARENA!\p" - .string "I am your guide to the Set KO Tourney!$" - -BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: - .string "Now, do you wish to take\n" - .string "the BATTLE ARENA challenge?$" - -BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: - .string "We await your challenge on\n" - .string "another occasion!$" - -BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: - .string "In the BATTLE ARENA, we undertake\n" - .string "the Set KO Tourney.\p" - .string "All participants enter with a team of\n" - .string "three POKéMON.\p" - .string "The three POKéMON must be lined up in\n" - .string "the order in which they are to appear.\p" - .string "During battle, the POKéMON will appear\n" - .string "one at a time in the preset order.\p" - .string "Once a POKéMON enters battle, it must\n" - .string "remain out until the match is decided.\p" - .string "If a match remains undecided in\n" - .string "three turns, it goes to judging.\p" - .string "If you wish to interrupt your challenge,\n" - .string "please save the game.\p" - .string "If you don't save, you will not be able\n" - .string "to continue with your challenge.\p" - .string "If you pull off the feat of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.$" - -BattleFrontier_BattleArenaLobby_Text_OkayToSave: - .string "Before showing you to the BATTLE\n" - .string "ARENA, you must save. Is that okay?$" - -BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: - .string "The BATTLE ARENA offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" - -BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: - .string "Very well, now select your\n" - .string "three POKéMON, please.$" - -BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: - .string "My dear challenger!\p" - .string "You do not have the three POKéMON\n" - .string "required for entry.\p" - .string "To qualify, you must bring three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not hold the same\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you have made your preparations,\n" - .string "please do return.$" - -BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: - .string "My dear challenger!\p" - .string "You do not have the three POKéMON\n" - .string "required for entry.\p" - .string "To qualify, you must bring three\n" - .string "different kinds of POKéMON.\p" - .string "The three different POKéMON\n" - .string "must all be Level 50 or lower.\p" - .string "They also must not hold the same\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you have made your preparations,\n" - .string "please do return.$" - -BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: - .string "I shall now guide you to\n" - .string "the BATTLE ARENA.$" - -BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: - .string "My dear challenger!\p" - .string "You did not save the game before\n" - .string "shutting down, did you?\p" - .string "It is unfortunate, but that has\n" - .string "resulted in your disqualification\l" - .string "from your challenge.\p" - .string "You may, of course, start with a fresh\n" - .string "challenge.$" - -BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: - .string "We congratulate you for your splendid\n" - .string "string of wins over seven TRAINERS!$" - -BattleFrontier_BattleArenaLobby_Text_RecordAchievement: - .string "Your achievement will be recorded.\n" - .string "Please wait while I save the game.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: - .string "In commemoration of your 7-win streak,\n" - .string "we present you with this prize.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: - .string "Oh?\n" - .string "Your BAG seems to be full.\p" - .string "I urge you to clear space and\n" - .string "return for your prize.$" - -BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: - .string "Thank you so much for participating!\p" - .string "Please wait while I save the game.$" - -BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: - .string "We await your challenge on\n" - .string "another occasion!$" - -BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: - .string "We have been looking forward to\n" - .string "your arrival.\p" - .string "Before I show you to the BATTLE\n" - .string "ARENA, I must save the game.\l" - .string "Please wait.$" - -BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: - .string "Shall I record your last BATTLE ARENA\n" - .string "match on your FRONTIER PASS?$" - -BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: - .string "I lost on the REFEREE's decision…\p" - .string "I don't think it was a good idea to only\n" - .string "use defensive moves and not attack…$" - -BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: - .string "I won in judging!\p" - .string "Landing hits consistently on\n" - .string "the opponent's POKéMON worked!$" - -BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: - .string "Our match was declared a draw.\p" - .string "When we ran out of time, both my\n" - .string "POKéMON and the opponent's had about\l" - .string "the same amount of HP left.$" - -BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: - .string "In the BATTLE ARENA, the order of\n" - .string "POKéMON is totally important.\p" - .string "For example, if your first POKéMON\n" - .string "has certain type disadvantages,\l" - .string "try making your second POKéMON one\l" - .string "with moves that are super effective\l" - .string "against the first one.\p" - .string "I think that will be a good way of\n" - .string "making an effective team.$" - -BattleFrontier_BattleArenaLobby_Text_RulesAreListed: - .string "The Set KO Tourney's rules are listed.$" - -BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: - .string "The Set KO Tourney has special rules,\n" - .string "unlike standard battles.\p" - .string "First, one battle lasts only\n" - .string "three turns.\p" - .string "If the outcome is not decided after\n" - .string "three turns, it goes to judging.\p" - .string "The REFEREE will choose the winner\n" - .string "based on how the POKéMON battled.\p" - .string "Also, a POKéMON cannot be switched out\n" - .string "until its battle's outcome is decided.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: - .string "The first judging factor is “Mind.”\n" - .string "This factor evaluates how aggressive\l" - .string "the battlers were.\p" - .string "The judging is based on how often\n" - .string "the TRAINERS ordered the use of\l" - .string "offensive moves.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: - .string "The second judging factor is “Skill.”\n" - .string "This factor evaluates how effectively\l" - .string "POKéMON moves were used.\p" - .string "If a move worked successfully,\n" - .string "the Skill rating goes up.\p" - .string "If a move failed, the Skill rating\n" - .string "is lowered.\p" - .string "If it was an offensive move, the Skill\n" - .string "rating goes up if the move was “super\l" - .string "effective” and goes down if it was\l" - .string "“not very effective.”\p" - .string "The Skill rating will not go up for\n" - .string "moves such as PROTECT and DETECT.\p" - .string "If the opponent used PROTECT or\n" - .string "DETECT, and your POKéMON failed to\l" - .string "hit with a move, its Skill rating will not\l" - .string "go down.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: - .string "The third judging factor is “Body.”\n" - .string "This factor is based on how much HP\l" - .string "remained at the end of a battle.\p" - .string "The rating takes into account how much\n" - .string "HP a POKéMON had at the start of\l" - .string "battle, and what remained at the end.$" - -BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: - .string "A victory snatched from the ARENA\n" - .string "TYCOON, and a seven-TRAINER sweep!\p" - .string "We congratulate you on your most\n" - .string "splendid challenge!$" - -BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: - .string "My dear challenger, in recognition of\n" - .string "your indefatigable spirit, please\l" - .string "accept these Battle Point(s).$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaLobby/text_fr.inc b/BattleFrontier_BattleArenaLobby/text_fr.inc deleted file mode 100644 index 5b0b3dc6db9c..000000000000 --- a/BattleFrontier_BattleArenaLobby/text_fr.inc +++ /dev/null @@ -1,222 +0,0 @@ - -BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: - .string "Bienvenue au DOJO DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "le cran des DRESSEURS!\p" - .string "Je serai votre guide pour le\n" - .string "TOURNOI K.O.!$" - -BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: - .string "Voulez-vous relever le défi du\n" - .string "DOJO DE COMBAT?$" - -BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: - .string "Nous espérons que vous relèverez\n" - .string "bientôt notre défi!$" - -BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: - .string "Au DOJO DE COMBAT, vous participez à un\n" - .string "TOURNOI K.O.\p" - .string "Les participants s’inscrivent avec une\n" - .string "équipe de trois POKéMON.\p" - .string "Ces POKéMON doivent être placés dans\n" - .string "l’ordre dans lequel ils apparaîtront.\p" - .string "Pendant un combat, ils apparaîtront\n" - .string "l’un après l’autre dans l’ordre\l" - .string "prédéfini.\p" - .string "Un POKéMON qui entre au combat doit\n" - .string "y rester jusqu’à la fin.\p" - .string "S’il n’y a pas de vainqueur au bout de\n" - .string "trois tours, l’ARBITRE intervient.\p" - .string "Si vous voulez interrompre le défi,\n" - .string "veuillez sauvegarder la partie.\p" - .string "Si vous ne sauvegardez pas, vous ne\n" - .string "pourrez pas reprendre ce défi.\p" - .string "Si vous mettez K.O. sept DRESSEURS\n" - .string "à la suite, nous vous remettons des\l" - .string "POINTS DE COMBAT.$" - -BattleFrontier_BattleArenaLobby_Text_OkayToSave: - .string "Avant de me suivre dans le DOJO DE\n" - .string "COMBAT, vous devez sauvegarder. OK?$" - -BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: - .string "Au DOJO DE COMBAT, vous avez le choix\n" - .string "entre niveau 50 et niveau libre.\l" - .string "Que choisissez-vous?$" - -BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: - .string "Veuillez choisir les trois POKéMON que\n" - .string "vous souhaitez inscrire.$" - -BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: - .string "Je regrette, cher DRESSEUR!\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: - .string "Je regrette, cher DRESSEUR!\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "pour participer.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "de niveau 50 ou moins pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: - .string "Suivez-moi dans le DOJO DE COMBAT.$" - -BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: - .string "Je regrette, cher DRESSEUR!\p" - .string "Vous n’avez pas sauvegardé avant de\n" - .string "quitter votre dernier défi.\p" - .string "Dans ce cas, c’est la disqualification.\n" - .string "Quel dommage!\p" - .string "Bien entendu, vous pouvez recommencer\n" - .string "un autre défi.$" - -BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: - .string "Toutes mes félicitations! Vous avez\n" - .string "battu sept DRESSEURS à la suite!$" - -BattleFrontier_BattleArenaLobby_Text_RecordAchievement: - .string "Votre performance va être sauvegardée.\n" - .string "Veuillez patienter.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: - .string "In commemoration of your 7-win streak,\n" - .string "we present you with this prize.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: - .string "Oh?\n" - .string "Your BAG seems to be full.\p" - .string "I urge you to clear space and\n" - .string "return for your prize.$" - -BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: - .string "Merci d’avoir participé!\p" - .string "Votre résultat va être sauvegardé.\n" - .string "Veuillez patienter.$" - -BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: - .string "J’espère vous revoir bientôt au DOJO DE\n" - .string "COMBAT.$" - -BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: - .string "Nous vous attendions!\p" - .string "Vous devez sauvegarder avant de me\n" - .string "suivre dans le DOJO DE COMBAT.\l" - .string "Veuillez patienter.$" - -BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: - .string "J’enregistre votre dernier combat au\n" - .string "DOJO DE COMBAT sur votre PASSE ZONE?$" - -BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: - .string "J’ai perdu sur décision de l’ARBITRE…\n" - .string "J’aurais dû attaquer…\p" - .string "Mais je n’ai utilisé que des capacités\n" - .string "défensives…$" - -BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: - .string "J’ai gagné sur décision de l’ARBITRE!\p" - .string "Je n’ai pas arrêté de porter des coups\n" - .string "et ça lui a plu!$" - -BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: - .string "Le combat a été déclaré nul.\p" - .string "Il ne restait plus de temps et mes\n" - .string "POKéMON et ceux de l’adversaire\l" - .string "avaient le même niveau de PV.$" - -BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: - .string "Dans le DOJO DE COMBAT, l’ordre\n" - .string "des POKéMON est très important.\p" - .string "Si ton premier POKéMON a certains\n" - .string "points faibles liés à son type, ton\l" - .string "deuxième POKéMON doit les compenser,\l" - .string "par exemple.\p" - .string "Ça permet de créer une équipe efficace.$" - -BattleFrontier_BattleArenaLobby_Text_RulesAreListed: - .string "Règles du TOURNOI K.O.$" - -BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: - .string "Quel chapitre voulez-vous lire?$" - -BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: - .string "Le TOURNOI K.O. n’a pas les mêmes règles\n" - .string "que les combats normaux.\p" - .string "Tout d’abord, un combat ne dure que\n" - .string "trois tours.\p" - .string "S’il n’y a pas de vainqueur au bout de\n" - .string "trois tours, l’ARBITRE intervient.\p" - .string "L’ARBITRE basera son choix sur la façon\n" - .string "dont les POKéMON ont combattu.\p" - .string "Aussi, un POKéMON qui entre au combat\n" - .string "doit y rester jusqu’à la fin.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: - .string "Le premier critère de jugement\n" - .string "est le “mental”.\l" - .string "C’est l’agressivité des concurrents.\p" - .string "Cela dépend du nombre de capacités\n" - .string "offensives qui ont été utilisées.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: - .string "Le second critère de jugement est\n" - .string "la “technique”.\l" - .string "C’est l’efficacité avec laquelle les\l" - .string "POKéMON utilisent leurs capacités.\p" - .string "Si une capacité est réussie, le\n" - .string "niveau de technique augmente.\p" - .string "Si une capacité a échoué, le niveau de\n" - .string "technique diminue.\p" - .string "Pour une capacité offensive, le niveau\n" - .string "de technique augmente si la capacité\l" - .string "est “super efficace” et diminue\l" - .string "si elle n’est “pas très efficace”.\p" - .string "Les capacités telles qu’ABRI et\n" - .string "DETECTION ne comptent pas.\p" - .string "Si l’adversaire a utilisé ABRI ou\n" - .string "DETECTION et que l’attaque de votre\l" - .string "POKéMON n’a pas pu l’atteindre, son\l" - .string "niveau de technique ne descend pas.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: - .string "Le troisième critère de jugement est\n" - .string "le “physique”.\l" - .string "Il dépend du nombre de PV restant\l" - .string "à la fin du combat.\p" - .string "Cela prend en compte les PV que le\n" - .string "POKéMON avait au début et ceux qui\l" - .string "lui restent à la fin.$" - -BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: - .string "Vous avez arraché la victoire à la\n" - .string "PRO DU DOJO et battu sept DRESSEURS!\p" - .string "Félicitations pour cette magnifique\n" - .string "performance!$" - -BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: - .string "Cher DRESSEUR, votre cran vous\n" - .string "rapporte des POINTS DE COMBAT.$" \ No newline at end of file diff --git a/BattleFrontier_BattleArenaLobby/text_it.inc b/BattleFrontier_BattleArenaLobby/text_it.inc deleted file mode 100644 index fd2c1097d0a7..000000000000 --- a/BattleFrontier_BattleArenaLobby/text_it.inc +++ /dev/null @@ -1,228 +0,0 @@ - -BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: - .string "Qui viene messo alla prova lo spirito\n" - .string "combattivo degli ALLENATORI!\p" - .string "Ti do il benvenuto al DOJO LOTTA!\p" - .string "Ti farò vedere come funziona\n" - .string "il TORNEO TRE TURNI!$" - -BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: - .string "Vuoi sfidare il DOJO LOTTA?$" - -BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: - .string "Spero che accetterai la prossima volta.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: - .string "Nel DOJO LOTTA si combatte\n" - .string "il TORNEO TRE TURNI.\p" - .string "Tutti gli sfidanti partecipano con\n" - .string "una squadra di tre POKéMON.\p" - .string "I tre POKéMON devono essere schierati\n" - .string "nell’ordine in cui scendono in campo.\p" - .string "I POKéMON scendono in campo uno\n" - .string "alla volta nell’ordine prestabilito.\p" - .string "Una volta sceso in campo, il POKéMON\n" - .string "non può essere sostituito se la partita\l" - .string "è ancora aperta.\p" - .string "Se dopo tre turni la partita non ha\n" - .string "ancora dato esito, si passa ai punti.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "devi salvare il gioco.\p" - .string "Se non salvi, non potrai\n" - .string "continuare la tua sfida.\p" - .string "Se riesci a sconfiggere sette\n" - .string "ALLENATORI di fila, vincerai\l" - .string "PUNTI LOTTA.$" - -BattleFrontier_BattleArenaLobby_Text_OkayToSave: - .string "Prima di entrare nel DOJO LOTTA, devi\n" - .string "salvare i tuoi progressi di gioco. Ok?$" - -BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: - .string "Il DOJO LOTTA offre due livelli\n" - .string "di sfida: il LIVELLO 50 e il LIVELLO\l" - .string "LIBERO. Quale scegli?$" - -BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: - .string "Scegli i tre POKéMON che vuoi mandare\n" - .string "in campo.$" - -BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: - .string "Mi dispiace!\p" - .string "Non hai tre POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Devi avere tre POKéMON diversi per\n" - .string "entrare.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: - .string "Mi dispiace!\p" - .string "Non hai tre POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Per entrare, devi avere tre POKéMON \n" - .string "diversi.\p" - .string "Devono essere tutti di livello pari o\n" - .string "inferiore a 50.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: - .string "Ora ti accompagno nel DOJO LOTTA.$" - -BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: - .string "Mi dispiace!\p" - .string "Quando hai interrotto la sfida l’ultima\n" - .string "volta, non hai salvato il gioco.\p" - .string "Per questo motivo, la tua sfida è\n" - .string "stata annullata.\p" - .string "Se ti va, puoi iniziare una nuova\n" - .string "sfida.$" - -BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: - .string "Congratulazioni! Hai conseguito\n" - .string "una serie di splendide vittorie\l" - .string "contro sette ALLENATORI!$" - -BattleFrontier_BattleArenaLobby_Text_RecordAchievement: - .string "Il tuo risultato verrà salvato. Attendi\n" - .string "mentre salvo i tuoi progressi.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: - .string "In commemoration of your 7-win streak,\n" - .string "we present you with this prize.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: - .string "Oh?\n" - .string "Your BAG seems to be full.\p" - .string "I urge you to clear space and\n" - .string "return for your prize.$" - -BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: - .string "Grazie per aver partecipato!\p" - .string "Ti prego di attendere mentre\n" - .string "salvo i tuoi progressi.$" - -BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: - .string "Spero che parteciperai\n" - .string "un’altra volta.$" - -BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: - .string "Ti stavamo aspettando!\p" - .string "Prima di accedere al DOJO LOTTA,\n" - .string "il gioco deve essere salvato. Attendi.$" - -BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: - .string "Vuoi che registri nel PASS PARCO\n" - .string "il filmato della tua ultima lotta nel\l" - .string "DOJO LOTTA ?$" - -BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: - .string "L’ARBITRO ha decretato la mia\n" - .string "sconfitta…\p" - .string "Non è stata una buona idea usare solo\n" - .string "mosse difensive senza attaccare…$" - -BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: - .string "La mia vittoria è stata decisa a\n" - .string "tavolino!\p" - .string "La mia strategia di attacco è\n" - .string "stata premiata!$" - -BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: - .string "L’ARBITRO ha deciso per il pareggio.\p" - .string "Allo scadere del tempo, ai miei POKéMON\n" - .string "e a quelli dell’avversario erano rimasti\l" - .string "all’incirca gli stessi PS.$" - -BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: - .string "Nel DOJO LOTTA, l’ordine di\n" - .string "schieramento dei POKéMON è\l" - .string "estremamente importante.\p" - .string "Ad esempio, se il primo POKéMON\n" - .string "è sotto certi aspetti svantaggiato,\l" - .string "fa’ in modo che il secondo POKéMON\l" - .string "possa contare su mosse superefficaci.\p" - .string "Credo che sia il modo migliore per\n" - .string "costruire una squadra vincente.$" - -BattleFrontier_BattleArenaLobby_Text_RulesAreListed: - .string "Lista delle regole del TORNEO TRE TURNI.$" - -BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: - .string "Quale argomento vuoi approfondire?$" - -BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: - .string "Il TORNEO TRE TURNI ha regole che lo\n" - .string "rendono molto speciale.\p" - .string "Prima di tutto, una lotta dura solo\n" - .string "tre turni.\p" - .string "Se dopo tre turni non emerge\n" - .string "un vincitore, il risultato della lotta\l" - .string "viene deciso a tavolino.\p" - .string "L’ARBITRO decreterà il vincitore\n" - .string "sulla base di come hanno lottato\l" - .string "i POKéMON.\p" - .string "Inoltre, il POKéMON non potrà essere\n" - .string "sostituito prima che la sua lotta non\l" - .string "abbia dato un esito.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: - .string "Il primo criterio di giudizio è\n" - .string "“Mente”.\l" - .string "Con questo indice si valuta\l" - .string "l’aggressività dei lottatori.\p" - .string "Il giudizio si basa sulla frequenza\n" - .string "d’uso di mosse d’attacco da parte\l" - .string "dell’ALLENATORE.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: - .string "Il secondo criterio di giudizio è\n" - .string "“Abilità”.\l" - .string "Con questo indice si valuta l’efficacia\l" - .string "delle mosse utilizzate.\p" - .string "Più una mossa è efficace, maggiore\n" - .string "è l’Abilità ad essa associata.\p" - .string "Se una mossa non va a segno, l’Abilità\n" - .string "viene giudicata negativamente.\p" - .string "Nelle mosse d’attacco, l’indice di\n" - .string "Abilità aumenta se la mossa è stata\l" - .string "“superefficace”, mentre diminuisce\l" - .string "se “non è stata molto efficace”.\p" - .string "L’indice di Abilità non aumenta con\n" - .string "mosse quali PROTEZIONE e INDIVIDUA.\p" - .string "Se il tuo POKéMON non riesce a\n" - .string "contrattaccare a PROTEZIONE e\l" - .string "INDIVIDUA, il suo indice di Abilità\l" - .string "rimane invariato.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: - .string "Il terzo criterio di giudizio è\n" - .string "“Corpo”.\l" - .string "Con questo indice si valutano i PS\l" - .string "rimasti alla fine della lotta.\p" - .string "Nella valutazione vengono calcolati\n" - .string "i PS di un POKéMON all’inizio e alla\l" - .string "fine della lotta.$" - -BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: - .string "Hai strappato la vittoria alla MAESTRA\n" - .string "DOJO, l’ultima di sette ALLENATORI!\p" - .string "Congratulazioni vivissime per\n" - .string "la tua prova esemplare!$" - -BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: - .string "Come riconoscimento per il\n" - .string "tuo spirito combattivo, accetta\l" - .string "questo premio in PUNTI LOTTA.$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeBattleRoom/scripts.inc b/BattleFrontier_BattleDomeBattleRoom/scripts.inc deleted file mode 100644 index 1a2b39e6254f..000000000000 --- a/BattleFrontier_BattleDomeBattleRoom/scripts.inc +++ /dev/null @@ -1,938 +0,0 @@ -.set LOCALID_ANNOUNCER, 1 -.set LOCALID_AUDIENCE_TWIN, 2 -.set LOCALID_AUDIENCE_WALKING, 6 -.set LOCALID_REFEREE, 9 -.set LOCALID_PLAYER, 13 -.set LOCALID_OPPONENT, 15 - -.set NO_DRAW, 0 -.set DRAW_TRAINER, 1 -.set DRAW_TUCKER, 2 - -BattleFrontier_BattleDomeBattleRoom_MapScripts:: - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_OnWarp - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_OnResume - .byte 0 - -BattleFrontier_BattleDomeBattleRoom_OnTransition: - dome_setopponentgfx - frontier_get FRONTIER_DATA_BATTLE_NUM - copyvar VAR_TEMP_F, VAR_RESULT - call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos - call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx - end - -BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx:: - checkplayergender - goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale - goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale:: - setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale:: - setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL - return - -BattleFrontier_BattleDomeBattleRoom_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom - .2byte 0 - -BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: - lockall - call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum - call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat - applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown - waitmovement 0 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer - msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT - closemessage - showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM - goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter - goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker -BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: - applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter - goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer - -BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: - applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker -BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - waitmovement 0 - goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent - goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker -BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: - dome_getopponentname - msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward - applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward - waitmovement 0 - tower_getopponentintro 0 - msgbox gStringVar4, MSGBOX_DEFAULT - closemessage - dome_initopponentparty - call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle - setvar VAR_TEMP_2, NO_DRAW - switch VAR_RESULT - case B_OUTCOME_WON, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent - case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent - case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent - setvar VAR_TEMP_2, DRAW_TRAINER -BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT - closemessage - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - delay 60 - applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter - waitmovement 0 - applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft - waitmovement 0 - delay 180 - applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit - waitmovement 0 - goto_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent @ Tucker always wins on a draw - dome_compareseeds - switch VAR_RESULT - case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent -BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: - applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown - waitmovement 0 - dome_getopponentname - call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon - call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw - call_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - delay 60 -BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: - dome_resolvewinners DOME_PLAYER_LOST_MATCH -BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby - -BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon:: - frontier_gettrainername STR_VAR_2 - message BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw:: - frontier_gettrainername STR_VAR_1 - message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw:: - message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: - applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown - waitmovement 0 - call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon - call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - delay 60 - dome_getroundtext - dome_resolvewinners DOME_PLAYER_WON_MATCH - frontier_get FRONTIER_DATA_BATTLE_NUM - addvar VAR_RESULT, 1 - frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT - switch VAR_RESULT - case DOME_ROUNDS_COUNT, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney - setvar VAR_0x8006, 1 - warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 3 - waitstate - -BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: - applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience - waitmovement 0 - frontier_get FRONTIER_DATA_LVL_MODE - switch VAR_RESULT - case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney - msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin - -BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT -BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: - special DoDomeConfetti - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - delay 60 - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby - -BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer:: - dome_get DOME_DATA_ATTEMPTED_CHALLENGE - goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt - dome_get DOME_DATA_HAS_WON_CHALLENGE - goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon - dome_get DOME_DATA_WIN_STREAK_ACTIVE - goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak - goto BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt:: - call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum - switch VAR_RESULT - case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1 - case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2 - case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal - case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1:: - message BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2:: - message BattleFrontier_BattleDomeBattleRoom_Text_RisingStar - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal:: - message BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal:: - message BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon:: - call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum - switch VAR_RESULT - case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1 - case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2 - case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal - case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1:: - message BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2:: - message BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal:: - message BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal:: - message BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion:: - goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker - switch VAR_TEMP_E - case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker:: - call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum - switch VAR_RESULT - case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1 - case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2 - case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal - case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1:: - message BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2:: - message BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal:: - message BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal:: - message BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak:: - call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum - switch VAR_RESULT - case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1 - case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2 - case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal - case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1:: - message BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2:: - message BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal:: - message BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal:: - message BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory - waitmessage - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum:: - frontier_get FRONTIER_DATA_BATTLE_NUM - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker:: - switch VAR_TEMP_E - case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter - -BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT -BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: - closemessage - applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump - applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance - applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - waitse - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - waitse - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - waitse - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - waitse - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - waitse - waitmovement 0 - message BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant - waitmessage - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - waitse - switch VAR_TEMP_E - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver - msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro, MSGBOX_DEFAULT - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy, MSGBOX_DEFAULT - call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle - switch VAR_RESULT - case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker - case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker - case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw - msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT - dome_resolvewinners DOME_PLAYER_WON_MATCH - frontier_getsymbols - goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney - closemessage - applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer - waitmovement 0 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney - -BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro:: - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold - msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro, MSGBOX_DEFAULT - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess, MSGBOX_DEFAULT - call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle - switch VAR_RESULT - case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker - case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker - case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw - msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT - dome_resolvewinners DOME_PLAYER_WON_MATCH - frontier_getsymbols - goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney - closemessage - applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer - waitmovement 0 - msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney - -BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2 - applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward - waitmovement 0 - call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: - msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT - playse SE_M_ENCORE2 - call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround - waitse - goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney - -BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw:: - setvar VAR_TEMP_2, DRAW_TUCKER - goto BattleFrontier_BattleDomeBattleRoom_EventScript_Draw - -BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle:: - frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE - special HealPlayerParty - setvar VAR_0x8004, SPECIAL_BATTLE_DOME - setvar VAR_0x8005, 0 - setvar VAR_TEMP_9, 1 - special DoSpecialTrainerBattle - waitstate - setvar VAR_TEMP_9, 0 - dome_restorehelditems - special HealPlayerParty - dome_resetsketch - return - -BattleFrontier_BattleDomeBattleRoom_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects - .2byte 0 - -BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: - hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM - call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience - call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx - setvar VAR_TEMP_1, 1 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible - frontier_get FRONTIER_DATA_BATTLE_NUM - goto_if_ne VAR_RESULT, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects - frontier_getbrainstatus - copyvar VAR_TEMP_E, VAR_RESULT - goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects - call BattleFrontier_EventScript_SetBrainObjectGfx - setobjectxyperm LOCALID_OPPONENT, 13, 9 - removeobject LOCALID_OPPONENT - addobject LOCALID_OPPONENT - applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp -BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects:: - end - -BattleFrontier_BattleDomeBattleRoom_OnResume: - call_if_eq VAR_TEMP_9, 1, BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience - end - -BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience:: - call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience - return - -@ Add audience members to supplement the permanent object event audience -BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience:: - call_if_eq VAR_TEMP_F, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience - call_if_eq VAR_TEMP_F, DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience - call_if_eq VAR_TEMP_F, DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience - call_if_eq VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience:: - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience:: - createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0 - createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0 - createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0 - createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0 - createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0 - createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0 - createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1 - createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1 - createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1 - createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2 - createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience:: - createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0 - createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0 - createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0 - createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0 - createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0 - createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0 - createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0 - createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0 - createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1 - createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1 - createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1 - createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1 - createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1 - createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1 - createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1 - createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1 - createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2 - createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2 - createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1 - createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2 - createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience:: - createvobject OBJ_EVENT_GFX_NINJA_BOY, 0, 2, 0 - createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0 - createvobject OBJ_EVENT_GFX_BEAUTY, 2, 15, 0 - createvobject OBJ_EVENT_GFX_MAN_5, 3, 5, 0 - createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0 - createvobject OBJ_EVENT_GFX_SCIENTIST_1, 5, 7, 0 - createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0 - createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0 - createvobject OBJ_EVENT_GFX_WOMAN_3, 8, 10, 0 - createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0 - createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0 - createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0 - createvobject OBJ_EVENT_GFX_BEAUTY, 12, 14, 0 - createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 2 - createvobject OBJ_EVENT_GFX_HIKER, 14, 12, 2 - createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1 - createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1 - createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1 - createvobject OBJ_EVENT_GFX_WOMAN_3, 18, 6, 1 - createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1 - createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1 - createvobject OBJ_EVENT_GFX_MAN_2, 21, 10, 1 - createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1 - createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1 - createvobject OBJ_EVENT_GFX_GENTLEMAN, 24, 14, 1 - createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1 - createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2 - createvobject OBJ_EVENT_GFX_FAT_MAN, 27, 3, 2 - createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2 - createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1 - createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2 - createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2 - return - -BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible: - set_invisible - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter: - set_visible - delay_16 - walk_up - walk_up - walk_up - walk_right -BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward: - walk_right - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience: - walk_up - step_end - -@ Identical to Movement_PlayerEnter -BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker: - set_visible - delay_16 - walk_up - walk_up - walk_up - walk_right - walk_right - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2: - walk_right - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward: - walk_left - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp: - face_up - set_invisible - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: - set_visible - walk_up - walk_up - walk_up - face_left - delay_8 - delay_4 - face_down - delay_8 - delay_4 - face_right - delay_8 - delay_4 - face_up - delay_8 - delay_4 - face_left - delay_16 - walk_fast_up - walk_fast_up - face_left - delay_8 - delay_4 - face_down - delay_8 - delay_4 - face_right - delay_8 - delay_4 - face_up - delay_8 - delay_4 - face_left - jump_2_left - unlock_facing_direction - face_up - lock_facing_direction - jump_2_left - jump_2_left - unlock_facing_direction - face_right - lock_facing_direction - jump_2_left - unlock_facing_direction - face_down - delay_2 - face_left - delay_8 - delay_4 - face_up - delay_8 - delay_4 - face_right - delay_8 - delay_4 - face_down - delay_8 - delay_4 - face_left - delay_4 - face_up - delay_4 - face_right - delay_4 - face_down - delay_4 - face_left - delay_2 - face_up - delay_2 - face_right - delay_2 - face_down - delay_2 - face_left - lock_facing_direction - walk_right - walk_slow_right - walk_right - walk_slow_right - unlock_facing_direction - face_up - delay_16 - jump_in_place_up - jump_in_place_up - delay_16 - walk_right - walk_right - walk_right - jump_in_place_up - delay_16 - walk_right - walk_down - walk_down - face_left - delay_2 - face_up - delay_2 - face_right - delay_2 - face_down - delay_2 - face_left - delay_4 - walk_left - walk_left - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance: - delay_16 - delay_16 - walk_left - walk_left - walk_in_place_faster_right - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - walk_right - walk_right - walk_in_place_faster_down - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward: - walk_left - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer: - walk_left - walk_left - step_end - -BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround:: - turnvobject 0, DIR_EAST - turnvobject 2, DIR_EAST - turnvobject 4, DIR_EAST - turnvobject 6, DIR_EAST - turnvobject 8, DIR_EAST - turnvobject 10, DIR_WEST - turnvobject 12, DIR_WEST - turnvobject 14, DIR_WEST - turnvobject 16, DIR_WEST - turnvobject 18, DIR_WEST - turnvobject 20, DIR_EAST - turnvobject 22, DIR_EAST - turnvobject 24, DIR_EAST - turnvobject 26, DIR_EAST - turnvobject 28, DIR_EAST - turnvobject 30, DIR_EAST - delay 20 - turnvobject 0, DIR_SOUTH - turnvobject 2, DIR_SOUTH - turnvobject 4, DIR_SOUTH - turnvobject 6, DIR_SOUTH - turnvobject 8, DIR_SOUTH - turnvobject 10, DIR_SOUTH - turnvobject 12, DIR_SOUTH - turnvobject 14, DIR_SOUTH - turnvobject 16, DIR_SOUTH - turnvobject 18, DIR_SOUTH - turnvobject 20, DIR_SOUTH - turnvobject 22, DIR_SOUTH - turnvobject 24, DIR_SOUTH - turnvobject 26, DIR_SOUTH - turnvobject 28, DIR_SOUTH - turnvobject 30, DIR_SOUTH - delay 20 - turnvobject 1, DIR_EAST - turnvobject 3, DIR_EAST - turnvobject 5, DIR_EAST - turnvobject 7, DIR_EAST - turnvobject 9, DIR_EAST - turnvobject 11, DIR_WEST - turnvobject 13, DIR_WEST - turnvobject 15, DIR_WEST - turnvobject 17, DIR_WEST - turnvobject 19, DIR_WEST - turnvobject 21, DIR_EAST - turnvobject 23, DIR_EAST - turnvobject 25, DIR_EAST - turnvobject 27, DIR_WEST - turnvobject 31, DIR_WEST - delay 20 - turnvobject 1, DIR_SOUTH - turnvobject 3, DIR_SOUTH - turnvobject 5, DIR_SOUTH - turnvobject 7, DIR_SOUTH - turnvobject 9, DIR_SOUTH - turnvobject 11, DIR_SOUTH - turnvobject 13, DIR_SOUTH - turnvobject 15, DIR_SOUTH - turnvobject 17, DIR_SOUTH - turnvobject 19, DIR_SOUTH - turnvobject 21, DIR_SOUTH - turnvobject 23, DIR_SOUTH - turnvobject 25, DIR_SOUTH - turnvobject 27, DIR_SOUTH - turnvobject 31, DIR_SOUTH - delay 20 - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby:: - copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE - goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles - warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 5, 11 - waitstate - end - -BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles:: - warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 17, 11 - waitstate - end - -@ On round 1 there's a 50% chance that a specific audience member will walk to his seat -BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: - random 2 - copyvar VAR_TEMP_D, VAR_RESULT - goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn - setobjectxyperm LOCALID_AUDIENCE_WALKING, 2, 0 - setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT - return - -BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat:: - goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn - applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat - return - -BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_8 - disable_jump_landing_ground_effect - jump_in_place_down - delay_4 - jump_in_place_down - enable_jump_landing_ground_effect - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: - walk_down - walk_down - walk_right - walk_right - walk_in_place_faster_down - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter: - walk_right - walk_right - walk_right - walk_right - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft: - walk_in_place_faster_left - step_end - -BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit: - walk_left - walk_left - walk_left - walk_left - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleDomeBattleRoom/text.inc b/BattleFrontier_BattleDomeBattleRoom/text.inc deleted file mode 100644 index b1b2ff84e536..000000000000 --- a/BattleFrontier_BattleDomeBattleRoom/text.inc +++ /dev/null @@ -1,254 +0,0 @@ - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: - .string "{PLAYER} has entered the BATTLE DOME!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: - .string "{STR_VAR_1}\n" - .string "match!\p" - .string "{PLAYER} versus {STR_VAR_2}!\p" - .string "Let the battle begin!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: - .string "{PLAYER} is the winner!\n" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: - .string "{STR_VAR_2} is the winner!\n" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: - .string "What an unbelievable finish!\n" - .string "We have a double knockout!\p" - .string "In this event, the Battle Tournament\n" - .string "rules call for a REFEREE'S decision.\p" - .string "Please wait while the judging\n" - .string "is under way.$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is {STR_VAR_1}!\l" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is {PLAYER}!\l" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: - .string "The bright new hope!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: - .string "The rising star!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: - .string "Will this TRAINER race to\n" - .string "the championship?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: - .string "Can the feat of a championship\n" - .string "on the first try be achieved?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: - .string "Can the loss of the last match\n" - .string "be avenged?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: - .string "The TRAINER is on fire for\n" - .string "the first championship try!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: - .string "A win here means this TRAINER\n" - .string "advances to the final!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: - .string "Will the long-held dream of\n" - .string "a championship finally come true?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: - .string "The invincible champion!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: - .string "Can anyone hope to beat this\n" - .string "TRAINER?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: - .string "Do battles exist solely for\n" - .string "this TRAINER?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: - .string "The current champion aiming to\n" - .string "retain the title!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: - .string "The former champion has returned!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: - .string "The former toughness has returned!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: - .string "Will this TRAINER do as expected\n" - .string "and advance to the finals?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: - .string "Will the former champ regain\n" - .string "lost glory?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: - .string "Feel the glow of a true master!$" - -BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: - .string "And now… The TRAINER standing in\n" - .string "{PLAYER}'s record-setting path…\p" - .string "Yes! The one and only!\n" - .string "The BATTLE DOME COMMISSIONER!\l" - .string "Our very own DOME ACE!\l" - .string "Make way for TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: - .string "Spectators: TUCKER! TUCKER!\n" - .string "TUCKER! TUCKER! TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: - .string "TUCKER: Ahahah!\p" - .string "Do you hear it? This crowd!\n" - .string "They're all itching to see our match!\p" - .string "Ahahah!\p" - .string "I bet you're twitching all over from\n" - .string "the tension of getting to battle me!\p" - .string "But don't you worry about a thing!\p" - .string "I'm the no. 1 star of the BATTLE DOME!\n" - .string "I, TUCKER the DOME ACE, will bathe you\l" - .string "in my brilliant glow!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: - .string "Your strategy!\n" - .string "Let's see it!$" - -BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: - .string "Unbelievable! It's incredible!\n" - .string "The victor is {PLAYER}!$" - -BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: - .string "The winner is TUCKER!\n" - .string "The DOME ACE has prevailed!\p" - .string "Congratulations, TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: - .string "TUCKER: Rules are rules!\n" - .string "Let me see your FRONTIER PASS.$" - -BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: - .string "The Tactics Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: - .string "… … … … … …\p" - .string "I sorely underestimated you. I won't\n" - .string "make the same mistake next time…$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: - .string "Can the win streak be stretched?\n" - .string "The confidence is there!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: - .string "Ladies and gentlemen!\n" - .string "Boys, girls, and POKéMON!\p" - .string "Finally!\n" - .string "Finally, the legend has returned!\p" - .string "Yes, the name of that legend!\n" - .string "Our very own DOME ACE!\l" - .string "It's none other than TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: - .string "TUCKER: Ah…\n" - .string "The pummeling roar of the crowd…\l" - .string "Their furnace-like heat of excitement…\l" - .string "This is a wonderful place…\p" - .string "To the crowd, I am the DOME ACE…\n" - .string "I represent their hopes and dreams…\l" - .string "I must never fade from their sight…\p" - .string "I must burn!\n" - .string "Brighter and more brilliant!\l" - .string "I must light all that gather here!$" - -BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: - .string "I will unleash all the power that\n" - .string "I possess! Right here and now!$" - -BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: - .string "TUCKER: You're genuinely fantastic!\p" - .string "Never before! I haven't ever lost in the\n" - .string "times I've had to unleash my power.\p" - .string "Yes, quite fantastic!\n" - .string "Your FRONTIER PASS, please?$" - -BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: - .string "The Tactics Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: - .string "You're strong, but above all,\n" - .string "you have a unique charm!\p" - .string "In you, I see a definite potential for\n" - .string "a superstar like me.\p" - .string "I will very much look forward to\n" - .string "our next encounter!$" - -@ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -@ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: - .string "The final match!\p" - .string "{PLAYER} versus the DOME ACE, TUCKER!\p" - .string "Let the battle begin!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is our very own DOME ACE!\l" - .string "It's TUCKER!\p" - .string "Congratulations! And thank you!\n" - .string "Let's hear it for the DOME ACE, TUCKER!$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeBattleRoom/text_fr.inc b/BattleFrontier_BattleDomeBattleRoom/text_fr.inc deleted file mode 100644 index 583d7ef64db3..000000000000 --- a/BattleFrontier_BattleDomeBattleRoom/text_fr.inc +++ /dev/null @@ -1,254 +0,0 @@ - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: - .string "{PLAYER} se trouve dans le DOME DE\n" - .string "COMBAT!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: - .string "{STR_VAR_1}!\p" - .string "{PLAYER} affronte {STR_VAR_2}!\p" - .string "Que le combat commence!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: - .string "Le vainqueur est {PLAYER}!\n" - .string "Félicitations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: - .string "Le vainqueur est {STR_VAR_2}!\n" - .string "Félicitations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: - .string "{PLAYER} a le titre de champion du\n" - .string "TOURNOI DE COMBAT niveau 50!\p" - .string "Félicitations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: - .string "{PLAYER} a le titre de champion du\n" - .string "TOURNOI DE COMBAT niveau libre!\p" - .string "Félicitations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: - .string "Quelle fin incroyable!\n" - .string "Nous avons un double K.O.!\p" - .string "Les ARBITRES vont donc décider\n" - .string "du vainqueur.\p" - .string "Veuillez patienter. Les délibérations\n" - .string "vont avoir lieu.$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: - .string "Les ARBITRES ont pris leur\n" - .string "décision!\p" - .string "La victoire revient à…\n" - .string "Mesdames et messieurs…\l" - .string "La victoire revient à {STR_VAR_1}!\l" - .string "Félicitations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: - .string "Les ARBITRES ont pris une\n" - .string "décision!\p" - .string "Le vainqueur est…\n" - .string "Mesdames et messieurs…\l" - .string "Le vainqueur est {PLAYER}!\l" - .string "Félicitations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: - .string "Notre nouvel espoir!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: - .string "L’étoile montante!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: - .string "Ce DRESSEUR décrochera-t-il le\n" - .string "titre de champion?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: - .string "Ce DRESSEUR obtiendra-t-il le titre\n" - .string "de champion dès son premier essai?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: - .string "La défaite précédente sera-t-elle\n" - .string "oubliée?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: - .string "Ce DRESSEUR tente d’obtenir le titre de\n" - .string "champion pour la première fois!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: - .string "Une victoire ici, c’est une qualification\n" - .string "pour la finale!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: - .string "Le titre de champion est à portée de\n" - .string "main. Qui le décrochera?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: - .string "Notre champion incontesté!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: - .string "Quelqu’un arrivera-t-il à battre ce\n" - .string "DRESSEUR?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: - .string "On dirait que ce DRESSEUR est né\n" - .string "pour combattre!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: - .string "Notre champion en titre, bien décidé\n" - .string "à le rester!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: - .string "L’ancien champion est de retour!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: - .string "On dirait que la forme est revenue!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: - .string "Ce DRESSEUR ira-t-il jusqu’en\n" - .string "finale?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: - .string "L’ancien champion va-t-il regagner son\n" - .string "titre?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: - .string "Admirez le maître!$" - -BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: - .string "Et maintenant… Le DRESSEUR qui\n" - .string "vient stopper {PLAYER} dans son élan…\p" - .string "Le seul et l’unique!\n" - .string "Le maître du DOME DE COMBAT!\l" - .string "J’ai nommé… notre STAR DU DOME!\l" - .string "Faites place à TAKIM!$" - -BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: - .string "Spectateurs: TAKIM! TAKIM!\n" - .string "TAKIM! TAKIM! TAKIM!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: - .string "TAKIM: Ah, ah, ah!\p" - .string "Tu entends ça? Le public est déchaîné!\n" - .string "Ils veulent voir notre combat!\p" - .string "Ah, ah, ah!\p" - .string "Je parie que tu trembles de peur!\n" - .string "Eh bien, tu as raison…\p" - .string "Le combat sera difficile!\p" - .string "Je suis la star du DOME DE COMBAT!\n" - .string "Moi, TAKIM, la STAR DU DOME, je vais\l" - .string "t’en mettre plein les yeux!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: - .string "On va voir si tu sais faire preuve de\n" - .string "tactique!$" - -BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: - .string "Incroyable! C’est du jamais vu!\n" - .string "La victoire revient à {PLAYER}!$" - -BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: - .string "La victoire revient à TAKIM! La STAR DU\n" - .string "DOME a bien défendu son titre!\p" - .string "Félicitations, TAKIM!$" - -BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: - .string "TAKIM: Puisque c’est le règlement…\n" - .string "Montre-moi ton PASSE ZONE.$" - -BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: - .string "Le SYMBOLE TACTIQUE a été ajouté\n" - .string "sur le PASSE ZONE!$" - -BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: - .string "… … … … … …\p" - .string "J’aurais dû te prendre au sérieux.\n" - .string "Je me rattraperai la prochaine fois…$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: - .string "La série de victoires va-t-elle\n" - .string "s’allonger?$" - -BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: - .string "Mesdames et messieurs!\n" - .string "Garçons, filles et POKéMON!\p" - .string "Le moment est enfin arrivé!\n" - .string "Notre légende est de retour!\p" - .string "Et cette légende est…\n" - .string "La célèbre STAR DU DOME…\l" - .string "Je vous prie d’accueillir TAKIM!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: - .string "TAKIM: Ah…\n" - .string "L’enthousiasme du public…\l" - .string "Tout ça me fait chaud au cœur…\l" - .string "C’est un endroit merveilleux…\p" - .string "Pour eux, je suis la STAR DU DOME…\n" - .string "Ils placent tous leurs espoirs en moi…\l" - .string "Je ne peux pas les décevoir!\p" - .string "Je vais rayonner!\n" - .string "Je vais mettre le feu!\l" - .string "Je vais enflammer la salle!$" - -BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: - .string "Je vais déployer toute ma force!\n" - .string "Ici et maintenant!$" - -BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: - .string "TAKIM: Tu es un génie!\p" - .string "J’étais à mon maximum et tu m’as\n" - .string "quand même battu.\p" - .string "C’est fantastique!\n" - .string "Ton PASSE ZONE, s’il te plaît?$" - -BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: - .string "Le SYMBOLE TACTIQUE a pris une couleur\n" - .string "dorée!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: - .string "Tu as une force exceptionnelle,\n" - .string "doublée d’un charme unique!\p" - .string "Tu as un énorme potentiel.\n" - .string "Tu as tout d’une star!\p" - .string "J’ai hâte de me battre à nouveau contre\n" - .string "toi!$" - -@ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -@ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: - .string "La finale!\p" - .string "{PLAYER} contre TAKIM, la STAR DU DOME!\p" - .string "Que le combat commence!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: - .string "Les ARBITRES ont pris leur\n" - .string "décision!\p" - .string "La victoire revient à…\n" - .string "Mesdames et messieurs…\l" - .string "La victoire revient à la STAR DU DOME!\l" - .string "A TAKIM!\p" - .string "Félicitations! Et merci!\n" - .string "Vive TAKIM, notre STAR DU DOME!$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeBattleRoom/text_it.inc b/BattleFrontier_BattleDomeBattleRoom/text_it.inc deleted file mode 100644 index c884cd1e4305..000000000000 --- a/BattleFrontier_BattleDomeBattleRoom/text_it.inc +++ /dev/null @@ -1,254 +0,0 @@ - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: - .string "{PLAYER} fa il suo ingresso\n" - .string "nella CUPOLA LOTTA!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: - .string "{STR_VAR_1}!\p" - .string "{PLAYER} contro {STR_VAR_2}!\p" - .string "Sarà una bella lotta!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: - .string "Vince {PLAYER}!\n" - .string "Congratulazioni!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: - .string "Vince {STR_VAR_2}!\n" - .string "Congratulazioni!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: - .string "{PLAYER} è il campione del TORNEO\n" - .string "LOTTA di LIVELLO 50!\p" - .string "Complimenti!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: - .string "{PLAYER} è il campione del TORNEO\n" - .string "LOTTA di LIVELLO LIBERO!\p" - .string "Complimenti!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: - .string "Che finale imprevedibile!\n" - .string "Doppio KO!\p" - .string "In questi casi, secondo le regole del\n" - .string "TORNEO LOTTA, gli ARBITRI devono\l" - .string "decretare il vincitore.\p" - .string "Siamo in attesa che esprimano\n" - .string "il loro giudizio.$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: - .string "Gli ARBITRI hanno deciso!\p" - .string "La vittoria va a… che emozione!\n" - .string "Vince {STR_VAR_1}!\l" - .string "Complimenti!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: - .string "Gli ARBITRI hanno deciso!\p" - .string "La vittoria va a… che emozione!\n" - .string "Vince {PLAYER}!\l" - .string "Complimenti!$" - -BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: - .string "La nuova speranza!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: - .string "L’astro nascente!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: - .string "Riuscirà questo ALLENATORE a\n" - .string "imporsi nel torneo?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: - .string "È possibile vincere il torneo\n" - .string "al primo tentativo?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: - .string "Riuscirà l’ALLENATORE a prendersi\n" - .string "la rivincita dall’ultima sconfitta?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: - .string "L’ALLENATORE è emozionato\n" - .string "all’idea di partecipare al torneo!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: - .string "Una vittoria farebbe guadagnare\n" - .string "all’ALLENATORE la finale!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: - .string "Riuscirà l’ALLENATORE a coronare\n" - .string "il sogno di vincere il torneo?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: - .string "Il campione invincibile!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: - .string "Esiste qualcuno in grado di sconfiggere\n" - .string "questo ALLENATORE?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: - .string "Questo ALLENATORE continuerà a essere\n" - .string "l’unico protagonista delle lotte?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: - .string "Il campione in carica cercherà\n" - .string "di difendere il titolo!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: - .string "L’ex campione ha fatto ritorno!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: - .string "L’ex fuoriclasse ha fatto ritorno!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: - .string "Riuscirà l’ALLENATORE a raggiungere\n" - .string "la finale, come da pronostico?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: - .string "Riuscirà l’ex campione a trionfare\n" - .string "ancora una volta?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: - .string "Il vero astro brilla di una luce\n" - .string "speciale!$" - -BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: - .string "Ecco l’ALLENATORE che proverà a\n" - .string "sbarrare il glorioso cammino di {PLAYER}.\p" - .string "Sì! L’unico e inimitabile!\n" - .string "Il comandante della CUPOLA LOTTA!\l" - .string "L’ASTRO CUPOLA indiscusso!\l" - .string "Fate largo a TOLOMEO!$" - -BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: - .string "Pubblico: TOLOMEO! TOLOMEO!\n" - .string "TOLOMEO! TOLOMEO! TOLOMEO!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: - .string "TOLOMEO: Ahahah!\p" - .string "Senti come ferve il pubblico?\n" - .string "Vogliono tutti vedere la nostra lotta!\p" - .string "Ahahah!\p" - .string "Scommetto che tremi al pensiero di\n" - .string "lottare contro di me!\p" - .string "Ma non hai nulla da temere!\p" - .string "Sono l’astro numero uno della CUPOLA\n" - .string "LOTTA! Io, TOLOMEO, l’ASTRO CUPOLA,\l" - .string "ti inonderò di luce!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: - .string "Vediamo quale strategia\n" - .string "adotterai!$" - -BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: - .string "Imprevedibile! Incredibile!\n" - .string "La vittoria va a {PLAYER}!$" - -BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: - .string "Il vincitore è TOLOMEO!\n" - .string "L’ASTRO CUPOLA ha avuto la meglio!\p" - .string "Complimenti, TOLOMEO!$" - -BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: - .string "TOLOMEO: Le regole sono regole!\n" - .string "Mostrami il tuo PASS PARCO.$" - -BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: - .string "Il SIMBOLO TATTICA è stato aggiunto\n" - .string "al PASS PARCO!$" - -BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: - .string "… … … … … …\p" - .string "Ti ho sottovalutato. La prossima volta\n" - .string "non farò lo stesso errore…$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: - .string "Assisteremo a una lunga sequenza di\n" - .string "vittorie? Le premesse ci sono!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: - .string "Signore e signori!\n" - .string "Ragazze, ragazzi e POKéMON!\p" - .string "Dopo una lunga attesa, la leggenda\n" - .string "è di nuovo tra noi!\p" - .string "La leggenda ha un nome:\n" - .string "stiamo parlando di TOLOMEO, l’ASTRO\l" - .string "CUPOLA in persona!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: - .string "TOLOMEO: Ah…\n" - .string "Le grida ritmate del pubblico, il suo\l" - .string "entusiasmo acceso… questo è\l" - .string "un posto meraviglioso…\p" - .string "Per il pubblico sono l’ASTRO CUPOLA…\n" - .string "Rappresento le speranze e i sogni della\l" - .string "gente. Non voglio deludere nessuno…\p" - .string "Devo lottare con ardore!\n" - .string "Devo brillare e risplendere per\l" - .string "illuminare tutti i presenti!$" - -BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: - .string "Sprigionerò tutta la mia energia!\n" - .string "Proprio qui, proprio ora!$" - -BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: - .string "TOLOMEO: Hai uno stile fantastico!\p" - .string "Ho perso nonostante abbia sprigionato\n" - .string "tutta la mia energia. Non mi era mai\l" - .string "successo prima.\p" - .string "Sì, hai uno stile fantastico! Mi daresti\n" - .string "il tuo PASS PARCO, per favore?$" - -BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: - .string "Il SIMBOLO TATTICA si è colorato\n" - .string "d’oro!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: - .string "Sei forte, ma, soprattutto, hai uno\n" - .string "stile inconfondibile!\p" - .string "Hai le carte in regola per diventare\n" - .string "un astro come me.\p" - .string "Non vedo l’ora di lottare con te\n" - .string "un’altra volta!$" - -@ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -@ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: - .string "L’incontro finale!\p" - .string "{PLAYER} contro TOLOMEO,\n" - .string "l’ASTRO CUPOLA!\p" - .string "Che la lotta abbia inizio!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: - .string "Gli ARBITRI hanno deciso!\p" - .string "La vittoria va a…\n" - .string "Oh, fantasmagorico!\l" - .string "Vince proprio il nostro ASTRO CUPOLA,\l" - .string "TOLOMEO!\p" - .string "Complimenti e grazie!\n" - .string "Hip hip hip urrà per TOLOMEO,\l" - .string "l’ASTRO CUPOLA!$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeLobby/scripts.inc b/BattleFrontier_BattleDomeLobby/scripts.inc deleted file mode 100644 index 0a57a4e9a6fd..000000000000 --- a/BattleFrontier_BattleDomeLobby/scripts.inc +++ /dev/null @@ -1,445 +0,0 @@ -.set LOCALID_ATTENDANT_SINGLES, 1 -.set LOCALID_ATTENDANT_DOUBLES, 6 - -BattleFrontier_BattleDomeLobby_MapScripts:: - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeLobby_OnResume - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeLobby_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp - .byte 0 - -BattleFrontier_BattleDomeLobby_OnResume: - dome_initresultstree - end - -BattleFrontier_BattleDomeLobby_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeLobby_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattleDomeLobby_EventScript_TurnPlayerNorth:: - setvar VAR_TEMP_1, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattleDomeLobby_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeLobby_EventScript_GetChallengeStatus - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleDomeLobby_EventScript_QuitWithoutSaving - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleDomeLobby_EventScript_ResumeChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleDomeLobby_EventScript_WonChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleDomeLobby_EventScript_LostChallenge - .2byte 0 - -BattleFrontier_BattleDomeLobby_EventScript_GetChallengeStatus:: - frontier_getstatus - end - -BattleFrontier_BattleDomeLobby_EventScript_QuitWithoutSaving:: - lockall - msgbox BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT - closemessage - dome_set DOME_DATA_WIN_STREAK, 0 - dome_set DOME_DATA_WIN_STREAK_ACTIVE, FALSE - dome_set DOME_DATA_ATTEMPTED_CHALLENGE, TRUE - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattleDomeLobby_EventScript_WonChallenge:: - call BattleFrontier_EventScript_IncrementWinStreak - lockall - frontier_isbrain - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleDomeLobby_EventScript_DefeatedAce - msgbox BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeLobby_EventScript_GiveBattlePoints - -BattleFrontier_BattleDomeLobby_EventScript_DefeatedAce:: - msgbox BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker, MSGBOX_DEFAULT -BattleFrontier_BattleDomeLobby_EventScript_GiveBattlePoints:: - msgbox BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints, MSGBOX_DEFAULT - frontier_givepoints - msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS - message BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved - waitmessage - special LoadPlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - frontier_checkairshow - dome_set DOME_DATA_ATTEMPTED_CHALLENGE, TRUE - dome_set DOME_DATA_HAS_WON_CHALLENGE, TRUE - dome_set DOME_DATA_WIN_STREAK_ACTIVE, TRUE - special LoadPlayerParty - special HealPlayerParty - goto BattleFrontier_BattleDomeLobby_EventScript_AskRecordBattle - -BattleFrontier_BattleDomeLobby_EventScript_LostChallenge:: - lockall - msgbox BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying, MSGBOX_DEFAULT - message BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved - waitmessage - special LoadPlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - frontier_checkairshow - dome_set DOME_DATA_WIN_STREAK_ACTIVE, FALSE - dome_set DOME_DATA_ATTEMPTED_CHALLENGE, TRUE - special LoadPlayerParty - special HealPlayerParty -BattleFrontier_BattleDomeLobby_EventScript_AskRecordBattle:: - dome_save 0 - playse SE_SAVE - waitse - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleDomeLobby_EventScript_EndChallenge - message BattleFrontier_BattleDomeLobby_Text_RecordLastMatch - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleDomeLobby_EventScript_EndChallenge - case 0, BattleFrontier_BattleDomeLobby_EventScript_RecordBattle - case MULTI_B_PRESSED, BattleFrontier_BattleDomeLobby_EventScript_EndChallenge - -BattleFrontier_BattleDomeLobby_EventScript_RecordBattle:: - call BattleFrontier_EventScript_SaveBattle -BattleFrontier_BattleDomeLobby_EventScript_EndChallenge:: - msgbox BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattleDomeLobby_EventScript_ResumeChallenge:: - lockall - msgbox BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou, MSGBOX_DEFAULT - message BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2 - waitmessage - dome_save CHALLENGE_STATUS_SAVING - playse SE_SAVE - waitse - frontier_set FRONTIER_DATA_PAUSED, FALSE - setvar VAR_TEMP_0, 255 - goto BattleFrontier_BattleDomeLobby_EventScript_EnterChallenge - -BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_DOME - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - goto BattleFrontier_BattleDomeLobby_EventScript_AttendantWelcome - end - -BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_DOME - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES - goto BattleFrontier_BattleDomeLobby_EventScript_AttendantWelcome - end - -BattleFrontier_BattleDomeLobby_EventScript_AttendantWelcome:: - special SavePlayerParty - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_WelcomeSingles - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_WelcomeDoubles -BattleFrontier_BattleDomeLobby_EventScript_AskTakeChallenge:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_TakeSinglesChallenge - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_TakeDoublesChallenge - waitmessage - multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleDomeLobby_EventScript_TryEnterChallenge - case 1, BattleFrontier_BattleDomeLobby_EventScript_ExplainChallenge - case 2, BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge - -BattleFrontier_BattleDomeLobby_EventScript_TryEnterChallenge:: - message BattleFrontier_BattleDomeLobby_Text_WhichLevelMode - waitmessage - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge - frontier_checkineligible - goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMons - frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattleDomeLobby_Text_SelectThreeMons, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - call BattleFrontier_EventScript_GetLvlMode - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, FRONTIER_PARTY_SIZE - special ChoosePartyForBattleFrontier - waitstate - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleDomeLobby_EventScript_LoadPartyCancelChallenge - msgbox BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleDomeLobby_EventScript_LoadPartyCancelChallenge - case YES, BattleFrontier_BattleDomeLobby_EventScript_SaveBeforeChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleDomeLobby_EventScript_LoadPartyCancelChallenge - -BattleFrontier_BattleDomeLobby_EventScript_SaveBeforeChallenge:: - setvar VAR_TEMP_0, 0 - frontier_set FRONTIER_DATA_SELECTED_MON_ORDER - dome_init - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING - frontier_set FRONTIER_DATA_PAUSED, FALSE - special LoadPlayerParty - closemessage - delay 2 - call Common_EventScript_SaveGame - setvar VAR_TEMP_0, 255 - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleDomeLobby_EventScript_CancelChallengeSaveFailed - dome_inittrainers -BattleFrontier_BattleDomeLobby_EventScript_EnterChallenge:: - special SavePlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - dome_settrainers - msgbox BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome, MSGBOX_DEFAULT - closemessage - call BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor - special HealPlayerParty - warp MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR, 23, 6 - setvar VAR_TEMP_0, 0 - waitstate - end - -BattleFrontier_BattleDomeLobby_EventScript_ExplainChallenge:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_ExplainSinglesChallenge - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_ExplainDoublesChallenge - goto BattleFrontier_BattleDomeLobby_EventScript_AskTakeChallenge - -BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMons:: - switch VAR_RESULT - case FRONTIER_LVL_50, BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMonsLv50 - case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMonsLvOpen - -BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMonsLv50:: - msgbox BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeLobby_EventScript_EndCancelChallenge - -BattleFrontier_BattleDomeLobby_EventScript_NotEnoughValidMonsLvOpen:: - msgbox BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeLobby_EventScript_EndCancelChallenge - -BattleFrontier_BattleDomeLobby_EventScript_CancelChallengeSaveFailed:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - goto BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge - -BattleFrontier_BattleDomeLobby_EventScript_LoadPartyCancelChallenge:: - special LoadPlayerParty -BattleFrontier_BattleDomeLobby_EventScript_CancelChallenge:: - msgbox BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain, MSGBOX_DEFAULT -BattleFrontier_BattleDomeLobby_EventScript_EndCancelChallenge:: - release - end - -BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor - waitmovement 0 - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_OpenSinglesDoor - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_OpenDoublesDoor - waitdooranim - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_PlayerEnterDoor - waitmovement 0 - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_CloseSinglesDoor - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_CloseDoublesDoor - waitdooranim - return - -BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor:: - applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor - return - -BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor:: - applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor - return - -BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor:: - applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor - return - -BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor:: - applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor - return - -BattleFrontier_BattleDomeLobby_EventScript_WelcomeSingles:: - msgbox BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomeLobby_EventScript_WelcomeDoubles:: - msgbox BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomeLobby_EventScript_TakeSinglesChallenge:: - message BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge - return - -BattleFrontier_BattleDomeLobby_EventScript_TakeDoublesChallenge:: - message BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge - return - -BattleFrontier_BattleDomeLobby_EventScript_ExplainSinglesChallenge:: - msgbox BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomeLobby_EventScript_ExplainDoublesChallenge:: - msgbox BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomeLobby_EventScript_OpenSinglesDoor:: - opendoor 5, 4 - return - -BattleFrontier_BattleDomeLobby_EventScript_OpenDoublesDoor:: - opendoor 17, 4 - return - -BattleFrontier_BattleDomeLobby_EventScript_CloseSinglesDoor:: - closedoor 5, 4 - return - -BattleFrontier_BattleDomeLobby_EventScript_CloseDoublesDoor:: - closedoor 17, 4 - return - -BattleFrontier_BattleDomeLobby_Movement_WalkToDoor: - walk_up - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor: - walk_up - set_invisible - step_end - -BattleFrontier_BattleDomeLobby_Movement_PlayerEnterDoor: - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattleDomeLobby_EventScript_ShowSinglesResults:: - lockall - frontier_results FRONTIER_FACILITY_DOME, FRONTIER_MODE_SINGLES - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattleDomeLobby_EventScript_ShowDoublesResults:: - lockall - frontier_results FRONTIER_FACILITY_DOME, FRONTIER_MODE_DOUBLES - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattleDomeLobby_EventScript_ShowPrevTourneyTree:: - dome_get DOME_DATA_PREV_TOURNEY_TYPE - call_if_eq VAR_RESULT, 0, BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLv50 - call_if_eq VAR_RESULT, 1, BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLv50 - call_if_eq VAR_RESULT, 2, BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLvOpen - call_if_eq VAR_RESULT, 3, BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLvOpen - fadescreen FADE_TO_BLACK - dome_showprevtourneytree - waitstate - end - -BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLv50:: - msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50, MSGBOX_SIGN - return - -BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLv50:: - msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50, MSGBOX_SIGN - return - -BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLvOpen:: - msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen, MSGBOX_SIGN - return - -BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLvOpen:: - msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen, MSGBOX_SIGN - return - -BattleFrontier_BattleDomeLobby_EventScript_Maniac:: - dome_getwinnersname - msgbox BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough, MSGBOX_NPC - end - -BattleFrontier_BattleDomeLobby_EventScript_Lass:: - msgbox BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation, MSGBOX_NPC - end - -BattleFrontier_BattleDomeLobby_EventScript_FatMan:: - msgbox BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound, MSGBOX_NPC - end - -BattleFrontier_BattleDomeLobby_EventScript_Man:: - msgbox BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully, MSGBOX_NPC - end - -@ A few OutsideWest event scripts are inserted here instead, two of which are unused -BattleFrontier_OutsideWest_EventScript_Man3:: - msgbox BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier, MSGBOX_NPC - end - -@ Unused -BattleFrontier_OutsideWest_EventScript_BattleDomeSign2:: - msgbox BattleFrontier_OutsideWest_Text_BattleDomeSign2, MSGBOX_NPC - end - -@ Unused -BattleFrontier_OutsideWest_EventScript_UnderConstructionSign:: - msgbox BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction, MSGBOX_NPC - end - -BattleFrontier_BattleDomeLobby_EventScript_RulesBoard:: - lockall - msgbox BattleFrontier_BattleDomeLobby_Text_RulesAreListed, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleDomeLobby_EventScript_ReadRulesBoard:: - message BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading - waitmessage - multichoice 17, 4, MULTI_BATTLE_DOME_RULES, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleDomeLobby_EventScript_RulesMatchup - case 1, BattleFrontier_BattleDomeLobby_EventScript_RulesTourneyTree - case 2, BattleFrontier_BattleDomeLobby_EventScript_RulesDoubleKO - case 3, BattleFrontier_BattleDomeLobby_EventScript_ExitRules - case MULTI_B_PRESSED, BattleFrontier_BattleDomeLobby_EventScript_ExitRules - end - -BattleFrontier_BattleDomeLobby_EventScript_RulesMatchup:: - msgbox BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleDomeLobby_EventScript_RulesTourneyTree:: - msgbox BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleDomeLobby_EventScript_RulesDoubleKO:: - msgbox BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules, MSGBOX_DEFAULT - goto BattleFrontier_BattleDomeLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleDomeLobby_EventScript_ExitRules:: - releaseall - end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleDomeLobby/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleDomeLobby/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleDomeLobby/text.inc b/BattleFrontier_BattleDomeLobby/text.inc deleted file mode 100644 index 1c40fa9c8c76..000000000000 --- a/BattleFrontier_BattleDomeLobby/text.inc +++ /dev/null @@ -1,248 +0,0 @@ - -BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: - .string "Where the strategies of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE DOME!\p" - .string "I am your guide to the SINGLE BATTLE\n" - .string "Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: - .string "Would you like to challenge\n" - .string "the SINGLE BATTLE Tournament?$" - -BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: - .string "We hope to see you again.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: - .string "The SINGLE BATTLE Tournament\n" - .string "is exactly as the name suggests--\l" - .string "a tournament of SINGLE BATTLES.\p" - .string "All participating TRAINERS must\n" - .string "enter three POKéMON each.\p" - .string "In each battle, one of the three\n" - .string "POKéMON must be held in reserve.\p" - .string "The other two POKéMON can battle\n" - .string "one at a time.\p" - .string "Choose the two battling POKéMON after\n" - .string "examining the opponent's trio.\p" - .string "You win the tournament by defeating\n" - .string "four TRAINERS.\p" - .string "Battle Points are awarded to\n" - .string "the tournament winner.\p" - .string "If you want to interrupt your\n" - .string "tournament, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: - .string "Before I show you to the BATTLE DOME,\n" - .string "I must save the data. Is that okay?$" - -BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: - .string "The tournament offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" - -BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: - .string "Now select the three POKéMON that\n" - .string "you wish to enter, please.$" - -BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "Also, the POKéMON must be holding\n" - .string "different kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: - .string "I will now show you to\n" - .string "the BATTLE DOME.$" - -BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: - .string "Excuse me!\p" - .string "You didn't save before you quit your\n" - .string "challenge last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. Sorry!$" - -BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: - .string "Congratulations for winning\n" - .string "your Battle Tournament!$" - -@ Unused -BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: - .string "Here is your prize for your Battle\n" - .string "Tournament victory.$" - -@ Used by Verdanturf Tent -BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: - .string "Oh, your BAG appears to be full.\p" - .string "Please make room in your BAG, then come\n" - .string "see me.$" - -BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: - .string "Thank you for playing!$" - -BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: - .string "Your record will be saved.\n" - .string "Please wait.$" - -BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: - .string "We've been waiting for you!$" - -BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: - .string "Before I show you to the BATTLE DOME,\n" - .string "I must save the data. Is that okay?$" - -BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: - .string "Where the strategies of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE DOME!\p" - .string "I am your guide to the DOUBLE BATTLE\n" - .string "Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: - .string "Would you like to challenge\n" - .string "the DOUBLE BATTLE Tournament?$" - -BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: - .string "The DOUBLE BATTLE Tournament\n" - .string "is exactly as the name suggests--\l" - .string "a tournament of DOUBLE BATTLES.\p" - .string "All participating TRAINERS must\n" - .string "enter three POKéMON each.\p" - .string "In each battle, one of the three\n" - .string "POKéMON must be held in reserve.\p" - .string "The remaining two POKéMON must take\n" - .string "part in a DOUBLE BATTLE.\p" - .string "Choose the two battling POKéMON after\n" - .string "examining the opponent's trio.\p" - .string "You win the tournament by defeating\n" - .string "four TRAINERS.\p" - .string "Battle Points are awarded to\n" - .string "the tournament winner.\p" - .string "If you want to interrupt your\n" - .string "tournament, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: - .string "They're the results of the last\n" - .string "Level 50 SINGLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: - .string "They're the results of the last\n" - .string "Level 50 DOUBLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: - .string "They're the results of the last\n" - .string "Open Level SINGLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: - .string "They're the results of the last\n" - .string "Open Level DOUBLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: - .string "Did you see it?\n" - .string "The last Battle Tournament?\p" - .string "The winner, {STR_VAR_1}, was seriously\n" - .string "tough.\p" - .string "You should check out the results\n" - .string "on the monitor beside the PC.$" - -BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: - .string "The BATTLE FRONTIER…\n" - .string "I've long dreamed about a place like it.$" - -@ Functionally unused -BattleFrontier_OutsideWest_Text_BattleDomeSign2: - .string "The BATTLE DOME\n" - .string "Become the Unbeatable Superstar!$" - -@ Functionally unused -BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: - .string "The ??????\n" - .string "Under Construction!$" - -BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: - .string "When a TRAINER chains tournament\n" - .string "wins at the BATTLE DOME, he or she\l" - .string "gains a reputation as a star.\p" - .string "Tough TRAINERS are drawn by that\n" - .string "reputation to the BATTLE DOME.\p" - .string "A true superstar is a TRAINER who\n" - .string "can keep winning tournaments.$" - -BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: - .string "I ran into one of the tournament\n" - .string "favorites in the very first round.\p" - .string "Of course I got trashed…$" - -BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: - .string "I would've won if I'd kept this POKéMON\n" - .string "held in reserve.\p" - .string "You need to check your opponent's\n" - .string "POKéMON carefully before choosing\l" - .string "your battling POKéMON.$" - -BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: - .string "Congratulations!\p" - .string "You defeated the DOME ACE and won\n" - .string "the Battle Tournament!$" - -BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: - .string "In recognition of your strategy--\n" - .string "a thing of beauty it was, too--\l" - .string "we award you these Battle Point(s)!$" - -BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: - .string "Would you like to record your\n" - .string "last BATTLE DOME match on your\l" - .string "FRONTIER PASS?$" - -BattleFrontier_BattleDomeLobby_Text_RulesAreListed: - .string "The Battle Tournament rules\n" - .string "are listed.$" - -BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: - .string "The tournament matchups are drawn up\n" - .string "based on the toughness of POKéMON\l" - .string "held by TRAINERS.\p" - .string "The matchups avoid having tough\n" - .string "TRAINERS face each other right away.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: - .string "The tournament chart, or as we call it,\n" - .string "the “Tree,” is available for viewing\l" - .string "in the Waiting Room from any guide.\p" - .string "The Tournament Tree will provide\n" - .string "several kinds of data.\p" - .string "The data on view includes the previous\n" - .string "tournament's results, the POKéMON held\l" - .string "by TRAINERS, and the battle styles of\l" - .string "TRAINERS.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: - .string "If battling POKéMON faint at the same\n" - .string "time--a double KO--in a tournament\l" - .string "match, the REFEREES will review\l" - .string "the match and declare the winner.$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeLobby/text_fr.inc b/BattleFrontier_BattleDomeLobby/text_fr.inc deleted file mode 100644 index 5a926c963682..000000000000 --- a/BattleFrontier_BattleDomeLobby/text_fr.inc +++ /dev/null @@ -1,249 +0,0 @@ - -BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: - .string "Bienvenue au DOME DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "la tactique des DRESSEURS!\p" - .string "Je serai votre guide pour le\n" - .string "TOURNOI DE COMBAT SOLO.$" - -BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: - .string "Voulez-vous participer à un TOURNOI\n" - .string "DE COMBAT SOLO?$" - -BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: - .string "A une prochaine fois peut-être!$" - -BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: - .string "Le TOURNOI DE COMBAT SOLO est, comme\n" - .string "son nom l’indique, un tournoi constitué\l" - .string "de COMBATS SOLO.\p" - .string "Tous les DRESSEURS qui y participent\n" - .string "doivent avoir trois POKéMON.\p" - .string "Lors des combats, l’un des trois\n" - .string "POKéMON est gardé en réserve.\p" - .string "Les deux autres POKéMON peuvent se\n" - .string "battrent l’un après l’autre.\p" - .string "Etudiez les trois POKéMON de\n" - .string "l’adversaire avant de choisir les deux\l" - .string "POKéMON que vous envoyez au combat.\p" - .string "Vous devez vaincre quatre DRESSEURS\n" - .string "pour remporter le tournoi.\p" - .string "Des POINTS DE COMBAT sont remis\n" - .string "au vainqueur du tournoi.\p" - .string "Si vous voulez interrompre le défi,\n" - .string "veuillez sauvegarder la partie.\p" - .string "Assurez-vous de bien sauvegarder, ou\n" - .string "vous ne pourrez pas reprendre le défi.$" - -BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: - .string "Avant de pouvoir me suivre dans le DOME\n" - .string "DE COMBAT, vous devez sauvegarder. OK?$" - -BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: - .string "Le tournoi propose deux niveaux de\n" - .string "défi: niveau 50 et niveau libre.\l" - .string "Que choisissez-vous?$" - -BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: - .string "Veuillez choisir les trois POKéMON que\n" - .string "vous souhaitez inscrire.$" - -BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: - .string "Je regrette!\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: - .string "Je regrette!\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "de niveau 50 ou moins pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: - .string "Veuillez me suivre dans le\n" - .string "DOME DE COMBAT.$" - -BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: - .string "Je regrette!\p" - .string "Vous n’avez pas sauvegardé avant de\n" - .string "quitter votre dernier défi.\p" - .string "Dans ce cas, c’est la disqualification.\n" - .string "C’est dommage!$" - -BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: - .string "Félicitations pour avoir remporté ce\n" - .string "TOURNOI DE COMBAT!$" - -@ Unused -BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: - .string "Here is your prize for your Battle\n" - .string "Tournament victory.$" - -@ Used by Verdanturf Tent -BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: - .string "{PLAYER} reçoit {STR_VAR_1}\n" - .string "en récompense.$" - -@ Unused -BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: - .string "Oh, your BAG appears to be full.\p" - .string "Please make room in your BAG, then come\n" - .string "see me.$" - -BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: - .string "Merci d’avoir joué!$" - -BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: - .string "Votre résultat va être sauvegardé.\n" - .string "Veuillez patienter.$" - -BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: - .string "Nous vous attendions!$" - -BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: - .string "Vous devez sauvegarder avant d’entrer\n" - .string "dans le DOME DE COMBAT. Patientez.$" - -BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: - .string "Bienvenue au DOME DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "la tactique des DRESSEURS!\p" - .string "Je serai votre guide pour le\n" - .string "TOURNOI DE COMBAT DUO.$" - -BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: - .string "Voulez-vous participer à un TOURNOI DE\n" - .string "COMBAT DUO?$" - -BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: - .string "Le TOURNOI DE COMBAT DUO est, comme\n" - .string "son nom l’indique, un tournoi constitué\l" - .string "de COMBATS DUO.\p" - .string "Tous les DRESSEURS qui y participent\n" - .string "doivent avoir trois POKéMON.\p" - .string "Lors des combats, l’un des trois\n" - .string "POKéMON est gardé en réserve.\p" - .string "Les deux autres POKéMON doivent faire\n" - .string "un COMBAT DUO.\p" - .string "Etudiez les trois POKéMON de\n" - .string "l’adversaire avant de choisir les deux\l" - .string "POKéMON que vous envoyez au combat.\p" - .string "Vous devez vaincre quatre DRESSEURS\n" - .string "pour remporter le tournoi.\p" - .string "Des POINTS DE COMBAT sont remis\n" - .string "au vainqueur du tournoi.\p" - .string "Si vous voulez interrompre le défi,\n" - .string "veuillez sauvegarder la partie.\p" - .string "Assurez-vous de bien sauvegarder, ou\n" - .string "vous ne pourrez pas reprendre le défi.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: - .string "Résultats du dernier TOURNOI DE COMBAT\n" - .string "SOLO niveau 50.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: - .string "Résultats du dernier TOURNOI DE COMBAT\n" - .string "DUO niveau 50.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: - .string "Résultats du dernier TOURNOI DE COMBAT\n" - .string "SOLO niveau libre.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: - .string "Résultats du dernier TOURNOI DE COMBAT\n" - .string "DUO niveau libre.$" - -BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: - .string "Tu as assisté au dernier\n" - .string "TOURNOI DE COMBAT?\p" - .string "{STR_VAR_1}, le vainqueur,\n" - .string "était vraiment balèze!\p" - .string "Tu devrais consulter les résultats\n" - .string "sur le panneau à côté du PC.$" - -BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: - .string "La ZONE DE COMBAT… J’ai rêvé\n" - .string "d’un tel endroit pendant des années.$" - -@ Functionally unused -BattleFrontier_OutsideWest_Text_BattleDomeSign2: - .string "DOME DE COMBAT \n" - .string "Devenez une star incontestable!$" - -@ Functionally unused -BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: - .string "??????\n" - .string "Construction en cours!$" - -BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: - .string "Quand un DRESSEUR remporte\n" - .string "plusieurs tournois au DOME DE\l" - .string "COMBAT, il devient une vraie star.\p" - .string "C’est ce qui attire les DRESSEURS au\n" - .string "DOME DE COMBAT.\p" - .string "Un DRESSEUR qui enchaîne les\n" - .string "victoires est vraiment une star.$" - -BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: - .string "Au premier tour, j’ai affronté un\n" - .string "habitué du DOME DE COMBAT.\p" - .string "Je me suis fait ratatiner…$" - -BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: - .string "J’aurais gagné si j’avais mis ce POKéMON\n" - .string "en réserve.\p" - .string "Avant de choisir quels POKéMON tu\n" - .string "envoies au combat, regarde bien ceux\l" - .string "de l’adversaire.$" - -BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: - .string "Félicitations!\p" - .string "Vous avez battu la STAR DU DOME et\n" - .string "remporté le TOURNOI DE COMBAT!$" - -BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: - .string "Votre excellente tactique va être\n" - .string "récompensée en POINTS DE COMBAT!$" - -BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: - .string "Voulez-vous enregistrer votre dernier\n" - .string "combat au DOME DE COMBAT sur votre\l" - .string "PASSE ZONE?$" - -BattleFrontier_BattleDomeLobby_Text_RulesAreListed: - .string "Règles du TOURNOI DE COMBAT.$" - -BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: - .string "Quel chapitre voulez-vous lire?$" - -BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: - .string "Les DRESSEURS s’affrontent suivant\n" - .string "la force de leurs POKéMON.\p" - .string "Cela évite que les DRESSEURS forts\n" - .string "ne se rencontrent dès le début.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: - .string "Dans la salle d’attente, le guide vous\n" - .string "donne accès au “TABLEAU”.\p" - .string "Ce tableau des rencontres contient\n" - .string "différentes informations.\p" - .string "Vous pouvez y consulter les résultats,\n" - .string "les POKéMON détenus par les DRESSEURS\l" - .string "et les styles de combat des DRESSEURS.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: - .string "Si deux POKéMON adverses\n" - .string "s’évanouissent au même moment, un\l" - .string "double K.O., ce sont les ARBITRES qui\l" - .string "désignent le vainqueur.$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomeLobby/text_it.inc b/BattleFrontier_BattleDomeLobby/text_it.inc deleted file mode 100644 index 0078c461519f..000000000000 --- a/BattleFrontier_BattleDomeLobby/text_it.inc +++ /dev/null @@ -1,257 +0,0 @@ - -BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: - .string "Qui vengono messe alla prova\n" - .string "le strategie degli ALLENATORI!\p" - .string "Ti do il benvenuto alla\n" - .string "CUPOLA LOTTA!\p" - .string "Sono la tua guida al TORNEO\n" - .string "LOTTA in SINGOLO.$" - -BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: - .string "Vuoi cimentarti nel TORNEO\n" - .string "LOTTA in SINGOLO?$" - -BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: - .string "Torna a farci visita!$" - -BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: - .string "Come suggerisce il nome,\n" - .string "nel TORNEO LOTTA in SINGOLO\l" - .string "si combattono esclusivamente\l" - .string "LOTTE in SINGOLO.\p" - .string "Gli ALLENATORI che vi partecipano\n" - .string "devono iscrivere tre POKéMON ciascuno.\p" - .string "In ogni lotta, uno dei tre POKéMON\n" - .string "sta in panchina.\p" - .string "Gli altri due POKéMON possono lottare\n" - .string "uno per volta.\p" - .string "Scegli i due POKéMON da mandare\n" - .string "in campo dopo aver esaminato\l" - .string "il terzetto dell’avversario.\p" - .string "Vinci il torneo se sconfiggi\n" - .string "quattro ALLENATORI.\p" - .string "Il vincitore del torneo ottiene\n" - .string "PUNTI LOTTA.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "devi salvare il gioco.\p" - .string "Se non salvi prima di interromperla,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: - .string "Prima di entrare nella CUPOLA LOTTA,\n" - .string "devi salvare il gioco. Ok?$" - -BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: - .string "Il torneo offre due livelli di sfida:\n" - .string "il LIVELLO 50 e il LIVELLO LIBERO.\l" - .string "Quale scegli?$" - -BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: - .string "Scegli i tre POKéMON che vuoi mandare\n" - .string "in campo.$" - -BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: - .string "Mi dispiace!\p" - .string "Non hai tre POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: - .string "Mi dispiace!\p" - .string "Non hai tre POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Per entrare, devi avere tre POKéMON \n" - .string "diversi di livello pari o inferiore a 50.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: - .string "Ora ti porto all’interno della\n" - .string "CUPOLA LOTTA.$" - -BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: - .string "Mi dispiace!\p" - .string "Quando hai interrotto la sfida l’ultima\n" - .string "volta, non hai salvato il gioco.\p" - .string "Per questo motivo, la tua sfida è\n" - .string "stata annullata. Spiacente!$" - -BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: - .string "Hai vinto il TORNEO LOTTA,\n" - .string "complimenti!$" - -@ Unused -BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: - .string "Here is your prize for your Battle\n" - .string "Tournament victory.$" - -@ Used by Verdanturf Tent -BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: - .string "{PLAYER} riceve in premio {STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: - .string "Oh, your BAG appears to be full.\p" - .string "Please make room in your BAG, then come\n" - .string "see me.$" - -BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: - .string "Grazie per aver partecipato!$" - -BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: - .string "Il tuo risultato verrà salvato.\n" - .string "Attendi.$" - -BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: - .string "Ti stavamo aspettando!$" - -BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: - .string "Prima di entrare nella CUPOLA LOTTA,\n" - .string "devi salvare il gioco. Ok?$" - -BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: - .string "Qui vengono messe alla prova\n" - .string "le strategie degli ALLENATORI!\p" - .string "Ti do il benvenuto alla\n" - .string "CUPOLA LOTTA!\p" - .string "Sono la tua guida al TORNEO\n" - .string "LOTTA in DOPPIO.$" - -BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: - .string "Vuoi cimentarti nel TORNEO\n" - .string "LOTTA in DOPPIO?$" - -BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: - .string "Come suggerisce il nome,\n" - .string "nel TORNEO LOTTA in DOPPIO\l" - .string "si combattono esclusivamente\l" - .string "LOTTE in DOPPIO.\p" - .string "Gli ALLENATORI che vi partecipano\n" - .string "devono iscrivere tre POKéMON ciascuno.\p" - .string "In ogni lotta, uno dei tre POKéMON\n" - .string "sta in panchina.\p" - .string "Gli altri due POKéMON partecipano\n" - .string "a una LOTTA in DOPPIO.\p" - .string "Scegli i due POKéMON da mandare\n" - .string "in campo dopo aver esaminato\l" - .string "il terzetto dell’avversario.\p" - .string "Vinci il torneo se sconfiggi\n" - .string "quattro ALLENATORI.\p" - .string "Il vincitore del torneo ottiene\n" - .string "PUNTI LOTTA.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "devi salvare il gioco.\p" - .string "Se non salvi prima di interromperla,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: - .string "Risultati dell’ultimo TORNEO LOTTA\n" - .string "in SINGOLO (LIVELLO 50).$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: - .string "Risultati dell’ultimo TORNEO LOTTA\n" - .string "in DOPPIO (LIVELLO 50).$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: - .string "Risultati dell’ultimo TORNEO LOTTA\n" - .string "in SINGOLO (LIVELLO LIBERO).$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: - .string "Risultati dell’ultimo TORNEO LOTTA\n" - .string "in DOPPIO (LIVELLO LIBERO).$" - -BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: - .string "Hai visto l’ultimo TORNEO LOTTA?\p" - .string "{STR_VAR_1} ha strappato la vittoria\n" - .string "dando prova di grande potenza.\p" - .string "Perché non controlli i risultati sul\n" - .string "monitor vicino al PC?$" - -BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: - .string "Il PARCO LOTTA… sogno un\n" - .string "posto così da sempre.$" - -@ Functionally unused -BattleFrontier_OutsideWest_Text_BattleDomeSign2: - .string "CUPOLA LOTTA\n" - .string "Diventa un asso imbattibile!$" - -@ Functionally unused -BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: - .string "??????\n" - .string "Lavori in corso!$" - -BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: - .string "Quando un ALLENATORE vince\n" - .string "un torneo dopo l’altro nella CUPOLA\l" - .string "LOTTA, si guadagna la reputazione\l" - .string "di astro della lotta.\p" - .string "Gli ALLENATORI forti vengono alla\n" - .string "CUPOLA LOTTA per guadagnarsi\l" - .string "tale reputazione.\p" - .string "Un vero astro è un ALLENATORE\n" - .string "che vince i tornei senza farsi mai\l" - .string "battere.$" - -BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: - .string "Ho sfidato uno dei favoriti del torneo\n" - .string "al primissimo round.\p" - .string "Ovviamente mi ha stracciato…$" - -BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: - .string "Per vincere avrei dovuto mandare in\n" - .string "campo questo POKéMON invece\l" - .string "di metterlo in panchina.\p" - .string "Prima di scegliere i POKéMON da\n" - .string "mandare in campo, devi studiare\l" - .string "a fondo la squadra dell’avversario.$" - -BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: - .string "Complimenti!\p" - .string "Hai sconfitto l’ASTRO CUPOLA e\n" - .string "hai vinto il TORNEO LOTTA!$" - -BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: - .string "Come riconoscimento per le tue\n" - .string "straordinarie doti strategiche, ti\l" - .string "offriamo un premio in PUNTI LOTTA!$" - -BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: - .string "Vuoi che il filmato della tua ultima\n" - .string "lotta nella CUPOLA LOTTA venga\l" - .string "registrato nel PASS PARCO?$" - -BattleFrontier_BattleDomeLobby_Text_RulesAreListed: - .string "Lista delle regole del TORNEO LOTTA.$" - -BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: - .string "Quale argomento vuoi approfondire?$" - -BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: - .string "Gli abbinamenti nei tornei vengono\n" - .string "fatti in base alla potenza dei POKéMON\l" - .string "posseduti dall’ALLENATORE.\p" - .string "Gli abbinamenti impediscono che\n" - .string "gli ALLENATORI forti si fronteggino\l" - .string "già nei primi round.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: - .string "Ogni guida è ben lieta di mostrare il\n" - .string "grafico del torneo, che noi chiamiamo\l" - .string "“SCHEMA”, nella SALA d’ATTESA.\p" - .string "Lo SCHEMA del TORNEO mostra\n" - .string "molti dati, fra cui:\p" - .string "i risultati dei tornei precedenti,\n" - .string "i POKéMON schierati dagli ALLENATORI e\l" - .string "gli stili di lotta degli ALLENATORI.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: - .string "Se, in una lotta del torneo, i POKéMON\n" - .string "in campo vanno KO contemporaneamente\l" - .string "(doppio KO), saranno gli ARBITRI a\l" - .string "decretare il vincitore.$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomePreBattleRoom/scripts.inc b/BattleFrontier_BattleDomePreBattleRoom/scripts.inc deleted file mode 100644 index a6854c598770..000000000000 --- a/BattleFrontier_BattleDomePreBattleRoom/scripts.inc +++ /dev/null @@ -1,284 +0,0 @@ -.set LOCALID_ATTENDANT, 1 - -BattleFrontier_BattleDomePreBattleRoom_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp - .byte 0 - -BattleFrontier_BattleDomePreBattleRoom_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth:: - setvar VAR_TEMP_1, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattleDomePreBattleRoom_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom - .2byte 0 - -BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: - goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle - frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE - setvar VAR_TEMP_0, 1 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter - waitmovement 0 - lockall -BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: - call BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage - waitmessage - switch VAR_RESULT @ No case? - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord - multichoice 16, 0, MULTI_TOURNEY_WITH_RECORD, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle - case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge - case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - -BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord:: - multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree - case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge - case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge - case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - -BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: - message BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle - case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - -BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle:: - call BattleFrontier_EventScript_SaveBattle - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - -BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - -BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: - message BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - -BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge:: - dome_resolvewinners DOME_PLAYER_RETIRED - goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost - -BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: - message BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait - waitmessage - dome_save CHALLENGE_STATUS_PAUSED - playse SE_SAVE - waitse - fadescreen FADE_TO_BLACK - frontier_reset - end - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - dome_showopponentinfo - waitstate - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree:: - call BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage - fadescreen FADE_TO_BLACK - dome_showtourneytree - waitstate - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: - frontier_get FRONTIER_DATA_BATTLE_NUM - switch VAR_RESULT - case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1 - case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2 - case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals - case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: - message BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons - waitmessage - waitbuttonpress - fadescreen FADE_TO_BLACK - call BattleFrontier_EventScript_GetLvlMode - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, DOME_BATTLE_PARTY_SIZE @ 2 of the 3 party mons are selected for battle - special ChoosePartyForBattleFrontier - waitstate - frontier_resetsketch - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - dome_set DOME_DATA_SELECTED_MONS - dome_reduceparty - dome_setopponent - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside - waitmovement 0 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor - waitmovement 0 - opendoor 5, 1 - waitdooranim - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor - waitmovement 0 - closedoor 5, 1 - waitdooranim - warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 9, 5 - setvar VAR_TEMP_0, 0 - waitstate - end - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: - frontier_get FRONTIER_DATA_BATTLE_NUM - switch VAR_RESULT - case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1 - case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2 - case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals - case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1:: - message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2:: - message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals:: - message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: - frontier_getbrainstatus - switch VAR_RESULT - case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold - message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver:: - goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver, MSGBOX_DEFAULT - setflag FLAG_TEMP_1 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold:: - goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold, MSGBOX_DEFAULT - setflag FLAG_TEMP_1 - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: - setvar VAR_TEMP_0, 1 - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT - special LoadPlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - playfanfare MUS_HEAL - waitfanfare - special HealPlayerParty - call BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage - fadescreen FADE_TO_BLACK - dome_showstatictourneytree - waitstate - goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound - -BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: - frontier_get FRONTIER_DATA_BATTLE_NUM - switch VAR_RESULT - case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete - case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete - case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete:: - msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete, MSGBOX_DEFAULT - return - -BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside: - walk_right - face_left - step_end - -BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter: - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor: - walk_up - step_end - -BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: - walk_up - set_invisible - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleDomePreBattleRoom/text.inc b/BattleFrontier_BattleDomePreBattleRoom/text.inc deleted file mode 100644 index 1b630ed49bec..000000000000 --- a/BattleFrontier_BattleDomePreBattleRoom/text.inc +++ /dev/null @@ -1,120 +0,0 @@ - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: - .string "Your 1st-round match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: - .string "Your 2nd-round match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: - .string "Your semifinal match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: - .string "Your final match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: - .string "Please choose the two POKéMON\n" - .string "that are to appear in battle.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: - .string "Right this way, please.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: - .string "Thank you for competing!\p" - .string "I'll restore your POKéMON to\n" - .string "full health.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: - .string "All 1st-round matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: - .string "All 2nd-round matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: - .string "All semifinal matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: - .string "Congratulations for getting through\n" - .string "the 1st round.\p" - .string "The 2nd round is next.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: - .string "Congratulations for advancing\n" - .string "to the semifinals.\p" - .string "The best four teams meet in this round.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "You're one win from the championship.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: - .string "{PLAYER}'s next opponent\n" - .string "is this TRAINER.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: - .string "The tournament is in the 1st round.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: - .string "The tournament is in the 2nd round.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: - .string "The tournament is in the semifinals.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: - .string "The tournament is up to the final.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and\n" - .string "quit the game?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: - .string "Would you like to retire from your\n" - .string "Battle Tournament challenge?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: - .string "I am saving your data.\n" - .string "Please wait.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: - .string "Should I record your last match\n" - .string "on your FRONTIER PASS?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "For the final match, you will challenge\n" - .string "the DOME ACE TUCKER.\p" - .string "Are you ready?$" - -@ Identical to ReadyForTuckerSilver -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "For the final match, you will challenge\n" - .string "the DOME ACE TUCKER.\p" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: - .string "Your final battle against TUCKER is\n" - .string "next. Are you ready?$" - -@ Identical again -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: - .string "Your final battle against TUCKER is\n" - .string "next. Are you ready?$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc b/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc deleted file mode 100644 index 1070f441fe04..000000000000 --- a/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc +++ /dev/null @@ -1,120 +0,0 @@ - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: - .string "Votre combat du premier tour va avoir\n" - .string "lieu. Pouvons-nous commencer?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: - .string "Votre combat du deuxième tour va avoir\n" - .string "lieu. Pouvons-nous commencer?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: - .string "Votre combat de demi-finale va avoir\n" - .string "lieu. Pouvons-nous commencer?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: - .string "Votre dernier combat va avoir lieu.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: - .string "Veuillez choisir les deux POKéMON\n" - .string "qui vont entrer en combat.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: - .string "Entrez, je vous prie.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: - .string "Merci pour votre participation!\p" - .string "Je vais soigner vos POKéMON.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: - .string "Les combats du premier tour sont\n" - .string "terminés.\p" - .string "Voici les concurrents qui se sont\n" - .string "qualifiés!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: - .string "Les combats du deuxième tour sont\n" - .string "terminés.\p" - .string "Voici les équipes qui se sont\n" - .string "qualifiées!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: - .string "Les combats de demi-finale sont\n" - .string "terminés.\p" - .string "Voici les équipes qui se sont\n" - .string "qualifiées!$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: - .string "Congratulations for getting through\n" - .string "the 1st round.\p" - .string "The 2nd round is next.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: - .string "Congratulations for advancing\n" - .string "to the semifinals.\p" - .string "The best four teams meet in this round.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "You’re one win from the championship.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: - .string "Le prochain adversaire de {PLAYER} sera\n" - .string "ce DRESSEUR.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: - .string "Premier tour en cours.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: - .string "Deuxième tour en cours.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: - .string "Demi-finale en cours.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: - .string "Finale en cours.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: - .string "Voulez-vous sauvegarder la partie et\n" - .string "arrêter de jouer?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: - .string "Voulez-vous abandonner ce\n" - .string "TOURNOI DE COMBAT?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: - .string "Je sauvegarde vos données.\n" - .string "Veuillez patienter.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: - .string "J’enregistre votre dernier combat sur\n" - .string "votre PASSE ZONE?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: - .string "Vous arrivez en finale!\p" - .string "Pour le combat final, vous allez\n" - .string "affronter la STAR DU DOME, TAKIM.\p" - .string "Pouvons-nous commencer?$" - -@ Identical to ReadyForTuckerSilver -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: - .string "Vous arrivez en finale!\p" - .string "Pour le combat final, vous allez\n" - .string "affronter la STAR DU DOME, TAKIM.\p" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: - .string "Le combat final contre TAKIM va avoir\n" - .string "lieu. Pouvons-nous commencer?$" - -@ Identical again -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: - .string "Le combat final contre TAKIM va avoir\n" - .string "lieu. Pouvons-nous commencer?$" \ No newline at end of file diff --git a/BattleFrontier_BattleDomePreBattleRoom/text_it.inc b/BattleFrontier_BattleDomePreBattleRoom/text_it.inc deleted file mode 100644 index 6eb47940b253..000000000000 --- a/BattleFrontier_BattleDomePreBattleRoom/text_it.inc +++ /dev/null @@ -1,117 +0,0 @@ - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: - .string "Ti attende il 1º round.\n" - .string "Tutto a posto?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: - .string "Ti attende il 2º round.\n" - .string "Tutto a posto?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: - .string "Ti attende la semifinale.\n" - .string "Tutto a posto?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: - .string "Ti attende la finale.\n" - .string "Tutto a posto?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: - .string "Scegli i due POKéMON che\n" - .string "parteciperanno alla lotta.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: - .string "Da questa parte, prego.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: - .string "Grazie per la partecipazione!\p" - .string "Rimetterò in sesto la tua\n" - .string "squadra di POKéMON.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: - .string "Il 1º round è terminato.\p" - .string "Queste squadre passano al turno\n" - .string "successivo!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: - .string "Il 2º round è terminato.\p" - .string "Queste squadre vanno in semifinale!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: - .string "Le semifinali sono terminate.\p" - .string "Queste squadre accedono alla finale!$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: - .string "Congratulations for getting through\n" - .string "the 1st round.\p" - .string "The 2nd round is next.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: - .string "Congratulations for advancing\n" - .string "to the semifinals.\p" - .string "The best four teams meet in this round.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "You’re one win from the championship.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: - .string "Questo ALLENATORE è il tuo prossimo\n" - .string "sfidante.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: - .string "Il torneo è al 1º round.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: - .string "Il torneo è al 2º round.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: - .string "Il torneo è giunto alle semifinali.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: - .string "Il torneo è giunto alla finale.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: - .string "Vuoi salvare e uscire dal gioco?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: - .string "Vuoi ritirarti dalla sfida\n" - .string "TORNEO LOTTA?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: - .string "Sto salvando i tuoi dati.\n" - .string "Attendi.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: - .string "Vuoi che registri l’ultima lotta\n" - .string "nel tuo PASS PARCO?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: - .string "Complimenti per aver scalato\n" - .string "la vetta fino alla finale.\p" - .string "Nella finale dovrai combattere contro\n" - .string "TOLOMEO, l’ASTRO CUPOLA.\p" - .string "Tutto a posto?$" - -@ Identical to ReadyForTuckerSilver -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: - .string "Complimenti per aver scalato\n" - .string "la vetta fino alla finale.\p" - .string "Nella finale dovrai combattere contro\n" - .string "TOLOMEO, l’ASTRO CUPOLA.\p" - .string "Tutto a posto?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: - .string "Ti attende la lotta finale contro\n" - .string "TOLOMEO. Tutto a posto?$" - -@ Identical again -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: - .string "Ti attende la lotta finale contro\n" - .string "TOLOMEO. Tutto a posto?$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryBattleRoom/scripts.inc b/BattleFrontier_BattleFactoryBattleRoom/scripts.inc deleted file mode 100644 index 9cbb5bcdc99e..000000000000 --- a/BattleFrontier_BattleFactoryBattleRoom/scripts.inc +++ /dev/null @@ -1,263 +0,0 @@ -.set LOCALID_SCIENTIST_1, 1 -.set LOCALID_OPPONENT, 2 -.set LOCALID_SCIENTIST_2, 3 -.set LOCALID_SCIENTIST_3, 4 -.set LOCALID_SCIENTIST_4, 5 -.set LOCALID_SCIENTIST_5, 6 -.set LOCALID_SCIENTIST_6, 7 -.set LOCALID_PLAYER, 8 - -BattleFrontier_BattleFactoryBattleRoom_MapScripts:: - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame - .byte 0 - - @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden - @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F - -BattleFrontier_BattleFactoryBattleRoom_OnTransition: - frontier_settrainers - checkplayergender - call_if_eq VAR_RESULT, MALE, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale - call_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale - frontier_getbrainstatus - copyvar VAR_TEMP_F, VAR_RESULT - goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj - end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: - call BattleFrontier_EventScript_SetBrainObjectGfx - setobjectxyperm LOCALID_OPPONENT, 7, 9 - end - -BattleFrontier_BattleFactoryBattleRoom_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects - .2byte 0 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: - setvar VAR_TEMP_1, 1 - hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM - goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects - hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM -BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: - end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: - setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL - return - -BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: - setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL - return - -BattleFrontier_BattleFactoryBattleRoom_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom - .2byte 0 - -BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle - applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom - waitmovement 0 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent - end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: - goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle - applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom - waitmovement 0 - call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle - factory_setopponentgfx - removeobject LOCALID_OPPONENT - setobjectxyperm LOCALID_OPPONENT, 7, 1 - addobject LOCALID_OPPONENT - applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter - waitmovement 0 -BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: - goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland - palace_getopponentintro - lockall - msgbox gStringVar4, MSGBOX_DEFAULT - waitmessage - closemessage - frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE - special HealPlayerParty - setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY - setvar VAR_0x8005, 0 - special DoSpecialTrainerBattle - waitstate - switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent -BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby - -BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: - factory_get FACTORY_DATA_WIN_STREAK_SWAPS - goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak - addvar VAR_RESULT, 1 - setorcopyvar VAR_0x8006, VAR_RESULT - factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above -BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: - call BattleFrontier_EventScript_IncrementWinStreak -BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: - frontier_get FRONTIER_DATA_BATTLE_NUM - addvar VAR_RESULT, 1 - frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT - switch VAR_RESULT - case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon - setvar VAR_0x8006, 1 - warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 8 - waitstate -BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby - -BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: - switch VAR_TEMP_F - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT - call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost - -BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: - frontier_getsymbols - goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland - waitmovement 0 - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland - -BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT - call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost - -BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: - frontier_getsymbols - goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT - waitmessage - applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland - waitmovement 0 - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland - -BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: - closemessage - frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE - special HealPlayerParty - setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY - setvar VAR_0x8005, 0 - special DoSpecialTrainerBattle - waitstate - return - -BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: - factory_get FACTORY_DATA_WIN_STREAK_SWAPS - goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak - addvar VAR_RESULT, 1 - setorcopyvar VAR_0x8006, VAR_RESULT - factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above - factory_get FACTORY_DATA_WIN_STREAK - goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum - addvar VAR_RESULT, 1 - factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT - frontier_get FRONTIER_DATA_BATTLE_NUM - addvar VAR_RESULT, 1 - goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon - end - -BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: - walk_up - walk_up - walk_up - walk_up - walk_up - face_right - step_end - -BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: - walk_right - step_end - -BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: - walk_down - walk_down - walk_down - walk_down - walk_down - face_left - step_end - -BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: - walk_up - walk_up - walk_up - face_left - step_end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: - copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE - goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles - warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 4, 8 - waitstate - end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: - warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 14, 8 - waitstate - end - -BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: - applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFasterRight - applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFasterRight - applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFasterRight - applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFasterLeft - applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFasterLeft - applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFasterLeft - waitmovement 0 - return - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryBattleRoom/text.inc b/BattleFrontier_BattleFactoryBattleRoom/text.inc deleted file mode 100644 index a1edd478d7cf..000000000000 --- a/BattleFrontier_BattleFactoryBattleRoom/text.inc +++ /dev/null @@ -1,69 +0,0 @@ - -BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: - .string "Hey, hey!\n" - .string "Get a move on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: - .string "Hey, my name's NOLAND!\n" - .string "I'm basically in charge of this place,\l" - .string "which is why I'm the FACTORY HEAD!\p" - .string "I had a look at your Battle Swap data.\p" - .string "You seem to have the right idea,\n" - .string "but you're still square in your head!\p" - .string "Listen up, okay? Knowledge isn't only\n" - .string "about reading books or doing desk work.\p" - .string "Just doing that sort of thing…\n" - .string "It may as well be useless!\p" - .string "You have to experience things with\n" - .string "your heart and your body, understand?\p" - .string "I'll take you on under the same\n" - .string "conditions as you.\p" - .string "I'll be using rental POKéMON, too!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: - .string "Shake out every last bit of your\n" - .string "knowledge and bring it on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: - .string "NOLAND: Smart going!\n" - .string "Let's see your FRONTIER PASS.$" - -BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: - .string "The Knowledge Symbol was embossed\n" - .string "on the FRONTIER PASS!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: - .string "Heh…\n" - .string "You're a pretty bright spark…\p" - .string "Next time, I'll come after you hard.\n" - .string "No holds barred, understand?\p" - .string "You keep up your studies!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: - .string "NOLAND: Hey, hey! How's it going?\n" - .string "You keeping up with your studies?\p" - .string "…Oh?\p" - .string "You've taken on a harder look than\n" - .string "the last time I saw you.\p" - .string "Now, this should be fun!\n" - .string "I'm getting excited, hey!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: - .string "All right!\n" - .string "Bring it on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: - .string "NOLAND: What the…\n" - .string "You're getting out of my league!\p" - .string "Sheesh!\n" - .string "Let's see that FRONTIER PASS!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: - .string "The Knowledge Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: - .string "Pfft, man!\p" - .string "That's absolutely the last time\n" - .string "I lose to you!\p" - .string "We have to do this again, hey?$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc b/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc deleted file mode 100644 index 8a1c2de6673e..000000000000 --- a/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc +++ /dev/null @@ -1,71 +0,0 @@ - -BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: - .string "Hé, toi!\n" - .string "Avance!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: - .string "Je m’appelle SAM!\n" - .string "C’est moi le responsable de cet endroit,\l" - .string "je suis le CHEF D’USINE!\p" - .string "J’ai regardé tes scores au COMBAT\n" - .string "ECHANGE.\p" - .string "Tu as de bonnes idées, mais ce n’est\n" - .string "pas encore tout à fait ça!\p" - .string "Ecoute-moi. Lire des livres et faire des\n" - .string "exercices, ça ne suffit pas.\p" - .string "En fait…\n" - .string "Sans la pratique, ça ne sert à rien!\p" - .string "Tu dois travailler avec ton cœur et ton\n" - .string "corps, tu comprends?\p" - .string "Je vais me battre dans les mêmes\n" - .string "conditions que toi.\p" - .string "Moi aussi, je vais utiliser des POKéMON\n" - .string "de location!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: - .string "Creuse-toi la tête, sors ta science et\n" - .string "bats-toi!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: - .string "SAM: Joli combat!\n" - .string "Montre-moi ton PASSE ZONE.$" - -BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: - .string "Le SYMBOLE SAVOIR a été ajouté sur le\n" - .string "PASSE ZONE!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: - .string "Hé…\n" - .string "Tu sais de quoi tu parles…\p" - .string "La prochaine fois je ne te laisserai\n" - .string "aucune chance, compris?\p" - .string "Continue d’étudier!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: - .string "SAM: Hé! Comment vas-tu?\n" - .string "Tu continues d’étudier?\p" - .string "Oh?\p" - .string "Ton regard est plus dur que la dernière\n" - .string "fois.\p" - .string "Je crois que je vais bien m’amuser!\n" - .string "Je suis impatient de commencer!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: - .string "Allez!\n" - .string "Au combat!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: - .string "SAM: Mais…\n" - .string "Tu es déjà au niveau supérieur!\p" - .string "Pfff!\n" - .string "Ton PASSE ZONE…$" - -BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: - .string "Le SYMBOLE SAVOIR a pris une couleur\n" - .string "dorée!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: - .string "Pfff!\p" - .string "C’est la dernière fois que je perds\n" - .string "contre toi!\p" - .string "On refera un combat, d’accord?$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryBattleRoom/text_it.inc b/BattleFrontier_BattleFactoryBattleRoom/text_it.inc deleted file mode 100644 index f5996fb73fe1..000000000000 --- a/BattleFrontier_BattleFactoryBattleRoom/text_it.inc +++ /dev/null @@ -1,69 +0,0 @@ - -BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: - .string "Ehi, ehi!\n" - .string "Non c’è tempo da perdere!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: - .string "Mi chiamo SAVINO!\n" - .string "Sono il direttore di questo posto e\l" - .string "il BOSS AZIENDA indiscusso!\p" - .string "Ho dato un’occhiata ai tuoi dati\n" - .string "relativi alla LOTTA SCAMBIO.\p" - .string "Sembri avere le idee chiare, ma\n" - .string "ragioni solo a schemi!\p" - .string "La conoscenza non si ottiene soltanto\n" - .string "leggendo libri o studiando per ore.\p" - .string "Studiare le cose solo in teoria\n" - .string "può risultare inutile!\p" - .string "Le cose vanno provate col cuore e\n" - .string "in prima persona, hai capito?\p" - .string "Ci sfideremo ad armi pari.\p" - .string "Anch’io userò POKéMON a nolo!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: - .string "Spremiti le meningi e dai\n" - .string "il massimo di te!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: - .string "SAVINO: Sei intelligente!\n" - .string "Mostrami il tuo PASS PARCO.$" - -BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: - .string "Il SIMBOLO SAPIENZA è stato aggiunto\n" - .string "al PASS PARCO!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: - .string "Wow!\n" - .string "Sei una persona sveglia…\p" - .string "La prossima volta mi impegnerò di\n" - .string "più e non concederò sconti, capito?\p" - .string "Continua a studiare!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: - .string "SAVINO: Ehi, ehi! Come va?\n" - .string "Continui a studiare?\p" - .string "Eh?\p" - .string "Hai uno sguardo più fiero rispetto\n" - .string "all’ultima volta che ti ho visto.\p" - .string "Ci sarà da divertirsi!\n" - .string "Non sto nella pelle!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: - .string "Bene!\n" - .string "Voglio una lotta da manuale!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: - .string "SAVINO: Cosa?\n" - .string "Non sei più alla mia portata!\p" - .string "Ehm!\n" - .string "Vediamo il tuo PASS PARCO!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: - .string "Il SIMBOLO SAPIENZA si è colorato\n" - .string "d’oro!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: - .string "Uffa!\p" - .string "Non perderò mai più contro\n" - .string "di te!\p" - .string "Voglio la rivincita, sono stato chiaro?$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryLobby/scripts.inc b/BattleFrontier_BattleFactoryLobby/scripts.inc deleted file mode 100644 index 002b9a103f19..000000000000 --- a/BattleFrontier_BattleFactoryLobby/scripts.inc +++ /dev/null @@ -1,335 +0,0 @@ -.set LOCALID_ATTENDANT_SINGLES, 1 -.set LOCALID_ATTENDANT_DOUBLES, 6 - -BattleFrontier_BattleFactoryLobby_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp - .byte 0 - -BattleFrontier_BattleFactoryLobby_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth:: - setvar VAR_TEMP_1, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattleFactoryLobby_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge - .2byte 0 - -BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus:: - frontier_getstatus - end - -BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving:: - lockall - msgbox BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT - closemessage - factory_setswapped - factory_set FACTORY_DATA_WIN_STREAK_SWAPS, 0 - factory_set FACTORY_DATA_WIN_STREAK, 0 - factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge:: - lockall - frontier_isbrain - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead - msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins, MSGBOX_DEFAULT - waitmessage - goto BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints - -BattleFrontier_BattleFactoryLobby_EventScript_DefeatedFactoryHead:: - msgbox BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead, MSGBOX_DEFAULT - waitmessage -BattleFrontier_BattleFactoryLobby_EventScript_GiveBattlePoints:: - msgbox BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints, MSGBOX_DEFAULT - frontier_givepoints - msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS - message BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave - waitmessage - frontier_checkairshow - special LoadPlayerParty - factory_save 0 - playse SE_SAVE - waitse - goto BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle - end - -BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge:: - lockall - message BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults - waitmessage - frontier_checkairshow - special LoadPlayerParty - factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE - factory_save 0 - playse SE_SAVE - waitse - -BattleFrontier_BattleFactoryLobby_EventScript_AskRecordBattle:: - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle - message BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle - case 0, BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle - -BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle:: - call BattleFrontier_EventScript_SaveBattle -BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle:: - msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge:: - lockall - message BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume - waitmessage - factory_save CHALLENGE_STATUS_SAVING - playse SE_SAVE - waitse - frontier_set FRONTIER_DATA_PAUSED, FALSE - setvar VAR_TEMP_0, 255 - setvar VAR_0x8006, 2 - goto BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge - -BattleFrontier_BattleFactoryLobby_EventScript_SinglesAttendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant - end - -BattleFrontier_BattleFactoryLobby_EventScript_DoublesAttendant:: - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES - goto BattleFrontier_BattleFactoryLobby_EventScript_Attendant - end - -BattleFrontier_BattleFactoryLobby_EventScript_Attendant:: - special SavePlayerParty - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle -BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge - waitmessage - multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge - case 1, BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge - case 2, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge - -BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge:: - message BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode - waitmessage - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge - frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge - case YES, BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge - -BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge:: - setvar VAR_TEMP_0, 0 - factory_init - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING - factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, TRUE - frontier_set FRONTIER_DATA_PAUSED, FALSE - closemessage - delay 2 - call Common_EventScript_SaveGame - setvar VAR_TEMP_0, 255 - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed - setvar VAR_0x8006, 0 -BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge:: - special SavePlayerParty - msgbox BattleFrontier_BattleFactoryLobby_Text_StepThisWay, MSGBOX_DEFAULT - closemessage - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant - applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor - waitmovement 0 - warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 13 - setvar VAR_TEMP_0, 0 - waitstate - end - -BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant:: - setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES - return - -BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant:: - setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES - return - -BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge - goto BattleFrontier_BattleFactoryLobby_EventScript_AskTakeChallenge - -BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - goto BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge - -BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge:: - special LoadPlayerParty -BattleFrontier_BattleFactoryLobby_EventScript_CancelChallenge:: - msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor: - walk_up - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor: - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForSingleBattle:: - msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryLobby_EventScript_WelcomeForDoubleBattle:: - msgbox BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryLobby_EventScript_TakeSinglesChallenge:: - message BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge - return - -BattleFrontier_BattleFactoryLobby_EventScript_TakeDoublesChallenge:: - message BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge - return - -BattleFrontier_BattleFactoryLobby_EventScript_ExplainSinglesChallenge:: - msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryLobby_EventScript_ExplainDoublesChallenge:: - msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryLobby_EventScript_ShowSinglesResults:: - lockall - frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_SINGLES - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattleFactoryLobby_EventScript_ShowDoublesResults:: - lockall - frontier_results FRONTIER_FACILITY_FACTORY, FRONTIER_MODE_DOUBLES - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattleFactoryLobby_EventScript_Woman:: - msgbox BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves, MSGBOX_NPC - end - -BattleFrontier_BattleFactoryLobby_EventScript_Camper:: - msgbox BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon, MSGBOX_NPC - end - -BattleFrontier_BattleFactoryLobby_EventScript_Picnicker:: - lock - msgbox BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattleFactoryLobby_EventScript_FatMan:: - msgbox BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints, MSGBOX_NPC - end - -BattleFrontier_BattleFactoryLobby_EventScript_RulesBoard:: - lockall - msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard:: - message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading - waitmessage - multichoice 17, 0, MULTI_BATTLE_FACTORY_RULES, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics - case 1, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner - case 2, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber - case 3, BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes - case 4, BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv - case 5, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_ExitRules - end - -BattleFrontier_BattleFactoryLobby_EventScript_RulesBasics:: - msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapPartner:: - msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNumber:: - msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleFactoryLobby_EventScript_RulesSwapNotes:: - msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleFactoryLobby_EventScript_RulesOpenLv:: - msgbox BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleFactoryLobby_EventScript_ExitRules:: - releaseall - end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleFactoryLobby/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryLobby/text.inc b/BattleFrontier_BattleFactoryLobby/text.inc deleted file mode 100644 index 9effa61d4147..000000000000 --- a/BattleFrontier_BattleFactoryLobby/text.inc +++ /dev/null @@ -1,228 +0,0 @@ - -BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: - .string "Where the intelligence of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE FACTORY!\p" - .string "I am your guide to the Battle Swap\n" - .string "Single Tournament.$" - -BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: - .string "Would you like to take the Battle\n" - .string "Swap Single challenge?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: - .string "The Battle Swap Single Tournament\n" - .string "is a SINGLE BATTLE competition using\l" - .string "only rental POKéMON.\p" - .string "First, you will be loaned three\n" - .string "POKéMON specifically for this event.\p" - .string "Using the supplied rental POKéMON,\n" - .string "you must conduct a SINGLE BATTLE.\p" - .string "If you win, you are permitted to trade\n" - .string "one of your rental POKéMON.\p" - .string "Repeat this cycle of battling and\n" - .string "trading--if you win seven times in\l" - .string "a row, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save, you will be\n" - .string "disqualified from your challenge.$" - -BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: - .string "We look forward to your next visit.$" - -BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: - .string "Which level do you wish to challenge?\n" - .string "Level 50 or Open Level?$" - -BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: - .string "Before you begin your challenge,\n" - .string "I need to save the game. Is that okay?$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: - .string "Okay, I will hold your POKéMON for\n" - .string "safekeeping while you compete.$" - -BattleFrontier_BattleFactoryLobby_Text_StepThisWay: - .string "Please step this way.$" - -BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: - .string "Thank you for participating!\p" - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.\p" - .string "I must also save the event results.\n" - .string "Please wait.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_ReturnMons: - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: - .string "Congratulations! You've won seven\n" - .string "straight Battle Swap matches!$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: - .string "In recognition of your 7-win streak,\n" - .string "we award you these Battle Point(s).$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: - .string "Oh, oh, oh!\p" - .string "Your Battle Points are maxed.\p" - .string "Please come back after using\n" - .string "some Battle Points.$" - -BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: - .string "We've been waiting for you!\p" - .string "Before we resume your challenge,\n" - .string "I must save the game.$" - -BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: - .string "I'm sorry to say this, but you didn't\n" - .string "save before you quit playing last time.\p" - .string "As a result, you have been disqualified\n" - .string "from your challenge.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: - .string "We'll return your personal POKéMON.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: - .string "Where the intelligence of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE FACTORY!\p" - .string "I am your guide to the Battle Swap\n" - .string "Double Tournament.$" - -BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: - .string "Would you like to take the Battle\n" - .string "Swap Double challenge?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: - .string "The Battle Swap Double Tournament\n" - .string "is a DOUBLE BATTLE competition using\l" - .string "only rental POKéMON.\p" - .string "First, you will be loaned three\n" - .string "POKéMON specifically for this event.\p" - .string "Using the supplied rental POKéMON,\n" - .string "you must conduct a DOUBLE BATTLE.\p" - .string "If you win, you are permitted to trade\n" - .string "one of your rental POKéMON.\p" - .string "Repeat this cycle of battling and\n" - .string "trading--if you win seven times in\l" - .string "a row, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: - .string "Congratulations for defeating\n" - .string "the FACTORY HEAD and winning\l" - .string "seven matches in a row!$" - -BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: - .string "In recognition of your wealth of\n" - .string "knowledge and keen intelligence,\l" - .string "we award you these Battle Point(s).$" - -BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: - .string "Let me exchange your POKéMON\n" - .string "for our rental POKéMON.\p" - .string "I need to save the battle data,\n" - .string "so please wait.$" - -BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: - .string "Would you like to record your last\n" - .string "BATTLE FACTORY match on your\l" - .string "FRONTIER PASS?$" - -BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: - .string "Hi!\n" - .string "You, there!\p" - .string "Are you thinking that the events here\n" - .string "are easy since you don't need to have\l" - .string "a raised team of POKéMON?\p" - .string "I wouldn't be too sure about winning\n" - .string "that easily.\p" - .string "If you don't have thorough knowledge\n" - .string "about POKéMON and their moves,\l" - .string "it will be tough to keep winning.$" - -BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: - .string "I swapped for a weak POKéMON…\n" - .string "I thought it was a good kind to have…\p" - .string "They wiped the floor with us…$" - -BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: - .string "Things haven't been going my way\n" - .string "at all.\p" - .string "You need to check your opponent's\n" - .string "POKéMON during battle to see if\l" - .string "they're any good.$" - -BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: - .string "You know how the staff here give you\n" - .string "a few hints about your next opponent?\p" - .string "Well, I'm a full-grown man, but I have\n" - .string "trouble figuring out their hints.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: - .string "Like, I'm really tough, but I get bored\n" - .string "really easily, so I just kept swapping\l" - .string "and battling over and over.\p" - .string "So anyway, when I kept entering\n" - .string "Battle Swap events, I noticed they\l" - .string "varied the rental POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: - .string "The Battle Swap rules are listed.$" - -BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: - .string "In a Battle Swap event, you may use\n" - .string "only three POKéMON.\p" - .string "Whether you are renting or swapping,\n" - .string "your team may not have two or more\l" - .string "of the same POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: - .string "You may swap POKéMON only with\n" - .string "the TRAINER you have just defeated.\p" - .string "You may swap for only those POKéMON\n" - .string "used by the beaten TRAINER.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: - .string "After every battle you win, you may\n" - .string "swap for one of your defeated\l" - .string "opponent's POKéMON.\p" - .string "You will not be able to swap POKéMON\n" - .string "with the seventh TRAINER in the event.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: - .string "There are two key points to be aware\n" - .string "of when swapping POKéMON.\p" - .string "First, when swapping, you can't check\n" - .string "the stats of the POKéMON you are\l" - .string "about to receive.\p" - .string "Second, the POKéMON on your team\n" - .string "are lined up in sequence, depending on\l" - .string "the order in which you rented them.\p" - .string "This sequence remains unchanged\n" - .string "even when swaps are made.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: - .string "In the Open Level, the rental POKéMON\n" - .string "and the opposing TRAINERS' POKéMON\l" - .string "are all Level 100.$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryLobby/text_fr.inc b/BattleFrontier_BattleFactoryLobby/text_fr.inc deleted file mode 100644 index 2b0a0c54abf3..000000000000 --- a/BattleFrontier_BattleFactoryLobby/text_fr.inc +++ /dev/null @@ -1,226 +0,0 @@ - -BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: - .string "Bienvenue à l’USINE DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "le savoir des DRESSEURS!\p" - .string "Je serai votre guide pour le TOURNOI\n" - .string "COMBAT ECHANGE SOLO.$" - -BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: - .string "Voulez-vous relever le défi du\n" - .string "COMBAT ECHANGE SOLO?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: - .string "Le TOURNOI COMBAT ECHANGE SOLO\n" - .string "se compose de COMBATS SOLO. Vous\l" - .string "utilisez des POKéMON de location.\p" - .string "Vous devez choisir trois POKéMON parmi\n" - .string "les POKéMON de location.\p" - .string "Ensuite, vous faites des COMBATS\n" - .string "SOLO avec ces POKéMON.\p" - .string "Si vous gagnez, vous pouvez échanger\n" - .string "l’un des POKéMON de location.\p" - .string "Si vous gagnez sept combats à la suite,\n" - .string "vous gagnez des POINTS DE COMBAT.\p" - .string "Si vous voulez interrompre le défi,\n" - .string "veuillez sauvegarder la partie.\p" - .string "Si vous ne sauvegardez pas,\n" - .string "c’est la disqualification.$" - -BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: - .string "Nous espérons vous compter parmi\n" - .string "nos participants une prochaine fois.$" - -BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: - .string "Que choisissez-vous: niveau 50 ou\n" - .string "niveau libre?$" - -BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: - .string "Avant de commencer, votre partie doit\n" - .string "être sauvegardée. OK?$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: - .string "Okay, I will hold your POKéMON for\n" - .string "safekeeping while you compete.$" - -BattleFrontier_BattleFactoryLobby_Text_StepThisWay: - .string "Suivez-moi, je vous prie.$" - -BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: - .string "Merci d’avoir joué!\p" - .string "Je vous rends vos POKéMON et reprends\n" - .string "les POKéMON de location.\p" - .string "Je dois sauvegarder vos données.\n" - .string "Veuillez patienter.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_ReturnMons: - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: - .string "Félicitations! Vous avez gagné sept\n" - .string "COMBATS ECHANGE à la suite!$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: - .string "In recognition of your 7-win streak,\n" - .string "we award you these Battle Point(s).$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: - .string "Oh, oh, oh!\p" - .string "Your Battle Points are maxed.\p" - .string "Please come back after using\n" - .string "some Battle Points.$" - -BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: - .string "Nous vous attendions!\p" - .string "Avant de reprendre votre défi, vous\n" - .string "devez sauvegarder la partie.$" - -BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: - .string "Je regrette!\p" - .string "Vous n’avez pas sauvegardé avant de\n" - .string "quitter votre dernier défi.\p" - .string "Dans ce cas, c’est la disqualification.\n" - .string "C’est dommage!$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: - .string "We’ll return your personal POKéMON.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: - .string "Bienvenue à l’USINE DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "le savoir des DRESSEURS!\p" - .string "Je serai votre guide pour le TOURNOI\n" - .string "COMBAT ECHANGE DUO.$" - -BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: - .string "Voulez-vous relever le défi du\n" - .string "COMBAT ECHANGE DUO?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: - .string "Le TOURNOI COMBAT ECHANGE DUO\n" - .string "se compose de COMBATS DUO. Vous\l" - .string "utilisez des POKéMON de location.\p" - .string "Vous devez choisir trois POKéMON parmi\n" - .string "les POKéMON de location.\p" - .string "Ensuite, vous faites des COMBATS\n" - .string "DUO avec ces POKéMON.\p" - .string "Si vous gagnez, vous pouvez échanger\n" - .string "l’un des POKéMON de location.\p" - .string "Si vous gagnez sept combats à la suite,\n" - .string "vous gagnez des POINTS DE COMBAT.\p" - .string "Si vous voulez interrompre le défi,\n" - .string "veuillez sauvegarder la partie.\p" - .string "Assurez-vous de bien sauvegarder, ou\n" - .string "vous ne pourrez pas reprendre le défi.$" - -BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: - .string "Félicitations! Vous avez battu le\n" - .string "CHEF D’USINE et gagné\l" - .string "sept matchs à la suite!$" - -BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: - .string "Votre savoir et votre intelligence vont\n" - .string "être récompensés par des POINTS\l" - .string "DE COMBAT!$" - -BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: - .string "Je vous rends vos POKéMON et reprends\n" - .string "les POKéMON de location.\p" - .string "Je dois sauvegarder vos données.\n" - .string "Veuillez patienter.$" - -BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: - .string "Voulez-vous enregistrer votre dernier\n" - .string "combat à l’USINE DE COMBAT sur votre\l" - .string "PASSE ZONE?$" - -BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: - .string "Hé, dis-moi!\p" - .string "Tu crois que c’est facile de se battre\n" - .string "ici parce qu’on te prête des POKéMON?\p" - .string "Eh bien, si tu penses ça, tu te mets\n" - .string "le doigt dans l’œil! Crois-moi!\p" - .string "Tu dois connaître énormément de\n" - .string "choses sur les POKéMON et sur leurs\l" - .string "capacités pour gagner ici!$" - -BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: - .string "A l’échange, j’ai pris un autre POKéMON…\n" - .string "Ce n’était pas une très bonne idée…\p" - .string "Ils nous ont écrasés…$" - -BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: - .string "Ça ne s’est pas du tout passé\n" - .string "comme je l’avais prévu.\p" - .string "Il faut bien étudier les POKéMON de\n" - .string "l’adversaire pour savoir lequel choisir\l" - .string "pendant l’échange à la fin du combat.$" - -BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: - .string "Tu sais, on te donne des infos sur\n" - .string "l’adversaire avant les combats.\p" - .string "Je m’y connais bien, mais je trouve\n" - .string "que les infos ne sont pas très claires.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: - .string "Like, I’m really tough, but I get bored\n" - .string "really easily, so I just kept swapping\l" - .string "and battling over and over.\p" - .string "So anyway, when I kept entering\n" - .string "Battle Swap events, I noticed they\l" - .string "varied the rental POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: - .string "Règles du COMBAT ECHANGE.$" - -BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: - .string "Quel chapitre voulez-vous lire?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: - .string "Lors d’un COMBAT ECHANGE, vous ne\n" - .string "pouvez utiliser que trois POKéMON.\p" - .string "Qu’ils aient été prêtés ou échangés,\n" - .string "votre équipe ne peut pas avoir deux\l" - .string "fois le même POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: - .string "Vous pouvez échanger un POKéMON avec\n" - .string "le DRESSEUR que vous venez de battre.\p" - .string "Vous ne pouvez obtenir que les POKéMON\n" - .string "se trouvant dans son équipe.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: - .string "A chaque fois que vous gagnez, vous\n" - .string "pouvez échanger un de vos POKéMON\l" - .string "avec un de ceux de votre adversaire.\p" - .string "Vous ne pouvez pas faire d’échange\n" - .string "avec le septième DRESSEUR.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: - .string "Voici deux choses à savoir sur les\n" - .string "échanges de POKéMON.\p" - .string "Avant l’échange, vous ne pouvez pas\n" - .string "connaître les stats du POKéMON\l" - .string "que vous voulez recevoir.\p" - .string "Les POKéMON de votre équipe sont\n" - .string "alignés dans l’ordre où vous les avez\l" - .string "loués.\p" - .string "Cet ordre reste le même lorsque vous\n" - .string "échangez des POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: - .string "En niveau libre, les POKéMON de\n" - .string "location et les POKéMON des\l" - .string "adversaires sont tous de niveau 100.$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryLobby/text_it.inc b/BattleFrontier_BattleFactoryLobby/text_it.inc deleted file mode 100644 index 90324d3a1775..000000000000 --- a/BattleFrontier_BattleFactoryLobby/text_it.inc +++ /dev/null @@ -1,228 +0,0 @@ - -BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: - .string "Qui viene messa alla prova\n" - .string "l’intelligenza degli ALLENATORI!\p" - .string "Ti do il benvenuto all’AZIENDA LOTTA!\p" - .string "Sono la tua guida al TORNEO LOTTA\n" - .string "SCAMBIO in SINGOLO.$" - -BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: - .string "Vuoi partecipare alla sfida LOTTA\n" - .string "SCAMBIO in SINGOLO?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: - .string "Nel TORNEO LOTTA SCAMBIO in SINGOLO\n" - .string "si disputano solo LOTTE in SINGOLO\l" - .string "con POKéMON a nolo.\p" - .string "Prima di combattere devi prendere a\n" - .string "noleggio tre POKéMON da schierare\l" - .string "solo in questo evento.\p" - .string "Devi disputare una LOTTA in SINGOLO\n" - .string "con i POKéMON noleggiati.\p" - .string "Se vinci, puoi scambiare uno dei\n" - .string "POKéMON noleggiati.\p" - .string "Chi vince sette volte di fila, in\n" - .string "questo ciclo di lotte e scambi,\l" - .string "riceve in premio PUNTI LOTTA.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "devi salvare il gioco.\p" - .string "Se non salvi prima di interromperla,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: - .string "Aspettiamo con ansia la tua prossima\n" - .string "sfida.$" - -BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: - .string "A quale livello vuoi lottare?\n" - .string "LIVELLO 50 o LIVELLO LIBERO?$" - -BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: - .string "Prima di iniziare la sfida, devi\n" - .string "salvare il gioco. Okay?$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: - .string "Okay, I will hold your POKéMON for\n" - .string "safekeeping while you compete.$" - -BattleFrontier_BattleFactoryLobby_Text_StepThisWay: - .string "Prego, da questa parte.$" - -BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: - .string "Grazie per aver partecipato!\p" - .string "Ti restituisco i tuoi POKéMON in cambio\n" - .string "dei nostri POKéMON a nolo.\p" - .string "Il tuo risultato verrà salvato.\n" - .string "Attendi.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_ReturnMons: - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: - .string "Complimenti! Hai vinto sette\n" - .string "LOTTE SCAMBIO di fila!$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: - .string "In recognition of your 7-win streak,\n" - .string "we award you these Battle Point(s).$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: - .string "Oh, oh, oh!\p" - .string "Your Battle Points are maxed.\p" - .string "Please come back after using\n" - .string "some Battle Points.$" - -BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: - .string "Che bello rivederti!\p" - .string "Prima di riprendere la sfida,\n" - .string "devo salvare il gioco.$" - -BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: - .string "Quando hai interrotto la sfida l’ultima\n" - .string "volta, non hai salvato il gioco.\p" - .string "Per questo motivo, la tua sfida è\n" - .string "stata annullata. Spiacente!$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: - .string "We’ll return your personal POKéMON.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: - .string "Qui viene messa alla prova\n" - .string "l’intelligenza degli ALLENATORI!\p" - .string "Ti do il benvenuto all’AZIENDA LOTTA!\p" - .string "Sono la tua guida al TORNEO LOTTA\n" - .string "SCAMBIO in DOPPIO.$" - -BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: - .string "Vuoi partecipare alla sfida LOTTA\n" - .string "SCAMBIO in DOPPIO?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: - .string "Nel TORNEO LOTTA SCAMBIO in DOPPIO\n" - .string "si disputano solo LOTTE in DOPPIO\l" - .string "con POKéMON a nolo.\p" - .string "Prima di combattere devi prendere a\n" - .string "noleggio tre POKéMON da schierare\l" - .string "solo in questo evento.\p" - .string "Devi disputare una LOTTA in DOPPIO\n" - .string "con i POKéMON noleggiati.\p" - .string "Se vinci, puoi scambiare uno dei\n" - .string "POKéMON noleggiati.\p" - .string "Chi vince sette volte di fila, in\n" - .string "questo ciclo di lotte e scambi,\l" - .string "riceve in premio PUNTI LOTTA.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "devi salvare il gioco.\p" - .string "Se non salvi prima di interromperla,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: - .string "Complimenti per aver sconfitto\n" - .string "il BOSS AZIENDA e per aver\l" - .string "vinto sette lotte di fila!$" - -BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: - .string "Come riconoscimento per la tua\n" - .string "sapienza e intelligenza, accetta\l" - .string "un premio in PUNTI LOTTA.$" - -BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: - .string "Permettimi di scambiare i tuoi POKéMON\n" - .string "con i nostri POKéMON a nolo.\p" - .string "I dati relativi alla tua lotta verranno\n" - .string "salvati. Attendi.$" - -BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: - .string "Vuoi che il filmato della tua ultima\n" - .string "lotta nell’AZIENDA LOTTA venga\l" - .string "registrato nel PASS PARCO?$" - -BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: - .string "Ehilà!\n" - .string "Ciao!\p" - .string "Credi che gli incontri qui siano facili\n" - .string "perché non devi lottare con la squadra\l" - .string "di POKéMON che hai allevato?\p" - .string "Non ne sarei tanto sicura.\p" - .string "Se non conosci molto bene i POKéMON\n" - .string "e le loro mosse, è praticamente\l" - .string "impossibile continuare a vincere.$" - -BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: - .string "Ho fatto uno scambio sfavorevole.\n" - .string "Non sapevo che il POKéMON fosse debole.\p" - .string "Ci hanno messo in ginocchio…$" - -BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: - .string "La fortuna mi ha voltato le spalle.\p" - .string "Devi studiare i POKéMON dell’avversario\n" - .string "per sapere quali sono forti e quali no.$" - -BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: - .string "Il personale dà alcune dritte sul tuo\n" - .string "avversario, lo sapevi?\p" - .string "Sono un uomo esperto, ma trovo i loro\n" - .string "suggerimenti difficili da decifrare.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: - .string "Like, I’m really tough, but I get bored\n" - .string "really easily, so I just kept swapping\l" - .string "and battling over and over.\p" - .string "So anyway, when I kept entering\n" - .string "Battle Swap events, I noticed they\l" - .string "varied the rental POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: - .string "Lista delle regole della LOTTA SCAMBIO.$" - -BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: - .string "Quale argomento vuoi approfondire?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: - .string "Nella LOTTA SCAMBIO puoi usare solo\n" - .string "tre POKéMON.\p" - .string "Quando noleggi o scambi un POKéMON,\n" - .string "non puoi creare una squadra con due o\l" - .string "più POKéMON della stessa specie.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: - .string "Puoi scambiare un POKéMON solo con\n" - .string "l’ALLENATORE che hai appena sconfitto.\p" - .string "Puoi prendere solo uno dei POKéMON\n" - .string "che l’ALLENATORE aveva in squadra.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: - .string "Puoi scambiare un POKéMON con\n" - .string "il rivale sconfitto solo dopo la fine\l" - .string "della lotta.\p" - .string "Non puoi scambiare un POKéMON con\n" - .string "il settimo ALLENATORE dell’evento.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: - .string "Ci sono due fattori da tenere in conto\n" - .string "quando si scambiano POKéMON.\p" - .string "In primo luogo, quando fai uno scambio,\n" - .string "non puoi controllare le statistiche del\l" - .string "POKéMON che stai per ricevere.\p" - .string "In secondo luogo, i POKéMON scendono\n" - .string "in campo in base alla successione\l" - .string "con la quale sono stati noleggiati.\p" - .string "L’ordine di schieramento non cambia\n" - .string "anche dopo uno scambio.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: - .string "Nel LIVELLO LIBERO, i POKéMON a nolo e\n" - .string "quelli degli ALLENATORI avversari\l" - .string "sono tutti di livello 100.$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc deleted file mode 100644 index f3be0115323b..000000000000 --- a/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc +++ /dev/null @@ -1,462 +0,0 @@ -.set LOCALID_ATTENDANT, 1 - -BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp - .byte 0 - -BattleFrontier_BattleFactoryPreBattleRoom_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects - .2byte 0 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects:: - setvar VAR_TEMP_1, 1 - goto_if_ne VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth - setobjectxy LOCALID_ATTENDANT, 8, 7 - turnobject LOCALID_ATTENDANT, DIR_SOUTH -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth:: - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattleFactoryPreBattleRoom_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom - .2byte 0 - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom:: - goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle - setvar VAR_TEMP_0, 1 - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom - waitmovement 0 - goto_if_eq VAR_0x8006, 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge - factory_generaterentalmons - factory_generateopponentmons - factory_getopponentmontype - setorcopyvar VAR_0x8005, VAR_RESULT - factory_getopponentstyle - setorcopyvar VAR_0x8006, VAR_RESULT - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - factory_setswapped - factory_rentmons - waitstate -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT - closemessage - call BattleFrontier_EventScript_GetLvlMode - call_if_eq VAR_RESULT, FRONTIER_LVL_50, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50 - call_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen - waitmovement 0 - warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 6, 11 - waitstate - end - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle:: - factory_setopponentmons - factory_resethelditems - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT - playfanfare MUS_HEAL - waitfanfare - special HealPlayerParty - frontier_getbrainstatus - goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent - playse SE_POKENAV_CALL - waitse - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall - waitmovement 0 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer - waitmovement 0 - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT - closemessage - delay 16 - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead - end - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent:: - frontier_getbrainstatus - goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent:: - frontier_get FRONTIER_DATA_BATTLE_NUM - call_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent - call_if_eq VAR_RESULT, 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent - call_if_eq VAR_RESULT, 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent - call_if_eq VAR_RESULT, 4, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent - call_if_eq VAR_RESULT, 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent - call_if_eq VAR_RESULT, 6, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord - multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge - case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord:: - multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle:: - message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle:: - call BattleFrontier_EventScript_SaveBattle - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent - case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge:: - message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent - case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon:: - factory_generateopponentmons - factory_getopponentmontype - setorcopyvar VAR_0x8005, VAR_RESULT - factory_getopponentstyle - setorcopyvar VAR_0x8006, VAR_RESULT - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType - call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom - case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons:: - fadescreen FADE_TO_BLACK - factory_swapmons - waitstate - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom @ Did player keep current pokemon - factory_setswapped - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent:: - message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent:: - message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent:: - message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent:: - message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent:: - message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent:: - message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent - waitmessage - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge:: - message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait - waitmessage - factory_save CHALLENGE_STATUS_PAUSED - playse SE_SAVE - waitse - fadescreen FADE_TO_BLACK - frontier_reset - end - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge:: - special SavePlayerParty - factory_setparties 0 - frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE - special CalculatePlayerPartyCount - goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT - call_if_eq VAR_0x8005, TYPE_NORMAL, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal - call_if_eq VAR_0x8005, TYPE_FIGHTING, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting - call_if_eq VAR_0x8005, TYPE_FLYING, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying - call_if_eq VAR_0x8005, TYPE_POISON, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison - call_if_eq VAR_0x8005, TYPE_GROUND, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround - call_if_eq VAR_0x8005, TYPE_ROCK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock - call_if_eq VAR_0x8005, TYPE_BUG, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug - call_if_eq VAR_0x8005, TYPE_GHOST, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost - call_if_eq VAR_0x8005, TYPE_STEEL, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel - call_if_eq VAR_0x8005, TYPE_FIRE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire - call_if_eq VAR_0x8005, TYPE_WATER, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater - call_if_eq VAR_0x8005, TYPE_GRASS, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass - call_if_eq VAR_0x8005, TYPE_ELECTRIC, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric - call_if_eq VAR_0x8005, TYPE_PSYCHIC, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic - call_if_eq VAR_0x8005, TYPE_ICE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce - call_if_eq VAR_0x8005, TYPE_DRAGON, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon - call_if_eq VAR_0x8005, TYPE_DARK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark - call_if_eq VAR_0x8005, NUMBER_OF_MON_TYPES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle:: - call_if_eq VAR_0x8006, FACTORY_STYLE_NONE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained - call_if_eq VAR_0x8006, FACTORY_STYLE_PREPARATION, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation - call_if_eq VAR_0x8006, FACTORY_STYLE_SLOW_STEADY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady - call_if_eq VAR_0x8006, FACTORY_STYLE_ENDURANCE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance - call_if_eq VAR_0x8006, FACTORY_STYLE_HIGH_RISK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk - call_if_eq VAR_0x8006, FACTORY_STYLE_WEAKENING, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe - call_if_eq VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict - call_if_eq VAR_0x8006, FACTORY_STYLE_WEATHER, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow - call_if_eq VAR_0x8006, FACTORY_NUM_STYLES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead:: - message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead - waitmessage - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord - multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge - case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord:: - multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead - case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge - case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead:: - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT - msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom - case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons - case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50:: - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50 - return - -BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen:: - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen - return - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom: - walk_up - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50: - walk_up - walk_left - walk_left - walk_up - walk_up - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen: - walk_up - walk_right - walk_right - walk_up - walk_up - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom: - walk_up - walk_up - walk_up - walk_up - walk_up - face_down - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50: - walk_left - walk_left - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen: - walk_right - walk_right - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall: - walk_left - walk_left - walk_left - step_end - -BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: - walk_right - walk_right - walk_right - face_down - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryPreBattleRoom/text.inc b/BattleFrontier_BattleFactoryPreBattleRoom/text.inc deleted file mode 100644 index 3791594a0f69..000000000000 --- a/BattleFrontier_BattleFactoryPreBattleRoom/text.inc +++ /dev/null @@ -1,197 +0,0 @@ - -BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: - .string "First, we will hold your POKéMON for\n" - .string "safekeeping.\p" - .string "You may then choose from our\n" - .string "selection of POKéMON.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: - .string "Thank you for competing!\n" - .string "Let us restore your POKéMON!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: - .string "The 2nd match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: - .string "The 3rd match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: - .string "The 4th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: - .string "The 5th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: - .string "The 6th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: - .string "Finally, the 7th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and quit\n" - .string "the game?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: - .string "Would you like to retire from your\n" - .string "Battle Swap challenge?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: - .string "I've conducted a little investigation\n" - .string "about your upcoming opponent.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the NORMAL type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FIRE type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the WATER type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ELECTRIC type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GRASS type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ICE type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FIGHTING type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the POISON type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GROUND type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FLYING type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the PSYCHIC type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the BUG type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ROCK type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GHOST type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the DRAGON type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the DARK type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the STEEL type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: - .string "The TRAINER appears to have no clear\n" - .string "favorites when it comes to type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: - .string "The favorite battle style appears to\n" - .string "be slow and steady.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: - .string "The favorite battle style appears to\n" - .string "be one of endurance.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: - .string "The favorite battle style appears to\n" - .string "be high risk, high return.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: - .string "The favorite battle style appears to\n" - .string "depend on the battle's flow.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: - .string "The favorite battle style appears to\n" - .string "be one based on total preparation.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: - .string "The favorite battle style appears\n" - .string "to be weakening the foe to start.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: - .string "The favorite battle style appears to\n" - .string "be flexibly adaptable to the situation.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: - .string "The favorite battle style appears to\n" - .string "be impossible to predict.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: - .string "The favorite battle style appears to\n" - .string "be free-spirited and unrestrained.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: - .string "Before starting the battle, would you\n" - .string "like to swap a POKéMON?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: - .string "Thank you!\n" - .string "Your POKéMON swap is complete.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: - .string "Right this way, please!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: - .string "I am saving your data.\n" - .string "Please wait.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: - .string "Would you like to record your latest\n" - .string "battle on your FRONTIER PASS?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: - .string "Excuse me! Excuse me, please!\n" - .string "May I get you to wait a few moments?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: - .string "…Uh-huh? What?! …Whoa!\n" - .string "Understood, sir! Will do!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: - .string "Oh, my…\n" - .string "Sorry to keep you waiting!\p" - .string "I have a message from this facility's\n" - .string "boss, the FACTORY HEAD.\p" - .string "He says, “We're going to do it!\n" - .string "Come here right now!”$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: - .string "The FACTORY HEAD is demanding you.\n" - .string "Are you prepared to face him?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: - .string "I'm terribly sorry, but I can't tell you\n" - .string "anything about the FACTORY HEAD.$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc b/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc deleted file mode 100644 index c144997c2b51..000000000000 --- a/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc +++ /dev/null @@ -1,196 +0,0 @@ - -BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: - .string "Nous allons garder vos POKéMON.\p" - .string "Vous pourrez choisir trois POKéMON\n" - .string "dans notre sélection.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: - .string "Merci pour votre participation!\n" - .string "Je vais soigner vos POKéMON!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: - .string "Le deuxième combat va avoir lieu!\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: - .string "Le troisième combat va avoir lieu!\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: - .string "Le quatrième combat va avoir lieu!\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: - .string "Le cinquième combat va avoir lieu!\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: - .string "Le sixième combat va avoir lieu!\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: - .string "Le septième combat va avoir lieu!\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: - .string "Voulez-vous sauvegarder la partie et\n" - .string "arrêter de jouer?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: - .string "Voulez-vous abandonner ce\n" - .string "COMBAT ECHANGE?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: - .string "J’ai fait ma petite enquête sur votre\n" - .string "prochain adversaire.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type NORMAL.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type FEU.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type EAU.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type ELECTRIK.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type PLANTE.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type GLACE.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type COMBAT.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type POISON.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type SOL.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type VOL.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type PSY.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type INSECTE.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type ROCHE.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type SPECTRE.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type DRAGON.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type TENEBRES.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: - .string "Ce DRESSEUR semble être doué\n" - .string "en ce qui concerne le type ACIER.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: - .string "Ce DRESSEUR ne semble avoir de\n" - .string "préférence pour aucun type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: - .string "Il semble aimer combattre de\n" - .string "façon lente et régulière.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: - .string "Il semble aimer les combats qui\n" - .string "requièrent de l’endurance.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: - .string "Au combat, il semble aimer risquer\n" - .string "gros pour gagner gros.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: - .string "Au combat, il semble préférer\n" - .string "suivre le mouvement.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: - .string "Au combat, il semble donner une\n" - .string "importance primordiale à la préparation.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: - .string "Au combat, il semble aimer affaiblir\n" - .string "l’ennemi dès le début.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: - .string "Au combat, il semble être flexible et\n" - .string "aimer s’adapter à la situation.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: - .string "Son style de combat est impossible\n" - .string "à prévoir.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: - .string "Il est libre d’esprit et se bat de façon\n" - .string "effrénée.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: - .string "Avant de commencer le combat,\n" - .string "voulez-vous échanger un POKéMON?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: - .string "Merci!\n" - .string "L’échange de POKéMON est terminé.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: - .string "Par ici, s’il vous plaît!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: - .string "Je sauvegarde vos données.\n" - .string "Veuillez patienter.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: - .string "Voulez-vous enregistrer votre dernier\n" - .string "combat sur votre PASSE ZONE?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: - .string "Je suis désolé!\n" - .string "Pouvez-vous patienter un instant?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: - .string "Comment? Que dites-vous? Waouh…\n" - .string "C’est entendu!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: - .string "Eh bien…\n" - .string "Désolé de vous avoir fait attendre!\p" - .string "J’ai un message pour vous du patron,\n" - .string "le CHEF D’USINE.\p" - .string "Il dit: “Nous allons nous battre!\n" - .string "Viens ici tout de suite!”$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: - .string "Le CHEF D’USINE veut se battre contre\n" - .string "vous. Vous sentez-vous à la hauteur?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: - .string "Je suis désolé, je ne peux absolument\n" - .string "rien vous dire sur le CHEF D’USINE.$" \ No newline at end of file diff --git a/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc b/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc deleted file mode 100644 index f226a9e6b9e3..000000000000 --- a/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc +++ /dev/null @@ -1,194 +0,0 @@ - -BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: - .string "Ci prenderemo cura noi dei tuoi POKéMON.\p" - .string "Potrai scegliere fra una selezione\n" - .string "di POKéMON.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: - .string "Grazie per la partecipazione! Rimetterò\n" - .string "in sesto la tua squadra di POKéMON!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: - .string "Ti attende la 2ª lotta!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: - .string "Ti attende la 3ª lotta!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: - .string "Ti attende la 4ª lotta!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: - .string "Ti attende la 5ª lotta!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: - .string "Ti attende la 6ª lotta!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: - .string "Ti attende la 7ª e ultima lotta!\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: - .string "Vuoi salvare e uscire dal gioco?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: - .string "Vuoi ritirarti dalla sfida\n" - .string "LOTTA SCAMBIO?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: - .string "Ho fatto delle ricerche sull’avversario\n" - .string "che dovrai sfidare.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo NORMALE.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo FUOCO.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo ACQUA.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo ELETTRO.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo ERBA.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo GHIACCIO.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo LOTTA.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo VELENO.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo TERRA.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo VOLANTE.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo PSICO.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo COLEOTTERO.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo ROCCIA.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo SPETTRO.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo DRAGO.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo BUIO.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: - .string "L’ALLENATORE pare essere abile con\n" - .string "il tipo ACCIAIO.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: - .string "L’ALLENATORE pare non avere un tipo\n" - .string "prediletto.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: - .string "In lotta sembra adottare uno stile\n" - .string "flemmatico, ma deciso.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: - .string "In lotta sembra adottare uno stile\n" - .string "basato sulla resistenza.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: - .string "In lotta sembra adottare uno stile\n" - .string "ad alto rischio, ma efficace.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: - .string "In lotta sembra adottare uno stile che\n" - .string "si adatta all’andamento della sfida.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: - .string "In lotta sembra adottare uno stile\n" - .string "basato sulla competenza.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: - .string "In lotta sembra adottare uno stile\n" - .string "che indebolisce il nemico da subito.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: - .string "In lotta sembra adottare uno stile\n" - .string "basato sulla flessibilità.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: - .string "In lotta sembra adottare uno stile\n" - .string "imprevedibile.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: - .string "In lotta sembra adottare uno stile\n" - .string "ribelle e senza limitazioni.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: - .string "Vuoi scambiare un POKéMON prima\n" - .string "di iniziare la lotta?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: - .string "Grazie!\n" - .string "Scambio completato.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: - .string "Da questa parte, prego!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: - .string "Sto salvando i tuoi dati.\n" - .string "Attendi.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: - .string "Vuoi registrare la tua ultima lotta\n" - .string "nel PASS PARCO?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: - .string "Scusa! Puoi attendere per qualche\n" - .string "istante?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: - .string "…Uh? Cosa?! …Wow!\n" - .string "Sissignore!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: - .string "Oh…\n" - .string "Scusami se ti ho fatto attendere!\p" - .string "Ho un messaggio da parte del\n" - .string "nostro capo, il BOSS AZIENDA.\p" - .string "Dice che desidera incontrarti adesso!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: - .string "Il BOSS AZIENDA vuole misurarsi con\n" - .string "te. Ti senti alla sua altezza?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: - .string "Spiacente, ma non posso svelarti nulla\n" - .string "sul nostro BOSS AZIENDA.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceBattleRoom/scripts.inc b/BattleFrontier_BattlePalaceBattleRoom/scripts.inc deleted file mode 100644 index 17c77403ece2..000000000000 --- a/BattleFrontier_BattlePalaceBattleRoom/scripts.inc +++ /dev/null @@ -1,460 +0,0 @@ -.set LOCALID_PLAYER, 1 -.set LOCALID_OPPONENT, 2 -.set LOCALID_ATTENDANT, 3 -.set LOCALID_DUSCLOPS, 4 -.set LOCALID_AZURILL, 5 - -BattleFrontier_BattlePalaceBattleRoom_MapScripts:: - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp - .byte 0 - - @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden - @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0 - @ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1 - -BattleFrontier_BattlePalaceBattleRoom_OnTransition: - frontier_settrainers - call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx - end - -BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: - checkplayergender - goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale - goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale - return - -@ The opponent's gfx are set to the players by default -BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale:: - setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL - setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale:: - setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL - setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL - return - -BattleFrontier_BattlePalaceBattleRoom_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom - .2byte 0 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: - showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM - frontier_get FRONTIER_DATA_BATTLE_NUM - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge - applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge - waitmovement 0 - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown - setvar VAR_TEMP_2, 1 - frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: - applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom - waitmovement 0 -BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: - tower_setopponent - addobject LOCALID_OPPONENT - applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter - waitmovement 0 - palace_getopponentintro - msgbox gStringVar4, MSGBOX_DEFAULT - waitmessage - call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle - switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent -BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby - -BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: - call BattleFrontier_EventScript_IncrementWinStreak - frontier_get FRONTIER_DATA_BATTLE_NUM - addvar VAR_RESULT, 1 - frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT - switch VAR_RESULT - case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon - applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit - waitmovement 0 - removeobject LOCALID_OPPONENT - applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown - waitmovement 0 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT - special LoadPlayerParty - special SavePlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - playfanfare MUS_HEAL - waitfanfare - special HealPlayerParty -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: - frontier_getbrainstatus - copyvar VAR_TEMP_F, VAR_RESULT - goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext - frontier_get FRONTIER_DATA_BATTLE_NUM - call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent - call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent - call_if_eq VAR_RESULT, 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent - call_if_eq VAR_RESULT, 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent - call_if_eq VAR_RESULT, 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent - call_if_eq VAR_RESULT, 6, BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord - multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge - case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord:: - multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: - message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle:: - call BattleFrontier_EventScript_SaveBattle - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge:: - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent - case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: - message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: - applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight - closemessage - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter - -BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby - -BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: - message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData - waitmessage - palace_save CHALLENGE_STATUS_PAUSED - playse SE_SAVE - waitse - fadescreen FADE_TO_BLACK - frontier_reset - end - -BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext:: - goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT - setvar VAR_TEMP_2, 1 -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: - message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven - waitmessage - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord - multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge - case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven - -BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: - multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser - case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge - case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven - -BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: - call BattleFrontier_EventScript_SetBrainObjectGfx - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight - setobjectxyperm LOCALID_OPPONENT, 15, 1 - addobject LOCALID_OPPONENT - hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM - setobjectxy LOCALID_OPPONENT, 13, 1 - setobjectxyperm LOCALID_OPPONENT, 13, 1 - applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter - applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter - applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter - waitmovement 0 - switch VAR_TEMP_F - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver:: - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT - call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost - -BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: - palace_incrementstreak - frontier_getsymbols - goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT - applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol - waitmessage - waitfanfare - frontier_givesymbol - applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft - waitmovement 0 - applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight - applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterRight - waitmovement 0 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon - -BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold:: - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold:: - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT - call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost - -BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: - palace_incrementstreak - frontier_getsymbols - goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT - applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine - waitmessage - waitfanfare - frontier_givesymbol - applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft - waitmovement 0 - applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight - applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterRight - waitmovement 0 - msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon - -BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: - closemessage - setvar VAR_TEMP_2, 0 - frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE - special HealPlayerParty - setvar VAR_0x8004, SPECIAL_BATTLE_PALACE - setvar VAR_0x8005, 0 - special DoSpecialTrainerBattle - waitstate - frontier_restorehelditems - special HealPlayerParty - frontier_resetsketch - return - -BattleFrontier_BattlePalaceBattleRoom_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects - .2byte 0 - -BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: - hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM - call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx - setvar VAR_TEMP_1, 1 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible - removeobject LOCALID_OPPONENT - applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible - applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible - end - -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: - message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent:: - message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent:: - message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent:: - message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent:: - message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent:: - message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent - waitmessage - return - -BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible: - set_invisible - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom: - set_visible - walk_up - walk_up - walk_up - walk_up -BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight: - face_right - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp: - face_up - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: - set_visible - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: - walk_down - walk_down - walk_down - walk_down - face_left - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit: - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown: - face_down - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1: - set_visible - walk_slow_down - walk_slow_down - face_left - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2: - set_visible - walk_slow_down - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3: - walk_slow_down - walk_slow_down - walk_slow_down - face_left - step_end - -BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: - copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE - goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles - warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 5, 7 - waitstate - end - -BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles:: - warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 19, 7 - waitstate - end - -BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: - delay_16 - delay_16 - set_visible - walk_down - walk_right - walk_down - walk_in_place_faster_left - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: - set_visible - walk_fast_down - walk_fast_right - walk_fast_down - walk_fast_down - walk_fast_down - walk_fast_down - walk_fast_down - walk_in_place_faster_left - delay_16 - step_end - -BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - delay_16 - set_visible - walk_slow_down - walk_slow_down - walk_slow_down - walk_slow_down - face_left - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceBattleRoom/text.inc b/BattleFrontier_BattlePalaceBattleRoom/text.inc deleted file mode 100644 index 1cf73429cae9..000000000000 --- a/BattleFrontier_BattlePalaceBattleRoom/text.inc +++ /dev/null @@ -1,133 +0,0 @@ - -BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: - .string "Excellent…\n" - .string "Let me restore your POKéMON.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: - .string "The 2nd opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: - .string "The 3rd opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: - .string "The 4th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: - .string "The 5th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: - .string "The 6th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: - .string "The 7th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and quit\n" - .string "the game?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: - .string "Do you wish to quit your challenge?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: - .string "Saving the data.\n" - .string "Have patience…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: - .string "Do you wish to record your latest\n" - .string "match on your FRONTIER PASS?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: - .string "And now…\p" - .string "By winning consistently, you have\n" - .string "earned the privilege of challenging\l" - .string "our master, the PALACE MAVEN…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: - .string "I shall send for the PALACE MAVEN.\n" - .string "Are you ready?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: - .string "Let great fanfare announce the arrival\n" - .string "of the PALACE MAVEN, SPENSER!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: - .string "SPENSER: My physical being is with\n" - .string "POKéMON always!\p" - .string "My heart beats as one with\n" - .string "POKéMON always!\p" - .string "Young one of a TRAINER!\n" - .string "Do you believe in your POKéMON?\p" - .string "Can you believe them through\n" - .string "and through?\p" - .string "If your bonds of trust are frail,\n" - .string "you will never beat my brethren!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: - .string "The bond you share with your POKéMON!\n" - .string "Prove it to me here!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: - .string "SPENSER: Gwahahah!\p" - .string "Hah, you never fell for my bluster!\n" - .string "Sorry for trying that stunt!\p" - .string "Here!\n" - .string "Bring me the thing!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: - .string "My, my, if only you could maintain that\n" - .string "facade of distinguished authority…\p" - .string "Here!\n" - .string "Let's see your FRONTIER PASS!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: - .string "The Spirits Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: - .string "SPENSER: Your POKéMON's eyes are \n" - .string "truly clear and unclouded.\p" - .string "I will eagerly await the next\n" - .string "opportunity to see you.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: - .string "SPENSER: Gwahahah!\n" - .string "You've battled your way up again?\p" - .string "You must have developed a truly\n" - .string "formidable bond with your POKéMON.\p" - .string "So be it!\p" - .string "This time, I won't bluster or hold back.\n" - .string "This time, there's no fooling around.\p" - .string "Ready now?\n" - .string "Prepare to lose!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: - .string "… … …Kaaah!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: - .string "SPENSER: Well, that was some display!\n" - .string "Even fully unleashed, my brethren\l" - .string "could not overpower you.\p" - .string "Your team spirit is truly admirable!\p" - .string "Here!\n" - .string "Bring me that thing, will you?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: - .string "My, my, if only you could maintain\n" - .string "a certain level of decorum…\p" - .string "Gaaah, here!\n" - .string "Hurry with that FRONTIER PASS, you!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: - .string "The Spirits Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: - .string "SPENSER: Gwahahah!\p" - .string "Come see me time and again!\n" - .string "My brethren and I will be waiting!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc b/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc deleted file mode 100644 index 3054604535de..000000000000 --- a/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc +++ /dev/null @@ -1,133 +0,0 @@ - -BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: - .string "Excellent…\n" - .string "Je vais soigner vos POKéMON.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: - .string "Le deuxième adversaire est prêt.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: - .string "Le troisième adversaire est prêt.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: - .string "Le quatrième adversaire est prêt.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: - .string "Le cinquième adversaire est prêt.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: - .string "Le sixième adversaire est prêt.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: - .string "Le septième adversaire est prêt.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: - .string "Voulez-vous sauvegarder la partie et\n" - .string "arrêter de jouer?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: - .string "Voulez-vous abandonner votre défi?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: - .string "Sauvegarde en cours…\n" - .string "Veuillez patienter.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: - .string "Voulez-vous enregistrer votre dernier\n" - .string "combat sur votre PASSE ZONE?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: - .string "Et maintenant…\p" - .string "Vos victoires vous donnent le droit\n" - .string "d’affronter le CAPT. PALACE…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: - .string "Le CAPT. PALACE est prêt.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: - .string "Veuillez accueillir comme il se doit\n" - .string "le CAPT. PALACE, ESTEBAN!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: - .string "ESTEBAN: Je ne fais qu’un avec mes\n" - .string "POKéMON!\p" - .string "Mon cœur et celui de mes POKéMON\n" - .string "battent à l’unisson!\p" - .string "Dis-moi, DRESSEUR en herbe!\n" - .string "Crois-tu en tes POKéMON?\p" - .string "Est-ce que tu crois en eux, quoi\n" - .string "qu’il arrive?\p" - .string "La confiance qui te lie à tes POKéMON\n" - .string "devra être à toute épreuve!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: - .string "Montre-moi les liens qui t’unissent à\n" - .string "tes POKéMON!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: - .string "ESTEBAN: Ahhhhh!\p" - .string "Je me suis un peu trop vanté!\n" - .string "Désolé pour ce petit numéro!\p" - .string "Allez…\n" - .string "Donne-moi ce que tu sais!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: - .string "Un bon DRESSEUR ne doit jamais perdre\n" - .string "la face…\p" - .string "Allez, ton PASSE ZONE!\n" - .string "Et que ça saute!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: - .string "Le SYMBOLE ESPRIT a été ajouté sur le\n" - .string "PASSE ZONE!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: - .string "ESTEBAN: Tu lis dans tes POKéMON comme\n" - .string "dans un livre ouvert.\p" - .string "J’attendrai avec impatience l’instant\n" - .string "où nous nous reverrons.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: - .string "ESTEBAN: Ahhhhh!!!\n" - .string "Te voilà?\p" - .string "Tu as dû développer un lien\n" - .string "unique avec tes POKéMON.\p" - .string "Battons-nous!\p" - .string "Cette fois, je ne vais pas faire le\n" - .string "malin! Cette fois, je vais gagner!\p" - .string "On peut commencer?\n" - .string "Prépare-toi à perdre!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: - .string "… … …\n" - .string "Ahhhhh!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: - .string "ESTEBAN: Ce fut une belle\n" - .string "démonstration! Mes POKéMON, même\l" - .string "déchaînés, n’ont pas battu les tiens.\p" - .string "Votre esprit d’équipe est remarquable!\p" - .string "Allez…\n" - .string "Tu me donnes ce que tu sais?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: - .string "Un bon DRESSEUR se doit d’être\n" - .string "respectueux…\p" - .string "Allez, grouille-toi!\n" - .string "Sors-moi ton PASSE ZONE!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: - .string "Le SYMBOLE ESPRIT a pris une couleur\n" - .string "dorée!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: - .string "ESTEBAN: Ah, ah!\p" - .string "Reviens me voir quand tu veux!\n" - .string "Nous t’attendrons de pied ferme!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceBattleRoom/text_it.inc b/BattleFrontier_BattlePalaceBattleRoom/text_it.inc deleted file mode 100644 index 3b4633dbd57b..000000000000 --- a/BattleFrontier_BattlePalaceBattleRoom/text_it.inc +++ /dev/null @@ -1,130 +0,0 @@ - -BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: - .string "Eccellente!\n" - .string "Rimetterò in sesto i tuoi POKéMON.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: - .string "Ti attende il 2º rivale.\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: - .string "Ti attende il 3º rivale.\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: - .string "Ti attende il 4º rivale.\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: - .string "Ti attende il 5º rivale.\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: - .string "Ti attende il 6º rivale.\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: - .string "Ti attende il 7º rivale.\n" - .string "Vuoi andare avanti?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: - .string "Vuoi salvare e uscire dal gioco?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: - .string "Vuoi ritirarti dalla sfida?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: - .string "Sto salvando i dati di gioco.\n" - .string "Un po’ di pazienza…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: - .string "Vuoi che il filmato dell’ultima lotta\n" - .string "venga registrato nel tuo PASS PARCO?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: - .string "Ho un annuncio da fare…\p" - .string "Dopo tante vittorie, ti meriti di sfidare\n" - .string "il nostro maestro, il SIRE PALAZZO…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: - .string "Vado a chiamare il SIRE PALAZZO.\n" - .string "Accetti la sfida?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: - .string "Che squillino le trombe, sta per arrivare\n" - .string "il SIRE PALAZZO, SPARTACO!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: - .string "SPARTACO: I POKéMON sono la mia vita!\p" - .string "Il mio cuore batte all’unisono\n" - .string "con il loro!\p" - .string "ALLENATORE in erba!\n" - .string "Credi nei tuoi POKéMON?\p" - .string "Hai una fiducia cieca in loro?\p" - .string "Se il legame che ti unisce a loro è\n" - .string "fragile, non riuscirai a battere\l" - .string "i miei fratelli!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: - .string "Dimostrami quale tipo di legame ti\n" - .string "unisce ai POKéMON!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: - .string "SPARTACO: Ahahah!\p" - .string "Hai saputo tenermi testa!\n" - .string "Scusa se ho fatto certi numeri…\p" - .string "Dai, su!\n" - .string "Portami quella cosa che tu ben sai!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: - .string "Il vero ALLENATORE deve sempre\n" - .string "mantenere un certo contegno…\p" - .string "Dai, su!\n" - .string "Mostrami il tuo PASS PARCO!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: - .string "Il SIMBOLO SPIRITO è stato aggiunto\n" - .string "al PASS PARCO!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: - .string "SPARTACO: Lo sguardo dei tuoi POKéMON è\n" - .string "puro e limpido.\p" - .string "Aspetterò con ansia il tuo ritorno.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: - .string "SPARTACO: Ahahah!\n" - .string "Ce l’hai fatta anche questa volta?\p" - .string "Devi aver sviluppato un legame\n" - .string "incredibile con i tuoi POKéMON.\p" - .string "Andiamo al sodo!\p" - .string "Cercherò di lottare in modo equilibrato.\n" - .string "Questa volta non si scherza.\p" - .string "Te la senti di iniziare?\n" - .string "Preparati a una sonora sconfitta!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: - .string "Aaah!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: - .string "SPARTACO: Una bella performance!\n" - .string "I miei fratelli, anche se determinati,\l" - .string "non sono riusciti a tenerti testa.\p" - .string "Lo spirito della tua squadra è\n" - .string "ammirevole!\p" - .string "Dai, su!\n" - .string "Portami quella cosa che tu ben sai!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: - .string "Il vero ALLENATORE deve sempre\n" - .string "mantenere un certo contegno…\p" - .string "Dai, su, forza! Sbrigati a tirare fuori\n" - .string "il tuo PASS PARCO!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: - .string "Il SIMBOLO SPIRITO si è colorato\n" - .string "d’oro!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: - .string "SPARTACO: Ahahah!\p" - .string "Torna a trovarmi!\n" - .string "Ti aspetterò insieme ai miei fratelli!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceCorridor/scripts.inc b/BattleFrontier_BattlePalaceCorridor/scripts.inc deleted file mode 100644 index d76a53c8fba0..000000000000 --- a/BattleFrontier_BattlePalaceCorridor/scripts.inc +++ /dev/null @@ -1,134 +0,0 @@ -.set LOCALID_ATTENDANT, 1 - -BattleFrontier_BattlePalaceCorridor_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame - .byte 0 - -BattleFrontier_BattlePalaceCorridor_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor - .2byte 0 - -BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: - delay 16 - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor - waitmovement 0 - lockall - palace_getcomment - call_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1 - call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2 - call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3 - call_if_eq VAR_RESULT, 3, BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment - call_if_eq VAR_RESULT, 4, BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment - closemessage - frontier_get FRONTIER_DATA_LVL_MODE - goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom - waitmovement 0 - opendoor 6, 3 - waitdooranim - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom - waitmovement 0 - closedoor 6, 3 - waitdooranim - goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom - -BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom:: - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom - waitmovement 0 - opendoor 10, 3 - waitdooranim - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom - waitmovement 0 - closedoor 10, 3 - waitdooranim -BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom:: - warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 7, 4 - waitstate - end - -BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1:: - msgbox BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2:: - msgbox BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3:: - msgbox BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment:: - msgbox BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment:: - msgbox BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor: - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom: - walk_up - walk_up - walk_left - walk_left - walk_up - walk_up - step_end - -BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom: - walk_up - walk_up - walk_up - walk_left - walk_left - walk_up - step_end - -BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom: - walk_up - walk_right - walk_right - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom: - walk_up - walk_up - walk_right - walk_right - walk_up - walk_up - step_end - -BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom: - walk_up -BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom: - walk_up - set_invisible - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePalaceCorridor/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceCorridor/text.inc b/BattleFrontier_BattlePalaceCorridor/text.inc deleted file mode 100644 index ac71adcd1e2f..000000000000 --- a/BattleFrontier_BattlePalaceCorridor/text.inc +++ /dev/null @@ -1,28 +0,0 @@ - -BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: - .string "People and POKéMON, they are but\n" - .string "the same…\p" - .string "Their individual nature makes them\n" - .string "good at certain things, and not good\l" - .string "at others.$" - -BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: - .string "Rather than trying to make a POKéMON\n" - .string "do what it dislikes, try to let it do\l" - .string "what it likes and is good at doing.\p" - .string "Put yourself in the POKéMON's position\n" - .string "and consider what moves it would like.$" - -BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: - .string "A POKéMON's nature is a remarkable\n" - .string "thing…\p" - .string "Some POKéMON behave in a completely\n" - .string "different way when they are cornered.$" - -BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: - .string "Are you beginning to understand how\n" - .string "a POKéMON's nature makes it behave?$" - -BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: - .string "Ah… I see a strong, heartfelt bond\n" - .string "between you and your POKéMON…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceCorridor/text_fr.inc b/BattleFrontier_BattlePalaceCorridor/text_fr.inc deleted file mode 100644 index 172405101373..000000000000 --- a/BattleFrontier_BattlePalaceCorridor/text_fr.inc +++ /dev/null @@ -1,27 +0,0 @@ - -BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: - .string "Les gens et les POKéMON, c’est pareil…\p" - .string "Leur nature fait qu’ils sont très doués\n" - .string "pour certaines choses et beaucoup\l" - .string "moins pour d’autres.$" - -BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: - .string "Au lieu de forcer un POKéMON à faire\n" - .string "ce qu’il n’aime pas, essayez de lui faire\l" - .string "faire des choses qu’il aime.\p" - .string "Mettez-vous dans la peau de votre\n" - .string "POKéMON pour comprendre ce qu’il aime.$" - -BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: - .string "La nature d’un POKéMON, c’est quelque\n" - .string "chose de fascinant…\p" - .string "Certains POKéMON changent totalement\n" - .string "d’attitude s’ils se sentent coincés.$" - -BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: - .string "Commencez-vous à comprendre\n" - .string "l’influence qu’a la nature des POKéMON?$" - -BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: - .string "Ah… Un lien fort et sincère\n" - .string "vous unit à vos POKéMON…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceCorridor/text_it.inc b/BattleFrontier_BattlePalaceCorridor/text_it.inc deleted file mode 100644 index 47494155c860..000000000000 --- a/BattleFrontier_BattlePalaceCorridor/text_it.inc +++ /dev/null @@ -1,27 +0,0 @@ - -BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: - .string "Le persone e i POKéMON hanno molte\n" - .string "cose in comune…\p" - .string "Per natura sono abili in certe cose e\n" - .string "scarsi in altre.$" - -BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: - .string "Non costringere un POKéMON a fare ciò\n" - .string "che detesta. Prova a fargli fare ciò che\l" - .string "ama e per cui si sente portato.\p" - .string "Mettiti nei suoi panni e pensa alle\n" - .string "mosse che potrebbero piacergli.$" - -BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: - .string "La natura di un POKéMON è una cosa\n" - .string "molto particolare…\p" - .string "Alcuni POKéMON si trasformano quando\n" - .string "si sentono sotto pressione.$" - -BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: - .string "Stai cominciando a capire come funziona\n" - .string "la natura di un POKéMON?$" - -BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: - .string "Ah… fra te e i tuoi POKéMON deve\n" - .string "esserci un legame forte e sincero…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceLobby/scripts.inc b/BattleFrontier_BattlePalaceLobby/scripts.inc deleted file mode 100644 index 698abc77b353..000000000000 --- a/BattleFrontier_BattlePalaceLobby/scripts.inc +++ /dev/null @@ -1,387 +0,0 @@ -.set LOCALID_ATTENDANT_SINGLES, 1 -.set LOCALID_ATTENDANT_DOUBLES, 6 - -BattleFrontier_BattlePalaceLobby_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceLobby_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceLobby_OnWarp - .byte 0 - -BattleFrontier_BattlePalaceLobby_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth:: - setvar VAR_TEMP_1, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattlePalaceLobby_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceLobby_EventScript_GetChallengeStatus - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePalaceLobby_EventScript_QuitWithoutSaving - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePalaceLobby_EventScript_ResumeChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePalaceLobby_EventScript_LostChallenge - .2byte 0 - -BattleFrontier_BattlePalaceLobby_EventScript_GetChallengeStatus:: - frontier_getstatus - end - -BattleFrontier_BattlePalaceLobby_EventScript_QuitWithoutSaving:: - lockall - msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT - closemessage - palace_set PALACE_DATA_WIN_STREAK, 0 - palace_set PALACE_DATA_WIN_STREAK_ACTIVE, FALSE - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge:: - lockall - frontier_isbrain - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_DefeatedMaven - msgbox BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_GiveBattlePoints - -BattleFrontier_BattlePalaceLobby_EventScript_DefeatedMaven:: - msgbox BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers, MSGBOX_DEFAULT -BattleFrontier_BattlePalaceLobby_EventScript_GiveBattlePoints:: - msgbox BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints, MSGBOX_DEFAULT - frontier_givepoints - msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS - message BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded - waitmessage - call BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge - msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePalaceLobby_EventScript_LostChallenge:: - lockall - message BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded - waitmessage - palace_set PALACE_DATA_WIN_STREAK_ACTIVE, FALSE - call BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge - msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge:: - frontier_checkairshow - special LoadPlayerParty - special HealPlayerParty - palace_save 0 - playse SE_SAVE - waitse - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge - message BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge - case 0, BattleFrontier_BattlePalaceLobby_EventScript_RecordMatch - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge - -BattleFrontier_BattlePalaceLobby_EventScript_RecordMatch:: - call BattleFrontier_EventScript_SaveBattle -BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge:: - return - -BattleFrontier_BattlePalaceLobby_EventScript_ResumeChallenge:: - lockall - msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT - message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge - waitmessage - palace_save CHALLENGE_STATUS_SAVING - playse SE_SAVE - waitse - frontier_set FRONTIER_DATA_PAUSED, FALSE - setvar VAR_TEMP_0, 255 - goto BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge - -BattleFrontier_BattlePalaceLobby_EventScript_SinglesAttendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - goto BattleFrontier_BattlePalaceLobby_EventScript_Attendant - end - -BattleFrontier_BattlePalaceLobby_EventScript_DoublesAttendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES - goto BattleFrontier_BattlePalaceLobby_EventScript_Attendant - end - -BattleFrontier_BattlePalaceLobby_EventScript_Attendant:: - palace_get PALACE_DATA_PRIZE - goto_if_ne VAR_RESULT, ITEM_NONE, BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge - special SavePlayerParty - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForSingleBattle - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForDoubleBattle -BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_AskTakeSingleBattleChallenge - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_AskTakeDoubleBattleChallenge - waitmessage - multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge - case 1, BattleFrontier_BattlePalaceLobby_EventScript_ExplainChallenge - case 2, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge - -BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge:: - message BattleFrontier_BattlePalaceLobby_Text_WhichChallenge - waitmessage - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge - frontier_checkineligible - goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons - frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - call BattleFrontier_EventScript_GetLvlMode - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, FRONTIER_PARTY_SIZE - special ChoosePartyForBattleFrontier - waitstate - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge - msgbox BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge - case YES, BattleFrontier_BattlePalaceLobby_EventScript_SaveBeforeChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge - -BattleFrontier_BattlePalaceLobby_EventScript_SaveBeforeChallenge:: - setvar VAR_TEMP_0, 0 - frontier_set FRONTIER_DATA_SELECTED_MON_ORDER - palace_init - palace_set PALACE_DATA_WIN_STREAK_ACTIVE, TRUE - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING - frontier_set FRONTIER_DATA_PAUSED, FALSE - special LoadPlayerParty - closemessage - delay 2 - call Common_EventScript_SaveGame - setvar VAR_TEMP_0, 255 - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed -BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge:: - special SavePlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - msgbox BattleFrontier_BattlePalaceLobby_Text_FollowMe, MSGBOX_DEFAULT - closemessage - call BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor - warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 8, 13 - setvar VAR_TEMP_0, 0 - waitstate - end - -BattleFrontier_BattlePalaceLobby_EventScript_ExplainChallenge:: - goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_ExplainDoublesChallenge - msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge - -BattleFrontier_BattlePalaceLobby_EventScript_ExplainDoublesChallenge:: - msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge - -BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons:: - switch VAR_RESULT - case FRONTIER_LVL_50, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLv50 - case FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLvOpen - -BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLv50:: - msgbox BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge - -BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLvOpen:: - msgbox BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge - -BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - goto BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge - -BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge:: - special LoadPlayerParty -BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge:: - msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT -BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge:: - release - end - -BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForSingleBattle:: - msgbox BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForDoubleBattle:: - msgbox BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePalaceLobby_EventScript_AskTakeSingleBattleChallenge:: - message BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge - return - -BattleFrontier_BattlePalaceLobby_EventScript_AskTakeDoubleBattleChallenge:: - message BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge - return - -BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant - applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor - waitmovement 0 - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor - waitdooranim - applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor - waitmovement 0 - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor - waitdooranim - return - -BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant:: - setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES - return - -BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant:: - setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES - return - -BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor:: - opendoor 5, 4 - return - -BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor:: - opendoor 19, 4 - return - -BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor:: - closedoor 5, 4 - return - -BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor:: - closedoor 19, 4 - return - -BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor: - walk_up - step_end - -BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor: - walk_up - set_invisible - step_end - -BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor: - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattlePalaceLobby_EventScript_ShowSinglesResults:: - lockall - frontier_results FRONTIER_FACILITY_PALACE, FRONTIER_MODE_SINGLES - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattlePalaceLobby_EventScript_ShowDoublesResults:: - lockall - frontier_results FRONTIER_FACILITY_PALACE, FRONTIER_MODE_DOUBLES - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattlePalaceLobby_EventScript_BlackBelt:: - msgbox BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink, MSGBOX_NPC - end - -BattleFrontier_BattlePalaceLobby_EventScript_Man:: - msgbox BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere, MSGBOX_NPC - end - -BattleFrontier_BattlePalaceLobby_EventScript_Beauty:: - msgbox BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms, MSGBOX_NPC - end - -BattleFrontier_BattlePalaceLobby_EventScript_Maniac:: - msgbox BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway, MSGBOX_NPC - end - -BattleFrontier_BattlePalaceLobby_EventScript_RulesBoard:: - lockall - msgbox BattleFrontier_BattlePalaceLobby_Text_RulesAreListed, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard:: - message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading - waitmessage - multichoice 16, 0, MULTI_BATTLE_PALACE_RULES, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattlePalaceLobby_EventScript_RulesBasics - case 1, BattleFrontier_BattlePalaceLobby_EventScript_RulesNature - case 2, BattleFrontier_BattlePalaceLobby_EventScript_RulesMoves - case 3, BattleFrontier_BattlePalaceLobby_EventScript_RulesUnderpowered - case 4, BattleFrontier_BattlePalaceLobby_EventScript_RulesWhenInDanger - case 5, BattleFrontier_BattlePalaceLobby_EventScript_ExitRules - case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_ExitRules - end - -BattleFrontier_BattlePalaceLobby_EventScript_RulesBasics:: - msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePalaceLobby_EventScript_RulesNature:: - msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePalaceLobby_EventScript_RulesMoves:: - msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePalaceLobby_EventScript_RulesUnderpowered:: - msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePalaceLobby_EventScript_RulesWhenInDanger:: - msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT - goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePalaceLobby_EventScript_ExitRules:: - releaseall - end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePalaceLobby/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceLobby/text.inc b/BattleFrontier_BattlePalaceLobby/text.inc deleted file mode 100644 index 5af9fe564649..000000000000 --- a/BattleFrontier_BattlePalaceLobby/text.inc +++ /dev/null @@ -1,274 +0,0 @@ - -BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: - .string "Where the hearts of TRAINERS\n" - .string "are put to the test.\p" - .string "I welcome you to the BATTLE PALACE.\p" - .string "I accept challenges to the SINGLE\n" - .string "BATTLE HALLS.$" - -BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: - .string "Do you wish to take\n" - .string "the SINGLE BATTLE HALL challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: - .string "In the BATTLE PALACE, there are\n" - .string "several auditoriums for SINGLE BATTLES\l" - .string "that are named SINGLE BATTLE HALLS.\p" - .string "The SINGLE BATTLES are conducted in\n" - .string "the usual way, except with one crucial\l" - .string "rule that must be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, you must save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: - .string "When you have fortified your heart\n" - .string "and POKéMON, you must return.$" - -BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: - .string "There are two BATTLE HALLS,\n" - .string "Level 50 and Open Level.\l" - .string "Which is your choice of a challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "These POKéMON must all be of\n" - .string "Level 50 or lower.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" - -BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" - -BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: - .string "Good. Now, you must select your\n" - .string "three POKéMON.$" - -BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: - .string "I must save before I show you to\n" - .string "the BATTLE HALL. Is that okay?$" - -BattleFrontier_BattlePalaceLobby_Text_FollowMe: - .string "Good.\n" - .string "Now, follow me.$" - -BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: - .string "I feel privileged for having seen\n" - .string "your POKéMON's exploits.\p" - .string "The results will be recorded.\n" - .string "I must ask you to briefly wait.$" - -BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: - .string "To achieve a 7-win streak…\p" - .string "The bonds that bind your heart with\n" - .string "your POKéMON seem firm and true.$" - -BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: - .string "Your feat will be recorded.\n" - .string "I must ask you to briefly wait.$" - -@ Unused -BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: - .string "For the feat of your 7-win streak,\n" - .string "we present you with Battle Point(s).$" - -BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: - .string "You seem to have no space for\n" - .string "our prize.\p" - .string "You should return when you have\n" - .string "organized your BAG.$" - -BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: - .string "We have been waiting for you…$" - -BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: - .string "I must save before I show you to\n" - .string "the BATTLE HALL. Is that okay?$" - -BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: - .string "Sigh…\p" - .string "You failed to save before you ended\n" - .string "your challenge the last time.\p" - .string "As a result, your challenge has been\n" - .string "disqualified. It is most unfortunate.$" - -@ Unused -BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: - .string "For a hardy fellow like me,\n" - .string "hardy POKéMON are the best.\p" - .string "Offense is the best defense!\n" - .string "A relentless attack is the ultimate!\p" - .string "But that's not what I wanted to chat\n" - .string "about.\p" - .string "Every so often a really cute lady\n" - .string "swings by here.\p" - .string "She says that she can tell what\n" - .string "POKéMON are thinking.\p" - .string "I don't know about that part,\n" - .string "but she is really cute.\p" - .string "Huh?\n" - .string "Why are you looking at me like that?$" - -BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: - .string "Hmm…\p" - .string "It appears that the nature of POKéMON\n" - .string "and the moves that they have been\l" - .string "taught are the keys to battle here.\p" - .string "To be more precise, it's how well\n" - .string "the moves match the nature of\l" - .string "the POKéMON.\p" - .string "If your POKéMON is in trouble and\n" - .string "unable to live up to its potential,\l" - .string "you may need to examine how well\l" - .string "its moves match its nature.$" - -BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: - .string "My POKéMON is usually very docile.\p" - .string "But when it's in a BATTLE HALL,\n" - .string "it sometimes seems to become\l" - .string "transformed into something wicked!\p" - .string "It becomes totally intimidating.\n" - .string "It's shocking, even.$" - -BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: - .string "I wonder what sort of nature a POKéMON\n" - .string "would have if it favored enfeebling its\l" - .string "opponents and chipping away slowly.\p" - .string "I'd be surprised if it was a LAX nature.\p" - .string "But, nah, that can't be right.$" - -BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: - .string "Where the hearts of TRAINERS\n" - .string "are put to the test.\p" - .string "I welcome you to the BATTLE PALACE.\p" - .string "I accept challenges to the DOUBLE\n" - .string "BATTLE HALLS.$" - -BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: - .string "Do you wish to take\n" - .string "the DOUBLE BATTLE HALL challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: - .string "In the BATTLE PALACE, there are\n" - .string "several auditoriums for DOUBLE BATTLES\l" - .string "that are named DOUBLE BATTLE HALLS.\p" - .string "The DOUBLE BATTLES are conducted in\n" - .string "the usual way, except with one crucial\l" - .string "rule that must be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: - .string "To defeat the PALACE MAVEN\n" - .string "and seven TRAINERS in a row…$" - -BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: - .string "In honor of the bond you share with\n" - .string "your POKéMON, we present you with\l" - .string "these Battle Point(s).$" - -BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: - .string "Would you like to record your latest\n" - .string "BATTLE PALACE match on your\l" - .string "FRONTIER PASS?$" - -BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: - .string "The BATTLE HALL rules are listed.$" - -BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: - .string "Here, POKéMON are required to think\n" - .string "and battle by themselves.\p" - .string "Unlike in the wild, POKéMON that live\n" - .string "with people behave differently\l" - .string "depending on their nature.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: - .string "Depending on its nature, a POKéMON\n" - .string "may prefer to attack no matter what.\p" - .string "Another POKéMON may prefer to protect\n" - .string "itself from any harm.\p" - .string "Yet another may enjoy vexing or\n" - .string "confounding its foes.\p" - .string "Due to its nature, a POKéMON\n" - .string "will have favorite moves that it is good\l" - .string "at using.\p" - .string "It may also dislike certain moves that\n" - .string "it has trouble using.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: - .string "There are offensive moves that inflict\n" - .string "direct damage on the foe.\p" - .string "There are defensive moves that are\n" - .string "used to prepare for enemy attacks or\l" - .string "used to heal HP and so on.\p" - .string "There are also other somewhat-odd\n" - .string "moves that may enfeeble the foes with\l" - .string "stat problems including poison and \l" - .string "paralysis.\p" - .string "POKéMON will consider using moves in\n" - .string "these three categories.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: - .string "When not under command by its TRAINER,\n" - .string "a POKéMON may be unable to effectively\l" - .string "use certain moves.\p" - .string "A POKéMON is not good at using any\n" - .string "move that it dislikes.\p" - .string "If a POKéMON only knows moves that\n" - .string "do not match its nature, it will often\l" - .string "be unable to live up to its potential.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: - .string "Depending on its nature, a POKéMON may\n" - .string "start using moves that don't match its\l" - .string "nature when it is in trouble.\p" - .string "If a POKéMON begins behaving oddly\n" - .string "in a pinch, watch it carefully.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceLobby/text_fr.inc b/BattleFrontier_BattlePalaceLobby/text_fr.inc deleted file mode 100644 index 26d10ed904ca..000000000000 --- a/BattleFrontier_BattlePalaceLobby/text_fr.inc +++ /dev/null @@ -1,275 +0,0 @@ - -BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: - .string "Bienvenue au PALACE DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "l’esprit des DRESSEURS!\p" - .string "Je serai votre guide dans les\n" - .string "HALLS DE COMBAT SOLO.$" - -BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: - .string "Voulez-vous relever le défi d’un\n" - .string "HALL DE COMBAT SOLO?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: - .string "Au PALACE DE COMBAT, il y a plusieurs\n" - .string "salles réservées aux COMBATS SOLO, que\l" - .string "l’on appelle les HALLS DE COMBAT SOLO.\p" - .string "Les COMBATS SOLO qui y ont lieu sont\n" - .string "un peu particuliers. Une importante\l" - .string "règle y est ajoutée.\p" - .string "Les DRESSEURS peuvent seulement\n" - .string "faire entrer et sortir leurs POKéMON.\p" - .string "Les DRESSEURS ne peuvent pas donner\n" - .string "d’autres ordres à leurs POKéMON.\p" - .string "Les POKéMON agiront conformément\n" - .string "à leur nature et se battront seuls.\p" - .string "Vous devez placer votre confiance en\n" - .string "vos POKéMON et les regarder.\p" - .string "Si vous réalisez l’exploit de battre\n" - .string "sept DRESSEURS à la suite, vous\l" - .string "recevrez des POINTS DE COMBAT.\p" - .string "Si vous voulez interrompre le défi,\n" - .string "veuillez sauvegarder la partie.\p" - .string "Assurez-vous de bien sauvegarder, ou\n" - .string "vous ne pourrez pas reprendre le défi.$" - -BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: - .string "Revenez quand vous aurez fortifié\n" - .string "votre esprit et vos POKéMON.$" - -BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: - .string "Il y a deux HALLS DE COMBAT:\n" - .string "niveau 50 et niveau libre.\l" - .string "Que choisissez-vous?$" - -BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: - .string "Je regrette…\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "pour participer.\p" - .string "Ces POKéMON doivent être de niveau\n" - .string "50 ou moins.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: - .string "Je regrette…\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: - .string "Très bien. Maintenant, veuillez choisir\n" - .string "vos trois POKéMON.$" - -BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: - .string "Avant d’accéder à un HALL DE COMBAT,\n" - .string "votre partie doit être sauvegardée. OK?$" - -BattleFrontier_BattlePalaceLobby_Text_FollowMe: - .string "Très bien.\n" - .string "Suivez-moi, je vous prie.$" - -BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: - .string "Ce fut un privilège de pouvoir assister\n" - .string "à un tel combat.\p" - .string "Votre résultat va être sauvegardé.\n" - .string "Je vous demande de patienter un peu.$" - -BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: - .string "Sept victoires consécutives…\p" - .string "Les liens qui unissent votre esprit à\n" - .string "vos POKéMON sont solides et sincères.$" - -BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: - .string "Votre résultat va être sauvegardé.\n" - .string "Je vous demande de patienter un peu.$" - -@ Unused -BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: - .string "For the feat of your 7-win streak,\n" - .string "we present you with Battle Point(s).$" - -BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: - .string "Malheureusement, vous ne pouvez\n" - .string "rien porter d’autre.\p" - .string "Je vous demande de faire de la place\n" - .string "dans votre SAC et de revenir me voir.$" - -BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: - .string "Nous vous attendions…$" - -BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: - .string "Avant d’accéder à un HALL DE COMBAT,\n" - .string "votre partie doit être sauvegardée. OK?$" - -BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: - .string "Je regrette!\p" - .string "Vous n’avez pas sauvegardé avant de\n" - .string "quitter votre dernier défi.\p" - .string "C’est malheureux, mais nous avons dû\n" - .string "vous disqualifier.$" - -@ Unused -BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: - .string "Pour un DRESSEUR hardi comme moi,\n" - .string "il faut des POKéMON hardis aussi!\p" - .string "L’attaque est la meilleure des\n" - .string "défenses! Il faut attaquer sans cesse!\p" - .string "Mais ce n’est pas de ça que je voulais\n" - .string "parler.\p" - .string "De temps en temps, il y a une fille\n" - .string "super mignonne qui passe par ici.\p" - .string "Elle dit qu’elle est capable de savoir\n" - .string "ce que les POKéMON pensent.\p" - .string "Je ne sais pas si c’est vrai, mais en\n" - .string "tout cas elle est super mignonne!\p" - .string "Hé!\n" - .string "Pourquoi tu me regardes comme ça?$" - -BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: - .string "Hum…\p" - .string "Apparemment, ici c’est la nature des\n" - .string "POKéMON ainsi que les capacités qu’ils\l" - .string "connaissent qui sont importantes.\p" - .string "En fait, il faut que les capacités qu’ils\n" - .string "connaissent soient en accord avec leur\l" - .string "nature.\p" - .string "Si un POKéMON est en difficulté et n’est\n" - .string "pas à la hauteur de son potentiel, il\l" - .string "faut se demander si ses capacités\l" - .string "correspondent bien à sa nature.$" - -BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: - .string "Mon POKéMON est très docile,\n" - .string "en temps normal.\p" - .string "Mais dès qu’il est dans un HALL DE\n" - .string "COMBAT, il n’est plus le même.\l" - .string "Il devient méchant!\p" - .string "Je t’assure, il me fait peur!$" - -BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: - .string "Je me demande quelle est la nature\n" - .string "d’un POKéMON qui affaiblit l’ennemi\l" - .string "petit à petit pour prendre la tête.\p" - .string "Ce serait surprenant qu’il soit LACHE\n" - .string "de nature.\p" - .string "Non, ça ne peut pas être ça.$" - -BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: - .string "Bienvenue au PALACE DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "l’esprit des DRESSEURS!\p" - .string "Je prends les inscriptions pour les\n" - .string "HALLS DE COMBAT DUO.$" - -BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: - .string "Voulez-vous relever le défi d’un\n" - .string "HALL DE COMBAT DUO?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: - .string "Au PALACE DE COMBAT, il y a plusieurs\n" - .string "salles réservées aux COMBATS DUO, que\l" - .string "l’on appelle les HALLS DE COMBAT DUO.\p" - .string "Les COMBATS DUO qui y ont lieu sont\n" - .string "un peu particuliers. Une importante\l" - .string "règle y est ajoutée.\p" - .string "Les DRESSEURS peuvent seulement\n" - .string "faire entrer et sortir leurs POKéMON.\p" - .string "Les DRESSEURS ne peuvent pas donner\n" - .string "d’autres ordres à leurs POKéMON.\p" - .string "Les POKéMON agiront conformément\n" - .string "à leur nature et se battront seuls.\p" - .string "Vous devez placer votre confiance en\n" - .string "vos POKéMON et les regarder.\p" - .string "Si vous réalisez l’exploit de battre\n" - .string "sept DRESSEURS à la suite, vous\l" - .string "recevrez des POINTS DE COMBAT.\p" - .string "Si vous voulez interrompre le défi,\n" - .string "veuillez sauvegarder la partie.\p" - .string "Assurez-vous de bien sauvegarder, ou\n" - .string "vous ne pourrez pas reprendre le défi.$" - -BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: - .string "Battre le CAPT. PALACE et sept\n" - .string "DRESSEURS de suite…$" - -BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: - .string "Les liens qui vous unissent à vos\n" - .string "POKéMON vont se voir récompensés par\l" - .string "des POINTS DE COMBAT.$" - -BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: - .string "Voulez-vous enregistrer votre dernier\n" - .string "combat au PALACE DE COMBAT sur\l" - .string "votre PASSE ZONE?$" - -BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: - .string "Règles des HALLS DE COMBAT.$" - -BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: - .string "Quel chapitre voulez-vous lire?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: - .string "Ici, les POKéMON doivent penser et se\n" - .string "battre par eux-mêmes.\p" - .string "A la différence des POKéMON sauvages,\n" - .string "ceux qui vivent avec des humains ont un\l" - .string "comportement spécifique à leur nature.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: - .string "La nature d’un POKéMON lui dictera\n" - .string "peut-être d’attaquer coûte que coûte.\p" - .string "Un autre POKéMON pourra préférer se\n" - .string "protéger du danger.\p" - .string "Un autre aimera peut-être contrarier\n" - .string "et déconcerter ses ennemis.\p" - .string "Selon sa nature, un POKéMON préférera\n" - .string "certaines capacités, qu’il saura mieux\l" - .string "utiliser que les autres.\p" - .string "Certaines capacités ne lui plairont pas\n" - .string "et il aura du mal à les utiliser.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: - .string "Les capacités offensives font subir\n" - .string "des dommages immédiats à l’ennemi.\p" - .string "Les capacités défensives servent à se\n" - .string "préparer à l’attaque ennemie, à se\l" - .string "soigner ou autre.\p" - .string "Il y a aussi d’autres capacités visant\n" - .string "à affaiblir l’ennemi en provoquant\l" - .string "des problèmes de statut comme\l" - .string "l’empoisonnement ou la paralysie.\p" - .string "Les POKéMON choisiront leurs capacités\n" - .string "parmi ces trois catégories.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: - .string "Sans les ordres de son DRESSEUR, il\n" - .string "se peut qu’un POKéMON n’utilise pas\l" - .string "efficacement certaines capacités.\p" - .string "Un POKéMON utilise mal les capacités\n" - .string "qu’il n’aime pas.\p" - .string "Si un POKéMON ne connaît que des\n" - .string "capacités contraires à sa nature, il ne\l" - .string "sera pas à la hauteur de son potentiel.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: - .string "Il se peut qu’un POKéMON se mette\n" - .string "à utiliser des capacités contraires à\l" - .string "sa nature s’il est en danger.\p" - .string "Si un POKéMON commence à agir\n" - .string "bizarrement, surveillez-le bien.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePalaceLobby/text_it.inc b/BattleFrontier_BattlePalaceLobby/text_it.inc deleted file mode 100644 index c9b635d4cf99..000000000000 --- a/BattleFrontier_BattlePalaceLobby/text_it.inc +++ /dev/null @@ -1,278 +0,0 @@ - -BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: - .string "Qui si mette alla prova lo spirito\n" - .string "degli ALLENATORI.\p" - .string "Ti do il benvenuto al PALAZZO LOTTA.\p" - .string "Raccolgo le iscrizioni per le AREE LOTTA\n" - .string "in SINGOLO.$" - -BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: - .string "Vuoi sfidare l’AREA LOTTA in\n" - .string "SINGOLO?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: - .string "Nel PALAZZO LOTTA ci sono diversi\n" - .string "ambienti pensati per le LOTTE in\l" - .string "SINGOLO, le cosiddette AREE\l" - .string "LOTTA in SINGOLO.\p" - .string "Le LOTTE in SINGOLO si svolgono\n" - .string "in modo tradizionale, fatta eccezione\l" - .string "per una regola fondamentale.\p" - .string "Gli ALLENATORI possono decidere\n" - .string "l’avvicendarsi dei POKéMON in campo,\l" - .string "ma è loro vietato dare comandi ai\l" - .string "POKéMON mentre lottano.\p" - .string "I POKéMON seguiranno la loro natura e\n" - .string "lotteranno di testa loro.\p" - .string "Devi avere fiducia nei tuoi POKéMON\n" - .string "e sorvegliarli mentre lottano.\p" - .string "Se hai l’onore di battere sette\n" - .string "ALLENATORI di fila, riceverai\l" - .string "una ricompensa in PUNTI LOTTA.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "devi salvare il gioco.\p" - .string "Se non salvi prima di interromperla,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: - .string "Torna quando avrai fortificato il tuo\n" - .string "spirito e i tuoi POKéMON.$" - -BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: - .string "Ci sono due AREE LOTTA: una di\n" - .string "LIVELLO 50 e una di LIVELLO LIBERO.\l" - .string "Quale sfida scegli?$" - -BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: - .string "Sono terribilmente spiacente!\p" - .string "Non hai tre POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Per entrare, devi avere tre POKéMON \n" - .string "diversi.\p" - .string "Questi POKéMON devono essere tutti di\n" - .string "livello pari o inferiore a 50.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: - .string "Sono terribilmente spiacente!\p" - .string "Non hai tre POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Devi avere tre POKéMON diversi per\n" - .string "entrare.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: - .string "Bene. Ora devi selezionare i tre\n" - .string "POKéMON che vuoi iscrivere.$" - -BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: - .string "Prima di entrare in un’AREA LOTTA, devi\n" - .string "salvare i tuoi progressi di gioco. Ok?$" - -BattleFrontier_BattlePalaceLobby_Text_FollowMe: - .string "Bene.\n" - .string "Da questa parte, prego.$" - -BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: - .string "È stato un privilegio essere testimone\n" - .string "delle imprese dei tuoi POKéMON.\p" - .string "Il tuo risultato verrà salvato.\n" - .string "Ti prego di attendere.$" - -BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: - .string "Per conseguire 7 vittorie di fila…\p" - .string "Il tuo spirito deve essere legato a\n" - .string "doppio filo con quello dei POKéMON.$" - -BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: - .string "Le tue gesta verranno salvate.\n" - .string "Ti prego di attendere.$" - -@ Unused -BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: - .string "For the feat of your 7-win streak,\n" - .string "we present you with Battle Point(s).$" - -BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: - .string "Sembra non esserci spazio per\n" - .string "la tua ricompensa.\p" - .string "Riorganizza il tuo ZAINO e poi\n" - .string "torna a trovarmi.$" - -BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: - .string "Speravo che tu facessi ritorno…$" - -BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: - .string "Prima di portarti nell’AREA LOTTA\n" - .string "devo salvare il gioco. Okay?$" - -BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: - .string "Sono terribilmente spiacente!\p" - .string "Quando hai interrotto la sfida l’ultima\n" - .string "volta, non hai salvato il gioco.\p" - .string "Per questo motivo, la tua sfida è\n" - .string "stata annullata. Che disdetta!$" - -@ Unused -BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: - .string "Per un tipo spavaldo come me, i POKéMON\n" - .string "audaci sono i migliori.\p" - .string "L’attacco è la migliore difesa!\n" - .string "Specialmente se è implacabile!\p" - .string "Ma non ti volevo parlare di questo.\p" - .string "Ogni tanto passa di qui una signora\n" - .string "tanto carina.\p" - .string "Dice di sapere leggere il pensiero\n" - .string "dei POKéMON.\p" - .string "Non so bene come faccia,\n" - .string "ma è tanto gentile.\p" - .string "Uh?\n" - .string "Perché mi guardi così?$" - -BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: - .string "Uhm…\p" - .string "Pare che la natura dei POKéMON e\n" - .string "le mosse che conoscono siano\l" - .string "la chiave del successo.\p" - .string "A determinare l’esito della lotta sono\n" - .string "le mosse, che devono essere in\l" - .string "sintonia con la natura del POKéMON.\p" - .string "Se un POKéMON è in difficoltà e\n" - .string "incapace di sfruttare a pieno il suo\l" - .string "potenziale, devi controllare che le\l" - .string "mosse si adattino alla sua natura.$" - -BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: - .string "Il mio POKéMON è in genere docile.\p" - .string "Ma quando si trova nell’AREA LOTTA,\n" - .string "a volte si trasforma e diventa\l" - .string "turbolento!\p" - .string "Mi lascia incredula. Mi fa\n" - .string "quasi paura.$" - -BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: - .string "Mi chiedo che tipo di natura debba\n" - .string "avere un POKéMON che ama indebolire \l" - .string "il rivale, sconfiggendolo poco a poco.\p" - .string "Mi sorprenderebbe se fosse di natura\n" - .string "FIACCA.\p" - .string "Non può essere così.$" - -BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: - .string "Qui si mette alla prova lo spirito\n" - .string "degli ALLENATORI.\p" - .string "Ti do il benvenuto al PALAZZO LOTTA.\p" - .string "Raccolgo le iscrizioni per le AREE LOTTA\n" - .string "in DOPPIO.$" - -BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: - .string "Vuoi sfidare l’AREA LOTTA in\n" - .string "DOPPIO?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: - .string "Nel PALAZZO LOTTA ci sono diversi\n" - .string "ambienti pensati per le LOTTE in\l" - .string "DOPPIO, le cosiddette AREE\l" - .string "LOTTA in DOPPIO.\p" - .string "Le LOTTE in DOPPIO si svolgono\n" - .string "in modo tradizionale, fatta eccezione\l" - .string "per una regola fondamentale.\p" - .string "Gli ALLENATORI possono decidere\n" - .string "l’avvicendarsi dei POKéMON in campo,\l" - .string "ma è loro vietato dare comandi ai\l" - .string "POKéMON mentre lottano.\p" - .string "I POKéMON seguiranno la loro natura e\n" - .string "lotteranno a modo loro.\p" - .string "Devi avere fiducia nei tuoi POKéMON\n" - .string "e sorvegliarli mentre lottano.\p" - .string "Se hai l’onore di battere sette\n" - .string "ALLENATORI di fila, riceverai\l" - .string "una ricompensa in PUNTI LOTTA.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "devi salvare il gioco.\p" - .string "Se non salvi prima di interromperla,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: - .string "Hai sconfitto il SIRE PALAZZO, l’ultimo\n" - .string "di sette ALLENATORI…$" - -BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: - .string "Per onorare il tuo legame coi POKéMON,\n" - .string "accetta questo premio in PUNTI LOTTA.$" - -BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: - .string "Vuoi che il filmato della tua ultima\n" - .string "lotta nel PALAZZO LOTTA venga\l" - .string "registrato nel PASS PARCO?$" - -BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: - .string "Lista delle regole dell’AREA LOTTA.$" - -BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: - .string "Quale argomento vuoi approfondire?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: - .string "Qui i POKéMON devono pensare e\n" - .string "lottare per conto proprio.\p" - .string "A differenza di quelli selvatici,\n" - .string "i POKéMON che vivono con\l" - .string "le persone si comportano in modo\l" - .string "diverso in base alla loro natura.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: - .string "In base alla sua natura, un POKéMON\n" - .string "può decidere di attaccare.\p" - .string "Un altro POKéMON può decidere di\n" - .string "adottare una tattica difensiva\l" - .string "per non farsi male.\p" - .string "Un altro ancora può infastidire e\n" - .string "confondere i suoi nemici.\p" - .string "A seconda della sua natura,\n" - .string "ogni POKéMON ha delle mosse\l" - .string "predilette che usa con destrezza.\p" - .string "Altre mosse, invece, possono non\n" - .string "essergli congeniali perché con esse\l" - .string "si sente insicuro.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: - .string "Ci sono mosse d’attacco che infliggono\n" - .string "un danno diretto al nemico.\p" - .string "Esistono mosse difensive che servono\n" - .string "per prepararsi agli attacchi del nemico\l" - .string "e per recuperare PS.\p" - .string "Ci sono altre mosse un po’ speciali che\n" - .string "indeboliscono il nemico causandogli\l" - .string "problemi di stato, come avvelenamento\l" - .string "e paralisi.\p" - .string "I POKéMON sceglieranno le mosse\n" - .string "da queste tre categorie.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: - .string "Quando non riceve ordini dal proprio\n" - .string "ALLENATORE, un POKéMON può usare\l" - .string "certe mosse in modo poco efficace.\p" - .string "Un POKéMON non è in grado di usare\n" - .string "bene le mosse che non gli piacciono.\p" - .string "Se il POKéMON conosce solo mosse\n" - .string "che non si adattano alla sua natura,\l" - .string "non potrà sfruttare al meglio tutto\l" - .string "il suo potenziale.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: - .string "Se un POKéMON si trova in difficoltà,\n" - .string "può essere che cominci ad usare\l" - .string "mosse poco consone alla sua natura.\p" - .string "Non perdere d’occhio un POKéMON\n" - .string "che inizia a comportarsi in modo\l" - .string "strano in caso di difficoltà.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeCorridor/scripts.inc b/BattleFrontier_BattlePikeCorridor/scripts.inc deleted file mode 100644 index 314392f64490..000000000000 --- a/BattleFrontier_BattlePikeCorridor/scripts.inc +++ /dev/null @@ -1,69 +0,0 @@ -.set LOCALID_ATTENDANT, 1 - -BattleFrontier_BattlePikeCorridor_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeCorridor_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeCorridor_OnWarp - .byte 0 - -BattleFrontier_BattlePikeCorridor_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor - .2byte 0 - -BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor:: - delay 16 - frontier_set FRONTIER_DATA_BATTLE_NUM, 1 - pike_cleartrainerids - pike_nohealing TRUE - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor - waitmovement 0 - lockall - msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT - closemessage - releaseall - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor - waitmovement 0 - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99 - call BattleFrontier_BattlePike_EventScript_CloseCurtain - warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 6, 10 - waitstate - end - -BattleFrontier_BattlePikeCorridor_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth:: - setvar VAR_TEMP_1, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor: - walk_up - walk_up - step_end - -BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor: - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor: - walk_up - walk_up - walk_left - face_down - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePikeCorridor/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc" -.endif -.endif -.endif diff --git a/BattleFrontier_BattlePikeCorridor/text.inc b/BattleFrontier_BattlePikeCorridor/text.inc deleted file mode 100644 index d991b6033bcd..000000000000 --- a/BattleFrontier_BattlePikeCorridor/text.inc +++ /dev/null @@ -1,4 +0,0 @@ - -BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: - .string "Your Battle Choice challenge\n" - .string "has now begun…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeCorridor/text_fr.inc b/BattleFrontier_BattlePikeCorridor/text_fr.inc deleted file mode 100644 index a05242f2306f..000000000000 --- a/BattleFrontier_BattlePikeCorridor/text_fr.inc +++ /dev/null @@ -1,4 +0,0 @@ - -BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: - .string "Votre COMBAT HASARD a\n" - .string "commencé…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeCorridor/text_it.inc b/BattleFrontier_BattlePikeCorridor/text_it.inc deleted file mode 100644 index d3aaf6f25673..000000000000 --- a/BattleFrontier_BattlePikeCorridor/text_it.inc +++ /dev/null @@ -1,4 +0,0 @@ - -BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: - .string "La tua sfida LOTTA DILEMMA ha inizio\n" - .string "ora…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeLobby/scripts.inc b/BattleFrontier_BattlePikeLobby/scripts.inc deleted file mode 100644 index 6067f5fa0b15..000000000000 --- a/BattleFrontier_BattlePikeLobby/scripts.inc +++ /dev/null @@ -1,280 +0,0 @@ -.set LOCALID_ATTENDANT, 1 - -BattleFrontier_BattlePikeLobby_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp - .byte 0 - -BattleFrontier_BattlePikeLobby_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePikeLobby_EventScript_QuitWithoutSaving - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattlePikeLobby_EventScript_WonChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePikeLobby_EventScript_LostChallenge - .2byte 0 - -BattleFrontier_BattlePikeLobby_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth:: - setvar VAR_TEMP_1, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus:: - frontier_getstatus - end - -BattleFrontier_BattlePikeLobby_EventScript_QuitWithoutSaving:: - special HealPlayerParty - pike_resethelditems - lockall - msgbox BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting, MSGBOX_DEFAULT - closemessage - pike_set PIKE_DATA_WIN_STREAK, 0 - pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePikeLobby_EventScript_WonChallenge:: - lockall - frontier_isbrain - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePikeLobby_EventScript_DefeatedQueen - msgbox BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance, MSGBOX_DEFAULT - waitmessage - goto BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints - -BattleFrontier_BattlePikeLobby_EventScript_DefeatedQueen:: - msgbox BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen, MSGBOX_DEFAULT - waitmessage -BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints:: - msgbox BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints, MSGBOX_DEFAULT - frontier_givepoints - msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS - frontier_checkairshow - pike_get PIKE_DATA_TOTAL_STREAKS - addvar VAR_RESULT, 1 - pike_set PIKE_DATA_TOTAL_STREAKS, VAR_RESULT - special LoadPlayerParty - special HealPlayerParty - pike_resethelditems - message BattleFrontier_BattlePikeLobby_Text_ShallRecordResults - waitmessage - pike_save 0 - playse SE_SAVE - waitse - msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePikeLobby_EventScript_LostChallenge:: - lockall - message BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults - waitmessage - frontier_checkairshow - frontier_set FRONTIER_DATA_BATTLE_NUM, 0 - pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE - special LoadPlayerParty - special HealPlayerParty - pike_resethelditems - pike_save 0 - playse SE_SAVE - waitse - msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePikeLobby_EventScript_Attendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PIKE - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - special SavePlayerParty - msgbox BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike, MSGBOX_DEFAULT -BattleFrontier_BattlePikeLobby_EventScript_AskTakeChallenge:: - message BattleFrontier_BattlePikeLobby_Text_TakeChallenge - waitmessage - multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge - case 1, BattleFrontier_BattlePikeLobby_EventScript_ExplainChallenge - case 2, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge - -BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge:: - message BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode - waitmessage - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge - frontier_checkineligible - goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons - frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - call BattleFrontier_EventScript_GetLvlMode - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, FRONTIER_PARTY_SIZE - special ChoosePartyForBattleFrontier - waitstate - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge - msgbox BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge - case YES, BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge - -BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge:: - setvar VAR_TEMP_0, 0 - setvar VAR_TEMP_1, 0 - frontier_set FRONTIER_DATA_SELECTED_MON_ORDER - pike_init - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING - pike_set PIKE_DATA_WIN_STREAK_ACTIVE, TRUE - pike_savehelditems - frontier_set FRONTIER_DATA_PAUSED, FALSE - special LoadPlayerParty - closemessage - delay 2 - call Common_EventScript_SaveGame - setvar VAR_TEMP_0, 255 - pike_savehelditems - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed - special SavePlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - msgbox BattleFrontier_BattlePikeLobby_Text_StepThisWay, MSGBOX_DEFAULT - closemessage - frontier_settrainers - call BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor - special HealPlayerParty - call BattleFrontier_BattlePike_EventScript_CloseCurtain - warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR, 6, 7 - setvar VAR_TEMP_0, 0 - waitstate - end - -BattleFrontier_BattlePikeLobby_EventScript_ExplainChallenge:: - msgbox BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeLobby_EventScript_AskTakeChallenge - -BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons:: - switch VAR_RESULT - case FRONTIER_LVL_50, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLv50 - case FRONTIER_LVL_OPEN, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLvOpen - -BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLv50:: - msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge - -BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLvOpen:: - msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge - -BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - goto BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge - -BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge:: - special LoadPlayerParty -BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge:: - msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT -BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge:: - release - end - -BattleFrontier_BattlePikeLobby_EventScript_ShowResults:: - lockall - frontier_results FRONTIER_FACILITY_PIKE - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor:: - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor - waitmovement 0 - return - -BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor: - walk_up -BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor: - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattlePikeLobby_EventScript_Hiker:: - msgbox BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal, MSGBOX_NPC - end - -BattleFrontier_BattlePikeLobby_EventScript_Twin:: - msgbox BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer, MSGBOX_NPC - end - -BattleFrontier_BattlePikeLobby_EventScript_Beauty:: - msgbox BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere, MSGBOX_NPC - end - -BattleFrontier_BattlePikeLobby_EventScript_RulesBoard:: - lockall - msgbox BattleFrontier_BattlePikeLobby_Text_RulesAreListed, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard:: - message BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading - waitmessage - multichoice 16, 4, MULTI_BATTLE_PIKE_RULES, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattlePikeLobby_EventScript_RulesPokenavBag - case 1, BattleFrontier_BattlePikeLobby_EventScript_RulesHeldItems - case 2, BattleFrontier_BattlePikeLobby_EventScript_RulesMonOrder - case 3, BattleFrontier_BattlePikeLobby_EventScript_ExitRules - case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_ExitRules - end - -BattleFrontier_BattlePikeLobby_EventScript_RulesPokenavBag:: - msgbox BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePikeLobby_EventScript_RulesHeldItems:: - msgbox BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePikeLobby_EventScript_RulesMonOrder:: - msgbox BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePikeLobby_EventScript_ExitRules:: - releaseall - end - -BattleFrontier_BattlePike_EventScript_CloseCurtain:: - playse SE_PIKE_CURTAIN_CLOSE - special CloseBattlePikeCurtain - waitstate - waitse - return - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePikeLobby/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePikeLobby/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePikeLobby/text.inc b/BattleFrontier_BattlePikeLobby/text.inc deleted file mode 100644 index 48de216e101c..000000000000 --- a/BattleFrontier_BattlePikeLobby/text.inc +++ /dev/null @@ -1,164 +0,0 @@ - -BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: - .string "Where the luck of TRAINERS\n" - .string "is put to the test…\p" - .string "Welcome to the BATTLE PIKE…\p" - .string "I am your guide to the BATTLE PIKE…$" - -BattleFrontier_BattlePikeLobby_Text_TakeChallenge: - .string "Would you like to take the Battle\n" - .string "Choice challenge?$" - -BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: - .string "Here we conduct an event we call\n" - .string "the Battle Choice.\p" - .string "The Battle Choice rules are very\n" - .string "simple…\p" - .string "Choose one of three paths and make\n" - .string "your way to the goal room at the end\l" - .string "of the BATTLE PIKE. It's that simple.\p" - .string "However, what happens on the chosen\n" - .string "path depends entirely on the luck\l" - .string "of the challenger…\p" - .string "If you reach the goal, you will be\n" - .string "rewarded with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please have a word with\l" - .string "our staff in the big rooms on the way.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: - .string "We look forward to seeing you\n" - .string "on another occasion…$" - -BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: - .string "You have the choice of two courses,\n" - .string "Level 50 and Open Level.\l" - .string "Which will you challenge?$" - -BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: - .string "I beg your pardon, but…\p" - .string "You do not have three eligible\n" - .string "POKéMON for the Battle Choice event.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when\n" - .string "you are ready…$" - -BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: - .string "I beg your pardon, but…\p" - .string "You do not have three eligible\n" - .string "POKéMON for the Battle Choice event.\p" - .string "You must have three different\n" - .string "POKéMON to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when\n" - .string "you are ready…$" - -BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: - .string "Please choose the three POKéMON\n" - .string "you wish to enter in the challenge…$" - -BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: - .string "Before starting your Battle Choice\n" - .string "challenge, I must save the game.\l" - .string "Is that acceptable?$" - -BattleFrontier_BattlePikeLobby_Text_StepThisWay: - .string "Please step this way…$" - -BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: - .string "Your challenge has ended…\p" - .string "I shall record your results.\n" - .string "Please wait…$" - -BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: - .string "You have completed the challenge…\p" - .string "I must say… You seem to possess luck\n" - .string "in abundance…$" - -BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: - .string "I shall record your results.\n" - .string "Please wait…$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: - .string "To commemorate your completion of\n" - .string "the Battle Choice challenge, we award\l" - .string "you these Battle Point(s)…$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: - .string "You appear to have reached the limit\n" - .string "for Battle Points…\p" - .string "Please exchange some Battle Points\n" - .string "for prizes, then return…$" - -BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: - .string "I beg your pardon, but…\p" - .string "You failed to save before you quit\n" - .string "your challenge the last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. I am sorry…$" - -BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: - .string "Congratulations…\p" - .string "You have snatched victory from the\n" - .string "PIKE QUEEN and cleared the event…$" - -BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: - .string "In recognition of your amazing luck,\n" - .string "we award you these Battle Point(s)…$" - -BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: - .string "Arrgh! I blew my chance!\n" - .string "I was one room away from the goal!\p" - .string "In this place, you'd better watch out\n" - .string "for poison, freezing, and so on.$" - -BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: - .string "I've completed the challenge 10 times\n" - .string "now, but I've never had to battle\l" - .string "a TRAINER once.$" - -BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: - .string "Listen! Listen!\p" - .string "Don't you think that the special\n" - .string "abilities of POKéMON will be useful\l" - .string "here?$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: - .string "What is this weird place?\n" - .string "I can't figure it out at all!\p" - .string "I've taken the challenge a bunch\n" - .string "of times, but all I ever do is run into\l" - .string "TRAINERS whichever path I choose.$" - -BattleFrontier_BattlePikeLobby_Text_RulesAreListed: - .string "The Battle Choice's rules are listed.$" - -BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: - .string "The BAG and POKéNAV may not be used\n" - .string "during a Battle Choice challenge.$" - -BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: - .string "During a Battle Choice challenge,\n" - .string "any BERRY or HERB held by POKéMON\l" - .string "will be effective only once.$" - -BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: - .string "During a Battle Choice challenge,\n" - .string "the sequence of POKéMON cannot be\l" - .string "changed.\p" - .string "The sequence must be set before\n" - .string "starting your challenge.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeLobby/text_fr.inc b/BattleFrontier_BattlePikeLobby/text_fr.inc deleted file mode 100644 index 3fd340b17b0f..000000000000 --- a/BattleFrontier_BattlePikeLobby/text_fr.inc +++ /dev/null @@ -1,164 +0,0 @@ - -BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: - .string "Bienvenue au REPTILE DE COMBAT…\p" - .string "Ici, nous mettons à l’épreuve la chance\n" - .string "des DRESSEURS…\p" - .string "Je serai votre guide dans le\n" - .string "REPTILE DE COMBAT…$" - -BattleFrontier_BattlePikeLobby_Text_TakeChallenge: - .string "Voulez-vous relever le défi du\n" - .string "COMBAT HASARD?$" - -BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: - .string "Ici, nous vous proposons le\n" - .string "COMBAT HASARD.\p" - .string "Les règles du COMBAT HASARD sont\n" - .string "très simples…\p" - .string "Il faut choisir l’un des trois chemins et\n" - .string "rejoindre la dernière salle à l’extrémité\l" - .string "du REPTILE DE COMBAT. C’est tout.\p" - .string "Cependant, ce qui se passe sur le\n" - .string "chemin choisi n’est qu’une question\l" - .string "de chance…\p" - .string "Si vous rejoignez l’arrivée, vous\n" - .string "recevez des POINTS DE COMBAT.\p" - .string "Si vous voulez interrompre votre défi,\n" - .string "veuillez parler avec notre personnel\l" - .string "dans les grandes salles.\p" - .string "Assurez-vous de bien sauvegarder, ou\n" - .string "vous ne pourrez pas reprendre le défi.$" - -BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: - .string "Nous attendrons votre prochain défi\n" - .string "avec impatience.$" - -BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: - .string "Choisissez-vous niveau 50 ou niveau\n" - .string "libre?$" - -BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: - .string "Je regrette…\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer au COMBAT HASARD.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "de niveau 50 ou moins pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut…$" - -BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: - .string "Je regrette…\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer au COMBAT HASARD.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut…$" - -BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: - .string "Veuillez choisir les trois POKéMON\n" - .string "qui vous accompagneront…$" - -BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: - .string "Avant de commencer un COMBAT HASARD,\n" - .string "la partie doit être sauvegardée.\l" - .string "Cela vous convient-il?$" - -BattleFrontier_BattlePikeLobby_Text_StepThisWay: - .string "Veuillez me suivre…$" - -BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: - .string "Votre défi est terminé…\p" - .string "Votre résultat va être sauvegardé.\n" - .string "Veuillez patienter.$" - -BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: - .string "Vous avez réussi votre défi…\p" - .string "Je dois dire que vous avez énormément\n" - .string "de chance…$" - -BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: - .string "Votre résultat va être sauvegardé.\n" - .string "Veuillez patienter…$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: - .string "To commemorate your completion of\n" - .string "the Battle Choice challenge, we award\l" - .string "you these Battle Point(s)…$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: - .string "You appear to have reached the limit\n" - .string "for Battle Points…\p" - .string "Please exchange some Battle Points\n" - .string "for prizes, then return…$" - -BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: - .string "Je regrette…\p" - .string "Vous n’avez pas sauvegardé avant de\n" - .string "quitter votre dernier défi.\p" - .string "Dans ce cas, c’est la disqualification.\n" - .string "C’est dommage…$" - -BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: - .string "Félicitations…\p" - .string "Vous avez arraché la victoire à la\n" - .string "REINE VENIN et réussi ce défi…$" - -BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: - .string "Votre chance va être récompensée par\n" - .string "des POINTS DE COMBAT…$" - -BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: - .string "J’ai tout gâché! Je n’ai vraiment pas\n" - .string "de chance… Et à une salle de l’arrivée!\p" - .string "Ici, c’est poison, gel et compagnie!$" - -BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: - .string "J’ai terminé le défi 10 fois, mais je\n" - .string "ne me suis battue contre aucun\l" - .string "DRESSEUR.$" - -BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: - .string "Ecoute! Ecoute!\p" - .string "Tu ne penses pas que les capacités\n" - .string "spéciales des POKéMON risquent\l" - .string "d’être utiles ici?$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: - .string "What is this weird place?\n" - .string "I can’t figure it out at all!\p" - .string "I’ve taken the challenge a bunch\n" - .string "of times, but all I ever do is run into\l" - .string "TRAINERS whichever path I choose.$" - -BattleFrontier_BattlePikeLobby_Text_RulesAreListed: - .string "Règles du COMBAT HASARD.$" - -BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: - .string "Quel chapitre voulez-vous lire?$" - -BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: - .string "Vous ne pouvez utiliser ni le SAC ni le\n" - .string "POKéNAV lors du défi du COMBAT\l" - .string "HASARD.$" - -BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: - .string "Lors du défi du COMBAT HASARD,\n" - .string "chaque BAIE ou HERBE tenue par un\l" - .string "POKéMON n’aura d’effet qu’une fois.$" - -BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: - .string "Lors du défi du COMBAT HASARD,\n" - .string "l’ordre des POKéMON ne peut pas\l" - .string "être modifié.\p" - .string "L’ordre doit être décidé avant le\n" - .string "début du défi.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeLobby/text_it.inc b/BattleFrontier_BattlePikeLobby/text_it.inc deleted file mode 100644 index cc4288dfdd10..000000000000 --- a/BattleFrontier_BattlePikeLobby/text_it.inc +++ /dev/null @@ -1,167 +0,0 @@ - -BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: - .string "Qui si mette alla prova la fortuna\n" - .string "degli ALLENATORI…\p" - .string "Ti do il benvenuto alla SERPE LOTTA…\p" - .string "Sono la tua guida…$" - -BattleFrontier_BattlePikeLobby_Text_TakeChallenge: - .string "Vuoi partecipare alla sfida LOTTA\n" - .string "DILEMMA?$" - -BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: - .string "Qui ha luogo un evento chiamato\n" - .string "LOTTA DILEMMA.\p" - .string "Le regole della LOTTA DILEMMA sono\n" - .string "molto semplici…\p" - .string "Scegli una delle tre vie e raggiungi\n" - .string "la sala alla fine della SERPE LOTTA.\l" - .string "Facile, non trovi?\p" - .string "Gli avvenimenti lungo il cammino\n" - .string "dipendono totalmente dalla fortuna\l" - .string "dello sfidante…\p" - .string "Se arrivi fino alla fine, riceverai\n" - .string "una ricompensa in PUNTI LOTTA.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "rivolgiti al nostro personale che\l" - .string "si trova nelle sale grandi lungo\l" - .string "il cammino.\p" - .string "Se non salvi prima di interrompere,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: - .string "Aspettiamo con ansia la tua prossima\n" - .string "sfida…$" - -BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: - .string "Puoi scegliere fra due livelli di sfida:\n" - .string "il LIVELLO 50 e il LIVELLO LIBERO.\l" - .string "Quale scegli?$" - -BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: - .string "Scusa tanto, ma…\p" - .string "Non hai tre POKéMON con tutti\n" - .string "i requisiti necessari per partecipare\l" - .string "alla LOTTA DILEMMA.\p" - .string "Per entrare, devi avere tre POKéMON \n" - .string "diversi di livello pari o inferiore a 50.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "tipi di strumenti diversi.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai tutte\n" - .string "le carte in regola.$" - -BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: - .string "Scusa tanto, ma…\p" - .string "Non hai tre POKéMON con tutti\n" - .string "i requisiti necessari per partecipare\l" - .string "alla LOTTA DILEMMA.\p" - .string "Devi avere tre POKéMON differenti da\n" - .string "iscrivere.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "tipi di strumenti diversi.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai tutte\n" - .string "le carte in regola.$" - -BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: - .string "Scegli i tre POKéMON che vuoi\n" - .string "iscrivere…$" - -BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: - .string "Prima di iniziare la sfida LOTTA\n" - .string "DILEMMA, devi salvare il gioco.\l" - .string "Sei d’accordo?$" - -BattleFrontier_BattlePikeLobby_Text_StepThisWay: - .string "Prego, da questa parte.$" - -BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: - .string "La tua sfida finisce qui…\p" - .string "Salverò i tuoi risultati.\n" - .string "Attendi…$" - -BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: - .string "Hai completato la sfida…\p" - .string "La fortuna ti sorride…$" - -BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: - .string "Salverò i tuoi risultati.\n" - .string "Attendi…$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: - .string "To commemorate your completion of\n" - .string "the Battle Choice challenge, we award\l" - .string "you these Battle Point(s)…$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: - .string "You appear to have reached the limit\n" - .string "for Battle Points…\p" - .string "Please exchange some Battle Points\n" - .string "for prizes, then return…$" - -BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: - .string "Mi dispiace!\p" - .string "Quando hai interrotto la sfida l’ultima\n" - .string "volta, non hai salvato il gioco.\p" - .string "Per questo motivo, la tua sfida è\n" - .string "stata annullata. Spiacente!$" - -BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: - .string "Complimenti…\p" - .string "Hai strappato la vittoria alla REGINA\n" - .string "SERPE, portando a termine l’evento…$" - -BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: - .string "Grazie alla tua incredibile fortuna,\n" - .string "ottieni un premio in PUNTI LOTTA…$" - -BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: - .string "Arrgh! Ho sprecato una possibilità! Mi\n" - .string "mancava una sala per arrivare alla fine!\p" - .string "In questo posto, l’avvelenamento,\n" - .string "il congelamento e compagnia bella\l" - .string "sono sempre in agguato.$" - -BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: - .string "Ho completato la sfida per ben 10\n" - .string "volte, ma non ho mai dovuto lottare\l" - .string "contro un ALLENATORE.$" - -BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: - .string "Stammi a sentire!\p" - .string "Non credi che le abilità speciali\n" - .string "dei POKéMON possano tornare\l" - .string "utili in un posto del genere?$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: - .string "What is this weird place?\n" - .string "I can’t figure it out at all!\p" - .string "I’ve taken the challenge a bunch\n" - .string "of times, but all I ever do is run into\l" - .string "TRAINERS whichever path I choose.$" - -BattleFrontier_BattlePikeLobby_Text_RulesAreListed: - .string "Lista delle regole della LOTTA DILEMMA.$" - -BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: - .string "Quale argomento vuoi approfondire?$" - -BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: - .string "Lo ZAINO e il POKéNAV non si possono\n" - .string "usare nella sfida LOTTA DILEMMA.$" - -BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: - .string "Nella sfida LOTTA DILEMMA, le BACCHE o\n" - .string "le ERBE tenute dai POKéMON hanno\l" - .string "effetto solo una volta.$" - -BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: - .string "Nella sfida LOTTA DILEMMA, non puoi\n" - .string "cambiare l’ordine di schieramento\l" - .string "dei POKéMON.\p" - .string "L’ordine deve essere deciso prima\n" - .string "di iniziare la sfida.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomFinal/scripts.inc b/BattleFrontier_BattlePikeRoomFinal/scripts.inc deleted file mode 100644 index b0d94d432a07..000000000000 --- a/BattleFrontier_BattlePikeRoomFinal/scripts.inc +++ /dev/null @@ -1,49 +0,0 @@ -.set LOCALID_ATTENDANT, 1 - -BattleFrontier_BattlePikeRoomFinal_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomFinal_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomFinal_OnWarp - .byte 0 - -BattleFrontier_BattlePikeRoomFinal_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom - .2byte 0 - -BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom:: - delay 16 - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer - waitmovement 0 - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - lockall - msgbox BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease, MSGBOX_DEFAULT - closemessage - releaseall - warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6 - waitstate - end - -BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer: - walk_down - walk_down - step_end - -BattleFrontier_BattlePikeRoomFinal_OnWarp: - map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth:: - setvar VAR_TEMP_4, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomFinal/text.inc b/BattleFrontier_BattlePikeRoomFinal/text.inc deleted file mode 100644 index ebe4c442aa5d..000000000000 --- a/BattleFrontier_BattlePikeRoomFinal/text.inc +++ /dev/null @@ -1,4 +0,0 @@ - -BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: - .string "Congratulations…\n" - .string "Now, this way, please…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomFinal/text_fr.inc b/BattleFrontier_BattlePikeRoomFinal/text_fr.inc deleted file mode 100644 index 8b23447e9dc1..000000000000 --- a/BattleFrontier_BattlePikeRoomFinal/text_fr.inc +++ /dev/null @@ -1,4 +0,0 @@ - -BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: - .string "Félicitations…\n" - .string "Par ici, s’il vous plaît…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomFinal/text_it.inc b/BattleFrontier_BattlePikeRoomFinal/text_it.inc deleted file mode 100644 index ae8506ee0d9c..000000000000 --- a/BattleFrontier_BattlePikeRoomFinal/text_it.inc +++ /dev/null @@ -1,4 +0,0 @@ - -BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: - .string "Complimenti!\n" - .string "Da questa parte, prego…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomNormal/scripts.inc b/BattleFrontier_BattlePikeRoomNormal/scripts.inc deleted file mode 100644 index 39cf4c2ab652..000000000000 --- a/BattleFrontier_BattlePikeRoomNormal/scripts.inc +++ /dev/null @@ -1,659 +0,0 @@ -@ Objects in this room are set dynamically with OBJ_EVENT_GFX_VAR_0 and OBJ_EVENT_GFX_VAR_1 -@ Note: LOCALIDs shared with data/scripts/battle_pike.inc -.equ LOCALID_OBJ_0, 1 -.equ LOCALID_OBJ_1, 2 - -BattleFrontier_BattlePikeRoomNormal_MapScripts:: - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomNormal_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoom_OnWarp - .byte 0 - -BattleFrontier_BattlePikeRoomNormal_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom - .2byte 0 - -BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom:: - setvar VAR_TEMP_0, 1 - pike_getroomtype - switch VAR_RESULT - case PIKE_ROOM_SINGLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom - case PIKE_ROOM_HEAL_FULL, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom - case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom - case PIKE_ROOM_HARD_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom - case PIKE_ROOM_DOUBLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom - case PIKE_ROOM_BRAIN, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom:: - lockall - delay 16 - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer - waitmovement 0 - pike_gettrainerintro 0 - msgbox gStringVar4, MSGBOX_DEFAULT - waitmessage - closemessage - releaseall - setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE - setvar VAR_0x8005, 0 - special DoSpecialTrainerBattle - waitstate - switch VAR_RESULT - case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle -BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6 - waitstate - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle:: - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit - waitmovement 0 - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom:: - lockall - delay 16 - msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT - waitmessage - closemessage - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer - waitmovement 0 - pike_gettrainerintro 0 - msgbox gStringVar4, MSGBOX_DEFAULT - waitmessage - closemessage - releaseall - setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE - setvar VAR_0x8005, 0 - special DoSpecialTrainerBattle - waitstate - switch VAR_RESULT - case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle - goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle:: - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit - waitmovement 0 - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer - waitmovement 0 - lock - faceplayer - msgbox BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth, MSGBOX_DEFAULT - playfanfare MUS_HEAL - waitfanfare - special HealPlayerParty - msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT - closemessage - release - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit - waitmovement 0 - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom:: - delay 22 - lockall - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer - waitmovement 0 - pike_prequeenheal - switch VAR_RESULT - case 0, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal - case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon - case 2, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons - -BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: - msgbox BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster, MSGBOX_DEFAULT - closemessage - special SpawnCameraObject - applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy - waitmovement 0 - playse SE_PIKE_CURTAIN_CLOSE - call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed - delay 4 - call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed - delay 4 - call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed - delay 4 - waitse - delay 60 - playse SE_PIKE_CURTAIN_OPEN - delay 65 - call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed - showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL - delay 4 - call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed - delay 4 - call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen - waitse - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter - waitmovement 0 - pike_getbrainstatus - switch VAR_RESULT - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver - msgbox BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen, MSGBOX_DEFAULT - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver:: - msgbox BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck, MSGBOX_DEFAULT - call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver - goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost - -BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver:: - frontier_getsymbols - goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy - msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass, MSGBOX_DEFAULT - waitmessage - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear, MSGBOX_DEFAULT - closemessage - goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy - -BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold:: - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold - msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain, MSGBOX_DEFAULT - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold:: - msgbox BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn, MSGBOX_DEFAULT - call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold - goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost - -BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold:: - frontier_getsymbols - goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy - msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass, MSGBOX_DEFAULT - waitmessage - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattlePikeRoomNormal_Text_IWontForget, MSGBOX_DEFAULT - closemessage - goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy:: - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside - waitmovement 0 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2 - waitmovement 0 - pike_get PIKE_DATA_WIN_STREAK - addvar VAR_RESULT, 1 - pike_set PIKE_DATA_WIN_STREAK, VAR_RESULT - call BattleFrontier_BattlePikeRoom_EventScript_WarpToFinalRoom - waitstate - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal:: - msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon:: - msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne, MSGBOX_DEFAULT - playfanfare MUS_HEAL - waitfanfare - goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons:: - msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo, MSGBOX_DEFAULT - playfanfare MUS_HEAL - waitfanfare - goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom:: - lockall - delay 16 - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer - waitmovement 0 - message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth - waitmessage - playfanfare MUS_HEAL - waitfanfare - special HealPlayerParty - msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit - waitmovement 0 - releaseall - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom:: - lockall - delay 16 - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft - waitmovement 0 - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown - waitmovement 0 - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer - waitmovement 0 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1 - waitmovement 0 - pike_gettrainerintro 0 - msgbox gStringVar4, MSGBOX_DEFAULT - closemessage - delay 16 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2 - waitmovement 0 - pike_gettrainerintro 1 - msgbox gStringVar4, MSGBOX_DEFAULT - closemessage - setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_DOUBLE - setvar VAR_0x8005, 0 - special DoSpecialTrainerBattle - waitstate - switch VAR_RESULT - case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle - goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle:: - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2 - waitmovement 0 - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit - waitmovement 0 - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit - waitmovement 0 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp - waitmovement 0 - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom:: - lockall - message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer - waitmovement 0 - pike_getstatusmon - copyvar VAR_0x8004, VAR_RESULT - call_if_eq VAR_0x8004, PIKE_STATUSMON_KIRLIA, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack - call_if_eq VAR_0x8004, PIKE_STATUSMON_DUSCLOPS, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack - msgbox BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled, MSGBOX_DEFAULT - closemessage - releaseall - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack:: - msgbox BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop, MSGBOX_DEFAULT - closemessage - waitse - playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL - waitmoncry - pike_getstatus - call_if_eq VAR_RESULT, PIKE_STATUS_TOXIC, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic - call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp - call_if_eq VAR_RESULT, PIKE_STATUS_PARALYSIS, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave - call_if_eq VAR_RESULT, PIKE_STATUS_SLEEP, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis - pike_flashscreen - waitstate - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon - waitmovement 0 - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC - waitmovement 0 - waitse - playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL - waitmoncry - msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT - waitse - playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL - waitmoncry - closemessage - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer - waitmovement 0 - msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack:: - msgbox BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop, MSGBOX_DEFAULT - closemessage - waitse - playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL - waitmoncry - pike_getstatus - call_if_eq VAR_RESULT, PIKE_STATUS_FREEZE, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam - call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp - pike_flashscreen - waitstate - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon - waitmovement 0 - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC - waitmovement 0 - waitse - playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL - waitmoncry - msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT - waitse - playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL - waitmoncry - closemessage - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer - waitmovement 0 - msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic:: - message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic - waitmessage - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp:: - message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp - waitmessage - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave:: - message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave - waitmessage - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis:: - message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis - waitmessage - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam:: - message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam - waitmessage - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp:: - message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp - waitmessage - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle:: - closemessage - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2 - waitmovement 0 - setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE - setvar VAR_0x8005, 0 - special DoSpecialTrainerBattle - waitstate - return - -BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer: - walk_down - walk_down - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit: - walk_up - walk_up - walk_up - set_invisible - walk_up - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit: - walk_up - set_invisible - walk_up - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon: - walk_down - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer: - walk_down - face_left - delay_16 - delay_16 - face_down - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer: - walk_fast_down - walk_fast_right - walk_fast_right - walk_fast_down - walk_fast_left - face_down - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC: - face_up - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside: - walk_left -BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight: - face_right - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer: - walk_down - walk_down - walk_right - face_down - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1: - face_left - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2: - face_right - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp: - face_up - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight: - walk_right - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft: - walk_left - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown: - walk_down - walk_down - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer: - face_right - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer: - face_left - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit: - walk_up - walk_up - walk_up - walk_right - walk_up - set_invisible - walk_up - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit: - walk_up - walk_up - walk_up - walk_left - walk_up - set_invisible - walk_up - step_end - -@ For approaching Lucy and exiting room after defeating Lucy -BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2: - walk_up - walk_up - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer: - walk_down - walk_down - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy: - walk_up - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter: - set_visible - walk_down - step_end - -BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside: - walk_left - face_right - step_end - -BattleFrontier_BattlePikeRoomNormal_EventScript_NPC:: - pike_getroomtype - switch VAR_RESULT - case PIKE_ROOM_NPC, BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC - case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC - case PIKE_ROOM_HEAL_PART, BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC -BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC:: - lock - faceplayer - pike_getnpcmsg - msgbox gStringVar4, MSGBOX_DEFAULT - waitmessage - closemessage - release - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine, MSGBOX_DEFAULT - closemessage - release - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC:: - pike_healonetwomons - call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons - call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon - playfanfare MUS_HEAL - waitfanfare - msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT - closemessage - release - applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit - waitmovement 0 - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon, MSGBOX_DEFAULT - closemessage - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons, MSGBOX_DEFAULT - closemessage - return - -@ Dusclops or Kirlia -BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT - closemessage - release - applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight - waitmovement 0 - end - -BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed:: - setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage1_Tile0, TRUE - setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage1_Tile1, TRUE - setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage1_Tile2, TRUE - setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage1_Tile3, TRUE - setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage1_Tile4, TRUE - setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage1_Tile5, FALSE - setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage1_Tile6, TRUE - special DrawWholeMapView - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed:: - setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage2_Tile0, TRUE - setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage2_Tile1, TRUE - setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage2_Tile2, TRUE - setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage2_Tile3, TRUE - setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage2_Tile4, TRUE - setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage2_Tile5, FALSE - setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage2_Tile6, TRUE - special DrawWholeMapView - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen:: - setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage3_Tile0, TRUE - setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage3_Tile1, TRUE - setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage3_Tile2, TRUE - setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage3_Tile3, TRUE - setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage3_Tile4, TRUE - setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage3_Tile5, FALSE - setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage3_Tile6, TRUE - special DrawWholeMapView - return - -BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed:: - setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage0_Tile0, TRUE - setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage0_Tile1, TRUE - setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage0_Tile2, TRUE - setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage0_Tile3, TRUE - setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage0_Tile4, TRUE - setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage0_Tile5, FALSE - setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage0_Tile6, TRUE - special DrawWholeMapView - return - -BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp: - walk_up - walk_up - step_end - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown: - walk_down - walk_down - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomNormal/text.inc b/BattleFrontier_BattlePikeRoomNormal/text.inc deleted file mode 100644 index 538685a4df65..000000000000 --- a/BattleFrontier_BattlePikeRoomNormal/text.inc +++ /dev/null @@ -1,203 +0,0 @@ - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: - .string "Welcome…\n" - .string "You must be commended for your luck…\p" - .string "Your POKéMON shall be restored\n" - .string "to full health…$" - -BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: - .string "I urge you to enjoy the rest of your\n" - .string "Battle Choice challenge…$" - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: - .string "Ah, you're a lucky one.\n" - .string "I'm in somewhat-good spirits now.\p" - .string "I will restore one of your POKéMON\n" - .string "to full health.$" - -BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: - .string "The best of luck to you.\n" - .string "Farewell.$" - -@ Seems there was a planned room type where the player could choose to battle and would be healed if they won -@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: - .string "Excuse me…\p" - .string "Would you care for a battle?\n" - .string "I'll restore your POKéMON if you win.$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: - .string "Very well…\n" - .string "Now, shall we?$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: - .string "I see…\n" - .string "How unsporting of you…$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: - .string "Magnificent…\p" - .string "As promised, I shall restore your\n" - .string "POKéMON to full health.$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: - .string "The best of luck to you.\n" - .string "Farewell.$" - -BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: - .string "Oh, my!\p" - .string "Watch out!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: - .string "Now, now!\n" - .string "KIRLIA, stop that!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: - .string "Now, now!\n" - .string "DUSCLOPS, stop that!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: - .string "KIRLIA used TOXIC!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: - .string "KIRLIA used HYPNOSIS!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: - .string "KIRLIA used THUNDER WAVE!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: - .string "KIRLIA used WILL-O-WISP!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: - .string "DUSCLOPS used WILL-O-WISP!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: - .string "DUSCLOPS used ICE BEAM!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: - .string "Look here!\n" - .string "That's quite enough!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: - .string "I must apologize to you…\p" - .string "My KIRLIA has a TIMID nature…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: - .string "I must apologize to you…\p" - .string "My DUSCLOPS has a TIMID nature…$" - -BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: - .string "It attacks without warning if it is\n" - .string "startled by another person…\p" - .string "Are you and your POKéMON all right?$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: - .string "I do apologize for what happened…\n" - .string "I do hope your POKéMON are fine.$" - -BattleFrontier_BattlePikeRoomNormal_Text_Silence: - .string "… … … … … …\n" - .string "… … … … … …$" - -BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: - .string "Welcome…\p" - .string "Here, we will have you battle\n" - .string "a somewhat-tough TRAINER…$" - -BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: - .string "How wonderful…\p" - .string "To honor your victory, your POKéMON\n" - .string "shall be restored to full health…$" - -BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: - .string "I urge you to enjoy the rest of your\n" - .string "Battle Choice challenge…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: - .string "I am LUCY…\n" - .string "I am the law here…\l" - .string "For I am the PIKE QUEEN…\p" - .string "You already know it, but to advance,\n" - .string "you must defeat me…\p" - .string "…I'm not one for idle chatter.\n" - .string "Hurry. Come on…$" - -BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: - .string "Your luck…\n" - .string "I hope you didn't use it all up here…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: - .string "LUCY: … … … … … …\n" - .string "Show me your FRONTIER PASS…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: - .string "The Luck Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: - .string "…That's all there is…\n" - .string "Disappear already…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: - .string "LUCY: …You again…\p" - .string "… … … … … …\p" - .string "…I've trampled flowers and braved\n" - .string "storms to get to where I am…\p" - .string "I don't feel any compulsion to keep\n" - .string "losing to the same opponent…\p" - .string "… … … … … …\n" - .string "Fine… I'll do it…$" - -BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: - .string "Now!\n" - .string "Come on!$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: - .string "LUCY: … … … … … …\p" - .string "…FRONTIER PASS…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: - .string "The Luck Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: - .string "…You, I won't forget…\n" - .string "…Ever…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: - .string "I welcome you…\p" - .string "Giggle…\n" - .string "You seem to be bereft of luck…\p" - .string "If only you hadn't chosen this room,\n" - .string "your POKéMON could have been healed…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: - .string "I welcome you…\p" - .string "Since you have chosen this room, I will\n" - .string "restore one POKéMON to full health…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: - .string "I welcome you…\p" - .string "Since you have chosen this room, I will\n" - .string "restore two POKéMON to full health…$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: - .string "I welcome you…\p" - .string "Giggle…\n" - .string "You should thank your lucky stars…\p" - .string "Since you have chosen this room,\n" - .string "all your POKéMON will be restored…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: - .string "I shall go fetch our master…$" - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: - .string "Ah, you're a lucky one!\n" - .string "I'm in good spirits now.\p" - .string "I will restore two of your POKéMON\n" - .string "to full health!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomNormal/text_fr.inc b/BattleFrontier_BattlePikeRoomNormal/text_fr.inc deleted file mode 100644 index 691ef62d0773..000000000000 --- a/BattleFrontier_BattlePikeRoomNormal/text_fr.inc +++ /dev/null @@ -1,200 +0,0 @@ - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: - .string "Bienvenue…\n" - .string "Félicitations pour votre chance…\p" - .string "Je vais soigner vos POKéMON…$" - -BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: - .string "Pourvu que la chance ne vous abandonne\n" - .string "pas pour le reste du COMBAT HASARD…$" - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: - .string "Ah, tu en as de la chance,\n" - .string "je suis de bonne humeur.\p" - .string "Je vais soigner un de tes POKéMON.$" - -BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: - .string "Bonne chance à toi.\n" - .string "Adieu.$" - -@ Seems there was a planned room type where the player could choose to battle and would be healed if they won -@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: - .string "Excuse me…\p" - .string "Would you care for a battle?\n" - .string "I’ll restore your POKéMON if you win.$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: - .string "Very well…\n" - .string "Now, shall we?$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: - .string "I see…\n" - .string "How unsporting of you…$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: - .string "Magnificent…\p" - .string "As promised, I shall restore your\n" - .string "POKéMON to full health.$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: - .string "The best of luck to you.\n" - .string "Farewell.$" - -BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: - .string "Oh, non!\p" - .string "Attention!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: - .string "Non, KIRLIA!\n" - .string "Arrête immédiatement!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: - .string "TERACLOPE, enfin!\n" - .string "Arrête immédiatement!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: - .string "KIRLIA utilise TOXIK!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: - .string "KIRLIA utilise HYPNOSE!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: - .string "KIRLIA utilise CAGE-ECLAIR!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: - .string "KIRLIA utilise FEU FOLLET!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: - .string "TERACLOPE utilise FEU FOLLET!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: - .string "TERACLOPE utilise LASER GLACE!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: - .string "Par ici!\n" - .string "Ça suffit!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: - .string "Je suis vraiment désolé…\p" - .string "Mon KIRLIA est de nature TIMIDE…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: - .string "Je suis vraiment désolé…\p" - .string "Mon TERACLOPE est de nature TIMIDE…$" - -BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: - .string "Il attaque sans prévenir quand il est\n" - .string "surpris…\p" - .string "Tes POKéMON et toi allez bien?$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: - .string "Ce qui est arrivé est navrant… J’espère\n" - .string "que tes POKéMON et toi allez bien.$" - -BattleFrontier_BattlePikeRoomNormal_Text_Silence: - .string "… … … … … …\n" - .string "… … … … … …$" - -BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: - .string "Bienvenue…\p" - .string "Ici, vous allez affronter un DRESSEUR\n" - .string "plutôt coriace…$" - -BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: - .string "Magnifique…\p" - .string "Pour vous récompenser, je vais soigner\n" - .string "vos POKéMON…$" - -BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: - .string "Pourvu que la chance ne vous abandonne\n" - .string "pas pour le reste du COMBAT HASARD…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: - .string "Je suis CHARLINE…\n" - .string "C’est moi qui commande ici…\l" - .string "On m’appelle la REINE VENIN…\p" - .string "Comme tu dois le savoir, tu vas devoir\n" - .string "essayer de me battre…\p" - .string "Bon, ne reste pas là à bayer aux\n" - .string "corneilles. Dépêche-toi, voyons…$" - -BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: - .string "J’espère que tu n’as pas encore épuisé\n" - .string "toute ta chance…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: - .string "CHARLINE: … … … … … …\n" - .string "Montre-moi ton PASSE ZONE…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: - .string "Le SYMBOLE CHANCE a été ajouté sur le\n" - .string "PASSE ZONE!$" - -BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: - .string "Ce sera tout…\n" - .string "Tu peux disposer…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: - .string "CHARLINE: Encore toi…\p" - .string "… … … … … …\p" - .string "J’ai dû en écraser plus d’un pour arriver\n" - .string "là où je suis…\p" - .string "Je ne me sens pas obligée de continuer\n" - .string "à perdre contre toi…\p" - .string "… … … … … …\n" - .string "Bien… Allons-y…$" - -BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: - .string "Allez!\n" - .string "On se bouge!$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: - .string "CHARLINE: … … … … … …\p" - .string "PASSE ZONE…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: - .string "Le SYMBOLE CHANCE a pris une couleur\n" - .string "dorée!$" - -BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: - .string "J’ai une très bonne mémoire…\n" - .string "Et je ne pardonne jamais…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: - .string "Bienvenue…\p" - .string "Hi, hi, hi…\n" - .string "Ce n’est pas votre jour de chance…\p" - .string "Si vous aviez choisi une autre salle,\n" - .string "vos POKéMON auraient pu être soignés…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: - .string "Bienvenue…\p" - .string "Comme vous avez choisi cette salle,\n" - .string "je vais soigner un de vos POKéMON…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: - .string "Bienvenue…\p" - .string "Comme vous avez choisi cette salle,\n" - .string "je vais soigner deux de vos POKéMON…$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: - .string "I welcome you…\p" - .string "Giggle…\n" - .string "You should thank your lucky stars…\p" - .string "Since you have chosen this room,\n" - .string "all your POKéMON will be restored…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: - .string "Je vais appeler la patronne…$" - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: - .string "Ah, c’est ton jour de chance,\n" - .string "je suis de bonne humeur.\p" - .string "Je vais soigner deux de tes POKéMON!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeRoomNormal/text_it.inc b/BattleFrontier_BattlePikeRoomNormal/text_it.inc deleted file mode 100644 index d6944327f7fe..000000000000 --- a/BattleFrontier_BattlePikeRoomNormal/text_it.inc +++ /dev/null @@ -1,205 +0,0 @@ - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: - .string "Ti do il benvenuto.\n" - .string "La tua fortuna è notevole…\p" - .string "I tuoi POKéMON verranno rimessi\n" - .string "in sesto…$" - -BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: - .string "Che la sfida LOTTA DILEMMA sia\n" - .string "di tuo gradimento!$" - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: - .string "Ah, la buona sorte ti assiste.\n" - .string "Mi hai risollevato un po’ l’umore.\p" - .string "Rimetterò in sesto uno dei tuoi\n" - .string "POKéMON.$" - -BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: - .string "Che la fortuna sia dalla tua.\n" - .string "Alla prossima.$" - -@ Seems there was a planned room type where the player could choose to battle and would be healed if they won -@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: - .string "Excuse me…\p" - .string "Would you care for a battle?\n" - .string "I’ll restore your POKéMON if you win.$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: - .string "Very well…\n" - .string "Now, shall we?$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: - .string "I see…\n" - .string "How unsporting of you…$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: - .string "Magnificent…\p" - .string "As promised, I shall restore your\n" - .string "POKéMON to full health.$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: - .string "The best of luck to you.\n" - .string "Farewell.$" - -BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: - .string "Oh, cielo!\p" - .string "Fai attenzione!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: - .string "KIRLIA, smettila!\n" - .string "Adesso!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: - .string "DUSCLOPS, smettila!\n" - .string "Adesso!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: - .string "KIRLIA usa TOSSINA!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: - .string "KIRLIA usa IPNOSI!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: - .string "KIRLIA usa TUONONDA!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: - .string "KIRLIA usa FUOCOFATUO!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: - .string "DUSCLOPS usa FUOCOFATUO!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: - .string "DUSCLOPS usa GELORAGGIO!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: - .string "Guarda qui!\n" - .string "Adesso basta!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: - .string "Accetta le mie scuse…\p" - .string "Il mio KIRLIA ha una natura TIMIDA…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: - .string "Accetta le mie scuse…\p" - .string "Il mio DUSCLOPS ha una natura TIMIDA…$" - -BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: - .string "Se una persona lo spaventa, attacca\n" - .string "all’improvviso…\p" - .string "Tu e i tuoi POKéMON state bene?$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: - .string "Mi scuso per quello che è accaduto.\n" - .string "Spero che i tuoi POKéMON siano a posto.$" - -BattleFrontier_BattlePikeRoomNormal_Text_Silence: - .string "… … … … … …\n" - .string "… … … … … …$" - -BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: - .string "Salve…\p" - .string "Ti aspetta un ALLENATORE molto\n" - .string "forte…$" - -BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: - .string "Che meraviglia…\p" - .string "In onore alla tua vittoria, i tuoi\n" - .string "POKéMON verranno rimessi\l" - .string "in sesto…$" - -BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: - .string "Che la sfida LOTTA DILEMMA sia\n" - .string "di tuo gradimento!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: - .string "Mi chiamo FORTUNATA.\n" - .string "Qui comando io.\l" - .string "In veste di REGINA SERPE…\p" - .string "Come tu ben sai, per avanzare devi\n" - .string "sconfiggermi…\p" - .string "Basta con le chiacchiere inutili!\n" - .string "Non c’è tempo da perdere…$" - -BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: - .string "Spero che nel frattempo la fortuna\n" - .string "non ti abbia voltato le spalle…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: - .string "FORTUNATA: … … … … … …\n" - .string "Mostrami il tuo PASS PARCO…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: - .string "Il SIMBOLO FORTUNA è stato aggiunto\n" - .string "al PASS PARCO!$" - -BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: - .string "Non ho altro da aggiungere.\n" - .string "Sparisci…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: - .string "FORTUNATA: Di nuovo tu…\p" - .string "… … … … … …\p" - .string "Ho dovuto superare mille avversità\n" - .string "per diventare quella che sono…\p" - .string "Non voglio continuare a perdere\n" - .string "contro lo stesso avversario…\p" - .string "… … … … … …\n" - .string "Bene… siamo alla resa dei conti…$" - -BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: - .string "Ora!\n" - .string "Forza!$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: - .string "FORTUNATA: … … … … … …\p" - .string "Il tuo PASS PARCO, prego…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: - .string "Il SIMBOLO FORTUNA si è colorato\n" - .string "d’oro!$" - -BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: - .string "Questa me la lego al dito!\n" - .string "Per sempre…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: - .string "Salve…\p" - .string "Ehm…\n" - .string "Una bella sfortuna, la tua…\p" - .string "Se solo avessi scelto un’altra sala,\n" - .string "i tuoi POKéMON sarebbero stati rimessi\l" - .string "in sesto…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: - .string "Salve…\p" - .string "Poiché hai scelto questa sala,\n" - .string "rimetterò in sesto un POKéMON…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: - .string "Salve…\p" - .string "Poiché hai scelto questa sala,\n" - .string "rimetterò in sesto due POKéMON…$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: - .string "I welcome you…\p" - .string "Giggle…\n" - .string "You should thank your lucky stars…\p" - .string "Since you have chosen this room,\n" - .string "all your POKéMON will be restored…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: - .string "Vado a chiamare il nostro capo…$" - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: - .string "Ah, la fortuna è dalla tua!\n" - .string "Sono proprio di buon umore.\p" - .string "Rimetterò in sesto due dei tuoi\n" - .string "POKéMON!$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeThreePathRoom/scripts.inc b/BattleFrontier_BattlePikeThreePathRoom/scripts.inc deleted file mode 100644 index 2b307696aa41..000000000000 --- a/BattleFrontier_BattlePikeThreePathRoom/scripts.inc +++ /dev/null @@ -1,276 +0,0 @@ -.set LOCALID_HINT_GIVER, 2 - -BattleFrontier_BattlePikeThreePathRoom_MapScripts:: - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnWarp - .byte 0 - -BattleFrontier_BattlePikeThreePathRoom_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_ResumeChallenge - map_script_2 VAR_TEMP_5, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_SetHintRoom - map_script_2 VAR_TEMP_5, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint - .2byte 0 - -BattleFrontier_BattlePikeThreePathRoom_OnWarp: - map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth:: - setvar VAR_TEMP_4, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus:: - frontier_getstatus - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby:: - warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6 - waitstate - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_ResumeChallenge:: - lockall - message BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume - waitmessage - pike_save CHALLENGE_STATUS_SAVING - playse SE_SAVE - waitse - frontier_set FRONTIER_DATA_PAUSED, FALSE - setvar VAR_TEMP_0, 255 - special SavePlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge, MSGBOX_DEFAULT - closemessage - releaseall - frontier_settrainers - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99 - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_Attendant:: - frontier_get FRONTIER_DATA_BATTLE_NUM @ Room number - switch VAR_RESULT - case 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom1 - case 3, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom3 - case 5, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom5 - case 7, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom7 - case 9, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom9 - case 11, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom11 - case 13, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom13 - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom1:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom3:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom5:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom7:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom9:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom11:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom13:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge:: - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge - release - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge:: - frontier_saveparty - message BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData - waitmessage - special LoadPlayerParty - pike_save CHALLENGE_STATUS_PAUSED - playse SE_SAVE - waitse - fadescreen FADE_TO_BLACK - frontier_reset - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge:: - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit, MSGBOX_YESNO - switch VAR_RESULT - case YES, BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge - case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge - release - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge:: - message BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattlePike_EventScript_Retire - release - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_SetHintRoom:: - pike_sethintroom - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint - setvar VAR_TEMP_5, 255 - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint:: - setvar VAR_TEMP_5, 1 - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint:: - applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer - waitmovement 0 - lockall - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent, MSGBOX_DEFAULT - releaseall - applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos - waitmovement 0 - setvar VAR_TEMP_5, 255 - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_HintGiver:: - pike_gethint - goto_if_eq VAR_RESULT, PIKE_HINT_BRAIN, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveBrainHint - lock - faceplayer - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose, MSGBOX_YESNO - switch VAR_RESULT - case YES, BattleFrontier_BattlePikeThreePathRoom_EventScript_AcceptHint - case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint - case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint - release - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint:: - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_AcceptHint:: - pike_gethintroomid - switch VAR_RESULT - case PIKE_ROOM_LEFT, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveLeftRoomHint - case PIKE_ROOM_CENTER, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveCenterRoomHint - case PIKE_ROOM_RIGHT, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveRightRoomHint - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveLeftRoomHint:: - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint - -BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveCenterRoomHint:: - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint - -BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveRightRoomHint:: - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath, MSGBOX_DEFAULT - goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint - -BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint:: - pike_gethint - switch VAR_RESULT - case PIKE_HINT_NOSTALGIA, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintNostalgia - case PIKE_HINT_WHISPERING, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintWhispering - case PIKE_HINT_POKEMON, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPokemon - case PIKE_HINT_PEOPLE, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPeople - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_HintNostalgia:: - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_HintWhispering:: - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPokemon:: - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPeople:: - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveBrainHint:: - lock - faceplayer - msgbox BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer: - walk_left - walk_left - walk_down - walk_down - walk_down - walk_down - step_end - -BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos: - walk_up - walk_up - walk_up - walk_up - walk_right - walk_right - face_down - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePikeThreePathRoom/text.inc b/BattleFrontier_BattlePikeThreePathRoom/text.inc deleted file mode 100644 index 6c19f80abf20..000000000000 --- a/BattleFrontier_BattlePikeThreePathRoom/text.inc +++ /dev/null @@ -1,105 +0,0 @@ - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: - .string "You are currently in\n" - .string "the 1st room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: - .string "You are currently in\n" - .string "the 3rd room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: - .string "You are currently in\n" - .string "the 5th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: - .string "You are currently in\n" - .string "the 7th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: - .string "You are currently in\n" - .string "the 9th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: - .string "You are currently in\n" - .string "the 11th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: - .string "You are currently in\n" - .string "the 13th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: - .string "Will you continue with\n" - .string "your challenge?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: - .string "Would you like to save your challenge\n" - .string "and quit the game for now?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: - .string "Do you wish to retire from your\n" - .string "Battle Choice challenge?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: - .string "We've been awaiting your return…\p" - .string "Before resuming your Battle Choice\n" - .string "challenge, let me save the game…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: - .string "Please do enjoy your Battle Choice\n" - .string "challenge…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: - .string "I am saving your data…\n" - .string "A little time, please…$" - -BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: - .string "The path is blocked!\n" - .string "And there is no turning back…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: - .string "I beg your pardon, but…\p" - .string "Are you perhaps finding it difficult\n" - .string "to choose your path?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: - .string "I see…\n" - .string "I apologize for my impertinence…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: - .string "Ah, let me see… There is something\n" - .string "about the path on the right…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: - .string "Ah, let me see… There is something\n" - .string "about the path in the center…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: - .string "Ah, let me see… There is something\n" - .string "about the path on the left…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: - .string "It seems to have the distinct aroma\n" - .string "of POKéMON wafting around it…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: - .string "Is it… A TRAINER?\n" - .string "I sense the presence of people…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: - .string "I seem to have heard something…\n" - .string "It may have been whispering…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: - .string "For some odd reason, I felt a wave\n" - .string "of nostalgia coming from it…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: - .string "I am sorry to say…\p" - .string "A terrifying event, yes, a horrible one,\n" - .string "is about to befall you…\p" - .string "I urge you to pay the utmost care\n" - .string "and prepare for the worst…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: - .string "From every path I sense a dreadful\n" - .string "presence…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc b/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc deleted file mode 100644 index 0a063adebf91..000000000000 --- a/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc +++ /dev/null @@ -1,104 +0,0 @@ - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: - .string "Vous êtes dans la\n" - .string "salle nº 1…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: - .string "Vous êtes dans la\n" - .string "salle nº 3…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: - .string "Vous êtes dans la\n" - .string "salle nº 5…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: - .string "Vous êtes dans la\n" - .string "salle nº 7…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: - .string "Vous êtes dans la\n" - .string "salle nº 9…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: - .string "Vous êtes dans la\n" - .string "salle nº 11…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: - .string "Vous êtes dans la\n" - .string "salle nº 13…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: - .string "Allez-vous continuer votre\n" - .string "défi?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: - .string "Voulez-vous sauvegarder la partie et\n" - .string "arrêter de jouer?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: - .string "Voulez-vous abandonner ce\n" - .string "défi du COMBAT HASARD?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: - .string "Nous attendions votre retour…\p" - .string "Avant de reprendre le COMBAT HASARD,\n" - .string "je dois sauvegarder la partie…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: - .string "Bonne chance pour ce COMBAT\n" - .string "HASARD…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: - .string "Je sauvegarde vos données…\n" - .string "Un instant, s’il vous plaît…$" - -BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: - .string "C’est bloqué!\n" - .string "Impossible de faire demi-tour…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: - .string "Oui?\n" - .string "Avez-vous du mal à choisir un chemin?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: - .string "Bien…\n" - .string "Je suis désolée d’avoir été indiscrète…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: - .string "Voyons voir… Le chemin de droite\n" - .string "m’intrigue…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: - .string "Voyons voir… Le chemin du milieu\n" - .string "m’intrigue…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: - .string "Voyons voir… Le chemin de gauche\n" - .string "m’intrigue…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: - .string "Il me semble y distinguer l’odeur\n" - .string "caractéristique des POKéMON…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: - .string "Il y a… un DRESSEUR?\n" - .string "Je ressens une présence…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: - .string "Je crois avoir entendu quelque chose…\n" - .string "Un murmure…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: - .string "Pour tout vous dire, il y a comme une\n" - .string "vague de nostalgie qui s’en dégage…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: - .string "Malheureusement…\p" - .string "Une chose absolument horrible\n" - .string "va s’abattre sur vous…\p" - .string "Je vous conseille vivement de rester\n" - .string "sur vos gardes et de faire attention…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: - .string "Dans tous les chemins, je ressens une\n" - .string "présence angoissante…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePikeThreePathRoom/text_it.inc b/BattleFrontier_BattlePikeThreePathRoom/text_it.inc deleted file mode 100644 index cd8d055b5749..000000000000 --- a/BattleFrontier_BattlePikeThreePathRoom/text_it.inc +++ /dev/null @@ -1,97 +0,0 @@ - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: - .string "Ti trovi nella 1ª sala…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: - .string "Ti trovi nella 3ª sala…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: - .string "Ti trovi nella 5ª sala…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: - .string "Ti trovi nella 7ª sala…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: - .string "Ti trovi nella 9ª sala…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: - .string "Ti trovi nella 11ª sala…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: - .string "Ti trovi nella 13ª sala…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: - .string "Vuoi continuare la tua sfida?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: - .string "Vuoi salvare la tua sfida e\n" - .string "uscire dal gioco?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: - .string "Vuoi ritirarti dalla sfida\n" - .string "LOTTA DILEMMA?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: - .string "Che bello rivederti…\p" - .string "Prima di riprendere la sfida LOTTA\n" - .string "DILEMMA, permettimi di salvare\l" - .string "il gioco…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: - .string "Spero che la sfida LOTTA DILEMMA\n" - .string "sia di tuo gradimento…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: - .string "Sto salvando i tuoi dati… un attimo\n" - .string "di pazienza…$" - -BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: - .string "Il cammino è bloccato!\n" - .string "Non puoi tornare indietro…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: - .string "Scusa se mi intrometto…\p" - .string "Hai dubbi sul cammino da scegliere?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: - .string "Capisco… scusa l’impertinenza…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: - .string "Ehm… avverto qualcosa\n" - .string "nel percorso di destra…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: - .string "Ehm… avverto qualcosa\n" - .string "nel percorso al centro…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: - .string "Ehm… avverto qualcosa\n" - .string "nel percorso di sinistra…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: - .string "Mi sembra di annusare il profumo\n" - .string "tipico dei POKéMON…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: - .string "Sarà un ALLENATORE?\n" - .string "Avverto la presenza di persone…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: - .string "Mi è sembrato di udire delle voci… forse\n" - .string "un bisbiglio…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: - .string "Per una qualche strana ragione,\n" - .string "emana malinconia…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: - .string "Mi dispiace darti una simile\n" - .string "notizia…\p" - .string "Un evento terrificante e orribile sta\n" - .string "per abbattersi su di te…\p" - .string "Devi stare in guardia e prepararti al\n" - .string "peggio…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: - .string "In ogni percorso avverto una\n" - .string "terribile presenza…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidFloor/scripts.inc b/BattleFrontier_BattlePyramidFloor/scripts.inc deleted file mode 100644 index ca38d54475e1..000000000000 --- a/BattleFrontier_BattlePyramidFloor/scripts.inc +++ /dev/null @@ -1,137 +0,0 @@ -BattleFrontier_BattlePyramidFloor_MapScripts:: - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition - .byte 0 - -BattleFrontier_BattlePyramidFloor_OnFrame: - map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight - map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic - map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName - .2byte 0 - -BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: - lockall - @ pyramid_updatelight, cant use macro because it straddles the loop - setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT - setvar VAR_0x8005, 4 - setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS - setvar VAR_0x8007, SE_SAVE - setvar VAR_RESULT, 0 -BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: - special CallBattlePyramidFunction - delay 2 - goto_if_ne VAR_RESULT, 2, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop - setvar VAR_TEMP_D, 0 - releaseall - end - -BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: - special ShowMapNamePopup - setvar VAR_TEMP_F, 0 - end - -BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: - playbgm MUS_B_PYRAMID, FALSE - setvar VAR_TEMP_E, 1 - end - -BattleFrontier_BattlePyramidFloor_OnResume: - pyramid_setfloorpal - frontier_getstatus - switch VAR_TEMP_0 - case 0, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge - case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby - case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge - frontier_get FRONTIER_DATA_BATTLE_OUTCOME - goto_if_eq VAR_RESULT, B_OUTCOME_RAN, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty - goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty - goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost - goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost - goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost - frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here - setvar VAR_TEMP_D, 1 -BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: - pyramid_resetparty - end - -BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255 -BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: - pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS - pyramid_clearhelditems - special HealPlayerParty - warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13 - waitstate - end - -BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: - pyramid_save CHALLENGE_STATUS_SAVING - special SavePlayerParty - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - pyramid_settrainers - frontier_setpartyorder FRONTIER_PARTY_SIZE - setvar VAR_TEMP_F, 1 - end - -BattleFrontier_BattlePyramidFloor_OnTransition: - call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius - setvar VAR_TEMP_F, 1 - end - -BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: - pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS - return - -BattlePyramid_WarpToNextFloor:: - call BattleFrontier_EventScript_IncrementWinStreak - frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number - addvar VAR_RESULT, 1 - frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT - goto_if_eq VAR_RESULT, 7, BattlePyramid_WarpToTop - pyramid_seedfloor - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - setvar VAR_RESULT, 0 - warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 1, 1 - waitstate - end - -BattlePyramid_WarpToTop:: - warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 17, 17 - waitstate - end - -@ TRAINER_PHILLIP is used as a placeholder -BattlePyramid_TrainerBattle:: - trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText - pyramid_showhint - waitmessage - waitbuttonpress - closemessage - releaseall - end - -BattlePyramid_FindItemBall:: - pyramid_setitem - callstd STD_FIND_ITEM - goto_if_eq VAR_0x8007, 0, BattlePyramid_FindItemBallEnd - pyramid_hideitem -BattlePyramid_FindItemBallEnd:: - end - -BattlePyramid_Retire:: - goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePyramidFloor/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidFloor/text.inc b/BattleFrontier_BattlePyramidFloor/text.inc deleted file mode 100644 index e4d2ac66e767..000000000000 --- a/BattleFrontier_BattlePyramidFloor/text.inc +++ /dev/null @@ -1,606 +0,0 @@ - -@ Also used by Trainer Hill -BattleFacility_TrainerBattle_PlaceholderText: - .string "This is a sample message.$" - -gText_BattlePyramidConfirmRest:: - .string "Your BATTLE PYRAMID quest will be\n" - .string "saved so that you may quit for now.\l" - .string "Is that okay?$" - -gText_BattlePyramidConfirmRetire:: - .string "Are you sure you want to quit your\n" - .string "PYRAMID quest?$" - -BattlePyramid_Text_ExitHintUp1:: - .string "This floor's exit is in\n" - .string "that direction: {UP_ARROW}$" - -BattlePyramid_Text_ExitHintLeft1:: - .string "This floor's exit is in\n" - .string "that direction: {LEFT_ARROW}$" - -BattlePyramid_Text_ExitHintRight1:: - .string "This floor's exit is in\n" - .string "that direction: {RIGHT_ARROW}$" - -BattlePyramid_Text_ExitHintDown1:: - .string "This floor's exit is in\n" - .string "that direction: {DOWN_ARROW}$" - -BattlePyramid_Text_ExitHintUp2:: - .string "The exit on this floor is in\n" - .string "the {UP_ARROW} direction.$" - -BattlePyramid_Text_ExitHintLeft2:: - .string "The exit on this floor is in\n" - .string "the {LEFT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintRight2:: - .string "The exit on this floor is in\n" - .string "the {RIGHT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintDown2:: - .string "The exit on this floor is in\n" - .string "the {DOWN_ARROW} direction.$" - -BattlePyramid_Text_ExitHintUp3:: - .string "The exit is over\n" - .string "that {UP_ARROW} way.$" - -BattlePyramid_Text_ExitHintLeft3:: - .string "The exit is over\n" - .string "that {LEFT_ARROW} way.$" - -BattlePyramid_Text_ExitHintRight3:: - .string "The exit is over\n" - .string "that {RIGHT_ARROW} way.$" - -BattlePyramid_Text_ExitHintDown3:: - .string "The exit is over\n" - .string "that {DOWN_ARROW} way.$" - -BattlePyramid_Text_ExitHintUp4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {UP_ARROW} direction.$" - -BattlePyramid_Text_ExitHintLeft4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {LEFT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintRight4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {RIGHT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintDown4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {DOWN_ARROW} direction.$" - -BattlePyramid_Text_ExitHintUp5:: - .string "The exit?\n" - .string "It's that {UP_ARROW} way.$" - -BattlePyramid_Text_ExitHintLeft5:: - .string "The exit?\n" - .string "It's that {LEFT_ARROW} way.$" - -BattlePyramid_Text_ExitHintRight5:: - .string "The exit?\n" - .string "It's that {RIGHT_ARROW} way.$" - -BattlePyramid_Text_ExitHintDown5:: - .string "The exit?\n" - .string "It's that {DOWN_ARROW} way.$" - -BattlePyramid_Text_ExitHintUp6:: - .string "The exit happens to be in\n" - .string "the {UP_ARROW} direction.$" - -BattlePyramid_Text_ExitHintLeft6:: - .string "The exit happens to be in\n" - .string "the {LEFT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintRight6:: - .string "The exit happens to be in\n" - .string "the {RIGHT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintDown6:: - .string "The exit happens to be in\n" - .string "the {DOWN_ARROW} direction.$" - -BattlePyramid_Text_EightItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are eight items left to\n" - .string "be found.$" - -BattlePyramid_Text_SevenItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are seven items left to\n" - .string "be found.$" - -BattlePyramid_Text_SixItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are six items left to\n" - .string "be found.$" - -BattlePyramid_Text_FiveItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are five items left to\n" - .string "be found.$" - -BattlePyramid_Text_FourItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are four items left to\n" - .string "be found.$" - -BattlePyramid_Text_ThreeItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are three items left to\n" - .string "be found.$" - -BattlePyramid_Text_TwoItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are two items left to\n" - .string "be found.$" - -BattlePyramid_Text_OneItemRemaining1:: - .string "Are you looking for items?\p" - .string "There is one item left to\n" - .string "be found.$" - -BattlePyramid_Text_ZeroItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There isn't anything left to\n" - .string "be found!$" - -BattlePyramid_Text_EightItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are eight items\n" - .string "lying around here.$" - -BattlePyramid_Text_SevenItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are seven items left\n" - .string "lying around here.$" - -BattlePyramid_Text_SixItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are six items left\n" - .string "lying around here.$" - -BattlePyramid_Text_FiveItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are five items left\n" - .string "lying around here.$" - -BattlePyramid_Text_FourItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are four items left\n" - .string "lying around here.$" - -BattlePyramid_Text_ThreeItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are three items left\n" - .string "lying around here.$" - -BattlePyramid_Text_TwoItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are two items left\n" - .string "lying around here.$" - -BattlePyramid_Text_OneItemRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There is just one item\n" - .string "lying around here.$" - -BattlePyramid_Text_ZeroItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There isn't anything left\n" - .string "lying around here.$" - -BattlePyramid_Text_EightItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are eight items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_SevenItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are seven items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_SixItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are six items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_FiveItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are five items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_FourItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are four items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_ThreeItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are three items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_TwoItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are two items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_OneItemRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there's but one item left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_ZeroItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are no more items\n" - .string "waiting to be found on this floor.\l" - .string "You take care now!$" - -BattlePyramid_Text_EightItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be eight more\n" - .string "items on the ground.$" - -BattlePyramid_Text_SevenItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be seven more\n" - .string "items on the ground.$" - -BattlePyramid_Text_SixItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be six more\n" - .string "items on the ground.$" - -BattlePyramid_Text_FiveItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be five more\n" - .string "items on the ground.$" - -BattlePyramid_Text_FourItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be four more\n" - .string "items on the ground.$" - -BattlePyramid_Text_ThreeItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be three more\n" - .string "items on the ground.$" - -BattlePyramid_Text_TwoItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be two more\n" - .string "items on the ground.$" - -BattlePyramid_Text_OneItemRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appears to be only one more\n" - .string "item on the ground.$" - -BattlePyramid_Text_ZeroItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be no more\n" - .string "items on the ground.$" - -BattlePyramid_Text_EightItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are eight items…$" - -BattlePyramid_Text_SevenItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are seven items…$" - -BattlePyramid_Text_SixItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are six items…$" - -BattlePyramid_Text_FiveItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are five items…$" - -BattlePyramid_Text_FourItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are four items…$" - -BattlePyramid_Text_ThreeItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are three items…$" - -BattlePyramid_Text_TwoItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are two items…$" - -BattlePyramid_Text_OneItemRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there is one item…$" - -BattlePyramid_Text_ZeroItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are no items…$" - -BattlePyramid_Text_EightItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are eight more\n" - .string "items on this floor.$" - -BattlePyramid_Text_SevenItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are seven more\n" - .string "items on this floor.$" - -BattlePyramid_Text_SixItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are six more\n" - .string "items on this floor.$" - -BattlePyramid_Text_FiveItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are five more\n" - .string "items on this floor.$" - -BattlePyramid_Text_FourItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are four more\n" - .string "items on this floor.$" - -BattlePyramid_Text_ThreeItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are three more\n" - .string "items on this floor.$" - -BattlePyramid_Text_TwoItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are two more\n" - .string "items on this floor.$" - -BattlePyramid_Text_OneItemRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there is one more\n" - .string "item on this floor.$" - -BattlePyramid_Text_ZeroItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are no more\n" - .string "items on this floor.$" - -BattlePyramid_Text_SevenTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still seven tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_SixTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still six tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_FiveTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still five tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_FourTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still four tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_ThreeTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still three tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_TwoTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still two tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_OneTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there's still one tough\n" - .string "TRAINER other than me!$" - -BattlePyramid_Text_ZeroTrainersRemaining1:: - .string "You were really awesome!\p" - .string "There's no one left that\n" - .string "can beat you!$" - -BattlePyramid_Text_SevenTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are seven TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_SixTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are six TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_FiveTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are five TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_FourTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are four TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_ThreeTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are three TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_TwoTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are two TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_OneTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there's one TRAINER left!\n" - .string "I'm sure you will be humbled!$" - -BattlePyramid_Text_ZeroTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are no more TRAINERS\n" - .string "who can engage you!$" - -BattlePyramid_Text_SevenTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are seven more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_SixTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are six more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_FiveTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are five more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_FourTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are four more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_ThreeTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are three more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_TwoTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are two more TRAINERS\n" - .string "on this floor. Can you beat them both?$" - -BattlePyramid_Text_OneTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there's still one more TRAINER\n" - .string "on this floor. Can you prevail?$" - -BattlePyramid_Text_ZeroTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "You've gone through all the TRAINERS\n" - .string "on this floor.$" - -BattlePyramid_Text_SevenTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the seven TRAINERS left on this floor.$" - -BattlePyramid_Text_SixTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the six TRAINERS left on this floor.$" - -BattlePyramid_Text_FiveTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the five TRAINERS left on this floor.$" - -BattlePyramid_Text_FourTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the four TRAINERS left on this floor.$" - -BattlePyramid_Text_ThreeTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the three TRAINERS left on this floor.$" - -BattlePyramid_Text_TwoTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the two TRAINERS left on this floor.$" - -BattlePyramid_Text_OneTrainersRemaining4:: - .string "Maybe you could complete your sweep\n" - .string "with the one TRAINER left on this floor.$" - -BattlePyramid_Text_ZeroTrainersRemaining4:: - .string "There isn't a single person left who\n" - .string "can defeat you now…$" - -BattlePyramid_Text_SevenTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the seven expert TRAINERS who remain.$" - -BattlePyramid_Text_SixTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the six expert TRAINERS who remain.$" - -BattlePyramid_Text_FiveTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the five expert TRAINERS who remain.$" - -BattlePyramid_Text_FourTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the four expert TRAINERS who remain.$" - -BattlePyramid_Text_ThreeTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the three expert TRAINERS who remain.$" - -BattlePyramid_Text_TwoTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the two expert TRAINERS who remain.$" - -BattlePyramid_Text_OneTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the one expert TRAINER who remains.$" - -BattlePyramid_Text_ZeroTrainersRemaining5:: - .string "Your skills are beyond reproach.\p" - .string "There are no more TRAINERS here\n" - .string "who have any chance of beating you.$" - -BattlePyramid_Text_SevenTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the seven remaining TRAINERS?$" - -BattlePyramid_Text_SixTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the six remaining TRAINERS?$" - -BattlePyramid_Text_FiveTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the five remaining TRAINERS?$" - -BattlePyramid_Text_FourTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the four remaining TRAINERS?$" - -BattlePyramid_Text_ThreeTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the three remaining TRAINERS?$" - -BattlePyramid_Text_TwoTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the two remaining TRAINERS?$" - -BattlePyramid_Text_OneTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the last remaining TRAINER?$" - -BattlePyramid_Text_ZeroTrainersRemaining6:: - .string "There aren't any TRAINERS left that\n" - .string "can take you on now…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidFloor/text_fr.inc b/BattleFrontier_BattlePyramidFloor/text_fr.inc deleted file mode 100644 index 89e3d4fdc418..000000000000 --- a/BattleFrontier_BattlePyramidFloor/text_fr.inc +++ /dev/null @@ -1,586 +0,0 @@ - -@ Also used by Trainer Hill -BattleFacility_TrainerBattle_PlaceholderText: - .string "C’est le message d’essai.$" - -gText_BattlePyramidConfirmRest:: - .string "Votre quête à la PYRAMIDE DE COMBAT\n" - .string "sera sauvegardée pour que vous\l" - .string "puissiez faire une pause. OK?$" - -gText_BattlePyramidConfirmRetire:: - .string "Voulez-vous vraiment abandonner votre\n" - .string "quête à la PYRAMIDE?$" - -BattlePyramid_Text_ExitHintUp1:: - .string "Pour sortir de ce niveau, il faut aller\n" - .string "dans cette direction: {UP_ARROW}.$" - -BattlePyramid_Text_ExitHintLeft1:: - .string "Pour sortir de ce niveau, il faut aller\n" - .string "dans cette direction: {LEFT_ARROW}.$" - -BattlePyramid_Text_ExitHintRight1:: - .string "Pour sortir de ce niveau, il faut aller\n" - .string "dans cette direction: {RIGHT_ARROW}.$" - -BattlePyramid_Text_ExitHintDown1:: - .string "Pour sortir de ce niveau, il faut aller\n" - .string "dans cette direction: {DOWN_ARROW}.$" - -BattlePyramid_Text_ExitHintUp2:: - .string "La sortie de ce niveau se trouve\n" - .string "dans cette direction: {UP_ARROW}.$" - -BattlePyramid_Text_ExitHintLeft2:: - .string "La sortie de ce niveau se trouve\n" - .string "dans cette direction: {LEFT_ARROW}.$" - -BattlePyramid_Text_ExitHintRight2:: - .string "La sortie de ce niveau se trouve\n" - .string "dans cette direction: {RIGHT_ARROW}.$" - -BattlePyramid_Text_ExitHintDown2:: - .string "La sortie de ce niveau se trouve\n" - .string "dans cette direction: {DOWN_ARROW}.$" - -BattlePyramid_Text_ExitHintUp3:: - .string "Va dans la direction {UP_ARROW}\n" - .string "pour sortir.$" - -BattlePyramid_Text_ExitHintLeft3:: - .string "Va dans la direction {LEFT_ARROW}\n" - .string "pour sortir.$" - -BattlePyramid_Text_ExitHintRight3:: - .string "Va dans la direction {RIGHT_ARROW}\n" - .string "pour sortir.$" - -BattlePyramid_Text_ExitHintDown3:: - .string "Va dans la direction {DOWN_ARROW}\n" - .string "pour sortir.$" - -BattlePyramid_Text_ExitHintUp4:: - .string "A ce niveau, la sortie se trouve\n" - .string "par là: {UP_ARROW}.$" - -BattlePyramid_Text_ExitHintLeft4:: - .string "A ce niveau, la sortie se trouve\n" - .string "par là: {LEFT_ARROW}.$" - -BattlePyramid_Text_ExitHintRight4:: - .string "A ce niveau, la sortie se trouve\n" - .string "par là: {RIGHT_ARROW}.$" - -BattlePyramid_Text_ExitHintDown4:: - .string "A ce niveau, la sortie se trouve\n" - .string "par là: {DOWN_ARROW}.$" - -BattlePyramid_Text_ExitHintUp5:: - .string "La sortie?\n" - .string "C’est par là, mon petit: {UP_ARROW}.$" - -BattlePyramid_Text_ExitHintLeft5:: - .string "La sortie?\n" - .string "C’est par là, mon petit: {LEFT_ARROW}.$" - -BattlePyramid_Text_ExitHintRight5:: - .string "La sortie?\n" - .string "C’est par là, mon petit: {RIGHT_ARROW}.$" - -BattlePyramid_Text_ExitHintDown5:: - .string "La sortie?\n" - .string "C’est par là, mon petit: {DOWN_ARROW}.$" - -BattlePyramid_Text_ExitHintUp6:: - .string "Pour sortir de ce niveau, va dans\n" - .string "cette direction: {UP_ARROW}.$" - -BattlePyramid_Text_ExitHintLeft6:: - .string "Pour sortir de ce niveau, va dans\n" - .string "cette direction: {LEFT_ARROW}.$" - -BattlePyramid_Text_ExitHintRight6:: - .string "Pour sortir de ce niveau, va dans\n" - .string "cette direction: {RIGHT_ARROW}.$" - -BattlePyramid_Text_ExitHintDown6:: - .string "Pour sortir de ce niveau, va dans\n" - .string "cette direction: {DOWN_ARROW}.$" - -BattlePyramid_Text_EightItemsRemaining1:: - .string "Tu cherches des objets?\p" - .string "Il reste huit objets à trouver.$" - -BattlePyramid_Text_SevenItemsRemaining1:: - .string "Tu cherches des objets?\p" - .string "Il reste sept objets à trouver.$" - -BattlePyramid_Text_SixItemsRemaining1:: - .string "Tu cherches des objets?\p" - .string "Il reste six objets à trouver.$" - -BattlePyramid_Text_FiveItemsRemaining1:: - .string "Tu cherches des objets?\p" - .string "Il reste cinq objets à trouver.$" - -BattlePyramid_Text_FourItemsRemaining1:: - .string "Tu cherches des objets?\p" - .string "Il reste quatre objets à trouver.$" - -BattlePyramid_Text_ThreeItemsRemaining1:: - .string "Tu cherches des objets?\p" - .string "Il reste trois objets à trouver.$" - -BattlePyramid_Text_TwoItemsRemaining1:: - .string "Tu cherches des objets?\p" - .string "Il reste deux objets à trouver.$" - -BattlePyramid_Text_OneItemRemaining1:: - .string "Tu cherches des objets?\p" - .string "Il reste un objet à trouver.$" - -BattlePyramid_Text_ZeroItemsRemaining1:: - .string "Tu cherches des objets?\p" - .string "Il n’y a plus d’objets à trouver!$" - -BattlePyramid_Text_EightItemsRemaining2:: - .string "Tu as gagné, alors je vais te confier\n" - .string "un petit secret!\p" - .string "Il y a huit objets à trouver.$" - -BattlePyramid_Text_SevenItemsRemaining2:: - .string "Tu as gagné, alors je vais te confier\n" - .string "un petit secret!\p" - .string "Il y a sept objets à trouver.$" - -BattlePyramid_Text_SixItemsRemaining2:: - .string "Tu as gagné, alors je vais te confier\n" - .string "un petit secret!\p" - .string "Il y a six objets à trouver.$" - -BattlePyramid_Text_FiveItemsRemaining2:: - .string "Tu as gagné, alors je vais te confier\n" - .string "un petit secret!\p" - .string "Il y a cinq objets à trouver.$" - -BattlePyramid_Text_FourItemsRemaining2:: - .string "Tu as gagné, alors je vais te confier\n" - .string "un petit secret!\p" - .string "Il y a quatre objets à trouver.$" - -BattlePyramid_Text_ThreeItemsRemaining2:: - .string "Tu as gagné, alors je vais te confier\n" - .string "un petit secret!\p" - .string "Il y a trois objets à trouver.$" - -BattlePyramid_Text_TwoItemsRemaining2:: - .string "Tu as gagné, alors je vais te confier\n" - .string "un petit secret!\p" - .string "Il y a deux objets à trouver.$" - -BattlePyramid_Text_OneItemRemaining2:: - .string "Tu as gagné, alors je vais te confier\n" - .string "un petit secret!\p" - .string "Il y a un objet à trouver.$" - -BattlePyramid_Text_ZeroItemsRemaining2:: - .string "Tu as gagné, alors je vais te confier\n" - .string "un petit secret!\p" - .string "Il n’y a plus d’objets à trouver.$" - -BattlePyramid_Text_EightItemsRemaining3:: - .string "Comment se porte ton stock d’objets?\p" - .string "Je dirais qu’il reste huit objets à\n" - .string "ramasser par terre.$" - -BattlePyramid_Text_SevenItemsRemaining3:: - .string "Comment se porte ton stock d’objets?\p" - .string "Je dirais qu’il reste sept objets à\n" - .string "ramasser par terre.$" - -BattlePyramid_Text_SixItemsRemaining3:: - .string "Comment se porte ton stock d’objets?\p" - .string "Je dirais qu’il reste six objets à\n" - .string "ramasser par terre.$" - -BattlePyramid_Text_FiveItemsRemaining3:: - .string "Comment se porte ton stock d’objets?\p" - .string "Je dirais qu’il reste cinq objets à\n" - .string "ramasser par terre.$" - -BattlePyramid_Text_FourItemsRemaining3:: - .string "Comment se porte ton stock d’objets?\p" - .string "Je dirais qu’il reste quatre objets à\n" - .string "ramasser par terre.$" - -BattlePyramid_Text_ThreeItemsRemaining3:: - .string "Comment se porte ton stock d’objets?\p" - .string "Je dirais qu’il reste trois objets à\n" - .string "ramasser par terre.$" - -BattlePyramid_Text_TwoItemsRemaining3:: - .string "Comment se porte ton stock d’objets?\p" - .string "Je dirais qu’il reste deux objets à\n" - .string "ramasser par terre.$" - -BattlePyramid_Text_OneItemRemaining3:: - .string "Comment se porte ton stock d’objets?\p" - .string "Je dirais qu’il reste un objet à\n" - .string "ramasser par terre.$" - -BattlePyramid_Text_ZeroItemsRemaining3:: - .string "Comment se porte ton stock d’objets?\p" - .string "Je dirais qu’il ne reste plus d’objets à\n" - .string "ramasser par terre.$" - -BattlePyramid_Text_EightItemsRemaining4:: - .string "Tu es balèze, tu as bien mérité\n" - .string "une information!\p" - .string "Il semble qu’il reste huit objets\n" - .string "à ramasser.$" - -BattlePyramid_Text_SevenItemsRemaining4:: - .string "Tu es balèze, tu as bien mérité\n" - .string "une information!\p" - .string "Il semble qu’il reste sept objets\n" - .string "à ramasser.$" - -BattlePyramid_Text_SixItemsRemaining4:: - .string "Tu es balèze, tu as bien mérité\n" - .string "une information!\p" - .string "Il semble qu’il reste six objets\n" - .string "à ramasser.$" - -BattlePyramid_Text_FiveItemsRemaining4:: - .string "Tu es balèze, tu as bien mérité\n" - .string "une information!\p" - .string "Il semble qu’il reste cinq objets\n" - .string "à ramasser.$" - -BattlePyramid_Text_FourItemsRemaining4:: - .string "Tu es balèze, tu as bien mérité\n" - .string "une information!\p" - .string "Il semble qu’il reste quatre objets\n" - .string "à ramasser.$" - -BattlePyramid_Text_ThreeItemsRemaining4:: - .string "Tu es balèze, tu as bien mérité\n" - .string "une information!\p" - .string "Il semble qu’il reste trois objets\n" - .string "à ramasser.$" - -BattlePyramid_Text_TwoItemsRemaining4:: - .string "Tu es balèze, tu as bien mérité\n" - .string "une information!\p" - .string "Il semble qu’il reste deux objets\n" - .string "à ramasser.$" - -BattlePyramid_Text_OneItemRemaining4:: - .string "Tu es balèze, tu as bien mérité\n" - .string "une information!\p" - .string "Il semble qu’il reste un objet\n" - .string "à ramasser.$" - -BattlePyramid_Text_ZeroItemsRemaining4:: - .string "Tu es balèze, tu as bien mérité\n" - .string "une information!\p" - .string "Il semble qu’il ne reste aucun objet\n" - .string "à ramasser.$" - -BattlePyramid_Text_EightItemsRemaining5:: - .string "A ce niveau de la PYRAMIDE,\n" - .string "il y a huit objets à trouver…$" - -BattlePyramid_Text_SevenItemsRemaining5:: - .string "A ce niveau de la PYRAMIDE,\n" - .string "il y a sept objets à trouver…$" - -BattlePyramid_Text_SixItemsRemaining5:: - .string "A ce niveau de la PYRAMIDE,\n" - .string "il y a six objets à trouver…$" - -BattlePyramid_Text_FiveItemsRemaining5:: - .string "A ce niveau de la PYRAMIDE,\n" - .string "il y a cinq objets à trouver…$" - -BattlePyramid_Text_FourItemsRemaining5:: - .string "A ce niveau de la PYRAMIDE,\n" - .string "il y a quatre objets à trouver…$" - -BattlePyramid_Text_ThreeItemsRemaining5:: - .string "A ce niveau de la PYRAMIDE,\n" - .string "il y a trois objets à trouver…$" - -BattlePyramid_Text_TwoItemsRemaining5:: - .string "A ce niveau de la PYRAMIDE,\n" - .string "il y a deux objets à trouver…$" - -BattlePyramid_Text_OneItemRemaining5:: - .string "A ce niveau de la PYRAMIDE,\n" - .string "il y a un objet à trouver…$" - -BattlePyramid_Text_ZeroItemsRemaining5:: - .string "A ce niveau de la PYRAMIDE,\n" - .string "il n’y a pas d’objets à trouver…$" - -BattlePyramid_Text_EightItemsRemaining6:: - .string "Est-ce que tu as trouvé des objets?\p" - .string "Je pense qu’il en reste huit à ce\n" - .string "niveau.$" - -BattlePyramid_Text_SevenItemsRemaining6:: - .string "Est-ce que tu as trouvé des objets?\p" - .string "Je pense qu’il en reste sept à ce\n" - .string "niveau.$" - -BattlePyramid_Text_SixItemsRemaining6:: - .string "Est-ce que tu as trouvé des objets?\p" - .string "Je pense qu’il en reste six à ce\n" - .string "niveau.$" - -BattlePyramid_Text_FiveItemsRemaining6:: - .string "Est-ce que tu as trouvé des objets?\p" - .string "Je pense qu’il en reste cinq à ce\n" - .string "niveau.$" - -BattlePyramid_Text_FourItemsRemaining6:: - .string "Est-ce que tu as trouvé des objets?\p" - .string "Je pense qu’il en reste quatre à ce\n" - .string "niveau.$" - -BattlePyramid_Text_ThreeItemsRemaining6:: - .string "Est-ce que tu as trouvé des objets?\p" - .string "Je pense qu’il en reste trois à ce\n" - .string "niveau.$" - -BattlePyramid_Text_TwoItemsRemaining6:: - .string "Est-ce que tu as trouvé des objets?\p" - .string "Je pense qu’il en reste deux à ce\n" - .string "niveau.$" - -BattlePyramid_Text_OneItemRemaining6:: - .string "Est-ce que tu as trouvé des objets?\p" - .string "Je pense qu’il en reste un à ce\n" - .string "niveau.$" - -BattlePyramid_Text_ZeroItemsRemaining6:: - .string "Est-ce que tu as trouvé des objets?\p" - .string "Je pense qu’il n’en reste plus à ce\n" - .string "niveau.$" - -BattlePyramid_Text_SevenTrainersRemaining1:: - .string "Tu as été formidable!\p" - .string "Mais il y a encore sept DRESSEURS\n" - .string "à battre!$" - -BattlePyramid_Text_SixTrainersRemaining1:: - .string "Tu as été formidable!\p" - .string "Mais il y a encore six DRESSEURS\n" - .string "à battre!$" - -BattlePyramid_Text_FiveTrainersRemaining1:: - .string "Tu as été formidable!\p" - .string "Mais il y a encore cinq DRESSEURS\n" - .string "à battre!$" - -BattlePyramid_Text_FourTrainersRemaining1:: - .string "Tu as été formidable!\p" - .string "Mais il y a encore quatre DRESSEURS\n" - .string "à battre!$" - -BattlePyramid_Text_ThreeTrainersRemaining1:: - .string "Tu as été formidable!\p" - .string "Mais il y a encore trois DRESSEURS\n" - .string "à battre!$" - -BattlePyramid_Text_TwoTrainersRemaining1:: - .string "Tu as été formidable!\p" - .string "Mais il y a encore deux DRESSEURS\n" - .string "à battre!$" - -BattlePyramid_Text_OneTrainersRemaining1:: - .string "Tu as été formidable!\p" - .string "Mais il y a encore un DRESSEUR\n" - .string "à battre!$" - -BattlePyramid_Text_ZeroTrainersRemaining1:: - .string "Tu as été formidable!\p" - .string "Il n’y a plus de DRESSEUR\n" - .string "à battre!$" - -BattlePyramid_Text_SevenTrainersRemaining2:: - .string "C’est rageant!\p" - .string "Mais il y a sept autres DRESSEURS!\n" - .string "Tu ne résisteras pas!$" - -BattlePyramid_Text_SixTrainersRemaining2:: - .string "C’est rageant!\p" - .string "Mais il y a six autres DRESSEURS!\n" - .string "Tu ne résisteras pas!$" - -BattlePyramid_Text_FiveTrainersRemaining2:: - .string "C’est rageant!\p" - .string "Mais il y a cinq autres DRESSEURS!\n" - .string "Tu ne résisteras pas!$" - -BattlePyramid_Text_FourTrainersRemaining2:: - .string "C’est rageant!\p" - .string "Mais il y a quatre autres DRESSEURS!\n" - .string "Tu ne résisteras pas!$" - -BattlePyramid_Text_ThreeTrainersRemaining2:: - .string "C’est rageant!\p" - .string "Mais il y a trois autres DRESSEURS!\n" - .string "Tu ne résisteras pas!$" - -BattlePyramid_Text_TwoTrainersRemaining2:: - .string "C’est rageant!\p" - .string "Mais il y a deux autres DRESSEURS!\n" - .string "Tu ne résisteras pas!$" - -BattlePyramid_Text_OneTrainersRemaining2:: - .string "C’est rageant!\p" - .string "Mais il y a un autre DRESSEUR!\n" - .string "Tu ne résisteras pas!$" - -BattlePyramid_Text_ZeroTrainersRemaining2:: - .string "C’est rageant!\p" - .string "Il ne reste plus de DRESSEUR!$" - -BattlePyramid_Text_SevenTrainersRemaining3:: - .string "C’est impressionnant!\p" - .string "Il reste sept DRESSEURS à ce niveau.\n" - .string "Arriveras-tu à tous les battre?$" - -BattlePyramid_Text_SixTrainersRemaining3:: - .string "C’est impressionnant!\p" - .string "Il reste six DRESSEURS à ce niveau.\n" - .string "Arriveras-tu à tous les battre?$" - -BattlePyramid_Text_FiveTrainersRemaining3:: - .string "C’est impressionnant!\p" - .string "Il reste cinq DRESSEURS à ce niveau.\n" - .string "Arriveras-tu à tous les battre?$" - -BattlePyramid_Text_FourTrainersRemaining3:: - .string "C’est impressionnant!\p" - .string "Il reste quatre DRESSEURS à ce niveau.\n" - .string "Arriveras-tu à tous les battre?$" - -BattlePyramid_Text_ThreeTrainersRemaining3:: - .string "C’est impressionnant!\p" - .string "Il reste trois DRESSEURS à ce niveau.\n" - .string "Arriveras-tu à tous les battre?$" - -BattlePyramid_Text_TwoTrainersRemaining3:: - .string "C’est impressionnant!\p" - .string "Il reste deux DRESSEURS à ce niveau.\n" - .string "Arriveras-tu à tous les battre?$" - -BattlePyramid_Text_OneTrainersRemaining3:: - .string "C’est impressionnant!\p" - .string "Il reste un DRESSEUR à ce niveau.\n" - .string "Arriveras-tu à le battre?$" - -BattlePyramid_Text_ZeroTrainersRemaining3:: - .string "C’est impressionnant!\p" - .string "Il ne reste plus de DRESSEURS\n" - .string "à ce niveau.$" - -BattlePyramid_Text_SevenTrainersRemaining4:: - .string "Peut-être réussiras-tu à résister\n" - .string "aux sept autres DRESSEURS du niveau.$" - -BattlePyramid_Text_SixTrainersRemaining4:: - .string "Peut-être réussiras-tu à résister\n" - .string "aux six autres DRESSEURS du niveau.$" - -BattlePyramid_Text_FiveTrainersRemaining4:: - .string "Peut-être réussiras-tu à résister\n" - .string "aux cinq autres DRESSEURS du niveau.$" - -BattlePyramid_Text_FourTrainersRemaining4:: - .string "Peut-être réussiras-tu à résister aux\n" - .string "quatre autres DRESSEURS du niveau.$" - -BattlePyramid_Text_ThreeTrainersRemaining4:: - .string "Peut-être réussiras-tu à résister\n" - .string "aux trois autres DRESSEURS du niveau.$" - -BattlePyramid_Text_TwoTrainersRemaining4:: - .string "Peut-être réussiras-tu à résister\n" - .string "aux deux autres DRESSEURS du niveau.$" - -BattlePyramid_Text_OneTrainersRemaining4:: - .string "Peut-être réussiras-tu à résister\n" - .string "au dernier DRESSEUR du niveau.$" - -BattlePyramid_Text_ZeroTrainersRemaining4:: - .string "Tu as résisté à tous les DRESSEURS\n" - .string "du niveau. Il n’en reste aucun.$" - -BattlePyramid_Text_SevenTrainersRemaining5:: - .string "Si ça se trouve, tu vas battre les\n" - .string "sept autres DRESSEURS.$" - -BattlePyramid_Text_SixTrainersRemaining5:: - .string "Si ça se trouve, tu vas battre les\n" - .string "six autres DRESSEURS.$" - -BattlePyramid_Text_FiveTrainersRemaining5:: - .string "Si ça se trouve, tu vas battre les\n" - .string "cinq autres DRESSEURS.$" - -BattlePyramid_Text_FourTrainersRemaining5:: - .string "Si ça se trouve, tu vas battre les\n" - .string "quatre autres DRESSEURS.$" - -BattlePyramid_Text_ThreeTrainersRemaining5:: - .string "Si ça se trouve, tu vas battre les\n" - .string "trois autres DRESSEURS.$" - -BattlePyramid_Text_TwoTrainersRemaining5:: - .string "Si ça se trouve, tu vas battre les\n" - .string "deux autres DRESSEURS.$" - -BattlePyramid_Text_OneTrainersRemaining5:: - .string "Si ça se trouve, tu vas battre le\n" - .string "dernier DRESSEUR.$" - -BattlePyramid_Text_ZeroTrainersRemaining5:: - .string "Tu te bats à la perfection.\p" - .string "Il ne reste aucun DRESSEUR à\n" - .string "battre.$" - -BattlePyramid_Text_SevenTrainersRemaining6:: - .string "Je me demande si tu vas battre\n" - .string "les sept autres DRESSEURS!$" - -BattlePyramid_Text_SixTrainersRemaining6:: - .string "Je me demande si tu vas battre\n" - .string "les six autres DRESSEURS!$" - -BattlePyramid_Text_FiveTrainersRemaining6:: - .string "Je me demande si tu vas battre\n" - .string "les cinq autres DRESSEURS!$" - -BattlePyramid_Text_FourTrainersRemaining6:: - .string "Je me demande si tu vas battre\n" - .string "les quatre autres DRESSEURS!$" - -BattlePyramid_Text_ThreeTrainersRemaining6:: - .string "Je me demande si tu vas battre\n" - .string "les trois autres DRESSEURS!$" - -BattlePyramid_Text_TwoTrainersRemaining6:: - .string "Je me demande si tu vas battre\n" - .string "les deux autres DRESSEURS!$" - -BattlePyramid_Text_OneTrainersRemaining6:: - .string "Je me demande si tu vas battre\n" - .string "le dernier DRESSEUR!$" - -BattlePyramid_Text_ZeroTrainersRemaining6:: - .string "Il n’y a plus de DRESSEUR à\n" - .string "battre ici…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidFloor/text_it.inc b/BattleFrontier_BattlePyramidFloor/text_it.inc deleted file mode 100644 index 998e30292e83..000000000000 --- a/BattleFrontier_BattlePyramidFloor/text_it.inc +++ /dev/null @@ -1,605 +0,0 @@ - -@ Also used by Trainer Hill -BattleFacility_TrainerBattle_PlaceholderText: - .string "Messaggio prova.$" - -gText_BattlePyramidConfirmRest:: - .string "La tua avventura nella PIRAMIDE LOTTA\n" - .string "verrà salvata affinché tu possa\l" - .string "interrompere il gioco. Va bene?$" - -gText_BattlePyramidConfirmRetire:: - .string "Vuoi ritirarti dalla tua avventura nella\n" - .string "PIRAMIDE?$" - -BattlePyramid_Text_ExitHintUp1:: - .string "L’uscita di questo piano è\n" - .string "in questa direzione: {UP_ARROW}$" - -BattlePyramid_Text_ExitHintLeft1:: - .string "L’uscita di questo piano è\n" - .string "in questa direzione: {LEFT_ARROW}$" - -BattlePyramid_Text_ExitHintRight1:: - .string "L’uscita di questo piano è\n" - .string "in questa direzione: {RIGHT_ARROW}$" - -BattlePyramid_Text_ExitHintDown1:: - .string "L’uscita di questo piano è\n" - .string "in questa direzione: {DOWN_ARROW}$" - -BattlePyramid_Text_ExitHintUp2:: - .string "L’uscita su questo piano è\n" - .string "in questa direzione: {UP_ARROW}$" - -BattlePyramid_Text_ExitHintLeft2:: - .string "L’uscita su questo piano è\n" - .string "in questa direzione: {LEFT_ARROW}$" - -BattlePyramid_Text_ExitHintRight2:: - .string "L’uscita su questo piano è\n" - .string "in questa direzione: {RIGHT_ARROW}$" - -BattlePyramid_Text_ExitHintDown2:: - .string "L’uscita su questo piano è\n" - .string "in questa direzione: {DOWN_ARROW}$" - -BattlePyramid_Text_ExitHintUp3:: - .string "L’uscita è in questa\n" - .string "direzione: {UP_ARROW}$" - -BattlePyramid_Text_ExitHintLeft3:: - .string "L’uscita è in questa\n" - .string "direzione: {LEFT_ARROW}$" - -BattlePyramid_Text_ExitHintRight3:: - .string "L’uscita è in questa\n" - .string "direzione: {RIGHT_ARROW}$" - -BattlePyramid_Text_ExitHintDown3:: - .string "L’uscita è in questa\n" - .string "direzione: {DOWN_ARROW}$" - -BattlePyramid_Text_ExitHintUp4:: - .string "Su questo piano l’uscita è da qualche\n" - .string "parte in questa direzione: {UP_ARROW}$" - -BattlePyramid_Text_ExitHintLeft4:: - .string "Su questo piano l’uscita è da qualche\n" - .string "parte in questa direzione: {LEFT_ARROW}$" - -BattlePyramid_Text_ExitHintRight4:: - .string "Su questo piano l’uscita è da qualche\n" - .string "parte in questa direzione: {RIGHT_ARROW}$" - -BattlePyramid_Text_ExitHintDown4:: - .string "Su questo piano l’uscita è da qualche\n" - .string "parte in questa direzione: {DOWN_ARROW}$" - -BattlePyramid_Text_ExitHintUp5:: - .string "L’uscita?\n" - .string "È in questa direzione: {UP_ARROW}$" - -BattlePyramid_Text_ExitHintLeft5:: - .string "L’uscita?\n" - .string "È in questa direzione: {LEFT_ARROW}$" - -BattlePyramid_Text_ExitHintRight5:: - .string "L’uscita?\n" - .string "È in questa direzione: {RIGHT_ARROW}$" - -BattlePyramid_Text_ExitHintDown5:: - .string "L’uscita?\n" - .string "È in questa direzione: {DOWN_ARROW}$" - -BattlePyramid_Text_ExitHintUp6:: - .string "L’uscita si trova in questa\n" - .string "direzione: {UP_ARROW}$" - -BattlePyramid_Text_ExitHintLeft6:: - .string "L’uscita si trova in questa\n" - .string "direzione: {LEFT_ARROW}$" - -BattlePyramid_Text_ExitHintRight6:: - .string "L’uscita si trova in questa\n" - .string "direzione: {RIGHT_ARROW}$" - -BattlePyramid_Text_ExitHintDown6:: - .string "L’uscita si trova in questa\n" - .string "direzione: {DOWN_ARROW}$" - -BattlePyramid_Text_EightItemsRemaining1:: - .string "Stai cercando strumenti?\p" - .string "Ce ne sono ancora otto\n" - .string "da trovare.$" - -BattlePyramid_Text_SevenItemsRemaining1:: - .string "Stai cercando strumenti?\p" - .string "Ce ne sono ancora sette\n" - .string "da trovare.$" - -BattlePyramid_Text_SixItemsRemaining1:: - .string "Stai cercando strumenti?\p" - .string "Ce ne sono ancora sei\n" - .string "da trovare.$" - -BattlePyramid_Text_FiveItemsRemaining1:: - .string "Stai cercando strumenti?\p" - .string "Ce ne sono ancora cinque\n" - .string "da trovare.$" - -BattlePyramid_Text_FourItemsRemaining1:: - .string "Stai cercando strumenti?\p" - .string "Ce ne sono ancora quattro\n" - .string "da trovare.$" - -BattlePyramid_Text_ThreeItemsRemaining1:: - .string "Stai cercando strumenti?\p" - .string "Ce ne sono ancora tre\n" - .string "da trovare.$" - -BattlePyramid_Text_TwoItemsRemaining1:: - .string "Stai cercando strumenti?\p" - .string "Ce ne sono ancora due\n" - .string "da trovare.$" - -BattlePyramid_Text_OneItemRemaining1:: - .string "Stai cercando strumenti?\p" - .string "Ce n’è ancora uno\n" - .string "da trovare.$" - -BattlePyramid_Text_ZeroItemsRemaining1:: - .string "Stai cercando strumenti?\p" - .string "Non ce ne sono più in giro!$" - -BattlePyramid_Text_EightItemsRemaining2:: - .string "Siccome hai vinto, ti svelerò\n" - .string "un piccolo segreto!\p" - .string "Ci sono ancora otto strumenti\n" - .string "in giro.$" - -BattlePyramid_Text_SevenItemsRemaining2:: - .string "Siccome hai vinto, ti svelerò\n" - .string "un piccolo segreto!\p" - .string "Ci sono ancora sette strumenti\n" - .string "in giro.$" - -BattlePyramid_Text_SixItemsRemaining2:: - .string "Siccome hai vinto, ti svelerò\n" - .string "un piccolo segreto!\p" - .string "Ci sono ancora sei strumenti\n" - .string "in giro.$" - -BattlePyramid_Text_FiveItemsRemaining2:: - .string "Siccome hai vinto, ti svelerò\n" - .string "un piccolo segreto!\p" - .string "Ci sono ancora cinque strumenti\n" - .string "in giro.$" - -BattlePyramid_Text_FourItemsRemaining2:: - .string "Siccome hai vinto, ti svelerò\n" - .string "un piccolo segreto!\p" - .string "Ci sono ancora quattro strumenti\n" - .string "in giro.$" - -BattlePyramid_Text_ThreeItemsRemaining2:: - .string "Siccome hai vinto, ti svelerò\n" - .string "un piccolo segreto!\p" - .string "Ci sono ancora tre strumenti\n" - .string "in giro.$" - -BattlePyramid_Text_TwoItemsRemaining2:: - .string "Siccome hai vinto, ti svelerò\n" - .string "un piccolo segreto!\p" - .string "Ci sono ancora due strumenti\n" - .string "in giro.$" - -BattlePyramid_Text_OneItemRemaining2:: - .string "Siccome hai vinto, ti svelerò\n" - .string "un piccolo segreto!\p" - .string "C’è ancora uno strumento\n" - .string "in giro.$" - -BattlePyramid_Text_ZeroItemsRemaining2:: - .string "Siccome hai vinto, ti svelerò\n" - .string "un piccolo segreto!\p" - .string "Non ci sono più strumenti\n" - .string "in giro.$" - -BattlePyramid_Text_EightItemsRemaining3:: - .string "Come va la tua collezione di strumenti?\p" - .string "Credo che su questo piano ci siano\n" - .string "ancora otto strumenti da trovare.$" - -BattlePyramid_Text_SevenItemsRemaining3:: - .string "Come va la tua collezione di strumenti?\p" - .string "Credo che su questo piano ci siano\n" - .string "ancora sette strumenti da trovare.$" - -BattlePyramid_Text_SixItemsRemaining3:: - .string "Come va la tua collezione di strumenti?\p" - .string "Credo che su questo piano ci siano\n" - .string "ancora sei strumenti da trovare.$" - -BattlePyramid_Text_FiveItemsRemaining3:: - .string "Come va la tua collezione di strumenti?\p" - .string "Credo che su questo piano ci siano\n" - .string "ancora cinque strumenti da trovare.$" - -BattlePyramid_Text_FourItemsRemaining3:: - .string "Come va la tua collezione di strumenti?\p" - .string "Credo che su questo piano ci siano\n" - .string "ancora quattro strumenti da trovare.$" - -BattlePyramid_Text_ThreeItemsRemaining3:: - .string "Come va la tua collezione di strumenti?\p" - .string "Credo che su questo piano ci siano\n" - .string "ancora tre strumenti da trovare.$" - -BattlePyramid_Text_TwoItemsRemaining3:: - .string "Come va la tua collezione di strumenti?\p" - .string "Credo che su questo piano ci siano\n" - .string "ancora due strumenti da trovare.$" - -BattlePyramid_Text_OneItemRemaining3:: - .string "Come va la tua collezione di strumenti?\p" - .string "Credo che su questo piano ci sia\n" - .string "ancora uno strumento da trovare.$" - -BattlePyramid_Text_ZeroItemsRemaining3:: - .string "Come va la tua collezione di strumenti?\p" - .string "Credo che su questo piano non ci\n" - .string "siano più strumenti da trovare.\l" - .string "Stammi bene!$" - -BattlePyramid_Text_EightItemsRemaining4:: - .string "Ti meriti un suggerimento perché sei\n" - .string "forte!\p" - .string "Pare che ci siano ancora otto strumenti\n" - .string "per terra.$" - -BattlePyramid_Text_SevenItemsRemaining4:: - .string "Ti meriti un suggerimento perché sei\n" - .string "forte!\p" - .string "Pare che ci siano ancora sette\n" - .string "strumenti per terra.$" - -BattlePyramid_Text_SixItemsRemaining4:: - .string "Ti meriti un suggerimento perché sei\n" - .string "forte!\p" - .string "Pare che ci siano ancora sei strumenti\n" - .string "per terra.$" - -BattlePyramid_Text_FiveItemsRemaining4:: - .string "Ti meriti un suggerimento perché sei\n" - .string "forte!\p" - .string "Pare che ci siano ancora cinque\n" - .string "strumenti per terra.$" - -BattlePyramid_Text_FourItemsRemaining4:: - .string "Ti meriti un suggerimento perché sei\n" - .string "forte!\p" - .string "Pare che ci siano ancora quattro\n" - .string "strumenti per terra.$" - -BattlePyramid_Text_ThreeItemsRemaining4:: - .string "Ti meriti un suggerimento perché sei\n" - .string "forte!\p" - .string "Pare che ci siano ancora tre strumenti\n" - .string "per terra.$" - -BattlePyramid_Text_TwoItemsRemaining4:: - .string "Ti meriti un suggerimento perché sei\n" - .string "forte!\p" - .string "Pare che ci siano ancora due strumenti\n" - .string "per terra.$" - -BattlePyramid_Text_OneItemRemaining4:: - .string "Ti meriti un suggerimento perché sei\n" - .string "forte!\p" - .string "Pare che ci sia ancora uno strumento\n" - .string "per terra.$" - -BattlePyramid_Text_ZeroItemsRemaining4:: - .string "Ti meriti un suggerimento perché sei\n" - .string "forte!\p" - .string "Pare che non ci siano più strumenti\n" - .string "per terra.$" - -BattlePyramid_Text_EightItemsRemaining5:: - .string "Sembra che su questo piano della\n" - .string "PIRAMIDE gli strumenti siano otto…$" - -BattlePyramid_Text_SevenItemsRemaining5:: - .string "Sembra che su questo piano della\n" - .string "PIRAMIDE gli strumenti siano sette…$" - -BattlePyramid_Text_SixItemsRemaining5:: - .string "Sembra che su questo piano della\n" - .string "PIRAMIDE gli strumenti siano sei…$" - -BattlePyramid_Text_FiveItemsRemaining5:: - .string "Sembra che su questo piano della\n" - .string "PIRAMIDE gli strumenti siano cinque…$" - -BattlePyramid_Text_FourItemsRemaining5:: - .string "Sembra che su questo piano della\n" - .string "PIRAMIDE gli strumenti siano quattro…$" - -BattlePyramid_Text_ThreeItemsRemaining5:: - .string "Sembra che su questo piano della\n" - .string "PIRAMIDE gli strumenti siano tre…$" - -BattlePyramid_Text_TwoItemsRemaining5:: - .string "Sembra che su questo piano della\n" - .string "PIRAMIDE gli strumenti siano due…$" - -BattlePyramid_Text_OneItemRemaining5:: - .string "Sembra che su questo piano della\n" - .string "PIRAMIDE ci sia uno strumento…$" - -BattlePyramid_Text_ZeroItemsRemaining5:: - .string "Sembra che su questo piano della\n" - .string "PIRAMIDE non ci siano strumenti…$" - -BattlePyramid_Text_EightItemsRemaining6:: - .string "Hai raccolto qualche strumento?\p" - .string "Credo che su questo piano ce ne\n" - .string "siano ancora otto.$" - -BattlePyramid_Text_SevenItemsRemaining6:: - .string "Hai raccolto qualche strumento?\p" - .string "Credo che su questo piano ce ne\n" - .string "siano ancora sette.$" - -BattlePyramid_Text_SixItemsRemaining6:: - .string "Hai raccolto qualche strumento?\p" - .string "Credo che su questo piano ce ne\n" - .string "siano ancora sei.$" - -BattlePyramid_Text_FiveItemsRemaining6:: - .string "Hai raccolto qualche strumento?\p" - .string "Credo che su questo piano ce ne\n" - .string "siano ancora cinque.$" - -BattlePyramid_Text_FourItemsRemaining6:: - .string "Hai raccolto qualche strumento?\p" - .string "Credo che su questo piano ce ne\n" - .string "siano ancora quattro.$" - -BattlePyramid_Text_ThreeItemsRemaining6:: - .string "Hai raccolto qualche strumento?\p" - .string "Credo che su questo piano ce ne\n" - .string "siano ancora tre.$" - -BattlePyramid_Text_TwoItemsRemaining6:: - .string "Hai raccolto qualche strumento?\p" - .string "Credo che su questo piano ce ne\n" - .string "siano ancora due.$" - -BattlePyramid_Text_OneItemRemaining6:: - .string "Hai raccolto qualche strumento?\p" - .string "Credo che su questo piano ce ne\n" - .string "sia ancora uno.$" - -BattlePyramid_Text_ZeroItemsRemaining6:: - .string "Hai raccolto qualche strumento?\p" - .string "Credo che su questo piano non\n" - .string "ce ne siano più.$" - -BattlePyramid_Text_SevenTrainersRemaining1:: - .string "Sei incredibile!\p" - .string "Ma ci sono ben sette ALLENATORI\n" - .string "agguerriti oltre a me!$" - -BattlePyramid_Text_SixTrainersRemaining1:: - .string "Sei incredibile!\p" - .string "Ma ci sono ben sei ALLENATORI\n" - .string "agguerriti oltre a me!$" - -BattlePyramid_Text_FiveTrainersRemaining1:: - .string "Sei incredibile!\p" - .string "Ma ci sono ben cinque ALLENATORI\n" - .string "agguerriti oltre a me!$" - -BattlePyramid_Text_FourTrainersRemaining1:: - .string "Sei incredibile!\p" - .string "Ma ci sono ben quattro ALLENATORI\n" - .string "agguerriti oltre a me!$" - -BattlePyramid_Text_ThreeTrainersRemaining1:: - .string "Sei incredibile!\p" - .string "Ma ci sono ben tre ALLENATORI\n" - .string "agguerriti oltre a me!$" - -BattlePyramid_Text_TwoTrainersRemaining1:: - .string "Sei incredibile!\p" - .string "Ma ci sono ben due ALLENATORI\n" - .string "agguerriti oltre a me!$" - -BattlePyramid_Text_OneTrainersRemaining1:: - .string "Sei incredibile!\p" - .string "Ma c’è ancora un ALLENATORE\n" - .string "agguerrito oltre a me!$" - -BattlePyramid_Text_ZeroTrainersRemaining1:: - .string "Sei incredibile!\p" - .string "Non ci sono più ALLENATORI in grado\n" - .string "di batterti!$" - -BattlePyramid_Text_SevenTrainersRemaining2:: - .string "Che disdetta!\p" - .string "Ma ci sono ancora sette ALLENATORI.\n" - .string "Qualcuno riuscirà a sconfiggerti!$" - -BattlePyramid_Text_SixTrainersRemaining2:: - .string "Che disdetta!\p" - .string "Ma ci sono ancora sei ALLENATORI.\n" - .string "Qualcuno riuscirà a sconfiggerti!$" - -BattlePyramid_Text_FiveTrainersRemaining2:: - .string "Che disdetta!\p" - .string "Ma ci sono ancora cinque ALLENATORI.\n" - .string "Qualcuno riuscirà a sconfiggerti!$" - -BattlePyramid_Text_FourTrainersRemaining2:: - .string "Che disdetta!\p" - .string "Ma ci sono ancora quattro ALLENATORI.\n" - .string "Qualcuno riuscirà a sconfiggerti!$" - -BattlePyramid_Text_ThreeTrainersRemaining2:: - .string "Che disdetta!\p" - .string "Ma ci sono ancora tre ALLENATORI.\n" - .string "Qualcuno riuscirà a sconfiggerti!$" - -BattlePyramid_Text_TwoTrainersRemaining2:: - .string "Che disdetta!\p" - .string "Ma ci sono ancora due ALLENATORI.\n" - .string "Qualcuno riuscirà a sconfiggerti!$" - -BattlePyramid_Text_OneTrainersRemaining2:: - .string "Che disdetta!\p" - .string "Ma c’è ancora un ALLENATORE.\n" - .string "Ti sconfiggerà.$" - -BattlePyramid_Text_ZeroTrainersRemaining2:: - .string "Che disdetta!\p" - .string "Oltretutto non ci sono più ALLENATORI\n" - .string "che possano lottare contro di te!$" - -BattlePyramid_Text_SevenTrainersRemaining3:: - .string "Sei impressionante!\p" - .string "Su questo piano ci sono ancora sette\n" - .string "ALLENATORI. Riuscirai a batterli tutti?$" - -BattlePyramid_Text_SixTrainersRemaining3:: - .string "Sei impressionante!\p" - .string "Su questo piano ci sono ancora sei\n" - .string "ALLENATORI. Riuscirai a batterli tutti?$" - -BattlePyramid_Text_FiveTrainersRemaining3:: - .string "Sei impressionante!\p" - .string "Su questo piano ci sono ancora cinque\n" - .string "ALLENATORI. Riuscirai a batterli tutti?$" - -BattlePyramid_Text_FourTrainersRemaining3:: - .string "Sei impressionante!\p" - .string "Su questo piano ci sono ancora quattro\n" - .string "ALLENATORI. Riuscirai a batterli tutti?$" - -BattlePyramid_Text_ThreeTrainersRemaining3:: - .string "Sei impressionante!\p" - .string "Su questo piano ci sono ancora tre\n" - .string "ALLENATORI. Riuscirai a batterli tutti?$" - -BattlePyramid_Text_TwoTrainersRemaining3:: - .string "Sei impressionante!\p" - .string "Su questo piano ci sono ancora due\n" - .string "ALLENATORI. Riuscirai a batterli?$" - -BattlePyramid_Text_OneTrainersRemaining3:: - .string "Sei impressionante!\p" - .string "Su questo piano c’è ancora un\n" - .string "ALLENATORE. Riuscirai a batterlo?$" - -BattlePyramid_Text_ZeroTrainersRemaining3:: - .string "Sei impressionante!\p" - .string "Hai battuto tutti gli ALLENATORI di\n" - .string "questo piano.$" - -BattlePyramid_Text_SevenTrainersRemaining4:: - .string "Potresti sconfiggere tutti e sette gli\n" - .string "ALLENATORI rimasti su questo piano.$" - -BattlePyramid_Text_SixTrainersRemaining4:: - .string "Potresti sconfiggere tutti e sei gli\n" - .string "ALLENATORI rimasti su questo piano.$" - -BattlePyramid_Text_FiveTrainersRemaining4:: - .string "Potresti sconfiggere tutti e cinque gli\n" - .string "ALLENATORI rimasti su questo piano.$" - -BattlePyramid_Text_FourTrainersRemaining4:: - .string "Potresti sconfiggere tutti e quattro\n" - .string "gli ALLENATORI rimasti su questo piano.$" - -BattlePyramid_Text_ThreeTrainersRemaining4:: - .string "Potresti sconfiggere tutti e tre gli\n" - .string "ALLENATORI rimasti su questo piano.$" - -BattlePyramid_Text_TwoTrainersRemaining4:: - .string "Potresti sconfiggere tutti e due gli\n" - .string "ALLENATORI rimasti su questo piano.$" - -BattlePyramid_Text_OneTrainersRemaining4:: - .string "Potresti sconfiggere persino l’ultimo\n" - .string "ALLENATORE rimasto su questo piano.$" - -BattlePyramid_Text_ZeroTrainersRemaining4:: - .string "Non è rimasto più nessuno in grado\n" - .string "di sconfiggerti…$" - -BattlePyramid_Text_SevenTrainersRemaining5:: - .string "Hai la stoffa per battere i sette\n" - .string "ALLENATORI esperti rimasti.$" - -BattlePyramid_Text_SixTrainersRemaining5:: - .string "Hai la stoffa per battere i sei\n" - .string "ALLENATORI esperti rimasti.$" - -BattlePyramid_Text_FiveTrainersRemaining5:: - .string "Hai la stoffa per battere i cinque\n" - .string "ALLENATORI esperti rimasti.$" - -BattlePyramid_Text_FourTrainersRemaining5:: - .string "Hai la stoffa per battere i quattro\n" - .string "ALLENATORI esperti rimasti.$" - -BattlePyramid_Text_ThreeTrainersRemaining5:: - .string "Hai la stoffa per battere i tre\n" - .string "ALLENATORI esperti rimasti.$" - -BattlePyramid_Text_TwoTrainersRemaining5:: - .string "Hai la stoffa per battere i due\n" - .string "ALLENATORI esperti rimasti.$" - -BattlePyramid_Text_OneTrainersRemaining5:: - .string "Hai la stoffa per battere l’unico\n" - .string "ALLENATORE esperto rimasto.$" - -BattlePyramid_Text_ZeroTrainersRemaining5:: - .string "La tua abilità è innegabile.\p" - .string "Qui non ci sono altri ALLENATORI in\n" - .string "grado di batterti.$" - -BattlePyramid_Text_SevenTrainersRemaining6:: - .string "Continuerai a vincere contro i\n" - .string "sette ALLENATORI rimasti?$" - -BattlePyramid_Text_SixTrainersRemaining6:: - .string "Continuerai a vincere contro i\n" - .string "sei ALLENATORI rimasti?$" - -BattlePyramid_Text_FiveTrainersRemaining6:: - .string "Continuerai a vincere contro i\n" - .string "cinque ALLENATORI rimasti?$" - -BattlePyramid_Text_FourTrainersRemaining6:: - .string "Continuerai a vincere contro i\n" - .string "quattro ALLENATORI rimasti?$" - -BattlePyramid_Text_ThreeTrainersRemaining6:: - .string "Continuerai a vincere contro i\n" - .string "tre ALLENATORI rimasti?$" - -BattlePyramid_Text_TwoTrainersRemaining6:: - .string "Continuerai a vincere contro i\n" - .string "due ALLENATORI rimasti?$" - -BattlePyramid_Text_OneTrainersRemaining6:: - .string "Continuerai a vincere contro\n" - .string "l’ultimo ALLENATORE rimasto?$" - -BattlePyramid_Text_ZeroTrainersRemaining6:: - .string "Non ci sono altri ALLENATORI in\n" - .string "grado di sfidarti…$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidLobby/scripts.inc b/BattleFrontier_BattlePyramidLobby/scripts.inc deleted file mode 100644 index e54ac202417f..000000000000 --- a/BattleFrontier_BattlePyramidLobby/scripts.inc +++ /dev/null @@ -1,537 +0,0 @@ -.set LOCALID_ATTENDANT, 1 -.set LOCALID_HINT_GIVER, 2 - -BattleFrontier_BattlePyramidLobby_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidLobby_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp - .byte 0 - -@ Unused. Pyramid uses Dome's OnWarp (presumably by mistake). Their effects are identical -BattleFrontier_BattlePyramidLobby_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidLobby_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattlePyramidLobby_EventScript_TurnPlayerNorth: - setvar VAR_TEMP_1, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattlePyramidLobby_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePyramidLobby_EventScript_GetChallengeStatus - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramidLobby_EventScript_QuitWithoutSaving - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidLobby_EventScript_ResumeChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattlePyramidLobby_EventScript_WonChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePyramidLobby_EventScript_LostChallenge - .2byte 0 - -BattleFrontier_BattlePyramidLobby_EventScript_GetChallengeStatus:: - frontier_getstatus - end - -BattleFrontier_BattlePyramidLobby_EventScript_QuitWithoutSaving:: - lockall - message BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag - waitmessage - playse SE_EXP_MAX - waitse - closemessage - pyramid_set PYRAMID_DATA_WIN_STREAK, 0 - pyramid_set PYRAMID_DATA_WIN_STREAK_ACTIVE, FALSE - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePyramidLobby_EventScript_WonChallenge:: - lockall - frontier_isbrain - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_DefeatedKing - msgbox BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidLobby_EventScript_GiveBattlePoints - -BattleFrontier_BattlePyramidLobby_EventScript_DefeatedKing:: - msgbox BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing, MSGBOX_DEFAULT -BattleFrontier_BattlePyramidLobby_EventScript_GiveBattlePoints:: - special DoBattlePyramidMonsHaveHeldItem - call_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_StoreHeldItemsInPyramidBag - clearflag FLAG_STORING_ITEMS_IN_PYRAMID_BAG - frontier_checkairshow - special LoadPlayerParty - pyramid_clearhelditems - special HealPlayerParty - message BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept - waitmessage - playse SE_EXP_MAX - waitse - msgbox BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints, MSGBOX_DEFAULT - frontier_givepoints - msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS - message BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait - waitmessage - pyramid_setprize - pyramid_save 0 - playse SE_SAVE - waitse - msgbox BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePyramidLobby_EventScript_LostChallenge:: - frontier_checkairshow - special LoadPlayerParty - pyramid_clearhelditems - special HealPlayerParty - lockall - message BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag - waitmessage - playse SE_EXP_MAX - waitse - message BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait - waitmessage - pyramid_set PYRAMID_DATA_WIN_STREAK_ACTIVE, FALSE - pyramid_save 0 - playse SE_SAVE - waitse - msgbox BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - releaseall - end - -BattleFrontier_BattlePyramidLobby_EventScript_ResumeChallenge:: - goto BattleFrontier_BattlePyramidLobby_EventScript_EnterChallenge - -BattleFrontier_BattlePyramidLobby_EventScript_Attendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PYRAMID - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - special SavePlayerParty - msgbox BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid, MSGBOX_DEFAULT -BattleFrontier_BattlePyramidLobby_EventScript_AskTakeChallenge:: - message BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge - waitmessage - multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattlePyramidLobby_EventScript_TryEnterChallenge - case 1, BattleFrontier_BattlePyramidLobby_EventScript_ExplainChallenge - case 2, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge - -BattleFrontier_BattlePyramidLobby_EventScript_TryEnterChallenge:: - message BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode - waitmessage - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge - frontier_checkineligible - goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMons - frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - call BattleFrontier_EventScript_GetLvlMode - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, FRONTIER_PARTY_SIZE - special ChoosePartyForBattleFrontier - waitstate - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge - msgbox BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge - case YES, BattleFrontier_BattlePyramidLobby_EventScript_SaveBeforeChallenge - case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge - -BattleFrontier_BattlePyramidLobby_EventScript_SaveBeforeChallenge:: - setvar VAR_TEMP_0, 0 - frontier_set FRONTIER_DATA_SELECTED_MON_ORDER - pyramid_init - pyramid_set PYRAMID_DATA_WIN_STREAK_ACTIVE, TRUE - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING - frontier_set FRONTIER_DATA_PAUSED, FALSE - pyramid_seedfloor - pyramid_settrainers - special LoadPlayerParty - closemessage - delay 2 - call Common_EventScript_SaveGame - setvar VAR_TEMP_0, 255 - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_CancelChallengeSaveFailed -BattleFrontier_BattlePyramidLobby_EventScript_EnterChallenge:: - special SavePlayerParty - frontier_setpartyorder FRONTIER_PARTY_SIZE - msgbox BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid, MSGBOX_DEFAULT - closemessage - call BattleFrontier_BattlePyramidLobby_EventScript_WalkToPanelAndReceiveBag - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - setvar VAR_RESULT, 0 - special HealPlayerParty - warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 1, 1 - setvar VAR_TEMP_0, 0 - waitstate - end - -BattleFrontier_BattlePyramidLobby_EventScript_ExplainChallenge:: - msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidLobby_EventScript_AskTakeChallenge - -BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMons:: - switch VAR_RESULT - case FRONTIER_LVL_50, BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLv50 - case FRONTIER_LVL_OPEN, BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLvOpen - -BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLv50:: - msgbox BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge - -BattleFrontier_BattlePyramidLobby_EventScript_NotEnoughValidMonsLvOpen:: - msgbox BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge - -BattleFrontier_BattlePyramidLobby_EventScript_CancelChallengeSaveFailed:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - goto BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge - -BattleFrontier_BattlePyramidLobby_EventScript_LoadPartyAndCancelChallenge:: - special LoadPlayerParty -BattleFrontier_BattlePyramidLobby_EventScript_CancelChallenge:: - msgbox BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge, MSGBOX_DEFAULT -BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge:: - release - end - -BattleFrontier_BattlePyramidLobby_EventScript_HintGiver:: - lockall - applymovement LOCALID_HINT_GIVER, Common_Movement_FacePlayer - waitmovement 0 - msgbox BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait, MSGBOX_DEFAULT - call BattleFrontier_BattlePyramidLobby_EventScript_GiveHint - msgbox BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot, MSGBOX_DEFAULT - releaseall - end - -BattleFrontier_BattlePyramidLobby_EventScript_GiveHint:: - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_50, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLv50 - case FRONTIER_LVL_OPEN, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLvOpen - case FRONTIER_LVL_TENT, BattleFrontier_BattlePyramidLobby_EventScript_NoHint - case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_NoHint - return - -@ Shouldnt occur -BattleFrontier_BattlePyramidLobby_EventScript_NoHint:: - return - -BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLv50:: - msgbox BattleFrontier_BattlePyramidLobby_Text_Aah, MSGBOX_DEFAULT - pyramid_get PYRAMID_DATA_WIN_STREAK_ACTIVE_50 - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLv50Streak - setvar VAR_RESULT, 0 - goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment - return - -BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLv50Streak:: - pyramid_get PYRAMID_DATA_WIN_STREAK_50 - goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment - return - -BattleFrontier_BattlePyramidLobby_EventScript_GiveHintLvOpen:: - msgbox BattleFrontier_BattlePyramidLobby_Text_Aah, MSGBOX_DEFAULT - pyramid_get PYRAMID_DATA_WIN_STREAK_ACTIVE_OPEN - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLvOpenStreak - setvar VAR_RESULT, 0 - goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment - return - -BattleFrontier_BattlePyramidLobby_EventScript_GiveHintGetLvOpenStreak:: - pyramid_get PYRAMID_DATA_WIN_STREAK_OPEN - goto BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment - return - -BattleFrontier_BattlePyramidLobby_EventScript_DoHintComment:: - copyvar VAR_0x8004, VAR_RESULT - special GetBattlePyramidHint - switch VAR_RESULT - case 0, BattleFrontier_BattlePyramidLobby_EventScript_HintParalysis - case 1, BattleFrontier_BattlePyramidLobby_EventScript_HintPoison - case 2, BattleFrontier_BattlePyramidLobby_EventScript_HintBurn - case 3, BattleFrontier_BattlePyramidLobby_EventScript_HintPPWaste - case 4, BattleFrontier_BattlePyramidLobby_EventScript_HintLevitate - case 5, BattleFrontier_BattlePyramidLobby_EventScript_HintTrapAbility - case 6, BattleFrontier_BattlePyramidLobby_EventScript_HintIce - case 7, BattleFrontier_BattlePyramidLobby_EventScript_HintExplosion - case 8, BattleFrontier_BattlePyramidLobby_EventScript_HintPsychic - case 9, BattleFrontier_BattlePyramidLobby_EventScript_HintRock - case 10, BattleFrontier_BattlePyramidLobby_EventScript_HintFighting - case 11, BattleFrontier_BattlePyramidLobby_EventScript_HintWeather - case 12, BattleFrontier_BattlePyramidLobby_EventScript_HintBug - case 13, BattleFrontier_BattlePyramidLobby_EventScript_HintDark - case 14, BattleFrontier_BattlePyramidLobby_EventScript_HintWater - case 15, BattleFrontier_BattlePyramidLobby_EventScript_HintGhost - case 16, BattleFrontier_BattlePyramidLobby_EventScript_HintSteel - case 17, BattleFrontier_BattlePyramidLobby_EventScript_HintFlyingDragon - case 18, BattleFrontier_BattlePyramidLobby_EventScript_HintStoneEvolve - case 19, BattleFrontier_BattlePyramidLobby_EventScript_HintNormal - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintParalysis:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintParalysis, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintPoison:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintPoison, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintBurn:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintBurn, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintPPWaste:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintPPWaste, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintLevitate:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintLevitate, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintTrapAbility:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintIce:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintIce, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintExplosion:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintExplosion, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintPsychic:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintPsychic, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintRock:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintRock, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintFighting:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintFighting, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintWeather:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintWeather, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintBug:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintBug, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintDark:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintDark, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintWater:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintWater, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintGhost:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintGhost, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintSteel:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintSteel, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintFlyingDragon:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintStoneEvolve:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_HintNormal:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HintNormal, MSGBOX_DEFAULT - return - -BattleFrontier_BattlePyramidLobby_EventScript_ShowResults:: - lockall - frontier_results FRONTIER_FACILITY_PYRAMID - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattlePyramidLobby_EventScript_WalkToPanelAndReceiveBag:: - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel - waitmovement 0 - msgbox BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping, MSGBOX_DEFAULT - pyramid_get PYRAMID_DATA_WIN_STREAK - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_ReceiveNewBattleBag - msgbox BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag - -BattleFrontier_BattlePyramidLobby_EventScript_ReceiveNewBattleBag:: - msgbox BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag, MSGBOX_DEFAULT -BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag:: - message BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag - waitmessage - playse SE_EXP_MAX - waitse - msgbox BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside - waitmovement 0 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel - waitmovement 0 - return - -BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel: - walk_up - walk_up - walk_up - walk_up - walk_up - walk_up - walk_up - face_down - step_end - -BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel: - walk_up - walk_up - walk_up - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside: - walk_right - face_left - step_end - -BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel: - walk_up - walk_up - step_end - -BattleFrontier_BattlePyramidLobby_EventScript_StoreHeldItemsInPyramidBag:: - msgbox BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake, MSGBOX_DEFAULT - setflag FLAG_STORING_ITEMS_IN_PYRAMID_BAG - special TryStoreHeldItemsInPyramidBag - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidLobby_EventScript_HeldItemsStoredInPyramidBag - message BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep - waitmessage - goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep - end - -BattleFrontier_BattlePyramidLobby_EventScript_HeldItemsStoredInPyramidBag:: - msgbox BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag, MSGBOX_DEFAULT - return - -@ When exiting Battle Pyramid with a full pyramid bag and held items the player must select to keep/toss party held items and make room for any kept items by tossing from the pyramid bag -BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep:: - multichoice 17, 6, MULTI_FRONTIER_ITEM_CHOOSE, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromBag - case 1, BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromParty - case 2, BattleFrontier_BattlePyramidLobby_EventScript_ExitPickItems - case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_ExitPickItems - end - -BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromBag:: - special ChooseItemsToTossFromPyramidBag - waitstate - message BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep - waitmessage - goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep - end - -BattleFrontier_BattlePyramidLobby_EventScript_PickItemsFromParty:: - special BattlePyramidChooseMonHeldItems - waitstate - message BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep - waitmessage - goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep - end - -BattleFrontier_BattlePyramidLobby_EventScript_ExitPickItems:: - special DoBattlePyramidMonsHaveHeldItem - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePyramidLobby_EventScript_PartyStillHasHeldItems - return - -BattleFrontier_BattlePyramidLobby_EventScript_PartyStillHasHeldItems:: - msgbox BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem, MSGBOX_DEFAULT - message BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep - waitmessage - goto BattleFrontier_BattlePyramidLobby_EventScript_PickItemsToKeep - end - -BattleFrontier_BattlePyramidLobby_EventScript_Woman:: - msgbox BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning, MSGBOX_NPC - end - -BattleFrontier_BattlePyramidLobby_EventScript_FatMan:: - msgbox BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems, MSGBOX_NPC - end - -BattleFrontier_BattlePyramidLobby_EventScript_RulesBoard:: - lockall - msgbox BattleFrontier_BattlePyramidLobby_Text_RulesAreListed, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard:: - message BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading - waitmessage - multichoice 15, 2, MULTI_BATTLE_PYRAMID_RULES, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattlePyramidLobby_EventScript_RulesPokemon - case 1, BattleFrontier_BattlePyramidLobby_EventScript_RulesTrainers - case 2, BattleFrontier_BattlePyramidLobby_EventScript_RulesMaze - case 3, BattleFrontier_BattlePyramidLobby_EventScript_RulesBag - case 4, BattleFrontier_BattlePyramidLobby_EventScript_ExitRules - case MULTI_B_PRESSED, BattleFrontier_BattlePyramidLobby_EventScript_ExitRules - end - -BattleFrontier_BattlePyramidLobby_EventScript_RulesPokemon:: - msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePyramidLobby_EventScript_RulesTrainers:: - msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePyramidLobby_EventScript_RulesMaze:: - msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePyramidLobby_EventScript_RulesBag:: - msgbox BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattlePyramidLobby_EventScript_ExitRules:: - releaseall - end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePyramidLobby/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidLobby/text.inc b/BattleFrontier_BattlePyramidLobby/text.inc deleted file mode 100644 index 4e8685453d48..000000000000 --- a/BattleFrontier_BattlePyramidLobby/text.inc +++ /dev/null @@ -1,377 +0,0 @@ - -BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: - .string "Where the courage of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE PYRAMID!\p" - .string "I am your guide to\n" - .string "the Battle Quest.$" - -BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: - .string "Have you the courage to embark on\n" - .string "the Battle Quest challenge?$" - -BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: - .string "We await your challenge in the future!$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: - .string "The Battle Quest is a battling\n" - .string "event in which you must explore\l" - .string "the PYRAMID and try to reach the top.\p" - .string "In the PYRAMID are seven floors of\n" - .string "mazes, all of them filled with not only\l" - .string "skilled TRAINERS but also wild POKéMON.\p" - .string "You must enter with three POKéMON,\n" - .string "none of them holding an item.\p" - .string "On your ascent, you will be provided\n" - .string "with a BATTLE BAG for items.\p" - .string "If you fail in your challenge, any item\n" - .string "placed in the BATTLE BAG disappears.\p" - .string "If you want to interrupt your\n" - .string "challenge, you must select “REST”\l" - .string "and save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: - .string "The PYRAMID offers two courses,\n" - .string "Level 50 and Open Level.\l" - .string "Which will you enter?$" - -BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: - .string "Very good. Now, please select the three\n" - .string "POKéMON you wish to accompany you.$" - -BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: - .string "A slight problem, adventurer!\p" - .string "You seem to not have the three\n" - .string "POKéMON qualified for the challenge.\p" - .string "Please also remember to take all\n" - .string "items from your POKéMON.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you are ready, please have\n" - .string "a word with me.$" - -BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: - .string "A slight problem, adventurer!\p" - .string "You seem to not have the three\n" - .string "POKéMON qualified for the challenge.\p" - .string "The three POKéMON must be different\n" - .string "and each no higher than Level 50.\p" - .string "Please also remember to take all\n" - .string "items from your POKéMON.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you are ready, please have\n" - .string "a word with me.$" - -BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: - .string "Before you enter the BATTLE PYRAMID,\n" - .string "the game must be saved. Is that okay?$" - -BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: - .string "Very good. I will now show you into\n" - .string "the BATTLE PYRAMID.$" - -BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: - .string "We will hold your BAG for safekeeping,\n" - .string "{PLAYER}, while you are exploring.$" - -BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: - .string "In exchange, please take this BATTLE\n" - .string "BAG, the one you used previously.$" - -BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: - .string "In exchange, please take this\n" - .string "BATTLE BAG.$" - -BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: - .string "{PLAYER} exchanged the BAG for\n" - .string "the BATTLE BAG.$" - -BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: - .string "When you step on this floor panel,\n" - .string "you will be transported to a higher\l" - .string "floor in the PYRAMID.\p" - .string "I hope for your sake that your\n" - .string "quest goes safely!$" - -BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: - .string "A major problem, explorer!\p" - .string "You did not save before ending\n" - .string "your challenge the last time.\p" - .string "Consequently, your challenge has\n" - .string "been disqualified, I'm sorry to say.\p" - .string "Here is the BAG we've been holding\n" - .string "for you.\p" - .string "{PLAYER} got the BAG back.$" - -BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: - .string "Excellent to see you back!\p" - .string "You've conquered the PYRAMID!\n" - .string "How splendid!$" - -BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: - .string "Ah, a slight problem.\p" - .string "At least one POKéMON is holding\n" - .string "an item.\p" - .string "I'm sorry to say, items obtained in\n" - .string "the PYRAMID cannot be taken away.$" - -BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: - .string "All items held by your POKéMON will be\n" - .string "moved to your BATTLE BAG, {PLAYER}.$" - -BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: - .string "The BATTLE BAG cannot hold all your\n" - .string "items, I'm sorry to say.\p" - .string "Please pick the items you'll keep in the\n" - .string "BATTLE BAG, and with your POKéMON.$" - -BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: - .string "At least one POKéMON is still\n" - .string "holding an item.$" - -BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: - .string "Please pick the items you'll keep in the\n" - .string "BATTLE BAG, and with your POKéMON.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: - .string "{PLAYER} returned everything that\n" - .string "the POKéMON held.$" - -BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: - .string "The BATTLE BAG you used will be kept\n" - .string "in readiness for your next challenge.\p" - .string "{PLAYER} turned the BATTLE BAG over\n" - .string "for the BAG's return.$" - -BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: - .string "I must record your results.\n" - .string "Please wait.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: - .string "As a memento for conquering\n" - .string "the BATTLE PYRAMID, please take this.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_BagIsFull: - .string "…Ah…\n" - .string "Your BAG appears to be filled.\p" - .string "Please return after you've organized\n" - .string "your BAG's contents.$" - -BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: - .string "How disappointing for you…\p" - .string "Here is the BAG we've been holding\n" - .string "for you.\p" - .string "{PLAYER} got the BAG back.$" - -BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: - .string "We look forward to your\n" - .string "next challenge!$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: - .string "We have been looking forward to\n" - .string "your arrival!\p" - .string "Here is your prize for conquering\n" - .string "the PYRAMID.$" - -BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: - .string "Welcome…\p" - .string "I shall be pleased to tell you what\n" - .string "misfortunes await in the PYRAMID…$" - -BattleFrontier_BattlePyramidLobby_Text_Aah: - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "… … … … … …\n" - .string "Aah!$" - -BattleFrontier_BattlePyramidLobby_Text_HintParalysis: - .string "I see a shower of sparks…\p" - .string "…And in it, I see your POKéMON\n" - .string "struggling with paralysis…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPoison: - .string "I see poison…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from the effects of poison…$" - -BattleFrontier_BattlePyramidLobby_Text_HintBurn: - .string "I see bright red flames…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from burns…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: - .string "I sense the tremendous pressure of\n" - .string "unrequited anger…\p" - .string "It is a curse…\p" - .string "…And, I see your POKéMON drained of\n" - .string "Power Points and having no recourse\l" - .string "but to use STRUGGLE…$" - -BattleFrontier_BattlePyramidLobby_Text_HintLevitate: - .string "I see POKéMON loftily airborne…\p" - .string "…And, I see your POKéMON frustrated\n" - .string "by powerless GROUND-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: - .string "I sense terrific energy rising from\n" - .string "the ground below…\p" - .string "…And, I see your POKéMON unable to\n" - .string "escape the power's clutches…$" - -BattleFrontier_BattlePyramidLobby_Text_HintIce: - .string "I see ICE-type POKéMON…\p" - .string "…And, I see your POKéMON fighting\n" - .string "the freezing effects of ice…$" - -BattleFrontier_BattlePyramidLobby_Text_HintExplosion: - .string "I see a flurry of moves that imperil\n" - .string "the user…\p" - .string "…And, I see your POKéMON falling\n" - .string "to them…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPsychic: - .string "I see PSYCHIC-type POKéMON…\p" - .string "…And, I see your POKéMON in torment\n" - .string "from PSYCHIC moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintRock: - .string "I see ROCK-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from ROCK moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintFighting: - .string "I see FIGHTING-type POKéMON…\p" - .string "…And, I see your POKéMON pummeled\n" - .string "by FIGHTING moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintWeather: - .string "RAIN DANCE… SUNNY DAY…\n" - .string "SANDSTORM… HAIL…\p" - .string "I see POKéMON that become stronger\n" - .string "with the weather…\p" - .string "…And, I see your POKéMON confounded\n" - .string "by different types of moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintBug: - .string "I see BUG-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from different kinds of attacks…$" - -BattleFrontier_BattlePyramidLobby_Text_HintDark: - .string "I see DARK-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from DARK-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintWater: - .string "I see WATER-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from WATER-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintGhost: - .string "I see GHOST-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from GHOST-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintSteel: - .string "I see STEEL-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: - .string "I see flying POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: - .string "I see those that have evolved from\n" - .string "the power of stones…\p" - .string "I also sense fire, water,\n" - .string "and electricity…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from those three powers…$" - -BattleFrontier_BattlePyramidLobby_Text_HintNormal: - .string "I see NORMAL-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" - -BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: - .string "Whether you believe my fortunes\n" - .string "or not, the choice is yours…\p" - .string "The future can be changed anytime…\n" - .string "I wish you safe passage…$" - -BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: - .string "Did you know?\p" - .string "If you run fast, TRAINERS may notice\n" - .string "and come after you for a battle.\p" - .string "So, if you want to avoid TRAINERS,\n" - .string "don't catch their eyes, but sneak\l" - .string "cautiously and quietly past them.$" - -BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: - .string "Awaaaaaaarrrrgh!\p" - .string "I had a whole lot of items, but I lost\n" - .string "them all when I lost!\p" - .string "Awaaaaaaarrrrgh!$" - -BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: - .string "Welcome back!\n" - .string "You've done the unthinkable!\p" - .string "You've defeated the PYRAMID KING\n" - .string "and conquered the BATTLE PYRAMID!$" - -BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: - .string "Young explorer!\n" - .string "In commendation of your courage,\l" - .string "we give you these Battle Point(s)!$" - -BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: - .string "The Battle Quest rules are listed.$" - -BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: - .string "When the PYRAMID is conquered,\n" - .string "the wild POKéMON that appear in it\l" - .string "are replaced by different kinds.\p" - .string "Explore, observe, and learn what kinds\n" - .string "of wild POKéMON you may encounter.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: - .string "TRAINERS are lying in wait for you\n" - .string "inside the PYRAMID.\p" - .string "On each floor, there are up to\n" - .string "eight TRAINERS.\p" - .string "When you defeat a TRAINER, you will\n" - .string "get a helpful hint for your adventure.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: - .string "The mazes in the PYRAMID rearrange\n" - .string "themselves every time you enter it.\p" - .string "The mazes are poorly lit.\n" - .string "You must advance with caution.\p" - .string "The light grows brighter whenever you\n" - .string "defeat a wild POKéMON or a TRAINER.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: - .string "The BATTLE BAG serves as your BAG\n" - .string "while in the PYRAMID.\p" - .string "There are two separate BATTLE BAGS--\n" - .string "one each for the Level 50 and\l" - .string "Open Level adventures.\p" - .string "They each can hold up to 99 pieces\n" - .string "of ten kinds of items.\p" - .string "The contents of the BATTLE BAG are\n" - .string "lost if you fail in your quest.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidLobby/text_fr.inc b/BattleFrontier_BattlePyramidLobby/text_fr.inc deleted file mode 100644 index 10631c1fa500..000000000000 --- a/BattleFrontier_BattlePyramidLobby/text_fr.inc +++ /dev/null @@ -1,376 +0,0 @@ - -BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: - .string "Bienvenue à la PYRAMIDE DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "le courage des DRESSEURS!\p" - .string "Je serai votre guide pour le\n" - .string "COMBAT QUETE.$" - -BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: - .string "Avez-vous le courage de relever le\n" - .string "défi du COMBAT QUETE?$" - -BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: - .string "Nous attendrons votre prochain défi\n" - .string "avec impatience.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: - .string "Lors du COMBAT QUETE, vous devez\n" - .string "explorer la PYRAMIDE et essayer d’en\l" - .string "atteindre le sommet.\p" - .string "Chacun des sept niveaux de la PYRAMIDE\n" - .string "est un labyrinthe. Ils sont truffés de\l" - .string "DRESSEURS et de POKéMON sauvages.\p" - .string "Vous devez y entrer avec trois POKéMON\n" - .string "ne portant aucun objet.\p" - .string "On vous fournira un SAC DE COMBAT\n" - .string "pour y mettre les objets.\p" - .string "Si vous échouez, vous perdez les objets\n" - .string "placés dans le SAC DE COMBAT.\p" - .string "Si vous voulez interrompre le défi,\n" - .string "sélectionnez “REPOS”\l" - .string "et sauvegardez la partie.\p" - .string "Assurez-vous de bien sauvegarder, ou\n" - .string "vous ne pourrez pas reprendre le défi.$" - -BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: - .string "La PYRAMIDE offre deux possibilités:\n" - .string "niveau 50 et niveau libre.\l" - .string "Que choisissez-vous?$" - -BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: - .string "Très bien. Choisissez les trois POKéMON\n" - .string "qui vont vous accompagner.$" - -BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: - .string "Il y a un petit problème!\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer.\p" - .string "Souvenez-vous que vous devez leur\n" - .string "reprendre les objets qu’ils portent.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "On en reparlera quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: - .string "Il y a un petit problème!\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "de niveau 50 ou moins pour participer.\p" - .string "Souvenez-vous que vous devez leur\n" - .string "reprendre les objets qu’ils portent.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "On en reparlera quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: - .string "Pour accéder à la PYRAMIDE DE COMBAT,\n" - .string "votre partie doit être sauvegardée. OK?$" - -BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: - .string "Très bien. Je vais vous accompagner\n" - .string "dans la PYRAMIDE DE COMBAT.$" - -BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: - .string "Nous gardons votre SAC pendant votre\n" - .string "exploration, {PLAYER}.$" - -BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: - .string "Tenez, prenez votre ancien SAC DE\n" - .string "COMBAT en échange.$" - -BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: - .string "Tenez, prenez ce SAC DE\n" - .string "COMBAT en échange.$" - -BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: - .string "{PLAYER} a échangé le SAC avec le\n" - .string "SAC DE COMBAT.$" - -BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: - .string "Ce type de plaque permet d’être\n" - .string "transporté au niveau supérieur de\l" - .string "la PYRAMIDE.\p" - .string "J’espère que tout va bien se passer\n" - .string "pour vous!$" - -BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: - .string "Il y a un gros problème!\p" - .string "Vous n’avez pas sauvegardé avant de\n" - .string "quitter votre dernier défi.\p" - .string "Dans ce cas, c’est la disqualification.\n" - .string "C’est dommage!\p" - .string "Je vous rends votre SAC, tenez.\p" - .string "{PLAYER} a récupéré le SAC.$" - -BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: - .string "Quel plaisir de vous revoir!\p" - .string "Vous avez conquis la PYRAMIDE!\n" - .string "Ce fut splendide!$" - -BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: - .string "Il y a un petit problème!\p" - .string "Au moins un de vos POKéMON porte\n" - .string "un objet.\p" - .string "Malheureusement, les objets obtenus\n" - .string "dans la PYRAMIDE doivent rester ici.$" - -BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: - .string "Tous les objets vont être placés dans\n" - .string "votre SAC DE COMBAT, {PLAYER}.$" - -BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: - .string "Le SAC DE COMBAT ne peut pas contenir\n" - .string "tous vos objets, je suis désolé.\p" - .string "Choisissez les objets à laisser dans le\n" - .string "SAC DE COMBAT et avec vos POKéMON.$" - -BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: - .string "Au moins un POKéMON porte encore\n" - .string "un objet.$" - -BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: - .string "Choisissez les objets à laisser dans le\n" - .string "SAC DE COMBAT et avec vos POKéMON.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: - .string "{PLAYER} returned everything that\n" - .string "the POKéMON held.$" - -BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: - .string "Votre SAC DE COMBAT va être conservé\n" - .string "pour votre prochain défi.\p" - .string "{PLAYER} a rendu le SAC DE COMBAT et a\n" - .string "repris le SAC.$" - -BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: - .string "Votre résultat va être sauvegardé.\n" - .string "Veuillez patienter.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: - .string "As a memento for conquering\n" - .string "the BATTLE PYRAMID, please take this.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_BagIsFull: - .string "…Ah…\n" - .string "Your BAG appears to be filled.\p" - .string "Please return after you’ve organized\n" - .string "your BAG’s contents.$" - -BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: - .string "Que c’est décevant…\p" - .string "Voici votre SAC.\p" - .string "{PLAYER} a récupéré le SAC.$" - -BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: - .string "Nous attendrons votre prochain défi\n" - .string "avec impatience.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: - .string "We have been looking forward to\n" - .string "your arrival!\p" - .string "Here is your prize for conquering\n" - .string "the PYRAMID.$" - -BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: - .string "Bienvenue à toi…\p" - .string "Je serais ravie de te dire les malheurs\n" - .string "qui t’attendent dans la PYRAMIDE…$" - -BattleFrontier_BattlePyramidLobby_Text_Aah: - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "… … … … … …\n" - .string "Ah!$" - -BattleFrontier_BattlePyramidLobby_Text_HintParalysis: - .string "Je vois une pluie d’étincelles…\p" - .string "Dans cette pluie, je vois tes POKéMON\n" - .string "lutter contre la paralysie…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPoison: - .string "Je vois du poison…\p" - .string "Oui, tes POKéMON souffrent d’un\n" - .string "empoisonnement…$" - -BattleFrontier_BattlePyramidLobby_Text_HintBurn: - .string "Je vois des flammes rouges…\p" - .string "Tes POKéMON souffrent de\n" - .string "brûlures…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: - .string "Je ressens la pression d’une fureur\n" - .string "incontrôlable…\p" - .string "C’est une malédiction…\p" - .string "Et je vois les POINTS DE POUVOIR de\n" - .string "tes POKéMON se faire drainer.\l" - .string "Ils sont obligés d’utiliser LUTTE…$" - -BattleFrontier_BattlePyramidLobby_Text_HintLevitate: - .string "Je vois des POKéMON voler à haute\n" - .string "altitude…\p" - .string "Tes POKéMON sont frustrés face à\n" - .string "l’échec de leurs capacités de type SOL…$" - -BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: - .string "Je sens une énergie incroyable\n" - .string "provenant du sol…\p" - .string "Je vois tes POKéMON incapables\n" - .string "d’échapper à son emprise…$" - -BattleFrontier_BattlePyramidLobby_Text_HintIce: - .string "Je vois des POKéMON de type GLACE…\p" - .string "Tes POKéMON luttent contre le froid\n" - .string "mordant de la glace…$" - -BattleFrontier_BattlePyramidLobby_Text_HintExplosion: - .string "Je vois une myriade de capacités\n" - .string "dangereuses pour celui qui les utilise…\p" - .string "Tes POKéMON en souffrent…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPsychic: - .string "Je vois des POKéMON de type PSY…\p" - .string "Tes POKéMON sont aux prises avec\n" - .string "des capacités de type PSY…$" - -BattleFrontier_BattlePyramidLobby_Text_HintRock: - .string "Je vois des POKéMON de type ROCHE…\p" - .string "Et je vois tes POKéMON souffrir à cause\n" - .string "de capacités de type ROCHE…$" - -BattleFrontier_BattlePyramidLobby_Text_HintFighting: - .string "Je vois des POKéMON de type COMBAT…\p" - .string "Tes POKéMON sont assaillis d’attaques\n" - .string "de type COMBAT…$" - -BattleFrontier_BattlePyramidLobby_Text_HintWeather: - .string "DANSE PLUIE… ZENITH…\n" - .string "TEMPETESABLE… GRELE…\p" - .string "Je vois des POKéMON qui se renforcent\n" - .string "avec les conditions climatiques…\p" - .string "Tes POKéMON sont perdus, les\n" - .string "capacités sont de tous types…$" - -BattleFrontier_BattlePyramidLobby_Text_HintBug: - .string "Je vois des POKéMON de type INSECTE…\p" - .string "Tes POKéMON subissent des attaques\n" - .string "de différentes sortes…$" - -BattleFrontier_BattlePyramidLobby_Text_HintDark: - .string "Je vois des POKéMON de type TENEBRES…\p" - .string "Tes POKéMON sont aux prises avec\n" - .string "des capacités de type TENEBRES…$" - -BattleFrontier_BattlePyramidLobby_Text_HintWater: - .string "Je vois des POKéMON de type EAU…\p" - .string "Tes POKéMON sont aux prises avec\n" - .string "des capacités de type EAU…$" - -BattleFrontier_BattlePyramidLobby_Text_HintGhost: - .string "Je vois des POKéMON de type SPECTRE…\p" - .string "Tes POKéMON sont aux prises avec des\n" - .string "capacités de type SPECTRE…$" - -BattleFrontier_BattlePyramidLobby_Text_HintSteel: - .string "Je vois des POKéMON de type ACIER…\p" - .string "Tes POKéMON sont aux prises avec des\n" - .string "capacités très puissantes…$" - -BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: - .string "Je vois des POKéMON volants…\p" - .string "Tes POKéMON sont aux prises avec des\n" - .string "capacités très puissantes…$" - -BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: - .string "Je vois ceux qui dérivent du pouvoir\n" - .string "de la pierre…\p" - .string "Je sens le feu, l’eau et l’électricité…\p" - .string "Tes POKéMON doivent affronter ces\n" - .string "trois pouvoirs…$" - -BattleFrontier_BattlePyramidLobby_Text_HintNormal: - .string "Je vois des POKéMON de type NORMAL…\p" - .string "Tes POKéMON sont aux prises avec des\n" - .string "capacités très puissantes…$" - -BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: - .string "Que tu me croies ou non n’a aucune\n" - .string "importance…\p" - .string "Tu as le pouvoir de modifier ton avenir…\n" - .string "Je te souhaite de réussir…$" - -BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: - .string "J’ai un secret pour toi.\p" - .string "Si tu cours, tu risques d’attirer\n" - .string "l’attention des DRESSEURS et ils\l" - .string "voudront se battre contre toi.\p" - .string "Pour les éviter, il faut se faire discret\n" - .string "et passer lentement à côté d’eux.$" - -BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: - .string "Ahhhhh!\p" - .string "J’avais plein d’objets, mais ils se sont\n" - .string "envolés quand j’ai perdu!\p" - .string "Ouin!!!!!!!!!!!!$" - -BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: - .string "Vous voilà de retour!\n" - .string "Vous avez réussi l’impossible!\p" - .string "Vous avez battu le ROI PYRAMIDE\n" - .string "et conquis la PYRAMIDE DE COMBAT!$" - -BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: - .string "Jeune intrépide!\n" - .string "Votre courage va être récompensé\l" - .string "par des POINTS DE COMBAT!$" - -BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: - .string "Règles du COMBAT QUETE.$" - -BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: - .string "Quel chapitre voulez-vous lire?$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: - .string "Une fois la PYRAMIDE conquise,\n" - .string "les POKéMON sauvages qui s’y trouvent\l" - .string "sont remplacés par d’autres.\p" - .string "Il faut en profiter pour les observer\n" - .string "et apprendre à connaître de\l" - .string "nouveaux POKéMON sauvages.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: - .string "Des DRESSEURS vous attendent à\n" - .string "l’intérieur de la PYRAMIDE.\p" - .string "A chaque niveau, il y a jusqu’à\n" - .string "huit DRESSEURS.\p" - .string "Quand vous en battez un, vous\n" - .string "recevez une information importante.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: - .string "Les labyrinthes de la PYRAMIDE\n" - .string "changent à chaque fois que vous\l" - .string "y entrez.\p" - .string "Les labyrinthes sont très peu éclairés.\n" - .string "Vous devez avancer avec précaution.\p" - .string "Quand vous battez un POKéMON sauvage\n" - .string "ou un DRESSEUR, la lumière s’intensifie.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: - .string "Le SAC DE COMBAT sera votre SAC\n" - .string "dans la PYRAMIDE.\p" - .string "Il y a deux SACS DE COMBAT: un pour\n" - .string "niveau 50 et un pour niveau libre.\p" - .string "Chacun peut contenir 99 exemplaires\n" - .string "de dix types d’objets différents.\p" - .string "Le contenu du SAC DE COMBAT est\n" - .string "perdu si vous échouez.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidLobby/text_it.inc b/BattleFrontier_BattlePyramidLobby/text_it.inc deleted file mode 100644 index 52eb2af3758f..000000000000 --- a/BattleFrontier_BattlePyramidLobby/text_it.inc +++ /dev/null @@ -1,384 +0,0 @@ - -BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: - .string "Qui viene messa alla prova l’audacia\n" - .string "degli ALLENATORI!\p" - .string "Ti do il benvenuto alla PIRAMIDE LOTTA!\p" - .string "Sarò la tua guida nella LOTTA\n" - .string "ESPLORAZIONE.$" - -BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: - .string "Hai il coraggio di accettare la sfida\n" - .string "LOTTA ESPLORAZIONE?$" - -BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: - .string "Spero che accetterai\n" - .string "la prossima volta.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: - .string "La LOTTA ESPLORAZIONE è un evento\n" - .string "nel quale devi perlustrare la PIRAMIDE\l" - .string "cercando di raggiungere la cima.\p" - .string "La PIRAMIDE ha sette piani di dedali\n" - .string "pieni zeppi di ALLENATORI, ma anche\l" - .string "di POKéMON selvatici.\p" - .string "Devi iscrivere tre POKéMON, ma\n" - .string "nessuno può tenere uno strumento.\p" - .string "Prima di iniziare ti verrà dato uno\n" - .string "ZAINO LOTTA per gli strumenti.\p" - .string "Se perdi, dovrai dire addio agli\n" - .string "strumenti accumulati nello ZAINO LOTTA.\p" - .string "Se vuoi interrompere la sfida, devi\n" - .string "selezionare “PAUSA” e salvare\l" - .string "il gioco.\p" - .string "Se non salvi prima di interromperla,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: - .string "La PIRAMIDE offre due livelli di\n" - .string "sfida: il LIVELLO 50 e il LIVELLO\l" - .string "LIBERO. Quale scegli?$" - -BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: - .string "Bene. Ora scegli i tre POKéMON che\n" - .string "vuoi portare con te in quest’avventura.$" - -BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: - .string "C’è un problemino!\p" - .string "A quanto pare non hai tre POKéMON\n" - .string "con tutti i requisiti.\p" - .string "Ricordati di prelevare tutti gli\n" - .string "strumenti tenuti dai POKéMON.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Quando hai i requisiti, torna pure\n" - .string "a trovarci.$" - -BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: - .string "C’è un problemino!\p" - .string "A quanto pare non hai tre POKéMON\n" - .string "con tutti i requisiti.\p" - .string "Per entrare, devi avere tre POKéMON \n" - .string "diversi di livello pari o inferiore a 50.\p" - .string "Ricordati di prelevare tutti gli\n" - .string "strumenti tenuti dai POKéMON.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Quando hai i requisiti, torna pure\n" - .string "a trovarci.$" - -BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: - .string "Prima di entrare nella PIRAMIDE LOTTA,\n" - .string "devi salvare il tuo gioco. Ok?$" - -BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: - .string "Bene. Ti faccio strada nella\n" - .string "PIRAMIDE LOTTA.$" - -BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: - .string "{PLAYER}, mentre esplori, il tuo ZAINO\n" - .string "lo tengo io.$" - -BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: - .string "In cambio, prendi pure lo ZAINO LOTTA\n" - .string "che hai usato precedentemente.$" - -BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: - .string "In cambio, prendi pure questo\n" - .string "ZAINO LOTTA.$" - -BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: - .string "{PLAYER} ottiene lo ZAINO LOTTA\n" - .string "in cambio del suo ZAINO.$" - -BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: - .string "Per passare al piano superiore della\n" - .string "PIRAMIDE posizionati su questo\l" - .string "pannello colorato nel pavimento.\p" - .string "Spero vivamente che tu possa\n" - .string "superare questa sfida!$" - -BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: - .string "Un bel problema!\p" - .string "Quando hai interrotto la sfida l’ultima\n" - .string "volta, non hai salvato il gioco.\p" - .string "Per questo motivo, la tua sfida è\n" - .string "stata annullata. Spiacente!\p" - .string "Ti restituisco il tuo ZAINO.\p" - .string "{PLAYER} ha riavuto il suo ZAINO.$" - -BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: - .string "Sono contento di rivederti!\p" - .string "Hai conquistato la PIRAMIDE!\n" - .string "Fantastico!$" - -BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: - .string "Ah, c’è un problemino.\p" - .string "Almeno un POKéMON tiene\n" - .string "uno strumento.\p" - .string "Spiacente, non si possono portare via\n" - .string "gli strumenti ottenuti nella PIRAMIDE.$" - -BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: - .string "Tutti gli strumenti tenuti dai tuoi\n" - .string "POKéMON verranno trasferiti\l" - .string "nello ZAINO LOTTA, {PLAYER}.$" - -BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: - .string "Nello ZAINO LOTTA non c’è spazio per\n" - .string "tutti i tuoi strumenti. Spiacente!\p" - .string "Scegli gli strumenti da tenere nello\n" - .string "ZAINO LOTTA e da far tenere ai\l" - .string "tuoi POKéMON.$" - -BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: - .string "Almeno un POKéMON sta tenendo\n" - .string "uno strumento.$" - -BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: - .string "Scegli gli strumenti da tenere nello\n" - .string "ZAINO LOTTA e da far tenere ai\l" - .string "tuoi POKéMON.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: - .string "{PLAYER} returned everything that\n" - .string "the POKéMON held.$" - -BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: - .string "Metterò da parte lo ZAINO LOTTA che hai\n" - .string "usato per la tua prossima sfida.\p" - .string "{PLAYER} ha consegnato lo ZAINO LOTTA\n" - .string "per riavere il suo ZAINO.$" - -BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: - .string "Il tuo risultato verrà salvato.\n" - .string "Attendi.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: - .string "As a memento for conquering\n" - .string "the BATTLE PYRAMID, please take this.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_BagIsFull: - .string "…Ah…\n" - .string "Your BAG appears to be filled.\p" - .string "Please return after you’ve organized\n" - .string "your BAG’s contents.$" - -BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: - .string "Che delusione…\p" - .string "Questo è lo ZAINO che ho custodito\n" - .string "per te.\p" - .string "{PLAYER} ha riavuto il suo ZAINO.$" - -BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: - .string "Aspettiamo con ansia la tua prossima\n" - .string "sfida.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: - .string "We have been looking forward to\n" - .string "your arrival!\p" - .string "Here is your prize for conquering\n" - .string "the PYRAMID.$" - -BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: - .string "Salve…\p" - .string "Faccio profezie sulle avversità a cui\n" - .string "andrai incontro nella PIRAMIDE…$" - -BattleFrontier_BattlePyramidLobby_Text_Aah: - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "… … … … … …\n" - .string "Aah!$" - -BattleFrontier_BattlePyramidLobby_Text_HintParalysis: - .string "Vedo uno zampillo di scintille…\p" - .string "In questo zampillo, i tuoi POKéMON\n" - .string "subiranno gli effetti della paralisi…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPoison: - .string "Vedo del veleno…\p" - .string "I tuoi POKéMON soffriranno a causa\n" - .string "degli effetti dell’avvelenamento…$" - -BattleFrontier_BattlePyramidLobby_Text_HintBurn: - .string "Vedo fiammate di un rosso acceso…\p" - .string "I tuoi POKéMON soffriranno a causa\n" - .string "delle scottature…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: - .string "Vedo un accesso di rabbia\n" - .string "incontenibile…\p" - .string "È una maledizione…\p" - .string "I tuoi POKéMON con i PUNTI POTENZA \n" - .string "azzerati dovranno ricorrere\l" - .string "a SCONTRO…$" - -BattleFrontier_BattlePyramidLobby_Text_HintLevitate: - .string "Vedo POKéMON elevarsi in volo…\p" - .string "I tuoi POKéMON saranno in difficoltà\n" - .string "perché le mosse di tipo TERRA\l" - .string "risulteranno inefficaci…$" - -BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: - .string "Sento un’energia potentissima\n" - .string "sprigionarsi dal terreno…\p" - .string "I tuoi POKéMON saranno incapaci di\n" - .string "reagire a tanta potenza…$" - -BattleFrontier_BattlePyramidLobby_Text_HintIce: - .string "Vedo POKéMON di tipo GHIACCIO…\p" - .string "I tuoi POKéMON lotteranno contro gli\n" - .string "effetti ibernanti del congelamento…$" - -BattleFrontier_BattlePyramidLobby_Text_HintExplosion: - .string "Vedo una raffica di mosse che mettono\n" - .string "in pericolo chi le usa…\p" - .string "I tuoi POKéMON soccomberanno a\n" - .string "tali mosse…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPsychic: - .string "Vedo POKéMON di tipo PSICO…\p" - .string "I tuoi POKéMON saranno tormentati da\n" - .string "mosse di tipo PSICO…$" - -BattleFrontier_BattlePyramidLobby_Text_HintRock: - .string "Vedo POKéMON di tipo ROCCIA…\p" - .string "I tuoi POKéMON saranno colpiti da mosse\n" - .string "di tipo ROCCIA…$" - -BattleFrontier_BattlePyramidLobby_Text_HintFighting: - .string "Vedo POKéMON di tipo LOTTA…\p" - .string "I tuoi POKéMON saranno colpiti da mosse\n" - .string "di tipo LOTTA…$" - -BattleFrontier_BattlePyramidLobby_Text_HintWeather: - .string "PIOGGIADANZA… GIORNODISOLE…\n" - .string "TERREMPESTA… GRANDINE…\p" - .string "I POKéMON si rafforzeranno con\n" - .string "le condizioni atmosferiche…\p" - .string "I tuoi POKéMON saranno confusi da tipi\n" - .string "differenti di mosse…$" - -BattleFrontier_BattlePyramidLobby_Text_HintBug: - .string "Vedo POKéMON di tipo COLEOTTERO…\p" - .string "I tuoi POKéMON saranno bersaglio di\n" - .string "diversi tipi di attacchi.…$" - -BattleFrontier_BattlePyramidLobby_Text_HintDark: - .string "Vedo POKéMON di tipo BUIO…\p" - .string "I tuoi POKéMON saranno colpiti da mosse\n" - .string "di tipo BUIO…$" - -BattleFrontier_BattlePyramidLobby_Text_HintWater: - .string "Vedo POKéMON di tipo ACQUA…\p" - .string "I tuoi POKéMON saranno colpiti da mosse\n" - .string "di tipo ACQUA…$" - -BattleFrontier_BattlePyramidLobby_Text_HintGhost: - .string "Vedo POKéMON di tipo SPETTRO…\p" - .string "I tuoi POKéMON saranno colpiti da mosse\n" - .string "di tipo SPETTRO…$" - -BattleFrontier_BattlePyramidLobby_Text_HintSteel: - .string "Vedo POKéMON di tipo ACCIAIO…\p" - .string "I tuoi POKéMON saranno colpiti da mosse\n" - .string "estremamente potenti…$" - -BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: - .string "Vedo POKéMON di tipo VOLANTE…\p" - .string "I tuoi POKéMON saranno colpiti da mosse\n" - .string "estremamente potenti…$" - -BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: - .string "Vedo le specie che si sono evolute\n" - .string "grazie al potere delle pietre…\p" - .string "Vedo fuoco, acqua ed elettricità…\p" - .string "I tuoi POKéMON saranno colpiti da\n" - .string "questi tre poteri…$" - -BattleFrontier_BattlePyramidLobby_Text_HintNormal: - .string "Vedo POKéMON di tipo NORMALE…\p" - .string "I tuoi POKéMON saranno colpiti da mosse\n" - .string "estremamente potenti…$" - -BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: - .string "Puoi scegliere se credere o no alle\n" - .string "mie profezie…\p" - .string "Il futuro può modificarsi in un istante!\n" - .string "In bocca al lupo per la tua avventura…$" - -BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: - .string "Lo sapevi?\p" - .string "Se corri veloce, può succedere che gli\n" - .string "ALLENATORI ti notino e si avvicinino\l" - .string "per sfidarti in una lotta.\p" - .string "Se vuoi evitare gli ALLENATORI,\n" - .string "non incrociare il loro sguardo e\l" - .string "cammina con cautela davanti\l" - .string "a loro.$" - -BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: - .string "Aaaaaaarrrrgh!\p" - .string "Avevo un sacco di strumenti,\n" - .string "ma li ho persi con la sconfitta!\p" - .string "Aaaaaaarrrrgh!$" - -BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: - .string "Che bello rivederti!\n" - .string "Hai compiuto un’impresa memorabile!\p" - .string "Hai sconfitto il RE PIRAMIDE e hai\n" - .string "conquistato la PIRAMIDE LOTTA!$" - -BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: - .string "Giovane promessa! Come riconoscimento\n" - .string "per la tua audacia, accetta questo\l" - .string "premio in PUNTI LOTTA!$" - -BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: - .string "Lista delle regole della LOTTA\n" - .string "ESPLORAZIONE.$" - -BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: - .string "Quale argomento vuoi approfondire?$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: - .string "Una volta che la PIRAMIDE è stata\n" - .string "conquistata, vi appaiono nuove\l" - .string "specie di POKéMON selvatici.\p" - .string "Studia, osserva e conosci i POKéMON\n" - .string "selvatici che incontrerai.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: - .string "All’interno della PIRAMIDE ti attendono\n" - .string "gli ALLENATORI.\p" - .string "Ne puoi trovare fino a otto per piano.\p" - .string "Quando sconfiggi un ALLENATORE,\n" - .string "riceverai un suggerimento utile per\l" - .string "la tua avventura.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: - .string "Ogni volta che entri nella PIRAMIDE,\n" - .string "i suoi dedali si trasformano.\p" - .string "I dedali sono scarsamente illuminati.\n" - .string "Devi muoverti con cautela.\p" - .string "Quando sconfiggi un POKéMON selvatico\n" - .string "o un ALLENATORE, avrai più luce.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: - .string "Lo ZAINO LOTTA sostituisce il tuo\n" - .string "ZAINO abituale quando ti trovi nella\l" - .string "PIRAMIDE.\p" - .string "Ci sono due ZAINI LOTTA: uno per\n" - .string "l’avventura di LIVELLO 50 e l’altro\l" - .string "per quella di LIVELLO LIBERO.\p" - .string "Entrambi possono contenere fino a 99\n" - .string "unità di dieci tipi di strumenti diversi.\p" - .string "In caso di sconfitta, perderai\n" - .string "il contenuto dello ZAINO LOTTA.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidTop/scripts.inc b/BattleFrontier_BattlePyramidTop/scripts.inc deleted file mode 100644 index f496219117a5..000000000000 --- a/BattleFrontier_BattlePyramidTop/scripts.inc +++ /dev/null @@ -1,231 +0,0 @@ -.set LOCALID_ATTENDANT, 1 -.set LOCALID_BRANDON, 2 - -BattleFrontier_BattlePyramidTop_MapScripts:: - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp - .byte 0 - -BattleFrontier_BattlePyramidTop_OnTransition: - pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS - setvar VAR_TEMP_F, 1 - end - -BattleFrontier_BattlePyramidTop_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects - .2byte 0 - -BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: - setvar VAR_TEMP_1, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - goto_if_ne VAR_TEMP_C, 0, BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects - setobjectxyperm LOCALID_BRANDON, 0, 0 -BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: - end - -BattleFrontier_BattlePyramidTop_OnResume: - frontier_getbrainstatus - goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus - call BattleFrontier_EventScript_SetBrainObjectGfx -BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus:: - copyvar VAR_TEMP_C, VAR_RESULT - frontier_getstatus - switch VAR_TEMP_0 - case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge - case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby - case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge - frontier_get FRONTIER_DATA_BATTLE_OUTCOME - goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost - goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost - goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost - end - -BattleFrontier_BattlePyramidTop_OnFrame: - map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic - map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName - .2byte 0 - -BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: - playbgm MUS_B_PYRAMID_TOP, FALSE - setvar VAR_TEMP_E, 1 - end - -BattleFrontier_BattlePyramidTop_EventScript_ShowMapName:: - special ShowMapNamePopup - setvar VAR_TEMP_F, 0 - end - -BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge:: - pyramid_save CHALLENGE_STATUS_SAVING - special SavePlayerParty - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - pyramid_settrainers - frontier_setpartyorder FRONTIER_PARTY_SIZE - setvar VAR_TEMP_F, 1 - end - -BattleFrontier_BattlePyramidTop_EventScript_Attendant:: - lock - faceplayer - goto_if_ne VAR_TEMP_D, 0, BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady - goto_if_ne VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside - msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside - waitmovement 0 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop - waitmovement 0 - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath - waitmovement 0 - message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid - waitmessage - playfanfare MUS_OBTAIN_B_POINTS - waitfanfare - closemessage -BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13 - waitstate - end - -BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: - msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT - closemessage - end - -BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: - msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT - applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside - setvar VAR_TEMP_D, 1 - closemessage - end - -BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: - lockall - switch VAR_TEMP_C - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech - special SpawnCameraObject - applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp - waitmovement 0 - msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT - closemessage - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH - applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer - waitmovement 0 - msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver - end - -BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: - applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer - waitmovement 0 -BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: - msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT - call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle - playbgm MUS_B_PYRAMID_TOP, FALSE - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver - goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost - -BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: - frontier_getsymbols - goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon - msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon - -BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech - special SpawnCameraObject - applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp - waitmovement 0 - msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT - closemessage - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH - applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer - waitmovement 0 - msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold - end - -BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: - applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer - waitmovement 0 -BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: - msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT - call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle - playbgm MUS_B_PYRAMID_TOP, FALSE - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold - goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost - -BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: - frontier_getsymbols - goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon - msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT - goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon - -BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle:: - closemessage - setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID - setvar VAR_0x8005, 0 - special DoSpecialTrainerBattle - waitstate - return - -BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside: - walk_right - walk_in_place_faster_left - step_end - -BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath: - walk_left - walk_in_place_faster_up - step_end - -BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop: - walk_up - walk_up - walk_up - walk_up - walk_up - walk_in_place_faster_down - step_end - -BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer: - walk_fast_down - step_end - -BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: - walk_slow_up - walk_slow_up - delay_16 - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattlePyramidTop/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattlePyramidTop/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidTop/text.inc b/BattleFrontier_BattlePyramidTop/text.inc deleted file mode 100644 index 97c87393cd0f..000000000000 --- a/BattleFrontier_BattlePyramidTop/text.inc +++ /dev/null @@ -1,114 +0,0 @@ - -BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: - .string "It is a delight to see you here!\n" - .string "You have reached the summit of\l" - .string "the BATTLE PYRAMID!\p" - .string "Above here is the PYRAMID's\n" - .string "lookout point.\p" - .string "It is a place open only to those\n" - .string "who have conquered the PYRAMID.\p" - .string "Now, please!\n" - .string "Up you go!$" - -BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: - .string "The PYRAMID's new conqueror!\n" - .string "Let the name {PLAYER} be known!$" - -BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: - .string "It is a delight to see you here!\p" - .string "Unfortunately, you were second by\n" - .string "a mere fraction of time!\p" - .string "Our chief has already conquered\n" - .string "the PYRAMID ahead of you.\p" - .string "However, my young explorer…\n" - .string "You are a TRAINER!\p" - .string "Assert your power and take the glory\n" - .string "of the pinnacle from our chief!\p" - .string "Now, please! When you are ready,\n" - .string "take one more step of courage!$" - -BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: - .string "Young adventurer…\p" - .string "Wouldn't you agree that explorations\n" - .string "are the grandest of adventures?\p" - .string "Your own wits!\p" - .string "Your own strength!\p" - .string "Your own POKéMON!\p" - .string "And, above all, only your own courage\n" - .string "to lead you through unknown worlds…$" - -BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: - .string "Aah, yes, indeed this life is grand!\n" - .string "Grand, it is! Eh?\p" - .string "I'm BRANDON!\p" - .string "I'm the PYRAMID KING, which means\n" - .string "I'm in charge here.\p" - .string "Most people call me the chief!\p" - .string "You coming here means you have\n" - .string "that much confidence in yourself,\l" - .string "am I right?\p" - .string "Hahahah!\n" - .string "This should be exciting!$" - -BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: - .string "Now, then!\n" - .string "Bring your courage to our battle!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: - .string "BRANDON: Hahahah! Grand it was!\n" - .string "Grand, yes, indeed!\p" - .string "Well done! You've earned recognition!\n" - .string "Your FRONTIER PASS, please!$" - -BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: - .string "The Brave Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: - .string "Young explorer!\n" - .string "I look forward to our next meeting!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: - .string "BRANDON: …You've finally returned,\n" - .string "young explorer…\p" - .string "Your love of adventure seems to come\n" - .string "deep from within your heart…\p" - .string "Yes… You are exactly as I was in\n" - .string "my own youth…\p" - .string "… … …Ah…\p" - .string "The passionate!\p" - .string "The dangerous!\p" - .string "The desperate!\p" - .string "Those days of death-defying,\n" - .string "life-affirming adventures are back…$" - -BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: - .string "Now, then!\p" - .string "I sense my own courage is off\n" - .string "the meter!$" - -BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: - .string "Everything you have!\n" - .string "I'm braced for it all!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: - .string "BRANDON: Hahahah!\n" - .string "Remarkable!\l" - .string "Yes, it's grand, indeed!\p" - .string "Young explorer!\p" - .string "You've bested me through and through!\n" - .string "Here! I want you to have this!$" - -BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: - .string "The Brave Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattlePyramidTop_Text_FarewellForNow: - .string "Ah, yes! It just goes to show that\n" - .string "I have much to learn still!\p" - .string "May our paths cross again!\n" - .string "Farewell for now, young explorer!$" - -BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: - .string "Now, when you are ready, take courage\n" - .string "and step forward.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidTop/text_fr.inc b/BattleFrontier_BattlePyramidTop/text_fr.inc deleted file mode 100644 index 6e360fe15541..000000000000 --- a/BattleFrontier_BattlePyramidTop/text_fr.inc +++ /dev/null @@ -1,111 +0,0 @@ - -BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: - .string "Ça me fait plaisir de vous revoir!\n" - .string "Vous avez atteint le sommet de la\l" - .string "PYRAMIDE DE COMBAT!\p" - .string "De là-haut, la vue est formidable.\p" - .string "C’est un endroit réservé aux DRESSEURS\n" - .string "qui ont conquis la PYRAMIDE.\p" - .string "Je vous en prie!\n" - .string "Allez-y!$" - -BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: - .string "Le nouveau conquérant de la PYRAMIDE!\n" - .string "Vous entendrez parler de {PLAYER}!$" - -BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: - .string "Ça me fait plaisir de vous revoir!\p" - .string "Malheureusement, vous n’êtes que\n" - .string "deuxième!\p" - .string "Notre chef a conquis la PYRAMIDE\n" - .string "avant vous.\p" - .string "Cependant…\n" - .string "Vous êtes un vrai DRESSEUR!\p" - .string "Vous pouvez vous imposer et\n" - .string "déposséder notre chef de sa victoire!\p" - .string "Je vous en prie! Faites preuve d’encore\n" - .string "un peu de courage!$" - -BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: - .string "Jeune nomade…\p" - .string "Partir à la conquête du monde, c’est la\n" - .string "plus belle des aventures, non?\p" - .string "Avec pour seul bagage, son esprit…\p" - .string "Sa force!\p" - .string "Ses POKéMON!\p" - .string "Et surtout, une bonne dose de bravoure\n" - .string "pour pouvoir affronter l’inconnu…$" - -BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: - .string "Oui, c’est une vie grandiose!\n" - .string "Oui, grandiose!\p" - .string "Je suis BAYAR!\p" - .string "Je suis le ROI PYRAMIDE! C’est moi qui\n" - .string "m’occupe de cet endroit.\p" - .string "Tout le monde m’appelle le chef!\p" - .string "Si tu es là, c’est que tu ne manques pas\n" - .string "de confiance en toi. Je me trompe?\p" - .string "Ah, ah, ah!\n" - .string "On va bien s’amuser!$" - -BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: - .string "C’est parti!\n" - .string "Tu vas devoir faire preuve de bravoure!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: - .string "BAYAR: Ah, ah, ah! Grandiose!\n" - .string "Absolument grandiose!\p" - .string "Bravo! On va entendre parler de toi!\n" - .string "Ton PASSE ZONE, s’il te plaît!$" - -BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: - .string "Le SYMBOLE BRAVOURE a été ajouté\n" - .string "sur le PASSE ZONE!$" - -BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: - .string "J’ai hâte de te revoir, jeune\n" - .string "nomade!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: - .string "BAYAR: Tu es enfin de retour…\p" - .string "Ta soif d’aventure émane du plus\n" - .string "profond de ton cœur…\p" - .string "Oui… J’étais comme toi quand\n" - .string "j’avais ton âge…\p" - .string "… … … Ah…\p" - .string "Nous allons nous battre…\n" - .string "passionnément!\p" - .string "Dangereusement!\p" - .string "Désespérément!\p" - .string "En route vers l’aventure, au péril\n" - .string "de nos vies…$" - -BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: - .string "Maintenant!\p" - .string "Je déborde de bravoure!$" - -BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: - .string "Donne tout ce que tu as!\n" - .string "Je suis prêt!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: - .string "BAYAR: Ah, ah, ah!\n" - .string "Remarquable!\l" - .string "Tout simplement grandiose!\p" - .string "Jeune nomade…\p" - .string "Ta bravoure surpasse la mienne!\n" - .string "Tiens, prends ça!$" - -BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: - .string "Le SYMBOLE BRAVOURE a pris une couleur\n" - .string "dorée!$" - -BattleFrontier_BattlePyramidTop_Text_FarewellForNow: - .string "Je suppose que j’ai encore beaucoup\n" - .string "à apprendre, finalement!\p" - .string "J’espère que nos routes se croiseront\n" - .string "de nouveau, jeune nomade!$" - -BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: - .string "Dès que vous le souhaitez, avancez.\n" - .string "Faites preuve de bravoure.$" \ No newline at end of file diff --git a/BattleFrontier_BattlePyramidTop/text_it.inc b/BattleFrontier_BattlePyramidTop/text_it.inc deleted file mode 100644 index 6e814e550ecd..000000000000 --- a/BattleFrontier_BattlePyramidTop/text_it.inc +++ /dev/null @@ -1,114 +0,0 @@ - -BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: - .string "Che bello vederti qui!\n" - .string "Hai raggiunto la cima della\l" - .string "PIRAMIDE LOTTA!\p" - .string "Al piano superiore c’è il punto\n" - .string "panoramico della PIRAMIDE.\p" - .string "È un posto accessibile solo a coloro\n" - .string "che hanno conquistato la PIRAMIDE.\p" - .string "Vai pure su!$" - -BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: - .string "Hai conquistato la PIRAMIDE!\n" - .string "{PLAYER}, tutti parleranno di te!$" - -BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: - .string "Che bello vederti qui!\p" - .string "Per un soffio non arrivavi al primo\n" - .string "posto! Che peccato!\p" - .string "Il nostro capo ha conquistato\n" - .string "la PIRAMIDE prima di te.\p" - .string "Tuttavia, mia giovane promessa… sei\n" - .string "pur sempre un ALLENATORE!\p" - .string "Fatti valere e strappa il titolo di\n" - .string "“re della vetta” al nostro capo!\p" - .string "Quando senti che ce la puoi fare,\n" - .string "fatti coraggio e provaci!$" - -BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: - .string "Giovane promessa…\p" - .string "Non credi che le esplorazioni siano\n" - .string "le avventure più belle?\p" - .string "La tua intelligenza!\p" - .string "La tua forza!\p" - .string "I tuoi POKéMON!\p" - .string "E, soprattutto, il tuo coraggio ti\n" - .string "porteranno verso mondi sconosciuti…$" - -BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: - .string "La vita dell’esploratore è fantastica!\n" - .string "Grandiosa! Non trovi?\p" - .string "Mi chiamo BALDO!\p" - .string "Sono il RE PIRAMIDE, il sovrano\n" - .string "di questo luogo.\p" - .string "La maggior parte delle persone\n" - .string "mi chiama maestà!\p" - .string "Per aver fatto così tanta strada,\n" - .string "devi avere molta fiducia nelle tue\l" - .string "capacità, giusto?\p" - .string "Ahahah!\n" - .string "Se ne vedranno delle belle!$" - -BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: - .string "Forza!\n" - .string "Lotta con audacia!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: - .string "BALDO: Ahahah! Fantastico!\n" - .string "Grandioso, non c’è che dire!\p" - .string "Bene! Meriti un riconoscimento!\n" - .string "Per favore dammi il tuo PASS PARCO!$" - -BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: - .string "Il SIMBOLO AUDACIA è stato aggiunto\n" - .string "al PASS PARCO!$" - -BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: - .string "Giovane promessa! Aspetto con ansia\n" - .string "il nostro prossimo incontro!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: - .string "BALDO: Finalmente hai fatto ritorno,\n" - .string "giovane promessa…\p" - .string "Il tuo amore per l’avventura sembra\n" - .string "giungere dal profondo del cuore…\p" - .string "Mi ricordi gli anni della mia\n" - .string "gioventù…\p" - .string "Ah…\p" - .string "La passione!\p" - .string "Il coraggio!\p" - .string "Ma anche l’abbattimento!\p" - .string "Mi sembra di tornare ai giorni temerari e\n" - .string "gioiosi della mia giovinezza…$" - -BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: - .string "Forza!\p" - .string "La mia audacia è ai massimi\n" - .string "livelli!$" - -BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: - .string "Dai il massimo!\n" - .string "Saprò contrattaccare!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: - .string "BALDO: Ahahah!\n" - .string "Incredibile!\l" - .string "Grandioso, non c’è che dire!\p" - .string "Giovane promessa!\p" - .string "Hai dato prova di superiorità!\n" - .string "Prendi questo!$" - -BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: - .string "Il SIMBOLO AUDACIA si è colorato\n" - .string "d’oro!$" - -BattleFrontier_BattlePyramidTop_Text_FarewellForNow: - .string "Questa è la dimostrazione che\n" - .string "ho ancora molto da imparare!\p" - .string "Spero che i nostri cammini possano\n" - .string "incrociarsi ancora! Arrivederci!$" - -BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: - .string "Se te la senti, fatti coraggio e\n" - .string "affrontalo.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerBattleRoom/scripts.inc b/BattleFrontier_BattleTowerBattleRoom/scripts.inc deleted file mode 100644 index 703270654a8e..000000000000 --- a/BattleFrontier_BattleTowerBattleRoom/scripts.inc +++ /dev/null @@ -1,450 +0,0 @@ -.set LOCALID_OPPONENT, 1 -.set LOCALID_ATTENDANT_1, 2 -.set LOCALID_ATTENDANT_2, 3 - -BattleFrontier_BattleTowerBattleRoom_MapScripts:: - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp - .byte 0 - -BattleFrontier_BattleTowerBattleRoom_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects - .2byte 0 - -BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: - setvar VAR_TEMP_1, 1 - applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible - end - -BattleFrontier_BattleTowerBattleRoom_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom - .2byte 0 - -BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: - setvar VAR_TEMP_0, 1 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter - waitmovement 0 - frontier_get FRONTIER_DATA_BATTLE_NUM - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter - applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer - waitmovement 0 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant - waitmovement 0 - setvar VAR_TEMP_2, 1 - frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE - goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: - tower_setopponent - addobject LOCALID_OPPONENT - applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter - waitmovement 0 - tower_getopponentintro 0 - msgbox gStringVar4, MSGBOX_DEFAULT - waitmessage - call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle - switch VAR_RESULT - case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent -BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - tower_set TOWER_DATA_LVL_MODE - setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER - special Script_TryGainNewFanFromCounter - goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby - -BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: - call BattleFrontier_EventScript_IncrementWinStreak - tower_setbattlewon - switch VAR_RESULT - case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon - applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit - waitmovement 0 - removeobject LOCALID_OPPONENT - frontier_getbrainstatus - call_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter - applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer - waitmovement 0 - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant - waitmovement 0 - msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT - playfanfare MUS_HEAL - waitfanfare - special HealPlayerParty -BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: - frontier_getbrainstatus - copyvar VAR_TEMP_F, VAR_RESULT - goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext - frontier_get FRONTIER_DATA_BATTLE_NUM - call BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord - multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle - case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge - case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: - multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge - case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: - message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: - call BattleFrontier_EventScript_SaveBattle - goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: - msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent - case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: - message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent - -BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: - closemessage - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle - waitmovement 0 - applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos - waitmovement 0 - goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter - -BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - tower_set TOWER_DATA_LVL_MODE - setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER - special Script_TryGainNewFanFromCounter - goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby - -BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: - message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait - waitmessage - tower_save CHALLENGE_STATUS_PAUSED - playse SE_SAVE - waitse - fadescreen FADE_TO_BLACK - frontier_reset - end - -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: - copyvar VAR_TEMP_F, VAR_RESULT - switch VAR_TEMP_F - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent - case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent - case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent - case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent - case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent - case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent - -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: - message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent - waitmessage - return - -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: - message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent - waitmessage - return - -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: - message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent - waitmessage - return - -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: - message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent - waitmessage - return - -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: - message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent - waitmessage - return - -BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: - message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent - waitmessage - return - -BattleFrontier_EventScript_IncrementWinStreak:: - frontier_incrementstreak - return - -BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: - applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter - waitmovement 0 - applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft - waitmovement 0 - playse SE_PIN - applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark - waitmovement 0 - applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48 - waitmovement 0 - applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay - applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant - waitmovement 0 - applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit - waitmovement 0 - return - -BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: - goto_if_eq VAR_TEMP_2, 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden - msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT - setvar VAR_TEMP_2, 1 -BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: - message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden - waitmessage - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord - multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle - case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge - case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden - -BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: - multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel - case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge - case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden - -BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: - call BattleFrontier_EventScript_SetBrainObjectGfx - closemessage - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle - waitmovement 0 - applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos - waitmovement 0 - addobject LOCALID_OPPONENT - applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter - waitmovement 0 - switch VAR_TEMP_F - case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro - case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver - case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver - msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: - msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT - call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle - goto_if_eq VAR_RESULT, B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver - goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost - -BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: - call BattleFrontier_EventScript_IncrementWinStreak - frontier_getsymbols - goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon - msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon - -BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: - frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH - goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold - msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT - frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH -BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: - msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT - call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle - goto_if_eq VAR_RESULT, B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold - goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost - -BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: - call BattleFrontier_EventScript_IncrementWinStreak - frontier_getsymbols - goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon - msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT - playfanfare MUS_OBTAIN_SYMBOL - message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine - waitmessage - waitfanfare - frontier_givesymbol - msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon - -BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: - closemessage - setvar VAR_TEMP_2, 0 - frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE - special HealPlayerParty - setvar VAR_0x8004, SPECIAL_BATTLE_TOWER - setvar VAR_0x8005, 0 - special DoSpecialTrainerBattle - waitstate - copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE - goto_if_eq VAR_0x8004, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle - frontier_restorehelditems - special HealPlayerParty - frontier_resetsketch -BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: - tower_setinterviewdata - frontier_get FRONTIER_DATA_BATTLE_OUTCOME - return - -BattleFrontier_EventScript_SetBrainObjectGfx:: - frontier_setbrainobj - return - -BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: - walk_up - walk_up - walk_up - face_right - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: - face_down - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: - face_right - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: - walk_down - walk_down - walk_down - walk_down - face_left - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: - walk_right - walk_right - walk_right - walk_up - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: - walk_down - walk_left - walk_left - walk_left - face_right - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: - set_invisible - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: - set_visible - delay_16 - walk_up - walk_left - walk_left - delay_8 - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: - walk_right - walk_right - walk_down - set_invisible - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: - delay_16 - delay_16 - delay_16 - delay_16 - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: - face_right - delay_16 - delay_16 - delay_16 - delay_16 - walk_in_place_right - step_end - -BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: - walk_slow_down - walk_slow_down - walk_slow_down - walk_slow_down - face_left - step_end - -BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: - copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE - goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles - goto_if_eq VAR_RESULT, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis - goto_if_eq VAR_RESULT, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis - warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 6, 6 - waitstate - end - -BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: - warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 10, 6 - waitstate - end - -BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: - warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 14, 6 - waitstate - end - -BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: - tower_closelink - warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 18, 6 - waitstate - end - -BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: - setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE - goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost - end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleTowerBattleRoom/text.inc b/BattleFrontier_BattleTowerBattleRoom/text.inc deleted file mode 100644 index 33ecf69ea6ff..000000000000 --- a/BattleFrontier_BattleTowerBattleRoom/text.inc +++ /dev/null @@ -1,128 +0,0 @@ - -BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: - .string "We will restore your POKéMON to\n" - .string "full health.$" - -@ Unused -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: - .string "You will be facing opponent no. {STR_VAR_1}.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: - .string "You will be facing opponent no. 2.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: - .string "You will be facing opponent no. 3.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: - .string "You will be facing opponent no. 4.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: - .string "You will be facing opponent no. 5.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: - .string "You will be facing opponent no. 6.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: - .string "You will be facing opponent no. 7.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: - .string "Record your battle on your\n" - .string "FRONTIER PASS?$" - -BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: - .string "{PLAYER}'s battle was recorded\n" - .string "on the FRONTIER PASS.$" - -BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and\n" - .string "quit the game?$" - -BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: - .string "Saving your battle data.\n" - .string "Please wait.$" - -BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: - .string "Would you like to cancel your BATTLE\n" - .string "ROOM challenge?$" - -BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: - .string "There was an error of some sort.\n" - .string "Your record could not be saved.$" - -BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: - .string "Excuse me, but…\p" - .string "Our leader, the SALON MAIDEN, is on\n" - .string "her way here in hopes of battling you.\p" - .string "She should be arriving very shortly.$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: - .string "You will be facing the SALON MAIDEN.\n" - .string "Are you prepared?$" - -BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: - .string "Greetings…\n" - .string "My name is ANABEL.\p" - .string "I am the SALON MAIDEN, and I am in\n" - .string "charge of running the BATTLE TOWER…\p" - .string "I have heard several rumors\n" - .string "about you…\p" - .string "In all honesty, what I have heard does\n" - .string "not seem attractive in any way…\p" - .string "The reason I've come to see you…\n" - .string "Well, there is but one reason…$" - -BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: - .string "Let me see your talent in\n" - .string "its entirety…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: - .string "ANABEL: Fufufu, nicely done…\p" - .string "Your FRONTIER PASS, please…\n" - .string "Your talent shall be recognized.$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: - .string "The Ability Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: - .string "… … … … … …\p" - .string "You have confidence in your POKéMON\n" - .string "battling talent, don't you?\p" - .string "I urge you to keep battling and\n" - .string "keep on winning.\p" - .string "I will be waiting for you.\n" - .string "Until the next time we meet…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: - .string "ANABEL: You really did come back to\n" - .string "see me…\p" - .string "… … … … … …\p" - .string "You've won straight matches to see me…\n" - .string "I won't have to hold back against you…\p" - .string "It's been too long now…\p" - .string "Too long since I've been able to battle\n" - .string "without thinking about anything…$" - -BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: - .string "Let's begin, shall we?$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: - .string "ANABEL: Fufu, congratulations…\n" - .string "Your FRONTIER PASS, please…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: - .string "The Ability Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: - .string "That was fun…\p" - .string "I have never had a POKéMON battle\n" - .string "so enjoyable before…\p" - .string "I wish I could battle with you again…$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerBattleRoom/text_fr.inc b/BattleFrontier_BattleTowerBattleRoom/text_fr.inc deleted file mode 100644 index aa1bc6faecda..000000000000 --- a/BattleFrontier_BattleTowerBattleRoom/text_fr.inc +++ /dev/null @@ -1,128 +0,0 @@ - -BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: - .string "Je vais soigner vos POKéMON.$" - -@ Unused -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: - .string "You will be facing opponent no. {STR_VAR_1}.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: - .string "Vous allez affronter l’adversaire nº 2.\n" - .string "Pouvons-nous continuer?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: - .string "Vous allez affronter l’adversaire nº 3.\n" - .string "Pouvons-nous continuer?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: - .string "Vous allez affronter l’adversaire nº 4.\n" - .string "Pouvons-nous continuer?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: - .string "Vous allez affronter l’adversaire nº 5.\n" - .string "Pouvons-nous continuer?$$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: - .string "Vous allez affronter l’adversaire nº 6.\n" - .string "Pouvons-nous continuer?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: - .string "Vous allez affronter l’adversaire nº 7.\n" - .string "Pouvons-nous continuer?$" - -BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: - .string "Enregistrer le combat sur le\n" - .string "PASSE ZONE?$" - -BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: - .string "Le combat de {PLAYER} a été enregistré\n" - .string "sur le PASSE ZONE.$" - -BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: - .string "Voulez-vous sauvegarder la partie et\n" - .string "arrêter de jouer?$" - -BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: - .string "Sauvegarde des données en cours…\n" - .string "Veuillez patienter.$" - -BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: - .string "Voulez-vous annuler le défi de la\n" - .string "SALLE DE COMBAT?$" - -BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: - .string "Une erreur est survenue.\n" - .string "La sauvegarde a échoué.$" - -BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: - .string "Vous savez…\p" - .string "Notre chef, l’AS DU SALON, arrive.\n" - .string "Elle espère pouvoir vous affronter.\p" - .string "Elle sera ici d’une minute à l’autre.$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: - .string "Vous allez affronter l’AS DU SALON.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: - .string "Bonjour…\n" - .string "Je m’appelle CATHY.\p" - .string "Je suis l’AS DU SALON et je suis la\n" - .string "responsable de la TOUR DE COMBAT…\p" - .string "Je dois dire que j’ai beaucoup entendu\n" - .string "parler de toi…\p" - .string "Ce que j’ai entendu n’était pas\n" - .string "toujours très flatteur, d’ailleurs…\p" - .string "Tu dois te demander ce que je fais\n" - .string "ici, alors… Eh bien, moi aussi!$" - -BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: - .string "Allez, essaie de m’éblouir par ton\n" - .string "talent…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: - .string "CATHY: Oh, oh…\p" - .string "Ton PASSE ZONE, s’il te plaît…\n" - .string "Ton talent doit être reconnu.$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: - .string "Le SYMBOLE CAPACITE a été ajouté\n" - .string "sur le PASSE ZONE!$" - -BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: - .string "… … … … … …\p" - .string "Tu as une réelle confiance en tes\n" - .string "POKéMON, n’est-ce pas?\p" - .string "J’ai hâte de t’affronter à nouveau\n" - .string "et de gagner!\p" - .string "Je t’attendrai le temps qu’il faudra.\n" - .string "Nous nous reverrons, j’en suis sûre…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: - .string "CATHY: Toi? Je n’étais pas sûre\n" - .string "que tu reviennes me voir…\p" - .string "… … … … … …\p" - .string "Tu as gagné beaucoup de combats…\n" - .string "Je ne te faciliterai pas la tâche…\p" - .string "Cela fait si longtemps…\p" - .string "Cela fait si longtemps que j’attends ce\n" - .string "moment…$" - -BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: - .string "On peut commencer?$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: - .string "CATHY: Eh bien, félicitations…\n" - .string "Ton PASSE ZONE, s’il te plaît…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: - .string "Le SYMBOLE CAPACITE a pris une couleur\n" - .string "dorée!$" - -BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: - .string "Quel beau combat…\p" - .string "Je crois que je n’avais jamais autant\n" - .string "apprécié un combat de POKéMON…\p" - .string "J’espère avoir l’occasion de me battre\n" - .string "à nouveau contre toi…$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerBattleRoom/text_it.inc b/BattleFrontier_BattleTowerBattleRoom/text_it.inc deleted file mode 100644 index d28ee19f29b0..000000000000 --- a/BattleFrontier_BattleTowerBattleRoom/text_it.inc +++ /dev/null @@ -1,125 +0,0 @@ - -BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: - .string "Rimettiamo in sesto i POKéMON\n" - .string "stanchi.$" - -@ Unused -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: - .string "You will be facing opponent no. {STR_VAR_1}.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: - .string "Ti attende il rivale numero 2.\n" - .string "Tutto pronto?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: - .string "Ti attende il rivale numero 3.\n" - .string "Tutto pronto?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: - .string "Ti attende il rivale numero 4.\n" - .string "Tutto pronto?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: - .string "Ti attende il rivale numero 5.\n" - .string "Tutto pronto?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: - .string "Ti attende il rivale numero 6.\n" - .string "Tutto pronto?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: - .string "Ti attende il rivale numero 7.\n" - .string "Tutto pronto?$" - -BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: - .string "Vuoi che il filmato dell’ultima lotta\n" - .string "venga registrato nel PASS PARCO?$" - -BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: - .string "Il filmato dell’ultima lotta di {PLAYER}\n" - .string "è stato registrato nel PASS PARCO.$" - -BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: - .string "Vuoi salvare e uscire dal gioco?$" - -BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: - .string "Salvataggio in corso dei dati relativi\n" - .string "alla lotta. Attendi.$" - -BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: - .string "Vuoi annullare la sfida alla\n" - .string "TORRE LOTTA?$" - -BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: - .string "Si è verificato un errore. I dati\n" - .string "non possono essere salvati.$" - -BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: - .string "Scusa, ma…\p" - .string "Il nostro leader, la DAMA TORRE, ci sta\n" - .string "raggiungendo con la speranza di lottare\l" - .string "contro di te.\p" - .string "Dovrebbe arrivare a momenti.$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: - .string "Affronterai la DAMA TORRE.\n" - .string "Te la senti?$" - -BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: - .string "Salutissimi… mi chiamo ALBERTA.\p" - .string "Sono la DAMA TORRE e gestisco\n" - .string "la TORRE LOTTA…\p" - .string "Ho sentito parlare molto di te…\p" - .string "In tutta onestà, non mi sono fatta una\n" - .string "buona opinione su di te…\p" - .string "C’è solo un motivo per cui sono\n" - .string "venuta a conoscerti…$" - -BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: - .string "Voglio vedere il tuo talento!$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: - .string "ALBERTA: Fufufu, niente male…\p" - .string "Dammi il tuo PASS PARCO… il tuo\n" - .string "talento deve essere premiato.$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: - .string "Il SIMBOLO ABILITÀ è stato aggiunto\n" - .string "al PASS PARCO!$" - -BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: - .string "… … … … … …\p" - .string "Sai di avere talento nelle lotte coi\n" - .string "POKéMON, non è vero?\p" - .string "Ti consiglio di continuare a lottare e\n" - .string "a vincere.\p" - .string "Io ti aspetto.\n" - .string "Al nostro prossimo incontro…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: - .string "ALBERTA: Eccoti di nuovo qui!\p" - .string "… … … … … …\p" - .string "Hai vinto tante lotte per essere qui!\n" - .string "Lottare contro di te è un piacere…\p" - .string "È passato troppo tempo…\p" - .string "È da tanto che non lotto contro\n" - .string "qualcuno senza farmi troppi pensieri…$" - -BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: - .string "Ti va di iniziare?$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: - .string "ALBERTA: Fufufu, congratulazioni!\n" - .string "Dammi il tuo PASS PARCO…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: - .string "Il SIMBOLO ABILITÀ si è colorato\n" - .string "d’oro!$" - -BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: - .string "È stato uno spasso…\p" - .string "Non mi sono mai divertita così\n" - .string "tanto coi POKéMON…\p" - .string "Vorrei tanto lottare con te\n" - .string "un’altra volta…$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerLobby/scripts.inc b/BattleFrontier_BattleTowerLobby/scripts.inc deleted file mode 100644 index 0b59e2f402bf..000000000000 --- a/BattleFrontier_BattleTowerLobby/scripts.inc +++ /dev/null @@ -1,923 +0,0 @@ -.set LOCALID_ATTENDANT_SINGLES, 1 -.set LOCALID_ATTENDANT_DOUBLES, 7 -.set LOCALID_ATTENDANT_MULTIS, 8 -.set LOCALID_ATTENDANT_LINK_MULTIS, 9 - -@ Note: LOCALID_BATTLE_TOWER_LOBBY_REPORTER is a local id for this map used elsewhere. It's defined in event_objects.h - -BattleFrontier_BattleTowerLobby_MapScripts:: - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerLobby_OnResume - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerLobby_OnTransition - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerLobby_OnFrame - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerLobby_OnWarp - .byte 0 - -BattleFrontier_BattleTowerLobby_OnResume: - special TryHideBattleTowerReporter - end - -BattleFrontier_BattleTowerLobby_OnTransition: - call BattleFrontier_BattleTowerLobby_EventScript_ShowOrHideReporter - apprentice_shouldcheckgone - goto_if_eq VAR_0x8004, FALSE, BattleFrontier_BattleTowerLobby_EventScript_ShowApprentice @ VAR_0x8004 always TRUE here - goto_if_set FLAG_DAILY_APPRENTICE_LEAVES, BattleFrontier_BattleTowerLobby_EventScript_HideApprentice -BattleFrontier_BattleTowerLobby_EventScript_ShowApprentice:: - clearflag FLAG_HIDE_APPRENTICE - apprentice_setgfx -BattleFrontier_BattleTowerLobby_EventScript_EndShowOrHideApprentice:: - end - -BattleFrontier_BattleTowerLobby_EventScript_HideApprentice:: - setflag FLAG_HIDE_APPRENTICE - goto BattleFrontier_BattleTowerLobby_EventScript_EndShowOrHideApprentice - -BattleFrontier_BattleTowerLobby_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerLobby_EventScript_PlayerFaceNorth - .2byte 0 - -BattleFrontier_BattleTowerLobby_EventScript_PlayerFaceNorth:: - setvar VAR_TEMP_1, 1 - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattleTowerLobby_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerLobby_EventScript_GetChallengeStatus - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleTowerLobby_EventScript_QuitWithoutSaving - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleTowerLobby_EventScript_ResumeChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleTowerLobby_EventScript_WonChallenge - map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleTowerLobby_EventScript_LostChallenge - .2byte 0 - -BattleFrontier_BattleTowerLobby_EventScript_GetChallengeStatus:: - frontier_getstatus - end - -BattleFrontier_BattleTowerLobby_EventScript_QuitWithoutSaving:: - lock - faceplayer - msgbox BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT - closemessage - tower_set TOWER_DATA_WIN_STREAK, 0 - tower_set TOWER_DATA_WIN_STREAK_ACTIVE, FALSE - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 - setvar VAR_TEMP_0, 255 - release - end - -BattleFrontier_BattleTowerLobby_EventScript_WonChallenge:: - lock - faceplayer - frontier_isbrain - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerLobby_EventScript_DefeatedMaiden - message BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven - waitmessage - goto BattleFrontier_BattleTowerLobby_EventScript_GiveRibbons - -BattleFrontier_BattleTowerLobby_EventScript_DefeatedMaiden:: - msgbox BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden, MSGBOX_DEFAULT -BattleFrontier_BattleTowerLobby_EventScript_GiveRibbons:: - tower_giveribbons - goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleTowerLobby_EventScript_GiveBattlePoints - message BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons - waitmessage - playfanfare MUS_OBTAIN_ITEM - waitfanfare - msgbox BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons, MSGBOX_DEFAULT -BattleFrontier_BattleTowerLobby_EventScript_GiveBattlePoints:: - msgbox BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints, MSGBOX_DEFAULT - frontier_givepoints - msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS - call BattleFrontier_BattleTowerLobby_EventScript_AskSaveBattle - tower_get TOWER_DATA_WIN_STREAK - goto_if_ne VAR_RESULT, 49, BattleFrontier_BattleTowerLobby_EventScript_LookForwardToChallenge - msgbox BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer, MSGBOX_DEFAULT -BattleFrontier_BattleTowerLobby_EventScript_LookForwardToChallenge:: - msgbox BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - release - end - -BattleFrontier_BattleTowerLobby_EventScript_LostChallenge:: - goto_if_ne VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_CancelWinStreak - goto_if_set FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerLobby_EventScript_CancelWinStreak - tower_get TOWER_DATA_WIN_STREAK - goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_LostThanksForPlaying -BattleFrontier_BattleTowerLobby_EventScript_CancelWinStreak:: - tower_set TOWER_DATA_WIN_STREAK_ACTIVE, FALSE -BattleFrontier_BattleTowerLobby_EventScript_LostThanksForPlaying:: - lock - faceplayer - message BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying - waitmessage - call BattleFrontier_BattleTowerLobby_EventScript_AskSaveBattle - msgbox BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge, MSGBOX_DEFAULT - closemessage - setvar VAR_TEMP_0, 255 - release - end - -BattleFrontier_BattleTowerLobby_EventScript_AskSaveBattle:: - message BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved - waitmessage - frontier_checkairshow - special LoadPlayerParty - special HealPlayerParty - tower_save 0 - playse SE_SAVE - waitse - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerLobby_EventScript_EndSaveBattle - message BattleFrontier_BattleTowerLobby_Text_RecordLastMatch - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleTowerLobby_EventScript_EndSaveBattle - case 0, BattleFrontier_EventScript_SaveBattle - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_EndSaveBattle - -BattleFrontier_EventScript_SaveBattle:: - frontier_savebattle - goto_if_eq VAR_RESULT, FALSE, BattleFrontier_EventScript_BattleSaveFailed - playse SE_SAVE - msgbox BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_EndSaveBattle - -BattleFrontier_EventScript_BattleSaveFailed:: - msgbox BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved, MSGBOX_DEFAULT -BattleFrontier_BattleTowerLobby_EventScript_EndSaveBattle:: - return - -BattleFrontier_EventScript_GetCantRecordBattle:: - frontier_get FRONTIER_DATA_RECORD_DISABLED - return - -BattleFrontier_BattleTowerLobby_EventScript_ResumeChallenge:: - lock - faceplayer - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_SetBravoTrainerOn - message BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou - waitmessage - message BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved - waitmessage - tower_save CHALLENGE_STATUS_SAVING - playse SE_SAVE - waitse - frontier_set FRONTIER_DATA_PAUSED, FALSE - goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator - end - -BattleFrontier_BattleTowerLobby_EventScript_SetBravoTrainerOn:: - setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, TRUE - return - -BattleFrontier_BattleTowerLobby_EventScript_SinglesAttendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_TOWER - special SavePlayerParty - msgbox BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle, MSGBOX_DEFAULT -BattleFrontier_BattleTowerLobby_EventScript_AskEnterSinglesChallenge:: - message BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge - waitmessage - multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerLobby_EventScript_TryEnterSinglesChallenge - case 1, BattleFrontier_BattleTowerLobby_EventScript_ExplainSinglesChallenge - case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - -BattleFrontier_BattleTowerLobby_EventScript_TryEnterSinglesChallenge:: - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES - message BattleFrontier_BattleTowerLobby_Text_WhichLevelMode - waitmessage - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - frontier_checkineligible - goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons - frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattleTowerLobby_Text_SelectThreeMons, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - call BattleFrontier_EventScript_GetLvlMode - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, FRONTIER_PARTY_SIZE - special ChoosePartyForBattleFrontier - waitstate - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - msgbox BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - case YES, BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeSinglesChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - -BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeSinglesChallenge:: - frontier_set FRONTIER_DATA_SELECTED_MON_ORDER - setvar VAR_TEMP_0, 0 - tower_init - tower_set TOWER_DATA_WIN_STREAK_ACTIVE, TRUE - frontier_set FRONTIER_DATA_PAUSED, FALSE - special LoadPlayerParty - closemessage - delay 2 - call Common_EventScript_SaveGame - setvar VAR_TEMP_0, 255 - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed - incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER - setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, TRUE - goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator - end - -BattleFrontier_BattleTowerLobby_EventScript_ExplainSinglesChallenge:: - msgbox BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_AskEnterSinglesChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_DoublesAttendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_TOWER - special SavePlayerParty - msgbox BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle, MSGBOX_DEFAULT -BattleFrontier_BattleTowerLobby_EventScript_AskEnterDoublesChallenge:: - message BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge - waitmessage - multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerLobby_EventScript_TryEnterDoublesChallenge - case 1, BattleFrontier_BattleTowerLobby_EventScript_ExplainDoublesChallenge - case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - -BattleFrontier_BattleTowerLobby_EventScript_TryEnterDoublesChallenge:: - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES - message BattleFrontier_BattleTowerLobby_Text_WhichLevelMode - waitmessage - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - frontier_checkineligible - goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons - frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - call BattleFrontier_EventScript_GetLvlMode - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, FRONTIER_DOUBLES_PARTY_SIZE - special ChoosePartyForBattleFrontier - waitstate - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - msgbox BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - case YES, BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeDoublesChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - -BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeDoublesChallenge:: - frontier_set FRONTIER_DATA_SELECTED_MON_ORDER - setvar VAR_TEMP_0, 0 - tower_init - tower_set TOWER_DATA_WIN_STREAK_ACTIVE, TRUE - frontier_set FRONTIER_DATA_PAUSED, FALSE - special LoadPlayerParty - closemessage - delay 2 - call Common_EventScript_SaveGame - setvar VAR_TEMP_0, 255 - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed - incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER - setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, FALSE - goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator - end - -BattleFrontier_BattleTowerLobby_EventScript_ExplainDoublesChallenge:: - msgbox BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_AskEnterDoublesChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_MultisAttendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_TOWER - clearflag FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER - special SavePlayerParty - msgbox BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle, MSGBOX_DEFAULT -BattleFrontier_BattleTowerLobby_EventScript_AskEnterMultisChallenge:: - message BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge - waitmessage - multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerLobby_EventScript_TryEnterMultisChallenge - case 1, BattleFrontier_BattleTowerLobby_EventScript_ExplainMultisChallenge - case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - -BattleFrontier_BattleTowerLobby_EventScript_TryEnterMultisChallenge:: - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS - message BattleFrontier_BattleTowerLobby_Text_WhichLevelMode - waitmessage - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - frontier_checkineligible - goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons - frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - call BattleFrontier_EventScript_GetLvlMode - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE - special ChoosePartyForBattleFrontier - waitstate - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - msgbox BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - case YES, BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeMultisChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - -BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeMultisChallenge:: - frontier_set FRONTIER_DATA_SELECTED_MON_ORDER - setvar VAR_TEMP_0, 0 - tower_init - tower_set TOWER_DATA_WIN_STREAK_ACTIVE, TRUE - frontier_set FRONTIER_DATA_PAUSED, FALSE - special LoadPlayerParty - closemessage - delay 2 - call Common_EventScript_SaveGame - setvar VAR_TEMP_0, 255 - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed - incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER - setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, FALSE - goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator - end - -BattleFrontier_BattleTowerLobby_EventScript_ExplainMultisChallenge:: - msgbox BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_AskEnterMultisChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_LinkMultisAttendant:: - lock - faceplayer - setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_TOWER - special SavePlayerParty - msgbox BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle, MSGBOX_DEFAULT -BattleFrontier_BattleTowerLobby_EventScript_AskEnterLinkMultisChallenge:: - message BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge - waitmessage - multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerLobby_EventScript_TryEnterLinkMultisChallenge - case 1, BattleFrontier_BattleTowerLobby_EventScript_ExplainLinkMultisChallenge - case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - -BattleFrontier_BattleTowerLobby_EventScript_TryEnterLinkMultisChallenge:: - setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS - message BattleFrontier_BattleTowerLobby_Text_WhichLevelMode - waitmessage - multichoice 17, 6, MULTI_LEVEL_MODE, FALSE - switch VAR_RESULT - case FRONTIER_LVL_TENT, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - frontier_checkineligible - goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons - frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT - msgbox BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2, MSGBOX_DEFAULT - fadescreen FADE_TO_BLACK - call BattleFrontier_EventScript_GetLvlMode - copyvar VAR_0x8004, VAR_RESULT - setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE - special ChoosePartyForBattleFrontier - waitstate - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - msgbox BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - case YES, BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeLinkMultisChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge - -BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeLinkMultisChallenge:: - frontier_set FRONTIER_DATA_SELECTED_MON_ORDER - setvar VAR_TEMP_0, 0 - tower_init - tower_set TOWER_DATA_WIN_STREAK_ACTIVE, TRUE - frontier_set FRONTIER_DATA_PAUSED, FALSE - special LoadPlayerParty - closemessage - delay 2 - tower_save 0 - call Common_EventScript_SaveGame - setvar VAR_TEMP_0, 255 - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed - incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER - specialvar VAR_RESULT, IsWirelessAdapterConnected - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerLobby_EventScript_TryWirelessLink - goto BattleFrontier_BattleTowerLobby_EventScript_TryCableLink - end - -BattleFrontier_BattleTowerLobby_EventScript_FeelingsMan:: - lock - faceplayer - message BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower - waitmessage - multichoice 16, 4, MULTI_BATTLE_TOWER_FEELINGS, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerLobby_EventScript_FeelingsBattleNow - case 1, BattleFrontier_BattleTowerLobby_EventScript_FeelingsIWon - case 2, BattleFrontier_BattleTowerLobby_EventScript_FeelingsILost - case 3, BattleFrontier_BattleTowerLobby_EventScript_FeelingsWontTell - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_FeelingsWontTell - release - end - -BattleFrontier_BattleTowerLobby_EventScript_FeelingsBattleNow:: - msgbox BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin, MSGBOX_DEFAULT - setvar VAR_0x8004, EASY_CHAT_TYPE_BATTLE_START - call Common_ShowEasyChatScreen - lock - faceplayer - goto BattleFrontier_BattleTowerLobby_EventScript_CheckFeelings - end - -BattleFrontier_BattleTowerLobby_EventScript_FeelingsIWon:: - msgbox BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon, MSGBOX_DEFAULT - setvar VAR_0x8004, EASY_CHAT_TYPE_BATTLE_WON - call Common_ShowEasyChatScreen - lock - faceplayer - goto BattleFrontier_BattleTowerLobby_EventScript_CheckFeelings - end - -BattleFrontier_BattleTowerLobby_EventScript_FeelingsILost:: - msgbox BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost, MSGBOX_DEFAULT - setvar VAR_0x8004, EASY_CHAT_TYPE_BATTLE_LOST - call Common_ShowEasyChatScreen - lock - faceplayer - goto BattleFrontier_BattleTowerLobby_EventScript_CheckFeelings - end - -BattleFrontier_BattleTowerLobby_EventScript_FeelingsWontTell:: - msgbox BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattleTowerLobby_EventScript_CheckFeelings:: - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CanceledEasyChat - goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleTowerLobby_EventScript_SubmittedFeelings - end - -BattleFrontier_BattleTowerLobby_EventScript_CanceledEasyChat:: - msgbox BattleFrontier_BattleTowerLobby_Text_ChangedYourMind, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattleTowerLobby_EventScript_SubmittedFeelings:: - msgbox BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattleTowerLobby_EventScript_Woman:: - msgbox BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded, MSGBOX_NPC - end - -BattleFrontier_BattleTowerLobby_EventScript_Boy:: - msgbox BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins, MSGBOX_NPC - end - -BattleFrontier_BattleTowerLobby_EventScript_ShowSinglesResults:: - lockall - frontier_results FRONTIER_FACILITY_TOWER, FRONTIER_MODE_SINGLES - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattleTowerLobby_EventScript_ShowDoublesResults:: - lockall - frontier_results FRONTIER_FACILITY_TOWER, FRONTIER_MODE_DOUBLES - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattleTowerLobby_EventScript_ShowMultisResults:: - lockall - frontier_results FRONTIER_FACILITY_TOWER, FRONTIER_MODE_MULTIS - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattleTowerLobby_EventScript_ShowLinkMultisResults:: - lockall - frontier_results FRONTIER_FACILITY_TOWER, FRONTIER_MODE_LINK_MULTIS - waitbuttonpress - special RemoveRecordsWindow - releaseall - end - -BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMons:: - switch VAR_RESULT - case FRONTIER_LVL_50, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50 - case FRONTIER_LVL_OPEN, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpen - -BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50:: - switch VAR_FRONTIER_BATTLE_MODE - case FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50Singles - case FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50Doubles - msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50Singles:: - msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLv50Doubles:: - msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpen:: - switch VAR_FRONTIER_BATTLE_MODE - case FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpenSingles - case FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpenDoubles - msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpenSingles:: - msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_NotEnoughValidMonsLvOpenDoubles:: - msgbox BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS @ No status provided, so it relies on VAR_0x8006 being 0 already - goto BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_LoadPartyCancelChallenge:: - special LoadPlayerParty -BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge:: - special CloseLink - msgbox BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge, MSGBOX_DEFAULT -BattleFrontier_BattleTowerLobby_EventScript_EndCancelChallenge:: - release - end - -BattleFrontier_BattleTowerLobby_EventScript_EnterElevator:: - special SavePlayerParty - setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_PARTY_ORDER - call BattleFrontier_BattleTowerLobby_EventScript_GetPartySize - special CallFrontierUtilFunc - setvar VAR_RESULT, 0 -BattleFrontier_BattleTowerLobby_EventScript_WaitForLinkOpponentLoad:: - tower_loadlinkopponents - delay 1 - goto_if_ne VAR_RESULT, 6, BattleFrontier_BattleTowerLobby_EventScript_WaitForLinkOpponentLoad - call BattleFrontier_BattleTowerLobby_EventScript_ShowYouToBattleRoom - clearflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE - warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 1, 6 - setvar VAR_TEMP_0, 0 - waitstate - end - -BattleFrontier_BattleTowerLobby_EventScript_ShowYouToBattleRoom:: - call BattleFrontier_BattleTowerLobby_EventScript_BufferModeText - goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_ShowYouToLinkMultiBattleRoom - msgbox BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_WalkToElevator - -BattleFrontier_BattleTowerLobby_EventScript_ShowYouToLinkMultiBattleRoom:: - messageautoscroll BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom - waitmessage - delay 48 -BattleFrontier_BattleTowerLobby_EventScript_WalkToElevator:: - closemessage - call BattleFrontier_BattleTowerLobby_EventScript_SetAttendantTalkedTo - call BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoord - applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerLobby_Movement_WalkToElevator - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_WalkToElevator - waitmovement 0 - opendoor VAR_0x8004, 1 - waitdooranim - applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerLobby_Movement_AttendantEnterElevator - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_PlayerEnterElevator - waitmovement 0 - closedoor VAR_0x8004, 1 - waitdooranim - return - -BattleFrontier_BattleTowerLobby_Movement_WalkToElevator: - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattleTowerLobby_Movement_AttendantEnterElevator: - walk_up - set_invisible - step_end - -BattleFrontier_BattleTowerLobby_Movement_PlayerEnterElevator: - walk_up - walk_up - set_invisible - step_end - -@ Unused -BattleFrontier_BattleTowerLobby_Movement_UnusedEnterElevator: - walk_fast_up - walk_fast_up - walk_fast_up - walk_fast_up - walk_fast_up - set_invisible - step_end - -BattleFrontier_BattleTowerLobby_EventScript_BufferModeText:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_BufferTextSingle - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_BufferTextDouble - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_BufferTextMulti - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_BufferTextLinkMulti - return - -BattleFrontier_BattleTowerLobby_EventScript_BufferTextSingle:: - bufferstdstring STR_VAR_1, STDSTRING_SINGLE - return - -BattleFrontier_BattleTowerLobby_EventScript_BufferTextDouble:: - bufferstdstring STR_VAR_1, STDSTRING_DOUBLE - return - -BattleFrontier_BattleTowerLobby_EventScript_BufferTextMulti:: - bufferstdstring STR_VAR_1, STDSTRING_MULTI - return - -BattleFrontier_BattleTowerLobby_EventScript_BufferTextLinkMulti:: - bufferstdstring STR_VAR_1, STDSTRING_MULTI_LINK - return - -BattleFrontier_BattleTowerLobby_EventScript_SetAttendantTalkedTo:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_TalkedToSinglesAttendant - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_TalkedToDoublesAttendant - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_TalkedToMultisAttendant - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_TalkedToLinkMultisAttendant - return - -BattleFrontier_BattleTowerLobby_EventScript_TalkedToSinglesAttendant:: - setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES - return - -BattleFrontier_BattleTowerLobby_EventScript_TalkedToDoublesAttendant:: - setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES - return - -BattleFrontier_BattleTowerLobby_EventScript_TalkedToMultisAttendant:: - setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_MULTIS - return - -BattleFrontier_BattleTowerLobby_EventScript_TalkedToLinkMultisAttendant:: - setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_LINK_MULTIS - return - -BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoord:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordSingles - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordDoubles - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordMultis - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordLinkMultis - return - -BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordSingles:: - setvar VAR_0x8004, 6 - return - -BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordDoubles:: - setvar VAR_0x8004, 10 - return - -BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordMultis:: - setvar VAR_0x8004, 14 - return - -BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoordLinkMultis:: - setvar VAR_0x8004, 18 - return - -BattleFrontier_BattleTowerLobby_EventScript_GetPartySize:: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerLobby_EventScript_GetSinglesPartySize - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerLobby_EventScript_GetDoublesPartySize - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_GetMultisPartySize - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerLobby_EventScript_GetLinkMultisPartySize - return - -BattleFrontier_BattleTowerLobby_EventScript_GetSinglesPartySize:: - setvar VAR_0x8005, FRONTIER_PARTY_SIZE - return - -BattleFrontier_BattleTowerLobby_EventScript_GetDoublesPartySize:: - setvar VAR_0x8005, FRONTIER_DOUBLES_PARTY_SIZE - return - -BattleFrontier_BattleTowerLobby_EventScript_GetMultisPartySize:: - setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE - return - -BattleFrontier_BattleTowerLobby_EventScript_GetLinkMultisPartySize:: - setvar VAR_0x8005, FRONTIER_MULTI_PARTY_SIZE - return - -BattleFrontier_EventScript_GetLvlMode:: - frontier_get FRONTIER_DATA_LVL_MODE - return - -BattleFrontier_BattleTowerLobby_EventScript_TryCableLink:: - setvar VAR_0x8004, USING_BATTLE_TOWER - message gText_PleaseWaitForLink - waitmessage - setvar VAR_0x8005, 0 - special TryBattleLinkup - waitstate - goto_if_eq VAR_RESULT, LINKUP_SUCCESS, BattleFrontier_BattleTowerLobby_EventScript_CableLinkSuccessful - goto_if_eq VAR_RESULT, LINKUP_SOMEONE_NOT_READY, CableClub_EventScript_AbortLinkSomeoneNotReady - goto_if_eq VAR_RESULT, LINKUP_DIFF_SELECTIONS, BattleFrontier_BattleTowerLobby_EventScript_AbortLinkDifferentSelections - goto_if_eq VAR_RESULT, LINKUP_WRONG_NUM_PLAYERS, BattleFrontier_BattleTowerLobby_EventScript_AbortLinkIncorrectNumberOfPlayers - goto_if_eq VAR_RESULT, LINKUP_FAILED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - goto_if_eq VAR_RESULT, LINKUP_CONNECTION_ERROR, CableClub_EventScript_AbortLinkConnectionError - goto_if_eq VAR_RESULT, LINKUP_FAILED_BATTLE_TOWER, BattleFrontier_BattleTowerLobby_EventScript_AbortLink - end - -BattleFrontier_BattleTowerLobby_EventScript_AbortLinkDifferentSelections:: - special CloseLink - goto_if_eq VAR_0x8005, 3, BattleFrontier_BattleTowerLobby_EventScript_FriendDifferentSelection - msgbox Text_PlayersMadeDifferentSelections, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattleTowerLobby_EventScript_FriendDifferentSelection:: - msgbox BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode, MSGBOX_DEFAULT - msgbox BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattleTowerLobby_EventScript_AbortLinkIncorrectNumberOfPlayers:: - msgbox BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers, MSGBOX_DEFAULT - special CloseLink - msgbox CableClub_Text_IncorrectNumberOfParticipants, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattleTowerLobby_EventScript_AbortLink:: - special CloseLink - call_if_eq VAR_0x8005, 0, BattleFrontier_BattleTowerLobby_EventScript_FriendChoseDifferentLvlMode - call_if_eq VAR_0x8005, 1, BattleFrontier_BattleTowerLobby_EventScript_FriendAlsoSelectedMon - call_if_eq VAR_0x8005, 2, BattleFrontier_BattleTowerLobby_EventScript_FriendAlsoSelectedMons - msgbox BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattleTowerLobby_EventScript_FriendChoseDifferentLvlMode:: - msgbox BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode, MSGBOX_DEFAULT - return - -BattleFrontier_BattleTowerLobby_EventScript_FriendAlsoSelectedMon:: - msgbox BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon, MSGBOX_DEFAULT - return - -BattleFrontier_BattleTowerLobby_EventScript_FriendAlsoSelectedMons:: - msgbox BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons, MSGBOX_DEFAULT - return - -BattleFrontier_BattleTowerLobby_EventScript_CableLinkSuccessful:: - incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER - setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, FALSE - message BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn - waitmessage - tower_save CHALLENGE_STATUS_SAVING - special SaveForBattleTowerLink - waitstate - playse SE_SAVE - waitse - special TrySetBattleTowerLinkType - goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator - end - -BattleFrontier_BattleTowerLobby_EventScript_ExplainLinkMultisChallenge:: - msgbox BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_AskEnterLinkMultisChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_TryWirelessLink:: - setvar VAR_0x8004, LINK_GROUP_BATTLE_TOWER - goto BattleFrontier_BattleTowerLobby_EventScript_ChooseLeader - end - -BattleFrontier_BattleTowerLobby_EventScript_ChooseLeader:: - message CableClub_Text_ChooseGroupLeaderOfTwo - waitmessage - multichoice 16, 6, MULTI_LINK_LEADER, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerLobby_EventScript_TryJoinGroup - case 1, BattleFrontier_BattleTowerLobby_EventScript_TryBecomeLeader - case 2, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_CancelChallenge - end - -BattleFrontier_BattleTowerLobby_EventScript_TryBecomeLeader:: - call CableClub_EventScript_TryBecomeLinkLeader - goto_if_eq VAR_RESULT, LINKUP_SUCCESS, BattleFrontier_BattleTowerLobby_EventScript_WirelessLinkSuccessful - goto_if_eq VAR_RESULT, LINKUP_FAILED, BattleFrontier_BattleTowerLobby_EventScript_ChooseLeader - goto_if_eq VAR_RESULT, LINKUP_RETRY_ROLE_ASSIGN, BattleFrontier_BattleTowerLobby_EventScript_TryBecomeLeader - goto_if_eq VAR_RESULT, LINKUP_FAILED_BATTLE_TOWER, BattleFrontier_BattleTowerLobby_EventScript_AbortLink - release - return - -BattleFrontier_BattleTowerLobby_EventScript_TryJoinGroup:: - call CableClub_EventScript_TryJoinLinkGroup - goto_if_eq VAR_RESULT, LINKUP_SUCCESS, BattleFrontier_BattleTowerLobby_EventScript_WirelessLinkSuccessful - goto_if_eq VAR_RESULT, LINKUP_FAILED, BattleFrontier_BattleTowerLobby_EventScript_ChooseLeader - goto_if_eq VAR_RESULT, LINKUP_RETRY_ROLE_ASSIGN, BattleFrontier_BattleTowerLobby_EventScript_TryJoinGroup - goto_if_eq VAR_RESULT, LINKUP_FAILED_BATTLE_TOWER, BattleFrontier_BattleTowerLobby_EventScript_AbortLink - release - return - -BattleFrontier_BattleTowerLobby_EventScript_WirelessLinkSuccessful:: - incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER - setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, FALSE - message BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn - waitmessage - tower_save CHALLENGE_STATUS_SAVING - special SaveForBattleTowerLink - waitstate - playse SE_SAVE - waitse - goto BattleFrontier_BattleTowerLobby_EventScript_EnterElevator - end - -BattleFrontier_BattleTowerLobby_EventScript_RulesBoard:: - lockall - msgbox BattleFrontier_BattleTowerLobby_Text_RulesAreListed, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard:: - message BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading - waitmessage - multichoice 17, 2, MULTI_BATTLE_TOWER_RULES, FALSE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerLobby_EventScript_RulesTower - case 1, BattleFrontier_BattleTowerLobby_EventScript_RulesMons - case 2, BattleFrontier_BattleTowerLobby_EventScript_RulesSalon - case 3, BattleFrontier_BattleTowerLobby_EventScript_RulesMultiLink - case 4, BattleFrontier_BattleTowerLobby_EventScript_ExitRules - case MULTI_B_PRESSED, BattleFrontier_BattleTowerLobby_EventScript_ExitRules - end - -BattleFrontier_BattleTowerLobby_EventScript_RulesTower:: - msgbox BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleTowerLobby_EventScript_RulesMons:: - msgbox BattleFrontier_BattleTowerLobby_Text_ExplainMonRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleTowerLobby_EventScript_RulesSalon:: - msgbox BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleTowerLobby_EventScript_RulesMultiLink:: - msgbox BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerLobby_EventScript_ReadRulesBoard - end - -BattleFrontier_BattleTowerLobby_EventScript_ExitRules:: - releaseall - end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleTowerLobby/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleTowerLobby/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleTowerLobby/text.inc b/BattleFrontier_BattleTowerLobby/text.inc deleted file mode 100644 index d2200b2ac9ae..000000000000 --- a/BattleFrontier_BattleTowerLobby/text.inc +++ /dev/null @@ -1,477 +0,0 @@ - -@ Unused -BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: - .string "I'll direct you to your BATTLE ROOM now.$" - -BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: - .string "Excuse me!\p" - .string "You didn't save before you quit your\n" - .string "challenge last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. Sorry!$" - -BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: - .string "Congratulations!\n" - .string "You've beaten all seven TRAINERS!\p" - .string "$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: - .string "For beating seven TRAINERS in a row,\n" - .string "you have earned this fabulous prize!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: - .string "Oh, your BAG appears to be full.\p" - .string "Please make room in your BAG, then come\n" - .string "see me.$" - -BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: - .string "Thank you for playing!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: - .string "Your record will be saved.\n" - .string "Please wait.$" - -BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: - .string "We've been waiting for you!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: - .string "Before entering a BATTLE ROOM, your\n" - .string "progress will be saved. Please wait.$" - -BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: - .string "You're finally about to face the\n" - .string "50th TRAINER.\p" - .string "From here on, every time you beat seven\n" - .string "TRAINERS in a row, your POKéMON will\l" - .string "receive a commemorative RIBBON.\p" - .string "Good luck!$" - -BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: - .string "Here are some RIBBONS for beating\n" - .string "seven tough TRAINERS in a row.\p" - .string "{PLAYER} received some RIBBONS!$" - -BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: - .string "{PLAYER} put the RIBBONS on\n" - .string "the challenger POKéMON.$" - -BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: - .string "Excuse me, do you have a moment?\p" - .string "Can you describe your feelings when\n" - .string "you're about to begin a BATTLE TOWER\l" - .string "match, or when you've either won or\l" - .string "lost a match?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: - .string "Okay, what are your feelings when\n" - .string "you're about to begin a match?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: - .string "What do you feel when you've won\n" - .string "a match?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: - .string "Can I hear about your feelings when\n" - .string "you have lost a match?$" - -BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: - .string "Oh, so you don't think much about it?\n" - .string "You're one cool customer.$" - -BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: - .string "Hunh? You changed your mind?\n" - .string "I guess you're fickle.$" - -BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: - .string "Okay, so that's how you feel?\n" - .string "That's quite original.\p" - .string "Thanks!$" - -BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: - .string "The number of matches you win in a row\n" - .string "is recorded.\p" - .string "I'd better not get beaten in\n" - .string "an embarrassing way!$" - -BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: - .string "Once you've entered the BATTLE TOWER,\n" - .string "you can't leave until you either lose\l" - .string "or you beat seven TRAINERS in a row.\p" - .string "You'd best be certain that you're up\n" - .string "to the challenge.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: - .string "Welcome to the BATTLE TOWER\n" - .string "DOUBLE BATTLE CORNER!\p" - .string "Unfortunately, the BATTLE ROOMS\n" - .string "are still under construction.\p" - .string "Please come back when the work\n" - .string "is completed.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: - .string "Welcome to the BATTLE TOWER\n" - .string "MULTI BATTLE CORNER!\p" - .string "Unfortunately, the BATTLE ROOMS\n" - .string "are still under construction.\p" - .string "Please come back when the work\n" - .string "is completed.$" - -BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: - .string "We look forward to seeing you on\n" - .string "another challenge!$" - -BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: - .string "The BATTLE ROOM offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: - .string "Please select the POKéMON you wish\n" - .string "to enter.$" - -BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: - .string "Before entering a BATTLE ROOM, your\n" - .string "progress must be saved. Is that okay?$" - -BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: - .string "I will now show you to the\n" - .string "{STR_VAR_1} BATTLE ROOM.$" - -BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: - .string "Shall I record your last BATTLE TOWER\n" - .string "match on your FRONTIER PASS?$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: - .string "Excuse me!\p" - .string "You don't have {STR_VAR_2} eligible POKéMON.\p" - .string "You must have {STR_VAR_2} different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: - .string "Excuse me!\p" - .string "You don't have {STR_VAR_2} eligible POKéMON.\p" - .string "You must have {STR_VAR_2} different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: - .string "Excuse me!\p" - .string "You don't have four eligible POKéMON.\p" - .string "You must have four different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: - .string "Excuse me!\p" - .string "You don't have four eligible POKéMON.\p" - .string "You must have four different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: - .string "Excuse me!\p" - .string "You don't have two eligible POKéMON.\p" - .string "You must have two different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: - .string "Excuse me!\p" - .string "You don't have two eligible POKéMON.\p" - .string "You must have two different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the SINGLE\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: - .string "Would you like to take the SINGLE\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: - .string "The BATTLE TOWER's SINGLE BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "SINGLE BATTLES with three POKéMON.\p" - .string "There are many SINGLE BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In each of the SINGLE BATTLE ROOMS,\n" - .string "seven TRAINERS await your challenge.\p" - .string "If you manage to defeat all seven,\n" - .string "you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: - .string "Now please select the three POKéMON\n" - .string "that are to be entered.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the DOUBLE\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: - .string "Would you like to take the DOUBLE\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: - .string "The BATTLE TOWER's DOUBLE BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "DOUBLE BATTLES with four POKéMON.\p" - .string "There are many DOUBLE BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In each of the DOUBLE BATTLE ROOMS,\n" - .string "seven TRAINERS await your challenge.\p" - .string "If you manage to defeat all seven,\n" - .string "you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: - .string "Now please select the four POKéMON\n" - .string "that are to be entered.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the MULTI\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: - .string "Would you like to take the MULTI\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: - .string "The BATTLE TOWER's MULTI BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "MULTI BATTLES.\p" - .string "For MULTI BATTLES, you must partner\n" - .string "with a TRAINER in the TOWER and enter\l" - .string "with two POKéMON each.\p" - .string "Inside the TOWER is a room named\n" - .string "the BATTLE SALON where you may meet\l" - .string "other TRAINERS.\p" - .string "There, you must find a TRAINER to act\n" - .string "as your partner in MULTI BATTLES.\p" - .string "Once you have partnered up, you will\n" - .string "be shown to a MULTI BATTLE ROOM.\p" - .string "In the MULTI BATTLE ROOM, seven\n" - .string "tag teams await your challenge.\p" - .string "If you manage to defeat all seven\n" - .string "teams, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: - .string "Now please select the two POKéMON\n" - .string "that are to be entered.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the LINK MULTI\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: - .string "Would you like to take the LINK MULTI\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: - .string "The BATTLE TOWER's MULTI BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "MULTI BATTLES with a friend.\p" - .string "You must link with your friend using\n" - .string "Wireless Adapters or a Game Boy\l" - .string "Advance Game Link cable.\p" - .string "You must partner with your friend and\n" - .string "enter two different kinds of POKéMON.\p" - .string "There are many MULTI BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In a MULTI BATTLE ROOM, seven\n" - .string "tag teams await you and your friend\l" - .string "to make a tag-team challenge.\p" - .string "If you manage to defeat all seven\n" - .string "teams, you will earn Battle Points.\p" - .string "Please beware that unlike other ROOMS,\n" - .string "you may not interrupt your challenge.\p" - .string "Once you start, you must battle seven\n" - .string "MULTI BATTLES in a row nonstop.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: - .string "Now please select the two POKéMON\n" - .string "that are to be entered.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: - .string "You have chosen the same kind of\n" - .string "POKéMON as your friend.\p" - .string "Please choose two POKéMON different\n" - .string "from your friend's, match the level\l" - .string "you wish to enter, and register again.$" - -BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: - .string "The LINK MULTI BATTLE ROOM challenge\n" - .string "is only for two linked players.$" - -BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: - .string "Your friend has also selected\n" - .string "the POKéMON {STR_VAR_1}.$" - -BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: - .string "Your friend has also selected the\n" - .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" - -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: - .string "Your friend has chosen a different\n" - .string "battle level.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: - .string "Your friend has chosen a different\n" - .string "battle level.\p" - .string "Your friend has also selected\n" - .string "the POKéMON {STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: - .string "Your friend has chosen a different\n" - .string "battle level.\p" - .string "Your friend has also selected the\n" - .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" - -BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: - .string "Please choose two POKéMON different\n" - .string "from your friend's, match the level\l" - .string "you wish to enter, and register again.$" - -BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: - .string "I will save the game before\n" - .string "showing you in. Please wait.$" - -BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: - .string "Congratulations!\n" - .string "You have defeated the SALON MAIDEN\l" - .string "and swept seven TRAINERS!$" - -BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: - .string "In recognition of your infinite talent,\n" - .string "we award you these Battle Point(s).$" - -BattleFrontier_Text_ObtainedXBattlePoints: - .string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$" - -BattleFrontier_BattleTowerLobby_Text_RulesAreListed: - .string "The BATTLE TOWER rules are listed.$" - -BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: - .string "The BATTLE TOWER is a facility where\n" - .string "four types of battles are waged--\l" - .string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l" - .string "BATTLE, and LINK MULTI BATTLE.\p" - .string "For each of these types, there are\n" - .string "separate BATTLE ROOMS.\p" - .string "Please speak with a guide offering\n" - .string "the type of battle you wish to enter.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: - .string "Depending on the BATTLE ROOM you are\n" - .string "entering, you will be required to take\l" - .string "a certain number of POKéMON.\p" - .string "The SINGLE BATTLE mode requires\n" - .string "three POKéMON.\p" - .string "The DOUBLE BATTLE mode requires four,\n" - .string "and the MULTI modes both require two.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: - .string "The BATTLE SALON is where you must\n" - .string "find a partner to form a tag team for\l" - .string "the MULTI BATTLE ROOM challenge.\p" - .string "Choose the best partner for you by\n" - .string "examining other TRAINERS'\l" - .string "POKéMON and their moves.\p" - .string "You may choose a new tag partner\n" - .string "after winning seven straight matches.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: - .string "The LINK MULTI BATTLE Mode is for two\n" - .string "friends to mount a challenge together.\p" - .string "You and your friend must be linked with\n" - .string "Wireless Adapters or a GBA Game Link\l" - .string "cable.\p" - .string "You must choose two POKéMON at\n" - .string "the registration counter.\p" - .string "These POKéMON must be different\n" - .string "from those of your friend.\p" - .string "You may not interrupt this challenge\n" - .string "in the middle, unlike other modes.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerLobby/text_fr.inc b/BattleFrontier_BattleTowerLobby/text_fr.inc deleted file mode 100644 index d9f2e6d2fc98..000000000000 --- a/BattleFrontier_BattleTowerLobby/text_fr.inc +++ /dev/null @@ -1,494 +0,0 @@ - -@ Unused -BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: - .string "I’ll direct you to your BATTLE ROOM now.$" - -BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: - .string "Je regrette!\p" - .string "Vous n’avez pas sauvegardé avant de\n" - .string "quitter votre dernier défi.\p" - .string "Dans ce cas, c’est la disqualification.\n" - .string "C’est dommage!$" - -BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: - .string "Félicitations!\n" - .string "Vous avez battu les sept DRESSEURS!\p" - .string "$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: - .string "For beating seven TRAINERS in a row,\n" - .string "you have earned this fabulous prize!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: - .string "{PLAYER} reçoit {STR_VAR_1}\n" - .string "en récompense.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: - .string "Oh, your BAG appears to be full.\p" - .string "Please make room in your BAG, then come\n" - .string "see me.$" - -BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: - .string "Merci d’avoir participé!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: - .string "Votre résultat va être sauvegardé.\n" - .string "Veuillez patienter.$" - -BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: - .string "Nous vous attendions!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: - .string "Vous devez sauvegarder avant d’entrer\n" - .string "dans une SALLE DE COMBAT. Patientez.$" - -BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: - .string "Vous êtes sur le point d’affronter le\n" - .string "50{SUPER_E} DRESSEUR.\p" - .string "A partir de maintenant, quand vous\n" - .string "battrez sept DRESSEURS à la suite\p" - .string "avec un POKéMON différent, il recevra\n" - .string "un RUBAN commémoratif.\p" - .string "Bonne chance!$" - -BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: - .string "Voici des RUBANS pour avoir battu\n" - .string "sept DRESSEURS costauds à la suite.\p" - .string "{PLAYER} reçoit des RUBANS!$" - -BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: - .string "{PLAYER} met les RUBANS sur les\n" - .string "POKéMON ayant relevé le défi.$" - -BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: - .string "Bonjour, bonjour!\n" - .string "Vous avez un instant?\p" - .string "Pouvez-vous me dire ce que vous\n" - .string "ressentez quand vous vous préparez?\l" - .string "Ou ce que vous dites quand vous avez\l" - .string "gagné ou perdu un combat?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: - .string "Quel est votre sentiment quand vous\n" - .string "vous préparez à un combat?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: - .string "Que dites-vous quand vous avez\n" - .string "gagné un combat?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: - .string "Que dites-vous quand vous avez\n" - .string "perdu un combat?$" - -BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: - .string "Vous ne voulez rien dire?\n" - .string "Vous n’êtes pas facile, vous.$" - -BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: - .string "Hein? Vous avez changé d’avis?\n" - .string "Vous m’avez l’air bien lunatique.$" - -BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: - .string "Tiens, je ne m’attendais pas à ça.\n" - .string "Voilà qui n’est pas ordinaire.\p" - .string "Merci!$" - -BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: - .string "Le nombre de matchs gagnés\n" - .string "successivement est enregistré.\p" - .string "Si je me faisais battre, ce serait\n" - .string "embarrassant!$" - -BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: - .string "Une fois dans la TOUR DE COMBAT,\n" - .string "tu ne peux pas sortir avant de perdre\l" - .string "ou de battre sept DRESSEURS à la suite.\p" - .string "T’as intérêt à te motiver sérieusement\n" - .string "avant de décider de relever le défi.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: - .string "Welcome to the BATTLE TOWER\n" - .string "DOUBLE BATTLE CORNER!\p" - .string "Unfortunately, the BATTLE ROOMS\n" - .string "are still under construction.\p" - .string "Please come back when the work\n" - .string "is completed.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: - .string "Welcome to the BATTLE TOWER\n" - .string "MULTI BATTLE CORNER!\p" - .string "Unfortunately, the BATTLE ROOMS\n" - .string "are still under construction.\p" - .string "Please come back when the work\n" - .string "is completed.$" - -BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: - .string "Nous avons hâte de vous revoir à\n" - .string "la TOUR DE COMBAT.$" - -BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: - .string "Cette SALLE DE COMBAT propose\n" - .string "niveau 50 et niveau libre.\l" - .string "Que choisissez-vous?$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: - .string "Please select the POKéMON you wish\n" - .string "to enter.$" - -BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: - .string "Avant d’accéder à une SALLE DE COMBAT,\n" - .string "votre partie doit être sauvegardée. OK?$" - -BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: - .string "Je vais vous mener à votre SALLE DE\n" - .string "COMBAT {STR_VAR_1}.$" - -BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: - .string "J’enregistre le dernier combat dans la\n" - .string "TOUR DE COMBAT sur le PASSE ZONE?$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: - .string "Excuse me!\p" - .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" - .string "You must have {STR_VAR_2} different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: - .string "Excuse me!\p" - .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" - .string "You must have {STR_VAR_2} different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: - .string "Je regrette!\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "de niveau 50 ou moins pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: - .string "Je regrette!\p" - .string "Vous n’avez pas trois POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut trois POKéMON différents\n" - .string "pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: - .string "Je regrette!\p" - .string "Vous n’avez pas quatre POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut quatre POKéMON différents\n" - .string "de niveau 50 ou moins pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: - .string "Je regrette!\p" - .string "Vous n’avez pas quatre POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut quatre POKéMON différents\n" - .string "pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: - .string "Je regrette!\p" - .string "Vous n’avez pas deux POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut deux POKéMON différents\n" - .string "de niveau 50 ou moins pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: - .string "Je regrette!\p" - .string "Vous n’avez pas deux POKéMON\n" - .string "aptes à participer.\p" - .string "Il vous faut deux POKéMON différents\n" - .string "pour participer.\p" - .string "Ils doivent aussi tenir des objets\n" - .string "différents.\p" - .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" - .string "Revenez me voir quand vous aurez\n" - .string "ce qu’il faut.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: - .string "Bienvenue dans la TOUR DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "le talent des DRESSEURS!\p" - .string "Je serai votre guide dans les\n" - .string "SALLES DE COMBAT SOLO!$" - -BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: - .string "Voulez-vous relever le défi d’une\n" - .string "SALLE DE COMBAT SOLO?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: - .string "Les SALLES DE COMBAT SOLO de la TOUR\n" - .string "DE COMBAT sont consacrées aux COMBATS\l" - .string "SOLO avec trois POKéMON.\p" - .string "Il y a de nombreuses SALLES DE COMBAT\n" - .string "SOLO dans la TOUR DE COMBAT.\p" - .string "Dans chaque SALLE DE COMBAT SOLO, sept\n" - .string "DRESSEURS sont prêts à vous défier.\p" - .string "Battez-les tous et vous recevrez des\n" - .string "POINTS DE COMBAT.\p" - .string "Vous pouvez aussi faire une pause\n" - .string "et sauvegarder pendant un défi.\p" - .string "Assurez-vous de bien sauvegarder, ou\n" - .string "vous ne pourrez pas reprendre le défi.$" - -BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: - .string "Veuillez choisir les trois POKéMON que\n" - .string "vous souhaitez inscrire.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: - .string "Bienvenue dans la TOUR DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "le talent des DRESSEURS!\p" - .string "Je serai votre guide dans les\n" - .string "SALLES DE COMBAT DUO!$" - -BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: - .string "Voulez-vous relever le défi d’une\n" - .string "SALLE DE COMBAT DUO?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: - .string "Les SALLES DE COMBAT DUO de la TOUR\n" - .string "DE COMBAT sont consacrées aux COMBATS\l" - .string "DUO avec quatre POKéMON.\p" - .string "Il y a de nombreuses SALLES DE COMBAT\n" - .string "DUO dans la TOUR DE COMBAT.\p" - .string "Dans chaque SALLE DE COMBAT DUO, sept\n" - .string "DRESSEURS sont prêts à vous défier.\p" - .string "Battez-les tous et vous recevrez des\n" - .string "POINTS DE COMBAT.\p" - .string "Vous pouvez aussi faire une pause\n" - .string "et sauvegarder pendant un défi.\p" - .string "Assurez-vous de bien sauvegarder, ou\n" - .string "vous ne pourrez pas reprendre le défi.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: - .string "Veuillez choisir les quatre POKéMON que\n" - .string "vous souhaitez inscrire.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: - .string "Bienvenue dans la TOUR DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "le talent des DRESSEURS!\p" - .string "Je serai votre guide dans les\n" - .string "SALLES DE COMBAT MULTI!$" - -BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: - .string "Voulez-vous relever le défi d’une\n" - .string "SALLE DE COMBAT MULTI?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: - .string "Les SALLES DE COMBAT MULTI de la TOUR\n" - .string "DE COMBAT sont consacrées aux COMBATS\l" - .string "MULTI.\p" - .string "Pour les COMBATS MULTI, vous devez\n" - .string "faire équipe avec un DRESSEUR de la\l" - .string "TOUR et avoir deux POKéMON chacun.\p" - .string "Dans le SALON DE COMBAT de la TOUR,\n" - .string "vous pouvez rencontrer d’autres\l" - .string "DRESSEURS.\p" - .string "Vous devez y trouver le DRESSEUR qui\n" - .string "sera votre partenaire de COMBAT MULTI.\p" - .string "Vous devez ensuite vous rendre dans\n" - .string "une SALLE DE COMBAT MULTI.\p" - .string "Dans chaque SALLE DE COMBAT MULTI,\n" - .string "sept équipes sont prêtes à vous défier.\p" - .string "Battez-les toutes et vous recevrez\n" - .string "des POINTS DE COMBAT.\p" - .string "Vous pouvez aussi faire une pause\n" - .string "et sauvegarder pendant un défi.\p" - .string "Assurez-vous de bien sauvegarder, ou\n" - .string "vous ne pourrez pas reprendre le défi.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: - .string "Veuillez choisir les deux POKéMON que\n" - .string "vous souhaitez inscrire.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: - .string "Bienvenue dans la TOUR DE COMBAT!\p" - .string "Ici, nous mettons à l’épreuve\n" - .string "le talent des DRESSEURS!\p" - .string "Je serai votre guide dans les\n" - .string "SALLES DE COMBAT MULTI LINK.$" - -BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: - .string "Voulez-vous relever le défi d’une\n" - .string "SALLE DE COMBAT MULTI LINK?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: - .string "Les SALLES DE COMBAT MULTI LINK de la\n" - .string "TOUR DE COMBAT sont consacrées aux\l" - .string "COMBATS MULTI LINK avec un ami.\p" - .string "Vous devez vous connecter avec un ami\n" - .string "à l’aide d’adaptateurs sans fil ou d’un\l" - .string "câble Game Boy Advance Game Link.\p" - .string "Vous devez faire équipe avec votre ami\n" - .string "et inscrire deux POKéMON différents.\p" - .string "Il y a de nombreuses SALLES DE COMBAT\n" - .string "MULTI LINK dans la TOUR DE COMBAT.\p" - .string "Dans chaque SALLE DE COMBAT MULTI\n" - .string "LINK, sept équipes sont prêtes à vous\l" - .string "défier.\p" - .string "Battez-les toutes et vous recevrez\n" - .string "des POINTS DE COMBAT.\p" - .string "Contrairement aux autres SALLES, vous\n" - .string "ne pouvez pas faire de pause dans une\l" - .string "SALLE DE COMBAT MULTI LINK.\p" - .string "Une fois le défi commencé, vous devez\n" - .string "faire sept COMBATS MULTI LINK à la\l" - .string "suite sans vous arrêter.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: - .string "Veuillez choisir les deux POKéMON que\n" - .string "vous souhaitez inscrire.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: - .string "You have chosen the same kind of\n" - .string "POKéMON as your friend.\p" - .string "Please choose two POKéMON different\n" - .string "from your friend’s, match the level\l" - .string "you wish to enter, and register again.$" - -BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: - .string "Les SALLES DE COMBAT MULTI LINK sont\n" - .string "prévues pour deux joueurs connectés.$" - -BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: - .string "Votre partenaire a également choisi le\n" - .string "POKéMON {STR_VAR_1}.$" - -BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: - .string "Votre partenaire a également choisi les\n" - .string "POKéMON {STR_VAR_1} et {STR_VAR_2}.$" - -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: - .string "Votre partenaire a choisi un niveau\n" - .string "différent.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: - .string "Your friend has chosen a different\n" - .string "battle level.\p" - .string "Your friend has also selected\n" - .string "the POKéMON {STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: - .string "Your friend has chosen a different\n" - .string "battle level.\p" - .string "Your friend has also selected the\n" - .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" - -BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: - .string "Choisissez deux POKéMON autres que\n" - .string "ceux de votre partenaire et le même\l" - .string "niveau puis inscrivez-vous de nouveau.$" - -BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: - .string "Vous devez sauvegarder avant d’aller\n" - .string "plus loin. Veuillez patienter.$" - -BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: - .string "Félicitations!\n" - .string "Vous avez battu l’AS DU SALON et\l" - .string "balayé sept DRESSEURS!$" - -BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: - .string "Votre talent incommensurable va être\n" - .string "récompensé par des POINTS DE COMBATS.$" - -BattleFrontier_Text_ObtainedXBattlePoints: - .string "{PLAYER} reçoit {STR_VAR_1} POINT(S) DE COMBAT.$" - -BattleFrontier_BattleTowerLobby_Text_RulesAreListed: - .string "Règles de la TOUR DE COMBAT.$" - -BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: - .string "Quel chapitre voulez-vous lire?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: - .string "La TOUR DE COMBAT accueille quatre\n" - .string "types de combats: COMBAT SOLO, COMBAT\l" - .string "DUO, COMBAT MULTI et COMBAT MULTI\l" - .string "LINK.\p" - .string "Il y a des SALLES DE COMBAT différentes\n" - .string "pour chaque type de combat.\p" - .string "Présentez-vous au guichet offrant le\n" - .string "type de combat que vous voulez faire.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: - .string "Selon la SALLE DE COMBAT que vous\n" - .string "choisissez, vous devez avoir un nombre\l" - .string "différent de POKéMON.\p" - .string "Pour un COMBAT SOLO, il faut trois\n" - .string "POKéMON.\p" - .string "Il en faut quatre pour les COMBATS DUO\n" - .string "et deux pour les modes MULTI.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: - .string "Pour les COMBATS MULTI, vous devez\n" - .string "faire équipe avec un partenaire à\l" - .string "choisir dans le SALON DE COMBAT.\p" - .string "Pour choisir le partenaire adéquat,\n" - .string "examinez ses POKéMON et leurs\l" - .string "capacités.\p" - .string "Après sept victoires à la suite, vous\n" - .string "pouvez changer de partenaire.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: - .string "En COMBAT MULTI LINK, deux amis\n" - .string "peuvent faire équipe.\p" - .string "Vous devez vous connecter avec des\n" - .string "adaptateurs sans fil ou un câble\l" - .string "Game Boy Advance Game Link.\p" - .string "Vous devez choisir deux POKéMON au\n" - .string "guichet d’inscription.\p" - .string "Ces POKéMON doivent être différents de\n" - .string "ceux de votre partenaire.\p" - .string "Contrairement aux autres SALLES, vous\n" - .string "ne pouvez pas faire de pause dans une\l" - .string "SALLE DE COMBAT MULTI LINK.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerLobby/text_it.inc b/BattleFrontier_BattleTowerLobby/text_it.inc deleted file mode 100644 index 5d67309210fb..000000000000 --- a/BattleFrontier_BattleTowerLobby/text_it.inc +++ /dev/null @@ -1,496 +0,0 @@ - -@ Unused -BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: - .string "I’ll direct you to your BATTLE ROOM now.$" - -BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: - .string "Mi dispiace!\p" - .string "Quando hai interrotto la sfida l’ultima\n" - .string "volta, non hai salvato il gioco.\p" - .string "Per questo motivo, la tua sfida è\n" - .string "stata annullata. Spiacente!$" - -BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: - .string "Complimenti!\n" - .string "Hai battuto i sette ALLENATORI!\p" - .string "$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: - .string "For beating seven TRAINERS in a row,\n" - .string "you have earned this fabulous prize!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: - .string "{PLAYER} riceve in premio {STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: - .string "Oh, your BAG appears to be full.\p" - .string "Please make room in your BAG, then come\n" - .string "see me.$" - -BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: - .string "Grazie per aver partecipato!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: - .string "Il tuo risultato verrà salvato.\n" - .string "Attendi.$" - -BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: - .string "Ti stavamo aspettando!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: - .string "Prima di accedere alla SALA LOTTA,\n" - .string "il gioco verrà salvato. Attendi.$" - -BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: - .string "Ti stai avvicinando a grandi passi alla\n" - .string "sfida con il 50º ALLENATORE.\p" - .string "D’ora in poi, quando batterai sette\n" - .string "ALLENATORI di fila, usando di volta\l" - .string "in volta POKéMON diversi, questi\l" - .string "riceveranno un FIOCCO celebrativo.\p" - .string "Buona fortuna!$" - -BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: - .string "Eccoti alcuni FIOCCHI per aver battuto\n" - .string "sette ALLENATORI di fila.\p" - .string "{PLAYER} riceve alcuni FIOCCHI!$" - -BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: - .string "{PLAYER} mette i FIOCCHI ai POKéMON\n" - .string "che hanno lottato!$" - -BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: - .string "Scusa, avresti un momento\n" - .string "da dedicarmi?\p" - .string "Mi diresti cosa pensi prima di\n" - .string "lottare nella TORRE LOTTA, o\l" - .string "dopo aver vinto o perso un\l" - .string "incontro?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: - .string "Okay, cosa pensi prima di\n" - .string "un incontro?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: - .string "Cosa pensi dopo aver vinto\n" - .string "un incontro?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: - .string "Cosa pensi dopo aver perso\n" - .string "un incontro?$" - -BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: - .string "Mi pare di capire che non ti fai troppi\n" - .string "pensieri. Hai i nervi saldi.$" - -BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: - .string "Come? Hai cambiato idea?\n" - .string "Sei una persona volubile!$" - -BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: - .string "Capisco, è questo che pensi allora.\n" - .string "Originale!\p" - .string "Grazie!$" - -BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: - .string "Il numero di partite vinte di fila\n" - .string "viene registrato.\p" - .string "Spero di non perdere per risparmiarmi\n" - .string "una figuraccia.$" - -BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: - .string "Dalla TORRE LOTTA non si può uscire\n" - .string "finché non si è perso o non si sono\l" - .string "battuti sette ALLENATORI.\p" - .string "Assicurati di essere all’altezza della\n" - .string "sfida prima di entrare.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: - .string "Welcome to the BATTLE TOWER\n" - .string "DOUBLE BATTLE CORNER!\p" - .string "Unfortunately, the BATTLE ROOMS\n" - .string "are still under construction.\p" - .string "Please come back when the work\n" - .string "is completed.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: - .string "Welcome to the BATTLE TOWER\n" - .string "MULTI BATTLE CORNER!\p" - .string "Unfortunately, the BATTLE ROOMS\n" - .string "are still under construction.\p" - .string "Please come back when the work\n" - .string "is completed.$" - -BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: - .string "Aspettiamo con ansia la tua prossima\n" - .string "sfida.$" - -BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: - .string "La SALA LOTTA offre due livelli\n" - .string "di sfida: il LIVELLO 50 e il LIVELLO\l" - .string "LIBERO. Quale scegli?$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: - .string "Please select the POKéMON you wish\n" - .string "to enter.$" - -BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: - .string "Prima di entrare in una SALA LOTTA, devi\n" - .string "salvare i tuoi progressi di gioco. Ok?$" - -BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: - .string "Ora ti accompagno nella SALA\n" - .string "LOTTA {STR_VAR_1}.$" - -BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: - .string "Vuoi che registri nel PASS PARCO\n" - .string "il filmato della tua ultima lotta\l" - .string "nella TORRE LOTTA?$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: - .string "Excuse me!\p" - .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" - .string "You must have {STR_VAR_2} different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: - .string "Excuse me!\p" - .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" - .string "You must have {STR_VAR_2} different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: - .string "Mi dispiace!\p" - .string "Non hai tre POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Per entrare, devi avere tre POKéMON \n" - .string "diversi di livello pari o inferiore a 50.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: - .string "Mi dispiace!\p" - .string "Non hai tre POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Devi avere tre POKéMON diversi per\n" - .string "entrare.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: - .string "Mi dispiace!\p" - .string "Non hai quattro POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Per entrare, devi avere quattro\n" - .string "POKéMON diversi di livello pari o\l" - .string "inferiore a 50.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: - .string "Mi dispiace!\p" - .string "Non hai quattro POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Devi avere quattro POKéMON diversi\n" - .string "per entrare.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: - .string "Mi dispiace!\p" - .string "Non hai due POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Per entrare, devi avere due POKéMON \n" - .string "diversi di livello pari o inferiore a 50.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: - .string "Mi dispiace!\p" - .string "Non hai due POKéMON con tutti\n" - .string "i requisiti.\p" - .string "Devi avere due POKéMON diversi per\n" - .string "entrare.\p" - .string "Inoltre, i POKéMON devono tenere \n" - .string "strumenti di tipo differente.\p" - .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" - .string "Torna a trovarci quando hai i requisiti.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: - .string "Qui viene messo alla prova il talento\n" - .string "degli ALLENATORI!\p" - .string "Ti do il benvenuto alla TORRE LOTTA!\p" - .string "Sono la tua guida delle SALE LOTTA\n" - .string "in SINGOLO.$" - -BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: - .string "Vuoi sfidare la SALA LOTTA in SINGOLO?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: - .string "Nelle SALE LOTTA in SINGOLO della\n" - .string "TORRE LOTTA si tengono LOTTE in\l" - .string "SINGOLO con tre POKéMON.\p" - .string "Le SALE LOTTA in SINGOLO sono\n" - .string "numerose.\p" - .string "In ognuna di esse, ti aspettano\n" - .string "sette ALLENATORI.\p" - .string "Se riesci a sconfiggerli tutti e sette,\n" - .string "guadagnerai PUNTI LOTTA.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "devi salvare il gioco.\p" - .string "Se non salvi prima di interromperla,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: - .string "Scegli i tre POKéMON che vuoi mandare\n" - .string "in campo.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: - .string "Qui viene messo alla prova il talento\n" - .string "degli ALLENATORI!\p" - .string "Ti do il benvenuto alla TORRE LOTTA!\p" - .string "Sono la tua guida delle SALE LOTTA\n" - .string "in DOPPIO.$" - -BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: - .string "Vuoi sfidare la SALA LOTTA in DOPPIO?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: - .string "Nelle SALE LOTTA in DOPPIO della\n" - .string "TORRE LOTTA si tengono LOTTE in\l" - .string "DOPPIO con quattro POKéMON.\p" - .string "Le SALE LOTTA in DOPPIO sono\n" - .string "numerose.\p" - .string "In ognuna di esse, ti aspettano\n" - .string "sette ALLENATORI.\p" - .string "Se riesci a sconfiggerli tutti e sette,\n" - .string "guadagnerai PUNTI LOTTA.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "devi salvare il gioco.\p" - .string "Se non salvi prima di interromperla,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: - .string "Scegli i quattro POKéMON che vuoi\n" - .string "mandare in campo.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: - .string "Qui viene messo alla prova il talento\n" - .string "degli ALLENATORI!\p" - .string "Ti do il benvenuto alla TORRE LOTTA!\p" - .string "Sono la tua guida delle SALE LOTTA\n" - .string "MULTIPLA.$" - -BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: - .string "Vuoi sfidare la SALA LOTTA MULTIPLA?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: - .string "Nelle SALE LOTTA MULTIPLA della\n" - .string "TORRE LOTTA si tengono LOTTE\l" - .string "MULTIPLE.\p" - .string "Nelle LOTTE MULTIPLE devi allearti\n" - .string "con un ALLENATORE della TORRE.\l" - .string "Ognuno schiera due POKéMON.\p" - .string "Gli ALLENATORI ti attendono\n" - .string "in una stanza della TORRE che\l" - .string "si chiama SALONE LOTTA.\p" - .string "Lì devi trovare l’ALLENATORE con\n" - .string "cui allearti per la LOTTA MULTIPLA.\p" - .string "Una volta deciso con chi formare\n" - .string "la squadra, ti verrà mostrata la\l" - .string "SALA LOTTA MULTIPLA.\p" - .string "Nella SALA LOTTA MULTIPLA,\n" - .string "devi affrontare sette squadre\l" - .string "di due ALLENATORI.\p" - .string "Se riesci a sconfiggerle tutte e sette,\n" - .string "guadagnerai PUNTI LOTTA.\p" - .string "Se vuoi interrompere la sfida,\n" - .string "devi salvare il gioco.\p" - .string "Se non salvi prima di interromperla,\n" - .string "la tua sfida verrà annullata.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: - .string "Scegli i due POKéMON che vuoi\n" - .string "mandare in campo.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: - .string "Qui viene messo alla prova il talento\n" - .string "degli ALLENATORI!\p" - .string "Ti do il benvenuto alla TORRE LOTTA!\p" - .string "Sono la tua guida delle SALE LOTTA\n" - .string "MULTIPLA in LINK.$" - -BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: - .string "Vuoi sfidare la SALA LOTTA MULTIPLA\n" - .string "in LINK?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: - .string "Nelle SALE LOTTA MULTIPLA in LINK della\n" - .string "TORRE LOTTA si tengono LOTTE\l" - .string "MULTIPLE in LINK insieme a un amico.\p" - .string "Devi collegarti usando gli adattatori\n" - .string "wireless o un cavo Game Link\l" - .string "per Game Boy Advance.\p" - .string "Devi formare una squadra con il tuo\n" - .string "amico ed iscrivere due POKéMON\l" - .string "diversi.\p" - .string "Nella TORRE LOTTA puoi far lottare\n" - .string "la tua squadra di POKéMON in molte\l" - .string "SALE LOTTA MULTIPLA in LINK.\p" - .string "In una SALA LOTTA MULTIPLA in\n" - .string "LINK, devi affrontare insieme al tuo\l" - .string "amico sette squadre di due\l" - .string "ALLENATORI.\p" - .string "Se riesci a sconfiggerle tutte e sette,\n" - .string "guadagnerai PUNTI LOTTA.\p" - .string "A differenza delle altre SALE, qui\n" - .string "non puoi interrompere la sfida.\p" - .string "Una volta iniziata la sfida, devi vincere\n" - .string "tutte e sette le LOTTE MULTIPLE\l" - .string "in LINK.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: - .string "Scegli i due POKéMON che vuoi\n" - .string "mandare in campo.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: - .string "You have chosen the same kind of\n" - .string "POKéMON as your friend.\p" - .string "Please choose two POKéMON different\n" - .string "from your friend’s, match the level\l" - .string "you wish to enter, and register again.$" - -BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: - .string "La sfida alla SALA LOTTA MULTIPLA in\n" - .string "LINK è per due giocatori collegati.$" - -BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: - .string "Anche il tuo amico ha selezionato\n" - .string "il POKéMON {STR_VAR_1}.$" - -BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: - .string "Anche il tuo amico ha selezionato\n" - .string "i POKéMON {STR_VAR_1} e {STR_VAR_2}.$" - -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: - .string "Il tuo amico ha scelto un livello\n" - .string "di sfida diverso.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: - .string "Your friend has chosen a different\n" - .string "battle level.\p" - .string "Your friend has also selected\n" - .string "the POKéMON {STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: - .string "Your friend has chosen a different\n" - .string "battle level.\p" - .string "Your friend has also selected the\n" - .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" - -BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: - .string "Scegli due POKéMON diversi da quelli\n" - .string "del tuo amico, concorda il livello e\l" - .string "completa l’iscrizione un’altra volta.$" - -BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: - .string "Prima di accedere alla sala,\n" - .string "il gioco verrà salvato. Attendi.$" - -BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: - .string "Complimenti!\n" - .string "Hai sconfitto la DAMA TORRE ottenendo\l" - .string "così ben sette vittorie di fila!$" - -BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: - .string "Come riconoscimento per il tuo\n" - .string "sconfinato talento, accetta\l" - .string "questo premio in PUNTI LOTTA.$" - -BattleFrontier_Text_ObtainedXBattlePoints: - .string "{PLAYER} ottiene una quantità di\n" - .string "PUNTI LOTTA pari a {STR_VAR_1}.$" - -BattleFrontier_BattleTowerLobby_Text_RulesAreListed: - .string "Lista delle regole della TORRE LOTTA.$" - -BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: - .string "Quale argomento vuoi approfondire?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: - .string "Nella TORRE LOTTA si combattono\n" - .string "quattro tipi di lotta: LOTTE in SINGOLO,\l" - .string "LOTTE in DOPPIO, LOTTE MULTIPLE e\l" - .string "LOTTE MULTIPLE in LINK.\p" - .string "Ci sono SALE LOTTA separate per\n" - .string "ognuno di questi tipi.\p" - .string "Parla con la guida che offre il tipo di\n" - .string "lotta al quale intendi partecipare.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: - .string "Il numero di POKéMON che puoi\n" - .string "schierare dipende dal tipo di\l" - .string "SALA LOTTA.\p" - .string "Nella modalità LOTTA in SINGOLO\n" - .string "si usano tre POKéMON.\p" - .string "Nella modalità LOTTA in DOPPIO se ne\n" - .string "usano quattro, mentre in entrambe\l" - .string "le modalità LOTTA MULTIPLA se ne\l" - .string "usano due.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: - .string "Nel SALONE LOTTA puoi trovare\n" - .string "un ALLENATORE con cui allearti\l" - .string "per la sfida alla SALA LOTTA\l" - .string "MULTIPLA.\p" - .string "Scegli il miglior alleato a seconda\n" - .string "dei POKéMON che può schierare\l" - .string "e delle mosse che essi conoscono.\p" - .string "Dopo aver vinto sette lotte di fila,\n" - .string "puoi scegliere un nuovo alleato.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: - .string "La modalità LOTTA MULTIPLA in LINK\n" - .string "è per due amici che vogliono lottare\l" - .string "fianco a fianco.\p" - .string "Tu e il tuo amico dovete collegarvi\n" - .string "con gli adattatori wireless o un cavo\l" - .string "Game Link per Game Boy Advance.\p" - .string "Devi scegliere due POKéMON al\n" - .string "banco di accettazione.\p" - .string "Questi POKéMON devono essere\n" - .string "diversi da quelli del tuo amico.\p" - .string "A differenza delle altre modalità,\n" - .string "la sfida non si può interrompere\l" - .string "a metà.$" diff --git a/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc b/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc deleted file mode 100644 index 7c91735bc692..000000000000 --- a/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc +++ /dev/null @@ -1,457 +0,0 @@ -.set LOCALID_OPPONENT_1, 1 -.set LOCALID_ATTENDANT_1, 2 -.set LOCALID_ATTENDANT_2, 3 -.set LOCALID_OPPONENT_2, 4 -.set LOCALID_PLAYER, 5 -.set LOCALID_PARTNER, 6 - -BattleFrontier_BattleTowerMultiBattleRoom_MapScripts:: - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiBattleRoom_OnTransition - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnWarp - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnFrame - .byte 0 - - @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden - @ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F - @ The multi partner is represented by LOCALID_PARTNER, which has the gfx id VAR_OBJ_GFX_ID_E - -BattleFrontier_BattleTowerMultiBattleRoom_OnTransition: - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx:: - tower_setpartnergfx - checkplayergender - goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale - setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_BRENDAN_NORMAL - return - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale:: - setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_MAY_NORMAL - return - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx:: - special SetBattleTowerLinkPlayerGfx - return - -BattleFrontier_BattleTowerMultiBattleRoom_OnWarp: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj - .2byte 0 - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj:: - hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM - end - -BattleFrontier_BattleTowerMultiBattleRoom_OnFrame: - map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom - .2byte 0 - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom:: - setvar VAR_TEMP_0, 1 - applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom - applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom - waitmovement 0 - frontier_get FRONTIER_DATA_BATTLE_NUM - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter - applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer - applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer - waitmovement 0 - applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant - applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant - waitmovement 0 - frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter:: - tower_setopponent - addobject LOCALID_OPPONENT_1 - addobject LOCALID_OPPONENT_2 - applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter - applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter - waitmovement 0 - goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink - tower_getopponentintro 0 - delay 15 - applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft - waitmovement 0 - msgbox gStringVar4, MSGBOX_DEFAULT - waitmessage - tower_getopponentintro 1 - applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft - waitmovement 0 - msgbox gStringVar4, MSGBOX_DEFAULT - waitmessage - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink:: - tower_getopponentintro 0 - delay 15 - applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft - waitmovement 0 - messageautoscroll gStringVar4 - waitmessage - delay 48 - tower_getopponentintro 1 - applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft - waitmovement 0 - messageautoscroll gStringVar4 - waitmessage - delay 48 -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle:: - call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle - switch VAR_RESULT - case B_OUTCOME_WON, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST - tower_set TOWER_DATA_LVL_MODE - setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER - special Script_TryGainNewFanFromCounter - goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents:: - call BattleFrontier_EventScript_IncrementWinStreak - tower_setbattlewon - switch VAR_RESULT - case 7, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon - applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit - applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit - waitmovement 0 - removeobject LOCALID_OPPONENT_1 - removeobject LOCALID_OPPONENT_2 - applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer - applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer - waitmovement 0 - applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant - applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant - waitmovement 0 - goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink - msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink:: - messageautoscroll BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth - waitmessage - delay 48 -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty:: - special LoadPlayerParty - frontier_setpartyorder FRONTIER_MULTI_PARTY_SIZE - call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink - playfanfare MUS_HEAL - waitfanfare - special HealPlayerParty -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents:: - frontier_get FRONTIER_DATA_BATTLE_NUM - call BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet - goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge - call BattleFrontier_EventScript_GetCantRecordBattle - goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord - multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge - case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle - case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge - case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord:: - multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge - case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge - case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle:: - message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle - case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle:: - call BattleFrontier_EventScript_SaveBattle - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge:: - msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO - switch VAR_RESULT - case NO, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - case YES, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge - case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge:: - message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost - case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge:: - closemessage - clearflag FLAG_TEMP_2 - applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle - applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle - waitmovement 0 - applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos - applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos - waitmovement 0 - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon:: - frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON - tower_set TOWER_DATA_LVL_MODE - setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER - special Script_TryGainNewFanFromCounter - goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge:: - message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait - waitmessage - tower_save CHALLENGE_STATUS_PAUSED - playse SE_SAVE - waitse - fadescreen 1 - frontier_reset - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet:: - goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink - copyvar VAR_TEMP_F, VAR_RESULT - switch VAR_TEMP_F - case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet - case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet - case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet - case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet - case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet - case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet - waitmessage - return - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet - waitmessage - return - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet - waitmessage - return - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet - waitmessage - return - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet - waitmessage - return - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet - waitmessage - return - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink:: - copyvar VAR_TEMP_F, VAR_RESULT - switch VAR_TEMP_F - case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink - case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink - case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink - case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink - case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink - case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet - waitmessage - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet - waitmessage - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet - waitmessage - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet - waitmessage - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet - waitmessage - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink:: - message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet - waitmessage - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg:: - waitmessage - delay 48 - return - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink:: - goto_if_set FLAG_TEMP_2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord - multichoice 19, 6, MULTI_GO_ON_RECORD_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink - case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink - case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink - case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord:: - multichoice 20, 8, MULTI_GO_ON_RETIRE, TRUE - switch VAR_RESULT - case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink - case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink - case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink:: - setvar VAR_0x8004, BATTLE_TOWER_LINK_CONTINUE - setvar VAR_0x8005, 0 - message gText_LinkStandby3 - waitmessage - special LinkRetireStatusWithBattleTowerPartner - waitstate - goto_if_ne VAR_RESULT, BATTLE_TOWER_LINKSTAT_CONTINUE, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink:: - message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - call BattleFrontier_EventScript_SaveBattle - setflag FLAG_TEMP_2 - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink:: - message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink:: - setvar VAR_0x8004, BATTLE_TOWER_LINK_RETIRE - setvar VAR_0x8005, 0 - message gText_LinkStandby3 - waitmessage - special LinkRetireStatusWithBattleTowerPartner - waitstate - goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost - end - -BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink:: - special BattleTowerReconnectLink - return - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom: - walk_up - walk_up - walk_up - walk_up - face_right - step_end - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom: - walk_left - walk_up - walk_up - walk_up - face_right - step_end - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant: - face_left - step_end - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle: - walk_in_place_faster_right - step_end - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter: - walk_down - walk_down - walk_down - walk_down - face_left - step_end - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter: - walk_right - walk_down - walk_down - walk_down - face_left - step_end - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit: - walk_up - walk_up - walk_up - set_invisible - step_end - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit: - walk_up - walk_up - walk_up - walk_up - step_end - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer: - walk_right - walk_right - step_end - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos: - walk_left - walk_left - walk_in_place_faster_right - step_end - -BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft: - walk_in_place_left - step_end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiBattleRoom/text.inc b/BattleFrontier_BattleTowerMultiBattleRoom/text.inc deleted file mode 100644 index ca2fc20b94cd..000000000000 --- a/BattleFrontier_BattleTowerMultiBattleRoom/text.inc +++ /dev/null @@ -1,62 +0,0 @@ - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: - .string "The 2nd set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: - .string "The 3rd set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: - .string "The 4th set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: - .string "The 5th set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: - .string "The 6th set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: - .string "The 7th set of opponents is next.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: - .string "The 2nd set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: - .string "The 3rd set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: - .string "The 4th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: - .string "The 5th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: - .string "The 6th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: - .string "The 7th set of opponents is next.\n" - .string "Do your best!$" - -gText_LinkStandby3:: - .string "Link standby…$" - -gText_YourPartnerHasRetired:: - .string "Your partner has retired.\p" - .string "Your BATTLE ROOM challenge\n" - .string "will be canceled.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc b/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc deleted file mode 100644 index 20192bde5c30..000000000000 --- a/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc +++ /dev/null @@ -1,62 +0,0 @@ - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: - .string "La deuxième équipe adverse est prête.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: - .string "La troisième équipe adverse est prête.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: - .string "La quatrième équipe adverse est prête.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: - .string "La cinquième équipe adverse est prête.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: - .string "La sixième équipe adverse est prête.\n" - .string "Pouvons-nous commencer?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: - .string "La septième équipe adverse est prête.\n" - .string "Pouvons-nous commencer?$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: - .string "The 2nd set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: - .string "The 3rd set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: - .string "The 4th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: - .string "The 5th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: - .string "The 6th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: - .string "The 7th set of opponents is next.\n" - .string "Do your best!$" - -gText_LinkStandby3:: - .string "Connexion…$" - -gText_YourPartnerHasRetired:: - .string "Votre partenaire a arrêté.\p" - .string "Votre défi dans la SALLE DE\n" - .string "COMBAT va être annulé.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc b/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc deleted file mode 100644 index 08f2f30fa8bc..000000000000 --- a/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc +++ /dev/null @@ -1,62 +0,0 @@ - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: - .string "La 2ª coppia di avversari è pronta.\n" - .string "Andiamo avanti?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: - .string "La 3ª coppia di avversari è pronta.\n" - .string "Andiamo avanti?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: - .string "La 4ª coppia di avversari è pronta.\n" - .string "Andiamo avanti?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: - .string "La 5ª coppia di avversari è pronta.\n" - .string "Andiamo avanti?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: - .string "La 6ª coppia di avversari è pronta.\n" - .string "Andiamo avanti?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: - .string "La 7ª coppia di avversari è pronta.\n" - .string "Andiamo avanti?$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: - .string "The 2nd set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: - .string "The 3rd set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: - .string "The 4th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: - .string "The 5th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: - .string "The 6th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: - .string "The 7th set of opponents is next.\n" - .string "Do your best!$" - -gText_LinkStandby3:: - .string "In attesa di collegamento…$" - -gText_YourPartnerHasRetired:: - .string "L’altro ALLENATORE si è ritirato.\p" - .string "La tua sfida alla SALA LOTTA è\n" - .string "stata annullata.$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc b/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc deleted file mode 100644 index 71e97222e993..000000000000 --- a/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc +++ /dev/null @@ -1,291 +0,0 @@ -.set LOCALID_ATTENDANT, 1 - -BattleFrontier_BattleTowerMultiPartnerRoom_MapScripts:: - map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerMultiPartnerRoom_OnResume - map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiPartnerRoom_OnTransition - map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiPartnerRoom_OnWarp - map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiPartnerRoom_OnFrame - .byte 0 - -BattleFrontier_BattleTowerMultiPartnerRoom_OnResume: - pyramid_resetparty - end - -BattleFrontier_BattleTowerMultiPartnerRoom_OnTransition: - goto_if_set FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ChosePartner - clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_1 - clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_2 - clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_3 - clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_4 - clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_5 - clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_6 - setflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_1 - setflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_2 - tower_loadpartners - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ChosePartner:: - setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_BOY_1 - setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_BOY_1 - setvar VAR_OBJ_GFX_ID_2, OBJ_EVENT_GFX_BOY_1 - setvar VAR_OBJ_GFX_ID_3, OBJ_EVENT_GFX_BOY_1 - setvar VAR_OBJ_GFX_ID_4, OBJ_EVENT_GFX_BOY_1 - setvar VAR_OBJ_GFX_ID_5, OBJ_EVENT_GFX_BOY_1 - setvar VAR_OBJ_GFX_ID_6, OBJ_EVENT_GFX_BOY_1 - setvar VAR_OBJ_GFX_ID_7, OBJ_EVENT_GFX_BOY_1 - setvar VAR_TEMP_1, 1 - setvar VAR_TEMP_3, 1 - setobjectxyperm LOCALID_ATTENDANT, 10, 2 - end - -BattleFrontier_BattleTowerMultiPartnerRoom_OnWarp: - map_script_2 VAR_TEMP_3, 1, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TurnPlayerNorth - .2byte 0 - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TurnPlayerNorth:: - turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH - end - -BattleFrontier_BattleTowerMultiPartnerRoom_OnFrame: - map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterRoom - map_script_2 VAR_TEMP_3, 1, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ExitRoom - .2byte 0 - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ExitRoom:: - lockall - setvar VAR_TEMP_3, 0 - goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterRoom:: - lockall - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom - waitmovement 0 - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit - waitmovement 0 - copyobjectxytoperm LOCALID_ATTENDANT - applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp - waitmovement 0 - msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner, MSGBOX_DEFAULT - special HealPlayerParty - setvar VAR_TEMP_1, 1 - releaseall - end - -BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom: - walk_down - step_end - -BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit: - walk_left - walk_in_place_faster_down - step_end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Attendant:: - lock - faceplayer - message BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_QuitChallenge - msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2, MSGBOX_DEFAULT - release - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_QuitChallenge:: - frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE - goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator:: - msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner, MSGBOX_DEFAULT - closemessage - applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterUp - waitmovement 0 - opendoor 10, 1 - waitdooranim - call BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevator - closedoor 10, 1 - waitdooranim - warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 1, 6 - waitstate - releaseall - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevator:: - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator - waitmovement 0 - return - -@ Unused -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorEast: - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast - waitmovement 0 - return - -@ Unused -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorWest: - applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator - applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest - waitmovement 0 - return - -BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator: - walk_up - walk_up - set_invisible - step_end - -@ Functionally unused -BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast: - walk_right - walk_up - set_invisible - step_end - -@ Functionally unused -BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest: - walk_left - walk_up - set_invisible - step_end - -BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator: - walk_up - set_invisible - step_end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner1:: - lock - faceplayer - setvar VAR_TEMP_2, 0 - goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner:: - goto_if_set FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner - tower_dopartnermsg PARTNER_MSGID_INTRO - waitmessage - waitbuttonpress - tower_dopartnermsg PARTNER_MSGID_MON1 - waitmessage - waitbuttonpress - tower_dopartnermsg PARTNER_MSGID_MON2_ASK - waitmessage - multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE - switch VAR_RESULT - case 1, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner - case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner - tower_dopartnermsg PARTNER_MSGID_ACCEPT - waitmessage - waitbuttonpress - closemessage - call_if_ne VAR_FACING, DIR_SOUTH, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExit - call_if_eq VAR_FACING, DIR_SOUTH, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExitSouth - removeobject VAR_LAST_TALKED - setflag FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER - warpsilent MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 10, 3 - waitstate - release - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner:: - tower_dopartnermsg PARTNER_MSGID_REJECT - waitmessage - waitbuttonpress - release - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExit:: - applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExit - waitmovement 0 - return - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExitSouth:: - applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExitSouth - waitmovement 0 - return - -BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExit: - walk_fast_up - walk_fast_up - walk_fast_up - walk_fast_up - walk_fast_up - walk_fast_up - walk_fast_up - step_end - -BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExitSouth: - walk_fast_left - walk_fast_up - walk_fast_up - walk_fast_up - walk_fast_up - walk_fast_up - walk_fast_up - walk_fast_up - step_end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner2:: - lock - faceplayer - setvar VAR_TEMP_2, 1 - goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner3:: - lock - faceplayer - setvar VAR_TEMP_2, 2 - goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner4:: - lock - faceplayer - setvar VAR_TEMP_2, 3 - goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner5:: - lock - faceplayer - setvar VAR_TEMP_2, 4 - goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner6:: - lock - faceplayer - setvar VAR_TEMP_2, 5 - goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner7:: - lock - faceplayer - setvar VAR_TEMP_2, 6 - goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner - end - -BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner8:: - lock - faceplayer - setvar VAR_TEMP_2, 7 - goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner - end - -.ifdef ENGLISH - .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc" -.else -.ifdef FRENCH - .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc" -.else -.ifdef ITALIAN - .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc" -.endif -.endif -.endif \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc b/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc deleted file mode 100644 index aba66c895e49..000000000000 --- a/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc +++ /dev/null @@ -1,1528 +0,0 @@ - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: - .string "Please find a partner from out of\n" - .string "the TRAINERS gathered here.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: - .string "{PLAYER}, you have not found a partner\n" - .string "for your tag team.\p" - .string "Would you like to quit looking and\n" - .string "return to the reception counter?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: - .string "Then, please find a partner from\n" - .string "the TRAINERS gathered here.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: - .string "Thank you for choosing a partner.\p" - .string "I will now show you to your\n" - .string "MULTI BATTLE ROOM.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "You can call me {STR_VAR_3}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: - .string "On {STR_VAR_1}'s advice, I brought\n" - .string "one {STR_VAR_3} with {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please, let me join you as a tag team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: - .string "Thank you!\n" - .string "I'll go register right now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: - .string "I really wanted to form a tag team\n" - .string "with you, {PLAYER}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: - .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "My name is {STR_VAR_3}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: - .string "I got advice from {STR_VAR_1} and chose\n" - .string "one {STR_VAR_3} with {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please, let's form a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: - .string "Thank you very much!\n" - .string "I'll be done with registration quickly!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: - .string "{PLAYER}, I was hoping that I could\n" - .string "partner up with you…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: - .string "Um, my name's {STR_VAR_3}, and I'm\n" - .string "{STR_VAR_1}'s no. {STR_VAR_2} apprentice.\p" - .string "Snivel…\p" - .string "I'm sorry!\n" - .string "This tension is making me cry…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: - .string "{STR_VAR_3} advised me, so I have\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Snivel…\n" - .string "Please, please team up with me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: - .string "Oh, really? You will?\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Oh… I'm sorry…\n" - .string "I'm so happy, I'm crying…\p" - .string "I'll go register right away.\n" - .string "Please don't go away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: - .string "Oh, b-but…\n" - .string "Sob… Waaaaah!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: - .string "Hi, there! I'm {STR_VAR_3}!\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: - .string "{STR_VAR_3} recommended my crew.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1},\n" - .string "that's what I have! Cool, huh?\p" - .string "So come on!\n" - .string "Let's form a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: - .string "Yay! Great!\n" - .string "Okay, I'll go register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: - .string "Aww, why?\n" - .string "I wanted to team up, {PLAYER}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: - .string "I'm {STR_VAR_3}, the no. {STR_VAR_2} apprentice\n" - .string "of the famous {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: - .string "I looked to {STR_VAR_3} for advice.\n" - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: - .string "and one {STR_VAR_2} with {STR_VAR_1},\n" - .string "that's my pair.\p" - .string "Please, will you join me in\n" - .string "a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: - .string "Thank you!\n" - .string "I'll register right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: - .string "{PLAYER}, I had been hoping to join\n" - .string "you in a tag team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: - .string "Um… I'm sincerely happy that you\n" - .string "would take the time to talk to me.\p" - .string "I'm {STR_VAR_3}.\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: - .string "{STR_VAR_3} gave me advice.\n" - .string "I'm very grateful for it.\p" - .string "I have a team of one {STR_VAR_2}\n" - .string "with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\n" - .string "I know I'm asking a lot…\p" - .string "I don't think you'll be willing to,\n" - .string "but may I join you as a partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: - .string "Really? I can't believe it!\n" - .string "I can't believe you'll let me join you!\l" - .string "I… I won't let you down!\p" - .string "Um… If it's really okay, I'll go register\n" - .string "right this instant!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: - .string "Oh…\n" - .string "I didn't think I was good enough…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: - .string "Hi, I'm {STR_VAR_3}.\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: - .string "{STR_VAR_3} told me that it would be\n" - .string "good to make this team:\l" - .string "one {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: - .string "and one {STR_VAR_2} that knows how\n" - .string "to use {STR_VAR_1}.\p" - .string "Not bad, huh?\n" - .string "Want me to team up with you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: - .string "Okay, glad to join you!\n" - .string "I hope you won't mess things up for me!\l" - .string "I'll do my registration now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: - .string "Huh? Why did you turn me down?\n" - .string "You're no judge of character!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: - .string "I'm {STR_VAR_3} and I'm a TRIATHLETE.\n" - .string "I'm busy every day what with jogging,\l" - .string "training, and rapping.\p" - .string "I also happen to be {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: - .string "This is what {STR_VAR_3} recommended.\n" - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}.\p" - .string "I put a lot of effort into raising\n" - .string "them, even though I'm busy.\p" - .string "Let's form a tag team\n" - .string "and give it a go!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: - .string "Thanks, that's the spirit!\n" - .string "Hang tight while I go register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: - .string "I took time from my busy schedule\n" - .string "to be here! Give me a break!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: - .string "Hi!\n" - .string "How's it going?\p" - .string "I'm {STR_VAR_3}, {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice. Glad to meet you!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: - .string "Listen, listen! You have to hear about\n" - .string "the POKéMON {STR_VAR_3} recommended.\l" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\n" - .string "Of course I raised them superbly!\p" - .string "So, want to team up?\n" - .string "I'm sure it'll be a great combo!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: - .string "Yay, I think this will be fun!\n" - .string "I'll go register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: - .string "Oh, you're mean!\n" - .string "I come recommended, you know.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: - .string "Please let me introduce myself.\n" - .string "I am {STR_VAR_3}.\p" - .string "I serve as {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: - .string "I sought the sage advice of\n" - .string "{STR_VAR_3} and raised my team\l" - .string "of one {STR_VAR_2} with {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: - .string "and one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please agree to a tag team with me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: - .string "Oh… I'm delighted!\n" - .string "I promise to give you my best!\p" - .string "Of course I will register us!\n" - .string "Please wait!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: - .string "I had been hoping to join you,\n" - .string "{PLAYER}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: - .string "Eek! You spoke to me!\n" - .string "I… I'm overjoyed!\p" - .string "I'm {STR_VAR_3}! I'm {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: - .string "On {STR_VAR_3}'s advice, I trained\n" - .string "one {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}.\p" - .string "Please, can you grant me my wish?\n" - .string "I want to be your tag-team partner!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: - .string "Eek! I… I feel giddy!\n" - .string "Thank you so much!\l" - .string "I'll go register us right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: - .string "Waaah! Don't you feel any pity?\n" - .string "But that makes you cooler…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: - .string "Yeehaw! I'm {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice!\p" - .string "{STR_VAR_3}'s my name, hello, hello!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: - .string "My mentor {STR_VAR_3} recommended\n" - .string "one {STR_VAR_1}-master {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: - .string "and one {STR_VAR_1}-master\n" - .string "{STR_VAR_2}.\p" - .string "Good stuff, huh?\n" - .string "You'll partner with me, won't you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: - .string "Okay, excellent!\n" - .string "I'll get the registration done quickly!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: - .string "Gwaaah!\n" - .string "You're a calculating one, {PLAYER}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: - .string "Hey! There's big trouble! This is\n" - .string "the BATTLE TOWER's last day!\p" - .string "… … … … … …\n" - .string "I'm only joking!\p" - .string "People call me {STR_VAR_3} and I do, too!\n" - .string "I'm {STR_VAR_1}'s 1,000th apprentice!\l" - .string "Actually, I'm no. {STR_VAR_2}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: - .string "{STR_VAR_3} gave me some advice.\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: - .string "{STR_VAR_2} with {STR_VAR_1}.\n" - .string "I've got ten of each kind!\l" - .string "Actually, just one of each!\p" - .string "How about it?\n" - .string "Want to try tag battles with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: - .string "Yippee!\n" - .string "I'll give you a POKéMON as my thanks!\p" - .string "Just joking! But I will really go do\n" - .string "the registration, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: - .string "Oh, that's so cold! I'll have to wreck\n" - .string "the BATTLE TOWER for that!\p" - .string "Of course I won't!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: - .string "Hey, there, I'm rockin' and a-rollin'!\n" - .string "POKéMON, I be controllin'!\p" - .string "I'm {STR_VAR_3} the rappin' SAILOR.\n" - .string "Don't be mistakin' me for no wailer!\p" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "Me, you shouldn't be quick to dismiss!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: - .string "With the advice of {STR_VAR_3} I did\n" - .string "abide, put together my team of pride!\l" - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}!\p" - .string "Our meeting we should commemorate,\n" - .string "with a tag-team victory to celebrate!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: - .string "Hey, hey, I like your style!\n" - .string "Our registration, I will go file!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: - .string "Oh, hey, {PLAYER}, now that's cold!\n" - .string "If I may be so bold!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: - .string "Yippee-yahoo!\n" - .string "Oh, don't run! I was just having fun!\p" - .string "Howdy! I'm {STR_VAR_3}!\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: - .string "{STR_VAR_3} told me what to do.\n" - .string "So one {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}, I did choose.\p" - .string "So, what do you say?\n" - .string "Come on, make my day!\p" - .string "Please, I'm begging you!\n" - .string "Let me join you, don't leave me blue!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: - .string "Yeahah! Luck is with me!\n" - .string "It sure makes me happy!\p" - .string "Before we go join the fray,\n" - .string "I'll go register right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: - .string "You're turning me down?\n" - .string "{PLAYER}, you're making me frown!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: - .string "Cough!\p" - .string "Oh, sorry, I have a cold.\n" - .string "My POKéMON are fine, though.\p" - .string "My name's {STR_VAR_3}, {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice. Cough!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: - .string "I took {STR_VAR_3}'s advice to heart\n" - .string "and put together my team of\l" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "I trained them every day,\n" - .string "even in wind and rain.\p" - .string "That's why I have this cold,\n" - .string "I think.\p" - .string "That's what I'm about.\n" - .string "Want to be my tag partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: - .string "Thanks, I appreciate this!\n" - .string "Cough, cough!\l" - .string "Hang on while I go register.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: - .string "Oh, you won't?\n" - .string "{PLAYER}, I think we'd make a good pair.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: - .string "Oh, hello!\n" - .string "This is nerve-racking.\p" - .string "I'm {STR_VAR_3}.\n" - .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: - .string "{STR_VAR_3} said this team'll be good--\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "I'm feeling self-conscious about this,\n" - .string "but will you let me join you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: - .string "Oh, gee, thank you!\n" - .string "I feel bashful, but I'll do my best!\p" - .string "I'll go get the registration done.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: - .string "Oh, please don't say no!\n" - .string "I feel self-conscious enough already…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: - .string "I am {STR_VAR_3}, and that's no lie.\n" - .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: - .string "{STR_VAR_3} recommended my team.\p" - .string "Since the advice sounded sincere,\n" - .string "I decided to bring with me\l" - .string "my {STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: - .string "my {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "If possible, I would like you to accept\n" - .string "me as your tag-team partner.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: - .string "You really will accept me?\n" - .string "It would be too terrible otherwise.\p" - .string "But since you've agreed, this is fine.\n" - .string "I shall go register the both of us.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: - .string "Hm? Now why would you refuse?\n" - .string "Is this your idea of a joke?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: - .string "I'm {STR_VAR_1}, and I'm a LASS!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: - .string "What I have are one {STR_VAR_2}\n" - .string "that uses {STR_VAR_1} and one$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: - .string "{STR_VAR_2} that uses {STR_VAR_1}.\n" - .string "Those are what I have with me.\p" - .string "Will you be my partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: - .string "Thank you!\n" - .string "I'll go do the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: - .string "You don't want to be my partner?\n" - .string "You'll regret it later!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: - .string "Hello!\p" - .string "I'm YOUNGSTER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: - .string "Want to know what I have?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "You'll be my tag-team partner,\n" - .string "won't you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: - .string "Yay!\n" - .string "I'll go and register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: - .string "Aww! If you'd form a tag team with\n" - .string "my POKéMON, we'd be unstoppable!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: - .string "Yahoo!\n" - .string "I'm HIKER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: - .string "Know what I have with me?\n" - .string "My {STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: - .string "my {STR_VAR_1}-using {STR_VAR_2}!\p" - .string "Sounds good, eh?\n" - .string "Want to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: - .string "Yahoo!\n" - .string "I'll go do the registering, then.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: - .string "I would've liked to battle with you\n" - .string "at my side.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: - .string "Hello!\n" - .string "I'm {STR_VAR_1}, and I'm a BEAUTY!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: - .string "Do you know what I've been raising?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "What do you think?\n" - .string "Want to make a tag team together?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: - .string "Wonderful!\n" - .string "I'll get the registration done now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: - .string "How disappointing!\p" - .string "We two together--we would've been\n" - .string "the best!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: - .string "Yo!\p" - .string "You know who I am?\n" - .string "I'm {STR_VAR_1} the FISHERMAN!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: - .string "I've got with me a team of one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "So, how about it?\n" - .string "Will you battle at my side?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: - .string "Good, good!\n" - .string "Leave it up to me!\p" - .string "I'll go and register us now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: - .string "We matched up perfectly, too…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: - .string "Glad to make your acquaintance.\n" - .string "I am {STR_VAR_1}, a LADY.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: - .string "I am accompanied by a team of\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "I hope I meet your approval.\n" - .string "For I wish to have you as my partner.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: - .string "I thank you sincerely.\n" - .string "I shall handle the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: - .string "I'm sure that you will regret not\n" - .string "having me as your partner.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: - .string "I'm TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: - .string "What I have…\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\n" - .string "That's my pair!\p" - .string "Please?\n" - .string "Will you form a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: - .string "Gee, thanks!\n" - .string "I'll go register at the counter.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: - .string "We two together, we would've been\n" - .string "tough for certain!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: - .string "Hiya!\n" - .string "I'm BUG CATCHER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: - .string "Check out what I have!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "So, listen!\n" - .string "Do you want to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: - .string "Gotcha!\p" - .string "I'll go do the registration stuff\n" - .string "at the counter.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: - .string "Aww, my POKéMON are awesome.\n" - .string "I hope you won't regret this!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: - .string "Good day!\n" - .string "I'm SCHOOL KID {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: - .string "What I've been raising are one\n" - .string "{STR_VAR_2} that uses {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: - .string "and one {STR_VAR_2} that uses\n" - .string "{STR_VAR_1}.\p" - .string "Not too bad, don't you think?\n" - .string "Would you care to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: - .string "Thank you very much!\n" - .string "I'll get done with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: - .string "That's too bad…\p" - .string "I was hoping that I could learn\n" - .string "from you as your partner…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: - .string "Yo! Let me tell you who I am!\n" - .string "I'm RICH BOY {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: - .string "Guess what I got!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "I'm willing to offer you the chance\n" - .string "to be in a tag team with me.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: - .string "Smart move!\p" - .string "I'll finish up the registration\n" - .string "process quick!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: - .string "You'd turn me of all people down?\n" - .string "You'll regret that decision for sure!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: - .string "Hiyah!\n" - .string "I am BLACK BELT {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: - .string "As my companions, I have\n" - .string "one {STR_VAR_2} using {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: - .string "and one {STR_VAR_2} using\n" - .string "{STR_VAR_1}.\p" - .string "Please, grant me my wish!\n" - .string "Allow me to be your tag partner!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: - .string "Hiyah!\n" - .string "I will go register forthwith!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: - .string "I see… I hope for an opportunity\n" - .string "the next time we meet…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: - .string "Hi, there!\n" - .string "I'm {STR_VAR_1}, and I'm a TUBER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: - .string "I'll tell you what I have.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\n" - .string "May I please be on your tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: - .string "Thank you!\n" - .string "I'll go register us now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: - .string "If we'd become partners, we could\n" - .string "have been so strong!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: - .string "Greetings…\n" - .string "I am HEX MANIAC {STR_VAR_1}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: - .string "I bear with me one {STR_VAR_1}-using\n" - .string "{STR_VAR_2} together with one$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: - .string "{STR_VAR_1}-using {STR_VAR_2}…\p" - .string "I beseech you…\n" - .string "Join me in a tag team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: - .string "I thank you…\n" - .string "I shall register us…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: - .string "I so longed to join you…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: - .string "How do you do? I'm {STR_VAR_1},\n" - .string "and I'm a POKéMON BREEDER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: - .string "I'm raising a couple good ones!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "How about it?\n" - .string "Feel like making a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: - .string "Thank you kindly!\p" - .string "I'll go take care of the registration\n" - .string "stuff, so you wait right here!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: - .string "I was looking forward to being\n" - .string "your partner…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: - .string "Well, hello!\n" - .string "I'm TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: - .string "Want to know what I run with?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Well?\n" - .string "Want to be in a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: - .string "Good going!\p" - .string "I'll be quick and get the registration\n" - .string "all done!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: - .string "You and me, we would've been tops.\n" - .string "It's too bad…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: - .string "Hey, there! My name's {STR_VAR_1}!\n" - .string "I'm a TRIATHLETE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: - .string "I go on runs with my durable team--\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Not too shabby, huh?\n" - .string "We should be in a tag team together!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: - .string "All right!\n" - .string "I'll go register in a flash!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: - .string "I really wanted to battle as your\n" - .string "tag-team partner…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: - .string "I'm BATTLE GIRL {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: - .string "I've been toughening up one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}!\p" - .string "Do you like that combo?\n" - .string "How about you and me join up?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: - .string "Why, thanks!\p" - .string "I'll get the registration done\n" - .string "right now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: - .string "With you, I thought we could form\n" - .string "the ultimate tag team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: - .string "I'm TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: - .string "I've been running with one {STR_VAR_2}\n" - .string "that knows how to use {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: - .string "and one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "We could be in a tag team.\n" - .string "Wouldn't that be great?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: - .string "Thank you!\p" - .string "I'll go register us, and that's\n" - .string "right now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: - .string "Aww, that's too bad. We would've been\n" - .string "the toughest tag team around!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: - .string "Me?\n" - .string "I'm TUBER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: - .string "What do I have with me?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Hey?\n" - .string "You'll team up with me, right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: - .string "Okay!\p" - .string "I'll go register!\n" - .string "Let's be excellent together!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: - .string "My POKéMON are tough for sure…\n" - .string "It's too bad you don't want to team up.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: - .string "Yay-hey!\n" - .string "Call me GUITARIST {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: - .string "Check out my entourage!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Yay-hey! Pretty wild, huh?\n" - .string "We'll have to do a duet in a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: - .string "Yay-hey! Right on!\n" - .string "I'll do that registration stuff now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: - .string "My POKéMON rock hard!\n" - .string "You'll be sorry, I tell you!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: - .string "Pleased to meet you.\n" - .string "I am {STR_VAR_1}, a GENTLEMAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: - .string "I am accompanied by my trusted\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "May I ask you to join me in a tag-team\n" - .string "partnership arrangement?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: - .string "Ah, I thank you for your trust.\n" - .string "I shall be done with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: - .string "That is most unfortunate…\p" - .string "I shall look forward to the next\n" - .string "opportunity…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: - .string "Hello, I'm {STR_VAR_1},\n" - .string "and I'm a POKéFAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: - .string "I have with me now one {STR_VAR_2}\n" - .string "that knows the move {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Do you like what you see?\n" - .string "Why don't you be my tag partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: - .string "Thank you!\n" - .string "I'll look after the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: - .string "My POKéMON are top grade…\n" - .string "It's too bad you can't appreciate that.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: - .string "Hm!\n" - .string "I am {STR_VAR_1}, and an EXPERT am I!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: - .string "The POKéMON that I've toughened up are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "What say you to a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: - .string "Hm!\n" - .string "I shall register us right away!\l" - .string "Let us both do our best!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: - .string "I will hope that your choice is\n" - .string "indeed correct…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: - .string "Hello, hello.\n" - .string "I'm {STR_VAR_1}, and I'm an EXPERT.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: - .string "I've raised my POKéMON thoroughly.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}--\n" - .string "they're what I have.\p" - .string "Wouldn't you like to team up with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: - .string "Good, good.\n" - .string "I'll see to the registration right away.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: - .string "Perhaps we can form a team the next\n" - .string "time we meet.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: - .string "I'm DRAGON TAMER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: - .string "The team I've been toughening up is\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "How about it?\n" - .string "Want to be my partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: - .string "Okay, I'll give it my best!\n" - .string "I'll go register now, all right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: - .string "You're not going to find many tougher\n" - .string "partners than me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: - .string "I'm BIRD KEEPER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: - .string "What POKéMON do I have?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Don't you think we'd make a decent\n" - .string "tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: - .string "Great, thanks!\n" - .string "I'll look after the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: - .string "My POKéMON and I are strong.\n" - .string "What a letdown.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: - .string "I'm NINJA BOY {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: - .string "My POKéMON team consists of one\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Let's be in a tag team together!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: - .string "Yay!\n" - .string "Let me go register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: - .string "You'll regret not having my tough\n" - .string "POKéMON on your side!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: - .string "Hello!\n" - .string "I'm PARASOL LADY {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: - .string "Escorting me now are my {STR_VAR_2}\n" - .string "that uses {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: - .string "one {STR_VAR_2} that uses\n" - .string "{STR_VAR_1}.\p" - .string "Aren't they nice?\n" - .string "Care to join us in a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: - .string "Thanks a bunch!\p" - .string "I'll go register at the counter.\n" - .string "Let's not disappoint each other!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: - .string "My POKéMON are tremendously strong.\n" - .string "How disappointing…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: - .string "Hello.\n" - .string "I'm {STR_VAR_1}, and I'm a BUG MANIAC!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: - .string "I have found my POKéMON, yes.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}--\n" - .string "they are what I found.\p" - .string "Could I interest you in forming\n" - .string "a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: - .string "Okay!\n" - .string "Understood!\p" - .string "I won't be long with the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: - .string "With the POKéMON I found, we wouldn't\n" - .string "have lost…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: - .string "Ahoy, there!\n" - .string "I'm SAILOR {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: - .string "Let me show you my pride and joy!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Of course you're not going to turn\n" - .string "me down. We will team up, right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: - .string "I didn't expect any less!\n" - .string "I'll go register now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: - .string "We would've stormed through\n" - .string "the opposition! Too bad!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: - .string "Hi, I'm {STR_VAR_1}.\n" - .string "I'm a COLLECTOR.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: - .string "The jewels in my collection are\n" - .string "my {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Swell, huh?\n" - .string "We should be in a team together.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: - .string "Oh, yeah!\p" - .string "Well, let's not waste any time.\n" - .string "I'll go register the two of us.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: - .string "Well, that's upsetting.\n" - .string "You don't appreciate my POKéMON.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: - .string "Howdy, I'm {STR_VAR_1}.\n" - .string "I'm a POKéMON RANGER.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: - .string "Keeping me company are one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Don't you think we'd make an impressive\n" - .string "tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: - .string "That's super!\n" - .string "I'll deal with the registration now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: - .string "Next time, choose my POKéMON,\n" - .string "will you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: - .string "My name's {STR_VAR_1}.\n" - .string "I'm a POKéMON RANGER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: - .string "Let me tell you about my team. I have\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "How would you like to form a tag team\n" - .string "with my little posse?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: - .string "We'll be at our best!\n" - .string "I'll get the registration done quick!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: - .string "I hope you'll choose my POKéMON\n" - .string "next time.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: - .string "Pleased to meet you. I'm {STR_VAR_1}.\n" - .string "I consider myself an AROMA LADY.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: - .string "I travel with one {STR_VAR_2}\n" - .string "that uses {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: - .string "one {STR_VAR_2} that uses\n" - .string "{STR_VAR_1}.\p" - .string "I hope they strike your fancy.\n" - .string "Would you care to be my partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: - .string "I'm honored by your acceptance.\n" - .string "I will go register right this instant.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: - .string "It would be wonderful if we could form\n" - .string "a tag team the next time we meet.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: - .string "Want to know who I am?\n" - .string "I'm {STR_VAR_1}, the RUIN MANIAC!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: - .string "The POKéMON that I have with me are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Intriguing, eh?\n" - .string "How about you and I partner up?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: - .string "That's a sound decision!\n" - .string "I'll go do the registration paperwork.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: - .string "Hmm…\n" - .string "I think my POKéMON are tough…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: - .string "I'm COOLTRAINER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: - .string "The POKéMON I have right now are one\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\n" - .string "Cool, huh?\p" - .string "Don't you think it'd be pretty cool\n" - .string "if we made a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: - .string "Cool!\n" - .string "I'll go do the registration in a flash!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: - .string "I thought that we'd make just\n" - .string "the greatest team ever.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: - .string "I'm COOLTRAINER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: - .string "The team I've been raising has one\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Does that sound okay?\n" - .string "How about we become tag partners?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: - .string "Sounds A-OK!\n" - .string "I'd better do the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: - .string "I was thinking how we would be\n" - .string "one tough team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: - .string "Heyo!\n" - .string "I'm {STR_VAR_1}, the POKéMANIAC!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: - .string "What does a guy like me have?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1},\n" - .string "that's what!\p" - .string "Let's do it!\n" - .string "We'll stomp around as a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: - .string "Good call!\n" - .string "I'll register the both of us!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: - .string "My POKéMON are brutal!\n" - .string "It's not my fault if you regret this!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: - .string "Yo, there!\n" - .string "I'm KINDLER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: - .string "You know what my training cooked up?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Well, what do you say?\n" - .string "Want to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: - .string "All right!\n" - .string "I'll get on with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: - .string "Promise you'll partner up with me\n" - .string "the next time we run into each other.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: - .string "I'm {STR_VAR_1}, and I'm a CAMPER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: - .string "I've been raising one {STR_VAR_1}-\n" - .string "using {STR_VAR_2} and one$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: - .string "{STR_VAR_1}-using {STR_VAR_2}.\p" - .string "Do you think it'd be fun to team up?\n" - .string "I bet it would be!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: - .string "Yeah!\n" - .string "Off I go to register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: - .string "Next time, okay?\n" - .string "I want to be on your team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: - .string "Hello!\n" - .string "I'm {STR_VAR_1}, and I'm a PICNICKER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: - .string "The POKéMON I've been taking are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Are you interested in joining me\n" - .string "on a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: - .string "Why, thank you!\n" - .string "I will do the registration now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: - .string "It would be nice if I could join you\n" - .string "some other time.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: - .string "I'm PSYCHIC {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: - .string "The twosome I've been raising are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Would you like to form a tag team\n" - .string "with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: - .string "Sure thing!\n" - .string "I'll take care of the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: - .string "If we meet again, that's when I'd like\n" - .string "to team up with you.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: - .string "I'm {STR_VAR_1}.\n" - .string "I'm a PSYCHIC.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}--\n" - .string "they're my disciples.\p" - .string "Doesn't the idea of forming a tag-team\n" - .string "partnership intrigue you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: - .string "Thank you.\n" - .string "I'll go deal with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: - .string "I hope there will be another chance\n" - .string "to forge an alliance.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: - .string "I'm SCHOOL KID {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2} are my POKéMON pair.\p" - .string "May I please be your partner on\n" - .string "a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: - .string "Ooh, thank you!\n" - .string "I'll register at the counter right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: - .string "Please?\n" - .string "May I join you the next time?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: - .string "Hiya! The name's {STR_VAR_1}!\n" - .string "I'm a POKéMON BREEDER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: - .string "The POKéMON I've raised are one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "Sound interesting?\n" - .string "How about we form a tag team, then?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: - .string "All righty!\n" - .string "You leave the registration to me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: - .string "You have to team up with me next time,\n" - .string "all right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: - .string "I'm {STR_VAR_1}, and I'm proud to say\n" - .string "that I am a POKéFAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: - .string "The darling POKéMON I've raised are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Aren't they just the cutest?\n" - .string "We ought to make a team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: - .string "Thank you, dear!\n" - .string "I'll be on my way to register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: - .string "My darling POKéMON are the best,\n" - .string "I'll have you know. How annoying!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: - .string "Hi, I'm SWIMMER {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2} are what I've trained.\p" - .string "You and me, let's make a tag team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: - .string "That's cool!\n" - .string "I'll register the two of us.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: - .string "If we meet again, you owe me\n" - .string "a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: - .string "What's happening?\n" - .string "I'm {STR_VAR_1}, and I'm a TRIATHLETE.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: - .string "I got a couple decent POKéMON.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "It'd be neat if we made a tag team\n" - .string "together, so how about it?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: - .string "Right on!\n" - .string "You wait while I register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: - .string "I expect you'll let me join you\n" - .string "next time, how's that?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: - .string "I'm the TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: - .string "another {STR_VAR_2} that knows how\n" - .string "to use {STR_VAR_1}. That's my pair.\p" - .string "What do you think?\n" - .string "We'd make a good team, I'd say.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: - .string "I like that answer!\n" - .string "I'll get done with registration fast!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: - .string "You'll give me another chance to form\n" - .string "a partnership, won't you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: - .string "Hi, there! Hello!\n" - .string "I'm {STR_VAR_1}, and I'm a SWIMMER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: - .string "Check out what I've been raising!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Sweet, huh?\n" - .string "It'd be sweet to form a team, too!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: - .string "Much obliged!\n" - .string "I'll get this registration thing done!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: - .string "If we meet again, you have to team up\n" - .string "with me. You'll do that, right?$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc b/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc deleted file mode 100644 index dfea8b6b65e2..000000000000 --- a/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc +++ /dev/null @@ -1,1544 +0,0 @@ - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: - .string "Veuillez choisir le DRESSEUR qui sera\n" - .string "votre partenaire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: - .string "{PLAYER}, vous n’avez pas trouvé\n" - .string "de partenaire.\p" - .string "Voulez-vous arrêter de chercher et\n" - .string "retourner au guichet d’inscription?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: - .string "Alors je vous prie de choisir l’un de ces\n" - .string "DRESSEURS comme partenaire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: - .string "Merci d’avoir choisi un partenaire.\p" - .string "Je vais maintenant vous mener à votre\n" - .string "SALLE DE COMBAT MULTI.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: - .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" - .string "You can call me {STR_VAR_3}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: - .string "On {STR_VAR_1}’s advice, I brought\n" - .string "one {STR_VAR_3} with {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please, let me join you as a tag team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: - .string "Thank you!\n" - .string "I’ll go register right now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: - .string "I really wanted to form a tag team\n" - .string "with you, {PLAYER}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: - .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" - .string "My name is {STR_VAR_3}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: - .string "I got advice from {STR_VAR_1} and chose\n" - .string "one {STR_VAR_3} with {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please, let’s form a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: - .string "Thank you very much!\n" - .string "I’ll be done with registration quickly!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: - .string "{PLAYER}, I was hoping that I could\n" - .string "partner up with you…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: - .string "Hum, je m’appelle {STR_VAR_3}. Je suis\n" - .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.\p" - .string "Sniff…\p" - .string "Je suis désolé!\n" - .string "Je ne supporte pas cette pression…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: - .string "{STR_VAR_3} m’a conseillé. J’ai un\n" - .string "{STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" - .string "Sniff…\n" - .string "S’il te plaît, fais équipe avec moi!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: - .string "Vraiment? Tu veux bien?\n" - .string "Super! Extra!\p" - .string "Oh… Je suis désolé…\n" - .string "Ce sont des larmes de joie…\p" - .string "Je vais nous inscrire tout de suite.\n" - .string "Surtout, reste ici!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: - .string "Oh, mais…\n" - .string "Sniff… Ouin!!!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: - .string "Bonjour! Je suis {STR_VAR_3}!\n" - .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: - .string "{STR_VAR_3} a choisi mon équipe!\n" - .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: - .string "et un {STR_VAR_2} avec {STR_VAR_1}!\n" - .string "Plutôt pas mal, hein?\p" - .string "Allez, vas-y!\n" - .string "Fais équipe avec moi!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: - .string "Ouais, super!\n" - .string "Je vais m’inscrire, alors!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: - .string "Mais pourquoi, d’abord?\n" - .string "Je veux faire équipe avec toi, {PLAYER}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: - .string "Je suis {STR_VAR_3}, l’apprenti nº {STR_VAR_2}\n" - .string "de {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: - .string "J’ai demandé conseil à {STR_VAR_3}.\n" - .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}, voilà ce que j’ai.\p" - .string "S’il te plaît, tu veux bien faire\n" - .string "équipe avec moi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: - .string "Merci!\n" - .string "Je vais nous inscrire tout de suite!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: - .string "{PLAYER}, j’avais tellement envie de\n" - .string "faire équipe avec toi…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: - .string "Oh… Ça me fait plaisir\n" - .string "que tu viennes me parler.\p" - .string "Je m’appelle {STR_VAR_3}.\n" - .string "Je suis l’apprentie nº {STR_VAR_2} de {STR_VAR_1}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: - .string "{STR_VAR_3} a bien voulu me conseiller.\n" - .string "Je lui dois tant de choses!\p" - .string "Dans mon équipe, j’ai un {STR_VAR_2}\n" - .string "qui utilise {STR_VAR_1} et un$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: - .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\n" - .string "Je sais que j’en demande trop…\p" - .string "Tu vas sûrement refuser, mais tu veux\n" - .string "bien qu’on fasse équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: - .string "Vraiment? Je n’arrive pas à le croire!\n" - .string "On va faire équipe!\l" - .string "Je… Je serai à la hauteur!\p" - .string "Bon… Je vais vite nous inscrire\n" - .string "avant que tu ne changes d’avis!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: - .string "Je comprends…\n" - .string "Je ne suis pas à la hauteur…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: - .string "Salut, je m’appelle {STR_VAR_3}.\n" - .string "Je suis l’apprentie nº {STR_VAR_2} de {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: - .string "C’est {STR_VAR_3} qui a fait mon équipe!\n" - .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: - .string "et un {STR_VAR_2} qui connaît\n" - .string "{STR_VAR_1}.\p" - .string "Pas mal, non?\n" - .string "Alors, on fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: - .string "D’accord!\n" - .string "J’espère qu’on va bien s’entendre!\l" - .string "Je vais nous inscrire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: - .string "Quoi? Tu refuses?\n" - .string "Tu ne sais pas ce que tu perds!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: - .string "Je m’appelle {STR_VAR_3}. Je suis\n" - .string "TRIATHLETE. Je n’arrête pas!\l" - .string "Footing, entraînement, danse…\p" - .string "Et je suis aussi l’apprenti nº {STR_VAR_2}\n" - .string "de {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: - .string "Voilà ce que {STR_VAR_3} m’a conseillé.\n" - .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}.\p" - .string "Malgré tout ce que j’ai à faire, j’ai\n" - .string "trouvé le temps de les dresser!\p" - .string "On fait équipe et on voit ce que\n" - .string "ça donne?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: - .string "Merci! Tu as l’esprit sportif!\n" - .string "Ne bouge pas, je vais nous inscrire?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: - .string "Je vois. Pour ta gouverne, je déteste\n" - .string "qu’on me fasse perdre mon temps!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: - .string "Bonjour!\n" - .string "Comment ça va?\p" - .string "Je suis {STR_VAR_3}, l’apprentie nº {STR_VAR_2}\n" - .string "de {STR_VAR_1}. Enchantée!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: - .string "Ecoute, écoute! C’est {STR_VAR_3} qui\n" - .string "a composé mon équipe POKéMON.\l" - .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: - .string "et un {STR_VAR_2} avec {STR_VAR_1}.\n" - .string "Je les ai bien dressés!\p" - .string "Tu veux qu’on fasse équipe?\n" - .string "Je suis sûre qu’on ira bien ensemble!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: - .string "Super, on va bien s’amuser!\n" - .string "Je vais nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: - .string "Quelle méchanceté!\n" - .string "Je suis sûre que tu vas le regretter.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: - .string "Je me présente, je m’appelle\n" - .string "{STR_VAR_3}.\p" - .string "Je suis l’apprentie nº {STR_VAR_2}\n" - .string "de {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: - .string "J’ai suivi les conseils de {STR_VAR_3}\n" - .string "et dans mon équipe j’ai un\l" - .string "{STR_VAR_2} avec {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: - .string "et un {STR_VAR_2} avec {STR_VAR_1}.\p" - .string "On fait équipe ensemble?\n" - .string "S’il te plaît!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: - .string "Oh… J’en suis ravie!\n" - .string "Je vais donner tout ce que j’ai!\p" - .string "Allez, je vais nous inscrire!\n" - .string "Attends-moi ici!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: - .string "J’espérais vraiment être ta partenaire,\n" - .string "{PLAYER}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: - .string "Hé, tu m’as parlée!\n" - .string "Ça me fait tellement plaisir!\p" - .string "Je m’appelle {STR_VAR_3}! Je suis\n" - .string "l’apprentie nº {STR_VAR_2} de {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: - .string "J’ai écouté {STR_VAR_3} et j’ai dressé\n" - .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}.\p" - .string "Tu veux bien exaucer mon souhait?\n" - .string "J’aimerais faire équipe avec toi!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: - .string "Oh… C’est un jour merveilleux!\n" - .string "Merci infiniment!\l" - .string "Je vais nous inscrire sur le champ!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: - .string "Oh! Tu n’as donc aucun cœur?\n" - .string "Mais je t’admire, tu sais…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: - .string "Bonjour! Je suis l’apprenti nº {STR_VAR_2}\n" - .string "de {STR_VAR_1}!\p" - .string "Je m’appelle {STR_VAR_3}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: - .string "Mon mentor {STR_VAR_3} m’a conseillé\n" - .string "un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" - .string "Pas mal, non?\n" - .string "On fait équipe, alors?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: - .string "Excellent!\n" - .string "Je vais nous inscrire vite fait!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: - .string "Je me méfierai de toi à l’avenir,\n" - .string "{PLAYER}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: - .string "Tu sais quoi? C’est le dernier jour\n" - .string "de la TOUR DE COMBAT!\p" - .string "… … … … … …\n" - .string "Mais non, je rigole!\p" - .string "On m’appelle {STR_VAR_3}. Normal, c’est\n" - .string "mon nom! Je suis l’apprenti nº 1 000 de\l" - .string "{STR_VAR_1}. Non, je suis le nº {STR_VAR_2}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: - .string "{STR_VAR_3} m’a recommandé\n" - .string "les {STR_VAR_2} utilisant {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: - .string "et les {STR_VAR_2} utilisant\n" - .string "{STR_VAR_1}. J’en ai dix de chaque.\l" - .string "Je rigole, j’en ai qu’un de chaque!\p" - .string "Alors, on fait équipe, toi et moi?\n" - .string "Qu’en dis-tu?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: - .string "Youpi!\n" - .string "Allez, je te donne un POKéMON!\p" - .string "Tu m’as pas cru, j’espère! Je passe au\n" - .string "guichet d’inscription et je reviens!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: - .string "Tu me le paieras! Je vais faire de\n" - .string "ta vie un enfer!\p" - .string "Mais non, je rigole! Ha, ha, ha!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: - .string "Salut, DRESSEUR!\n" - .string "J’attends ici depuis des heures!\p" - .string "Non, je ne suis pas un requin blanc…\n" - .string "Je suis {STR_VAR_3}, le MARIN chantant!\p" - .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.\n" - .string "Avec moi, ça va swinguer!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: - .string "Les conseils de {STR_VAR_3}, je les ai\n" - .string "suivis, et mon équipe a bien grandi!\l" - .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: - .string "et un {STR_VAR_2} avec\n" - .string "{STR_VAR_1}!\p" - .string "Faisons équipe,\n" - .string "nom d’une pipe!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: - .string "Hé, hé, j’aime ton style!\n" - .string "Je vais nous inscrire, je file!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: - .string "Hé, {PLAYER}! Tu me surprends!\n" - .string "Moi, j’étais partant!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: - .string "Yahou, yippie!\n" - .string "Oh, je t’en prie, reste!\p" - .string "Je m’appelle {STR_VAR_3}!\n" - .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: - .string "{STR_VAR_3} m’a dit quoi faire.\n" - .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: - .string "et un {STR_VAR_2} avec\n" - .string "{STR_VAR_1}.\p" - .string "Qu’en dis-tu?\n" - .string "Me choisiras-tu?\p" - .string "Laisse-moi être ton partenaire!\n" - .string "Allez… Accepte, partenaire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: - .string "Oh, ça me fait tellement plaisir!\n" - .string "Je ne sais pas quoi dire!\p" - .string "Je vais nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: - .string "Tu me rejettes?\n" - .string "{PLAYER}, ton comportement est abject!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: - .string "Oh, je tousse!\p" - .string "Désolé, j’ai pris froid.\n" - .string "Mes POKéMON vont bien, eux.\p" - .string "Je m’appelle {STR_VAR_3}. Je suis\n" - .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: - .string "{STR_VAR_3} a formé mon équipe.\n" - .string "J’ai un {STR_VAR_2} qui utilise\l" - .string "{STR_VAR_1} et aussi un$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: - .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\p" - .string "Je les entraîne tous les jours, qu’il\n" - .string "pleuve, qu’il neige, qu’il vente!\p" - .string "C’est d’ailleurs pour ça que j’ai pris\n" - .string "froid, je pense.\p" - .string "Maintenant que tu me connais un peu,\n" - .string "tu veux qu’on fasse équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: - .string "Merci! Ça me fait plaisir!\n" - .string "Je n’arrête pas de tousser… \l" - .string "Allez, je vais nous inscrire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: - .string "Tu ne veux pas?\n" - .string "Quel dommage, {PLAYER}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: - .string "Bonjour!\n" - .string "Il y a trop de monde, ici… \p" - .string "Je m’appelle {STR_VAR_3}.\n" - .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: - .string "{STR_VAR_3} m’a conseillé cette équipe… \n" - .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" - .string "Ça me met mal à l’aise de te parler… \n" - .string "Mais veux-tu qu’on fasse équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: - .string "Oh, merci!\n" - .string "J’ai peur mais je ferai de mon mieux!\p" - .string "Je vais nous inscrire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: - .string "Tu ne peux pas refuser!\n" - .string "Je crois que je vais faire un malaise…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: - .string "Je m’appelle {STR_VAR_3}, je suis\n" - .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: - .string "Je dois mon équipe à {STR_VAR_3}.\p" - .string "J’ai suivi ses conseils. J’ai un\n" - .string "{STR_VAR_2} avec {STR_VAR_1} et un$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: - .string "{STR_VAR_2} avec {STR_VAR_1}.\p" - .string "Si tu es d’accord, j’aimerais être ton\n" - .string "partenaire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: - .string "Tu acceptes?\n" - .string "Tu ne le regretteras pas!\p" - .string "Je vais nous inscrire et nous pourrons\n" - .string "commencer!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: - .string "Tu refuses?\n" - .string "Ton humour est totalement déplacé.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: - .string "Je m’appelle {STR_VAR_1}.\n" - .string "Je suis une FILLETTE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: - .string "J’ai un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1} et puis un$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: - .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\n" - .string "C’est tout ce que j’ai avec moi.\p" - .string "On fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: - .string "Merci!\n" - .string "Je vais nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: - .string "Tu ne veux pas de moi comme partenaire?\n" - .string "Tu vas t’en mordre les doigts!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: - .string "Salut!\p" - .string "Je suis GAMIN {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: - .string "Tu veux savoir ce que j’ai?\n" - .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" - .string "On va faire équipe, toi et moi,\n" - .string "non?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: - .string "Chouette!\n" - .string "Je vais nous inscrire, alors!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: - .string "Tu as tort! Avec tes POKéMON et les\n" - .string "miens, on serait invincibles!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: - .string "Bien le bonjour!\n" - .string "Je suis MONTAGNARD {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: - .string "Tu veux savoir ce que j’ai avec moi?\n" - .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}!\p" - .string "Pas trop mal, non?\n" - .string "Tu veux qu’on fasse équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: - .string "D’accord!\n" - .string "Je vais au guichet et je reviens.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: - .string "Dommage, j’aurais aimé me battre à tes\n" - .string "côtés.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: - .string "Bonjour! Je m’appelle {STR_VAR_1}\n" - .string "et je suis un CANON!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: - .string "Tu sais ce que j’ai dressé?\n" - .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" - .string "Qu’en penses-tu?\n" - .string "Tu veux qu’on fasse équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: - .string "Merveilleux!\n" - .string "Je vais au guichet!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: - .string "Quel dommage!\p" - .string "Toi et moi, nous aurions fait une belle\n" - .string "équipe!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: - .string "Bonjour, toi!\p" - .string "Tu sais qui je suis?\n" - .string "Je suis {STR_VAR_1} le PECHEUR!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: - .string "Mon équipe se compose d’un\n" - .string "{STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: - .string "d’un {STR_VAR_2} avec {STR_VAR_1}.\p" - .string "Qu’en dis-tu?\n" - .string "On fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: - .string "Bien, bien!\n" - .string "Je me charge de tout!\p" - .string "Je vais nous inscrire tout de suite.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: - .string "Oh, c’est bien dommage…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: - .string "Ravie de te rencontrer.\n" - .string "Je suis MADEMOISELLE {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: - .string "Je suis accompagnée d’un\n" - .string "{STR_VAR_2} maîtrisant {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: - .string "et d’un {STR_VAR_2} maîtrisant\n" - .string "{STR_VAR_1}.\p" - .string "M’acceptes-tu comme partenaire?\n" - .string "Cela me ferait tant plaisir!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: - .string "Je te remercie du fond du cœur.\n" - .string "Je m’occupe de l’inscription.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: - .string "Je suis sûre que tu vas le regretter.\n" - .string "Cependant, je respecte ta décision.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: - .string "Je m’appelle {STR_VAR_1}. Je suis\n" - .string "TRIATHLETE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: - .string "Voyons ce que j’ai…\n" - .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\n" - .string "C’est mon équipe!\p" - .string "Dis, tu veux bien qu’on soit\n" - .string "partenaires?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: - .string "Merci!\n" - .string "Je vais nous inscrire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: - .string "C’est dommage, je sais qu’on aurait été\n" - .string "très forts ensemble!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: - .string "Bonjour!\n" - .string "Je suis le SCOUT {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: - .string "Regarde ce que j’ai!\n" - .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" - .string "Je te propose que nous fassions\n" - .string "équipe, tous les deux! Tu es d’accord?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: - .string "Bien!\p" - .string "Je m’occupe de l’inscription,\n" - .string "partenaire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: - .string "Tu sais, mes POKéMON valent le détour.\n" - .string "J’espère que tu ne le regretteras pas!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: - .string "Bonjour!\n" - .string "Je suis l’ELEVE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: - .string "J’ai dressé un {STR_VAR_2}\n" - .string "qui utilise {STR_VAR_1} et un$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: - .string "{STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}.\p" - .string "C’est plutôt bien, non?\n" - .string "Tu veux qu’on fasse équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: - .string "Merci!\n" - .string "Je m’occupe de l’inscription.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: - .string "Je suis déçu…\p" - .string "En me battant avec toi, j’aurais pu\n" - .string "apprendre un tas de choses…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: - .string "Bonjour.\n" - .string "Je suis RICHARD {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: - .string "Tu ne devineras jamais ce que j’ai!\n" - .string "Un {STR_VAR_2} utilisant {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: - .string "et un {STR_VAR_2} utilisant\n" - .string "{STR_VAR_1}!\p" - .string "Si tu le souhaites, tu peux faire équipe\n" - .string "avec moi.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: - .string "C’est intelligent de ta part! Avec moi,\n" - .string "impossible de perdre!\p" - .string "Je m’occupe de l’inscription!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: - .string "Tu vas le regretter!\n" - .string "Je suis le meilleur dans cette pièce!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: - .string "Hiyah!\n" - .string "Je suis KARATEKA {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: - .string "J’ai un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: - .string "un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}.\p" - .string "Sois sympa, choisis-moi comme\n" - .string "partenaire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: - .string "Hiyah!\n" - .string "Je vais nous inscrire illico presto!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: - .string "Je comprends…\n" - .string "Ce n’est que partie remise…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: - .string "Bonjour!\n" - .string "Je suis FLOTTEUR {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: - .string "Voilà ce que j’ai…\n" - .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\n" - .string "Tu veux bien qu’on fasse équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: - .string "Merci!\n" - .string "Je vais nous inscrire immédiatement!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: - .string "Ensemble, on aurait pu battre\n" - .string "n’importe qui, j’en suis sûre!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: - .string "Bien le bonjour…\n" - .string "Je suis MYSTIMANIAC {STR_VAR_1}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: - .string "J’ai sur moi un {STR_VAR_2} qui\n" - .string "utilise {STR_VAR_1} et un$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: - .string "{STR_VAR_2} qui utilise {STR_VAR_1}…\p" - .string "Je t’en supplie…\n" - .string "Choisis-moi comme partenaire…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: - .string "Je te remercie…\n" - .string "Je vais nous inscrire…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: - .string "J’espérais tant qu’on fasse équipe…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: - .string "Comment ça va? Je m’appelle\n" - .string "{STR_VAR_1}. Je suis un ELEVEUR!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: - .string "J’ai deux POKéMON pas mal du tout!\n" - .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" - .string "Qu’en penses-tu?\n" - .string "Tu penses qu’on devrait faire équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: - .string "Je te remercie!\p" - .string "Ne bouge pas, je vais au guichet\n" - .string "d’inscription!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: - .string "J’aurais préféré que tu dises oui,\n" - .string "bien sûr… Mais tant pis!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: - .string "Bonjour! Je m’appelle {STR_VAR_1}.\n" - .string "Je suis TRIATHLETE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: - .string "Tu veux savoir ce que j’ai?\n" - .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" - .string "Alors?\n" - .string "On fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: - .string "C’est parti!\n" - .string "Je vais nous inscrire sur le champ!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: - .string "Toi et moi, on aurait fait un carton!\n" - .string "Tu ne sais pas ce que tu rates…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: - .string "Bonjour! Je m’appelle {STR_VAR_1}!\n" - .string "Je suis TRIATHLETE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: - .string "J’ai bien entraîné mes POKéMON! J’ai\n" - .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}!\p" - .string "Il y a pire, non?\n" - .string "Tu veux de moi comme partenaire?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: - .string "Très bien!\n" - .string "Je cours nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: - .string "J’aurais bien aimé combattre\n" - .string "à tes côtés…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: - .string "Je suis COMBATTANTE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: - .string "J’ai dressé un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1} et un$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: - .string "{STR_VAR_2} qui utilise {STR_VAR_1}!\p" - .string "Alors, ça te plaît?\n" - .string "Si on faisait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: - .string "Oh, merci!\p" - .string "Je m’occupe de l’inscription,\n" - .string "ne bouge pas!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: - .string "Je suis sûre qu’ensemble, on aurait\n" - .string "été imbattables…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: - .string "Je m’appelle {STR_VAR_1}.\n" - .string "Je suis TRIATHLETE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: - .string "J’ai un {STR_VAR_2} à qui j’ai appris\n" - .string "{STR_VAR_1} et un$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: - .string "{STR_VAR_2} qui connaît {STR_VAR_1}!\p" - .string "On ferait une équipe du tonnerre,\n" - .string "tous les deux! Non?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: - .string "Merci!\p" - .string "Il ne reste plus qu’à nous inscrire.\n" - .string "J’y cours!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: - .string "C’est dommage. Je me faisais une telle\n" - .string "joie à l’idée de combattre à tes côtés!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: - .string "Moi?\n" - .string "Je suis FLOTTEUR {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: - .string "Ce que j’ai? Un {STR_VAR_2} qui\n" - .string "connaît {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: - .string "un {STR_VAR_2} qui connaît\n" - .string "{STR_VAR_1}!\p" - .string "Alors, on fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: - .string "D’accord!\p" - .string "Je vais nous inscrire!\n" - .string "Ça va déménager!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: - .string "Mes POKéMON sont forts…\n" - .string "C’est bête que tu ne veuilles pas de moi.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: - .string "Bonjour!\n" - .string "Je suis GUITARISTE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: - .string "Regarde qui est là…\n" - .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" - .string "On pourrait pas rêver mieux, non?\n" - .string "Alors, on fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: - .string "Super! Je vais m’occuper des formalités\n" - .string "au guichet. Je reviens!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: - .string "Mes POKéMON sont les meilleurs!\n" - .string "Tu risques de le regretter!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: - .string "Ravi de faire ta connaissance.\n" - .string "Je suis {STR_VAR_1}, un vrai GENTLEMAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: - .string "Mon cher {STR_VAR_2} avec\n" - .string "{STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: - .string "mon cher {STR_VAR_2} avec\n" - .string "{STR_VAR_1} sont ici.\p" - .string "Puis-je te demander de me choisir\n" - .string "comme partenaire?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: - .string "Je te remercie de ta confiance.\n" - .string "Reste ici, je m’occupe de l’inscription.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: - .string "Cela m’aurait fait tant plaisir…\p" - .string "J’espère que nous aurons l’occasion de\n" - .string "faire équipe une autre fois…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: - .string "Bonjour, je m’appelle {STR_VAR_1}.\n" - .string "Je suis POKéFAN!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: - .string "Avec moi, j’ai un {STR_VAR_2}\n" - .string "qui utilise {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: - .string "un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}.\p" - .string "Est-ce que ça te plaît?\n" - .string "On fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: - .string "Merci!\n" - .string "Je m’occupe de l’inscription!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: - .string "Tu ne sais pas reconnaître de bons\n" - .string "POKéMON quand tu en vois…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: - .string "Je suis {STR_VAR_1}. Je suis un EXPERT!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: - .string "J’ai élevé un {STR_VAR_2} qui connaît\n" - .string "{STR_VAR_1} et un$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: - .string "{STR_VAR_2} qui connaît {STR_VAR_1}!\p" - .string "Que dirais-tu de faire équipe avec moi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: - .string "Parfait!\n" - .string "Je vais de ce pas nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: - .string "Je doute que tu aies fait le bon choix…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: - .string "Bonjour, bonjour!\n" - .string "Je suis EXPERT {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: - .string "J’ai élevé mes POKéMON avec soin.\n" - .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: - .string "et un {STR_VAR_2} avec {STR_VAR_1}.\n" - .string "Voilà!\p" - .string "Voudrais-tu faire équipe avec moi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: - .string "Bien, bien.\n" - .string "Je vais de suite nous inscrire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: - .string "D’accord. On remet ça à une prochaine\n" - .string "fois, alors.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: - .string "Je suis DRACOLOGUE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: - .string "Mon équipe se compose d’un\n" - .string "{STR_VAR_2} utilisant {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: - .string "et d’un {STR_VAR_2} utilisant\n" - .string "{STR_VAR_1}!\p" - .string "Qu’est-ce que tu en dis?\n" - .string "Tu me prends comme partenaire?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: - .string "Je te promets de faire de mon mieux!\n" - .string "Je m’occupe de l’inscription, d’accord?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: - .string "Tu sais, tu ne trouveras pas mieux que\n" - .string "moi, ici!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: - .string "Je suis l’ORNITHOLOGUE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: - .string "Quels POKéMON j’ai? Un\n" - .string "{STR_VAR_2} avec {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: - .string "et un {STR_VAR_2} avec {STR_VAR_1}.\p" - .string "Tu ne penses pas qu’on ferait une bonne\n" - .string "équipe, toi et moi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: - .string "Super, merci!\n" - .string "Je vais m’occuper de l’inscription!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: - .string "Mes POKéMON et moi sommes très\n" - .string "forts. Quel dommage pour toi!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: - .string "Je suis NINJA FAN {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: - .string "Mon équipe de POKéMON comporte\n" - .string "un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" - .string "Faisons équipe, tous les deux!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: - .string "Ouais!\n" - .string "Je me charge de l’inscription!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: - .string "Tu vas regretter de ne pas avoir mes\n" - .string "POKéMON à tes côtés!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: - .string "Bonjour!\n" - .string "Je suis SŒUR PARASOL {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: - .string "Je ne suis pas seule. J’ai avec moi un\n" - .string "{STR_VAR_2} utilisant {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: - .string "un {STR_VAR_2} utilisant\n" - .string "{STR_VAR_1}.\p" - .string "N’est-ce pas merveilleux?\n" - .string "Tu veux faire équipe avec nous?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: - .string "Merci beaucoup!\p" - .string "Je vais nous inscrire au guichet.\n" - .string "Nous ferons de notre mieux!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: - .string "Mes POKéMON sont incroyablement forts.\n" - .string "Quelle déception…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: - .string "Bonjour!\n" - .string "Je suis {STR_VAR_1} l’ENTOMOMANIAC!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: - .string "Oui, j’ai trouvé mes POKéMON.\n" - .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: - .string "et {STR_VAR_2} avec {STR_VAR_1}.\n" - .string "C’est tout ce que j’ai trouvé.\p" - .string "Ça t’intéresse de faire équipe avec\n" - .string "moi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: - .string "Compris!\n" - .string "Super!\p" - .string "Je m’occupe de l’inscription.\n" - .string "Ça ne prendra pas longtemps!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: - .string "Avec mes POKéMON, on aurait gagné à\n" - .string "coup sûr, tu sais?…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: - .string "Bonjour!\n" - .string "Je suis MARIN {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: - .string "Mes POKéMON sont ma fierté! J’ai un\n" - .string "{STR_VAR_2} utilisant {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: - .string "et un {STR_VAR_2} utilisant\n" - .string "{STR_VAR_1}!\p" - .string "Tu veux faire équipe avec moi,\n" - .string "n’est-ce pas?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: - .string "J’en étais sûr!\n" - .string "Je m’occupe de l’inscription.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: - .string "Avec mes POKéMON et moi, c’était\n" - .string "pourtant la victoire assurée!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: - .string "Bonjour, je suis COLLEC {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: - .string "J’ai ici deux beaux spécimens: un\n" - .string "{STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" - .string "C’est le nec plus ultra en matière de\n" - .string "POKéMON, non? On fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: - .string "Oh, super!\p" - .string "Ne perdons pas de temps.\n" - .string "Je vais nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: - .string "Ça me chiffonne un peu…\n" - .string "Tu n’aimes pas mes POKéMON…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: - .string "Bonjour, je m’appelle {STR_VAR_1}.\n" - .string "Je suis un POKéMON RANGER.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: - .string "Je suis escorté par un\n" - .string "{STR_VAR_2} qui utilise {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: - .string "un {STR_VAR_2} qui\n" - .string "utilise {STR_VAR_1}!\p" - .string "Tu ne penses pas qu’on ferait une\n" - .string "équipe du tonnerre, toi et moi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: - .string "C’est super!\n" - .string "Je vais m’occuper de l’inscription.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: - .string "La prochaine fois, choisis mes POKéMON\n" - .string "où je risque de me vexer…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: - .string "Je suis {STR_VAR_1}, une\n" - .string "POKéMON RANGER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: - .string "Voici mon équipe: j’ai un\n" - .string "{STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" - .string "Tu veux faire équipe avec mes petits\n" - .string "protégés et moi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: - .string "Nous ferons de notre mieux, c’est\n" - .string "promis! Je vais nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: - .string "J’espère que tu nous choisiras, la\n" - .string "prochaine fois…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: - .string "Ravie de faire ta connaissance. Je suis\n" - .string "AROMA {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: - .string "Je sillonne les chemins avec un\n" - .string "{STR_VAR_2} utilisant {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: - .string "et un {STR_VAR_2} utilisant\n" - .string "{STR_VAR_1}.\p" - .string "J’espère qu’ils te conviennent.\n" - .string "Tu veux bien qu’on soit partenaires?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: - .string "Ton choix m’honore.\n" - .string "Je vais au guichet d’inscription.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: - .string "Cela me ferait plaisir de faire équipe\n" - .string "avec toi une prochaine fois.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: - .string "Tu veux savoir qui je suis?\n" - .string "Je suis RUINEMANIAC {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: - .string "Les POKéMON qui m’accompagnent sont\n" - .string "un {STR_VAR_2} utilisant {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: - .string "et un {STR_VAR_2} utilisant\n" - .string "{STR_VAR_1}!\p" - .string "Intrigant, n’est-ce pas?\n" - .string "Si nous faisions équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: - .string "C’est une sage décision! Je me charge\n" - .string "des formalités d’inscription.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: - .string "Hum…\n" - .string "Mes POKéMON sont très forts pourtant…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: - .string "Je suis TOPDRESSEUR {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: - .string "J’ai amené un {STR_VAR_2}\n" - .string "qui sait utiliser {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: - .string "un {STR_VAR_2} qui sait utiliser\n" - .string "{STR_VAR_1}. Impressionnant, je sais!\p" - .string "Dis, tu ne crois pas qu’on devrait faire\n" - .string "équipe, toi et moi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: - .string "Cool! Je vais vite au guichet\n" - .string "d’inscription!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: - .string "On aurait pourtant bien combattu\n" - .string "ensemble.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: - .string "Je suis TOPDRESSEUR {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: - .string "L’équipe que j’ai formée comporte un\n" - .string "{STR_VAR_2} utilisant {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: - .string "un {STR_VAR_2} utilisant {STR_VAR_1}.\p" - .string "Ça correspond à ce que tu cherches?\n" - .string "On fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: - .string "J’espérais que tu dirais ça!\n" - .string "Je vais nous inscrire, alors.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: - .string "Je pensais qu’on aurait fait une\n" - .string "belle équipe…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: - .string "Bonjour!\n" - .string "Je suis POKéMANIAC {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: - .string "Tu te demandes ce que j’ai?\n" - .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}. Oui, rien que ça!\p" - .string "Je sais que ça t’impressionne.\n" - .string "Allez, faisons équipe!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: - .string "Excellente décision!\n" - .string "Je vais nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: - .string "Rien ne peut arrêter mes POKéMON!\n" - .string "Tu vas regretter ta décision!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: - .string "Salut, toi! Je m’appelle {STR_VAR_1}!\n" - .string "Je suis un SALTIMBANQUE.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: - .string "Voici le fruit de mon entraînement:\n" - .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}!\p" - .string "Alors, qu’en dis-tu?\n" - .string "On fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: - .string "Bien!\n" - .string "Je m’occupe de l’inscription.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: - .string "Quel dommage. Promets-moi qu’on\n" - .string "fera équipe la prochaine fois.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: - .string "Je suis CAMPEUR {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: - .string "J’ai dressé un {STR_VAR_2} qui sait\n" - .string "utiliser {STR_VAR_1} et un$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: - .string "{STR_VAR_2} qui sait utiliser\n" - .string "{STR_VAR_1}.\p" - .string "On s’amuserait bien si on était dans la\n" - .string "même équipe! Alors, on essaie?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: - .string "Super!\n" - .string "Sur ce, je vais nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: - .string "Bon, une prochaine fois, alors!\n" - .string "J’aimerais bien combattre à tes côtés!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: - .string "Bonjour!\n" - .string "Je suis PIQUE-NIQUE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: - .string "J’ai avec moi un {STR_VAR_2}\n" - .string "qui utilise {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: - .string "un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}.\p" - .string "Ça te dirait de faire équipe avec moi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: - .string "Eh bien, merci!\n" - .string "Je me charge de l’inscription.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: - .string "D’accord. J’espère qu’on fera équipe\n" - .string "une prochaine fois.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: - .string "Je suis KINESISTE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: - .string "Les deux POKéMON que j’ai dressés sont\n" - .string "un {STR_VAR_2} utilisant {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: - .string "et un {STR_VAR_2} utilisant\n" - .string "{STR_VAR_1}.\p" - .string "Qu’en dis-tu?\n" - .string "On est partenaires?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: - .string "Très bien!\n" - .string "Je vais nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: - .string "D’accord. Mais tu dois me promettre\n" - .string "qu’on fera équipe bientôt.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: - .string "Je suis KINESISTE {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: - .string "J’ai avec moi…\n" - .string "un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: - .string "un {STR_VAR_2} avec {STR_VAR_1}.\n" - .string "Ce sont mes disciples.\p" - .string "Je suis sûre que tout cela t’intrigue…\n" - .string "Si tu veux, nous pouvons faire équipe.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: - .string "Merci.\n" - .string "Je vais nous inscrire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: - .string "J’espère qu’il y aura une autre\n" - .string "occasion. Tu m’intrigues…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: - .string "Je suis ELEVE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: - .string "Mes POKéMON? J’ai un\n" - .string "{STR_VAR_2} qui utilise {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: - .string "un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}.\p" - .string "Ça me plairait bien d’être ta\n" - .string "partenaire. Tu es d’accord?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: - .string "Oh, merci! Je vais aller au guichet\n" - .string "pour nous inscrire!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: - .string "Hein?\n" - .string "La prochaine fois alors, non?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: - .string "Coucou! Je suis {STR_VAR_1}, un\n" - .string "ELEVEUR!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: - .string "Voici les POKéMON que j’ai dressés: un\n" - .string " {STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}.\p" - .string "C’est plutôt tentant, je sais.\n" - .string "On fait équipe, d’accord?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: - .string "Parfait!\n" - .string "Laisse-moi m’occuper de l’inscription!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: - .string "Je comprends, mais la prochaine fois,\n" - .string "tu ne pourras pas refuser!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: - .string "Je suis {STR_VAR_1}. Je suis une\n" - .string "POKéFAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: - .string "Mes POKéMON chéris sont un\n" - .string "{STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}.\p" - .string "Ne sont-ils pas mignons?\n" - .string "Il faut absolument qu’on fasse équipe!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: - .string "Je te remercie!\n" - .string "Je m’occupe de l’inscription!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: - .string "Mes POKéMON chéris sont les meilleurs,\n" - .string "crois-moi. Mais c’est toi qui décides!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: - .string "Bonjour! Je suis {STR_VAR_1},\n" - .string "une NAGEUSE.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: - .string "J’ai entraîné un {STR_VAR_2} qui\n" - .string "sait utiliser {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: - .string "un {STR_VAR_2} qui sait utiliser\n" - .string "{STR_VAR_1}.\p" - .string "Si on faisait équipe, toi et moi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: - .string "Super!\n" - .string "Je vais nous inscrire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: - .string "Si jamais on se rencontre de nouveau,\n" - .string "tu ne pourras pas refuser!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: - .string "Oui? Je m’appelle {STR_VAR_1}\n" - .string "et je suis TRIATHLETE.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: - .string "J’ai quelques POKéMON qui se défendent:\n" - .string "un {STR_VAR_2} avec {STR_VAR_1} et$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: - .string "un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}!\p" - .string "Ce serait sympa si on faisait équipe,\n" - .string "tous les deux.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: - .string "Merveilleux!\n" - .string "Je vais nous inscrire.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: - .string "Tu me laisseras être ton partenaire\n" - .string "la prochaine fois, j’espère.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: - .string "Je suis {STR_VAR_1}, une TRIATHLETE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: - .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}, voilà ce que j’ai.\p" - .string "Qu’en penses-tu?\n" - .string "Je pense qu’on ferait une bonne équipe.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: - .string "J’aime cette réponse!\n" - .string "Je m’occupe de l’inscription!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: - .string "Promets-moi que tu me donneras\n" - .string "bientôt ma chance…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: - .string "Bonjour, bonjour!\n" - .string "Je suis {STR_VAR_1}, un NAGEUR!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: - .string "Regarde quels POKéMON j’ai dressés!\n" - .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: - .string "et un {STR_VAR_2} qui utilise\n" - .string "{STR_VAR_1}!\p" - .string "Pas mal, non?\n" - .string "Alors, on fait équipe?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: - .string "Quel honneur!\n" - .string "Je me charge de l’inscription!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: - .string "On remet ça à une prochaine fois,\n" - .string "d’accord?$" \ No newline at end of file diff --git a/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc b/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc deleted file mode 100644 index 6ca2849f62cf..000000000000 --- a/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc +++ /dev/null @@ -1,1531 +0,0 @@ - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: - .string "Trova un alleato fra gli ALLENATORI che\n" - .string "vedi qui.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: - .string "{PLAYER}, non hai trovato un ALLENATORE\n" - .string "con cui formare una squadra a due.\p" - .string "Vuoi smettere di cercare e ritornare al\n" - .string "banco di accettazione?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: - .string "Allora torna a cercare un ALLENATORE\n" - .string "con cui formare una squadra a due.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: - .string "Ti ringrazio della tua scelta.\p" - .string "Ora possiamo recarci alla\n" - .string "SALA LOTTA MULTIPLA.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: - .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" - .string "You can call me {STR_VAR_3}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: - .string "On {STR_VAR_1}’s advice, I brought\n" - .string "one {STR_VAR_3} with {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please, let me join you as a tag team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: - .string "Thank you!\n" - .string "I’ll go register right now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: - .string "I really wanted to form a tag team\n" - .string "with you, {PLAYER}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: - .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" - .string "My name is {STR_VAR_3}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: - .string "I got advice from {STR_VAR_1} and chose\n" - .string "one {STR_VAR_3} with {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please, let’s form a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: - .string "Thank you very much!\n" - .string "I’ll be done with registration quickly!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: - .string "{PLAYER}, I was hoping that I could\n" - .string "partner up with you…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: - .string "Uhm, mi chiamo {STR_VAR_3} e sono\n" - .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}.\p" - .string "Sniff…\p" - .string "Scusa!\n" - .string "La tensione mi fa piangere…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: - .string "{STR_VAR_3} mi ha consigliato di portare\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Sniff… fa’ squadra con me, ti prego!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: - .string "Davvero? Accetti?\n" - .string "Fantastico! Mitico! Hip hip hip, urrà!\p" - .string "Oh… scusa… piango dalla gioia…\p" - .string "Vado subito a fare l’iscrizione.\n" - .string "Non andartene!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: - .string "Oh, ma… sigh… uaaaaah!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: - .string "Ciao! Mi chiamo {STR_VAR_3}! Sono\n" - .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: - .string "{STR_VAR_3} mi ha suggerito di schierare\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\n" - .string "Non male, vero?\p" - .string "Dai, forza!\n" - .string "Formiamo una squadra a due!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: - .string "Urrà! Fantastico!\n" - .string "Vado a fare l’iscrizione, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: - .string "Perché? Volevo formare una squadra\n" - .string "a due con te, {PLAYER}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: - .string "Sono {STR_VAR_3}, l’apprendista numero\n" - .string "{STR_VAR_2} di {STR_VAR_1}, che tutti conoscono!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: - .string "{STR_VAR_3} mi ha suggerito di portare\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\n" - .string "Questa è la mia accoppiata!\p" - .string "Vuoi allearti con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: - .string "Grazie! Vado a fare l’iscrizione\n" - .string "immediatamente!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: - .string "{PLAYER}, speravo tanto di formare\n" - .string "una squadra a due con te…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: - .string "Uhm… sono contentissima che\n" - .string "tu mi abbia rivolto la parola.\p" - .string "Mi chiamo {STR_VAR_3}, l’apprendista\n" - .string "numero {STR_VAR_2} di {STR_VAR_1}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: - .string "{STR_VAR_3} mi ha consigliato nel\n" - .string "miglior modo possibile.\p" - .string "In squadra ho {STR_VAR_2}\n" - .string "con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\n" - .string "So di avere molte pretese…\p" - .string "Anche se non mi sembri entusiasta,\n" - .string "posso lottare al tuo fianco?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: - .string "Davvero? Non credo alle mie orecchie!\n" - .string "Farò squadra con te, pazzesco!\l" - .string "Non ti deluderò!\p" - .string "Vado a registrarmi prima che tu\n" - .string "possa cambiare idea!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: - .string "Oh!\n" - .string "Non sono alla tua altezza…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: - .string "Ciao, mi chiamo {STR_VAR_3}. Sono\n" - .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: - .string "{STR_VAR_3} mi ha suggerito di\n" - .string "formare la seguente squadra:\l" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: - .string "{STR_VAR_2} che sa usare\n" - .string "{STR_VAR_1}.\p" - .string "Non male, vero? Vuoi formare\n" - .string "una squadra a due con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: - .string "Sono contenta di unirmi a te!\n" - .string "Spero di non scombinarti i piani!\l" - .string "Vado subito a fare l’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: - .string "Perché mi hai rifiutata?\n" - .string "Ho un buon carattere!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: - .string "Sono {STR_VAR_3}, un TRIATLETA.\n" - .string "Mi alleno, faccio jogging e suono\l" - .string "il rap tutti i giorni.\p" - .string "Fra le altre cose, sono l’apprendista\n" - .string "numero {STR_VAR_2} di {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: - .string "Ecco cosa mi ha suggerito {STR_VAR_3}:\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" - .string "Nonostante i mille impegni, cerco\n" - .string "di allevarli al meglio.\p" - .string "Formiamo una squadra a due e\n" - .string "spacchiamo il mondo!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: - .string "Così mi piace! Dammi qualche secondo\n" - .string "per fare l’iscrizione, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: - .string "Ho rinunciato ai miei impegni per\n" - .string "venire qui! Che delusione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: - .string "Salve!\n" - .string "Come va?\p" - .string "Sono {STR_VAR_3}, l’apprendista numero\n" - .string "{STR_VAR_2} di {STR_VAR_1}. Piacere di conoscerti!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: - .string "Questi sono i POKéMON che\n" - .string "{STR_VAR_3} mi ha raccomandato:\l" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\n" - .string "Li ho allevati magnificamente!\p" - .string "Vuoi formare una squadra con me?\n" - .string "Saremo un duo imbattibile!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: - .string "Ci sarà da divertirsi!\n" - .string "Vado subito a fare l’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: - .string "Sei senza cuore!\n" - .string "Ho buone credenziali.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: - .string "Permettimi di presentarmi: mi chiamo\n" - .string "{STR_VAR_3}.\p" - .string "Presto servizio come apprendista\n" - .string "numero {STR_VAR_2} di {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: - .string "Come consigliatomi da {STR_VAR_3},\n" - .string "ho allevato una squadra composta\l" - .string "da {STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Ti prego! Formiamo una squadra\n" - .string "a due!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: - .string "Oh… che gioia!\n" - .string "Farò del mio meglio, promesso!\p" - .string "Vado a fare l’iscrizione!\n" - .string "Aspettami!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: - .string "Speravo di allearmi con te,\n" - .string "{PLAYER}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: - .string "Ehi! Mi hai parlato!\n" - .string "Faccio i salti di gioia!\p" - .string "Sono {STR_VAR_3}, l’apprendista numero\n" - .string "{STR_VAR_2} di {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: - .string "Su consiglio di {STR_VAR_3}, ho allenato\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" - .string "Esaudisci il mio desiderio!\n" - .string "Voglio allearmi con te!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: - .string "Che notizia da capogiro!\n" - .string "Ti ringrazio di cuore!\l" - .string "Vado subito a fare l’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: - .string "Non hai rimorsi? Questa decisione\n" - .string "ti fa sentire meglio?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: - .string "Evviva! Sono l’apprendista numero\n" - .string "{STR_VAR_2} di {STR_VAR_1}!\p" - .string "Mi chiamo {STR_VAR_3}! Ciao, ciao!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: - .string "{STR_VAR_3} mi ha consigliato\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: - .string "{STR_VAR_2} che conosce bene\n" - .string "{STR_VAR_1}.\p" - .string "Siamo forti, non trovi?\n" - .string "Farai squadra con me, giusto?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: - .string "Ottimo! Vado a fare l’iscrizione\n" - .string "senza perdere altro tempo!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: - .string "Aaaah! Hai il pelo sullo stomaco,\n" - .string "{PLAYER}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: - .string "Ehi! Guai in vista! La TORRE LOTTA\n" - .string "ha i giorni contati!\p" - .string "… … … … … …\n" - .string "Scherzetto!\p" - .string "Gli altri mi chiamano {STR_VAR_3} e io\n" - .string "confermo! Sono il millesimo apprendista\l" - .string "di {STR_VAR_1}! Scherzo, sono solo\l" - .string "il numero {STR_VAR_2}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: - .string "{STR_VAR_3} mi ha dato dei consigli.\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\n" - .string "Ne ho dieci per tipo!\l" - .string "Scherzo! Ne ho solo uno!\p" - .string "Che ne pensi? Vuoi lottare al\n" - .string "mio fianco?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: - .string "Evviva! Per ringraziarti ti regalo\n" - .string "un POKéMON!\p" - .string "Scherzo! Ma vado a fare l’iscrizione\n" - .string "sul serio, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: - .string "Che doccia fredda! Distruggerò\n" - .string "la TORRE LOTTA per questo!\p" - .string "Ovviamente scherzo!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: - .string "Eccomi qua! Con i POKéMON\n" - .string "faccio trallalà!\p" - .string "Sono {STR_VAR_3}, un MARINAIO rapper.\n" - .string "Niente preoccupazione non sono\l" - .string "un frignone!\p" - .string "Sono l’apprendista numero {STR_VAR_2} di\n" - .string "{STR_VAR_1}! Se mi scegli, lo sai,\l" - .string "non te ne pentirai!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: - .string "Le parole di {STR_VAR_3} ho ascoltato!\n" - .string "Ho uno schieramento pluridecorato!\l" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}!\p" - .string "Entra in azione, la nostra lotta\n" - .string "sarà un successone!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: - .string "Che trepidazione! \n" - .string "Corro al banco di accettazione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: - .string "{PLAYER}, che freddezza!\n" - .string "Sono un campione di prodezza!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: - .string "Ehi, tu! Non sgattaiolare,\n" - .string "ti voglio parlare!\p" - .string "Salve! Sono {STR_VAR_3}, l’apprendista\n" - .string "numero {STR_VAR_2} di {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: - .string "{STR_VAR_3} così mi ha insegnato!\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: - .string "{STR_VAR_2} che si avvale di\n" - .string "{STR_VAR_1}, ho schierato.\p" - .string "Forza, dammi una buona notizia\n" - .string "per la mia delizia!\p" - .string "Stringiamo un’alleanza in segno\n" - .string "di fratellanza!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: - .string "Oggi è il giorno che ho sognato,\n" - .string "la buona sorte mi ha baciato!\p" - .string "Prima di entrare in azione,\n" - .string "vado al banco di accettazione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: - .string "{PLAYER}, la tua negazione mi\n" - .string "getta nella disperazione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: - .string "Ecciù!\p" - .string "Ho il raffreddore, ma i miei POKéMON\n" - .string "stanno benissimo.\p" - .string "Sono {STR_VAR_3}, l’apprendista numero\n" - .string "{STR_VAR_2} di {STR_VAR_1}. Ecciù!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: - .string "Ho seguito alla lettera il consiglio\n" - .string "di {STR_VAR_3} e ho creato una squadra\l" - .string "composta da {STR_VAR_2} con\l" - .string "{STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Mi sono allenato con loro tutti i giorni,\n" - .string "persino con il vento e la pioggia.\p" - .string "Per questo ho preso questo\n" - .string "terribile raffreddore.\p" - .string "Non ho altro da aggiungere.\n" - .string "Vuoi allearti con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: - .string "Grazie di cuore!\n" - .string "Ecciù, ecciù! Dammi un secondo\l" - .string "per fare l’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: - .string "Non vuoi fare squadra con me?\n" - .string "{PLAYER}, era un’occasione d’oro.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: - .string "Ciao!\n" - .string "Ho i nervi a fior di pelle.\p" - .string "Sono {STR_VAR_3}, l’apprendista numero\n" - .string "{STR_VAR_2} di {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: - .string "{STR_VAR_3} mi ha dato questa dritta:\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Anche se sono un tipo impacciato,\n" - .string "mi faresti lottare al tuo fianco?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: - .string "Grazie! Mi vergogno un po’,\n" - .string "ma spero di non sfigurare!\p" - .string "Vado a fare l’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: - .string "Non dirmi di no! Questo non fa altro\n" - .string "che aumentare la mia timidezza…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: - .string "Giuro di chiamarmi {STR_VAR_3}.\n" - .string "Sono l’apprendista numero {STR_VAR_2}\l" - .string "di {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: - .string "Lo schieramento mi è stato suggerito\n" - .string "da {STR_VAR_3}.\p" - .string "Mi è sembrato un buon consiglio,\n" - .string "quindi ho deciso di portare il mio\l" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: - .string "il mio {STR_VAR_2} che usa\n" - .string "{STR_VAR_1}.\p" - .string "Se possibile, vorrei formare\n" - .string "una squadra a due con te.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: - .string "Vuoi allearti con me?! Un rifiuto\n" - .string "sarebbe stato un boccone amaro.\p" - .string "Ma visto che hai accettato, il problema\n" - .string "non si pone. Faccio l’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: - .string "Perché hai rifiutato? Se è uno scherzo,\n" - .string "non è affatto divertente.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: - .string "Sono {STR_VAR_1}, una PUPA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: - .string "Ho {STR_VAR_2} che usa\n" - .string "{STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" - .string "Questi sono i POKéMON che ho\l" - .string "a disposizione.\p" - .string "Ti va di allearti con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: - .string "Grazie!\n" - .string "Vado a fare l’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: - .string "Non vuoi allearti con me?\n" - .string "Prima o poi te ne pentirai!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: - .string "Ciao!\p" - .string "Sono {STR_VAR_1}, un BULLO!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: - .string "Vuoi conoscere la mia squadra?\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Che ne dici di formare una squadra\n" - .string "a due con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: - .string "Che bello!\n" - .string "Vado a fare l’iscrizione, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: - .string "Ahh! Se formassimo una squadra a due,\n" - .string "saremmo infallibili!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: - .string "Yuppie!\n" - .string "Sono {STR_VAR_1}, un AVVENTURIERO!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: - .string "Quali sono i miei assi nella manica?\n" - .string "Il mio {STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: - .string "il mio {STR_VAR_2} con {STR_VAR_1}!\p" - .string "Niente male, eh?\n" - .string "Vuoi fare squadra con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: - .string "Yuppie! Allora vado a fare\n" - .string "l’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: - .string "Mi sarebbe piaciuto lottare fianco a\n" - .string "fianco con te.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: - .string "Ciao!\n" - .string "Sono {STR_VAR_1}, una BELLEZZA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: - .string "Sai quali POKéMON ho allevato?\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Cosa ne pensi? Formiamo\n" - .string "una squadra a due?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: - .string "Fantastico! Faccio l’iscrizione\n" - .string "all’istante!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: - .string "Che delusione!\p" - .string "Insieme avremmo fatto scintille.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: - .string "Ehi!\p" - .string "Ci conosciamo?\n" - .string "Sono {STR_VAR_1}, un PESCATORE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: - .string "Ho una squadra composta da\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" - .string "Cosa ne pensi?\n" - .string "Lotterai insieme a me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: - .string "Bene, bene!\n" - .string "Sei in buone mani!\p" - .string "Vado a fare l’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: - .string "Saremmo stati un’accoppiata\n" - .string "vincente…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: - .string "Piacere di conoscerti.\n" - .string "Sono {STR_VAR_1}, una LADY.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: - .string "Pensavo di schierare\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Spero che questa formazione sia di tuo\n" - .string "gradimento. Vorrei tanto lottare al tuo\l" - .string "fianco.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: - .string "Ti ringrazio di cuore. Vado a\n" - .string "occuparmi dell’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: - .string "Sono sicura che ti pentirai della\n" - .string "tua scelta.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: - .string "Sono {STR_VAR_1}, una TRIATLETA.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: - .string "In squadra posso contare su\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\n" - .string "Questa è la mia accoppiata!\p" - .string "Formiamo una squadra a due,\n" - .string "ti prego!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: - .string "Grazie mille! Corro al banco di\n" - .string "accettazione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: - .string "Nel nostro caso l’unione avrebbe\n" - .string "fatto la forza!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: - .string "Ehi!\n" - .string "Sono {STR_VAR_1}, un PIGLIAMOSCHE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: - .string "Ecco i POKéMON che mi accompagnano!\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Stammi a sentire! Formeresti\n" - .string "una squadra a due con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: - .string "Lo sapevo!\p" - .string "Vado al banco di accettazione\n" - .string "per l’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: - .string "I miei POKéMON sono meravigliosi.\n" - .string "Spero che non te ne pentirai!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: - .string "Buongiorno!\n" - .string "Sono {STR_VAR_1}, uno SCOLARO!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: - .string "Ho allevato con tanta cura\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" - .string "Non male, vero? Ti va di formare\n" - .string "una squadra a due con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: - .string "Grazie mille!\n" - .string "Mi occuperò dell’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: - .string "Peccato…\p" - .string "Speravo che tu mi potessi\n" - .string "insegnare qualcosa…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: - .string "Permettimi di presentarmi!\n" - .string "Sono {STR_VAR_1}, un ELEGANTONE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: - .string "Indovina quali POKéMON ho portato!\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Ti do la possibilità di formare\n" - .string "una squadra a due con me.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: - .string "Bella mossa!\p" - .string "Completerò l’iscrizione in\n" - .string "un battibaleno!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: - .string "Fra tutti proprio me dovevi rifiutare?\n" - .string "Te ne pentirai, me lo sento!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: - .string "Iahh!\n" - .string "Sono {STR_VAR_1}, un CINTURANERA.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: - .string "I miei compagni sono\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" - .string "Esaudisci il mio desiderio!\n" - .string "Formiamo una squadra a due!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: - .string "Iahh!\n" - .string "Vado subito a fare l’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: - .string "Capisco… spero di essere più\n" - .string "fortunato la prossima volta…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: - .string "Ciao!\n" - .string "Sono {STR_VAR_1}, una CIAMBELLINA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: - .string "Ho portato con me\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\n" - .string "Formiamo una squadra a due?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: - .string "Grazie!\n" - .string "Vado subito a fare l’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: - .string "Insieme avremmo formato\n" - .string "una squadra fortissima!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: - .string "Salutoni… sono {STR_VAR_1}, una \n" - .string "STREGHETTA…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: - .string "Porto con me {STR_VAR_2}\n" - .string "che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}…\p" - .string "Ti imploro… formiamo\n" - .string "una squadra a due…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: - .string "Ti ringrazio.\n" - .string "Vado a fare l’iscrizione…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: - .string "Desideravo tanto formare una squadra\n" - .string "a due con te…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: - .string "Come va? Sono {STR_VAR_1},\n" - .string "un ALLEVA{PKMN}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: - .string "Ho allevato due POKéMON fenomenali!\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Cosa ne dici? Hai voglia di formare\n" - .string "una squadra a due con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: - .string "Grazie di cuore!\p" - .string "Mi occuperò dell’iscrizione.\n" - .string "A presto!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: - .string "Desideravo tanto diventare il tuo\n" - .string "compagno di squadra…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: - .string "Ciao!\n" - .string "Sono {STR_VAR_1}, una TRIATLETA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: - .string "Con quali POKéMON mi alleno?\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Allora? Vuoi formare una squadra\n" - .string "a due con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: - .string "Così mi piace!\p" - .string "Corro a fare l’iscrizione.\n" - .string "Sarò una scheggia!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: - .string "Avremmo fatto furore.\n" - .string "Peccato…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: - .string "Salve! Mi chiamo {STR_VAR_1}!\n" - .string "Sono un TRIATLETA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: - .string "Corro insieme alla mia squadra:\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Siamo forti, non credi? Dovremmo\n" - .string "formare una squadra a due!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: - .string "Perfetto!\n" - .string "Faccio l’iscrizione in un lampo!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: - .string "Volevo essere il tuo compagno\n" - .string "in una squadra a due…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: - .string "Sono {STR_VAR_1}, una COMBAT GIRL!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: - .string "Ho portato al massimo della potenza\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}!\p" - .string "Cosa ne pensi di questa accoppiata?\n" - .string "Perché non ci alleiamo?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: - .string "Grazie!\p" - .string "Faccio l’iscrizione all’istante!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: - .string "Avremmo potuto formare una squadra\n" - .string "a due invincibile…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: - .string "Sono {STR_VAR_1}, un TRIATLETA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: - .string "Corro insieme a {STR_VAR_2}\n" - .string "che conosce {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Formiamo una squadra a due.\n" - .string "Non sarebbe fantastico?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: - .string "Grazie!\p" - .string "Vado a fare l’iscrizione.\n" - .string "Non c’è un minuto da perdere!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: - .string "Ahh, peccato. Saremmo stati\n" - .string "una squadra a due fortissima!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: - .string "Come mi chiamo?\n" - .string "Sono {STR_VAR_1}, un CIAMBELLINO!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: - .string "Quali POKéMON ho portato?\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Formeremo una squadra a due,\n" - .string "ho capito bene?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: - .string "Okay!\p" - .string "Vado a fare l’iscrizione!\n" - .string "Andremo a gonfie vele!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: - .string "I miei POKéMON sono un portento.\n" - .string "Peccato che tu non mi voglia in squadra.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: - .string "Ehi, ehi!\n" - .string "Sono {STR_VAR_1}, un CHITARRISTA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: - .string "Fanno parte del mio gruppo\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Ehi, ehi! Siamo grandi, non trovi?\n" - .string "Facciamo un bel duetto!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: - .string "Ehi, ehi! Alla grande! Vado a\n" - .string "sbrigare le pratiche d’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: - .string "I miei POKéMON sono dei grandi!\n" - .string "Te ne pentirai, ci potrei scommettere!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: - .string "Piacere di conoscerti.\n" - .string "Sono {STR_VAR_1}, un GENTILUOMO.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: - .string "Mi accompagnano i miei fidati\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" - .string "Mi concedi l’onore di formare\n" - .string "una squadra a due?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: - .string "Ti ringrazio per la fiducia.\n" - .string "Mi occuperò dell’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: - .string "Che inconveniente…\p" - .string "Non mi lascerò sfuggire la prossima\n" - .string "opportunità…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: - .string "Ciao, sono {STR_VAR_1},\n" - .string "un POKéFAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: - .string "Ho portato con me {STR_VAR_2}\n" - .string "che conosce la mossa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Ti piace quel che vedi?\n" - .string "Perché non ci alleiamo?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: - .string "Grazie!\n" - .string "Mi occuperò dell’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: - .string "I miei POKéMON sono in forma.\n" - .string "Ma a quanto pare tu non li apprezzi.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: - .string "Ehm!\n" - .string "Sono {STR_VAR_1}, uno SPECIALISTA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: - .string "I POKéMON che ho fatto diventare forti\n" - .string "sono {STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Che ne dici di formare una squadra a due\n" - .string "con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: - .string "Ehm!\n" - .string "Vado subito a fare l’iscrizione!\l" - .string "Cercheremo di fare del nostro meglio!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: - .string "Spero che tu abbia fatto la scelta\n" - .string "giusta…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: - .string "Ciao, ciao.\n" - .string "Sono {STR_VAR_1}, una SPECIALISTA.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: - .string "Ho allevato i miei POKéMON con cura.\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\n" - .string "Sono loro ad accompagnarmi.\p" - .string "Ti va di formare una squadra a due\n" - .string "con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: - .string "Bene, bene. Vado immediatamente al\n" - .string "banco di accettazione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: - .string "Forse possiamo formare una squadra\n" - .string "la prossima volta che ci incontriamo.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: - .string "Sono {STR_VAR_1}, un DOMADRAGHI!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: - .string "La squadra che ho allenato è composta\n" - .string "da {STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: - .string "da {STR_VAR_2} con {STR_VAR_1}!\p" - .string "Cosa ne pensi?\n" - .string "Vuoi formare una squadra a due con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: - .string "Farò del mio meglio! Se non hai nulla\n" - .string "in contrario, vado a fare l’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: - .string "Non troverai compagni di squadra\n" - .string "più forti di me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: - .string "Sono {STR_VAR_1}, un AVICOLTORE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: - .string "Quali POKéMON ho portato?\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Non credi che potremmo formare\n" - .string "una squadra a due di tutto rispetto?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: - .string "Ottimo, grazie!\n" - .string "Mi occuperò dell’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: - .string "I miei POKéMON sono forti.\n" - .string "Ancora non mi capacito…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: - .string "Sono {STR_VAR_1}, un NINJA BOY!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: - .string "La mia squadra di POKéMON è composta da\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Formiamo una squadra a due!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: - .string "Yuppie! Dammi solo il tempo di\n" - .string "fare l’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: - .string "Rimpiangerai di non avere i miei forti\n" - .string "POKéMON al tuo fianco!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: - .string "Ciao!\n" - .string "Sono {STR_VAR_1}, un’OMBRELLINA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: - .string "Posso contare sull’aiuto di\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: - .string "di {STR_VAR_2} che usa\n" - .string "{STR_VAR_1}.\p" - .string "Non sono dolci? Ti va di formare\n" - .string "una bella squadra a due?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: - .string "Grazie infinite!\p" - .string "Vado al banco di accettazione. Speriamo\n" - .string "di lottare secondo le aspettative!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: - .string "I miei POKéMON sono davvero forti.\n" - .string "Che delusione…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: - .string "Ciao.\n" - .string "Sono {STR_VAR_1}, un INSETTOLOGO!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: - .string "Ho trovato i POKéMON che fanno per me.\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}. \n" - .string "Sono loro ad accompagnarmi.\p" - .string "Formiamo una squadra a due.\n" - .string "Ti alletta la proposta?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: - .string "Okay!\n" - .string "Messaggio ricevuto!\p" - .string "Non ci metterò molto a fare\n" - .string "l’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: - .string "Con i miei POKéMON non ci avrebbe\n" - .string "battuto nessuno…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: - .string "Ehi, di bordo!\n" - .string "Sono {STR_VAR_1}, un MARINAIO!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: - .string "Sono orgoglioso di presentarti\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Formiamo una squadra a due?\n" - .string "Non puoi dirmi di no.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: - .string "Lo sapevo che avresti accettato!\n" - .string "Vado a fare l’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: - .string "Avremmo stracciato le squadre\n" - .string "avversarie! Peccato!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: - .string "Ciao, sono {STR_VAR_1},\n" - .string "un CERCA{PKMN}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: - .string "I gioielli della mia collezione sono\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Meraviglioso, non trovi?\n" - .string "Dovremmo far parte della stessa\l" - .string "squadra.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: - .string "Sì!\p" - .string "Non c’è tempo da perdere.\n" - .string "Mi occupo io dell’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: - .string "Che brutta notizia.\n" - .string "Non apprezzi i miei POKéMON.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: - .string "Salve, sono {STR_VAR_1},\n" - .string "un {PKMN} SCOUT.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: - .string "A farmi compagnia ci sono\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Potremmo formare una squadra a due\n" - .string "eccezionale, non credi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: - .string "Fantastico! Vado a sbrigare\n" - .string "le pratiche di iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: - .string "La prossima volta sceglierai i miei\n" - .string "POKéMON, vero?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: - .string "Sono {STR_VAR_1}, una {PKMN} SCOUT!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: - .string "Lascia che ti illustri la mia squadra.\n" - .string "Ho {STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Perché non formiamo una squadra\n" - .string "a due, io e te?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: - .string "Saremo il meglio del meglio! Vado a\n" - .string "fare l’iscrizione in fretta e furia!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: - .string "Spero che la prossima volta\n" - .string "tu scelga i miei POKéMON.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: - .string "Piacere di conoscerti. Sono {STR_VAR_1},\n" - .string "mi considero una PROFUMINA.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: - .string "Viaggio con {STR_VAR_2}\n" - .string "che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: - .string "{STR_VAR_2} che usa\n" - .string "{STR_VAR_1}.\p" - .string "I miei POKéMON non passano inosservati.\n" - .string "Vuoi lottare insieme a me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: - .string "Il tuo assenso mi onora. Mi occupo\n" - .string "dell’iscrizione immediatamente.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: - .string "Sarebbe meraviglioso formare una\n" - .string "squadra a due la prossima volta.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: - .string "Chi sono io? Mi chiamo {STR_VAR_1},\n" - .string "SCOPRIROVINE di professione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: - .string "I POKéMON che ho portato sono\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Interessante, eh?\n" - .string "Che ne dici di lottare fianco a fianco?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: - .string "Decisione saggia! Sbrigo le pratiche\n" - .string "di iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: - .string "Uhm… i miei POKéMON\n" - .string "sono forti…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: - .string "Sono {STR_VAR_1}, un FANTALLENATORE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: - .string "I POKéMON a mia disposizione sono\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\n" - .string "Non male, uh?\p" - .string "Sarebbe troppo bello formare\n" - .string "una squadra a due, non trovi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: - .string "Ganzo!\n" - .string "Faccio l’iscrizione in un nanosecondo!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: - .string "La nostra squadra sarebbe stata\n" - .string "perfetta.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: - .string "Sono {STR_VAR_1}, FANTALLENATORE\n" - .string "professionista!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: - .string "La squadra che ho allenato è composta\n" - .string "da {STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Cosa te ne pare?\n" - .string "Lottiamo fianco a fianco?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: - .string "Affare fatto! Mi occupo\n" - .string "dell’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: - .string "La nostra squadra sarebbe stata\n" - .string "una delle più forti in circolazione…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: - .string "Ehi!\n" - .string "Sono {STR_VAR_1}, un POKéFANATICO!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: - .string "Un tipo come me che squadra può avere?\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\n" - .string "Proprio così!\p" - .string "Mettiamoci all’opera! Insieme\n" - .string "faremo furore!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: - .string "Ottima scelta!\n" - .string "Vado a fare l’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: - .string "I miei POKéMON sono fortissimi!\n" - .string "Se ti penti non vorrò sentire ragioni!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: - .string "Ehilà!\n" - .string "Sono {STR_VAR_1}, un BRANDIFUOCO!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: - .string "Sai quali POKéMON ho selezionato?\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Cosa ne dici? Mettiamo su una bella\n" - .string "squadra a due?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: - .string "Perfetto!\n" - .string "Mi occupo dell’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: - .string "Devi promettermi che faremo\n" - .string "squadra la prossima volta.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: - .string "Sono {STR_VAR_1}, un CAMPEGGISTA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: - .string "Ho allenato {STR_VAR_2}\n" - .string "che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" - .string "Non credi che sarebbe divertente\n" - .string "formare una squadra a due?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: - .string "Sì!\n" - .string "Iscrizione… aspettami!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: - .string "Posso sperare nella prossima volta?\n" - .string "Voglio fare squadra con te.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: - .string "Ciao!\n" - .string "Sono {STR_VAR_1}, una PICNIC GIRL!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: - .string "I POKéMON che ho allevato sono\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Ti interessa formare una squadra\n" - .string "a due con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: - .string "Grazie!\n" - .string "Mi occupo dell’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: - .string "Mi piacerebbe lottare al tuo fianco\n" - .string "in un’altra occasione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: - .string "Sono {STR_VAR_1}, ALLENATORE PSICHE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: - .string "Il duo che ho allenato è composto da\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Ti andrebbe di formare una squadra\n" - .string "a due con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: - .string "Che notizia grandiosa!\n" - .string "Mi occupo dell’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: - .string "La prossima volta voglio formare\n" - .string "una squadra con te a tutti i costi.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: - .string "Sono {STR_VAR_1}, ALLENATORE PSICHE.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\n" - .string "Sono i miei valenti allievi.\p" - .string "Non ti alletta l’idea formare\n" - .string "una squadra a due con me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: - .string "Grazie. Vado a fare l’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: - .string "Spero che ci sia una prossima occasione\n" - .string "per formare un’alleanza.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: - .string "Sono {STR_VAR_1}, una SCOLARA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" - .string "Questa è la mia accoppiata.\p" - .string "Posso lottare al tuo fianco in\n" - .string "una squadra a due?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: - .string "Grazie! Mi reco immediatamente\n" - .string "al banco di accettazione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: - .string "Ti prego, posso lottare al tuo fianco\n" - .string "la prossima volta?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: - .string "Ehi! Mi chiamo {STR_VAR_1}!\n" - .string "Sono un’ALLEVA{PKMN}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: - .string "I POKéMON che ho allevato sono\n" - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" - .string "Cosa te ne pare? Che ne dici di\n" - .string "formare una squadra a due?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: - .string "Perfetto! Dell’iscrizione me ne\n" - .string "occupo io.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: - .string "La prossima volta dobbiamo formare\n" - .string "una squadra insieme, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: - .string "Mi chiamo {STR_VAR_1} e sono\n" - .string "una POKéFAN sfegatata.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: - .string "Gli adorati POKéMON che ho allevato\n" - .string "sono {STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}.\p" - .string "Non trovi che siano dei POKéMON\n" - .string "bellissimi? Facciamo squadra insieme!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: - .string "Grazie, sei tanto gentile!\n" - .string "Vado a fare l’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: - .string "I miei adorati POKéMON sono i migliori!\n" - .string "Questa non la mando giù!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: - .string "Ciao, sono {STR_VAR_1}, una NUOTATRICE.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: - .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: - .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" - .string "Questa è la squadra che ho allenato.\p" - .string "Facciamo una squadra a due,\n" - .string "io e te!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: - .string "Grande! Mi occupo dell’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: - .string "Al nostro prossimo incontro, non mi\n" - .string "potrai dire di no!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: - .string "Cosa succede?\n" - .string "Sono {STR_VAR_1}, un TRIATLETA.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: - .string "Ho un paio di POKéMON mica male.\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Sarebbe carino formare una\n" - .string "squadra a due, non trovi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: - .string "Eccellente! Porta un po’ di pazienza,\n" - .string "devo occuparmi dell’iscrizione.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: - .string "La prossima volta spero che tu mi\n" - .string "faccia lottare al tuo fianco.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: - .string "Sono {STR_VAR_1}, una TRIATLETA!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: - .string "un altro {STR_VAR_2} che conosce\n" - .string "{STR_VAR_1}. Questa è la mia coppia.\p" - .string "La nostra sarebbe una squadra a due\n" - .string "coi fiocchi, non trovi?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: - .string "Mi piace la tua risposta! Farò\n" - .string "l’iscrizione in fretta!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: - .string "Ci sarà un’altra occasione per allearci,\n" - .string "non è vero?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: - .string "Ehilà! Ciao!\n" - .string "Sono {STR_VAR_1}, un NUOTATORE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: - .string "Ecco i POKéMON che ho allevato!\n" - .string "{STR_VAR_2} con {STR_VAR_1} e…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: - .string "{STR_VAR_2} con {STR_VAR_1}!\p" - .string "Belli, non trovi? Formare una squadra\n" - .string "con te sarebbe altrettanto bello!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: - .string "Ti sono riconoscente! Mi occupo\n" - .string "io dell’iscrizione!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: - .string "Se ci incontriamo di nuovo, devi allearti\n" - .string "con me, va bene?$" \ No newline at end of file From c529d4f09f8c3b36b91602ca6fdcddcf93296f12 Mon Sep 17 00:00:00 2001 From: dennisw100 <100dennisw@gmail.com> Date: Sat, 22 Jun 2024 11:18:09 +0200 Subject: [PATCH 3/4] Seperated Text from script Battle Frontier 1/2 Hoffentlich jetzt in den richtigen ordner --- .../scripts.inc | 155 +- .../text.inc | 145 ++ .../text_fr.inc | 140 ++ .../text_it.inc | 140 ++ .../scripts.inc | 15 +- .../text.inc | 4 + .../text_fr.inc | 3 + .../text_it.inc | 4 + .../scripts.inc | 233 +-- .../BattleFrontier_BattleArenaLobby/text.inc | 223 +++ .../text_fr.inc | 222 +++ .../text_it.inc | 228 +++ .../scripts.inc | 264 +-- .../text.inc | 254 +++ .../text_fr.inc | 254 +++ .../text_it.inc | 254 +++ .../scripts.inc | 258 +-- .../BattleFrontier_BattleDomeLobby/text.inc | 248 +++ 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1528 ++++++++++++++++ .../text_fr.inc | 1544 +++++++++++++++++ .../text_it.inc | 1531 ++++++++++++++++ 96 files changed, 17372 insertions(+), 5684 deletions(-) create mode 100644 data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleArenaCorridor/text.inc create mode 100644 data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleArenaLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleArenaLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleDomeLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleDomeLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceCorridor/text.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePikeCorridor/text.inc create mode 100644 data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePikeLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePikeLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidFloor/text.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidTop/text.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattlePyramidTop/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleTowerLobby/text.inc create mode 100644 data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleTowerLobby/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc create mode 100644 data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc diff --git a/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc index 844ec070a60a..9e6b0fe4de28 100644 --- a/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc @@ -493,147 +493,14 @@ BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter: walk_in_place_faster_left step_end -BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: - .string "REFEREE: TRAINER {PLAYER}!\n" - .string "Step forward, please!$" - -BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: - .string "REFEREE: TRAINER {STR_VAR_1}!\n" - .string "Step forward, please!$" - -BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: - .string "REFEREE: Set KO Tourney!\n" - .string "Begin!$" - -BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: - .string "REFEREE: The winner is {PLAYER}!$" - -BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: - .string "REFEREE: The winner is {STR_VAR_1}!$" - -BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: - .string "Your POKéMON will be restored to\n" - .string "full health.$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: - .string "Next up, your second opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: - .string "Next up, your third opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: - .string "Next up, your fourth opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: - .string "Next up, your fifth opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: - .string "Next up, your sixth opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: - .string "Next up, your seventh opponent!\n" - .string "Are you ready to move on?$" - -BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: - .string "Would you like to save the game and\n" - .string "shut down now?$" - -BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: - .string "Would you like to retire from your\n" - .string "Set KO Tourney challenge?$" - -BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: - .string "I am saving your game data.\n" - .string "Please wait.$" - -BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: - .string "Would you like to record your last\n" - .string "battle on your FRONTIER PASS?$" - -BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: - .string "My dear challenger!\p" - .string "Your skill level is truly astounding!\p" - .string "We now would like you to face our\n" - .string "leader, the ARENA TYCOON!$" - -BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: - .string "A battle with the ARENA TYCOON!\n" - .string "Are you prepared?$" - -BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: - .string "REFEREE: The ARENA TYCOON!\n" - .string "Make way for GRETA!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: - .string "GRETA: Hey!\n" - .string "Howdy!\p" - .string "…Wait, are you the challenger?$" - -BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: - .string "Is that right? Hmm…\n" - .string "Hmhm…$" - -BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: - .string "I don't know how to say it, but…\n" - .string "To put it bluntly, you look pretty weak.\l" - .string "Are you sure you're up for me?\p" - .string "Hmm…\p" - .string "Well, all right!\n" - .string "We'll take things easy to start with!$" - -BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: - .string "Okay! Let's see you ignite my passion\n" - .string "for battle!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: - .string "GRETA: Ow, wait a second!\n" - .string "You are tough after all!\p" - .string "I like you!\n" - .string "Let's see your FRONTIER PASS.$" - -BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: - .string "The Guts Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: - .string "Hmm…\p" - .string "It's going to be fun the next time!\n" - .string "I'm looking forward to it!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: - .string "GRETA: Hey! Howdy!\n" - .string "You finally won your way up to me!\p" - .string "I was getting worried waiting for you!\n" - .string "I was really looking forward to seeing\l" - .string "you again!$" - -BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: - .string "… … …\n" - .string "So, are you ready?$" - -BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: - .string "I won't allow a halfhearted effort!\n" - .string "Be ready for a thrashing!$" - -BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: - .string "Come on, REFEREE!\n" - .string "Let's get this started!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: - .string "GRETA: Gaaah! Blown away!\n" - .string "Let's see your FRONTIER PASS!$" - -BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: - .string "The Guts Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: - .string "Arrrgh!\n" - .string "This is so infuriating!\p" - .string "If we ever battle again, I won't lose!\n" - .string "Don't you forget it! Bye-bye!$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc b/data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc new file mode 100644 index 000000000000..48b06a1a3b9b --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaBattleRoom/text.inc @@ -0,0 +1,145 @@ + +BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: + .string "REFEREE: TRAINER {PLAYER}!\n" + .string "Step forward, please!$" + +BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: + .string "REFEREE: TRAINER {STR_VAR_1}!\n" + .string "Step forward, please!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: + .string "REFEREE: Set KO Tourney!\n" + .string "Begin!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: + .string "REFEREE: The winner is {PLAYER}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: + .string "REFEREE: The winner is {STR_VAR_1}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: + .string "Your POKéMON will be restored to\n" + .string "full health.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: + .string "Next up, your second opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: + .string "Next up, your third opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: + .string "Next up, your fourth opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: + .string "Next up, your fifth opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: + .string "Next up, your sixth opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: + .string "Next up, your seventh opponent!\n" + .string "Are you ready to move on?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: + .string "Would you like to save the game and\n" + .string "shut down now?$" + +BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: + .string "Would you like to retire from your\n" + .string "Set KO Tourney challenge?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: + .string "I am saving your game data.\n" + .string "Please wait.$" + +BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: + .string "Would you like to record your last\n" + .string "battle on your FRONTIER PASS?$" + +BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: + .string "My dear challenger!\p" + .string "Your skill level is truly astounding!\p" + .string "We now would like you to face our\n" + .string "leader, the ARENA TYCOON!$" + +BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: + .string "A battle with the ARENA TYCOON!\n" + .string "Are you prepared?$" + +BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: + .string "REFEREE: The ARENA TYCOON!\n" + .string "Make way for GRETA!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: + .string "GRETA: Hey!\n" + .string "Howdy!\p" + .string "…Wait, are you the challenger?$" + +BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: + .string "Is that right? Hmm…\n" + .string "Hmhm…$" + +BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: + .string "I don't know how to say it, but…\n" + .string "To put it bluntly, you look pretty weak.\l" + .string "Are you sure you're up for me?\p" + .string "Hmm…\p" + .string "Well, all right!\n" + .string "We'll take things easy to start with!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: + .string "Okay! Let's see you ignite my passion\n" + .string "for battle!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: + .string "GRETA: Ow, wait a second!\n" + .string "You are tough after all!\p" + .string "I like you!\n" + .string "Let's see your FRONTIER PASS.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: + .string "The Guts Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: + .string "Hmm…\p" + .string "It's going to be fun the next time!\n" + .string "I'm looking forward to it!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: + .string "GRETA: Hey! Howdy!\n" + .string "You finally won your way up to me!\p" + .string "I was getting worried waiting for you!\n" + .string "I was really looking forward to seeing\l" + .string "you again!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: + .string "… … …\n" + .string "So, are you ready?$" + +BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: + .string "I won't allow a halfhearted effort!\n" + .string "Be ready for a thrashing!$" + +BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: + .string "Come on, REFEREE!\n" + .string "Let's get this started!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: + .string "GRETA: Gaaah! Blown away!\n" + .string "Let's see your FRONTIER PASS!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: + .string "The Guts Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: + .string "Arrrgh!\n" + .string "This is so infuriating!\p" + .string "If we ever battle again, I won't lose!\n" + .string "Don't you forget it! Bye-bye!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc new file mode 100644 index 000000000000..830e9201a115 --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaBattleRoom/text_fr.inc @@ -0,0 +1,140 @@ + +BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: + .string "ARBITRE: DRESSEUR {PLAYER}!\n" + .string "Avancez, je vous prie!$" + +BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: + .string "ARBITRE: DRESSEUR {STR_VAR_1}!\n" + .string "Avancez, je vous prie!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: + .string "ARBITRE: Allez-y!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: + .string "ARBITRE: Le vainqueur est {PLAYER}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: + .string "ARBITRE: Le vainqueur est {STR_VAR_1}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: + .string "Je vais soigner vos POKéMON.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: + .string "Votre deuxième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: + .string "Votre troisième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: + .string "Votre quatrième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: + .string "Votre cinquième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: + .string "Votre sixième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: + .string "Votre septième adversaire est prêt!\n" + .string "On continue?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: + .string "Voulez-vous abandonner ce\n" + .string "TOURNOI K.O.?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: + .string "Je sauvegarde vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat sur votre PASSE ZONE?$" + +BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: + .string "Cher DRESSEUR, votre technique\n" + .string "est vraiment stupéfiante!\p" + .string "Nous aimerions que vous affrontiez\n" + .string "notre chef, la PRO DU DOJO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: + .string "Un combat contre la PRO DU DOJO!\n" + .string "On peut commencer?$" + +BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: + .string "ARBITRE: Voici la PRO DU DOJO!\n" + .string "Faites place à CAROLE!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: + .string "CAROLE: Hé!\n" + .string "Salut!\p" + .string "Attends… Je dois me battre contre toi?$" + +BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: + .string "Sérieusement? Hum…$" + +BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: + .string "Je ne veux pas te vexer, mais…\n" + .string "Tu as l’air plutôt faible.\l" + .string "Tu penses être à la hauteur?\p" + .string "Hum, hum…\p" + .string "Très bien!\n" + .string "On va commencer en douceur!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: + .string "Allez! Tu me donnes envie de me battre!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: + .string "CAROLE: Attends!\n" + .string "Mais tu n’es pas si faible que ça!\p" + .string "Je t’aime bien, tiens!\n" + .string "Montre-moi ton PASSE ZONE.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: + .string "Le SYMBOLE CRAN a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: + .string "Hum…\p" + .string "On s’amusera bien la prochaine fois!\n" + .string "J’ai hâte!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: + .string "CAROLE: Hé! Salut!\n" + .string "Te revoilà enfin!\p" + .string "Je commençais à m’inquiéter!\n" + .string "Je pensais que tu m’avais oubliée!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: + .string "… … …\n" + .string "Bon, on y va?$" + +BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: + .string "Je ne te ferai pas de cadeau!\n" + .string "Surveille tes arrières!$" + +BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: + .string "Oh, l’ARBITRE, on le commence,\n" + .string "ce combat!?!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: + .string "CAROLE: Ahhh! Ecrasée!\n" + .string "Donne-moi ton PASSE ZONE!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: + .string "Le SYMBOLE CRAN a pris une belle\n" + .string "couleur dorée!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: + .string "Ahhhh!\n" + .string "Ce que c’est rageant!\p" + .string "La prochaine fois, je gagnerai!\n" + .string "Ça je peux te l’assurer!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc new file mode 100644 index 000000000000..d3e8f9d31ace --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaBattleRoom/text_it.inc @@ -0,0 +1,140 @@ + +BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward: + .string "ARBITRO: {PLAYER}, fai un passo\n" + .string "avanti!$" + +BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward: + .string "ARBITRO: {STR_VAR_1}, fai un passo\n" + .string "avanti!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin: + .string "ARBITRO: Diamo inizio all’incontro!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer: + .string "ARBITRO: La vittoria va a {PLAYER}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent: + .string "ARBITRO: La vittoria va a {STR_VAR_1}!$" + +BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored: + .string "I tuoi POKéMON verranno rimessi\n" + .string "in sesto.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent: + .string "Ti attende il secondo rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent: + .string "Ti attende il terzo rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor4thOpponent: + .string "Ti attende il quarto rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor5thOpponent: + .string "Ti attende il quinto rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor6thOpponent: + .string "Ti attende il sesto rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor7thOpponent: + .string "Ti attende il settimo rivale!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown: + .string "Vuoi salvare e interrompere il gioco?$" + +BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "TORNEO TRE TURNI?$" + +BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait: + .string "Sto salvando i tuoi dati di gioco.\n" + .string "Attendi.$" + +BattleFrontier_BattleArenaBattleRoom_Text_RecordLastBattle: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta venga registrato nel PASS PARCO?$" + +BattleFrontier_BattleArenaBattleRoom_Text_NowFaceTycoon: + .string "Mio caro ALLENATORE!\p" + .string "Le tue capacità sono straordinarie!\p" + .string "Ti concediamo l’onore di lottare contro\n" + .string "la nostra MAESTRA DOJO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_PreparedForTycoon: + .string "Una lotta contro la MAESTRA DOJO!\n" + .string "Te la senti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta: + .string "ARBITRO: Ecco la nostra MAESTRA DOJO,\n" + .string "VALENTINA!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger: + .string "VALENTINA: Ehi!\n" + .string "Salve!\p" + .string "Sei tu che vuoi sfidarmi?$" + +BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight: + .string "Davvero? Uhm… uhm…$" + +BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy: + .string "Non so come dirtelo, ma hai\n" + .string "un aspetto debole.\l" + .string "Sarai alla mia altezza?\p" + .string "Uhm…\p" + .string "Vabbè!\n" + .string "Cercherò di non infierire!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IgniteMyPassionForBattle: + .string "Okay! Hai acceso il mio spirito\n" + .string "combattivo!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll: + .string "VALENTINA: Ehi, aspetta un attimo!\n" + .string "Sei forte, nonostante le apparenze!\p" + .string "Mi piaci!\n" + .string "Mostrami il tuo PASS PARCO.$" + +BattleFrontier_BattleArenaBattleRoom_Text_ReceivedGutsSymbol: + .string "Il SIMBOLO VALORE è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GoingToBeFunNextTime: + .string "Uhm…\p" + .string "La prossima volta ci sarà da divertirsi!\n" + .string "Non vedo l’ora!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain: + .string "VALENTINA: Ehi! Salve!\n" + .string "Finalmente ce l’hai fatta!\p" + .string "L’attesa è stata snervante! Non vedevo\n" + .string "l’ora di incontrarti di nuovo!$" + +BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady: + .string "… … … te la senti?$" + +BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort: + .string "Non accetto le mezze misure!\n" + .string "Preparati a una lotta molto accesa!$" + +BattleFrontier_BattleArenaBattleRoom_Text_LetsGetThisStarted: + .string "Forza, ARBITRO!\n" + .string "Diamo inizio alla lotta!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway: + .string "VALENTINA: Aaah! Che delusione!\n" + .string "Mostrami il tuo PASS PARCO!$" + +BattleFrontier_BattleArenaBattleRoom_Text_GutsSymbolTookGoldenShine: + .string "Il SIMBOLO VALORE si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleArenaBattleRoom_Text_IfWeBattleAgainWontLose: + .string "Arrrgh!\n" + .string "Sono così arrabbiata!\p" + .string "Questa è l’ultima volta che perdo\n" + .string "contro di te! Promesso! Ciao!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc b/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc index 7086819569b9..2a7714d21b33 100644 --- a/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc @@ -86,7 +86,14 @@ BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay: walk_in_place_faster_down step_end -BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: - .string "Your battles shall be waged in\n" - .string "the next room. Please step in!$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleArenaCorridor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaCorridor/text.inc b/data/maps/BattleFrontier_BattleArenaCorridor/text.inc new file mode 100644 index 000000000000..e6af066721a9 --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaCorridor/text.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: + .string "Your battles shall be waged in\n" + .string "the next room. Please step in!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc b/data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc new file mode 100644 index 000000000000..6d0ba399f05d --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaCorridor/text_fr.inc @@ -0,0 +1,3 @@ + +BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: + .string "Entrez et surpassez-vous!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc b/data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc new file mode 100644 index 000000000000..b92963be430a --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaCorridor/text_it.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: + .string "Le lotte si terranno in questa sala.\n" + .string "Entra pure!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc b/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc index 9467f34197a6..9a42e7b1f494 100644 --- a/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleArenaLobby/scripts.inc @@ -352,225 +352,14 @@ BattleFrontier_BattleArenaLobby_EventScript_ExitRules:: releaseall end -BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: - .string "Where the battling spirit of TRAINERS\n" - .string "is put to the test!\p" - .string "I welcome you to the BATTLE ARENA!\p" - .string "I am your guide to the Set KO Tourney!$" - -BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: - .string "Now, do you wish to take\n" - .string "the BATTLE ARENA challenge?$" - -BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: - .string "We await your challenge on\n" - .string "another occasion!$" - -BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: - .string "In the BATTLE ARENA, we undertake\n" - .string "the Set KO Tourney.\p" - .string "All participants enter with a team of\n" - .string "three POKéMON.\p" - .string "The three POKéMON must be lined up in\n" - .string "the order in which they are to appear.\p" - .string "During battle, the POKéMON will appear\n" - .string "one at a time in the preset order.\p" - .string "Once a POKéMON enters battle, it must\n" - .string "remain out until the match is decided.\p" - .string "If a match remains undecided in\n" - .string "three turns, it goes to judging.\p" - .string "If you wish to interrupt your challenge,\n" - .string "please save the game.\p" - .string "If you don't save, you will not be able\n" - .string "to continue with your challenge.\p" - .string "If you pull off the feat of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.$" - -BattleFrontier_BattleArenaLobby_Text_OkayToSave: - .string "Before showing you to the BATTLE\n" - .string "ARENA, you must save. Is that okay?$" - -BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: - .string "The BATTLE ARENA offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" - -BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: - .string "Very well, now select your\n" - .string "three POKéMON, please.$" - -BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: - .string "My dear challenger!\p" - .string "You do not have the three POKéMON\n" - .string "required for entry.\p" - .string "To qualify, you must bring three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not hold the same\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you have made your preparations,\n" - .string "please do return.$" - -BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: - .string "My dear challenger!\p" - .string "You do not have the three POKéMON\n" - .string "required for entry.\p" - .string "To qualify, you must bring three\n" - .string "different kinds of POKéMON.\p" - .string "The three different POKéMON\n" - .string "must all be Level 50 or lower.\p" - .string "They also must not hold the same\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you have made your preparations,\n" - .string "please do return.$" - -BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: - .string "I shall now guide you to\n" - .string "the BATTLE ARENA.$" - -BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: - .string "My dear challenger!\p" - .string "You did not save the game before\n" - .string "shutting down, did you?\p" - .string "It is unfortunate, but that has\n" - .string "resulted in your disqualification\l" - .string "from your challenge.\p" - .string "You may, of course, start with a fresh\n" - .string "challenge.$" - -BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: - .string "We congratulate you for your splendid\n" - .string "string of wins over seven TRAINERS!$" - -BattleFrontier_BattleArenaLobby_Text_RecordAchievement: - .string "Your achievement will be recorded.\n" - .string "Please wait while I save the game.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: - .string "In commemoration of your 7-win streak,\n" - .string "we present you with this prize.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: - .string "Oh?\n" - .string "Your BAG seems to be full.\p" - .string "I urge you to clear space and\n" - .string "return for your prize.$" - -BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: - .string "Thank you so much for participating!\p" - .string "Please wait while I save the game.$" - -BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: - .string "We await your challenge on\n" - .string "another occasion!$" - -BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: - .string "We have been looking forward to\n" - .string "your arrival.\p" - .string "Before I show you to the BATTLE\n" - .string "ARENA, I must save the game.\l" - .string "Please wait.$" - -BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: - .string "Shall I record your last BATTLE ARENA\n" - .string "match on your FRONTIER PASS?$" - -BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: - .string "I lost on the REFEREE's decision…\p" - .string "I don't think it was a good idea to only\n" - .string "use defensive moves and not attack…$" - -BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: - .string "I won in judging!\p" - .string "Landing hits consistently on\n" - .string "the opponent's POKéMON worked!$" - -BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: - .string "Our match was declared a draw.\p" - .string "When we ran out of time, both my\n" - .string "POKéMON and the opponent's had about\l" - .string "the same amount of HP left.$" - -BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: - .string "In the BATTLE ARENA, the order of\n" - .string "POKéMON is totally important.\p" - .string "For example, if your first POKéMON\n" - .string "has certain type disadvantages,\l" - .string "try making your second POKéMON one\l" - .string "with moves that are super effective\l" - .string "against the first one.\p" - .string "I think that will be a good way of\n" - .string "making an effective team.$" - -BattleFrontier_BattleArenaLobby_Text_RulesAreListed: - .string "The Set KO Tourney's rules are listed.$" - -BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: - .string "The Set KO Tourney has special rules,\n" - .string "unlike standard battles.\p" - .string "First, one battle lasts only\n" - .string "three turns.\p" - .string "If the outcome is not decided after\n" - .string "three turns, it goes to judging.\p" - .string "The REFEREE will choose the winner\n" - .string "based on how the POKéMON battled.\p" - .string "Also, a POKéMON cannot be switched out\n" - .string "until its battle's outcome is decided.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: - .string "The first judging factor is “Mind.”\n" - .string "This factor evaluates how aggressive\l" - .string "the battlers were.\p" - .string "The judging is based on how often\n" - .string "the TRAINERS ordered the use of\l" - .string "offensive moves.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: - .string "The second judging factor is “Skill.”\n" - .string "This factor evaluates how effectively\l" - .string "POKéMON moves were used.\p" - .string "If a move worked successfully,\n" - .string "the Skill rating goes up.\p" - .string "If a move failed, the Skill rating\n" - .string "is lowered.\p" - .string "If it was an offensive move, the Skill\n" - .string "rating goes up if the move was “super\l" - .string "effective” and goes down if it was\l" - .string "“not very effective.”\p" - .string "The Skill rating will not go up for\n" - .string "moves such as PROTECT and DETECT.\p" - .string "If the opponent used PROTECT or\n" - .string "DETECT, and your POKéMON failed to\l" - .string "hit with a move, its Skill rating will not\l" - .string "go down.$" - -BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: - .string "The third judging factor is “Body.”\n" - .string "This factor is based on how much HP\l" - .string "remained at the end of a battle.\p" - .string "The rating takes into account how much\n" - .string "HP a POKéMON had at the start of\l" - .string "battle, and what remained at the end.$" - -BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: - .string "A victory snatched from the ARENA\n" - .string "TYCOON, and a seven-TRAINER sweep!\p" - .string "We congratulate you on your most\n" - .string "splendid challenge!$" - -BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: - .string "My dear challenger, in recognition of\n" - .string "your indefatigable spirit, please\l" - .string "accept these Battle Point(s).$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleArenaLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleArenaLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaLobby/text.inc b/data/maps/BattleFrontier_BattleArenaLobby/text.inc new file mode 100644 index 000000000000..65207d046ba9 --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaLobby/text.inc @@ -0,0 +1,223 @@ + +BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: + .string "Where the battling spirit of TRAINERS\n" + .string "is put to the test!\p" + .string "I welcome you to the BATTLE ARENA!\p" + .string "I am your guide to the Set KO Tourney!$" + +BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: + .string "Now, do you wish to take\n" + .string "the BATTLE ARENA challenge?$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: + .string "We await your challenge on\n" + .string "another occasion!$" + +BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: + .string "In the BATTLE ARENA, we undertake\n" + .string "the Set KO Tourney.\p" + .string "All participants enter with a team of\n" + .string "three POKéMON.\p" + .string "The three POKéMON must be lined up in\n" + .string "the order in which they are to appear.\p" + .string "During battle, the POKéMON will appear\n" + .string "one at a time in the preset order.\p" + .string "Once a POKéMON enters battle, it must\n" + .string "remain out until the match is decided.\p" + .string "If a match remains undecided in\n" + .string "three turns, it goes to judging.\p" + .string "If you wish to interrupt your challenge,\n" + .string "please save the game.\p" + .string "If you don't save, you will not be able\n" + .string "to continue with your challenge.\p" + .string "If you pull off the feat of beating\n" + .string "seven TRAINERS in succession,\l" + .string "we will present you with Battle Points.$" + +BattleFrontier_BattleArenaLobby_Text_OkayToSave: + .string "Before showing you to the BATTLE\n" + .string "ARENA, you must save. Is that okay?$" + +BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: + .string "The BATTLE ARENA offers two levels\n" + .string "of challenge, Level 50 and Open Level.\l" + .string "Which is your choice?$" + +BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: + .string "Very well, now select your\n" + .string "three POKéMON, please.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: + .string "My dear challenger!\p" + .string "You do not have the three POKéMON\n" + .string "required for entry.\p" + .string "To qualify, you must bring three\n" + .string "different kinds of POKéMON.\p" + .string "They also must not hold the same\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you have made your preparations,\n" + .string "please do return.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: + .string "My dear challenger!\p" + .string "You do not have the three POKéMON\n" + .string "required for entry.\p" + .string "To qualify, you must bring three\n" + .string "different kinds of POKéMON.\p" + .string "The three different POKéMON\n" + .string "must all be Level 50 or lower.\p" + .string "They also must not hold the same\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you have made your preparations,\n" + .string "please do return.$" + +BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: + .string "I shall now guide you to\n" + .string "the BATTLE ARENA.$" + +BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: + .string "My dear challenger!\p" + .string "You did not save the game before\n" + .string "shutting down, did you?\p" + .string "It is unfortunate, but that has\n" + .string "resulted in your disqualification\l" + .string "from your challenge.\p" + .string "You may, of course, start with a fresh\n" + .string "challenge.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: + .string "We congratulate you for your splendid\n" + .string "string of wins over seven TRAINERS!$" + +BattleFrontier_BattleArenaLobby_Text_RecordAchievement: + .string "Your achievement will be recorded.\n" + .string "Please wait while I save the game.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: + .string "In commemoration of your 7-win streak,\n" + .string "we present you with this prize.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: + .string "Oh?\n" + .string "Your BAG seems to be full.\p" + .string "I urge you to clear space and\n" + .string "return for your prize.$" + +BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: + .string "Thank you so much for participating!\p" + .string "Please wait while I save the game.$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: + .string "We await your challenge on\n" + .string "another occasion!$" + +BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: + .string "We have been looking forward to\n" + .string "your arrival.\p" + .string "Before I show you to the BATTLE\n" + .string "ARENA, I must save the game.\l" + .string "Please wait.$" + +BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: + .string "Shall I record your last BATTLE ARENA\n" + .string "match on your FRONTIER PASS?$" + +BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: + .string "I lost on the REFEREE's decision…\p" + .string "I don't think it was a good idea to only\n" + .string "use defensive moves and not attack…$" + +BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: + .string "I won in judging!\p" + .string "Landing hits consistently on\n" + .string "the opponent's POKéMON worked!$" + +BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: + .string "Our match was declared a draw.\p" + .string "When we ran out of time, both my\n" + .string "POKéMON and the opponent's had about\l" + .string "the same amount of HP left.$" + +BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: + .string "In the BATTLE ARENA, the order of\n" + .string "POKéMON is totally important.\p" + .string "For example, if your first POKéMON\n" + .string "has certain type disadvantages,\l" + .string "try making your second POKéMON one\l" + .string "with moves that are super effective\l" + .string "against the first one.\p" + .string "I think that will be a good way of\n" + .string "making an effective team.$" + +BattleFrontier_BattleArenaLobby_Text_RulesAreListed: + .string "The Set KO Tourney's rules are listed.$" + +BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: + .string "The Set KO Tourney has special rules,\n" + .string "unlike standard battles.\p" + .string "First, one battle lasts only\n" + .string "three turns.\p" + .string "If the outcome is not decided after\n" + .string "three turns, it goes to judging.\p" + .string "The REFEREE will choose the winner\n" + .string "based on how the POKéMON battled.\p" + .string "Also, a POKéMON cannot be switched out\n" + .string "until its battle's outcome is decided.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: + .string "The first judging factor is “Mind.”\n" + .string "This factor evaluates how aggressive\l" + .string "the battlers were.\p" + .string "The judging is based on how often\n" + .string "the TRAINERS ordered the use of\l" + .string "offensive moves.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: + .string "The second judging factor is “Skill.”\n" + .string "This factor evaluates how effectively\l" + .string "POKéMON moves were used.\p" + .string "If a move worked successfully,\n" + .string "the Skill rating goes up.\p" + .string "If a move failed, the Skill rating\n" + .string "is lowered.\p" + .string "If it was an offensive move, the Skill\n" + .string "rating goes up if the move was “super\l" + .string "effective” and goes down if it was\l" + .string "“not very effective.”\p" + .string "The Skill rating will not go up for\n" + .string "moves such as PROTECT and DETECT.\p" + .string "If the opponent used PROTECT or\n" + .string "DETECT, and your POKéMON failed to\l" + .string "hit with a move, its Skill rating will not\l" + .string "go down.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: + .string "The third judging factor is “Body.”\n" + .string "This factor is based on how much HP\l" + .string "remained at the end of a battle.\p" + .string "The rating takes into account how much\n" + .string "HP a POKéMON had at the start of\l" + .string "battle, and what remained at the end.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: + .string "A victory snatched from the ARENA\n" + .string "TYCOON, and a seven-TRAINER sweep!\p" + .string "We congratulate you on your most\n" + .string "splendid challenge!$" + +BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: + .string "My dear challenger, in recognition of\n" + .string "your indefatigable spirit, please\l" + .string "accept these Battle Point(s).$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc b/data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc new file mode 100644 index 000000000000..5b0b3dc6db9c --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaLobby/text_fr.inc @@ -0,0 +1,222 @@ + +BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: + .string "Bienvenue au DOJO DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le cran des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "TOURNOI K.O.!$" + +BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: + .string "Voulez-vous relever le défi du\n" + .string "DOJO DE COMBAT?$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: + .string "Nous espérons que vous relèverez\n" + .string "bientôt notre défi!$" + +BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: + .string "Au DOJO DE COMBAT, vous participez à un\n" + .string "TOURNOI K.O.\p" + .string "Les participants s’inscrivent avec une\n" + .string "équipe de trois POKéMON.\p" + .string "Ces POKéMON doivent être placés dans\n" + .string "l’ordre dans lequel ils apparaîtront.\p" + .string "Pendant un combat, ils apparaîtront\n" + .string "l’un après l’autre dans l’ordre\l" + .string "prédéfini.\p" + .string "Un POKéMON qui entre au combat doit\n" + .string "y rester jusqu’à la fin.\p" + .string "S’il n’y a pas de vainqueur au bout de\n" + .string "trois tours, l’ARBITRE intervient.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Si vous ne sauvegardez pas, vous ne\n" + .string "pourrez pas reprendre ce défi.\p" + .string "Si vous mettez K.O. sept DRESSEURS\n" + .string "à la suite, nous vous remettons des\l" + .string "POINTS DE COMBAT.$" + +BattleFrontier_BattleArenaLobby_Text_OkayToSave: + .string "Avant de me suivre dans le DOJO DE\n" + .string "COMBAT, vous devez sauvegarder. OK?$" + +BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: + .string "Au DOJO DE COMBAT, vous avez le choix\n" + .string "entre niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: + .string "Veuillez choisir les trois POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette, cher DRESSEUR!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette, cher DRESSEUR!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: + .string "Suivez-moi dans le DOJO DE COMBAT.$" + +BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: + .string "Je regrette, cher DRESSEUR!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "Quel dommage!\p" + .string "Bien entendu, vous pouvez recommencer\n" + .string "un autre défi.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: + .string "Toutes mes félicitations! Vous avez\n" + .string "battu sept DRESSEURS à la suite!$" + +BattleFrontier_BattleArenaLobby_Text_RecordAchievement: + .string "Votre performance va être sauvegardée.\n" + .string "Veuillez patienter.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: + .string "In commemoration of your 7-win streak,\n" + .string "we present you with this prize.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: + .string "Oh?\n" + .string "Your BAG seems to be full.\p" + .string "I urge you to clear space and\n" + .string "return for your prize.$" + +BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: + .string "Merci d’avoir participé!\p" + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: + .string "J’espère vous revoir bientôt au DOJO DE\n" + .string "COMBAT.$" + +BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: + .string "Nous vous attendions!\p" + .string "Vous devez sauvegarder avant de me\n" + .string "suivre dans le DOJO DE COMBAT.\l" + .string "Veuillez patienter.$" + +BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: + .string "J’enregistre votre dernier combat au\n" + .string "DOJO DE COMBAT sur votre PASSE ZONE?$" + +BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: + .string "J’ai perdu sur décision de l’ARBITRE…\n" + .string "J’aurais dû attaquer…\p" + .string "Mais je n’ai utilisé que des capacités\n" + .string "défensives…$" + +BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: + .string "J’ai gagné sur décision de l’ARBITRE!\p" + .string "Je n’ai pas arrêté de porter des coups\n" + .string "et ça lui a plu!$" + +BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: + .string "Le combat a été déclaré nul.\p" + .string "Il ne restait plus de temps et mes\n" + .string "POKéMON et ceux de l’adversaire\l" + .string "avaient le même niveau de PV.$" + +BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: + .string "Dans le DOJO DE COMBAT, l’ordre\n" + .string "des POKéMON est très important.\p" + .string "Si ton premier POKéMON a certains\n" + .string "points faibles liés à son type, ton\l" + .string "deuxième POKéMON doit les compenser,\l" + .string "par exemple.\p" + .string "Ça permet de créer une équipe efficace.$" + +BattleFrontier_BattleArenaLobby_Text_RulesAreListed: + .string "Règles du TOURNOI K.O.$" + +BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: + .string "Le TOURNOI K.O. n’a pas les mêmes règles\n" + .string "que les combats normaux.\p" + .string "Tout d’abord, un combat ne dure que\n" + .string "trois tours.\p" + .string "S’il n’y a pas de vainqueur au bout de\n" + .string "trois tours, l’ARBITRE intervient.\p" + .string "L’ARBITRE basera son choix sur la façon\n" + .string "dont les POKéMON ont combattu.\p" + .string "Aussi, un POKéMON qui entre au combat\n" + .string "doit y rester jusqu’à la fin.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: + .string "Le premier critère de jugement\n" + .string "est le “mental”.\l" + .string "C’est l’agressivité des concurrents.\p" + .string "Cela dépend du nombre de capacités\n" + .string "offensives qui ont été utilisées.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: + .string "Le second critère de jugement est\n" + .string "la “technique”.\l" + .string "C’est l’efficacité avec laquelle les\l" + .string "POKéMON utilisent leurs capacités.\p" + .string "Si une capacité est réussie, le\n" + .string "niveau de technique augmente.\p" + .string "Si une capacité a échoué, le niveau de\n" + .string "technique diminue.\p" + .string "Pour une capacité offensive, le niveau\n" + .string "de technique augmente si la capacité\l" + .string "est “super efficace” et diminue\l" + .string "si elle n’est “pas très efficace”.\p" + .string "Les capacités telles qu’ABRI et\n" + .string "DETECTION ne comptent pas.\p" + .string "Si l’adversaire a utilisé ABRI ou\n" + .string "DETECTION et que l’attaque de votre\l" + .string "POKéMON n’a pas pu l’atteindre, son\l" + .string "niveau de technique ne descend pas.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: + .string "Le troisième critère de jugement est\n" + .string "le “physique”.\l" + .string "Il dépend du nombre de PV restant\l" + .string "à la fin du combat.\p" + .string "Cela prend en compte les PV que le\n" + .string "POKéMON avait au début et ceux qui\l" + .string "lui restent à la fin.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: + .string "Vous avez arraché la victoire à la\n" + .string "PRO DU DOJO et battu sept DRESSEURS!\p" + .string "Félicitations pour cette magnifique\n" + .string "performance!$" + +BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: + .string "Cher DRESSEUR, votre cran vous\n" + .string "rapporte des POINTS DE COMBAT.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleArenaLobby/text_it.inc b/data/maps/BattleFrontier_BattleArenaLobby/text_it.inc new file mode 100644 index 000000000000..fd2c1097d0a7 --- /dev/null +++ b/data/maps/BattleFrontier_BattleArenaLobby/text_it.inc @@ -0,0 +1,228 @@ + +BattleFrontier_BattleArenaLobby_Text_WelcomeToBattleArena: + .string "Qui viene messo alla prova lo spirito\n" + .string "combattivo degli ALLENATORI!\p" + .string "Ti do il benvenuto al DOJO LOTTA!\p" + .string "Ti farò vedere come funziona\n" + .string "il TORNEO TRE TURNI!$" + +BattleFrontier_BattleArenaLobby_Text_WishToTakeChallenge: + .string "Vuoi sfidare il DOJO LOTTA?$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge: + .string "Spero che accetterai la prossima volta.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainChallenge: + .string "Nel DOJO LOTTA si combatte\n" + .string "il TORNEO TRE TURNI.\p" + .string "Tutti gli sfidanti partecipano con\n" + .string "una squadra di tre POKéMON.\p" + .string "I tre POKéMON devono essere schierati\n" + .string "nell’ordine in cui scendono in campo.\p" + .string "I POKéMON scendono in campo uno\n" + .string "alla volta nell’ordine prestabilito.\p" + .string "Una volta sceso in campo, il POKéMON\n" + .string "non può essere sostituito se la partita\l" + .string "è ancora aperta.\p" + .string "Se dopo tre turni la partita non ha\n" + .string "ancora dato esito, si passa ai punti.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi, non potrai\n" + .string "continuare la tua sfida.\p" + .string "Se riesci a sconfiggere sette\n" + .string "ALLENATORI di fila, vincerai\l" + .string "PUNTI LOTTA.$" + +BattleFrontier_BattleArenaLobby_Text_OkayToSave: + .string "Prima di entrare nel DOJO LOTTA, devi\n" + .string "salvare i tuoi progressi di gioco. Ok?$" + +BattleFrontier_BattleArenaLobby_Text_WhichLevelMode: + .string "Il DOJO LOTTA offre due livelli\n" + .string "di sfida: il LIVELLO 50 e il LIVELLO\l" + .string "LIBERO. Quale scegli?$" + +BattleFrontier_BattleArenaLobby_Text_SelectThreeMons: + .string "Scegli i tre POKéMON che vuoi mandare\n" + .string "in campo.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLvOpen: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere tre POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleArenaLobby_Text_NotEnoughValidMonsLv50: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi.\p" + .string "Devono essere tutti di livello pari o\n" + .string "inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleArenaLobby_Text_GuideYouToArena: + .string "Ora ti accompagno nel DOJO LOTTA.$" + +BattleFrontier_BattleArenaLobby_Text_DidntSaveBeforeShuttingDown: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata.\p" + .string "Se ti va, puoi iniziare una nuova\n" + .string "sfida.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnSevenWins: + .string "Congratulazioni! Hai conseguito\n" + .string "una serie di splendide vittorie\l" + .string "contro sette ALLENATORI!$" + +BattleFrontier_BattleArenaLobby_Text_RecordAchievement: + .string "Il tuo risultato verrà salvato. Attendi\n" + .string "mentre salvo i tuoi progressi.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_PresentYouWithPrize: + .string "In commemoration of your 7-win streak,\n" + .string "we present you with this prize.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleArenaLobby_Text_BagFullReturnForPrize: + .string "Oh?\n" + .string "Your BAG seems to be full.\p" + .string "I urge you to clear space and\n" + .string "return for your prize.$" + +BattleFrontier_BattleArenaLobby_Text_ThankYouWaitWhileSave: + .string "Grazie per aver partecipato!\p" + .string "Ti prego di attendere mentre\n" + .string "salvo i tuoi progressi.$" + +BattleFrontier_BattleArenaLobby_Text_AwaitAnotherChallenge2: + .string "Spero che parteciperai\n" + .string "un’altra volta.$" + +BattleFrontier_BattleArenaLobby_Text_LookingForwardToArrivalSaveGame: + .string "Ti stavamo aspettando!\p" + .string "Prima di accedere al DOJO LOTTA,\n" + .string "il gioco deve essere salvato. Attendi.$" + +BattleFrontier_BattleArenaLobby_Text_RecordLastMatch: + .string "Vuoi che registri nel PASS PARCO\n" + .string "il filmato della tua ultima lotta nel\l" + .string "DOJO LOTTA ?$" + +BattleFrontier_BattleArenaLobby_Text_BadIdeaToNotAttack: + .string "L’ARBITRO ha decretato la mia\n" + .string "sconfitta…\p" + .string "Non è stata una buona idea usare solo\n" + .string "mosse difensive senza attaccare…$" + +BattleFrontier_BattleArenaLobby_Text_LandingHitsWorked: + .string "La mia vittoria è stata decisa a\n" + .string "tavolino!\p" + .string "La mia strategia di attacco è\n" + .string "stata premiata!$" + +BattleFrontier_BattleArenaLobby_Text_MatchWasDeclaredDraw: + .string "L’ARBITRO ha deciso per il pareggio.\p" + .string "Allo scadere del tempo, ai miei POKéMON\n" + .string "e a quelli dell’avversario erano rimasti\l" + .string "all’incirca gli stessi PS.$" + +BattleFrontier_BattleArenaLobby_Text_OrderOfMonsImportant: + .string "Nel DOJO LOTTA, l’ordine di\n" + .string "schieramento dei POKéMON è\l" + .string "estremamente importante.\p" + .string "Ad esempio, se il primo POKéMON\n" + .string "è sotto certi aspetti svantaggiato,\l" + .string "fa’ in modo che il secondo POKéMON\l" + .string "possa contare su mosse superefficaci.\p" + .string "Credo che sia il modo migliore per\n" + .string "costruire una squadra vincente.$" + +BattleFrontier_BattleArenaLobby_Text_RulesAreListed: + .string "Lista delle regole del TORNEO TRE TURNI.$" + +BattleFrontier_BattleArenaLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBattleRules: + .string "Il TORNEO TRE TURNI ha regole che lo\n" + .string "rendono molto speciale.\p" + .string "Prima di tutto, una lotta dura solo\n" + .string "tre turni.\p" + .string "Se dopo tre turni non emerge\n" + .string "un vincitore, il risultato della lotta\l" + .string "viene deciso a tavolino.\p" + .string "L’ARBITRO decreterà il vincitore\n" + .string "sulla base di come hanno lottato\l" + .string "i POKéMON.\p" + .string "Inoltre, il POKéMON non potrà essere\n" + .string "sostituito prima che la sua lotta non\l" + .string "abbia dato un esito.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainMindRules: + .string "Il primo criterio di giudizio è\n" + .string "“Mente”.\l" + .string "Con questo indice si valuta\l" + .string "l’aggressività dei lottatori.\p" + .string "Il giudizio si basa sulla frequenza\n" + .string "d’uso di mosse d’attacco da parte\l" + .string "dell’ALLENATORE.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainSkillRules: + .string "Il secondo criterio di giudizio è\n" + .string "“Abilità”.\l" + .string "Con questo indice si valuta l’efficacia\l" + .string "delle mosse utilizzate.\p" + .string "Più una mossa è efficace, maggiore\n" + .string "è l’Abilità ad essa associata.\p" + .string "Se una mossa non va a segno, l’Abilità\n" + .string "viene giudicata negativamente.\p" + .string "Nelle mosse d’attacco, l’indice di\n" + .string "Abilità aumenta se la mossa è stata\l" + .string "“superefficace”, mentre diminuisce\l" + .string "se “non è stata molto efficace”.\p" + .string "L’indice di Abilità non aumenta con\n" + .string "mosse quali PROTEZIONE e INDIVIDUA.\p" + .string "Se il tuo POKéMON non riesce a\n" + .string "contrattaccare a PROTEZIONE e\l" + .string "INDIVIDUA, il suo indice di Abilità\l" + .string "rimane invariato.$" + +BattleFrontier_BattleArenaLobby_Text_ExplainBodyRules: + .string "Il terzo criterio di giudizio è\n" + .string "“Corpo”.\l" + .string "Con questo indice si valutano i PS\l" + .string "rimasti alla fine della lotta.\p" + .string "Nella valutazione vengono calcolati\n" + .string "i PS di un POKéMON all’inizio e alla\l" + .string "fine della lotta.$" + +BattleFrontier_BattleArenaLobby_Text_CongratsOnDefeatingTycoon: + .string "Hai strappato la vittoria alla MAESTRA\n" + .string "DOJO, l’ultima di sette ALLENATORI!\p" + .string "Congratulazioni vivissime per\n" + .string "la tua prova esemplare!$" + +BattleFrontier_BattleArenaLobby_Text_PleaseAcceptBattlePoints: + .string "Come riconoscimento per il\n" + .string "tuo spirito combattivo, accetta\l" + .string "questo premio in PUNTI LOTTA.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc index def903b1dfeb..1a2b39e6254f 100644 --- a/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc @@ -925,256 +925,14 @@ BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit: walk_left step_end -BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: - .string "{PLAYER} has entered the BATTLE DOME!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: - .string "{STR_VAR_1}\n" - .string "match!\p" - .string "{PLAYER} versus {STR_VAR_2}!\p" - .string "Let the battle begin!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: - .string "{PLAYER} is the winner!\n" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: - .string "{STR_VAR_2} is the winner!\n" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: - .string "What an unbelievable finish!\n" - .string "We have a double knockout!\p" - .string "In this event, the Battle Tournament\n" - .string "rules call for a REFEREE'S decision.\p" - .string "Please wait while the judging\n" - .string "is under way.$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is {STR_VAR_1}!\l" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is {PLAYER}!\l" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: - .string "The bright new hope!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: - .string "The rising star!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: - .string "Will this TRAINER race to\n" - .string "the championship?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: - .string "Can the feat of a championship\n" - .string "on the first try be achieved?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: - .string "Can the loss of the last match\n" - .string "be avenged?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: - .string "The TRAINER is on fire for\n" - .string "the first championship try!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: - .string "A win here means this TRAINER\n" - .string "advances to the final!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: - .string "Will the long-held dream of\n" - .string "a championship finally come true?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: - .string "The invincible champion!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: - .string "Can anyone hope to beat this\n" - .string "TRAINER?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: - .string "Do battles exist solely for\n" - .string "this TRAINER?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: - .string "The current champion aiming to\n" - .string "retain the title!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: - .string "The former champion has returned!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: - .string "The former toughness has returned!\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: - .string "Will this TRAINER do as expected\n" - .string "and advance to the finals?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: - .string "Will the former champ regain\n" - .string "lost glory?\p" - .string "$" - -BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: - .string "Feel the glow of a true master!$" - -BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: - .string "And now… The TRAINER standing in\n" - .string "{PLAYER}'s record-setting path…\p" - .string "Yes! The one and only!\n" - .string "The BATTLE DOME COMMISSIONER!\l" - .string "Our very own DOME ACE!\l" - .string "Make way for TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: - .string "Spectators: TUCKER! TUCKER!\n" - .string "TUCKER! TUCKER! TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: - .string "TUCKER: Ahahah!\p" - .string "Do you hear it? This crowd!\n" - .string "They're all itching to see our match!\p" - .string "Ahahah!\p" - .string "I bet you're twitching all over from\n" - .string "the tension of getting to battle me!\p" - .string "But don't you worry about a thing!\p" - .string "I'm the no. 1 star of the BATTLE DOME!\n" - .string "I, TUCKER the DOME ACE, will bathe you\l" - .string "in my brilliant glow!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: - .string "Your strategy!\n" - .string "Let's see it!$" - -BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: - .string "Unbelievable! It's incredible!\n" - .string "The victor is {PLAYER}!$" - -BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: - .string "The winner is TUCKER!\n" - .string "The DOME ACE has prevailed!\p" - .string "Congratulations, TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: - .string "TUCKER: Rules are rules!\n" - .string "Let me see your FRONTIER PASS.$" - -BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: - .string "The Tactics Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: - .string "… … … … … …\p" - .string "I sorely underestimated you. I won't\n" - .string "make the same mistake next time…$" - -BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: - .string "Can the win streak be stretched?\n" - .string "The confidence is there!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: - .string "Ladies and gentlemen!\n" - .string "Boys, girls, and POKéMON!\p" - .string "Finally!\n" - .string "Finally, the legend has returned!\p" - .string "Yes, the name of that legend!\n" - .string "Our very own DOME ACE!\l" - .string "It's none other than TUCKER!$" - -BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: - .string "TUCKER: Ah…\n" - .string "The pummeling roar of the crowd…\l" - .string "Their furnace-like heat of excitement…\l" - .string "This is a wonderful place…\p" - .string "To the crowd, I am the DOME ACE…\n" - .string "I represent their hopes and dreams…\l" - .string "I must never fade from their sight…\p" - .string "I must burn!\n" - .string "Brighter and more brilliant!\l" - .string "I must light all that gather here!$" - -BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: - .string "I will unleash all the power that\n" - .string "I possess! Right here and now!$" - -BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: - .string "TUCKER: You're genuinely fantastic!\p" - .string "Never before! I haven't ever lost in the\n" - .string "times I've had to unleash my power.\p" - .string "Yes, quite fantastic!\n" - .string "Your FRONTIER PASS, please?$" - -BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: - .string "The Tactics Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: - .string "You're strong, but above all,\n" - .string "you have a unique charm!\p" - .string "In you, I see a definite potential for\n" - .string "a superstar like me.\p" - .string "I will very much look forward to\n" - .string "our next encounter!$" - -@ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: - .string "{PLAYER} is the Level 50\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -@ Unused -BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: - .string "{PLAYER} is the Open Level\n" - .string "Battle Tournament Champion!\p" - .string "Congratulations!$" - -BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: - .string "The final match!\p" - .string "{PLAYER} versus the DOME ACE, TUCKER!\p" - .string "Let the battle begin!$" - -BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: - .string "The REFEREES have reached\n" - .string "a decision!\p" - .string "The winner is…\n" - .string "Oh, my goodness!\l" - .string "The winner is our very own DOME ACE!\l" - .string "It's TUCKER!\p" - .string "Congratulations! And thank you!\n" - .string "Let's hear it for the DOME ACE, TUCKER!$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc new file mode 100644 index 000000000000..b1b2ff84e536 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/text.inc @@ -0,0 +1,254 @@ + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: + .string "{PLAYER} has entered the BATTLE DOME!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: + .string "{STR_VAR_1}\n" + .string "match!\p" + .string "{PLAYER} versus {STR_VAR_2}!\p" + .string "Let the battle begin!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: + .string "{PLAYER} is the winner!\n" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: + .string "{STR_VAR_2} is the winner!\n" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: + .string "What an unbelievable finish!\n" + .string "We have a double knockout!\p" + .string "In this event, the Battle Tournament\n" + .string "rules call for a REFEREE'S decision.\p" + .string "Please wait while the judging\n" + .string "is under way.$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is {STR_VAR_1}!\l" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is {PLAYER}!\l" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: + .string "The bright new hope!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: + .string "The rising star!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: + .string "Will this TRAINER race to\n" + .string "the championship?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: + .string "Can the feat of a championship\n" + .string "on the first try be achieved?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: + .string "Can the loss of the last match\n" + .string "be avenged?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: + .string "The TRAINER is on fire for\n" + .string "the first championship try!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: + .string "A win here means this TRAINER\n" + .string "advances to the final!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: + .string "Will the long-held dream of\n" + .string "a championship finally come true?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: + .string "The invincible champion!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: + .string "Can anyone hope to beat this\n" + .string "TRAINER?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: + .string "Do battles exist solely for\n" + .string "this TRAINER?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: + .string "The current champion aiming to\n" + .string "retain the title!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: + .string "The former champion has returned!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: + .string "The former toughness has returned!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: + .string "Will this TRAINER do as expected\n" + .string "and advance to the finals?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: + .string "Will the former champ regain\n" + .string "lost glory?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: + .string "Feel the glow of a true master!$" + +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: + .string "And now… The TRAINER standing in\n" + .string "{PLAYER}'s record-setting path…\p" + .string "Yes! The one and only!\n" + .string "The BATTLE DOME COMMISSIONER!\l" + .string "Our very own DOME ACE!\l" + .string "Make way for TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: + .string "Spectators: TUCKER! TUCKER!\n" + .string "TUCKER! TUCKER! TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: + .string "TUCKER: Ahahah!\p" + .string "Do you hear it? This crowd!\n" + .string "They're all itching to see our match!\p" + .string "Ahahah!\p" + .string "I bet you're twitching all over from\n" + .string "the tension of getting to battle me!\p" + .string "But don't you worry about a thing!\p" + .string "I'm the no. 1 star of the BATTLE DOME!\n" + .string "I, TUCKER the DOME ACE, will bathe you\l" + .string "in my brilliant glow!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: + .string "Your strategy!\n" + .string "Let's see it!$" + +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: + .string "Unbelievable! It's incredible!\n" + .string "The victor is {PLAYER}!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: + .string "The winner is TUCKER!\n" + .string "The DOME ACE has prevailed!\p" + .string "Congratulations, TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: + .string "TUCKER: Rules are rules!\n" + .string "Let me see your FRONTIER PASS.$" + +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: + .string "The Tactics Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: + .string "… … … … … …\p" + .string "I sorely underestimated you. I won't\n" + .string "make the same mistake next time…$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: + .string "Can the win streak be stretched?\n" + .string "The confidence is there!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: + .string "Ladies and gentlemen!\n" + .string "Boys, girls, and POKéMON!\p" + .string "Finally!\n" + .string "Finally, the legend has returned!\p" + .string "Yes, the name of that legend!\n" + .string "Our very own DOME ACE!\l" + .string "It's none other than TUCKER!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: + .string "TUCKER: Ah…\n" + .string "The pummeling roar of the crowd…\l" + .string "Their furnace-like heat of excitement…\l" + .string "This is a wonderful place…\p" + .string "To the crowd, I am the DOME ACE…\n" + .string "I represent their hopes and dreams…\l" + .string "I must never fade from their sight…\p" + .string "I must burn!\n" + .string "Brighter and more brilliant!\l" + .string "I must light all that gather here!$" + +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: + .string "I will unleash all the power that\n" + .string "I possess! Right here and now!$" + +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: + .string "TUCKER: You're genuinely fantastic!\p" + .string "Never before! I haven't ever lost in the\n" + .string "times I've had to unleash my power.\p" + .string "Yes, quite fantastic!\n" + .string "Your FRONTIER PASS, please?$" + +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: + .string "The Tactics Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: + .string "You're strong, but above all,\n" + .string "you have a unique charm!\p" + .string "In you, I see a definite potential for\n" + .string "a superstar like me.\p" + .string "I will very much look forward to\n" + .string "our next encounter!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: + .string "The final match!\p" + .string "{PLAYER} versus the DOME ACE, TUCKER!\p" + .string "Let the battle begin!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: + .string "The REFEREES have reached\n" + .string "a decision!\p" + .string "The winner is…\n" + .string "Oh, my goodness!\l" + .string "The winner is our very own DOME ACE!\l" + .string "It's TUCKER!\p" + .string "Congratulations! And thank you!\n" + .string "Let's hear it for the DOME ACE, TUCKER!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc new file mode 100644 index 000000000000..583d7ef64db3 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/text_fr.inc @@ -0,0 +1,254 @@ + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: + .string "{PLAYER} se trouve dans le DOME DE\n" + .string "COMBAT!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: + .string "{STR_VAR_1}!\p" + .string "{PLAYER} affronte {STR_VAR_2}!\p" + .string "Que le combat commence!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: + .string "Le vainqueur est {PLAYER}!\n" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: + .string "Le vainqueur est {STR_VAR_2}!\n" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: + .string "{PLAYER} a le titre de champion du\n" + .string "TOURNOI DE COMBAT niveau 50!\p" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: + .string "{PLAYER} a le titre de champion du\n" + .string "TOURNOI DE COMBAT niveau libre!\p" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: + .string "Quelle fin incroyable!\n" + .string "Nous avons un double K.O.!\p" + .string "Les ARBITRES vont donc décider\n" + .string "du vainqueur.\p" + .string "Veuillez patienter. Les délibérations\n" + .string "vont avoir lieu.$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: + .string "Les ARBITRES ont pris leur\n" + .string "décision!\p" + .string "La victoire revient à…\n" + .string "Mesdames et messieurs…\l" + .string "La victoire revient à {STR_VAR_1}!\l" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: + .string "Les ARBITRES ont pris une\n" + .string "décision!\p" + .string "Le vainqueur est…\n" + .string "Mesdames et messieurs…\l" + .string "Le vainqueur est {PLAYER}!\l" + .string "Félicitations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: + .string "Notre nouvel espoir!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: + .string "L’étoile montante!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: + .string "Ce DRESSEUR décrochera-t-il le\n" + .string "titre de champion?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: + .string "Ce DRESSEUR obtiendra-t-il le titre\n" + .string "de champion dès son premier essai?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: + .string "La défaite précédente sera-t-elle\n" + .string "oubliée?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: + .string "Ce DRESSEUR tente d’obtenir le titre de\n" + .string "champion pour la première fois!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: + .string "Une victoire ici, c’est une qualification\n" + .string "pour la finale!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: + .string "Le titre de champion est à portée de\n" + .string "main. Qui le décrochera?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: + .string "Notre champion incontesté!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: + .string "Quelqu’un arrivera-t-il à battre ce\n" + .string "DRESSEUR?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: + .string "On dirait que ce DRESSEUR est né\n" + .string "pour combattre!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: + .string "Notre champion en titre, bien décidé\n" + .string "à le rester!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: + .string "L’ancien champion est de retour!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: + .string "On dirait que la forme est revenue!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: + .string "Ce DRESSEUR ira-t-il jusqu’en\n" + .string "finale?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: + .string "L’ancien champion va-t-il regagner son\n" + .string "titre?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: + .string "Admirez le maître!$" + +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: + .string "Et maintenant… Le DRESSEUR qui\n" + .string "vient stopper {PLAYER} dans son élan…\p" + .string "Le seul et l’unique!\n" + .string "Le maître du DOME DE COMBAT!\l" + .string "J’ai nommé… notre STAR DU DOME!\l" + .string "Faites place à TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: + .string "Spectateurs: TAKIM! TAKIM!\n" + .string "TAKIM! TAKIM! TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: + .string "TAKIM: Ah, ah, ah!\p" + .string "Tu entends ça? Le public est déchaîné!\n" + .string "Ils veulent voir notre combat!\p" + .string "Ah, ah, ah!\p" + .string "Je parie que tu trembles de peur!\n" + .string "Eh bien, tu as raison…\p" + .string "Le combat sera difficile!\p" + .string "Je suis la star du DOME DE COMBAT!\n" + .string "Moi, TAKIM, la STAR DU DOME, je vais\l" + .string "t’en mettre plein les yeux!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: + .string "On va voir si tu sais faire preuve de\n" + .string "tactique!$" + +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: + .string "Incroyable! C’est du jamais vu!\n" + .string "La victoire revient à {PLAYER}!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: + .string "La victoire revient à TAKIM! La STAR DU\n" + .string "DOME a bien défendu son titre!\p" + .string "Félicitations, TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: + .string "TAKIM: Puisque c’est le règlement…\n" + .string "Montre-moi ton PASSE ZONE.$" + +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: + .string "Le SYMBOLE TACTIQUE a été ajouté\n" + .string "sur le PASSE ZONE!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: + .string "… … … … … …\p" + .string "J’aurais dû te prendre au sérieux.\n" + .string "Je me rattraperai la prochaine fois…$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: + .string "La série de victoires va-t-elle\n" + .string "s’allonger?$" + +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: + .string "Mesdames et messieurs!\n" + .string "Garçons, filles et POKéMON!\p" + .string "Le moment est enfin arrivé!\n" + .string "Notre légende est de retour!\p" + .string "Et cette légende est…\n" + .string "La célèbre STAR DU DOME…\l" + .string "Je vous prie d’accueillir TAKIM!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: + .string "TAKIM: Ah…\n" + .string "L’enthousiasme du public…\l" + .string "Tout ça me fait chaud au cœur…\l" + .string "C’est un endroit merveilleux…\p" + .string "Pour eux, je suis la STAR DU DOME…\n" + .string "Ils placent tous leurs espoirs en moi…\l" + .string "Je ne peux pas les décevoir!\p" + .string "Je vais rayonner!\n" + .string "Je vais mettre le feu!\l" + .string "Je vais enflammer la salle!$" + +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: + .string "Je vais déployer toute ma force!\n" + .string "Ici et maintenant!$" + +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: + .string "TAKIM: Tu es un génie!\p" + .string "J’étais à mon maximum et tu m’as\n" + .string "quand même battu.\p" + .string "C’est fantastique!\n" + .string "Ton PASSE ZONE, s’il te plaît?$" + +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: + .string "Le SYMBOLE TACTIQUE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: + .string "Tu as une force exceptionnelle,\n" + .string "doublée d’un charme unique!\p" + .string "Tu as un énorme potentiel.\n" + .string "Tu as tout d’une star!\p" + .string "J’ai hâte de me battre à nouveau contre\n" + .string "toi!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: + .string "La finale!\p" + .string "{PLAYER} contre TAKIM, la STAR DU DOME!\p" + .string "Que le combat commence!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: + .string "Les ARBITRES ont pris leur\n" + .string "décision!\p" + .string "La victoire revient à…\n" + .string "Mesdames et messieurs…\l" + .string "La victoire revient à la STAR DU DOME!\l" + .string "A TAKIM!\p" + .string "Félicitations! Et merci!\n" + .string "Vive TAKIM, notre STAR DU DOME!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc new file mode 100644 index 000000000000..c884cd1e4305 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeBattleRoom/text_it.inc @@ -0,0 +1,254 @@ + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: + .string "{PLAYER} fa il suo ingresso\n" + .string "nella CUPOLA LOTTA!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: + .string "{STR_VAR_1}!\p" + .string "{PLAYER} contro {STR_VAR_2}!\p" + .string "Sarà una bella lotta!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: + .string "Vince {PLAYER}!\n" + .string "Congratulazioni!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: + .string "Vince {STR_VAR_2}!\n" + .string "Congratulazioni!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: + .string "{PLAYER} è il campione del TORNEO\n" + .string "LOTTA di LIVELLO 50!\p" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: + .string "{PLAYER} è il campione del TORNEO\n" + .string "LOTTA di LIVELLO LIBERO!\p" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: + .string "Che finale imprevedibile!\n" + .string "Doppio KO!\p" + .string "In questi casi, secondo le regole del\n" + .string "TORNEO LOTTA, gli ARBITRI devono\l" + .string "decretare il vincitore.\p" + .string "Siamo in attesa che esprimano\n" + .string "il loro giudizio.$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: + .string "Gli ARBITRI hanno deciso!\p" + .string "La vittoria va a… che emozione!\n" + .string "Vince {STR_VAR_1}!\l" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: + .string "Gli ARBITRI hanno deciso!\p" + .string "La vittoria va a… che emozione!\n" + .string "Vince {PLAYER}!\l" + .string "Complimenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: + .string "La nuova speranza!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: + .string "L’astro nascente!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: + .string "Riuscirà questo ALLENATORE a\n" + .string "imporsi nel torneo?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: + .string "È possibile vincere il torneo\n" + .string "al primo tentativo?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: + .string "Riuscirà l’ALLENATORE a prendersi\n" + .string "la rivincita dall’ultima sconfitta?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: + .string "L’ALLENATORE è emozionato\n" + .string "all’idea di partecipare al torneo!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: + .string "Una vittoria farebbe guadagnare\n" + .string "all’ALLENATORE la finale!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: + .string "Riuscirà l’ALLENATORE a coronare\n" + .string "il sogno di vincere il torneo?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: + .string "Il campione invincibile!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: + .string "Esiste qualcuno in grado di sconfiggere\n" + .string "questo ALLENATORE?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: + .string "Questo ALLENATORE continuerà a essere\n" + .string "l’unico protagonista delle lotte?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: + .string "Il campione in carica cercherà\n" + .string "di difendere il titolo!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: + .string "L’ex campione ha fatto ritorno!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: + .string "L’ex fuoriclasse ha fatto ritorno!\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: + .string "Riuscirà l’ALLENATORE a raggiungere\n" + .string "la finale, come da pronostico?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: + .string "Riuscirà l’ex campione a trionfare\n" + .string "ancora una volta?\p" + .string "$" + +BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: + .string "Il vero astro brilla di una luce\n" + .string "speciale!$" + +BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: + .string "Ecco l’ALLENATORE che proverà a\n" + .string "sbarrare il glorioso cammino di {PLAYER}.\p" + .string "Sì! L’unico e inimitabile!\n" + .string "Il comandante della CUPOLA LOTTA!\l" + .string "L’ASTRO CUPOLA indiscusso!\l" + .string "Fate largo a TOLOMEO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: + .string "Pubblico: TOLOMEO! TOLOMEO!\n" + .string "TOLOMEO! TOLOMEO! TOLOMEO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: + .string "TOLOMEO: Ahahah!\p" + .string "Senti come ferve il pubblico?\n" + .string "Vogliono tutti vedere la nostra lotta!\p" + .string "Ahahah!\p" + .string "Scommetto che tremi al pensiero di\n" + .string "lottare contro di me!\p" + .string "Ma non hai nulla da temere!\p" + .string "Sono l’astro numero uno della CUPOLA\n" + .string "LOTTA! Io, TOLOMEO, l’ASTRO CUPOLA,\l" + .string "ti inonderò di luce!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: + .string "Vediamo quale strategia\n" + .string "adotterai!$" + +BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: + .string "Imprevedibile! Incredibile!\n" + .string "La vittoria va a {PLAYER}!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: + .string "Il vincitore è TOLOMEO!\n" + .string "L’ASTRO CUPOLA ha avuto la meglio!\p" + .string "Complimenti, TOLOMEO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: + .string "TOLOMEO: Le regole sono regole!\n" + .string "Mostrami il tuo PASS PARCO.$" + +BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: + .string "Il SIMBOLO TATTICA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: + .string "… … … … … …\p" + .string "Ti ho sottovalutato. La prossima volta\n" + .string "non farò lo stesso errore…$" + +BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: + .string "Assisteremo a una lunga sequenza di\n" + .string "vittorie? Le premesse ci sono!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: + .string "Signore e signori!\n" + .string "Ragazze, ragazzi e POKéMON!\p" + .string "Dopo una lunga attesa, la leggenda\n" + .string "è di nuovo tra noi!\p" + .string "La leggenda ha un nome:\n" + .string "stiamo parlando di TOLOMEO, l’ASTRO\l" + .string "CUPOLA in persona!$" + +BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: + .string "TOLOMEO: Ah…\n" + .string "Le grida ritmate del pubblico, il suo\l" + .string "entusiasmo acceso… questo è\l" + .string "un posto meraviglioso…\p" + .string "Per il pubblico sono l’ASTRO CUPOLA…\n" + .string "Rappresento le speranze e i sogni della\l" + .string "gente. Non voglio deludere nessuno…\p" + .string "Devo lottare con ardore!\n" + .string "Devo brillare e risplendere per\l" + .string "illuminare tutti i presenti!$" + +BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: + .string "Sprigionerò tutta la mia energia!\n" + .string "Proprio qui, proprio ora!$" + +BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: + .string "TOLOMEO: Hai uno stile fantastico!\p" + .string "Ho perso nonostante abbia sprigionato\n" + .string "tutta la mia energia. Non mi era mai\l" + .string "successo prima.\p" + .string "Sì, hai uno stile fantastico! Mi daresti\n" + .string "il tuo PASS PARCO, per favore?$" + +BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: + .string "Il SIMBOLO TATTICA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: + .string "Sei forte, ma, soprattutto, hai uno\n" + .string "stile inconfondibile!\p" + .string "Hai le carte in regola per diventare\n" + .string "un astro come me.\p" + .string "Non vedo l’ora di lottare con te\n" + .string "un’altra volta!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: + .string "{PLAYER} is the Level 50\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +@ Unused +BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: + .string "{PLAYER} is the Open Level\n" + .string "Battle Tournament Champion!\p" + .string "Congratulations!$" + +BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: + .string "L’incontro finale!\p" + .string "{PLAYER} contro TOLOMEO,\n" + .string "l’ASTRO CUPOLA!\p" + .string "Che la lotta abbia inizio!$" + +BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: + .string "Gli ARBITRI hanno deciso!\p" + .string "La vittoria va a…\n" + .string "Oh, fantasmagorico!\l" + .string "Vince proprio il nostro ASTRO CUPOLA,\l" + .string "TOLOMEO!\p" + .string "Complimenti e grazie!\n" + .string "Hip hip hip urrà per TOLOMEO,\l" + .string "l’ASTRO CUPOLA!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc b/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc index b972a0814c3b..0a57a4e9a6fd 100644 --- a/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomeLobby/scripts.inc @@ -432,250 +432,14 @@ BattleFrontier_BattleDomeLobby_EventScript_ExitRules:: releaseall end -BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: - .string "Where the strategies of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE DOME!\p" - .string "I am your guide to the SINGLE BATTLE\n" - .string "Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: - .string "Would you like to challenge\n" - .string "the SINGLE BATTLE Tournament?$" - -BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: - .string "We hope to see you again.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: - .string "The SINGLE BATTLE Tournament\n" - .string "is exactly as the name suggests--\l" - .string "a tournament of SINGLE BATTLES.\p" - .string "All participating TRAINERS must\n" - .string "enter three POKéMON each.\p" - .string "In each battle, one of the three\n" - .string "POKéMON must be held in reserve.\p" - .string "The other two POKéMON can battle\n" - .string "one at a time.\p" - .string "Choose the two battling POKéMON after\n" - .string "examining the opponent's trio.\p" - .string "You win the tournament by defeating\n" - .string "four TRAINERS.\p" - .string "Battle Points are awarded to\n" - .string "the tournament winner.\p" - .string "If you want to interrupt your\n" - .string "tournament, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: - .string "Before I show you to the BATTLE DOME,\n" - .string "I must save the data. Is that okay?$" - -BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: - .string "The tournament offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" - -BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: - .string "Now select the three POKéMON that\n" - .string "you wish to enter, please.$" - -BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "Also, the POKéMON must be holding\n" - .string "different kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: - .string "I will now show you to\n" - .string "the BATTLE DOME.$" - -BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: - .string "Excuse me!\p" - .string "You didn't save before you quit your\n" - .string "challenge last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. Sorry!$" - -BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: - .string "Congratulations for winning\n" - .string "your Battle Tournament!$" - -@ Unused -BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: - .string "Here is your prize for your Battle\n" - .string "Tournament victory.$" - -@ Used by Verdanturf Tent -BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: - .string "Oh, your BAG appears to be full.\p" - .string "Please make room in your BAG, then come\n" - .string "see me.$" - -BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: - .string "Thank you for playing!$" - -BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: - .string "Your record will be saved.\n" - .string "Please wait.$" - -BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: - .string "We've been waiting for you!$" - -BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: - .string "Before I show you to the BATTLE DOME,\n" - .string "I must save the data. Is that okay?$" - -BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: - .string "Where the strategies of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE DOME!\p" - .string "I am your guide to the DOUBLE BATTLE\n" - .string "Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: - .string "Would you like to challenge\n" - .string "the DOUBLE BATTLE Tournament?$" - -BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: - .string "The DOUBLE BATTLE Tournament\n" - .string "is exactly as the name suggests--\l" - .string "a tournament of DOUBLE BATTLES.\p" - .string "All participating TRAINERS must\n" - .string "enter three POKéMON each.\p" - .string "In each battle, one of the three\n" - .string "POKéMON must be held in reserve.\p" - .string "The remaining two POKéMON must take\n" - .string "part in a DOUBLE BATTLE.\p" - .string "Choose the two battling POKéMON after\n" - .string "examining the opponent's trio.\p" - .string "You win the tournament by defeating\n" - .string "four TRAINERS.\p" - .string "Battle Points are awarded to\n" - .string "the tournament winner.\p" - .string "If you want to interrupt your\n" - .string "tournament, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: - .string "They're the results of the last\n" - .string "Level 50 SINGLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: - .string "They're the results of the last\n" - .string "Level 50 DOUBLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: - .string "They're the results of the last\n" - .string "Open Level SINGLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: - .string "They're the results of the last\n" - .string "Open Level DOUBLE BATTLE Tournament.$" - -BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: - .string "Did you see it?\n" - .string "The last Battle Tournament?\p" - .string "The winner, {STR_VAR_1}, was seriously\n" - .string "tough.\p" - .string "You should check out the results\n" - .string "on the monitor beside the PC.$" - -BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: - .string "The BATTLE FRONTIER…\n" - .string "I've long dreamed about a place like it.$" - -@ Functionally unused -BattleFrontier_OutsideWest_Text_BattleDomeSign2: - .string "The BATTLE DOME\n" - .string "Become the Unbeatable Superstar!$" - -@ Functionally unused -BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: - .string "The ??????\n" - .string "Under Construction!$" - -BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: - .string "When a TRAINER chains tournament\n" - .string "wins at the BATTLE DOME, he or she\l" - .string "gains a reputation as a star.\p" - .string "Tough TRAINERS are drawn by that\n" - .string "reputation to the BATTLE DOME.\p" - .string "A true superstar is a TRAINER who\n" - .string "can keep winning tournaments.$" - -BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: - .string "I ran into one of the tournament\n" - .string "favorites in the very first round.\p" - .string "Of course I got trashed…$" - -BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: - .string "I would've won if I'd kept this POKéMON\n" - .string "held in reserve.\p" - .string "You need to check your opponent's\n" - .string "POKéMON carefully before choosing\l" - .string "your battling POKéMON.$" - -BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: - .string "Congratulations!\p" - .string "You defeated the DOME ACE and won\n" - .string "the Battle Tournament!$" - -BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: - .string "In recognition of your strategy--\n" - .string "a thing of beauty it was, too--\l" - .string "we award you these Battle Point(s)!$" - -BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: - .string "Would you like to record your\n" - .string "last BATTLE DOME match on your\l" - .string "FRONTIER PASS?$" - -BattleFrontier_BattleDomeLobby_Text_RulesAreListed: - .string "The Battle Tournament rules\n" - .string "are listed.$" - -BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: - .string "The tournament matchups are drawn up\n" - .string "based on the toughness of POKéMON\l" - .string "held by TRAINERS.\p" - .string "The matchups avoid having tough\n" - .string "TRAINERS face each other right away.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: - .string "The tournament chart, or as we call it,\n" - .string "the “Tree,” is available for viewing\l" - .string "in the Waiting Room from any guide.\p" - .string "The Tournament Tree will provide\n" - .string "several kinds of data.\p" - .string "The data on view includes the previous\n" - .string "tournament's results, the POKéMON held\l" - .string "by TRAINERS, and the battle styles of\l" - .string "TRAINERS.$" - -BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: - .string "If battling POKéMON faint at the same\n" - .string "time--a double KO--in a tournament\l" - .string "match, the REFEREES will review\l" - .string "the match and declare the winner.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleDomeLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleDomeLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeLobby/text.inc b/data/maps/BattleFrontier_BattleDomeLobby/text.inc new file mode 100644 index 000000000000..1c40fa9c8c76 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeLobby/text.inc @@ -0,0 +1,248 @@ + +BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: + .string "Where the strategies of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE DOME!\p" + .string "I am your guide to the SINGLE BATTLE\n" + .string "Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: + .string "Would you like to challenge\n" + .string "the SINGLE BATTLE Tournament?$" + +BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: + .string "We hope to see you again.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: + .string "The SINGLE BATTLE Tournament\n" + .string "is exactly as the name suggests--\l" + .string "a tournament of SINGLE BATTLES.\p" + .string "All participating TRAINERS must\n" + .string "enter three POKéMON each.\p" + .string "In each battle, one of the three\n" + .string "POKéMON must be held in reserve.\p" + .string "The other two POKéMON can battle\n" + .string "one at a time.\p" + .string "Choose the two battling POKéMON after\n" + .string "examining the opponent's trio.\p" + .string "You win the tournament by defeating\n" + .string "four TRAINERS.\p" + .string "Battle Points are awarded to\n" + .string "the tournament winner.\p" + .string "If you want to interrupt your\n" + .string "tournament, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: + .string "Before I show you to the BATTLE DOME,\n" + .string "I must save the data. Is that okay?$" + +BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: + .string "The tournament offers two levels\n" + .string "of challenge, Level 50 and Open Level.\l" + .string "Which is your choice?$" + +BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: + .string "Now select the three POKéMON that\n" + .string "you wish to enter, please.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "Also, the POKéMON must be holding\n" + .string "different kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "You must have three different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: + .string "I will now show you to\n" + .string "the BATTLE DOME.$" + +BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: + .string "Excuse me!\p" + .string "You didn't save before you quit your\n" + .string "challenge last time.\p" + .string "Because of that, your challenge so far\n" + .string "has been disqualified. Sorry!$" + +BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: + .string "Congratulations for winning\n" + .string "your Battle Tournament!$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: + .string "Here is your prize for your Battle\n" + .string "Tournament victory.$" + +@ Used by Verdanturf Tent +BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: + .string "Thank you for playing!$" + +BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: + .string "Your record will be saved.\n" + .string "Please wait.$" + +BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: + .string "We've been waiting for you!$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: + .string "Before I show you to the BATTLE DOME,\n" + .string "I must save the data. Is that okay?$" + +BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: + .string "Where the strategies of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE DOME!\p" + .string "I am your guide to the DOUBLE BATTLE\n" + .string "Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: + .string "Would you like to challenge\n" + .string "the DOUBLE BATTLE Tournament?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: + .string "The DOUBLE BATTLE Tournament\n" + .string "is exactly as the name suggests--\l" + .string "a tournament of DOUBLE BATTLES.\p" + .string "All participating TRAINERS must\n" + .string "enter three POKéMON each.\p" + .string "In each battle, one of the three\n" + .string "POKéMON must be held in reserve.\p" + .string "The remaining two POKéMON must take\n" + .string "part in a DOUBLE BATTLE.\p" + .string "Choose the two battling POKéMON after\n" + .string "examining the opponent's trio.\p" + .string "You win the tournament by defeating\n" + .string "four TRAINERS.\p" + .string "Battle Points are awarded to\n" + .string "the tournament winner.\p" + .string "If you want to interrupt your\n" + .string "tournament, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: + .string "They're the results of the last\n" + .string "Level 50 SINGLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: + .string "They're the results of the last\n" + .string "Level 50 DOUBLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: + .string "They're the results of the last\n" + .string "Open Level SINGLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: + .string "They're the results of the last\n" + .string "Open Level DOUBLE BATTLE Tournament.$" + +BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: + .string "Did you see it?\n" + .string "The last Battle Tournament?\p" + .string "The winner, {STR_VAR_1}, was seriously\n" + .string "tough.\p" + .string "You should check out the results\n" + .string "on the monitor beside the PC.$" + +BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: + .string "The BATTLE FRONTIER…\n" + .string "I've long dreamed about a place like it.$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_BattleDomeSign2: + .string "The BATTLE DOME\n" + .string "Become the Unbeatable Superstar!$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: + .string "The ??????\n" + .string "Under Construction!$" + +BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: + .string "When a TRAINER chains tournament\n" + .string "wins at the BATTLE DOME, he or she\l" + .string "gains a reputation as a star.\p" + .string "Tough TRAINERS are drawn by that\n" + .string "reputation to the BATTLE DOME.\p" + .string "A true superstar is a TRAINER who\n" + .string "can keep winning tournaments.$" + +BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: + .string "I ran into one of the tournament\n" + .string "favorites in the very first round.\p" + .string "Of course I got trashed…$" + +BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: + .string "I would've won if I'd kept this POKéMON\n" + .string "held in reserve.\p" + .string "You need to check your opponent's\n" + .string "POKéMON carefully before choosing\l" + .string "your battling POKéMON.$" + +BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: + .string "Congratulations!\p" + .string "You defeated the DOME ACE and won\n" + .string "the Battle Tournament!$" + +BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: + .string "In recognition of your strategy--\n" + .string "a thing of beauty it was, too--\l" + .string "we award you these Battle Point(s)!$" + +BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: + .string "Would you like to record your\n" + .string "last BATTLE DOME match on your\l" + .string "FRONTIER PASS?$" + +BattleFrontier_BattleDomeLobby_Text_RulesAreListed: + .string "The Battle Tournament rules\n" + .string "are listed.$" + +BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: + .string "The tournament matchups are drawn up\n" + .string "based on the toughness of POKéMON\l" + .string "held by TRAINERS.\p" + .string "The matchups avoid having tough\n" + .string "TRAINERS face each other right away.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: + .string "The tournament chart, or as we call it,\n" + .string "the “Tree,” is available for viewing\l" + .string "in the Waiting Room from any guide.\p" + .string "The Tournament Tree will provide\n" + .string "several kinds of data.\p" + .string "The data on view includes the previous\n" + .string "tournament's results, the POKéMON held\l" + .string "by TRAINERS, and the battle styles of\l" + .string "TRAINERS.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: + .string "If battling POKéMON faint at the same\n" + .string "time--a double KO--in a tournament\l" + .string "match, the REFEREES will review\l" + .string "the match and declare the winner.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc b/data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc new file mode 100644 index 000000000000..5a926c963682 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeLobby/text_fr.inc @@ -0,0 +1,249 @@ + +BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: + .string "Bienvenue au DOME DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "la tactique des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "TOURNOI DE COMBAT SOLO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: + .string "Voulez-vous participer à un TOURNOI\n" + .string "DE COMBAT SOLO?$" + +BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: + .string "A une prochaine fois peut-être!$" + +BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: + .string "Le TOURNOI DE COMBAT SOLO est, comme\n" + .string "son nom l’indique, un tournoi constitué\l" + .string "de COMBATS SOLO.\p" + .string "Tous les DRESSEURS qui y participent\n" + .string "doivent avoir trois POKéMON.\p" + .string "Lors des combats, l’un des trois\n" + .string "POKéMON est gardé en réserve.\p" + .string "Les deux autres POKéMON peuvent se\n" + .string "battrent l’un après l’autre.\p" + .string "Etudiez les trois POKéMON de\n" + .string "l’adversaire avant de choisir les deux\l" + .string "POKéMON que vous envoyez au combat.\p" + .string "Vous devez vaincre quatre DRESSEURS\n" + .string "pour remporter le tournoi.\p" + .string "Des POINTS DE COMBAT sont remis\n" + .string "au vainqueur du tournoi.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: + .string "Avant de pouvoir me suivre dans le DOME\n" + .string "DE COMBAT, vous devez sauvegarder. OK?$" + +BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: + .string "Le tournoi propose deux niveaux de\n" + .string "défi: niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: + .string "Veuillez choisir les trois POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: + .string "Veuillez me suivre dans le\n" + .string "DOME DE COMBAT.$" + +BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!$" + +BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: + .string "Félicitations pour avoir remporté ce\n" + .string "TOURNOI DE COMBAT!$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: + .string "Here is your prize for your Battle\n" + .string "Tournament victory.$" + +@ Used by Verdanturf Tent +BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: + .string "{PLAYER} reçoit {STR_VAR_1}\n" + .string "en récompense.$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: + .string "Merci d’avoir joué!$" + +BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: + .string "Nous vous attendions!$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: + .string "Vous devez sauvegarder avant d’entrer\n" + .string "dans le DOME DE COMBAT. Patientez.$" + +BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: + .string "Bienvenue au DOME DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "la tactique des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "TOURNOI DE COMBAT DUO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: + .string "Voulez-vous participer à un TOURNOI DE\n" + .string "COMBAT DUO?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: + .string "Le TOURNOI DE COMBAT DUO est, comme\n" + .string "son nom l’indique, un tournoi constitué\l" + .string "de COMBATS DUO.\p" + .string "Tous les DRESSEURS qui y participent\n" + .string "doivent avoir trois POKéMON.\p" + .string "Lors des combats, l’un des trois\n" + .string "POKéMON est gardé en réserve.\p" + .string "Les deux autres POKéMON doivent faire\n" + .string "un COMBAT DUO.\p" + .string "Etudiez les trois POKéMON de\n" + .string "l’adversaire avant de choisir les deux\l" + .string "POKéMON que vous envoyez au combat.\p" + .string "Vous devez vaincre quatre DRESSEURS\n" + .string "pour remporter le tournoi.\p" + .string "Des POINTS DE COMBAT sont remis\n" + .string "au vainqueur du tournoi.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "SOLO niveau 50.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "DUO niveau 50.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "SOLO niveau libre.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: + .string "Résultats du dernier TOURNOI DE COMBAT\n" + .string "DUO niveau libre.$" + +BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: + .string "Tu as assisté au dernier\n" + .string "TOURNOI DE COMBAT?\p" + .string "{STR_VAR_1}, le vainqueur,\n" + .string "était vraiment balèze!\p" + .string "Tu devrais consulter les résultats\n" + .string "sur le panneau à côté du PC.$" + +BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: + .string "La ZONE DE COMBAT… J’ai rêvé\n" + .string "d’un tel endroit pendant des années.$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_BattleDomeSign2: + .string "DOME DE COMBAT \n" + .string "Devenez une star incontestable!$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: + .string "??????\n" + .string "Construction en cours!$" + +BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: + .string "Quand un DRESSEUR remporte\n" + .string "plusieurs tournois au DOME DE\l" + .string "COMBAT, il devient une vraie star.\p" + .string "C’est ce qui attire les DRESSEURS au\n" + .string "DOME DE COMBAT.\p" + .string "Un DRESSEUR qui enchaîne les\n" + .string "victoires est vraiment une star.$" + +BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: + .string "Au premier tour, j’ai affronté un\n" + .string "habitué du DOME DE COMBAT.\p" + .string "Je me suis fait ratatiner…$" + +BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: + .string "J’aurais gagné si j’avais mis ce POKéMON\n" + .string "en réserve.\p" + .string "Avant de choisir quels POKéMON tu\n" + .string "envoies au combat, regarde bien ceux\l" + .string "de l’adversaire.$" + +BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: + .string "Félicitations!\p" + .string "Vous avez battu la STAR DU DOME et\n" + .string "remporté le TOURNOI DE COMBAT!$" + +BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: + .string "Votre excellente tactique va être\n" + .string "récompensée en POINTS DE COMBAT!$" + +BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat au DOME DE COMBAT sur votre\l" + .string "PASSE ZONE?$" + +BattleFrontier_BattleDomeLobby_Text_RulesAreListed: + .string "Règles du TOURNOI DE COMBAT.$" + +BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: + .string "Les DRESSEURS s’affrontent suivant\n" + .string "la force de leurs POKéMON.\p" + .string "Cela évite que les DRESSEURS forts\n" + .string "ne se rencontrent dès le début.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: + .string "Dans la salle d’attente, le guide vous\n" + .string "donne accès au “TABLEAU”.\p" + .string "Ce tableau des rencontres contient\n" + .string "différentes informations.\p" + .string "Vous pouvez y consulter les résultats,\n" + .string "les POKéMON détenus par les DRESSEURS\l" + .string "et les styles de combat des DRESSEURS.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: + .string "Si deux POKéMON adverses\n" + .string "s’évanouissent au même moment, un\l" + .string "double K.O., ce sont les ARBITRES qui\l" + .string "désignent le vainqueur.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomeLobby/text_it.inc b/data/maps/BattleFrontier_BattleDomeLobby/text_it.inc new file mode 100644 index 000000000000..0078c461519f --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomeLobby/text_it.inc @@ -0,0 +1,257 @@ + +BattleFrontier_BattleDomeLobby_Text_WelcomeSingleBattle: + .string "Qui vengono messe alla prova\n" + .string "le strategie degli ALLENATORI!\p" + .string "Ti do il benvenuto alla\n" + .string "CUPOLA LOTTA!\p" + .string "Sono la tua guida al TORNEO\n" + .string "LOTTA in SINGOLO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeSinglesChallenge: + .string "Vuoi cimentarti nel TORNEO\n" + .string "LOTTA in SINGOLO?$" + +BattleFrontier_BattleDomeLobby_Text_HopeToSeeYouAgain: + .string "Torna a farci visita!$" + +BattleFrontier_BattleDomeLobby_Text_ExplainSinglesChallenge: + .string "Come suggerisce il nome,\n" + .string "nel TORNEO LOTTA in SINGOLO\l" + .string "si combattono esclusivamente\l" + .string "LOTTE in SINGOLO.\p" + .string "Gli ALLENATORI che vi partecipano\n" + .string "devono iscrivere tre POKéMON ciascuno.\p" + .string "In ogni lotta, uno dei tre POKéMON\n" + .string "sta in panchina.\p" + .string "Gli altri due POKéMON possono lottare\n" + .string "uno per volta.\p" + .string "Scegli i due POKéMON da mandare\n" + .string "in campo dopo aver esaminato\l" + .string "il terzetto dell’avversario.\p" + .string "Vinci il torneo se sconfiggi\n" + .string "quattro ALLENATORI.\p" + .string "Il vincitore del torneo ottiene\n" + .string "PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge: + .string "Prima di entrare nella CUPOLA LOTTA,\n" + .string "devi salvare il gioco. Ok?$" + +BattleFrontier_BattleDomeLobby_Text_WhichLevelMode: + .string "Il torneo offre due livelli di sfida:\n" + .string "il LIVELLO 50 e il LIVELLO LIBERO.\l" + .string "Quale scegli?$" + +BattleFrontier_BattleDomeLobby_Text_SelectThreeMons: + .string "Scegli i tre POKéMON che vuoi mandare\n" + .string "in campo.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleDomeLobby_Text_NotEnoughValidMonsLv50: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleDomeLobby_Text_ShowYouToBattleDome: + .string "Ora ti porto all’interno della\n" + .string "CUPOLA LOTTA.$" + +BattleFrontier_BattleDomeLobby_Text_DidntSaveBeforeQuitting: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +BattleFrontier_BattleDomeLobby_Text_CongratsForWinningTourney: + .string "Hai vinto il TORNEO LOTTA,\n" + .string "complimenti!$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_HereIsYourPrize: + .string "Here is your prize for your Battle\n" + .string "Tournament victory.$" + +@ Used by Verdanturf Tent +BattleFrontier_BattleDomeLobby_Text_ReceivedPrize: + .string "{PLAYER} riceve in premio {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleDomeLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleDomeLobby_Text_ThankYouForPlaying: + .string "Grazie per aver partecipato!$" + +BattleFrontier_BattleDomeLobby_Text_RecordWillBeSaved: + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +BattleFrontier_BattleDomeLobby_Text_WeveBeenWaitingForYou: + .string "Ti stavamo aspettando!$" + +BattleFrontier_BattleDomeLobby_Text_OkayToSaveBeforeChallenge2: + .string "Prima di entrare nella CUPOLA LOTTA,\n" + .string "devi salvare il gioco. Ok?$" + +BattleFrontier_BattleDomeLobby_Text_WelcomeDoubleBattle: + .string "Qui vengono messe alla prova\n" + .string "le strategie degli ALLENATORI!\p" + .string "Ti do il benvenuto alla\n" + .string "CUPOLA LOTTA!\p" + .string "Sono la tua guida al TORNEO\n" + .string "LOTTA in DOPPIO.$" + +BattleFrontier_BattleDomeLobby_Text_TakeDoublesChallenge: + .string "Vuoi cimentarti nel TORNEO\n" + .string "LOTTA in DOPPIO?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: + .string "Come suggerisce il nome,\n" + .string "nel TORNEO LOTTA in DOPPIO\l" + .string "si combattono esclusivamente\l" + .string "LOTTE in DOPPIO.\p" + .string "Gli ALLENATORI che vi partecipano\n" + .string "devono iscrivere tre POKéMON ciascuno.\p" + .string "In ogni lotta, uno dei tre POKéMON\n" + .string "sta in panchina.\p" + .string "Gli altri due POKéMON partecipano\n" + .string "a una LOTTA in DOPPIO.\p" + .string "Scegli i due POKéMON da mandare\n" + .string "in campo dopo aver esaminato\l" + .string "il terzetto dell’avversario.\p" + .string "Vinci il torneo se sconfiggi\n" + .string "quattro ALLENATORI.\p" + .string "Il vincitore del torneo ottiene\n" + .string "PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in SINGOLO (LIVELLO 50).$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in DOPPIO (LIVELLO 50).$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in SINGOLO (LIVELLO LIBERO).$" + +BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: + .string "Risultati dell’ultimo TORNEO LOTTA\n" + .string "in DOPPIO (LIVELLO LIBERO).$" + +BattleFrontier_BattleDomeLobby_Text_LastWinnerWasTough: + .string "Hai visto l’ultimo TORNEO LOTTA?\p" + .string "{STR_VAR_1} ha strappato la vittoria\n" + .string "dando prova di grande potenza.\p" + .string "Perché non controlli i risultati sul\n" + .string "monitor vicino al PC?$" + +BattleFrontier_OutsideWest_Text_LongDreamedAboutBattleFrontier: + .string "Il PARCO LOTTA… sogno un\n" + .string "posto così da sempre.$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_BattleDomeSign2: + .string "CUPOLA LOTTA\n" + .string "Diventa un asso imbattibile!$" + +@ Functionally unused +BattleFrontier_OutsideWest_Text_QuestionMarkUnderConstruction: + .string "??????\n" + .string "Lavori in corso!$" + +BattleFrontier_BattleDomeLobby_Text_WinnersGainReputation: + .string "Quando un ALLENATORE vince\n" + .string "un torneo dopo l’altro nella CUPOLA\l" + .string "LOTTA, si guadagna la reputazione\l" + .string "di astro della lotta.\p" + .string "Gli ALLENATORI forti vengono alla\n" + .string "CUPOLA LOTTA per guadagnarsi\l" + .string "tale reputazione.\p" + .string "Un vero astro è un ALLENATORE\n" + .string "che vince i tornei senza farsi mai\l" + .string "battere.$" + +BattleFrontier_BattleDomeLobby_Text_TrashedInFirstRound: + .string "Ho sfidato uno dei favoriti del torneo\n" + .string "al primissimo round.\p" + .string "Ovviamente mi ha stracciato…$" + +BattleFrontier_BattleDomeLobby_Text_NeedToCheckOpponentCarefully: + .string "Per vincere avrei dovuto mandare in\n" + .string "campo questo POKéMON invece\l" + .string "di metterlo in panchina.\p" + .string "Prima di scegliere i POKéMON da\n" + .string "mandare in campo, devi studiare\l" + .string "a fondo la squadra dell’avversario.$" + +BattleFrontier_BattleDomeLobby_Text_CongratsDefeatedTucker: + .string "Complimenti!\p" + .string "Hai sconfitto l’ASTRO CUPOLA e\n" + .string "hai vinto il TORNEO LOTTA!$" + +BattleFrontier_BattleDomeLobby_Text_AwardTheseBattlePoints: + .string "Come riconoscimento per le tue\n" + .string "straordinarie doti strategiche, ti\l" + .string "offriamo un premio in PUNTI LOTTA!$" + +BattleFrontier_BattleDomeLobby_Text_RecordLastMatch: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta nella CUPOLA LOTTA venga\l" + .string "registrato nel PASS PARCO?$" + +BattleFrontier_BattleDomeLobby_Text_RulesAreListed: + .string "Lista delle regole del TORNEO LOTTA.$" + +BattleFrontier_BattleDomeLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleDomeLobby_Text_ExplainMatchupRules: + .string "Gli abbinamenti nei tornei vengono\n" + .string "fatti in base alla potenza dei POKéMON\l" + .string "posseduti dall’ALLENATORE.\p" + .string "Gli abbinamenti impediscono che\n" + .string "gli ALLENATORI forti si fronteggino\l" + .string "già nei primi round.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainTourneyTree: + .string "Ogni guida è ben lieta di mostrare il\n" + .string "grafico del torneo, che noi chiamiamo\l" + .string "“SCHEMA”, nella SALA d’ATTESA.\p" + .string "Lo SCHEMA del TORNEO mostra\n" + .string "molti dati, fra cui:\p" + .string "i risultati dei tornei precedenti,\n" + .string "i POKéMON schierati dagli ALLENATORI e\l" + .string "gli stili di lotta degli ALLENATORI.$" + +BattleFrontier_BattleDomeLobby_Text_ExplainDoubleKORules: + .string "Se, in una lotta del torneo, i POKéMON\n" + .string "in campo vanno KO contemporaneamente\l" + .string "(doppio KO), saranno gli ARBITRI a\l" + .string "decretare il vincitore.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc index 6ca4296cc0d1..a6854c598770 100644 --- a/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc @@ -271,123 +271,14 @@ BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: set_invisible step_end -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: - .string "Your 1st-round match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: - .string "Your 2nd-round match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: - .string "Your semifinal match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: - .string "Your final match is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: - .string "Please choose the two POKéMON\n" - .string "that are to appear in battle.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: - .string "Right this way, please.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: - .string "Thank you for competing!\p" - .string "I'll restore your POKéMON to\n" - .string "full health.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: - .string "All 1st-round matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: - .string "All 2nd-round matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: - .string "All semifinal matches have been\n" - .string "completed.\p" - .string "These are the teams that advanced!$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: - .string "Congratulations for getting through\n" - .string "the 1st round.\p" - .string "The 2nd round is next.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: - .string "Congratulations for advancing\n" - .string "to the semifinals.\p" - .string "The best four teams meet in this round.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "You're one win from the championship.\n" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: - .string "{PLAYER}'s next opponent\n" - .string "is this TRAINER.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: - .string "The tournament is in the 1st round.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: - .string "The tournament is in the 2nd round.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: - .string "The tournament is in the semifinals.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: - .string "The tournament is up to the final.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and\n" - .string "quit the game?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: - .string "Would you like to retire from your\n" - .string "Battle Tournament challenge?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: - .string "I am saving your data.\n" - .string "Please wait.$" - -BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: - .string "Should I record your last match\n" - .string "on your FRONTIER PASS?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "For the final match, you will challenge\n" - .string "the DOME ACE TUCKER.\p" - .string "Are you ready?$" - -@ Identical to ReadyForTuckerSilver -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: - .string "Congratulations for advancing\n" - .string "to the final match.\p" - .string "For the final match, you will challenge\n" - .string "the DOME ACE TUCKER.\p" - .string "Are you ready?$" - -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: - .string "Your final battle against TUCKER is\n" - .string "next. Are you ready?$" - -@ Identical again -BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: - .string "Your final battle against TUCKER is\n" - .string "next. Are you ready?$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc new file mode 100644 index 000000000000..1b630ed49bec --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text.inc @@ -0,0 +1,120 @@ + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: + .string "Your 1st-round match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: + .string "Your 2nd-round match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: + .string "Your semifinal match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: + .string "Your final match is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: + .string "Please choose the two POKéMON\n" + .string "that are to appear in battle.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: + .string "Right this way, please.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: + .string "Thank you for competing!\p" + .string "I'll restore your POKéMON to\n" + .string "full health.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: + .string "All 1st-round matches have been\n" + .string "completed.\p" + .string "These are the teams that advanced!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: + .string "All 2nd-round matches have been\n" + .string "completed.\p" + .string "These are the teams that advanced!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: + .string "All semifinal matches have been\n" + .string "completed.\p" + .string "These are the teams that advanced!$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: + .string "Congratulations for getting through\n" + .string "the 1st round.\p" + .string "The 2nd round is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: + .string "Congratulations for advancing\n" + .string "to the semifinals.\p" + .string "The best four teams meet in this round.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "You're one win from the championship.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: + .string "{PLAYER}'s next opponent\n" + .string "is this TRAINER.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: + .string "The tournament is in the 1st round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: + .string "The tournament is in the 2nd round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: + .string "The tournament is in the semifinals.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: + .string "The tournament is up to the final.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and\n" + .string "quit the game?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: + .string "Would you like to retire from your\n" + .string "Battle Tournament challenge?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: + .string "I am saving your data.\n" + .string "Please wait.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: + .string "Should I record your last match\n" + .string "on your FRONTIER PASS?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "For the final match, you will challenge\n" + .string "the DOME ACE TUCKER.\p" + .string "Are you ready?$" + +@ Identical to ReadyForTuckerSilver +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "For the final match, you will challenge\n" + .string "the DOME ACE TUCKER.\p" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: + .string "Your final battle against TUCKER is\n" + .string "next. Are you ready?$" + +@ Identical again +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: + .string "Your final battle against TUCKER is\n" + .string "next. Are you ready?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc new file mode 100644 index 000000000000..1070f441fe04 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_fr.inc @@ -0,0 +1,120 @@ + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: + .string "Votre combat du premier tour va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: + .string "Votre combat du deuxième tour va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: + .string "Votre combat de demi-finale va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: + .string "Votre dernier combat va avoir lieu.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: + .string "Veuillez choisir les deux POKéMON\n" + .string "qui vont entrer en combat.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: + .string "Entrez, je vous prie.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: + .string "Merci pour votre participation!\p" + .string "Je vais soigner vos POKéMON.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: + .string "Les combats du premier tour sont\n" + .string "terminés.\p" + .string "Voici les concurrents qui se sont\n" + .string "qualifiés!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: + .string "Les combats du deuxième tour sont\n" + .string "terminés.\p" + .string "Voici les équipes qui se sont\n" + .string "qualifiées!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: + .string "Les combats de demi-finale sont\n" + .string "terminés.\p" + .string "Voici les équipes qui se sont\n" + .string "qualifiées!$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: + .string "Congratulations for getting through\n" + .string "the 1st round.\p" + .string "The 2nd round is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: + .string "Congratulations for advancing\n" + .string "to the semifinals.\p" + .string "The best four teams meet in this round.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "You’re one win from the championship.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: + .string "Le prochain adversaire de {PLAYER} sera\n" + .string "ce DRESSEUR.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: + .string "Premier tour en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: + .string "Deuxième tour en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: + .string "Demi-finale en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: + .string "Finale en cours.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: + .string "Voulez-vous abandonner ce\n" + .string "TOURNOI DE COMBAT?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: + .string "Je sauvegarde vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: + .string "J’enregistre votre dernier combat sur\n" + .string "votre PASSE ZONE?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: + .string "Vous arrivez en finale!\p" + .string "Pour le combat final, vous allez\n" + .string "affronter la STAR DU DOME, TAKIM.\p" + .string "Pouvons-nous commencer?$" + +@ Identical to ReadyForTuckerSilver +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: + .string "Vous arrivez en finale!\p" + .string "Pour le combat final, vous allez\n" + .string "affronter la STAR DU DOME, TAKIM.\p" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: + .string "Le combat final contre TAKIM va avoir\n" + .string "lieu. Pouvons-nous commencer?$" + +@ Identical again +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: + .string "Le combat final contre TAKIM va avoir\n" + .string "lieu. Pouvons-nous commencer?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc new file mode 100644 index 000000000000..6eb47940b253 --- /dev/null +++ b/data/maps/BattleFrontier_BattleDomePreBattleRoom/text_it.inc @@ -0,0 +1,117 @@ + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: + .string "Ti attende il 1º round.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: + .string "Ti attende il 2º round.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: + .string "Ti attende la semifinale.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: + .string "Ti attende la finale.\n" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: + .string "Scegli i due POKéMON che\n" + .string "parteciperanno alla lotta.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: + .string "Da questa parte, prego.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: + .string "Grazie per la partecipazione!\p" + .string "Rimetterò in sesto la tua\n" + .string "squadra di POKéMON.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: + .string "Il 1º round è terminato.\p" + .string "Queste squadre passano al turno\n" + .string "successivo!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: + .string "Il 2º round è terminato.\p" + .string "Queste squadre vanno in semifinale!$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: + .string "Le semifinali sono terminate.\p" + .string "Queste squadre accedono alla finale!$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: + .string "Congratulations for getting through\n" + .string "the 1st round.\p" + .string "The 2nd round is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: + .string "Congratulations for advancing\n" + .string "to the semifinals.\p" + .string "The best four teams meet in this round.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: + .string "Congratulations for advancing\n" + .string "to the final match.\p" + .string "You’re one win from the championship.\n" + .string "Are you ready?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: + .string "Questo ALLENATORE è il tuo prossimo\n" + .string "sfidante.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: + .string "Il torneo è al 1º round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: + .string "Il torneo è al 2º round.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: + .string "Il torneo è giunto alle semifinali.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: + .string "Il torneo è giunto alla finale.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "TORNEO LOTTA?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: + .string "Sto salvando i tuoi dati.\n" + .string "Attendi.$" + +BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: + .string "Vuoi che registri l’ultima lotta\n" + .string "nel tuo PASS PARCO?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: + .string "Complimenti per aver scalato\n" + .string "la vetta fino alla finale.\p" + .string "Nella finale dovrai combattere contro\n" + .string "TOLOMEO, l’ASTRO CUPOLA.\p" + .string "Tutto a posto?$" + +@ Identical to ReadyForTuckerSilver +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: + .string "Complimenti per aver scalato\n" + .string "la vetta fino alla finale.\p" + .string "Nella finale dovrai combattere contro\n" + .string "TOLOMEO, l’ASTRO CUPOLA.\p" + .string "Tutto a posto?$" + +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: + .string "Ti attende la lotta finale contro\n" + .string "TOLOMEO. Tutto a posto?$" + +@ Identical again +BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: + .string "Ti attende la lotta finale contro\n" + .string "TOLOMEO. Tutto a posto?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc index cf44e3118e90..9cbb5bcdc99e 100644 --- a/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc @@ -250,72 +250,14 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: waitmovement 0 return -BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: - .string "Hey, hey!\n" - .string "Get a move on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: - .string "Hey, my name's NOLAND!\n" - .string "I'm basically in charge of this place,\l" - .string "which is why I'm the FACTORY HEAD!\p" - .string "I had a look at your Battle Swap data.\p" - .string "You seem to have the right idea,\n" - .string "but you're still square in your head!\p" - .string "Listen up, okay? Knowledge isn't only\n" - .string "about reading books or doing desk work.\p" - .string "Just doing that sort of thing…\n" - .string "It may as well be useless!\p" - .string "You have to experience things with\n" - .string "your heart and your body, understand?\p" - .string "I'll take you on under the same\n" - .string "conditions as you.\p" - .string "I'll be using rental POKéMON, too!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: - .string "Shake out every last bit of your\n" - .string "knowledge and bring it on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: - .string "NOLAND: Smart going!\n" - .string "Let's see your FRONTIER PASS.$" - -BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: - .string "The Knowledge Symbol was embossed\n" - .string "on the FRONTIER PASS!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: - .string "Heh…\n" - .string "You're a pretty bright spark…\p" - .string "Next time, I'll come after you hard.\n" - .string "No holds barred, understand?\p" - .string "You keep up your studies!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: - .string "NOLAND: Hey, hey! How's it going?\n" - .string "You keeping up with your studies?\p" - .string "…Oh?\p" - .string "You've taken on a harder look than\n" - .string "the last time I saw you.\p" - .string "Now, this should be fun!\n" - .string "I'm getting excited, hey!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: - .string "All right!\n" - .string "Bring it on!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: - .string "NOLAND: What the…\n" - .string "You're getting out of my league!\p" - .string "Sheesh!\n" - .string "Let's see that FRONTIER PASS!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: - .string "The Knowledge Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: - .string "Pfft, man!\p" - .string "That's absolutely the last time\n" - .string "I lose to you!\p" - .string "We have to do this again, hey?$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc new file mode 100644 index 000000000000..a1edd478d7cf --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text.inc @@ -0,0 +1,69 @@ + +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: + .string "Hey, hey!\n" + .string "Get a move on!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: + .string "Hey, my name's NOLAND!\n" + .string "I'm basically in charge of this place,\l" + .string "which is why I'm the FACTORY HEAD!\p" + .string "I had a look at your Battle Swap data.\p" + .string "You seem to have the right idea,\n" + .string "but you're still square in your head!\p" + .string "Listen up, okay? Knowledge isn't only\n" + .string "about reading books or doing desk work.\p" + .string "Just doing that sort of thing…\n" + .string "It may as well be useless!\p" + .string "You have to experience things with\n" + .string "your heart and your body, understand?\p" + .string "I'll take you on under the same\n" + .string "conditions as you.\p" + .string "I'll be using rental POKéMON, too!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: + .string "Shake out every last bit of your\n" + .string "knowledge and bring it on!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: + .string "NOLAND: Smart going!\n" + .string "Let's see your FRONTIER PASS.$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: + .string "The Knowledge Symbol was embossed\n" + .string "on the FRONTIER PASS!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: + .string "Heh…\n" + .string "You're a pretty bright spark…\p" + .string "Next time, I'll come after you hard.\n" + .string "No holds barred, understand?\p" + .string "You keep up your studies!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: + .string "NOLAND: Hey, hey! How's it going?\n" + .string "You keeping up with your studies?\p" + .string "…Oh?\p" + .string "You've taken on a harder look than\n" + .string "the last time I saw you.\p" + .string "Now, this should be fun!\n" + .string "I'm getting excited, hey!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: + .string "All right!\n" + .string "Bring it on!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: + .string "NOLAND: What the…\n" + .string "You're getting out of my league!\p" + .string "Sheesh!\n" + .string "Let's see that FRONTIER PASS!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: + .string "The Knowledge Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: + .string "Pfft, man!\p" + .string "That's absolutely the last time\n" + .string "I lose to you!\p" + .string "We have to do this again, hey?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc new file mode 100644 index 000000000000..8a1c2de6673e --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_fr.inc @@ -0,0 +1,71 @@ + +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: + .string "Hé, toi!\n" + .string "Avance!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: + .string "Je m’appelle SAM!\n" + .string "C’est moi le responsable de cet endroit,\l" + .string "je suis le CHEF D’USINE!\p" + .string "J’ai regardé tes scores au COMBAT\n" + .string "ECHANGE.\p" + .string "Tu as de bonnes idées, mais ce n’est\n" + .string "pas encore tout à fait ça!\p" + .string "Ecoute-moi. Lire des livres et faire des\n" + .string "exercices, ça ne suffit pas.\p" + .string "En fait…\n" + .string "Sans la pratique, ça ne sert à rien!\p" + .string "Tu dois travailler avec ton cœur et ton\n" + .string "corps, tu comprends?\p" + .string "Je vais me battre dans les mêmes\n" + .string "conditions que toi.\p" + .string "Moi aussi, je vais utiliser des POKéMON\n" + .string "de location!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: + .string "Creuse-toi la tête, sors ta science et\n" + .string "bats-toi!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: + .string "SAM: Joli combat!\n" + .string "Montre-moi ton PASSE ZONE.$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: + .string "Le SYMBOLE SAVOIR a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: + .string "Hé…\n" + .string "Tu sais de quoi tu parles…\p" + .string "La prochaine fois je ne te laisserai\n" + .string "aucune chance, compris?\p" + .string "Continue d’étudier!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: + .string "SAM: Hé! Comment vas-tu?\n" + .string "Tu continues d’étudier?\p" + .string "Oh?\p" + .string "Ton regard est plus dur que la dernière\n" + .string "fois.\p" + .string "Je crois que je vais bien m’amuser!\n" + .string "Je suis impatient de commencer!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: + .string "Allez!\n" + .string "Au combat!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: + .string "SAM: Mais…\n" + .string "Tu es déjà au niveau supérieur!\p" + .string "Pfff!\n" + .string "Ton PASSE ZONE…$" + +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: + .string "Le SYMBOLE SAVOIR a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: + .string "Pfff!\p" + .string "C’est la dernière fois que je perds\n" + .string "contre toi!\p" + .string "On refera un combat, d’accord?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc new file mode 100644 index 000000000000..f5996fb73fe1 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryBattleRoom/text_it.inc @@ -0,0 +1,69 @@ + +BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: + .string "Ehi, ehi!\n" + .string "Non c’è tempo da perdere!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: + .string "Mi chiamo SAVINO!\n" + .string "Sono il direttore di questo posto e\l" + .string "il BOSS AZIENDA indiscusso!\p" + .string "Ho dato un’occhiata ai tuoi dati\n" + .string "relativi alla LOTTA SCAMBIO.\p" + .string "Sembri avere le idee chiare, ma\n" + .string "ragioni solo a schemi!\p" + .string "La conoscenza non si ottiene soltanto\n" + .string "leggendo libri o studiando per ore.\p" + .string "Studiare le cose solo in teoria\n" + .string "può risultare inutile!\p" + .string "Le cose vanno provate col cuore e\n" + .string "in prima persona, hai capito?\p" + .string "Ci sfideremo ad armi pari.\p" + .string "Anch’io userò POKéMON a nolo!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: + .string "Spremiti le meningi e dai\n" + .string "il massimo di te!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: + .string "SAVINO: Sei intelligente!\n" + .string "Mostrami il tuo PASS PARCO.$" + +BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: + .string "Il SIMBOLO SAPIENZA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: + .string "Wow!\n" + .string "Sei una persona sveglia…\p" + .string "La prossima volta mi impegnerò di\n" + .string "più e non concederò sconti, capito?\p" + .string "Continua a studiare!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: + .string "SAVINO: Ehi, ehi! Come va?\n" + .string "Continui a studiare?\p" + .string "Eh?\p" + .string "Hai uno sguardo più fiero rispetto\n" + .string "all’ultima volta che ti ho visto.\p" + .string "Ci sarà da divertirsi!\n" + .string "Non sto nella pelle!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: + .string "Bene!\n" + .string "Voglio una lotta da manuale!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: + .string "SAVINO: Cosa?\n" + .string "Non sei più alla mia portata!\p" + .string "Ehm!\n" + .string "Vediamo il tuo PASS PARCO!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: + .string "Il SIMBOLO SAPIENZA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: + .string "Uffa!\p" + .string "Non perderò mai più contro\n" + .string "di te!\p" + .string "Voglio la rivincita, sono stato chiaro?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc b/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc index 682b2c91d193..002b9a103f19 100644 --- a/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc @@ -322,230 +322,14 @@ BattleFrontier_BattleFactoryLobby_EventScript_ExitRules:: releaseall end -BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: - .string "Where the intelligence of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE FACTORY!\p" - .string "I am your guide to the Battle Swap\n" - .string "Single Tournament.$" - -BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: - .string "Would you like to take the Battle\n" - .string "Swap Single challenge?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: - .string "The Battle Swap Single Tournament\n" - .string "is a SINGLE BATTLE competition using\l" - .string "only rental POKéMON.\p" - .string "First, you will be loaned three\n" - .string "POKéMON specifically for this event.\p" - .string "Using the supplied rental POKéMON,\n" - .string "you must conduct a SINGLE BATTLE.\p" - .string "If you win, you are permitted to trade\n" - .string "one of your rental POKéMON.\p" - .string "Repeat this cycle of battling and\n" - .string "trading--if you win seven times in\l" - .string "a row, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save, you will be\n" - .string "disqualified from your challenge.$" - -BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: - .string "We look forward to your next visit.$" - -BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: - .string "Which level do you wish to challenge?\n" - .string "Level 50 or Open Level?$" - -BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: - .string "Before you begin your challenge,\n" - .string "I need to save the game. Is that okay?$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: - .string "Okay, I will hold your POKéMON for\n" - .string "safekeeping while you compete.$" - -BattleFrontier_BattleFactoryLobby_Text_StepThisWay: - .string "Please step this way.$" - -BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: - .string "Thank you for participating!\p" - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.\p" - .string "I must also save the event results.\n" - .string "Please wait.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_ReturnMons: - .string "I will return your POKéMON in exchange\n" - .string "for our rental POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: - .string "Congratulations! You've won seven\n" - .string "straight Battle Swap matches!$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: - .string "In recognition of your 7-win streak,\n" - .string "we award you these Battle Point(s).$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: - .string "Oh, oh, oh!\p" - .string "Your Battle Points are maxed.\p" - .string "Please come back after using\n" - .string "some Battle Points.$" - -BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: - .string "We've been waiting for you!\p" - .string "Before we resume your challenge,\n" - .string "I must save the game.$" - -BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: - .string "I'm sorry to say this, but you didn't\n" - .string "save before you quit playing last time.\p" - .string "As a result, you have been disqualified\n" - .string "from your challenge.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: - .string "We'll return your personal POKéMON.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: - .string "Where the intelligence of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE FACTORY!\p" - .string "I am your guide to the Battle Swap\n" - .string "Double Tournament.$" - -BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: - .string "Would you like to take the Battle\n" - .string "Swap Double challenge?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: - .string "The Battle Swap Double Tournament\n" - .string "is a DOUBLE BATTLE competition using\l" - .string "only rental POKéMON.\p" - .string "First, you will be loaned three\n" - .string "POKéMON specifically for this event.\p" - .string "Using the supplied rental POKéMON,\n" - .string "you must conduct a DOUBLE BATTLE.\p" - .string "If you win, you are permitted to trade\n" - .string "one of your rental POKéMON.\p" - .string "Repeat this cycle of battling and\n" - .string "trading--if you win seven times in\l" - .string "a row, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: - .string "Congratulations for defeating\n" - .string "the FACTORY HEAD and winning\l" - .string "seven matches in a row!$" - -BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: - .string "In recognition of your wealth of\n" - .string "knowledge and keen intelligence,\l" - .string "we award you these Battle Point(s).$" - -BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: - .string "Let me exchange your POKéMON\n" - .string "for our rental POKéMON.\p" - .string "I need to save the battle data,\n" - .string "so please wait.$" - -BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: - .string "Would you like to record your last\n" - .string "BATTLE FACTORY match on your\l" - .string "FRONTIER PASS?$" - -BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: - .string "Hi!\n" - .string "You, there!\p" - .string "Are you thinking that the events here\n" - .string "are easy since you don't need to have\l" - .string "a raised team of POKéMON?\p" - .string "I wouldn't be too sure about winning\n" - .string "that easily.\p" - .string "If you don't have thorough knowledge\n" - .string "about POKéMON and their moves,\l" - .string "it will be tough to keep winning.$" - -BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: - .string "I swapped for a weak POKéMON…\n" - .string "I thought it was a good kind to have…\p" - .string "They wiped the floor with us…$" - -BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: - .string "Things haven't been going my way\n" - .string "at all.\p" - .string "You need to check your opponent's\n" - .string "POKéMON during battle to see if\l" - .string "they're any good.$" - -BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: - .string "You know how the staff here give you\n" - .string "a few hints about your next opponent?\p" - .string "Well, I'm a full-grown man, but I have\n" - .string "trouble figuring out their hints.$" - -@ Unused -BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: - .string "Like, I'm really tough, but I get bored\n" - .string "really easily, so I just kept swapping\l" - .string "and battling over and over.\p" - .string "So anyway, when I kept entering\n" - .string "Battle Swap events, I noticed they\l" - .string "varied the rental POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: - .string "The Battle Swap rules are listed.$" - -BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: - .string "In a Battle Swap event, you may use\n" - .string "only three POKéMON.\p" - .string "Whether you are renting or swapping,\n" - .string "your team may not have two or more\l" - .string "of the same POKéMON.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: - .string "You may swap POKéMON only with\n" - .string "the TRAINER you have just defeated.\p" - .string "You may swap for only those POKéMON\n" - .string "used by the beaten TRAINER.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: - .string "After every battle you win, you may\n" - .string "swap for one of your defeated\l" - .string "opponent's POKéMON.\p" - .string "You will not be able to swap POKéMON\n" - .string "with the seventh TRAINER in the event.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: - .string "There are two key points to be aware\n" - .string "of when swapping POKéMON.\p" - .string "First, when swapping, you can't check\n" - .string "the stats of the POKéMON you are\l" - .string "about to receive.\p" - .string "Second, the POKéMON on your team\n" - .string "are lined up in sequence, depending on\l" - .string "the order in which you rented them.\p" - .string "This sequence remains unchanged\n" - .string "even when swaps are made.$" - -BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: - .string "In the Open Level, the rental POKéMON\n" - .string "and the opposing TRAINERS' POKéMON\l" - .string "are all Level 100.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleFactoryLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/text.inc b/data/maps/BattleFrontier_BattleFactoryLobby/text.inc new file mode 100644 index 000000000000..9effa61d4147 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryLobby/text.inc @@ -0,0 +1,228 @@ + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: + .string "Where the intelligence of TRAINERS\n" + .string "is put to the test!\p" + .string "Welcome to the BATTLE FACTORY!\p" + .string "I am your guide to the Battle Swap\n" + .string "Single Tournament.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: + .string "Would you like to take the Battle\n" + .string "Swap Single challenge?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: + .string "The Battle Swap Single Tournament\n" + .string "is a SINGLE BATTLE competition using\l" + .string "only rental POKéMON.\p" + .string "First, you will be loaned three\n" + .string "POKéMON specifically for this event.\p" + .string "Using the supplied rental POKéMON,\n" + .string "you must conduct a SINGLE BATTLE.\p" + .string "If you win, you are permitted to trade\n" + .string "one of your rental POKéMON.\p" + .string "Repeat this cycle of battling and\n" + .string "trading--if you win seven times in\l" + .string "a row, you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save, you will be\n" + .string "disqualified from your challenge.$" + +BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: + .string "We look forward to your next visit.$" + +BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: + .string "Which level do you wish to challenge?\n" + .string "Level 50 or Open Level?$" + +BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: + .string "Before you begin your challenge,\n" + .string "I need to save the game. Is that okay?$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: + .string "Okay, I will hold your POKéMON for\n" + .string "safekeeping while you compete.$" + +BattleFrontier_BattleFactoryLobby_Text_StepThisWay: + .string "Please step this way.$" + +BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: + .string "Thank you for participating!\p" + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.\p" + .string "I must also save the event results.\n" + .string "Please wait.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReturnMons: + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: + .string "Congratulations! You've won seven\n" + .string "straight Battle Swap matches!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: + .string "In recognition of your 7-win streak,\n" + .string "we award you these Battle Point(s).$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: + .string "Oh, oh, oh!\p" + .string "Your Battle Points are maxed.\p" + .string "Please come back after using\n" + .string "some Battle Points.$" + +BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: + .string "We've been waiting for you!\p" + .string "Before we resume your challenge,\n" + .string "I must save the game.$" + +BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: + .string "I'm sorry to say this, but you didn't\n" + .string "save before you quit playing last time.\p" + .string "As a result, you have been disqualified\n" + .string "from your challenge.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: + .string "We'll return your personal POKéMON.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: + .string "Where the intelligence of TRAINERS\n" + .string "is put to the test!\p" + .string "Welcome to the BATTLE FACTORY!\p" + .string "I am your guide to the Battle Swap\n" + .string "Double Tournament.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: + .string "Would you like to take the Battle\n" + .string "Swap Double challenge?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: + .string "The Battle Swap Double Tournament\n" + .string "is a DOUBLE BATTLE competition using\l" + .string "only rental POKéMON.\p" + .string "First, you will be loaned three\n" + .string "POKéMON specifically for this event.\p" + .string "Using the supplied rental POKéMON,\n" + .string "you must conduct a DOUBLE BATTLE.\p" + .string "If you win, you are permitted to trade\n" + .string "one of your rental POKéMON.\p" + .string "Repeat this cycle of battling and\n" + .string "trading--if you win seven times in\l" + .string "a row, you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: + .string "Congratulations for defeating\n" + .string "the FACTORY HEAD and winning\l" + .string "seven matches in a row!$" + +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: + .string "In recognition of your wealth of\n" + .string "knowledge and keen intelligence,\l" + .string "we award you these Battle Point(s).$" + +BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: + .string "Let me exchange your POKéMON\n" + .string "for our rental POKéMON.\p" + .string "I need to save the battle data,\n" + .string "so please wait.$" + +BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: + .string "Would you like to record your last\n" + .string "BATTLE FACTORY match on your\l" + .string "FRONTIER PASS?$" + +BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: + .string "Hi!\n" + .string "You, there!\p" + .string "Are you thinking that the events here\n" + .string "are easy since you don't need to have\l" + .string "a raised team of POKéMON?\p" + .string "I wouldn't be too sure about winning\n" + .string "that easily.\p" + .string "If you don't have thorough knowledge\n" + .string "about POKéMON and their moves,\l" + .string "it will be tough to keep winning.$" + +BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: + .string "I swapped for a weak POKéMON…\n" + .string "I thought it was a good kind to have…\p" + .string "They wiped the floor with us…$" + +BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: + .string "Things haven't been going my way\n" + .string "at all.\p" + .string "You need to check your opponent's\n" + .string "POKéMON during battle to see if\l" + .string "they're any good.$" + +BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: + .string "You know how the staff here give you\n" + .string "a few hints about your next opponent?\p" + .string "Well, I'm a full-grown man, but I have\n" + .string "trouble figuring out their hints.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: + .string "Like, I'm really tough, but I get bored\n" + .string "really easily, so I just kept swapping\l" + .string "and battling over and over.\p" + .string "So anyway, when I kept entering\n" + .string "Battle Swap events, I noticed they\l" + .string "varied the rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: + .string "The Battle Swap rules are listed.$" + +BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: + .string "In a Battle Swap event, you may use\n" + .string "only three POKéMON.\p" + .string "Whether you are renting or swapping,\n" + .string "your team may not have two or more\l" + .string "of the same POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: + .string "You may swap POKéMON only with\n" + .string "the TRAINER you have just defeated.\p" + .string "You may swap for only those POKéMON\n" + .string "used by the beaten TRAINER.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: + .string "After every battle you win, you may\n" + .string "swap for one of your defeated\l" + .string "opponent's POKéMON.\p" + .string "You will not be able to swap POKéMON\n" + .string "with the seventh TRAINER in the event.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: + .string "There are two key points to be aware\n" + .string "of when swapping POKéMON.\p" + .string "First, when swapping, you can't check\n" + .string "the stats of the POKéMON you are\l" + .string "about to receive.\p" + .string "Second, the POKéMON on your team\n" + .string "are lined up in sequence, depending on\l" + .string "the order in which you rented them.\p" + .string "This sequence remains unchanged\n" + .string "even when swaps are made.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: + .string "In the Open Level, the rental POKéMON\n" + .string "and the opposing TRAINERS' POKéMON\l" + .string "are all Level 100.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc b/data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc new file mode 100644 index 000000000000..2b0a0c54abf3 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryLobby/text_fr.inc @@ -0,0 +1,226 @@ + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: + .string "Bienvenue à l’USINE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le savoir des DRESSEURS!\p" + .string "Je serai votre guide pour le TOURNOI\n" + .string "COMBAT ECHANGE SOLO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: + .string "Voulez-vous relever le défi du\n" + .string "COMBAT ECHANGE SOLO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: + .string "Le TOURNOI COMBAT ECHANGE SOLO\n" + .string "se compose de COMBATS SOLO. Vous\l" + .string "utilisez des POKéMON de location.\p" + .string "Vous devez choisir trois POKéMON parmi\n" + .string "les POKéMON de location.\p" + .string "Ensuite, vous faites des COMBATS\n" + .string "SOLO avec ces POKéMON.\p" + .string "Si vous gagnez, vous pouvez échanger\n" + .string "l’un des POKéMON de location.\p" + .string "Si vous gagnez sept combats à la suite,\n" + .string "vous gagnez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Si vous ne sauvegardez pas,\n" + .string "c’est la disqualification.$" + +BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: + .string "Nous espérons vous compter parmi\n" + .string "nos participants une prochaine fois.$" + +BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: + .string "Que choisissez-vous: niveau 50 ou\n" + .string "niveau libre?$" + +BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: + .string "Avant de commencer, votre partie doit\n" + .string "être sauvegardée. OK?$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: + .string "Okay, I will hold your POKéMON for\n" + .string "safekeeping while you compete.$" + +BattleFrontier_BattleFactoryLobby_Text_StepThisWay: + .string "Suivez-moi, je vous prie.$" + +BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: + .string "Merci d’avoir joué!\p" + .string "Je vous rends vos POKéMON et reprends\n" + .string "les POKéMON de location.\p" + .string "Je dois sauvegarder vos données.\n" + .string "Veuillez patienter.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReturnMons: + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: + .string "Félicitations! Vous avez gagné sept\n" + .string "COMBATS ECHANGE à la suite!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: + .string "In recognition of your 7-win streak,\n" + .string "we award you these Battle Point(s).$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: + .string "Oh, oh, oh!\p" + .string "Your Battle Points are maxed.\p" + .string "Please come back after using\n" + .string "some Battle Points.$" + +BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: + .string "Nous vous attendions!\p" + .string "Avant de reprendre votre défi, vous\n" + .string "devez sauvegarder la partie.$" + +BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: + .string "We’ll return your personal POKéMON.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: + .string "Bienvenue à l’USINE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le savoir des DRESSEURS!\p" + .string "Je serai votre guide pour le TOURNOI\n" + .string "COMBAT ECHANGE DUO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: + .string "Voulez-vous relever le défi du\n" + .string "COMBAT ECHANGE DUO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: + .string "Le TOURNOI COMBAT ECHANGE DUO\n" + .string "se compose de COMBATS DUO. Vous\l" + .string "utilisez des POKéMON de location.\p" + .string "Vous devez choisir trois POKéMON parmi\n" + .string "les POKéMON de location.\p" + .string "Ensuite, vous faites des COMBATS\n" + .string "DUO avec ces POKéMON.\p" + .string "Si vous gagnez, vous pouvez échanger\n" + .string "l’un des POKéMON de location.\p" + .string "Si vous gagnez sept combats à la suite,\n" + .string "vous gagnez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: + .string "Félicitations! Vous avez battu le\n" + .string "CHEF D’USINE et gagné\l" + .string "sept matchs à la suite!$" + +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: + .string "Votre savoir et votre intelligence vont\n" + .string "être récompensés par des POINTS\l" + .string "DE COMBAT!$" + +BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: + .string "Je vous rends vos POKéMON et reprends\n" + .string "les POKéMON de location.\p" + .string "Je dois sauvegarder vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat à l’USINE DE COMBAT sur votre\l" + .string "PASSE ZONE?$" + +BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: + .string "Hé, dis-moi!\p" + .string "Tu crois que c’est facile de se battre\n" + .string "ici parce qu’on te prête des POKéMON?\p" + .string "Eh bien, si tu penses ça, tu te mets\n" + .string "le doigt dans l’œil! Crois-moi!\p" + .string "Tu dois connaître énormément de\n" + .string "choses sur les POKéMON et sur leurs\l" + .string "capacités pour gagner ici!$" + +BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: + .string "A l’échange, j’ai pris un autre POKéMON…\n" + .string "Ce n’était pas une très bonne idée…\p" + .string "Ils nous ont écrasés…$" + +BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: + .string "Ça ne s’est pas du tout passé\n" + .string "comme je l’avais prévu.\p" + .string "Il faut bien étudier les POKéMON de\n" + .string "l’adversaire pour savoir lequel choisir\l" + .string "pendant l’échange à la fin du combat.$" + +BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: + .string "Tu sais, on te donne des infos sur\n" + .string "l’adversaire avant les combats.\p" + .string "Je m’y connais bien, mais je trouve\n" + .string "que les infos ne sont pas très claires.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: + .string "Like, I’m really tough, but I get bored\n" + .string "really easily, so I just kept swapping\l" + .string "and battling over and over.\p" + .string "So anyway, when I kept entering\n" + .string "Battle Swap events, I noticed they\l" + .string "varied the rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: + .string "Règles du COMBAT ECHANGE.$" + +BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: + .string "Lors d’un COMBAT ECHANGE, vous ne\n" + .string "pouvez utiliser que trois POKéMON.\p" + .string "Qu’ils aient été prêtés ou échangés,\n" + .string "votre équipe ne peut pas avoir deux\l" + .string "fois le même POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: + .string "Vous pouvez échanger un POKéMON avec\n" + .string "le DRESSEUR que vous venez de battre.\p" + .string "Vous ne pouvez obtenir que les POKéMON\n" + .string "se trouvant dans son équipe.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: + .string "A chaque fois que vous gagnez, vous\n" + .string "pouvez échanger un de vos POKéMON\l" + .string "avec un de ceux de votre adversaire.\p" + .string "Vous ne pouvez pas faire d’échange\n" + .string "avec le septième DRESSEUR.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: + .string "Voici deux choses à savoir sur les\n" + .string "échanges de POKéMON.\p" + .string "Avant l’échange, vous ne pouvez pas\n" + .string "connaître les stats du POKéMON\l" + .string "que vous voulez recevoir.\p" + .string "Les POKéMON de votre équipe sont\n" + .string "alignés dans l’ordre où vous les avez\l" + .string "loués.\p" + .string "Cet ordre reste le même lorsque vous\n" + .string "échangez des POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: + .string "En niveau libre, les POKéMON de\n" + .string "location et les POKéMON des\l" + .string "adversaires sont tous de niveau 100.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc b/data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc new file mode 100644 index 000000000000..90324d3a1775 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryLobby/text_it.inc @@ -0,0 +1,228 @@ + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForSingleBattle: + .string "Qui viene messa alla prova\n" + .string "l’intelligenza degli ALLENATORI!\p" + .string "Ti do il benvenuto all’AZIENDA LOTTA!\p" + .string "Sono la tua guida al TORNEO LOTTA\n" + .string "SCAMBIO in SINGOLO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeSinglesChallenge: + .string "Vuoi partecipare alla sfida LOTTA\n" + .string "SCAMBIO in SINGOLO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSinglesChallenge: + .string "Nel TORNEO LOTTA SCAMBIO in SINGOLO\n" + .string "si disputano solo LOTTE in SINGOLO\l" + .string "con POKéMON a nolo.\p" + .string "Prima di combattere devi prendere a\n" + .string "noleggio tre POKéMON da schierare\l" + .string "solo in questo evento.\p" + .string "Devi disputare una LOTTA in SINGOLO\n" + .string "con i POKéMON noleggiati.\p" + .string "Se vinci, puoi scambiare uno dei\n" + .string "POKéMON noleggiati.\p" + .string "Chi vince sette volte di fila, in\n" + .string "questo ciclo di lotte e scambi,\l" + .string "riceve in premio PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida.$" + +BattleFrontier_BattleFactoryLobby_Text_WhichLevelMode: + .string "A quale livello vuoi lottare?\n" + .string "LIVELLO 50 o LIVELLO LIBERO?$" + +BattleFrontier_BattleFactoryLobby_Text_OkayToSaveBeforeChallenge: + .string "Prima di iniziare la sfida, devi\n" + .string "salvare il gioco. Okay?$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WillHoldMonsForSafekeeping: + .string "Okay, I will hold your POKéMON for\n" + .string "safekeeping while you compete.$" + +BattleFrontier_BattleFactoryLobby_Text_StepThisWay: + .string "Prego, da questa parte.$" + +BattleFrontier_BattleFactoryLobby_Text_ReturnMonsSaveResults: + .string "Grazie per aver partecipato!\p" + .string "Ti restituisco i tuoi POKéMON in cambio\n" + .string "dei nostri POKéMON a nolo.\p" + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReturnMons: + .string "I will return your POKéMON in exchange\n" + .string "for our rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsSevenWins: + .string "Complimenti! Hai vinto sette\n" + .string "LOTTE SCAMBIO di fila!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePointsForStreak: + .string "In recognition of your 7-win streak,\n" + .string "we award you these Battle Point(s).$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_MaxBattlePoints: + .string "Oh, oh, oh!\p" + .string "Your Battle Points are maxed.\p" + .string "Please come back after using\n" + .string "some Battle Points.$" + +BattleFrontier_BattleFactoryLobby_Text_WaitingForYouToResume: + .string "Che bello rivederti!\p" + .string "Prima di riprendere la sfida,\n" + .string "devo salvare il gioco.$" + +BattleFrontier_BattleFactoryLobby_Text_DidntSaveBeforeQuitting: + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_WellReturnMons: + .string "We’ll return your personal POKéMON.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattleFactoryLobby_Text_WelcomeForDoubleBattle: + .string "Qui viene messa alla prova\n" + .string "l’intelligenza degli ALLENATORI!\p" + .string "Ti do il benvenuto all’AZIENDA LOTTA!\p" + .string "Sono la tua guida al TORNEO LOTTA\n" + .string "SCAMBIO in DOPPIO.$" + +BattleFrontier_BattleFactoryLobby_Text_TakeDoublesChallenge: + .string "Vuoi partecipare alla sfida LOTTA\n" + .string "SCAMBIO in DOPPIO?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainDoublesChallenge: + .string "Nel TORNEO LOTTA SCAMBIO in DOPPIO\n" + .string "si disputano solo LOTTE in DOPPIO\l" + .string "con POKéMON a nolo.\p" + .string "Prima di combattere devi prendere a\n" + .string "noleggio tre POKéMON da schierare\l" + .string "solo in questo evento.\p" + .string "Devi disputare una LOTTA in DOPPIO\n" + .string "con i POKéMON noleggiati.\p" + .string "Se vinci, puoi scambiare uno dei\n" + .string "POKéMON noleggiati.\p" + .string "Chi vince sette volte di fila, in\n" + .string "questo ciclo di lotte e scambi,\l" + .string "riceve in premio PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleFactoryLobby_Text_CongratsForDefeatingHead: + .string "Complimenti per aver sconfitto\n" + .string "il BOSS AZIENDA e per aver\l" + .string "vinto sette lotte di fila!$" + +BattleFrontier_BattleFactoryLobby_Text_AwardBattlePoints: + .string "Come riconoscimento per la tua\n" + .string "sapienza e intelligenza, accetta\l" + .string "un premio in PUNTI LOTTA.$" + +BattleFrontier_BattleFactoryLobby_Text_ExchangeMonsAndSave: + .string "Permettimi di scambiare i tuoi POKéMON\n" + .string "con i nostri POKéMON a nolo.\p" + .string "I dati relativi alla tua lotta verranno\n" + .string "salvati. Attendi.$" + +BattleFrontier_BattleFactoryLobby_Text_RecordLastMatch: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta nell’AZIENDA LOTTA venga\l" + .string "registrato nel PASS PARCO?$" + +BattleFrontier_BattleFactoryLobby_Text_NeedKnowledgeOfMonsMoves: + .string "Ehilà!\n" + .string "Ciao!\p" + .string "Credi che gli incontri qui siano facili\n" + .string "perché non devi lottare con la squadra\l" + .string "di POKéMON che hai allevato?\p" + .string "Non ne sarei tanto sicura.\p" + .string "Se non conosci molto bene i POKéMON\n" + .string "e le loro mosse, è praticamente\l" + .string "impossibile continuare a vincere.$" + +BattleFrontier_BattleFactoryLobby_Text_SwappedForWeakMon: + .string "Ho fatto uno scambio sfavorevole.\n" + .string "Non sapevo che il POKéMON fosse debole.\p" + .string "Ci hanno messo in ginocchio…$" + +BattleFrontier_BattleFactoryLobby_Text_NeedToCheckOpponentsMons: + .string "La fortuna mi ha voltato le spalle.\p" + .string "Devi studiare i POKéMON dell’avversario\n" + .string "per sapere quali sono forti e quali no.$" + +BattleFrontier_BattleFactoryLobby_Text_CantFigureOutStaffHints: + .string "Il personale dà alcune dritte sul tuo\n" + .string "avversario, lo sapevi?\p" + .string "Sono un uomo esperto, ma trovo i loro\n" + .string "suggerimenti difficili da decifrare.$" + +@ Unused +BattleFrontier_BattleFactoryLobby_Text_RentalMonsAreVaried: + .string "Like, I’m really tough, but I get bored\n" + .string "really easily, so I just kept swapping\l" + .string "and battling over and over.\p" + .string "So anyway, when I kept entering\n" + .string "Battle Swap events, I noticed they\l" + .string "varied the rental POKéMON.$" + +BattleFrontier_BattleFactoryLobby_Text_RulesAreListed: + .string "Lista delle regole della LOTTA SCAMBIO.$" + +BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainBasicRules: + .string "Nella LOTTA SCAMBIO puoi usare solo\n" + .string "tre POKéMON.\p" + .string "Quando noleggi o scambi un POKéMON,\n" + .string "non puoi creare una squadra con due o\l" + .string "più POKéMON della stessa specie.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapPartnerRules: + .string "Puoi scambiare un POKéMON solo con\n" + .string "l’ALLENATORE che hai appena sconfitto.\p" + .string "Puoi prendere solo uno dei POKéMON\n" + .string "che l’ALLENATORE aveva in squadra.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNumberRules: + .string "Puoi scambiare un POKéMON con\n" + .string "il rivale sconfitto solo dopo la fine\l" + .string "della lotta.\p" + .string "Non puoi scambiare un POKéMON con\n" + .string "il settimo ALLENATORE dell’evento.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainSwapNotesRules: + .string "Ci sono due fattori da tenere in conto\n" + .string "quando si scambiano POKéMON.\p" + .string "In primo luogo, quando fai uno scambio,\n" + .string "non puoi controllare le statistiche del\l" + .string "POKéMON che stai per ricevere.\p" + .string "In secondo luogo, i POKéMON scendono\n" + .string "in campo in base alla successione\l" + .string "con la quale sono stati noleggiati.\p" + .string "L’ordine di schieramento non cambia\n" + .string "anche dopo uno scambio.$" + +BattleFrontier_BattleFactoryLobby_Text_ExplainOpenLvRules: + .string "Nel LIVELLO LIBERO, i POKéMON a nolo e\n" + .string "quelli degli ALLENATORI avversari\l" + .string "sono tutti di livello 100.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc index d54cf83570e9..f3be0115323b 100644 --- a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc @@ -449,199 +449,14 @@ BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer: face_down step_end -BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: - .string "First, we will hold your POKéMON for\n" - .string "safekeeping.\p" - .string "You may then choose from our\n" - .string "selection of POKéMON.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: - .string "Thank you for competing!\n" - .string "Let us restore your POKéMON!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: - .string "The 2nd match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: - .string "The 3rd match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: - .string "The 4th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: - .string "The 5th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: - .string "The 6th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: - .string "Finally, the 7th match is next!\n" - .string "Are you ready?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and quit\n" - .string "the game?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: - .string "Would you like to retire from your\n" - .string "Battle Swap challenge?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: - .string "I've conducted a little investigation\n" - .string "about your upcoming opponent.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the NORMAL type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FIRE type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the WATER type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ELECTRIC type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GRASS type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ICE type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FIGHTING type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the POISON type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GROUND type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the FLYING type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the PSYCHIC type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the BUG type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the ROCK type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the GHOST type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the DRAGON type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the DARK type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: - .string "The TRAINER is apparently skilled\n" - .string "in the handling of the STEEL type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: - .string "The TRAINER appears to have no clear\n" - .string "favorites when it comes to type.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: - .string "The favorite battle style appears to\n" - .string "be slow and steady.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: - .string "The favorite battle style appears to\n" - .string "be one of endurance.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: - .string "The favorite battle style appears to\n" - .string "be high risk, high return.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: - .string "The favorite battle style appears to\n" - .string "depend on the battle's flow.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: - .string "The favorite battle style appears to\n" - .string "be one based on total preparation.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: - .string "The favorite battle style appears\n" - .string "to be weakening the foe to start.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: - .string "The favorite battle style appears to\n" - .string "be flexibly adaptable to the situation.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: - .string "The favorite battle style appears to\n" - .string "be impossible to predict.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: - .string "The favorite battle style appears to\n" - .string "be free-spirited and unrestrained.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: - .string "Before starting the battle, would you\n" - .string "like to swap a POKéMON?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: - .string "Thank you!\n" - .string "Your POKéMON swap is complete.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: - .string "Right this way, please!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: - .string "I am saving your data.\n" - .string "Please wait.$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: - .string "Would you like to record your latest\n" - .string "battle on your FRONTIER PASS?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: - .string "Excuse me! Excuse me, please!\n" - .string "May I get you to wait a few moments?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: - .string "…Uh-huh? What?! …Whoa!\n" - .string "Understood, sir! Will do!$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: - .string "Oh, my…\n" - .string "Sorry to keep you waiting!\p" - .string "I have a message from this facility's\n" - .string "boss, the FACTORY HEAD.\p" - .string "He says, “We're going to do it!\n" - .string "Come here right now!”$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: - .string "The FACTORY HEAD is demanding you.\n" - .string "Are you prepared to face him?$" - -BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: - .string "I'm terribly sorry, but I can't tell you\n" - .string "anything about the FACTORY HEAD.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc new file mode 100644 index 000000000000..3791594a0f69 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc @@ -0,0 +1,197 @@ + +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: + .string "First, we will hold your POKéMON for\n" + .string "safekeeping.\p" + .string "You may then choose from our\n" + .string "selection of POKéMON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: + .string "Thank you for competing!\n" + .string "Let us restore your POKéMON!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: + .string "The 2nd match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: + .string "The 3rd match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: + .string "The 4th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: + .string "The 5th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: + .string "The 6th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: + .string "Finally, the 7th match is next!\n" + .string "Are you ready?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and quit\n" + .string "the game?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: + .string "Would you like to retire from your\n" + .string "Battle Swap challenge?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: + .string "I've conducted a little investigation\n" + .string "about your upcoming opponent.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the NORMAL type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FIRE type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the WATER type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ELECTRIC type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GRASS type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ICE type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FIGHTING type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the POISON type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GROUND type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the FLYING type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the PSYCHIC type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the BUG type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the ROCK type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the GHOST type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the DRAGON type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the DARK type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: + .string "The TRAINER is apparently skilled\n" + .string "in the handling of the STEEL type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: + .string "The TRAINER appears to have no clear\n" + .string "favorites when it comes to type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: + .string "The favorite battle style appears to\n" + .string "be slow and steady.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: + .string "The favorite battle style appears to\n" + .string "be one of endurance.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: + .string "The favorite battle style appears to\n" + .string "be high risk, high return.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: + .string "The favorite battle style appears to\n" + .string "depend on the battle's flow.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: + .string "The favorite battle style appears to\n" + .string "be one based on total preparation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: + .string "The favorite battle style appears\n" + .string "to be weakening the foe to start.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: + .string "The favorite battle style appears to\n" + .string "be flexibly adaptable to the situation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: + .string "The favorite battle style appears to\n" + .string "be impossible to predict.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: + .string "The favorite battle style appears to\n" + .string "be free-spirited and unrestrained.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: + .string "Before starting the battle, would you\n" + .string "like to swap a POKéMON?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: + .string "Thank you!\n" + .string "Your POKéMON swap is complete.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: + .string "Right this way, please!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: + .string "I am saving your data.\n" + .string "Please wait.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: + .string "Would you like to record your latest\n" + .string "battle on your FRONTIER PASS?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: + .string "Excuse me! Excuse me, please!\n" + .string "May I get you to wait a few moments?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: + .string "…Uh-huh? What?! …Whoa!\n" + .string "Understood, sir! Will do!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: + .string "Oh, my…\n" + .string "Sorry to keep you waiting!\p" + .string "I have a message from this facility's\n" + .string "boss, the FACTORY HEAD.\p" + .string "He says, “We're going to do it!\n" + .string "Come here right now!”$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: + .string "The FACTORY HEAD is demanding you.\n" + .string "Are you prepared to face him?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: + .string "I'm terribly sorry, but I can't tell you\n" + .string "anything about the FACTORY HEAD.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc new file mode 100644 index 000000000000..c144997c2b51 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc @@ -0,0 +1,196 @@ + +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: + .string "Nous allons garder vos POKéMON.\p" + .string "Vous pourrez choisir trois POKéMON\n" + .string "dans notre sélection.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: + .string "Merci pour votre participation!\n" + .string "Je vais soigner vos POKéMON!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: + .string "Le deuxième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: + .string "Le troisième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: + .string "Le quatrième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: + .string "Le cinquième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: + .string "Le sixième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: + .string "Le septième combat va avoir lieu!\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: + .string "Voulez-vous abandonner ce\n" + .string "COMBAT ECHANGE?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: + .string "J’ai fait ma petite enquête sur votre\n" + .string "prochain adversaire.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type NORMAL.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type FEU.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type EAU.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type ELECTRIK.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type PLANTE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type GLACE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type COMBAT.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type POISON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type SOL.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type VOL.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type PSY.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type INSECTE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type ROCHE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type SPECTRE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type DRAGON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type TENEBRES.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: + .string "Ce DRESSEUR semble être doué\n" + .string "en ce qui concerne le type ACIER.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: + .string "Ce DRESSEUR ne semble avoir de\n" + .string "préférence pour aucun type.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: + .string "Il semble aimer combattre de\n" + .string "façon lente et régulière.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: + .string "Il semble aimer les combats qui\n" + .string "requièrent de l’endurance.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: + .string "Au combat, il semble aimer risquer\n" + .string "gros pour gagner gros.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: + .string "Au combat, il semble préférer\n" + .string "suivre le mouvement.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: + .string "Au combat, il semble donner une\n" + .string "importance primordiale à la préparation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: + .string "Au combat, il semble aimer affaiblir\n" + .string "l’ennemi dès le début.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: + .string "Au combat, il semble être flexible et\n" + .string "aimer s’adapter à la situation.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: + .string "Son style de combat est impossible\n" + .string "à prévoir.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: + .string "Il est libre d’esprit et se bat de façon\n" + .string "effrénée.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: + .string "Avant de commencer le combat,\n" + .string "voulez-vous échanger un POKéMON?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: + .string "Merci!\n" + .string "L’échange de POKéMON est terminé.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: + .string "Par ici, s’il vous plaît!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: + .string "Je sauvegarde vos données.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat sur votre PASSE ZONE?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: + .string "Je suis désolé!\n" + .string "Pouvez-vous patienter un instant?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: + .string "Comment? Que dites-vous? Waouh…\n" + .string "C’est entendu!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: + .string "Eh bien…\n" + .string "Désolé de vous avoir fait attendre!\p" + .string "J’ai un message pour vous du patron,\n" + .string "le CHEF D’USINE.\p" + .string "Il dit: “Nous allons nous battre!\n" + .string "Viens ici tout de suite!”$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: + .string "Le CHEF D’USINE veut se battre contre\n" + .string "vous. Vous sentez-vous à la hauteur?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: + .string "Je suis désolé, je ne peux absolument\n" + .string "rien vous dire sur le CHEF D’USINE.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc new file mode 100644 index 000000000000..f226a9e6b9e3 --- /dev/null +++ b/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc @@ -0,0 +1,194 @@ + +BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection: + .string "Ci prenderemo cura noi dei tuoi POKéMON.\p" + .string "Potrai scegliere fra una selezione\n" + .string "di POKéMON.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons: + .string "Grazie per la partecipazione! Rimetterò\n" + .string "in sesto la tua squadra di POKéMON!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent: + .string "Ti attende la 2ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent: + .string "Ti attende la 3ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent: + .string "Ti attende la 4ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent: + .string "Ti attende la 5ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent: + .string "Ti attende la 6ª lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent: + .string "Ti attende la 7ª e ultima lotta!\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "LOTTA SCAMBIO?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent: + .string "Ho fatto delle ricerche sull’avversario\n" + .string "che dovrai sfidare.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo NORMALE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo FUOCO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ACQUA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ELETTRO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ERBA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo GHIACCIO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo LOTTA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo VELENO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo TERRA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo VOLANTE.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo PSICO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo COLEOTTERO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ROCCIA.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo SPETTRO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo DRAGO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo BUIO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType: + .string "L’ALLENATORE pare essere abile con\n" + .string "il tipo ACCIAIO.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite: + .string "L’ALLENATORE pare non avere un tipo\n" + .string "prediletto.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady: + .string "In lotta sembra adottare uno stile\n" + .string "flemmatico, ma deciso.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance: + .string "In lotta sembra adottare uno stile\n" + .string "basato sulla resistenza.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk: + .string "In lotta sembra adottare uno stile\n" + .string "ad alto rischio, ma efficace.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow: + .string "In lotta sembra adottare uno stile che\n" + .string "si adatta all’andamento della sfida.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation: + .string "In lotta sembra adottare uno stile\n" + .string "basato sulla competenza.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe: + .string "In lotta sembra adottare uno stile\n" + .string "che indebolisce il nemico da subito.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible: + .string "In lotta sembra adottare uno stile\n" + .string "basato sulla flessibilità.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict: + .string "In lotta sembra adottare uno stile\n" + .string "imprevedibile.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained: + .string "In lotta sembra adottare uno stile\n" + .string "ribelle e senza limitazioni.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon: + .string "Vuoi scambiare un POKéMON prima\n" + .string "di iniziare la lotta?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete: + .string "Grazie!\n" + .string "Scambio completato.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay: + .string "Da questa parte, prego!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait: + .string "Sto salvando i tuoi dati.\n" + .string "Attendi.$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle: + .string "Vuoi registrare la tua ultima lotta\n" + .string "nel PASS PARCO?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments: + .string "Scusa! Puoi attendere per qualche\n" + .string "istante?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo: + .string "…Uh? Cosa?! …Wow!\n" + .string "Sissignore!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow: + .string "Oh…\n" + .string "Scusami se ti ho fatto attendere!\p" + .string "Ho un messaggio da parte del\n" + .string "nostro capo, il BOSS AZIENDA.\p" + .string "Dice che desidera incontrarti adesso!$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead: + .string "Il BOSS AZIENDA vuole misurarsi con\n" + .string "te. Ti senti alla sua altezza?$" + +BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead: + .string "Spiacente, ma non posso svelarti nulla\n" + .string "sul nostro BOSS AZIENDA.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc index 2e9366d44b88..17c77403ece2 100644 --- a/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc @@ -447,135 +447,14 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: face_left step_end -BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: - .string "Excellent…\n" - .string "Let me restore your POKéMON.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: - .string "The 2nd opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: - .string "The 3rd opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: - .string "The 4th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: - .string "The 5th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: - .string "The 6th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: - .string "The 7th opponent is next.\n" - .string "Are you prepared?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and quit\n" - .string "the game?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: - .string "Do you wish to quit your challenge?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: - .string "Saving the data.\n" - .string "Have patience…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: - .string "Do you wish to record your latest\n" - .string "match on your FRONTIER PASS?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: - .string "And now…\p" - .string "By winning consistently, you have\n" - .string "earned the privilege of challenging\l" - .string "our master, the PALACE MAVEN…$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: - .string "I shall send for the PALACE MAVEN.\n" - .string "Are you ready?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: - .string "Let great fanfare announce the arrival\n" - .string "of the PALACE MAVEN, SPENSER!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: - .string "SPENSER: My physical being is with\n" - .string "POKéMON always!\p" - .string "My heart beats as one with\n" - .string "POKéMON always!\p" - .string "Young one of a TRAINER!\n" - .string "Do you believe in your POKéMON?\p" - .string "Can you believe them through\n" - .string "and through?\p" - .string "If your bonds of trust are frail,\n" - .string "you will never beat my brethren!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: - .string "The bond you share with your POKéMON!\n" - .string "Prove it to me here!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: - .string "SPENSER: Gwahahah!\p" - .string "Hah, you never fell for my bluster!\n" - .string "Sorry for trying that stunt!\p" - .string "Here!\n" - .string "Bring me the thing!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: - .string "My, my, if only you could maintain that\n" - .string "facade of distinguished authority…\p" - .string "Here!\n" - .string "Let's see your FRONTIER PASS!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: - .string "The Spirits Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: - .string "SPENSER: Your POKéMON's eyes are \n" - .string "truly clear and unclouded.\p" - .string "I will eagerly await the next\n" - .string "opportunity to see you.$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: - .string "SPENSER: Gwahahah!\n" - .string "You've battled your way up again?\p" - .string "You must have developed a truly\n" - .string "formidable bond with your POKéMON.\p" - .string "So be it!\p" - .string "This time, I won't bluster or hold back.\n" - .string "This time, there's no fooling around.\p" - .string "Ready now?\n" - .string "Prepare to lose!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: - .string "… … …Kaaah!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: - .string "SPENSER: Well, that was some display!\n" - .string "Even fully unleashed, my brethren\l" - .string "could not overpower you.\p" - .string "Your team spirit is truly admirable!\p" - .string "Here!\n" - .string "Bring me that thing, will you?$" - -BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: - .string "My, my, if only you could maintain\n" - .string "a certain level of decorum…\p" - .string "Gaaah, here!\n" - .string "Hurry with that FRONTIER PASS, you!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: - .string "The Spirits Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: - .string "SPENSER: Gwahahah!\p" - .string "Come see me time and again!\n" - .string "My brethren and I will be waiting!$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc new file mode 100644 index 000000000000..1cf73429cae9 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text.inc @@ -0,0 +1,133 @@ + +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: + .string "Excellent…\n" + .string "Let me restore your POKéMON.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: + .string "The 2nd opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: + .string "The 3rd opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: + .string "The 4th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: + .string "The 5th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: + .string "The 6th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: + .string "The 7th opponent is next.\n" + .string "Are you prepared?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and quit\n" + .string "the game?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: + .string "Do you wish to quit your challenge?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: + .string "Saving the data.\n" + .string "Have patience…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: + .string "Do you wish to record your latest\n" + .string "match on your FRONTIER PASS?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: + .string "And now…\p" + .string "By winning consistently, you have\n" + .string "earned the privilege of challenging\l" + .string "our master, the PALACE MAVEN…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: + .string "I shall send for the PALACE MAVEN.\n" + .string "Are you ready?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: + .string "Let great fanfare announce the arrival\n" + .string "of the PALACE MAVEN, SPENSER!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: + .string "SPENSER: My physical being is with\n" + .string "POKéMON always!\p" + .string "My heart beats as one with\n" + .string "POKéMON always!\p" + .string "Young one of a TRAINER!\n" + .string "Do you believe in your POKéMON?\p" + .string "Can you believe them through\n" + .string "and through?\p" + .string "If your bonds of trust are frail,\n" + .string "you will never beat my brethren!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: + .string "The bond you share with your POKéMON!\n" + .string "Prove it to me here!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: + .string "SPENSER: Gwahahah!\p" + .string "Hah, you never fell for my bluster!\n" + .string "Sorry for trying that stunt!\p" + .string "Here!\n" + .string "Bring me the thing!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: + .string "My, my, if only you could maintain that\n" + .string "facade of distinguished authority…\p" + .string "Here!\n" + .string "Let's see your FRONTIER PASS!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: + .string "The Spirits Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: + .string "SPENSER: Your POKéMON's eyes are \n" + .string "truly clear and unclouded.\p" + .string "I will eagerly await the next\n" + .string "opportunity to see you.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: + .string "SPENSER: Gwahahah!\n" + .string "You've battled your way up again?\p" + .string "You must have developed a truly\n" + .string "formidable bond with your POKéMON.\p" + .string "So be it!\p" + .string "This time, I won't bluster or hold back.\n" + .string "This time, there's no fooling around.\p" + .string "Ready now?\n" + .string "Prepare to lose!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: + .string "… … …Kaaah!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: + .string "SPENSER: Well, that was some display!\n" + .string "Even fully unleashed, my brethren\l" + .string "could not overpower you.\p" + .string "Your team spirit is truly admirable!\p" + .string "Here!\n" + .string "Bring me that thing, will you?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: + .string "My, my, if only you could maintain\n" + .string "a certain level of decorum…\p" + .string "Gaaah, here!\n" + .string "Hurry with that FRONTIER PASS, you!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: + .string "The Spirits Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: + .string "SPENSER: Gwahahah!\p" + .string "Come see me time and again!\n" + .string "My brethren and I will be waiting!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc new file mode 100644 index 000000000000..3054604535de --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_fr.inc @@ -0,0 +1,133 @@ + +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: + .string "Excellent…\n" + .string "Je vais soigner vos POKéMON.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: + .string "Le deuxième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: + .string "Le troisième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: + .string "Le quatrième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: + .string "Le cinquième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: + .string "Le sixième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: + .string "Le septième adversaire est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: + .string "Voulez-vous abandonner votre défi?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: + .string "Sauvegarde en cours…\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat sur votre PASSE ZONE?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: + .string "Et maintenant…\p" + .string "Vos victoires vous donnent le droit\n" + .string "d’affronter le CAPT. PALACE…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: + .string "Le CAPT. PALACE est prêt.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: + .string "Veuillez accueillir comme il se doit\n" + .string "le CAPT. PALACE, ESTEBAN!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: + .string "ESTEBAN: Je ne fais qu’un avec mes\n" + .string "POKéMON!\p" + .string "Mon cœur et celui de mes POKéMON\n" + .string "battent à l’unisson!\p" + .string "Dis-moi, DRESSEUR en herbe!\n" + .string "Crois-tu en tes POKéMON?\p" + .string "Est-ce que tu crois en eux, quoi\n" + .string "qu’il arrive?\p" + .string "La confiance qui te lie à tes POKéMON\n" + .string "devra être à toute épreuve!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: + .string "Montre-moi les liens qui t’unissent à\n" + .string "tes POKéMON!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: + .string "ESTEBAN: Ahhhhh!\p" + .string "Je me suis un peu trop vanté!\n" + .string "Désolé pour ce petit numéro!\p" + .string "Allez…\n" + .string "Donne-moi ce que tu sais!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: + .string "Un bon DRESSEUR ne doit jamais perdre\n" + .string "la face…\p" + .string "Allez, ton PASSE ZONE!\n" + .string "Et que ça saute!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: + .string "Le SYMBOLE ESPRIT a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: + .string "ESTEBAN: Tu lis dans tes POKéMON comme\n" + .string "dans un livre ouvert.\p" + .string "J’attendrai avec impatience l’instant\n" + .string "où nous nous reverrons.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: + .string "ESTEBAN: Ahhhhh!!!\n" + .string "Te voilà?\p" + .string "Tu as dû développer un lien\n" + .string "unique avec tes POKéMON.\p" + .string "Battons-nous!\p" + .string "Cette fois, je ne vais pas faire le\n" + .string "malin! Cette fois, je vais gagner!\p" + .string "On peut commencer?\n" + .string "Prépare-toi à perdre!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: + .string "… … …\n" + .string "Ahhhhh!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: + .string "ESTEBAN: Ce fut une belle\n" + .string "démonstration! Mes POKéMON, même\l" + .string "déchaînés, n’ont pas battu les tiens.\p" + .string "Votre esprit d’équipe est remarquable!\p" + .string "Allez…\n" + .string "Tu me donnes ce que tu sais?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: + .string "Un bon DRESSEUR se doit d’être\n" + .string "respectueux…\p" + .string "Allez, grouille-toi!\n" + .string "Sors-moi ton PASSE ZONE!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: + .string "Le SYMBOLE ESPRIT a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: + .string "ESTEBAN: Ah, ah!\p" + .string "Reviens me voir quand tu veux!\n" + .string "Nous t’attendrons de pied ferme!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc new file mode 100644 index 000000000000..3b4633dbd57b --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceBattleRoom/text_it.inc @@ -0,0 +1,130 @@ + +BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: + .string "Eccellente!\n" + .string "Rimetterò in sesto i tuoi POKéMON.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: + .string "Ti attende il 2º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: + .string "Ti attende il 3º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: + .string "Ti attende il 4º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: + .string "Ti attende il 5º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: + .string "Ti attende il 6º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: + .string "Ti attende il 7º rivale.\n" + .string "Vuoi andare avanti?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: + .string "Vuoi ritirarti dalla sfida?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: + .string "Sto salvando i dati di gioco.\n" + .string "Un po’ di pazienza…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: + .string "Vuoi che il filmato dell’ultima lotta\n" + .string "venga registrato nel tuo PASS PARCO?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: + .string "Ho un annuncio da fare…\p" + .string "Dopo tante vittorie, ti meriti di sfidare\n" + .string "il nostro maestro, il SIRE PALAZZO…$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: + .string "Vado a chiamare il SIRE PALAZZO.\n" + .string "Accetti la sfida?$" + +BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: + .string "Che squillino le trombe, sta per arrivare\n" + .string "il SIRE PALAZZO, SPARTACO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: + .string "SPARTACO: I POKéMON sono la mia vita!\p" + .string "Il mio cuore batte all’unisono\n" + .string "con il loro!\p" + .string "ALLENATORE in erba!\n" + .string "Credi nei tuoi POKéMON?\p" + .string "Hai una fiducia cieca in loro?\p" + .string "Se il legame che ti unisce a loro è\n" + .string "fragile, non riuscirai a battere\l" + .string "i miei fratelli!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: + .string "Dimostrami quale tipo di legame ti\n" + .string "unisce ai POKéMON!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: + .string "SPARTACO: Ahahah!\p" + .string "Hai saputo tenermi testa!\n" + .string "Scusa se ho fatto certi numeri…\p" + .string "Dai, su!\n" + .string "Portami quella cosa che tu ben sai!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: + .string "Il vero ALLENATORE deve sempre\n" + .string "mantenere un certo contegno…\p" + .string "Dai, su!\n" + .string "Mostrami il tuo PASS PARCO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: + .string "Il SIMBOLO SPIRITO è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: + .string "SPARTACO: Lo sguardo dei tuoi POKéMON è\n" + .string "puro e limpido.\p" + .string "Aspetterò con ansia il tuo ritorno.$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: + .string "SPARTACO: Ahahah!\n" + .string "Ce l’hai fatta anche questa volta?\p" + .string "Devi aver sviluppato un legame\n" + .string "incredibile con i tuoi POKéMON.\p" + .string "Andiamo al sodo!\p" + .string "Cercherò di lottare in modo equilibrato.\n" + .string "Questa volta non si scherza.\p" + .string "Te la senti di iniziare?\n" + .string "Preparati a una sonora sconfitta!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: + .string "Aaah!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: + .string "SPARTACO: Una bella performance!\n" + .string "I miei fratelli, anche se determinati,\l" + .string "non sono riusciti a tenerti testa.\p" + .string "Lo spirito della tua squadra è\n" + .string "ammirevole!\p" + .string "Dai, su!\n" + .string "Portami quella cosa che tu ben sai!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: + .string "Il vero ALLENATORE deve sempre\n" + .string "mantenere un certo contegno…\p" + .string "Dai, su, forza! Sbrigati a tirare fuori\n" + .string "il tuo PASS PARCO!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: + .string "Il SIMBOLO SPIRITO si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: + .string "SPARTACO: Ahahah!\p" + .string "Torna a trovarmi!\n" + .string "Ti aspetterò insieme ai miei fratelli!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc index ad2a2ee9f5b7..d76a53c8fba0 100644 --- a/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc @@ -121,31 +121,14 @@ BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom: set_invisible step_end -BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: - .string "People and POKéMON, they are but\n" - .string "the same…\p" - .string "Their individual nature makes them\n" - .string "good at certain things, and not good\l" - .string "at others.$" - -BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: - .string "Rather than trying to make a POKéMON\n" - .string "do what it dislikes, try to let it do\l" - .string "what it likes and is good at doing.\p" - .string "Put yourself in the POKéMON's position\n" - .string "and consider what moves it would like.$" - -BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: - .string "A POKéMON's nature is a remarkable\n" - .string "thing…\p" - .string "Some POKéMON behave in a completely\n" - .string "different way when they are cornered.$" - -BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: - .string "Are you beginning to understand how\n" - .string "a POKéMON's nature makes it behave?$" - -BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: - .string "Ah… I see a strong, heartfelt bond\n" - .string "between you and your POKéMON…$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePalaceCorridor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/text.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/text.inc new file mode 100644 index 000000000000..ac71adcd1e2f --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceCorridor/text.inc @@ -0,0 +1,28 @@ + +BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: + .string "People and POKéMON, they are but\n" + .string "the same…\p" + .string "Their individual nature makes them\n" + .string "good at certain things, and not good\l" + .string "at others.$" + +BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: + .string "Rather than trying to make a POKéMON\n" + .string "do what it dislikes, try to let it do\l" + .string "what it likes and is good at doing.\p" + .string "Put yourself in the POKéMON's position\n" + .string "and consider what moves it would like.$" + +BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: + .string "A POKéMON's nature is a remarkable\n" + .string "thing…\p" + .string "Some POKéMON behave in a completely\n" + .string "different way when they are cornered.$" + +BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: + .string "Are you beginning to understand how\n" + .string "a POKéMON's nature makes it behave?$" + +BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: + .string "Ah… I see a strong, heartfelt bond\n" + .string "between you and your POKéMON…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc new file mode 100644 index 000000000000..172405101373 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceCorridor/text_fr.inc @@ -0,0 +1,27 @@ + +BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: + .string "Les gens et les POKéMON, c’est pareil…\p" + .string "Leur nature fait qu’ils sont très doués\n" + .string "pour certaines choses et beaucoup\l" + .string "moins pour d’autres.$" + +BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: + .string "Au lieu de forcer un POKéMON à faire\n" + .string "ce qu’il n’aime pas, essayez de lui faire\l" + .string "faire des choses qu’il aime.\p" + .string "Mettez-vous dans la peau de votre\n" + .string "POKéMON pour comprendre ce qu’il aime.$" + +BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: + .string "La nature d’un POKéMON, c’est quelque\n" + .string "chose de fascinant…\p" + .string "Certains POKéMON changent totalement\n" + .string "d’attitude s’ils se sentent coincés.$" + +BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: + .string "Commencez-vous à comprendre\n" + .string "l’influence qu’a la nature des POKéMON?$" + +BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: + .string "Ah… Un lien fort et sincère\n" + .string "vous unit à vos POKéMON…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc b/data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc new file mode 100644 index 000000000000..47494155c860 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceCorridor/text_it.inc @@ -0,0 +1,27 @@ + +BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: + .string "Le persone e i POKéMON hanno molte\n" + .string "cose in comune…\p" + .string "Per natura sono abili in certe cose e\n" + .string "scarsi in altre.$" + +BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: + .string "Non costringere un POKéMON a fare ciò\n" + .string "che detesta. Prova a fargli fare ciò che\l" + .string "ama e per cui si sente portato.\p" + .string "Mettiti nei suoi panni e pensa alle\n" + .string "mosse che potrebbero piacergli.$" + +BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: + .string "La natura di un POKéMON è una cosa\n" + .string "molto particolare…\p" + .string "Alcuni POKéMON si trasformano quando\n" + .string "si sentono sotto pressione.$" + +BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: + .string "Stai cominciando a capire come funziona\n" + .string "la natura di un POKéMON?$" + +BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: + .string "Ah… fra te e i tuoi POKéMON deve\n" + .string "esserci un legame forte e sincero…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc b/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc index 2a8903fe6f32..698abc77b353 100644 --- a/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc @@ -374,277 +374,14 @@ BattleFrontier_BattlePalaceLobby_EventScript_ExitRules:: releaseall end -BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: - .string "Where the hearts of TRAINERS\n" - .string "are put to the test.\p" - .string "I welcome you to the BATTLE PALACE.\p" - .string "I accept challenges to the SINGLE\n" - .string "BATTLE HALLS.$" - -BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: - .string "Do you wish to take\n" - .string "the SINGLE BATTLE HALL challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: - .string "In the BATTLE PALACE, there are\n" - .string "several auditoriums for SINGLE BATTLES\l" - .string "that are named SINGLE BATTLE HALLS.\p" - .string "The SINGLE BATTLES are conducted in\n" - .string "the usual way, except with one crucial\l" - .string "rule that must be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, you must save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: - .string "When you have fortified your heart\n" - .string "and POKéMON, you must return.$" - -BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: - .string "There are two BATTLE HALLS,\n" - .string "Level 50 and Open Level.\l" - .string "Which is your choice of a challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "These POKéMON must all be of\n" - .string "Level 50 or lower.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" - -BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: - .string "Sigh…\p" - .string "You do not have the three POKéMON\n" - .string "required for the challenge.\p" - .string "To enter, you must provide three\n" - .string "different kinds of POKéMON.\p" - .string "They also must not be holding\n" - .string "the same kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Come back when you have made\n" - .string "your preparations.$" - -BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: - .string "Good. Now, you must select your\n" - .string "three POKéMON.$" - -BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: - .string "I must save before I show you to\n" - .string "the BATTLE HALL. Is that okay?$" - -BattleFrontier_BattlePalaceLobby_Text_FollowMe: - .string "Good.\n" - .string "Now, follow me.$" - -BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: - .string "I feel privileged for having seen\n" - .string "your POKéMON's exploits.\p" - .string "The results will be recorded.\n" - .string "I must ask you to briefly wait.$" - -BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: - .string "To achieve a 7-win streak…\p" - .string "The bonds that bind your heart with\n" - .string "your POKéMON seem firm and true.$" - -BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: - .string "Your feat will be recorded.\n" - .string "I must ask you to briefly wait.$" - -@ Unused -BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: - .string "For the feat of your 7-win streak,\n" - .string "we present you with Battle Point(s).$" - -BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: - .string "You seem to have no space for\n" - .string "our prize.\p" - .string "You should return when you have\n" - .string "organized your BAG.$" - -BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: - .string "We have been waiting for you…$" - -BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: - .string "I must save before I show you to\n" - .string "the BATTLE HALL. Is that okay?$" - -BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: - .string "Sigh…\p" - .string "You failed to save before you ended\n" - .string "your challenge the last time.\p" - .string "As a result, your challenge has been\n" - .string "disqualified. It is most unfortunate.$" - -@ Unused -BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: - .string "For a hardy fellow like me,\n" - .string "hardy POKéMON are the best.\p" - .string "Offense is the best defense!\n" - .string "A relentless attack is the ultimate!\p" - .string "But that's not what I wanted to chat\n" - .string "about.\p" - .string "Every so often a really cute lady\n" - .string "swings by here.\p" - .string "She says that she can tell what\n" - .string "POKéMON are thinking.\p" - .string "I don't know about that part,\n" - .string "but she is really cute.\p" - .string "Huh?\n" - .string "Why are you looking at me like that?$" - -BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: - .string "Hmm…\p" - .string "It appears that the nature of POKéMON\n" - .string "and the moves that they have been\l" - .string "taught are the keys to battle here.\p" - .string "To be more precise, it's how well\n" - .string "the moves match the nature of\l" - .string "the POKéMON.\p" - .string "If your POKéMON is in trouble and\n" - .string "unable to live up to its potential,\l" - .string "you may need to examine how well\l" - .string "its moves match its nature.$" - -BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: - .string "My POKéMON is usually very docile.\p" - .string "But when it's in a BATTLE HALL,\n" - .string "it sometimes seems to become\l" - .string "transformed into something wicked!\p" - .string "It becomes totally intimidating.\n" - .string "It's shocking, even.$" - -BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: - .string "I wonder what sort of nature a POKéMON\n" - .string "would have if it favored enfeebling its\l" - .string "opponents and chipping away slowly.\p" - .string "I'd be surprised if it was a LAX nature.\p" - .string "But, nah, that can't be right.$" - -BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: - .string "Where the hearts of TRAINERS\n" - .string "are put to the test.\p" - .string "I welcome you to the BATTLE PALACE.\p" - .string "I accept challenges to the DOUBLE\n" - .string "BATTLE HALLS.$" - -BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: - .string "Do you wish to take\n" - .string "the DOUBLE BATTLE HALL challenge?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: - .string "In the BATTLE PALACE, there are\n" - .string "several auditoriums for DOUBLE BATTLES\l" - .string "that are named DOUBLE BATTLE HALLS.\p" - .string "The DOUBLE BATTLES are conducted in\n" - .string "the usual way, except with one crucial\l" - .string "rule that must be obeyed.\p" - .string "TRAINERS are permitted only to switch\n" - .string "their POKéMON in and out.\p" - .string "TRAINERS are otherwise forbidden to\n" - .string "command their POKéMON.\p" - .string "The POKéMON are to behave according\n" - .string "to their nature and battle on their own.\p" - .string "You must put your trust in your\n" - .string "POKéMON and watch over them.\p" - .string "If you achieve the honor of beating\n" - .string "seven TRAINERS in succession,\l" - .string "we will present you with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: - .string "To defeat the PALACE MAVEN\n" - .string "and seven TRAINERS in a row…$" - -BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: - .string "In honor of the bond you share with\n" - .string "your POKéMON, we present you with\l" - .string "these Battle Point(s).$" - -BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: - .string "Would you like to record your latest\n" - .string "BATTLE PALACE match on your\l" - .string "FRONTIER PASS?$" - -BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: - .string "The BATTLE HALL rules are listed.$" - -BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: - .string "Here, POKéMON are required to think\n" - .string "and battle by themselves.\p" - .string "Unlike in the wild, POKéMON that live\n" - .string "with people behave differently\l" - .string "depending on their nature.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: - .string "Depending on its nature, a POKéMON\n" - .string "may prefer to attack no matter what.\p" - .string "Another POKéMON may prefer to protect\n" - .string "itself from any harm.\p" - .string "Yet another may enjoy vexing or\n" - .string "confounding its foes.\p" - .string "Due to its nature, a POKéMON\n" - .string "will have favorite moves that it is good\l" - .string "at using.\p" - .string "It may also dislike certain moves that\n" - .string "it has trouble using.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: - .string "There are offensive moves that inflict\n" - .string "direct damage on the foe.\p" - .string "There are defensive moves that are\n" - .string "used to prepare for enemy attacks or\l" - .string "used to heal HP and so on.\p" - .string "There are also other somewhat-odd\n" - .string "moves that may enfeeble the foes with\l" - .string "stat problems including poison and \l" - .string "paralysis.\p" - .string "POKéMON will consider using moves in\n" - .string "these three categories.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: - .string "When not under command by its TRAINER,\n" - .string "a POKéMON may be unable to effectively\l" - .string "use certain moves.\p" - .string "A POKéMON is not good at using any\n" - .string "move that it dislikes.\p" - .string "If a POKéMON only knows moves that\n" - .string "do not match its nature, it will often\l" - .string "be unable to live up to its potential.$" - -BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: - .string "Depending on its nature, a POKéMON may\n" - .string "start using moves that don't match its\l" - .string "nature when it is in trouble.\p" - .string "If a POKéMON begins behaving oddly\n" - .string "in a pinch, watch it carefully.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePalaceLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/text.inc b/data/maps/BattleFrontier_BattlePalaceLobby/text.inc new file mode 100644 index 000000000000..5af9fe564649 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceLobby/text.inc @@ -0,0 +1,274 @@ + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: + .string "Where the hearts of TRAINERS\n" + .string "are put to the test.\p" + .string "I welcome you to the BATTLE PALACE.\p" + .string "I accept challenges to the SINGLE\n" + .string "BATTLE HALLS.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: + .string "Do you wish to take\n" + .string "the SINGLE BATTLE HALL challenge?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: + .string "In the BATTLE PALACE, there are\n" + .string "several auditoriums for SINGLE BATTLES\l" + .string "that are named SINGLE BATTLE HALLS.\p" + .string "The SINGLE BATTLES are conducted in\n" + .string "the usual way, except with one crucial\l" + .string "rule that must be obeyed.\p" + .string "TRAINERS are permitted only to switch\n" + .string "their POKéMON in and out.\p" + .string "TRAINERS are otherwise forbidden to\n" + .string "command their POKéMON.\p" + .string "The POKéMON are to behave according\n" + .string "to their nature and battle on their own.\p" + .string "You must put your trust in your\n" + .string "POKéMON and watch over them.\p" + .string "If you achieve the honor of beating\n" + .string "seven TRAINERS in succession,\l" + .string "we will present you with Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, you must save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: + .string "When you have fortified your heart\n" + .string "and POKéMON, you must return.$" + +BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: + .string "There are two BATTLE HALLS,\n" + .string "Level 50 and Open Level.\l" + .string "Which is your choice of a challenge?$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: + .string "Sigh…\p" + .string "You do not have the three POKéMON\n" + .string "required for the challenge.\p" + .string "To enter, you must provide three\n" + .string "different kinds of POKéMON.\p" + .string "These POKéMON must all be of\n" + .string "Level 50 or lower.\p" + .string "They also must not be holding\n" + .string "the same kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Come back when you have made\n" + .string "your preparations.$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: + .string "Sigh…\p" + .string "You do not have the three POKéMON\n" + .string "required for the challenge.\p" + .string "To enter, you must provide three\n" + .string "different kinds of POKéMON.\p" + .string "They also must not be holding\n" + .string "the same kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Come back when you have made\n" + .string "your preparations.$" + +BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: + .string "Good. Now, you must select your\n" + .string "three POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: + .string "I must save before I show you to\n" + .string "the BATTLE HALL. Is that okay?$" + +BattleFrontier_BattlePalaceLobby_Text_FollowMe: + .string "Good.\n" + .string "Now, follow me.$" + +BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: + .string "I feel privileged for having seen\n" + .string "your POKéMON's exploits.\p" + .string "The results will be recorded.\n" + .string "I must ask you to briefly wait.$" + +BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: + .string "To achieve a 7-win streak…\p" + .string "The bonds that bind your heart with\n" + .string "your POKéMON seem firm and true.$" + +BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: + .string "Your feat will be recorded.\n" + .string "I must ask you to briefly wait.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: + .string "For the feat of your 7-win streak,\n" + .string "we present you with Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: + .string "You seem to have no space for\n" + .string "our prize.\p" + .string "You should return when you have\n" + .string "organized your BAG.$" + +BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: + .string "We have been waiting for you…$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: + .string "I must save before I show you to\n" + .string "the BATTLE HALL. Is that okay?$" + +BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: + .string "Sigh…\p" + .string "You failed to save before you ended\n" + .string "your challenge the last time.\p" + .string "As a result, your challenge has been\n" + .string "disqualified. It is most unfortunate.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: + .string "For a hardy fellow like me,\n" + .string "hardy POKéMON are the best.\p" + .string "Offense is the best defense!\n" + .string "A relentless attack is the ultimate!\p" + .string "But that's not what I wanted to chat\n" + .string "about.\p" + .string "Every so often a really cute lady\n" + .string "swings by here.\p" + .string "She says that she can tell what\n" + .string "POKéMON are thinking.\p" + .string "I don't know about that part,\n" + .string "but she is really cute.\p" + .string "Huh?\n" + .string "Why are you looking at me like that?$" + +BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: + .string "Hmm…\p" + .string "It appears that the nature of POKéMON\n" + .string "and the moves that they have been\l" + .string "taught are the keys to battle here.\p" + .string "To be more precise, it's how well\n" + .string "the moves match the nature of\l" + .string "the POKéMON.\p" + .string "If your POKéMON is in trouble and\n" + .string "unable to live up to its potential,\l" + .string "you may need to examine how well\l" + .string "its moves match its nature.$" + +BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: + .string "My POKéMON is usually very docile.\p" + .string "But when it's in a BATTLE HALL,\n" + .string "it sometimes seems to become\l" + .string "transformed into something wicked!\p" + .string "It becomes totally intimidating.\n" + .string "It's shocking, even.$" + +BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: + .string "I wonder what sort of nature a POKéMON\n" + .string "would have if it favored enfeebling its\l" + .string "opponents and chipping away slowly.\p" + .string "I'd be surprised if it was a LAX nature.\p" + .string "But, nah, that can't be right.$" + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: + .string "Where the hearts of TRAINERS\n" + .string "are put to the test.\p" + .string "I welcome you to the BATTLE PALACE.\p" + .string "I accept challenges to the DOUBLE\n" + .string "BATTLE HALLS.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: + .string "Do you wish to take\n" + .string "the DOUBLE BATTLE HALL challenge?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: + .string "In the BATTLE PALACE, there are\n" + .string "several auditoriums for DOUBLE BATTLES\l" + .string "that are named DOUBLE BATTLE HALLS.\p" + .string "The DOUBLE BATTLES are conducted in\n" + .string "the usual way, except with one crucial\l" + .string "rule that must be obeyed.\p" + .string "TRAINERS are permitted only to switch\n" + .string "their POKéMON in and out.\p" + .string "TRAINERS are otherwise forbidden to\n" + .string "command their POKéMON.\p" + .string "The POKéMON are to behave according\n" + .string "to their nature and battle on their own.\p" + .string "You must put your trust in your\n" + .string "POKéMON and watch over them.\p" + .string "If you achieve the honor of beating\n" + .string "seven TRAINERS in succession,\l" + .string "we will present you with Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: + .string "To defeat the PALACE MAVEN\n" + .string "and seven TRAINERS in a row…$" + +BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: + .string "In honor of the bond you share with\n" + .string "your POKéMON, we present you with\l" + .string "these Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: + .string "Would you like to record your latest\n" + .string "BATTLE PALACE match on your\l" + .string "FRONTIER PASS?$" + +BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: + .string "The BATTLE HALL rules are listed.$" + +BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: + .string "Here, POKéMON are required to think\n" + .string "and battle by themselves.\p" + .string "Unlike in the wild, POKéMON that live\n" + .string "with people behave differently\l" + .string "depending on their nature.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: + .string "Depending on its nature, a POKéMON\n" + .string "may prefer to attack no matter what.\p" + .string "Another POKéMON may prefer to protect\n" + .string "itself from any harm.\p" + .string "Yet another may enjoy vexing or\n" + .string "confounding its foes.\p" + .string "Due to its nature, a POKéMON\n" + .string "will have favorite moves that it is good\l" + .string "at using.\p" + .string "It may also dislike certain moves that\n" + .string "it has trouble using.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: + .string "There are offensive moves that inflict\n" + .string "direct damage on the foe.\p" + .string "There are defensive moves that are\n" + .string "used to prepare for enemy attacks or\l" + .string "used to heal HP and so on.\p" + .string "There are also other somewhat-odd\n" + .string "moves that may enfeeble the foes with\l" + .string "stat problems including poison and \l" + .string "paralysis.\p" + .string "POKéMON will consider using moves in\n" + .string "these three categories.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: + .string "When not under command by its TRAINER,\n" + .string "a POKéMON may be unable to effectively\l" + .string "use certain moves.\p" + .string "A POKéMON is not good at using any\n" + .string "move that it dislikes.\p" + .string "If a POKéMON only knows moves that\n" + .string "do not match its nature, it will often\l" + .string "be unable to live up to its potential.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: + .string "Depending on its nature, a POKéMON may\n" + .string "start using moves that don't match its\l" + .string "nature when it is in trouble.\p" + .string "If a POKéMON begins behaving oddly\n" + .string "in a pinch, watch it carefully.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc b/data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc new file mode 100644 index 000000000000..26d10ed904ca --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceLobby/text_fr.inc @@ -0,0 +1,275 @@ + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: + .string "Bienvenue au PALACE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "l’esprit des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "HALLS DE COMBAT SOLO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: + .string "Voulez-vous relever le défi d’un\n" + .string "HALL DE COMBAT SOLO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: + .string "Au PALACE DE COMBAT, il y a plusieurs\n" + .string "salles réservées aux COMBATS SOLO, que\l" + .string "l’on appelle les HALLS DE COMBAT SOLO.\p" + .string "Les COMBATS SOLO qui y ont lieu sont\n" + .string "un peu particuliers. Une importante\l" + .string "règle y est ajoutée.\p" + .string "Les DRESSEURS peuvent seulement\n" + .string "faire entrer et sortir leurs POKéMON.\p" + .string "Les DRESSEURS ne peuvent pas donner\n" + .string "d’autres ordres à leurs POKéMON.\p" + .string "Les POKéMON agiront conformément\n" + .string "à leur nature et se battront seuls.\p" + .string "Vous devez placer votre confiance en\n" + .string "vos POKéMON et les regarder.\p" + .string "Si vous réalisez l’exploit de battre\n" + .string "sept DRESSEURS à la suite, vous\l" + .string "recevrez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: + .string "Revenez quand vous aurez fortifié\n" + .string "votre esprit et vos POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: + .string "Il y a deux HALLS DE COMBAT:\n" + .string "niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ces POKéMON doivent être de niveau\n" + .string "50 ou moins.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: + .string "Très bien. Maintenant, veuillez choisir\n" + .string "vos trois POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: + .string "Avant d’accéder à un HALL DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattlePalaceLobby_Text_FollowMe: + .string "Très bien.\n" + .string "Suivez-moi, je vous prie.$" + +BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: + .string "Ce fut un privilège de pouvoir assister\n" + .string "à un tel combat.\p" + .string "Votre résultat va être sauvegardé.\n" + .string "Je vous demande de patienter un peu.$" + +BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: + .string "Sept victoires consécutives…\p" + .string "Les liens qui unissent votre esprit à\n" + .string "vos POKéMON sont solides et sincères.$" + +BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: + .string "Votre résultat va être sauvegardé.\n" + .string "Je vous demande de patienter un peu.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: + .string "For the feat of your 7-win streak,\n" + .string "we present you with Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: + .string "Malheureusement, vous ne pouvez\n" + .string "rien porter d’autre.\p" + .string "Je vous demande de faire de la place\n" + .string "dans votre SAC et de revenir me voir.$" + +BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: + .string "Nous vous attendions…$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: + .string "Avant d’accéder à un HALL DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "C’est malheureux, mais nous avons dû\n" + .string "vous disqualifier.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: + .string "Pour un DRESSEUR hardi comme moi,\n" + .string "il faut des POKéMON hardis aussi!\p" + .string "L’attaque est la meilleure des\n" + .string "défenses! Il faut attaquer sans cesse!\p" + .string "Mais ce n’est pas de ça que je voulais\n" + .string "parler.\p" + .string "De temps en temps, il y a une fille\n" + .string "super mignonne qui passe par ici.\p" + .string "Elle dit qu’elle est capable de savoir\n" + .string "ce que les POKéMON pensent.\p" + .string "Je ne sais pas si c’est vrai, mais en\n" + .string "tout cas elle est super mignonne!\p" + .string "Hé!\n" + .string "Pourquoi tu me regardes comme ça?$" + +BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: + .string "Hum…\p" + .string "Apparemment, ici c’est la nature des\n" + .string "POKéMON ainsi que les capacités qu’ils\l" + .string "connaissent qui sont importantes.\p" + .string "En fait, il faut que les capacités qu’ils\n" + .string "connaissent soient en accord avec leur\l" + .string "nature.\p" + .string "Si un POKéMON est en difficulté et n’est\n" + .string "pas à la hauteur de son potentiel, il\l" + .string "faut se demander si ses capacités\l" + .string "correspondent bien à sa nature.$" + +BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: + .string "Mon POKéMON est très docile,\n" + .string "en temps normal.\p" + .string "Mais dès qu’il est dans un HALL DE\n" + .string "COMBAT, il n’est plus le même.\l" + .string "Il devient méchant!\p" + .string "Je t’assure, il me fait peur!$" + +BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: + .string "Je me demande quelle est la nature\n" + .string "d’un POKéMON qui affaiblit l’ennemi\l" + .string "petit à petit pour prendre la tête.\p" + .string "Ce serait surprenant qu’il soit LACHE\n" + .string "de nature.\p" + .string "Non, ça ne peut pas être ça.$" + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: + .string "Bienvenue au PALACE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "l’esprit des DRESSEURS!\p" + .string "Je prends les inscriptions pour les\n" + .string "HALLS DE COMBAT DUO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: + .string "Voulez-vous relever le défi d’un\n" + .string "HALL DE COMBAT DUO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: + .string "Au PALACE DE COMBAT, il y a plusieurs\n" + .string "salles réservées aux COMBATS DUO, que\l" + .string "l’on appelle les HALLS DE COMBAT DUO.\p" + .string "Les COMBATS DUO qui y ont lieu sont\n" + .string "un peu particuliers. Une importante\l" + .string "règle y est ajoutée.\p" + .string "Les DRESSEURS peuvent seulement\n" + .string "faire entrer et sortir leurs POKéMON.\p" + .string "Les DRESSEURS ne peuvent pas donner\n" + .string "d’autres ordres à leurs POKéMON.\p" + .string "Les POKéMON agiront conformément\n" + .string "à leur nature et se battront seuls.\p" + .string "Vous devez placer votre confiance en\n" + .string "vos POKéMON et les regarder.\p" + .string "Si vous réalisez l’exploit de battre\n" + .string "sept DRESSEURS à la suite, vous\l" + .string "recevrez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "veuillez sauvegarder la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: + .string "Battre le CAPT. PALACE et sept\n" + .string "DRESSEURS de suite…$" + +BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: + .string "Les liens qui vous unissent à vos\n" + .string "POKéMON vont se voir récompensés par\l" + .string "des POINTS DE COMBAT.$" + +BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: + .string "Voulez-vous enregistrer votre dernier\n" + .string "combat au PALACE DE COMBAT sur\l" + .string "votre PASSE ZONE?$" + +BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: + .string "Règles des HALLS DE COMBAT.$" + +BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: + .string "Ici, les POKéMON doivent penser et se\n" + .string "battre par eux-mêmes.\p" + .string "A la différence des POKéMON sauvages,\n" + .string "ceux qui vivent avec des humains ont un\l" + .string "comportement spécifique à leur nature.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: + .string "La nature d’un POKéMON lui dictera\n" + .string "peut-être d’attaquer coûte que coûte.\p" + .string "Un autre POKéMON pourra préférer se\n" + .string "protéger du danger.\p" + .string "Un autre aimera peut-être contrarier\n" + .string "et déconcerter ses ennemis.\p" + .string "Selon sa nature, un POKéMON préférera\n" + .string "certaines capacités, qu’il saura mieux\l" + .string "utiliser que les autres.\p" + .string "Certaines capacités ne lui plairont pas\n" + .string "et il aura du mal à les utiliser.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: + .string "Les capacités offensives font subir\n" + .string "des dommages immédiats à l’ennemi.\p" + .string "Les capacités défensives servent à se\n" + .string "préparer à l’attaque ennemie, à se\l" + .string "soigner ou autre.\p" + .string "Il y a aussi d’autres capacités visant\n" + .string "à affaiblir l’ennemi en provoquant\l" + .string "des problèmes de statut comme\l" + .string "l’empoisonnement ou la paralysie.\p" + .string "Les POKéMON choisiront leurs capacités\n" + .string "parmi ces trois catégories.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: + .string "Sans les ordres de son DRESSEUR, il\n" + .string "se peut qu’un POKéMON n’utilise pas\l" + .string "efficacement certaines capacités.\p" + .string "Un POKéMON utilise mal les capacités\n" + .string "qu’il n’aime pas.\p" + .string "Si un POKéMON ne connaît que des\n" + .string "capacités contraires à sa nature, il ne\l" + .string "sera pas à la hauteur de son potentiel.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: + .string "Il se peut qu’un POKéMON se mette\n" + .string "à utiliser des capacités contraires à\l" + .string "sa nature s’il est en danger.\p" + .string "Si un POKéMON commence à agir\n" + .string "bizarrement, surveillez-le bien.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc b/data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc new file mode 100644 index 000000000000..c9b635d4cf99 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePalaceLobby/text_it.inc @@ -0,0 +1,278 @@ + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle: + .string "Qui si mette alla prova lo spirito\n" + .string "degli ALLENATORI.\p" + .string "Ti do il benvenuto al PALAZZO LOTTA.\p" + .string "Raccolgo le iscrizioni per le AREE LOTTA\n" + .string "in SINGOLO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge: + .string "Vuoi sfidare l’AREA LOTTA in\n" + .string "SINGOLO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge: + .string "Nel PALAZZO LOTTA ci sono diversi\n" + .string "ambienti pensati per le LOTTE in\l" + .string "SINGOLO, le cosiddette AREE\l" + .string "LOTTA in SINGOLO.\p" + .string "Le LOTTE in SINGOLO si svolgono\n" + .string "in modo tradizionale, fatta eccezione\l" + .string "per una regola fondamentale.\p" + .string "Gli ALLENATORI possono decidere\n" + .string "l’avvicendarsi dei POKéMON in campo,\l" + .string "ma è loro vietato dare comandi ai\l" + .string "POKéMON mentre lottano.\p" + .string "I POKéMON seguiranno la loro natura e\n" + .string "lotteranno di testa loro.\p" + .string "Devi avere fiducia nei tuoi POKéMON\n" + .string "e sorvegliarli mentre lottano.\p" + .string "Se hai l’onore di battere sette\n" + .string "ALLENATORI di fila, riceverai\l" + .string "una ricompensa in PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified: + .string "Torna quando avrai fortificato il tuo\n" + .string "spirito e i tuoi POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_WhichChallenge: + .string "Ci sono due AREE LOTTA: una di\n" + .string "LIVELLO 50 e una di LIVELLO LIBERO.\l" + .string "Quale sfida scegli?$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50: + .string "Sono terribilmente spiacente!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi.\p" + .string "Questi POKéMON devono essere tutti di\n" + .string "livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen: + .string "Sono terribilmente spiacente!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere tre POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons: + .string "Bene. Ora devi selezionare i tre\n" + .string "POKéMON che vuoi iscrivere.$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2: + .string "Prima di entrare in un’AREA LOTTA, devi\n" + .string "salvare i tuoi progressi di gioco. Ok?$" + +BattleFrontier_BattlePalaceLobby_Text_FollowMe: + .string "Bene.\n" + .string "Da questa parte, prego.$" + +BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded: + .string "È stato un privilegio essere testimone\n" + .string "delle imprese dei tuoi POKéMON.\p" + .string "Il tuo risultato verrà salvato.\n" + .string "Ti prego di attendere.$" + +BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak: + .string "Per conseguire 7 vittorie di fila…\p" + .string "Il tuo spirito deve essere legato a\n" + .string "doppio filo con quello dei POKéMON.$" + +BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded: + .string "Le tue gesta verranno salvate.\n" + .string "Ti prego di attendere.$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak: + .string "For the feat of your 7-win streak,\n" + .string "we present you with Battle Point(s).$" + +BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize: + .string "Sembra non esserci spazio per\n" + .string "la tua ricompensa.\p" + .string "Riorganizza il tuo ZAINO e poi\n" + .string "torna a trovarmi.$" + +BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting: + .string "Speravo che tu facessi ritorno…$" + +BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge: + .string "Prima di portarti nell’AREA LOTTA\n" + .string "devo salvare il gioco. Okay?$" + +BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge: + .string "Sono terribilmente spiacente!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Che disdetta!$" + +@ Unused +BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink: + .string "Per un tipo spavaldo come me, i POKéMON\n" + .string "audaci sono i migliori.\p" + .string "L’attacco è la migliore difesa!\n" + .string "Specialmente se è implacabile!\p" + .string "Ma non ti volevo parlare di questo.\p" + .string "Ogni tanto passa di qui una signora\n" + .string "tanto carina.\p" + .string "Dice di sapere leggere il pensiero\n" + .string "dei POKéMON.\p" + .string "Non so bene come faccia,\n" + .string "ma è tanto gentile.\p" + .string "Uh?\n" + .string "Perché mi guardi così?$" + +BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere: + .string "Uhm…\p" + .string "Pare che la natura dei POKéMON e\n" + .string "le mosse che conoscono siano\l" + .string "la chiave del successo.\p" + .string "A determinare l’esito della lotta sono\n" + .string "le mosse, che devono essere in\l" + .string "sintonia con la natura del POKéMON.\p" + .string "Se un POKéMON è in difficoltà e\n" + .string "incapace di sfruttare a pieno il suo\l" + .string "potenziale, devi controllare che le\l" + .string "mosse si adattino alla sua natura.$" + +BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms: + .string "Il mio POKéMON è in genere docile.\p" + .string "Ma quando si trova nell’AREA LOTTA,\n" + .string "a volte si trasforma e diventa\l" + .string "turbolento!\p" + .string "Mi lascia incredula. Mi fa\n" + .string "quasi paura.$" + +BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway: + .string "Mi chiedo che tipo di natura debba\n" + .string "avere un POKéMON che ama indebolire \l" + .string "il rivale, sconfiggendolo poco a poco.\p" + .string "Mi sorprenderebbe se fosse di natura\n" + .string "FIACCA.\p" + .string "Non può essere così.$" + +BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle: + .string "Qui si mette alla prova lo spirito\n" + .string "degli ALLENATORI.\p" + .string "Ti do il benvenuto al PALAZZO LOTTA.\p" + .string "Raccolgo le iscrizioni per le AREE LOTTA\n" + .string "in DOPPIO.$" + +BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge: + .string "Vuoi sfidare l’AREA LOTTA in\n" + .string "DOPPIO?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge: + .string "Nel PALAZZO LOTTA ci sono diversi\n" + .string "ambienti pensati per le LOTTE in\l" + .string "DOPPIO, le cosiddette AREE\l" + .string "LOTTA in DOPPIO.\p" + .string "Le LOTTE in DOPPIO si svolgono\n" + .string "in modo tradizionale, fatta eccezione\l" + .string "per una regola fondamentale.\p" + .string "Gli ALLENATORI possono decidere\n" + .string "l’avvicendarsi dei POKéMON in campo,\l" + .string "ma è loro vietato dare comandi ai\l" + .string "POKéMON mentre lottano.\p" + .string "I POKéMON seguiranno la loro natura e\n" + .string "lotteranno a modo loro.\p" + .string "Devi avere fiducia nei tuoi POKéMON\n" + .string "e sorvegliarli mentre lottano.\p" + .string "Se hai l’onore di battere sette\n" + .string "ALLENATORI di fila, riceverai\l" + .string "una ricompensa in PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers: + .string "Hai sconfitto il SIRE PALAZZO, l’ultimo\n" + .string "di sette ALLENATORI…$" + +BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints: + .string "Per onorare il tuo legame coi POKéMON,\n" + .string "accetta questo premio in PUNTI LOTTA.$" + +BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch: + .string "Vuoi che il filmato della tua ultima\n" + .string "lotta nel PALAZZO LOTTA venga\l" + .string "registrato nel PASS PARCO?$" + +BattleFrontier_BattlePalaceLobby_Text_RulesAreListed: + .string "Lista delle regole dell’AREA LOTTA.$" + +BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics: + .string "Qui i POKéMON devono pensare e\n" + .string "lottare per conto proprio.\p" + .string "A differenza di quelli selvatici,\n" + .string "i POKéMON che vivono con\l" + .string "le persone si comportano in modo\l" + .string "diverso in base alla loro natura.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature: + .string "In base alla sua natura, un POKéMON\n" + .string "può decidere di attaccare.\p" + .string "Un altro POKéMON può decidere di\n" + .string "adottare una tattica difensiva\l" + .string "per non farsi male.\p" + .string "Un altro ancora può infastidire e\n" + .string "confondere i suoi nemici.\p" + .string "A seconda della sua natura,\n" + .string "ogni POKéMON ha delle mosse\l" + .string "predilette che usa con destrezza.\p" + .string "Altre mosse, invece, possono non\n" + .string "essergli congeniali perché con esse\l" + .string "si sente insicuro.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves: + .string "Ci sono mosse d’attacco che infliggono\n" + .string "un danno diretto al nemico.\p" + .string "Esistono mosse difensive che servono\n" + .string "per prepararsi agli attacchi del nemico\l" + .string "e per recuperare PS.\p" + .string "Ci sono altre mosse un po’ speciali che\n" + .string "indeboliscono il nemico causandogli\l" + .string "problemi di stato, come avvelenamento\l" + .string "e paralisi.\p" + .string "I POKéMON sceglieranno le mosse\n" + .string "da queste tre categorie.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered: + .string "Quando non riceve ordini dal proprio\n" + .string "ALLENATORE, un POKéMON può usare\l" + .string "certe mosse in modo poco efficace.\p" + .string "Un POKéMON non è in grado di usare\n" + .string "bene le mosse che non gli piacciono.\p" + .string "Se il POKéMON conosce solo mosse\n" + .string "che non si adattano alla sua natura,\l" + .string "non potrà sfruttare al meglio tutto\l" + .string "il suo potenziale.$" + +BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger: + .string "Se un POKéMON si trova in difficoltà,\n" + .string "può essere che cominci ad usare\l" + .string "mosse poco consone alla sua natura.\p" + .string "Non perdere d’occhio un POKéMON\n" + .string "che inizia a comportarsi in modo\l" + .string "strano in caso di difficoltà.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc b/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc index fe2c6ed00f50..314392f64490 100644 --- a/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc @@ -56,7 +56,14 @@ BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor: face_down step_end -BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: - .string "Your Battle Choice challenge\n" - .string "has now begun…$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeCorridor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc" +.endif +.endif +.endif diff --git a/data/maps/BattleFrontier_BattlePikeCorridor/text.inc b/data/maps/BattleFrontier_BattlePikeCorridor/text.inc new file mode 100644 index 000000000000..d991b6033bcd --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeCorridor/text.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: + .string "Your Battle Choice challenge\n" + .string "has now begun…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc b/data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc new file mode 100644 index 000000000000..a05242f2306f --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeCorridor/text_fr.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: + .string "Votre COMBAT HASARD a\n" + .string "commencé…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc b/data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc new file mode 100644 index 000000000000..d3aaf6f25673 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeCorridor/text_it.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun: + .string "La tua sfida LOTTA DILEMMA ha inizio\n" + .string "ora…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc b/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc index 3e729e21211f..6067f5fa0b15 100644 --- a/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeLobby/scripts.inc @@ -267,167 +267,14 @@ BattleFrontier_BattlePike_EventScript_CloseCurtain:: waitse return -BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: - .string "Where the luck of TRAINERS\n" - .string "is put to the test…\p" - .string "Welcome to the BATTLE PIKE…\p" - .string "I am your guide to the BATTLE PIKE…$" - -BattleFrontier_BattlePikeLobby_Text_TakeChallenge: - .string "Would you like to take the Battle\n" - .string "Choice challenge?$" - -BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: - .string "Here we conduct an event we call\n" - .string "the Battle Choice.\p" - .string "The Battle Choice rules are very\n" - .string "simple…\p" - .string "Choose one of three paths and make\n" - .string "your way to the goal room at the end\l" - .string "of the BATTLE PIKE. It's that simple.\p" - .string "However, what happens on the chosen\n" - .string "path depends entirely on the luck\l" - .string "of the challenger…\p" - .string "If you reach the goal, you will be\n" - .string "rewarded with Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please have a word with\l" - .string "our staff in the big rooms on the way.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: - .string "We look forward to seeing you\n" - .string "on another occasion…$" - -BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: - .string "You have the choice of two courses,\n" - .string "Level 50 and Open Level.\l" - .string "Which will you challenge?$" - -BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: - .string "I beg your pardon, but…\p" - .string "You do not have three eligible\n" - .string "POKéMON for the Battle Choice event.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when\n" - .string "you are ready…$" - -BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: - .string "I beg your pardon, but…\p" - .string "You do not have three eligible\n" - .string "POKéMON for the Battle Choice event.\p" - .string "You must have three different\n" - .string "POKéMON to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when\n" - .string "you are ready…$" - -BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: - .string "Please choose the three POKéMON\n" - .string "you wish to enter in the challenge…$" - -BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: - .string "Before starting your Battle Choice\n" - .string "challenge, I must save the game.\l" - .string "Is that acceptable?$" - -BattleFrontier_BattlePikeLobby_Text_StepThisWay: - .string "Please step this way…$" - -BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: - .string "Your challenge has ended…\p" - .string "I shall record your results.\n" - .string "Please wait…$" - -BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: - .string "You have completed the challenge…\p" - .string "I must say… You seem to possess luck\n" - .string "in abundance…$" - -BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: - .string "I shall record your results.\n" - .string "Please wait…$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: - .string "To commemorate your completion of\n" - .string "the Battle Choice challenge, we award\l" - .string "you these Battle Point(s)…$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: - .string "You appear to have reached the limit\n" - .string "for Battle Points…\p" - .string "Please exchange some Battle Points\n" - .string "for prizes, then return…$" - -BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: - .string "I beg your pardon, but…\p" - .string "You failed to save before you quit\n" - .string "your challenge the last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. I am sorry…$" - -BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: - .string "Congratulations…\p" - .string "You have snatched victory from the\n" - .string "PIKE QUEEN and cleared the event…$" - -BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: - .string "In recognition of your amazing luck,\n" - .string "we award you these Battle Point(s)…$" - -BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: - .string "Arrgh! I blew my chance!\n" - .string "I was one room away from the goal!\p" - .string "In this place, you'd better watch out\n" - .string "for poison, freezing, and so on.$" - -BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: - .string "I've completed the challenge 10 times\n" - .string "now, but I've never had to battle\l" - .string "a TRAINER once.$" - -BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: - .string "Listen! Listen!\p" - .string "Don't you think that the special\n" - .string "abilities of POKéMON will be useful\l" - .string "here?$" - -@ Unused -BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: - .string "What is this weird place?\n" - .string "I can't figure it out at all!\p" - .string "I've taken the challenge a bunch\n" - .string "of times, but all I ever do is run into\l" - .string "TRAINERS whichever path I choose.$" - -BattleFrontier_BattlePikeLobby_Text_RulesAreListed: - .string "The Battle Choice's rules are listed.$" - -BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: - .string "The BAG and POKéNAV may not be used\n" - .string "during a Battle Choice challenge.$" - -BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: - .string "During a Battle Choice challenge,\n" - .string "any BERRY or HERB held by POKéMON\l" - .string "will be effective only once.$" - -BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: - .string "During a Battle Choice challenge,\n" - .string "the sequence of POKéMON cannot be\l" - .string "changed.\p" - .string "The sequence must be set before\n" - .string "starting your challenge.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeLobby/text.inc b/data/maps/BattleFrontier_BattlePikeLobby/text.inc new file mode 100644 index 000000000000..48de216e101c --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeLobby/text.inc @@ -0,0 +1,164 @@ + +BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: + .string "Where the luck of TRAINERS\n" + .string "is put to the test…\p" + .string "Welcome to the BATTLE PIKE…\p" + .string "I am your guide to the BATTLE PIKE…$" + +BattleFrontier_BattlePikeLobby_Text_TakeChallenge: + .string "Would you like to take the Battle\n" + .string "Choice challenge?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: + .string "Here we conduct an event we call\n" + .string "the Battle Choice.\p" + .string "The Battle Choice rules are very\n" + .string "simple…\p" + .string "Choose one of three paths and make\n" + .string "your way to the goal room at the end\l" + .string "of the BATTLE PIKE. It's that simple.\p" + .string "However, what happens on the chosen\n" + .string "path depends entirely on the luck\l" + .string "of the challenger…\p" + .string "If you reach the goal, you will be\n" + .string "rewarded with Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please have a word with\l" + .string "our staff in the big rooms on the way.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: + .string "We look forward to seeing you\n" + .string "on another occasion…$" + +BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: + .string "You have the choice of two courses,\n" + .string "Level 50 and Open Level.\l" + .string "Which will you challenge?$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: + .string "I beg your pardon, but…\p" + .string "You do not have three eligible\n" + .string "POKéMON for the Battle Choice event.\p" + .string "You must have three different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when\n" + .string "you are ready…$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: + .string "I beg your pardon, but…\p" + .string "You do not have three eligible\n" + .string "POKéMON for the Battle Choice event.\p" + .string "You must have three different\n" + .string "POKéMON to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when\n" + .string "you are ready…$" + +BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: + .string "Please choose the three POKéMON\n" + .string "you wish to enter in the challenge…$" + +BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: + .string "Before starting your Battle Choice\n" + .string "challenge, I must save the game.\l" + .string "Is that acceptable?$" + +BattleFrontier_BattlePikeLobby_Text_StepThisWay: + .string "Please step this way…$" + +BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: + .string "Your challenge has ended…\p" + .string "I shall record your results.\n" + .string "Please wait…$" + +BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: + .string "You have completed the challenge…\p" + .string "I must say… You seem to possess luck\n" + .string "in abundance…$" + +BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: + .string "I shall record your results.\n" + .string "Please wait…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: + .string "To commemorate your completion of\n" + .string "the Battle Choice challenge, we award\l" + .string "you these Battle Point(s)…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: + .string "You appear to have reached the limit\n" + .string "for Battle Points…\p" + .string "Please exchange some Battle Points\n" + .string "for prizes, then return…$" + +BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: + .string "I beg your pardon, but…\p" + .string "You failed to save before you quit\n" + .string "your challenge the last time.\p" + .string "Because of that, your challenge so far\n" + .string "has been disqualified. I am sorry…$" + +BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: + .string "Congratulations…\p" + .string "You have snatched victory from the\n" + .string "PIKE QUEEN and cleared the event…$" + +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: + .string "In recognition of your amazing luck,\n" + .string "we award you these Battle Point(s)…$" + +BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: + .string "Arrgh! I blew my chance!\n" + .string "I was one room away from the goal!\p" + .string "In this place, you'd better watch out\n" + .string "for poison, freezing, and so on.$" + +BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: + .string "I've completed the challenge 10 times\n" + .string "now, but I've never had to battle\l" + .string "a TRAINER once.$" + +BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: + .string "Listen! Listen!\p" + .string "Don't you think that the special\n" + .string "abilities of POKéMON will be useful\l" + .string "here?$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: + .string "What is this weird place?\n" + .string "I can't figure it out at all!\p" + .string "I've taken the challenge a bunch\n" + .string "of times, but all I ever do is run into\l" + .string "TRAINERS whichever path I choose.$" + +BattleFrontier_BattlePikeLobby_Text_RulesAreListed: + .string "The Battle Choice's rules are listed.$" + +BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: + .string "The BAG and POKéNAV may not be used\n" + .string "during a Battle Choice challenge.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: + .string "During a Battle Choice challenge,\n" + .string "any BERRY or HERB held by POKéMON\l" + .string "will be effective only once.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: + .string "During a Battle Choice challenge,\n" + .string "the sequence of POKéMON cannot be\l" + .string "changed.\p" + .string "The sequence must be set before\n" + .string "starting your challenge.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc b/data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc new file mode 100644 index 000000000000..3fd340b17b0f --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeLobby/text_fr.inc @@ -0,0 +1,164 @@ + +BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: + .string "Bienvenue au REPTILE DE COMBAT…\p" + .string "Ici, nous mettons à l’épreuve la chance\n" + .string "des DRESSEURS…\p" + .string "Je serai votre guide dans le\n" + .string "REPTILE DE COMBAT…$" + +BattleFrontier_BattlePikeLobby_Text_TakeChallenge: + .string "Voulez-vous relever le défi du\n" + .string "COMBAT HASARD?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: + .string "Ici, nous vous proposons le\n" + .string "COMBAT HASARD.\p" + .string "Les règles du COMBAT HASARD sont\n" + .string "très simples…\p" + .string "Il faut choisir l’un des trois chemins et\n" + .string "rejoindre la dernière salle à l’extrémité\l" + .string "du REPTILE DE COMBAT. C’est tout.\p" + .string "Cependant, ce qui se passe sur le\n" + .string "chemin choisi n’est qu’une question\l" + .string "de chance…\p" + .string "Si vous rejoignez l’arrivée, vous\n" + .string "recevez des POINTS DE COMBAT.\p" + .string "Si vous voulez interrompre votre défi,\n" + .string "veuillez parler avec notre personnel\l" + .string "dans les grandes salles.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: + .string "Nous attendrons votre prochain défi\n" + .string "avec impatience.$" + +BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: + .string "Choisissez-vous niveau 50 ou niveau\n" + .string "libre?$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer au COMBAT HASARD.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut…$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Je regrette…\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer au COMBAT HASARD.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut…$" + +BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: + .string "Veuillez choisir les trois POKéMON\n" + .string "qui vous accompagneront…$" + +BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: + .string "Avant de commencer un COMBAT HASARD,\n" + .string "la partie doit être sauvegardée.\l" + .string "Cela vous convient-il?$" + +BattleFrontier_BattlePikeLobby_Text_StepThisWay: + .string "Veuillez me suivre…$" + +BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: + .string "Votre défi est terminé…\p" + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: + .string "Vous avez réussi votre défi…\p" + .string "Je dois dire que vous avez énormément\n" + .string "de chance…$" + +BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: + .string "To commemorate your completion of\n" + .string "the Battle Choice challenge, we award\l" + .string "you these Battle Point(s)…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: + .string "You appear to have reached the limit\n" + .string "for Battle Points…\p" + .string "Please exchange some Battle Points\n" + .string "for prizes, then return…$" + +BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: + .string "Je regrette…\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage…$" + +BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: + .string "Félicitations…\p" + .string "Vous avez arraché la victoire à la\n" + .string "REINE VENIN et réussi ce défi…$" + +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: + .string "Votre chance va être récompensée par\n" + .string "des POINTS DE COMBAT…$" + +BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: + .string "J’ai tout gâché! Je n’ai vraiment pas\n" + .string "de chance… Et à une salle de l’arrivée!\p" + .string "Ici, c’est poison, gel et compagnie!$" + +BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: + .string "J’ai terminé le défi 10 fois, mais je\n" + .string "ne me suis battue contre aucun\l" + .string "DRESSEUR.$" + +BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: + .string "Ecoute! Ecoute!\p" + .string "Tu ne penses pas que les capacités\n" + .string "spéciales des POKéMON risquent\l" + .string "d’être utiles ici?$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: + .string "What is this weird place?\n" + .string "I can’t figure it out at all!\p" + .string "I’ve taken the challenge a bunch\n" + .string "of times, but all I ever do is run into\l" + .string "TRAINERS whichever path I choose.$" + +BattleFrontier_BattlePikeLobby_Text_RulesAreListed: + .string "Règles du COMBAT HASARD.$" + +BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: + .string "Vous ne pouvez utiliser ni le SAC ni le\n" + .string "POKéNAV lors du défi du COMBAT\l" + .string "HASARD.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: + .string "Lors du défi du COMBAT HASARD,\n" + .string "chaque BAIE ou HERBE tenue par un\l" + .string "POKéMON n’aura d’effet qu’une fois.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: + .string "Lors du défi du COMBAT HASARD,\n" + .string "l’ordre des POKéMON ne peut pas\l" + .string "être modifié.\p" + .string "L’ordre doit être décidé avant le\n" + .string "début du défi.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeLobby/text_it.inc b/data/maps/BattleFrontier_BattlePikeLobby/text_it.inc new file mode 100644 index 000000000000..cc4288dfdd10 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeLobby/text_it.inc @@ -0,0 +1,167 @@ + +BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike: + .string "Qui si mette alla prova la fortuna\n" + .string "degli ALLENATORI…\p" + .string "Ti do il benvenuto alla SERPE LOTTA…\p" + .string "Sono la tua guida…$" + +BattleFrontier_BattlePikeLobby_Text_TakeChallenge: + .string "Vuoi partecipare alla sfida LOTTA\n" + .string "DILEMMA?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike: + .string "Qui ha luogo un evento chiamato\n" + .string "LOTTA DILEMMA.\p" + .string "Le regole della LOTTA DILEMMA sono\n" + .string "molto semplici…\p" + .string "Scegli una delle tre vie e raggiungi\n" + .string "la sala alla fine della SERPE LOTTA.\l" + .string "Facile, non trovi?\p" + .string "Gli avvenimenti lungo il cammino\n" + .string "dipendono totalmente dalla fortuna\l" + .string "dello sfidante…\p" + .string "Se arrivi fino alla fine, riceverai\n" + .string "una ricompensa in PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "rivolgiti al nostro personale che\l" + .string "si trova nelle sale grandi lungo\l" + .string "il cammino.\p" + .string "Se non salvi prima di interrompere,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida…$" + +BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode: + .string "Puoi scegliere fra due livelli di sfida:\n" + .string "il LIVELLO 50 e il LIVELLO LIBERO.\l" + .string "Quale scegli?$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50: + .string "Scusa tanto, ma…\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti necessari per partecipare\l" + .string "alla LOTTA DILEMMA.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "tipi di strumenti diversi.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai tutte\n" + .string "le carte in regola.$" + +BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen: + .string "Scusa tanto, ma…\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti necessari per partecipare\l" + .string "alla LOTTA DILEMMA.\p" + .string "Devi avere tre POKéMON differenti da\n" + .string "iscrivere.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "tipi di strumenti diversi.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai tutte\n" + .string "le carte in regola.$" + +BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons: + .string "Scegli i tre POKéMON che vuoi\n" + .string "iscrivere…$" + +BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge: + .string "Prima di iniziare la sfida LOTTA\n" + .string "DILEMMA, devi salvare il gioco.\l" + .string "Sei d’accordo?$" + +BattleFrontier_BattlePikeLobby_Text_StepThisWay: + .string "Prego, da questa parte.$" + +BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults: + .string "La tua sfida finisce qui…\p" + .string "Salverò i tuoi risultati.\n" + .string "Attendi…$" + +BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance: + .string "Hai completato la sfida…\p" + .string "La fortuna ti sorride…$" + +BattleFrontier_BattlePikeLobby_Text_ShallRecordResults: + .string "Salverò i tuoi risultati.\n" + .string "Attendi…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2: + .string "To commemorate your completion of\n" + .string "the Battle Choice challenge, we award\l" + .string "you these Battle Point(s)…$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit: + .string "You appear to have reached the limit\n" + .string "for Battle Points…\p" + .string "Please exchange some Battle Points\n" + .string "for prizes, then return…$" + +BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen: + .string "Complimenti…\p" + .string "Hai strappato la vittoria alla REGINA\n" + .string "SERPE, portando a termine l’evento…$" + +BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints: + .string "Grazie alla tua incredibile fortuna,\n" + .string "ottieni un premio in PUNTI LOTTA…$" + +BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal: + .string "Arrgh! Ho sprecato una possibilità! Mi\n" + .string "mancava una sala per arrivare alla fine!\p" + .string "In questo posto, l’avvelenamento,\n" + .string "il congelamento e compagnia bella\l" + .string "sono sempre in agguato.$" + +BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer: + .string "Ho completato la sfida per ben 10\n" + .string "volte, ma non ho mai dovuto lottare\l" + .string "contro un ALLENATORE.$" + +BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere: + .string "Stammi a sentire!\p" + .string "Non credi che le abilità speciali\n" + .string "dei POKéMON possano tornare\l" + .string "utili in un posto del genere?$" + +@ Unused +BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose: + .string "What is this weird place?\n" + .string "I can’t figure it out at all!\p" + .string "I’ve taken the challenge a bunch\n" + .string "of times, but all I ever do is run into\l" + .string "TRAINERS whichever path I choose.$" + +BattleFrontier_BattlePikeLobby_Text_RulesAreListed: + .string "Lista delle regole della LOTTA DILEMMA.$" + +BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules: + .string "Lo ZAINO e il POKéNAV non si possono\n" + .string "usare nella sfida LOTTA DILEMMA.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules: + .string "Nella sfida LOTTA DILEMMA, le BACCHE o\n" + .string "le ERBE tenute dai POKéMON hanno\l" + .string "effetto solo una volta.$" + +BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules: + .string "Nella sfida LOTTA DILEMMA, non puoi\n" + .string "cambiare l’ordine di schieramento\l" + .string "dei POKéMON.\p" + .string "L’ordine deve essere deciso prima\n" + .string "di iniziare la sfida.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc b/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc index e0246ed57de7..b0d94d432a07 100644 --- a/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc @@ -36,7 +36,14 @@ BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth:: turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end -BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: - .string "Congratulations…\n" - .string "Now, this way, please…$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc b/data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc new file mode 100644 index 000000000000..ebe4c442aa5d --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomFinal/text.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: + .string "Congratulations…\n" + .string "Now, this way, please…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc b/data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc new file mode 100644 index 000000000000..8b23447e9dc1 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomFinal/text_fr.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: + .string "Félicitations…\n" + .string "Par ici, s’il vous plaît…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc b/data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc new file mode 100644 index 000000000000..ae8506ee0d9c --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomFinal/text_it.inc @@ -0,0 +1,4 @@ + +BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: + .string "Complimenti!\n" + .string "Da questa parte, prego…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc index 45f042e4f8fb..39cf4c2ab652 100644 --- a/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc @@ -646,206 +646,14 @@ BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown: walk_down step_end -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: - .string "Welcome…\n" - .string "You must be commended for your luck…\p" - .string "Your POKéMON shall be restored\n" - .string "to full health…$" - -BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: - .string "I urge you to enjoy the rest of your\n" - .string "Battle Choice challenge…$" - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: - .string "Ah, you're a lucky one.\n" - .string "I'm in somewhat-good spirits now.\p" - .string "I will restore one of your POKéMON\n" - .string "to full health.$" - -BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: - .string "The best of luck to you.\n" - .string "Farewell.$" - -@ Seems there was a planned room type where the player could choose to battle and would be healed if they won -@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: - .string "Excuse me…\p" - .string "Would you care for a battle?\n" - .string "I'll restore your POKéMON if you win.$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: - .string "Very well…\n" - .string "Now, shall we?$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: - .string "I see…\n" - .string "How unsporting of you…$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: - .string "Magnificent…\p" - .string "As promised, I shall restore your\n" - .string "POKéMON to full health.$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: - .string "The best of luck to you.\n" - .string "Farewell.$" - -BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: - .string "Oh, my!\p" - .string "Watch out!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: - .string "Now, now!\n" - .string "KIRLIA, stop that!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: - .string "Now, now!\n" - .string "DUSCLOPS, stop that!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: - .string "KIRLIA used TOXIC!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: - .string "KIRLIA used HYPNOSIS!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: - .string "KIRLIA used THUNDER WAVE!$" - -BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: - .string "KIRLIA used WILL-O-WISP!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: - .string "DUSCLOPS used WILL-O-WISP!$" - -BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: - .string "DUSCLOPS used ICE BEAM!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: - .string "Look here!\n" - .string "That's quite enough!$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: - .string "I must apologize to you…\p" - .string "My KIRLIA has a TIMID nature…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: - .string "I must apologize to you…\p" - .string "My DUSCLOPS has a TIMID nature…$" - -BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: - .string "It attacks without warning if it is\n" - .string "startled by another person…\p" - .string "Are you and your POKéMON all right?$" - -BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: - .string "I do apologize for what happened…\n" - .string "I do hope your POKéMON are fine.$" - -BattleFrontier_BattlePikeRoomNormal_Text_Silence: - .string "… … … … … …\n" - .string "… … … … … …$" - -BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: - .string "Welcome…\p" - .string "Here, we will have you battle\n" - .string "a somewhat-tough TRAINER…$" - -BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: - .string "How wonderful…\p" - .string "To honor your victory, your POKéMON\n" - .string "shall be restored to full health…$" - -BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: - .string "I urge you to enjoy the rest of your\n" - .string "Battle Choice challenge…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: - .string "I am LUCY…\n" - .string "I am the law here…\l" - .string "For I am the PIKE QUEEN…\p" - .string "You already know it, but to advance,\n" - .string "you must defeat me…\p" - .string "…I'm not one for idle chatter.\n" - .string "Hurry. Come on…$" - -BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: - .string "Your luck…\n" - .string "I hope you didn't use it all up here…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: - .string "LUCY: … … … … … …\n" - .string "Show me your FRONTIER PASS…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: - .string "The Luck Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: - .string "…That's all there is…\n" - .string "Disappear already…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: - .string "LUCY: …You again…\p" - .string "… … … … … …\p" - .string "…I've trampled flowers and braved\n" - .string "storms to get to where I am…\p" - .string "I don't feel any compulsion to keep\n" - .string "losing to the same opponent…\p" - .string "… … … … … …\n" - .string "Fine… I'll do it…$" - -BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: - .string "Now!\n" - .string "Come on!$" - -BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: - .string "LUCY: … … … … … …\p" - .string "…FRONTIER PASS…$" - -BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: - .string "The Luck Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: - .string "…You, I won't forget…\n" - .string "…Ever…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: - .string "I welcome you…\p" - .string "Giggle…\n" - .string "You seem to be bereft of luck…\p" - .string "If only you hadn't chosen this room,\n" - .string "your POKéMON could have been healed…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: - .string "I welcome you…\p" - .string "Since you have chosen this room, I will\n" - .string "restore one POKéMON to full health…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: - .string "I welcome you…\p" - .string "Since you have chosen this room, I will\n" - .string "restore two POKéMON to full health…$" - -@ Unused -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: - .string "I welcome you…\p" - .string "Giggle…\n" - .string "You should thank your lucky stars…\p" - .string "Since you have chosen this room,\n" - .string "all your POKéMON will be restored…$" - -BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: - .string "I shall go fetch our master…$" - -BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: - .string "Ah, you're a lucky one!\n" - .string "I'm in good spirits now.\p" - .string "I will restore two of your POKéMON\n" - .string "to full health!$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc new file mode 100644 index 000000000000..538685a4df65 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/text.inc @@ -0,0 +1,203 @@ + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: + .string "Welcome…\n" + .string "You must be commended for your luck…\p" + .string "Your POKéMON shall be restored\n" + .string "to full health…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: + .string "I urge you to enjoy the rest of your\n" + .string "Battle Choice challenge…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: + .string "Ah, you're a lucky one.\n" + .string "I'm in somewhat-good spirits now.\p" + .string "I will restore one of your POKéMON\n" + .string "to full health.$" + +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: + .string "The best of luck to you.\n" + .string "Farewell.$" + +@ Seems there was a planned room type where the player could choose to battle and would be healed if they won +@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: + .string "Excuse me…\p" + .string "Would you care for a battle?\n" + .string "I'll restore your POKéMON if you win.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: + .string "Very well…\n" + .string "Now, shall we?$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: + .string "I see…\n" + .string "How unsporting of you…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: + .string "Magnificent…\p" + .string "As promised, I shall restore your\n" + .string "POKéMON to full health.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: + .string "The best of luck to you.\n" + .string "Farewell.$" + +BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: + .string "Oh, my!\p" + .string "Watch out!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: + .string "Now, now!\n" + .string "KIRLIA, stop that!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: + .string "Now, now!\n" + .string "DUSCLOPS, stop that!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: + .string "KIRLIA used TOXIC!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: + .string "KIRLIA used HYPNOSIS!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: + .string "KIRLIA used THUNDER WAVE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: + .string "KIRLIA used WILL-O-WISP!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: + .string "DUSCLOPS used WILL-O-WISP!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: + .string "DUSCLOPS used ICE BEAM!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: + .string "Look here!\n" + .string "That's quite enough!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: + .string "I must apologize to you…\p" + .string "My KIRLIA has a TIMID nature…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: + .string "I must apologize to you…\p" + .string "My DUSCLOPS has a TIMID nature…$" + +BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: + .string "It attacks without warning if it is\n" + .string "startled by another person…\p" + .string "Are you and your POKéMON all right?$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: + .string "I do apologize for what happened…\n" + .string "I do hope your POKéMON are fine.$" + +BattleFrontier_BattlePikeRoomNormal_Text_Silence: + .string "… … … … … …\n" + .string "… … … … … …$" + +BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: + .string "Welcome…\p" + .string "Here, we will have you battle\n" + .string "a somewhat-tough TRAINER…$" + +BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: + .string "How wonderful…\p" + .string "To honor your victory, your POKéMON\n" + .string "shall be restored to full health…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: + .string "I urge you to enjoy the rest of your\n" + .string "Battle Choice challenge…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: + .string "I am LUCY…\n" + .string "I am the law here…\l" + .string "For I am the PIKE QUEEN…\p" + .string "You already know it, but to advance,\n" + .string "you must defeat me…\p" + .string "…I'm not one for idle chatter.\n" + .string "Hurry. Come on…$" + +BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: + .string "Your luck…\n" + .string "I hope you didn't use it all up here…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: + .string "LUCY: … … … … … …\n" + .string "Show me your FRONTIER PASS…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: + .string "The Luck Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: + .string "…That's all there is…\n" + .string "Disappear already…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: + .string "LUCY: …You again…\p" + .string "… … … … … …\p" + .string "…I've trampled flowers and braved\n" + .string "storms to get to where I am…\p" + .string "I don't feel any compulsion to keep\n" + .string "losing to the same opponent…\p" + .string "… … … … … …\n" + .string "Fine… I'll do it…$" + +BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: + .string "Now!\n" + .string "Come on!$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: + .string "LUCY: … … … … … …\p" + .string "…FRONTIER PASS…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: + .string "The Luck Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: + .string "…You, I won't forget…\n" + .string "…Ever…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You seem to be bereft of luck…\p" + .string "If only you hadn't chosen this room,\n" + .string "your POKéMON could have been healed…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: + .string "I welcome you…\p" + .string "Since you have chosen this room, I will\n" + .string "restore one POKéMON to full health…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: + .string "I welcome you…\p" + .string "Since you have chosen this room, I will\n" + .string "restore two POKéMON to full health…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You should thank your lucky stars…\p" + .string "Since you have chosen this room,\n" + .string "all your POKéMON will be restored…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: + .string "I shall go fetch our master…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: + .string "Ah, you're a lucky one!\n" + .string "I'm in good spirits now.\p" + .string "I will restore two of your POKéMON\n" + .string "to full health!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc new file mode 100644 index 000000000000..691ef62d0773 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/text_fr.inc @@ -0,0 +1,200 @@ + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: + .string "Bienvenue…\n" + .string "Félicitations pour votre chance…\p" + .string "Je vais soigner vos POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: + .string "Pourvu que la chance ne vous abandonne\n" + .string "pas pour le reste du COMBAT HASARD…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: + .string "Ah, tu en as de la chance,\n" + .string "je suis de bonne humeur.\p" + .string "Je vais soigner un de tes POKéMON.$" + +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: + .string "Bonne chance à toi.\n" + .string "Adieu.$" + +@ Seems there was a planned room type where the player could choose to battle and would be healed if they won +@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: + .string "Excuse me…\p" + .string "Would you care for a battle?\n" + .string "I’ll restore your POKéMON if you win.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: + .string "Very well…\n" + .string "Now, shall we?$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: + .string "I see…\n" + .string "How unsporting of you…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: + .string "Magnificent…\p" + .string "As promised, I shall restore your\n" + .string "POKéMON to full health.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: + .string "The best of luck to you.\n" + .string "Farewell.$" + +BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: + .string "Oh, non!\p" + .string "Attention!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: + .string "Non, KIRLIA!\n" + .string "Arrête immédiatement!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: + .string "TERACLOPE, enfin!\n" + .string "Arrête immédiatement!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: + .string "KIRLIA utilise TOXIK!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: + .string "KIRLIA utilise HYPNOSE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: + .string "KIRLIA utilise CAGE-ECLAIR!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: + .string "KIRLIA utilise FEU FOLLET!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: + .string "TERACLOPE utilise FEU FOLLET!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: + .string "TERACLOPE utilise LASER GLACE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: + .string "Par ici!\n" + .string "Ça suffit!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: + .string "Je suis vraiment désolé…\p" + .string "Mon KIRLIA est de nature TIMIDE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: + .string "Je suis vraiment désolé…\p" + .string "Mon TERACLOPE est de nature TIMIDE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: + .string "Il attaque sans prévenir quand il est\n" + .string "surpris…\p" + .string "Tes POKéMON et toi allez bien?$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: + .string "Ce qui est arrivé est navrant… J’espère\n" + .string "que tes POKéMON et toi allez bien.$" + +BattleFrontier_BattlePikeRoomNormal_Text_Silence: + .string "… … … … … …\n" + .string "… … … … … …$" + +BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: + .string "Bienvenue…\p" + .string "Ici, vous allez affronter un DRESSEUR\n" + .string "plutôt coriace…$" + +BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: + .string "Magnifique…\p" + .string "Pour vous récompenser, je vais soigner\n" + .string "vos POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: + .string "Pourvu que la chance ne vous abandonne\n" + .string "pas pour le reste du COMBAT HASARD…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: + .string "Je suis CHARLINE…\n" + .string "C’est moi qui commande ici…\l" + .string "On m’appelle la REINE VENIN…\p" + .string "Comme tu dois le savoir, tu vas devoir\n" + .string "essayer de me battre…\p" + .string "Bon, ne reste pas là à bayer aux\n" + .string "corneilles. Dépêche-toi, voyons…$" + +BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: + .string "J’espère que tu n’as pas encore épuisé\n" + .string "toute ta chance…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: + .string "CHARLINE: … … … … … …\n" + .string "Montre-moi ton PASSE ZONE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: + .string "Le SYMBOLE CHANCE a été ajouté sur le\n" + .string "PASSE ZONE!$" + +BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: + .string "Ce sera tout…\n" + .string "Tu peux disposer…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: + .string "CHARLINE: Encore toi…\p" + .string "… … … … … …\p" + .string "J’ai dû en écraser plus d’un pour arriver\n" + .string "là où je suis…\p" + .string "Je ne me sens pas obligée de continuer\n" + .string "à perdre contre toi…\p" + .string "… … … … … …\n" + .string "Bien… Allons-y…$" + +BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: + .string "Allez!\n" + .string "On se bouge!$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: + .string "CHARLINE: … … … … … …\p" + .string "PASSE ZONE…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: + .string "Le SYMBOLE CHANCE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: + .string "J’ai une très bonne mémoire…\n" + .string "Et je ne pardonne jamais…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: + .string "Bienvenue…\p" + .string "Hi, hi, hi…\n" + .string "Ce n’est pas votre jour de chance…\p" + .string "Si vous aviez choisi une autre salle,\n" + .string "vos POKéMON auraient pu être soignés…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: + .string "Bienvenue…\p" + .string "Comme vous avez choisi cette salle,\n" + .string "je vais soigner un de vos POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: + .string "Bienvenue…\p" + .string "Comme vous avez choisi cette salle,\n" + .string "je vais soigner deux de vos POKéMON…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You should thank your lucky stars…\p" + .string "Since you have chosen this room,\n" + .string "all your POKéMON will be restored…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: + .string "Je vais appeler la patronne…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: + .string "Ah, c’est ton jour de chance,\n" + .string "je suis de bonne humeur.\p" + .string "Je vais soigner deux de tes POKéMON!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc b/data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc new file mode 100644 index 000000000000..d6944327f7fe --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeRoomNormal/text_it.inc @@ -0,0 +1,205 @@ + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth: + .string "Ti do il benvenuto.\n" + .string "La tua fortuna è notevole…\p" + .string "I tuoi POKéMON verranno rimessi\n" + .string "in sesto…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge: + .string "Che la sfida LOTTA DILEMMA sia\n" + .string "di tuo gradimento!$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon: + .string "Ah, la buona sorte ti assiste.\n" + .string "Mi hai risollevato un po’ l’umore.\p" + .string "Rimetterò in sesto uno dei tuoi\n" + .string "POKéMON.$" + +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell: + .string "Che la fortuna sia dalla tua.\n" + .string "Alla prossima.$" + +@ Seems there was a planned room type where the player could choose to battle and would be healed if they won +@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons: + .string "Excuse me…\p" + .string "Would you care for a battle?\n" + .string "I’ll restore your POKéMON if you win.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe: + .string "Very well…\n" + .string "Now, shall we?$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou: + .string "I see…\n" + .string "How unsporting of you…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised: + .string "Magnificent…\p" + .string "As promised, I shall restore your\n" + .string "POKéMON to full health.$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2: + .string "The best of luck to you.\n" + .string "Farewell.$" + +BattleFrontier_BattlePikeRoomNormal_Text_WatchOut: + .string "Oh, cielo!\p" + .string "Fai attenzione!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop: + .string "KIRLIA, smettila!\n" + .string "Adesso!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop: + .string "DUSCLOPS, smettila!\n" + .string "Adesso!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic: + .string "KIRLIA usa TOSSINA!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis: + .string "KIRLIA usa IPNOSI!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave: + .string "KIRLIA usa TUONONDA!$" + +BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp: + .string "KIRLIA usa FUOCOFATUO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp: + .string "DUSCLOPS usa FUOCOFATUO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam: + .string "DUSCLOPS usa GELORAGGIO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough: + .string "Guarda qui!\n" + .string "Adesso basta!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia: + .string "Accetta le mie scuse…\p" + .string "Il mio KIRLIA ha una natura TIMIDA…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops: + .string "Accetta le mie scuse…\p" + .string "Il mio DUSCLOPS ha una natura TIMIDA…$" + +BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled: + .string "Se una persona lo spaventa, attacca\n" + .string "all’improvviso…\p" + .string "Tu e i tuoi POKéMON state bene?$" + +BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine: + .string "Mi scuso per quello che è accaduto.\n" + .string "Spero che i tuoi POKéMON siano a posto.$" + +BattleFrontier_BattlePikeRoomNormal_Text_Silence: + .string "… … … … … …\n" + .string "… … … … … …$" + +BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer: + .string "Salve…\p" + .string "Ti aspetta un ALLENATORE molto\n" + .string "forte…$" + +BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth: + .string "Che meraviglia…\p" + .string "In onore alla tua vittoria, i tuoi\n" + .string "POKéMON verranno rimessi\l" + .string "in sesto…$" + +BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2: + .string "Che la sfida LOTTA DILEMMA sia\n" + .string "di tuo gradimento!$" + +BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen: + .string "Mi chiamo FORTUNATA.\n" + .string "Qui comando io.\l" + .string "In veste di REGINA SERPE…\p" + .string "Come tu ben sai, per avanzare devi\n" + .string "sconfiggermi…\p" + .string "Basta con le chiacchiere inutili!\n" + .string "Non c’è tempo da perdere…$" + +BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck: + .string "Spero che nel frattempo la fortuna\n" + .string "non ti abbia voltato le spalle…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass: + .string "FORTUNATA: … … … … … …\n" + .string "Mostrami il tuo PASS PARCO…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol: + .string "Il SIMBOLO FORTUNA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear: + .string "Non ho altro da aggiungere.\n" + .string "Sparisci…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain: + .string "FORTUNATA: Di nuovo tu…\p" + .string "… … … … … …\p" + .string "Ho dovuto superare mille avversità\n" + .string "per diventare quella che sono…\p" + .string "Non voglio continuare a perdere\n" + .string "contro lo stesso avversario…\p" + .string "… … … … … …\n" + .string "Bene… siamo alla resa dei conti…$" + +BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn: + .string "Ora!\n" + .string "Forza!$" + +BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass: + .string "FORTUNATA: … … … … … …\p" + .string "Il tuo PASS PARCO, prego…$" + +BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine: + .string "Il SIMBOLO FORTUNA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattlePikeRoomNormal_Text_IWontForget: + .string "Questa me la lego al dito!\n" + .string "Per sempre…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal: + .string "Salve…\p" + .string "Ehm…\n" + .string "Una bella sfortuna, la tua…\p" + .string "Se solo avessi scelto un’altra sala,\n" + .string "i tuoi POKéMON sarebbero stati rimessi\l" + .string "in sesto…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne: + .string "Salve…\p" + .string "Poiché hai scelto questa sala,\n" + .string "rimetterò in sesto un POKéMON…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo: + .string "Salve…\p" + .string "Poiché hai scelto questa sala,\n" + .string "rimetterò in sesto due POKéMON…$" + +@ Unused +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons: + .string "I welcome you…\p" + .string "Giggle…\n" + .string "You should thank your lucky stars…\p" + .string "Since you have chosen this room,\n" + .string "all your POKéMON will be restored…$" + +BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster: + .string "Vado a chiamare il nostro capo…$" + +BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons: + .string "Ah, la fortuna è dalla tua!\n" + .string "Sono proprio di buon umore.\p" + .string "Rimetterò in sesto due dei tuoi\n" + .string "POKéMON!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc b/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc index e95ca9dcea85..2b307696aa41 100644 --- a/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc @@ -263,107 +263,14 @@ BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos: face_down step_end -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: - .string "You are currently in\n" - .string "the 1st room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: - .string "You are currently in\n" - .string "the 3rd room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: - .string "You are currently in\n" - .string "the 5th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: - .string "You are currently in\n" - .string "the 7th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: - .string "You are currently in\n" - .string "the 9th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: - .string "You are currently in\n" - .string "the 11th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: - .string "You are currently in\n" - .string "the 13th room…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: - .string "Will you continue with\n" - .string "your challenge?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: - .string "Would you like to save your challenge\n" - .string "and quit the game for now?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: - .string "Do you wish to retire from your\n" - .string "Battle Choice challenge?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: - .string "We've been awaiting your return…\p" - .string "Before resuming your Battle Choice\n" - .string "challenge, let me save the game…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: - .string "Please do enjoy your Battle Choice\n" - .string "challenge…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: - .string "I am saving your data…\n" - .string "A little time, please…$" - -BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: - .string "The path is blocked!\n" - .string "And there is no turning back…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: - .string "I beg your pardon, but…\p" - .string "Are you perhaps finding it difficult\n" - .string "to choose your path?$" - -BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: - .string "I see…\n" - .string "I apologize for my impertinence…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: - .string "Ah, let me see… There is something\n" - .string "about the path on the right…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: - .string "Ah, let me see… There is something\n" - .string "about the path in the center…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: - .string "Ah, let me see… There is something\n" - .string "about the path on the left…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: - .string "It seems to have the distinct aroma\n" - .string "of POKéMON wafting around it…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: - .string "Is it… A TRAINER?\n" - .string "I sense the presence of people…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: - .string "I seem to have heard something…\n" - .string "It may have been whispering…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: - .string "For some odd reason, I felt a wave\n" - .string "of nostalgia coming from it…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: - .string "I am sorry to say…\p" - .string "A terrifying event, yes, a horrible one,\n" - .string "is about to befall you…\p" - .string "I urge you to pay the utmost care\n" - .string "and prepare for the worst…$" - -BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: - .string "From every path I sense a dreadful\n" - .string "presence…$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc new file mode 100644 index 000000000000..6c19f80abf20 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text.inc @@ -0,0 +1,105 @@ + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: + .string "You are currently in\n" + .string "the 1st room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: + .string "You are currently in\n" + .string "the 3rd room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: + .string "You are currently in\n" + .string "the 5th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: + .string "You are currently in\n" + .string "the 7th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: + .string "You are currently in\n" + .string "the 9th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: + .string "You are currently in\n" + .string "the 11th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: + .string "You are currently in\n" + .string "the 13th room…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: + .string "Will you continue with\n" + .string "your challenge?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: + .string "Would you like to save your challenge\n" + .string "and quit the game for now?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: + .string "Do you wish to retire from your\n" + .string "Battle Choice challenge?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: + .string "We've been awaiting your return…\p" + .string "Before resuming your Battle Choice\n" + .string "challenge, let me save the game…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: + .string "Please do enjoy your Battle Choice\n" + .string "challenge…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: + .string "I am saving your data…\n" + .string "A little time, please…$" + +BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: + .string "The path is blocked!\n" + .string "And there is no turning back…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: + .string "I beg your pardon, but…\p" + .string "Are you perhaps finding it difficult\n" + .string "to choose your path?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: + .string "I see…\n" + .string "I apologize for my impertinence…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: + .string "Ah, let me see… There is something\n" + .string "about the path on the right…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: + .string "Ah, let me see… There is something\n" + .string "about the path in the center…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: + .string "Ah, let me see… There is something\n" + .string "about the path on the left…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: + .string "It seems to have the distinct aroma\n" + .string "of POKéMON wafting around it…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: + .string "Is it… A TRAINER?\n" + .string "I sense the presence of people…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: + .string "I seem to have heard something…\n" + .string "It may have been whispering…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: + .string "For some odd reason, I felt a wave\n" + .string "of nostalgia coming from it…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: + .string "I am sorry to say…\p" + .string "A terrifying event, yes, a horrible one,\n" + .string "is about to befall you…\p" + .string "I urge you to pay the utmost care\n" + .string "and prepare for the worst…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: + .string "From every path I sense a dreadful\n" + .string "presence…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc new file mode 100644 index 000000000000..0a063adebf91 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_fr.inc @@ -0,0 +1,104 @@ + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: + .string "Vous êtes dans la\n" + .string "salle nº 1…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: + .string "Vous êtes dans la\n" + .string "salle nº 3…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: + .string "Vous êtes dans la\n" + .string "salle nº 5…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: + .string "Vous êtes dans la\n" + .string "salle nº 7…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: + .string "Vous êtes dans la\n" + .string "salle nº 9…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: + .string "Vous êtes dans la\n" + .string "salle nº 11…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: + .string "Vous êtes dans la\n" + .string "salle nº 13…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: + .string "Allez-vous continuer votre\n" + .string "défi?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: + .string "Voulez-vous abandonner ce\n" + .string "défi du COMBAT HASARD?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: + .string "Nous attendions votre retour…\p" + .string "Avant de reprendre le COMBAT HASARD,\n" + .string "je dois sauvegarder la partie…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: + .string "Bonne chance pour ce COMBAT\n" + .string "HASARD…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: + .string "Je sauvegarde vos données…\n" + .string "Un instant, s’il vous plaît…$" + +BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: + .string "C’est bloqué!\n" + .string "Impossible de faire demi-tour…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: + .string "Oui?\n" + .string "Avez-vous du mal à choisir un chemin?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: + .string "Bien…\n" + .string "Je suis désolée d’avoir été indiscrète…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: + .string "Voyons voir… Le chemin de droite\n" + .string "m’intrigue…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: + .string "Voyons voir… Le chemin du milieu\n" + .string "m’intrigue…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: + .string "Voyons voir… Le chemin de gauche\n" + .string "m’intrigue…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: + .string "Il me semble y distinguer l’odeur\n" + .string "caractéristique des POKéMON…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: + .string "Il y a… un DRESSEUR?\n" + .string "Je ressens une présence…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: + .string "Je crois avoir entendu quelque chose…\n" + .string "Un murmure…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: + .string "Pour tout vous dire, il y a comme une\n" + .string "vague de nostalgie qui s’en dégage…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: + .string "Malheureusement…\p" + .string "Une chose absolument horrible\n" + .string "va s’abattre sur vous…\p" + .string "Je vous conseille vivement de rester\n" + .string "sur vos gardes et de faire attention…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: + .string "Dans tous les chemins, je ressens une\n" + .string "présence angoissante…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc new file mode 100644 index 000000000000..cd8d055b5749 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePikeThreePathRoom/text_it.inc @@ -0,0 +1,97 @@ + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1: + .string "Ti trovi nella 1ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3: + .string "Ti trovi nella 3ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5: + .string "Ti trovi nella 5ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7: + .string "Ti trovi nella 7ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9: + .string "Ti trovi nella 9ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11: + .string "Ti trovi nella 11ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13: + .string "Ti trovi nella 13ª sala…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge: + .string "Vuoi continuare la tua sfida?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit: + .string "Vuoi salvare la tua sfida e\n" + .string "uscire dal gioco?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge: + .string "Vuoi ritirarti dalla sfida\n" + .string "LOTTA DILEMMA?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume: + .string "Che bello rivederti…\p" + .string "Prima di riprendere la sfida LOTTA\n" + .string "DILEMMA, permettimi di salvare\l" + .string "il gioco…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge: + .string "Spero che la sfida LOTTA DILEMMA\n" + .string "sia di tuo gradimento…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData: + .string "Sto salvando i tuoi dati… un attimo\n" + .string "di pazienza…$" + +BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack: + .string "Il cammino è bloccato!\n" + .string "Non puoi tornare indietro…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose: + .string "Scusa se mi intrometto…\p" + .string "Hai dubbi sul cammino da scegliere?$" + +BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence: + .string "Capisco… scusa l’impertinenza…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath: + .string "Ehm… avverto qualcosa\n" + .string "nel percorso di destra…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath: + .string "Ehm… avverto qualcosa\n" + .string "nel percorso al centro…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath: + .string "Ehm… avverto qualcosa\n" + .string "nel percorso di sinistra…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon: + .string "Mi sembra di annusare il profumo\n" + .string "tipico dei POKéMON…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople: + .string "Sarà un ALLENATORE?\n" + .string "Avverto la presenza di persone…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering: + .string "Mi è sembrato di udire delle voci… forse\n" + .string "un bisbiglio…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga: + .string "Per una qualche strana ragione,\n" + .string "emana malinconia…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent: + .string "Mi dispiace darti una simile\n" + .string "notizia…\p" + .string "Un evento terrificante e orribile sta\n" + .string "per abbattersi su di te…\p" + .string "Devi stare in guardia e prepararti al\n" + .string "peggio…$" + +BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence: + .string "In ogni percorso avverto una\n" + .string "terribile presenza…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc b/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc index a6b3f63c8e5f..ca38d54475e1 100644 --- a/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc @@ -124,608 +124,14 @@ BattlePyramid_FindItemBallEnd:: BattlePyramid_Retire:: goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost -@ Also used by Trainer Hill -BattleFacility_TrainerBattle_PlaceholderText: - .string "This is a sample message.$" - -gText_BattlePyramidConfirmRest:: - .string "Your BATTLE PYRAMID quest will be\n" - .string "saved so that you may quit for now.\l" - .string "Is that okay?$" - -gText_BattlePyramidConfirmRetire:: - .string "Are you sure you want to quit your\n" - .string "PYRAMID quest?$" - -BattlePyramid_Text_ExitHintUp1:: - .string "This floor's exit is in\n" - .string "that direction: {UP_ARROW}$" - -BattlePyramid_Text_ExitHintLeft1:: - .string "This floor's exit is in\n" - .string "that direction: {LEFT_ARROW}$" - -BattlePyramid_Text_ExitHintRight1:: - .string "This floor's exit is in\n" - .string "that direction: {RIGHT_ARROW}$" - -BattlePyramid_Text_ExitHintDown1:: - .string "This floor's exit is in\n" - .string "that direction: {DOWN_ARROW}$" - -BattlePyramid_Text_ExitHintUp2:: - .string "The exit on this floor is in\n" - .string "the {UP_ARROW} direction.$" - -BattlePyramid_Text_ExitHintLeft2:: - .string "The exit on this floor is in\n" - .string "the {LEFT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintRight2:: - .string "The exit on this floor is in\n" - .string "the {RIGHT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintDown2:: - .string "The exit on this floor is in\n" - .string "the {DOWN_ARROW} direction.$" - -BattlePyramid_Text_ExitHintUp3:: - .string "The exit is over\n" - .string "that {UP_ARROW} way.$" - -BattlePyramid_Text_ExitHintLeft3:: - .string "The exit is over\n" - .string "that {LEFT_ARROW} way.$" - -BattlePyramid_Text_ExitHintRight3:: - .string "The exit is over\n" - .string "that {RIGHT_ARROW} way.$" - -BattlePyramid_Text_ExitHintDown3:: - .string "The exit is over\n" - .string "that {DOWN_ARROW} way.$" - -BattlePyramid_Text_ExitHintUp4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {UP_ARROW} direction.$" - -BattlePyramid_Text_ExitHintLeft4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {LEFT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintRight4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {RIGHT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintDown4:: - .string "On this floor, the exit is somewhere\n" - .string "in the {DOWN_ARROW} direction.$" - -BattlePyramid_Text_ExitHintUp5:: - .string "The exit?\n" - .string "It's that {UP_ARROW} way.$" - -BattlePyramid_Text_ExitHintLeft5:: - .string "The exit?\n" - .string "It's that {LEFT_ARROW} way.$" - -BattlePyramid_Text_ExitHintRight5:: - .string "The exit?\n" - .string "It's that {RIGHT_ARROW} way.$" - -BattlePyramid_Text_ExitHintDown5:: - .string "The exit?\n" - .string "It's that {DOWN_ARROW} way.$" - -BattlePyramid_Text_ExitHintUp6:: - .string "The exit happens to be in\n" - .string "the {UP_ARROW} direction.$" - -BattlePyramid_Text_ExitHintLeft6:: - .string "The exit happens to be in\n" - .string "the {LEFT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintRight6:: - .string "The exit happens to be in\n" - .string "the {RIGHT_ARROW} direction.$" - -BattlePyramid_Text_ExitHintDown6:: - .string "The exit happens to be in\n" - .string "the {DOWN_ARROW} direction.$" - -BattlePyramid_Text_EightItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are eight items left to\n" - .string "be found.$" - -BattlePyramid_Text_SevenItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are seven items left to\n" - .string "be found.$" - -BattlePyramid_Text_SixItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are six items left to\n" - .string "be found.$" - -BattlePyramid_Text_FiveItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are five items left to\n" - .string "be found.$" - -BattlePyramid_Text_FourItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are four items left to\n" - .string "be found.$" - -BattlePyramid_Text_ThreeItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are three items left to\n" - .string "be found.$" - -BattlePyramid_Text_TwoItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There are two items left to\n" - .string "be found.$" - -BattlePyramid_Text_OneItemRemaining1:: - .string "Are you looking for items?\p" - .string "There is one item left to\n" - .string "be found.$" - -BattlePyramid_Text_ZeroItemsRemaining1:: - .string "Are you looking for items?\p" - .string "There isn't anything left to\n" - .string "be found!$" - -BattlePyramid_Text_EightItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are eight items\n" - .string "lying around here.$" - -BattlePyramid_Text_SevenItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are seven items left\n" - .string "lying around here.$" - -BattlePyramid_Text_SixItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are six items left\n" - .string "lying around here.$" - -BattlePyramid_Text_FiveItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are five items left\n" - .string "lying around here.$" - -BattlePyramid_Text_FourItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are four items left\n" - .string "lying around here.$" - -BattlePyramid_Text_ThreeItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are three items left\n" - .string "lying around here.$" - -BattlePyramid_Text_TwoItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There are two items left\n" - .string "lying around here.$" - -BattlePyramid_Text_OneItemRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There is just one item\n" - .string "lying around here.$" - -BattlePyramid_Text_ZeroItemsRemaining2:: - .string "Because you won, I'll tell you\n" - .string "a little secret!\p" - .string "There isn't anything left\n" - .string "lying around here.$" - -BattlePyramid_Text_EightItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are eight items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_SevenItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are seven items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_SixItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are six items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_FiveItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are five items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_FourItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are four items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_ThreeItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are three items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_TwoItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are two items left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_OneItemRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there's but one item left\n" - .string "waiting to be found on this floor.$" - -BattlePyramid_Text_ZeroItemsRemaining3:: - .string "How's your stock of items holding up?\p" - .string "I reckon there are no more items\n" - .string "waiting to be found on this floor.\l" - .string "You take care now!$" - -BattlePyramid_Text_EightItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be eight more\n" - .string "items on the ground.$" - -BattlePyramid_Text_SevenItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be seven more\n" - .string "items on the ground.$" - -BattlePyramid_Text_SixItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be six more\n" - .string "items on the ground.$" - -BattlePyramid_Text_FiveItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be five more\n" - .string "items on the ground.$" - -BattlePyramid_Text_FourItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be four more\n" - .string "items on the ground.$" - -BattlePyramid_Text_ThreeItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be three more\n" - .string "items on the ground.$" - -BattlePyramid_Text_TwoItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be two more\n" - .string "items on the ground.$" - -BattlePyramid_Text_OneItemRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appears to be only one more\n" - .string "item on the ground.$" - -BattlePyramid_Text_ZeroItemsRemaining4:: - .string "You're strong, so you've earned\n" - .string "a hint!\p" - .string "There appear to be no more\n" - .string "items on the ground.$" - -BattlePyramid_Text_EightItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are eight items…$" - -BattlePyramid_Text_SevenItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are seven items…$" - -BattlePyramid_Text_SixItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are six items…$" - -BattlePyramid_Text_FiveItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are five items…$" - -BattlePyramid_Text_FourItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are four items…$" - -BattlePyramid_Text_ThreeItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are three items…$" - -BattlePyramid_Text_TwoItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are two items…$" - -BattlePyramid_Text_OneItemRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there is one item…$" - -BattlePyramid_Text_ZeroItemsRemaining5:: - .string "On this floor of the PYRAMID,\n" - .string "I hear there are no items…$" - -BattlePyramid_Text_EightItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are eight more\n" - .string "items on this floor.$" - -BattlePyramid_Text_SevenItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are seven more\n" - .string "items on this floor.$" - -BattlePyramid_Text_SixItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are six more\n" - .string "items on this floor.$" - -BattlePyramid_Text_FiveItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are five more\n" - .string "items on this floor.$" - -BattlePyramid_Text_FourItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are four more\n" - .string "items on this floor.$" - -BattlePyramid_Text_ThreeItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are three more\n" - .string "items on this floor.$" - -BattlePyramid_Text_TwoItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are two more\n" - .string "items on this floor.$" - -BattlePyramid_Text_OneItemRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there is one more\n" - .string "item on this floor.$" - -BattlePyramid_Text_ZeroItemsRemaining6:: - .string "Have you collected any items?\p" - .string "I believe there are no more\n" - .string "items on this floor.$" - -BattlePyramid_Text_SevenTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still seven tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_SixTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still six tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_FiveTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still five tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_FourTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still four tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_ThreeTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still three tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_TwoTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there are still two tough\n" - .string "TRAINERS other than me!$" - -BattlePyramid_Text_OneTrainersRemaining1:: - .string "You were really awesome!\p" - .string "But there's still one tough\n" - .string "TRAINER other than me!$" - -BattlePyramid_Text_ZeroTrainersRemaining1:: - .string "You were really awesome!\p" - .string "There's no one left that\n" - .string "can beat you!$" - -BattlePyramid_Text_SevenTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are seven TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_SixTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are six TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_FiveTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are five TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_FourTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are four TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_ThreeTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are three TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_TwoTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are two TRAINERS left!\n" - .string "Someone will humble you!$" - -BattlePyramid_Text_OneTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there's one TRAINER left!\n" - .string "I'm sure you will be humbled!$" - -BattlePyramid_Text_ZeroTrainersRemaining2:: - .string "This is so upsetting!\p" - .string "But there are no more TRAINERS\n" - .string "who can engage you!$" - -BattlePyramid_Text_SevenTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are seven more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_SixTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are six more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_FiveTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are five more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_FourTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are four more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_ThreeTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are three more TRAINERS\n" - .string "on this floor. Can you beat them all?$" - -BattlePyramid_Text_TwoTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there are two more TRAINERS\n" - .string "on this floor. Can you beat them both?$" - -BattlePyramid_Text_OneTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "But there's still one more TRAINER\n" - .string "on this floor. Can you prevail?$" - -BattlePyramid_Text_ZeroTrainersRemaining3:: - .string "That's pretty impressive!\p" - .string "You've gone through all the TRAINERS\n" - .string "on this floor.$" - -BattlePyramid_Text_SevenTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the seven TRAINERS left on this floor.$" - -BattlePyramid_Text_SixTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the six TRAINERS left on this floor.$" - -BattlePyramid_Text_FiveTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the five TRAINERS left on this floor.$" - -BattlePyramid_Text_FourTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the four TRAINERS left on this floor.$" - -BattlePyramid_Text_ThreeTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the three TRAINERS left on this floor.$" - -BattlePyramid_Text_TwoTrainersRemaining4:: - .string "Maybe you could sweep through\n" - .string "the two TRAINERS left on this floor.$" - -BattlePyramid_Text_OneTrainersRemaining4:: - .string "Maybe you could complete your sweep\n" - .string "with the one TRAINER left on this floor.$" - -BattlePyramid_Text_ZeroTrainersRemaining4:: - .string "There isn't a single person left who\n" - .string "can defeat you now…$" - -BattlePyramid_Text_SevenTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the seven expert TRAINERS who remain.$" - -BattlePyramid_Text_SixTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the six expert TRAINERS who remain.$" - -BattlePyramid_Text_FiveTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the five expert TRAINERS who remain.$" - -BattlePyramid_Text_FourTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the four expert TRAINERS who remain.$" - -BattlePyramid_Text_ThreeTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the three expert TRAINERS who remain.$" - -BattlePyramid_Text_TwoTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the two expert TRAINERS who remain.$" - -BattlePyramid_Text_OneTrainersRemaining5:: - .string "You may have what it takes to beat\n" - .string "the one expert TRAINER who remains.$" - -BattlePyramid_Text_ZeroTrainersRemaining5:: - .string "Your skills are beyond reproach.\p" - .string "There are no more TRAINERS here\n" - .string "who have any chance of beating you.$" - -BattlePyramid_Text_SevenTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the seven remaining TRAINERS?$" - -BattlePyramid_Text_SixTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the six remaining TRAINERS?$" - -BattlePyramid_Text_FiveTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the five remaining TRAINERS?$" - -BattlePyramid_Text_FourTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the four remaining TRAINERS?$" - -BattlePyramid_Text_ThreeTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the three remaining TRAINERS?$" - -BattlePyramid_Text_TwoTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the two remaining TRAINERS?$" - -BattlePyramid_Text_OneTrainersRemaining6:: - .string "Can you keep winning against\n" - .string "the last remaining TRAINER?$" - -BattlePyramid_Text_ZeroTrainersRemaining6:: - .string "There aren't any TRAINERS left that\n" - .string "can take you on now…$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePyramidFloor/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/text.inc b/data/maps/BattleFrontier_BattlePyramidFloor/text.inc new file mode 100644 index 000000000000..e4d2ac66e767 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidFloor/text.inc @@ -0,0 +1,606 @@ + +@ Also used by Trainer Hill +BattleFacility_TrainerBattle_PlaceholderText: + .string "This is a sample message.$" + +gText_BattlePyramidConfirmRest:: + .string "Your BATTLE PYRAMID quest will be\n" + .string "saved so that you may quit for now.\l" + .string "Is that okay?$" + +gText_BattlePyramidConfirmRetire:: + .string "Are you sure you want to quit your\n" + .string "PYRAMID quest?$" + +BattlePyramid_Text_ExitHintUp1:: + .string "This floor's exit is in\n" + .string "that direction: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft1:: + .string "This floor's exit is in\n" + .string "that direction: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight1:: + .string "This floor's exit is in\n" + .string "that direction: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown1:: + .string "This floor's exit is in\n" + .string "that direction: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp2:: + .string "The exit on this floor is in\n" + .string "the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft2:: + .string "The exit on this floor is in\n" + .string "the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight2:: + .string "The exit on this floor is in\n" + .string "the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown2:: + .string "The exit on this floor is in\n" + .string "the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_ExitHintUp3:: + .string "The exit is over\n" + .string "that {UP_ARROW} way.$" + +BattlePyramid_Text_ExitHintLeft3:: + .string "The exit is over\n" + .string "that {LEFT_ARROW} way.$" + +BattlePyramid_Text_ExitHintRight3:: + .string "The exit is over\n" + .string "that {RIGHT_ARROW} way.$" + +BattlePyramid_Text_ExitHintDown3:: + .string "The exit is over\n" + .string "that {DOWN_ARROW} way.$" + +BattlePyramid_Text_ExitHintUp4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown4:: + .string "On this floor, the exit is somewhere\n" + .string "in the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_ExitHintUp5:: + .string "The exit?\n" + .string "It's that {UP_ARROW} way.$" + +BattlePyramid_Text_ExitHintLeft5:: + .string "The exit?\n" + .string "It's that {LEFT_ARROW} way.$" + +BattlePyramid_Text_ExitHintRight5:: + .string "The exit?\n" + .string "It's that {RIGHT_ARROW} way.$" + +BattlePyramid_Text_ExitHintDown5:: + .string "The exit?\n" + .string "It's that {DOWN_ARROW} way.$" + +BattlePyramid_Text_ExitHintUp6:: + .string "The exit happens to be in\n" + .string "the {UP_ARROW} direction.$" + +BattlePyramid_Text_ExitHintLeft6:: + .string "The exit happens to be in\n" + .string "the {LEFT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintRight6:: + .string "The exit happens to be in\n" + .string "the {RIGHT_ARROW} direction.$" + +BattlePyramid_Text_ExitHintDown6:: + .string "The exit happens to be in\n" + .string "the {DOWN_ARROW} direction.$" + +BattlePyramid_Text_EightItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are eight items left to\n" + .string "be found.$" + +BattlePyramid_Text_SevenItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are seven items left to\n" + .string "be found.$" + +BattlePyramid_Text_SixItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are six items left to\n" + .string "be found.$" + +BattlePyramid_Text_FiveItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are five items left to\n" + .string "be found.$" + +BattlePyramid_Text_FourItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are four items left to\n" + .string "be found.$" + +BattlePyramid_Text_ThreeItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are three items left to\n" + .string "be found.$" + +BattlePyramid_Text_TwoItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There are two items left to\n" + .string "be found.$" + +BattlePyramid_Text_OneItemRemaining1:: + .string "Are you looking for items?\p" + .string "There is one item left to\n" + .string "be found.$" + +BattlePyramid_Text_ZeroItemsRemaining1:: + .string "Are you looking for items?\p" + .string "There isn't anything left to\n" + .string "be found!$" + +BattlePyramid_Text_EightItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are eight items\n" + .string "lying around here.$" + +BattlePyramid_Text_SevenItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are seven items left\n" + .string "lying around here.$" + +BattlePyramid_Text_SixItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are six items left\n" + .string "lying around here.$" + +BattlePyramid_Text_FiveItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are five items left\n" + .string "lying around here.$" + +BattlePyramid_Text_FourItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are four items left\n" + .string "lying around here.$" + +BattlePyramid_Text_ThreeItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are three items left\n" + .string "lying around here.$" + +BattlePyramid_Text_TwoItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There are two items left\n" + .string "lying around here.$" + +BattlePyramid_Text_OneItemRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There is just one item\n" + .string "lying around here.$" + +BattlePyramid_Text_ZeroItemsRemaining2:: + .string "Because you won, I'll tell you\n" + .string "a little secret!\p" + .string "There isn't anything left\n" + .string "lying around here.$" + +BattlePyramid_Text_EightItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are eight items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_SevenItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are seven items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_SixItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are six items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_FiveItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are five items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_FourItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are four items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_ThreeItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are three items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_TwoItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are two items left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_OneItemRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there's but one item left\n" + .string "waiting to be found on this floor.$" + +BattlePyramid_Text_ZeroItemsRemaining3:: + .string "How's your stock of items holding up?\p" + .string "I reckon there are no more items\n" + .string "waiting to be found on this floor.\l" + .string "You take care now!$" + +BattlePyramid_Text_EightItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be eight more\n" + .string "items on the ground.$" + +BattlePyramid_Text_SevenItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be seven more\n" + .string "items on the ground.$" + +BattlePyramid_Text_SixItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be six more\n" + .string "items on the ground.$" + +BattlePyramid_Text_FiveItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be five more\n" + .string "items on the ground.$" + +BattlePyramid_Text_FourItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be four more\n" + .string "items on the ground.$" + +BattlePyramid_Text_ThreeItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be three more\n" + .string "items on the ground.$" + +BattlePyramid_Text_TwoItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be two more\n" + .string "items on the ground.$" + +BattlePyramid_Text_OneItemRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appears to be only one more\n" + .string "item on the ground.$" + +BattlePyramid_Text_ZeroItemsRemaining4:: + .string "You're strong, so you've earned\n" + .string "a hint!\p" + .string "There appear to be no more\n" + .string "items on the ground.$" + +BattlePyramid_Text_EightItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are eight items…$" + +BattlePyramid_Text_SevenItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are seven items…$" + +BattlePyramid_Text_SixItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are six items…$" + +BattlePyramid_Text_FiveItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are five items…$" + +BattlePyramid_Text_FourItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are four items…$" + +BattlePyramid_Text_ThreeItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are three items…$" + +BattlePyramid_Text_TwoItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are two items…$" + +BattlePyramid_Text_OneItemRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there is one item…$" + +BattlePyramid_Text_ZeroItemsRemaining5:: + .string "On this floor of the PYRAMID,\n" + .string "I hear there are no items…$" + +BattlePyramid_Text_EightItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are eight more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SevenItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are seven more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SixItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are six more\n" + .string "items on this floor.$" + +BattlePyramid_Text_FiveItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are five more\n" + .string "items on this floor.$" + +BattlePyramid_Text_FourItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are four more\n" + .string "items on this floor.$" + +BattlePyramid_Text_ThreeItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are three more\n" + .string "items on this floor.$" + +BattlePyramid_Text_TwoItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are two more\n" + .string "items on this floor.$" + +BattlePyramid_Text_OneItemRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there is one more\n" + .string "item on this floor.$" + +BattlePyramid_Text_ZeroItemsRemaining6:: + .string "Have you collected any items?\p" + .string "I believe there are no more\n" + .string "items on this floor.$" + +BattlePyramid_Text_SevenTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still seven tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_SixTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still six tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_FiveTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still five tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_FourTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still four tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_ThreeTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still three tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_TwoTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there are still two tough\n" + .string "TRAINERS other than me!$" + +BattlePyramid_Text_OneTrainersRemaining1:: + .string "You were really awesome!\p" + .string "But there's still one tough\n" + .string "TRAINER other than me!$" + +BattlePyramid_Text_ZeroTrainersRemaining1:: + .string "You were really awesome!\p" + .string "There's no one left that\n" + .string "can beat you!$" + +BattlePyramid_Text_SevenTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are seven TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_SixTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are six TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_FiveTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are five TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_FourTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are four TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_ThreeTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are three TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_TwoTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are two TRAINERS left!\n" + .string "Someone will humble you!$" + +BattlePyramid_Text_OneTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there's one TRAINER left!\n" + .string "I'm sure you will be humbled!$" + +BattlePyramid_Text_ZeroTrainersRemaining2:: + .string "This is so upsetting!\p" + .string "But there are no more TRAINERS\n" + .string "who can engage you!$" + +BattlePyramid_Text_SevenTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are seven more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_SixTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are six more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_FiveTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are five more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_FourTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are four more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_ThreeTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are three more TRAINERS\n" + .string "on this floor. Can you beat them all?$" + +BattlePyramid_Text_TwoTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there are two more TRAINERS\n" + .string "on this floor. Can you beat them both?$" + +BattlePyramid_Text_OneTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "But there's still one more TRAINER\n" + .string "on this floor. Can you prevail?$" + +BattlePyramid_Text_ZeroTrainersRemaining3:: + .string "That's pretty impressive!\p" + .string "You've gone through all the TRAINERS\n" + .string "on this floor.$" + +BattlePyramid_Text_SevenTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the seven TRAINERS left on this floor.$" + +BattlePyramid_Text_SixTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the six TRAINERS left on this floor.$" + +BattlePyramid_Text_FiveTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the five TRAINERS left on this floor.$" + +BattlePyramid_Text_FourTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the four TRAINERS left on this floor.$" + +BattlePyramid_Text_ThreeTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the three TRAINERS left on this floor.$" + +BattlePyramid_Text_TwoTrainersRemaining4:: + .string "Maybe you could sweep through\n" + .string "the two TRAINERS left on this floor.$" + +BattlePyramid_Text_OneTrainersRemaining4:: + .string "Maybe you could complete your sweep\n" + .string "with the one TRAINER left on this floor.$" + +BattlePyramid_Text_ZeroTrainersRemaining4:: + .string "There isn't a single person left who\n" + .string "can defeat you now…$" + +BattlePyramid_Text_SevenTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the seven expert TRAINERS who remain.$" + +BattlePyramid_Text_SixTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the six expert TRAINERS who remain.$" + +BattlePyramid_Text_FiveTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the five expert TRAINERS who remain.$" + +BattlePyramid_Text_FourTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the four expert TRAINERS who remain.$" + +BattlePyramid_Text_ThreeTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the three expert TRAINERS who remain.$" + +BattlePyramid_Text_TwoTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the two expert TRAINERS who remain.$" + +BattlePyramid_Text_OneTrainersRemaining5:: + .string "You may have what it takes to beat\n" + .string "the one expert TRAINER who remains.$" + +BattlePyramid_Text_ZeroTrainersRemaining5:: + .string "Your skills are beyond reproach.\p" + .string "There are no more TRAINERS here\n" + .string "who have any chance of beating you.$" + +BattlePyramid_Text_SevenTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the seven remaining TRAINERS?$" + +BattlePyramid_Text_SixTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the six remaining TRAINERS?$" + +BattlePyramid_Text_FiveTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the five remaining TRAINERS?$" + +BattlePyramid_Text_FourTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the four remaining TRAINERS?$" + +BattlePyramid_Text_ThreeTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the three remaining TRAINERS?$" + +BattlePyramid_Text_TwoTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the two remaining TRAINERS?$" + +BattlePyramid_Text_OneTrainersRemaining6:: + .string "Can you keep winning against\n" + .string "the last remaining TRAINER?$" + +BattlePyramid_Text_ZeroTrainersRemaining6:: + .string "There aren't any TRAINERS left that\n" + .string "can take you on now…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc b/data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc new file mode 100644 index 000000000000..89e3d4fdc418 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidFloor/text_fr.inc @@ -0,0 +1,586 @@ + +@ Also used by Trainer Hill +BattleFacility_TrainerBattle_PlaceholderText: + .string "C’est le message d’essai.$" + +gText_BattlePyramidConfirmRest:: + .string "Votre quête à la PYRAMIDE DE COMBAT\n" + .string "sera sauvegardée pour que vous\l" + .string "puissiez faire une pause. OK?$" + +gText_BattlePyramidConfirmRetire:: + .string "Voulez-vous vraiment abandonner votre\n" + .string "quête à la PYRAMIDE?$" + +BattlePyramid_Text_ExitHintUp1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown1:: + .string "Pour sortir de ce niveau, il faut aller\n" + .string "dans cette direction: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown2:: + .string "La sortie de ce niveau se trouve\n" + .string "dans cette direction: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp3:: + .string "Va dans la direction {UP_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintLeft3:: + .string "Va dans la direction {LEFT_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintRight3:: + .string "Va dans la direction {RIGHT_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintDown3:: + .string "Va dans la direction {DOWN_ARROW}\n" + .string "pour sortir.$" + +BattlePyramid_Text_ExitHintUp4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown4:: + .string "A ce niveau, la sortie se trouve\n" + .string "par là: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown5:: + .string "La sortie?\n" + .string "C’est par là, mon petit: {DOWN_ARROW}.$" + +BattlePyramid_Text_ExitHintUp6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {UP_ARROW}.$" + +BattlePyramid_Text_ExitHintLeft6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {LEFT_ARROW}.$" + +BattlePyramid_Text_ExitHintRight6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {RIGHT_ARROW}.$" + +BattlePyramid_Text_ExitHintDown6:: + .string "Pour sortir de ce niveau, va dans\n" + .string "cette direction: {DOWN_ARROW}.$" + +BattlePyramid_Text_EightItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste huit objets à trouver.$" + +BattlePyramid_Text_SevenItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste sept objets à trouver.$" + +BattlePyramid_Text_SixItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste six objets à trouver.$" + +BattlePyramid_Text_FiveItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste cinq objets à trouver.$" + +BattlePyramid_Text_FourItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste quatre objets à trouver.$" + +BattlePyramid_Text_ThreeItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste trois objets à trouver.$" + +BattlePyramid_Text_TwoItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste deux objets à trouver.$" + +BattlePyramid_Text_OneItemRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il reste un objet à trouver.$" + +BattlePyramid_Text_ZeroItemsRemaining1:: + .string "Tu cherches des objets?\p" + .string "Il n’y a plus d’objets à trouver!$" + +BattlePyramid_Text_EightItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a huit objets à trouver.$" + +BattlePyramid_Text_SevenItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a sept objets à trouver.$" + +BattlePyramid_Text_SixItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a six objets à trouver.$" + +BattlePyramid_Text_FiveItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a cinq objets à trouver.$" + +BattlePyramid_Text_FourItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a quatre objets à trouver.$" + +BattlePyramid_Text_ThreeItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a trois objets à trouver.$" + +BattlePyramid_Text_TwoItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a deux objets à trouver.$" + +BattlePyramid_Text_OneItemRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il y a un objet à trouver.$" + +BattlePyramid_Text_ZeroItemsRemaining2:: + .string "Tu as gagné, alors je vais te confier\n" + .string "un petit secret!\p" + .string "Il n’y a plus d’objets à trouver.$" + +BattlePyramid_Text_EightItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste huit objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_SevenItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste sept objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_SixItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste six objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_FiveItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste cinq objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_FourItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste quatre objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_ThreeItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste trois objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_TwoItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste deux objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_OneItemRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il reste un objet à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_ZeroItemsRemaining3:: + .string "Comment se porte ton stock d’objets?\p" + .string "Je dirais qu’il ne reste plus d’objets à\n" + .string "ramasser par terre.$" + +BattlePyramid_Text_EightItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste huit objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_SevenItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste sept objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_SixItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste six objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_FiveItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste cinq objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_FourItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste quatre objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_ThreeItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste trois objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_TwoItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste deux objets\n" + .string "à ramasser.$" + +BattlePyramid_Text_OneItemRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il reste un objet\n" + .string "à ramasser.$" + +BattlePyramid_Text_ZeroItemsRemaining4:: + .string "Tu es balèze, tu as bien mérité\n" + .string "une information!\p" + .string "Il semble qu’il ne reste aucun objet\n" + .string "à ramasser.$" + +BattlePyramid_Text_EightItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a huit objets à trouver…$" + +BattlePyramid_Text_SevenItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a sept objets à trouver…$" + +BattlePyramid_Text_SixItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a six objets à trouver…$" + +BattlePyramid_Text_FiveItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a cinq objets à trouver…$" + +BattlePyramid_Text_FourItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a quatre objets à trouver…$" + +BattlePyramid_Text_ThreeItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a trois objets à trouver…$" + +BattlePyramid_Text_TwoItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a deux objets à trouver…$" + +BattlePyramid_Text_OneItemRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il y a un objet à trouver…$" + +BattlePyramid_Text_ZeroItemsRemaining5:: + .string "A ce niveau de la PYRAMIDE,\n" + .string "il n’y a pas d’objets à trouver…$" + +BattlePyramid_Text_EightItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste huit à ce\n" + .string "niveau.$" + +BattlePyramid_Text_SevenItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste sept à ce\n" + .string "niveau.$" + +BattlePyramid_Text_SixItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste six à ce\n" + .string "niveau.$" + +BattlePyramid_Text_FiveItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste cinq à ce\n" + .string "niveau.$" + +BattlePyramid_Text_FourItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste quatre à ce\n" + .string "niveau.$" + +BattlePyramid_Text_ThreeItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste trois à ce\n" + .string "niveau.$" + +BattlePyramid_Text_TwoItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste deux à ce\n" + .string "niveau.$" + +BattlePyramid_Text_OneItemRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il en reste un à ce\n" + .string "niveau.$" + +BattlePyramid_Text_ZeroItemsRemaining6:: + .string "Est-ce que tu as trouvé des objets?\p" + .string "Je pense qu’il n’en reste plus à ce\n" + .string "niveau.$" + +BattlePyramid_Text_SevenTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore sept DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_SixTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore six DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_FiveTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore cinq DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_FourTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore quatre DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_ThreeTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore trois DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_TwoTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore deux DRESSEURS\n" + .string "à battre!$" + +BattlePyramid_Text_OneTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Mais il y a encore un DRESSEUR\n" + .string "à battre!$" + +BattlePyramid_Text_ZeroTrainersRemaining1:: + .string "Tu as été formidable!\p" + .string "Il n’y a plus de DRESSEUR\n" + .string "à battre!$" + +BattlePyramid_Text_SevenTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a sept autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_SixTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a six autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_FiveTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a cinq autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_FourTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a quatre autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_ThreeTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a trois autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_TwoTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a deux autres DRESSEURS!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_OneTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Mais il y a un autre DRESSEUR!\n" + .string "Tu ne résisteras pas!$" + +BattlePyramid_Text_ZeroTrainersRemaining2:: + .string "C’est rageant!\p" + .string "Il ne reste plus de DRESSEUR!$" + +BattlePyramid_Text_SevenTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste sept DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_SixTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste six DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_FiveTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste cinq DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_FourTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste quatre DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_ThreeTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste trois DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_TwoTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste deux DRESSEURS à ce niveau.\n" + .string "Arriveras-tu à tous les battre?$" + +BattlePyramid_Text_OneTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il reste un DRESSEUR à ce niveau.\n" + .string "Arriveras-tu à le battre?$" + +BattlePyramid_Text_ZeroTrainersRemaining3:: + .string "C’est impressionnant!\p" + .string "Il ne reste plus de DRESSEURS\n" + .string "à ce niveau.$" + +BattlePyramid_Text_SevenTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux sept autres DRESSEURS du niveau.$" + +BattlePyramid_Text_SixTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux six autres DRESSEURS du niveau.$" + +BattlePyramid_Text_FiveTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux cinq autres DRESSEURS du niveau.$" + +BattlePyramid_Text_FourTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister aux\n" + .string "quatre autres DRESSEURS du niveau.$" + +BattlePyramid_Text_ThreeTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux trois autres DRESSEURS du niveau.$" + +BattlePyramid_Text_TwoTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "aux deux autres DRESSEURS du niveau.$" + +BattlePyramid_Text_OneTrainersRemaining4:: + .string "Peut-être réussiras-tu à résister\n" + .string "au dernier DRESSEUR du niveau.$" + +BattlePyramid_Text_ZeroTrainersRemaining4:: + .string "Tu as résisté à tous les DRESSEURS\n" + .string "du niveau. Il n’en reste aucun.$" + +BattlePyramid_Text_SevenTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "sept autres DRESSEURS.$" + +BattlePyramid_Text_SixTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "six autres DRESSEURS.$" + +BattlePyramid_Text_FiveTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "cinq autres DRESSEURS.$" + +BattlePyramid_Text_FourTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "quatre autres DRESSEURS.$" + +BattlePyramid_Text_ThreeTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "trois autres DRESSEURS.$" + +BattlePyramid_Text_TwoTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre les\n" + .string "deux autres DRESSEURS.$" + +BattlePyramid_Text_OneTrainersRemaining5:: + .string "Si ça se trouve, tu vas battre le\n" + .string "dernier DRESSEUR.$" + +BattlePyramid_Text_ZeroTrainersRemaining5:: + .string "Tu te bats à la perfection.\p" + .string "Il ne reste aucun DRESSEUR à\n" + .string "battre.$" + +BattlePyramid_Text_SevenTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les sept autres DRESSEURS!$" + +BattlePyramid_Text_SixTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les six autres DRESSEURS!$" + +BattlePyramid_Text_FiveTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les cinq autres DRESSEURS!$" + +BattlePyramid_Text_FourTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les quatre autres DRESSEURS!$" + +BattlePyramid_Text_ThreeTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les trois autres DRESSEURS!$" + +BattlePyramid_Text_TwoTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "les deux autres DRESSEURS!$" + +BattlePyramid_Text_OneTrainersRemaining6:: + .string "Je me demande si tu vas battre\n" + .string "le dernier DRESSEUR!$" + +BattlePyramid_Text_ZeroTrainersRemaining6:: + .string "Il n’y a plus de DRESSEUR à\n" + .string "battre ici…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc b/data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc new file mode 100644 index 000000000000..998e30292e83 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidFloor/text_it.inc @@ -0,0 +1,605 @@ + +@ Also used by Trainer Hill +BattleFacility_TrainerBattle_PlaceholderText: + .string "Messaggio prova.$" + +gText_BattlePyramidConfirmRest:: + .string "La tua avventura nella PIRAMIDE LOTTA\n" + .string "verrà salvata affinché tu possa\l" + .string "interrompere il gioco. Va bene?$" + +gText_BattlePyramidConfirmRetire:: + .string "Vuoi ritirarti dalla tua avventura nella\n" + .string "PIRAMIDE?$" + +BattlePyramid_Text_ExitHintUp1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown1:: + .string "L’uscita di questo piano è\n" + .string "in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown2:: + .string "L’uscita su questo piano è\n" + .string "in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp3:: + .string "L’uscita è in questa\n" + .string "direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft3:: + .string "L’uscita è in questa\n" + .string "direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight3:: + .string "L’uscita è in questa\n" + .string "direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown3:: + .string "L’uscita è in questa\n" + .string "direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown4:: + .string "Su questo piano l’uscita è da qualche\n" + .string "parte in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp5:: + .string "L’uscita?\n" + .string "È in questa direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft5:: + .string "L’uscita?\n" + .string "È in questa direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight5:: + .string "L’uscita?\n" + .string "È in questa direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown5:: + .string "L’uscita?\n" + .string "È in questa direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_ExitHintUp6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {UP_ARROW}$" + +BattlePyramid_Text_ExitHintLeft6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {LEFT_ARROW}$" + +BattlePyramid_Text_ExitHintRight6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {RIGHT_ARROW}$" + +BattlePyramid_Text_ExitHintDown6:: + .string "L’uscita si trova in questa\n" + .string "direzione: {DOWN_ARROW}$" + +BattlePyramid_Text_EightItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora otto\n" + .string "da trovare.$" + +BattlePyramid_Text_SevenItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora sette\n" + .string "da trovare.$" + +BattlePyramid_Text_SixItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora sei\n" + .string "da trovare.$" + +BattlePyramid_Text_FiveItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora cinque\n" + .string "da trovare.$" + +BattlePyramid_Text_FourItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora quattro\n" + .string "da trovare.$" + +BattlePyramid_Text_ThreeItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora tre\n" + .string "da trovare.$" + +BattlePyramid_Text_TwoItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce ne sono ancora due\n" + .string "da trovare.$" + +BattlePyramid_Text_OneItemRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Ce n’è ancora uno\n" + .string "da trovare.$" + +BattlePyramid_Text_ZeroItemsRemaining1:: + .string "Stai cercando strumenti?\p" + .string "Non ce ne sono più in giro!$" + +BattlePyramid_Text_EightItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora otto strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_SevenItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora sette strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_SixItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora sei strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_FiveItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora cinque strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_FourItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora quattro strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_ThreeItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora tre strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_TwoItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Ci sono ancora due strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_OneItemRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "C’è ancora uno strumento\n" + .string "in giro.$" + +BattlePyramid_Text_ZeroItemsRemaining2:: + .string "Siccome hai vinto, ti svelerò\n" + .string "un piccolo segreto!\p" + .string "Non ci sono più strumenti\n" + .string "in giro.$" + +BattlePyramid_Text_EightItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora otto strumenti da trovare.$" + +BattlePyramid_Text_SevenItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora sette strumenti da trovare.$" + +BattlePyramid_Text_SixItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora sei strumenti da trovare.$" + +BattlePyramid_Text_FiveItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora cinque strumenti da trovare.$" + +BattlePyramid_Text_FourItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora quattro strumenti da trovare.$" + +BattlePyramid_Text_ThreeItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora tre strumenti da trovare.$" + +BattlePyramid_Text_TwoItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci siano\n" + .string "ancora due strumenti da trovare.$" + +BattlePyramid_Text_OneItemRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano ci sia\n" + .string "ancora uno strumento da trovare.$" + +BattlePyramid_Text_ZeroItemsRemaining3:: + .string "Come va la tua collezione di strumenti?\p" + .string "Credo che su questo piano non ci\n" + .string "siano più strumenti da trovare.\l" + .string "Stammi bene!$" + +BattlePyramid_Text_EightItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora otto strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_SevenItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora sette\n" + .string "strumenti per terra.$" + +BattlePyramid_Text_SixItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora sei strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_FiveItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora cinque\n" + .string "strumenti per terra.$" + +BattlePyramid_Text_FourItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora quattro\n" + .string "strumenti per terra.$" + +BattlePyramid_Text_ThreeItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora tre strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_TwoItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci siano ancora due strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_OneItemRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che ci sia ancora uno strumento\n" + .string "per terra.$" + +BattlePyramid_Text_ZeroItemsRemaining4:: + .string "Ti meriti un suggerimento perché sei\n" + .string "forte!\p" + .string "Pare che non ci siano più strumenti\n" + .string "per terra.$" + +BattlePyramid_Text_EightItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano otto…$" + +BattlePyramid_Text_SevenItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano sette…$" + +BattlePyramid_Text_SixItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano sei…$" + +BattlePyramid_Text_FiveItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano cinque…$" + +BattlePyramid_Text_FourItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano quattro…$" + +BattlePyramid_Text_ThreeItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano tre…$" + +BattlePyramid_Text_TwoItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE gli strumenti siano due…$" + +BattlePyramid_Text_OneItemRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE ci sia uno strumento…$" + +BattlePyramid_Text_ZeroItemsRemaining5:: + .string "Sembra che su questo piano della\n" + .string "PIRAMIDE non ci siano strumenti…$" + +BattlePyramid_Text_EightItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora otto.$" + +BattlePyramid_Text_SevenItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora sette.$" + +BattlePyramid_Text_SixItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora sei.$" + +BattlePyramid_Text_FiveItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora cinque.$" + +BattlePyramid_Text_FourItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora quattro.$" + +BattlePyramid_Text_ThreeItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora tre.$" + +BattlePyramid_Text_TwoItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "siano ancora due.$" + +BattlePyramid_Text_OneItemRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano ce ne\n" + .string "sia ancora uno.$" + +BattlePyramid_Text_ZeroItemsRemaining6:: + .string "Hai raccolto qualche strumento?\p" + .string "Credo che su questo piano non\n" + .string "ce ne siano più.$" + +BattlePyramid_Text_SevenTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben sette ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_SixTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben sei ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_FiveTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben cinque ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_FourTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben quattro ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_ThreeTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben tre ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_TwoTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma ci sono ben due ALLENATORI\n" + .string "agguerriti oltre a me!$" + +BattlePyramid_Text_OneTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Ma c’è ancora un ALLENATORE\n" + .string "agguerrito oltre a me!$" + +BattlePyramid_Text_ZeroTrainersRemaining1:: + .string "Sei incredibile!\p" + .string "Non ci sono più ALLENATORI in grado\n" + .string "di batterti!$" + +BattlePyramid_Text_SevenTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora sette ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_SixTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora sei ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_FiveTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora cinque ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_FourTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora quattro ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_ThreeTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora tre ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_TwoTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma ci sono ancora due ALLENATORI.\n" + .string "Qualcuno riuscirà a sconfiggerti!$" + +BattlePyramid_Text_OneTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Ma c’è ancora un ALLENATORE.\n" + .string "Ti sconfiggerà.$" + +BattlePyramid_Text_ZeroTrainersRemaining2:: + .string "Che disdetta!\p" + .string "Oltretutto non ci sono più ALLENATORI\n" + .string "che possano lottare contro di te!$" + +BattlePyramid_Text_SevenTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora sette\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_SixTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora sei\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_FiveTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora cinque\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_FourTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora quattro\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_ThreeTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora tre\n" + .string "ALLENATORI. Riuscirai a batterli tutti?$" + +BattlePyramid_Text_TwoTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano ci sono ancora due\n" + .string "ALLENATORI. Riuscirai a batterli?$" + +BattlePyramid_Text_OneTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Su questo piano c’è ancora un\n" + .string "ALLENATORE. Riuscirai a batterlo?$" + +BattlePyramid_Text_ZeroTrainersRemaining3:: + .string "Sei impressionante!\p" + .string "Hai battuto tutti gli ALLENATORI di\n" + .string "questo piano.$" + +BattlePyramid_Text_SevenTrainersRemaining4:: + .string "Potresti sconfiggere tutti e sette gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_SixTrainersRemaining4:: + .string "Potresti sconfiggere tutti e sei gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_FiveTrainersRemaining4:: + .string "Potresti sconfiggere tutti e cinque gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_FourTrainersRemaining4:: + .string "Potresti sconfiggere tutti e quattro\n" + .string "gli ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_ThreeTrainersRemaining4:: + .string "Potresti sconfiggere tutti e tre gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_TwoTrainersRemaining4:: + .string "Potresti sconfiggere tutti e due gli\n" + .string "ALLENATORI rimasti su questo piano.$" + +BattlePyramid_Text_OneTrainersRemaining4:: + .string "Potresti sconfiggere persino l’ultimo\n" + .string "ALLENATORE rimasto su questo piano.$" + +BattlePyramid_Text_ZeroTrainersRemaining4:: + .string "Non è rimasto più nessuno in grado\n" + .string "di sconfiggerti…$" + +BattlePyramid_Text_SevenTrainersRemaining5:: + .string "Hai la stoffa per battere i sette\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_SixTrainersRemaining5:: + .string "Hai la stoffa per battere i sei\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_FiveTrainersRemaining5:: + .string "Hai la stoffa per battere i cinque\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_FourTrainersRemaining5:: + .string "Hai la stoffa per battere i quattro\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_ThreeTrainersRemaining5:: + .string "Hai la stoffa per battere i tre\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_TwoTrainersRemaining5:: + .string "Hai la stoffa per battere i due\n" + .string "ALLENATORI esperti rimasti.$" + +BattlePyramid_Text_OneTrainersRemaining5:: + .string "Hai la stoffa per battere l’unico\n" + .string "ALLENATORE esperto rimasto.$" + +BattlePyramid_Text_ZeroTrainersRemaining5:: + .string "La tua abilità è innegabile.\p" + .string "Qui non ci sono altri ALLENATORI in\n" + .string "grado di batterti.$" + +BattlePyramid_Text_SevenTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "sette ALLENATORI rimasti?$" + +BattlePyramid_Text_SixTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "sei ALLENATORI rimasti?$" + +BattlePyramid_Text_FiveTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "cinque ALLENATORI rimasti?$" + +BattlePyramid_Text_FourTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "quattro ALLENATORI rimasti?$" + +BattlePyramid_Text_ThreeTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "tre ALLENATORI rimasti?$" + +BattlePyramid_Text_TwoTrainersRemaining6:: + .string "Continuerai a vincere contro i\n" + .string "due ALLENATORI rimasti?$" + +BattlePyramid_Text_OneTrainersRemaining6:: + .string "Continuerai a vincere contro\n" + .string "l’ultimo ALLENATORE rimasto?$" + +BattlePyramid_Text_ZeroTrainersRemaining6:: + .string "Non ci sono altri ALLENATORI in\n" + .string "grado di sfidarti…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc b/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc index 550644511b2d..e54ac202417f 100644 --- a/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc @@ -524,380 +524,14 @@ BattleFrontier_BattlePyramidLobby_EventScript_ExitRules:: releaseall end -BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: - .string "Where the courage of TRAINERS\n" - .string "is put to the test!\p" - .string "Welcome to the BATTLE PYRAMID!\p" - .string "I am your guide to\n" - .string "the Battle Quest.$" - -BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: - .string "Have you the courage to embark on\n" - .string "the Battle Quest challenge?$" - -BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: - .string "We await your challenge in the future!$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: - .string "The Battle Quest is a battling\n" - .string "event in which you must explore\l" - .string "the PYRAMID and try to reach the top.\p" - .string "In the PYRAMID are seven floors of\n" - .string "mazes, all of them filled with not only\l" - .string "skilled TRAINERS but also wild POKéMON.\p" - .string "You must enter with three POKéMON,\n" - .string "none of them holding an item.\p" - .string "On your ascent, you will be provided\n" - .string "with a BATTLE BAG for items.\p" - .string "If you fail in your challenge, any item\n" - .string "placed in the BATTLE BAG disappears.\p" - .string "If you want to interrupt your\n" - .string "challenge, you must select “REST”\l" - .string "and save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: - .string "The PYRAMID offers two courses,\n" - .string "Level 50 and Open Level.\l" - .string "Which will you enter?$" - -BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: - .string "Very good. Now, please select the three\n" - .string "POKéMON you wish to accompany you.$" - -BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: - .string "A slight problem, adventurer!\p" - .string "You seem to not have the three\n" - .string "POKéMON qualified for the challenge.\p" - .string "Please also remember to take all\n" - .string "items from your POKéMON.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you are ready, please have\n" - .string "a word with me.$" - -BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: - .string "A slight problem, adventurer!\p" - .string "You seem to not have the three\n" - .string "POKéMON qualified for the challenge.\p" - .string "The three POKéMON must be different\n" - .string "and each no higher than Level 50.\p" - .string "Please also remember to take all\n" - .string "items from your POKéMON.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "When you are ready, please have\n" - .string "a word with me.$" - -BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: - .string "Before you enter the BATTLE PYRAMID,\n" - .string "the game must be saved. Is that okay?$" - -BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: - .string "Very good. I will now show you into\n" - .string "the BATTLE PYRAMID.$" - -BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: - .string "We will hold your BAG for safekeeping,\n" - .string "{PLAYER}, while you are exploring.$" - -BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: - .string "In exchange, please take this BATTLE\n" - .string "BAG, the one you used previously.$" - -BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: - .string "In exchange, please take this\n" - .string "BATTLE BAG.$" - -BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: - .string "{PLAYER} exchanged the BAG for\n" - .string "the BATTLE BAG.$" - -BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: - .string "When you step on this floor panel,\n" - .string "you will be transported to a higher\l" - .string "floor in the PYRAMID.\p" - .string "I hope for your sake that your\n" - .string "quest goes safely!$" - -BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: - .string "A major problem, explorer!\p" - .string "You did not save before ending\n" - .string "your challenge the last time.\p" - .string "Consequently, your challenge has\n" - .string "been disqualified, I'm sorry to say.\p" - .string "Here is the BAG we've been holding\n" - .string "for you.\p" - .string "{PLAYER} got the BAG back.$" - -BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: - .string "Excellent to see you back!\p" - .string "You've conquered the PYRAMID!\n" - .string "How splendid!$" - -BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: - .string "Ah, a slight problem.\p" - .string "At least one POKéMON is holding\n" - .string "an item.\p" - .string "I'm sorry to say, items obtained in\n" - .string "the PYRAMID cannot be taken away.$" - -BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: - .string "All items held by your POKéMON will be\n" - .string "moved to your BATTLE BAG, {PLAYER}.$" - -BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: - .string "The BATTLE BAG cannot hold all your\n" - .string "items, I'm sorry to say.\p" - .string "Please pick the items you'll keep in the\n" - .string "BATTLE BAG, and with your POKéMON.$" - -BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: - .string "At least one POKéMON is still\n" - .string "holding an item.$" - -BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: - .string "Please pick the items you'll keep in the\n" - .string "BATTLE BAG, and with your POKéMON.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: - .string "{PLAYER} returned everything that\n" - .string "the POKéMON held.$" - -BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: - .string "The BATTLE BAG you used will be kept\n" - .string "in readiness for your next challenge.\p" - .string "{PLAYER} turned the BATTLE BAG over\n" - .string "for the BAG's return.$" - -BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: - .string "I must record your results.\n" - .string "Please wait.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: - .string "As a memento for conquering\n" - .string "the BATTLE PYRAMID, please take this.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_BagIsFull: - .string "…Ah…\n" - .string "Your BAG appears to be filled.\p" - .string "Please return after you've organized\n" - .string "your BAG's contents.$" - -BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: - .string "How disappointing for you…\p" - .string "Here is the BAG we've been holding\n" - .string "for you.\p" - .string "{PLAYER} got the BAG back.$" - -BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: - .string "We look forward to your\n" - .string "next challenge!$" - -@ Unused -BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: - .string "We have been looking forward to\n" - .string "your arrival!\p" - .string "Here is your prize for conquering\n" - .string "the PYRAMID.$" - -BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: - .string "Welcome…\p" - .string "I shall be pleased to tell you what\n" - .string "misfortunes await in the PYRAMID…$" - -BattleFrontier_BattlePyramidLobby_Text_Aah: - .string "… … … … … …\n" - .string "… … … … … …\p" - .string "… … … … … …\n" - .string "Aah!$" - -BattleFrontier_BattlePyramidLobby_Text_HintParalysis: - .string "I see a shower of sparks…\p" - .string "…And in it, I see your POKéMON\n" - .string "struggling with paralysis…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPoison: - .string "I see poison…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from the effects of poison…$" - -BattleFrontier_BattlePyramidLobby_Text_HintBurn: - .string "I see bright red flames…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from burns…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: - .string "I sense the tremendous pressure of\n" - .string "unrequited anger…\p" - .string "It is a curse…\p" - .string "…And, I see your POKéMON drained of\n" - .string "Power Points and having no recourse\l" - .string "but to use STRUGGLE…$" - -BattleFrontier_BattlePyramidLobby_Text_HintLevitate: - .string "I see POKéMON loftily airborne…\p" - .string "…And, I see your POKéMON frustrated\n" - .string "by powerless GROUND-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: - .string "I sense terrific energy rising from\n" - .string "the ground below…\p" - .string "…And, I see your POKéMON unable to\n" - .string "escape the power's clutches…$" - -BattleFrontier_BattlePyramidLobby_Text_HintIce: - .string "I see ICE-type POKéMON…\p" - .string "…And, I see your POKéMON fighting\n" - .string "the freezing effects of ice…$" - -BattleFrontier_BattlePyramidLobby_Text_HintExplosion: - .string "I see a flurry of moves that imperil\n" - .string "the user…\p" - .string "…And, I see your POKéMON falling\n" - .string "to them…$" - -BattleFrontier_BattlePyramidLobby_Text_HintPsychic: - .string "I see PSYCHIC-type POKéMON…\p" - .string "…And, I see your POKéMON in torment\n" - .string "from PSYCHIC moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintRock: - .string "I see ROCK-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from ROCK moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintFighting: - .string "I see FIGHTING-type POKéMON…\p" - .string "…And, I see your POKéMON pummeled\n" - .string "by FIGHTING moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintWeather: - .string "RAIN DANCE… SUNNY DAY…\n" - .string "SANDSTORM… HAIL…\p" - .string "I see POKéMON that become stronger\n" - .string "with the weather…\p" - .string "…And, I see your POKéMON confounded\n" - .string "by different types of moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintBug: - .string "I see BUG-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from different kinds of attacks…$" - -BattleFrontier_BattlePyramidLobby_Text_HintDark: - .string "I see DARK-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from DARK-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintWater: - .string "I see WATER-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from WATER-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintGhost: - .string "I see GHOST-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from GHOST-type moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintSteel: - .string "I see STEEL-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: - .string "I see flying POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" - -BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: - .string "I see those that have evolved from\n" - .string "the power of stones…\p" - .string "I also sense fire, water,\n" - .string "and electricity…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from those three powers…$" - -BattleFrontier_BattlePyramidLobby_Text_HintNormal: - .string "I see NORMAL-type POKéMON…\p" - .string "…And, I see your POKéMON suffering\n" - .string "from enormously powerful moves…$" - -BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: - .string "Whether you believe my fortunes\n" - .string "or not, the choice is yours…\p" - .string "The future can be changed anytime…\n" - .string "I wish you safe passage…$" - -BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: - .string "Did you know?\p" - .string "If you run fast, TRAINERS may notice\n" - .string "and come after you for a battle.\p" - .string "So, if you want to avoid TRAINERS,\n" - .string "don't catch their eyes, but sneak\l" - .string "cautiously and quietly past them.$" - -BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: - .string "Awaaaaaaarrrrgh!\p" - .string "I had a whole lot of items, but I lost\n" - .string "them all when I lost!\p" - .string "Awaaaaaaarrrrgh!$" - -BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: - .string "Welcome back!\n" - .string "You've done the unthinkable!\p" - .string "You've defeated the PYRAMID KING\n" - .string "and conquered the BATTLE PYRAMID!$" - -BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: - .string "Young explorer!\n" - .string "In commendation of your courage,\l" - .string "we give you these Battle Point(s)!$" - -BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: - .string "The Battle Quest rules are listed.$" - -BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: - .string "When the PYRAMID is conquered,\n" - .string "the wild POKéMON that appear in it\l" - .string "are replaced by different kinds.\p" - .string "Explore, observe, and learn what kinds\n" - .string "of wild POKéMON you may encounter.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: - .string "TRAINERS are lying in wait for you\n" - .string "inside the PYRAMID.\p" - .string "On each floor, there are up to\n" - .string "eight TRAINERS.\p" - .string "When you defeat a TRAINER, you will\n" - .string "get a helpful hint for your adventure.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: - .string "The mazes in the PYRAMID rearrange\n" - .string "themselves every time you enter it.\p" - .string "The mazes are poorly lit.\n" - .string "You must advance with caution.\p" - .string "The light grows brighter whenever you\n" - .string "defeat a wild POKéMON or a TRAINER.$" - -BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: - .string "The BATTLE BAG serves as your BAG\n" - .string "while in the PYRAMID.\p" - .string "There are two separate BATTLE BAGS--\n" - .string "one each for the Level 50 and\l" - .string "Open Level adventures.\p" - .string "They each can hold up to 99 pieces\n" - .string "of ten kinds of items.\p" - .string "The contents of the BATTLE BAG are\n" - .string "lost if you fail in your quest.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePyramidLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/text.inc b/data/maps/BattleFrontier_BattlePyramidLobby/text.inc new file mode 100644 index 000000000000..4e8685453d48 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidLobby/text.inc @@ -0,0 +1,377 @@ + +BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: + .string "Where the courage of TRAINERS\n" + .string "is put to the test!\p" + .string "Welcome to the BATTLE PYRAMID!\p" + .string "I am your guide to\n" + .string "the Battle Quest.$" + +BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: + .string "Have you the courage to embark on\n" + .string "the Battle Quest challenge?$" + +BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: + .string "We await your challenge in the future!$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: + .string "The Battle Quest is a battling\n" + .string "event in which you must explore\l" + .string "the PYRAMID and try to reach the top.\p" + .string "In the PYRAMID are seven floors of\n" + .string "mazes, all of them filled with not only\l" + .string "skilled TRAINERS but also wild POKéMON.\p" + .string "You must enter with three POKéMON,\n" + .string "none of them holding an item.\p" + .string "On your ascent, you will be provided\n" + .string "with a BATTLE BAG for items.\p" + .string "If you fail in your challenge, any item\n" + .string "placed in the BATTLE BAG disappears.\p" + .string "If you want to interrupt your\n" + .string "challenge, you must select “REST”\l" + .string "and save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: + .string "The PYRAMID offers two courses,\n" + .string "Level 50 and Open Level.\l" + .string "Which will you enter?$" + +BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: + .string "Very good. Now, please select the three\n" + .string "POKéMON you wish to accompany you.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: + .string "A slight problem, adventurer!\p" + .string "You seem to not have the three\n" + .string "POKéMON qualified for the challenge.\p" + .string "Please also remember to take all\n" + .string "items from your POKéMON.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you are ready, please have\n" + .string "a word with me.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: + .string "A slight problem, adventurer!\p" + .string "You seem to not have the three\n" + .string "POKéMON qualified for the challenge.\p" + .string "The three POKéMON must be different\n" + .string "and each no higher than Level 50.\p" + .string "Please also remember to take all\n" + .string "items from your POKéMON.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "When you are ready, please have\n" + .string "a word with me.$" + +BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: + .string "Before you enter the BATTLE PYRAMID,\n" + .string "the game must be saved. Is that okay?$" + +BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: + .string "Very good. I will now show you into\n" + .string "the BATTLE PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: + .string "We will hold your BAG for safekeeping,\n" + .string "{PLAYER}, while you are exploring.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: + .string "In exchange, please take this BATTLE\n" + .string "BAG, the one you used previously.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: + .string "In exchange, please take this\n" + .string "BATTLE BAG.$" + +BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: + .string "{PLAYER} exchanged the BAG for\n" + .string "the BATTLE BAG.$" + +BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: + .string "When you step on this floor panel,\n" + .string "you will be transported to a higher\l" + .string "floor in the PYRAMID.\p" + .string "I hope for your sake that your\n" + .string "quest goes safely!$" + +BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: + .string "A major problem, explorer!\p" + .string "You did not save before ending\n" + .string "your challenge the last time.\p" + .string "Consequently, your challenge has\n" + .string "been disqualified, I'm sorry to say.\p" + .string "Here is the BAG we've been holding\n" + .string "for you.\p" + .string "{PLAYER} got the BAG back.$" + +BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: + .string "Excellent to see you back!\p" + .string "You've conquered the PYRAMID!\n" + .string "How splendid!$" + +BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: + .string "Ah, a slight problem.\p" + .string "At least one POKéMON is holding\n" + .string "an item.\p" + .string "I'm sorry to say, items obtained in\n" + .string "the PYRAMID cannot be taken away.$" + +BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: + .string "All items held by your POKéMON will be\n" + .string "moved to your BATTLE BAG, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: + .string "The BATTLE BAG cannot hold all your\n" + .string "items, I'm sorry to say.\p" + .string "Please pick the items you'll keep in the\n" + .string "BATTLE BAG, and with your POKéMON.$" + +BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: + .string "At least one POKéMON is still\n" + .string "holding an item.$" + +BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: + .string "Please pick the items you'll keep in the\n" + .string "BATTLE BAG, and with your POKéMON.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: + .string "{PLAYER} returned everything that\n" + .string "the POKéMON held.$" + +BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: + .string "The BATTLE BAG you used will be kept\n" + .string "in readiness for your next challenge.\p" + .string "{PLAYER} turned the BATTLE BAG over\n" + .string "for the BAG's return.$" + +BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: + .string "I must record your results.\n" + .string "Please wait.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: + .string "As a memento for conquering\n" + .string "the BATTLE PYRAMID, please take this.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_BagIsFull: + .string "…Ah…\n" + .string "Your BAG appears to be filled.\p" + .string "Please return after you've organized\n" + .string "your BAG's contents.$" + +BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: + .string "How disappointing for you…\p" + .string "Here is the BAG we've been holding\n" + .string "for you.\p" + .string "{PLAYER} got the BAG back.$" + +BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: + .string "We look forward to your\n" + .string "next challenge!$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: + .string "We have been looking forward to\n" + .string "your arrival!\p" + .string "Here is your prize for conquering\n" + .string "the PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: + .string "Welcome…\p" + .string "I shall be pleased to tell you what\n" + .string "misfortunes await in the PYRAMID…$" + +BattleFrontier_BattlePyramidLobby_Text_Aah: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "… … … … … …\n" + .string "Aah!$" + +BattleFrontier_BattlePyramidLobby_Text_HintParalysis: + .string "I see a shower of sparks…\p" + .string "…And in it, I see your POKéMON\n" + .string "struggling with paralysis…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPoison: + .string "I see poison…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from the effects of poison…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBurn: + .string "I see bright red flames…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from burns…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: + .string "I sense the tremendous pressure of\n" + .string "unrequited anger…\p" + .string "It is a curse…\p" + .string "…And, I see your POKéMON drained of\n" + .string "Power Points and having no recourse\l" + .string "but to use STRUGGLE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintLevitate: + .string "I see POKéMON loftily airborne…\p" + .string "…And, I see your POKéMON frustrated\n" + .string "by powerless GROUND-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: + .string "I sense terrific energy rising from\n" + .string "the ground below…\p" + .string "…And, I see your POKéMON unable to\n" + .string "escape the power's clutches…$" + +BattleFrontier_BattlePyramidLobby_Text_HintIce: + .string "I see ICE-type POKéMON…\p" + .string "…And, I see your POKéMON fighting\n" + .string "the freezing effects of ice…$" + +BattleFrontier_BattlePyramidLobby_Text_HintExplosion: + .string "I see a flurry of moves that imperil\n" + .string "the user…\p" + .string "…And, I see your POKéMON falling\n" + .string "to them…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPsychic: + .string "I see PSYCHIC-type POKéMON…\p" + .string "…And, I see your POKéMON in torment\n" + .string "from PSYCHIC moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintRock: + .string "I see ROCK-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from ROCK moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFighting: + .string "I see FIGHTING-type POKéMON…\p" + .string "…And, I see your POKéMON pummeled\n" + .string "by FIGHTING moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWeather: + .string "RAIN DANCE… SUNNY DAY…\n" + .string "SANDSTORM… HAIL…\p" + .string "I see POKéMON that become stronger\n" + .string "with the weather…\p" + .string "…And, I see your POKéMON confounded\n" + .string "by different types of moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBug: + .string "I see BUG-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from different kinds of attacks…$" + +BattleFrontier_BattlePyramidLobby_Text_HintDark: + .string "I see DARK-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from DARK-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWater: + .string "I see WATER-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from WATER-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintGhost: + .string "I see GHOST-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from GHOST-type moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintSteel: + .string "I see STEEL-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from enormously powerful moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: + .string "I see flying POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from enormously powerful moves…$" + +BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: + .string "I see those that have evolved from\n" + .string "the power of stones…\p" + .string "I also sense fire, water,\n" + .string "and electricity…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from those three powers…$" + +BattleFrontier_BattlePyramidLobby_Text_HintNormal: + .string "I see NORMAL-type POKéMON…\p" + .string "…And, I see your POKéMON suffering\n" + .string "from enormously powerful moves…$" + +BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: + .string "Whether you believe my fortunes\n" + .string "or not, the choice is yours…\p" + .string "The future can be changed anytime…\n" + .string "I wish you safe passage…$" + +BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: + .string "Did you know?\p" + .string "If you run fast, TRAINERS may notice\n" + .string "and come after you for a battle.\p" + .string "So, if you want to avoid TRAINERS,\n" + .string "don't catch their eyes, but sneak\l" + .string "cautiously and quietly past them.$" + +BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: + .string "Awaaaaaaarrrrgh!\p" + .string "I had a whole lot of items, but I lost\n" + .string "them all when I lost!\p" + .string "Awaaaaaaarrrrgh!$" + +BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: + .string "Welcome back!\n" + .string "You've done the unthinkable!\p" + .string "You've defeated the PYRAMID KING\n" + .string "and conquered the BATTLE PYRAMID!$" + +BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: + .string "Young explorer!\n" + .string "In commendation of your courage,\l" + .string "we give you these Battle Point(s)!$" + +BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: + .string "The Battle Quest rules are listed.$" + +BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: + .string "When the PYRAMID is conquered,\n" + .string "the wild POKéMON that appear in it\l" + .string "are replaced by different kinds.\p" + .string "Explore, observe, and learn what kinds\n" + .string "of wild POKéMON you may encounter.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: + .string "TRAINERS are lying in wait for you\n" + .string "inside the PYRAMID.\p" + .string "On each floor, there are up to\n" + .string "eight TRAINERS.\p" + .string "When you defeat a TRAINER, you will\n" + .string "get a helpful hint for your adventure.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: + .string "The mazes in the PYRAMID rearrange\n" + .string "themselves every time you enter it.\p" + .string "The mazes are poorly lit.\n" + .string "You must advance with caution.\p" + .string "The light grows brighter whenever you\n" + .string "defeat a wild POKéMON or a TRAINER.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: + .string "The BATTLE BAG serves as your BAG\n" + .string "while in the PYRAMID.\p" + .string "There are two separate BATTLE BAGS--\n" + .string "one each for the Level 50 and\l" + .string "Open Level adventures.\p" + .string "They each can hold up to 99 pieces\n" + .string "of ten kinds of items.\p" + .string "The contents of the BATTLE BAG are\n" + .string "lost if you fail in your quest.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc b/data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc new file mode 100644 index 000000000000..10631c1fa500 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidLobby/text_fr.inc @@ -0,0 +1,376 @@ + +BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: + .string "Bienvenue à la PYRAMIDE DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le courage des DRESSEURS!\p" + .string "Je serai votre guide pour le\n" + .string "COMBAT QUETE.$" + +BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: + .string "Avez-vous le courage de relever le\n" + .string "défi du COMBAT QUETE?$" + +BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: + .string "Nous attendrons votre prochain défi\n" + .string "avec impatience.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: + .string "Lors du COMBAT QUETE, vous devez\n" + .string "explorer la PYRAMIDE et essayer d’en\l" + .string "atteindre le sommet.\p" + .string "Chacun des sept niveaux de la PYRAMIDE\n" + .string "est un labyrinthe. Ils sont truffés de\l" + .string "DRESSEURS et de POKéMON sauvages.\p" + .string "Vous devez y entrer avec trois POKéMON\n" + .string "ne portant aucun objet.\p" + .string "On vous fournira un SAC DE COMBAT\n" + .string "pour y mettre les objets.\p" + .string "Si vous échouez, vous perdez les objets\n" + .string "placés dans le SAC DE COMBAT.\p" + .string "Si vous voulez interrompre le défi,\n" + .string "sélectionnez “REPOS”\l" + .string "et sauvegardez la partie.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: + .string "La PYRAMIDE offre deux possibilités:\n" + .string "niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: + .string "Très bien. Choisissez les trois POKéMON\n" + .string "qui vont vous accompagner.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: + .string "Il y a un petit problème!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Souvenez-vous que vous devez leur\n" + .string "reprendre les objets qu’ils portent.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "On en reparlera quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: + .string "Il y a un petit problème!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Souvenez-vous que vous devez leur\n" + .string "reprendre les objets qu’ils portent.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "On en reparlera quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: + .string "Pour accéder à la PYRAMIDE DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: + .string "Très bien. Je vais vous accompagner\n" + .string "dans la PYRAMIDE DE COMBAT.$" + +BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: + .string "Nous gardons votre SAC pendant votre\n" + .string "exploration, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: + .string "Tenez, prenez votre ancien SAC DE\n" + .string "COMBAT en échange.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: + .string "Tenez, prenez ce SAC DE\n" + .string "COMBAT en échange.$" + +BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: + .string "{PLAYER} a échangé le SAC avec le\n" + .string "SAC DE COMBAT.$" + +BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: + .string "Ce type de plaque permet d’être\n" + .string "transporté au niveau supérieur de\l" + .string "la PYRAMIDE.\p" + .string "J’espère que tout va bien se passer\n" + .string "pour vous!$" + +BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: + .string "Il y a un gros problème!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!\p" + .string "Je vous rends votre SAC, tenez.\p" + .string "{PLAYER} a récupéré le SAC.$" + +BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: + .string "Quel plaisir de vous revoir!\p" + .string "Vous avez conquis la PYRAMIDE!\n" + .string "Ce fut splendide!$" + +BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: + .string "Il y a un petit problème!\p" + .string "Au moins un de vos POKéMON porte\n" + .string "un objet.\p" + .string "Malheureusement, les objets obtenus\n" + .string "dans la PYRAMIDE doivent rester ici.$" + +BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: + .string "Tous les objets vont être placés dans\n" + .string "votre SAC DE COMBAT, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: + .string "Le SAC DE COMBAT ne peut pas contenir\n" + .string "tous vos objets, je suis désolé.\p" + .string "Choisissez les objets à laisser dans le\n" + .string "SAC DE COMBAT et avec vos POKéMON.$" + +BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: + .string "Au moins un POKéMON porte encore\n" + .string "un objet.$" + +BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: + .string "Choisissez les objets à laisser dans le\n" + .string "SAC DE COMBAT et avec vos POKéMON.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: + .string "{PLAYER} returned everything that\n" + .string "the POKéMON held.$" + +BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: + .string "Votre SAC DE COMBAT va être conservé\n" + .string "pour votre prochain défi.\p" + .string "{PLAYER} a rendu le SAC DE COMBAT et a\n" + .string "repris le SAC.$" + +BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: + .string "As a memento for conquering\n" + .string "the BATTLE PYRAMID, please take this.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_BagIsFull: + .string "…Ah…\n" + .string "Your BAG appears to be filled.\p" + .string "Please return after you’ve organized\n" + .string "your BAG’s contents.$" + +BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: + .string "Que c’est décevant…\p" + .string "Voici votre SAC.\p" + .string "{PLAYER} a récupéré le SAC.$" + +BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: + .string "Nous attendrons votre prochain défi\n" + .string "avec impatience.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: + .string "We have been looking forward to\n" + .string "your arrival!\p" + .string "Here is your prize for conquering\n" + .string "the PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: + .string "Bienvenue à toi…\p" + .string "Je serais ravie de te dire les malheurs\n" + .string "qui t’attendent dans la PYRAMIDE…$" + +BattleFrontier_BattlePyramidLobby_Text_Aah: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "… … … … … …\n" + .string "Ah!$" + +BattleFrontier_BattlePyramidLobby_Text_HintParalysis: + .string "Je vois une pluie d’étincelles…\p" + .string "Dans cette pluie, je vois tes POKéMON\n" + .string "lutter contre la paralysie…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPoison: + .string "Je vois du poison…\p" + .string "Oui, tes POKéMON souffrent d’un\n" + .string "empoisonnement…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBurn: + .string "Je vois des flammes rouges…\p" + .string "Tes POKéMON souffrent de\n" + .string "brûlures…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: + .string "Je ressens la pression d’une fureur\n" + .string "incontrôlable…\p" + .string "C’est une malédiction…\p" + .string "Et je vois les POINTS DE POUVOIR de\n" + .string "tes POKéMON se faire drainer.\l" + .string "Ils sont obligés d’utiliser LUTTE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintLevitate: + .string "Je vois des POKéMON voler à haute\n" + .string "altitude…\p" + .string "Tes POKéMON sont frustrés face à\n" + .string "l’échec de leurs capacités de type SOL…$" + +BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: + .string "Je sens une énergie incroyable\n" + .string "provenant du sol…\p" + .string "Je vois tes POKéMON incapables\n" + .string "d’échapper à son emprise…$" + +BattleFrontier_BattlePyramidLobby_Text_HintIce: + .string "Je vois des POKéMON de type GLACE…\p" + .string "Tes POKéMON luttent contre le froid\n" + .string "mordant de la glace…$" + +BattleFrontier_BattlePyramidLobby_Text_HintExplosion: + .string "Je vois une myriade de capacités\n" + .string "dangereuses pour celui qui les utilise…\p" + .string "Tes POKéMON en souffrent…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPsychic: + .string "Je vois des POKéMON de type PSY…\p" + .string "Tes POKéMON sont aux prises avec\n" + .string "des capacités de type PSY…$" + +BattleFrontier_BattlePyramidLobby_Text_HintRock: + .string "Je vois des POKéMON de type ROCHE…\p" + .string "Et je vois tes POKéMON souffrir à cause\n" + .string "de capacités de type ROCHE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFighting: + .string "Je vois des POKéMON de type COMBAT…\p" + .string "Tes POKéMON sont assaillis d’attaques\n" + .string "de type COMBAT…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWeather: + .string "DANSE PLUIE… ZENITH…\n" + .string "TEMPETESABLE… GRELE…\p" + .string "Je vois des POKéMON qui se renforcent\n" + .string "avec les conditions climatiques…\p" + .string "Tes POKéMON sont perdus, les\n" + .string "capacités sont de tous types…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBug: + .string "Je vois des POKéMON de type INSECTE…\p" + .string "Tes POKéMON subissent des attaques\n" + .string "de différentes sortes…$" + +BattleFrontier_BattlePyramidLobby_Text_HintDark: + .string "Je vois des POKéMON de type TENEBRES…\p" + .string "Tes POKéMON sont aux prises avec\n" + .string "des capacités de type TENEBRES…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWater: + .string "Je vois des POKéMON de type EAU…\p" + .string "Tes POKéMON sont aux prises avec\n" + .string "des capacités de type EAU…$" + +BattleFrontier_BattlePyramidLobby_Text_HintGhost: + .string "Je vois des POKéMON de type SPECTRE…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités de type SPECTRE…$" + +BattleFrontier_BattlePyramidLobby_Text_HintSteel: + .string "Je vois des POKéMON de type ACIER…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités très puissantes…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: + .string "Je vois des POKéMON volants…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités très puissantes…$" + +BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: + .string "Je vois ceux qui dérivent du pouvoir\n" + .string "de la pierre…\p" + .string "Je sens le feu, l’eau et l’électricité…\p" + .string "Tes POKéMON doivent affronter ces\n" + .string "trois pouvoirs…$" + +BattleFrontier_BattlePyramidLobby_Text_HintNormal: + .string "Je vois des POKéMON de type NORMAL…\p" + .string "Tes POKéMON sont aux prises avec des\n" + .string "capacités très puissantes…$" + +BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: + .string "Que tu me croies ou non n’a aucune\n" + .string "importance…\p" + .string "Tu as le pouvoir de modifier ton avenir…\n" + .string "Je te souhaite de réussir…$" + +BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: + .string "J’ai un secret pour toi.\p" + .string "Si tu cours, tu risques d’attirer\n" + .string "l’attention des DRESSEURS et ils\l" + .string "voudront se battre contre toi.\p" + .string "Pour les éviter, il faut se faire discret\n" + .string "et passer lentement à côté d’eux.$" + +BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: + .string "Ahhhhh!\p" + .string "J’avais plein d’objets, mais ils se sont\n" + .string "envolés quand j’ai perdu!\p" + .string "Ouin!!!!!!!!!!!!$" + +BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: + .string "Vous voilà de retour!\n" + .string "Vous avez réussi l’impossible!\p" + .string "Vous avez battu le ROI PYRAMIDE\n" + .string "et conquis la PYRAMIDE DE COMBAT!$" + +BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: + .string "Jeune intrépide!\n" + .string "Votre courage va être récompensé\l" + .string "par des POINTS DE COMBAT!$" + +BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: + .string "Règles du COMBAT QUETE.$" + +BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: + .string "Une fois la PYRAMIDE conquise,\n" + .string "les POKéMON sauvages qui s’y trouvent\l" + .string "sont remplacés par d’autres.\p" + .string "Il faut en profiter pour les observer\n" + .string "et apprendre à connaître de\l" + .string "nouveaux POKéMON sauvages.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: + .string "Des DRESSEURS vous attendent à\n" + .string "l’intérieur de la PYRAMIDE.\p" + .string "A chaque niveau, il y a jusqu’à\n" + .string "huit DRESSEURS.\p" + .string "Quand vous en battez un, vous\n" + .string "recevez une information importante.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: + .string "Les labyrinthes de la PYRAMIDE\n" + .string "changent à chaque fois que vous\l" + .string "y entrez.\p" + .string "Les labyrinthes sont très peu éclairés.\n" + .string "Vous devez avancer avec précaution.\p" + .string "Quand vous battez un POKéMON sauvage\n" + .string "ou un DRESSEUR, la lumière s’intensifie.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: + .string "Le SAC DE COMBAT sera votre SAC\n" + .string "dans la PYRAMIDE.\p" + .string "Il y a deux SACS DE COMBAT: un pour\n" + .string "niveau 50 et un pour niveau libre.\p" + .string "Chacun peut contenir 99 exemplaires\n" + .string "de dix types d’objets différents.\p" + .string "Le contenu du SAC DE COMBAT est\n" + .string "perdu si vous échouez.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc b/data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc new file mode 100644 index 000000000000..52eb2af3758f --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidLobby/text_it.inc @@ -0,0 +1,384 @@ + +BattleFrontier_BattlePyramidLobby_Text_WelcomeToBattlePyramid: + .string "Qui viene messa alla prova l’audacia\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla PIRAMIDE LOTTA!\p" + .string "Sarò la tua guida nella LOTTA\n" + .string "ESPLORAZIONE.$" + +BattleFrontier_BattlePyramidLobby_Text_EmbarkOnChallenge: + .string "Hai il coraggio di accettare la sfida\n" + .string "LOTTA ESPLORAZIONE?$" + +BattleFrontier_BattlePyramidLobby_Text_AwaitFutureChallenge: + .string "Spero che accetterai\n" + .string "la prossima volta.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBattlePyramid: + .string "La LOTTA ESPLORAZIONE è un evento\n" + .string "nel quale devi perlustrare la PIRAMIDE\l" + .string "cercando di raggiungere la cima.\p" + .string "La PIRAMIDE ha sette piani di dedali\n" + .string "pieni zeppi di ALLENATORI, ma anche\l" + .string "di POKéMON selvatici.\p" + .string "Devi iscrivere tre POKéMON, ma\n" + .string "nessuno può tenere uno strumento.\p" + .string "Prima di iniziare ti verrà dato uno\n" + .string "ZAINO LOTTA per gli strumenti.\p" + .string "Se perdi, dovrai dire addio agli\n" + .string "strumenti accumulati nello ZAINO LOTTA.\p" + .string "Se vuoi interrompere la sfida, devi\n" + .string "selezionare “PAUSA” e salvare\l" + .string "il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattlePyramidLobby_Text_WhichLevelMode: + .string "La PIRAMIDE offre due livelli di\n" + .string "sfida: il LIVELLO 50 e il LIVELLO\l" + .string "LIBERO. Quale scegli?$" + +BattleFrontier_BattlePyramidLobby_Text_SelectThreeMons: + .string "Bene. Ora scegli i tre POKéMON che\n" + .string "vuoi portare con te in quest’avventura.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLvOpen: + .string "C’è un problemino!\p" + .string "A quanto pare non hai tre POKéMON\n" + .string "con tutti i requisiti.\p" + .string "Ricordati di prelevare tutti gli\n" + .string "strumenti tenuti dai POKéMON.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Quando hai i requisiti, torna pure\n" + .string "a trovarci.$" + +BattleFrontier_BattlePyramidLobby_Text_NotEnoughValidMonsLv50: + .string "C’è un problemino!\p" + .string "A quanto pare non hai tre POKéMON\n" + .string "con tutti i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Ricordati di prelevare tutti gli\n" + .string "strumenti tenuti dai POKéMON.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Quando hai i requisiti, torna pure\n" + .string "a trovarci.$" + +BattleFrontier_BattlePyramidLobby_Text_OkayToSaveBeforeChallenge: + .string "Prima di entrare nella PIRAMIDE LOTTA,\n" + .string "devi salvare il tuo gioco. Ok?$" + +BattleFrontier_BattlePyramidLobby_Text_ShowYouIntoPyramid: + .string "Bene. Ti faccio strada nella\n" + .string "PIRAMIDE LOTTA.$" + +BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping: + .string "{PLAYER}, mentre esplori, il tuo ZAINO\n" + .string "lo tengo io.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakePreviousBattleBag: + .string "In cambio, prendi pure lo ZAINO LOTTA\n" + .string "che hai usato precedentemente.$" + +BattleFrontier_BattlePyramidLobby_Text_PleaseTakeThisBattleBag: + .string "In cambio, prendi pure questo\n" + .string "ZAINO LOTTA.$" + +BattleFrontier_BattlePyramidLobby_Text_ExchangedBagForBattleBag: + .string "{PLAYER} ottiene lo ZAINO LOTTA\n" + .string "in cambio del suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel: + .string "Per passare al piano superiore della\n" + .string "PIRAMIDE posizionati su questo\l" + .string "pannello colorato nel pavimento.\p" + .string "Spero vivamente che tu possa\n" + .string "superare questa sfida!$" + +BattleFrontier_BattlePyramidLobby_Text_DidntSaveBeforeQuittingTakeBag: + .string "Un bel problema!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!\p" + .string "Ti restituisco il tuo ZAINO.\p" + .string "{PLAYER} ha riavuto il suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_YouveConqueredPyramid: + .string "Sono contento di rivederti!\p" + .string "Hai conquistato la PIRAMIDE!\n" + .string "Fantastico!$" + +BattleFrontier_BattlePyramidLobby_Text_MonHoldingItemCannotTake: + .string "Ah, c’è un problemino.\p" + .string "Almeno un POKéMON tiene\n" + .string "uno strumento.\p" + .string "Spiacente, non si possono portare via\n" + .string "gli strumenti ottenuti nella PIRAMIDE.$" + +BattleFrontier_BattlePyramidLobby_Text_HeldItemsMovedToBag: + .string "Tutti gli strumenti tenuti dai tuoi\n" + .string "POKéMON verranno trasferiti\l" + .string "nello ZAINO LOTTA, {PLAYER}.$" + +BattleFrontier_BattlePyramidLobby_Text_BagCannotHoldPickItemsToKeep: + .string "Nello ZAINO LOTTA non c’è spazio per\n" + .string "tutti i tuoi strumenti. Spiacente!\p" + .string "Scegli gli strumenti da tenere nello\n" + .string "ZAINO LOTTA e da far tenere ai\l" + .string "tuoi POKéMON.$" + +BattleFrontier_BattlePyramidLobby_Text_LeastOneMonHoldingItem: + .string "Almeno un POKéMON sta tenendo\n" + .string "uno strumento.$" + +BattleFrontier_BattlePyramidLobby_Text_PickItemsToKeep: + .string "Scegli gli strumenti da tenere nello\n" + .string "ZAINO LOTTA e da far tenere ai\l" + .string "tuoi POKéMON.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReturnedEverythingMonsHeld: + .string "{PLAYER} returned everything that\n" + .string "the POKéMON held.$" + +BattleFrontier_BattlePyramidLobby_Text_UsedBattleBagWillBeKept: + .string "Metterò da parte lo ZAINO LOTTA che hai\n" + .string "usato per la tua prossima sfida.\p" + .string "{PLAYER} ha consegnato lo ZAINO LOTTA\n" + .string "per riavere il suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_RecordResultsWait: + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ForConqueringPyramidTakeThis: + .string "As a memento for conquering\n" + .string "the BATTLE PYRAMID, please take this.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_ReceivedPrizeItem: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_BagIsFull: + .string "…Ah…\n" + .string "Your BAG appears to be filled.\p" + .string "Please return after you’ve organized\n" + .string "your BAG’s contents.$" + +BattleFrontier_BattlePyramidLobby_Text_DisappointingHereIsBag: + .string "Che delusione…\p" + .string "Questo è lo ZAINO che ho custodito\n" + .string "per te.\p" + .string "{PLAYER} ha riavuto il suo ZAINO.$" + +BattleFrontier_BattlePyramidLobby_Text_LookForwardToNextChallenge: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida.$" + +@ Unused +BattleFrontier_BattlePyramidLobby_Text_HereIsPrize: + .string "We have been looking forward to\n" + .string "your arrival!\p" + .string "Here is your prize for conquering\n" + .string "the PYRAMID.$" + +BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait: + .string "Salve…\p" + .string "Faccio profezie sulle avversità a cui\n" + .string "andrai incontro nella PIRAMIDE…$" + +BattleFrontier_BattlePyramidLobby_Text_Aah: + .string "… … … … … …\n" + .string "… … … … … …\p" + .string "… … … … … …\n" + .string "Aah!$" + +BattleFrontier_BattlePyramidLobby_Text_HintParalysis: + .string "Vedo uno zampillo di scintille…\p" + .string "In questo zampillo, i tuoi POKéMON\n" + .string "subiranno gli effetti della paralisi…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPoison: + .string "Vedo del veleno…\p" + .string "I tuoi POKéMON soffriranno a causa\n" + .string "degli effetti dell’avvelenamento…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBurn: + .string "Vedo fiammate di un rosso acceso…\p" + .string "I tuoi POKéMON soffriranno a causa\n" + .string "delle scottature…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPPWaste: + .string "Vedo un accesso di rabbia\n" + .string "incontenibile…\p" + .string "È una maledizione…\p" + .string "I tuoi POKéMON con i PUNTI POTENZA \n" + .string "azzerati dovranno ricorrere\l" + .string "a SCONTRO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintLevitate: + .string "Vedo POKéMON elevarsi in volo…\p" + .string "I tuoi POKéMON saranno in difficoltà\n" + .string "perché le mosse di tipo TERRA\l" + .string "risulteranno inefficaci…$" + +BattleFrontier_BattlePyramidLobby_Text_HintTrapAbility: + .string "Sento un’energia potentissima\n" + .string "sprigionarsi dal terreno…\p" + .string "I tuoi POKéMON saranno incapaci di\n" + .string "reagire a tanta potenza…$" + +BattleFrontier_BattlePyramidLobby_Text_HintIce: + .string "Vedo POKéMON di tipo GHIACCIO…\p" + .string "I tuoi POKéMON lotteranno contro gli\n" + .string "effetti ibernanti del congelamento…$" + +BattleFrontier_BattlePyramidLobby_Text_HintExplosion: + .string "Vedo una raffica di mosse che mettono\n" + .string "in pericolo chi le usa…\p" + .string "I tuoi POKéMON soccomberanno a\n" + .string "tali mosse…$" + +BattleFrontier_BattlePyramidLobby_Text_HintPsychic: + .string "Vedo POKéMON di tipo PSICO…\p" + .string "I tuoi POKéMON saranno tormentati da\n" + .string "mosse di tipo PSICO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintRock: + .string "Vedo POKéMON di tipo ROCCIA…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo ROCCIA…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFighting: + .string "Vedo POKéMON di tipo LOTTA…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo LOTTA…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWeather: + .string "PIOGGIADANZA… GIORNODISOLE…\n" + .string "TERREMPESTA… GRANDINE…\p" + .string "I POKéMON si rafforzeranno con\n" + .string "le condizioni atmosferiche…\p" + .string "I tuoi POKéMON saranno confusi da tipi\n" + .string "differenti di mosse…$" + +BattleFrontier_BattlePyramidLobby_Text_HintBug: + .string "Vedo POKéMON di tipo COLEOTTERO…\p" + .string "I tuoi POKéMON saranno bersaglio di\n" + .string "diversi tipi di attacchi.…$" + +BattleFrontier_BattlePyramidLobby_Text_HintDark: + .string "Vedo POKéMON di tipo BUIO…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo BUIO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintWater: + .string "Vedo POKéMON di tipo ACQUA…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo ACQUA…$" + +BattleFrontier_BattlePyramidLobby_Text_HintGhost: + .string "Vedo POKéMON di tipo SPETTRO…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "di tipo SPETTRO…$" + +BattleFrontier_BattlePyramidLobby_Text_HintSteel: + .string "Vedo POKéMON di tipo ACCIAIO…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "estremamente potenti…$" + +BattleFrontier_BattlePyramidLobby_Text_HintFlyingDragon: + .string "Vedo POKéMON di tipo VOLANTE…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "estremamente potenti…$" + +BattleFrontier_BattlePyramidLobby_Text_HintStoneEvolve: + .string "Vedo le specie che si sono evolute\n" + .string "grazie al potere delle pietre…\p" + .string "Vedo fuoco, acqua ed elettricità…\p" + .string "I tuoi POKéMON saranno colpiti da\n" + .string "questi tre poteri…$" + +BattleFrontier_BattlePyramidLobby_Text_HintNormal: + .string "Vedo POKéMON di tipo NORMALE…\p" + .string "I tuoi POKéMON saranno colpiti da mosse\n" + .string "estremamente potenti…$" + +BattleFrontier_BattlePyramidLobby_Text_BelieveMyFortunesOrNot: + .string "Puoi scegliere se credere o no alle\n" + .string "mie profezie…\p" + .string "Il futuro può modificarsi in un istante!\n" + .string "In bocca al lupo per la tua avventura…$" + +BattleFrontier_BattlePyramidLobby_Text_TrainersNoticeRunning: + .string "Lo sapevi?\p" + .string "Se corri veloce, può succedere che gli\n" + .string "ALLENATORI ti notino e si avvicinino\l" + .string "per sfidarti in una lotta.\p" + .string "Se vuoi evitare gli ALLENATORI,\n" + .string "non incrociare il loro sguardo e\l" + .string "cammina con cautela davanti\l" + .string "a loro.$" + +BattleFrontier_BattlePyramidLobby_Text_LostLotOfItems: + .string "Aaaaaaarrrrgh!\p" + .string "Avevo un sacco di strumenti,\n" + .string "ma li ho persi con la sconfitta!\p" + .string "Aaaaaaarrrrgh!$" + +BattleFrontier_BattlePyramidLobby_Text_YouveDefeatedPyramidKing: + .string "Che bello rivederti!\n" + .string "Hai compiuto un’impresa memorabile!\p" + .string "Hai sconfitto il RE PIRAMIDE e hai\n" + .string "conquistato la PIRAMIDE LOTTA!$" + +BattleFrontier_BattlePyramidLobby_Text_GiveYouTheseBattlePoints: + .string "Giovane promessa! Come riconoscimento\n" + .string "per la tua audacia, accetta questo\l" + .string "premio in PUNTI LOTTA!$" + +BattleFrontier_BattlePyramidLobby_Text_RulesAreListed: + .string "Lista delle regole della LOTTA\n" + .string "ESPLORAZIONE.$" + +BattleFrontier_BattlePyramidLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMonRules: + .string "Una volta che la PIRAMIDE è stata\n" + .string "conquistata, vi appaiono nuove\l" + .string "specie di POKéMON selvatici.\p" + .string "Studia, osserva e conosci i POKéMON\n" + .string "selvatici che incontrerai.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainTrainerRules: + .string "All’interno della PIRAMIDE ti attendono\n" + .string "gli ALLENATORI.\p" + .string "Ne puoi trovare fino a otto per piano.\p" + .string "Quando sconfiggi un ALLENATORE,\n" + .string "riceverai un suggerimento utile per\l" + .string "la tua avventura.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainMazeRules: + .string "Ogni volta che entri nella PIRAMIDE,\n" + .string "i suoi dedali si trasformano.\p" + .string "I dedali sono scarsamente illuminati.\n" + .string "Devi muoverti con cautela.\p" + .string "Quando sconfiggi un POKéMON selvatico\n" + .string "o un ALLENATORE, avrai più luce.$" + +BattleFrontier_BattlePyramidLobby_Text_ExplainBagRules: + .string "Lo ZAINO LOTTA sostituisce il tuo\n" + .string "ZAINO abituale quando ti trovi nella\l" + .string "PIRAMIDE.\p" + .string "Ci sono due ZAINI LOTTA: uno per\n" + .string "l’avventura di LIVELLO 50 e l’altro\l" + .string "per quella di LIVELLO LIBERO.\p" + .string "Entrambi possono contenere fino a 99\n" + .string "unità di dieci tipi di strumenti diversi.\p" + .string "In caso di sconfitta, perderai\n" + .string "il contenuto dello ZAINO LOTTA.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc b/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc index 385356c4badd..f496219117a5 100644 --- a/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc +++ b/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc @@ -218,117 +218,14 @@ BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: delay_16 step_end -BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: - .string "It is a delight to see you here!\n" - .string "You have reached the summit of\l" - .string "the BATTLE PYRAMID!\p" - .string "Above here is the PYRAMID's\n" - .string "lookout point.\p" - .string "It is a place open only to those\n" - .string "who have conquered the PYRAMID.\p" - .string "Now, please!\n" - .string "Up you go!$" - -BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: - .string "The PYRAMID's new conqueror!\n" - .string "Let the name {PLAYER} be known!$" - -BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: - .string "It is a delight to see you here!\p" - .string "Unfortunately, you were second by\n" - .string "a mere fraction of time!\p" - .string "Our chief has already conquered\n" - .string "the PYRAMID ahead of you.\p" - .string "However, my young explorer…\n" - .string "You are a TRAINER!\p" - .string "Assert your power and take the glory\n" - .string "of the pinnacle from our chief!\p" - .string "Now, please! When you are ready,\n" - .string "take one more step of courage!$" - -BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: - .string "Young adventurer…\p" - .string "Wouldn't you agree that explorations\n" - .string "are the grandest of adventures?\p" - .string "Your own wits!\p" - .string "Your own strength!\p" - .string "Your own POKéMON!\p" - .string "And, above all, only your own courage\n" - .string "to lead you through unknown worlds…$" - -BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: - .string "Aah, yes, indeed this life is grand!\n" - .string "Grand, it is! Eh?\p" - .string "I'm BRANDON!\p" - .string "I'm the PYRAMID KING, which means\n" - .string "I'm in charge here.\p" - .string "Most people call me the chief!\p" - .string "You coming here means you have\n" - .string "that much confidence in yourself,\l" - .string "am I right?\p" - .string "Hahahah!\n" - .string "This should be exciting!$" - -BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: - .string "Now, then!\n" - .string "Bring your courage to our battle!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: - .string "BRANDON: Hahahah! Grand it was!\n" - .string "Grand, yes, indeed!\p" - .string "Well done! You've earned recognition!\n" - .string "Your FRONTIER PASS, please!$" - -BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: - .string "The Brave Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: - .string "Young explorer!\n" - .string "I look forward to our next meeting!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: - .string "BRANDON: …You've finally returned,\n" - .string "young explorer…\p" - .string "Your love of adventure seems to come\n" - .string "deep from within your heart…\p" - .string "Yes… You are exactly as I was in\n" - .string "my own youth…\p" - .string "… … …Ah…\p" - .string "The passionate!\p" - .string "The dangerous!\p" - .string "The desperate!\p" - .string "Those days of death-defying,\n" - .string "life-affirming adventures are back…$" - -BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: - .string "Now, then!\p" - .string "I sense my own courage is off\n" - .string "the meter!$" - -BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: - .string "Everything you have!\n" - .string "I'm braced for it all!$" - -BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: - .string "BRANDON: Hahahah!\n" - .string "Remarkable!\l" - .string "Yes, it's grand, indeed!\p" - .string "Young explorer!\p" - .string "You've bested me through and through!\n" - .string "Here! I want you to have this!$" - -BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: - .string "The Brave Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattlePyramidTop_Text_FarewellForNow: - .string "Ah, yes! It just goes to show that\n" - .string "I have much to learn still!\p" - .string "May our paths cross again!\n" - .string "Farewell for now, young explorer!$" - -BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: - .string "Now, when you are ready, take courage\n" - .string "and step forward.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattlePyramidTop/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattlePyramidTop/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidTop/text.inc b/data/maps/BattleFrontier_BattlePyramidTop/text.inc new file mode 100644 index 000000000000..97c87393cd0f --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidTop/text.inc @@ -0,0 +1,114 @@ + +BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: + .string "It is a delight to see you here!\n" + .string "You have reached the summit of\l" + .string "the BATTLE PYRAMID!\p" + .string "Above here is the PYRAMID's\n" + .string "lookout point.\p" + .string "It is a place open only to those\n" + .string "who have conquered the PYRAMID.\p" + .string "Now, please!\n" + .string "Up you go!$" + +BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: + .string "The PYRAMID's new conqueror!\n" + .string "Let the name {PLAYER} be known!$" + +BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: + .string "It is a delight to see you here!\p" + .string "Unfortunately, you were second by\n" + .string "a mere fraction of time!\p" + .string "Our chief has already conquered\n" + .string "the PYRAMID ahead of you.\p" + .string "However, my young explorer…\n" + .string "You are a TRAINER!\p" + .string "Assert your power and take the glory\n" + .string "of the pinnacle from our chief!\p" + .string "Now, please! When you are ready,\n" + .string "take one more step of courage!$" + +BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: + .string "Young adventurer…\p" + .string "Wouldn't you agree that explorations\n" + .string "are the grandest of adventures?\p" + .string "Your own wits!\p" + .string "Your own strength!\p" + .string "Your own POKéMON!\p" + .string "And, above all, only your own courage\n" + .string "to lead you through unknown worlds…$" + +BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: + .string "Aah, yes, indeed this life is grand!\n" + .string "Grand, it is! Eh?\p" + .string "I'm BRANDON!\p" + .string "I'm the PYRAMID KING, which means\n" + .string "I'm in charge here.\p" + .string "Most people call me the chief!\p" + .string "You coming here means you have\n" + .string "that much confidence in yourself,\l" + .string "am I right?\p" + .string "Hahahah!\n" + .string "This should be exciting!$" + +BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: + .string "Now, then!\n" + .string "Bring your courage to our battle!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: + .string "BRANDON: Hahahah! Grand it was!\n" + .string "Grand, yes, indeed!\p" + .string "Well done! You've earned recognition!\n" + .string "Your FRONTIER PASS, please!$" + +BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: + .string "The Brave Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: + .string "Young explorer!\n" + .string "I look forward to our next meeting!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: + .string "BRANDON: …You've finally returned,\n" + .string "young explorer…\p" + .string "Your love of adventure seems to come\n" + .string "deep from within your heart…\p" + .string "Yes… You are exactly as I was in\n" + .string "my own youth…\p" + .string "… … …Ah…\p" + .string "The passionate!\p" + .string "The dangerous!\p" + .string "The desperate!\p" + .string "Those days of death-defying,\n" + .string "life-affirming adventures are back…$" + +BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: + .string "Now, then!\p" + .string "I sense my own courage is off\n" + .string "the meter!$" + +BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: + .string "Everything you have!\n" + .string "I'm braced for it all!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: + .string "BRANDON: Hahahah!\n" + .string "Remarkable!\l" + .string "Yes, it's grand, indeed!\p" + .string "Young explorer!\p" + .string "You've bested me through and through!\n" + .string "Here! I want you to have this!$" + +BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: + .string "The Brave Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattlePyramidTop_Text_FarewellForNow: + .string "Ah, yes! It just goes to show that\n" + .string "I have much to learn still!\p" + .string "May our paths cross again!\n" + .string "Farewell for now, young explorer!$" + +BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: + .string "Now, when you are ready, take courage\n" + .string "and step forward.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc b/data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc new file mode 100644 index 000000000000..6e360fe15541 --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidTop/text_fr.inc @@ -0,0 +1,111 @@ + +BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: + .string "Ça me fait plaisir de vous revoir!\n" + .string "Vous avez atteint le sommet de la\l" + .string "PYRAMIDE DE COMBAT!\p" + .string "De là-haut, la vue est formidable.\p" + .string "C’est un endroit réservé aux DRESSEURS\n" + .string "qui ont conquis la PYRAMIDE.\p" + .string "Je vous en prie!\n" + .string "Allez-y!$" + +BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: + .string "Le nouveau conquérant de la PYRAMIDE!\n" + .string "Vous entendrez parler de {PLAYER}!$" + +BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: + .string "Ça me fait plaisir de vous revoir!\p" + .string "Malheureusement, vous n’êtes que\n" + .string "deuxième!\p" + .string "Notre chef a conquis la PYRAMIDE\n" + .string "avant vous.\p" + .string "Cependant…\n" + .string "Vous êtes un vrai DRESSEUR!\p" + .string "Vous pouvez vous imposer et\n" + .string "déposséder notre chef de sa victoire!\p" + .string "Je vous en prie! Faites preuve d’encore\n" + .string "un peu de courage!$" + +BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: + .string "Jeune nomade…\p" + .string "Partir à la conquête du monde, c’est la\n" + .string "plus belle des aventures, non?\p" + .string "Avec pour seul bagage, son esprit…\p" + .string "Sa force!\p" + .string "Ses POKéMON!\p" + .string "Et surtout, une bonne dose de bravoure\n" + .string "pour pouvoir affronter l’inconnu…$" + +BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: + .string "Oui, c’est une vie grandiose!\n" + .string "Oui, grandiose!\p" + .string "Je suis BAYAR!\p" + .string "Je suis le ROI PYRAMIDE! C’est moi qui\n" + .string "m’occupe de cet endroit.\p" + .string "Tout le monde m’appelle le chef!\p" + .string "Si tu es là, c’est que tu ne manques pas\n" + .string "de confiance en toi. Je me trompe?\p" + .string "Ah, ah, ah!\n" + .string "On va bien s’amuser!$" + +BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: + .string "C’est parti!\n" + .string "Tu vas devoir faire preuve de bravoure!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: + .string "BAYAR: Ah, ah, ah! Grandiose!\n" + .string "Absolument grandiose!\p" + .string "Bravo! On va entendre parler de toi!\n" + .string "Ton PASSE ZONE, s’il te plaît!$" + +BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: + .string "Le SYMBOLE BRAVOURE a été ajouté\n" + .string "sur le PASSE ZONE!$" + +BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: + .string "J’ai hâte de te revoir, jeune\n" + .string "nomade!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: + .string "BAYAR: Tu es enfin de retour…\p" + .string "Ta soif d’aventure émane du plus\n" + .string "profond de ton cœur…\p" + .string "Oui… J’étais comme toi quand\n" + .string "j’avais ton âge…\p" + .string "… … … Ah…\p" + .string "Nous allons nous battre…\n" + .string "passionnément!\p" + .string "Dangereusement!\p" + .string "Désespérément!\p" + .string "En route vers l’aventure, au péril\n" + .string "de nos vies…$" + +BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: + .string "Maintenant!\p" + .string "Je déborde de bravoure!$" + +BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: + .string "Donne tout ce que tu as!\n" + .string "Je suis prêt!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: + .string "BAYAR: Ah, ah, ah!\n" + .string "Remarquable!\l" + .string "Tout simplement grandiose!\p" + .string "Jeune nomade…\p" + .string "Ta bravoure surpasse la mienne!\n" + .string "Tiens, prends ça!$" + +BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: + .string "Le SYMBOLE BRAVOURE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattlePyramidTop_Text_FarewellForNow: + .string "Je suppose que j’ai encore beaucoup\n" + .string "à apprendre, finalement!\p" + .string "J’espère que nos routes se croiseront\n" + .string "de nouveau, jeune nomade!$" + +BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: + .string "Dès que vous le souhaitez, avancez.\n" + .string "Faites preuve de bravoure.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattlePyramidTop/text_it.inc b/data/maps/BattleFrontier_BattlePyramidTop/text_it.inc new file mode 100644 index 000000000000..6e814e550ecd --- /dev/null +++ b/data/maps/BattleFrontier_BattlePyramidTop/text_it.inc @@ -0,0 +1,114 @@ + +BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: + .string "Che bello vederti qui!\n" + .string "Hai raggiunto la cima della\l" + .string "PIRAMIDE LOTTA!\p" + .string "Al piano superiore c’è il punto\n" + .string "panoramico della PIRAMIDE.\p" + .string "È un posto accessibile solo a coloro\n" + .string "che hanno conquistato la PIRAMIDE.\p" + .string "Vai pure su!$" + +BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: + .string "Hai conquistato la PIRAMIDE!\n" + .string "{PLAYER}, tutti parleranno di te!$" + +BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: + .string "Che bello vederti qui!\p" + .string "Per un soffio non arrivavi al primo\n" + .string "posto! Che peccato!\p" + .string "Il nostro capo ha conquistato\n" + .string "la PIRAMIDE prima di te.\p" + .string "Tuttavia, mia giovane promessa… sei\n" + .string "pur sempre un ALLENATORE!\p" + .string "Fatti valere e strappa il titolo di\n" + .string "“re della vetta” al nostro capo!\p" + .string "Quando senti che ce la puoi fare,\n" + .string "fatti coraggio e provaci!$" + +BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: + .string "Giovane promessa…\p" + .string "Non credi che le esplorazioni siano\n" + .string "le avventure più belle?\p" + .string "La tua intelligenza!\p" + .string "La tua forza!\p" + .string "I tuoi POKéMON!\p" + .string "E, soprattutto, il tuo coraggio ti\n" + .string "porteranno verso mondi sconosciuti…$" + +BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: + .string "La vita dell’esploratore è fantastica!\n" + .string "Grandiosa! Non trovi?\p" + .string "Mi chiamo BALDO!\p" + .string "Sono il RE PIRAMIDE, il sovrano\n" + .string "di questo luogo.\p" + .string "La maggior parte delle persone\n" + .string "mi chiama maestà!\p" + .string "Per aver fatto così tanta strada,\n" + .string "devi avere molta fiducia nelle tue\l" + .string "capacità, giusto?\p" + .string "Ahahah!\n" + .string "Se ne vedranno delle belle!$" + +BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: + .string "Forza!\n" + .string "Lotta con audacia!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: + .string "BALDO: Ahahah! Fantastico!\n" + .string "Grandioso, non c’è che dire!\p" + .string "Bene! Meriti un riconoscimento!\n" + .string "Per favore dammi il tuo PASS PARCO!$" + +BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: + .string "Il SIMBOLO AUDACIA è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: + .string "Giovane promessa! Aspetto con ansia\n" + .string "il nostro prossimo incontro!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: + .string "BALDO: Finalmente hai fatto ritorno,\n" + .string "giovane promessa…\p" + .string "Il tuo amore per l’avventura sembra\n" + .string "giungere dal profondo del cuore…\p" + .string "Mi ricordi gli anni della mia\n" + .string "gioventù…\p" + .string "Ah…\p" + .string "La passione!\p" + .string "Il coraggio!\p" + .string "Ma anche l’abbattimento!\p" + .string "Mi sembra di tornare ai giorni temerari e\n" + .string "gioiosi della mia giovinezza…$" + +BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: + .string "Forza!\p" + .string "La mia audacia è ai massimi\n" + .string "livelli!$" + +BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: + .string "Dai il massimo!\n" + .string "Saprò contrattaccare!$" + +BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: + .string "BALDO: Ahahah!\n" + .string "Incredibile!\l" + .string "Grandioso, non c’è che dire!\p" + .string "Giovane promessa!\p" + .string "Hai dato prova di superiorità!\n" + .string "Prendi questo!$" + +BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: + .string "Il SIMBOLO AUDACIA si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattlePyramidTop_Text_FarewellForNow: + .string "Questa è la dimostrazione che\n" + .string "ho ancora molto da imparare!\p" + .string "Spero che i nostri cammini possano\n" + .string "incrociarsi ancora! Arrivederci!$" + +BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: + .string "Se te la senti, fatti coraggio e\n" + .string "affrontalo.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc index 9b466af3bc1d..703270654a8e 100644 --- a/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc @@ -437,131 +437,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost end -BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: - .string "We will restore your POKéMON to\n" - .string "full health.$" - -@ Unused -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: - .string "You will be facing opponent no. {STR_VAR_1}.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: - .string "You will be facing opponent no. 2.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: - .string "You will be facing opponent no. 3.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: - .string "You will be facing opponent no. 4.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: - .string "You will be facing opponent no. 5.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: - .string "You will be facing opponent no. 6.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: - .string "You will be facing opponent no. 7.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: - .string "Record your battle on your\n" - .string "FRONTIER PASS?$" - -BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: - .string "{PLAYER}'s battle was recorded\n" - .string "on the FRONTIER PASS.$" - -BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: - .string "Would you like to save and\n" - .string "quit the game?$" - -BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: - .string "Saving your battle data.\n" - .string "Please wait.$" - -BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: - .string "Would you like to cancel your BATTLE\n" - .string "ROOM challenge?$" - -BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: - .string "There was an error of some sort.\n" - .string "Your record could not be saved.$" - -BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: - .string "Excuse me, but…\p" - .string "Our leader, the SALON MAIDEN, is on\n" - .string "her way here in hopes of battling you.\p" - .string "She should be arriving very shortly.$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: - .string "You will be facing the SALON MAIDEN.\n" - .string "Are you prepared?$" - -BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: - .string "Greetings…\n" - .string "My name is ANABEL.\p" - .string "I am the SALON MAIDEN, and I am in\n" - .string "charge of running the BATTLE TOWER…\p" - .string "I have heard several rumors\n" - .string "about you…\p" - .string "In all honesty, what I have heard does\n" - .string "not seem attractive in any way…\p" - .string "The reason I've come to see you…\n" - .string "Well, there is but one reason…$" - -BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: - .string "Let me see your talent in\n" - .string "its entirety…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: - .string "ANABEL: Fufufu, nicely done…\p" - .string "Your FRONTIER PASS, please…\n" - .string "Your talent shall be recognized.$" - -BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: - .string "The Ability Symbol was embossed on\n" - .string "the FRONTIER PASS!$" - -BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: - .string "… … … … … …\p" - .string "You have confidence in your POKéMON\n" - .string "battling talent, don't you?\p" - .string "I urge you to keep battling and\n" - .string "keep on winning.\p" - .string "I will be waiting for you.\n" - .string "Until the next time we meet…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: - .string "ANABEL: You really did come back to\n" - .string "see me…\p" - .string "… … … … … …\p" - .string "You've won straight matches to see me…\n" - .string "I won't have to hold back against you…\p" - .string "It's been too long now…\p" - .string "Too long since I've been able to battle\n" - .string "without thinking about anything…$" - -BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: - .string "Let's begin, shall we?$" - -BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: - .string "ANABEL: Fufu, congratulations…\n" - .string "Your FRONTIER PASS, please…$" - -BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: - .string "The Ability Symbol took on\n" - .string "a golden shine!$" - -BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: - .string "That was fun…\p" - .string "I have never had a POKéMON battle\n" - .string "so enjoyable before…\p" - .string "I wish I could battle with you again…$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc new file mode 100644 index 000000000000..33ecf69ea6ff --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/text.inc @@ -0,0 +1,128 @@ + +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: + .string "We will restore your POKéMON to\n" + .string "full health.$" + +@ Unused +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: + .string "You will be facing opponent no. {STR_VAR_1}.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: + .string "You will be facing opponent no. 2.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: + .string "You will be facing opponent no. 3.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: + .string "You will be facing opponent no. 4.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: + .string "You will be facing opponent no. 5.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: + .string "You will be facing opponent no. 6.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: + .string "You will be facing opponent no. 7.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: + .string "Record your battle on your\n" + .string "FRONTIER PASS?$" + +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: + .string "{PLAYER}'s battle was recorded\n" + .string "on the FRONTIER PASS.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: + .string "Would you like to save and\n" + .string "quit the game?$" + +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: + .string "Saving your battle data.\n" + .string "Please wait.$" + +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: + .string "Would you like to cancel your BATTLE\n" + .string "ROOM challenge?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: + .string "There was an error of some sort.\n" + .string "Your record could not be saved.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: + .string "Excuse me, but…\p" + .string "Our leader, the SALON MAIDEN, is on\n" + .string "her way here in hopes of battling you.\p" + .string "She should be arriving very shortly.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: + .string "You will be facing the SALON MAIDEN.\n" + .string "Are you prepared?$" + +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: + .string "Greetings…\n" + .string "My name is ANABEL.\p" + .string "I am the SALON MAIDEN, and I am in\n" + .string "charge of running the BATTLE TOWER…\p" + .string "I have heard several rumors\n" + .string "about you…\p" + .string "In all honesty, what I have heard does\n" + .string "not seem attractive in any way…\p" + .string "The reason I've come to see you…\n" + .string "Well, there is but one reason…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: + .string "Let me see your talent in\n" + .string "its entirety…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: + .string "ANABEL: Fufufu, nicely done…\p" + .string "Your FRONTIER PASS, please…\n" + .string "Your talent shall be recognized.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: + .string "The Ability Symbol was embossed on\n" + .string "the FRONTIER PASS!$" + +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: + .string "… … … … … …\p" + .string "You have confidence in your POKéMON\n" + .string "battling talent, don't you?\p" + .string "I urge you to keep battling and\n" + .string "keep on winning.\p" + .string "I will be waiting for you.\n" + .string "Until the next time we meet…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: + .string "ANABEL: You really did come back to\n" + .string "see me…\p" + .string "… … … … … …\p" + .string "You've won straight matches to see me…\n" + .string "I won't have to hold back against you…\p" + .string "It's been too long now…\p" + .string "Too long since I've been able to battle\n" + .string "without thinking about anything…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: + .string "Let's begin, shall we?$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: + .string "ANABEL: Fufu, congratulations…\n" + .string "Your FRONTIER PASS, please…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: + .string "The Ability Symbol took on\n" + .string "a golden shine!$" + +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: + .string "That was fun…\p" + .string "I have never had a POKéMON battle\n" + .string "so enjoyable before…\p" + .string "I wish I could battle with you again…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc new file mode 100644 index 000000000000..aa1bc6faecda --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/text_fr.inc @@ -0,0 +1,128 @@ + +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: + .string "Je vais soigner vos POKéMON.$" + +@ Unused +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: + .string "You will be facing opponent no. {STR_VAR_1}.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: + .string "Vous allez affronter l’adversaire nº 2.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: + .string "Vous allez affronter l’adversaire nº 3.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: + .string "Vous allez affronter l’adversaire nº 4.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: + .string "Vous allez affronter l’adversaire nº 5.\n" + .string "Pouvons-nous continuer?$$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: + .string "Vous allez affronter l’adversaire nº 6.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: + .string "Vous allez affronter l’adversaire nº 7.\n" + .string "Pouvons-nous continuer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: + .string "Enregistrer le combat sur le\n" + .string "PASSE ZONE?$" + +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: + .string "Le combat de {PLAYER} a été enregistré\n" + .string "sur le PASSE ZONE.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: + .string "Voulez-vous sauvegarder la partie et\n" + .string "arrêter de jouer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: + .string "Sauvegarde des données en cours…\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: + .string "Voulez-vous annuler le défi de la\n" + .string "SALLE DE COMBAT?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: + .string "Une erreur est survenue.\n" + .string "La sauvegarde a échoué.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: + .string "Vous savez…\p" + .string "Notre chef, l’AS DU SALON, arrive.\n" + .string "Elle espère pouvoir vous affronter.\p" + .string "Elle sera ici d’une minute à l’autre.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: + .string "Vous allez affronter l’AS DU SALON.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: + .string "Bonjour…\n" + .string "Je m’appelle CATHY.\p" + .string "Je suis l’AS DU SALON et je suis la\n" + .string "responsable de la TOUR DE COMBAT…\p" + .string "Je dois dire que j’ai beaucoup entendu\n" + .string "parler de toi…\p" + .string "Ce que j’ai entendu n’était pas\n" + .string "toujours très flatteur, d’ailleurs…\p" + .string "Tu dois te demander ce que je fais\n" + .string "ici, alors… Eh bien, moi aussi!$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: + .string "Allez, essaie de m’éblouir par ton\n" + .string "talent…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: + .string "CATHY: Oh, oh…\p" + .string "Ton PASSE ZONE, s’il te plaît…\n" + .string "Ton talent doit être reconnu.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: + .string "Le SYMBOLE CAPACITE a été ajouté\n" + .string "sur le PASSE ZONE!$" + +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: + .string "… … … … … …\p" + .string "Tu as une réelle confiance en tes\n" + .string "POKéMON, n’est-ce pas?\p" + .string "J’ai hâte de t’affronter à nouveau\n" + .string "et de gagner!\p" + .string "Je t’attendrai le temps qu’il faudra.\n" + .string "Nous nous reverrons, j’en suis sûre…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: + .string "CATHY: Toi? Je n’étais pas sûre\n" + .string "que tu reviennes me voir…\p" + .string "… … … … … …\p" + .string "Tu as gagné beaucoup de combats…\n" + .string "Je ne te faciliterai pas la tâche…\p" + .string "Cela fait si longtemps…\p" + .string "Cela fait si longtemps que j’attends ce\n" + .string "moment…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: + .string "On peut commencer?$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: + .string "CATHY: Eh bien, félicitations…\n" + .string "Ton PASSE ZONE, s’il te plaît…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: + .string "Le SYMBOLE CAPACITE a pris une couleur\n" + .string "dorée!$" + +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: + .string "Quel beau combat…\p" + .string "Je crois que je n’avais jamais autant\n" + .string "apprécié un combat de POKéMON…\p" + .string "J’espère avoir l’occasion de me battre\n" + .string "à nouveau contre toi…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc new file mode 100644 index 000000000000..d28ee19f29b0 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerBattleRoom/text_it.inc @@ -0,0 +1,125 @@ + +BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: + .string "Rimettiamo in sesto i POKéMON\n" + .string "stanchi.$" + +@ Unused +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: + .string "You will be facing opponent no. {STR_VAR_1}.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: + .string "Ti attende il rivale numero 2.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: + .string "Ti attende il rivale numero 3.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: + .string "Ti attende il rivale numero 4.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: + .string "Ti attende il rivale numero 5.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: + .string "Ti attende il rivale numero 6.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: + .string "Ti attende il rivale numero 7.\n" + .string "Tutto pronto?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: + .string "Vuoi che il filmato dell’ultima lotta\n" + .string "venga registrato nel PASS PARCO?$" + +BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: + .string "Il filmato dell’ultima lotta di {PLAYER}\n" + .string "è stato registrato nel PASS PARCO.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: + .string "Vuoi salvare e uscire dal gioco?$" + +BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: + .string "Salvataggio in corso dei dati relativi\n" + .string "alla lotta. Attendi.$" + +BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: + .string "Vuoi annullare la sfida alla\n" + .string "TORRE LOTTA?$" + +BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: + .string "Si è verificato un errore. I dati\n" + .string "non possono essere salvati.$" + +BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: + .string "Scusa, ma…\p" + .string "Il nostro leader, la DAMA TORRE, ci sta\n" + .string "raggiungendo con la speranza di lottare\l" + .string "contro di te.\p" + .string "Dovrebbe arrivare a momenti.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: + .string "Affronterai la DAMA TORRE.\n" + .string "Te la senti?$" + +BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: + .string "Salutissimi… mi chiamo ALBERTA.\p" + .string "Sono la DAMA TORRE e gestisco\n" + .string "la TORRE LOTTA…\p" + .string "Ho sentito parlare molto di te…\p" + .string "In tutta onestà, non mi sono fatta una\n" + .string "buona opinione su di te…\p" + .string "C’è solo un motivo per cui sono\n" + .string "venuta a conoscerti…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: + .string "Voglio vedere il tuo talento!$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: + .string "ALBERTA: Fufufu, niente male…\p" + .string "Dammi il tuo PASS PARCO… il tuo\n" + .string "talento deve essere premiato.$" + +BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: + .string "Il SIMBOLO ABILITÀ è stato aggiunto\n" + .string "al PASS PARCO!$" + +BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: + .string "… … … … … …\p" + .string "Sai di avere talento nelle lotte coi\n" + .string "POKéMON, non è vero?\p" + .string "Ti consiglio di continuare a lottare e\n" + .string "a vincere.\p" + .string "Io ti aspetto.\n" + .string "Al nostro prossimo incontro…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: + .string "ALBERTA: Eccoti di nuovo qui!\p" + .string "… … … … … …\p" + .string "Hai vinto tante lotte per essere qui!\n" + .string "Lottare contro di te è un piacere…\p" + .string "È passato troppo tempo…\p" + .string "È da tanto che non lotto contro\n" + .string "qualcuno senza farmi troppi pensieri…$" + +BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: + .string "Ti va di iniziare?$" + +BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: + .string "ALBERTA: Fufufu, congratulazioni!\n" + .string "Dammi il tuo PASS PARCO…$" + +BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: + .string "Il SIMBOLO ABILITÀ si è colorato\n" + .string "d’oro!$" + +BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: + .string "È stato uno spasso…\p" + .string "Non mi sono mai divertita così\n" + .string "tanto coi POKéMON…\p" + .string "Vorrei tanto lottare con te\n" + .string "un’altra volta…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc index 40936936a7c8..0b59e2f402bf 100644 --- a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc @@ -910,479 +910,14 @@ BattleFrontier_BattleTowerLobby_EventScript_ExitRules:: releaseall end -@ Unused -BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: - .string "I'll direct you to your BATTLE ROOM now.$" - -BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: - .string "Excuse me!\p" - .string "You didn't save before you quit your\n" - .string "challenge last time.\p" - .string "Because of that, your challenge so far\n" - .string "has been disqualified. Sorry!$" - -BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: - .string "Congratulations!\n" - .string "You've beaten all seven TRAINERS!\p" - .string "$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: - .string "For beating seven TRAINERS in a row,\n" - .string "you have earned this fabulous prize!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: - .string "{PLAYER} received the prize\n" - .string "{STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: - .string "Oh, your BAG appears to be full.\p" - .string "Please make room in your BAG, then come\n" - .string "see me.$" - -BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: - .string "Thank you for playing!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: - .string "Your record will be saved.\n" - .string "Please wait.$" - -BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: - .string "We've been waiting for you!\p" - .string "$" - -BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: - .string "Before entering a BATTLE ROOM, your\n" - .string "progress will be saved. Please wait.$" - -BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: - .string "You're finally about to face the\n" - .string "50th TRAINER.\p" - .string "From here on, every time you beat seven\n" - .string "TRAINERS in a row, your POKéMON will\l" - .string "receive a commemorative RIBBON.\p" - .string "Good luck!$" - -BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: - .string "Here are some RIBBONS for beating\n" - .string "seven tough TRAINERS in a row.\p" - .string "{PLAYER} received some RIBBONS!$" - -BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: - .string "{PLAYER} put the RIBBONS on\n" - .string "the challenger POKéMON.$" - -BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: - .string "Excuse me, do you have a moment?\p" - .string "Can you describe your feelings when\n" - .string "you're about to begin a BATTLE TOWER\l" - .string "match, or when you've either won or\l" - .string "lost a match?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: - .string "Okay, what are your feelings when\n" - .string "you're about to begin a match?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: - .string "What do you feel when you've won\n" - .string "a match?$" - -BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: - .string "Can I hear about your feelings when\n" - .string "you have lost a match?$" - -BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: - .string "Oh, so you don't think much about it?\n" - .string "You're one cool customer.$" - -BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: - .string "Hunh? You changed your mind?\n" - .string "I guess you're fickle.$" - -BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: - .string "Okay, so that's how you feel?\n" - .string "That's quite original.\p" - .string "Thanks!$" - -BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: - .string "The number of matches you win in a row\n" - .string "is recorded.\p" - .string "I'd better not get beaten in\n" - .string "an embarrassing way!$" - -BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: - .string "Once you've entered the BATTLE TOWER,\n" - .string "you can't leave until you either lose\l" - .string "or you beat seven TRAINERS in a row.\p" - .string "You'd best be certain that you're up\n" - .string "to the challenge.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: - .string "Welcome to the BATTLE TOWER\n" - .string "DOUBLE BATTLE CORNER!\p" - .string "Unfortunately, the BATTLE ROOMS\n" - .string "are still under construction.\p" - .string "Please come back when the work\n" - .string "is completed.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: - .string "Welcome to the BATTLE TOWER\n" - .string "MULTI BATTLE CORNER!\p" - .string "Unfortunately, the BATTLE ROOMS\n" - .string "are still under construction.\p" - .string "Please come back when the work\n" - .string "is completed.$" - -BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: - .string "We look forward to seeing you on\n" - .string "another challenge!$" - -BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: - .string "The BATTLE ROOM offers two levels\n" - .string "of challenge, Level 50 and Open Level.\l" - .string "Which is your choice?$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: - .string "Please select the POKéMON you wish\n" - .string "to enter.$" - -BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: - .string "Before entering a BATTLE ROOM, your\n" - .string "progress must be saved. Is that okay?$" - -BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: - .string "I will now show you to the\n" - .string "{STR_VAR_1} BATTLE ROOM.$" - -BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: - .string "Shall I record your last BATTLE TOWER\n" - .string "match on your FRONTIER PASS?$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: - .string "Excuse me!\p" - .string "You don't have {STR_VAR_2} eligible POKéMON.\p" - .string "You must have {STR_VAR_2} different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: - .string "Excuse me!\p" - .string "You don't have {STR_VAR_2} eligible POKéMON.\p" - .string "You must have {STR_VAR_2} different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: - .string "Excuse me!\p" - .string "You don't have three eligible POKéMON.\p" - .string "You must have three different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: - .string "Excuse me!\p" - .string "You don't have four eligible POKéMON.\p" - .string "You must have four different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: - .string "Excuse me!\p" - .string "You don't have four eligible POKéMON.\p" - .string "You must have four different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: - .string "Excuse me!\p" - .string "You don't have two eligible POKéMON.\p" - .string "You must have two different POKéMON\n" - .string "of Level 50 or less to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: - .string "Excuse me!\p" - .string "You don't have two eligible POKéMON.\p" - .string "You must have two different POKéMON\n" - .string "to enter.\p" - .string "They also must be holding different\n" - .string "kinds of items.\p" - .string "EGGS{STR_VAR_1} ineligible.\p" - .string "Please come see me when you are ready.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the SINGLE\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: - .string "Would you like to take the SINGLE\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: - .string "The BATTLE TOWER's SINGLE BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "SINGLE BATTLES with three POKéMON.\p" - .string "There are many SINGLE BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In each of the SINGLE BATTLE ROOMS,\n" - .string "seven TRAINERS await your challenge.\p" - .string "If you manage to defeat all seven,\n" - .string "you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: - .string "Now please select the three POKéMON\n" - .string "that are to be entered.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the DOUBLE\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: - .string "Would you like to take the DOUBLE\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: - .string "The BATTLE TOWER's DOUBLE BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "DOUBLE BATTLES with four POKéMON.\p" - .string "There are many DOUBLE BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In each of the DOUBLE BATTLE ROOMS,\n" - .string "seven TRAINERS await your challenge.\p" - .string "If you manage to defeat all seven,\n" - .string "you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: - .string "Now please select the four POKéMON\n" - .string "that are to be entered.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the MULTI\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: - .string "Would you like to take the MULTI\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: - .string "The BATTLE TOWER's MULTI BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "MULTI BATTLES.\p" - .string "For MULTI BATTLES, you must partner\n" - .string "with a TRAINER in the TOWER and enter\l" - .string "with two POKéMON each.\p" - .string "Inside the TOWER is a room named\n" - .string "the BATTLE SALON where you may meet\l" - .string "other TRAINERS.\p" - .string "There, you must find a TRAINER to act\n" - .string "as your partner in MULTI BATTLES.\p" - .string "Once you have partnered up, you will\n" - .string "be shown to a MULTI BATTLE ROOM.\p" - .string "In the MULTI BATTLE ROOM, seven\n" - .string "tag teams await your challenge.\p" - .string "If you manage to defeat all seven\n" - .string "teams, you will earn Battle Points.\p" - .string "If you want to interrupt your\n" - .string "challenge, please save the game.\p" - .string "If you don't save before interrupting,\n" - .string "you will be disqualified.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: - .string "Now please select the two POKéMON\n" - .string "that are to be entered.$" - -BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: - .string "Where the talents of TRAINERS\n" - .string "are put to the test!\p" - .string "Welcome to the BATTLE TOWER!\p" - .string "I am your guide to the LINK MULTI\n" - .string "BATTLE ROOMS.$" - -BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: - .string "Would you like to take the LINK MULTI\n" - .string "BATTLE ROOM challenge?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: - .string "The BATTLE TOWER's MULTI BATTLE\n" - .string "ROOMS are facilities for conducting\l" - .string "MULTI BATTLES with a friend.\p" - .string "You must link with your friend using\n" - .string "Wireless Adapters or a Game Boy\l" - .string "Advance Game Link cable.\p" - .string "You must partner with your friend and\n" - .string "enter two different kinds of POKéMON.\p" - .string "There are many MULTI BATTLE ROOMS\n" - .string "in the BATTLE TOWER for team battles.\p" - .string "In a MULTI BATTLE ROOM, seven\n" - .string "tag teams await you and your friend\l" - .string "to make a tag-team challenge.\p" - .string "If you manage to defeat all seven\n" - .string "teams, you will earn Battle Points.\p" - .string "Please beware that unlike other ROOMS,\n" - .string "you may not interrupt your challenge.\p" - .string "Once you start, you must battle seven\n" - .string "MULTI BATTLES in a row nonstop.$" - -BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: - .string "Now please select the two POKéMON\n" - .string "that are to be entered.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: - .string "You have chosen the same kind of\n" - .string "POKéMON as your friend.\p" - .string "Please choose two POKéMON different\n" - .string "from your friend's, match the level\l" - .string "you wish to enter, and register again.$" - -BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: - .string "The LINK MULTI BATTLE ROOM challenge\n" - .string "is only for two linked players.$" - -BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: - .string "Your friend has also selected\n" - .string "the POKéMON {STR_VAR_1}.$" - -BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: - .string "Your friend has also selected the\n" - .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" - -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: - .string "Your friend has chosen a different\n" - .string "battle level.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: - .string "Your friend has chosen a different\n" - .string "battle level.\p" - .string "Your friend has also selected\n" - .string "the POKéMON {STR_VAR_1}.$" - -@ Unused -BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: - .string "Your friend has chosen a different\n" - .string "battle level.\p" - .string "Your friend has also selected the\n" - .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" - -BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: - .string "Please choose two POKéMON different\n" - .string "from your friend's, match the level\l" - .string "you wish to enter, and register again.$" - -BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: - .string "I will save the game before\n" - .string "showing you in. Please wait.$" - -BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: - .string "Congratulations!\n" - .string "You have defeated the SALON MAIDEN\l" - .string "and swept seven TRAINERS!$" - -BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: - .string "In recognition of your infinite talent,\n" - .string "we award you these Battle Point(s).$" - -BattleFrontier_Text_ObtainedXBattlePoints: - .string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$" - -BattleFrontier_BattleTowerLobby_Text_RulesAreListed: - .string "The BATTLE TOWER rules are listed.$" - -BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: - .string "Which heading do you want to read?$" - -BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: - .string "The BATTLE TOWER is a facility where\n" - .string "four types of battles are waged--\l" - .string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l" - .string "BATTLE, and LINK MULTI BATTLE.\p" - .string "For each of these types, there are\n" - .string "separate BATTLE ROOMS.\p" - .string "Please speak with a guide offering\n" - .string "the type of battle you wish to enter.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: - .string "Depending on the BATTLE ROOM you are\n" - .string "entering, you will be required to take\l" - .string "a certain number of POKéMON.\p" - .string "The SINGLE BATTLE mode requires\n" - .string "three POKéMON.\p" - .string "The DOUBLE BATTLE mode requires four,\n" - .string "and the MULTI modes both require two.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: - .string "The BATTLE SALON is where you must\n" - .string "find a partner to form a tag team for\l" - .string "the MULTI BATTLE ROOM challenge.\p" - .string "Choose the best partner for you by\n" - .string "examining other TRAINERS'\l" - .string "POKéMON and their moves.\p" - .string "You may choose a new tag partner\n" - .string "after winning seven straight matches.$" - -BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: - .string "The LINK MULTI BATTLE Mode is for two\n" - .string "friends to mount a challenge together.\p" - .string "You and your friend must be linked with\n" - .string "Wireless Adapters or a GBA Game Link\l" - .string "cable.\p" - .string "You must choose two POKéMON at\n" - .string "the registration counter.\p" - .string "These POKéMON must be different\n" - .string "from those of your friend.\p" - .string "You may not interrupt this challenge\n" - .string "in the middle, unlike other modes.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerLobby/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerLobby/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerLobby/text.inc b/data/maps/BattleFrontier_BattleTowerLobby/text.inc new file mode 100644 index 000000000000..d2200b2ac9ae --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerLobby/text.inc @@ -0,0 +1,477 @@ + +@ Unused +BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: + .string "I'll direct you to your BATTLE ROOM now.$" + +BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: + .string "Excuse me!\p" + .string "You didn't save before you quit your\n" + .string "challenge last time.\p" + .string "Because of that, your challenge so far\n" + .string "has been disqualified. Sorry!$" + +BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: + .string "Congratulations!\n" + .string "You've beaten all seven TRAINERS!\p" + .string "$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: + .string "For beating seven TRAINERS in a row,\n" + .string "you have earned this fabulous prize!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: + .string "{PLAYER} received the prize\n" + .string "{STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: + .string "Thank you for playing!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: + .string "Your record will be saved.\n" + .string "Please wait.$" + +BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: + .string "We've been waiting for you!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: + .string "Before entering a BATTLE ROOM, your\n" + .string "progress will be saved. Please wait.$" + +BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: + .string "You're finally about to face the\n" + .string "50th TRAINER.\p" + .string "From here on, every time you beat seven\n" + .string "TRAINERS in a row, your POKéMON will\l" + .string "receive a commemorative RIBBON.\p" + .string "Good luck!$" + +BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: + .string "Here are some RIBBONS for beating\n" + .string "seven tough TRAINERS in a row.\p" + .string "{PLAYER} received some RIBBONS!$" + +BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: + .string "{PLAYER} put the RIBBONS on\n" + .string "the challenger POKéMON.$" + +BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: + .string "Excuse me, do you have a moment?\p" + .string "Can you describe your feelings when\n" + .string "you're about to begin a BATTLE TOWER\l" + .string "match, or when you've either won or\l" + .string "lost a match?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: + .string "Okay, what are your feelings when\n" + .string "you're about to begin a match?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: + .string "What do you feel when you've won\n" + .string "a match?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: + .string "Can I hear about your feelings when\n" + .string "you have lost a match?$" + +BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: + .string "Oh, so you don't think much about it?\n" + .string "You're one cool customer.$" + +BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: + .string "Hunh? You changed your mind?\n" + .string "I guess you're fickle.$" + +BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: + .string "Okay, so that's how you feel?\n" + .string "That's quite original.\p" + .string "Thanks!$" + +BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: + .string "The number of matches you win in a row\n" + .string "is recorded.\p" + .string "I'd better not get beaten in\n" + .string "an embarrassing way!$" + +BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: + .string "Once you've entered the BATTLE TOWER,\n" + .string "you can't leave until you either lose\l" + .string "or you beat seven TRAINERS in a row.\p" + .string "You'd best be certain that you're up\n" + .string "to the challenge.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "DOUBLE BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "MULTI BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: + .string "We look forward to seeing you on\n" + .string "another challenge!$" + +BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: + .string "The BATTLE ROOM offers two levels\n" + .string "of challenge, Level 50 and Open Level.\l" + .string "Which is your choice?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: + .string "Please select the POKéMON you wish\n" + .string "to enter.$" + +BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: + .string "Before entering a BATTLE ROOM, your\n" + .string "progress must be saved. Is that okay?$" + +BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: + .string "I will now show you to the\n" + .string "{STR_VAR_1} BATTLE ROOM.$" + +BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: + .string "Shall I record your last BATTLE TOWER\n" + .string "match on your FRONTIER PASS?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don't have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don't have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "You must have three different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: + .string "Excuse me!\p" + .string "You don't have three eligible POKéMON.\p" + .string "You must have three different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: + .string "Excuse me!\p" + .string "You don't have four eligible POKéMON.\p" + .string "You must have four different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: + .string "Excuse me!\p" + .string "You don't have four eligible POKéMON.\p" + .string "You must have four different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: + .string "Excuse me!\p" + .string "You don't have two eligible POKéMON.\p" + .string "You must have two different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: + .string "Excuse me!\p" + .string "You don't have two eligible POKéMON.\p" + .string "You must have two different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the SINGLE\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: + .string "Would you like to take the SINGLE\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: + .string "The BATTLE TOWER's SINGLE BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "SINGLE BATTLES with three POKéMON.\p" + .string "There are many SINGLE BATTLE ROOMS\n" + .string "in the BATTLE TOWER for team battles.\p" + .string "In each of the SINGLE BATTLE ROOMS,\n" + .string "seven TRAINERS await your challenge.\p" + .string "If you manage to defeat all seven,\n" + .string "you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: + .string "Now please select the three POKéMON\n" + .string "that are to be entered.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the DOUBLE\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: + .string "Would you like to take the DOUBLE\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: + .string "The BATTLE TOWER's DOUBLE BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "DOUBLE BATTLES with four POKéMON.\p" + .string "There are many DOUBLE BATTLE ROOMS\n" + .string "in the BATTLE TOWER for team battles.\p" + .string "In each of the DOUBLE BATTLE ROOMS,\n" + .string "seven TRAINERS await your challenge.\p" + .string "If you manage to defeat all seven,\n" + .string "you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: + .string "Now please select the four POKéMON\n" + .string "that are to be entered.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the MULTI\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: + .string "Would you like to take the MULTI\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: + .string "The BATTLE TOWER's MULTI BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "MULTI BATTLES.\p" + .string "For MULTI BATTLES, you must partner\n" + .string "with a TRAINER in the TOWER and enter\l" + .string "with two POKéMON each.\p" + .string "Inside the TOWER is a room named\n" + .string "the BATTLE SALON where you may meet\l" + .string "other TRAINERS.\p" + .string "There, you must find a TRAINER to act\n" + .string "as your partner in MULTI BATTLES.\p" + .string "Once you have partnered up, you will\n" + .string "be shown to a MULTI BATTLE ROOM.\p" + .string "In the MULTI BATTLE ROOM, seven\n" + .string "tag teams await your challenge.\p" + .string "If you manage to defeat all seven\n" + .string "teams, you will earn Battle Points.\p" + .string "If you want to interrupt your\n" + .string "challenge, please save the game.\p" + .string "If you don't save before interrupting,\n" + .string "you will be disqualified.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: + .string "Now please select the two POKéMON\n" + .string "that are to be entered.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: + .string "Where the talents of TRAINERS\n" + .string "are put to the test!\p" + .string "Welcome to the BATTLE TOWER!\p" + .string "I am your guide to the LINK MULTI\n" + .string "BATTLE ROOMS.$" + +BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: + .string "Would you like to take the LINK MULTI\n" + .string "BATTLE ROOM challenge?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: + .string "The BATTLE TOWER's MULTI BATTLE\n" + .string "ROOMS are facilities for conducting\l" + .string "MULTI BATTLES with a friend.\p" + .string "You must link with your friend using\n" + .string "Wireless Adapters or a Game Boy\l" + .string "Advance Game Link cable.\p" + .string "You must partner with your friend and\n" + .string "enter two different kinds of POKéMON.\p" + .string "There are many MULTI BATTLE ROOMS\n" + .string "in the BATTLE TOWER for team battles.\p" + .string "In a MULTI BATTLE ROOM, seven\n" + .string "tag teams await you and your friend\l" + .string "to make a tag-team challenge.\p" + .string "If you manage to defeat all seven\n" + .string "teams, you will earn Battle Points.\p" + .string "Please beware that unlike other ROOMS,\n" + .string "you may not interrupt your challenge.\p" + .string "Once you start, you must battle seven\n" + .string "MULTI BATTLES in a row nonstop.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: + .string "Now please select the two POKéMON\n" + .string "that are to be entered.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: + .string "You have chosen the same kind of\n" + .string "POKéMON as your friend.\p" + .string "Please choose two POKéMON different\n" + .string "from your friend's, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: + .string "The LINK MULTI BATTLE ROOM challenge\n" + .string "is only for two linked players.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: + .string "Your friend has chosen a different\n" + .string "battle level.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: + .string "Please choose two POKéMON different\n" + .string "from your friend's, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: + .string "I will save the game before\n" + .string "showing you in. Please wait.$" + +BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: + .string "Congratulations!\n" + .string "You have defeated the SALON MAIDEN\l" + .string "and swept seven TRAINERS!$" + +BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: + .string "In recognition of your infinite talent,\n" + .string "we award you these Battle Point(s).$" + +BattleFrontier_Text_ObtainedXBattlePoints: + .string "{PLAYER} obtained {STR_VAR_1} Battle Point(s).$" + +BattleFrontier_BattleTowerLobby_Text_RulesAreListed: + .string "The BATTLE TOWER rules are listed.$" + +BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: + .string "Which heading do you want to read?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: + .string "The BATTLE TOWER is a facility where\n" + .string "four types of battles are waged--\l" + .string "SINGLE BATTLE, DOUBLE BATTLE, MULTI\l" + .string "BATTLE, and LINK MULTI BATTLE.\p" + .string "For each of these types, there are\n" + .string "separate BATTLE ROOMS.\p" + .string "Please speak with a guide offering\n" + .string "the type of battle you wish to enter.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: + .string "Depending on the BATTLE ROOM you are\n" + .string "entering, you will be required to take\l" + .string "a certain number of POKéMON.\p" + .string "The SINGLE BATTLE mode requires\n" + .string "three POKéMON.\p" + .string "The DOUBLE BATTLE mode requires four,\n" + .string "and the MULTI modes both require two.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: + .string "The BATTLE SALON is where you must\n" + .string "find a partner to form a tag team for\l" + .string "the MULTI BATTLE ROOM challenge.\p" + .string "Choose the best partner for you by\n" + .string "examining other TRAINERS'\l" + .string "POKéMON and their moves.\p" + .string "You may choose a new tag partner\n" + .string "after winning seven straight matches.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: + .string "The LINK MULTI BATTLE Mode is for two\n" + .string "friends to mount a challenge together.\p" + .string "You and your friend must be linked with\n" + .string "Wireless Adapters or a GBA Game Link\l" + .string "cable.\p" + .string "You must choose two POKéMON at\n" + .string "the registration counter.\p" + .string "These POKéMON must be different\n" + .string "from those of your friend.\p" + .string "You may not interrupt this challenge\n" + .string "in the middle, unlike other modes.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc b/data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc new file mode 100644 index 000000000000..d9f2e6d2fc98 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerLobby/text_fr.inc @@ -0,0 +1,494 @@ + +@ Unused +BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: + .string "I’ll direct you to your BATTLE ROOM now.$" + +BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: + .string "Je regrette!\p" + .string "Vous n’avez pas sauvegardé avant de\n" + .string "quitter votre dernier défi.\p" + .string "Dans ce cas, c’est la disqualification.\n" + .string "C’est dommage!$" + +BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: + .string "Félicitations!\n" + .string "Vous avez battu les sept DRESSEURS!\p" + .string "$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: + .string "For beating seven TRAINERS in a row,\n" + .string "you have earned this fabulous prize!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: + .string "{PLAYER} reçoit {STR_VAR_1}\n" + .string "en récompense.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: + .string "Merci d’avoir participé!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: + .string "Votre résultat va être sauvegardé.\n" + .string "Veuillez patienter.$" + +BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: + .string "Nous vous attendions!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: + .string "Vous devez sauvegarder avant d’entrer\n" + .string "dans une SALLE DE COMBAT. Patientez.$" + +BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: + .string "Vous êtes sur le point d’affronter le\n" + .string "50{SUPER_E} DRESSEUR.\p" + .string "A partir de maintenant, quand vous\n" + .string "battrez sept DRESSEURS à la suite\p" + .string "avec un POKéMON différent, il recevra\n" + .string "un RUBAN commémoratif.\p" + .string "Bonne chance!$" + +BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: + .string "Voici des RUBANS pour avoir battu\n" + .string "sept DRESSEURS costauds à la suite.\p" + .string "{PLAYER} reçoit des RUBANS!$" + +BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: + .string "{PLAYER} met les RUBANS sur les\n" + .string "POKéMON ayant relevé le défi.$" + +BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: + .string "Bonjour, bonjour!\n" + .string "Vous avez un instant?\p" + .string "Pouvez-vous me dire ce que vous\n" + .string "ressentez quand vous vous préparez?\l" + .string "Ou ce que vous dites quand vous avez\l" + .string "gagné ou perdu un combat?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: + .string "Quel est votre sentiment quand vous\n" + .string "vous préparez à un combat?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: + .string "Que dites-vous quand vous avez\n" + .string "gagné un combat?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: + .string "Que dites-vous quand vous avez\n" + .string "perdu un combat?$" + +BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: + .string "Vous ne voulez rien dire?\n" + .string "Vous n’êtes pas facile, vous.$" + +BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: + .string "Hein? Vous avez changé d’avis?\n" + .string "Vous m’avez l’air bien lunatique.$" + +BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: + .string "Tiens, je ne m’attendais pas à ça.\n" + .string "Voilà qui n’est pas ordinaire.\p" + .string "Merci!$" + +BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: + .string "Le nombre de matchs gagnés\n" + .string "successivement est enregistré.\p" + .string "Si je me faisais battre, ce serait\n" + .string "embarrassant!$" + +BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: + .string "Une fois dans la TOUR DE COMBAT,\n" + .string "tu ne peux pas sortir avant de perdre\l" + .string "ou de battre sept DRESSEURS à la suite.\p" + .string "T’as intérêt à te motiver sérieusement\n" + .string "avant de décider de relever le défi.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "DOUBLE BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "MULTI BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: + .string "Nous avons hâte de vous revoir à\n" + .string "la TOUR DE COMBAT.$" + +BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: + .string "Cette SALLE DE COMBAT propose\n" + .string "niveau 50 et niveau libre.\l" + .string "Que choisissez-vous?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: + .string "Please select the POKéMON you wish\n" + .string "to enter.$" + +BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: + .string "Avant d’accéder à une SALLE DE COMBAT,\n" + .string "votre partie doit être sauvegardée. OK?$" + +BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: + .string "Je vais vous mener à votre SALLE DE\n" + .string "COMBAT {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: + .string "J’enregistre le dernier combat dans la\n" + .string "TOUR DE COMBAT sur le PASSE ZONE?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: + .string "Je regrette!\p" + .string "Vous n’avez pas trois POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut trois POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: + .string "Je regrette!\p" + .string "Vous n’avez pas quatre POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut quatre POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: + .string "Je regrette!\p" + .string "Vous n’avez pas quatre POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut quatre POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: + .string "Je regrette!\p" + .string "Vous n’avez pas deux POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut deux POKéMON différents\n" + .string "de niveau 50 ou moins pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: + .string "Je regrette!\p" + .string "Vous n’avez pas deux POKéMON\n" + .string "aptes à participer.\p" + .string "Il vous faut deux POKéMON différents\n" + .string "pour participer.\p" + .string "Ils doivent aussi tenir des objets\n" + .string "différents.\p" + .string "Les OEUFS{STR_VAR_1} inaptes au combat.\p" + .string "Revenez me voir quand vous aurez\n" + .string "ce qu’il faut.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT SOLO!$" + +BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT SOLO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: + .string "Les SALLES DE COMBAT SOLO de la TOUR\n" + .string "DE COMBAT sont consacrées aux COMBATS\l" + .string "SOLO avec trois POKéMON.\p" + .string "Il y a de nombreuses SALLES DE COMBAT\n" + .string "SOLO dans la TOUR DE COMBAT.\p" + .string "Dans chaque SALLE DE COMBAT SOLO, sept\n" + .string "DRESSEURS sont prêts à vous défier.\p" + .string "Battez-les tous et vous recevrez des\n" + .string "POINTS DE COMBAT.\p" + .string "Vous pouvez aussi faire une pause\n" + .string "et sauvegarder pendant un défi.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: + .string "Veuillez choisir les trois POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT DUO!$" + +BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT DUO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: + .string "Les SALLES DE COMBAT DUO de la TOUR\n" + .string "DE COMBAT sont consacrées aux COMBATS\l" + .string "DUO avec quatre POKéMON.\p" + .string "Il y a de nombreuses SALLES DE COMBAT\n" + .string "DUO dans la TOUR DE COMBAT.\p" + .string "Dans chaque SALLE DE COMBAT DUO, sept\n" + .string "DRESSEURS sont prêts à vous défier.\p" + .string "Battez-les tous et vous recevrez des\n" + .string "POINTS DE COMBAT.\p" + .string "Vous pouvez aussi faire une pause\n" + .string "et sauvegarder pendant un défi.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: + .string "Veuillez choisir les quatre POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT MULTI!$" + +BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT MULTI?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: + .string "Les SALLES DE COMBAT MULTI de la TOUR\n" + .string "DE COMBAT sont consacrées aux COMBATS\l" + .string "MULTI.\p" + .string "Pour les COMBATS MULTI, vous devez\n" + .string "faire équipe avec un DRESSEUR de la\l" + .string "TOUR et avoir deux POKéMON chacun.\p" + .string "Dans le SALON DE COMBAT de la TOUR,\n" + .string "vous pouvez rencontrer d’autres\l" + .string "DRESSEURS.\p" + .string "Vous devez y trouver le DRESSEUR qui\n" + .string "sera votre partenaire de COMBAT MULTI.\p" + .string "Vous devez ensuite vous rendre dans\n" + .string "une SALLE DE COMBAT MULTI.\p" + .string "Dans chaque SALLE DE COMBAT MULTI,\n" + .string "sept équipes sont prêtes à vous défier.\p" + .string "Battez-les toutes et vous recevrez\n" + .string "des POINTS DE COMBAT.\p" + .string "Vous pouvez aussi faire une pause\n" + .string "et sauvegarder pendant un défi.\p" + .string "Assurez-vous de bien sauvegarder, ou\n" + .string "vous ne pourrez pas reprendre le défi.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: + .string "Veuillez choisir les deux POKéMON que\n" + .string "vous souhaitez inscrire.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: + .string "Bienvenue dans la TOUR DE COMBAT!\p" + .string "Ici, nous mettons à l’épreuve\n" + .string "le talent des DRESSEURS!\p" + .string "Je serai votre guide dans les\n" + .string "SALLES DE COMBAT MULTI LINK.$" + +BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: + .string "Voulez-vous relever le défi d’une\n" + .string "SALLE DE COMBAT MULTI LINK?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: + .string "Les SALLES DE COMBAT MULTI LINK de la\n" + .string "TOUR DE COMBAT sont consacrées aux\l" + .string "COMBATS MULTI LINK avec un ami.\p" + .string "Vous devez vous connecter avec un ami\n" + .string "à l’aide d’adaptateurs sans fil ou d’un\l" + .string "câble Game Boy Advance Game Link.\p" + .string "Vous devez faire équipe avec votre ami\n" + .string "et inscrire deux POKéMON différents.\p" + .string "Il y a de nombreuses SALLES DE COMBAT\n" + .string "MULTI LINK dans la TOUR DE COMBAT.\p" + .string "Dans chaque SALLE DE COMBAT MULTI\n" + .string "LINK, sept équipes sont prêtes à vous\l" + .string "défier.\p" + .string "Battez-les toutes et vous recevrez\n" + .string "des POINTS DE COMBAT.\p" + .string "Contrairement aux autres SALLES, vous\n" + .string "ne pouvez pas faire de pause dans une\l" + .string "SALLE DE COMBAT MULTI LINK.\p" + .string "Une fois le défi commencé, vous devez\n" + .string "faire sept COMBATS MULTI LINK à la\l" + .string "suite sans vous arrêter.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: + .string "Veuillez choisir les deux POKéMON que\n" + .string "vous souhaitez inscrire.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: + .string "You have chosen the same kind of\n" + .string "POKéMON as your friend.\p" + .string "Please choose two POKéMON different\n" + .string "from your friend’s, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: + .string "Les SALLES DE COMBAT MULTI LINK sont\n" + .string "prévues pour deux joueurs connectés.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: + .string "Votre partenaire a également choisi le\n" + .string "POKéMON {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: + .string "Votre partenaire a également choisi les\n" + .string "POKéMON {STR_VAR_1} et {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: + .string "Votre partenaire a choisi un niveau\n" + .string "différent.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: + .string "Choisissez deux POKéMON autres que\n" + .string "ceux de votre partenaire et le même\l" + .string "niveau puis inscrivez-vous de nouveau.$" + +BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: + .string "Vous devez sauvegarder avant d’aller\n" + .string "plus loin. Veuillez patienter.$" + +BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: + .string "Félicitations!\n" + .string "Vous avez battu l’AS DU SALON et\l" + .string "balayé sept DRESSEURS!$" + +BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: + .string "Votre talent incommensurable va être\n" + .string "récompensé par des POINTS DE COMBATS.$" + +BattleFrontier_Text_ObtainedXBattlePoints: + .string "{PLAYER} reçoit {STR_VAR_1} POINT(S) DE COMBAT.$" + +BattleFrontier_BattleTowerLobby_Text_RulesAreListed: + .string "Règles de la TOUR DE COMBAT.$" + +BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: + .string "Quel chapitre voulez-vous lire?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: + .string "La TOUR DE COMBAT accueille quatre\n" + .string "types de combats: COMBAT SOLO, COMBAT\l" + .string "DUO, COMBAT MULTI et COMBAT MULTI\l" + .string "LINK.\p" + .string "Il y a des SALLES DE COMBAT différentes\n" + .string "pour chaque type de combat.\p" + .string "Présentez-vous au guichet offrant le\n" + .string "type de combat que vous voulez faire.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: + .string "Selon la SALLE DE COMBAT que vous\n" + .string "choisissez, vous devez avoir un nombre\l" + .string "différent de POKéMON.\p" + .string "Pour un COMBAT SOLO, il faut trois\n" + .string "POKéMON.\p" + .string "Il en faut quatre pour les COMBATS DUO\n" + .string "et deux pour les modes MULTI.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: + .string "Pour les COMBATS MULTI, vous devez\n" + .string "faire équipe avec un partenaire à\l" + .string "choisir dans le SALON DE COMBAT.\p" + .string "Pour choisir le partenaire adéquat,\n" + .string "examinez ses POKéMON et leurs\l" + .string "capacités.\p" + .string "Après sept victoires à la suite, vous\n" + .string "pouvez changer de partenaire.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: + .string "En COMBAT MULTI LINK, deux amis\n" + .string "peuvent faire équipe.\p" + .string "Vous devez vous connecter avec des\n" + .string "adaptateurs sans fil ou un câble\l" + .string "Game Boy Advance Game Link.\p" + .string "Vous devez choisir deux POKéMON au\n" + .string "guichet d’inscription.\p" + .string "Ces POKéMON doivent être différents de\n" + .string "ceux de votre partenaire.\p" + .string "Contrairement aux autres SALLES, vous\n" + .string "ne pouvez pas faire de pause dans une\l" + .string "SALLE DE COMBAT MULTI LINK.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerLobby/text_it.inc b/data/maps/BattleFrontier_BattleTowerLobby/text_it.inc new file mode 100644 index 000000000000..5d67309210fb --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerLobby/text_it.inc @@ -0,0 +1,496 @@ + +@ Unused +BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: + .string "I’ll direct you to your BATTLE ROOM now.$" + +BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: + .string "Mi dispiace!\p" + .string "Quando hai interrotto la sfida l’ultima\n" + .string "volta, non hai salvato il gioco.\p" + .string "Per questo motivo, la tua sfida è\n" + .string "stata annullata. Spiacente!$" + +BattleFrontier_BattleTowerLobby_Text_CongratsBeatenSeven: + .string "Complimenti!\n" + .string "Hai battuto i sette ALLENATORI!\p" + .string "$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_EarnedFabulousPrize: + .string "For beating seven TRAINERS in a row,\n" + .string "you have earned this fabulous prize!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ReceivedPrize: + .string "{PLAYER} riceve in premio {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_BagFullMakeRoom: + .string "Oh, your BAG appears to be full.\p" + .string "Please make room in your BAG, then come\n" + .string "see me.$" + +BattleFrontier_BattleTowerLobby_Text_ThankYouForPlaying: + .string "Grazie per aver partecipato!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_RecordWillBeSaved: + .string "Il tuo risultato verrà salvato.\n" + .string "Attendi.$" + +BattleFrontier_BattleTowerLobby_Text_WeveBeenWaitingForYou: + .string "Ti stavamo aspettando!\p" + .string "$" + +BattleFrontier_BattleTowerLobby_Text_ProgressWillBeSaved: + .string "Prima di accedere alla SALA LOTTA,\n" + .string "il gioco verrà salvato. Attendi.$" + +BattleFrontier_BattleTowerLobby_Text_AboutToFace50thTrainer: + .string "Ti stai avvicinando a grandi passi alla\n" + .string "sfida con il 50º ALLENATORE.\p" + .string "D’ora in poi, quando batterai sette\n" + .string "ALLENATORI di fila, usando di volta\l" + .string "in volta POKéMON diversi, questi\l" + .string "riceveranno un FIOCCO celebrativo.\p" + .string "Buona fortuna!$" + +BattleFrontier_BattleTowerLobby_Text_HereAreSomeRibbons: + .string "Eccoti alcuni FIOCCHI per aver battuto\n" + .string "sette ALLENATORI di fila.\p" + .string "{PLAYER} riceve alcuni FIOCCHI!$" + +BattleFrontier_BattleTowerLobby_Text_PutRibbonOnMons: + .string "{PLAYER} mette i FIOCCHI ai POKéMON\n" + .string "che hanno lottato!$" + +BattleFrontier_BattleTowerLobby_Text_DescribeFeelingsAboutBattleTower: + .string "Scusa, avresti un momento\n" + .string "da dedicarmi?\p" + .string "Mi diresti cosa pensi prima di\n" + .string "lottare nella TORRE LOTTA, o\l" + .string "dopo aver vinto o perso un\l" + .string "incontro?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouBegin: + .string "Okay, cosa pensi prima di\n" + .string "un incontro?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveWon: + .string "Cosa pensi dopo aver vinto\n" + .string "un incontro?$" + +BattleFrontier_BattleTowerLobby_Text_FeelWhatWhenYouveLost: + .string "Cosa pensi dopo aver perso\n" + .string "un incontro?$" + +BattleFrontier_BattleTowerLobby_Text_DontThinkMuchAboutIt: + .string "Mi pare di capire che non ti fai troppi\n" + .string "pensieri. Hai i nervi saldi.$" + +BattleFrontier_BattleTowerLobby_Text_ChangedYourMind: + .string "Come? Hai cambiato idea?\n" + .string "Sei una persona volubile!$" + +BattleFrontier_BattleTowerLobby_Text_ThatsHowYouFeel: + .string "Capisco, è questo che pensi allora.\n" + .string "Originale!\p" + .string "Grazie!$" + +BattleFrontier_BattleTowerLobby_Text_WinsInRowRecorded: + .string "Il numero di partite vinte di fila\n" + .string "viene registrato.\p" + .string "Spero di non perdere per risparmiarmi\n" + .string "una figuraccia.$" + +BattleFrontier_BattleTowerLobby_Text_CanLeaveUntilLossOrSevenWins: + .string "Dalla TORRE LOTTA non si può uscire\n" + .string "finché non si è perso o non si sono\l" + .string "battuti sette ALLENATORI.\p" + .string "Assicurati di essere all’altezza della\n" + .string "sfida prima di entrare.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_DoubleBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "DOUBLE BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_MultiBattleRoomConstruction: + .string "Welcome to the BATTLE TOWER\n" + .string "MULTI BATTLE CORNER!\p" + .string "Unfortunately, the BATTLE ROOMS\n" + .string "are still under construction.\p" + .string "Please come back when the work\n" + .string "is completed.$" + +BattleFrontier_BattleTowerLobby_Text_LookForwardToAnotherChallenge: + .string "Aspettiamo con ansia la tua prossima\n" + .string "sfida.$" + +BattleFrontier_BattleTowerLobby_Text_WhichLevelMode: + .string "La SALA LOTTA offre due livelli\n" + .string "di sfida: il LIVELLO 50 e il LIVELLO\l" + .string "LIBERO. Quale scegli?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_PleaseSelectMons: + .string "Please select the POKéMON you wish\n" + .string "to enter.$" + +BattleFrontier_BattleTowerLobby_Text_OkayToSaveBeforeEntering: + .string "Prima di entrare in una SALA LOTTA, devi\n" + .string "salvare i tuoi progressi di gioco. Ok?$" + +BattleFrontier_BattleTowerLobby_Text_ShowYouToBattleRoom: + .string "Ora ti accompagno nella SALA\n" + .string "LOTTA {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_RecordLastMatch: + .string "Vuoi che registri nel PASS PARCO\n" + .string "il filmato della tua ultima lotta\l" + .string "nella TORRE LOTTA?$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "of Level 50 or less to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpen: + .string "Excuse me!\p" + .string "You don’t have {STR_VAR_2} eligible POKéMON.\p" + .string "You must have {STR_VAR_2} different POKéMON\n" + .string "to enter.\p" + .string "They also must be holding different\n" + .string "kinds of items.\p" + .string "EGGS{STR_VAR_1} ineligible.\p" + .string "Please come see me when you are ready.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Singles: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere tre POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenSingles: + .string "Mi dispiace!\p" + .string "Non hai tre POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere tre POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Doubles: + .string "Mi dispiace!\p" + .string "Non hai quattro POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere quattro\n" + .string "POKéMON diversi di livello pari o\l" + .string "inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenDoubles: + .string "Mi dispiace!\p" + .string "Non hai quattro POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere quattro POKéMON diversi\n" + .string "per entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLv50Multis: + .string "Mi dispiace!\p" + .string "Non hai due POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Per entrare, devi avere due POKéMON \n" + .string "diversi di livello pari o inferiore a 50.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_NotEnoughValidMonsLvOpenMultis: + .string "Mi dispiace!\p" + .string "Non hai due POKéMON con tutti\n" + .string "i requisiti.\p" + .string "Devi avere due POKéMON diversi per\n" + .string "entrare.\p" + .string "Inoltre, i POKéMON devono tenere \n" + .string "strumenti di tipo differente.\p" + .string "Le UOVA{STR_VAR_1} inutilizzabili qui.\p" + .string "Torna a trovarci quando hai i requisiti.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomSingleBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "in SINGOLO.$" + +BattleFrontier_BattleTowerLobby_Text_TakeSinglesChallenge: + .string "Vuoi sfidare la SALA LOTTA in SINGOLO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSinglesChallenge: + .string "Nelle SALE LOTTA in SINGOLO della\n" + .string "TORRE LOTTA si tengono LOTTE in\l" + .string "SINGOLO con tre POKéMON.\p" + .string "Le SALE LOTTA in SINGOLO sono\n" + .string "numerose.\p" + .string "In ognuna di esse, ti aspettano\n" + .string "sette ALLENATORI.\p" + .string "Se riesci a sconfiggerli tutti e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleTowerLobby_Text_SelectThreeMons: + .string "Scegli i tre POKéMON che vuoi mandare\n" + .string "in campo.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeDoubleBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "in DOPPIO.$" + +BattleFrontier_BattleTowerLobby_Text_TakeDoublesChallenge: + .string "Vuoi sfidare la SALA LOTTA in DOPPIO?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainDoublesChallenge: + .string "Nelle SALE LOTTA in DOPPIO della\n" + .string "TORRE LOTTA si tengono LOTTE in\l" + .string "DOPPIO con quattro POKéMON.\p" + .string "Le SALE LOTTA in DOPPIO sono\n" + .string "numerose.\p" + .string "In ognuna di esse, ti aspettano\n" + .string "sette ALLENATORI.\p" + .string "Se riesci a sconfiggerli tutti e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectFourMons: + .string "Scegli i quattro POKéMON che vuoi\n" + .string "mandare in campo.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeMultiBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "MULTIPLA.$" + +BattleFrontier_BattleTowerLobby_Text_TakeMultisChallenge: + .string "Vuoi sfidare la SALA LOTTA MULTIPLA?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultisChallenge: + .string "Nelle SALE LOTTA MULTIPLA della\n" + .string "TORRE LOTTA si tengono LOTTE\l" + .string "MULTIPLE.\p" + .string "Nelle LOTTE MULTIPLE devi allearti\n" + .string "con un ALLENATORE della TORRE.\l" + .string "Ognuno schiera due POKéMON.\p" + .string "Gli ALLENATORI ti attendono\n" + .string "in una stanza della TORRE che\l" + .string "si chiama SALONE LOTTA.\p" + .string "Lì devi trovare l’ALLENATORE con\n" + .string "cui allearti per la LOTTA MULTIPLA.\p" + .string "Una volta deciso con chi formare\n" + .string "la squadra, ti verrà mostrata la\l" + .string "SALA LOTTA MULTIPLA.\p" + .string "Nella SALA LOTTA MULTIPLA,\n" + .string "devi affrontare sette squadre\l" + .string "di due ALLENATORI.\p" + .string "Se riesci a sconfiggerle tutte e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "Se vuoi interrompere la sfida,\n" + .string "devi salvare il gioco.\p" + .string "Se non salvi prima di interromperla,\n" + .string "la tua sfida verrà annullata.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons: + .string "Scegli i due POKéMON che vuoi\n" + .string "mandare in campo.$" + +BattleFrontier_BattleTowerLobby_Text_WelcomeLinkMultiBattle: + .string "Qui viene messo alla prova il talento\n" + .string "degli ALLENATORI!\p" + .string "Ti do il benvenuto alla TORRE LOTTA!\p" + .string "Sono la tua guida delle SALE LOTTA\n" + .string "MULTIPLA in LINK.$" + +BattleFrontier_BattleTowerLobby_Text_TakeLinkMultisChallenge: + .string "Vuoi sfidare la SALA LOTTA MULTIPLA\n" + .string "in LINK?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainLinkMultisChallenge: + .string "Nelle SALE LOTTA MULTIPLA in LINK della\n" + .string "TORRE LOTTA si tengono LOTTE\l" + .string "MULTIPLE in LINK insieme a un amico.\p" + .string "Devi collegarti usando gli adattatori\n" + .string "wireless o un cavo Game Link\l" + .string "per Game Boy Advance.\p" + .string "Devi formare una squadra con il tuo\n" + .string "amico ed iscrivere due POKéMON\l" + .string "diversi.\p" + .string "Nella TORRE LOTTA puoi far lottare\n" + .string "la tua squadra di POKéMON in molte\l" + .string "SALE LOTTA MULTIPLA in LINK.\p" + .string "In una SALA LOTTA MULTIPLA in\n" + .string "LINK, devi affrontare insieme al tuo\l" + .string "amico sette squadre di due\l" + .string "ALLENATORI.\p" + .string "Se riesci a sconfiggerle tutte e sette,\n" + .string "guadagnerai PUNTI LOTTA.\p" + .string "A differenza delle altre SALE, qui\n" + .string "non puoi interrompere la sfida.\p" + .string "Una volta iniziata la sfida, devi vincere\n" + .string "tutte e sette le LOTTE MULTIPLE\l" + .string "in LINK.$" + +BattleFrontier_BattleTowerLobby_Text_PleaseSelectTwoMons2: + .string "Scegli i due POKéMON che vuoi\n" + .string "mandare in campo.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_ChoseSameMonAsFriend: + .string "You have chosen the same kind of\n" + .string "POKéMON as your friend.\p" + .string "Please choose two POKéMON different\n" + .string "from your friend’s, match the level\l" + .string "you wish to enter, and register again.$" + +BattleFrontier_BattleTowerLobby_Text_LinkMultiOnlyForTwoPlayers: + .string "La sfida alla SALA LOTTA MULTIPLA in\n" + .string "LINK è per due giocatori collegati.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMon: + .string "Anche il tuo amico ha selezionato\n" + .string "il POKéMON {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendAlsoSelectedMons: + .string "Anche il tuo amico ha selezionato\n" + .string "i POKéMON {STR_VAR_1} e {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlMode: + .string "Il tuo amico ha scelto un livello\n" + .string "di sfida diverso.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMon: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected\n" + .string "the POKéMON {STR_VAR_1}.$" + +@ Unused +BattleFrontier_BattleTowerLobby_Text_FriendChoseDifferentLvlModeSameMons: + .string "Your friend has chosen a different\n" + .string "battle level.\p" + .string "Your friend has also selected the\n" + .string "POKéMON {STR_VAR_1} and {STR_VAR_2}.$" + +BattleFrontier_BattleTowerLobby_Text_ChooseDifferentMonsMatchLvlMode: + .string "Scegli due POKéMON diversi da quelli\n" + .string "del tuo amico, concorda il livello e\l" + .string "completa l’iscrizione un’altra volta.$" + +BattleFrontier_BattleTowerLobby_Text_SaveGameBeforeShowingIn: + .string "Prima di accedere alla sala,\n" + .string "il gioco verrà salvato. Attendi.$" + +BattleFrontier_BattleTowerLobby_Text_CongratsDefeatedMaiden: + .string "Complimenti!\n" + .string "Hai sconfitto la DAMA TORRE ottenendo\l" + .string "così ben sette vittorie di fila!$" + +BattleFrontier_BattleTowerLobby_Text_AwardYouTheseBattlePoints: + .string "Come riconoscimento per il tuo\n" + .string "sconfinato talento, accetta\l" + .string "questo premio in PUNTI LOTTA.$" + +BattleFrontier_Text_ObtainedXBattlePoints: + .string "{PLAYER} ottiene una quantità di\n" + .string "PUNTI LOTTA pari a {STR_VAR_1}.$" + +BattleFrontier_BattleTowerLobby_Text_RulesAreListed: + .string "Lista delle regole della TORRE LOTTA.$" + +BattleFrontier_BattleTowerLobby_Text_ReadWhichHeading: + .string "Quale argomento vuoi approfondire?$" + +BattleFrontier_BattleTowerLobby_Text_ExplainTowerRules: + .string "Nella TORRE LOTTA si combattono\n" + .string "quattro tipi di lotta: LOTTE in SINGOLO,\l" + .string "LOTTE in DOPPIO, LOTTE MULTIPLE e\l" + .string "LOTTE MULTIPLE in LINK.\p" + .string "Ci sono SALE LOTTA separate per\n" + .string "ognuno di questi tipi.\p" + .string "Parla con la guida che offre il tipo di\n" + .string "lotta al quale intendi partecipare.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMonRules: + .string "Il numero di POKéMON che puoi\n" + .string "schierare dipende dal tipo di\l" + .string "SALA LOTTA.\p" + .string "Nella modalità LOTTA in SINGOLO\n" + .string "si usano tre POKéMON.\p" + .string "Nella modalità LOTTA in DOPPIO se ne\n" + .string "usano quattro, mentre in entrambe\l" + .string "le modalità LOTTA MULTIPLA se ne\l" + .string "usano due.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainSalonRules: + .string "Nel SALONE LOTTA puoi trovare\n" + .string "un ALLENATORE con cui allearti\l" + .string "per la sfida alla SALA LOTTA\l" + .string "MULTIPLA.\p" + .string "Scegli il miglior alleato a seconda\n" + .string "dei POKéMON che può schierare\l" + .string "e delle mosse che essi conoscono.\p" + .string "Dopo aver vinto sette lotte di fila,\n" + .string "puoi scegliere un nuovo alleato.$" + +BattleFrontier_BattleTowerLobby_Text_ExplainMultiLinkRules: + .string "La modalità LOTTA MULTIPLA in LINK\n" + .string "è per due amici che vogliono lottare\l" + .string "fianco a fianco.\p" + .string "Tu e il tuo amico dovete collegarvi\n" + .string "con gli adattatori wireless o un cavo\l" + .string "Game Link per Game Boy Advance.\p" + .string "Devi scegliere due POKéMON al\n" + .string "banco di accettazione.\p" + .string "Questi POKéMON devono essere\n" + .string "diversi da quelli del tuo amico.\p" + .string "A differenza delle altre modalità,\n" + .string "la sfida non si può interrompere\l" + .string "a metà.$" diff --git a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc index e1cb64dda002..7c91735bc692 100644 --- a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc @@ -444,64 +444,14 @@ BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft: walk_in_place_left step_end -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: - .string "The 2nd set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: - .string "The 3rd set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: - .string "The 4th set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: - .string "The 5th set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: - .string "The 6th set of opponents is next.\n" - .string "Are you ready?$" - -BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: - .string "The 7th set of opponents is next.\n" - .string "Are you ready?$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: - .string "The 2nd set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: - .string "The 3rd set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: - .string "The 4th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: - .string "The 5th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: - .string "The 6th set of opponents is next.\n" - .string "Do your best!$" - -@ Unused -BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: - .string "The 7th set of opponents is next.\n" - .string "Do your best!$" - -gText_LinkStandby3:: - .string "Link standby…$" - -gText_YourPartnerHasRetired:: - .string "Your partner has retired.\p" - .string "Your BATTLE ROOM challenge\n" - .string "will be canceled.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc new file mode 100644 index 000000000000..ca2fc20b94cd --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text.inc @@ -0,0 +1,62 @@ + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: + .string "The 2nd set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: + .string "The 3rd set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: + .string "The 4th set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: + .string "The 5th set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: + .string "The 6th set of opponents is next.\n" + .string "Are you ready?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: + .string "The 7th set of opponents is next.\n" + .string "Are you ready?$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: + .string "The 2nd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: + .string "The 3rd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: + .string "The 4th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: + .string "The 5th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: + .string "The 6th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: + .string "The 7th set of opponents is next.\n" + .string "Do your best!$" + +gText_LinkStandby3:: + .string "Link standby…$" + +gText_YourPartnerHasRetired:: + .string "Your partner has retired.\p" + .string "Your BATTLE ROOM challenge\n" + .string "will be canceled.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc new file mode 100644 index 000000000000..20192bde5c30 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_fr.inc @@ -0,0 +1,62 @@ + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: + .string "La deuxième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: + .string "La troisième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: + .string "La quatrième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: + .string "La cinquième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: + .string "La sixième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: + .string "La septième équipe adverse est prête.\n" + .string "Pouvons-nous commencer?$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: + .string "The 2nd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: + .string "The 3rd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: + .string "The 4th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: + .string "The 5th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: + .string "The 6th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: + .string "The 7th set of opponents is next.\n" + .string "Do your best!$" + +gText_LinkStandby3:: + .string "Connexion…$" + +gText_YourPartnerHasRetired:: + .string "Votre partenaire a arrêté.\p" + .string "Votre défi dans la SALLE DE\n" + .string "COMBAT va être annulé.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc new file mode 100644 index 000000000000..08f2f30fa8bc --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/text_it.inc @@ -0,0 +1,62 @@ + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: + .string "La 2ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: + .string "La 3ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: + .string "La 4ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: + .string "La 5ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: + .string "La 6ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: + .string "La 7ª coppia di avversari è pronta.\n" + .string "Andiamo avanti?$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: + .string "The 2nd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: + .string "The 3rd set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: + .string "The 4th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: + .string "The 5th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: + .string "The 6th set of opponents is next.\n" + .string "Do your best!$" + +@ Unused +BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: + .string "The 7th set of opponents is next.\n" + .string "Do your best!$" + +gText_LinkStandby3:: + .string "In attesa di collegamento…$" + +gText_YourPartnerHasRetired:: + .string "L’altro ALLENATORE si è ritirato.\p" + .string "La tua sfida alla SALA LOTTA è\n" + .string "stata annullata.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc index b9fc7d554342..71e97222e993 100644 --- a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc @@ -278,1531 +278,14 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner8:: goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner end -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: - .string "Please find a partner from out of\n" - .string "the TRAINERS gathered here.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: - .string "{PLAYER}, you have not found a partner\n" - .string "for your tag team.\p" - .string "Would you like to quit looking and\n" - .string "return to the reception counter?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: - .string "Then, please find a partner from\n" - .string "the TRAINERS gathered here.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: - .string "Thank you for choosing a partner.\p" - .string "I will now show you to your\n" - .string "MULTI BATTLE ROOM.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "You can call me {STR_VAR_3}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: - .string "On {STR_VAR_1}'s advice, I brought\n" - .string "one {STR_VAR_3} with {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please, let me join you as a tag team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: - .string "Thank you!\n" - .string "I'll go register right now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: - .string "I really wanted to form a tag team\n" - .string "with you, {PLAYER}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: - .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "My name is {STR_VAR_3}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: - .string "I got advice from {STR_VAR_1} and chose\n" - .string "one {STR_VAR_3} with {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please, let's form a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: - .string "Thank you very much!\n" - .string "I'll be done with registration quickly!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: - .string "{PLAYER}, I was hoping that I could\n" - .string "partner up with you…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: - .string "Um, my name's {STR_VAR_3}, and I'm\n" - .string "{STR_VAR_1}'s no. {STR_VAR_2} apprentice.\p" - .string "Snivel…\p" - .string "I'm sorry!\n" - .string "This tension is making me cry…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: - .string "{STR_VAR_3} advised me, so I have\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Snivel…\n" - .string "Please, please team up with me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: - .string "Oh, really? You will?\n" - .string "Awesome! Wicked! Awoooh!\p" - .string "Oh… I'm sorry…\n" - .string "I'm so happy, I'm crying…\p" - .string "I'll go register right away.\n" - .string "Please don't go away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: - .string "Oh, b-but…\n" - .string "Sob… Waaaaah!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: - .string "Hi, there! I'm {STR_VAR_3}!\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: - .string "{STR_VAR_3} recommended my crew.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1},\n" - .string "that's what I have! Cool, huh?\p" - .string "So come on!\n" - .string "Let's form a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: - .string "Yay! Great!\n" - .string "Okay, I'll go register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: - .string "Aww, why?\n" - .string "I wanted to team up, {PLAYER}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: - .string "I'm {STR_VAR_3}, the no. {STR_VAR_2} apprentice\n" - .string "of the famous {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: - .string "I looked to {STR_VAR_3} for advice.\n" - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: - .string "and one {STR_VAR_2} with {STR_VAR_1},\n" - .string "that's my pair.\p" - .string "Please, will you join me in\n" - .string "a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: - .string "Thank you!\n" - .string "I'll register right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: - .string "{PLAYER}, I had been hoping to join\n" - .string "you in a tag team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: - .string "Um… I'm sincerely happy that you\n" - .string "would take the time to talk to me.\p" - .string "I'm {STR_VAR_3}.\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: - .string "{STR_VAR_3} gave me advice.\n" - .string "I'm very grateful for it.\p" - .string "I have a team of one {STR_VAR_2}\n" - .string "with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\n" - .string "I know I'm asking a lot…\p" - .string "I don't think you'll be willing to,\n" - .string "but may I join you as a partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: - .string "Really? I can't believe it!\n" - .string "I can't believe you'll let me join you!\l" - .string "I… I won't let you down!\p" - .string "Um… If it's really okay, I'll go register\n" - .string "right this instant!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: - .string "Oh…\n" - .string "I didn't think I was good enough…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: - .string "Hi, I'm {STR_VAR_3}.\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: - .string "{STR_VAR_3} told me that it would be\n" - .string "good to make this team:\l" - .string "one {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: - .string "and one {STR_VAR_2} that knows how\n" - .string "to use {STR_VAR_1}.\p" - .string "Not bad, huh?\n" - .string "Want me to team up with you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: - .string "Okay, glad to join you!\n" - .string "I hope you won't mess things up for me!\l" - .string "I'll do my registration now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: - .string "Huh? Why did you turn me down?\n" - .string "You're no judge of character!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: - .string "I'm {STR_VAR_3} and I'm a TRIATHLETE.\n" - .string "I'm busy every day what with jogging,\l" - .string "training, and rapping.\p" - .string "I also happen to be {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: - .string "This is what {STR_VAR_3} recommended.\n" - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}.\p" - .string "I put a lot of effort into raising\n" - .string "them, even though I'm busy.\p" - .string "Let's form a tag team\n" - .string "and give it a go!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: - .string "Thanks, that's the spirit!\n" - .string "Hang tight while I go register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: - .string "I took time from my busy schedule\n" - .string "to be here! Give me a break!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: - .string "Hi!\n" - .string "How's it going?\p" - .string "I'm {STR_VAR_3}, {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice. Glad to meet you!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: - .string "Listen, listen! You have to hear about\n" - .string "the POKéMON {STR_VAR_3} recommended.\l" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\n" - .string "Of course I raised them superbly!\p" - .string "So, want to team up?\n" - .string "I'm sure it'll be a great combo!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: - .string "Yay, I think this will be fun!\n" - .string "I'll go register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: - .string "Oh, you're mean!\n" - .string "I come recommended, you know.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: - .string "Please let me introduce myself.\n" - .string "I am {STR_VAR_3}.\p" - .string "I serve as {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: - .string "I sought the sage advice of\n" - .string "{STR_VAR_3} and raised my team\l" - .string "of one {STR_VAR_2} with {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: - .string "and one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Please agree to a tag team with me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: - .string "Oh… I'm delighted!\n" - .string "I promise to give you my best!\p" - .string "Of course I will register us!\n" - .string "Please wait!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: - .string "I had been hoping to join you,\n" - .string "{PLAYER}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: - .string "Eek! You spoke to me!\n" - .string "I… I'm overjoyed!\p" - .string "I'm {STR_VAR_3}! I'm {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: - .string "On {STR_VAR_3}'s advice, I trained\n" - .string "one {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}.\p" - .string "Please, can you grant me my wish?\n" - .string "I want to be your tag-team partner!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: - .string "Eek! I… I feel giddy!\n" - .string "Thank you so much!\l" - .string "I'll go register us right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: - .string "Waaah! Don't you feel any pity?\n" - .string "But that makes you cooler…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: - .string "Yeehaw! I'm {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice!\p" - .string "{STR_VAR_3}'s my name, hello, hello!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: - .string "My mentor {STR_VAR_3} recommended\n" - .string "one {STR_VAR_1}-master {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: - .string "and one {STR_VAR_1}-master\n" - .string "{STR_VAR_2}.\p" - .string "Good stuff, huh?\n" - .string "You'll partner with me, won't you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: - .string "Okay, excellent!\n" - .string "I'll get the registration done quickly!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: - .string "Gwaaah!\n" - .string "You're a calculating one, {PLAYER}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: - .string "Hey! There's big trouble! This is\n" - .string "the BATTLE TOWER's last day!\p" - .string "… … … … … …\n" - .string "I'm only joking!\p" - .string "People call me {STR_VAR_3} and I do, too!\n" - .string "I'm {STR_VAR_1}'s 1,000th apprentice!\l" - .string "Actually, I'm no. {STR_VAR_2}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: - .string "{STR_VAR_3} gave me some advice.\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: - .string "{STR_VAR_2} with {STR_VAR_1}.\n" - .string "I've got ten of each kind!\l" - .string "Actually, just one of each!\p" - .string "How about it?\n" - .string "Want to try tag battles with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: - .string "Yippee!\n" - .string "I'll give you a POKéMON as my thanks!\p" - .string "Just joking! But I will really go do\n" - .string "the registration, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: - .string "Oh, that's so cold! I'll have to wreck\n" - .string "the BATTLE TOWER for that!\p" - .string "Of course I won't!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: - .string "Hey, there, I'm rockin' and a-rollin'!\n" - .string "POKéMON, I be controllin'!\p" - .string "I'm {STR_VAR_3} the rappin' SAILOR.\n" - .string "Don't be mistakin' me for no wailer!\p" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" - .string "Me, you shouldn't be quick to dismiss!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: - .string "With the advice of {STR_VAR_3} I did\n" - .string "abide, put together my team of pride!\l" - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}!\p" - .string "Our meeting we should commemorate,\n" - .string "with a tag-team victory to celebrate!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: - .string "Hey, hey, I like your style!\n" - .string "Our registration, I will go file!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: - .string "Oh, hey, {PLAYER}, now that's cold!\n" - .string "If I may be so bold!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: - .string "Yippee-yahoo!\n" - .string "Oh, don't run! I was just having fun!\p" - .string "Howdy! I'm {STR_VAR_3}!\n" - .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: - .string "{STR_VAR_3} told me what to do.\n" - .string "So one {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2}, I did choose.\p" - .string "So, what do you say?\n" - .string "Come on, make my day!\p" - .string "Please, I'm begging you!\n" - .string "Let me join you, don't leave me blue!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: - .string "Yeahah! Luck is with me!\n" - .string "It sure makes me happy!\p" - .string "Before we go join the fray,\n" - .string "I'll go register right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: - .string "You're turning me down?\n" - .string "{PLAYER}, you're making me frown!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: - .string "Cough!\p" - .string "Oh, sorry, I have a cold.\n" - .string "My POKéMON are fine, though.\p" - .string "My name's {STR_VAR_3}, {STR_VAR_1}'s\n" - .string "no. {STR_VAR_2} apprentice. Cough!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: - .string "I took {STR_VAR_3}'s advice to heart\n" - .string "and put together my team of\l" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "I trained them every day,\n" - .string "even in wind and rain.\p" - .string "That's why I have this cold,\n" - .string "I think.\p" - .string "That's what I'm about.\n" - .string "Want to be my tag partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: - .string "Thanks, I appreciate this!\n" - .string "Cough, cough!\l" - .string "Hang on while I go register.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: - .string "Oh, you won't?\n" - .string "{PLAYER}, I think we'd make a good pair.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: - .string "Oh, hello!\n" - .string "This is nerve-racking.\p" - .string "I'm {STR_VAR_3}.\n" - .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: - .string "{STR_VAR_3} said this team'll be good--\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "I'm feeling self-conscious about this,\n" - .string "but will you let me join you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: - .string "Oh, gee, thank you!\n" - .string "I feel bashful, but I'll do my best!\p" - .string "I'll go get the registration done.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: - .string "Oh, please don't say no!\n" - .string "I feel self-conscious enough already…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: - .string "I am {STR_VAR_3}, and that's no lie.\n" - .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: - .string "{STR_VAR_3} recommended my team.\p" - .string "Since the advice sounded sincere,\n" - .string "I decided to bring with me\l" - .string "my {STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: - .string "my {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "If possible, I would like you to accept\n" - .string "me as your tag-team partner.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: - .string "You really will accept me?\n" - .string "It would be too terrible otherwise.\p" - .string "But since you've agreed, this is fine.\n" - .string "I shall go register the both of us.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: - .string "Hm? Now why would you refuse?\n" - .string "Is this your idea of a joke?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: - .string "I'm {STR_VAR_1}, and I'm a LASS!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: - .string "What I have are one {STR_VAR_2}\n" - .string "that uses {STR_VAR_1} and one$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: - .string "{STR_VAR_2} that uses {STR_VAR_1}.\n" - .string "Those are what I have with me.\p" - .string "Will you be my partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: - .string "Thank you!\n" - .string "I'll go do the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: - .string "You don't want to be my partner?\n" - .string "You'll regret it later!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: - .string "Hello!\p" - .string "I'm YOUNGSTER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: - .string "Want to know what I have?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "You'll be my tag-team partner,\n" - .string "won't you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: - .string "Yay!\n" - .string "I'll go and register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: - .string "Aww! If you'd form a tag team with\n" - .string "my POKéMON, we'd be unstoppable!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: - .string "Yahoo!\n" - .string "I'm HIKER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: - .string "Know what I have with me?\n" - .string "My {STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: - .string "my {STR_VAR_1}-using {STR_VAR_2}!\p" - .string "Sounds good, eh?\n" - .string "Want to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: - .string "Yahoo!\n" - .string "I'll go do the registering, then.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: - .string "I would've liked to battle with you\n" - .string "at my side.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: - .string "Hello!\n" - .string "I'm {STR_VAR_1}, and I'm a BEAUTY!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: - .string "Do you know what I've been raising?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "What do you think?\n" - .string "Want to make a tag team together?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: - .string "Wonderful!\n" - .string "I'll get the registration done now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: - .string "How disappointing!\p" - .string "We two together--we would've been\n" - .string "the best!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: - .string "Yo!\p" - .string "You know who I am?\n" - .string "I'm {STR_VAR_1} the FISHERMAN!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: - .string "I've got with me a team of one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "So, how about it?\n" - .string "Will you battle at my side?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: - .string "Good, good!\n" - .string "Leave it up to me!\p" - .string "I'll go and register us now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: - .string "We matched up perfectly, too…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: - .string "Glad to make your acquaintance.\n" - .string "I am {STR_VAR_1}, a LADY.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: - .string "I am accompanied by a team of\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "I hope I meet your approval.\n" - .string "For I wish to have you as my partner.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: - .string "I thank you sincerely.\n" - .string "I shall handle the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: - .string "I'm sure that you will regret not\n" - .string "having me as your partner.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: - .string "I'm TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: - .string "What I have…\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\n" - .string "That's my pair!\p" - .string "Please?\n" - .string "Will you form a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: - .string "Gee, thanks!\n" - .string "I'll go register at the counter.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: - .string "We two together, we would've been\n" - .string "tough for certain!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: - .string "Hiya!\n" - .string "I'm BUG CATCHER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: - .string "Check out what I have!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "So, listen!\n" - .string "Do you want to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: - .string "Gotcha!\p" - .string "I'll go do the registration stuff\n" - .string "at the counter.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: - .string "Aww, my POKéMON are awesome.\n" - .string "I hope you won't regret this!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: - .string "Good day!\n" - .string "I'm SCHOOL KID {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: - .string "What I've been raising are one\n" - .string "{STR_VAR_2} that uses {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: - .string "and one {STR_VAR_2} that uses\n" - .string "{STR_VAR_1}.\p" - .string "Not too bad, don't you think?\n" - .string "Would you care to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: - .string "Thank you very much!\n" - .string "I'll get done with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: - .string "That's too bad…\p" - .string "I was hoping that I could learn\n" - .string "from you as your partner…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: - .string "Yo! Let me tell you who I am!\n" - .string "I'm RICH BOY {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: - .string "Guess what I got!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "I'm willing to offer you the chance\n" - .string "to be in a tag team with me.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: - .string "Smart move!\p" - .string "I'll finish up the registration\n" - .string "process quick!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: - .string "You'd turn me of all people down?\n" - .string "You'll regret that decision for sure!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: - .string "Hiyah!\n" - .string "I am BLACK BELT {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: - .string "As my companions, I have\n" - .string "one {STR_VAR_2} using {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: - .string "and one {STR_VAR_2} using\n" - .string "{STR_VAR_1}.\p" - .string "Please, grant me my wish!\n" - .string "Allow me to be your tag partner!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: - .string "Hiyah!\n" - .string "I will go register forthwith!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: - .string "I see… I hope for an opportunity\n" - .string "the next time we meet…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: - .string "Hi, there!\n" - .string "I'm {STR_VAR_1}, and I'm a TUBER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: - .string "I'll tell you what I have.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\n" - .string "May I please be on your tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: - .string "Thank you!\n" - .string "I'll go register us now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: - .string "If we'd become partners, we could\n" - .string "have been so strong!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: - .string "Greetings…\n" - .string "I am HEX MANIAC {STR_VAR_1}…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: - .string "I bear with me one {STR_VAR_1}-using\n" - .string "{STR_VAR_2} together with one$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: - .string "{STR_VAR_1}-using {STR_VAR_2}…\p" - .string "I beseech you…\n" - .string "Join me in a tag team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: - .string "I thank you…\n" - .string "I shall register us…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: - .string "I so longed to join you…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: - .string "How do you do? I'm {STR_VAR_1},\n" - .string "and I'm a POKéMON BREEDER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: - .string "I'm raising a couple good ones!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "How about it?\n" - .string "Feel like making a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: - .string "Thank you kindly!\p" - .string "I'll go take care of the registration\n" - .string "stuff, so you wait right here!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: - .string "I was looking forward to being\n" - .string "your partner…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: - .string "Well, hello!\n" - .string "I'm TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: - .string "Want to know what I run with?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Well?\n" - .string "Want to be in a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: - .string "Good going!\p" - .string "I'll be quick and get the registration\n" - .string "all done!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: - .string "You and me, we would've been tops.\n" - .string "It's too bad…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: - .string "Hey, there! My name's {STR_VAR_1}!\n" - .string "I'm a TRIATHLETE!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: - .string "I go on runs with my durable team--\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Not too shabby, huh?\n" - .string "We should be in a tag team together!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: - .string "All right!\n" - .string "I'll go register in a flash!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: - .string "I really wanted to battle as your\n" - .string "tag-team partner…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: - .string "I'm BATTLE GIRL {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: - .string "I've been toughening up one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}!\p" - .string "Do you like that combo?\n" - .string "How about you and me join up?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: - .string "Why, thanks!\p" - .string "I'll get the registration done\n" - .string "right now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: - .string "With you, I thought we could form\n" - .string "the ultimate tag team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: - .string "I'm TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: - .string "I've been running with one {STR_VAR_2}\n" - .string "that knows how to use {STR_VAR_1}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: - .string "and one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "We could be in a tag team.\n" - .string "Wouldn't that be great?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: - .string "Thank you!\p" - .string "I'll go register us, and that's\n" - .string "right now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: - .string "Aww, that's too bad. We would've been\n" - .string "the toughest tag team around!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: - .string "Me?\n" - .string "I'm TUBER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: - .string "What do I have with me?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Hey?\n" - .string "You'll team up with me, right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: - .string "Okay!\p" - .string "I'll go register!\n" - .string "Let's be excellent together!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: - .string "My POKéMON are tough for sure…\n" - .string "It's too bad you don't want to team up.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: - .string "Yay-hey!\n" - .string "Call me GUITARIST {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: - .string "Check out my entourage!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Yay-hey! Pretty wild, huh?\n" - .string "We'll have to do a duet in a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: - .string "Yay-hey! Right on!\n" - .string "I'll do that registration stuff now!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: - .string "My POKéMON rock hard!\n" - .string "You'll be sorry, I tell you!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: - .string "Pleased to meet you.\n" - .string "I am {STR_VAR_1}, a GENTLEMAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: - .string "I am accompanied by my trusted\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "May I ask you to join me in a tag-team\n" - .string "partnership arrangement?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: - .string "Ah, I thank you for your trust.\n" - .string "I shall be done with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: - .string "That is most unfortunate…\p" - .string "I shall look forward to the next\n" - .string "opportunity…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: - .string "Hello, I'm {STR_VAR_1},\n" - .string "and I'm a POKéFAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: - .string "I have with me now one {STR_VAR_2}\n" - .string "that knows the move {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Do you like what you see?\n" - .string "Why don't you be my tag partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: - .string "Thank you!\n" - .string "I'll look after the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: - .string "My POKéMON are top grade…\n" - .string "It's too bad you can't appreciate that.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: - .string "Hm!\n" - .string "I am {STR_VAR_1}, and an EXPERT am I!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: - .string "The POKéMON that I've toughened up are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "What say you to a tag team with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: - .string "Hm!\n" - .string "I shall register us right away!\l" - .string "Let us both do our best!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: - .string "I will hope that your choice is\n" - .string "indeed correct…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: - .string "Hello, hello.\n" - .string "I'm {STR_VAR_1}, and I'm an EXPERT.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: - .string "I've raised my POKéMON thoroughly.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}--\n" - .string "they're what I have.\p" - .string "Wouldn't you like to team up with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: - .string "Good, good.\n" - .string "I'll see to the registration right away.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: - .string "Perhaps we can form a team the next\n" - .string "time we meet.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: - .string "I'm DRAGON TAMER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: - .string "The team I've been toughening up is\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "How about it?\n" - .string "Want to be my partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: - .string "Okay, I'll give it my best!\n" - .string "I'll go register now, all right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: - .string "You're not going to find many tougher\n" - .string "partners than me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: - .string "I'm BIRD KEEPER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: - .string "What POKéMON do I have?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Don't you think we'd make a decent\n" - .string "tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: - .string "Great, thanks!\n" - .string "I'll look after the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: - .string "My POKéMON and I are strong.\n" - .string "What a letdown.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: - .string "I'm NINJA BOY {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: - .string "My POKéMON team consists of one\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Let's be in a tag team together!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: - .string "Yay!\n" - .string "Let me go register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: - .string "You'll regret not having my tough\n" - .string "POKéMON on your side!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: - .string "Hello!\n" - .string "I'm PARASOL LADY {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: - .string "Escorting me now are my {STR_VAR_2}\n" - .string "that uses {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: - .string "one {STR_VAR_2} that uses\n" - .string "{STR_VAR_1}.\p" - .string "Aren't they nice?\n" - .string "Care to join us in a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: - .string "Thanks a bunch!\p" - .string "I'll go register at the counter.\n" - .string "Let's not disappoint each other!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: - .string "My POKéMON are tremendously strong.\n" - .string "How disappointing…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: - .string "Hello.\n" - .string "I'm {STR_VAR_1}, and I'm a BUG MANIAC!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: - .string "I have found my POKéMON, yes.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}--\n" - .string "they are what I found.\p" - .string "Could I interest you in forming\n" - .string "a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: - .string "Okay!\n" - .string "Understood!\p" - .string "I won't be long with the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: - .string "With the POKéMON I found, we wouldn't\n" - .string "have lost…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: - .string "Ahoy, there!\n" - .string "I'm SAILOR {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: - .string "Let me show you my pride and joy!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Of course you're not going to turn\n" - .string "me down. We will team up, right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: - .string "I didn't expect any less!\n" - .string "I'll go register now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: - .string "We would've stormed through\n" - .string "the opposition! Too bad!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: - .string "Hi, I'm {STR_VAR_1}.\n" - .string "I'm a COLLECTOR.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: - .string "The jewels in my collection are\n" - .string "my {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Swell, huh?\n" - .string "We should be in a team together.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: - .string "Oh, yeah!\p" - .string "Well, let's not waste any time.\n" - .string "I'll go register the two of us.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: - .string "Well, that's upsetting.\n" - .string "You don't appreciate my POKéMON.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: - .string "Howdy, I'm {STR_VAR_1}.\n" - .string "I'm a POKéMON RANGER.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: - .string "Keeping me company are one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Don't you think we'd make an impressive\n" - .string "tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: - .string "That's super!\n" - .string "I'll deal with the registration now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: - .string "Next time, choose my POKéMON,\n" - .string "will you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: - .string "My name's {STR_VAR_1}.\n" - .string "I'm a POKéMON RANGER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: - .string "Let me tell you about my team. I have\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "How would you like to form a tag team\n" - .string "with my little posse?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: - .string "We'll be at our best!\n" - .string "I'll get the registration done quick!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: - .string "I hope you'll choose my POKéMON\n" - .string "next time.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: - .string "Pleased to meet you. I'm {STR_VAR_1}.\n" - .string "I consider myself an AROMA LADY.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: - .string "I travel with one {STR_VAR_2}\n" - .string "that uses {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: - .string "one {STR_VAR_2} that uses\n" - .string "{STR_VAR_1}.\p" - .string "I hope they strike your fancy.\n" - .string "Would you care to be my partner?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: - .string "I'm honored by your acceptance.\n" - .string "I will go register right this instant.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: - .string "It would be wonderful if we could form\n" - .string "a tag team the next time we meet.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: - .string "Want to know who I am?\n" - .string "I'm {STR_VAR_1}, the RUIN MANIAC!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: - .string "The POKéMON that I have with me are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Intriguing, eh?\n" - .string "How about you and I partner up?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: - .string "That's a sound decision!\n" - .string "I'll go do the registration paperwork.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: - .string "Hmm…\n" - .string "I think my POKéMON are tough…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: - .string "I'm COOLTRAINER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: - .string "The POKéMON I have right now are one\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\n" - .string "Cool, huh?\p" - .string "Don't you think it'd be pretty cool\n" - .string "if we made a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: - .string "Cool!\n" - .string "I'll go do the registration in a flash!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: - .string "I thought that we'd make just\n" - .string "the greatest team ever.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: - .string "I'm COOLTRAINER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: - .string "The team I've been raising has one\n" - .string "{STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Does that sound okay?\n" - .string "How about we become tag partners?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: - .string "Sounds A-OK!\n" - .string "I'd better do the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: - .string "I was thinking how we would be\n" - .string "one tough team…$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: - .string "Heyo!\n" - .string "I'm {STR_VAR_1}, the POKéMANIAC!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: - .string "What does a guy like me have?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1},\n" - .string "that's what!\p" - .string "Let's do it!\n" - .string "We'll stomp around as a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: - .string "Good call!\n" - .string "I'll register the both of us!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: - .string "My POKéMON are brutal!\n" - .string "It's not my fault if you regret this!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: - .string "Yo, there!\n" - .string "I'm KINDLER {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: - .string "You know what my training cooked up?\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Well, what do you say?\n" - .string "Want to form a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: - .string "All right!\n" - .string "I'll get on with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: - .string "Promise you'll partner up with me\n" - .string "the next time we run into each other.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: - .string "I'm {STR_VAR_1}, and I'm a CAMPER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: - .string "I've been raising one {STR_VAR_1}-\n" - .string "using {STR_VAR_2} and one$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: - .string "{STR_VAR_1}-using {STR_VAR_2}.\p" - .string "Do you think it'd be fun to team up?\n" - .string "I bet it would be!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: - .string "Yeah!\n" - .string "Off I go to register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: - .string "Next time, okay?\n" - .string "I want to be on your team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: - .string "Hello!\n" - .string "I'm {STR_VAR_1}, and I'm a PICNICKER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: - .string "The POKéMON I've been taking are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Are you interested in joining me\n" - .string "on a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: - .string "Why, thank you!\n" - .string "I will do the registration now.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: - .string "It would be nice if I could join you\n" - .string "some other time.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: - .string "I'm PSYCHIC {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: - .string "The twosome I've been raising are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Would you like to form a tag team\n" - .string "with me?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: - .string "Sure thing!\n" - .string "I'll take care of the registration!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: - .string "If we meet again, that's when I'd like\n" - .string "to team up with you.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: - .string "I'm {STR_VAR_1}.\n" - .string "I'm a PSYCHIC.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}--\n" - .string "they're my disciples.\p" - .string "Doesn't the idea of forming a tag-team\n" - .string "partnership intrigue you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: - .string "Thank you.\n" - .string "I'll go deal with the registration.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: - .string "I hope there will be another chance\n" - .string "to forge an alliance.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: - .string "I'm SCHOOL KID {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2} are my POKéMON pair.\p" - .string "May I please be your partner on\n" - .string "a tag team?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: - .string "Ooh, thank you!\n" - .string "I'll register at the counter right away!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: - .string "Please?\n" - .string "May I join you the next time?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: - .string "Hiya! The name's {STR_VAR_1}!\n" - .string "I'm a POKéMON BREEDER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: - .string "The POKéMON I've raised are one\n" - .string "{STR_VAR_1}-using {STR_VAR_2} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: - .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" - .string "Sound interesting?\n" - .string "How about we form a tag team, then?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: - .string "All righty!\n" - .string "You leave the registration to me!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: - .string "You have to team up with me next time,\n" - .string "all right?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: - .string "I'm {STR_VAR_1}, and I'm proud to say\n" - .string "that I am a POKéFAN.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: - .string "The darling POKéMON I've raised are\n" - .string "one {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}.\p" - .string "Aren't they just the cutest?\n" - .string "We ought to make a team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: - .string "Thank you, dear!\n" - .string "I'll be on my way to register!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: - .string "My darling POKéMON are the best,\n" - .string "I'll have you know. How annoying!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: - .string "Hi, I'm SWIMMER {STR_VAR_1}.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: - .string "One {STR_VAR_1}-using {STR_VAR_2}$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: - .string "and one {STR_VAR_1}-using\n" - .string "{STR_VAR_2} are what I've trained.\p" - .string "You and me, let's make a tag team.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: - .string "That's cool!\n" - .string "I'll register the two of us.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: - .string "If we meet again, you owe me\n" - .string "a tag team!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: - .string "What's happening?\n" - .string "I'm {STR_VAR_1}, and I'm a TRIATHLETE.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: - .string "I got a couple decent POKéMON.\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "It'd be neat if we made a tag team\n" - .string "together, so how about it?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: - .string "Right on!\n" - .string "You wait while I register, okay?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: - .string "I expect you'll let me join you\n" - .string "next time, how's that?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: - .string "I'm the TRIATHLETE {STR_VAR_1}!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: - .string "another {STR_VAR_2} that knows how\n" - .string "to use {STR_VAR_1}. That's my pair.\p" - .string "What do you think?\n" - .string "We'd make a good team, I'd say.$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: - .string "I like that answer!\n" - .string "I'll get done with registration fast!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: - .string "You'll give me another chance to form\n" - .string "a partnership, won't you?$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: - .string "Hi, there! Hello!\n" - .string "I'm {STR_VAR_1}, and I'm a SWIMMER!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: - .string "Check out what I've been raising!\n" - .string "One {STR_VAR_2} with {STR_VAR_1} and$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: - .string "one {STR_VAR_2} with {STR_VAR_1}!\p" - .string "Sweet, huh?\n" - .string "It'd be sweet to form a team, too!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: - .string "Much obliged!\n" - .string "I'll get this registration thing done!$" - -BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: - .string "If we meet again, you have to team up\n" - .string "with me. You'll do that, right?$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc new file mode 100644 index 000000000000..aba66c895e49 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc @@ -0,0 +1,1528 @@ + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: + .string "Please find a partner from out of\n" + .string "the TRAINERS gathered here.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: + .string "{PLAYER}, you have not found a partner\n" + .string "for your tag team.\p" + .string "Would you like to quit looking and\n" + .string "return to the reception counter?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: + .string "Then, please find a partner from\n" + .string "the TRAINERS gathered here.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: + .string "Thank you for choosing a partner.\p" + .string "I will now show you to your\n" + .string "MULTI BATTLE ROOM.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "You can call me {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: + .string "On {STR_VAR_1}'s advice, I brought\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let me join you as a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: + .string "Thank you!\n" + .string "I'll go register right now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: + .string "I really wanted to form a tag team\n" + .string "with you, {PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: + .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "My name is {STR_VAR_3}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: + .string "I got advice from {STR_VAR_1} and chose\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let's form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: + .string "Thank you very much!\n" + .string "I'll be done with registration quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: + .string "{PLAYER}, I was hoping that I could\n" + .string "partner up with you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: + .string "Um, my name's {STR_VAR_3}, and I'm\n" + .string "{STR_VAR_1}'s no. {STR_VAR_2} apprentice.\p" + .string "Snivel…\p" + .string "I'm sorry!\n" + .string "This tension is making me cry…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: + .string "{STR_VAR_3} advised me, so I have\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Snivel…\n" + .string "Please, please team up with me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: + .string "Oh, really? You will?\n" + .string "Awesome! Wicked! Awoooh!\p" + .string "Oh… I'm sorry…\n" + .string "I'm so happy, I'm crying…\p" + .string "I'll go register right away.\n" + .string "Please don't go away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: + .string "Oh, b-but…\n" + .string "Sob… Waaaaah!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: + .string "Hi, there! I'm {STR_VAR_3}!\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: + .string "{STR_VAR_3} recommended my crew.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1},\n" + .string "that's what I have! Cool, huh?\p" + .string "So come on!\n" + .string "Let's form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: + .string "Yay! Great!\n" + .string "Okay, I'll go register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: + .string "Aww, why?\n" + .string "I wanted to team up, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: + .string "I'm {STR_VAR_3}, the no. {STR_VAR_2} apprentice\n" + .string "of the famous {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: + .string "I looked to {STR_VAR_3} for advice.\n" + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: + .string "and one {STR_VAR_2} with {STR_VAR_1},\n" + .string "that's my pair.\p" + .string "Please, will you join me in\n" + .string "a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: + .string "Thank you!\n" + .string "I'll register right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: + .string "{PLAYER}, I had been hoping to join\n" + .string "you in a tag team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: + .string "Um… I'm sincerely happy that you\n" + .string "would take the time to talk to me.\p" + .string "I'm {STR_VAR_3}.\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: + .string "{STR_VAR_3} gave me advice.\n" + .string "I'm very grateful for it.\p" + .string "I have a team of one {STR_VAR_2}\n" + .string "with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\n" + .string "I know I'm asking a lot…\p" + .string "I don't think you'll be willing to,\n" + .string "but may I join you as a partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: + .string "Really? I can't believe it!\n" + .string "I can't believe you'll let me join you!\l" + .string "I… I won't let you down!\p" + .string "Um… If it's really okay, I'll go register\n" + .string "right this instant!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: + .string "Oh…\n" + .string "I didn't think I was good enough…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: + .string "Hi, I'm {STR_VAR_3}.\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: + .string "{STR_VAR_3} told me that it would be\n" + .string "good to make this team:\l" + .string "one {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: + .string "and one {STR_VAR_2} that knows how\n" + .string "to use {STR_VAR_1}.\p" + .string "Not bad, huh?\n" + .string "Want me to team up with you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: + .string "Okay, glad to join you!\n" + .string "I hope you won't mess things up for me!\l" + .string "I'll do my registration now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: + .string "Huh? Why did you turn me down?\n" + .string "You're no judge of character!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: + .string "I'm {STR_VAR_3} and I'm a TRIATHLETE.\n" + .string "I'm busy every day what with jogging,\l" + .string "training, and rapping.\p" + .string "I also happen to be {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: + .string "This is what {STR_VAR_3} recommended.\n" + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}.\p" + .string "I put a lot of effort into raising\n" + .string "them, even though I'm busy.\p" + .string "Let's form a tag team\n" + .string "and give it a go!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: + .string "Thanks, that's the spirit!\n" + .string "Hang tight while I go register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: + .string "I took time from my busy schedule\n" + .string "to be here! Give me a break!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: + .string "Hi!\n" + .string "How's it going?\p" + .string "I'm {STR_VAR_3}, {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice. Glad to meet you!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: + .string "Listen, listen! You have to hear about\n" + .string "the POKéMON {STR_VAR_3} recommended.\l" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\n" + .string "Of course I raised them superbly!\p" + .string "So, want to team up?\n" + .string "I'm sure it'll be a great combo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: + .string "Yay, I think this will be fun!\n" + .string "I'll go register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: + .string "Oh, you're mean!\n" + .string "I come recommended, you know.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: + .string "Please let me introduce myself.\n" + .string "I am {STR_VAR_3}.\p" + .string "I serve as {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: + .string "I sought the sage advice of\n" + .string "{STR_VAR_3} and raised my team\l" + .string "of one {STR_VAR_2} with {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: + .string "and one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please agree to a tag team with me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: + .string "Oh… I'm delighted!\n" + .string "I promise to give you my best!\p" + .string "Of course I will register us!\n" + .string "Please wait!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: + .string "I had been hoping to join you,\n" + .string "{PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: + .string "Eek! You spoke to me!\n" + .string "I… I'm overjoyed!\p" + .string "I'm {STR_VAR_3}! I'm {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: + .string "On {STR_VAR_3}'s advice, I trained\n" + .string "one {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}.\p" + .string "Please, can you grant me my wish?\n" + .string "I want to be your tag-team partner!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: + .string "Eek! I… I feel giddy!\n" + .string "Thank you so much!\l" + .string "I'll go register us right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: + .string "Waaah! Don't you feel any pity?\n" + .string "But that makes you cooler…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: + .string "Yeehaw! I'm {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice!\p" + .string "{STR_VAR_3}'s my name, hello, hello!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: + .string "My mentor {STR_VAR_3} recommended\n" + .string "one {STR_VAR_1}-master {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: + .string "and one {STR_VAR_1}-master\n" + .string "{STR_VAR_2}.\p" + .string "Good stuff, huh?\n" + .string "You'll partner with me, won't you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: + .string "Okay, excellent!\n" + .string "I'll get the registration done quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: + .string "Gwaaah!\n" + .string "You're a calculating one, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: + .string "Hey! There's big trouble! This is\n" + .string "the BATTLE TOWER's last day!\p" + .string "… … … … … …\n" + .string "I'm only joking!\p" + .string "People call me {STR_VAR_3} and I do, too!\n" + .string "I'm {STR_VAR_1}'s 1,000th apprentice!\l" + .string "Actually, I'm no. {STR_VAR_2}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: + .string "{STR_VAR_3} gave me some advice.\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: + .string "{STR_VAR_2} with {STR_VAR_1}.\n" + .string "I've got ten of each kind!\l" + .string "Actually, just one of each!\p" + .string "How about it?\n" + .string "Want to try tag battles with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: + .string "Yippee!\n" + .string "I'll give you a POKéMON as my thanks!\p" + .string "Just joking! But I will really go do\n" + .string "the registration, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: + .string "Oh, that's so cold! I'll have to wreck\n" + .string "the BATTLE TOWER for that!\p" + .string "Of course I won't!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: + .string "Hey, there, I'm rockin' and a-rollin'!\n" + .string "POKéMON, I be controllin'!\p" + .string "I'm {STR_VAR_3} the rappin' SAILOR.\n" + .string "Don't be mistakin' me for no wailer!\p" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice.\n" + .string "Me, you shouldn't be quick to dismiss!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: + .string "With the advice of {STR_VAR_3} I did\n" + .string "abide, put together my team of pride!\l" + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}!\p" + .string "Our meeting we should commemorate,\n" + .string "with a tag-team victory to celebrate!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: + .string "Hey, hey, I like your style!\n" + .string "Our registration, I will go file!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: + .string "Oh, hey, {PLAYER}, now that's cold!\n" + .string "If I may be so bold!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: + .string "Yippee-yahoo!\n" + .string "Oh, don't run! I was just having fun!\p" + .string "Howdy! I'm {STR_VAR_3}!\n" + .string "I'm {STR_VAR_1}'s no. {STR_VAR_2} apprentice!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: + .string "{STR_VAR_3} told me what to do.\n" + .string "So one {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2}, I did choose.\p" + .string "So, what do you say?\n" + .string "Come on, make my day!\p" + .string "Please, I'm begging you!\n" + .string "Let me join you, don't leave me blue!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: + .string "Yeahah! Luck is with me!\n" + .string "It sure makes me happy!\p" + .string "Before we go join the fray,\n" + .string "I'll go register right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: + .string "You're turning me down?\n" + .string "{PLAYER}, you're making me frown!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: + .string "Cough!\p" + .string "Oh, sorry, I have a cold.\n" + .string "My POKéMON are fine, though.\p" + .string "My name's {STR_VAR_3}, {STR_VAR_1}'s\n" + .string "no. {STR_VAR_2} apprentice. Cough!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: + .string "I took {STR_VAR_3}'s advice to heart\n" + .string "and put together my team of\l" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "I trained them every day,\n" + .string "even in wind and rain.\p" + .string "That's why I have this cold,\n" + .string "I think.\p" + .string "That's what I'm about.\n" + .string "Want to be my tag partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: + .string "Thanks, I appreciate this!\n" + .string "Cough, cough!\l" + .string "Hang on while I go register.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: + .string "Oh, you won't?\n" + .string "{PLAYER}, I think we'd make a good pair.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: + .string "Oh, hello!\n" + .string "This is nerve-racking.\p" + .string "I'm {STR_VAR_3}.\n" + .string "I'm the no. {STR_VAR_2} apprentice of {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: + .string "{STR_VAR_3} said this team'll be good--\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "I'm feeling self-conscious about this,\n" + .string "but will you let me join you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: + .string "Oh, gee, thank you!\n" + .string "I feel bashful, but I'll do my best!\p" + .string "I'll go get the registration done.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: + .string "Oh, please don't say no!\n" + .string "I feel self-conscious enough already…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: + .string "I am {STR_VAR_3}, and that's no lie.\n" + .string "I am {STR_VAR_1}'s no. {STR_VAR_2} apprentice.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: + .string "{STR_VAR_3} recommended my team.\p" + .string "Since the advice sounded sincere,\n" + .string "I decided to bring with me\l" + .string "my {STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: + .string "my {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "If possible, I would like you to accept\n" + .string "me as your tag-team partner.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: + .string "You really will accept me?\n" + .string "It would be too terrible otherwise.\p" + .string "But since you've agreed, this is fine.\n" + .string "I shall go register the both of us.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: + .string "Hm? Now why would you refuse?\n" + .string "Is this your idea of a joke?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: + .string "I'm {STR_VAR_1}, and I'm a LASS!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: + .string "What I have are one {STR_VAR_2}\n" + .string "that uses {STR_VAR_1} and one$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: + .string "{STR_VAR_2} that uses {STR_VAR_1}.\n" + .string "Those are what I have with me.\p" + .string "Will you be my partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: + .string "Thank you!\n" + .string "I'll go do the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: + .string "You don't want to be my partner?\n" + .string "You'll regret it later!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: + .string "Hello!\p" + .string "I'm YOUNGSTER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: + .string "Want to know what I have?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "You'll be my tag-team partner,\n" + .string "won't you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: + .string "Yay!\n" + .string "I'll go and register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: + .string "Aww! If you'd form a tag team with\n" + .string "my POKéMON, we'd be unstoppable!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: + .string "Yahoo!\n" + .string "I'm HIKER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: + .string "Know what I have with me?\n" + .string "My {STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: + .string "my {STR_VAR_1}-using {STR_VAR_2}!\p" + .string "Sounds good, eh?\n" + .string "Want to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: + .string "Yahoo!\n" + .string "I'll go do the registering, then.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: + .string "I would've liked to battle with you\n" + .string "at my side.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: + .string "Hello!\n" + .string "I'm {STR_VAR_1}, and I'm a BEAUTY!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: + .string "Do you know what I've been raising?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "What do you think?\n" + .string "Want to make a tag team together?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: + .string "Wonderful!\n" + .string "I'll get the registration done now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: + .string "How disappointing!\p" + .string "We two together--we would've been\n" + .string "the best!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: + .string "Yo!\p" + .string "You know who I am?\n" + .string "I'm {STR_VAR_1} the FISHERMAN!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: + .string "I've got with me a team of one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "So, how about it?\n" + .string "Will you battle at my side?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: + .string "Good, good!\n" + .string "Leave it up to me!\p" + .string "I'll go and register us now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: + .string "We matched up perfectly, too…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: + .string "Glad to make your acquaintance.\n" + .string "I am {STR_VAR_1}, a LADY.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: + .string "I am accompanied by a team of\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "I hope I meet your approval.\n" + .string "For I wish to have you as my partner.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: + .string "I thank you sincerely.\n" + .string "I shall handle the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: + .string "I'm sure that you will regret not\n" + .string "having me as your partner.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: + .string "I'm TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: + .string "What I have…\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\n" + .string "That's my pair!\p" + .string "Please?\n" + .string "Will you form a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: + .string "Gee, thanks!\n" + .string "I'll go register at the counter.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: + .string "We two together, we would've been\n" + .string "tough for certain!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: + .string "Hiya!\n" + .string "I'm BUG CATCHER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: + .string "Check out what I have!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "So, listen!\n" + .string "Do you want to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: + .string "Gotcha!\p" + .string "I'll go do the registration stuff\n" + .string "at the counter.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: + .string "Aww, my POKéMON are awesome.\n" + .string "I hope you won't regret this!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: + .string "Good day!\n" + .string "I'm SCHOOL KID {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: + .string "What I've been raising are one\n" + .string "{STR_VAR_2} that uses {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: + .string "and one {STR_VAR_2} that uses\n" + .string "{STR_VAR_1}.\p" + .string "Not too bad, don't you think?\n" + .string "Would you care to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: + .string "Thank you very much!\n" + .string "I'll get done with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: + .string "That's too bad…\p" + .string "I was hoping that I could learn\n" + .string "from you as your partner…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: + .string "Yo! Let me tell you who I am!\n" + .string "I'm RICH BOY {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: + .string "Guess what I got!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "I'm willing to offer you the chance\n" + .string "to be in a tag team with me.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: + .string "Smart move!\p" + .string "I'll finish up the registration\n" + .string "process quick!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: + .string "You'd turn me of all people down?\n" + .string "You'll regret that decision for sure!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: + .string "Hiyah!\n" + .string "I am BLACK BELT {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: + .string "As my companions, I have\n" + .string "one {STR_VAR_2} using {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: + .string "and one {STR_VAR_2} using\n" + .string "{STR_VAR_1}.\p" + .string "Please, grant me my wish!\n" + .string "Allow me to be your tag partner!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: + .string "Hiyah!\n" + .string "I will go register forthwith!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: + .string "I see… I hope for an opportunity\n" + .string "the next time we meet…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: + .string "Hi, there!\n" + .string "I'm {STR_VAR_1}, and I'm a TUBER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: + .string "I'll tell you what I have.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\n" + .string "May I please be on your tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: + .string "Thank you!\n" + .string "I'll go register us now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: + .string "If we'd become partners, we could\n" + .string "have been so strong!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: + .string "Greetings…\n" + .string "I am HEX MANIAC {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: + .string "I bear with me one {STR_VAR_1}-using\n" + .string "{STR_VAR_2} together with one$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: + .string "{STR_VAR_1}-using {STR_VAR_2}…\p" + .string "I beseech you…\n" + .string "Join me in a tag team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: + .string "I thank you…\n" + .string "I shall register us…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: + .string "I so longed to join you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: + .string "How do you do? I'm {STR_VAR_1},\n" + .string "and I'm a POKéMON BREEDER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: + .string "I'm raising a couple good ones!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "How about it?\n" + .string "Feel like making a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: + .string "Thank you kindly!\p" + .string "I'll go take care of the registration\n" + .string "stuff, so you wait right here!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: + .string "I was looking forward to being\n" + .string "your partner…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: + .string "Well, hello!\n" + .string "I'm TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: + .string "Want to know what I run with?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Well?\n" + .string "Want to be in a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: + .string "Good going!\p" + .string "I'll be quick and get the registration\n" + .string "all done!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: + .string "You and me, we would've been tops.\n" + .string "It's too bad…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: + .string "Hey, there! My name's {STR_VAR_1}!\n" + .string "I'm a TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: + .string "I go on runs with my durable team--\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Not too shabby, huh?\n" + .string "We should be in a tag team together!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: + .string "All right!\n" + .string "I'll go register in a flash!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: + .string "I really wanted to battle as your\n" + .string "tag-team partner…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: + .string "I'm BATTLE GIRL {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: + .string "I've been toughening up one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}!\p" + .string "Do you like that combo?\n" + .string "How about you and me join up?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: + .string "Why, thanks!\p" + .string "I'll get the registration done\n" + .string "right now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: + .string "With you, I thought we could form\n" + .string "the ultimate tag team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: + .string "I'm TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: + .string "I've been running with one {STR_VAR_2}\n" + .string "that knows how to use {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: + .string "and one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "We could be in a tag team.\n" + .string "Wouldn't that be great?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: + .string "Thank you!\p" + .string "I'll go register us, and that's\n" + .string "right now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: + .string "Aww, that's too bad. We would've been\n" + .string "the toughest tag team around!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: + .string "Me?\n" + .string "I'm TUBER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: + .string "What do I have with me?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Hey?\n" + .string "You'll team up with me, right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: + .string "Okay!\p" + .string "I'll go register!\n" + .string "Let's be excellent together!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: + .string "My POKéMON are tough for sure…\n" + .string "It's too bad you don't want to team up.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: + .string "Yay-hey!\n" + .string "Call me GUITARIST {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: + .string "Check out my entourage!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Yay-hey! Pretty wild, huh?\n" + .string "We'll have to do a duet in a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: + .string "Yay-hey! Right on!\n" + .string "I'll do that registration stuff now!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: + .string "My POKéMON rock hard!\n" + .string "You'll be sorry, I tell you!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: + .string "Pleased to meet you.\n" + .string "I am {STR_VAR_1}, a GENTLEMAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: + .string "I am accompanied by my trusted\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "May I ask you to join me in a tag-team\n" + .string "partnership arrangement?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: + .string "Ah, I thank you for your trust.\n" + .string "I shall be done with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: + .string "That is most unfortunate…\p" + .string "I shall look forward to the next\n" + .string "opportunity…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: + .string "Hello, I'm {STR_VAR_1},\n" + .string "and I'm a POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: + .string "I have with me now one {STR_VAR_2}\n" + .string "that knows the move {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Do you like what you see?\n" + .string "Why don't you be my tag partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: + .string "Thank you!\n" + .string "I'll look after the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: + .string "My POKéMON are top grade…\n" + .string "It's too bad you can't appreciate that.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: + .string "Hm!\n" + .string "I am {STR_VAR_1}, and an EXPERT am I!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: + .string "The POKéMON that I've toughened up are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "What say you to a tag team with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: + .string "Hm!\n" + .string "I shall register us right away!\l" + .string "Let us both do our best!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: + .string "I will hope that your choice is\n" + .string "indeed correct…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: + .string "Hello, hello.\n" + .string "I'm {STR_VAR_1}, and I'm an EXPERT.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: + .string "I've raised my POKéMON thoroughly.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}--\n" + .string "they're what I have.\p" + .string "Wouldn't you like to team up with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: + .string "Good, good.\n" + .string "I'll see to the registration right away.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: + .string "Perhaps we can form a team the next\n" + .string "time we meet.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: + .string "I'm DRAGON TAMER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: + .string "The team I've been toughening up is\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "How about it?\n" + .string "Want to be my partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: + .string "Okay, I'll give it my best!\n" + .string "I'll go register now, all right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: + .string "You're not going to find many tougher\n" + .string "partners than me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: + .string "I'm BIRD KEEPER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: + .string "What POKéMON do I have?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Don't you think we'd make a decent\n" + .string "tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: + .string "Great, thanks!\n" + .string "I'll look after the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: + .string "My POKéMON and I are strong.\n" + .string "What a letdown.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: + .string "I'm NINJA BOY {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: + .string "My POKéMON team consists of one\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Let's be in a tag team together!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: + .string "Yay!\n" + .string "Let me go register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: + .string "You'll regret not having my tough\n" + .string "POKéMON on your side!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: + .string "Hello!\n" + .string "I'm PARASOL LADY {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: + .string "Escorting me now are my {STR_VAR_2}\n" + .string "that uses {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: + .string "one {STR_VAR_2} that uses\n" + .string "{STR_VAR_1}.\p" + .string "Aren't they nice?\n" + .string "Care to join us in a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: + .string "Thanks a bunch!\p" + .string "I'll go register at the counter.\n" + .string "Let's not disappoint each other!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: + .string "My POKéMON are tremendously strong.\n" + .string "How disappointing…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: + .string "Hello.\n" + .string "I'm {STR_VAR_1}, and I'm a BUG MANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: + .string "I have found my POKéMON, yes.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}--\n" + .string "they are what I found.\p" + .string "Could I interest you in forming\n" + .string "a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: + .string "Okay!\n" + .string "Understood!\p" + .string "I won't be long with the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: + .string "With the POKéMON I found, we wouldn't\n" + .string "have lost…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: + .string "Ahoy, there!\n" + .string "I'm SAILOR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: + .string "Let me show you my pride and joy!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Of course you're not going to turn\n" + .string "me down. We will team up, right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: + .string "I didn't expect any less!\n" + .string "I'll go register now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: + .string "We would've stormed through\n" + .string "the opposition! Too bad!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: + .string "Hi, I'm {STR_VAR_1}.\n" + .string "I'm a COLLECTOR.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: + .string "The jewels in my collection are\n" + .string "my {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Swell, huh?\n" + .string "We should be in a team together.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: + .string "Oh, yeah!\p" + .string "Well, let's not waste any time.\n" + .string "I'll go register the two of us.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: + .string "Well, that's upsetting.\n" + .string "You don't appreciate my POKéMON.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: + .string "Howdy, I'm {STR_VAR_1}.\n" + .string "I'm a POKéMON RANGER.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: + .string "Keeping me company are one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Don't you think we'd make an impressive\n" + .string "tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: + .string "That's super!\n" + .string "I'll deal with the registration now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: + .string "Next time, choose my POKéMON,\n" + .string "will you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: + .string "My name's {STR_VAR_1}.\n" + .string "I'm a POKéMON RANGER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: + .string "Let me tell you about my team. I have\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "How would you like to form a tag team\n" + .string "with my little posse?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: + .string "We'll be at our best!\n" + .string "I'll get the registration done quick!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: + .string "I hope you'll choose my POKéMON\n" + .string "next time.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: + .string "Pleased to meet you. I'm {STR_VAR_1}.\n" + .string "I consider myself an AROMA LADY.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: + .string "I travel with one {STR_VAR_2}\n" + .string "that uses {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: + .string "one {STR_VAR_2} that uses\n" + .string "{STR_VAR_1}.\p" + .string "I hope they strike your fancy.\n" + .string "Would you care to be my partner?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: + .string "I'm honored by your acceptance.\n" + .string "I will go register right this instant.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: + .string "It would be wonderful if we could form\n" + .string "a tag team the next time we meet.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: + .string "Want to know who I am?\n" + .string "I'm {STR_VAR_1}, the RUIN MANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: + .string "The POKéMON that I have with me are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Intriguing, eh?\n" + .string "How about you and I partner up?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: + .string "That's a sound decision!\n" + .string "I'll go do the registration paperwork.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: + .string "Hmm…\n" + .string "I think my POKéMON are tough…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: + .string "I'm COOLTRAINER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: + .string "The POKéMON I have right now are one\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\n" + .string "Cool, huh?\p" + .string "Don't you think it'd be pretty cool\n" + .string "if we made a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: + .string "Cool!\n" + .string "I'll go do the registration in a flash!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: + .string "I thought that we'd make just\n" + .string "the greatest team ever.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: + .string "I'm COOLTRAINER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: + .string "The team I've been raising has one\n" + .string "{STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Does that sound okay?\n" + .string "How about we become tag partners?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: + .string "Sounds A-OK!\n" + .string "I'd better do the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: + .string "I was thinking how we would be\n" + .string "one tough team…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: + .string "Heyo!\n" + .string "I'm {STR_VAR_1}, the POKéMANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: + .string "What does a guy like me have?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1},\n" + .string "that's what!\p" + .string "Let's do it!\n" + .string "We'll stomp around as a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: + .string "Good call!\n" + .string "I'll register the both of us!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: + .string "My POKéMON are brutal!\n" + .string "It's not my fault if you regret this!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: + .string "Yo, there!\n" + .string "I'm KINDLER {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: + .string "You know what my training cooked up?\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Well, what do you say?\n" + .string "Want to form a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: + .string "All right!\n" + .string "I'll get on with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: + .string "Promise you'll partner up with me\n" + .string "the next time we run into each other.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: + .string "I'm {STR_VAR_1}, and I'm a CAMPER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: + .string "I've been raising one {STR_VAR_1}-\n" + .string "using {STR_VAR_2} and one$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: + .string "{STR_VAR_1}-using {STR_VAR_2}.\p" + .string "Do you think it'd be fun to team up?\n" + .string "I bet it would be!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: + .string "Yeah!\n" + .string "Off I go to register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: + .string "Next time, okay?\n" + .string "I want to be on your team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: + .string "Hello!\n" + .string "I'm {STR_VAR_1}, and I'm a PICNICKER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: + .string "The POKéMON I've been taking are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Are you interested in joining me\n" + .string "on a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: + .string "Why, thank you!\n" + .string "I will do the registration now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: + .string "It would be nice if I could join you\n" + .string "some other time.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: + .string "I'm PSYCHIC {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: + .string "The twosome I've been raising are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Would you like to form a tag team\n" + .string "with me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: + .string "Sure thing!\n" + .string "I'll take care of the registration!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: + .string "If we meet again, that's when I'd like\n" + .string "to team up with you.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: + .string "I'm {STR_VAR_1}.\n" + .string "I'm a PSYCHIC.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}--\n" + .string "they're my disciples.\p" + .string "Doesn't the idea of forming a tag-team\n" + .string "partnership intrigue you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: + .string "Thank you.\n" + .string "I'll go deal with the registration.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: + .string "I hope there will be another chance\n" + .string "to forge an alliance.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: + .string "I'm SCHOOL KID {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2} are my POKéMON pair.\p" + .string "May I please be your partner on\n" + .string "a tag team?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: + .string "Ooh, thank you!\n" + .string "I'll register at the counter right away!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: + .string "Please?\n" + .string "May I join you the next time?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: + .string "Hiya! The name's {STR_VAR_1}!\n" + .string "I'm a POKéMON BREEDER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: + .string "The POKéMON I've raised are one\n" + .string "{STR_VAR_1}-using {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: + .string "one {STR_VAR_1}-using {STR_VAR_2}.\p" + .string "Sound interesting?\n" + .string "How about we form a tag team, then?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: + .string "All righty!\n" + .string "You leave the registration to me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: + .string "You have to team up with me next time,\n" + .string "all right?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: + .string "I'm {STR_VAR_1}, and I'm proud to say\n" + .string "that I am a POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: + .string "The darling POKéMON I've raised are\n" + .string "one {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Aren't they just the cutest?\n" + .string "We ought to make a team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: + .string "Thank you, dear!\n" + .string "I'll be on my way to register!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: + .string "My darling POKéMON are the best,\n" + .string "I'll have you know. How annoying!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: + .string "Hi, I'm SWIMMER {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: + .string "One {STR_VAR_1}-using {STR_VAR_2}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: + .string "and one {STR_VAR_1}-using\n" + .string "{STR_VAR_2} are what I've trained.\p" + .string "You and me, let's make a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: + .string "That's cool!\n" + .string "I'll register the two of us.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: + .string "If we meet again, you owe me\n" + .string "a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: + .string "What's happening?\n" + .string "I'm {STR_VAR_1}, and I'm a TRIATHLETE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: + .string "I got a couple decent POKéMON.\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "It'd be neat if we made a tag team\n" + .string "together, so how about it?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: + .string "Right on!\n" + .string "You wait while I register, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: + .string "I expect you'll let me join you\n" + .string "next time, how's that?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: + .string "I'm the TRIATHLETE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: + .string "another {STR_VAR_2} that knows how\n" + .string "to use {STR_VAR_1}. That's my pair.\p" + .string "What do you think?\n" + .string "We'd make a good team, I'd say.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: + .string "I like that answer!\n" + .string "I'll get done with registration fast!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: + .string "You'll give me another chance to form\n" + .string "a partnership, won't you?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: + .string "Hi, there! Hello!\n" + .string "I'm {STR_VAR_1}, and I'm a SWIMMER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: + .string "Check out what I've been raising!\n" + .string "One {STR_VAR_2} with {STR_VAR_1} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}!\p" + .string "Sweet, huh?\n" + .string "It'd be sweet to form a team, too!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: + .string "Much obliged!\n" + .string "I'll get this registration thing done!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: + .string "If we meet again, you have to team up\n" + .string "with me. You'll do that, right?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc new file mode 100644 index 000000000000..dfea8b6b65e2 --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc @@ -0,0 +1,1544 @@ + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: + .string "Veuillez choisir le DRESSEUR qui sera\n" + .string "votre partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: + .string "{PLAYER}, vous n’avez pas trouvé\n" + .string "de partenaire.\p" + .string "Voulez-vous arrêter de chercher et\n" + .string "retourner au guichet d’inscription?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: + .string "Alors je vous prie de choisir l’un de ces\n" + .string "DRESSEURS comme partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: + .string "Merci d’avoir choisi un partenaire.\p" + .string "Je vais maintenant vous mener à votre\n" + .string "SALLE DE COMBAT MULTI.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: + .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "You can call me {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: + .string "On {STR_VAR_1}’s advice, I brought\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let me join you as a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: + .string "Thank you!\n" + .string "I’ll go register right now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: + .string "I really wanted to form a tag team\n" + .string "with you, {PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: + .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "My name is {STR_VAR_3}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: + .string "I got advice from {STR_VAR_1} and chose\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let’s form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: + .string "Thank you very much!\n" + .string "I’ll be done with registration quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: + .string "{PLAYER}, I was hoping that I could\n" + .string "partner up with you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: + .string "Hum, je m’appelle {STR_VAR_3}. Je suis\n" + .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.\p" + .string "Sniff…\p" + .string "Je suis désolé!\n" + .string "Je ne supporte pas cette pression…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: + .string "{STR_VAR_3} m’a conseillé. J’ai un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Sniff…\n" + .string "S’il te plaît, fais équipe avec moi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: + .string "Vraiment? Tu veux bien?\n" + .string "Super! Extra!\p" + .string "Oh… Je suis désolé…\n" + .string "Ce sont des larmes de joie…\p" + .string "Je vais nous inscrire tout de suite.\n" + .string "Surtout, reste ici!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: + .string "Oh, mais…\n" + .string "Sniff… Ouin!!!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: + .string "Bonjour! Je suis {STR_VAR_3}!\n" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: + .string "{STR_VAR_3} a choisi mon équipe!\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}!\n" + .string "Plutôt pas mal, hein?\p" + .string "Allez, vas-y!\n" + .string "Fais équipe avec moi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: + .string "Ouais, super!\n" + .string "Je vais m’inscrire, alors!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: + .string "Mais pourquoi, d’abord?\n" + .string "Je veux faire équipe avec toi, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: + .string "Je suis {STR_VAR_3}, l’apprenti nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: + .string "J’ai demandé conseil à {STR_VAR_3}.\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}, voilà ce que j’ai.\p" + .string "S’il te plaît, tu veux bien faire\n" + .string "équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: + .string "Merci!\n" + .string "Je vais nous inscrire tout de suite!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: + .string "{PLAYER}, j’avais tellement envie de\n" + .string "faire équipe avec toi…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: + .string "Oh… Ça me fait plaisir\n" + .string "que tu viennes me parler.\p" + .string "Je m’appelle {STR_VAR_3}.\n" + .string "Je suis l’apprentie nº {STR_VAR_2} de {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: + .string "{STR_VAR_3} a bien voulu me conseiller.\n" + .string "Je lui dois tant de choses!\p" + .string "Dans mon équipe, j’ai un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\n" + .string "Je sais que j’en demande trop…\p" + .string "Tu vas sûrement refuser, mais tu veux\n" + .string "bien qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: + .string "Vraiment? Je n’arrive pas à le croire!\n" + .string "On va faire équipe!\l" + .string "Je… Je serai à la hauteur!\p" + .string "Bon… Je vais vite nous inscrire\n" + .string "avant que tu ne changes d’avis!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: + .string "Je comprends…\n" + .string "Je ne suis pas à la hauteur…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: + .string "Salut, je m’appelle {STR_VAR_3}.\n" + .string "Je suis l’apprentie nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: + .string "C’est {STR_VAR_3} qui a fait mon équipe!\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: + .string "et un {STR_VAR_2} qui connaît\n" + .string "{STR_VAR_1}.\p" + .string "Pas mal, non?\n" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: + .string "D’accord!\n" + .string "J’espère qu’on va bien s’entendre!\l" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: + .string "Quoi? Tu refuses?\n" + .string "Tu ne sais pas ce que tu perds!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: + .string "Je m’appelle {STR_VAR_3}. Je suis\n" + .string "TRIATHLETE. Je n’arrête pas!\l" + .string "Footing, entraînement, danse…\p" + .string "Et je suis aussi l’apprenti nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: + .string "Voilà ce que {STR_VAR_3} m’a conseillé.\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Malgré tout ce que j’ai à faire, j’ai\n" + .string "trouvé le temps de les dresser!\p" + .string "On fait équipe et on voit ce que\n" + .string "ça donne?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: + .string "Merci! Tu as l’esprit sportif!\n" + .string "Ne bouge pas, je vais nous inscrire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: + .string "Je vois. Pour ta gouverne, je déteste\n" + .string "qu’on me fasse perdre mon temps!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: + .string "Bonjour!\n" + .string "Comment ça va?\p" + .string "Je suis {STR_VAR_3}, l’apprentie nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}. Enchantée!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: + .string "Ecoute, écoute! C’est {STR_VAR_3} qui\n" + .string "a composé mon équipe POKéMON.\l" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "Je les ai bien dressés!\p" + .string "Tu veux qu’on fasse équipe?\n" + .string "Je suis sûre qu’on ira bien ensemble!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: + .string "Super, on va bien s’amuser!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: + .string "Quelle méchanceté!\n" + .string "Je suis sûre que tu vas le regretter.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: + .string "Je me présente, je m’appelle\n" + .string "{STR_VAR_3}.\p" + .string "Je suis l’apprentie nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: + .string "J’ai suivi les conseils de {STR_VAR_3}\n" + .string "et dans mon équipe j’ai un\l" + .string "{STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "On fait équipe ensemble?\n" + .string "S’il te plaît!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: + .string "Oh… J’en suis ravie!\n" + .string "Je vais donner tout ce que j’ai!\p" + .string "Allez, je vais nous inscrire!\n" + .string "Attends-moi ici!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: + .string "J’espérais vraiment être ta partenaire,\n" + .string "{PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: + .string "Hé, tu m’as parlée!\n" + .string "Ça me fait tellement plaisir!\p" + .string "Je m’appelle {STR_VAR_3}! Je suis\n" + .string "l’apprentie nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: + .string "J’ai écouté {STR_VAR_3} et j’ai dressé\n" + .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Tu veux bien exaucer mon souhait?\n" + .string "J’aimerais faire équipe avec toi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: + .string "Oh… C’est un jour merveilleux!\n" + .string "Merci infiniment!\l" + .string "Je vais nous inscrire sur le champ!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: + .string "Oh! Tu n’as donc aucun cœur?\n" + .string "Mais je t’admire, tu sais…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: + .string "Bonjour! Je suis l’apprenti nº {STR_VAR_2}\n" + .string "de {STR_VAR_1}!\p" + .string "Je m’appelle {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: + .string "Mon mentor {STR_VAR_3} m’a conseillé\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Pas mal, non?\n" + .string "On fait équipe, alors?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: + .string "Excellent!\n" + .string "Je vais nous inscrire vite fait!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: + .string "Je me méfierai de toi à l’avenir,\n" + .string "{PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: + .string "Tu sais quoi? C’est le dernier jour\n" + .string "de la TOUR DE COMBAT!\p" + .string "… … … … … …\n" + .string "Mais non, je rigole!\p" + .string "On m’appelle {STR_VAR_3}. Normal, c’est\n" + .string "mon nom! Je suis l’apprenti nº 1 000 de\l" + .string "{STR_VAR_1}. Non, je suis le nº {STR_VAR_2}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: + .string "{STR_VAR_3} m’a recommandé\n" + .string "les {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: + .string "et les {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}. J’en ai dix de chaque.\l" + .string "Je rigole, j’en ai qu’un de chaque!\p" + .string "Alors, on fait équipe, toi et moi?\n" + .string "Qu’en dis-tu?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: + .string "Youpi!\n" + .string "Allez, je te donne un POKéMON!\p" + .string "Tu m’as pas cru, j’espère! Je passe au\n" + .string "guichet d’inscription et je reviens!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: + .string "Tu me le paieras! Je vais faire de\n" + .string "ta vie un enfer!\p" + .string "Mais non, je rigole! Ha, ha, ha!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: + .string "Salut, DRESSEUR!\n" + .string "J’attends ici depuis des heures!\p" + .string "Non, je ne suis pas un requin blanc…\n" + .string "Je suis {STR_VAR_3}, le MARIN chantant!\p" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.\n" + .string "Avec moi, ça va swinguer!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: + .string "Les conseils de {STR_VAR_3}, je les ai\n" + .string "suivis, et mon équipe a bien grandi!\l" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: + .string "et un {STR_VAR_2} avec\n" + .string "{STR_VAR_1}!\p" + .string "Faisons équipe,\n" + .string "nom d’une pipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: + .string "Hé, hé, j’aime ton style!\n" + .string "Je vais nous inscrire, je file!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: + .string "Hé, {PLAYER}! Tu me surprends!\n" + .string "Moi, j’étais partant!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: + .string "Yahou, yippie!\n" + .string "Oh, je t’en prie, reste!\p" + .string "Je m’appelle {STR_VAR_3}!\n" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: + .string "{STR_VAR_3} m’a dit quoi faire.\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: + .string "et un {STR_VAR_2} avec\n" + .string "{STR_VAR_1}.\p" + .string "Qu’en dis-tu?\n" + .string "Me choisiras-tu?\p" + .string "Laisse-moi être ton partenaire!\n" + .string "Allez… Accepte, partenaire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: + .string "Oh, ça me fait tellement plaisir!\n" + .string "Je ne sais pas quoi dire!\p" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: + .string "Tu me rejettes?\n" + .string "{PLAYER}, ton comportement est abject!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: + .string "Oh, je tousse!\p" + .string "Désolé, j’ai pris froid.\n" + .string "Mes POKéMON vont bien, eux.\p" + .string "Je m’appelle {STR_VAR_3}. Je suis\n" + .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: + .string "{STR_VAR_3} a formé mon équipe.\n" + .string "J’ai un {STR_VAR_2} qui utilise\l" + .string "{STR_VAR_1} et aussi un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\p" + .string "Je les entraîne tous les jours, qu’il\n" + .string "pleuve, qu’il neige, qu’il vente!\p" + .string "C’est d’ailleurs pour ça que j’ai pris\n" + .string "froid, je pense.\p" + .string "Maintenant que tu me connais un peu,\n" + .string "tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: + .string "Merci! Ça me fait plaisir!\n" + .string "Je n’arrête pas de tousser… \l" + .string "Allez, je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: + .string "Tu ne veux pas?\n" + .string "Quel dommage, {PLAYER}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: + .string "Bonjour!\n" + .string "Il y a trop de monde, ici… \p" + .string "Je m’appelle {STR_VAR_3}.\n" + .string "Je suis l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: + .string "{STR_VAR_3} m’a conseillé cette équipe… \n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Ça me met mal à l’aise de te parler… \n" + .string "Mais veux-tu qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: + .string "Oh, merci!\n" + .string "J’ai peur mais je ferai de mon mieux!\p" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: + .string "Tu ne peux pas refuser!\n" + .string "Je crois que je vais faire un malaise…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: + .string "Je m’appelle {STR_VAR_3}, je suis\n" + .string "l’apprenti nº {STR_VAR_2} de {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: + .string "Je dois mon équipe à {STR_VAR_3}.\p" + .string "J’ai suivi ses conseils. J’ai un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: + .string "{STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Si tu es d’accord, j’aimerais être ton\n" + .string "partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: + .string "Tu acceptes?\n" + .string "Tu ne le regretteras pas!\p" + .string "Je vais nous inscrire et nous pourrons\n" + .string "commencer!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: + .string "Tu refuses?\n" + .string "Ton humour est totalement déplacé.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: + .string "Je m’appelle {STR_VAR_1}.\n" + .string "Je suis une FILLETTE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: + .string "J’ai un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1} et puis un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}.\n" + .string "C’est tout ce que j’ai avec moi.\p" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: + .string "Merci!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: + .string "Tu ne veux pas de moi comme partenaire?\n" + .string "Tu vas t’en mordre les doigts!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: + .string "Salut!\p" + .string "Je suis GAMIN {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: + .string "Tu veux savoir ce que j’ai?\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "On va faire équipe, toi et moi,\n" + .string "non?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: + .string "Chouette!\n" + .string "Je vais nous inscrire, alors!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: + .string "Tu as tort! Avec tes POKéMON et les\n" + .string "miens, on serait invincibles!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: + .string "Bien le bonjour!\n" + .string "Je suis MONTAGNARD {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: + .string "Tu veux savoir ce que j’ai avec moi?\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Pas trop mal, non?\n" + .string "Tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: + .string "D’accord!\n" + .string "Je vais au guichet et je reviens.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: + .string "Dommage, j’aurais aimé me battre à tes\n" + .string "côtés.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: + .string "Bonjour! Je m’appelle {STR_VAR_1}\n" + .string "et je suis un CANON!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: + .string "Tu sais ce que j’ai dressé?\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Qu’en penses-tu?\n" + .string "Tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: + .string "Merveilleux!\n" + .string "Je vais au guichet!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: + .string "Quel dommage!\p" + .string "Toi et moi, nous aurions fait une belle\n" + .string "équipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: + .string "Bonjour, toi!\p" + .string "Tu sais qui je suis?\n" + .string "Je suis {STR_VAR_1} le PECHEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: + .string "Mon équipe se compose d’un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: + .string "d’un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Qu’en dis-tu?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: + .string "Bien, bien!\n" + .string "Je me charge de tout!\p" + .string "Je vais nous inscrire tout de suite.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: + .string "Oh, c’est bien dommage…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: + .string "Ravie de te rencontrer.\n" + .string "Je suis MADEMOISELLE {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: + .string "Je suis accompagnée d’un\n" + .string "{STR_VAR_2} maîtrisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: + .string "et d’un {STR_VAR_2} maîtrisant\n" + .string "{STR_VAR_1}.\p" + .string "M’acceptes-tu comme partenaire?\n" + .string "Cela me ferait tant plaisir!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: + .string "Je te remercie du fond du cœur.\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: + .string "Je suis sûre que tu vas le regretter.\n" + .string "Cependant, je respecte ta décision.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: + .string "Je m’appelle {STR_VAR_1}. Je suis\n" + .string "TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: + .string "Voyons ce que j’ai…\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\n" + .string "C’est mon équipe!\p" + .string "Dis, tu veux bien qu’on soit\n" + .string "partenaires?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: + .string "Merci!\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: + .string "C’est dommage, je sais qu’on aurait été\n" + .string "très forts ensemble!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: + .string "Bonjour!\n" + .string "Je suis le SCOUT {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: + .string "Regarde ce que j’ai!\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Je te propose que nous fassions\n" + .string "équipe, tous les deux! Tu es d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: + .string "Bien!\p" + .string "Je m’occupe de l’inscription,\n" + .string "partenaire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: + .string "Tu sais, mes POKéMON valent le détour.\n" + .string "J’espère que tu ne le regretteras pas!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: + .string "Bonjour!\n" + .string "Je suis l’ELEVE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: + .string "J’ai dressé un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: + .string "{STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "C’est plutôt bien, non?\n" + .string "Tu veux qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: + .string "Merci!\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: + .string "Je suis déçu…\p" + .string "En me battant avec toi, j’aurais pu\n" + .string "apprendre un tas de choses…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: + .string "Bonjour.\n" + .string "Je suis RICHARD {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: + .string "Tu ne devineras jamais ce que j’ai!\n" + .string "Un {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Si tu le souhaites, tu peux faire équipe\n" + .string "avec moi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: + .string "C’est intelligent de ta part! Avec moi,\n" + .string "impossible de perdre!\p" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: + .string "Tu vas le regretter!\n" + .string "Je suis le meilleur dans cette pièce!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: + .string "Hiyah!\n" + .string "Je suis KARATEKA {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: + .string "J’ai un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Sois sympa, choisis-moi comme\n" + .string "partenaire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: + .string "Hiyah!\n" + .string "Je vais nous inscrire illico presto!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: + .string "Je comprends…\n" + .string "Ce n’est que partie remise…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: + .string "Bonjour!\n" + .string "Je suis FLOTTEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: + .string "Voilà ce que j’ai…\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\n" + .string "Tu veux bien qu’on fasse équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: + .string "Merci!\n" + .string "Je vais nous inscrire immédiatement!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: + .string "Ensemble, on aurait pu battre\n" + .string "n’importe qui, j’en suis sûre!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: + .string "Bien le bonjour…\n" + .string "Je suis MYSTIMANIAC {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: + .string "J’ai sur moi un {STR_VAR_2} qui\n" + .string "utilise {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}…\p" + .string "Je t’en supplie…\n" + .string "Choisis-moi comme partenaire…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: + .string "Je te remercie…\n" + .string "Je vais nous inscrire…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: + .string "J’espérais tant qu’on fasse équipe…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: + .string "Comment ça va? Je m’appelle\n" + .string "{STR_VAR_1}. Je suis un ELEVEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: + .string "J’ai deux POKéMON pas mal du tout!\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Qu’en penses-tu?\n" + .string "Tu penses qu’on devrait faire équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: + .string "Je te remercie!\p" + .string "Ne bouge pas, je vais au guichet\n" + .string "d’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: + .string "J’aurais préféré que tu dises oui,\n" + .string "bien sûr… Mais tant pis!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: + .string "Bonjour! Je m’appelle {STR_VAR_1}.\n" + .string "Je suis TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: + .string "Tu veux savoir ce que j’ai?\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Alors?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: + .string "C’est parti!\n" + .string "Je vais nous inscrire sur le champ!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: + .string "Toi et moi, on aurait fait un carton!\n" + .string "Tu ne sais pas ce que tu rates…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: + .string "Bonjour! Je m’appelle {STR_VAR_1}!\n" + .string "Je suis TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: + .string "J’ai bien entraîné mes POKéMON! J’ai\n" + .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Il y a pire, non?\n" + .string "Tu veux de moi comme partenaire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: + .string "Très bien!\n" + .string "Je cours nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: + .string "J’aurais bien aimé combattre\n" + .string "à tes côtés…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: + .string "Je suis COMBATTANTE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: + .string "J’ai dressé un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: + .string "{STR_VAR_2} qui utilise {STR_VAR_1}!\p" + .string "Alors, ça te plaît?\n" + .string "Si on faisait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: + .string "Oh, merci!\p" + .string "Je m’occupe de l’inscription,\n" + .string "ne bouge pas!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: + .string "Je suis sûre qu’ensemble, on aurait\n" + .string "été imbattables…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: + .string "Je m’appelle {STR_VAR_1}.\n" + .string "Je suis TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: + .string "J’ai un {STR_VAR_2} à qui j’ai appris\n" + .string "{STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: + .string "{STR_VAR_2} qui connaît {STR_VAR_1}!\p" + .string "On ferait une équipe du tonnerre,\n" + .string "tous les deux! Non?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: + .string "Merci!\p" + .string "Il ne reste plus qu’à nous inscrire.\n" + .string "J’y cours!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: + .string "C’est dommage. Je me faisais une telle\n" + .string "joie à l’idée de combattre à tes côtés!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: + .string "Moi?\n" + .string "Je suis FLOTTEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: + .string "Ce que j’ai? Un {STR_VAR_2} qui\n" + .string "connaît {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: + .string "un {STR_VAR_2} qui connaît\n" + .string "{STR_VAR_1}!\p" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: + .string "D’accord!\p" + .string "Je vais nous inscrire!\n" + .string "Ça va déménager!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: + .string "Mes POKéMON sont forts…\n" + .string "C’est bête que tu ne veuilles pas de moi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: + .string "Bonjour!\n" + .string "Je suis GUITARISTE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: + .string "Regarde qui est là…\n" + .string "Un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "On pourrait pas rêver mieux, non?\n" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: + .string "Super! Je vais m’occuper des formalités\n" + .string "au guichet. Je reviens!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: + .string "Mes POKéMON sont les meilleurs!\n" + .string "Tu risques de le regretter!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: + .string "Ravi de faire ta connaissance.\n" + .string "Je suis {STR_VAR_1}, un vrai GENTLEMAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: + .string "Mon cher {STR_VAR_2} avec\n" + .string "{STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: + .string "mon cher {STR_VAR_2} avec\n" + .string "{STR_VAR_1} sont ici.\p" + .string "Puis-je te demander de me choisir\n" + .string "comme partenaire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: + .string "Je te remercie de ta confiance.\n" + .string "Reste ici, je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: + .string "Cela m’aurait fait tant plaisir…\p" + .string "J’espère que nous aurons l’occasion de\n" + .string "faire équipe une autre fois…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: + .string "Bonjour, je m’appelle {STR_VAR_1}.\n" + .string "Je suis POKéFAN!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: + .string "Avec moi, j’ai un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Est-ce que ça te plaît?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: + .string "Merci!\n" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: + .string "Tu ne sais pas reconnaître de bons\n" + .string "POKéMON quand tu en vois…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: + .string "Je suis {STR_VAR_1}. Je suis un EXPERT!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: + .string "J’ai élevé un {STR_VAR_2} qui connaît\n" + .string "{STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: + .string "{STR_VAR_2} qui connaît {STR_VAR_1}!\p" + .string "Que dirais-tu de faire équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: + .string "Parfait!\n" + .string "Je vais de ce pas nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: + .string "Je doute que tu aies fait le bon choix…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: + .string "Bonjour, bonjour!\n" + .string "Je suis EXPERT {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: + .string "J’ai élevé mes POKéMON avec soin.\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "Voilà!\p" + .string "Voudrais-tu faire équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: + .string "Bien, bien.\n" + .string "Je vais de suite nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: + .string "D’accord. On remet ça à une prochaine\n" + .string "fois, alors.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: + .string "Je suis DRACOLOGUE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: + .string "Mon équipe se compose d’un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: + .string "et d’un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Qu’est-ce que tu en dis?\n" + .string "Tu me prends comme partenaire?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: + .string "Je te promets de faire de mon mieux!\n" + .string "Je m’occupe de l’inscription, d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: + .string "Tu sais, tu ne trouveras pas mieux que\n" + .string "moi, ici!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: + .string "Je suis l’ORNITHOLOGUE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: + .string "Quels POKéMON j’ai? Un\n" + .string "{STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: + .string "et un {STR_VAR_2} avec {STR_VAR_1}.\p" + .string "Tu ne penses pas qu’on ferait une bonne\n" + .string "équipe, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: + .string "Super, merci!\n" + .string "Je vais m’occuper de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: + .string "Mes POKéMON et moi sommes très\n" + .string "forts. Quel dommage pour toi!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: + .string "Je suis NINJA FAN {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: + .string "Mon équipe de POKéMON comporte\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Faisons équipe, tous les deux!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: + .string "Ouais!\n" + .string "Je me charge de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: + .string "Tu vas regretter de ne pas avoir mes\n" + .string "POKéMON à tes côtés!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: + .string "Bonjour!\n" + .string "Je suis SŒUR PARASOL {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: + .string "Je ne suis pas seule. J’ai avec moi un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: + .string "un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}.\p" + .string "N’est-ce pas merveilleux?\n" + .string "Tu veux faire équipe avec nous?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: + .string "Merci beaucoup!\p" + .string "Je vais nous inscrire au guichet.\n" + .string "Nous ferons de notre mieux!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: + .string "Mes POKéMON sont incroyablement forts.\n" + .string "Quelle déception…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: + .string "Bonjour!\n" + .string "Je suis {STR_VAR_1} l’ENTOMOMANIAC!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: + .string "Oui, j’ai trouvé mes POKéMON.\n" + .string "J’ai un {STR_VAR_2} avec {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: + .string "et {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "C’est tout ce que j’ai trouvé.\p" + .string "Ça t’intéresse de faire équipe avec\n" + .string "moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: + .string "Compris!\n" + .string "Super!\p" + .string "Je m’occupe de l’inscription.\n" + .string "Ça ne prendra pas longtemps!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: + .string "Avec mes POKéMON, on aurait gagné à\n" + .string "coup sûr, tu sais?…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: + .string "Bonjour!\n" + .string "Je suis MARIN {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: + .string "Mes POKéMON sont ma fierté! J’ai un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Tu veux faire équipe avec moi,\n" + .string "n’est-ce pas?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: + .string "J’en étais sûr!\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: + .string "Avec mes POKéMON et moi, c’était\n" + .string "pourtant la victoire assurée!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: + .string "Bonjour, je suis COLLEC {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: + .string "J’ai ici deux beaux spécimens: un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "C’est le nec plus ultra en matière de\n" + .string "POKéMON, non? On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: + .string "Oh, super!\p" + .string "Ne perdons pas de temps.\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: + .string "Ça me chiffonne un peu…\n" + .string "Tu n’aimes pas mes POKéMON…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: + .string "Bonjour, je m’appelle {STR_VAR_1}.\n" + .string "Je suis un POKéMON RANGER.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: + .string "Je suis escorté par un\n" + .string "{STR_VAR_2} qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: + .string "un {STR_VAR_2} qui\n" + .string "utilise {STR_VAR_1}!\p" + .string "Tu ne penses pas qu’on ferait une\n" + .string "équipe du tonnerre, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: + .string "C’est super!\n" + .string "Je vais m’occuper de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: + .string "La prochaine fois, choisis mes POKéMON\n" + .string "où je risque de me vexer…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: + .string "Je suis {STR_VAR_1}, une\n" + .string "POKéMON RANGER!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: + .string "Voici mon équipe: j’ai un\n" + .string "{STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}!\p" + .string "Tu veux faire équipe avec mes petits\n" + .string "protégés et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: + .string "Nous ferons de notre mieux, c’est\n" + .string "promis! Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: + .string "J’espère que tu nous choisiras, la\n" + .string "prochaine fois…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: + .string "Ravie de faire ta connaissance. Je suis\n" + .string "AROMA {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: + .string "Je sillonne les chemins avec un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}.\p" + .string "J’espère qu’ils te conviennent.\n" + .string "Tu veux bien qu’on soit partenaires?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: + .string "Ton choix m’honore.\n" + .string "Je vais au guichet d’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: + .string "Cela me ferait plaisir de faire équipe\n" + .string "avec toi une prochaine fois.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: + .string "Tu veux savoir qui je suis?\n" + .string "Je suis RUINEMANIAC {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: + .string "Les POKéMON qui m’accompagnent sont\n" + .string "un {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}!\p" + .string "Intrigant, n’est-ce pas?\n" + .string "Si nous faisions équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: + .string "C’est une sage décision! Je me charge\n" + .string "des formalités d’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: + .string "Hum…\n" + .string "Mes POKéMON sont très forts pourtant…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: + .string "Je suis TOPDRESSEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: + .string "J’ai amené un {STR_VAR_2}\n" + .string "qui sait utiliser {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: + .string "un {STR_VAR_2} qui sait utiliser\n" + .string "{STR_VAR_1}. Impressionnant, je sais!\p" + .string "Dis, tu ne crois pas qu’on devrait faire\n" + .string "équipe, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: + .string "Cool! Je vais vite au guichet\n" + .string "d’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: + .string "On aurait pourtant bien combattu\n" + .string "ensemble.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: + .string "Je suis TOPDRESSEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: + .string "L’équipe que j’ai formée comporte un\n" + .string "{STR_VAR_2} utilisant {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: + .string "un {STR_VAR_2} utilisant {STR_VAR_1}.\p" + .string "Ça correspond à ce que tu cherches?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: + .string "J’espérais que tu dirais ça!\n" + .string "Je vais nous inscrire, alors.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: + .string "Je pensais qu’on aurait fait une\n" + .string "belle équipe…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: + .string "Bonjour!\n" + .string "Je suis POKéMANIAC {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: + .string "Tu te demandes ce que j’ai?\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}. Oui, rien que ça!\p" + .string "Je sais que ça t’impressionne.\n" + .string "Allez, faisons équipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: + .string "Excellente décision!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: + .string "Rien ne peut arrêter mes POKéMON!\n" + .string "Tu vas regretter ta décision!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: + .string "Salut, toi! Je m’appelle {STR_VAR_1}!\n" + .string "Je suis un SALTIMBANQUE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: + .string "Voici le fruit de mon entraînement:\n" + .string "un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Alors, qu’en dis-tu?\n" + .string "On fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: + .string "Bien!\n" + .string "Je m’occupe de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: + .string "Quel dommage. Promets-moi qu’on\n" + .string "fera équipe la prochaine fois.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: + .string "Je suis CAMPEUR {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: + .string "J’ai dressé un {STR_VAR_2} qui sait\n" + .string "utiliser {STR_VAR_1} et un$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: + .string "{STR_VAR_2} qui sait utiliser\n" + .string "{STR_VAR_1}.\p" + .string "On s’amuserait bien si on était dans la\n" + .string "même équipe! Alors, on essaie?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: + .string "Super!\n" + .string "Sur ce, je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: + .string "Bon, une prochaine fois, alors!\n" + .string "J’aimerais bien combattre à tes côtés!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: + .string "Bonjour!\n" + .string "Je suis PIQUE-NIQUE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: + .string "J’ai avec moi un {STR_VAR_2}\n" + .string "qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Ça te dirait de faire équipe avec moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: + .string "Eh bien, merci!\n" + .string "Je me charge de l’inscription.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: + .string "D’accord. J’espère qu’on fera équipe\n" + .string "une prochaine fois.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: + .string "Je suis KINESISTE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: + .string "Les deux POKéMON que j’ai dressés sont\n" + .string "un {STR_VAR_2} utilisant {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: + .string "et un {STR_VAR_2} utilisant\n" + .string "{STR_VAR_1}.\p" + .string "Qu’en dis-tu?\n" + .string "On est partenaires?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: + .string "Très bien!\n" + .string "Je vais nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: + .string "D’accord. Mais tu dois me promettre\n" + .string "qu’on fera équipe bientôt.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: + .string "Je suis KINESISTE {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: + .string "J’ai avec moi…\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: + .string "un {STR_VAR_2} avec {STR_VAR_1}.\n" + .string "Ce sont mes disciples.\p" + .string "Je suis sûre que tout cela t’intrigue…\n" + .string "Si tu veux, nous pouvons faire équipe.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: + .string "Merci.\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: + .string "J’espère qu’il y aura une autre\n" + .string "occasion. Tu m’intrigues…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: + .string "Je suis ELEVE {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: + .string "Mes POKéMON? J’ai un\n" + .string "{STR_VAR_2} qui utilise {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Ça me plairait bien d’être ta\n" + .string "partenaire. Tu es d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: + .string "Oh, merci! Je vais aller au guichet\n" + .string "pour nous inscrire!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: + .string "Hein?\n" + .string "La prochaine fois alors, non?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: + .string "Coucou! Je suis {STR_VAR_1}, un\n" + .string "ELEVEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: + .string "Voici les POKéMON que j’ai dressés: un\n" + .string " {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "C’est plutôt tentant, je sais.\n" + .string "On fait équipe, d’accord?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: + .string "Parfait!\n" + .string "Laisse-moi m’occuper de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: + .string "Je comprends, mais la prochaine fois,\n" + .string "tu ne pourras pas refuser!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: + .string "Je suis {STR_VAR_1}. Je suis une\n" + .string "POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: + .string "Mes POKéMON chéris sont un\n" + .string "{STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}.\p" + .string "Ne sont-ils pas mignons?\n" + .string "Il faut absolument qu’on fasse équipe!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: + .string "Je te remercie!\n" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: + .string "Mes POKéMON chéris sont les meilleurs,\n" + .string "crois-moi. Mais c’est toi qui décides!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: + .string "Bonjour! Je suis {STR_VAR_1},\n" + .string "une NAGEUSE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: + .string "J’ai entraîné un {STR_VAR_2} qui\n" + .string "sait utiliser {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: + .string "un {STR_VAR_2} qui sait utiliser\n" + .string "{STR_VAR_1}.\p" + .string "Si on faisait équipe, toi et moi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: + .string "Super!\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: + .string "Si jamais on se rencontre de nouveau,\n" + .string "tu ne pourras pas refuser!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: + .string "Oui? Je m’appelle {STR_VAR_1}\n" + .string "et je suis TRIATHLETE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: + .string "J’ai quelques POKéMON qui se défendent:\n" + .string "un {STR_VAR_2} avec {STR_VAR_1} et$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: + .string "un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Ce serait sympa si on faisait équipe,\n" + .string "tous les deux.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: + .string "Merveilleux!\n" + .string "Je vais nous inscrire.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: + .string "Tu me laisseras être ton partenaire\n" + .string "la prochaine fois, j’espère.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: + .string "Je suis {STR_VAR_1}, une TRIATHLETE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}, voilà ce que j’ai.\p" + .string "Qu’en penses-tu?\n" + .string "Je pense qu’on ferait une bonne équipe.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: + .string "J’aime cette réponse!\n" + .string "Je m’occupe de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: + .string "Promets-moi que tu me donneras\n" + .string "bientôt ma chance…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: + .string "Bonjour, bonjour!\n" + .string "Je suis {STR_VAR_1}, un NAGEUR!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: + .string "Regarde quels POKéMON j’ai dressés!\n" + .string "Un {STR_VAR_2} qui utilise {STR_VAR_1}$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: + .string "et un {STR_VAR_2} qui utilise\n" + .string "{STR_VAR_1}!\p" + .string "Pas mal, non?\n" + .string "Alors, on fait équipe?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: + .string "Quel honneur!\n" + .string "Je me charge de l’inscription!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: + .string "On remet ça à une prochaine fois,\n" + .string "d’accord?$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc new file mode 100644 index 000000000000..6ca2849f62cf --- /dev/null +++ b/data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc @@ -0,0 +1,1531 @@ + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner: + .string "Trova un alleato fra gli ALLENATORI che\n" + .string "vedi qui.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner: + .string "{PLAYER}, non hai trovato un ALLENATORE\n" + .string "con cui formare una squadra a due.\p" + .string "Vuoi smettere di cercare e ritornare al\n" + .string "banco di accettazione?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2: + .string "Allora torna a cercare un ALLENATORE\n" + .string "con cui formare una squadra a due.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner:: + .string "Ti ringrazio della tua scelta.\p" + .string "Ora possiamo recarci alla\n" + .string "SALA LOTTA MULTIPLA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Intro:: + .string "I’m {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "You can call me {STR_VAR_3}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon1:: + .string "On {STR_VAR_1}’s advice, I brought\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let me join you as a tag team.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Accept:: + .string "Thank you!\n" + .string "I’ll go register right now.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice1Reject:: + .string "I really wanted to form a tag team\n" + .string "with you, {PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Intro:: + .string "I am {STR_VAR_1}’s no. {STR_VAR_2} apprentice.\n" + .string "My name is {STR_VAR_3}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon1:: + .string "I got advice from {STR_VAR_1} and chose\n" + .string "one {STR_VAR_3} with {STR_VAR_2} and$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Mon2Ask:: + .string "one {STR_VAR_2} with {STR_VAR_1}.\p" + .string "Please, let’s form a tag team!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Accept:: + .string "Thank you very much!\n" + .string "I’ll be done with registration quickly!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_UnusedApprentice2Reject:: + .string "{PLAYER}, I was hoping that I could\n" + .string "partner up with you…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Intro:: + .string "Uhm, mi chiamo {STR_VAR_3} e sono\n" + .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}.\p" + .string "Sniff…\p" + .string "Scusa!\n" + .string "La tensione mi fa piangere…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon1:: + .string "{STR_VAR_3} mi ha consigliato di portare\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Sniff… fa’ squadra con me, ti prego!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Accept:: + .string "Davvero? Accetti?\n" + .string "Fantastico! Mitico! Hip hip hip, urrà!\p" + .string "Oh… scusa… piango dalla gioia…\p" + .string "Vado subito a fare l’iscrizione.\n" + .string "Non andartene!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice1Reject:: + .string "Oh, ma… sigh… uaaaaah!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Intro:: + .string "Ciao! Mi chiamo {STR_VAR_3}! Sono\n" + .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon1:: + .string "{STR_VAR_3} mi ha suggerito di schierare\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Non male, vero?\p" + .string "Dai, forza!\n" + .string "Formiamo una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Accept:: + .string "Urrà! Fantastico!\n" + .string "Vado a fare l’iscrizione, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice2Reject:: + .string "Perché? Volevo formare una squadra\n" + .string "a due con te, {PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Intro:: + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}, che tutti conoscono!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon1:: + .string "{STR_VAR_3} mi ha suggerito di portare\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Questa è la mia accoppiata!\p" + .string "Vuoi allearti con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Accept:: + .string "Grazie! Vado a fare l’iscrizione\n" + .string "immediatamente!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice3Reject:: + .string "{PLAYER}, speravo tanto di formare\n" + .string "una squadra a due con te…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Intro:: + .string "Uhm… sono contentissima che\n" + .string "tu mi abbia rivolto la parola.\p" + .string "Mi chiamo {STR_VAR_3}, l’apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon1:: + .string "{STR_VAR_3} mi ha consigliato nel\n" + .string "miglior modo possibile.\p" + .string "In squadra ho {STR_VAR_2}\n" + .string "con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "So di avere molte pretese…\p" + .string "Anche se non mi sembri entusiasta,\n" + .string "posso lottare al tuo fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Accept:: + .string "Davvero? Non credo alle mie orecchie!\n" + .string "Farò squadra con te, pazzesco!\l" + .string "Non ti deluderò!\p" + .string "Vado a registrarmi prima che tu\n" + .string "possa cambiare idea!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice4Reject:: + .string "Oh!\n" + .string "Non sono alla tua altezza…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Intro:: + .string "Ciao, mi chiamo {STR_VAR_3}. Sono\n" + .string "l’apprendista numero {STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon1:: + .string "{STR_VAR_3} mi ha suggerito di\n" + .string "formare la seguente squadra:\l" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Mon2Ask:: + .string "{STR_VAR_2} che sa usare\n" + .string "{STR_VAR_1}.\p" + .string "Non male, vero? Vuoi formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Accept:: + .string "Sono contenta di unirmi a te!\n" + .string "Spero di non scombinarti i piani!\l" + .string "Vado subito a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice5Reject:: + .string "Perché mi hai rifiutata?\n" + .string "Ho un buon carattere!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Intro:: + .string "Sono {STR_VAR_3}, un TRIATLETA.\n" + .string "Mi alleno, faccio jogging e suono\l" + .string "il rap tutti i giorni.\p" + .string "Fra le altre cose, sono l’apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon1:: + .string "Ecco cosa mi ha suggerito {STR_VAR_3}:\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Mon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Nonostante i mille impegni, cerco\n" + .string "di allevarli al meglio.\p" + .string "Formiamo una squadra a due e\n" + .string "spacchiamo il mondo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Accept:: + .string "Così mi piace! Dammi qualche secondo\n" + .string "per fare l’iscrizione, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice6Reject:: + .string "Ho rinunciato ai miei impegni per\n" + .string "venire qui! Che delusione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Intro:: + .string "Salve!\n" + .string "Come va?\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}. Piacere di conoscerti!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon1:: + .string "Questi sono i POKéMON che\n" + .string "{STR_VAR_3} mi ha raccomandato:\l" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Li ho allevati magnificamente!\p" + .string "Vuoi formare una squadra con me?\n" + .string "Saremo un duo imbattibile!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Accept:: + .string "Ci sarà da divertirsi!\n" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice7Reject:: + .string "Sei senza cuore!\n" + .string "Ho buone credenziali.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Intro:: + .string "Permettimi di presentarmi: mi chiamo\n" + .string "{STR_VAR_3}.\p" + .string "Presto servizio come apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon1:: + .string "Come consigliatomi da {STR_VAR_3},\n" + .string "ho allevato una squadra composta\l" + .string "da {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti prego! Formiamo una squadra\n" + .string "a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Accept:: + .string "Oh… che gioia!\n" + .string "Farò del mio meglio, promesso!\p" + .string "Vado a fare l’iscrizione!\n" + .string "Aspettami!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice8Reject:: + .string "Speravo di allearmi con te,\n" + .string "{PLAYER}…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Intro:: + .string "Ehi! Mi hai parlato!\n" + .string "Faccio i salti di gioia!\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon1:: + .string "Su consiglio di {STR_VAR_3}, ho allenato\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Mon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Esaudisci il mio desiderio!\n" + .string "Voglio allearmi con te!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Accept:: + .string "Che notizia da capogiro!\n" + .string "Ti ringrazio di cuore!\l" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice9Reject:: + .string "Non hai rimorsi? Questa decisione\n" + .string "ti fa sentire meglio?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Intro:: + .string "Evviva! Sono l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}!\p" + .string "Mi chiamo {STR_VAR_3}! Ciao, ciao!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon1:: + .string "{STR_VAR_3} mi ha consigliato\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Mon2Ask:: + .string "{STR_VAR_2} che conosce bene\n" + .string "{STR_VAR_1}.\p" + .string "Siamo forti, non trovi?\n" + .string "Farai squadra con me, giusto?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Accept:: + .string "Ottimo! Vado a fare l’iscrizione\n" + .string "senza perdere altro tempo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice10Reject:: + .string "Aaaah! Hai il pelo sullo stomaco,\n" + .string "{PLAYER}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Intro:: + .string "Ehi! Guai in vista! La TORRE LOTTA\n" + .string "ha i giorni contati!\p" + .string "… … … … … …\n" + .string "Scherzetto!\p" + .string "Gli altri mi chiamano {STR_VAR_3} e io\n" + .string "confermo! Sono il millesimo apprendista\l" + .string "di {STR_VAR_1}! Scherzo, sono solo\l" + .string "il numero {STR_VAR_2}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon1:: + .string "{STR_VAR_3} mi ha dato dei consigli.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Ne ho dieci per tipo!\l" + .string "Scherzo! Ne ho solo uno!\p" + .string "Che ne pensi? Vuoi lottare al\n" + .string "mio fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Accept:: + .string "Evviva! Per ringraziarti ti regalo\n" + .string "un POKéMON!\p" + .string "Scherzo! Ma vado a fare l’iscrizione\n" + .string "sul serio, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice11Reject:: + .string "Che doccia fredda! Distruggerò\n" + .string "la TORRE LOTTA per questo!\p" + .string "Ovviamente scherzo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Intro:: + .string "Eccomi qua! Con i POKéMON\n" + .string "faccio trallalà!\p" + .string "Sono {STR_VAR_3}, un MARINAIO rapper.\n" + .string "Niente preoccupazione non sono\l" + .string "un frignone!\p" + .string "Sono l’apprendista numero {STR_VAR_2} di\n" + .string "{STR_VAR_1}! Se mi scegli, lo sai,\l" + .string "non te ne pentirai!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon1:: + .string "Le parole di {STR_VAR_3} ho ascoltato!\n" + .string "Ho uno schieramento pluridecorato!\l" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Mon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}!\p" + .string "Entra in azione, la nostra lotta\n" + .string "sarà un successone!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Accept:: + .string "Che trepidazione! \n" + .string "Corro al banco di accettazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice12Reject:: + .string "{PLAYER}, che freddezza!\n" + .string "Sono un campione di prodezza!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Intro:: + .string "Ehi, tu! Non sgattaiolare,\n" + .string "ti voglio parlare!\p" + .string "Salve! Sono {STR_VAR_3}, l’apprendista\n" + .string "numero {STR_VAR_2} di {STR_VAR_1}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon1:: + .string "{STR_VAR_3} così mi ha insegnato!\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Mon2Ask:: + .string "{STR_VAR_2} che si avvale di\n" + .string "{STR_VAR_1}, ho schierato.\p" + .string "Forza, dammi una buona notizia\n" + .string "per la mia delizia!\p" + .string "Stringiamo un’alleanza in segno\n" + .string "di fratellanza!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Accept:: + .string "Oggi è il giorno che ho sognato,\n" + .string "la buona sorte mi ha baciato!\p" + .string "Prima di entrare in azione,\n" + .string "vado al banco di accettazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice13Reject:: + .string "{PLAYER}, la tua negazione mi\n" + .string "getta nella disperazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Intro:: + .string "Ecciù!\p" + .string "Ho il raffreddore, ma i miei POKéMON\n" + .string "stanno benissimo.\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}. Ecciù!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon1:: + .string "Ho seguito alla lettera il consiglio\n" + .string "di {STR_VAR_3} e ho creato una squadra\l" + .string "composta da {STR_VAR_2} con\l" + .string "{STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Mi sono allenato con loro tutti i giorni,\n" + .string "persino con il vento e la pioggia.\p" + .string "Per questo ho preso questo\n" + .string "terribile raffreddore.\p" + .string "Non ho altro da aggiungere.\n" + .string "Vuoi allearti con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Accept:: + .string "Grazie di cuore!\n" + .string "Ecciù, ecciù! Dammi un secondo\l" + .string "per fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice14Reject:: + .string "Non vuoi fare squadra con me?\n" + .string "{PLAYER}, era un’occasione d’oro.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Intro:: + .string "Ciao!\n" + .string "Ho i nervi a fior di pelle.\p" + .string "Sono {STR_VAR_3}, l’apprendista numero\n" + .string "{STR_VAR_2} di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon1:: + .string "{STR_VAR_3} mi ha dato questa dritta:\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Mon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Anche se sono un tipo impacciato,\n" + .string "mi faresti lottare al tuo fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Accept:: + .string "Grazie! Mi vergogno un po’,\n" + .string "ma spero di non sfigurare!\p" + .string "Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice15Reject:: + .string "Non dirmi di no! Questo non fa altro\n" + .string "che aumentare la mia timidezza…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Intro:: + .string "Giuro di chiamarmi {STR_VAR_3}.\n" + .string "Sono l’apprendista numero {STR_VAR_2}\l" + .string "di {STR_VAR_1}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon1:: + .string "Lo schieramento mi è stato suggerito\n" + .string "da {STR_VAR_3}.\p" + .string "Mi è sembrato un buon consiglio,\n" + .string "quindi ho deciso di portare il mio\l" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Mon2Ask:: + .string "il mio {STR_VAR_2} che usa\n" + .string "{STR_VAR_1}.\p" + .string "Se possibile, vorrei formare\n" + .string "una squadra a due con te.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Accept:: + .string "Vuoi allearti con me?! Un rifiuto\n" + .string "sarebbe stato un boccone amaro.\p" + .string "Ma visto che hai accettato, il problema\n" + .string "non si pone. Faccio l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_Apprentice16Reject:: + .string "Perché hai rifiutato? Se è uno scherzo,\n" + .string "non è affatto divertente.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassIntro:: + .string "Sono {STR_VAR_1}, una PUPA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon1:: + .string "Ho {STR_VAR_2} che usa\n" + .string "{STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" + .string "Questi sono i POKéMON che ho\l" + .string "a disposizione.\p" + .string "Ti va di allearti con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassAccept:: + .string "Grazie!\n" + .string "Vado a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LassReject:: + .string "Non vuoi allearti con me?\n" + .string "Prima o poi te ne pentirai!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterIntro:: + .string "Ciao!\p" + .string "Sono {STR_VAR_1}, un BULLO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon1:: + .string "Vuoi conoscere la mia squadra?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Che ne dici di formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterAccept:: + .string "Che bello!\n" + .string "Vado a fare l’iscrizione, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_YoungsterReject:: + .string "Ahh! Se formassimo una squadra a due,\n" + .string "saremmo infallibili!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerIntro:: + .string "Yuppie!\n" + .string "Sono {STR_VAR_1}, un AVVENTURIERO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon1:: + .string "Quali sono i miei assi nella manica?\n" + .string "Il mio {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerMon2Ask:: + .string "il mio {STR_VAR_2} con {STR_VAR_1}!\p" + .string "Niente male, eh?\n" + .string "Vuoi fare squadra con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerAccept:: + .string "Yuppie! Allora vado a fare\n" + .string "l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HikerReject:: + .string "Mi sarebbe piaciuto lottare fianco a\n" + .string "fianco con te.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una BELLEZZA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon1:: + .string "Sai quali POKéMON ho allevato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne pensi? Formiamo\n" + .string "una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyAccept:: + .string "Fantastico! Faccio l’iscrizione\n" + .string "all’istante!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BeautyReject:: + .string "Che delusione!\p" + .string "Insieme avremmo fatto scintille.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanIntro:: + .string "Ehi!\p" + .string "Ci conosciamo?\n" + .string "Sono {STR_VAR_1}, un PESCATORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon1:: + .string "Ho una squadra composta da\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Cosa ne pensi?\n" + .string "Lotterai insieme a me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanAccept:: + .string "Bene, bene!\n" + .string "Sei in buone mani!\p" + .string "Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_FishermanReject:: + .string "Saremmo stati un’accoppiata\n" + .string "vincente…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyIntro:: + .string "Piacere di conoscerti.\n" + .string "Sono {STR_VAR_1}, una LADY.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon1:: + .string "Pensavo di schierare\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Spero che questa formazione sia di tuo\n" + .string "gradimento. Vorrei tanto lottare al tuo\l" + .string "fianco.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyAccept:: + .string "Ti ringrazio di cuore. Vado a\n" + .string "occuparmi dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_LadyReject:: + .string "Sono sicura che ti pentirai della\n" + .string "tua scelta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFIntro:: + .string "Sono {STR_VAR_1}, una TRIATLETA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon1:: + .string "In squadra posso contare su\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\n" + .string "Questa è la mia accoppiata!\p" + .string "Formiamo una squadra a due,\n" + .string "ti prego!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFAccept:: + .string "Grazie mille! Corro al banco di\n" + .string "accettazione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteFReject:: + .string "Nel nostro caso l’unione avrebbe\n" + .string "fatto la forza!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherIntro:: + .string "Ehi!\n" + .string "Sono {STR_VAR_1}, un PIGLIAMOSCHE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon1:: + .string "Ecco i POKéMON che mi accompagnano!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Stammi a sentire! Formeresti\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherAccept:: + .string "Lo sapevo!\p" + .string "Vado al banco di accettazione\n" + .string "per l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugCatcherReject:: + .string "I miei POKéMON sono meravigliosi.\n" + .string "Spero che non te ne pentirai!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMIntro:: + .string "Buongiorno!\n" + .string "Sono {STR_VAR_1}, uno SCOLARO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon1:: + .string "Ho allevato con tanta cura\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Non male, vero? Ti va di formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMAccept:: + .string "Grazie mille!\n" + .string "Mi occuperò dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidMReject:: + .string "Peccato…\p" + .string "Speravo che tu mi potessi\n" + .string "insegnare qualcosa…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyIntro:: + .string "Permettimi di presentarmi!\n" + .string "Sono {STR_VAR_1}, un ELEGANTONE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon1:: + .string "Indovina quali POKéMON ho portato!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Ti do la possibilità di formare\n" + .string "una squadra a due con me.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyAccept:: + .string "Bella mossa!\p" + .string "Completerò l’iscrizione in\n" + .string "un battibaleno!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RichBoyReject:: + .string "Fra tutti proprio me dovevi rifiutare?\n" + .string "Te ne pentirai, me lo sento!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltIntro:: + .string "Iahh!\n" + .string "Sono {STR_VAR_1}, un CINTURANERA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon1:: + .string "I miei compagni sono\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Esaudisci il mio desiderio!\n" + .string "Formiamo una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltAccept:: + .string "Iahh!\n" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BlackBeltReject:: + .string "Capisco… spero di essere più\n" + .string "fortunato la prossima volta…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una CIAMBELLINA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon1:: + .string "Ho portato con me\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\n" + .string "Formiamo una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFAccept:: + .string "Grazie!\n" + .string "Vado subito a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberFReject:: + .string "Insieme avremmo formato\n" + .string "una squadra fortissima!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacIntro:: + .string "Salutoni… sono {STR_VAR_1}, una \n" + .string "STREGHETTA…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon1:: + .string "Porto con me {STR_VAR_2}\n" + .string "che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}…\p" + .string "Ti imploro… formiamo\n" + .string "una squadra a due…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacAccept:: + .string "Ti ringrazio.\n" + .string "Vado a fare l’iscrizione…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_HexManiacReject:: + .string "Desideravo tanto formare una squadra\n" + .string "a due con te…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMIntro:: + .string "Come va? Sono {STR_VAR_1},\n" + .string "un ALLEVA{PKMN}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon1:: + .string "Ho allevato due POKéMON fenomenali!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne dici? Hai voglia di formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMAccept:: + .string "Grazie di cuore!\p" + .string "Mi occuperò dell’iscrizione.\n" + .string "A presto!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederMReject:: + .string "Desideravo tanto diventare il tuo\n" + .string "compagno di squadra…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon1:: + .string "Con quali POKéMON mi alleno?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Allora? Vuoi formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFAccept:: + .string "Così mi piace!\p" + .string "Corro a fare l’iscrizione.\n" + .string "Sarò una scheggia!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteFReject:: + .string "Avremmo fatto furore.\n" + .string "Peccato…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMIntro:: + .string "Salve! Mi chiamo {STR_VAR_1}!\n" + .string "Sono un TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon1:: + .string "Corro insieme alla mia squadra:\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Siamo forti, non credi? Dovremmo\n" + .string "formare una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMAccept:: + .string "Perfetto!\n" + .string "Faccio l’iscrizione in un lampo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RunningTriathleteMReject:: + .string "Volevo essere il tuo compagno\n" + .string "in una squadra a due…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlIntro:: + .string "Sono {STR_VAR_1}, una COMBAT GIRL!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon1:: + .string "Ho portato al massimo della potenza\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}!\p" + .string "Cosa ne pensi di questa accoppiata?\n" + .string "Perché non ci alleiamo?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlAccept:: + .string "Grazie!\p" + .string "Faccio l’iscrizione all’istante!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BattleGirlReject:: + .string "Avremmo potuto formare una squadra\n" + .string "a due invincibile…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMIntro:: + .string "Sono {STR_VAR_1}, un TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon1:: + .string "Corro insieme a {STR_VAR_2}\n" + .string "che conosce {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formiamo una squadra a due.\n" + .string "Non sarebbe fantastico?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMAccept:: + .string "Grazie!\p" + .string "Vado a fare l’iscrizione.\n" + .string "Non c’è un minuto da perdere!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CyclingTriathleteMReject:: + .string "Ahh, peccato. Saremmo stati\n" + .string "una squadra a due fortissima!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMIntro:: + .string "Come mi chiamo?\n" + .string "Sono {STR_VAR_1}, un CIAMBELLINO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon1:: + .string "Quali POKéMON ho portato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formeremo una squadra a due,\n" + .string "ho capito bene?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMAccept:: + .string "Okay!\p" + .string "Vado a fare l’iscrizione!\n" + .string "Andremo a gonfie vele!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_TuberMReject:: + .string "I miei POKéMON sono un portento.\n" + .string "Peccato che tu non mi voglia in squadra.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristIntro:: + .string "Ehi, ehi!\n" + .string "Sono {STR_VAR_1}, un CHITARRISTA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon1:: + .string "Fanno parte del mio gruppo\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Ehi, ehi! Siamo grandi, non trovi?\n" + .string "Facciamo un bel duetto!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristAccept:: + .string "Ehi, ehi! Alla grande! Vado a\n" + .string "sbrigare le pratiche d’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GuitaristReject:: + .string "I miei POKéMON sono dei grandi!\n" + .string "Te ne pentirai, ci potrei scommettere!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanIntro:: + .string "Piacere di conoscerti.\n" + .string "Sono {STR_VAR_1}, un GENTILUOMO.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon1:: + .string "Mi accompagnano i miei fidati\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Mi concedi l’onore di formare\n" + .string "una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanAccept:: + .string "Ti ringrazio per la fiducia.\n" + .string "Mi occuperò dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_GentlemanReject:: + .string "Che inconveniente…\p" + .string "Non mi lascerò sfuggire la prossima\n" + .string "opportunità…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMIntro:: + .string "Ciao, sono {STR_VAR_1},\n" + .string "un POKéFAN.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon1:: + .string "Ho portato con me {STR_VAR_2}\n" + .string "che conosce la mossa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti piace quel che vedi?\n" + .string "Perché non ci alleiamo?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMAccept:: + .string "Grazie!\n" + .string "Mi occuperò dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanMReject:: + .string "I miei POKéMON sono in forma.\n" + .string "Ma a quanto pare tu non li apprezzi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMIntro:: + .string "Ehm!\n" + .string "Sono {STR_VAR_1}, uno SPECIALISTA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon1:: + .string "I POKéMON che ho fatto diventare forti\n" + .string "sono {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Che ne dici di formare una squadra a due\n" + .string "con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMAccept:: + .string "Ehm!\n" + .string "Vado subito a fare l’iscrizione!\l" + .string "Cercheremo di fare del nostro meglio!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertMReject:: + .string "Spero che tu abbia fatto la scelta\n" + .string "giusta…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFIntro:: + .string "Ciao, ciao.\n" + .string "Sono {STR_VAR_1}, una SPECIALISTA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon1:: + .string "Ho allevato i miei POKéMON con cura.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Sono loro ad accompagnarmi.\p" + .string "Ti va di formare una squadra a due\n" + .string "con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFAccept:: + .string "Bene, bene. Vado immediatamente al\n" + .string "banco di accettazione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ExpertFReject:: + .string "Forse possiamo formare una squadra\n" + .string "la prossima volta che ci incontriamo.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerIntro:: + .string "Sono {STR_VAR_1}, un DOMADRAGHI!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon1:: + .string "La squadra che ho allenato è composta\n" + .string "da {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerMon2Ask:: + .string "da {STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne pensi?\n" + .string "Vuoi formare una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerAccept:: + .string "Farò del mio meglio! Se non hai nulla\n" + .string "in contrario, vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_DragonTamerReject:: + .string "Non troverai compagni di squadra\n" + .string "più forti di me!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperIntro:: + .string "Sono {STR_VAR_1}, un AVICOLTORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon1:: + .string "Quali POKéMON ho portato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Non credi che potremmo formare\n" + .string "una squadra a due di tutto rispetto?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperAccept:: + .string "Ottimo, grazie!\n" + .string "Mi occuperò dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BirdKeeperReject:: + .string "I miei POKéMON sono forti.\n" + .string "Ancora non mi capacito…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyIntro:: + .string "Sono {STR_VAR_1}, un NINJA BOY!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon1:: + .string "La mia squadra di POKéMON è composta da\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formiamo una squadra a due!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyAccept:: + .string "Yuppie! Dammi solo il tempo di\n" + .string "fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_NinjaBoyReject:: + .string "Rimpiangerai di non avere i miei forti\n" + .string "POKéMON al tuo fianco!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, un’OMBRELLINA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon1:: + .string "Posso contare sull’aiuto di\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyMon2Ask:: + .string "di {STR_VAR_2} che usa\n" + .string "{STR_VAR_1}.\p" + .string "Non sono dolci? Ti va di formare\n" + .string "una bella squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyAccept:: + .string "Grazie infinite!\p" + .string "Vado al banco di accettazione. Speriamo\n" + .string "di lottare secondo le aspettative!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_ParasolLadyReject:: + .string "I miei POKéMON sono davvero forti.\n" + .string "Che delusione…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacIntro:: + .string "Ciao.\n" + .string "Sono {STR_VAR_1}, un INSETTOLOGO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon1:: + .string "Ho trovato i POKéMON che fanno per me.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}. \n" + .string "Sono loro ad accompagnarmi.\p" + .string "Formiamo una squadra a due.\n" + .string "Ti alletta la proposta?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacAccept:: + .string "Okay!\n" + .string "Messaggio ricevuto!\p" + .string "Non ci metterò molto a fare\n" + .string "l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_BugManiacReject:: + .string "Con i miei POKéMON non ci avrebbe\n" + .string "battuto nessuno…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorIntro:: + .string "Ehi, di bordo!\n" + .string "Sono {STR_VAR_1}, un MARINAIO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon1:: + .string "Sono orgoglioso di presentarti\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Formiamo una squadra a due?\n" + .string "Non puoi dirmi di no.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorAccept:: + .string "Lo sapevo che avresti accettato!\n" + .string "Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SailorReject:: + .string "Avremmo stracciato le squadre\n" + .string "avversarie! Peccato!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorIntro:: + .string "Ciao, sono {STR_VAR_1},\n" + .string "un CERCA{PKMN}.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon1:: + .string "I gioielli della mia collezione sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Meraviglioso, non trovi?\n" + .string "Dovremmo far parte della stessa\l" + .string "squadra.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorAccept:: + .string "Sì!\p" + .string "Non c’è tempo da perdere.\n" + .string "Mi occupo io dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CollectorReject:: + .string "Che brutta notizia.\n" + .string "Non apprezzi i miei POKéMON.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMIntro:: + .string "Salve, sono {STR_VAR_1},\n" + .string "un {PKMN} SCOUT.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon1:: + .string "A farmi compagnia ci sono\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Potremmo formare una squadra a due\n" + .string "eccezionale, non credi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMAccept:: + .string "Fantastico! Vado a sbrigare\n" + .string "le pratiche di iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerMReject:: + .string "La prossima volta sceglierai i miei\n" + .string "POKéMON, vero?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFIntro:: + .string "Sono {STR_VAR_1}, una {PKMN} SCOUT!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon1:: + .string "Lascia che ti illustri la mia squadra.\n" + .string "Ho {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Perché non formiamo una squadra\n" + .string "a due, io e te?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFAccept:: + .string "Saremo il meglio del meglio! Vado a\n" + .string "fare l’iscrizione in fretta e furia!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnRangerFReject:: + .string "Spero che la prossima volta\n" + .string "tu scelga i miei POKéMON.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyIntro:: + .string "Piacere di conoscerti. Sono {STR_VAR_1},\n" + .string "mi considero una PROFUMINA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon1:: + .string "Viaggio con {STR_VAR_2}\n" + .string "che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyMon2Ask:: + .string "{STR_VAR_2} che usa\n" + .string "{STR_VAR_1}.\p" + .string "I miei POKéMON non passano inosservati.\n" + .string "Vuoi lottare insieme a me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyAccept:: + .string "Il tuo assenso mi onora. Mi occupo\n" + .string "dell’iscrizione immediatamente.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_AromaLadyReject:: + .string "Sarebbe meraviglioso formare una\n" + .string "squadra a due la prossima volta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacIntro:: + .string "Chi sono io? Mi chiamo {STR_VAR_1},\n" + .string "SCOPRIROVINE di professione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon1:: + .string "I POKéMON che ho portato sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Interessante, eh?\n" + .string "Che ne dici di lottare fianco a fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacAccept:: + .string "Decisione saggia! Sbrigo le pratiche\n" + .string "di iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_RuinManiacReject:: + .string "Uhm… i miei POKéMON\n" + .string "sono forti…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMIntro:: + .string "Sono {STR_VAR_1}, un FANTALLENATORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon1:: + .string "I POKéMON a mia disposizione sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Non male, uh?\p" + .string "Sarebbe troppo bello formare\n" + .string "una squadra a due, non trovi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMAccept:: + .string "Ganzo!\n" + .string "Faccio l’iscrizione in un nanosecondo!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerMReject:: + .string "La nostra squadra sarebbe stata\n" + .string "perfetta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFIntro:: + .string "Sono {STR_VAR_1}, FANTALLENATORE\n" + .string "professionista!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon1:: + .string "La squadra che ho allenato è composta\n" + .string "da {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Cosa te ne pare?\n" + .string "Lottiamo fianco a fianco?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFAccept:: + .string "Affare fatto! Mi occupo\n" + .string "dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CoolTrainerFReject:: + .string "La nostra squadra sarebbe stata\n" + .string "una delle più forti in circolazione…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacIntro:: + .string "Ehi!\n" + .string "Sono {STR_VAR_1}, un POKéFANATICO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon1:: + .string "Un tipo come me che squadra può avere?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Proprio così!\p" + .string "Mettiamoci all’opera! Insieme\n" + .string "faremo furore!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacAccept:: + .string "Ottima scelta!\n" + .string "Vado a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokemaniacReject:: + .string "I miei POKéMON sono fortissimi!\n" + .string "Se ti penti non vorrò sentire ragioni!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerIntro:: + .string "Ehilà!\n" + .string "Sono {STR_VAR_1}, un BRANDIFUOCO!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon1:: + .string "Sai quali POKéMON ho selezionato?\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Cosa ne dici? Mettiamo su una bella\n" + .string "squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerAccept:: + .string "Perfetto!\n" + .string "Mi occupo dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_KindlerReject:: + .string "Devi promettermi che faremo\n" + .string "squadra la prossima volta.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperIntro:: + .string "Sono {STR_VAR_1}, un CAMPEGGISTA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon1:: + .string "Ho allenato {STR_VAR_2}\n" + .string "che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Non credi che sarebbe divertente\n" + .string "formare una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperAccept:: + .string "Sì!\n" + .string "Iscrizione… aspettami!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_CamperReject:: + .string "Posso sperare nella prossima volta?\n" + .string "Voglio fare squadra con te.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerIntro:: + .string "Ciao!\n" + .string "Sono {STR_VAR_1}, una PICNIC GIRL!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon1:: + .string "I POKéMON che ho allevato sono\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti interessa formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerAccept:: + .string "Grazie!\n" + .string "Mi occupo dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PicnickerReject:: + .string "Mi piacerebbe lottare al tuo fianco\n" + .string "in un’altra occasione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMIntro:: + .string "Sono {STR_VAR_1}, ALLENATORE PSICHE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon1:: + .string "Il duo che ho allenato è composto da\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Ti andrebbe di formare una squadra\n" + .string "a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMAccept:: + .string "Che notizia grandiosa!\n" + .string "Mi occupo dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicMReject:: + .string "La prossima volta voglio formare\n" + .string "una squadra con te a tutti i costi.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFIntro:: + .string "Sono {STR_VAR_1}, ALLENATORE PSICHE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon1:: + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\n" + .string "Sono i miei valenti allievi.\p" + .string "Non ti alletta l’idea formare\n" + .string "una squadra a due con me?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFAccept:: + .string "Grazie. Vado a fare l’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PsychicFReject:: + .string "Spero che ci sia una prossima occasione\n" + .string "per formare un’alleanza.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFIntro:: + .string "Sono {STR_VAR_1}, una SCOLARA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon1:: + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" + .string "Questa è la mia accoppiata.\p" + .string "Posso lottare al tuo fianco in\n" + .string "una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFAccept:: + .string "Grazie! Mi reco immediatamente\n" + .string "al banco di accettazione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SchoolKidFReject:: + .string "Ti prego, posso lottare al tuo fianco\n" + .string "la prossima volta?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFIntro:: + .string "Ehi! Mi chiamo {STR_VAR_1}!\n" + .string "Sono un’ALLEVA{PKMN}!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon1:: + .string "I POKéMON che ho allevato sono\n" + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\p" + .string "Cosa te ne pare? Che ne dici di\n" + .string "formare una squadra a due?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFAccept:: + .string "Perfetto! Dell’iscrizione me ne\n" + .string "occupo io.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PkmnBreederFReject:: + .string "La prossima volta dobbiamo formare\n" + .string "una squadra insieme, okay?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFIntro:: + .string "Mi chiamo {STR_VAR_1} e sono\n" + .string "una POKéFAN sfegatata.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon1:: + .string "Gli adorati POKéMON che ho allevato\n" + .string "sono {STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}.\p" + .string "Non trovi che siano dei POKéMON\n" + .string "bellissimi? Facciamo squadra insieme!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFAccept:: + .string "Grazie, sei tanto gentile!\n" + .string "Vado a fare l’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_PokefanFReject:: + .string "I miei adorati POKéMON sono i migliori!\n" + .string "Questa non la mando giù!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFIntro:: + .string "Ciao, sono {STR_VAR_1}, una NUOTATRICE.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon1:: + .string "{STR_VAR_2} che usa {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFMon2Ask:: + .string "{STR_VAR_2} che usa {STR_VAR_1}.\n" + .string "Questa è la squadra che ho allenato.\p" + .string "Facciamo una squadra a due,\n" + .string "io e te!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFAccept:: + .string "Grande! Mi occupo dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerFReject:: + .string "Al nostro prossimo incontro, non mi\n" + .string "potrai dire di no!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMIntro:: + .string "Cosa succede?\n" + .string "Sono {STR_VAR_1}, un TRIATLETA.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon1:: + .string "Ho un paio di POKéMON mica male.\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Sarebbe carino formare una\n" + .string "squadra a due, non trovi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMAccept:: + .string "Eccellente! Porta un po’ di pazienza,\n" + .string "devo occuparmi dell’iscrizione.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteMReject:: + .string "La prossima volta spero che tu mi\n" + .string "faccia lottare al tuo fianco.$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFIntro:: + .string "Sono {STR_VAR_1}, una TRIATLETA!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon1:: + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFMon2Ask:: + .string "un altro {STR_VAR_2} che conosce\n" + .string "{STR_VAR_1}. Questa è la mia coppia.\p" + .string "La nostra sarebbe una squadra a due\n" + .string "coi fiocchi, non trovi?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFAccept:: + .string "Mi piace la tua risposta! Farò\n" + .string "l’iscrizione in fretta!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmingTriathleteFReject:: + .string "Ci sarà un’altra occasione per allearci,\n" + .string "non è vero?$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMIntro:: + .string "Ehilà! Ciao!\n" + .string "Sono {STR_VAR_1}, un NUOTATORE!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon1:: + .string "Ecco i POKéMON che ho allevato!\n" + .string "{STR_VAR_2} con {STR_VAR_1} e…$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMMon2Ask:: + .string "{STR_VAR_2} con {STR_VAR_1}!\p" + .string "Belli, non trovi? Formare una squadra\n" + .string "con te sarebbe altrettanto bello!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMAccept:: + .string "Ti sono riconoscente! Mi occupo\n" + .string "io dell’iscrizione!$" + +BattleFrontier_BattleTowerMultiPartnerRoom_Text_SwimmerMReject:: + .string "Se ci incontriamo di nuovo, devi allearti\n" + .string "con me, va bene?$" \ No newline at end of file From 23ad0c125d7c1770fafcc3553afe63d554b3ea4c Mon Sep 17 00:00:00 2001 From: dennisw100 <100dennisw@gmail.com> Date: Sat, 22 Jun 2024 11:21:47 +0200 Subject: [PATCH 4/4] Seperated Text from script Battle Frontier 2/2 --- .../scripts.inc | 300 +----------------- .../text.inc | 290 +++++++++++++++++ .../text_fr.inc | 285 +++++++++++++++++ .../text_it.inc | 290 +++++++++++++++++ data/maps/BattleFrontier_Lounge1/scripts.inc | 117 +------ data/maps/BattleFrontier_Lounge1/text.inc | 106 +++++++ data/maps/BattleFrontier_Lounge1/text_fr.inc | 100 ++++++ data/maps/BattleFrontier_Lounge1/text_it.inc | 107 +++++++ data/maps/BattleFrontier_Lounge2/scripts.inc | 266 +--------------- data/maps/BattleFrontier_Lounge2/text.inc | 255 +++++++++++++++ data/maps/BattleFrontier_Lounge2/text_fr.inc | 250 +++++++++++++++ data/maps/BattleFrontier_Lounge2/text_it.inc | 254 +++++++++++++++ data/maps/BattleFrontier_Lounge3/scripts.inc | 280 +--------------- data/maps/BattleFrontier_Lounge3/text.inc | 270 ++++++++++++++++ data/maps/BattleFrontier_Lounge3/text_fr.inc | 272 ++++++++++++++++ data/maps/BattleFrontier_Lounge3/text_it.inc | 273 ++++++++++++++++ data/maps/BattleFrontier_Lounge4/scripts.inc | 26 +- data/maps/BattleFrontier_Lounge4/text.inc | 15 + data/maps/BattleFrontier_Lounge4/text_fr.inc | 15 + data/maps/BattleFrontier_Lounge4/text_it.inc | 16 + data/maps/BattleFrontier_Lounge5/scripts.inc | 171 +--------- data/maps/BattleFrontier_Lounge5/text.inc | 160 ++++++++++ data/maps/BattleFrontier_Lounge5/text_fr.inc | 156 +++++++++ data/maps/BattleFrontier_Lounge5/text_it.inc | 157 +++++++++ data/maps/BattleFrontier_Lounge6/scripts.inc | 41 +-- data/maps/BattleFrontier_Lounge6/text.inc | 31 ++ data/maps/BattleFrontier_Lounge6/text_fr.inc | 30 ++ data/maps/BattleFrontier_Lounge6/text_it.inc | 30 ++ data/maps/BattleFrontier_Lounge7/scripts.inc | 201 +----------- data/maps/BattleFrontier_Lounge7/text.inc | 191 +++++++++++ data/maps/BattleFrontier_Lounge7/text_fr.inc | 192 +++++++++++ data/maps/BattleFrontier_Lounge7/text_it.inc | 193 +++++++++++ data/maps/BattleFrontier_Lounge8/scripts.inc | 41 +-- data/maps/BattleFrontier_Lounge8/text.inc | 30 ++ data/maps/BattleFrontier_Lounge8/text_fr.inc | 29 ++ data/maps/BattleFrontier_Lounge8/text_it.inc | 31 ++ data/maps/BattleFrontier_Mart/scripts.inc | 30 +- data/maps/BattleFrontier_Mart/text.inc | 19 ++ data/maps/BattleFrontier_Mart/text_fr.inc | 19 ++ data/maps/BattleFrontier_Mart/text_it.inc | 19 ++ .../BattleFrontier_OutsideEast/scripts.inc | 215 +------------ data/maps/BattleFrontier_OutsideEast/text.inc | 205 ++++++++++++ .../BattleFrontier_OutsideEast/text_fr.inc | 205 ++++++++++++ .../BattleFrontier_OutsideEast/text_it.inc | 203 ++++++++++++ .../BattleFrontier_OutsideWest/scripts.inc | 228 +------------ data/maps/BattleFrontier_OutsideWest/text.inc | 217 +++++++++++++ .../BattleFrontier_OutsideWest/text_fr.inc | 222 +++++++++++++ .../BattleFrontier_OutsideWest/text_it.inc | 219 +++++++++++++ .../scripts.inc | 31 +- .../BattleFrontier_PokemonCenter_1F/text.inc | 20 ++ .../text_fr.inc | 20 ++ .../text_it.inc | 20 ++ .../BattleFrontier_RankingHall/scripts.inc | 43 +-- data/maps/BattleFrontier_RankingHall/text.inc | 32 ++ .../BattleFrontier_RankingHall/text_fr.inc | 32 ++ .../BattleFrontier_RankingHall/text_it.inc | 31 ++ .../BattleFrontier_ReceptionGate/scripts.inc | 221 +------------ .../BattleFrontier_ReceptionGate/text.inc | 210 ++++++++++++ .../BattleFrontier_ReceptionGate/text_fr.inc | 207 ++++++++++++ .../BattleFrontier_ReceptionGate/text_it.inc | 208 ++++++++++++ .../BattleFrontier_ScottsHouse/scripts.inc | 147 +-------- data/maps/BattleFrontier_ScottsHouse/text.inc | 136 ++++++++ .../BattleFrontier_ScottsHouse/text_fr.inc | 134 ++++++++ .../BattleFrontier_ScottsHouse/text_it.inc | 136 ++++++++ 64 files changed, 6718 insertions(+), 2182 deletions(-) create mode 100644 data/maps/BattleFrontier_ExchangeServiceCorner/text.inc create mode 100644 data/maps/BattleFrontier_ExchangeServiceCorner/text_fr.inc create mode 100644 data/maps/BattleFrontier_ExchangeServiceCorner/text_it.inc create mode 100644 data/maps/BattleFrontier_Lounge1/text.inc create mode 100644 data/maps/BattleFrontier_Lounge1/text_fr.inc create mode 100644 data/maps/BattleFrontier_Lounge1/text_it.inc create mode 100644 data/maps/BattleFrontier_Lounge2/text.inc create mode 100644 data/maps/BattleFrontier_Lounge2/text_fr.inc create mode 100644 data/maps/BattleFrontier_Lounge2/text_it.inc create mode 100644 data/maps/BattleFrontier_Lounge3/text.inc create mode 100644 data/maps/BattleFrontier_Lounge3/text_fr.inc create mode 100644 data/maps/BattleFrontier_Lounge3/text_it.inc create mode 100644 data/maps/BattleFrontier_Lounge4/text.inc create mode 100644 data/maps/BattleFrontier_Lounge4/text_fr.inc create mode 100644 data/maps/BattleFrontier_Lounge4/text_it.inc create mode 100644 data/maps/BattleFrontier_Lounge5/text.inc create mode 100644 data/maps/BattleFrontier_Lounge5/text_fr.inc create mode 100644 data/maps/BattleFrontier_Lounge5/text_it.inc create mode 100644 data/maps/BattleFrontier_Lounge6/text.inc create mode 100644 data/maps/BattleFrontier_Lounge6/text_fr.inc create mode 100644 data/maps/BattleFrontier_Lounge6/text_it.inc create mode 100644 data/maps/BattleFrontier_Lounge7/text.inc create mode 100644 data/maps/BattleFrontier_Lounge7/text_fr.inc create mode 100644 data/maps/BattleFrontier_Lounge7/text_it.inc create mode 100644 data/maps/BattleFrontier_Lounge8/text.inc create mode 100644 data/maps/BattleFrontier_Lounge8/text_fr.inc create mode 100644 data/maps/BattleFrontier_Lounge8/text_it.inc create mode 100644 data/maps/BattleFrontier_Mart/text.inc create mode 100644 data/maps/BattleFrontier_Mart/text_fr.inc create mode 100644 data/maps/BattleFrontier_Mart/text_it.inc create mode 100644 data/maps/BattleFrontier_OutsideEast/text.inc create mode 100644 data/maps/BattleFrontier_OutsideEast/text_fr.inc create mode 100644 data/maps/BattleFrontier_OutsideEast/text_it.inc create mode 100644 data/maps/BattleFrontier_OutsideWest/text.inc create mode 100644 data/maps/BattleFrontier_OutsideWest/text_fr.inc create mode 100644 data/maps/BattleFrontier_OutsideWest/text_it.inc create mode 100644 data/maps/BattleFrontier_PokemonCenter_1F/text.inc create mode 100644 data/maps/BattleFrontier_PokemonCenter_1F/text_fr.inc create mode 100644 data/maps/BattleFrontier_PokemonCenter_1F/text_it.inc create mode 100644 data/maps/BattleFrontier_RankingHall/text.inc create mode 100644 data/maps/BattleFrontier_RankingHall/text_fr.inc create mode 100644 data/maps/BattleFrontier_RankingHall/text_it.inc create mode 100644 data/maps/BattleFrontier_ReceptionGate/text.inc create mode 100644 data/maps/BattleFrontier_ReceptionGate/text_fr.inc create mode 100644 data/maps/BattleFrontier_ReceptionGate/text_it.inc create mode 100644 data/maps/BattleFrontier_ScottsHouse/text.inc create mode 100644 data/maps/BattleFrontier_ScottsHouse/text_fr.inc create mode 100644 data/maps/BattleFrontier_ScottsHouse/text_it.inc diff --git a/data/maps/BattleFrontier_ExchangeServiceCorner/scripts.inc b/data/maps/BattleFrontier_ExchangeServiceCorner/scripts.inc index 703b1ec900fc..907482940f37 100644 --- a/data/maps/BattleFrontier_ExchangeServiceCorner/scripts.inc +++ b/data/maps/BattleFrontier_ExchangeServiceCorner/scripts.inc @@ -434,292 +434,14 @@ BattleFrontier_ExchangeServiceCorner_EventScript_Girl:: msgbox BattleFrontier_ExchangeServiceCorner_Text_MoreBattlePointsForRecord, MSGBOX_NPC end -BattleFrontier_ExchangeServiceCorner_Text_WelcomePleaseChoosePrize: - .string "Hello, this is the EXCHANGE SERVICE\n" - .string "CORNER.\p" - .string "We exchange the Battle Points you\n" - .string "have collected for lovely prizes.\p" - .string "Please choose a prize from this list.$" - -@ Unused -BattleFrontier_ExchangeServiceCorner_Text_PleaseChoosePrize: - .string "Please choose a prize from this list.$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissPoster: - .string "You've chosen the KISS POSTER.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissCushion: - .string "You've chosen the KISS CUSHION.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmSmoochumDoll: - .string "You've chosen the SMOOCHUM DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmTogepiDoll: - .string "You've chosen the TOGEPI DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmMeowthDoll: - .string "You've chosen the MEOWTH DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmClefairyDoll: - .string "You've chosen the CLEFAIRY DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmDittoDoll: - .string "You've chosen the DITTO DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmCyndaquilDoll: - .string "You've chosen the CYNDAQUIL DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmChikoritaDoll: - .string "You've chosen the CHIKORITA DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmTotodileDoll: - .string "You've chosen the TOTODILE DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmLaprasDoll: - .string "You've chosen the LAPRAS DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmSnorlaxDoll: - .string "You've chosen the SNORLAX DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmVenusaurDoll: - .string "You've chosen the VENUSAUR DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmCharizardDoll: - .string "You've chosen the CHARIZARD DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmBlastoiseDoll: - .string "You've chosen the BLASTOISE DOLL.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmProtein: - .string "You've chosen the PROTEIN.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmCalcium: - .string "You've chosen the CALCIUM.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmIron: - .string "You've chosen the IRON.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmZinc: - .string "You've chosen the ZINC.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmCarbos: - .string "You've chosen the CARBOS.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmHPUp: - .string "You've chosen the HP UP.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmBrightpowder: - .string "You've chosen the BRIGHTPOWDER.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmWhiteHerb: - .string "You've chosen the WHITE HERB.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmQuickClaw: - .string "You've chosen the QUICK CLAW.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmMentalHerb: - .string "You've chosen the MENTAL HERB.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmChoiceBand: - .string "You've chosen the CHOICE BAND.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmKingsRock: - .string "You've chosen the KING'S ROCK.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmFocusBand: - .string "You've chosen the FOCUS BAND.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmScopeLens: - .string "You've chosen the SCOPE LENS.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_ConfirmLeftovers: - .string "You've chosen the LEFTOVERS.\n" - .string "Is that correct?$" - -BattleFrontier_ExchangeServiceCorner_Text_WellSendItToPC: - .string "Thank you!\n" - .string "We'll send it to your PC at home.$" - -BattleFrontier_ExchangeServiceCorner_Text_HereIsYourPrize: - .string "Here is your prize!$" - -BattleFrontier_ExchangeServiceCorner_Text_DontHaveEnoughPoints: - .string "I'm so sorry…\n" - .string "You don't have enough Battle Points…$" - -BattleFrontier_ExchangeServiceCorner_Text_PCIsFull: - .string "I'm so sorry…\n" - .string "Your PC appears to be full…$" - -BattleFrontier_ExchangeServiceCorner_Text_DontHaveSpaceToHoldIt: - .string "I'm so sorry…\n" - .string "You don't have space to hold it…$" - -BattleFrontier_ExchangeServiceCorner_Text_ThankYouVisitWithPoints: - .string "Thank you very much.\p" - .string "Please visit us when you have\n" - .string "saved up Battle Points.$" - -BattleFrontier_ExchangeServiceCorner_Text_WishIHadAllDolls: - .string "Oh, they're so nice!\n" - .string "I wish I had them!\l" - .string "Cute cushions!\l" - .string "Big plush DOLLS!\l" - .string "Little plush DOLLS!\l" - .string "I wish I had them all!$" - -BattleFrontier_ExchangeServiceCorner_Text_GetYouAnythingYouWant: - .string "Leave it to your mommy!\p" - .string "If it's anything you want, I'll go\n" - .string "through anything to get it, honey!$" - -BattleFrontier_ExchangeServiceCorner_Text_ItemsWillGetMonTougher: - .string "If I can get hold of the items here,\n" - .string "my POKéMON will get tougher.\p" - .string "You bet they will!\n" - .string "No question about it!$" - -BattleFrontier_ExchangeServiceCorner_Text_GoGetYourOwnDoll: - .string "Hah?\n" - .string "What are you gawking at?\p" - .string "I don't like you staring at my plush\n" - .string "doll like that.\p" - .string "If you want it, go get one yourself!\n" - .string "Isn't that right, SMOOCHUM?$" - -BattleFrontier_ExchangeServiceCorner_Text_MoreBattlePointsForRecord: - .string "Did you know?\p" - .string "If you stretch your record at any of\n" - .string "the BATTLE facilities, they start\l" - .string "giving you more and more Battle Points.$" - -BattleFrontier_ExchangeServiceCorner_Text_KissPosterDesc:: - .string "A large poster with a SMOOCHUM print.$" - -BattleFrontier_ExchangeServiceCorner_Text_KissCushionDesc:: - .string "A SMOOCHUM cushion.\n" - .string "Place it on a mat or a desk.$" - -BattleFrontier_ExchangeServiceCorner_Text_SmoochumDollDesc:: - .string "A SMOOCHUM DOLL.\n" - .string "Place it on a mat or a desk.$" - -BattleFrontier_ExchangeServiceCorner_Text_TogepiDollDesc:: - .string "A TOGEPI DOLL.\n" - .string "Place it on a mat or a desk.$" - -BattleFrontier_ExchangeServiceCorner_Text_MeowthDollDesc:: - .string "A MEOWTH DOLL.\n" - .string "Place it on a mat or a desk.$" - -BattleFrontier_ExchangeServiceCorner_Text_ClefairyDollDesc:: - .string "A CLEFAIRY DOLL.\n" - .string "Place it on a mat or a desk.$" - -BattleFrontier_ExchangeServiceCorner_Text_DittoDollDesc:: - .string "A DITTO DOLL.\n" - .string "Place it on a mat or a desk.$" - -BattleFrontier_ExchangeServiceCorner_Text_CyndaquilDollDesc:: - .string "A CYNDAQUIL DOLL.\n" - .string "Place it on a mat or a desk.$" - -BattleFrontier_ExchangeServiceCorner_Text_ChikoritaDollDesc:: - .string "A CHIKORITA DOLL.\n" - .string "Place it on a mat or a desk.$" - -BattleFrontier_ExchangeServiceCorner_Text_TotodileDollDesc:: - .string "A TOTODILE DOLL.\n" - .string "Place it on a mat or a desk.$" - -BattleFrontier_ExchangeServiceCorner_Text_LargeDollDesc:: - .string "A large DOLL.\n" - .string "Place it on a mat or a desk.$" - -BattleFrontier_ExchangeServiceCorner_Text_ProteinDesc:: - .string "Raises the stat ATTACK of one\n" - .string "POKéMON.$" - -BattleFrontier_ExchangeServiceCorner_Text_CalciumDesc:: - .string "Raises the stat SP. ATK of one\n" - .string "POKéMON.$" - -BattleFrontier_ExchangeServiceCorner_Text_IronDesc:: - .string "Raises the stat DEFENSE of one\n" - .string "POKéMON.$" - -BattleFrontier_ExchangeServiceCorner_Text_ZincDesc:: - .string "Raises the stat SP. DEF of one\n" - .string "POKéMON.$" - -BattleFrontier_ExchangeServiceCorner_Text_CarbosDesc:: - .string "Raises the stat SPEED of one\n" - .string "POKéMON.$" - -BattleFrontier_ExchangeServiceCorner_Text_HPUpDesc:: - .string "Raises the HP of one POKéMON.$" - -BattleFrontier_ExchangeServiceCorner_Text_LeftoversDesc:: - .string "A hold item that gradually restores\n" - .string "HP in battle.$" - -BattleFrontier_ExchangeServiceCorner_Text_WhiteHerbDesc:: - .string "A hold item that restores any\n" - .string "lowered stat.$" - -BattleFrontier_ExchangeServiceCorner_Text_QuickClawDesc:: - .string "A hold item that occasionally allows\n" - .string "the first strike.$" - -BattleFrontier_ExchangeServiceCorner_Text_MentalHerbDesc:: - .string "A hold item that snaps POKéMON out\n" - .string "of infatuation.$" - -BattleFrontier_ExchangeServiceCorner_Text_BrightpowderDesc:: - .string "A hold item that casts a glare to\n" - .string "reduce accuracy.$" - -BattleFrontier_ExchangeServiceCorner_Text_ChoiceBandDesc:: - .string "Raises a move's power, but permits\n" - .string "only that move.$" - -BattleFrontier_ExchangeServiceCorner_Text_KingsRockDesc:: - .string "A hold item that may cause flinching\n" - .string "when the foe is hit.$" - -BattleFrontier_ExchangeServiceCorner_Text_FocusBandDesc:: - .string "A hold item that occasionally\n" - .string "prevents fainting.$" - -BattleFrontier_ExchangeServiceCorner_Text_ScopeLensDesc:: - .string "A hold item that raises the\n" - .string "critical-hit rate.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_ExchangeServiceCorner/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_ExchangeServiceCorner/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_ExchangeServiceCorner/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_ExchangeServiceCorner/text.inc b/data/maps/BattleFrontier_ExchangeServiceCorner/text.inc new file mode 100644 index 000000000000..3b5ef5fa5ceb --- /dev/null +++ b/data/maps/BattleFrontier_ExchangeServiceCorner/text.inc @@ -0,0 +1,290 @@ + +BattleFrontier_ExchangeServiceCorner_Text_WelcomePleaseChoosePrize: + .string "Hello, this is the EXCHANGE SERVICE\n" + .string "CORNER.\p" + .string "We exchange the Battle Points you\n" + .string "have collected for lovely prizes.\p" + .string "Please choose a prize from this list.$" + +@ Unused +BattleFrontier_ExchangeServiceCorner_Text_PleaseChoosePrize: + .string "Please choose a prize from this list.$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissPoster: + .string "You've chosen the KISS POSTER.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissCushion: + .string "You've chosen the KISS CUSHION.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmSmoochumDoll: + .string "You've chosen the SMOOCHUM DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmTogepiDoll: + .string "You've chosen the TOGEPI DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmMeowthDoll: + .string "You've chosen the MEOWTH DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmClefairyDoll: + .string "You've chosen the CLEFAIRY DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmDittoDoll: + .string "You've chosen the DITTO DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCyndaquilDoll: + .string "You've chosen the CYNDAQUIL DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmChikoritaDoll: + .string "You've chosen the CHIKORITA DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmTotodileDoll: + .string "You've chosen the TOTODILE DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmLaprasDoll: + .string "You've chosen the LAPRAS DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmSnorlaxDoll: + .string "You've chosen the SNORLAX DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmVenusaurDoll: + .string "You've chosen the VENUSAUR DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCharizardDoll: + .string "You've chosen the CHARIZARD DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmBlastoiseDoll: + .string "You've chosen the BLASTOISE DOLL.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmProtein: + .string "You've chosen the PROTEIN.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCalcium: + .string "You've chosen the CALCIUM.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmIron: + .string "You've chosen the IRON.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmZinc: + .string "You've chosen the ZINC.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCarbos: + .string "You've chosen the CARBOS.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmHPUp: + .string "You've chosen the HP UP.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmBrightpowder: + .string "You've chosen the BRIGHTPOWDER.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmWhiteHerb: + .string "You've chosen the WHITE HERB.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmQuickClaw: + .string "You've chosen the QUICK CLAW.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmMentalHerb: + .string "You've chosen the MENTAL HERB.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmChoiceBand: + .string "You've chosen the CHOICE BAND.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmKingsRock: + .string "You've chosen the KING'S ROCK.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmFocusBand: + .string "You've chosen the FOCUS BAND.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmScopeLens: + .string "You've chosen the SCOPE LENS.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmLeftovers: + .string "You've chosen the LEFTOVERS.\n" + .string "Is that correct?$" + +BattleFrontier_ExchangeServiceCorner_Text_WellSendItToPC: + .string "Thank you!\n" + .string "We'll send it to your PC at home.$" + +BattleFrontier_ExchangeServiceCorner_Text_HereIsYourPrize: + .string "Here is your prize!$" + +BattleFrontier_ExchangeServiceCorner_Text_DontHaveEnoughPoints: + .string "I'm so sorry…\n" + .string "You don't have enough Battle Points…$" + +BattleFrontier_ExchangeServiceCorner_Text_PCIsFull: + .string "I'm so sorry…\n" + .string "Your PC appears to be full…$" + +BattleFrontier_ExchangeServiceCorner_Text_DontHaveSpaceToHoldIt: + .string "I'm so sorry…\n" + .string "You don't have space to hold it…$" + +BattleFrontier_ExchangeServiceCorner_Text_ThankYouVisitWithPoints: + .string "Thank you very much.\p" + .string "Please visit us when you have\n" + .string "saved up Battle Points.$" + +BattleFrontier_ExchangeServiceCorner_Text_WishIHadAllDolls: + .string "Oh, they're so nice!\n" + .string "I wish I had them!\l" + .string "Cute cushions!\l" + .string "Big plush DOLLS!\l" + .string "Little plush DOLLS!\l" + .string "I wish I had them all!$" + +BattleFrontier_ExchangeServiceCorner_Text_GetYouAnythingYouWant: + .string "Leave it to your mommy!\p" + .string "If it's anything you want, I'll go\n" + .string "through anything to get it, honey!$" + +BattleFrontier_ExchangeServiceCorner_Text_ItemsWillGetMonTougher: + .string "If I can get hold of the items here,\n" + .string "my POKéMON will get tougher.\p" + .string "You bet they will!\n" + .string "No question about it!$" + +BattleFrontier_ExchangeServiceCorner_Text_GoGetYourOwnDoll: + .string "Hah?\n" + .string "What are you gawking at?\p" + .string "I don't like you staring at my plush\n" + .string "doll like that.\p" + .string "If you want it, go get one yourself!\n" + .string "Isn't that right, SMOOCHUM?$" + +BattleFrontier_ExchangeServiceCorner_Text_MoreBattlePointsForRecord: + .string "Did you know?\p" + .string "If you stretch your record at any of\n" + .string "the BATTLE facilities, they start\l" + .string "giving you more and more Battle Points.$" + +BattleFrontier_ExchangeServiceCorner_Text_KissPosterDesc:: + .string "A large poster with a SMOOCHUM print.$" + +BattleFrontier_ExchangeServiceCorner_Text_KissCushionDesc:: + .string "A SMOOCHUM cushion.\n" + .string "Place it on a mat or a desk.$" + +BattleFrontier_ExchangeServiceCorner_Text_SmoochumDollDesc:: + .string "A SMOOCHUM DOLL.\n" + .string "Place it on a mat or a desk.$" + +BattleFrontier_ExchangeServiceCorner_Text_TogepiDollDesc:: + .string "A TOGEPI DOLL.\n" + .string "Place it on a mat or a desk.$" + +BattleFrontier_ExchangeServiceCorner_Text_MeowthDollDesc:: + .string "A MEOWTH DOLL.\n" + .string "Place it on a mat or a desk.$" + +BattleFrontier_ExchangeServiceCorner_Text_ClefairyDollDesc:: + .string "A CLEFAIRY DOLL.\n" + .string "Place it on a mat or a desk.$" + +BattleFrontier_ExchangeServiceCorner_Text_DittoDollDesc:: + .string "A DITTO DOLL.\n" + .string "Place it on a mat or a desk.$" + +BattleFrontier_ExchangeServiceCorner_Text_CyndaquilDollDesc:: + .string "A CYNDAQUIL DOLL.\n" + .string "Place it on a mat or a desk.$" + +BattleFrontier_ExchangeServiceCorner_Text_ChikoritaDollDesc:: + .string "A CHIKORITA DOLL.\n" + .string "Place it on a mat or a desk.$" + +BattleFrontier_ExchangeServiceCorner_Text_TotodileDollDesc:: + .string "A TOTODILE DOLL.\n" + .string "Place it on a mat or a desk.$" + +BattleFrontier_ExchangeServiceCorner_Text_LargeDollDesc:: + .string "A large DOLL.\n" + .string "Place it on a mat or a desk.$" + +BattleFrontier_ExchangeServiceCorner_Text_ProteinDesc:: + .string "Raises the stat ATTACK of one\n" + .string "POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_CalciumDesc:: + .string "Raises the stat SP. ATK of one\n" + .string "POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_IronDesc:: + .string "Raises the stat DEFENSE of one\n" + .string "POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_ZincDesc:: + .string "Raises the stat SP. DEF of one\n" + .string "POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_CarbosDesc:: + .string "Raises the stat SPEED of one\n" + .string "POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_HPUpDesc:: + .string "Raises the HP of one POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_LeftoversDesc:: + .string "A hold item that gradually restores\n" + .string "HP in battle.$" + +BattleFrontier_ExchangeServiceCorner_Text_WhiteHerbDesc:: + .string "A hold item that restores any\n" + .string "lowered stat.$" + +BattleFrontier_ExchangeServiceCorner_Text_QuickClawDesc:: + .string "A hold item that occasionally allows\n" + .string "the first strike.$" + +BattleFrontier_ExchangeServiceCorner_Text_MentalHerbDesc:: + .string "A hold item that snaps POKéMON out\n" + .string "of infatuation.$" + +BattleFrontier_ExchangeServiceCorner_Text_BrightpowderDesc:: + .string "A hold item that casts a glare to\n" + .string "reduce accuracy.$" + +BattleFrontier_ExchangeServiceCorner_Text_ChoiceBandDesc:: + .string "Raises a move's power, but permits\n" + .string "only that move.$" + +BattleFrontier_ExchangeServiceCorner_Text_KingsRockDesc:: + .string "A hold item that may cause flinching\n" + .string "when the foe is hit.$" + +BattleFrontier_ExchangeServiceCorner_Text_FocusBandDesc:: + .string "A hold item that occasionally\n" + .string "prevents fainting.$" + +BattleFrontier_ExchangeServiceCorner_Text_ScopeLensDesc:: + .string "A hold item that raises the\n" + .string "critical-hit rate.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_ExchangeServiceCorner/text_fr.inc b/data/maps/BattleFrontier_ExchangeServiceCorner/text_fr.inc new file mode 100644 index 000000000000..635c479355c7 --- /dev/null +++ b/data/maps/BattleFrontier_ExchangeServiceCorner/text_fr.inc @@ -0,0 +1,285 @@ + +BattleFrontier_ExchangeServiceCorner_Text_WelcomePleaseChoosePrize: + .string "Bonjour! Vous êtes au SERVICE\n" + .string "D’ECHANGE.\p" + .string "Nous échangeons vos POINTS DE COMBAT\n" + .string "contre de magnifiques prix.\p" + .string "Veuillez choisir un objet.$" + +@ Unused +BattleFrontier_ExchangeServiceCorner_Text_PleaseChoosePrize: + .string "Please choose a prize from this list.$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissPoster: + .string "Vous avez choisi le prix POSTER BAISER.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissCushion: + .string "Vous avez choisi le prix\n" + .string "COUSSIN BAISER. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmSmoochumDoll: + .string "Vous avez choisi le prix POUPEE\n" + .string "LIPPOUTI. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmTogepiDoll: + .string "Vous avez choisi le prix POUPEE TOGEPI.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmMeowthDoll: + .string "Vous avez choisi le prix\n" + .string "POUPEE MIAOUSS. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmClefairyDoll: + .string "Vous avez choisi le prix\n" + .string "POUPEE MELOFEE. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmDittoDoll: + .string "Vous avez choisi le prix POUP.\n" + .string "METAMORPH. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCyndaquilDoll: + .string "Vous avez choisi le prix POUP.\n" + .string "HERICENDRE. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmChikoritaDoll: + .string "Vous avez choisi le prix\n" + .string "POUP. GERMIGNON. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmTotodileDoll: + .string "Vous avez choisi le prix\n" + .string "POUPEE KAIMINUS. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmLaprasDoll: + .string "Vous avez choisi le prix POUPEE\n" + .string "LOKHLASS. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmSnorlaxDoll: + .string "Vous avez choisi le prix \n" + .string "POUPEE RONFLEX. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmVenusaurDoll: + .string "Vous avez choisi le prix POUP.\n" + .string "FLORIZARRE. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCharizardDoll: + .string "Vous avez choisi le prix POUP.\n" + .string "DRACAUFEU. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmBlastoiseDoll: + .string "Vous avez choisi le prix POUPEE\n" + .string "TORTANK. C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmProtein: + .string "Vous avez choisi le prix PROTEINE.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCalcium: + .string "Vous avez choisi le prix CALCIUM.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmIron: + .string "Vous avez choisi le prix FER.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmZinc: + .string "Vous avez choisi le prix ZINC.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCarbos: + .string "Vous avez choisi le prix CARBONE.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmHPUp: + .string "Vous avez choisi le prix PV PLUS.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmBrightpowder: + .string "Vous avez choisi le prix POUDRECLAIRE.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmWhiteHerb: + .string "Vous avez choisi le prix HERBEBLANCHE.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmQuickClaw: + .string "Vous avez choisi le prix VIVE GRIFFE.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmMentalHerb: + .string "Vous avez choisi le prix HERBE MENTAL.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmChoiceBand: + .string "Vous avez choisi le prix BAND. CHOIX.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmKingsRock: + .string "Vous avez choisi le prix ROCHE ROYALE.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmFocusBand: + .string "Vous avez choisi le prix BANDEAU.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmScopeLens: + .string "Vous avez choisi le prix LENTILSCOPE.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmLeftovers: + .string "Vous avez choisi le prix RESTES.\n" + .string "C’est bien cela?$" + +BattleFrontier_ExchangeServiceCorner_Text_WellSendItToPC: + .string "Merci!\n" + .string "Ce sera envoyé chez vous, sur votre PC.$" + +BattleFrontier_ExchangeServiceCorner_Text_HereIsYourPrize: + .string "Voici votre prix!$" + +BattleFrontier_ExchangeServiceCorner_Text_DontHaveEnoughPoints: + .string "Je suis désolée, mais vous n’avez pas\n" + .string "assez de POINTS DE COMBAT…$" + +BattleFrontier_ExchangeServiceCorner_Text_PCIsFull: + .string "Je suis désolée, mais votre PC semble\n" + .string "être plein…$" + +BattleFrontier_ExchangeServiceCorner_Text_DontHaveSpaceToHoldIt: + .string "Je suis désolée, mais vous n’avez pas\n" + .string "assez de place…$" + +BattleFrontier_ExchangeServiceCorner_Text_ThankYouVisitWithPoints: + .string "Merci de votre visite.\n" + .string "Revenez quand vous voulez.$" + +BattleFrontier_ExchangeServiceCorner_Text_WishIHadAllDolls: + .string "Oh, ce que c’est beau!\n" + .string "J’aimerais tout avoir!\l" + .string "Les jolis COUSSINS!\l" + .string "Les grosses POUPEES!\l" + .string "Les petites POUPEES!\l" + .string "J’aimerais tout avoir!$" + +BattleFrontier_ExchangeServiceCorner_Text_GetYouAnythingYouWant: + .string "Dis à maman ce que tu veux.\p" + .string "Si tu veux quelque chose, je ferai\n" + .string "tout pour te l’offrir, mon chéri!$" + +BattleFrontier_ExchangeServiceCorner_Text_ItemsWillGetMonTougher: + .string "Si j’arrive à me procurer ces objets, \n" + .string "mes POKéMON vont devenir plus forts.\p" + .string "Oui, plutôt deux fois qu’une!\n" + .string "Il me faut ces objets!$" + +BattleFrontier_ExchangeServiceCorner_Text_GoGetYourOwnDoll: + .string "Tiens?\n" + .string "Mais qu’est-ce que tu regardes, là?\p" + .string "Arrête de reluquer ma poupée\n" + .string "comme ça.\p" + .string "Si tu en veux une, tu n’as qu’à\n" + .string "l’acheter! Pas vrai, LIPPOUTI?$" + +BattleFrontier_ExchangeServiceCorner_Text_MoreBattlePointsForRecord: + .string "Dis, tu savais ça?\p" + .string "Si tu rejoues et améliores ton résultat\n" + .string "dans un bâtiment de la ZONE DE COMBAT,\l" + .string "tu obtiens plus de POINTS DE COMBAT.$" + +BattleFrontier_ExchangeServiceCorner_Text_KissPosterDesc:: + .string "Un grand poster avec l’image de\n" + .string "LIPPOUTI.$" + +BattleFrontier_ExchangeServiceCorner_Text_KissCushionDesc:: + .string "Un coussin LIPPOUTI à poser\n" + .string "sur un support.$" + +BattleFrontier_ExchangeServiceCorner_Text_SmoochumDollDesc:: + .string "Une poupée LIPPOUTI à poser\n" + .string "sur un support.$" + +BattleFrontier_ExchangeServiceCorner_Text_TogepiDollDesc:: + .string "Une poupée TOGEPI à poser\n" + .string "sur un support.$" + +BattleFrontier_ExchangeServiceCorner_Text_MeowthDollDesc:: + .string "Une poupée MIAOUSS à poser\n" + .string "sur un support.$" + +BattleFrontier_ExchangeServiceCorner_Text_ClefairyDollDesc:: + .string "Une poupée MELOFEE à poser\n" + .string "sur un support.$" + +BattleFrontier_ExchangeServiceCorner_Text_DittoDollDesc:: + .string "Une poupée METAMORPH à poser\n" + .string "sur un support.$" + +BattleFrontier_ExchangeServiceCorner_Text_CyndaquilDollDesc:: + .string "Une poupée HERICENDRE à poser\n" + .string "sur un support.$" + +BattleFrontier_ExchangeServiceCorner_Text_ChikoritaDollDesc:: + .string "Une poupée GERMIGNON à poser\n" + .string "sur un support.$" + +BattleFrontier_ExchangeServiceCorner_Text_TotodileDollDesc:: + .string "Une poupée KAIMINUS à poser\n" + .string "sur un support.$" + +BattleFrontier_ExchangeServiceCorner_Text_LargeDollDesc:: + .string "Une grande poupée.\n" + .string "A poser sur un support.$" + +BattleFrontier_ExchangeServiceCorner_Text_ProteinDesc:: + .string "Monte l’ATTAQUE d’un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_CalciumDesc:: + .string "Monte l’ATQ. SPE. d’un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_IronDesc:: + .string "Monte la DEFENSE d’un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_ZincDesc:: + .string "Monte la DEF. SPE. d’un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_CarbosDesc:: + .string "Monte la VITESSE d’un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_HPUpDesc:: + .string "Monte les PV d’un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_LeftoversDesc:: + .string "Objet tenu permettant de restaurer\n" + .string "les PV au combat.$" + +BattleFrontier_ExchangeServiceCorner_Text_WhiteHerbDesc:: + .string "Objet tenu qui restaure les stats\n" + .string "baissées.$" + +BattleFrontier_ExchangeServiceCorner_Text_QuickClawDesc:: + .string "Objet tenu qui permet parfois de\n" + .string "frapper le premier.$" + +BattleFrontier_ExchangeServiceCorner_Text_MentalHerbDesc:: + .string "Objet tenu qui annule l’attirance\n" + .string "d’un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_BrightpowderDesc:: + .string "Objet tenu qui intimide et baisse\n" + .string "la précision.$" + +BattleFrontier_ExchangeServiceCorner_Text_ChoiceBandDesc:: + .string "Monte la puissance d’une attaque.\n" + .string "Désactive les autres.$" + +BattleFrontier_ExchangeServiceCorner_Text_KingsRockDesc:: + .string "Objet tenu pouvant apeurer l’ennemi\n" + .string "s’il est touché.$" + +BattleFrontier_ExchangeServiceCorner_Text_FocusBandDesc:: + .string "Objet tenu pouvant parfois empêcher\n" + .string "d’être mis K.O.$" + +BattleFrontier_ExchangeServiceCorner_Text_ScopeLensDesc:: + .string "Objet tenu pour monter le taux de\n" + .string "critiques.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_ExchangeServiceCorner/text_it.inc b/data/maps/BattleFrontier_ExchangeServiceCorner/text_it.inc new file mode 100644 index 000000000000..7e28201e6d58 --- /dev/null +++ b/data/maps/BattleFrontier_ExchangeServiceCorner/text_it.inc @@ -0,0 +1,290 @@ + +BattleFrontier_ExchangeServiceCorner_Text_WelcomePleaseChoosePrize: + .string "Ciao, questo è l’UFFICIO RITIRO\n" + .string "PREMI.\p" + .string "Ti offriamo meravigliosi premi,\n" + .string "in cambio dei tuoi PUNTI LOTTA.\p" + .string "Scegli pure un premio dalla lista.$" + +@ Unused +BattleFrontier_ExchangeServiceCorner_Text_PleaseChoosePrize: + .string "Please choose a prize from this list.$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissPoster: + .string "Hai scelto il POSTER SMACK.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmKissCushion: + .string "Hai scelto il CUSCINO SMACK.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmSmoochumDoll: + .string "Hai scelto la BAMBOLA SMOOCHUM.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmTogepiDoll: + .string "Hai scelto la BAMBOLA TOGEPI.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmMeowthDoll: + .string "Hai scelto la BAMBOLA MEOWTH.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmClefairyDoll: + .string "Hai scelto la BAMBOLA CLEFAIRY.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmDittoDoll: + .string "Hai scelto la BAMBOLA DITTO.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCyndaquilDoll: + .string "Hai scelto la BAMBOLA CYNDAQUIL.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmChikoritaDoll: + .string "Hai scelto la BAMBOLA CHIKORITA.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmTotodileDoll: + .string "Hai scelto la BAMBOLA TOTODILE.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmLaprasDoll: + .string "Hai scelto la BAMBOLA LAPRAS.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmSnorlaxDoll: + .string "Hai scelto la BAMBOLA SNORLAX.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmVenusaurDoll: + .string "Hai scelto la BAMBOLA VENUSAUR.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCharizardDoll: + .string "Hai scelto la BAMBOLA CHARIZARD.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmBlastoiseDoll: + .string "Hai scelto la BAMBOLA BLASTOISE.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmProtein: + .string "Vuoi della PROTEINA.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCalcium: + .string "Vuoi del CALCIO.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmIron: + .string "Vuoi del FERRO.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmZinc: + .string "Vuoi dello ZINCO.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmCarbos: + .string "Vuoi del CARBURANTE.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmHPUp: + .string "Hai scelto PS-SU.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmBrightpowder: + .string "Hai scelto LUMINPOLVERE.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmWhiteHerb: + .string "Hai scelto ERBACHIARA.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmQuickClaw: + .string "Hai scelto RAPIDARTIGLI.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmMentalHerb: + .string "Hai scelto MENTALERBA.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmChoiceBand: + .string "Hai scelto BENDASCELTA.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmKingsRock: + .string "Hai scelto ROCCIA di RE.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmFocusBand: + .string "Hai scelto BANDANA.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmScopeLens: + .string "Hai scelto MIRINO.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_ConfirmLeftovers: + .string "Hai scelto AVANZI.\n" + .string "Confermi?$" + +BattleFrontier_ExchangeServiceCorner_Text_WellSendItToPC: + .string "Grazie! La consegna avverrà\n" + .string "sul tuo PC di casa.$" + +BattleFrontier_ExchangeServiceCorner_Text_HereIsYourPrize: + .string "Eccoti il premio!$" + +BattleFrontier_ExchangeServiceCorner_Text_DontHaveEnoughPoints: + .string "Spiacente… non hai PUNTI LOTTA \n" + .string "sufficienti…$" + +BattleFrontier_ExchangeServiceCorner_Text_PCIsFull: + .string "Spiacente… non hai spazio nel tuo PC…$" + +BattleFrontier_ExchangeServiceCorner_Text_DontHaveSpaceToHoldIt: + .string "Spiacente… non hai spazio a \n" + .string "sufficienza…$" + +BattleFrontier_ExchangeServiceCorner_Text_ThankYouVisitWithPoints: + .string "Grazie mille.\p" + .string "Torna quando vuoi ritirare un premio\n" + .string "con i PUNTI LOTTA.$" + +BattleFrontier_ExchangeServiceCorner_Text_WishIHadAllDolls: + .string "Sono adorabili!\n" + .string "Sono il mio sogno!\l" + .string "CUSCINI bellissimi!\l" + .string "Grandi BAMBOLE di pezza!\l" + .string "Piccole BAMBOLE di pezza!\l" + .string "Mi comprerei tutto!$" + +BattleFrontier_ExchangeServiceCorner_Text_GetYouAnythingYouWant: + .string "Lascia fare a mamma!\p" + .string "Se desideri qualcosa, farò di tutto\n" + .string "per procurartela, tesoruccio mio!$" + +BattleFrontier_ExchangeServiceCorner_Text_ItemsWillGetMonTougher: + .string "Con gli strumenti che ti danno,\n" + .string "i POKéMON diventano fortissimi.\p" + .string "I miei lo diventeranno di sicuro!\n" + .string "C’è da scommetterci!$" + +BattleFrontier_ExchangeServiceCorner_Text_GoGetYourOwnDoll: + .string "Uh?\n" + .string "Perché fai quella faccia?\p" + .string "Non fissare la mia BAMBOLA di\n" + .string "pezza in quel modo.\p" + .string "Se la vuoi, procuratene una!\n" + .string "Giusto, SMOOCHUM?$" + +BattleFrontier_ExchangeServiceCorner_Text_MoreBattlePointsForRecord: + .string "Lo sapevi?\p" + .string "Se migliori i tuoi record in qualsiasi\n" + .string "edificio del PARCO LOTTA, ti daranno\l" + .string "sempre più PUNTI LOTTA.$" + +BattleFrontier_ExchangeServiceCorner_Text_KissPosterDesc:: + .string "Grande poster con l’immagine di\n" + .string "SMOOCHUM.$" + +BattleFrontier_ExchangeServiceCorner_Text_KissCushionDesc:: + .string "Un CUSCINO di SMOOCHUM. Mettilo\n" + .string "su un tavolo o tappeto.$" + +BattleFrontier_ExchangeServiceCorner_Text_SmoochumDollDesc:: + .string "Una BAMBOLA di SMOOCHUM. Mettila\n" + .string "su un tavolo o tappeto.$" + +BattleFrontier_ExchangeServiceCorner_Text_TogepiDollDesc:: + .string "Una BAMBOLA di TOGEPI. Mettila\n" + .string "su un tavolo o tappeto.$" + +BattleFrontier_ExchangeServiceCorner_Text_MeowthDollDesc:: + .string "Una BAMBOLA di MEOWTH. Mettila\n" + .string "su un tavolo o tappeto.$" + +BattleFrontier_ExchangeServiceCorner_Text_ClefairyDollDesc:: + .string "Una BAMBOLA di CLEFAIRY. Mettila\n" + .string "su un tavolo o tappeto.$" + +BattleFrontier_ExchangeServiceCorner_Text_DittoDollDesc:: + .string "Una BAMBOLA di DITTO. Mettila\n" + .string "su un tavolo o tappeto.$" + +BattleFrontier_ExchangeServiceCorner_Text_CyndaquilDollDesc:: + .string "Una BAMBOLA di CYNDAQUIL. Mettila\n" + .string "su un tavolo o tappeto.$" + +BattleFrontier_ExchangeServiceCorner_Text_ChikoritaDollDesc:: + .string "Una BAMBOLA di CHIKORITA. Mettila\n" + .string "su un tavolo o tappeto.$" + +BattleFrontier_ExchangeServiceCorner_Text_TotodileDollDesc:: + .string "Una BAMBOLA di TOTODILE. Mettila\n" + .string "su un tavolo o tappeto.$" + +BattleFrontier_ExchangeServiceCorner_Text_LargeDollDesc:: + .string "Grande BAMBOLA da appoggiare su un\n" + .string "tavolo o tappeto.$" + +BattleFrontier_ExchangeServiceCorner_Text_ProteinDesc:: + .string "Aumenta l’ATTACCO di\n" + .string "un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_CalciumDesc:: + .string "Aumenta l’ATT. SP. di\n" + .string "un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_IronDesc:: + .string "Aumenta la DIFESA di\n" + .string "un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_ZincDesc:: + .string "Aumenta la DIF. SP. di\n" + .string "un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_CarbosDesc:: + .string "Aumenta la VELOCITÀ di\n" + .string "un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_HPUpDesc:: + .string "Aumenta i PS di un POKéMON.$" + +BattleFrontier_ExchangeServiceCorner_Text_LeftoversDesc:: + .string "Strumento tenuto: aumenta per gradi\n" + .string "i PS nella lotta.$" + +BattleFrontier_ExchangeServiceCorner_Text_WhiteHerbDesc:: + .string "Strumento tenuto: annulla diminuzione\n" + .string "delle statistiche.$" + +BattleFrontier_ExchangeServiceCorner_Text_QuickClawDesc:: + .string "Strumento tenuto: a volte permette di\n" + .string "colpire per primi.$" + +BattleFrontier_ExchangeServiceCorner_Text_MentalHerbDesc:: + .string "Strumento tenuto: libera un POKéMON\n" + .string "dall’infatuazione.$" + +BattleFrontier_ExchangeServiceCorner_Text_BrightpowderDesc:: + .string "Strumento tenuto: abbaglia per\n" + .string "ridurre la precisione.$" + +BattleFrontier_ExchangeServiceCorner_Text_ChoiceBandDesc:: + .string "Potenzia una mossa, ma obbliga ad usare\n" + .string "soltanto quella.$" + +BattleFrontier_ExchangeServiceCorner_Text_KingsRockDesc:: + .string "Strumento tenuto: può far tentennare\n" + .string "il nemico colpito.$" + +BattleFrontier_ExchangeServiceCorner_Text_FocusBandDesc:: + .string "Strumento tenuto: a volte impedisce di\n" + .string "andare KO.$" + +BattleFrontier_ExchangeServiceCorner_Text_ScopeLensDesc:: + .string "Strumento tenuto: brutti colpi più\n" + .string "probabili.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge1/scripts.inc b/data/maps/BattleFrontier_Lounge1/scripts.inc index 6aca2b4ced78..2b7580172ad5 100644 --- a/data/maps/BattleFrontier_Lounge1/scripts.inc +++ b/data/maps/BattleFrontier_Lounge1/scripts.inc @@ -150,109 +150,14 @@ BattleFrontier_Lounge1_EventScript_Boy2:: msgbox BattleFrontier_Lounge1_Text_DidntDoAnythingSpecialRaisingIt, MSGBOX_NPC end -BattleFrontier_Lounge1_Text_PokemonBreederIntro: - .string "For 70 years I have raised POKéMON!\n" - .string "I am the man they revere as\l" - .string "the legendary top POKéMON BREEDER!\p" - .string "If you ever become as seasoned as me,\n" - .string "you'll see the abilities of POKéMON\l" - .string "at a glance.\p" - .string "You're a TRAINER. Doesn't it interest\n" - .string "you to know your own POKéMON's\l" - .string "abilities?\p" - .string "Here!\n" - .string "Let's have a look at your POKéMON!$" - -BattleFrontier_Lounge1_Text_AverageAbility: - .string "…Hmm…\p" - .string "This one, overall, I would describe\n" - .string "as being of average ability.$" - -BattleFrontier_Lounge1_Text_BetterThanAverageAbility: - .string "…Hmm…\p" - .string "This one, overall, I would describe as\n" - .string "having better-than-average ability.$" - -BattleFrontier_Lounge1_Text_ImpressiveAbility: - .string "…Hmm…\p" - .string "This one, overall, I would say is\n" - .string "quite impressive in ability!$" - -BattleFrontier_Lounge1_Text_OutstandingAbility: - .string "…Hmm…\p" - .string "This one, overall, I would say is\n" - .string "wonderfully outstanding in ability!$" - -BattleFrontier_Lounge1_Text_BestAspectHP: - .string "Incidentally, the best aspect of it,\n" - .string "I would say, is its HP…$" - -BattleFrontier_Lounge1_Text_BestAspectAtk: - .string "Incidentally, the best aspect of it,\n" - .string "I would say, is its ATTACK…$" - -BattleFrontier_Lounge1_Text_BestAspectDef: - .string "Incidentally, the best aspect of it,\n" - .string "I would say, is its DEFENSE…$" - -BattleFrontier_Lounge1_Text_BestAspectSpAtk: - .string "Incidentally, the best aspect of it,\n" - .string "I would say, is its SPECIAL ATTACK…$" - -BattleFrontier_Lounge1_Text_BestAspectSpDef: - .string "Incidentally, the best aspect of it,\n" - .string "I would say, is its SPECIAL DEFENSE…$" - -BattleFrontier_Lounge1_Text_BestAspectSpeed: - .string "Incidentally, the best aspect of it,\n" - .string "I would say, is its SPEED…$" - -BattleFrontier_Lounge1_Text_StatRelativelyGood: - .string "That stat is relatively good.\n" - .string "…Hm… That's how I call it.$" - -BattleFrontier_Lounge1_Text_StatImpressive: - .string "That stat is quite impressive.\n" - .string "…Hm… That's how I call it.$" - -BattleFrontier_Lounge1_Text_StatOutstanding: - .string "That stat is outstanding!\n" - .string "…Hm… That's how I call it.$" - -BattleFrontier_Lounge1_Text_StatFlawless: - .string "It's flawless! A thing of perfection!\n" - .string "…Hm… That's how I call it.$" - -BattleFrontier_Lounge1_Text_NoTimeForMyAdvice: - .string "What?\n" - .string "You have no time for my advice?\p" - .string "You should always be eager to learn\n" - .string "from the experiences of your elders!$" - -@ Unused -BattleFrontier_Lounge1_Text_HaveBusinessNeedsTending: - .string "Yes, what is it now?\p" - .string "I have business that needs tending!\n" - .string "Save it for next time!$" - -BattleFrontier_Lounge1_Text_LetsLookAtYourPokemon: - .string "Ah, youngster! Do your POKéMON's\n" - .string "abilities intrigue you?\p" - .string "Here, here!\n" - .string "Let's have a look at your POKéMON!$" - -BattleFrontier_Lounge1_Text_EvenICantTell: - .string "An expert I am, but even I can't tell\n" - .string "anything about an unhatched POKéMON!\p" - .string "Show me a POKéMON!\n" - .string "A POKéMON is what I need to see!$" - -BattleFrontier_Lounge1_Text_SaidMyMonIsOutstanding: - .string "He said my POKéMON is outstanding!\n" - .string "I'm glad I raised it carefully!$" - -BattleFrontier_Lounge1_Text_DidntDoAnythingSpecialRaisingIt: - .string "He said my POKéMON is outstanding!\n" - .string "But I didn't do anything special\l" - .string "raising it…$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_Lounge1/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_Lounge1/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_Lounge1/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge1/text.inc b/data/maps/BattleFrontier_Lounge1/text.inc new file mode 100644 index 000000000000..d90001f4e129 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge1/text.inc @@ -0,0 +1,106 @@ + +BattleFrontier_Lounge1_Text_PokemonBreederIntro: + .string "For 70 years I have raised POKéMON!\n" + .string "I am the man they revere as\l" + .string "the legendary top POKéMON BREEDER!\p" + .string "If you ever become as seasoned as me,\n" + .string "you'll see the abilities of POKéMON\l" + .string "at a glance.\p" + .string "You're a TRAINER. Doesn't it interest\n" + .string "you to know your own POKéMON's\l" + .string "abilities?\p" + .string "Here!\n" + .string "Let's have a look at your POKéMON!$" + +BattleFrontier_Lounge1_Text_AverageAbility: + .string "…Hmm…\p" + .string "This one, overall, I would describe\n" + .string "as being of average ability.$" + +BattleFrontier_Lounge1_Text_BetterThanAverageAbility: + .string "…Hmm…\p" + .string "This one, overall, I would describe as\n" + .string "having better-than-average ability.$" + +BattleFrontier_Lounge1_Text_ImpressiveAbility: + .string "…Hmm…\p" + .string "This one, overall, I would say is\n" + .string "quite impressive in ability!$" + +BattleFrontier_Lounge1_Text_OutstandingAbility: + .string "…Hmm…\p" + .string "This one, overall, I would say is\n" + .string "wonderfully outstanding in ability!$" + +BattleFrontier_Lounge1_Text_BestAspectHP: + .string "Incidentally, the best aspect of it,\n" + .string "I would say, is its HP…$" + +BattleFrontier_Lounge1_Text_BestAspectAtk: + .string "Incidentally, the best aspect of it,\n" + .string "I would say, is its ATTACK…$" + +BattleFrontier_Lounge1_Text_BestAspectDef: + .string "Incidentally, the best aspect of it,\n" + .string "I would say, is its DEFENSE…$" + +BattleFrontier_Lounge1_Text_BestAspectSpAtk: + .string "Incidentally, the best aspect of it,\n" + .string "I would say, is its SPECIAL ATTACK…$" + +BattleFrontier_Lounge1_Text_BestAspectSpDef: + .string "Incidentally, the best aspect of it,\n" + .string "I would say, is its SPECIAL DEFENSE…$" + +BattleFrontier_Lounge1_Text_BestAspectSpeed: + .string "Incidentally, the best aspect of it,\n" + .string "I would say, is its SPEED…$" + +BattleFrontier_Lounge1_Text_StatRelativelyGood: + .string "That stat is relatively good.\n" + .string "…Hm… That's how I call it.$" + +BattleFrontier_Lounge1_Text_StatImpressive: + .string "That stat is quite impressive.\n" + .string "…Hm… That's how I call it.$" + +BattleFrontier_Lounge1_Text_StatOutstanding: + .string "That stat is outstanding!\n" + .string "…Hm… That's how I call it.$" + +BattleFrontier_Lounge1_Text_StatFlawless: + .string "It's flawless! A thing of perfection!\n" + .string "…Hm… That's how I call it.$" + +BattleFrontier_Lounge1_Text_NoTimeForMyAdvice: + .string "What?\n" + .string "You have no time for my advice?\p" + .string "You should always be eager to learn\n" + .string "from the experiences of your elders!$" + +@ Unused +BattleFrontier_Lounge1_Text_HaveBusinessNeedsTending: + .string "Yes, what is it now?\p" + .string "I have business that needs tending!\n" + .string "Save it for next time!$" + +BattleFrontier_Lounge1_Text_LetsLookAtYourPokemon: + .string "Ah, youngster! Do your POKéMON's\n" + .string "abilities intrigue you?\p" + .string "Here, here!\n" + .string "Let's have a look at your POKéMON!$" + +BattleFrontier_Lounge1_Text_EvenICantTell: + .string "An expert I am, but even I can't tell\n" + .string "anything about an unhatched POKéMON!\p" + .string "Show me a POKéMON!\n" + .string "A POKéMON is what I need to see!$" + +BattleFrontier_Lounge1_Text_SaidMyMonIsOutstanding: + .string "He said my POKéMON is outstanding!\n" + .string "I'm glad I raised it carefully!$" + +BattleFrontier_Lounge1_Text_DidntDoAnythingSpecialRaisingIt: + .string "He said my POKéMON is outstanding!\n" + .string "But I didn't do anything special\l" + .string "raising it…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge1/text_fr.inc b/data/maps/BattleFrontier_Lounge1/text_fr.inc new file mode 100644 index 000000000000..e23dacdbbf7d --- /dev/null +++ b/data/maps/BattleFrontier_Lounge1/text_fr.inc @@ -0,0 +1,100 @@ + +BattleFrontier_Lounge1_Text_PokemonBreederIntro: + .string "Ça fait 70 ans que j’élève des POKéMON!\n" + .string "On m’appelle l’ELEVEUR DE POKéMON\l" + .string "légendaire!\p" + .string "Quand tu auras pris autant de bouteille\n" + .string "que moi, tu reconnaîtras les capacités\l" + .string "d’un POKéMON au premier regard.\p" + .string "Tu es un DRESSEUR. Tu veux connaître\n" + .string "les capacités de tes POKéMON?\p" + .string "Allez!\n" + .string "Je vais jeter un œil à tes POKéMON!$" + +BattleFrontier_Lounge1_Text_AverageAbility: + .string "Hum…\p" + .string "Celui-là, je dirais que ses capacités\n" + .string "sont dans la moyenne.$" + +BattleFrontier_Lounge1_Text_BetterThanAverageAbility: + .string "Hum…\p" + .string "Celui-là, je dirais que ses capacités\n" + .string "sont au-dessus de la moyenne.$" + +BattleFrontier_Lounge1_Text_ImpressiveAbility: + .string "Hum…\p" + .string "Celui-là, je dirais que ses capacités\n" + .string "sont plutôt impressionnantes!$" + +BattleFrontier_Lounge1_Text_OutstandingAbility: + .string "Hum…\p" + .string "Celui-là, je dirais que ses capacités\n" + .string "sont vraiment excellentes!$" + +BattleFrontier_Lounge1_Text_BestAspectHP: + .string "Son point fort, ce sont ses PV…$" + +BattleFrontier_Lounge1_Text_BestAspectAtk: + .string "Son point fort, c’est son ATTAQUE…$" + +BattleFrontier_Lounge1_Text_BestAspectDef: + .string "Son point fort, c’est sa DEFENSE…$" + +BattleFrontier_Lounge1_Text_BestAspectSpAtk: + .string "Son point fort, c’est son ATTAQUE\n" + .string "SPECIALE…$" + +BattleFrontier_Lounge1_Text_BestAspectSpDef: + .string "Son point fort, c’est sa DEFENSE\n" + .string "SPECIALE…$" + +BattleFrontier_Lounge1_Text_BestAspectSpeed: + .string "Son point fort, c’est sa VITESSE…$" + +BattleFrontier_Lounge1_Text_StatRelativelyGood: + .string "Cette stat est relativement bonne.\n" + .string "Hum… Oui, oui.$" + +BattleFrontier_Lounge1_Text_StatImpressive: + .string "Cette stat est assez impressionnante.\n" + .string "Hum… Oui, oui.$" + +BattleFrontier_Lounge1_Text_StatOutstanding: + .string "Cette stat est excellente!\n" + .string "Hum… Oui, oui.$" + +BattleFrontier_Lounge1_Text_StatFlawless: + .string "Cette stat est parfaite!\n" + .string "Hum… Oui, oui.$" + +BattleFrontier_Lounge1_Text_NoTimeForMyAdvice: + .string "Comment?\n" + .string "Tu n’as pas le temps?\p" + .string "Tu ne devrais jamais refuser l’aide de\n" + .string "tes aînés!$" + +@ Unused +BattleFrontier_Lounge1_Text_HaveBusinessNeedsTending: + .string "Yes, what is it now?\p" + .string "I have business that needs tending!\n" + .string "Save it for next time!$" + +BattleFrontier_Lounge1_Text_LetsLookAtYourPokemon: + .string "Dis, mon petit! Tu aimerais en savoir\n" + .string "plus sur les capacités de tes POKéMON?\p" + .string "Bien, bien!\n" + .string "Jetons un œil à ces POKéMON!$" + +BattleFrontier_Lounge1_Text_EvenICantTell: + .string "Comment pourrais-je évaluer un POKéMON\n" + .string "qui n’a pas encore éclos!\p" + .string "Montre-moi un POKéMON!\n" + .string "C’est un POKéMON que je veux voir!$" + +BattleFrontier_Lounge1_Text_SaidMyMonIsOutstanding: + .string "Il a dit que mon POKéMON est\n" + .string "excellent! Je m’en suis bien occupé!$" + +BattleFrontier_Lounge1_Text_DidntDoAnythingSpecialRaisingIt: + .string "Mon POKéMON est excellent, il a dit!\n" + .string "Je n’ai rien fait de spécial, pourtant…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge1/text_it.inc b/data/maps/BattleFrontier_Lounge1/text_it.inc new file mode 100644 index 000000000000..a4e86eab1d44 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge1/text_it.inc @@ -0,0 +1,107 @@ + +BattleFrontier_Lounge1_Text_PokemonBreederIntro: + .string "Ho allevato POKéMON per settant’anni!\n" + .string "Sono l’uomo che tutti chiamano\l" + .string "l’ALLEVA{PKMN} leggendario!\p" + .string "Alla mia veneranda età, le abilità\n" + .string "dei POKéMON si vedono a colpo\l" + .string "d’occhio.\p" + .string "Penso che a un ALLENATORE come te\n" + .string "interessi conoscere le abilità dei\l" + .string "propri POKéMON, o no?\p" + .string "Fammi dare un’occhiata ai tuoi\n" + .string "POKéMON!$" + +BattleFrontier_Lounge1_Text_AverageAbility: + .string "Ehm…\p" + .string "L’abilità di questo POKéMON mi\n" + .string "sembra nella media.$" + +BattleFrontier_Lounge1_Text_BetterThanAverageAbility: + .string "Ehm…\p" + .string "L’abilità di questo POKéMON mi\n" + .string "sembra superiore alla media.$" + +BattleFrontier_Lounge1_Text_ImpressiveAbility: + .string "Ehm…\p" + .string "L’abilità di questo POKéMON mi\n" + .string "sembra notevole.$" + +BattleFrontier_Lounge1_Text_OutstandingAbility: + .string "Ehm…\p" + .string "L’abilità di questo POKéMON mi\n" + .string "sembra straordinaria.$" + +BattleFrontier_Lounge1_Text_BestAspectHP: + .string "Il suo punto di forza\n" + .string "sono i PS…$" + +BattleFrontier_Lounge1_Text_BestAspectAtk: + .string "Il suo punto di forza\n" + .string "è l’ATTACCO…$" + +BattleFrontier_Lounge1_Text_BestAspectDef: + .string "Il suo punto di forza\n" + .string "è la DIFESA…$" + +BattleFrontier_Lounge1_Text_BestAspectSpAtk: + .string "Il suo punto di forza\n" + .string "è l’ATTACCO SPECIALE…$" + +BattleFrontier_Lounge1_Text_BestAspectSpDef: + .string "Il suo punto di forza\n" + .string "è la DIFESA SPECIALE…$" + +BattleFrontier_Lounge1_Text_BestAspectSpeed: + .string "Il suo punto di forza\n" + .string "è la VELOCITÀ…$" + +BattleFrontier_Lounge1_Text_StatRelativelyGood: + .string "Questa statistica non è niente male.\n" + .string "Non c’è che dire…$" + +BattleFrontier_Lounge1_Text_StatImpressive: + .string "Questa statistica è notevole.\n" + .string "Non c’è che dire…$" + +BattleFrontier_Lounge1_Text_StatOutstanding: + .string "Questa statistica è straordinaria.\n" + .string "Non c’è che dire…$" + +BattleFrontier_Lounge1_Text_StatFlawless: + .string "Non ha un difetto!\n" + .string "Non c’è che dire…$" + +BattleFrontier_Lounge1_Text_NoTimeForMyAdvice: + .string "Cosa? Vai troppo di fretta per\n" + .string "ascoltare il mio consiglio?\p" + .string "Dovresti sempre ascoltare quello che\n" + .string "gli anziani hanno da dire!$" + +@ Unused +BattleFrontier_Lounge1_Text_HaveBusinessNeedsTending: + .string "Yes, what is it now?\p" + .string "I have business that needs tending!\n" + .string "Save it for next time!$" + +BattleFrontier_Lounge1_Text_LetsLookAtYourPokemon: + .string "Salve, giovane! Vuoi saperne di più sulle\n" + .string "abilità dei tuoi POKéMON?\p" + .string "Forza! Fammi dare un’occhiata a uno\n" + .string "dei tuoi POKéMON!$" + +BattleFrontier_Lounge1_Text_EvenICantTell: + .string "Per quanto sia un esperto, non posso\n" + .string "esprimermi su un POKéMON non\l" + .string "ancora nato!\p" + .string "Mostrami un POKéMON!\n" + .string "Voglio vedere un POKéMON!$" + +BattleFrontier_Lounge1_Text_SaidMyMonIsOutstanding: + .string "Mi ha detto che ho un POKéMON\n" + .string "straordinario! L’ho allevato con cura!$" + +BattleFrontier_Lounge1_Text_DidntDoAnythingSpecialRaisingIt: + .string "Mi ha detto che ho un POKéMON\n" + .string "straordinario, anche se non ho fatto\l" + .string "nulla di speciale per allevarlo…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge2/scripts.inc b/data/maps/BattleFrontier_Lounge2/scripts.inc index 12eda4a5eed5..9d98bc28161b 100644 --- a/data/maps/BattleFrontier_Lounge2/scripts.inc +++ b/data/maps/BattleFrontier_Lounge2/scripts.inc @@ -112,258 +112,14 @@ BattleFrontier_Lounge2_EventScript_TriathleteF:: msgbox BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe, MSGBOX_NPC end -BattleFrontier_Lounge2_Text_FrontierManiacIntro:: - .string "Howdy! When it comes to news about\n" - .string "the BATTLE FRONTIER, I'm no. 1.\p" - .string "You can think of me as\n" - .string "the FRONTIER MANIAC.\p" - .string "Just checking, but you are a TRAINER,\n" - .string "isn't that right?\p" - .string "I'll happily share the hottest news\n" - .string "I gathered about the BATTLE FRONTIER.$" - -BattleFrontier_Lounge2_Text_SwingByForTheLatestWord:: - .string "Howdy! Did you swing by to grill me\n" - .string "about the latest word? Oh, all right!$" - -@ Unused -BattleFrontier_Lounge2_Text_MyInformationsBeenUsefulRight:: - .string "Well? Well? Well?\p" - .string "I'm sure my information's been\n" - .string "seriously useful to you, right?$" - -BattleFrontier_Lounge2_Text_FacilityIsHottest:: - .string "Let's see now…\p" - .string "It sounds like the {STR_VAR_1}\n" - .string "is the hottest place going.$" - -BattleFrontier_Lounge2_Text_BattleTowerIsHottest:: - .string "Let's see now…\p" - .string "It sounds like BATTLE TOWER\n" - .string "{STR_VAR_1} is the hottest.$" - -BattleFrontier_Lounge2_Text_SalonMaidenIsThere:: - .string "Bet you didn't know this!\p" - .string "One of those top TRAINERS that SCOTT\n" - .string "calls the FRONTIER BRAINS is there.\p" - .string "It's this mysterious TRAINER called\n" - .string "the SALON MAIDEN that runs the place.$" - -BattleFrontier_Lounge2_Text_SalonMaidenSilverMons:: - .string "Have you battled the SALON MAIDEN?\p" - .string "When she's measuring up her opponent,\n" - .string "she apparently uses these POKéMON:\p" - .string "A PSYCHIC-type PSI POKéMON,\n" - .string "a FIRE-type VOLCANO POKéMON,\l" - .string "and a NORMAL-type SLEEPING POKéMON.$" - -BattleFrontier_Lounge2_Text_SalonMaidenGoldMons:: - .string "Have you battled the SALON MAIDEN\n" - .string "when she's serious?\p" - .string "When she's battling flat out,\n" - .string "she apparently uses these POKéMON:\p" - .string "A DRAGON & PSYCHIC EON POKéMON,\n" - .string "an ELECTRIC-type THUNDER POKéMON,\l" - .string "and a NORMAL-type SLEEPING POKéMON.$" - -BattleFrontier_Lounge2_Text_DomeAceIsThere:: - .string "Bet you didn't know this!\p" - .string "One of those top TRAINERS that SCOTT\n" - .string "calls the FRONTIER BRAINS is there.\p" - .string "It's this flamboyant TRAINER called\n" - .string "the DOME ACE that runs the place.$" - -BattleFrontier_Lounge2_Text_DomeAceSilverMons:: - .string "Have you battled the DOME ACE?\p" - .string "When he's treating the opponent\n" - .string "lightly, he uses these three POKéMON:\p" - .string "A DRAGON & FLYING DRAGON POKéMON,\n" - .string "a WATER & GROUND MUD FISH POKéMON,\l" - .string "and a FIRE & FLYING FLAME POKéMON.$" - -BattleFrontier_Lounge2_Text_DomeAceGoldMons:: - .string "Have you battled the DOME ACE\n" - .string "when he's serious?\p" - .string "When he's demonstrating his strategy,\n" - .string "he uses these three POKéMON:\p" - .string "A DRAGON & FLYING EON POKéMON,\n" - .string "a WATER & GROUND MUD FISH POKéMON,\l" - .string "and a STEEL- & PSYCHIC-type IRON LEG\l" - .string "POKéMON.$" - -BattleFrontier_Lounge2_Text_FactoryHeadIsThere:: - .string "Bet you didn't know this!\p" - .string "One of those top TRAINERS that SCOTT\n" - .string "calls the FRONTIER BRAINS is there.\p" - .string "It's this freaky TRAINER called\n" - .string "the FACTORY HEAD that runs the place.$" - -BattleFrontier_Lounge2_Text_FactoryHeadSilverMons:: - .string "Have you battled the FACTORY HEAD\n" - .string "already?\p" - .string "Let me think… When he goes to battle,\n" - .string "he just gets three rental POKéMON.\p" - .string "He battles under pretty much the same\n" - .string "conditions as you.$" - -BattleFrontier_Lounge2_Text_FactoryHeadGoldMons:: - .string "Have you battled the FACTORY HEAD\n" - .string "when he's serious?\p" - .string "When he goes seriously to battle,\n" - .string "he still gets three rental POKéMON.\p" - .string "He battles under virtually the same\n" - .string "conditions as you.$" - -BattleFrontier_Lounge2_Text_PikeQueenIsThere:: - .string "Bet you didn't know this!\p" - .string "One of those top TRAINERS that SCOTT\n" - .string "calls the FRONTIER BRAINS is there.\p" - .string "It's this scary TRAINER called\n" - .string "the PIKE QUEEN that runs the place.$" - -BattleFrontier_Lounge2_Text_PikeQueenSilverMons:: - .string "Have you battled the PIKE QUEEN\n" - .string "before?\p" - .string "When she's in a good mood, they say\n" - .string "she uses these three POKéMON:\p" - .string "A POISON-type FANG SNAKE POKéMON,\n" - .string "a BUG & ROCK MOLD POKéMON,\l" - .string "and a WATER-type TENDER POKéMON.$" - -BattleFrontier_Lounge2_Text_PikeQueenGoldMons:: - .string "Have you battled the PIKE QUEEN\n" - .string "when she's serious?\p" - .string "When she's seriously annoyed, they say\n" - .string "she uses these three POKéMON:\p" - .string "A POISON-type FANG SNAKE POKéMON,\n" - .string "a STEEL & GROUND IRON SNAKE POKéMON,\l" - .string "and a WATER- & FLYING-type ATROCIOUS\l" - .string "POKéMON.$" - -BattleFrontier_Lounge2_Text_ArenaTycoonIsThere:: - .string "Bet you didn't know this!\p" - .string "One of those top TRAINERS that SCOTT\n" - .string "calls the FRONTIER BRAINS is there.\p" - .string "It's this cute TRAINER called\n" - .string "the ARENA TYCOON that runs the place.$" - -BattleFrontier_Lounge2_Text_ArenaTycoonSilverMons:: - .string "Have you battled the ARENA TYCOON\n" - .string "before?\p" - .string "When she's assessing the foe's ability,\n" - .string "she supposedly uses these POKéMON:\p" - .string "A BUG & FIGHTING SINGLE HORN POKéMON,\n" - .string "a DARK-type MOONLIGHT POKéMON,\l" - .string "and a BUG & GHOST SHED POKéMON.$" - -BattleFrontier_Lounge2_Text_ArenaTycoonGoldMons:: - .string "Have you battled the ARENA TYCOON\n" - .string "when she's serious?\p" - .string "When she battles for keeps,\n" - .string "she supposedly uses these POKéMON:\p" - .string "A DARK-type MOONLIGHT POKéMON,\n" - .string "a GHOST & POISON SHADOW POKéMON\l" - .string "and a GRASS- & FIGHTING-type\l" - .string "MUSHROOM POKéMON.$" - -BattleFrontier_Lounge2_Text_PalaceMavenIsThere:: - .string "Bet you didn't know this!\p" - .string "One of those top TRAINERS that SCOTT\n" - .string "calls the FRONTIER BRAINS is there.\p" - .string "It's this sinister TRAINER called\n" - .string "the PALACE MAVEN that runs the place.$" - -BattleFrontier_Lounge2_Text_PalaceMavenSilverMons:: - .string "Have you battled the PALACE MAVEN\n" - .string "before?\p" - .string "When he's testing the opponent's\n" - .string "spirit, he's said to use these POKéMON:\p" - .string "A POISON & FLYING-type BAT POKéMON,\n" - .string "a NORMAL-type LAZY POKéMON, and a\l" - .string "WATER- & ICE-type TRANSPORT POKéMON.$" - -BattleFrontier_Lounge2_Text_PalaceMavenGoldMons:: - .string "Have you battled the PALACE MAVEN\n" - .string "when he's serious?\p" - .string "When he throws his entire might into\n" - .string "battle, he's said to use these POKéMON:\p" - .string "A FIRE-type LEGENDARY POKéMON,\n" - .string "a NORMAL-type LAZY POKéMON,\l" - .string "and a WATER-type AURORA POKéMON.$" - -BattleFrontier_Lounge2_Text_PyramidKingIsThere:: - .string "Bet you didn't know this!\p" - .string "One of those top TRAINERS that SCOTT\n" - .string "calls the FRONTIER BRAINS is there.\p" - .string "It's this fiery-hot TRAINER called\n" - .string "the PYRAMID KING that runs the place.$" - -BattleFrontier_Lounge2_Text_PyramidKingSilverMons:: - .string "Have you battled the PYRAMID KING\n" - .string "before?\p" - .string "When he's checking the foe's power,\n" - .string "he apparently uses these POKéMON:\p" - .string "A ROCK-type ROCK PEAK POKéMON,\n" - .string "an ICE-type ICEBERG POKéMON,\l" - .string "and a STEEL-type IRON POKéMON.$" - -BattleFrontier_Lounge2_Text_PyramidKingGoldMons:: - .string "Have you battled the PYRAMID KING\n" - .string "when he's serious?\p" - .string "When he's pumped with hot power,\n" - .string "he apparently uses these POKéMON:\p" - .string "An ICE & FLYING FREEZE POKéMON, an\n" - .string "ELECTRIC & FLYING ELECTRIC POKéMON,\l" - .string "and a FIRE- & FLYING-type FLAME\l" - .string "POKéMON.$" - -BattleFrontier_Lounge2_Text_DoubleBattleAdvice1:: - .string "Sure, there are several places where\n" - .string "you can enter DOUBLE BATTLES.\p" - .string "But the DOUBLE BATTLE ROOMS of\n" - .string "the BATTLE TOWER are, like, basic!\p" - .string "They're where you should learn about\n" - .string "how DOUBLE BATTLES are played here\l" - .string "in the BATTLE FRONTIER.$" - -BattleFrontier_Lounge2_Text_DoubleBattleAdvice2:: - .string "Watch yourself in the battles here.\p" - .string "I hear there are TRAINERS that have\n" - .string "strategies they developed just for\l" - .string "DOUBLE BATTLES.$" - -BattleFrontier_Lounge2_Text_DoubleBattleAdvice3:: - .string "Once you're confident and comfortable\n" - .string "with DOUBLE BATTLES here, you should\l" - .string "think about challenging other places\l" - .string "offering DOUBLE BATTLES.$" - -BattleFrontier_Lounge2_Text_MultiBattleAdvice:: - .string "All sorts of TRAINERS gather in\n" - .string "the BATTLE SALON.\p" - .string "Just think--you may run into your\n" - .string "friends or followers!\l" - .string "You should look carefully!$" - -BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice:: - .string "If you're with a friend, head for the\n" - .string "LINK MULTI BATTLE ROOM.\p" - .string "If you play with a strong friend,\n" - .string "you can expect to see tough foes!$" - -BattleFrontier_Lounge2_Text_NewsGatheringPower:: - .string "What amazing news-gathering power!\n" - .string "My mentor's like none other!$" - -BattleFrontier_Lounge2_Text_AmazingPowersOfObservation:: - .string "What amazing powers of observation!\n" - .string "My mentor's like none other!$" - -BattleFrontier_Lounge2_Text_AmazingPowerOfPersuasion:: - .string "What amazing power of persuasion!\n" - .string "My mentor's like none other!$" - -BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe:: - .string "…What is this place?\n" - .string "It's scaring me…$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_Lounge2/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_Lounge2/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_Lounge2/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge2/text.inc b/data/maps/BattleFrontier_Lounge2/text.inc new file mode 100644 index 000000000000..65b269565035 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge2/text.inc @@ -0,0 +1,255 @@ + +BattleFrontier_Lounge2_Text_FrontierManiacIntro:: + .string "Howdy! When it comes to news about\n" + .string "the BATTLE FRONTIER, I'm no. 1.\p" + .string "You can think of me as\n" + .string "the FRONTIER MANIAC.\p" + .string "Just checking, but you are a TRAINER,\n" + .string "isn't that right?\p" + .string "I'll happily share the hottest news\n" + .string "I gathered about the BATTLE FRONTIER.$" + +BattleFrontier_Lounge2_Text_SwingByForTheLatestWord:: + .string "Howdy! Did you swing by to grill me\n" + .string "about the latest word? Oh, all right!$" + +@ Unused +BattleFrontier_Lounge2_Text_MyInformationsBeenUsefulRight:: + .string "Well? Well? Well?\p" + .string "I'm sure my information's been\n" + .string "seriously useful to you, right?$" + +BattleFrontier_Lounge2_Text_FacilityIsHottest:: + .string "Let's see now…\p" + .string "It sounds like the {STR_VAR_1}\n" + .string "is the hottest place going.$" + +BattleFrontier_Lounge2_Text_BattleTowerIsHottest:: + .string "Let's see now…\p" + .string "It sounds like BATTLE TOWER\n" + .string "{STR_VAR_1} is the hottest.$" + +BattleFrontier_Lounge2_Text_SalonMaidenIsThere:: + .string "Bet you didn't know this!\p" + .string "One of those top TRAINERS that SCOTT\n" + .string "calls the FRONTIER BRAINS is there.\p" + .string "It's this mysterious TRAINER called\n" + .string "the SALON MAIDEN that runs the place.$" + +BattleFrontier_Lounge2_Text_SalonMaidenSilverMons:: + .string "Have you battled the SALON MAIDEN?\p" + .string "When she's measuring up her opponent,\n" + .string "she apparently uses these POKéMON:\p" + .string "A PSYCHIC-type PSI POKéMON,\n" + .string "a FIRE-type VOLCANO POKéMON,\l" + .string "and a NORMAL-type SLEEPING POKéMON.$" + +BattleFrontier_Lounge2_Text_SalonMaidenGoldMons:: + .string "Have you battled the SALON MAIDEN\n" + .string "when she's serious?\p" + .string "When she's battling flat out,\n" + .string "she apparently uses these POKéMON:\p" + .string "A DRAGON & PSYCHIC EON POKéMON,\n" + .string "an ELECTRIC-type THUNDER POKéMON,\l" + .string "and a NORMAL-type SLEEPING POKéMON.$" + +BattleFrontier_Lounge2_Text_DomeAceIsThere:: + .string "Bet you didn't know this!\p" + .string "One of those top TRAINERS that SCOTT\n" + .string "calls the FRONTIER BRAINS is there.\p" + .string "It's this flamboyant TRAINER called\n" + .string "the DOME ACE that runs the place.$" + +BattleFrontier_Lounge2_Text_DomeAceSilverMons:: + .string "Have you battled the DOME ACE?\p" + .string "When he's treating the opponent\n" + .string "lightly, he uses these three POKéMON:\p" + .string "A DRAGON & FLYING DRAGON POKéMON,\n" + .string "a WATER & GROUND MUD FISH POKéMON,\l" + .string "and a FIRE & FLYING FLAME POKéMON.$" + +BattleFrontier_Lounge2_Text_DomeAceGoldMons:: + .string "Have you battled the DOME ACE\n" + .string "when he's serious?\p" + .string "When he's demonstrating his strategy,\n" + .string "he uses these three POKéMON:\p" + .string "A DRAGON & FLYING EON POKéMON,\n" + .string "a WATER & GROUND MUD FISH POKéMON,\l" + .string "and a STEEL- & PSYCHIC-type IRON LEG\l" + .string "POKéMON.$" + +BattleFrontier_Lounge2_Text_FactoryHeadIsThere:: + .string "Bet you didn't know this!\p" + .string "One of those top TRAINERS that SCOTT\n" + .string "calls the FRONTIER BRAINS is there.\p" + .string "It's this freaky TRAINER called\n" + .string "the FACTORY HEAD that runs the place.$" + +BattleFrontier_Lounge2_Text_FactoryHeadSilverMons:: + .string "Have you battled the FACTORY HEAD\n" + .string "already?\p" + .string "Let me think… When he goes to battle,\n" + .string "he just gets three rental POKéMON.\p" + .string "He battles under pretty much the same\n" + .string "conditions as you.$" + +BattleFrontier_Lounge2_Text_FactoryHeadGoldMons:: + .string "Have you battled the FACTORY HEAD\n" + .string "when he's serious?\p" + .string "When he goes seriously to battle,\n" + .string "he still gets three rental POKéMON.\p" + .string "He battles under virtually the same\n" + .string "conditions as you.$" + +BattleFrontier_Lounge2_Text_PikeQueenIsThere:: + .string "Bet you didn't know this!\p" + .string "One of those top TRAINERS that SCOTT\n" + .string "calls the FRONTIER BRAINS is there.\p" + .string "It's this scary TRAINER called\n" + .string "the PIKE QUEEN that runs the place.$" + +BattleFrontier_Lounge2_Text_PikeQueenSilverMons:: + .string "Have you battled the PIKE QUEEN\n" + .string "before?\p" + .string "When she's in a good mood, they say\n" + .string "she uses these three POKéMON:\p" + .string "A POISON-type FANG SNAKE POKéMON,\n" + .string "a BUG & ROCK MOLD POKéMON,\l" + .string "and a WATER-type TENDER POKéMON.$" + +BattleFrontier_Lounge2_Text_PikeQueenGoldMons:: + .string "Have you battled the PIKE QUEEN\n" + .string "when she's serious?\p" + .string "When she's seriously annoyed, they say\n" + .string "she uses these three POKéMON:\p" + .string "A POISON-type FANG SNAKE POKéMON,\n" + .string "a STEEL & GROUND IRON SNAKE POKéMON,\l" + .string "and a WATER- & FLYING-type ATROCIOUS\l" + .string "POKéMON.$" + +BattleFrontier_Lounge2_Text_ArenaTycoonIsThere:: + .string "Bet you didn't know this!\p" + .string "One of those top TRAINERS that SCOTT\n" + .string "calls the FRONTIER BRAINS is there.\p" + .string "It's this cute TRAINER called\n" + .string "the ARENA TYCOON that runs the place.$" + +BattleFrontier_Lounge2_Text_ArenaTycoonSilverMons:: + .string "Have you battled the ARENA TYCOON\n" + .string "before?\p" + .string "When she's assessing the foe's ability,\n" + .string "she supposedly uses these POKéMON:\p" + .string "A BUG & FIGHTING SINGLE HORN POKéMON,\n" + .string "a DARK-type MOONLIGHT POKéMON,\l" + .string "and a BUG & GHOST SHED POKéMON.$" + +BattleFrontier_Lounge2_Text_ArenaTycoonGoldMons:: + .string "Have you battled the ARENA TYCOON\n" + .string "when she's serious?\p" + .string "When she battles for keeps,\n" + .string "she supposedly uses these POKéMON:\p" + .string "A DARK-type MOONLIGHT POKéMON,\n" + .string "a GHOST & POISON SHADOW POKéMON\l" + .string "and a GRASS- & FIGHTING-type\l" + .string "MUSHROOM POKéMON.$" + +BattleFrontier_Lounge2_Text_PalaceMavenIsThere:: + .string "Bet you didn't know this!\p" + .string "One of those top TRAINERS that SCOTT\n" + .string "calls the FRONTIER BRAINS is there.\p" + .string "It's this sinister TRAINER called\n" + .string "the PALACE MAVEN that runs the place.$" + +BattleFrontier_Lounge2_Text_PalaceMavenSilverMons:: + .string "Have you battled the PALACE MAVEN\n" + .string "before?\p" + .string "When he's testing the opponent's\n" + .string "spirit, he's said to use these POKéMON:\p" + .string "A POISON & FLYING-type BAT POKéMON,\n" + .string "a NORMAL-type LAZY POKéMON, and a\l" + .string "WATER- & ICE-type TRANSPORT POKéMON.$" + +BattleFrontier_Lounge2_Text_PalaceMavenGoldMons:: + .string "Have you battled the PALACE MAVEN\n" + .string "when he's serious?\p" + .string "When he throws his entire might into\n" + .string "battle, he's said to use these POKéMON:\p" + .string "A FIRE-type LEGENDARY POKéMON,\n" + .string "a NORMAL-type LAZY POKéMON,\l" + .string "and a WATER-type AURORA POKéMON.$" + +BattleFrontier_Lounge2_Text_PyramidKingIsThere:: + .string "Bet you didn't know this!\p" + .string "One of those top TRAINERS that SCOTT\n" + .string "calls the FRONTIER BRAINS is there.\p" + .string "It's this fiery-hot TRAINER called\n" + .string "the PYRAMID KING that runs the place.$" + +BattleFrontier_Lounge2_Text_PyramidKingSilverMons:: + .string "Have you battled the PYRAMID KING\n" + .string "before?\p" + .string "When he's checking the foe's power,\n" + .string "he apparently uses these POKéMON:\p" + .string "A ROCK-type ROCK PEAK POKéMON,\n" + .string "an ICE-type ICEBERG POKéMON,\l" + .string "and a STEEL-type IRON POKéMON.$" + +BattleFrontier_Lounge2_Text_PyramidKingGoldMons:: + .string "Have you battled the PYRAMID KING\n" + .string "when he's serious?\p" + .string "When he's pumped with hot power,\n" + .string "he apparently uses these POKéMON:\p" + .string "An ICE & FLYING FREEZE POKéMON, an\n" + .string "ELECTRIC & FLYING ELECTRIC POKéMON,\l" + .string "and a FIRE- & FLYING-type FLAME\l" + .string "POKéMON.$" + +BattleFrontier_Lounge2_Text_DoubleBattleAdvice1:: + .string "Sure, there are several places where\n" + .string "you can enter DOUBLE BATTLES.\p" + .string "But the DOUBLE BATTLE ROOMS of\n" + .string "the BATTLE TOWER are, like, basic!\p" + .string "They're where you should learn about\n" + .string "how DOUBLE BATTLES are played here\l" + .string "in the BATTLE FRONTIER.$" + +BattleFrontier_Lounge2_Text_DoubleBattleAdvice2:: + .string "Watch yourself in the battles here.\p" + .string "I hear there are TRAINERS that have\n" + .string "strategies they developed just for\l" + .string "DOUBLE BATTLES.$" + +BattleFrontier_Lounge2_Text_DoubleBattleAdvice3:: + .string "Once you're confident and comfortable\n" + .string "with DOUBLE BATTLES here, you should\l" + .string "think about challenging other places\l" + .string "offering DOUBLE BATTLES.$" + +BattleFrontier_Lounge2_Text_MultiBattleAdvice:: + .string "All sorts of TRAINERS gather in\n" + .string "the BATTLE SALON.\p" + .string "Just think--you may run into your\n" + .string "friends or followers!\l" + .string "You should look carefully!$" + +BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice:: + .string "If you're with a friend, head for the\n" + .string "LINK MULTI BATTLE ROOM.\p" + .string "If you play with a strong friend,\n" + .string "you can expect to see tough foes!$" + +BattleFrontier_Lounge2_Text_NewsGatheringPower:: + .string "What amazing news-gathering power!\n" + .string "My mentor's like none other!$" + +BattleFrontier_Lounge2_Text_AmazingPowersOfObservation:: + .string "What amazing powers of observation!\n" + .string "My mentor's like none other!$" + +BattleFrontier_Lounge2_Text_AmazingPowerOfPersuasion:: + .string "What amazing power of persuasion!\n" + .string "My mentor's like none other!$" + +BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe:: + .string "…What is this place?\n" + .string "It's scaring me…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge2/text_fr.inc b/data/maps/BattleFrontier_Lounge2/text_fr.inc new file mode 100644 index 000000000000..0449fcce6fed --- /dev/null +++ b/data/maps/BattleFrontier_Lounge2/text_fr.inc @@ -0,0 +1,250 @@ + +BattleFrontier_Lounge2_Text_FrontierManiacIntro:: + .string "Bonjour! Si tu veux des infos sur la\n" + .string "ZONE DE COMBAT, tu es au bon endroit.\p" + .string "Je suis en quelque sorte le MORDU DE\n" + .string "LA ZONE!\p" + .string "Toi, tu es un DRESSEUR,\n" + .string "n’est-ce pas?\p" + .string "Je serais ravi de partager mes infos sur\n" + .string "la ZONE DE COMBAT avec toi.$" + +BattleFrontier_Lounge2_Text_SwingByForTheLatestWord:: + .string "Bonjour! Je parierais que tu es là\n" + .string "pour me faire parler un peu!$" + +@ Unused +BattleFrontier_Lounge2_Text_MyInformationsBeenUsefulRight:: + .string "Well? Well? Well?\p" + .string "I’m sure my information’s been\n" + .string "seriously useful to you, right?$" + +BattleFrontier_Lounge2_Text_FacilityIsHottest:: + .string "Voyons voir…\p" + .string "L’endroit le plus en vue en ce moment…\n" + .string "{STR_VAR_1}, sans hésitation.$" + +BattleFrontier_Lounge2_Text_BattleTowerIsHottest:: + .string "Voyons voir…\p" + .string "Le {STR_VAR_1} de la TOUR DE COMBAT\n" + .string "est le meilleur du moment.$" + +BattleFrontier_Lounge2_Text_SalonMaidenIsThere:: + .string "Je suis sûr que je vais t’apprendre\n" + .string "quelque chose!\p" + .string "Un des super DRESSEURS que SCOTT\n" + .string "appelle les MENEURS DE ZONE est ici.\p" + .string "C’est un mystérieux DRESSEUR surnommé\n" + .string "l’AS DU SALON.$" + +BattleFrontier_Lounge2_Text_SalonMaidenSilverMons:: + .string "As-tu affronté l’AS DU SALON?\p" + .string "Elle utilise ces POKéMON quand elle veut\n" + .string "se mettre à la hauteur de l’adversaire:\p" + .string "Un POKéMON de type PSY,\n" + .string "un POKéMON VOLCAN de type FEU\l" + .string "et un POKéMON PIONCEUR de type NORMAL.$" + +BattleFrontier_Lounge2_Text_SalonMaidenGoldMons:: + .string "As-tu affonté l’AS DU SALON\n" + .string "quand elle est sérieuse?\p" + .string "Quand elle se bat à fond, elle utilise\n" + .string "les POKéMON suivants:\p" + .string "Un POKéMON EON de type DRAGON/PSY,\n" + .string "un POKéMON FOUDRE de type ELECTRIK\l" + .string "et un POKéMON PIONCEUR de type NORMAL.$" + +BattleFrontier_Lounge2_Text_DomeAceIsThere:: + .string "Je vais t’apprendre quelque chose!\p" + .string "Un des super DRESSEURS que SCOTT\n" + .string "appelle les MENEURS DE ZONE est ici.\p" + .string "C’est l’extravagant DRESSEUR appelé la\n" + .string "STAR DU DOME.$" + +BattleFrontier_Lounge2_Text_DomeAceSilverMons:: + .string "As-tu affronté la STAR DU DOME?\p" + .string "Quand il ne prend pas l’adversaire au\n" + .string "sérieux, il utilise ces POKéMON:\p" + .string "Un POKéMON DRAGON du type DRAGON/VOL,\n" + .string "un POKéMON POISSONBOUE du type EAU/\l" + .string "SOL et un POKéMON FLAMME du type\l" + .string "FEU/VOL.$" + +BattleFrontier_Lounge2_Text_DomeAceGoldMons:: + .string "As-tu affronté la STAR DU DOME\n" + .string "quand il se bat sérieusement?\p" + .string "Quand il veut faire preuve de stratégie,\n" + .string "il utilise ces trois POKéMON:\p" + .string "Un POKéMON EON de type DRAGON/PSY,\n" + .string "un POKéMON POISSONBOUE de type\l" + .string "EAU/SOL et un POKéMON PATTEFER\l" + .string "de type ACIER/PSY.$" + +BattleFrontier_Lounge2_Text_FactoryHeadIsThere:: + .string "Je vais t’apprendre quelque chose!\p" + .string "Un des super DRESSEURS que SCOTT\n" + .string "appelle les MENEURS DE ZONE est ici.\p" + .string "C’est l’étrange DRESSEUR appelé\n" + .string "le CHEF D’USINE.$" + +BattleFrontier_Lounge2_Text_FactoryHeadSilverMons:: + .string "As-tu déjà affronté le CHEF D’USINE?\p" + .string "Tu sais… Au combat, il doit utiliser\n" + .string "trois POKéMON de location.\p" + .string "Il se bat dans les mêmes conditions que\n" + .string "les autres, en fait.$" + +BattleFrontier_Lounge2_Text_FactoryHeadGoldMons:: + .string "As-tu déjà affronté le CHEF D’USINE\n" + .string "quand il se bat sérieusement?\p" + .string "Même quand il veut se battre à fond, il\n" + .string "doit utiliser trois POKéMON de location.\p" + .string "En fin de compte, il se bat dans les\n" + .string "mêmes conditions que les autres.$" + +BattleFrontier_Lounge2_Text_PikeQueenIsThere:: + .string "Je vais t’apprendre quelque chose!\p" + .string "Un des super DRESSEURS que SCOTT\n" + .string "appelle les MENEURS DE ZONE est ici.\p" + .string "C’est le DRESSEUR effrayant appelé la\n" + .string "REINE VENIN.$" + +BattleFrontier_Lounge2_Text_PikeQueenSilverMons:: + .string "Tu as déjà affronté la REINE VENIN?\p" + .string "Quand elle est de bonne humeur, elle\n" + .string "utilise ces POKéMON:\p" + .string "Un POKéMON SERPACROC de type POISON,\n" + .string "un POKéMON POURRI de type\l" + .string "INSECTE/ROCHE et un POKéMON TENDRE\l" + .string "de type EAU.$" + +BattleFrontier_Lounge2_Text_PikeQueenGoldMons:: + .string "Tu as déjà affronté la REINE VENIN\n" + .string "quand elle est énervée?\p" + .string "Quand elle est vraiment agressive,\n" + .string "elle utilise ces trois POKéMON:\p" + .string "Un POKéMON SERPACROC de type POISON,\n" + .string "Un POKéMON SERPENFER de type\l" + .string "ACIER/SOL et un POKéMON TERRIFIANT\l" + .string "de type EAU/VOL.$" + +BattleFrontier_Lounge2_Text_ArenaTycoonIsThere:: + .string "Je vais t’apprendre quelque chose!\p" + .string "Un des super DRESSEURS que SCOTT\n" + .string "appelle les MENEURS DE ZONE est ici.\p" + .string "C’est le DRESSEUR pas mal appelé\n" + .string "la PRO DU DOJO.$" + +BattleFrontier_Lounge2_Text_ArenaTycoonSilverMons:: + .string "As-tu déjà affronté la PRO DU DOJO?\p" + .string "Quand elle veut laisser une chance à\n" + .string "l’adversaire, elle utilise ces POKéMON:\p" + .string "Un POKéMON UNICORNE de type INSECTE/\n" + .string "COMBAT, un POKéMON LUNE de type\l" + .string "TENEBRES et un POKéMON EXUVIE\l" + .string "de type INSECTE/SPECTRE.$" + +BattleFrontier_Lounge2_Text_ArenaTycoonGoldMons:: + .string "As-tu déjà affronté la PRO DU DOJO?\p" + .string "Si elle ne veut laisser aucune chance à\n" + .string "l’adversaire, elle utilise ces POKéMON:\p" + .string "Un POKéMON LUNE de type TENEBRES,\n" + .string "un POKéMON OMBRE de type\l" + .string "SPECTRE/POISON et un POKéMON\l" + .string "CHAMPIGNON de type PLANTE/COMBAT.$" + +BattleFrontier_Lounge2_Text_PalaceMavenIsThere:: + .string "Je vais t’apprendre quelque chose!\p" + .string "Un des super DRESSEURS que SCOTT\n" + .string "appelle les MENEURS DE ZONE est ici.\p" + .string "C’est ce DRESSEUR sinistre appelé\n" + .string "le CAPT. PALACE.$" + +BattleFrontier_Lounge2_Text_PalaceMavenSilverMons:: + .string "Tu as déjà affronté le CAPT. PALACE?\p" + .string "S’il veut tester l’adversaire, il utilise\n" + .string "ces POKéMON:\p" + .string "Un POKéMON CHOVSOURIS de type POISON/\n" + .string "VOL, un POKéMON FAINEANT de type\l" + .string "NORMAL et un POKéMON TRANSPORT\l" + .string "de type EAU/GLACE.$" + +BattleFrontier_Lounge2_Text_PalaceMavenGoldMons:: + .string "Tu as déjà combattu le CAPT. PALACE?\p" + .string "Quand il se bat à fond, il utilise ces\n" + .string "POKéMON:\p" + .string "Un POKéMON LEGENDAIRE de type FEU,\n" + .string "un POKéMON FAINEANT de type NORMAL\l" + .string "et un POKéMON AURORE de type EAU.$" + +BattleFrontier_Lounge2_Text_PyramidKingIsThere:: + .string "Je vais t’apprendre quelque chose!\p" + .string "Un des super DRESSEURS que SCOTT\n" + .string "appelle les MENEURS DE ZONE est ici.\p" + .string "C’est ce DRESSEUR intrépide appelé\n" + .string "le ROI PYRAMIDE.$" + +BattleFrontier_Lounge2_Text_PyramidKingSilverMons:: + .string "As-tu déjà affronté le ROI PYRAMIDE?\p" + .string "Quand il veut évaluer l’adversaire,\n" + .string "il utilise ces POKéMON:\p" + .string "Un POKéMON PIC ROCHEUX de type ROCHE,\n" + .string "un POKéMON ICEBERG de type GLACE\l" + .string "et un POKéMON FER de type ACIER.$" + +BattleFrontier_Lounge2_Text_PyramidKingGoldMons:: + .string "As-tu déjà affronté le ROI PYRAMIDE\n" + .string "quand il se bat pour de bon?\p" + .string "Quand il est gonflé à bloc, il utilise\n" + .string "ces POKéMON:\p" + .string "Un POKéMON GLACIAIRE de type\n" + .string "GLACE/VOL, un POKéMON ELECTRIQUE\l" + .string "de type ELECTRIK/VOL et un POKéMON\l" + .string "FLAMME de type FEU/VOL.$" + +BattleFrontier_Lounge2_Text_DoubleBattleAdvice1:: + .string "Oui, il y a plein d’endroits où faire des\n" + .string "COMBATS DUO.\p" + .string "Mais il vaut mieux commencer par les\n" + .string "SALLES DE COMBAT DUO de la\l" + .string "TOUR DE COMBAT!\p" + .string "C’est là que tu apprendras ce qu’est un\n" + .string "COMBAT DUO dans la ZONE DE COMBAT.$" + +BattleFrontier_Lounge2_Text_DoubleBattleAdvice2:: + .string "Fais bien attention à toi.\p" + .string "Il paraît que certains DRESSEURS\n" + .string "développent des stratégies spéciales\l" + .string "pour les COMBATS DUO.$" + +BattleFrontier_Lounge2_Text_DoubleBattleAdvice3:: + .string "Quand tu y maîtriseras les COMBATS DUO,\n" + .string "tu pourrais essayer d’en faire ailleurs.$" + +BattleFrontier_Lounge2_Text_MultiBattleAdvice:: + .string "Toutes sortes de DRESSEURS se\n" + .string "trouvent dans le SALON DE COMBAT.\p" + .string "Il se peut que tu rencontres des amis\n" + .string "ou encore des fans! Ouvre les yeux!$" + +BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice:: + .string "Si tu es avec un ami, dirige-toi vers\n" + .string "la SALLE DE COMBAT MULTI LINK.\p" + .string "Si ton ami est fort, les adversaires\n" + .string "seront certainement de taille!$" + +BattleFrontier_Lounge2_Text_NewsGatheringPower:: + .string "Quelle capacité de synthèse!\n" + .string "Mon mentor est le meilleur!$" + +BattleFrontier_Lounge2_Text_AmazingPowersOfObservation:: + .string "Quel talent d’observation!\n" + .string "Mon mentor est le meilleur!$" + +BattleFrontier_Lounge2_Text_AmazingPowerOfPersuasion:: + .string "Quelle force de persuasion!\n" + .string "Mon mentor est le meilleur!$" + +BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe:: + .string "C’est quoi, cet endroit?\n" + .string "J’ai un peu peur…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge2/text_it.inc b/data/maps/BattleFrontier_Lounge2/text_it.inc new file mode 100644 index 000000000000..7a11a67d8e7d --- /dev/null +++ b/data/maps/BattleFrontier_Lounge2/text_it.inc @@ -0,0 +1,254 @@ + +BattleFrontier_Lounge2_Text_FrontierManiacIntro:: + .string "Salve! Sono il numero 1 quando si tratta\n" + .string "di dare informazioni sul PARCO LOTTA.\p" + .string "Mi merito l’appellativo di FANATICO\n" + .string "del PARCO.\p" + .string "Non per farmi gli affari tuoi, ma\n" + .string "tu sei un ALLENATORE, giusto?\p" + .string "Ti aggiorno volentieri sulle novità \n" + .string "del PARCO LOTTA.$" + +BattleFrontier_Lounge2_Text_SwingByForTheLatestWord:: + .string "Salve! Sei qui per farmi il terzo grado\n" + .string "sulle ultime tendenze? Perfetto!$" + +@ Unused +BattleFrontier_Lounge2_Text_MyInformationsBeenUsefulRight:: + .string "Well? Well? Well?\p" + .string "I’m sure my information’s been\n" + .string "seriously useful to you, right?$" + +BattleFrontier_Lounge2_Text_FacilityIsHottest:: + .string "Vediamo un po’…\p" + .string "{STR_VAR_1}! È il posto che tira\n" + .string "di più.$" + +BattleFrontier_Lounge2_Text_BattleTowerIsHottest:: + .string "Vediamo un po’…\p" + .string "Pare che la LOTTA {STR_VAR_1}\n" + .string "della TORRE LOTTA vada alla grande.$" + +BattleFrontier_Lounge2_Text_SalonMaidenIsThere:: + .string "Scommetto che non lo sai!\p" + .string "Lì si trova uno degli ALLENATORI che\n" + .string "SCOTT chiama gli ASSI del PARCO.\p" + .string "Il posto è diretto da un ALLENATORE\n" + .string "misterioso che chiamano DAMA TORRE.$" + +BattleFrontier_Lounge2_Text_SalonMaidenSilverMons:: + .string "Hai mai sfidato la DAMA TORRE?\p" + .string "Pare che contro gli avversari mandi\n" + .string "in campo questi POKéMON:\p" + .string "un POKéMON PSICO di tipo PSICO,\n" + .string "un POKéMON VULCANO di tipo FUOCO e\l" + .string "un POKéMON SONNO di tipo NORMALE.$" + +BattleFrontier_Lounge2_Text_SalonMaidenGoldMons:: + .string "Hai mai sfidato la DAMA TORRE\n" + .string "quando fa sul serio?\p" + .string "Quando lotta senza scherzare pare\n" + .string "che utilizzi questi POKéMON:\p" + .string "un POKéMON EONE di tipo DRAGO e PSICO,\n" + .string "un POKéMON TUONO di tipo ELETTRO e\l" + .string "un POKéMON SONNO di tipo NORMALE.$" + +BattleFrontier_Lounge2_Text_DomeAceIsThere:: + .string "Scommetto che non lo sai!\p" + .string "Lì si trova uno degli ALLENATORI che\n" + .string "SCOTT chiama gli ASSI del PARCO.\p" + .string "Il posto è diretto da un ALLENATORE\n" + .string "spumeggiante che chiamano\l" + .string "ASTRO CUPOLA.$" + +BattleFrontier_Lounge2_Text_DomeAceSilverMons:: + .string "Hai mai sfidato l’ASTRO CUPOLA?\p" + .string "Quando non vuole infierire sul rivale,\n" + .string "utilizza questi POKéMON:\p" + .string "un POKéMON DRAGO di tipo DRAGO e\n" + .string "VOLANTE, un POKéMON FANGO PESCE\l" + .string "di tipo ACQUA e TERRA e un POKéMON\l" + .string "FIAMMA di tipo FUOCO e VOLANTE.$" + +BattleFrontier_Lounge2_Text_DomeAceGoldMons:: + .string "Hai mai sfidato l’ASTRO CUPOLA\n" + .string "quando fa sul serio?\p" + .string "Quando vuole dimostrare che è uno\n" + .string "stratega, schiera questi tre POKéMON:\p" + .string "un POKéMON EONE di tipo DRAGO e PSICO,\n" + .string "un POKéMON FANGO PESCE di tipo ACQUA e\l" + .string "TERRA e un POKéMON FERRARTO di tipo\l" + .string "ACCIAIO e PSICO.$" + +BattleFrontier_Lounge2_Text_FactoryHeadIsThere:: + .string "Scommetto che non lo sai!\p" + .string "Lì si trova uno degli ALLENATORI che\n" + .string "SCOTT chiama gli ASSI del PARCO.\p" + .string "Il posto è diretto da un ALLENATORE\n" + .string "bizzarro che chiamano BOSS AZIENDA.$" + +BattleFrontier_Lounge2_Text_FactoryHeadSilverMons:: + .string "Hai già sfidato il BOSS AZIENDA?\p" + .string "Fammi pensare… quando lotta\n" + .string "utilizza solo POKéMON a nolo.\p" + .string "Ti sfida alle tue stesse condizioni.$" + +BattleFrontier_Lounge2_Text_FactoryHeadGoldMons:: + .string "Hai mai sfidato il BOSS AZIENDA\n" + .string "quando fa sul serio?\p" + .string "Anche quando lotta con tutto se stesso\n" + .string "utilizza tre POKéMON a nolo.\p" + .string "Ti sfida praticamente alle tue\n" + .string "stesse condizioni.$" + +BattleFrontier_Lounge2_Text_PikeQueenIsThere:: + .string "Scommetto che non lo sai!\p" + .string "Lì si trova uno degli ALLENATORI che\n" + .string "SCOTT chiama gli ASSI del PARCO.\p" + .string "Il posto è diretto da un ALLENATORE\n" + .string "terribile che chiamano REGINA SERPE.$" + +BattleFrontier_Lounge2_Text_PikeQueenSilverMons:: + .string "Hai già lottato contro la REGINA SERPE?\p" + .string "Dicono che quando è di buon umore\n" + .string "utilizzi questi tre POKéMON:\p" + .string "un POKéMON ZANNASERPE di tipo VELENO,\n" + .string "un POKéMON MUFFA di tipo COLEOTTERO e\l" + .string "ROCCIA e un POKéMON TENEREZZA\l" + .string "di tipo ACQUA.$" + +BattleFrontier_Lounge2_Text_PikeQueenGoldMons:: + .string "Hai mai sfidato la REGINA SERPE\n" + .string "quando fa sul serio?\p" + .string "Quando è inviperita, dicono che\n" + .string "utilizzi questi tre POKéMON:\p" + .string "un POKéMON ZANNASERPE di tipo VELENO,\n" + .string "un POKéMON FERROSERPE di tipo\l" + .string "ACCIAIO e TERRA e un POKéMON\l" + .string "ATROCE di tipo ACQUA e VOLANTE.$" + +BattleFrontier_Lounge2_Text_ArenaTycoonIsThere:: + .string "Scommetto che non lo sai!\p" + .string "Lì si trova uno degli ALLENATORI che\n" + .string "SCOTT chiama gli ASSI del PARCO.\p" + .string "Il posto è diretto da un ALLENATORE\n" + .string "avvenente che chiamano MAESTRA DOJO.$" + +BattleFrontier_Lounge2_Text_ArenaTycoonSilverMons:: + .string "Hai già sfidato la MAESTRA DOJO?\p" + .string "Per valutare l’abilità del rivale pare\n" + .string "che mandi in campo questi POKéMON:\p" + .string "un POKéMON MONOCORNO di tipo COLEOT-\n" + .string "TERO e LOTTA, un POKéMON LUCELUNARE\l" + .string "di tipo BUIO e un POKéMON CAMBIAPELLE\l" + .string "di tipo COLEOTTERO e SPETTRO.$" + +BattleFrontier_Lounge2_Text_ArenaTycoonGoldMons:: + .string "Hai mai sfidato la MAESTRA DOJO\n" + .string "quando fa sul serio?\p" + .string "Quando ci si mette d’impegno, dicono\n" + .string "che schieri questi POKéMON:\p" + .string "un POKéMON LUCELUNARE di tipo BUIO,\n" + .string "un POKéMON OMBRA di tipo SPETTRO e\l" + .string "VELENO e un POKéMON FUNGO di tipo\l" + .string "ERBA e LOTTA.$" + +BattleFrontier_Lounge2_Text_PalaceMavenIsThere:: + .string "Scommetto che non lo sai!\p" + .string "Lì si trova uno degli ALLENATORI che\n" + .string "SCOTT chiama gli ASSI del PARCO.\p" + .string "Il posto è diretto da un ALLENATORE\n" + .string "ostile che chiamano SIRE PALAZZO.$" + +BattleFrontier_Lounge2_Text_PalaceMavenSilverMons:: + .string "Hai già sfidato il SIRE PALAZZO?\p" + .string "Per testare lo spirito del rivale,\n" + .string "si dice che utilizzi questi POKéMON:\p" + .string "un POKéMON PIPISTRELLO di tipo VELENO\n" + .string "e VOLANTE, un POKéMON PIGRIZIA di tipo\l" + .string "NORMALE e un POKéMON TRASPORTO\l" + .string "di tipo ACQUA e GHIACCIO.$" + +BattleFrontier_Lounge2_Text_PalaceMavenGoldMons:: + .string "Hai mai sfidato il SIRE PALAZZO\n" + .string "quando fa sul serio?\p" + .string "Quando lotta al massimo della potenza,\n" + .string "si dice che utilizzi questi POKéMON:\p" + .string "un POKéMON LEGGENDA di tipo FUOCO,\n" + .string "un POKéMON PIGRIZIA di tipo NORMALE e\l" + .string "un POKéMON AURORA di tipo ACQUA.$" + +BattleFrontier_Lounge2_Text_PyramidKingIsThere:: + .string "Scommetto che non lo sai!\p" + .string "Lì si trova uno degli ALLENATORI che\n" + .string "SCOTT chiama gli ASSI del PARCO.\p" + .string "Il posto è diretto da un ALLENATORE\n" + .string "intrepido che chiamano RE PIRAMIDE.$" + +BattleFrontier_Lounge2_Text_PyramidKingSilverMons:: + .string "Hai già sfidato il RE PIRAMIDE?\p" + .string "Per testare la potenza del rivale,\n" + .string "si dice che utilizzi questi POKéMON:\p" + .string "un POKéMON PICCO di tipo ROCCIA,\n" + .string "un POKéMON ICEBERG di tipo GHIACCIO e\l" + .string "un POKéMON FERRO di tipo ACCIAIO.$" + +BattleFrontier_Lounge2_Text_PyramidKingGoldMons:: + .string "Hai già sfidato il RE PIRAMIDE\n" + .string "quando fa sul serio?\p" + .string "Quando combatte con grande vigore,\n" + .string "si dice che utilizzi questi POKéMON:\p" + .string "un POKéMON GELO di tipo GHIACCIO e\n" + .string "VOLANTE, un POKéMON ELETTRICO di\l" + .string "tipo ELETTRO e VOLANTE e un POKéMON\l" + .string "FIAMMA di tipo FUOCO e VOLANTE.$" + +BattleFrontier_Lounge2_Text_DoubleBattleAdvice1:: + .string "Ci sono molti posti in cui puoi\n" + .string "partecipare alle LOTTE in DOPPIO.\p" + .string "Ma le SALE LOTTA in DOPPIO della\n" + .string "TORRE LOTTA sono semplici!\p" + .string "Sono pensate per imparare come\n" + .string "disputare le LOTTE in DOPPIO nel\l" + .string "PARCO LOTTA.$" + +BattleFrontier_Lounge2_Text_DoubleBattleAdvice2:: + .string "Devi stare in campana.\p" + .string "Ho sentito che qui gli ALLENATORI\n" + .string "sviluppano strategie finalizzate\l" + .string "unicamente alle LOTTE in DOPPIO.$" + +BattleFrontier_Lounge2_Text_DoubleBattleAdvice3:: + .string "Quando hai preso la mano con le\n" + .string "LOTTE in DOPPIO di questo posto,\l" + .string "dovresti pensare a cimentarti in\l" + .string "altre LOTTE in DOPPIO.$" + +BattleFrontier_Lounge2_Text_MultiBattleAdvice:: + .string "Nel SALONE LOTTA si riuniscono\n" + .string "tanti tipi di ALLENATORI diversi.\p" + .string "Pensa un po’… potresti\n" + .string "imbatterti in un amico o in un fan!\l" + .string "Guarda attentamente!$" + +BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice:: + .string "Entra nella SALA LOTTA MULTIPLA\n" + .string "in LINK con un amico.\p" + .string "Se il tuo amico è bravo, puoi aspettarti\n" + .string "di trovare nemici forti!$" + +BattleFrontier_Lounge2_Text_NewsGatheringPower:: + .string "Che capacità di raccogliere notizie!\n" + .string "Il mio precettore non ha eguali!$" + +BattleFrontier_Lounge2_Text_AmazingPowersOfObservation:: + .string "Che spirito d’osservazione!\n" + .string "Il mio precettore non ha eguali!$" + +BattleFrontier_Lounge2_Text_AmazingPowerOfPersuasion:: + .string "Che potere di persuasione!\n" + .string "Il mio precettore non ha eguali!$" + +BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe:: + .string "Che posto è questo?\n" + .string "Mi spaventa…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge3/scripts.inc b/data/maps/BattleFrontier_Lounge3/scripts.inc index 7d9befafb1cc..c6292b18974a 100644 --- a/data/maps/BattleFrontier_Lounge3/scripts.inc +++ b/data/maps/BattleFrontier_Lounge3/scripts.inc @@ -197,272 +197,14 @@ BattleFrontier_Lounge3_EventScript_FaceOriginalDirection:: release end -BattleFrontier_Lounge3_Text_CantYouSeeWereBusyHere:: - .string "…What's that you want?\p" - .string "Can't you see we're kind of busy here?\n" - .string "Can't your business wait till later?$" - -BattleFrontier_Lounge3_Text_YouLookToughExplainGambling:: - .string "…Huh?\n" - .string "You look to me like a tough TRAINER.\p" - .string "Heheh…\n" - .string "Listen, I have this proposition.\p" - .string "We have a little group going here,\n" - .string "and we play a little game with what\l" - .string "goes on in the BATTLE FRONTIER.\p" - .string "The rules are really simple.\p" - .string "First, we pick one of the facilities\n" - .string "in the BATTLE FRONTIER.\p" - .string "Then, we each pick a different TRAINER\n" - .string "who's taking that facility's challenge,\l" - .string "and bet with our Battle Points.\p" - .string "The guy who bet on the TRAINER with\n" - .string "the best record takes all the Battle\l" - .string "Points in the pool.\p" - .string "Sounds simple, huh?\n" - .string "So, anyway…$" - -BattleFrontier_Lounge3_Text_ChallengeBattleTowerSingle:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be challenging the BATTLE\l" - .string "TOWER's SINGLE BATTLE ROOMS.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattleTowerDouble:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be challenging the BATTLE\l" - .string "TOWER's DOUBLE BATTLE ROOMS.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattleTowerMulti:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be challenging the BATTLE\l" - .string "TOWER's MULTI BATTLE ROOMS.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattleDomeSingle:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be entering the BATTLE\l" - .string "DOME's SINGLE BATTLE Tourney.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattleDomeDouble:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be entering the BATTLE\l" - .string "DOME's DOUBLE BATTLE Tourney.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattleFactorySingle:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be entering the BATTLE\l" - .string "FACTORY's Battle Swap Single Tourney.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattleFactoryDouble:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be entering the BATTLE\l" - .string "FACTORY's Battle Swap Double Tourney.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattlePalaceSingle:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be challenging the BATTLE\l" - .string "PALACE's SINGLE BATTLE HALLS.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattlePalaceDouble:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be challenging the BATTLE\l" - .string "PALACE's DOUBLE BATTLE HALLS.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattleArena:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be entering the BATTLE\l" - .string "ARENA's Set KO Tourney.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattlePike:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be entering the BATTLE PIKE's\l" - .string "Battle Choice.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_ChallengeBattlePyramid:: - .string "What I'm looking for is a TRAINER who's\n" - .string "going to be entering the BATTLE\l" - .string "PYRAMID's Battle Quest.\p" - .string "But so far, I haven't seen a TRAINER\n" - .string "that has that winning quality.$" - -BattleFrontier_Lounge3_Text_HowAboutEnteringEventForMe:: - .string "I'll see to it that you benefit, too.\n" - .string "So how about it?\l" - .string "How about entering that event for me?$" - -BattleFrontier_Lounge3_Text_SpotMeSomeBattlePoints:: - .string "All right, that's perfect.\n" - .string "So, uh… How about spotting me some\l" - .string "of your Battle Points?\p" - .string "Trust me, I'll show you my gratitude\n" - .string "afterward.$" - -BattleFrontier_Lounge3_Text_HowMuchCanYouSpot:: - .string "Great, great!\n" - .string "So, how much can you spot me?$" - -BattleFrontier_Lounge3_Text_YouDontHaveEnoughPoints:: - .string "Oh, no, no, no!\n" - .string "You don't have enough Battle Points!\p" - .string "I wish you wouldn't monkey around and\n" - .string "waste everyone's time!$" - -BattleFrontier_Lounge3_Text_ThanksOffYouGo:: - .string "Heheh! Thanks much!\n" - .string "So, off you go!$" - -BattleFrontier_Lounge3_Text_GetToBattleTowerSingle:: - .string "Get to the BATTLE TOWER's\n" - .string "SINGLE BATTLE ROOMS pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattleTowerDouble:: - .string "Get to the BATTLE TOWER's\n" - .string "DOUBLE BATTLE ROOMS pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattleTowerMulti:: - .string "Get to the BATTLE TOWER's\n" - .string "MULTI BATTLE ROOMS pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattleDomeSingle:: - .string "Get to the BATTLE DOME's\n" - .string "SINGLE BATTLE Tourney pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattleDomeDouble:: - .string "Get to the BATTLE DOME's\n" - .string "DOUBLE BATTLE Tourney pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattleFactorySingle:: - .string "Get to the BATTLE FACTORY's\n" - .string "Battle Swap Single Tourney pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattleFactoryDouble:: - .string "Get to the BATTLE FACTORY's\n" - .string "Battle Swap Double Tourney pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattlePalaceSingle:: - .string "Get to the BATTLE PALACE's\n" - .string "SINGLE BATTLE HALLS pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattlePalaceDouble:: - .string "Get to the BATTLE PALACE's\n" - .string "DOUBLE BATTLE HALLS pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattleArena:: - .string "Get to the BATTLE ARENA's\n" - .string "Set KO Tourney pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattlePike:: - .string "Get to the BATTLE PIKE's\n" - .string "Battle Choice pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_GetToBattlePyramid:: - .string "Get to the BATTLE PYRAMID's\n" - .string "Battle Quest pronto!\p" - .string "It's a must-win situation!\n" - .string "Don't blow your chance!\l" - .string "Both of our futures depend on you!$" - -BattleFrontier_Lounge3_Text_NiceTryCantReturnPoints:: - .string "Oh, it's you…\n" - .string "Nice try…\p" - .string "I hate to break it to you, but I can't\n" - .string "return your Battle Points…\p" - .string "I guess we'll have to let it motivate\n" - .string "us to try harder next time!$" - -BattleFrontier_Lounge3_Text_HelloChampHeresYourPoints:: - .string "Oh, yes!\n" - .string "Hello there, champ!\p" - .string "I knew you could!\n" - .string "I knew you would!\l" - .string "We're both big winners!\p" - .string "I'll return your Battle Points and,\n" - .string "of course, a little extra from me!$" - -BattleFrontier_Lounge3_Text_ObtainedBattlePoints:: - .string "{PLAYER} obtained\n" - .string "{STR_VAR_1} Battle Points.$" - -BattleFrontier_Lounge3_Text_ThinkOfMeForAnotherChallenge:: - .string "If you're up for another challenge,\n" - .string "please do think of me!$" - -BattleFrontier_Lounge3_Text_NotInterested:: - .string "Not interested?! You shouldn't be\n" - .string "so afraid to take a chance!$" - -BattleFrontier_Lounge3_Text_Oh:: - .string "Oh…$" - -BattleFrontier_Lounge3_Text_BackedWrongTrainer:: - .string "I backed the wrong TRAINER again!\p" - .string "Maybe I should be battling normally\n" - .string "like everyone else…$" - -BattleFrontier_Lounge3_Text_TrainerGoodButRattled:: - .string "That TRAINER…\p" - .string "He's good, but he gets rattled too\n" - .string "easily to survive the BATTLE DOME…$" - -BattleFrontier_Lounge3_Text_KnowWinnerWhenISeeOne:: - .string "Giggle!\n" - .string "I know a winner when I see one!$" - -BattleFrontier_Lounge3_Text_ShouldBeTakingChallenges:: - .string "Those TRAINERS…\n" - .string "What are they doing?\l" - .string "They should be taking challenges.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_Lounge3/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_Lounge3/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_Lounge3/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge3/text.inc b/data/maps/BattleFrontier_Lounge3/text.inc new file mode 100644 index 000000000000..f7089ba901e5 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge3/text.inc @@ -0,0 +1,270 @@ + +BattleFrontier_Lounge3_Text_CantYouSeeWereBusyHere:: + .string "…What's that you want?\p" + .string "Can't you see we're kind of busy here?\n" + .string "Can't your business wait till later?$" + +BattleFrontier_Lounge3_Text_YouLookToughExplainGambling:: + .string "…Huh?\n" + .string "You look to me like a tough TRAINER.\p" + .string "Heheh…\n" + .string "Listen, I have this proposition.\p" + .string "We have a little group going here,\n" + .string "and we play a little game with what\l" + .string "goes on in the BATTLE FRONTIER.\p" + .string "The rules are really simple.\p" + .string "First, we pick one of the facilities\n" + .string "in the BATTLE FRONTIER.\p" + .string "Then, we each pick a different TRAINER\n" + .string "who's taking that facility's challenge,\l" + .string "and bet with our Battle Points.\p" + .string "The guy who bet on the TRAINER with\n" + .string "the best record takes all the Battle\l" + .string "Points in the pool.\p" + .string "Sounds simple, huh?\n" + .string "So, anyway…$" + +BattleFrontier_Lounge3_Text_ChallengeBattleTowerSingle:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be challenging the BATTLE\l" + .string "TOWER's SINGLE BATTLE ROOMS.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleTowerDouble:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be challenging the BATTLE\l" + .string "TOWER's DOUBLE BATTLE ROOMS.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleTowerMulti:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be challenging the BATTLE\l" + .string "TOWER's MULTI BATTLE ROOMS.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleDomeSingle:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be entering the BATTLE\l" + .string "DOME's SINGLE BATTLE Tourney.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleDomeDouble:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be entering the BATTLE\l" + .string "DOME's DOUBLE BATTLE Tourney.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleFactorySingle:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be entering the BATTLE\l" + .string "FACTORY's Battle Swap Single Tourney.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleFactoryDouble:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be entering the BATTLE\l" + .string "FACTORY's Battle Swap Double Tourney.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePalaceSingle:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be challenging the BATTLE\l" + .string "PALACE's SINGLE BATTLE HALLS.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePalaceDouble:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be challenging the BATTLE\l" + .string "PALACE's DOUBLE BATTLE HALLS.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleArena:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be entering the BATTLE\l" + .string "ARENA's Set KO Tourney.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePike:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be entering the BATTLE PIKE's\l" + .string "Battle Choice.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePyramid:: + .string "What I'm looking for is a TRAINER who's\n" + .string "going to be entering the BATTLE\l" + .string "PYRAMID's Battle Quest.\p" + .string "But so far, I haven't seen a TRAINER\n" + .string "that has that winning quality.$" + +BattleFrontier_Lounge3_Text_HowAboutEnteringEventForMe:: + .string "I'll see to it that you benefit, too.\n" + .string "So how about it?\l" + .string "How about entering that event for me?$" + +BattleFrontier_Lounge3_Text_SpotMeSomeBattlePoints:: + .string "All right, that's perfect.\n" + .string "So, uh… How about spotting me some\l" + .string "of your Battle Points?\p" + .string "Trust me, I'll show you my gratitude\n" + .string "afterward.$" + +BattleFrontier_Lounge3_Text_HowMuchCanYouSpot:: + .string "Great, great!\n" + .string "So, how much can you spot me?$" + +BattleFrontier_Lounge3_Text_YouDontHaveEnoughPoints:: + .string "Oh, no, no, no!\n" + .string "You don't have enough Battle Points!\p" + .string "I wish you wouldn't monkey around and\n" + .string "waste everyone's time!$" + +BattleFrontier_Lounge3_Text_ThanksOffYouGo:: + .string "Heheh! Thanks much!\n" + .string "So, off you go!$" + +BattleFrontier_Lounge3_Text_GetToBattleTowerSingle:: + .string "Get to the BATTLE TOWER's\n" + .string "SINGLE BATTLE ROOMS pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattleTowerDouble:: + .string "Get to the BATTLE TOWER's\n" + .string "DOUBLE BATTLE ROOMS pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattleTowerMulti:: + .string "Get to the BATTLE TOWER's\n" + .string "MULTI BATTLE ROOMS pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattleDomeSingle:: + .string "Get to the BATTLE DOME's\n" + .string "SINGLE BATTLE Tourney pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattleDomeDouble:: + .string "Get to the BATTLE DOME's\n" + .string "DOUBLE BATTLE Tourney pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattleFactorySingle:: + .string "Get to the BATTLE FACTORY's\n" + .string "Battle Swap Single Tourney pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattleFactoryDouble:: + .string "Get to the BATTLE FACTORY's\n" + .string "Battle Swap Double Tourney pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattlePalaceSingle:: + .string "Get to the BATTLE PALACE's\n" + .string "SINGLE BATTLE HALLS pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattlePalaceDouble:: + .string "Get to the BATTLE PALACE's\n" + .string "DOUBLE BATTLE HALLS pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattleArena:: + .string "Get to the BATTLE ARENA's\n" + .string "Set KO Tourney pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattlePike:: + .string "Get to the BATTLE PIKE's\n" + .string "Battle Choice pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_GetToBattlePyramid:: + .string "Get to the BATTLE PYRAMID's\n" + .string "Battle Quest pronto!\p" + .string "It's a must-win situation!\n" + .string "Don't blow your chance!\l" + .string "Both of our futures depend on you!$" + +BattleFrontier_Lounge3_Text_NiceTryCantReturnPoints:: + .string "Oh, it's you…\n" + .string "Nice try…\p" + .string "I hate to break it to you, but I can't\n" + .string "return your Battle Points…\p" + .string "I guess we'll have to let it motivate\n" + .string "us to try harder next time!$" + +BattleFrontier_Lounge3_Text_HelloChampHeresYourPoints:: + .string "Oh, yes!\n" + .string "Hello there, champ!\p" + .string "I knew you could!\n" + .string "I knew you would!\l" + .string "We're both big winners!\p" + .string "I'll return your Battle Points and,\n" + .string "of course, a little extra from me!$" + +BattleFrontier_Lounge3_Text_ObtainedBattlePoints:: + .string "{PLAYER} obtained\n" + .string "{STR_VAR_1} Battle Points.$" + +BattleFrontier_Lounge3_Text_ThinkOfMeForAnotherChallenge:: + .string "If you're up for another challenge,\n" + .string "please do think of me!$" + +BattleFrontier_Lounge3_Text_NotInterested:: + .string "Not interested?! You shouldn't be\n" + .string "so afraid to take a chance!$" + +BattleFrontier_Lounge3_Text_Oh:: + .string "Oh…$" + +BattleFrontier_Lounge3_Text_BackedWrongTrainer:: + .string "I backed the wrong TRAINER again!\p" + .string "Maybe I should be battling normally\n" + .string "like everyone else…$" + +BattleFrontier_Lounge3_Text_TrainerGoodButRattled:: + .string "That TRAINER…\p" + .string "He's good, but he gets rattled too\n" + .string "easily to survive the BATTLE DOME…$" + +BattleFrontier_Lounge3_Text_KnowWinnerWhenISeeOne:: + .string "Giggle!\n" + .string "I know a winner when I see one!$" + +BattleFrontier_Lounge3_Text_ShouldBeTakingChallenges:: + .string "Those TRAINERS…\n" + .string "What are they doing?\l" + .string "They should be taking challenges.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge3/text_fr.inc b/data/maps/BattleFrontier_Lounge3/text_fr.inc new file mode 100644 index 000000000000..803523b9b4df --- /dev/null +++ b/data/maps/BattleFrontier_Lounge3/text_fr.inc @@ -0,0 +1,272 @@ + +BattleFrontier_Lounge3_Text_CantYouSeeWereBusyHere:: + .string "…\n" + .string "Qu’est-ce que tu veux?\p" + .string "Nous sommes occupés.\n" + .string "Tu ne peux pas revenir plus tard?$" + +BattleFrontier_Lounge3_Text_YouLookToughExplainGambling:: + .string "…\n" + .string "Tu as l’air d’être un bon DRESSEUR.\p" + .string "Hé, hé…\n" + .string "J’ai quelque chose à te proposer.\p" + .string "On est un petit groupe et on joue\n" + .string "à un petit jeu ici. On mise sur ce qui\l" + .string "se passe à la ZONE DE COMBAT.\p" + .string "Les règles sont simples.\p" + .string "D’abord, on choisit un des bâtiments\n" + .string "de la ZONE DE COMBAT.\p" + .string "Ensuite, on choisit chacun un DRESSEUR\n" + .string "qui relève le défi de ce bâtiment et on\l" + .string "mise des POINTS DE COMBAT dessus.\p" + .string "Celui qui a misé sur le DRESSEUR qui\n" + .string "fait le meilleur score récolte tous les\l" + .string "POINTS DE COMBAT mis en jeu.\p" + .string "Plutôt simple, non?\n" + .string "De toute façon…$" + +BattleFrontier_Lounge3_Text_ChallengeBattleTowerSingle:: + .string "Je cherche un DRESSEUR qui va relever\n" + .string "le défi des SALLES DE COMBAT SOLO\l" + .string "de la TOUR DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleTowerDouble:: + .string "Je cherche un DRESSEUR qui va relever\n" + .string "le défi des SALLES DE COMBAT DUO\l" + .string "de la TOUR DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleTowerMulti:: + .string "Je cherche un DRESSEUR qui va relever\n" + .string "le défi des SALLES DE COMBAT MULTI\l" + .string "de la TOUR DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleDomeSingle:: + .string "Je cherche un DRESSEUR qui va\n" + .string "participer au TOURNOI DE COMBAT\l" + .string "SOLO du DOME DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleDomeDouble:: + .string "Je cherche un DRESSEUR qui va\n" + .string "participer au TOURNOI DE COMBAT\l" + .string "DUO du DOME DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleFactorySingle:: + .string "Je cherche un DRESSEUR qui va\n" + .string "participer au TOURNOI COMBAT\l" + .string "ECHANGE SOLO de l’USINE DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleFactoryDouble:: + .string "Je cherche un DRESSEUR qui va\n" + .string "participer au TOURNOI COMBAT\l" + .string "ECHANGE DUO de l’USINE DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePalaceSingle:: + .string "Je cherche un DRESSEUR qui va relever\n" + .string "le défi des HALLS DE COMBAT SOLO\l" + .string "du PALACE DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePalaceDouble:: + .string "Je cherche un DRESSEUR qui va relever\n" + .string "le défi des HALLS DE COMBAT DUO\l" + .string "du PALACE DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleArena:: + .string "Je cherche un DRESSEUR qui va\n" + .string "participer au TOURNOI K.O. du\l" + .string "DOJO DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePike:: + .string "Je cherche un DRESSEUR qui va\n" + .string "relever le défi du COMBAT HASARD\l" + .string "au REPTILE DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePyramid:: + .string "Je cherche un DRESSEUR qui va\n" + .string "relever le défi du COMBAT QUETE\l" + .string "dans la PYRAMIDE DE COMBAT.\p" + .string "Mais je n’ai pas vu un seul DRESSEUR\n" + .string "à la hauteur.$" + +BattleFrontier_Lounge3_Text_HowAboutEnteringEventForMe:: + .string "Bien sûr, tu ne feras pas ça pour rien.\n" + .string "Qu’est-ce que tu en dis?\l" + .string "Tu veux bien être ce DRESSEUR?$" + +BattleFrontier_Lounge3_Text_SpotMeSomeBattlePoints:: + .string "Très bien. Parfait.\n" + .string "Heu… Tu veux bien me prêter\l" + .string "quelques POINTS DE COMBAT?\p" + .string "Fais-moi confiance, je te remercierai\n" + .string "comme il se doit.$" + +BattleFrontier_Lounge3_Text_HowMuchCanYouSpot:: + .string "Super!\n" + .string "Combien tu peux me prêter?$" + +BattleFrontier_Lounge3_Text_YouDontHaveEnoughPoints:: + .string "Non mais!\n" + .string "Tu n’as pas assez de POINTS DE COMBAT!\p" + .string "Ça t’amuse de faire perdre leur temps\n" + .string "aux honnêtes gens?$" + +BattleFrontier_Lounge3_Text_ThanksOffYouGo:: + .string "Hé, hé! Merci bien!\n" + .string "C’est parti!$" + +BattleFrontier_Lounge3_Text_GetToBattleTowerSingle:: + .string "Vite, les SALLES DE COMBAT SOLO\n" + .string "de la TOUR DE COMBAT t’attendent!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattleTowerDouble:: + .string "Vite, les SALLES DE COMBAT DUO\n" + .string "de la TOUR DE COMBAT t’attendent!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattleTowerMulti:: + .string "Vite, les SALLES DE COMBAT MULTI\n" + .string "de la TOUR DE COMBAT t’attendent!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattleDomeSingle:: + .string "Vite, le TOURNOI DE COMBAT SOLO\n" + .string "du DOME DE COMBAT t’attend!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattleDomeDouble:: + .string "Vite, le TOURNOI DE COMBAT DUO\n" + .string "du DOME DE COMBAT t’attend!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattleFactorySingle:: + .string "Vite, le TOURNOI COMBAT ECHANGE\n" + .string "SOLO de l’USINE DE COMBAT t’attend!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattleFactoryDouble:: + .string "Vite, le TOURNOI COMBAT ECHANGE\n" + .string "DUO de l’USINE DE COMBAT t’attend!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattlePalaceSingle:: + .string "Vite, les HALLS DE COMBAT SOLO\n" + .string "du PALACE DE COMBAT t’attendent!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattlePalaceDouble:: + .string "Vite, les HALLS DE COMBAT DUO\n" + .string "du PALACE DE COMBAT t’attendent!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattleArena:: + .string "Vite, le TOURNOI K.O. du DOJO DE\n" + .string "COMBAT t’attend!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattlePike:: + .string "Vite, le défi du COMBAT HASARD\n" + .string "t’attend au REPTILE DE COMBAT!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_GetToBattlePyramid:: + .string "Vite, le défi du COMBAT QUETE\n" + .string "t’attend dans la PYRAMIDE DE COMBAT!\p" + .string "Tu dois gagner!\n" + .string "Je compte sur toi!\l" + .string "Notre avenir à tous les deux en dépend!$" + +BattleFrontier_Lounge3_Text_NiceTryCantReturnPoints:: + .string "Oh, c’est toi…\n" + .string "C’était bien tenté…\p" + .string "Malheureusement, je ne peux pas te\n" + .string "rendre ce que tu m’as prêté…\p" + .string "Ça nous apprendra à faire plus\n" + .string "attention la prochaine fois!$" + +BattleFrontier_Lounge3_Text_HelloChampHeresYourPoints:: + .string "Bravo!\n" + .string "Tu as été formidable!\p" + .string "Je le savais!\n" + .string "Je te faisais confiance!\l" + .string "On est les meilleurs!\p" + .string "Je te rends ce que tu m’as prêté avec\n" + .string "un petit extra!$" + +BattleFrontier_Lounge3_Text_ObtainedBattlePoints:: + .string "{PLAYER} reçoit\n" + .string "{STR_VAR_1} POINTS DE COMBAT.$" + +BattleFrontier_Lounge3_Text_ThinkOfMeForAnotherChallenge:: + .string "Si tu as envie de relever un autre\n" + .string "défi, pense à moi!$" + +BattleFrontier_Lounge3_Text_NotInterested:: + .string "Ça ne t’intéresse pas?\n" + .string "Penses-y, au moins!$" + +BattleFrontier_Lounge3_Text_Oh:: + .string "Oh…$" + +BattleFrontier_Lounge3_Text_BackedWrongTrainer:: + .string "J’ai encore misé sur le mauvais\n" + .string "DRESSEUR!\p" + .string "Je crois que je devrais arrêter ces\n" + .string "bêtises…$" + +BattleFrontier_Lounge3_Text_TrainerGoodButRattled:: + .string "Ce DRESSEUR…\p" + .string "Il est bon, mais il n’a pas les nerfs\n" + .string "assez solides pour le DOME DE COMBAT…$" + +BattleFrontier_Lounge3_Text_KnowWinnerWhenISeeOne:: + .string "Hi, hi, hi!\n" + .string "Je sais reconnaître un gagnant!$" + +BattleFrontier_Lounge3_Text_ShouldBeTakingChallenges:: + .string "Ces DRESSEURS…\n" + .string "Mais que font-ils?\l" + .string "Ils devraient aller se battre.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge3/text_it.inc b/data/maps/BattleFrontier_Lounge3/text_it.inc new file mode 100644 index 000000000000..5c95369efbf7 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge3/text_it.inc @@ -0,0 +1,273 @@ + +BattleFrontier_Lounge3_Text_CantYouSeeWereBusyHere:: + .string "Che cosa vuoi?\p" + .string "Non vedi che qui si lavora?\n" + .string "Perché non togli il disturbo?$" + +BattleFrontier_Lounge3_Text_YouLookToughExplainGambling:: + .string "Uh?\n" + .string "Mi sembri un ALLENATORE forte.\p" + .string "Eheh…\n" + .string "Ascolta, ho una proposta da farti.\p" + .string "Insieme a un piccolo gruppo di amici\n" + .string "facciamo un giochino ispirato al\l" + .string "PARCO LOTTA.\p" + .string "Le regole sono davvero semplici.\p" + .string "Innanzitutto, scegliamo un edificio\n" + .string "del PARCO LOTTA.\p" + .string "Poi, ognuno di noi scommette\n" + .string "PUNTI LOTTA su un ALLENATORE\l" + .string "a scelta che parteciperà alla sfida\l" + .string "in quell’edificio.\p" + .string "La persona che ha scommesso\n" + .string "sull’ALLENATORE vincente si\l" + .string "prende tutti i PUNTI LOTTA in palio.\p" + .string "Facile, vero?\n" + .string "Passiamo al sodo…$" + +BattleFrontier_Lounge3_Text_ChallengeBattleTowerSingle:: + .string "Sto cercando un ALLENATORE che\n" + .string "sfidi le SALE LOTTA in SINGOLO\l" + .string "della TORRE LOTTA.\p" + .string "Ma, finora, non ho incrociato un\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleTowerDouble:: + .string "Sto cercando un ALLENATORE che\n" + .string "sfidi le SALE LOTTA in DOPPIO\l" + .string "della TORRE LOTTA.\p" + .string "Ma, finora, non ho incrociato un\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleTowerMulti:: + .string "Sto cercando un ALLENATORE che\n" + .string "sfidi le SALE LOTTA MULTIPLA\l" + .string "della TORRE LOTTA.\p" + .string "Ma, finora, non ho incrociato un\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleDomeSingle:: + .string "Sto cercando un ALLENATORE\n" + .string "che si iscriva al TORNEO LOTTA\l" + .string "in SINGOLO della CUPOLA LOTTA.\p" + .string "Ma, finora, non ho incrociato nessun\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleDomeDouble:: + .string "Sto cercando un ALLENATORE\n" + .string "che si iscriva al TORNEO LOTTA\l" + .string "in DOPPIO della CUPOLA LOTTA.\p" + .string "Ma, finora, non ho incrociato nessun\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleFactorySingle:: + .string "Sto cercando un ALLENATORE che si\n" + .string "iscriva al TORNEO LOTTA SCAMBIO\l" + .string "in SINGOLO dell’AZIENDA LOTTA.\p" + .string "Ma, finora, non ho incrociato nessun\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleFactoryDouble:: + .string "Sto cercando un ALLENATORE che si\n" + .string "iscriva al TORNEO LOTTA SCAMBIO\l" + .string "in DOPPIO dell’AZIENDA LOTTA.\p" + .string "Ma, finora, non ho incrociato nessun\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePalaceSingle:: + .string "Sto cercando un ALLENATORE che \n" + .string "sfidi le AREE LOTTA in SINGOLO\l" + .string "del PALAZZO LOTTA.\p" + .string "Ma, finora, non ho incrociato nessun\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePalaceDouble:: + .string "Sto cercando un ALLENATORE che \n" + .string "sfidi le AREE LOTTA in DOPPIO\l" + .string "del PALAZZO LOTTA.\p" + .string "Ma, finora, non ho incrociato nessun\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattleArena:: + .string "Sto cercando un ALLENATORE che si\n" + .string "iscriva al TORNEO TRE TURNI del\l" + .string "DOJO LOTTA.\p" + .string "Ma, finora, non ho incrociato nessun\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePike:: + .string "Sto cercando un ALLENATORE che si\n" + .string "iscriva alla LOTTA DILEMMA della\l" + .string "SERPE LOTTA.\p" + .string "Ma, finora, non ho incrociato nessun\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_ChallengeBattlePyramid:: + .string "Sto cercando un ALLENATORE che si\n" + .string "iscriva alla LOTTA ESPLORAZIONE\l" + .string "della PIRAMIDE LOTTA.\p" + .string "Ma, finora, non ho incrociato nessun\n" + .string "ALLENATORE all’altezza.$" + +BattleFrontier_Lounge3_Text_HowAboutEnteringEventForMe:: + .string "Farò in modo che sia vantaggioso\n" + .string "anche per te. Cosa ne pensi?\l" + .string "Vuoi partecipare all’evento?$" + +BattleFrontier_Lounge3_Text_SpotMeSomeBattlePoints:: + .string "Benissimo.\n" + .string "Ehm… che ne dici di prestarmi\l" + .string "qualche PUNTO LOTTA dei tuoi?\p" + .string "Fidati di me. Più tardi ti dimostrerò\n" + .string "la mia riconoscenza.$" + +BattleFrontier_Lounge3_Text_HowMuchCanYouSpot:: + .string "Fantastico!\n" + .string "Allora quanti riesci a prestarmene?$" + +BattleFrontier_Lounge3_Text_YouDontHaveEnoughPoints:: + .string "Oh, no!\n" + .string "Non hai PUNTI LOTTA sufficienti!\p" + .string "Non fare il pagliaccio! Non ho tempo\n" + .string "da perdere, io!$" + +BattleFrontier_Lounge3_Text_ThanksOffYouGo:: + .string "Eheh! Grazie mille!\n" + .string "Forza e coraggio!$" + +BattleFrontier_Lounge3_Text_GetToBattleTowerSingle:: + .string "Parti subito alla conquista delle SALE\n" + .string "LOTTA in SINGOLO della TORRE LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattleTowerDouble:: + .string "Parti subito alla conquista delle SALE\n" + .string "LOTTA in DOPPIO della TORRE LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattleTowerMulti:: + .string "Parti subito alla conquista delle SALE\n" + .string "LOTTA MULTIPLA della TORRE LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattleDomeSingle:: + .string "Parti subito alla conquista del TORNEO\n" + .string "LOTTA in SINGOLO della CUPOLA LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattleDomeDouble:: + .string "Parti subito alla conquista del TORNEO\n" + .string "LOTTA in DOPPIO della CUPOLA LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattleFactorySingle:: + .string "Parti subito alla conquista del TORNEO\n" + .string "LOTTA SCAMBIO in SINGOLO\l" + .string "dell’AZIENDA LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattleFactoryDouble:: + .string "Parti subito alla conquista del TORNEO\n" + .string "LOTTA SCAMBIO in DOPPIO\l" + .string "dell’AZIENDA LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattlePalaceSingle:: + .string "Parti subito alla conquista delle AREE\n" + .string "LOTTA in SINGOLO del PALAZZO LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattlePalaceDouble:: + .string "Parti subito alla conquista delle AREE\n" + .string "LOTTA in DOPPIO del PALAZZO LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattleArena:: + .string "Parti subito alla conquista del TORNEO\n" + .string "TRE TURNI del DOJO LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattlePike:: + .string "Parti subito alla conquista della LOTTA\n" + .string "DILEMMA della SERPE LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_GetToBattlePyramid:: + .string "Parti subito alla conquista della LOTTA\n" + .string "ESPLORAZIONE della PIRAMIDE LOTTA!\p" + .string "Non puoi non vincere!\n" + .string "Non farti scappare questa opportunità!\l" + .string "Sei l’artefice del mio e del tuo destino!$" + +BattleFrontier_Lounge3_Text_NiceTryCantReturnPoints:: + .string "Ah, sei tu… ce l’hai messa tutta…\p" + .string "Mi dispiace, ma non posso restituirti\n" + .string "i tuoi PUNTI LOTTA…\p" + .string "La prossima volta dobbiamo metterci\n" + .string "più impegno!$" + +BattleFrontier_Lounge3_Text_HelloChampHeresYourPoints:: + .string "Oh, sì!\n" + .string "Ciao, campione!\p" + .string "Sapevo che avresti potuto farcela!\n" + .string "Sapevo che ce l’avresti fatta!\l" + .string "Siamo imbattibili!\p" + .string "Ti restituisco i tuoi PUNTI LOTTA, con\n" + .string "una piccola aggiunta da parte mia!$" + +BattleFrontier_Lounge3_Text_ObtainedBattlePoints:: + .string "{PLAYER} ottiene\n" + .string "{STR_VAR_1} PUNTI LOTTA.$" + +BattleFrontier_Lounge3_Text_ThinkOfMeForAnotherChallenge:: + .string "Se sei in vena di sfide,\n" + .string "non ti scordar di me!$" + +BattleFrontier_Lounge3_Text_NotInterested:: + .string "Non ti interessa?! Chi non risica,\n" + .string "non rosica!$" + +BattleFrontier_Lounge3_Text_Oh:: + .string "Oh…$" + +BattleFrontier_Lounge3_Text_BackedWrongTrainer:: + .string "Ancora una volta ho dato retta\n" + .string "all’ALLENATORE sbagliato!\p" + .string "Forse dovrei lottare normalmente,\n" + .string "come fanno tutti…$" + +BattleFrontier_Lounge3_Text_TrainerGoodButRattled:: + .string "Quell’ALLENATORE…\p" + .string "È bravo, ma si lascia suggestionare\n" + .string "troppo dalla CUPOLA LOTTA…$" + +BattleFrontier_Lounge3_Text_KnowWinnerWhenISeeOne:: + .string "Ihihih! So riconoscere un vincitore\n" + .string "a colpo d’occhio!$" + +BattleFrontier_Lounge3_Text_ShouldBeTakingChallenges:: + .string "Quegli ALLENATORI…\n" + .string "Perché se ne stanno in panciolle?\l" + .string "Dovrebbero partecipare alle sfide.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge4/scripts.inc b/data/maps/BattleFrontier_Lounge4/scripts.inc index 9aa6c82049c6..668cc8398edf 100644 --- a/data/maps/BattleFrontier_Lounge4/scripts.inc +++ b/data/maps/BattleFrontier_Lounge4/scripts.inc @@ -13,18 +13,14 @@ BattleFrontier_Lounge4_EventScript_Man:: msgbox BattleFrontier_Lounge4_Text_NeedBreatherAfterBattles, MSGBOX_NPC end -BattleFrontier_Lounge4_Text_WonderIfInterviewsAiring: - .string "I wonder if they'll be airing interviews\n" - .string "with tough TRAINERS today?$" - -BattleFrontier_Lounge4_Text_IfIOpenedRestaurantHere: - .string "If I opened a restaurant here,\n" - .string "it'd make money for sure.$" - -BattleFrontier_Lounge4_Text_NeedBreatherAfterBattles: - .string "Whew…\p" - .string "I need to take a breather after\n" - .string "some intense battles…\p" - .string "But even now, I never take a break\n" - .string "from plotting strategy and combos.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_Lounge4/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_Lounge4/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_Lounge4/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge4/text.inc b/data/maps/BattleFrontier_Lounge4/text.inc new file mode 100644 index 000000000000..e7f195411906 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge4/text.inc @@ -0,0 +1,15 @@ + +BattleFrontier_Lounge4_Text_WonderIfInterviewsAiring: + .string "I wonder if they'll be airing interviews\n" + .string "with tough TRAINERS today?$" + +BattleFrontier_Lounge4_Text_IfIOpenedRestaurantHere: + .string "If I opened a restaurant here,\n" + .string "it'd make money for sure.$" + +BattleFrontier_Lounge4_Text_NeedBreatherAfterBattles: + .string "Whew…\p" + .string "I need to take a breather after\n" + .string "some intense battles…\p" + .string "But even now, I never take a break\n" + .string "from plotting strategy and combos.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge4/text_fr.inc b/data/maps/BattleFrontier_Lounge4/text_fr.inc new file mode 100644 index 000000000000..f564dd1acff9 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge4/text_fr.inc @@ -0,0 +1,15 @@ + +BattleFrontier_Lounge4_Text_WonderIfInterviewsAiring: + .string "Je me demande s’il y aura des interviews\n" + .string "de bons DRESSEURS aujourd’hui.$" + +BattleFrontier_Lounge4_Text_IfIOpenedRestaurantHere: + .string "Si j’ouvrais un restaurant ici, je\n" + .string "ferais fortune!$" + +BattleFrontier_Lounge4_Text_NeedBreatherAfterBattles: + .string "Pfiou…\p" + .string "J’aurais besoin de faire le vide dans\n" + .string "ma tête entre deux combats…\p" + .string "Mais je n’arrête jamais de penser à\n" + .string "ma stratégie.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge4/text_it.inc b/data/maps/BattleFrontier_Lounge4/text_it.inc new file mode 100644 index 000000000000..e4b8f5161c35 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge4/text_it.inc @@ -0,0 +1,16 @@ + +BattleFrontier_Lounge4_Text_WonderIfInterviewsAiring: + .string "Chissà se oggi mandano in onda\n" + .string "interviste con ALLENATORI forti…$" + +BattleFrontier_Lounge4_Text_IfIOpenedRestaurantHere: + .string "Aprendo un ristorante qui, si\n" + .string "farebbero soldi a palate.$" + +BattleFrontier_Lounge4_Text_NeedBreatherAfterBattles: + .string "Eheh…\p" + .string "Dopo aver lottato così intensamente\n" + .string "ho bisogno di una pausa…\p" + .string "Ma anche quando mi riposo, non\n" + .string "smetto mai di inventare nuove\l" + .string "strategie e combo.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge5/scripts.inc b/data/maps/BattleFrontier_Lounge5/scripts.inc index b81c748e5db2..decf61d1ed97 100644 --- a/data/maps/BattleFrontier_Lounge5/scripts.inc +++ b/data/maps/BattleFrontier_Lounge5/scripts.inc @@ -41,163 +41,14 @@ BattleFrontier_Lounge5_EventScript_LittleBoy:: msgbox BattleFrontier_Lounge5_Text_GirlPlaysAtRedHouseALot, MSGBOX_NPC end -BattleFrontier_Lounge5_Text_NatureGirlGreeting:: - .string "Ehehe!\n" - .string "I can tell what POKéMON are thinking!\p" - .string "Please!\n" - .string "Can I see your POKéMON?$" - -BattleFrontier_Lounge5_Text_NatureGirlNoneShown:: - .string "Boo!\n" - .string "Cheapie!$" - -BattleFrontier_Lounge5_Text_NatureGirlHardy:: - .string "Hmhm…\p" - .string "This one says it likes to battle!\n" - .string "It will battle even if it has a lot\l" - .string "of ouchies!$" - -BattleFrontier_Lounge5_Text_NatureGirlLonely:: - .string "Hmhm…\p" - .string "This one says it likes to be sneaky!\n" - .string "But if it gets enough ouchies,\l" - .string "it will hit back!$" - -BattleFrontier_Lounge5_Text_NatureGirlBrave:: - .string "Hmhm…\p" - .string "This one says it likes to battle!\n" - .string "But if it gets enough ouchies,\l" - .string "it will worry about itself!$" - -BattleFrontier_Lounge5_Text_NatureGirlAdamant:: - .string "Hmhm…\p" - .string "This one says it likes to battle!\n" - .string "It will battle even if it has a lot\l" - .string "of ouchies!$" - -BattleFrontier_Lounge5_Text_NatureGirlNaughty:: - .string "Hmhm…\p" - .string "This one says it looks after itself!\n" - .string "But if it gets enough ouchies,\l" - .string "it will hit back!$" - -BattleFrontier_Lounge5_Text_NatureGirlBold:: - .string "Hmhm…\p" - .string "This one says it likes to be sneaky!\n" - .string "But if it gets enough ouchies,\l" - .string "it will worry about itself!$" - -BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky:: - .string "Hmhm…\p" - .string "This one says it likes to battle!\n" - .string "It will battle even if it has a lot\l" - .string "of ouchies!$" - -BattleFrontier_Lounge5_Text_NatureGirlRelaxed:: - .string "Hmhm…\p" - .string "This one says it likes to be sneaky!\n" - .string "But if it gets enough ouchies,\l" - .string "it will hit back!$" - -BattleFrontier_Lounge5_Text_NatureGirlImpish:: - .string "Hmhm…\p" - .string "This one says it likes to battle!\n" - .string "But if it gets enough ouchies,\l" - .string "it will worry about itself!$" - -BattleFrontier_Lounge5_Text_NatureGirlLax:: - .string "Hmhm…\p" - .string "This one says it likes to be sneaky!\n" - .string "It says it likes to be sneaky even\l" - .string "if it has a lot of ouchies!$" - -BattleFrontier_Lounge5_Text_NatureGirlTimid:: - .string "Hmhm…\p" - .string "This one says it likes to battle!\n" - .string "But if it gets enough ouchies,\l" - .string "it will turn sneaky!$" - -BattleFrontier_Lounge5_Text_NatureGirlHasty:: - .string "Hmhm…\p" - .string "This one says it likes to battle!\n" - .string "It will battle even if it has a lot\l" - .string "of ouchies!$" - -BattleFrontier_Lounge5_Text_NatureGirlSerious:: - .string "Hmhm…\p" - .string "This one says it likes to be sneaky!\n" - .string "It says it likes to be sneaky even\l" - .string "if it has a lot of ouchies!$" - -BattleFrontier_Lounge5_Text_NatureGirlJolly:: - .string "Hmhm…\p" - .string "This one says it likes to be sneaky!\n" - .string "But if it gets enough ouchies,\l" - .string "it will worry about itself!$" - -BattleFrontier_Lounge5_Text_NatureGirlModest:: - .string "Hmhm…\p" - .string "This one says it looks after itself!\n" - .string "It says it worries about itself whether\l" - .string "or not it has a lot of ouchies!$" - -BattleFrontier_Lounge5_Text_NatureGirlMild:: - .string "Hmhm…\p" - .string "This one says it looks after itself!\n" - .string "But if it gets enough ouchies,\l" - .string "it will turn sneaky!$" - -BattleFrontier_Lounge5_Text_NatureGirlBashful:: - .string "Hmhm…\p" - .string "This one says it looks after itself!\n" - .string "It says it worries about itself even\l" - .string "if it has a lot of ouchies!$" - -BattleFrontier_Lounge5_Text_NatureGirlRash:: - .string "Hmhm…\p" - .string "This one says it likes to be sneaky!\n" - .string "It says it likes to be sneaky even\l" - .string "if it has a lot of ouchies!$" - -BattleFrontier_Lounge5_Text_NatureGirlCalm:: - .string "Hmhm…\p" - .string "This one says it looks after itself!\n" - .string "It says it worries about itself even\l" - .string "if it has a lot of ouchies!$" - -BattleFrontier_Lounge5_Text_NatureGirlGentle:: - .string "Hmhm…\p" - .string "This one says it looks after itself!\n" - .string "But if it gets enough ouchies,\l" - .string "it will hit back!$" - -BattleFrontier_Lounge5_Text_NatureGirlSassy:: - .string "Hmhm…\p" - .string "This one says it likes to battle!\n" - .string "But if it gets enough ouchies,\l" - .string "it will turn sneaky!$" - -BattleFrontier_Lounge5_Text_NatureGirlCareful:: - .string "Hmhm…\p" - .string "This one says it looks after itself!\n" - .string "But if it gets enough ouchies,\l" - .string "it will turn sneaky!$" - -BattleFrontier_Lounge5_Text_NatureGirlEgg:: - .string "That's silly! An EGG is asleep!\n" - .string "I can't talk to it!$" - -BattleFrontier_Lounge5_Text_LadyClaimsSheUnderstandsPokemon:: - .string "How charming!\n" - .string "That little lady claims she can\l" - .string "understand POKéMON!$" - -BattleFrontier_Lounge5_Text_GirlSayingSomethingProfound:: - .string "I have this feeling that the little girl\n" - .string "is saying something profound.$" - -BattleFrontier_Lounge5_Text_GirlPlaysAtRedHouseALot:: - .string "I know something!\p" - .string "That little girl plays at the red house\n" - .string "a lot!$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_Lounge5/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_Lounge5/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_Lounge5/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge5/text.inc b/data/maps/BattleFrontier_Lounge5/text.inc new file mode 100644 index 000000000000..8033d2616f1e --- /dev/null +++ b/data/maps/BattleFrontier_Lounge5/text.inc @@ -0,0 +1,160 @@ + +BattleFrontier_Lounge5_Text_NatureGirlGreeting:: + .string "Ehehe!\n" + .string "I can tell what POKéMON are thinking!\p" + .string "Please!\n" + .string "Can I see your POKéMON?$" + +BattleFrontier_Lounge5_Text_NatureGirlNoneShown:: + .string "Boo!\n" + .string "Cheapie!$" + +BattleFrontier_Lounge5_Text_NatureGirlHardy:: + .string "Hmhm…\p" + .string "This one says it likes to battle!\n" + .string "It will battle even if it has a lot\l" + .string "of ouchies!$" + +BattleFrontier_Lounge5_Text_NatureGirlLonely:: + .string "Hmhm…\p" + .string "This one says it likes to be sneaky!\n" + .string "But if it gets enough ouchies,\l" + .string "it will hit back!$" + +BattleFrontier_Lounge5_Text_NatureGirlBrave:: + .string "Hmhm…\p" + .string "This one says it likes to battle!\n" + .string "But if it gets enough ouchies,\l" + .string "it will worry about itself!$" + +BattleFrontier_Lounge5_Text_NatureGirlAdamant:: + .string "Hmhm…\p" + .string "This one says it likes to battle!\n" + .string "It will battle even if it has a lot\l" + .string "of ouchies!$" + +BattleFrontier_Lounge5_Text_NatureGirlNaughty:: + .string "Hmhm…\p" + .string "This one says it looks after itself!\n" + .string "But if it gets enough ouchies,\l" + .string "it will hit back!$" + +BattleFrontier_Lounge5_Text_NatureGirlBold:: + .string "Hmhm…\p" + .string "This one says it likes to be sneaky!\n" + .string "But if it gets enough ouchies,\l" + .string "it will worry about itself!$" + +BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky:: + .string "Hmhm…\p" + .string "This one says it likes to battle!\n" + .string "It will battle even if it has a lot\l" + .string "of ouchies!$" + +BattleFrontier_Lounge5_Text_NatureGirlRelaxed:: + .string "Hmhm…\p" + .string "This one says it likes to be sneaky!\n" + .string "But if it gets enough ouchies,\l" + .string "it will hit back!$" + +BattleFrontier_Lounge5_Text_NatureGirlImpish:: + .string "Hmhm…\p" + .string "This one says it likes to battle!\n" + .string "But if it gets enough ouchies,\l" + .string "it will worry about itself!$" + +BattleFrontier_Lounge5_Text_NatureGirlLax:: + .string "Hmhm…\p" + .string "This one says it likes to be sneaky!\n" + .string "It says it likes to be sneaky even\l" + .string "if it has a lot of ouchies!$" + +BattleFrontier_Lounge5_Text_NatureGirlTimid:: + .string "Hmhm…\p" + .string "This one says it likes to battle!\n" + .string "But if it gets enough ouchies,\l" + .string "it will turn sneaky!$" + +BattleFrontier_Lounge5_Text_NatureGirlHasty:: + .string "Hmhm…\p" + .string "This one says it likes to battle!\n" + .string "It will battle even if it has a lot\l" + .string "of ouchies!$" + +BattleFrontier_Lounge5_Text_NatureGirlSerious:: + .string "Hmhm…\p" + .string "This one says it likes to be sneaky!\n" + .string "It says it likes to be sneaky even\l" + .string "if it has a lot of ouchies!$" + +BattleFrontier_Lounge5_Text_NatureGirlJolly:: + .string "Hmhm…\p" + .string "This one says it likes to be sneaky!\n" + .string "But if it gets enough ouchies,\l" + .string "it will worry about itself!$" + +BattleFrontier_Lounge5_Text_NatureGirlModest:: + .string "Hmhm…\p" + .string "This one says it looks after itself!\n" + .string "It says it worries about itself whether\l" + .string "or not it has a lot of ouchies!$" + +BattleFrontier_Lounge5_Text_NatureGirlMild:: + .string "Hmhm…\p" + .string "This one says it looks after itself!\n" + .string "But if it gets enough ouchies,\l" + .string "it will turn sneaky!$" + +BattleFrontier_Lounge5_Text_NatureGirlBashful:: + .string "Hmhm…\p" + .string "This one says it looks after itself!\n" + .string "It says it worries about itself even\l" + .string "if it has a lot of ouchies!$" + +BattleFrontier_Lounge5_Text_NatureGirlRash:: + .string "Hmhm…\p" + .string "This one says it likes to be sneaky!\n" + .string "It says it likes to be sneaky even\l" + .string "if it has a lot of ouchies!$" + +BattleFrontier_Lounge5_Text_NatureGirlCalm:: + .string "Hmhm…\p" + .string "This one says it looks after itself!\n" + .string "It says it worries about itself even\l" + .string "if it has a lot of ouchies!$" + +BattleFrontier_Lounge5_Text_NatureGirlGentle:: + .string "Hmhm…\p" + .string "This one says it looks after itself!\n" + .string "But if it gets enough ouchies,\l" + .string "it will hit back!$" + +BattleFrontier_Lounge5_Text_NatureGirlSassy:: + .string "Hmhm…\p" + .string "This one says it likes to battle!\n" + .string "But if it gets enough ouchies,\l" + .string "it will turn sneaky!$" + +BattleFrontier_Lounge5_Text_NatureGirlCareful:: + .string "Hmhm…\p" + .string "This one says it looks after itself!\n" + .string "But if it gets enough ouchies,\l" + .string "it will turn sneaky!$" + +BattleFrontier_Lounge5_Text_NatureGirlEgg:: + .string "That's silly! An EGG is asleep!\n" + .string "I can't talk to it!$" + +BattleFrontier_Lounge5_Text_LadyClaimsSheUnderstandsPokemon:: + .string "How charming!\n" + .string "That little lady claims she can\l" + .string "understand POKéMON!$" + +BattleFrontier_Lounge5_Text_GirlSayingSomethingProfound:: + .string "I have this feeling that the little girl\n" + .string "is saying something profound.$" + +BattleFrontier_Lounge5_Text_GirlPlaysAtRedHouseALot:: + .string "I know something!\p" + .string "That little girl plays at the red house\n" + .string "a lot!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge5/text_fr.inc b/data/maps/BattleFrontier_Lounge5/text_fr.inc new file mode 100644 index 000000000000..e067df526169 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge5/text_fr.inc @@ -0,0 +1,156 @@ + +BattleFrontier_Lounge5_Text_NatureGirlGreeting:: + .string "Hé, hé, hé!\n" + .string "Je sais ce que les POKéMON pensent!\p" + .string "S’il te plaît!\n" + .string "Je peux voir tes POKéMON?$" + +BattleFrontier_Lounge5_Text_NatureGirlNoneShown:: + .string "Bouh!\n" + .string "C’est pas sympa!$" + +BattleFrontier_Lounge5_Text_NatureGirlHardy:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime se battre!\n" + .string "Même couvert de bobos, il se battra!$" + +BattleFrontier_Lounge5_Text_NatureGirlLonely:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime être sournois!\n" + .string "Mais s’il est couvert de bobos, il\l" + .string "ripostera!$" + +BattleFrontier_Lounge5_Text_NatureGirlBrave:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime se battre!\n" + .string "Mais s’il se retrouve couvert de bobos,\l" + .string "il se met à pleurnicher!$" + +BattleFrontier_Lounge5_Text_NatureGirlAdamant:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime se battre!\n" + .string "Même couvert de bobos, il se battra!$" + +BattleFrontier_Lounge5_Text_NatureGirlNaughty:: + .string "Hum…\p" + .string "Celui-là dit qu’il prend soin de lui!\n" + .string "Mais s’il accumule les bobos, il\l" + .string "ripostera!$" + +BattleFrontier_Lounge5_Text_NatureGirlBold:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime être sournois!\n" + .string "Mais s’il se retrouve couvert de bobos,\l" + .string "il se met à pleurnicher!$" + +BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime se battre!\n" + .string "Même couvert de bobos, il se battra!$" + +BattleFrontier_Lounge5_Text_NatureGirlRelaxed:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime être sournois!\n" + .string "Mais s’il est couvert de bobos, il\l" + .string "ripostera!$" + +BattleFrontier_Lounge5_Text_NatureGirlImpish:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime se battre!\n" + .string "Mais s’il se retrouve couvert de bobos,\l" + .string "il se met à pleurnicher!$" + +BattleFrontier_Lounge5_Text_NatureGirlLax:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime être sournois!\n" + .string "Il aime être sournois même quand il\l" + .string "est couvert de bobos!$" + +BattleFrontier_Lounge5_Text_NatureGirlTimid:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime se battre!\n" + .string "Mais s’il se retrouve couvert de bobos,\l" + .string "il deviendra sournois!$" + +BattleFrontier_Lounge5_Text_NatureGirlHasty:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime se battre!\n" + .string "Même couvert de bobos, il se battra!$" + +BattleFrontier_Lounge5_Text_NatureGirlSerious:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime être sournois!\n" + .string "Il aime être sournois même quand il\l" + .string "est couvert de bobos!$" + +BattleFrontier_Lounge5_Text_NatureGirlJolly:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime être sournois!\n" + .string "Mais s’il se retrouve couvert de bobos,\l" + .string "il se met à pleurnicher!$" + +BattleFrontier_Lounge5_Text_NatureGirlModest:: + .string "Hum…\p" + .string "Celui-là dit qu’il prend soin de lui!\n" + .string "Il ne pense qu’à lui, qu’il soit ou\l" + .string "non couvert de bobos!$" + +BattleFrontier_Lounge5_Text_NatureGirlMild:: + .string "Hum…\p" + .string "Celui-là dit qu’il prend soin de lui!\n" + .string "Mais s’il se retrouve couvert de bobos,\l" + .string "il deviendra sournois!$" + +BattleFrontier_Lounge5_Text_NatureGirlBashful:: + .string "Hum…\p" + .string "Celui-là dit qu’il prend soin de lui!\n" + .string "Il ne pense qu’à lui même quand il\l" + .string "est couvert de bobos!$" + +BattleFrontier_Lounge5_Text_NatureGirlRash:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime être sournois!\n" + .string "Il aime être sournois même quand il\l" + .string "est couvert de bobos!$" + +BattleFrontier_Lounge5_Text_NatureGirlCalm:: + .string "Hum…\p" + .string "Celui-là dit qu’il prend soin de lui!\n" + .string "Il ne pense qu’à lui même quand il\l" + .string "est couvert de bobos!$" + +BattleFrontier_Lounge5_Text_NatureGirlGentle:: + .string "Hum…\p" + .string "Celui-là dit qu’il prend soin de lui!\n" + .string "Mais s’il est couvert de bobos, il\l" + .string "ripostera!$" + +BattleFrontier_Lounge5_Text_NatureGirlSassy:: + .string "Hum…\p" + .string "Celui-là dit qu’il aime se battre!\n" + .string "Mais s’il se retrouve couvert de bobos,\l" + .string "il deviendra sournois!$" + +BattleFrontier_Lounge5_Text_NatureGirlCareful:: + .string "Hum…\p" + .string "Celui-là dit qu’il prend soin de lui!\n" + .string "Mais s’il se retrouve couvert de bobos,\l" + .string "il deviendra sournois!$" + +BattleFrontier_Lounge5_Text_NatureGirlEgg:: + .string "C’est n’importe quoi! Comment tu veux\n" + .string "que je parle avec un OEUF!?!$" + +BattleFrontier_Lounge5_Text_LadyClaimsSheUnderstandsPokemon:: + .string "Comme c’est mignon!\n" + .string "Cette jeune fille prétend qu’elle peut\l" + .string "comprendre les POKéMON!$" + +BattleFrontier_Lounge5_Text_GirlSayingSomethingProfound:: + .string "J’ai l’impression que cette fille dit\n" + .string "quelque chose de profond.$" + +BattleFrontier_Lounge5_Text_GirlPlaysAtRedHouseALot:: + .string "J’ai une info!\p" + .string "Cette fille joue souvent dans le\n" + .string "bâtiment rouge!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge5/text_it.inc b/data/maps/BattleFrontier_Lounge5/text_it.inc new file mode 100644 index 000000000000..e510b7a0729c --- /dev/null +++ b/data/maps/BattleFrontier_Lounge5/text_it.inc @@ -0,0 +1,157 @@ + +BattleFrontier_Lounge5_Text_NatureGirlGreeting:: + .string "Eheheh!\n" + .string "So leggere nel pensiero dei POKéMON!\p" + .string "Ti prego! Mi mostri uno dei\n" + .string "tuoi POKéMON?$" + +BattleFrontier_Lounge5_Text_NatureGirlNoneShown:: + .string "Buu!\n" + .string "Sei un coniglio!$" + +BattleFrontier_Lounge5_Text_NatureGirlHardy:: + .string "Uhm…\p" + .string "Questo POKéMON dice di amare la lotta!\n" + .string "Lotterebbe anche se si è fatto\l" + .string "tanta bua!$" + +BattleFrontier_Lounge5_Text_NatureGirlLonely:: + .string "Uhm…\p" + .string "A questo POKéMON piace fare il furbo!\n" + .string "Ma se si fa la bua, passa al\l" + .string "contrattacco!$" + +BattleFrontier_Lounge5_Text_NatureGirlBrave:: + .string "Uhm…\p" + .string "Questo POKéMON dice di amare la lotta!\n" + .string "Ma se si fa la bua, si preoccupa per se\l" + .string "stesso!$" + +BattleFrontier_Lounge5_Text_NatureGirlAdamant:: + .string "Uhm…\p" + .string "Questo POKéMON dice di amare la lotta!\n" + .string "Lotterebbe anche se si è fatto\l" + .string "tanta bua!$" + +BattleFrontier_Lounge5_Text_NatureGirlNaughty:: + .string "Uhm…\p" + .string "Questo POKéMON dice di tenere a\n" + .string "se stesso! Ma se si fa la bua,\l" + .string "passa al contrattacco!$" + +BattleFrontier_Lounge5_Text_NatureGirlBold:: + .string "Uhm…\p" + .string "A questo POKéMON piace fare il furbo!\n" + .string "Ma se si fa la bua, si preoccupa per se\l" + .string "stesso!$" + +BattleFrontier_Lounge5_Text_NatureGirlDocileNaiveQuietQuirky:: + .string "Uhm…\p" + .string "Questo POKéMON dice di amare la lotta!\n" + .string "Lotterebbe anche se si è fatto\l" + .string "tanta bua!$" + +BattleFrontier_Lounge5_Text_NatureGirlRelaxed:: + .string "Uhm…\p" + .string "A questo POKéMON piace fare il furbo!\n" + .string "Ma se si fa la bua, passa al\l" + .string "contrattacco!$" + +BattleFrontier_Lounge5_Text_NatureGirlImpish:: + .string "Uhm…\p" + .string "Questo POKéMON dice di amare la lotta!\n" + .string "Ma se si fa la bua, si preoccupa per se\l" + .string "stesso!$" + +BattleFrontier_Lounge5_Text_NatureGirlLax:: + .string "Uhm…\p" + .string "A questo POKéMON piace fare il furbo!\n" + .string "Anche quando si fa tanta bua!$" + +BattleFrontier_Lounge5_Text_NatureGirlTimid:: + .string "Uhm…\p" + .string "Questo POKéMON dice di amare la lotta!\n" + .string "Ma se si fa tanta bua, diventa\l" + .string "un furbacchione!$" + +BattleFrontier_Lounge5_Text_NatureGirlHasty:: + .string "Uhm…\p" + .string "Questo POKéMON dice di amare la lotta!\n" + .string "Lotterebbe anche se si è fatto\l" + .string "tanta bua!$" + +BattleFrontier_Lounge5_Text_NatureGirlSerious:: + .string "Uhm…\p" + .string "A questo POKéMON piace fare il furbo!\n" + .string "Anche quando si fa tanta bua!$" + +BattleFrontier_Lounge5_Text_NatureGirlJolly:: + .string "Uhm…\p" + .string "A questo POKéMON piace fare il furbo!\n" + .string "Ma se si fa la bua, si preoccupa per se\l" + .string "stesso!$" + +BattleFrontier_Lounge5_Text_NatureGirlModest:: + .string "Uhm…\p" + .string "Questo POKéMON dice di tenere a\n" + .string "se stesso, non importa se si è fatto\l" + .string "tanta bua o meno!$" + +BattleFrontier_Lounge5_Text_NatureGirlMild:: + .string "Uhm…\p" + .string "Questo POKéMON dice di tenere a\n" + .string "se stesso! Se si fa la bua, diventa\l" + .string "un furbacchione!$" + +BattleFrontier_Lounge5_Text_NatureGirlBashful:: + .string "Uhm…\p" + .string "Questo POKéMON dice di tenere a\n" + .string "se stesso e si preoccupa se si\l" + .string "fa la bua!$" + +BattleFrontier_Lounge5_Text_NatureGirlRash:: + .string "Uhm…\p" + .string "A questo POKéMON piace fare il furbo!\n" + .string "Anche quando si fa tanta bua!$" + +BattleFrontier_Lounge5_Text_NatureGirlCalm:: + .string "Uhm…\p" + .string "Questo POKéMON dice di tenere a\n" + .string "se stesso! Se si fa tanta bua, si\l" + .string "preoccupa!$" + +BattleFrontier_Lounge5_Text_NatureGirlGentle:: + .string "Uhm…\p" + .string "Questo POKéMON dice di tenere a\n" + .string "se stesso! Ma se si fa la bua, passa\l" + .string "al contrattacco!$" + +BattleFrontier_Lounge5_Text_NatureGirlSassy:: + .string "Uhm…\p" + .string "Questo POKéMON dice di amare la lotta!\n" + .string "Ma se si fa la bua, diventa\l" + .string "un furbacchione!$" + +BattleFrontier_Lounge5_Text_NatureGirlCareful:: + .string "Uhm…\p" + .string "Questo POKéMON dice di tenere a\n" + .string "se stesso! Se si fa la bua, diventa\l" + .string "un furbacchione!$" + +BattleFrontier_Lounge5_Text_NatureGirlEgg:: + .string "Così non vale! Un UOVO dorme!\n" + .string "Non posso parlargli!$" + +BattleFrontier_Lounge5_Text_LadyClaimsSheUnderstandsPokemon:: + .string "Che carina!\n" + .string "Quella ragazzina dice di saper\l" + .string "leggere il pensiero dei POKéMON!$" + +BattleFrontier_Lounge5_Text_GirlSayingSomethingProfound:: + .string "Credo che quella ragazzina abbia\n" + .string "cose profonde da dire.$" + +BattleFrontier_Lounge5_Text_GirlPlaysAtRedHouseALot:: + .string "Una cosa la so anch’io!\p" + .string "Quella ragazzina gioca un sacco\n" + .string "nella casa rossa!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge6/scripts.inc b/data/maps/BattleFrontier_Lounge6/scripts.inc index 0b01b32e3e22..056ca9580447 100644 --- a/data/maps/BattleFrontier_Lounge6/scripts.inc +++ b/data/maps/BattleFrontier_Lounge6/scripts.inc @@ -45,33 +45,14 @@ BattleFrontier_Lounge6_EventScript_TradeCompleted:: release end -BattleFrontier_Lounge6_Text_WouldYouLikeToTrade: - .string "My POKéMON is a {STR_VAR_2}.\n" - .string "Do you know it?\l" - .string "It's quite cute and rather nice.\p" - .string "This little one, I could trade with\n" - .string "pride!\p" - .string "Would you like to trade me a {STR_VAR_1}\n" - .string "for my {STR_VAR_2}?$" - -BattleFrontier_Lounge6_Text_PromiseIllBeGoodToIt: - .string "Oh, it's adorable!\n" - .string "Thank you!\l" - .string "I promise I'll be good to it!\p" - .string "Oh! I hope you'll be good to\n" - .string "my {STR_VAR_2}, too!$" - -BattleFrontier_Lounge6_Text_DontTradeForAnythingButMon: - .string "Oh, I'm sorry!\n" - .string "I don't intend to trade for anything\l" - .string "but a {STR_VAR_1}.$" - -BattleFrontier_Lounge6_Text_WellThatsFineToo: - .string "Oh, you won't?\n" - .string "Well, that's fine, too.\l" - .string "Please come visit us again.$" - -BattleFrontier_Lounge6_Text_SkittySoMuchCuterThanImagined: - .string "Giggle!\n" - .string "A SKITTY is so much cuter than I had\l" - .string "imagined. I'm delighted!$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_Lounge6/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_Lounge6/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_Lounge6/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge6/text.inc b/data/maps/BattleFrontier_Lounge6/text.inc new file mode 100644 index 000000000000..c2374ba59860 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge6/text.inc @@ -0,0 +1,31 @@ + +BattleFrontier_Lounge6_Text_WouldYouLikeToTrade: + .string "My POKéMON is a {STR_VAR_2}.\n" + .string "Do you know it?\l" + .string "It's quite cute and rather nice.\p" + .string "This little one, I could trade with\n" + .string "pride!\p" + .string "Would you like to trade me a {STR_VAR_1}\n" + .string "for my {STR_VAR_2}?$" + +BattleFrontier_Lounge6_Text_PromiseIllBeGoodToIt: + .string "Oh, it's adorable!\n" + .string "Thank you!\l" + .string "I promise I'll be good to it!\p" + .string "Oh! I hope you'll be good to\n" + .string "my {STR_VAR_2}, too!$" + +BattleFrontier_Lounge6_Text_DontTradeForAnythingButMon: + .string "Oh, I'm sorry!\n" + .string "I don't intend to trade for anything\l" + .string "but a {STR_VAR_1}.$" + +BattleFrontier_Lounge6_Text_WellThatsFineToo: + .string "Oh, you won't?\n" + .string "Well, that's fine, too.\l" + .string "Please come visit us again.$" + +BattleFrontier_Lounge6_Text_SkittySoMuchCuterThanImagined: + .string "Giggle!\n" + .string "A SKITTY is so much cuter than I had\l" + .string "imagined. I'm delighted!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge6/text_fr.inc b/data/maps/BattleFrontier_Lounge6/text_fr.inc new file mode 100644 index 000000000000..e65f32dc9f33 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge6/text_fr.inc @@ -0,0 +1,30 @@ + +BattleFrontier_Lounge6_Text_WouldYouLikeToTrade: + .string "Mon POKéMON est un {STR_VAR_2}.\n" + .string "Tu connais?\l" + .string "C’est assez mignon et plutôt joli.\p" + .string "Celui-là, je serais fière de l’échanger!\p" + .string "Tu veux échanger un {STR_VAR_1} contre\n" + .string "mon {STR_VAR_2}?$" + +BattleFrontier_Lounge6_Text_PromiseIllBeGoodToIt: + .string "Oh, c’est adorable!\n" + .string "Merci!\l" + .string "Je vais bien m’en occuper!\p" + .string "Dis, j’espère que tu prendras bien soin\n" + .string "de mon {STR_VAR_2}!$" + +BattleFrontier_Lounge6_Text_DontTradeForAnythingButMon: + .string "Oh, je suis désolée!\n" + .string "Je ferai l’échange uniquement contre un\l" + .string "{STR_VAR_1}.$" + +BattleFrontier_Lounge6_Text_WellThatsFineToo: + .string "Oh, tu ne veux pas?\n" + .string "Bon, pas de problème.\l" + .string "Reviens quand tu veux.$" + +BattleFrontier_Lounge6_Text_SkittySoMuchCuterThanImagined: + .string "Hi, hi!\n" + .string "Un SKITTY, c’est encore plus mignon\l" + .string "que je ne le pensais!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge6/text_it.inc b/data/maps/BattleFrontier_Lounge6/text_it.inc new file mode 100644 index 000000000000..555206470117 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge6/text_it.inc @@ -0,0 +1,30 @@ + +BattleFrontier_Lounge6_Text_WouldYouLikeToTrade: + .string "Il mio POKéMON è {STR_VAR_2}.\n" + .string "Lo conosci?\l" + .string "È carino e simpatico.\p" + .string "Sarei orgogliosa di scambiarlo!\p" + .string "Mi daresti {STR_VAR_1} in cambio del\n" + .string "mio {STR_VAR_2}?$" + +BattleFrontier_Lounge6_Text_PromiseIllBeGoodToIt: + .string "Oh, è adorabile!\n" + .string "Grazie!\l" + .string "Tratterò questo POKéMON con i guanti!\p" + .string "Mi auguro che tu faccia altrettanto con\n" + .string "il mio {STR_VAR_2}!$" + +BattleFrontier_Lounge6_Text_DontTradeForAnythingButMon: + .string "Spiacente!\n" + .string "Intendo scambiare il mio POKéMON\l" + .string "solo con {STR_VAR_1}.$" + +BattleFrontier_Lounge6_Text_WellThatsFineToo: + .string "Oh, non vuoi?\n" + .string "Va bene lo stesso.\l" + .string "Torna a farmi visita.$" + +BattleFrontier_Lounge6_Text_SkittySoMuchCuterThanImagined: + .string "Urrà!\n" + .string "SKITTY è molto meglio di quanto avessi\l" + .string "immaginato! Sono contentissima.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge7/scripts.inc b/data/maps/BattleFrontier_Lounge7/scripts.inc index c52df3cafbeb..07a56dcca4bd 100644 --- a/data/maps/BattleFrontier_Lounge7/scripts.inc +++ b/data/maps/BattleFrontier_Lounge7/scripts.inc @@ -287,193 +287,14 @@ BattleFrontier_Lounge7_EventScript_Gentleman:: msgbox BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful, MSGBOX_NPC end -BattleFrontier_Lounge7_Text_LeftTutorIntro: - .string "Buhahaha!\p" - .string "You couldn't tell it from looking now,\n" - .string "but I used to be one tough TRAINER.\p" - .string "I had a reputation as the toughest\n" - .string "BEAUTY around, I tell you!\p" - .string "… … … … … …\p" - .string "What is it now?\n" - .string "You don't believe me.\p" - .string "I'm not like that blowhard woman over\n" - .string "there. I'm actually talented!\p" - .string "Let me prove it to you.\n" - .string "I can teach your POKéMON special and\l" - .string "yet cute moves.\p" - .string "But my lessons don't come free.\n" - .string "How about paying for the moves I teach\l" - .string "with a wee bit of Battle Points?$" - -BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack: - .string "Buhahaha!\p" - .string "Are you back to learn special and\n" - .string "yet cute POKéMON moves?$" - -BattleFrontier_Lounge7_Text_TeachWhichMove: - .string "Fine, fine, look here!\n" - .string "Which move should I teach?$" - -BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints: - .string "The move {STR_VAR_1}, is it?\n" - .string "That will be {STR_VAR_2} Battle Points, okay?$" - -BattleFrontier_Lounge7_Text_TeachMoveToWhichMon: - .string "Fine, fine, now pick the POKéMON\n" - .string "I should teach the move to.$" - -BattleFrontier_Lounge7_Text_HaventGotEnoughPoints: - .string "What the…\n" - .string "You haven't got enough Battle Points!$" - -BattleFrontier_Lounge7_Text_IllTakeBattlePoints: - .string "Do you see how skilled I am now?\n" - .string "I'll take your Battle Points, thanks!$" - -BattleFrontier_Lounge7_Text_YouDontWantTo: - .string "What's that?\n" - .string "You don't want to…\p" - .string "If you want to see how skilled I am,\n" - .string "you come see me anytime!$" - -BattleFrontier_Lounge7_Text_RightTutorIntro: - .string "Ihihihi!\p" - .string "I know it's hard to see now, but I used\n" - .string "to be one fantastic TRAINER.\p" - .string "I had a reputation as the most\n" - .string "invincible SWIMMER around, I tell you!\p" - .string "… … … … … …\p" - .string "What's wrong?\n" - .string "You don't believe me.\p" - .string "I'm not like that buffoonish woman over\n" - .string "there. I'm actually experienced!\p" - .string "I can prove it to you.\n" - .string "I can teach your POKéMON hard and\l" - .string "yet pretty moves.\p" - .string "But my lessons don't come free.\n" - .string "How about paying for the moves I teach\l" - .string "with a wee bit of Battle Points?$" - -BattleFrontier_Lounge7_Text_RightTutorWelcomeBack: - .string "Ihihihi!\p" - .string "Have you come to learn hard and\n" - .string "yet pretty POKéMON moves?$" - -BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong: - .string "Those ladies, the way they bad-mouth\n" - .string "each other, you probably think that\l" - .string "they don't get along.\p" - .string "But if that were true, they wouldn't\n" - .string "stay out here together, would they?$" - -BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful: - .string "When I was just a wee YOUNGSTER,\n" - .string "those ladies were strong and beautiful.\p" - .string "They were idols among us TRAINERS.\p" - .string "Even now, age hasn't dulled their\n" - .string "abilities.\p" - .string "In fact, their POKéMON moves have\n" - .string "grown even more polished.\p" - .string "But… For some reason, I can't help\n" - .string "but feel this…\p" - .string "Time is so cruel…$" - -BattleFrontier_Lounge7_Text_SoftboiledDesc:: - .string "Recovers up to\n" - .string "half the user's\n" - .string "maximum HP.$" - -BattleFrontier_Lounge7_Text_SeismicTossDesc:: - .string "Inflicts damage\n" - .string "identical to the\n" - .string "user's level.$" - -BattleFrontier_Lounge7_Text_DreamEaterDesc:: - .string "Recovers half the\n" - .string "damage inflicted\n" - .string "on a sleeping foe.$" - -BattleFrontier_Lounge7_Text_MegaPunchDesc:: - .string "A strong punch\n" - .string "thrown with\n" - .string "incredible power.$" - -BattleFrontier_Lounge7_Text_MegaKickDesc:: - .string "An extremely\n" - .string "powerful kick with\n" - .string "intense force.$" - -BattleFrontier_Lounge7_Text_BodySlamDesc:: - .string "A full-body slam\n" - .string "that may cause\n" - .string "paralysis.$" - -BattleFrontier_Lounge7_Text_RockSlideDesc:: - .string "Large boulders\n" - .string "are hurled. May\n" - .string "cause flinching.$" - -BattleFrontier_Lounge7_Text_CounterDesc:: - .string "Retaliates any\n" - .string "physical hit with\n" - .string "double the power.$" - -BattleFrontier_Lounge7_Text_ThunderWaveDesc:: - .string "A weak jolt of\n" - .string "electricity that\n" - .string "paralyzes the foe.$" - -BattleFrontier_Lounge7_Text_SwordsDanceDesc:: - .string "A fighting dance\n" - .string "that sharply\n" - .string "raises ATTACK.$" - -BattleFrontier_Lounge7_Text_DefenseCurlDesc:: - .string "Curls up to con-\n" - .string "ceal weak spots\n" - .string "and raise DEFENSE.$" - -BattleFrontier_Lounge7_Text_SnoreDesc:: - .string "A loud attack\n" - .string "that can be used\n" - .string "only while asleep.$" - -BattleFrontier_Lounge7_Text_MudSlapDesc:: - .string "Hurls mud in the\n" - .string "foe's face to re-\n" - .string "duce its accuracy.$" - -BattleFrontier_Lounge7_Text_SwiftDesc:: - .string "Sprays star-\n" - .string "shaped rays\n" - .string "that never miss.$" - -BattleFrontier_Lounge7_Text_IcyWindDesc:: - .string "A chilling attack\n" - .string "that lowers the\n" - .string "foe's SPEED.$" - -BattleFrontier_Lounge7_Text_EndureDesc:: - .string "Endures any at-\n" - .string "tack for 1 turn,\n" - .string "leaving 1HP.$" - -BattleFrontier_Lounge7_Text_PsychUpDesc:: - .string "Copies the foe's\n" - .string "effect(s) and\n" - .string "gives to the user.$" - -BattleFrontier_Lounge7_Text_IcePunchDesc:: - .string "An icy punch\n" - .string "that may\n" - .string "freeze the foe.$" - -BattleFrontier_Lounge7_Text_ThunderPunchDesc:: - .string "An electrified\n" - .string "punch that may\n" - .string "paralyze the foe.$" - -BattleFrontier_Lounge7_Text_FirePunchDesc:: - .string "A fiery punch\n" - .string "that may burn\n" - .string "the foe.$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_Lounge7/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_Lounge7/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_Lounge7/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge7/text.inc b/data/maps/BattleFrontier_Lounge7/text.inc new file mode 100644 index 000000000000..5f4d5521ccbf --- /dev/null +++ b/data/maps/BattleFrontier_Lounge7/text.inc @@ -0,0 +1,191 @@ + +BattleFrontier_Lounge7_Text_LeftTutorIntro: + .string "Buhahaha!\p" + .string "You couldn't tell it from looking now,\n" + .string "but I used to be one tough TRAINER.\p" + .string "I had a reputation as the toughest\n" + .string "BEAUTY around, I tell you!\p" + .string "… … … … … …\p" + .string "What is it now?\n" + .string "You don't believe me.\p" + .string "I'm not like that blowhard woman over\n" + .string "there. I'm actually talented!\p" + .string "Let me prove it to you.\n" + .string "I can teach your POKéMON special and\l" + .string "yet cute moves.\p" + .string "But my lessons don't come free.\n" + .string "How about paying for the moves I teach\l" + .string "with a wee bit of Battle Points?$" + +BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack: + .string "Buhahaha!\p" + .string "Are you back to learn special and\n" + .string "yet cute POKéMON moves?$" + +BattleFrontier_Lounge7_Text_TeachWhichMove: + .string "Fine, fine, look here!\n" + .string "Which move should I teach?$" + +BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints: + .string "The move {STR_VAR_1}, is it?\n" + .string "That will be {STR_VAR_2} Battle Points, okay?$" + +BattleFrontier_Lounge7_Text_TeachMoveToWhichMon: + .string "Fine, fine, now pick the POKéMON\n" + .string "I should teach the move to.$" + +BattleFrontier_Lounge7_Text_HaventGotEnoughPoints: + .string "What the…\n" + .string "You haven't got enough Battle Points!$" + +BattleFrontier_Lounge7_Text_IllTakeBattlePoints: + .string "Do you see how skilled I am now?\n" + .string "I'll take your Battle Points, thanks!$" + +BattleFrontier_Lounge7_Text_YouDontWantTo: + .string "What's that?\n" + .string "You don't want to…\p" + .string "If you want to see how skilled I am,\n" + .string "you come see me anytime!$" + +BattleFrontier_Lounge7_Text_RightTutorIntro: + .string "Ihihihi!\p" + .string "I know it's hard to see now, but I used\n" + .string "to be one fantastic TRAINER.\p" + .string "I had a reputation as the most\n" + .string "invincible SWIMMER around, I tell you!\p" + .string "… … … … … …\p" + .string "What's wrong?\n" + .string "You don't believe me.\p" + .string "I'm not like that buffoonish woman over\n" + .string "there. I'm actually experienced!\p" + .string "I can prove it to you.\n" + .string "I can teach your POKéMON hard and\l" + .string "yet pretty moves.\p" + .string "But my lessons don't come free.\n" + .string "How about paying for the moves I teach\l" + .string "with a wee bit of Battle Points?$" + +BattleFrontier_Lounge7_Text_RightTutorWelcomeBack: + .string "Ihihihi!\p" + .string "Have you come to learn hard and\n" + .string "yet pretty POKéMON moves?$" + +BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong: + .string "Those ladies, the way they bad-mouth\n" + .string "each other, you probably think that\l" + .string "they don't get along.\p" + .string "But if that were true, they wouldn't\n" + .string "stay out here together, would they?$" + +BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful: + .string "When I was just a wee YOUNGSTER,\n" + .string "those ladies were strong and beautiful.\p" + .string "They were idols among us TRAINERS.\p" + .string "Even now, age hasn't dulled their\n" + .string "abilities.\p" + .string "In fact, their POKéMON moves have\n" + .string "grown even more polished.\p" + .string "But… For some reason, I can't help\n" + .string "but feel this…\p" + .string "Time is so cruel…$" + +BattleFrontier_Lounge7_Text_SoftboiledDesc:: + .string "Recovers up to\n" + .string "half the user's\n" + .string "maximum HP.$" + +BattleFrontier_Lounge7_Text_SeismicTossDesc:: + .string "Inflicts damage\n" + .string "identical to the\n" + .string "user's level.$" + +BattleFrontier_Lounge7_Text_DreamEaterDesc:: + .string "Recovers half the\n" + .string "damage inflicted\n" + .string "on a sleeping foe.$" + +BattleFrontier_Lounge7_Text_MegaPunchDesc:: + .string "A strong punch\n" + .string "thrown with\n" + .string "incredible power.$" + +BattleFrontier_Lounge7_Text_MegaKickDesc:: + .string "An extremely\n" + .string "powerful kick with\n" + .string "intense force.$" + +BattleFrontier_Lounge7_Text_BodySlamDesc:: + .string "A full-body slam\n" + .string "that may cause\n" + .string "paralysis.$" + +BattleFrontier_Lounge7_Text_RockSlideDesc:: + .string "Large boulders\n" + .string "are hurled. May\n" + .string "cause flinching.$" + +BattleFrontier_Lounge7_Text_CounterDesc:: + .string "Retaliates any\n" + .string "physical hit with\n" + .string "double the power.$" + +BattleFrontier_Lounge7_Text_ThunderWaveDesc:: + .string "A weak jolt of\n" + .string "electricity that\n" + .string "paralyzes the foe.$" + +BattleFrontier_Lounge7_Text_SwordsDanceDesc:: + .string "A fighting dance\n" + .string "that sharply\n" + .string "raises ATTACK.$" + +BattleFrontier_Lounge7_Text_DefenseCurlDesc:: + .string "Curls up to con-\n" + .string "ceal weak spots\n" + .string "and raise DEFENSE.$" + +BattleFrontier_Lounge7_Text_SnoreDesc:: + .string "A loud attack\n" + .string "that can be used\n" + .string "only while asleep.$" + +BattleFrontier_Lounge7_Text_MudSlapDesc:: + .string "Hurls mud in the\n" + .string "foe's face to re-\n" + .string "duce its accuracy.$" + +BattleFrontier_Lounge7_Text_SwiftDesc:: + .string "Sprays star-\n" + .string "shaped rays\n" + .string "that never miss.$" + +BattleFrontier_Lounge7_Text_IcyWindDesc:: + .string "A chilling attack\n" + .string "that lowers the\n" + .string "foe's SPEED.$" + +BattleFrontier_Lounge7_Text_EndureDesc:: + .string "Endures any at-\n" + .string "tack for 1 turn,\n" + .string "leaving 1HP.$" + +BattleFrontier_Lounge7_Text_PsychUpDesc:: + .string "Copies the foe's\n" + .string "effect(s) and\n" + .string "gives to the user.$" + +BattleFrontier_Lounge7_Text_IcePunchDesc:: + .string "An icy punch\n" + .string "that may\n" + .string "freeze the foe.$" + +BattleFrontier_Lounge7_Text_ThunderPunchDesc:: + .string "An electrified\n" + .string "punch that may\n" + .string "paralyze the foe.$" + +BattleFrontier_Lounge7_Text_FirePunchDesc:: + .string "A fiery punch\n" + .string "that may burn\n" + .string "the foe.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge7/text_fr.inc b/data/maps/BattleFrontier_Lounge7/text_fr.inc new file mode 100644 index 000000000000..986439e70863 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge7/text_fr.inc @@ -0,0 +1,192 @@ + +BattleFrontier_Lounge7_Text_LeftTutorIntro: + .string "Oh, oh!\p" + .string "Tu auras du mal à le croire, mais dans le\n" + .string "temps, j’étais un DRESSEUR hors pair.\p" + .string "On disait que j’étais le CANON le\n" + .string "plus doué du coin!\p" + .string "… … … … … …\p" + .string "Comment?\n" + .string "Je sais, c’est dur à croire.\p" + .string "Je ne suis pas comme cette vantarde en\n" + .string "face. Moi, j’ai vraiment du talent!\p" + .string "Je vais te le prouver.\n" + .string "Je peux enseigner à tes POKéMON des\l" + .string "capacités particulières mais mignonnes.\p" + .string "Bien sûr, ce ne sera pas gratuit.\n" + .string "Si tu payais ces capacités avec des\l" + .string "POINTS DE COMBAT?$" + +BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack: + .string "Oh, oh!\p" + .string "Tu veux des capacités particulières\n" + .string "mais mignonnes pour tes POKéMON?$" + +BattleFrontier_Lounge7_Text_TeachWhichMove: + .string "Bien!\n" + .string "Quelle capacité veux-tu?$" + +BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints: + .string "{STR_VAR_1}, n’est-ce pas?\n" + .string "{STR_VAR_2} POINTS DE COMBAT, d’accord?$" + +BattleFrontier_Lounge7_Text_TeachMoveToWhichMon: + .string "Maintenant, choisis le POKéMON à\n" + .string "qui je dois enseigner cette capacité.$" + +BattleFrontier_Lounge7_Text_HaventGotEnoughPoints: + .string "Mais enfin…\n" + .string "Tu n’as pas assez de POINTS DE COMBAT!$" + +BattleFrontier_Lounge7_Text_IllTakeBattlePoints: + .string "Je suis douée, non?\n" + .string "Je prends tes POINTS DE COMBAT, merci!$" + +BattleFrontier_Lounge7_Text_YouDontWantTo: + .string "Oh?\n" + .string "Tu as changé d’avis…\p" + .string "Si tu veux que je te montre à quel point\n" + .string "je suis douée, reviens me voir!$" + +BattleFrontier_Lounge7_Text_RightTutorIntro: + .string "Hi, hi, hi!\p" + .string "C’est difficile à imaginer, à présent,\n" + .string "mais j’ai été un DRESSEUR fantastique.\p" + .string "On disait que j’étais la plus forte\n" + .string "des NAGEUSE, rien que ça!\p" + .string "… … … … … …\p" + .string "Comment?\n" + .string "Tu ne me crois pas, évidemment.\p" + .string "Je ne suis pas comme cette menteuse\n" + .string "en face. J’ai vraiment du talent!\p" + .string "Je peux te le prouver. Je peux\n" + .string "enseigner des capacités difficiles\l" + .string "mais belles à tes POKéMON.\p" + .string "Bien sûr, ce ne sera pas gratuit.\n" + .string "Si tu payais ces capacités avec des\l" + .string "POINTS DE COMBAT?$" + +BattleFrontier_Lounge7_Text_RightTutorWelcomeBack: + .string "Hi, hi, hi!\p" + .string "Tu veux que j’enseigne des capacités\n" + .string "difficiles mais belles à tes POKéMON?$" + +BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong: + .string "Ces deux vieilles dames n’arrêtent pas\n" + .string "de se critiquer, comme si elles se\l" + .string "détestaient.\p" + .string "Mais si c’était vrai, elles ne seraient\n" + .string "pas toujours ensemble ici, non?$" + +BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful: + .string "Quand j’étais encore un GAMIN, ces deux\n" + .string "femmes étaient fortes et magnifiques.\p" + .string "Elles faisaient des ravages parmi\n" + .string "les DRESSEURS.\p" + .string "Mais malgré leur âge, elles sont\n" + .string "toujours très fortes.\p" + .string "On peut même dire qu’elles ont fait\n" + .string "mûrir leurs capacités POKéMON.\p" + .string "Tout de même… Je ne peux pas\n" + .string "m’empêcher de penser…\p" + .string "Vieillir, c’est bien cruel…$" + +BattleFrontier_Lounge7_Text_SoftboiledDesc:: + .string "Regagne jusqu’à la\n" + .string "moitié des PV max\n" + .string "du lanceur.$" + +BattleFrontier_Lounge7_Text_SeismicTossDesc:: + .string "Inflige des\n" + .string "dégâts selon le\n" + .string "niveau du lanceur.$" + +BattleFrontier_Lounge7_Text_DreamEaterDesc:: + .string "Aspire la moitié\n" + .string "des dégâts sur\n" + .string "l’ennemi endormi.$" + +BattleFrontier_Lounge7_Text_MegaPunchDesc:: + .string "Un coup de poing\n" + .string "d’une puissance\n" + .string "incroyable.$" + +BattleFrontier_Lounge7_Text_MegaKickDesc:: + .string "Un coup de pied\n" + .string "super puissant et\n" + .string "intense.$" + +BattleFrontier_Lounge7_Text_BodySlamDesc:: + .string "Une attaque en\n" + .string "charge. Peut pa-\n" + .string "ralyser l’ennemi.$" + +BattleFrontier_Lounge7_Text_RockSlideDesc:: + .string "Envoie de gros\n" + .string "rochers. Peut\n" + .string "apeurer l’ennemi.$" + +BattleFrontier_Lounge7_Text_CounterDesc:: + .string "Renvoie toute\n" + .string "attaque physique,\n" + .string "2 fois plus fort.$" + +BattleFrontier_Lounge7_Text_ThunderWaveDesc:: + .string "Un faible choc\n" + .string "électrique qui\n" + .string "paralyse l’ennemi.$" + +BattleFrontier_Lounge7_Text_SwordsDanceDesc:: + .string "Une danse de\n" + .string "combat pour\n" + .string "booster l’ATTAQUE.$" + +BattleFrontier_Lounge7_Text_DefenseCurlDesc:: + .string "S’enroule, cache\n" + .string "les faiblesses.\n" + .string "Monte la DEFENSE.$" + +BattleFrontier_Lounge7_Text_SnoreDesc:: + .string "Attaque sonore\n" + .string "qui ne peut être\n" + .string "lancée qu’endormi.$" + +BattleFrontier_Lounge7_Text_MudSlapDesc:: + .string "Envoie de la boue\n" + .string "au visage et rend\n" + .string "moins précis.$" + +BattleFrontier_Lounge7_Text_SwiftDesc:: + .string "Envoie des rayons\n" + .string "en forme d’étoile.\n" + .string "Touche toujours.$" + +BattleFrontier_Lounge7_Text_IcyWindDesc:: + .string "Attaque glaciale.\n" + .string "Baisse la VITESSE\n" + .string "de l’ennemi.$" + +BattleFrontier_Lounge7_Text_EndureDesc:: + .string "Encaisse les\n" + .string "attaques du tour\n" + .string "et conserve 1 PV.$" + +BattleFrontier_Lounge7_Text_PsychUpDesc:: + .string "Copie les effets\n" + .string "de l’ennemi et les\n" + .string "passe au lanceur.$" + +BattleFrontier_Lounge7_Text_IcePunchDesc:: + .string "Un poing de glace\n" + .string "pouvant geler\n" + .string "l’ennemi.$" + +BattleFrontier_Lounge7_Text_ThunderPunchDesc:: + .string "Un poing électri-\n" + .string "que pouvant para-\n" + .string "lyser l’ennemi.$" + +BattleFrontier_Lounge7_Text_FirePunchDesc:: + .string "Un poing de feu\n" + .string "pouvant brûler\n" + .string "l’ennemi.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge7/text_it.inc b/data/maps/BattleFrontier_Lounge7/text_it.inc new file mode 100644 index 000000000000..6e98130a3971 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge7/text_it.inc @@ -0,0 +1,193 @@ + +BattleFrontier_Lounge7_Text_LeftTutorIntro: + .string "Buhahahah!\p" + .string "Dal mio aspetto non si direbbe, ma\n" + .string "in passato ero un bravo ALLENATORE.\p" + .string "Tutti mi conoscevano come la\n" + .string "BELLEZZA più forte in circolazione!\p" + .string "… … … … … …\p" + .string "Cosa c’è?\n" + .string "Non mi credi?\p" + .string "Non sono come quella spaccona\n" + .string "laggiù. Io ho del talento!\p" + .string "Adesso te ne darò prova.\n" + .string "Posso insegnare ai POKéMON mosse\l" + .string "speciali ma, al contempo, carine.\p" + .string "Non insegno gratuitamente.\n" + .string "Che ne dici di ripagarmi con qualche\l" + .string "PUNTO LOTTA?$" + +BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack: + .string "Buhahahah!\p" + .string "Sei qui perché vuoi che insegni\n" + .string "una mossa speciale, ma carina,\l" + .string "a uno dei tuoi POKéMON?$" + +BattleFrontier_Lounge7_Text_TeachWhichMove: + .string "Bene, guarda qui!\n" + .string "Quale mossa vuoi che insegni?$" + +BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints: + .string "Vuoi la mossa {STR_VAR_1}?\n" + .string "Ti costerà {STR_VAR_2} PUNTI LOTTA, va bene?$" + +BattleFrontier_Lounge7_Text_TeachMoveToWhichMon: + .string "Bene, bene. Scegli il POKéMON\n" + .string "al quale devo insegnare la mossa.$" + +BattleFrontier_Lounge7_Text_HaventGotEnoughPoints: + .string "Caspita!\n" + .string "Non hai PUNTI LOTTA sufficienti!$" + +BattleFrontier_Lounge7_Text_IllTakeBattlePoints: + .string "Hai visto che ho talento da vendere?\n" + .string "Mi prenderò i tuoi PUNTI LOTTA, grazie!$" + +BattleFrontier_Lounge7_Text_YouDontWantTo: + .string "Qualcosa non va?\n" + .string "Hai cambiato idea?\p" + .string "Se vuoi toccare con mano il mio\n" + .string "talento, torna pure quando vuoi!$" + +BattleFrontier_Lounge7_Text_RightTutorIntro: + .string "Ihihihih!\p" + .string "Lo so che non si direbbe, ma un tempo\n" + .string "ero un ALLENATORE fantastico.\p" + .string "Tutti mi conoscevano come la miglior\n" + .string "NUOTATRICE in circolazione!\p" + .string "… … … … … …\p" + .string "Qualcosa non va?\n" + .string "Non mi credi?\p" + .string "Non sono mica come quella buffona\n" + .string "laggiù. Ho molta esperienza alle spalle!\p" + .string "Se vuoi te lo dimostro.\n" + .string "Posso insegnare ai POKéMON mosse\l" + .string "difficili ma, al contempo, carine.\p" + .string "Non insegno gratuitamente.\n" + .string "Che ne dici di ripagarmi con qualche\l" + .string "PUNTO LOTTA?$" + +BattleFrontier_Lounge7_Text_RightTutorWelcomeBack: + .string "Ihihihih!\p" + .string "Sei qui perché vuoi che insegni\n" + .string "una mossa difficile, ma carina,\l" + .string "a uno dei tuoi POKéMON?$" + +BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong: + .string "Quelle signore sparlano l’una\n" + .string "dell’altra. Si direbbe che non\l" + .string "vadano affatto d’accordo.\p" + .string "Ma se fosse così, non andrebbero\n" + .string "in giro insieme, non trovi?$" + +BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful: + .string "Quando ero un giovane BULLO, quelle\n" + .string "signore erano forti e belle.\p" + .string "Erano gli idoli di noi ALLENATORI.\p" + .string "Ma l’età non ha offuscato le loro\n" + .string "abilità.\p" + .string "Di fatto le loro mosse POKéMON \n" + .string "sono diventate ancora più raffinate.\p" + .string "Ma non so per quale motivo, non posso\n" + .string "fare a meno di pensare…\p" + .string "che il tempo è così crudele…$" + +BattleFrontier_Lounge7_Text_SoftboiledDesc:: + .string "Chi la usa recu-\n" + .string "pera fino a metà\n" + .string "dei PS massimi.$" + +BattleFrontier_Lounge7_Text_SeismicTossDesc:: + .string "Infligge un danno\n" + .string "pari al livello di\n" + .string "chi la usa.$" + +BattleFrontier_Lounge7_Text_DreamEaterDesc:: + .string "Assorbe metà dei\n" + .string "PS persi da un ne-\n" + .string "mico che dorme.$" + +BattleFrontier_Lounge7_Text_MegaPunchDesc:: + .string "Un pugno tirato\n" + .string "con estrema\n" + .string "potenza.$" + +BattleFrontier_Lounge7_Text_MegaKickDesc:: + .string "Un calcio\n" + .string "estremamente\n" + .string "potente.$" + +BattleFrontier_Lounge7_Text_BodySlamDesc:: + .string "Una carica con\n" + .string "tutto il corpo che\n" + .string "può paralizzare.$" + +BattleFrontier_Lounge7_Text_RockSlideDesc:: + .string "Massi lanciati\n" + .string "sul nemico, che\n" + .string "può tentennare.$" + +BattleFrontier_Lounge7_Text_CounterDesc:: + .string "Replica agli\n" + .string "attacchi fisici\n" + .string "con forza doppia.$" + +BattleFrontier_Lounge7_Text_ThunderWaveDesc:: + .string "Debole scarica\n" + .string "elettrica che pa-\n" + .string "ralizza il nemico.$" + +BattleFrontier_Lounge7_Text_SwordsDanceDesc:: + .string "Una danza che\n" + .string "potenzia forte-\n" + .string "mente l’ATTACCO.$" + +BattleFrontier_Lounge7_Text_DefenseCurlDesc:: + .string "Raggomitolandosi,\n" + .string "chi la usa aumenta\n" + .string "la propria DIFESA.$" + +BattleFrontier_Lounge7_Text_SnoreDesc:: + .string "Attacco rumoroso\n" + .string "usato solo mentre\n" + .string "si dorme.$" + +BattleFrontier_Lounge7_Text_MudSlapDesc:: + .string "Fango in faccia al\n" + .string "nemico, per ridur-\n" + .string "ne la precisione.$" + +BattleFrontier_Lounge7_Text_SwiftDesc:: + .string "Raggi a forma\n" + .string "di stella:\n" + .string "infallibili.$" + +BattleFrontier_Lounge7_Text_IcyWindDesc:: + .string "Attacco gelido:\n" + .string "riduce la VELOCI-\n" + .string "TÀ del nemico.$" + +BattleFrontier_Lounge7_Text_EndureDesc:: + .string "Per un turno, chi\n" + .string "la usa resiste con\n" + .string "almeno 1 PS.$" + +BattleFrontier_Lounge7_Text_PsychUpDesc:: + .string "Copia le modifiche\n" + .string "nelle statistiche\n" + .string "del nemico.$" + +BattleFrontier_Lounge7_Text_IcePunchDesc:: + .string "Pugno di ghiaccio\n" + .string "che può congelare\n" + .string "il nemico.$" + +BattleFrontier_Lounge7_Text_ThunderPunchDesc:: + .string "Pugno elettrico\n" + .string "che può paraliz-\n" + .string "zare il nemico.$" + +BattleFrontier_Lounge7_Text_FirePunchDesc:: + .string "Pugno ardente\n" + .string "che può scottare\n" + .string "il nemico.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge8/scripts.inc b/data/maps/BattleFrontier_Lounge8/scripts.inc index 8f4a443d5700..1d5c4e2730d7 100644 --- a/data/maps/BattleFrontier_Lounge8/scripts.inc +++ b/data/maps/BattleFrontier_Lounge8/scripts.inc @@ -13,33 +13,14 @@ BattleFrontier_Lounge8_EventScript_NinjaBoy:: msgbox BattleFrontier_Lounge8_Text_ToldMeIHaveTalentForBattling, MSGBOX_NPC end -BattleFrontier_Lounge8_Text_WhatATrainerNeeds: - .string "What a TRAINER needs…\p" - .string "Knowledge…\n" - .string "Strategy…\l" - .string "Luck…\l" - .string "Guts…\l" - .string "Spirit…\l" - .string "Bravery…\l" - .string "And ability…\p" - .string "Well, I'm all set in every way!\n" - .string "I'll be unstoppable at every building!\p" - .string "Huh? POKéMON?\n" - .string "What's that?$" - -BattleFrontier_Lounge8_Text_KnowAboutFrontierBrains: - .string "Do you know about the FRONTIER\n" - .string "BRAINS?\p" - .string "That's what SCOTT calls the seven\n" - .string "special TRAINERS that run the seven\l" - .string "facilities in the BATTLE FRONTIER.$" - -BattleFrontier_Lounge8_Text_ToldMeIHaveTalentForBattling: - .string "At the BATTLE TOWER, an older girl\n" - .string "told me that I have a lot of talent\l" - .string "for battling!\p" - .string "I like POKéMON CONTESTS more!\p" - .string "But I'm no good at CONTESTS!\p" - .string "I guess having talent and liking\n" - .string "something aren't the same.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_Lounge8/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_Lounge8/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_Lounge8/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge8/text.inc b/data/maps/BattleFrontier_Lounge8/text.inc new file mode 100644 index 000000000000..06dfcc2c19fc --- /dev/null +++ b/data/maps/BattleFrontier_Lounge8/text.inc @@ -0,0 +1,30 @@ + +BattleFrontier_Lounge8_Text_WhatATrainerNeeds: + .string "What a TRAINER needs…\p" + .string "Knowledge…\n" + .string "Strategy…\l" + .string "Luck…\l" + .string "Guts…\l" + .string "Spirit…\l" + .string "Bravery…\l" + .string "And ability…\p" + .string "Well, I'm all set in every way!\n" + .string "I'll be unstoppable at every building!\p" + .string "Huh? POKéMON?\n" + .string "What's that?$" + +BattleFrontier_Lounge8_Text_KnowAboutFrontierBrains: + .string "Do you know about the FRONTIER\n" + .string "BRAINS?\p" + .string "That's what SCOTT calls the seven\n" + .string "special TRAINERS that run the seven\l" + .string "facilities in the BATTLE FRONTIER.$" + +BattleFrontier_Lounge8_Text_ToldMeIHaveTalentForBattling: + .string "At the BATTLE TOWER, an older girl\n" + .string "told me that I have a lot of talent\l" + .string "for battling!\p" + .string "I like POKéMON CONTESTS more!\p" + .string "But I'm no good at CONTESTS!\p" + .string "I guess having talent and liking\n" + .string "something aren't the same.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge8/text_fr.inc b/data/maps/BattleFrontier_Lounge8/text_fr.inc new file mode 100644 index 000000000000..230b4d1c303a --- /dev/null +++ b/data/maps/BattleFrontier_Lounge8/text_fr.inc @@ -0,0 +1,29 @@ + +BattleFrontier_Lounge8_Text_WhatATrainerNeeds: + .string "Ce dont un DRESSEUR a besoin…\p" + .string "Savoir…\n" + .string "Tactique…\l" + .string "Chance…\l" + .string "Cran…\l" + .string "Esprit…\l" + .string "Bravoure…\l" + .string "Capacité…\p" + .string "Parfait, je suis prêt!\n" + .string "Je vais relever tous les défis!\p" + .string "Quoi? Des POKéMON?\n" + .string "C’est quoi ça?$" + +BattleFrontier_Lounge8_Text_KnowAboutFrontierBrains: + .string "Tu as entendu parler des MENEURS DE\n" + .string "ZONE?\p" + .string "C’est ainsi que SCOTT appelle les sept\n" + .string "DRESSEURS responsables de chaque\l" + .string "bâtiment de la ZONE DE COMBAT.$" + +BattleFrontier_Lounge8_Text_ToldMeIHaveTalentForBattling: + .string "A la TOUR DE COMBAT, une fille m’a dit\n" + .string "que j’avais beaucoup de talent!\p" + .string "Moi, je préfère les CONCOURS POKéMON!\n" + .string "Mais je ne suis pas fort!\p" + .string "On n’est pas forcément doué pour les\n" + .string "choses qu’on aime…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Lounge8/text_it.inc b/data/maps/BattleFrontier_Lounge8/text_it.inc new file mode 100644 index 000000000000..8eef1eeac904 --- /dev/null +++ b/data/maps/BattleFrontier_Lounge8/text_it.inc @@ -0,0 +1,31 @@ + +BattleFrontier_Lounge8_Text_WhatATrainerNeeds: + .string "Un ALLENATORE deve poter contare su…\p" + .string "Sapienza…\n" + .string "Tattica…\l" + .string "Fortuna…\l" + .string "Valore…\l" + .string "Spirito…\l" + .string "Audacia…\l" + .string "E abilità…\p" + .string "Beh, ho tutte le carte in regola! Sarò\n" + .string "inarrestabile in qualsiasi edificio!\p" + .string "Uh? POKéMON?\n" + .string "Chi ne ha mai sentito parlare?$" + +BattleFrontier_Lounge8_Text_KnowAboutFrontierBrains: + .string "Hai sentito parlare degli ASSI del\n" + .string "PARCO?\p" + .string "È l’appellativo che usa SCOTT\n" + .string "per designare i sette ALLENATORI\l" + .string "speciali che dirigono i sette edifici\l" + .string "del PARCO LOTTA.$" + +BattleFrontier_Lounge8_Text_ToldMeIHaveTalentForBattling: + .string "Nella TORRE LOTTA, una ragazzina\n" + .string "più grande di me mi ha detto che\l" + .string "lotto con talento!\p" + .string "Io preferisco le GARE POKéMON!\p" + .string "Ma nelle GARE sono una schiappa!\p" + .string "Non sempre siamo portati per le cose\n" + .string "che ci piacciono.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Mart/scripts.inc b/data/maps/BattleFrontier_Mart/scripts.inc index 6afe6a0186b0..831f07e79c4b 100644 --- a/data/maps/BattleFrontier_Mart/scripts.inc +++ b/data/maps/BattleFrontier_Mart/scripts.inc @@ -48,22 +48,14 @@ BattleFrontier_Mart_EventScript_Boy:: msgbox BattleFrontier_Mart_Text_FacilitiesDontAllowItems, MSGBOX_NPC end -BattleFrontier_Mart_Text_ChaperonGrandson: - .string "We came here to chaperon our\n" - .string "grandson.\p" - .string "But since we're here, we thought\n" - .string "we should get some souvenirs.$" - -BattleFrontier_Mart_Text_ProteinMakeNiceGift: - .string "Dear, what do you think of this?\n" - .string "Wouldn't this make a nice gift?\p" - .string "It's…PRO…TE…IN?\n" - .string "It sounds delicious, doesn't it?$" - -BattleFrontier_Mart_Text_FacilitiesDontAllowItems: - .string "A lot of the BATTLE FRONTIER's\n" - .string "facilities don't allow the use of items\l" - .string "during battles.\p" - .string "That rule makes things tougher than\n" - .string "they already are!$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_Mart/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_Mart/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_Mart/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_Mart/text.inc b/data/maps/BattleFrontier_Mart/text.inc new file mode 100644 index 000000000000..22a348df5af4 --- /dev/null +++ b/data/maps/BattleFrontier_Mart/text.inc @@ -0,0 +1,19 @@ + +BattleFrontier_Mart_Text_ChaperonGrandson: + .string "We came here to chaperon our\n" + .string "grandson.\p" + .string "But since we're here, we thought\n" + .string "we should get some souvenirs.$" + +BattleFrontier_Mart_Text_ProteinMakeNiceGift: + .string "Dear, what do you think of this?\n" + .string "Wouldn't this make a nice gift?\p" + .string "It's…PRO…TE…IN?\n" + .string "It sounds delicious, doesn't it?$" + +BattleFrontier_Mart_Text_FacilitiesDontAllowItems: + .string "A lot of the BATTLE FRONTIER's\n" + .string "facilities don't allow the use of items\l" + .string "during battles.\p" + .string "That rule makes things tougher than\n" + .string "they already are!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Mart/text_fr.inc b/data/maps/BattleFrontier_Mart/text_fr.inc new file mode 100644 index 000000000000..31411293b287 --- /dev/null +++ b/data/maps/BattleFrontier_Mart/text_fr.inc @@ -0,0 +1,19 @@ + +BattleFrontier_Mart_Text_ChaperonGrandson: + .string "Nous sommes venus accompagner\n" + .string "notre petit-fils.\p" + .string "On en profite pour acheter quelques\n" + .string "souvenirs.$" + +BattleFrontier_Mart_Text_ProteinMakeNiceGift: + .string "Que penses-tu de ça, chéri?\n" + .string "Ça ferait un joli cadeau, non?\p" + .string "PRO… TE… INE?\n" + .string "Ça m’a l’air d’être délicieux!$" + +BattleFrontier_Mart_Text_FacilitiesDontAllowItems: + .string "Dans la ZONE DE COMBAT, on n’a pas\n" + .string "toujours le droit d’utiliser des objets\l" + .string "en combat.\p" + .string "Ça rend les choses encore plus\n" + .string "difficiles!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_Mart/text_it.inc b/data/maps/BattleFrontier_Mart/text_it.inc new file mode 100644 index 000000000000..80a609aa0c75 --- /dev/null +++ b/data/maps/BattleFrontier_Mart/text_it.inc @@ -0,0 +1,19 @@ + +BattleFrontier_Mart_Text_ChaperonGrandson: + .string "Siamo venuti qui ad accompagnare\n" + .string "nostro nipote.\p" + .string "Ma visto che ci siamo, abbiamo\n" + .string "pensato di comprare dei souvenir.$" + +BattleFrontier_Mart_Text_ProteinMakeNiceGift: + .string "Caro, cosa ne pensi? Non sarebbe\n" + .string "proprio un bel pensierino?\p" + .string "…PRO …TE …INA?\n" + .string "Ha un aspetto squisito, non trovi?$" + +BattleFrontier_Mart_Text_FacilitiesDontAllowItems: + .string "In molti edifici del PARCO LOTTA non\n" + .string "è permesso utilizzare strumenti\l" + .string "durante le lotte.\p" + .string "Questa regola rende le cose ancora più\n" + .string "complicate!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_OutsideEast/scripts.inc b/data/maps/BattleFrontier_OutsideEast/scripts.inc index e8eec6f1606b..4a9ff8d195c3 100644 --- a/data/maps/BattleFrontier_OutsideEast/scripts.inc +++ b/data/maps/BattleFrontier_OutsideEast/scripts.inc @@ -233,207 +233,14 @@ BattleFrontier_OutsideEast_EventScript_Camper:: msgbox BattleFrontier_OutsideEast_Text_StickyMonWithLongTail, MSGBOX_NPC end -BattleFrontier_OutsideEast_Text_BattleTowerSign: - .string "This is the BATTLE TOWER!\n" - .string "Keep the win streak as the toughest\l" - .string "TRAINER!$" - -BattleFrontier_OutsideEast_Text_BattlePalaceSign: - .string "This is the BATTLE PALACE!\n" - .string "Keep your eyes on POKéMON battles!$" - -BattleFrontier_OutsideEast_Text_BattleArenaSign: - .string "This is the BATTLE ARENA!\n" - .string "Let the toughest teams gather!$" - -BattleFrontier_OutsideEast_Text_BattlePyramidSign: - .string "This is the BATTLE PYRAMID!\n" - .string "Advance through the Battle Quest!$" - -BattleFrontier_OutsideEast_Text_RankingHallSign: - .string "BATTLE FRONTIER RANKING HALL\n" - .string "Set your sights on new records!$" - -BattleFrontier_OutsideEast_Text_ExchangeCornerSign: - .string "BATTLE POINT EXCHANGE SERVICE CORNER\n" - .string "Exchange your Battle Points!$" - -BattleFrontier_OutsideEast_Text_BattleTowerFeelsSpecial: - .string "Wow!\n" - .string "It's huge!\p" - .string "The BATTLE TOWER feels special.\n" - .string "It's different from the others.$" - -BattleFrontier_OutsideEast_Text_ConquerLeagueAndFrontier: - .string "My grand ambition is to conquer both\n" - .string "the BATTLE FRONTIER and the POKéMON\l" - .string "LEAGUE.\p" - .string "And if my dream comes true…\p" - .string "I… I'm going to ask MIMI next door\n" - .string "if she will be friends with me!$" - -BattleFrontier_OutsideEast_Text_PyramidTooHarsh: - .string "The BATTLE PYRAMID's too harsh!\n" - .string "I just can't make it to the top!\p" - .string "Since I'm out of options, maybe I can\n" - .string "climb the outside…$" - -BattleFrontier_OutsideEast_Text_ThriveInDarkness: - .string "I thrive in darkness…\n" - .string "Yes… What is worthy of me?\l" - .string "None other than the BATTLE PYRAMID…\p" - .string "What say you to wandering in darkness\n" - .string "and in utter and total desperation?$" - -BattleFrontier_OutsideEast_Text_PutTogetherUltimateTeam: - .string "I didn't sleep for a week, but then\n" - .string "I put together the ultimate team!\p" - .string "I can't see myself losing, no joke.\n" - .string "We're storming the BATTLE ARENA!$" - -BattleFrontier_OutsideEast_Text_DidScottBringYouHere: - .string "Did SCOTT bring you here, too?\n" - .string "What is it with that guy?\p" - .string "It sounds like he really does know\n" - .string "how to spot talented TRAINERS, but…\p" - .string "I've never seen him battling in person\n" - .string "ever.$" - -BattleFrontier_OutsideEast_Text_BelieveInYouBuddy: - .string "ZIGG!\n" - .string "I believe in you, little buddy!\p" - .string "I'll make my little ZIGG any favorite\n" - .string "tasty treats you like if you win!$" - -BattleFrontier_OutsideEast_Text_ZigzagoonLooksVacant: - .string "ZIGZAGOON looks vacant…$" - -BattleFrontier_OutsideEast_Text_PeopleCallMeBusybody: - .string "People call me a busybody,\n" - .string "but I can't help it.\p" - .string "Your hat's on crooked!\n" - .string "Oh, no, trash on the ground!\l" - .string "Oops, it's almost dinnertime!\p" - .string "I don't know if I can stand to just\n" - .string "watch at the BATTLE PALACE…$" - -BattleFrontier_OutsideEast_Text_OnceBeatGymLeader: - .string "I may not look that impressive now,\n" - .string "but I once beat a GYM LEADER.\p" - .string "Who knows, maybe I should give it\n" - .string "another shot at glory.$" - -BattleFrontier_OutsideEast_Text_FastOnBikeAndBattles: - .string "I'm fast on my BIKE, and that goes for\n" - .string "the way I battle, too.\p" - .string "I win matches in the blink of\n" - .string "an eye!$" - -BattleFrontier_OutsideEast_Text_BetterThanDaddyAtPokemon: - .string "I'm better than my daddy\n" - .string "at POKéMON.$" - -BattleFrontier_OutsideEast_Text_GoRackUpSomeWinsForDaddy: - .string "Go on, my baby sweetie!\n" - .string "Go rack up some wins for Daddy!\p" - .string "You're just like your mother,\n" - .string "so you'll be dominating!$" - -BattleFrontier_OutsideEast_Text_HeardPrettyGirlAtBattleArena: - .string "It wasn't easy getting here,\n" - .string "but I'd heard about this knockout\l" - .string "pretty girl at the BATTLE ARENA.\p" - .string "Instead of her, do you know what\n" - .string "I found?\p" - .string "A whole teeming mob of sweaty,\n" - .string "stinky, and primitive martial artists!$" - -BattleFrontier_OutsideEast_Text_SometimesImportantOldManInThere: - .string "I sometimes see this really important-\n" - .string "looking old man going in there.\p" - .string "He has these really awesome POKéMON.\n" - .string "He seems really nice, though.$" - -BattleFrontier_OutsideEast_Text_LegendOfBattlePyramid: - .string "Do you know it?\n" - .string "The legend of the BATTLE PYRAMID?\p" - .string "When there comes a confident TRAINER\n" - .string "reaching for the golden pinnacle,\l" - .string "there shall appear a man among men.\p" - .string "Don't know that legend?\n" - .string "Well, of course not!\l" - .string "I just made it up!\p" - .string "What's it supposed to mean?\n" - .string "That, my friend, I can't say!$" - -BattleFrontier_OutsideEast_Text_GotWipedOut: - .string "Man! Oh man!\n" - .string "I've never lost once before!\p" - .string "But I got wiped out with no saving\n" - .string "grace at all!\p" - .string "And then I'm told I don't have any\n" - .string "talent?! Man!$" - -BattleFrontier_OutsideEast_Text_ToughTrainerInBattleTower: - .string "This guy ran into a horribly tough\n" - .string "TRAINER while he was on the BATTLE\l" - .string "TOWER challenge.\p" - .string "Now look at him…\p" - .string "You need to be cautious if you ever\n" - .string "decide to go to the BATTLE TOWER.$" - -BattleFrontier_OutsideEast_Text_EnoughBattlePointsForDoll: - .string "Yes!\n" - .string "I've finally got enough Battle Points!\p" - .string "I guess I'll trade for another giant\n" - .string "plush DOLL!$" - -BattleFrontier_OutsideEast_Text_LikeToHaveNameRecordedHere: - .string "Oh, yeah, okay!\n" - .string "So this is the RANKING HALL!\p" - .string "I'd like to go down in history as\n" - .string "a super champ and have my name\l" - .string "recorded here for posterity.$" - -BattleFrontier_OutsideEast_Text_CanDoAnythingWithYou: - .string "With you by my side, I can do anything.$" - -BattleFrontier_OutsideEast_Text_PowerOfOurLoveWillOvercome: - .string "Ooh, darling, you are so wonderful!\p" - .string "Ooh, I just can't wait anymore!\p" - .string "Let's go to a MULTI BATTLE ROOM\n" - .string "right this instant!\p" - .string "If we get together in the BATTLE SALON,\n" - .string "the power of our love will overcome\l" - .string "everyone we meet.\p" - .string "Why, before us, darling, everything\n" - .string "will topple like dominoes!$" - -BattleFrontier_OutsideEast_Text_FrontierNotExclusivelyForToughTrainers: - .string "The BATTLE FRONTIER isn't exclusively\n" - .string "for tough TRAINERS.\p" - .string "Many people with special abilities\n" - .string "have been invited, it seems.\p" - .string "That man SCOTT…\p" - .string "He may have built this place to serve\n" - .string "a bigger objective…$" - -BattleFrontier_OutsideEast_Text_OddTreeHereSeemsToWiggle: - .string "Excuse me, young one.\n" - .string "Have you good eyesight?\p" - .string "There is an odd tree past here, and to\n" - .string "my tired eyes it seems to wiggle.$" - -BattleFrontier_OutsideEast_Text_OnceAnOddTreePastHere: - .string "Excuse me, young one.\n" - .string "Have you a good memory?\p" - .string "I have this feeling there once was\n" - .string "an odd tree past here.$" - -BattleFrontier_OutsideEast_Text_StickyMonWithLongTail: - .string "I…\n" - .string "I saw it!\p" - .string "There was a sticky sort of a POKéMON\n" - .string "with a long tail up ahead!\p" - .string "It was hiding under a boulder, and\n" - .string "it kept staring at me!$" +.ifdef ENGLISH + .include "data/maps/BattleFrontier_OutsideEast/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_OutsideEast/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_OutsideEast/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_OutsideEast/text.inc b/data/maps/BattleFrontier_OutsideEast/text.inc new file mode 100644 index 000000000000..a7e8f200b53f --- /dev/null +++ b/data/maps/BattleFrontier_OutsideEast/text.inc @@ -0,0 +1,205 @@ + +BattleFrontier_OutsideEast_Text_BattleTowerSign: + .string "This is the BATTLE TOWER!\n" + .string "Keep the win streak as the toughest\l" + .string "TRAINER!$" + +BattleFrontier_OutsideEast_Text_BattlePalaceSign: + .string "This is the BATTLE PALACE!\n" + .string "Keep your eyes on POKéMON battles!$" + +BattleFrontier_OutsideEast_Text_BattleArenaSign: + .string "This is the BATTLE ARENA!\n" + .string "Let the toughest teams gather!$" + +BattleFrontier_OutsideEast_Text_BattlePyramidSign: + .string "This is the BATTLE PYRAMID!\n" + .string "Advance through the Battle Quest!$" + +BattleFrontier_OutsideEast_Text_RankingHallSign: + .string "BATTLE FRONTIER RANKING HALL\n" + .string "Set your sights on new records!$" + +BattleFrontier_OutsideEast_Text_ExchangeCornerSign: + .string "BATTLE POINT EXCHANGE SERVICE CORNER\n" + .string "Exchange your Battle Points!$" + +BattleFrontier_OutsideEast_Text_BattleTowerFeelsSpecial: + .string "Wow!\n" + .string "It's huge!\p" + .string "The BATTLE TOWER feels special.\n" + .string "It's different from the others.$" + +BattleFrontier_OutsideEast_Text_ConquerLeagueAndFrontier: + .string "My grand ambition is to conquer both\n" + .string "the BATTLE FRONTIER and the POKéMON\l" + .string "LEAGUE.\p" + .string "And if my dream comes true…\p" + .string "I… I'm going to ask MIMI next door\n" + .string "if she will be friends with me!$" + +BattleFrontier_OutsideEast_Text_PyramidTooHarsh: + .string "The BATTLE PYRAMID's too harsh!\n" + .string "I just can't make it to the top!\p" + .string "Since I'm out of options, maybe I can\n" + .string "climb the outside…$" + +BattleFrontier_OutsideEast_Text_ThriveInDarkness: + .string "I thrive in darkness…\n" + .string "Yes… What is worthy of me?\l" + .string "None other than the BATTLE PYRAMID…\p" + .string "What say you to wandering in darkness\n" + .string "and in utter and total desperation?$" + +BattleFrontier_OutsideEast_Text_PutTogetherUltimateTeam: + .string "I didn't sleep for a week, but then\n" + .string "I put together the ultimate team!\p" + .string "I can't see myself losing, no joke.\n" + .string "We're storming the BATTLE ARENA!$" + +BattleFrontier_OutsideEast_Text_DidScottBringYouHere: + .string "Did SCOTT bring you here, too?\n" + .string "What is it with that guy?\p" + .string "It sounds like he really does know\n" + .string "how to spot talented TRAINERS, but…\p" + .string "I've never seen him battling in person\n" + .string "ever.$" + +BattleFrontier_OutsideEast_Text_BelieveInYouBuddy: + .string "ZIGG!\n" + .string "I believe in you, little buddy!\p" + .string "I'll make my little ZIGG any favorite\n" + .string "tasty treats you like if you win!$" + +BattleFrontier_OutsideEast_Text_ZigzagoonLooksVacant: + .string "ZIGZAGOON looks vacant…$" + +BattleFrontier_OutsideEast_Text_PeopleCallMeBusybody: + .string "People call me a busybody,\n" + .string "but I can't help it.\p" + .string "Your hat's on crooked!\n" + .string "Oh, no, trash on the ground!\l" + .string "Oops, it's almost dinnertime!\p" + .string "I don't know if I can stand to just\n" + .string "watch at the BATTLE PALACE…$" + +BattleFrontier_OutsideEast_Text_OnceBeatGymLeader: + .string "I may not look that impressive now,\n" + .string "but I once beat a GYM LEADER.\p" + .string "Who knows, maybe I should give it\n" + .string "another shot at glory.$" + +BattleFrontier_OutsideEast_Text_FastOnBikeAndBattles: + .string "I'm fast on my BIKE, and that goes for\n" + .string "the way I battle, too.\p" + .string "I win matches in the blink of\n" + .string "an eye!$" + +BattleFrontier_OutsideEast_Text_BetterThanDaddyAtPokemon: + .string "I'm better than my daddy\n" + .string "at POKéMON.$" + +BattleFrontier_OutsideEast_Text_GoRackUpSomeWinsForDaddy: + .string "Go on, my baby sweetie!\n" + .string "Go rack up some wins for Daddy!\p" + .string "You're just like your mother,\n" + .string "so you'll be dominating!$" + +BattleFrontier_OutsideEast_Text_HeardPrettyGirlAtBattleArena: + .string "It wasn't easy getting here,\n" + .string "but I'd heard about this knockout\l" + .string "pretty girl at the BATTLE ARENA.\p" + .string "Instead of her, do you know what\n" + .string "I found?\p" + .string "A whole teeming mob of sweaty,\n" + .string "stinky, and primitive martial artists!$" + +BattleFrontier_OutsideEast_Text_SometimesImportantOldManInThere: + .string "I sometimes see this really important-\n" + .string "looking old man going in there.\p" + .string "He has these really awesome POKéMON.\n" + .string "He seems really nice, though.$" + +BattleFrontier_OutsideEast_Text_LegendOfBattlePyramid: + .string "Do you know it?\n" + .string "The legend of the BATTLE PYRAMID?\p" + .string "When there comes a confident TRAINER\n" + .string "reaching for the golden pinnacle,\l" + .string "there shall appear a man among men.\p" + .string "Don't know that legend?\n" + .string "Well, of course not!\l" + .string "I just made it up!\p" + .string "What's it supposed to mean?\n" + .string "That, my friend, I can't say!$" + +BattleFrontier_OutsideEast_Text_GotWipedOut: + .string "Man! Oh man!\n" + .string "I've never lost once before!\p" + .string "But I got wiped out with no saving\n" + .string "grace at all!\p" + .string "And then I'm told I don't have any\n" + .string "talent?! Man!$" + +BattleFrontier_OutsideEast_Text_ToughTrainerInBattleTower: + .string "This guy ran into a horribly tough\n" + .string "TRAINER while he was on the BATTLE\l" + .string "TOWER challenge.\p" + .string "Now look at him…\p" + .string "You need to be cautious if you ever\n" + .string "decide to go to the BATTLE TOWER.$" + +BattleFrontier_OutsideEast_Text_EnoughBattlePointsForDoll: + .string "Yes!\n" + .string "I've finally got enough Battle Points!\p" + .string "I guess I'll trade for another giant\n" + .string "plush DOLL!$" + +BattleFrontier_OutsideEast_Text_LikeToHaveNameRecordedHere: + .string "Oh, yeah, okay!\n" + .string "So this is the RANKING HALL!\p" + .string "I'd like to go down in history as\n" + .string "a super champ and have my name\l" + .string "recorded here for posterity.$" + +BattleFrontier_OutsideEast_Text_CanDoAnythingWithYou: + .string "With you by my side, I can do anything.$" + +BattleFrontier_OutsideEast_Text_PowerOfOurLoveWillOvercome: + .string "Ooh, darling, you are so wonderful!\p" + .string "Ooh, I just can't wait anymore!\p" + .string "Let's go to a MULTI BATTLE ROOM\n" + .string "right this instant!\p" + .string "If we get together in the BATTLE SALON,\n" + .string "the power of our love will overcome\l" + .string "everyone we meet.\p" + .string "Why, before us, darling, everything\n" + .string "will topple like dominoes!$" + +BattleFrontier_OutsideEast_Text_FrontierNotExclusivelyForToughTrainers: + .string "The BATTLE FRONTIER isn't exclusively\n" + .string "for tough TRAINERS.\p" + .string "Many people with special abilities\n" + .string "have been invited, it seems.\p" + .string "That man SCOTT…\p" + .string "He may have built this place to serve\n" + .string "a bigger objective…$" + +BattleFrontier_OutsideEast_Text_OddTreeHereSeemsToWiggle: + .string "Excuse me, young one.\n" + .string "Have you good eyesight?\p" + .string "There is an odd tree past here, and to\n" + .string "my tired eyes it seems to wiggle.$" + +BattleFrontier_OutsideEast_Text_OnceAnOddTreePastHere: + .string "Excuse me, young one.\n" + .string "Have you a good memory?\p" + .string "I have this feeling there once was\n" + .string "an odd tree past here.$" + +BattleFrontier_OutsideEast_Text_StickyMonWithLongTail: + .string "I…\n" + .string "I saw it!\p" + .string "There was a sticky sort of a POKéMON\n" + .string "with a long tail up ahead!\p" + .string "It was hiding under a boulder, and\n" + .string "it kept staring at me!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_OutsideEast/text_fr.inc b/data/maps/BattleFrontier_OutsideEast/text_fr.inc new file mode 100644 index 000000000000..56b25e092da9 --- /dev/null +++ b/data/maps/BattleFrontier_OutsideEast/text_fr.inc @@ -0,0 +1,205 @@ + +BattleFrontier_OutsideEast_Text_BattleTowerSign: + .string "TOUR DE COMBAT\n" + .string "“Enchaînez les victoires!”$" + +BattleFrontier_OutsideEast_Text_BattlePalaceSign: + .string "PALACE DE COMBAT\n" + .string "“Gardez un œil sur vos POKéMON!”$" + +BattleFrontier_OutsideEast_Text_BattleArenaSign: + .string "DOJO DE COMBAT\n" + .string "“Que les équipes se forment!”$" + +BattleFrontier_OutsideEast_Text_BattlePyramidSign: + .string "PYRAMIDE DE COMBAT\n" + .string "“Découvrez l’aventure du COMBAT\l" + .string "QUETE!”$" + +BattleFrontier_OutsideEast_Text_RankingHallSign: + .string "HALL DE CLASSEMENT\n" + .string "“Jetez un œil aux records des\l" + .string "meilleurs!”$" + +BattleFrontier_OutsideEast_Text_ExchangeCornerSign: + .string "SERVICE D’ECHANGE\n" + .string "“Echangez vos POINTS DE COMBAT!”$" + +BattleFrontier_OutsideEast_Text_BattleTowerFeelsSpecial: + .string "Waouh!\n" + .string "C’est immense!\p" + .string "La TOUR DE COMBAT est un endroit\n" + .string "unique. Il ne ressemble à aucun autre.$" + +BattleFrontier_OutsideEast_Text_ConquerLeagueAndFrontier: + .string "Ma grande ambition est de conquérir la\n" + .string "ZONE DE COMBAT et la LIGUE POKéMON.\p" + .string "Si mon rêve se réalise…\p" + .string "Je demanderai à MIMI si elle veut bien\n" + .string "être mon amie!$" + +BattleFrontier_OutsideEast_Text_PyramidTooHarsh: + .string "La PYRAMIDE DE COMBAT est trop dure!\n" + .string "Je n’arrive pas à atteindre le sommet!\p" + .string "Je pense que je vais essayer de\n" + .string "l’atteindre par l’extérieur…$" + +BattleFrontier_OutsideEast_Text_ThriveInDarkness: + .string "Je m’épanouis dans l’obscurité…\n" + .string "Oui… Ce qui compte à mes yeux?\l" + .string "La PYRAMIDE DE COMBAT…\p" + .string "J’aime me promener dans l’obscurité la\n" + .string "plus totale, au bord du désespoir.$" + +BattleFrontier_OutsideEast_Text_PutTogetherUltimateTeam: + .string "Je n’ai pas dormi depuis une semaine,\n" + .string "mais j’ai réuni une super équipe!\p" + .string "Franchement, je ne peux pas perdre.\n" + .string "A moi le DOJO DE COMBAT!$" + +BattleFrontier_OutsideEast_Text_DidScottBringYouHere: + .string "Tu es ici grâce à SCOTT?\n" + .string "Il est bizarre, quand même, non?\p" + .string "Il est très fort pour repérer les\n" + .string "DRESSEURS qui ont du talent, oui…\p" + .string "Mais je ne l’ai absolument jamais vu\n" + .string "se battre.$" + +BattleFrontier_OutsideEast_Text_BelieveInYouBuddy: + .string "ZIGG!\n" + .string "Je crois en toi, mon bébé!\p" + .string "Je te préparerai tout ce que tu voudras\n" + .string "si tu gagnes, mon petit ZIGG!$" + +BattleFrontier_OutsideEast_Text_ZigzagoonLooksVacant: + .string "ZIGZATON a l’air absent…$" + +BattleFrontier_OutsideEast_Text_PeopleCallMeBusybody: + .string "Les cuisiniers du PALACE disent que je\n" + .string "suis un fouineur. C’est peut-être vrai…\p" + .string "Ta toque est de travers!\n" + .string "C’est tombé par terre, ramasse vite!\l" + .string "Vite, c’est presque l’heure du dîner!\p" + .string "Je ne peux pas m’empêcher de mettre\n" + .string "mon grain de sel…$" + +BattleFrontier_OutsideEast_Text_OnceBeatGymLeader: + .string "Je ne fais plus très peur, mais dans le\n" + .string "temps, j’ai battu un CHAMPION D’ARENE.\p" + .string "Qui sait, peut-être que je devrais m’y\n" + .string "remettre!?!$" + +BattleFrontier_OutsideEast_Text_FastOnBikeAndBattles: + .string "Sur mon VELO, je suis rapide.\n" + .string "Aux combats aussi!\p" + .string "Je gagne mes combats en un clin\n" + .string "d’œil!$" + +BattleFrontier_OutsideEast_Text_BetterThanDaddyAtPokemon: + .string "Je suis plus forte que mon père\n" + .string "aux POKéMON.$" + +BattleFrontier_OutsideEast_Text_GoRackUpSomeWinsForDaddy: + .string "Allez, mon bébé!\n" + .string "Va gagner pour papa!\p" + .string "Tu ressembles à ta mère, tu vas les\n" + .string "mener par le bout du nez!$" + +BattleFrontier_OutsideEast_Text_HeardPrettyGirlAtBattleArena: + .string "Je viens de très loin, j’avais entendu\n" + .string "dire qu’il y avait une jolie fille au DOJO\l" + .string "DE COMBAT.\p" + .string "Tu sais ce que j’ai trouvé à\n" + .string "la place?\p" + .string "Un ramassis de fanas d’arts\n" + .string "martiaux!$" + +BattleFrontier_OutsideEast_Text_SometimesImportantOldManInThere: + .string "Des fois, je vois un vieil homme à l’air\n" + .string "très important qui entre ici.\p" + .string "Il a des POKéMON magnifiques.\n" + .string "Il a l’air très gentil.$" + +BattleFrontier_OutsideEast_Text_LegendOfBattlePyramid: + .string "Tu la connais, la légende de la\n" + .string "PYRAMIDE DE COMBAT?\p" + .string "Quand un DRESSEUR sûr de lui\n" + .string "atteindra le sommet doré, un homme\l" + .string "apparaîtra parmi les hommes.\p" + .string "Tu ne connais pas cette légende?\n" + .string "Pas étonnant, je viens de l’inventer!\p" + .string "Il y a un sens caché, tu sais.\n" + .string "Désolé, motus et bouche cousue!$" + +BattleFrontier_OutsideEast_Text_GotWipedOut: + .string "Mince, alors!\n" + .string "C’est la première fois que je perds!\p" + .string "Je me suis fait écraser comme un\n" + .string "moucheron!\p" + .string "Et en plus, on vient me dire que je\n" + .string "n’ai aucun talent! Mince…$" + +BattleFrontier_OutsideEast_Text_ToughTrainerInBattleTower: + .string "Cet homme a dû se battre contre un\n" + .string "DRESSEUR horriblement fort à la TOUR\l" + .string "DE COMBAT.\p" + .string "Et maintenant, regarde-le…\p" + .string "Si tu décides d’aller à la TOUR DE\n" + .string "COMBAT, fais bien attention.$" + +BattleFrontier_OutsideEast_Text_EnoughBattlePointsForDoll: + .string "Chouette!\n" + .string "J’ai enfin assez de POINTS DE COMBAT!\p" + .string "Je pense que je vais les échanger\n" + .string "contre une autre POUPEE!$" + +BattleFrontier_OutsideEast_Text_LikeToHaveNameRecordedHere: + .string "Waouh… Alors comme ça, c’est le\n" + .string "HALL DE CLASSEMENT!\p" + .string "J’aimerais qu’on se souvienne de moi.\n" + .string "J’aimerais que mon nom soit inscrit ici.\l" + .string "Je veux passer à la postérité!$" + +BattleFrontier_OutsideEast_Text_CanDoAnythingWithYou: + .string "Avec toi à mes côtés, rien ne peut\n" + .string "m’arrêter.$" + +BattleFrontier_OutsideEast_Text_PowerOfOurLoveWillOvercome: + .string "Oh, mon chéri! Tu es formidable!\p" + .string "Je ne veux plus attendre!\p" + .string "Allons vite dans une SALLE DE COMBAT\n" + .string "MULTI!\p" + .string "Si nous allons dans le SALON DE\n" + .string "COMBAT ensemble, ils vont tous trembler\l" + .string "devant la force de notre amour.\p" + .string "Ils vont tous s’effondrer comme des\n" + .string "dominos devant nous!$" + +BattleFrontier_OutsideEast_Text_FrontierNotExclusivelyForToughTrainers: + .string "La ZONE DE COMBAT n’est pas réservée\n" + .string "qu’aux bons DRESSEURS.\p" + .string "Il paraît que des gens ayant d’autres\n" + .string "aptitudes ont été invités aussi.\p" + .string "Ce SCOTT…\p" + .string "Peut-être qu’il avait une idée derrière\n" + .string "la tête en construisant cet endroit…$" + +BattleFrontier_OutsideEast_Text_OddTreeHereSeemsToWiggle: + .string "Pardon, petit.\n" + .string "As-tu une bonne vue?\p" + .string "Il y a un arbre bizarre là-bas.\n" + .string "J’ai l’impression qu’il bouge.$" + +BattleFrontier_OutsideEast_Text_OnceAnOddTreePastHere: + .string "Pardon, petit.\n" + .string "As-tu une bonne mémoire?\p" + .string "Il me semble qu’il y avait un arbre\n" + .string "bizarre là-bas, avant.$" + +BattleFrontier_OutsideEast_Text_StickyMonWithLongTail: + .string "…\n" + .string "Je l’ai vu!\p" + .string "J’ai vu un POKéMON du genre gluant\n" + .string "avec une longue queue!\p" + .string "Il se cachait derrière un rocher et\n" + .string "n’arrêtait pas de me regarder!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_OutsideEast/text_it.inc b/data/maps/BattleFrontier_OutsideEast/text_it.inc new file mode 100644 index 000000000000..b0e6642fa25d --- /dev/null +++ b/data/maps/BattleFrontier_OutsideEast/text_it.inc @@ -0,0 +1,203 @@ + +BattleFrontier_OutsideEast_Text_BattleTowerSign: + .string "Questa è la TORRE LOTTA!\n" + .string "Vinci tante volte di fila e dimostra\l" + .string "che sei un ALLENATORE forte!$" + +BattleFrontier_OutsideEast_Text_BattlePalaceSign: + .string "Questo è il PALAZZO LOTTA!\n" + .string "Ammira le lotte POKéMON!$" + +BattleFrontier_OutsideEast_Text_BattleArenaSign: + .string "Questo è il DOJO LOTTA!\n" + .string "Qui lottano le squadre più forti!$" + +BattleFrontier_OutsideEast_Text_BattlePyramidSign: + .string "Questa è la PIRAMIDE LOTTA!\n" + .string "Cimentati nella LOTTA ESPLORAZIONE!$" + +BattleFrontier_OutsideEast_Text_RankingHallSign: + .string "VILLA CLASSIFICA del PARCO LOTTA\n" + .string "Scala la vetta della classifica!$" + +BattleFrontier_OutsideEast_Text_ExchangeCornerSign: + .string "UFFICIO RITIRO PREMI\n" + .string "Scambia i tuoi PUNTI LOTTA!$" + +BattleFrontier_OutsideEast_Text_BattleTowerFeelsSpecial: + .string "Wow!\n" + .string "È enorme!\p" + .string "La TORRE LOTTA è un posto speciale.\n" + .string "Si distingue da tutti gli altri.$" + +BattleFrontier_OutsideEast_Text_ConquerLeagueAndFrontier: + .string "La mia ambizione più grande è\n" + .string "conquistare il PARCO LOTTA e\l" + .string "la LEGA POKéMON.\p" + .string "Se il mio sogno si avvera…\p" + .string "chiederò a MIMMA che abita qui accanto\n" + .string "di diventare mia amica!$" + +BattleFrontier_OutsideEast_Text_PyramidTooHarsh: + .string "La PIRAMIDE LOTTA è troppo dura!\n" + .string "Non riesco a raggiungere la cima!\p" + .string "Non ho altra scelta. Proverò la scalata\n" + .string "dall’esterno…$" + +BattleFrontier_OutsideEast_Text_ThriveInDarkness: + .string "Adoro il buio.\n" + .string "Qual è l’edificio che più mi si addice?\l" + .string "La PIRAMIDE LOTTA, che discorsi…\p" + .string "Perché non camminiamo insieme\n" + .string "nelle tenebre?$" + +BattleFrontier_OutsideEast_Text_PutTogetherUltimateTeam: + .string "Non ho chiuso occhio per una settimana,\n" + .string "ma ho creato una squadra fortissima!\p" + .string "Non possiamo perdere.\n" + .string "Faremo furore nel DOJO LOTTA!$" + +BattleFrontier_OutsideEast_Text_DidScottBringYouHere: + .string "Ti ha portato qui SCOTT?\n" + .string "Ma che tipo è?\p" + .string "Pare riconosca gli ALLENATORI di\n" + .string "talento a colpo d’occhio…\p" + .string "Non l’ho mai visto lottare di persona.$" + +BattleFrontier_OutsideEast_Text_BelieveInYouBuddy: + .string "ZIGG!\n" + .string "Ho fiducia in te, tesoruccio!\p" + .string "Mio caro ZIGG, se vinci ti cucino\n" + .string "il tuo piatto preferito!$" + +BattleFrontier_OutsideEast_Text_ZigzagoonLooksVacant: + .string "ZIGZAGOON ha lo sguardo perso…$" + +BattleFrontier_OutsideEast_Text_PeopleCallMeBusybody: + .string "Le persone mi dicono che dovrei darmi\n" + .string "una calmata, ma è più forte di me.\p" + .string "Hai i capelli in disordine!\n" + .string "Oh, no! Il prato è sporco!\l" + .string "Oops, è quasi ora di cena!\p" + .string "Non posso rimanere con le mani in\n" + .string "mano davanti al PALAZZO LOTTA…$" + +BattleFrontier_OutsideEast_Text_OnceBeatGymLeader: + .string "Ti sembrerà impossibile, ma un tempo\n" + .string "ho battuto un CAPOPALESTRA.\p" + .string "Mai dire mai! Forse non dovrei\n" + .string "rinunciare ai miei sogni di gloria.$" + +BattleFrontier_OutsideEast_Text_FastOnBikeAndBattles: + .string "Sulla BICI sono un fulmine. Anche nelle\n" + .string "lotte non sono da meno.\p" + .string "Vinco le lotte in un batter d’occhio!$" + +BattleFrontier_OutsideEast_Text_BetterThanDaddyAtPokemon: + .string "Sono più brava del mio papà\n" + .string "coi POKéMON.$" + +BattleFrontier_OutsideEast_Text_GoRackUpSomeWinsForDaddy: + .string "Forza, tesoro!\n" + .string "Vinci per il tuo paparino!\p" + .string "Sei proprio come la mamma,\n" + .string "nessuno ti fermerà!$" + +BattleFrontier_OutsideEast_Text_HeardPrettyGirlAtBattleArena: + .string "Raggiungere questo posto è stata\n" + .string "un’impresa, ma volevo incontrare\l" + .string "la strabiliante ragazza del DOJO LOTTA.\p" + .string "Indovina chi ho trovato al suo posto?\p" + .string "Un ammasso di atleti puzzolenti e\n" + .string "rozzi!$" + +BattleFrontier_OutsideEast_Text_SometimesImportantOldManInThere: + .string "A volte vedo entrare un uomo di una\n" + .string "certa età. Si direbbe un pezzo grosso.\p" + .string "Ha dei POKéMON incredibili, ma mi sembra\n" + .string "un tipo alla mano.$" + +BattleFrontier_OutsideEast_Text_LegendOfBattlePyramid: + .string "Conosci la leggenda della PIRAMIDE\n" + .string "LOTTA?\p" + .string "Quando un ALLENATORE sicuro di\n" + .string "sé raggiunge la vetta dorata, appare\l" + .string "un uomo speciale.\p" + .string "Non conosci questa leggenda?\n" + .string "Certo che no!\l" + .string "Me la sono appena inventata!\p" + .string "Qual è il suo significato recondito?\n" + .string "Non posso dirtelo!$" + +BattleFrontier_OutsideEast_Text_GotWipedOut: + .string "Cielo!\n" + .string "Non avevo mai perso!\p" + .string "Oltretutto non hanno avuto nessun\n" + .string "riguardo nei miei confronti!\p" + .string "Come si fa a dirmi che non ho\n" + .string "talento?! Sono costernato!$" + +BattleFrontier_OutsideEast_Text_ToughTrainerInBattleTower: + .string "Quest’uomo si è imbattuto in un\n" + .string "ALLENATORE fortissimo mentre\l" + .string "stava sfidando la TORRE LOTTA.\p" + .string "Guarda come si è ridotto…\p" + .string "Se decidi di entrare nella TORRE LOTTA,\n" + .string "devi stare in campana.$" + +BattleFrontier_OutsideEast_Text_EnoughBattlePointsForDoll: + .string "Sì!\n" + .string "Ho raccolto abbastanza PUNTI LOTTA!\p" + .string "In cambio chiederò un’altra di quelle\n" + .string "BAMBOLE di pezza giganti!$" + +BattleFrontier_OutsideEast_Text_LikeToHaveNameRecordedHere: + .string "Oh, sì!\n" + .string "Questa è VILLA CLASSIFICA!\p" + .string "Voglio passare alla storia come un\n" + .string "super campione e voglio che il mio\l" + .string "nome venga registrato qui per i posteri.$" + +BattleFrontier_OutsideEast_Text_CanDoAnythingWithYou: + .string "Con te al mio fianco, mi sento un leone.$" + +BattleFrontier_OutsideEast_Text_PowerOfOurLoveWillOvercome: + .string "Tesoruccio, sei meraviglioso!\p" + .string "Non sto più nella pelle!\p" + .string "Andiamo in una SALA LOTTA MULTIPLA\n" + .string "senza perdere altro tempo!\p" + .string "Se andiamo insieme nel SALONE LOTTA,\n" + .string "tutti coloro che incrociamo saranno\l" + .string "sopraffatti dal nostro amore.\p" + .string "Cadranno come tante tessere\n" + .string "del domino!$" + +BattleFrontier_OutsideEast_Text_FrontierNotExclusivelyForToughTrainers: + .string "Il PARCO LOTTA non è pensato solo\n" + .string "per gli ALLENATORI forti.\p" + .string "Pare che siano state invitate molte\n" + .string "persone con abilità speciali.\p" + .string "Quell’uomo, SCOTT…\p" + .string "Forse nel costruire questo luogo\n" + .string "perseguiva un ideale ancora\l" + .string "più nobile…$" + +BattleFrontier_OutsideEast_Text_OddTreeHereSeemsToWiggle: + .string "Scusa, giovane.\n" + .string "Hai una buona vista?\p" + .string "Poco più in là c’è uno strano albero.\n" + .string "Mi sembra che ondeggi, ma forse la\l" + .string "vista mi tradisce.$" + +BattleFrontier_OutsideEast_Text_OnceAnOddTreePastHere: + .string "Scusa, giovane.\n" + .string "Hai una buona memoria?\p" + .string "Mi sembra di ricordare che poco più\n" + .string "in là ci fosse un albero.$" + +BattleFrontier_OutsideEast_Text_StickyMonWithLongTail: + .string "L’ho… l’ho visto!\p" + .string "C’era un POKéMON appiccicoso\n" + .string "con una lunga coda!\p" + .string "Si nascondeva sotto un masso e\n" + .string "continuava a fissarmi!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_OutsideWest/scripts.inc b/data/maps/BattleFrontier_OutsideWest/scripts.inc index 5ca5cb9fbb5c..b0cd3c7f3a51 100644 --- a/data/maps/BattleFrontier_OutsideWest/scripts.inc +++ b/data/maps/BattleFrontier_OutsideWest/scripts.inc @@ -307,220 +307,14 @@ BattleFrontier_OutsideWest_EventScript_PokefanF:: msgbox BattleFrontier_OutsideWest_Text_MonWithLongTailInFrontier, MSGBOX_NPC end -BattleFrontier_OutsideWest_Text_BattleDomeSign: - .string "This is the BATTLE DOME!\n" - .string "Your path to the invincible superstar!$" - -BattleFrontier_OutsideWest_Text_BattleFactorySign: - .string "This is the BATTLE FACTORY!\n" - .string "Seek out the toughest POKéMON!$" - -BattleFrontier_OutsideWest_Text_BattlePikeSign: - .string "This is the BATTLE PIKE!\n" - .string "Choose one of three paths!$" - -BattleFrontier_OutsideWest_Text_ThisIsBattleTower: - .string "This is the BATTLE TOWER.\p" - .string "TRAINERS bring their best-raised\n" - .string "POKéMON for elimination-style matches.$" - -BattleFrontier_OutsideWest_Text_MayISeeYourTicket: - .string "Hello, are you here for the ferry?\n" - .string "May I see your TICKET?$" - -BattleFrontier_OutsideWest_Text_MustHaveTicketToBoard: - .string "{PLAYER} doesn't have the TICKET…\p" - .string "I'm terribly sorry.\p" - .string "You must have a TICKET to board\n" - .string "the ferry.$" - -BattleFrontier_OutsideWest_Text_WhereWouldYouLikeToGo: - .string "{PLAYER} flashed the TICKET.\p" - .string "Perfect! That's all you need!\p" - .string "And where would you like to go?$" - -BattleFrontier_OutsideWest_Text_SlateportItIs: - .string "SLATEPORT CITY it is, then!$" - -BattleFrontier_OutsideWest_Text_LilycoveItIs: - .string "LILYCOVE CITY it is, then!$" - -BattleFrontier_OutsideWest_Text_SailWithUsAnotherTime: - .string "Please sail with us another time!$" - -BattleFrontier_OutsideWest_Text_PleaseBoardFerry: - .string "Please board the ferry and wait for\n" - .string "departure.$" - -BattleFrontier_OutsideWest_Text_ThenWhereWouldYouLikeToGo: - .string "Then, where would you like to go?$" - -BattleFrontier_OutsideWest_Text_BestOutOfAllMyFriends: - .string "I'm the best out of all my friends.\n" - .string "But here…\l" - .string "I've been useless!$" - -BattleFrontier_OutsideWest_Text_CantFindBattleTower: - .string "I want to go to the BATTLE TOWER,\n" - .string "but I can't find it even though I have\l" - .string "a map of the BATTLE FRONTIER.\p" - .string "This place is just too big!$" - -BattleFrontier_OutsideWest_Text_GotSeasickOnWayHere: - .string "I wanted to take a challenge as soon\n" - .string "as I arrived here.\p" - .string "But on the way, I got seasick…\n" - .string "Urrrrp…$" - -BattleFrontier_OutsideWest_Text_OnlyToughTrainersBroughtHere: - .string "It's not as if just anyone can come\n" - .string "here, you know?\p" - .string "Only those TRAINERS who've been\n" - .string "recognized as tough are brought here.\p" - .string "That's why many TRAINERS don't even\n" - .string "know about the BATTLE FRONTIER.$" - -BattleFrontier_OutsideWest_Text_SureWeCanChallengeWithNoMons: - .string "Hey, bro…\p" - .string "Are you sure we can make challenges\n" - .string "even if we don't have any POKéMON?$" - -BattleFrontier_OutsideWest_Text_BigGuySaidIllLendYouMons: - .string "Uh…\n" - .string "I'm sure it'll be okay.\p" - .string "I think…\p" - .string "But remember that big scary guy?\n" - .string "He said, “I'll lend you POKéMON!”$" - -BattleFrontier_OutsideWest_Text_WhosRaisingThoseRentalMons: - .string "That's the BATTLE FACTORY.\n" - .string "You can rent strong POKéMON there.\p" - .string "But it makes me wonder.\n" - .string "Who's raising those rental POKéMON?$" - -BattleFrontier_OutsideWest_Text_ScaredOfPikeBecauseSeviper: - .string "I'm scared of going into the BATTLE\n" - .string "PIKE because of SEVIPER…\p" - .string "B-but I came all the way here, so I will\n" - .string "try to conquer everything!\l" - .string "…Shudder…$" - -BattleFrontier_OutsideWest_Text_LetsPlayRockPaperScissors: - .string "Let's play rock, paper, scissors!\n" - .string "One, two, three!\p" - .string "… … … … … …$" - -BattleFrontier_OutsideWest_Text_WonIllTakePikeChallenge: - .string "Yay! I won!\n" - .string "I will take the BATTLE PIKE challenge!$" - -BattleFrontier_OutsideWest_Text_LostIllPutOffPikeChallenge: - .string "Oh, no…\n" - .string "I lost.\p" - .string "I guess I'm not very lucky today.\n" - .string "I'll put off my BATTLE PIKE challenge\l" - .string "until tomorrow.$" - -BattleFrontier_OutsideWest_Text_ChooseFishingOverBattling: - .string "I believe I'm the only person here who,\n" - .string "for some unknown reason, would choose\l" - .string "fishing over battling.\p" - .string "Huh? You can't catch anything here?\n" - .string "That's disappointing…$" - -BattleFrontier_OutsideWest_Text_KeepBattlingUntilIGetSymbol: - .string "Today, I'm going to keep battling, no\n" - .string "matter what, until I get a Symbol.$" - -BattleFrontier_OutsideWest_Text_YoureOffToChallengeDome: - .string "Oh? You're off to challenge\n" - .string "the BATTLE DOME?\p" - .string "I'll wish you the best of luck.\n" - .string "Let us both win our way up and meet\l" - .string "in challenges.$" - -BattleFrontier_OutsideWest_Text_DomeIsHereGrandpa: - .string "Grandpa, over here!\n" - .string "The BATTLE DOME is here!\l" - .string "Go get 'em, Grandpa!$" - -BattleFrontier_OutsideWest_Text_WontLetGentlemenBeatMe: - .string "Ah, so this here is the BATTLE DOME?\n" - .string "I won't let GENTLEMEN beat me!\p" - .string "But where is the entrance?$" - -BattleFrontier_OutsideWest_Text_NothingHereNotLongAgo: - .string "There used to be nothing here not all\n" - .string "that long ago.\p" - .string "But, now look at this place! Amazing!\n" - .string "I'll bring my mother out to see this.$" - -BattleFrontier_OutsideWest_Text_FinallyArrivedAtFrontier: - .string "I've finally arrived at the BATTLE\n" - .string "FRONTIER!\p" - .string "I'm sure to grab attention with\n" - .string "my looks and ability!$" - -BattleFrontier_OutsideWest_Text_SquareFilledWithToughPeople: - .string "Munch, munch…\p" - .string "It looks like this square's filled with\n" - .string "tough people.\p" - .string "Munch, munch…$" - -BattleFrontier_OutsideWest_Text_MetOlderGirlAtPike: - .string "Crunch, munch…\p" - .string "A while back, I met this older girl\n" - .string "at the BATTLE PIKE.\p" - .string "She had these eyes that were scary\n" - .string "in a real ornery way.\p" - .string "Crunch, munch…\p" - .string "She got all furious: “Will you quit\n" - .string "eating!” Then she whaled on me.\p" - .string "It was a hair-raising kind of\n" - .string "scary experience, sure enough.\p" - .string "Crunch, munch…$" - -BattleFrontier_OutsideWest_Text_LastTimeOurEyesMet: - .string "Huh? Will you listen to yourself?\n" - .string "That's nothing!\p" - .string "Why, the last time I cheered for him,\n" - .string "our eyes met and sparks flew!$" - -BattleFrontier_OutsideWest_Text_DomeAceLookedBecauseOfMyCheering: - .string "Whaaaaaat?!\n" - .string "Pfft!\p" - .string "That only happened because\n" - .string "I happened to be sitting next to you!\p" - .string "The DOME ACE only looked our way\n" - .string "because my cheering was so loud!$" - -BattleFrontier_OutsideWest_Text_DomeAceIsMine: - .string "Oh, shush!\n" - .string "Keep that racket down!\p" - .string "You fair-weather fans should stick\n" - .string "to cheering for some GYM LEADER!\p" - .string "The DOME ACE is mine!\n" - .string "The only idol for me!$" - -BattleFrontier_OutsideWest_Text_FansOverThereUsedToBeTrainers: - .string "Those people squabbling over there…\p" - .string "It's hard to believe, but they once\n" - .string "were TRAINERS, and good ones, too.\p" - .string "They used to be incredibly tough,\n" - .string "and they were famous, too.\p" - .string "But they were obliterated by this\n" - .string "certain TRAINER at a tournament.\p" - .string "They were so thoroughly whipped,\n" - .string "they became smitten by the TRAINER.\p" - .string "Now they're just fans of the TRAINER.\n" - .string "They go cheer for their idol at the\l" - .string "BATTLE DOME every day now.$" - -BattleFrontier_OutsideWest_Text_MonWithLongTailInFrontier: - .string "I heard a rumor that someone saw\n" - .string "a POKéMON with an unusually long tail\l" - .string "somewhere in the BATTLE FRONTIER.\p" - .string "It must be adorable. I'm sure of it…\p" - .string "Oh, challenges can wait. I feel driven\n" - .string "to find the delightful creature!$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_OutsideWest/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_OutsideWest/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_OutsideWest/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_OutsideWest/text.inc b/data/maps/BattleFrontier_OutsideWest/text.inc new file mode 100644 index 000000000000..3d5e09439f56 --- /dev/null +++ b/data/maps/BattleFrontier_OutsideWest/text.inc @@ -0,0 +1,217 @@ + +BattleFrontier_OutsideWest_Text_BattleDomeSign: + .string "This is the BATTLE DOME!\n" + .string "Your path to the invincible superstar!$" + +BattleFrontier_OutsideWest_Text_BattleFactorySign: + .string "This is the BATTLE FACTORY!\n" + .string "Seek out the toughest POKéMON!$" + +BattleFrontier_OutsideWest_Text_BattlePikeSign: + .string "This is the BATTLE PIKE!\n" + .string "Choose one of three paths!$" + +BattleFrontier_OutsideWest_Text_ThisIsBattleTower: + .string "This is the BATTLE TOWER.\p" + .string "TRAINERS bring their best-raised\n" + .string "POKéMON for elimination-style matches.$" + +BattleFrontier_OutsideWest_Text_MayISeeYourTicket: + .string "Hello, are you here for the ferry?\n" + .string "May I see your TICKET?$" + +BattleFrontier_OutsideWest_Text_MustHaveTicketToBoard: + .string "{PLAYER} doesn't have the TICKET…\p" + .string "I'm terribly sorry.\p" + .string "You must have a TICKET to board\n" + .string "the ferry.$" + +BattleFrontier_OutsideWest_Text_WhereWouldYouLikeToGo: + .string "{PLAYER} flashed the TICKET.\p" + .string "Perfect! That's all you need!\p" + .string "And where would you like to go?$" + +BattleFrontier_OutsideWest_Text_SlateportItIs: + .string "SLATEPORT CITY it is, then!$" + +BattleFrontier_OutsideWest_Text_LilycoveItIs: + .string "LILYCOVE CITY it is, then!$" + +BattleFrontier_OutsideWest_Text_SailWithUsAnotherTime: + .string "Please sail with us another time!$" + +BattleFrontier_OutsideWest_Text_PleaseBoardFerry: + .string "Please board the ferry and wait for\n" + .string "departure.$" + +BattleFrontier_OutsideWest_Text_ThenWhereWouldYouLikeToGo: + .string "Then, where would you like to go?$" + +BattleFrontier_OutsideWest_Text_BestOutOfAllMyFriends: + .string "I'm the best out of all my friends.\n" + .string "But here…\l" + .string "I've been useless!$" + +BattleFrontier_OutsideWest_Text_CantFindBattleTower: + .string "I want to go to the BATTLE TOWER,\n" + .string "but I can't find it even though I have\l" + .string "a map of the BATTLE FRONTIER.\p" + .string "This place is just too big!$" + +BattleFrontier_OutsideWest_Text_GotSeasickOnWayHere: + .string "I wanted to take a challenge as soon\n" + .string "as I arrived here.\p" + .string "But on the way, I got seasick…\n" + .string "Urrrrp…$" + +BattleFrontier_OutsideWest_Text_OnlyToughTrainersBroughtHere: + .string "It's not as if just anyone can come\n" + .string "here, you know?\p" + .string "Only those TRAINERS who've been\n" + .string "recognized as tough are brought here.\p" + .string "That's why many TRAINERS don't even\n" + .string "know about the BATTLE FRONTIER.$" + +BattleFrontier_OutsideWest_Text_SureWeCanChallengeWithNoMons: + .string "Hey, bro…\p" + .string "Are you sure we can make challenges\n" + .string "even if we don't have any POKéMON?$" + +BattleFrontier_OutsideWest_Text_BigGuySaidIllLendYouMons: + .string "Uh…\n" + .string "I'm sure it'll be okay.\p" + .string "I think…\p" + .string "But remember that big scary guy?\n" + .string "He said, “I'll lend you POKéMON!”$" + +BattleFrontier_OutsideWest_Text_WhosRaisingThoseRentalMons: + .string "That's the BATTLE FACTORY.\n" + .string "You can rent strong POKéMON there.\p" + .string "But it makes me wonder.\n" + .string "Who's raising those rental POKéMON?$" + +BattleFrontier_OutsideWest_Text_ScaredOfPikeBecauseSeviper: + .string "I'm scared of going into the BATTLE\n" + .string "PIKE because of SEVIPER…\p" + .string "B-but I came all the way here, so I will\n" + .string "try to conquer everything!\l" + .string "…Shudder…$" + +BattleFrontier_OutsideWest_Text_LetsPlayRockPaperScissors: + .string "Let's play rock, paper, scissors!\n" + .string "One, two, three!\p" + .string "… … … … … …$" + +BattleFrontier_OutsideWest_Text_WonIllTakePikeChallenge: + .string "Yay! I won!\n" + .string "I will take the BATTLE PIKE challenge!$" + +BattleFrontier_OutsideWest_Text_LostIllPutOffPikeChallenge: + .string "Oh, no…\n" + .string "I lost.\p" + .string "I guess I'm not very lucky today.\n" + .string "I'll put off my BATTLE PIKE challenge\l" + .string "until tomorrow.$" + +BattleFrontier_OutsideWest_Text_ChooseFishingOverBattling: + .string "I believe I'm the only person here who,\n" + .string "for some unknown reason, would choose\l" + .string "fishing over battling.\p" + .string "Huh? You can't catch anything here?\n" + .string "That's disappointing…$" + +BattleFrontier_OutsideWest_Text_KeepBattlingUntilIGetSymbol: + .string "Today, I'm going to keep battling, no\n" + .string "matter what, until I get a Symbol.$" + +BattleFrontier_OutsideWest_Text_YoureOffToChallengeDome: + .string "Oh? You're off to challenge\n" + .string "the BATTLE DOME?\p" + .string "I'll wish you the best of luck.\n" + .string "Let us both win our way up and meet\l" + .string "in challenges.$" + +BattleFrontier_OutsideWest_Text_DomeIsHereGrandpa: + .string "Grandpa, over here!\n" + .string "The BATTLE DOME is here!\l" + .string "Go get 'em, Grandpa!$" + +BattleFrontier_OutsideWest_Text_WontLetGentlemenBeatMe: + .string "Ah, so this here is the BATTLE DOME?\n" + .string "I won't let GENTLEMEN beat me!\p" + .string "But where is the entrance?$" + +BattleFrontier_OutsideWest_Text_NothingHereNotLongAgo: + .string "There used to be nothing here not all\n" + .string "that long ago.\p" + .string "But, now look at this place! Amazing!\n" + .string "I'll bring my mother out to see this.$" + +BattleFrontier_OutsideWest_Text_FinallyArrivedAtFrontier: + .string "I've finally arrived at the BATTLE\n" + .string "FRONTIER!\p" + .string "I'm sure to grab attention with\n" + .string "my looks and ability!$" + +BattleFrontier_OutsideWest_Text_SquareFilledWithToughPeople: + .string "Munch, munch…\p" + .string "It looks like this square's filled with\n" + .string "tough people.\p" + .string "Munch, munch…$" + +BattleFrontier_OutsideWest_Text_MetOlderGirlAtPike: + .string "Crunch, munch…\p" + .string "A while back, I met this older girl\n" + .string "at the BATTLE PIKE.\p" + .string "She had these eyes that were scary\n" + .string "in a real ornery way.\p" + .string "Crunch, munch…\p" + .string "She got all furious: “Will you quit\n" + .string "eating!” Then she whaled on me.\p" + .string "It was a hair-raising kind of\n" + .string "scary experience, sure enough.\p" + .string "Crunch, munch…$" + +BattleFrontier_OutsideWest_Text_LastTimeOurEyesMet: + .string "Huh? Will you listen to yourself?\n" + .string "That's nothing!\p" + .string "Why, the last time I cheered for him,\n" + .string "our eyes met and sparks flew!$" + +BattleFrontier_OutsideWest_Text_DomeAceLookedBecauseOfMyCheering: + .string "Whaaaaaat?!\n" + .string "Pfft!\p" + .string "That only happened because\n" + .string "I happened to be sitting next to you!\p" + .string "The DOME ACE only looked our way\n" + .string "because my cheering was so loud!$" + +BattleFrontier_OutsideWest_Text_DomeAceIsMine: + .string "Oh, shush!\n" + .string "Keep that racket down!\p" + .string "You fair-weather fans should stick\n" + .string "to cheering for some GYM LEADER!\p" + .string "The DOME ACE is mine!\n" + .string "The only idol for me!$" + +BattleFrontier_OutsideWest_Text_FansOverThereUsedToBeTrainers: + .string "Those people squabbling over there…\p" + .string "It's hard to believe, but they once\n" + .string "were TRAINERS, and good ones, too.\p" + .string "They used to be incredibly tough,\n" + .string "and they were famous, too.\p" + .string "But they were obliterated by this\n" + .string "certain TRAINER at a tournament.\p" + .string "They were so thoroughly whipped,\n" + .string "they became smitten by the TRAINER.\p" + .string "Now they're just fans of the TRAINER.\n" + .string "They go cheer for their idol at the\l" + .string "BATTLE DOME every day now.$" + +BattleFrontier_OutsideWest_Text_MonWithLongTailInFrontier: + .string "I heard a rumor that someone saw\n" + .string "a POKéMON with an unusually long tail\l" + .string "somewhere in the BATTLE FRONTIER.\p" + .string "It must be adorable. I'm sure of it…\p" + .string "Oh, challenges can wait. I feel driven\n" + .string "to find the delightful creature!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_OutsideWest/text_fr.inc b/data/maps/BattleFrontier_OutsideWest/text_fr.inc new file mode 100644 index 000000000000..6cc2ede13861 --- /dev/null +++ b/data/maps/BattleFrontier_OutsideWest/text_fr.inc @@ -0,0 +1,222 @@ + +BattleFrontier_OutsideWest_Text_BattleDomeSign: + .string "DOME DE COMBAT\n" + .string "“La voie toute tracée vers la\l" + .string "célébrité!”$" + +BattleFrontier_OutsideWest_Text_BattleFactorySign: + .string "USINE DE COMBAT\n" + .string "“Nos POKéMON sont les plus forts!”$" + +BattleFrontier_OutsideWest_Text_BattlePikeSign: + .string "REPTILE DE COMBAT\n" + .string "“Choisissez un des trois chemins!”$" + +BattleFrontier_OutsideWest_Text_ThisIsBattleTower: + .string "Voici la TOUR DE COMBAT.\p" + .string "Les DRESSEURS y amènent leurs\n" + .string "meilleurs POKéMON pour participer à des\l" + .string "matchs éliminatoires.$" + +BattleFrontier_OutsideWest_Text_MayISeeYourTicket: + .string "Bonjour, vous venez pour le ferry?\n" + .string "Puis-je voir votre PASSE BATEAU?$" + +BattleFrontier_OutsideWest_Text_MustHaveTicketToBoard: + .string "{PLAYER} n’a pas de PASSE BATEAU…\p" + .string "Je suis absolument désolée.\p" + .string "Il vous faut un PASSE pour embarquer\n" + .string "à bord du ferry.$" + +BattleFrontier_OutsideWest_Text_WhereWouldYouLikeToGo: + .string "{PLAYER} montre son PASSE BATEAU.\p" + .string "Parfait! Vous pouvez entrer!\p" + .string "Où voulez-vous aller?$" + +BattleFrontier_OutsideWest_Text_SlateportItIs: + .string "POIVRESSEL? C’est parti!$" + +BattleFrontier_OutsideWest_Text_LilycoveItIs: + .string "NENUCRIQUE? C’est parti!$" + +BattleFrontier_OutsideWest_Text_SailWithUsAnotherTime: + .string "Revenez nous voir une autre fois!$" + +BattleFrontier_OutsideWest_Text_PleaseBoardFerry: + .string "Veuillez embarquer à bord du ferry et\n" + .string "attendre le départ.$" + +BattleFrontier_OutsideWest_Text_ThenWhereWouldYouLikeToGo: + .string "Alors, où voulez-vous aller?$" + +BattleFrontier_OutsideWest_Text_BestOutOfAllMyFriends: + .string "Je suis meilleur que tous mes copains.\n" + .string "Mais ici…\l" + .string "Je suis nul!$" + +BattleFrontier_OutsideWest_Text_CantFindBattleTower: + .string "Je veux aller à la TOUR DE COMBAT,\n" + .string "mais je ne la trouve pas. Pourtant, j’ai\l" + .string "une carte de la ZONE DE COMBAT.\p" + .string "Cet endroit est vraiment immense!$" + +BattleFrontier_OutsideWest_Text_GotSeasickOnWayHere: + .string "Mon intention était de relever un défi\n" + .string "dès mon arrivée ici.\p" + .string "Mais en chemin, j’ai eu le mal de mer…\n" + .string "Urrrrp…$" + +BattleFrontier_OutsideWest_Text_OnlyToughTrainersBroughtHere: + .string "Tout le monde ne peut pas venir ici,\n" + .string "tu sais.\p" + .string "Seuls les DRESSEURS dont le talent\n" + .string "a été reconnu sont ici.\p" + .string "Beaucoup de DRESSEURS n’ont jamais\n" + .string "entendu parler de la ZONE DE COMBAT.$" + +BattleFrontier_OutsideWest_Text_SureWeCanChallengeWithNoMons: + .string "Dis…\p" + .string "Tu penses qu’on peut participer même si\n" + .string "on n’a pas de POKéMON?$" + +BattleFrontier_OutsideWest_Text_BigGuySaidIllLendYouMons: + .string "Heu…\n" + .string "Ben, c’est ce qu’on m’a dit.\p" + .string "Enfin, je crois…\p" + .string "Et tu te souviens de ce que m’a dit le\n" + .string "colosse?\p" + .string "Il m’a dit qu’il me prêterait des\n" + .string "POKéMON!$" + +BattleFrontier_OutsideWest_Text_WhosRaisingThoseRentalMons: + .string "C’est l’USINE DE COMBAT.\n" + .string "Tu peux y louer des POKéMON très forts.\p" + .string "Mais au fait… Je me demande\n" + .string "qui élève ces POKéMON de location!?!$" + +BattleFrontier_OutsideWest_Text_ScaredOfPikeBecauseSeviper: + .string "J’ai peur d’aller au REPTILE DE COMBAT\n" + .string "à cause de SEVIPER…\p" + .string "Mais je ne suis pas venue ici pour rien!\n" + .string "Je vais me battre!\l" + .string "… J’ai peur…$" + +BattleFrontier_OutsideWest_Text_LetsPlayRockPaperScissors: + .string "Jouons à pierre, papier, ciseaux!\n" + .string "Un, deux, trois!\p" + .string "… … … … … …$" + +BattleFrontier_OutsideWest_Text_WonIllTakePikeChallenge: + .string "Oui! J’ai gagné! Je vais relever le défi\n" + .string "du REPTILE DE COMBAT!$" + +BattleFrontier_OutsideWest_Text_LostIllPutOffPikeChallenge: + .string "Oh, non…\n" + .string "J’ai perdu.\p" + .string "Ce n’est pas mon jour de chance.\n" + .string "Je vais attendre demain pour relever le\l" + .string "défi du REPTILE DE COMBAT.$" + +BattleFrontier_OutsideWest_Text_ChooseFishingOverBattling: + .string "Je suis persuadé que je suis la seule\n" + .string "personne ici qui préfère la pêche aux\l" + .string "combats.\p" + .string "Comment? Il n’y a rien à pêcher ici?\n" + .string "C’est dommage, c’est un bel endroit…$" + +BattleFrontier_OutsideWest_Text_KeepBattlingUntilIGetSymbol: + .string "Aujourd’hui, je n’arrêterai de combattre\n" + .string "que quand j’aurai un symbole!$" + +BattleFrontier_OutsideWest_Text_YoureOffToChallengeDome: + .string "Tu veux relever le défi du DOME DE\n" + .string "COMBAT?\p" + .string "Je te souhaite bonne chance.\n" + .string "Ce serait amusant, si l’on se retrouvait\l" + .string "face à face lors d’un combat.$" + +BattleFrontier_OutsideWest_Text_DomeIsHereGrandpa: + .string "Papy, par ici!\n" + .string "Le DOME DE COMBAT est là!\l" + .string "Vas-y, papy!$" + +BattleFrontier_OutsideWest_Text_WontLetGentlemenBeatMe: + .string "C’est donc ça, le DOME DE COMBAT?\n" + .string "Aucun GENTLEMAN ne pourra me battre!\p" + .string "Mais où est l’entrée?$" + +BattleFrontier_OutsideWest_Text_NothingHereNotLongAgo: + .string "Il n’y a pas si longtemps, il n’y avait\n" + .string "rien à cet endroit.\p" + .string "Mais maintenant, regarde! Incroyable!\n" + .string "Il faut que j’emmène ma mère ici.$" + +BattleFrontier_OutsideWest_Text_FinallyArrivedAtFrontier: + .string "Je suis enfin arrivée à la ZONE DE\n" + .string "COMBAT!\p" + .string "Mon physique avantageux et ma\n" + .string "technique me feront sûrement gagner!$" + +BattleFrontier_OutsideWest_Text_SquareFilledWithToughPeople: + .string "Miam, miam…\p" + .string "On dirait que tout le monde est très\n" + .string "fort ici.\p" + .string "Miam, miam…$" + +BattleFrontier_OutsideWest_Text_MetOlderGirlAtPike: + .string "Miam, miam…\p" + .string "Il y a un certain temps, j’ai rencontré\n" + .string "cette femme au REPTILE DE COMBAT.\p" + .string "Elle avait un regard effrayant, ça m’a\n" + .string "fichu la frousse.\p" + .string "Miam, miam…\p" + .string "Elle m’a hurlé dessus: “Arrête de\n" + .string "manger!” et s’est mise à rire!\p" + .string "J’en ai eu la chair de poule…\n" + .string "J’entends encore son rire…\p" + .string "Miam, miam…$" + +BattleFrontier_OutsideWest_Text_LastTimeOurEyesMet: + .string "Non mais, écoute ce que tu dis!\n" + .string "Ça ne veut rien dire, ça!\p" + .string "Lors du dernier match, il m’a regardée\n" + .string "et j’ai vu des étincelles dans ses yeux!$" + +BattleFrontier_OutsideWest_Text_DomeAceLookedBecauseOfMyCheering: + .string "Quoi???\n" + .string "Pfft!\p" + .string "Si je n’avais pas été assis à côté de\n" + .string "toi, il ne t’aurait même pas regardée!\p" + .string "Ce sont mes encouragements qui ont\n" + .string "attiré le regard de la STAR DU DOME!$" + +BattleFrontier_OutsideWest_Text_DomeAceIsMine: + .string "Oh, chut!\n" + .string "Mettez-la un peu en sourdine!\p" + .string "Vous, les fans, vous devriez vous\n" + .string "contenter des CHAMPION D’ARENE!\p" + .string "La STAR DU DOME est à moi!\n" + .string "C’est mon idole!$" + +BattleFrontier_OutsideWest_Text_FansOverThereUsedToBeTrainers: + .string "Ces gens qui se disputent là-bas…\p" + .string "C’est dur à croire, mais ils étaient\n" + .string "DRESSEURS, avant. Ils étaient bons.\p" + .string "Ils avaient une force incroyable et ils\n" + .string "étaient même célèbres!\p" + .string "Mais ils se sont fait écraser par un\n" + .string "DRESSEUR lors d’un tournoi.\p" + .string "Leur défaite a été telle qu’ils ont été\n" + .string "subjugués par lui.\p" + .string "Maintenant, ce sont des fans.\n" + .string "Ils vont au DOME DE COMBAT\l" + .string "tous les jours pour l’encourager.$" + +BattleFrontier_OutsideWest_Text_MonWithLongTailInFrontier: + .string "Il paraît que quelqu’un a vu un POKéMON\n" + .string "avec une queue incroyablement\l" + .string "longue dans la ZONE DE COMBAT.\p" + .string "Il doit être adorable…\p" + .string "Les défis peuvent bien attendre!\n" + .string "Je vais tenter de trouver cette\l" + .string "charmante créature!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_OutsideWest/text_it.inc b/data/maps/BattleFrontier_OutsideWest/text_it.inc new file mode 100644 index 000000000000..b07f119578d9 --- /dev/null +++ b/data/maps/BattleFrontier_OutsideWest/text_it.inc @@ -0,0 +1,219 @@ + +BattleFrontier_OutsideWest_Text_BattleDomeSign: + .string "Questa è la CUPOLA LOTTA!\n" + .string "Diventa un astro imbattibile!$" + +BattleFrontier_OutsideWest_Text_BattleFactorySign: + .string "Questa è l’AZIENDA LOTTA!\n" + .string "Cerca i POKéMON più forti!$" + +BattleFrontier_OutsideWest_Text_BattlePikeSign: + .string "Questa è la SERPE LOTTA!\n" + .string "Scegli uno dei tre cammini!$" + +BattleFrontier_OutsideWest_Text_ThisIsBattleTower: + .string "Questa è la TORRE LOTTA.\p" + .string "Gli ALLENATORI mandano in campo i\n" + .string "POKéMON meglio allenati per una serie\l" + .string "di gare a eliminazione diretta.$" + +BattleFrontier_OutsideWest_Text_MayISeeYourTicket: + .string "Ciao, sei qui per prendere il traghetto?\n" + .string "Mi fai vedere il BIGLIETTO?$" + +BattleFrontier_OutsideWest_Text_MustHaveTicketToBoard: + .string "{PLAYER} non ha il BIGLIETTO.\p" + .string "Spiacente.\p" + .string "Devi avere il BIGLIETTO per imbarcarti\n" + .string "sul traghetto.$" + +BattleFrontier_OutsideWest_Text_WhereWouldYouLikeToGo: + .string "{PLAYER} mostra il BIGLIETTO.\p" + .string "Perfetto! Non hai bisogno d’altro!\p" + .string "Dove desideri andare?$" + +BattleFrontier_OutsideWest_Text_SlateportItIs: + .string "Ok, si salpa per PORTO SELCEPOLI!$" + +BattleFrontier_OutsideWest_Text_LilycoveItIs: + .string "Ok, si salpa per PORTO ALGHEPOLI!$" + +BattleFrontier_OutsideWest_Text_SailWithUsAnotherTime: + .string "Spero di rivederti un’altra volta!$" + +BattleFrontier_OutsideWest_Text_PleaseBoardFerry: + .string "Sali sul traghetto e attendi\n" + .string "la partenza.$" + +BattleFrontier_OutsideWest_Text_ThenWhereWouldYouLikeToGo: + .string "Dove vorresti andare allora?$" + +BattleFrontier_OutsideWest_Text_BestOutOfAllMyFriends: + .string "Fra i miei amici sono il migliore.\n" + .string "Ma qui, sono un disastro!$" + +BattleFrontier_OutsideWest_Text_CantFindBattleTower: + .string "Voglio visitare la TORRE LOTTA,\n" + .string "ma anche con la mappa del PARCO\l" + .string "LOTTA non riesco a trovarla.\p" + .string "Questo posto è immenso!$" + +BattleFrontier_OutsideWest_Text_GotSeasickOnWayHere: + .string "Volevo partecipare a una sfida\n" + .string "appena arrivato.\p" + .string "Ma nel tragitto mi è venuto il mal di\n" + .string "mare… urrrrp…$" + +BattleFrontier_OutsideWest_Text_OnlyToughTrainersBroughtHere: + .string "Questo posto non è aperto a tutti,\n" + .string "lo sapevi?\p" + .string "Solo gli ALLENATORI di indiscussa\n" + .string "bravura possono accedervi.\p" + .string "Per questo molti ALLENATORI ignorano\n" + .string "persino l’esistenza del PARCO LOTTA.$" + +BattleFrontier_OutsideWest_Text_SureWeCanChallengeWithNoMons: + .string "Ehi, fratello…\p" + .string "Sei sicuro che possiamo partecipare\n" + .string "alle sfide anche senza POKéMON?$" + +BattleFrontier_OutsideWest_Text_BigGuySaidIllLendYouMons: + .string "Uh…\n" + .string "Sono sicuro che ce la caveremo.\p" + .string "Almeno credo…\p" + .string "Ti ricordi le parole di quell’omone?\n" + .string "“Si noleggiano POKéMON!”.$" + +BattleFrontier_OutsideWest_Text_WhosRaisingThoseRentalMons: + .string "Questa è l’AZIENDA LOTTA.\n" + .string "Qui si noleggiano POKéMON forti.\p" + .string "Mi sorge un dubbio.\n" + .string "Chi alleva i POKéMON a nolo?$" + +BattleFrontier_OutsideWest_Text_ScaredOfPikeBecauseSeviper: + .string "Ho paura di entrare nella SERPE LOTTA\n" + .string "a causa di SEVIPER…\p" + .string "Ma… visto che sono arrivata fin\n" + .string "qui, voglio provare a vincere tutto!\l" + .string "Che fifa!$" + +BattleFrontier_OutsideWest_Text_LetsPlayRockPaperScissors: + .string "Giochiamo a morra cinese!\n" + .string "Un, due, tre!\p" + .string "… … … … … …$" + +BattleFrontier_OutsideWest_Text_WonIllTakePikeChallenge: + .string "Ho vinto!\n" + .string "Sfiderò la SERPE LOTTA!$" + +BattleFrontier_OutsideWest_Text_LostIllPutOffPikeChallenge: + .string "Oh, no!\n" + .string "Ho perso.\p" + .string "Oggi non è giornata.\n" + .string "Rimanderò la mia sfida alla SERPE LOTTA\l" + .string "a domani.$" + +BattleFrontier_OutsideWest_Text_ChooseFishingOverBattling: + .string "Credo che qui non ci siano altre persone\n" + .string "che, per un qualche oscuro motivo,\l" + .string "preferiscano la pesca alla lotta.\p" + .string "Uh? Qui non c’è nulla da pescare?\n" + .string "Che delusione…$" + +BattleFrontier_OutsideWest_Text_KeepBattlingUntilIGetSymbol: + .string "Oggi lotterò a più non posso. Voglio\n" + .string "aggiudicarmi un SIMBOLO.\l" + .string "Costi quel che costi.$" + +BattleFrontier_OutsideWest_Text_YoureOffToChallengeDome: + .string "Oh? Vuoi sfidare la CUPOLA LOTTA?\p" + .string "Ti auguro tanta fortuna.\n" + .string "Chissà che un giorno, dopo tante\l" + .string "vittorie, non ci sfideremo in una lotta.$" + +BattleFrontier_OutsideWest_Text_DomeIsHereGrandpa: + .string "Nonno, per di qui!\n" + .string "Ecco la CUPOLA LOTTA!\l" + .string "Nonno, fai vedere chi sei!$" + +BattleFrontier_OutsideWest_Text_WontLetGentlemenBeatMe: + .string "Questa sarebbe la CUPOLA LOTTA?\n" + .string "I GENTILUOMINI non mi batteranno!\p" + .string "Ma da dove si entra?$" + +BattleFrontier_OutsideWest_Text_NothingHereNotLongAgo: + .string "Fino a poco tempo fa qui non c’era\n" + .string "nulla.\p" + .string "Ora guarda questo posto meraviglioso!\n" + .string "Voglio portarci mia madre.$" + +BattleFrontier_OutsideWest_Text_FinallyArrivedAtFrontier: + .string "Finalmente sono arrivata al PARCO\n" + .string "LOTTA!\p" + .string "Sono sicura che il mio aspetto e le mie\n" + .string "capacità faranno colpo!$" + +BattleFrontier_OutsideWest_Text_SquareFilledWithToughPeople: + .string "Ehm, ehm…\p" + .string "Questo posto pullula di gente che\n" + .string "ci sa fare.\p" + .string "Ehm, ehm…$" + +BattleFrontier_OutsideWest_Text_MetOlderGirlAtPike: + .string "Uhm, ehm…\p" + .string "Un po’ di tempo fa ho incontrato una\n" + .string "ragazza più grande nella SERPE LOTTA.\p" + .string "Mi guardava con occhi terrificanti e\n" + .string "stralunati.\p" + .string "Uhm, ehm…\p" + .string "Tutta inviperita, con aria da saccente,\n" + .string "mi ha detto: “Smettila di mangiare!”.\p" + .string "È stata un’esperienza da far\n" + .string "accapponare la pelle.\p" + .string "Uhm, ehm…$" + +BattleFrontier_OutsideWest_Text_LastTimeOurEyesMet: + .string "Ma cosa stai dicendo?\n" + .string "Questo non è nulla!\p" + .string "Mentre stavo facendo il tifo per lui,\n" + .string "il nostro sguardo si è incrociato e\l" + .string "sono state scintille!$" + +BattleFrontier_OutsideWest_Text_DomeAceLookedBecauseOfMyCheering: + .string "Cooooosa?!\n" + .string "Pfft!\p" + .string "Guarda che è successo solo perché\n" + .string "ero seduta accanto a te!\p" + .string "L’ASTRO CUPOLA ha voltato lo sguardo\n" + .string "perché urlavo a squarciagola!$" + +BattleFrontier_OutsideWest_Text_DomeAceIsMine: + .string "Ssshhh!\n" + .string "Cos’è questo baccano!\p" + .string "Voi fan della buona sorte dovreste\n" + .string "fare il tifo per un CAPOPALESTRA!\p" + .string "L’ASTRO CUPOLA è mio!\n" + .string "È il mio unico idolo!$" + +BattleFrontier_OutsideWest_Text_FansOverThereUsedToBeTrainers: + .string "Quelle persone che stanno\n" + .string "bisticciando…\p" + .string "È difficile da credere, ma una volta\n" + .string "erano bravi ALLENATORI.\p" + .string "Erano incredibilmente forti e molto\n" + .string "famosi.\p" + .string "Ma sono stati messi in ombra da un\n" + .string "certo ALLENATORE durante un torneo.\p" + .string "L’ALLENATORE ha dato una tale prova di\n" + .string "superiorità da stregarli.\p" + .string "Ora sono tutti fan dell’ALLENATORE.\n" + .string "Ogni giorno si recano alla CUPOLA LOTTA\l" + .string "e fanno il tifo per lui.$" + +BattleFrontier_OutsideWest_Text_MonWithLongTailInFrontier: + .string "Corre voce che qualcuno abbia visto\n" + .string "un POKéMON con una coda molto\l" + .string "lunga nel PARCO LOTTA.\p" + .string "Sono sicura che è adorabile…\p" + .string "Le sfide possono attendere. Devo\n" + .string "trovare questa creatura deliziosa!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_PokemonCenter_1F/scripts.inc b/data/maps/BattleFrontier_PokemonCenter_1F/scripts.inc index 44806858fbe0..acdc1e1435ef 100644 --- a/data/maps/BattleFrontier_PokemonCenter_1F/scripts.inc +++ b/data/maps/BattleFrontier_PokemonCenter_1F/scripts.inc @@ -39,23 +39,14 @@ BattleFrontier_PokemonCenter_1F_EventScript_Skitty:: release end -BattleFrontier_PokemonCenter_1F_Text_NeverSeenPokemon: - .string "There was someone here using a \n" - .string "POKéMON I've never seen before.\p" - .string "I never learned about it at\n" - .string "TRAINER'S SCHOOL at least.\p" - .string "I wonder where you can catch POKéMON\n" - .string "like that.$" - -BattleFrontier_PokemonCenter_1F_Text_NextStopBattleArena: - .string "Okay! Next stop, the BATTLE ARENA!\n" - .string "I'd better get the right POKéMON from\l" - .string "the PC Storage System.$" - -BattleFrontier_PokemonCenter_1F_Text_GoingThroughEveryChallenge: - .string "Giggle… I'm going to go through every\n" - .string "challenge with just this baby!$" - -BattleFrontier_PokemonCenter_1F_Text_Skitty: - .string "SKITTY: Mya myaaah!$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_PokemonCenter_1F/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_PokemonCenter_1F/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_PokemonCenter_1F/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_PokemonCenter_1F/text.inc b/data/maps/BattleFrontier_PokemonCenter_1F/text.inc new file mode 100644 index 000000000000..946d325d3fa6 --- /dev/null +++ b/data/maps/BattleFrontier_PokemonCenter_1F/text.inc @@ -0,0 +1,20 @@ + +BattleFrontier_PokemonCenter_1F_Text_NeverSeenPokemon: + .string "There was someone here using a \n" + .string "POKéMON I've never seen before.\p" + .string "I never learned about it at\n" + .string "TRAINER'S SCHOOL at least.\p" + .string "I wonder where you can catch POKéMON\n" + .string "like that.$" + +BattleFrontier_PokemonCenter_1F_Text_NextStopBattleArena: + .string "Okay! Next stop, the BATTLE ARENA!\n" + .string "I'd better get the right POKéMON from\l" + .string "the PC Storage System.$" + +BattleFrontier_PokemonCenter_1F_Text_GoingThroughEveryChallenge: + .string "Giggle… I'm going to go through every\n" + .string "challenge with just this baby!$" + +BattleFrontier_PokemonCenter_1F_Text_Skitty: + .string "SKITTY: Mya myaaah!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_PokemonCenter_1F/text_fr.inc b/data/maps/BattleFrontier_PokemonCenter_1F/text_fr.inc new file mode 100644 index 000000000000..6f4aa6fc460c --- /dev/null +++ b/data/maps/BattleFrontier_PokemonCenter_1F/text_fr.inc @@ -0,0 +1,20 @@ + +BattleFrontier_PokemonCenter_1F_Text_NeverSeenPokemon: + .string "J’ai vu quelqu’un utiliser un POKéMON\n" + .string "que je ne connaissais pas!\p" + .string "En tout cas, je n’en avais jamais\n" + .string "entendu parler à l’ECOLE DE DRESSEURS.\p" + .string "Je me demande bien où tu peux\n" + .string "attraper ce genre de POKéMON.$" + +BattleFrontier_PokemonCenter_1F_Text_NextStopBattleArena: + .string "Bien! Prochain arrêt, le DOJO DE COMBAT!\n" + .string "Je vais prendre des POKéMON du système\l" + .string "de Gestion de Stocks de POKéMON.$" + +BattleFrontier_PokemonCenter_1F_Text_GoingThroughEveryChallenge: + .string "Hi, hi, hi… Je vais relever tous\n" + .string "les défis avec mon bébé!$" + +BattleFrontier_PokemonCenter_1F_Text_Skitty: + .string "SKITTY: Kiiiiity!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_PokemonCenter_1F/text_it.inc b/data/maps/BattleFrontier_PokemonCenter_1F/text_it.inc new file mode 100644 index 000000000000..df66f8361d09 --- /dev/null +++ b/data/maps/BattleFrontier_PokemonCenter_1F/text_it.inc @@ -0,0 +1,20 @@ + +BattleFrontier_PokemonCenter_1F_Text_NeverSeenPokemon: + .string "Ho visto qualcuno usare un POKéMON\n" + .string "a me sconosciuto.\p" + .string "Non ne ho mai sentito parlare alla\n" + .string "SCUOLA per ALLENATORI.\p" + .string "Mi chiedo dove si possano catturare\n" + .string "POKéMON del genere.$" + +BattleFrontier_PokemonCenter_1F_Text_NextStopBattleArena: + .string "Okay! Sono diretto al DOJO LOTTA!\n" + .string "Sarà meglio che ritiri il POKéMON\l" + .string "giusto dal Sistema Memoria del PC.$" + +BattleFrontier_PokemonCenter_1F_Text_GoingThroughEveryChallenge: + .string "Ihihihih… vincerò tutte le sfide\n" + .string "con questo POKéMON tanto dolce!$" + +BattleFrontier_PokemonCenter_1F_Text_Skitty: + .string "SKITTY: Ssskkkiiitttyyy!$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_RankingHall/scripts.inc b/data/maps/BattleFrontier_RankingHall/scripts.inc index 915ed98d9f73..a0bcfeff311f 100644 --- a/data/maps/BattleFrontier_RankingHall/scripts.inc +++ b/data/maps/BattleFrontier_RankingHall/scripts.inc @@ -100,35 +100,14 @@ BattleFrontier_RankingHall_EventScript_Boy:: msgbox BattleFrontier_RankingHall_Text_MyNamesNotUpThere, MSGBOX_NPC end -BattleFrontier_RankingHall_Text_ExplainRankingHall: - .string "This is the RANKING HALL.\p" - .string "This is where we recognize the immortal\n" - .string "TRAINERS who left great records in\l" - .string "BATTLE FRONTIER events.$" - -BattleFrontier_RankingHall_Text_DomePikeFactoryRecords: - .string "BATTLE DOME, BATTLE PIKE,\n" - .string "and BATTLE FACTORY Records$" - -BattleFrontier_RankingHall_Text_PalaceArenaPyramidRecords: - .string "BATTLE PALACE, BATTLE ARENA,\n" - .string "and BATTLE PYRAMID Records$" - -BattleFrontier_RankingHall_Text_IsYourNameOnThisList: - .string "Hi, is your name on this list?$" - -BattleFrontier_RankingHall_Text_WowThatsSuper: - .string "Wow, that's super!\n" - .string "I'll have to try harder, too!$" - -BattleFrontier_RankingHall_Text_WorkHarderIfYouSawFriendsName: - .string "Oh, is that right?\p" - .string "If you saw your friend's name up here,\n" - .string "I bet it would make you work harder!$" - -BattleFrontier_RankingHall_Text_MyNamesNotUpThere: - .string "Hmm…\n" - .string "My name's not up there…\p" - .string "Well, it's only natural since I haven't\n" - .string "taken any challenges yet.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_RankingHall/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_RankingHall/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_RankingHall/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_RankingHall/text.inc b/data/maps/BattleFrontier_RankingHall/text.inc new file mode 100644 index 000000000000..8aea216f882c --- /dev/null +++ b/data/maps/BattleFrontier_RankingHall/text.inc @@ -0,0 +1,32 @@ + +BattleFrontier_RankingHall_Text_ExplainRankingHall: + .string "This is the RANKING HALL.\p" + .string "This is where we recognize the immortal\n" + .string "TRAINERS who left great records in\l" + .string "BATTLE FRONTIER events.$" + +BattleFrontier_RankingHall_Text_DomePikeFactoryRecords: + .string "BATTLE DOME, BATTLE PIKE,\n" + .string "and BATTLE FACTORY Records$" + +BattleFrontier_RankingHall_Text_PalaceArenaPyramidRecords: + .string "BATTLE PALACE, BATTLE ARENA,\n" + .string "and BATTLE PYRAMID Records$" + +BattleFrontier_RankingHall_Text_IsYourNameOnThisList: + .string "Hi, is your name on this list?$" + +BattleFrontier_RankingHall_Text_WowThatsSuper: + .string "Wow, that's super!\n" + .string "I'll have to try harder, too!$" + +BattleFrontier_RankingHall_Text_WorkHarderIfYouSawFriendsName: + .string "Oh, is that right?\p" + .string "If you saw your friend's name up here,\n" + .string "I bet it would make you work harder!$" + +BattleFrontier_RankingHall_Text_MyNamesNotUpThere: + .string "Hmm…\n" + .string "My name's not up there…\p" + .string "Well, it's only natural since I haven't\n" + .string "taken any challenges yet.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_RankingHall/text_fr.inc b/data/maps/BattleFrontier_RankingHall/text_fr.inc new file mode 100644 index 000000000000..476aa98d55c6 --- /dev/null +++ b/data/maps/BattleFrontier_RankingHall/text_fr.inc @@ -0,0 +1,32 @@ + +BattleFrontier_RankingHall_Text_ExplainRankingHall: + .string "Voici le HALL DE CLASSEMENT.\p" + .string "Ici, nous immortalisons les DRESSEURS\n" + .string "qui ont obtenu les meilleurs résultats\l" + .string "dans la ZONE DE COMBAT.$" + +BattleFrontier_RankingHall_Text_DomePikeFactoryRecords: + .string "Records du DOME DE COMBAT, du REPTILE\n" + .string "DE COMBAT et de l’USINE DE COMBAT.$" + +BattleFrontier_RankingHall_Text_PalaceArenaPyramidRecords: + .string "Records du PALACE DE COMBAT, du DOJO\n" + .string "DE COMBAT et de la PYRAMIDE DE COMBAT.$" + +BattleFrontier_RankingHall_Text_IsYourNameOnThisList: + .string "Salut, ton nom est sur la liste?$" + +BattleFrontier_RankingHall_Text_WowThatsSuper: + .string "La chance!!!\n" + .string "Moi, il faut que je m’entraîne plus!$" + +BattleFrontier_RankingHall_Text_WorkHarderIfYouSawFriendsName: + .string "Ah oui?\p" + .string "Si tu voyais le nom de tes amis ici, tu\n" + .string "ferais sûrement plus d’efforts!$" + +BattleFrontier_RankingHall_Text_MyNamesNotUpThere: + .string "Hum…\n" + .string "Y a pas mon nom…\p" + .string "Faut dire que j’ai participé à aucun\n" + .string "défi, donc c’est plutôt normal…$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_RankingHall/text_it.inc b/data/maps/BattleFrontier_RankingHall/text_it.inc new file mode 100644 index 000000000000..0c8d6357b399 --- /dev/null +++ b/data/maps/BattleFrontier_RankingHall/text_it.inc @@ -0,0 +1,31 @@ + +BattleFrontier_RankingHall_Text_ExplainRankingHall: + .string "Questa è la VILLA CLASSIFICA.\p" + .string "Qui rendiamo omaggio agli ALLENATORI\n" + .string "che hanno ottenuto grandi risultati\l" + .string "negli eventi del PARCO LOTTA.$" + +BattleFrontier_RankingHall_Text_DomePikeFactoryRecords: + .string "Risultati: CUPOLA LOTTA, SERPE\n" + .string "LOTTA e AZIENDA LOTTA$" + +BattleFrontier_RankingHall_Text_PalaceArenaPyramidRecords: + .string "Risultati: PALAZZO LOTTA, DOJO LOTTA e\n" + .string "PIRAMIDE LOTTA$" + +BattleFrontier_RankingHall_Text_IsYourNameOnThisList: + .string "Il tuo nome appare su questa lista?$" + +BattleFrontier_RankingHall_Text_WowThatsSuper: + .string "Wow, fantastico!\n" + .string "Mi devo impegnare di più!$" + +BattleFrontier_RankingHall_Text_WorkHarderIfYouSawFriendsName: + .string "Oh, davvero?\p" + .string "Scommetto che se vedessi affisso il\n" + .string "nome di un amico ti impegneresti di più!$" + +BattleFrontier_RankingHall_Text_MyNamesNotUpThere: + .string "Uhm… il mio nome non è affisso…\p" + .string "Mi stupirei del contrario visto che non\n" + .string "ho ancora partecipato a una sfida.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_ReceptionGate/scripts.inc b/data/maps/BattleFrontier_ReceptionGate/scripts.inc index 151bc665b5cf..05a2cd1c6cff 100644 --- a/data/maps/BattleFrontier_ReceptionGate/scripts.inc +++ b/data/maps/BattleFrontier_ReceptionGate/scripts.inc @@ -298,213 +298,14 @@ BattleFrontier_ReceptionGate_EventScript_ExitFrontierPassGuide:: release end -BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay: - .string "Is it your first time here?\n" - .string "Please step this way!$" - -BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier: - .string "The front lines of POKéMON battling!\n" - .string "Welcome to the BATTLE FRONTIER!$" - -BattleFrontier_ReceptionGate_Text_IssueFrontierPass: - .string "For a first-time visitor, we issue\n" - .string "the FRONTIER PASS.\p" - .string "It's for use at all the facilities\n" - .string "in the BATTLE FRONTIER.\p" - .string "Here you are!$" - -BattleFrontier_ReceptionGate_Text_ObtainedFrontierPass: - .string "{PLAYER} obtained\n" - .string "the FRONTIER PASS.$" - -BattleFrontier_ReceptionGate_Text_PlacedTrainerCardInFrontierPass: - .string "{PLAYER} placed the TRAINER CARD\n" - .string "in the FRONTIER PASS.$" - -BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier: - .string "We hope you enjoy all that the BATTLE\n" - .string "FRONTIER has to offer!$" - -BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame: - .string "???: Well, if it isn't {PLAYER}{KUN}!\n" - .string "You came out here!$" - -BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay: - .string "GUIDE: Oh! MR. SCOTT, sir!\n" - .string "Good day to you, sir!$" - -BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere: - .string "SCOTT: It's great to see you here,\n" - .string "it really is!\p" - .string "I hope you'll take your time and\n" - .string "explore everywhere.\p" - .string "Naturally, I hope you'll also experience\n" - .string "the pure essence of battling.\p" - .string "I also have my quarters here, so feel\n" - .string "free to visit if you have time.$" - -BattleFrontier_ReceptionGate_Text_YourGuideToFacilities: - .string "I'm your guide to the various facilities\n" - .string "here in the BATTLE FRONTIER.$" - -BattleFrontier_ReceptionGate_Text_LearnAboutWhich2: - .string "Which would you like to learn about?$" - -BattleFrontier_ReceptionGate_Text_BattleTowerInfo: - .string "It is the gigantic tower considered\n" - .string "to be the BATTLE FRONTIER's symbol.\p" - .string "There are four kinds of BATTLE ROOMS\n" - .string "in the tower for SINGLE, DOUBLE, MULTI,\l" - .string "and LINK MULTI BATTLES.$" - -BattleFrontier_ReceptionGate_Text_BattleDomeInfo: - .string "The BATTLE DOME is the large building\n" - .string "shaped like a huge egg.\p" - .string "Events named Battle Tourneys are held\n" - .string "in this facility.\p" - .string "The Battle Tourneys are offered in\n" - .string "two courses--for SINGLE and DOUBLE\l" - .string "BATTLES.$" - -BattleFrontier_ReceptionGate_Text_BattlePalaceInfo: - .string "The BATTLE PALACE is the red building\n" - .string "on the right of the BATTLE FRONTIER.\p" - .string "There are two kinds of BATTLE HALLS\n" - .string "for SINGLE and DOUBLE BATTLES.$" - -BattleFrontier_ReceptionGate_Text_BattleArenaInfo: - .string "The BATTLE ARENA is the dojo-like\n" - .string "building at the center-right of\l" - .string "the BATTLE FRONTIER.\p" - .string "An event called the Set KO Tourney\n" - .string "takes place at the BATTLE ARENA.$" - -BattleFrontier_ReceptionGate_Text_BattleFactoryInfo: - .string "The BATTLE FACTORY is the large\n" - .string "building that is the closest to us.\p" - .string "An event called the Battle Swap\n" - .string "is conducted there.\p" - .string "The Battle Swap event is offered in\n" - .string "two courses for SINGLE and DOUBLE\l" - .string "BATTLES.$" - -BattleFrontier_ReceptionGate_Text_BattlePikeInfo: - .string "The BATTLE PIKE is the building shaped\n" - .string "like a POKéMON at the center-left of\l" - .string "the BATTLE FRONTIER.\p" - .string "An event called the Battle Choice\n" - .string "is conducted there.$" - -BattleFrontier_ReceptionGate_Text_BattlePyramidInfo: - .string "The BATTLE PYRAMID is the enormous\n" - .string "pyramid.\p" - .string "An event called the Battle Quest\n" - .string "is conducted there.$" - -BattleFrontier_ReceptionGate_Text_RankingHallInfo: - .string "The RANKING HALL is located near\n" - .string "the BATTLE TOWER.\p" - .string "There, you may see the most fantastic\n" - .string "records left by the TRAINERS that\l" - .string "took on the many challenges of\l" - .string "the BATTLE FRONTIER.$" - -BattleFrontier_ReceptionGate_Text_ExchangeCornerInfo: - .string "The EXCHANGE SERVICE CORNER is near\n" - .string "the BATTLE TOWER.\p" - .string "The Battle Points you have earned in\n" - .string "the BATTLE FRONTIER may be exchanged\l" - .string "for fabulous prizes there.$" - -BattleFrontier_ReceptionGate_Text_YourGuideToRules: - .string "I'm your guide to the basic rules that\n" - .string "are common to all the challenges\l" - .string "offered by the facilities in the BATTLE\l" - .string "FRONTIER.$" - -BattleFrontier_ReceptionGate_Text_LearnAboutWhat: - .string "What would you like to learn about?$" - -BattleFrontier_ReceptionGate_Text_LevelModeInfo: - .string "All the challenges at the BATTLE\n" - .string "FRONTIER's facilities come in\l" - .string "two courses--Level 50 and Open Level.$" - -BattleFrontier_ReceptionGate_Text_Level50Info: - .string "The Level 50 course is open to POKéMON\n" - .string "up to and including Level 50.\p" - .string "Please keep in mind, however, that\n" - .string "no TRAINER you face will have any\l" - .string "POKéMON below Level 50.\p" - .string "This course is the entry level for\n" - .string "battles at the BATTLE FRONTIER.\p" - .string "To begin, we hope you will challenge\n" - .string "this course.$" - -BattleFrontier_ReceptionGate_Text_OpenLevelInfo: - .string "The Open Level course places no limit\n" - .string "on the levels of POKéMON entering\l" - .string "challenges.\p" - .string "The levels of your opponents will\n" - .string "be adjusted to match the levels of\l" - .string "your POKéMON.\p" - .string "However, no TRAINER you face will\n" - .string "have any POKéMON below Level 60.$" - -BattleFrontier_ReceptionGate_Text_MonEntryInfo: - .string "Virtually any kind of POKéMON may take\n" - .string "on the challenges at all facilities.\p" - .string "EGGS and certain kinds of POKéMON,\n" - .string "however, are not permitted.\p" - .string "The numbers of POKéMON required for\n" - .string "challenges will depend on the facility.\p" - .string "At all facilities, however, two or more\n" - .string "of the same kind of POKéMON are not\l" - .string "permitted.$" - -BattleFrontier_ReceptionGate_Text_HoldItemsInfo: - .string "When entering a challenge at a BATTLE\n" - .string "FRONTIER facility, POKéMON may not\l" - .string "be holding the same kind of item.\p" - .string "Please make sure that all POKéMON\n" - .string "entering a challenge are holding\l" - .string "different items.$" - -BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass: - .string "I'm your guide to the FRONTIER PASS.$" - -BattleFrontier_ReceptionGate_Text_LearnAboutWhich1: - .string "Which would you like to learn about?$" - -BattleFrontier_ReceptionGate_Text_SymbolsInfo: - .string "There are seven facilities at\n" - .string "the BATTLE FRONTIER.\p" - .string "TRAINERS who gain recognition for\n" - .string "their abilities may be rewarded with\l" - .string "symbols from each of the facilities.\p" - .string "To earn a symbol, TRAINERS may need\n" - .string "to defeat other TRAINERS in a row,\l" - .string "and may need to win events repeatedly.\p" - .string "It's certainly not easy to win symbols.\n" - .string "I wish you the best of luck!$" - -BattleFrontier_ReceptionGate_Text_RecordedBattleInfo: - .string "It is possible to record one battle\n" - .string "on your FRONTIER PASS.\p" - .string "You may record a battle you had with\n" - .string "a friend or friends.\p" - .string "Or you may record a battle conducted\n" - .string "at the BATTLE FRONTIER excluding\l" - .string "matches at the BATTLE PIKE or\l" - .string "the BATTLE PYRAMID.\p" - .string "You may choose to record your match\n" - .string "at the end of a battle.$" - -BattleFrontier_ReceptionGate_Text_BattlePointsInfo: - .string "Battle Points are rewards given to\n" - .string "TRAINERS who battled outstandingly\l" - .string "at the BATTLE FRONTIER.\p" - .string "You may trade in your Battle Points\n" - .string "for prizes at the EXCHANGE SERVICE\l" - .string "CORNER.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_ReceptionGate/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_ReceptionGate/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_ReceptionGate/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_ReceptionGate/text.inc b/data/maps/BattleFrontier_ReceptionGate/text.inc new file mode 100644 index 000000000000..edb50a5aecdf --- /dev/null +++ b/data/maps/BattleFrontier_ReceptionGate/text.inc @@ -0,0 +1,210 @@ + +BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay: + .string "Is it your first time here?\n" + .string "Please step this way!$" + +BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier: + .string "The front lines of POKéMON battling!\n" + .string "Welcome to the BATTLE FRONTIER!$" + +BattleFrontier_ReceptionGate_Text_IssueFrontierPass: + .string "For a first-time visitor, we issue\n" + .string "the FRONTIER PASS.\p" + .string "It's for use at all the facilities\n" + .string "in the BATTLE FRONTIER.\p" + .string "Here you are!$" + +BattleFrontier_ReceptionGate_Text_ObtainedFrontierPass: + .string "{PLAYER} obtained\n" + .string "the FRONTIER PASS.$" + +BattleFrontier_ReceptionGate_Text_PlacedTrainerCardInFrontierPass: + .string "{PLAYER} placed the TRAINER CARD\n" + .string "in the FRONTIER PASS.$" + +BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier: + .string "We hope you enjoy all that the BATTLE\n" + .string "FRONTIER has to offer!$" + +BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame: + .string "???: Well, if it isn't {PLAYER}{KUN}!\n" + .string "You came out here!$" + +BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay: + .string "GUIDE: Oh! MR. SCOTT, sir!\n" + .string "Good day to you, sir!$" + +BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere: + .string "SCOTT: It's great to see you here,\n" + .string "it really is!\p" + .string "I hope you'll take your time and\n" + .string "explore everywhere.\p" + .string "Naturally, I hope you'll also experience\n" + .string "the pure essence of battling.\p" + .string "I also have my quarters here, so feel\n" + .string "free to visit if you have time.$" + +BattleFrontier_ReceptionGate_Text_YourGuideToFacilities: + .string "I'm your guide to the various facilities\n" + .string "here in the BATTLE FRONTIER.$" + +BattleFrontier_ReceptionGate_Text_LearnAboutWhich2: + .string "Which would you like to learn about?$" + +BattleFrontier_ReceptionGate_Text_BattleTowerInfo: + .string "It is the gigantic tower considered\n" + .string "to be the BATTLE FRONTIER's symbol.\p" + .string "There are four kinds of BATTLE ROOMS\n" + .string "in the tower for SINGLE, DOUBLE, MULTI,\l" + .string "and LINK MULTI BATTLES.$" + +BattleFrontier_ReceptionGate_Text_BattleDomeInfo: + .string "The BATTLE DOME is the large building\n" + .string "shaped like a huge egg.\p" + .string "Events named Battle Tourneys are held\n" + .string "in this facility.\p" + .string "The Battle Tourneys are offered in\n" + .string "two courses--for SINGLE and DOUBLE\l" + .string "BATTLES.$" + +BattleFrontier_ReceptionGate_Text_BattlePalaceInfo: + .string "The BATTLE PALACE is the red building\n" + .string "on the right of the BATTLE FRONTIER.\p" + .string "There are two kinds of BATTLE HALLS\n" + .string "for SINGLE and DOUBLE BATTLES.$" + +BattleFrontier_ReceptionGate_Text_BattleArenaInfo: + .string "The BATTLE ARENA is the dojo-like\n" + .string "building at the center-right of\l" + .string "the BATTLE FRONTIER.\p" + .string "An event called the Set KO Tourney\n" + .string "takes place at the BATTLE ARENA.$" + +BattleFrontier_ReceptionGate_Text_BattleFactoryInfo: + .string "The BATTLE FACTORY is the large\n" + .string "building that is the closest to us.\p" + .string "An event called the Battle Swap\n" + .string "is conducted there.\p" + .string "The Battle Swap event is offered in\n" + .string "two courses for SINGLE and DOUBLE\l" + .string "BATTLES.$" + +BattleFrontier_ReceptionGate_Text_BattlePikeInfo: + .string "The BATTLE PIKE is the building shaped\n" + .string "like a POKéMON at the center-left of\l" + .string "the BATTLE FRONTIER.\p" + .string "An event called the Battle Choice\n" + .string "is conducted there.$" + +BattleFrontier_ReceptionGate_Text_BattlePyramidInfo: + .string "The BATTLE PYRAMID is the enormous\n" + .string "pyramid.\p" + .string "An event called the Battle Quest\n" + .string "is conducted there.$" + +BattleFrontier_ReceptionGate_Text_RankingHallInfo: + .string "The RANKING HALL is located near\n" + .string "the BATTLE TOWER.\p" + .string "There, you may see the most fantastic\n" + .string "records left by the TRAINERS that\l" + .string "took on the many challenges of\l" + .string "the BATTLE FRONTIER.$" + +BattleFrontier_ReceptionGate_Text_ExchangeCornerInfo: + .string "The EXCHANGE SERVICE CORNER is near\n" + .string "the BATTLE TOWER.\p" + .string "The Battle Points you have earned in\n" + .string "the BATTLE FRONTIER may be exchanged\l" + .string "for fabulous prizes there.$" + +BattleFrontier_ReceptionGate_Text_YourGuideToRules: + .string "I'm your guide to the basic rules that\n" + .string "are common to all the challenges\l" + .string "offered by the facilities in the BATTLE\l" + .string "FRONTIER.$" + +BattleFrontier_ReceptionGate_Text_LearnAboutWhat: + .string "What would you like to learn about?$" + +BattleFrontier_ReceptionGate_Text_LevelModeInfo: + .string "All the challenges at the BATTLE\n" + .string "FRONTIER's facilities come in\l" + .string "two courses--Level 50 and Open Level.$" + +BattleFrontier_ReceptionGate_Text_Level50Info: + .string "The Level 50 course is open to POKéMON\n" + .string "up to and including Level 50.\p" + .string "Please keep in mind, however, that\n" + .string "no TRAINER you face will have any\l" + .string "POKéMON below Level 50.\p" + .string "This course is the entry level for\n" + .string "battles at the BATTLE FRONTIER.\p" + .string "To begin, we hope you will challenge\n" + .string "this course.$" + +BattleFrontier_ReceptionGate_Text_OpenLevelInfo: + .string "The Open Level course places no limit\n" + .string "on the levels of POKéMON entering\l" + .string "challenges.\p" + .string "The levels of your opponents will\n" + .string "be adjusted to match the levels of\l" + .string "your POKéMON.\p" + .string "However, no TRAINER you face will\n" + .string "have any POKéMON below Level 60.$" + +BattleFrontier_ReceptionGate_Text_MonEntryInfo: + .string "Virtually any kind of POKéMON may take\n" + .string "on the challenges at all facilities.\p" + .string "EGGS and certain kinds of POKéMON,\n" + .string "however, are not permitted.\p" + .string "The numbers of POKéMON required for\n" + .string "challenges will depend on the facility.\p" + .string "At all facilities, however, two or more\n" + .string "of the same kind of POKéMON are not\l" + .string "permitted.$" + +BattleFrontier_ReceptionGate_Text_HoldItemsInfo: + .string "When entering a challenge at a BATTLE\n" + .string "FRONTIER facility, POKéMON may not\l" + .string "be holding the same kind of item.\p" + .string "Please make sure that all POKéMON\n" + .string "entering a challenge are holding\l" + .string "different items.$" + +BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass: + .string "I'm your guide to the FRONTIER PASS.$" + +BattleFrontier_ReceptionGate_Text_LearnAboutWhich1: + .string "Which would you like to learn about?$" + +BattleFrontier_ReceptionGate_Text_SymbolsInfo: + .string "There are seven facilities at\n" + .string "the BATTLE FRONTIER.\p" + .string "TRAINERS who gain recognition for\n" + .string "their abilities may be rewarded with\l" + .string "symbols from each of the facilities.\p" + .string "To earn a symbol, TRAINERS may need\n" + .string "to defeat other TRAINERS in a row,\l" + .string "and may need to win events repeatedly.\p" + .string "It's certainly not easy to win symbols.\n" + .string "I wish you the best of luck!$" + +BattleFrontier_ReceptionGate_Text_RecordedBattleInfo: + .string "It is possible to record one battle\n" + .string "on your FRONTIER PASS.\p" + .string "You may record a battle you had with\n" + .string "a friend or friends.\p" + .string "Or you may record a battle conducted\n" + .string "at the BATTLE FRONTIER excluding\l" + .string "matches at the BATTLE PIKE or\l" + .string "the BATTLE PYRAMID.\p" + .string "You may choose to record your match\n" + .string "at the end of a battle.$" + +BattleFrontier_ReceptionGate_Text_BattlePointsInfo: + .string "Battle Points are rewards given to\n" + .string "TRAINERS who battled outstandingly\l" + .string "at the BATTLE FRONTIER.\p" + .string "You may trade in your Battle Points\n" + .string "for prizes at the EXCHANGE SERVICE\l" + .string "CORNER.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_ReceptionGate/text_fr.inc b/data/maps/BattleFrontier_ReceptionGate/text_fr.inc new file mode 100644 index 000000000000..afdbe034172a --- /dev/null +++ b/data/maps/BattleFrontier_ReceptionGate/text_fr.inc @@ -0,0 +1,207 @@ + +BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay: + .string "C’est la première fois que vous venez?\n" + .string "Par ici, s’il vous plaît!$" + +BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier: + .string "Bienvenue à la ZONE DE COMBAT!\n" + .string "Le summum des combats de POKéMON!$" + +BattleFrontier_ReceptionGate_Text_IssueFrontierPass: + .string "Pour votre première visite, nous devons\n" + .string "vous délivrer le PASSE ZONE.\p" + .string "Vous pourrez l’utiliser dans toute la\n" + .string "ZONE DE COMBAT.\p" + .string "Tenez!$" + +BattleFrontier_ReceptionGate_Text_ObtainedFrontierPass: + .string "{PLAYER} obtient\n" + .string "le PASSE ZONE.$" + +BattleFrontier_ReceptionGate_Text_PlacedTrainerCardInFrontierPass: + .string "{PLAYER} place la CARTE DE DRESSEUR\n" + .string "dans le PASSE ZONE.$" + +BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier: + .string "Nous espérons que vous passerez un\n" + .string "agréable moment à la ZONE DE COMBAT!$" + +BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame: + .string "???: Tiens, mais c’est {PLAYER}{KUN}!\n" + .string "Content de te voir ici!$" + +BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay: + .string "GUIDE: Oh! SCOTT!\n" + .string "Quel plaisir de vous voir!$" + +BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere: + .string "SCOTT: Je suis très heureux de te\n" + .string "voir ici!\p" + .string "J’espère que tu prendras le temps\n" + .string "de tout visiter.\p" + .string "Naturellement, j’espère aussi que tu\n" + .string "profiteras de l’essence même du combat.\p" + .string "J’ai également une maison ici,\n" + .string "n’hésite pas à me rendre visite.$" + +BattleFrontier_ReceptionGate_Text_YourGuideToFacilities: + .string "Je suis là pour vous guider parmi\n" + .string "les installations de la ZONE DE COMBAT.$" + +BattleFrontier_ReceptionGate_Text_LearnAboutWhich2: + .string "Sur quel bâtiment souhaitez-vous\n" + .string "avoir des informations?$" + +BattleFrontier_ReceptionGate_Text_BattleTowerInfo: + .string "C’est la tour gigantesque considérée\n" + .string "comme le symbole de la ZONE DE COMBAT.\p" + .string "Il y a quatre types de SALLES DE\n" + .string "COMBAT, pour les COMBATS SOLO, DUO,\l" + .string "MULTI et MULTI LINK.$" + +BattleFrontier_ReceptionGate_Text_BattleDomeInfo: + .string "Le DOME DE COMBAT est un grand\n" + .string "bâtiment en forme d’œuf.\p" + .string "Des TOURNOIS DE COMBAT y ont lieu.\p" + .string "Les TOURNOIS DE COMBAT se jouent en\n" + .string "COMBATS SOLO ou DUO.$" + +BattleFrontier_ReceptionGate_Text_BattlePalaceInfo: + .string "Le PALACE DE COMBAT est le bâtiment\n" + .string "rouge à droite dans la ZONE DE COMBAT.\p" + .string "Il contient deux types de HALLS DE\n" + .string "COMBAT, pour les COMBATS SOLO et DUO.$" + +BattleFrontier_ReceptionGate_Text_BattleArenaInfo: + .string "Le DOJO DE COMBAT se trouve à la\n" + .string "droite du centre de la ZONE DE COMBAT.\p" + .string "Des TOURNOIS K.O. y ont lieu.$" + +BattleFrontier_ReceptionGate_Text_BattleFactoryInfo: + .string "L’USINE DE COMBAT est le grand bâtiment\n" + .string "tout près d’ici.\p" + .string "On y propose le COMBAT ECHANGE.\p" + .string "Ce défi peut prendre la forme de\n" + .string "COMBATS SOLO ou de COMBATS DUO.$" + +BattleFrontier_ReceptionGate_Text_BattlePikeInfo: + .string "Le REPTILE DE COMBAT est le bâtiment\n" + .string "qui a la forme d’un POKéMON, à la\l" + .string "gauche du centre de la ZONE DE COMBAT.\p" + .string "L’évènement appelé COMBAT HASARD\n" + .string "y prend place.$" + +BattleFrontier_ReceptionGate_Text_BattlePyramidInfo: + .string "La PYRAMIDE DE COMBAT est l’énorme\n" + .string "pyramide.\p" + .string "L’évènement appelé COMBAT QUETE\n" + .string "y a lieu.$" + +BattleFrontier_ReceptionGate_Text_RankingHallInfo: + .string "Le HALL DE CLASSEMENT se trouve près\n" + .string "de la TOUR DE COMBAT.\p" + .string "On peut y consulter les records des\n" + .string "meilleurs DRESSEURS s’étant battus\l" + .string "dans la ZONE DE COMBAT.$" + +BattleFrontier_ReceptionGate_Text_ExchangeCornerInfo: + .string "Le SERVICE D’ECHANGE se trouve près\n" + .string "de la TOUR DE COMBAT.\p" + .string "Vous pouvez y échanger les POINTS DE\n" + .string "COMBAT obtenus dans la ZONE DE\l" + .string "COMBAT contre des prix fabuleux.$" + +BattleFrontier_ReceptionGate_Text_YourGuideToRules: + .string "Je peux vous expliquer les règles de\n" + .string "base communes aux défis des différents\l" + .string "bâtiments de la ZONE DE COMBAT.$" + +BattleFrontier_ReceptionGate_Text_LearnAboutWhat: + .string "Sur quel sujet désirez-vous obtenir\n" + .string "des informations?$" + +BattleFrontier_ReceptionGate_Text_LevelModeInfo: + .string "Pour tous les défis de la ZONE DE\n" + .string "COMBAT, vous pouvez choisir entre\l" + .string "niveau 50 et niveau libre.$" + +BattleFrontier_ReceptionGate_Text_Level50Info: + .string "Niveau 50 est ouvert aux POKéMON\n" + .string "dont le niveau est de 50 ou moins.\p" + .string "Cependant, aucun des DRESSEURS que\n" + .string "vous affronterez n’aura de POKéMON\l" + .string "dont le niveau est inférieur à 50.\p" + .string "C’est le niveau le plus bas pour les\n" + .string "combats de la ZONE DE COMBAT.\p" + .string "Pour commencer, nous vous conseillons\n" + .string "donc de choisir niveau 50.$" + +BattleFrontier_ReceptionGate_Text_OpenLevelInfo: + .string "Niveau libre ne fixe pas de limite au\n" + .string "niveau des POKéMON participant à\l" + .string "un défi.\p" + .string "Le niveau de vos adversaires sera\n" + .string "ajusté en fonction du niveau de vos\l" + .string "POKéMON.\p" + .string "Cependant, aucun des DRESSEURS que\n" + .string "vous affronterez n’aura de POKéMON\l" + .string "dont le niveau est inférieur à 60.$" + +BattleFrontier_ReceptionGate_Text_MonEntryInfo: + .string "Presque tous les POKéMON peuvent\n" + .string "relever les défis de tous les bâtiments.\p" + .string "Les OEUFS et certains POKéMON ne\n" + .string "sont pas autorisés.\p" + .string "Le nombre de POKéMON nécessaires pour\n" + .string "participer varie selon l’endroit.\p" + .string "Cependant, il est impossible d’inscrire\n" + .string "deux POKéMON identiques.$" + +BattleFrontier_ReceptionGate_Text_HoldItemsInfo: + .string "Lorsque vous relevez un défi de la ZONE\n" + .string "DE COMBAT, il ne faut pas que deux de\l" + .string "vos POKéMON portent le même objet.\p" + .string "Assurez-vous que les POKéMON que vous\n" + .string "voulez inscrire à un défi portent tous\l" + .string "des objets différents.$" + +BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass: + .string "Je peux tout vous expliquer sur le\n" + .string "PASSE ZONE.$" + +BattleFrontier_ReceptionGate_Text_LearnAboutWhich1: + .string "Sur quel sujet désirez-vous obtenir\n" + .string "des informations?$" + +BattleFrontier_ReceptionGate_Text_SymbolsInfo: + .string "Il y a sept bâtiments dans la ZONE DE\n" + .string "COMBAT où gagner des symboles.\p" + .string "Les DRESSEURS qui ont du succès\n" + .string "peuvent se voir récompensés par des\l" + .string "symboles.\p" + .string "Pour obtenir un symbole, un DRESSEUR\n" + .string "devra peut-être battre plusieurs\l" + .string "DRESSEURS à la suite et remporter un\l" + .string "évènement plusieurs fois.\p" + .string "Obtenir des symboles n’est pas facile.\n" + .string "Je vous souhaite bonne chance!$" + +BattleFrontier_ReceptionGate_Text_RecordedBattleInfo: + .string "Il est possible d’enregistrer un combat\n" + .string "sur votre PASSE ZONE.\p" + .string "Vous pouvez par exemple enregistrer\n" + .string "un combat contre un ou plusieurs amis.\p" + .string "Vous pouvez également enregistrer un\n" + .string "combat ayant eu lieu dans la ZONE DE\l" + .string "COMBAT, sauf au REPTILE DE\l" + .string "COMBAT et dans la PYRAMIDE DE COMBAT.\p" + .string "Vous pouvez décider d’enregistrer ou\n" + .string "non à la fin du combat.$" + +BattleFrontier_ReceptionGate_Text_BattlePointsInfo: + .string "Les POINTS DE COMBAT récompensent\n" + .string "les DRESSEURS qui font de beaux\l" + .string "combats dans la ZONE DE COMBAT.\p" + .string "Vous pouvez échanger vos POINTS DE\n" + .string "COMBAT contre des prix au SERVICE\l" + .string "D’ECHANGE.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_ReceptionGate/text_it.inc b/data/maps/BattleFrontier_ReceptionGate/text_it.inc new file mode 100644 index 000000000000..fe04fcb96616 --- /dev/null +++ b/data/maps/BattleFrontier_ReceptionGate/text_it.inc @@ -0,0 +1,208 @@ + +BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay: + .string "È la tua prima visita?\n" + .string "Prego, da questa parte!$" + +BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier: + .string "La nuova frontiera della lotta POKéMON!\n" + .string "Questo è il PARCO LOTTA!$" + +BattleFrontier_ReceptionGate_Text_IssueFrontierPass: + .string "A chi ci visita per la prima volta\n" + .string "rilasciamo il PASS PARCO.\p" + .string "Si può utilizzare in tutti gli edifici\n" + .string "del PARCO LOTTA.\p" + .string "Et voilà!$" + +BattleFrontier_ReceptionGate_Text_ObtainedFrontierPass: + .string "{PLAYER} ottiene il PASS PARCO.$" + +BattleFrontier_ReceptionGate_Text_PlacedTrainerCardInFrontierPass: + .string "{PLAYER} ha messo la SCHEDA ALLENATORE\n" + .string "nel PASS PARCO.$" + +BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier: + .string "Spero che il PARCO LOTTA sia\n" + .string "di tuo gradimento!$" + +BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame: + .string "???: Ma tu sei {PLAYER}{KUN}!\n" + .string "Ne hai fatta di strada!$" + +BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay: + .string "GUIDA: Oh! SIG. SCOTT!\n" + .string "Buongiorno a lei!$" + +BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere: + .string "SCOTT: Che bello rivederti!\n" + .string "È proprio una gioia!\p" + .string "Fai pure le cose con calma. Qui\n" + .string "c’è molto da esplorare.\p" + .string "Spero che tu possa assaporare\n" + .string "la pura essenza della lotta.\p" + .string "Io mi sono trasferito qui. Vieni\n" + .string "pure a trovarmi quando vuoi.$" + +BattleFrontier_ReceptionGate_Text_YourGuideToFacilities: + .string "Se vuoi, ti illustro i diversi edifici\n" + .string "del PARCO LOTTA.$" + +BattleFrontier_ReceptionGate_Text_LearnAboutWhich2: + .string "Quale edificio ti interessa?$" + +BattleFrontier_ReceptionGate_Text_BattleTowerInfo: + .string "È una torre gigante. Viene considerata\n" + .string "il simbolo del PARCO LOTTA.\p" + .string "Ci sono quattro tipi di SALA LOTTA nella\n" + .string "torre: per le LOTTE in SINGOLO, in\l" + .string "DOPPIO, MULTIPLE e MULTIPLE in LINK.$" + +BattleFrontier_ReceptionGate_Text_BattleDomeInfo: + .string "La CUPOLA LOTTA è un edificio enorme\n" + .string "fatto a forma di uovo.\p" + .string "In questo edificio si tengono\n" + .string "i cosiddetti TORNEI LOTTA.\p" + .string "Nei TORNEI LOTTA si combattono sia\n" + .string "LOTTE in SINGOLO che in DOPPIO.$" + +BattleFrontier_ReceptionGate_Text_BattlePalaceInfo: + .string "Il PALAZZO LOTTA è un edificio rosso\n" + .string "all’estremità destra del PARCO LOTTA.\p" + .string "Ci sono due tipi di AREE LOTTA: per \n" + .string "LOTTE in SINGOLO e in DOPPIO.$" + +BattleFrontier_ReceptionGate_Text_BattleArenaInfo: + .string "Il DOJO LOTTA è un edificio che\n" + .string "si trova al centro del PARCO LOTTA,\l" + .string "sul lato destro.\p" + .string "Nel DOJO LOTTA si disputa\n" + .string "il TORNEO TRE TURNI.$" + +BattleFrontier_ReceptionGate_Text_BattleFactoryInfo: + .string "L’AZIENDA LOTTA è un grande edificio\n" + .string "che si trova qui vicino.\p" + .string "Lì si disputa la cosiddetta LOTTA\n" + .string "SCAMBIO.\p" + .string "La LOTTA SCAMBIO prevede sia\n" + .string "LOTTE in SINGOLO che in DOPPIO.$" + +BattleFrontier_ReceptionGate_Text_BattlePikeInfo: + .string "La SERPE LOTTA è un edificio fatto a\n" + .string "forma di POKéMON che si trova al\l" + .string "centro del PARCO LOTTA, sul lato\l" + .string "sinistro.\p" + .string "Lì ha luogo un evento chiamato\n" + .string "LOTTA DILEMMA.$" + +BattleFrontier_ReceptionGate_Text_BattlePyramidInfo: + .string "La PIRAMIDE LOTTA è un enorme edificio\n" + .string "fatto a forma di piramide.\p" + .string "Lì si disputa la cosiddetta\n" + .string "LOTTA ESPLORAZIONE.$" + +BattleFrontier_ReceptionGate_Text_RankingHallInfo: + .string "La VILLA CLASSIFICA si trova vicino\n" + .string "alla TORRE LOTTA.\p" + .string "Lì troverai i risultati migliori degli\n" + .string "ALLENATORI che si sono cimentati\l" + .string "nelle numerose sfide del PARCO LOTTA.$" + +BattleFrontier_ReceptionGate_Text_ExchangeCornerInfo: + .string "L’UFFICIO RITIRO PREMI si\n" + .string "trova vicino alla TORRE LOTTA.\p" + .string "Lì puoi scambiare i PUNTI LOTTA che\n" + .string "hai guadagnato nel PARCO LOTTA con\l" + .string "favolosi premi.$" + +BattleFrontier_ReceptionGate_Text_YourGuideToRules: + .string "Se vuoi, ti illustro le regole di base\n" + .string "comuni a tutte le sfide che si\l" + .string "svolgono negli edifici del PARCO\l" + .string "LOTTA.$" + +BattleFrontier_ReceptionGate_Text_LearnAboutWhat: + .string "Quale regola ti interessa?$" + +BattleFrontier_ReceptionGate_Text_LevelModeInfo: + .string "Tutte le sfide del PARCO LOTTA\n" + .string "offrono due livelli di sfida: il LIVELLO\l" + .string "50 e il LIVELLO LIBERO.$" + +BattleFrontier_ReceptionGate_Text_Level50Info: + .string "Il LIVELLO 50 è aperto ai POKéMON di\n" + .string "livello pari o inferiore a 50.\p" + .string "Ricorda, però, che nessun ALLENATORE\n" + .string "avversario manderà in campo POKéMON\l" + .string "al di sotto del livello 50.\p" + .string "Questo è il livello base di tutte\n" + .string "le lotte del PARCO LOTTA.\p" + .string "Per iniziare dovresti cimentarti con\n" + .string "questo livello.$" + +BattleFrontier_ReceptionGate_Text_OpenLevelInfo: + .string "Nel LIVELLO LIBERO puoi iscrivere\n" + .string "POKéMON di qualsiasi livello.\p" + .string "I livelli dei POKéMON dei tuoi rivali\n" + .string "si adattano a quelli dei tuoi POKéMON.\p" + .string "Tuttavia, nessun ALLENATORE\n" + .string "avversario manderà in campo\l" + .string "POKéMON di livello inferiore a 60.$" + +BattleFrontier_ReceptionGate_Text_MonEntryInfo: + .string "Quasi tutti i POKéMON possono\n" + .string "partecipare alle sfide offerte dai\l" + .string "diversi edifici.\p" + .string "Tuttavia, non puoi iscrivere le UOVA e\n" + .string "alcune specie di POKéMON.\p" + .string "Il numero di POKéMON richiesto varia\n" + .string "a seconda dell’edificio.\p" + .string "Inoltre, in tutti gli edifici non puoi\n" + .string "far lottare due o più POKéMON uguali.$" + +BattleFrontier_ReceptionGate_Text_HoldItemsInfo: + .string "I POKéMON che partecipano alle sfide\n" + .string "del PARCO LOTTA non possono tenere\l" + .string "gli stessi strumenti.\p" + .string "Assicurati che tutti i POKéMON che\n" + .string "mandi in campo tengano strumenti\l" + .string "diversi.$" + +BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass: + .string "Se vuoi, ti illustro come funziona\n" + .string "il PASS PARCO.$" + +BattleFrontier_ReceptionGate_Text_LearnAboutWhich1: + .string "Quale argomento ti interessa?$" + +BattleFrontier_ReceptionGate_Text_SymbolsInfo: + .string "Nel PARCO LOTTA ci sono\n" + .string "sette edifici.\p" + .string "Ogni edificio conferisce un SIMBOLO\n" + .string "agli ALLENATORI che si distinguono\l" + .string "per le loro capacità.\p" + .string "Per aggiudicarsi un SIMBOLO,\n" + .string "gli ALLENATORI devono sconfiggere\l" + .string "una serie di ALLENATORI avversari e\l" + .string "vincere negli eventi ripetutamente.\p" + .string "I SIMBOLI non sono per nulla facili da\n" + .string "conquistare. Ti auguro tanta fortuna!$" + +BattleFrontier_ReceptionGate_Text_RecordedBattleInfo: + .string "È possibile far registrare un filmato di\n" + .string "una lotta nel tuo PASS PARCO.\p" + .string "Puoi far registrare il filmato di\n" + .string "una lotta contro uno o più amici.\p" + .string "Oppure di una qualsiasi lotta che hai\n" + .string "disputato nel PARCO LOTTA, escluse\l" + .string "le lotte che si tengono nella SERPE\l" + .string "LOTTA o nella PIRAMIDE LOTTA.\p" + .string "Alla fine della lotta ti verrà chiesto se\n" + .string "vuoi che il filmato venga registrato.$" + +BattleFrontier_ReceptionGate_Text_BattlePointsInfo: + .string "I PUNTI LOTTA vengono dati in premio\n" + .string "agli ALLENATORI che si sono distinti\l" + .string "nel PARCO LOTTA.\p" + .string "Nell’UFFICIO RITIRO PREMI potrai\n" + .string "ritirare un premio in cambio dei tuoi\l" + .string "PUNTI LOTTA.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_ScottsHouse/scripts.inc b/data/maps/BattleFrontier_ScottsHouse/scripts.inc index affd05d3492b..35e8d9f225ab 100644 --- a/data/maps/BattleFrontier_ScottsHouse/scripts.inc +++ b/data/maps/BattleFrontier_ScottsHouse/scripts.inc @@ -211,139 +211,14 @@ BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest:: waitmovement 0 return -BattleFrontier_ScottsHouse_Text_WelcomeToBattleFrontier: - .string "SCOTT: Well, hello and welcome!\n" - .string "Heheh… Sorry about the cramped space.\p" - .string "Anyway, {PLAYER}{KUN}, let me formally\n" - .string "welcome you to the BATTLE FRONTIER.\p" - .string "This is my dream come true.\n" - .string "It took me years and years, but I've\l" - .string "finally given shape to my dream.$" - -BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal: - .string "On reflection, it was a terribly long\n" - .string "journey…\p" - .string "I left home alone on a quest to find\n" - .string "strong TRAINERS.\p" - .string "No one can imagine how much effort\n" - .string "or time it took to make this real.$" - -BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing: - .string "But that's all in the past.\n" - .string "No point dwelling on that!\p" - .string "All I want for you is to enjoy battling\n" - .string "to your heart's content here.\p" - .string "{PLAYER}{KUN}, I want you to have this\n" - .string "as a memento for all the time our\l" - .string "paths crossed on our journeys.$" - -BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints: - .string "{PLAYER} obtained\n" - .string "{STR_VAR_1} Battle Point(s).$" - -BattleFrontier_ScottsHouse_Text_ExplainBattlePoints: - .string "SCOTT: You can check your Battle\n" - .string "Points on your FRONTIER PASS.\p" - .string "The more success you have here at\n" - .string "the BATTLE FRONTIER, the more Battle\l" - .string "Points you will collect.\p" - .string "Use your Battle Points the way you\n" - .string "see fit, like trading them for items.$" - -BattleFrontier_ScottsHouse_Text_ExpectingGreatThings: - .string "I'm expecting great things from you!$" - -BattleFrontier_ScottsHouse_Text_WhyIGoSeekingTrainers: - .string "SCOTT: Every TRAINER is an individual.\n" - .string "They all lead lives of their own.\p" - .string "But when they're in a battle,\n" - .string "it doesn't matter who they are.\p" - .string "They're all the same!\p" - .string "I love the purity of battle,\n" - .string "where everyone is equal.\p" - .string "That's why I go everywhere seeking\n" - .string "TRAINERS who are serious about\l" - .string "battling, and invite them here.$" - -BattleFrontier_ScottsHouse_Text_HaveYouMetFrontierBrain: - .string "SCOTT: Have you met any of\n" - .string "the FRONTIER BRAINS?\p" - .string "Better yet, have you obtained any\n" - .string "symbols from them?\p" - .string "I handpicked the FRONTIER BRAINS\n" - .string "as the toughest TRAINERS anywhere.\p" - .string "But I'm sure that seeing how tough\n" - .string "you are will startle even them!$" - -BattleFrontier_ScottsHouse_Text_MayFindWildMonsInFrontier: - .string "SCOTT: You don't just train for battle,\n" - .string "right?\p" - .string "I think I remember you working on\n" - .string "a POKéDEX as well.\p" - .string "Well, guess what?\p" - .string "You may run into wild POKéMON in\n" - .string "the BATTLE FRONTIER somewhere…\l" - .string "Fufufu!$" - -BattleFrontier_ScottsHouse_Text_YouveCollectedAllSilverSymbols: - .string "SCOTT: Are you enjoying things in\n" - .string "the BATTLE FRONTIER?\p" - .string "…Wait a second…\n" - .string "Oh!\p" - .string "Your FRONTIER PASS!\n" - .string "You've collected the full set\l" - .string "of silver symbols!\p" - .string "That's more than impressive!\n" - .string "You are tough, just as I suspected!\p" - .string "Normally, I wouldn't do something\n" - .string "like this, but this is a special time!\p" - .string "I want you to have this.\n" - .string "I'm sure you can put it to proper use.$" - -BattleFrontier_ScottsHouse_Text_YouveCollectedAllGoldSymbols: - .string "SCOTT: I hope you're enjoying\n" - .string "everything in the BATTLE FRONTIER.\p" - .string "…Wait a second…\n" - .string "Oh, my disbelieving eyes!\p" - .string "Your FRONTIER PASS!\n" - .string "You've gathered up the full set\l" - .string "of gold symbols!\p" - .string "That's more than stupendous!\n" - .string "You're incredible, just as I suspected!\p" - .string "… … … … … …\p" - .string "{PLAYER}, you've got to accept this!\p" - .string "I think you will be able to\n" - .string "appreciate the value of my gift!$" - -BattleFrontier_ScottsHouse_Text_SoGladIBroughtYouHere: - .string "I must say I have the gift of knowing\n" - .string "a good TRAINER when I see one.\p" - .string "I'm so glad I had the foresight to\n" - .string "bring you here!$" - -BattleFrontier_ScottsHouse_Text_BerryPocketStuffed: - .string "Your BERRY POCKET seems to\n" - .string "be stuffed.$" - -BattleFrontier_ScottsHouse_Text_Beat50TrainersInARow: - .string "SCOTT: Oh, I heard about you!\n" - .string "How you ruled the BATTLE TOWER!\l" - .string "You beat over 50 TRAINERS in a row?\p" - .string "That's fantastic!\n" - .string "I want you to have this!$" - -BattleFrontier_ScottsHouse_Text_Beat100TrainersInARow: - .string "SCOTT: Oh, my! I heard about you!\n" - .string "How you overwhelmed the BATTLE TOWER!\l" - .string "You beat over 100 TRAINERS in a row?\p" - .string "That's ridiculously spectacular!\n" - .string "You've got to have this!$" - -BattleFrontier_ScottsHouse_Text_ExpectingToHearEvenGreaterThings: - .string "I'll be expecting to hear even greater\n" - .string "things about you now!$" - -BattleFrontier_ScottsHouse_Text_ComeBackForThisLater: - .string "Oops, well, if you have too much\n" - .string "stuff, come back for this later.$" - +.ifdef ENGLISH + .include "data/maps/BattleFrontier_ScottsHouse/text.inc" +.else +.ifdef FRENCH + .include "data/maps/BattleFrontier_ScottsHouse/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/BattleFrontier_ScottsHouse/text_it.inc" +.endif +.endif +.endif \ No newline at end of file diff --git a/data/maps/BattleFrontier_ScottsHouse/text.inc b/data/maps/BattleFrontier_ScottsHouse/text.inc new file mode 100644 index 000000000000..747d71d9f08a --- /dev/null +++ b/data/maps/BattleFrontier_ScottsHouse/text.inc @@ -0,0 +1,136 @@ + +BattleFrontier_ScottsHouse_Text_WelcomeToBattleFrontier: + .string "SCOTT: Well, hello and welcome!\n" + .string "Heheh… Sorry about the cramped space.\p" + .string "Anyway, {PLAYER}{KUN}, let me formally\n" + .string "welcome you to the BATTLE FRONTIER.\p" + .string "This is my dream come true.\n" + .string "It took me years and years, but I've\l" + .string "finally given shape to my dream.$" + +BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal: + .string "On reflection, it was a terribly long\n" + .string "journey…\p" + .string "I left home alone on a quest to find\n" + .string "strong TRAINERS.\p" + .string "No one can imagine how much effort\n" + .string "or time it took to make this real.$" + +BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing: + .string "But that's all in the past.\n" + .string "No point dwelling on that!\p" + .string "All I want for you is to enjoy battling\n" + .string "to your heart's content here.\p" + .string "{PLAYER}{KUN}, I want you to have this\n" + .string "as a memento for all the time our\l" + .string "paths crossed on our journeys.$" + +BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints: + .string "{PLAYER} obtained\n" + .string "{STR_VAR_1} Battle Point(s).$" + +BattleFrontier_ScottsHouse_Text_ExplainBattlePoints: + .string "SCOTT: You can check your Battle\n" + .string "Points on your FRONTIER PASS.\p" + .string "The more success you have here at\n" + .string "the BATTLE FRONTIER, the more Battle\l" + .string "Points you will collect.\p" + .string "Use your Battle Points the way you\n" + .string "see fit, like trading them for items.$" + +BattleFrontier_ScottsHouse_Text_ExpectingGreatThings: + .string "I'm expecting great things from you!$" + +BattleFrontier_ScottsHouse_Text_WhyIGoSeekingTrainers: + .string "SCOTT: Every TRAINER is an individual.\n" + .string "They all lead lives of their own.\p" + .string "But when they're in a battle,\n" + .string "it doesn't matter who they are.\p" + .string "They're all the same!\p" + .string "I love the purity of battle,\n" + .string "where everyone is equal.\p" + .string "That's why I go everywhere seeking\n" + .string "TRAINERS who are serious about\l" + .string "battling, and invite them here.$" + +BattleFrontier_ScottsHouse_Text_HaveYouMetFrontierBrain: + .string "SCOTT: Have you met any of\n" + .string "the FRONTIER BRAINS?\p" + .string "Better yet, have you obtained any\n" + .string "symbols from them?\p" + .string "I handpicked the FRONTIER BRAINS\n" + .string "as the toughest TRAINERS anywhere.\p" + .string "But I'm sure that seeing how tough\n" + .string "you are will startle even them!$" + +BattleFrontier_ScottsHouse_Text_MayFindWildMonsInFrontier: + .string "SCOTT: You don't just train for battle,\n" + .string "right?\p" + .string "I think I remember you working on\n" + .string "a POKéDEX as well.\p" + .string "Well, guess what?\p" + .string "You may run into wild POKéMON in\n" + .string "the BATTLE FRONTIER somewhere…\l" + .string "Fufufu!$" + +BattleFrontier_ScottsHouse_Text_YouveCollectedAllSilverSymbols: + .string "SCOTT: Are you enjoying things in\n" + .string "the BATTLE FRONTIER?\p" + .string "…Wait a second…\n" + .string "Oh!\p" + .string "Your FRONTIER PASS!\n" + .string "You've collected the full set\l" + .string "of silver symbols!\p" + .string "That's more than impressive!\n" + .string "You are tough, just as I suspected!\p" + .string "Normally, I wouldn't do something\n" + .string "like this, but this is a special time!\p" + .string "I want you to have this.\n" + .string "I'm sure you can put it to proper use.$" + +BattleFrontier_ScottsHouse_Text_YouveCollectedAllGoldSymbols: + .string "SCOTT: I hope you're enjoying\n" + .string "everything in the BATTLE FRONTIER.\p" + .string "…Wait a second…\n" + .string "Oh, my disbelieving eyes!\p" + .string "Your FRONTIER PASS!\n" + .string "You've gathered up the full set\l" + .string "of gold symbols!\p" + .string "That's more than stupendous!\n" + .string "You're incredible, just as I suspected!\p" + .string "… … … … … …\p" + .string "{PLAYER}, you've got to accept this!\p" + .string "I think you will be able to\n" + .string "appreciate the value of my gift!$" + +BattleFrontier_ScottsHouse_Text_SoGladIBroughtYouHere: + .string "I must say I have the gift of knowing\n" + .string "a good TRAINER when I see one.\p" + .string "I'm so glad I had the foresight to\n" + .string "bring you here!$" + +BattleFrontier_ScottsHouse_Text_BerryPocketStuffed: + .string "Your BERRY POCKET seems to\n" + .string "be stuffed.$" + +BattleFrontier_ScottsHouse_Text_Beat50TrainersInARow: + .string "SCOTT: Oh, I heard about you!\n" + .string "How you ruled the BATTLE TOWER!\l" + .string "You beat over 50 TRAINERS in a row?\p" + .string "That's fantastic!\n" + .string "I want you to have this!$" + +BattleFrontier_ScottsHouse_Text_Beat100TrainersInARow: + .string "SCOTT: Oh, my! I heard about you!\n" + .string "How you overwhelmed the BATTLE TOWER!\l" + .string "You beat over 100 TRAINERS in a row?\p" + .string "That's ridiculously spectacular!\n" + .string "You've got to have this!$" + +BattleFrontier_ScottsHouse_Text_ExpectingToHearEvenGreaterThings: + .string "I'll be expecting to hear even greater\n" + .string "things about you now!$" + +BattleFrontier_ScottsHouse_Text_ComeBackForThisLater: + .string "Oops, well, if you have too much\n" + .string "stuff, come back for this later.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_ScottsHouse/text_fr.inc b/data/maps/BattleFrontier_ScottsHouse/text_fr.inc new file mode 100644 index 000000000000..88167209e49b --- /dev/null +++ b/data/maps/BattleFrontier_ScottsHouse/text_fr.inc @@ -0,0 +1,134 @@ + +BattleFrontier_ScottsHouse_Text_WelcomeToBattleFrontier: + .string "SCOTT: Bonjour toi! Bienvenue!\n" + .string "Désolé, je sais que c’est un peu petit.\p" + .string "Je suis content de t’accueillir dans\n" + .string "la ZONE DE COMBAT, {PLAYER}{KUN}.\p" + .string "Mon rêve s’est enfin réalisé!\n" + .string "Ça m’a pris des années et beaucoup\l" + .string "d’efforts, mais j’y suis enfin parvenu.$" + +BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal: + .string "Ce fut un très long voyage…\p" + .string "J’ai pris la route pour me mettre à la\n" + .string "recherche de DRESSEURS forts.\p" + .string "J’ai bâti ce rêve au prix de tant\n" + .string "d’efforts et de sacrifices!$" + +BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing: + .string "Mais tout ça, c’est du passé!\n" + .string "Je ne vais pas m’étendre sur le sujet!\p" + .string "J’espère que tu vas pouvoir te\n" + .string "battre jusqu’à plus soif, ici!\p" + .string "{PLAYER}{KUN}, prends ça. C’est en souvenir\n" + .string "de toutes les fois où nos chemins se\l" + .string "sont croisés.$" + +BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints: + .string "{PLAYER} obtient {STR_VAR_1}\n" + .string "POINT(S) DE COMBAT.$" + +BattleFrontier_ScottsHouse_Text_ExplainBattlePoints: + .string "SCOTT: Ton nombre de POINTS DE COMBAT\n" + .string "est inscrit sur ton PASSE ZONE.\p" + .string "Plus tu auras de succès dans la ZONE DE\n" + .string "COMBAT, plus tu accumuleras de POINTS\l" + .string "DE COMBAT.\p" + .string "Utilise-les comme bon te semble.\n" + .string "Tu peux les échanger contre des objets.$" + +BattleFrontier_ScottsHouse_Text_ExpectingGreatThings: + .string "Je vais te suivre de près. Je suis sûr\n" + .string "que beaucoup de réussites t’attendent!$" + +BattleFrontier_ScottsHouse_Text_WhyIGoSeekingTrainers: + .string "SCOTT: Chaque DRESSEUR est unique.\n" + .string "Chacun a sa propre histoire.\p" + .string "Mais au combat, ils doivent laisser\n" + .string "tout ça derrière eux!\p" + .string "Ils sont tous DRESSEURS!\p" + .string "J’aime cette pureté. Face au combat, les\n" + .string "DRESSEURS sont tous égaux.\p" + .string "C’est pourquoi je voyage à la recherche\n" + .string "de DRESSEURS dignes de ce nom et\l" + .string "que je les invite ici.$" + +BattleFrontier_ScottsHouse_Text_HaveYouMetFrontierBrain: + .string "SCOTT: As-tu déjà rencontré un des\n" + .string "MENEURS DE ZONE?\p" + .string "Encore mieux, as-tu déjà obtenu des\n" + .string "symboles?\p" + .string "Les MENEURS DE ZONE ont été triés sur\n" + .string "le volet. Ce sont les meilleurs!\p" + .string "Mais je suis sûr que tu serais capable\n" + .string "de leur faire peur!$" + +BattleFrontier_ScottsHouse_Text_MayFindWildMonsInFrontier: + .string "SCOTT: Tu ne t’entraînes pas que pour\n" + .string "les combats, n’est-ce pas?\p" + .string "Il me semble que tu travailles aussi à\n" + .string "un POKéDEX.\p" + .string "Eh bien, devine quoi!\p" + .string "Il y a des POKéMON sauvages dans la\n" + .string "ZONE DE COMBAT…\l" + .string "Ouvre les yeux!$" + +BattleFrontier_ScottsHouse_Text_YouveCollectedAllSilverSymbols: + .string "SCOTT: Tout se passe bien dans la\n" + .string "ZONE DE COMBAT?\p" + .string "Attends un instant…\n" + .string "Oh!\p" + .string "Ton PASSE ZONE!\n" + .string "Tu as tous les symboles argent!\p" + .string "C’est impressionnant!\n" + .string "Mais ça ne me surprend pas vraiment!\p" + .string "D’ordinaire, je ne fais pas ce genre de\n" + .string "choses, mais là c’est exceptionnel!\p" + .string "Je veux que tu prennes ça.\n" + .string "Je suis sûr que tu en feras bon usage.$" + +BattleFrontier_ScottsHouse_Text_YouveCollectedAllGoldSymbols: + .string "SCOTT: J’espère que ton séjour dans la\n" + .string "ZONE DE COMBAT se passe bien.\p" + .string "Mais, attends…\n" + .string "Alors là, je n’en crois pas mes yeux!\p" + .string "Ton PASSE ZONE!\n" + .string "Tu as obtenu tous les symboles\l" + .string "or!\p" + .string "C’est prodigieux! Tu es plus incroyable\n" + .string "que ce que je pensais!\p" + .string "… … … … … …\p" + .string "{PLAYER}, tu dois accepter ça!\p" + .string "Je suis sûr que tu sauras apprécier ce\n" + .string "cadeau à sa juste valeur!$" + +BattleFrontier_ScottsHouse_Text_SoGladIBroughtYouHere: + .string "Je sais reconnaître un bon DRESSEUR\n" + .string "quand j’en vois un.\p" + .string "Je me félicite d’avoir décidé de\n" + .string "t’inviter ici!$" + +BattleFrontier_ScottsHouse_Text_BerryPocketStuffed: + .string "La POCHE BAIES a l’air pleine.$" + +BattleFrontier_ScottsHouse_Text_Beat50TrainersInARow: + .string "SCOTT: Oh, on m’a raconté tes exploits à\n" + .string "la TOUR DE COMBAT! Tu as battu plus de\l" + .string "50 DRESSEURS à la suite?\p" + .string "C’est fantastique!\n" + .string "Je veux que tu acceptes ça!$" + +BattleFrontier_ScottsHouse_Text_Beat100TrainersInARow: + .string "SCOTT: Oh! Tu sais, on m’a parlé de tes\n" + .string "exploits à la TOUR DE COMBAT! Tu as\l" + .string "battu plus de 100 DRESSEURS à la suite?\p" + .string "C’est incroyable, spectaculaire!\n" + .string "Il faut que tu prennes ça!$" + +BattleFrontier_ScottsHouse_Text_ExpectingToHearEvenGreaterThings: + .string "Je me demande bien quelles surprises\n" + .string "tu me réserves encore!$" + +BattleFrontier_ScottsHouse_Text_ComeBackForThisLater: + .string "Eh bien si tu n’as pas de place pour\n" + .string "l’instant, reviens plus tard.$" \ No newline at end of file diff --git a/data/maps/BattleFrontier_ScottsHouse/text_it.inc b/data/maps/BattleFrontier_ScottsHouse/text_it.inc new file mode 100644 index 000000000000..462a53ecf496 --- /dev/null +++ b/data/maps/BattleFrontier_ScottsHouse/text_it.inc @@ -0,0 +1,136 @@ + +BattleFrontier_ScottsHouse_Text_WelcomeToBattleFrontier: + .string "SCOTT: Ciao!\n" + .string "Eheh… scusa se c’è poco spazio.\p" + .string "{PLAYER}{KUN}, ti do il benvenuto al\n" + .string "PARCO LOTTA.\p" + .string "Questa è la realizzazione di un sogno.\n" + .string "Ci sono voluti molti anni, ma alla fine\l" + .string "il mio sogno si è materializzato.$" + +BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal: + .string "Se ci penso, è stato un viaggio\n" + .string "molto lungo…\p" + .string "Ho lasciato la mia casa alla ricerca\n" + .string "di ALLENATORI forti.\p" + .string "Per realizzare il mio sogno ci sono\n" + .string "voluti tempo e sforzi inimmaginabili.$" + +BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing: + .string "Ma tutto questo appartiene al passato.\n" + .string "Non voglio soffermarmi troppo!\p" + .string "Spero che qui tu possa lottare\n" + .string "in modo appagante.\p" + .string "{PLAYER}{KUN}, questo è un ricordo di\n" + .string "tutte le volte che i nostri cammini\l" + .string "si sono incrociati.$" + +BattleFrontier_ScottsHouse_Text_ObtainedXBattlePoints: + .string "{PLAYER} ottiene un numero\n" + .string "di PUNTI LOTTA pari a {STR_VAR_1}.$" + +BattleFrontier_ScottsHouse_Text_ExplainBattlePoints: + .string "SCOTT: Puoi controllare i tuoi PUNTI\n" + .string "LOTTA sul PASS PARCO.\p" + .string "Più successo avrai nel PARCO LOTTA,\n" + .string "più PUNTI LOTTA guadagnerai.\p" + .string "Usa i PUNTI LOTTA nel modo che più\n" + .string "ti aggrada, ad esempio per ottenere\l" + .string "strumenti.$" + +BattleFrontier_ScottsHouse_Text_ExpectingGreatThings: + .string "Mi aspetto grandi cose da te!$" + +BattleFrontier_ScottsHouse_Text_WhyIGoSeekingTrainers: + .string "SCOTT: Ogni ALLENATORE ha la propria\n" + .string "identità.\p" + .string "Ma, in lotta, tutti gli ALLENATORI\n" + .string "sono uguali!\p" + .string "Adoro la purezza della lotta che\n" + .string "appiana ogni diversità.\p" + .string "Per questo motivo cerco ALLENATORI \n" + .string "che prendono le lotte sul serio e li\l" + .string "invito a venire qui.$" + +BattleFrontier_ScottsHouse_Text_HaveYouMetFrontierBrain: + .string "SCOTT: Hai già incontrato qualche\n" + .string "ASSO del PARCO?\p" + .string "O meglio, hai già ottenuto qualche\n" + .string "SIMBOLO?\p" + .string "Ho scelto gli ASSI del PARCO fra gli\n" + .string "ALLENATORI più forti in assoluto.\p" + .string "Ma sono convinto che persino loro\n" + .string "potrebbero essere intimoriti dalla\l" + .string "tua bravura!$" + +BattleFrontier_ScottsHouse_Text_MayFindWildMonsInFrontier: + .string "SCOTT: Non ti alleni solo per la lotta,\n" + .string "giusto?\p" + .string "Mi sembra di ricordare che lavori\n" + .string "sodo anche per il POKéDEX.\p" + .string "Bene, indovina un po’…\p" + .string "Da qualche parte nel PARCO LOTTA\n" + .string "potresti imbatterti in POKéMON\l" + .string "selvatici…$" + +BattleFrontier_ScottsHouse_Text_YouveCollectedAllSilverSymbols: + .string "SCOTT: Allora ti stai divertendo\n" + .string "nel PARCO LOTTA?\p" + .string "Aspetta un attimo… oh!\p" + .string "Il tuo PASS PARCO!\n" + .string "Hai raccolto tutti i SIMBOLI\l" + .string "d’argento!\p" + .string "È una cosa straordinaria!\n" + .string "Sei forte, come sospettavo!\p" + .string "Siccome è un evento speciale, faccio\n" + .string "uno strappo alla regola!\p" + .string "Accetta questo dono.\n" + .string "Sono sicuro che ti sarà utile.$" + +BattleFrontier_ScottsHouse_Text_YouveCollectedAllGoldSymbols: + .string "SCOTT: Spero che tutto il PARCO LOTTA\n" + .string "sia di tuo gradimento.\p" + .string "Aspetta un attimo… non credo ai\n" + .string "miei occhi!\p" + .string "Il tuo PASS PARCO!\n" + .string "Hai raccolto tutti i SIMBOLI\l" + .string "d’oro!\p" + .string "È una cosa più che straordinaria!\n" + .string "Sei incredibile, come sospettavo!\p" + .string "… … … … … …\p" + .string "{PLAYER}, devi accettare questa\n" + .string "ricompensa!\p" + .string "Spero che tu possa apprezzare il valore\n" + .string "del mio dono!$" + +BattleFrontier_ScottsHouse_Text_SoGladIBroughtYouHere: + .string "Mi basta uno sguardo per riconoscere\n" + .string "un bravo ALLENATORE.\p" + .string "Sono contento di averci visto giusto\n" + .string "nel tuo caso e di averti portato qui!$" + +BattleFrontier_ScottsHouse_Text_BerryPocketStuffed: + .string "La tua TASCA BACCHE sembra\n" + .string "piena.$" + +BattleFrontier_ScottsHouse_Text_Beat50TrainersInARow: + .string "SCOTT: Ehi, mi è giunta la notizia!\n" + .string "Hai fatto furore nella TORRE LOTTA! Hai\l" + .string "battuto più di 50 ALLENATORI di fila!\p" + .string "È fantastico!\n" + .string "Eccoti una ricompensa!$" + +BattleFrontier_ScottsHouse_Text_Beat100TrainersInARow: + .string "SCOTT: Wow, mi è giunta la notizia!\n" + .string "Hai fatto un figurone nella TORRE LOTTA\l" + .string "battendo più di 100 ALLENATORI di fila!\p" + .string "Fantasmagorico!\n" + .string "Ti meriti una ricompensa!$" + +BattleFrontier_ScottsHouse_Text_ExpectingToHearEvenGreaterThings: + .string "Ora mi aspetto notizie ancora più\n" + .string "grandiose sul tuo conto!$" + +BattleFrontier_ScottsHouse_Text_ComeBackForThisLater: + .string "Oops, non hai spazio a sufficienza.\n" + .string "Torna più tardi.$" \ No newline at end of file