Many of these descriptions and examples come from various resources (see Acknowledgements section), summarized in my own words.
C++20 includes the following new language features:
- concepts
- designated initializers
- template syntax for lambdas
- range-based for loop with initializer
- likely and unlikely attributes
- deprecate implicit capture of this
- class types in non-type template parameters
- constexpr virtual functions
- explicit(bool)
- char8_t
- immediate functions
- using enum
C++20 includes the following new library features:
- concepts library
- synchronized buffered outputstream
- std::span
- bit operations
- math constants
- std::is_constant_evaluated
Concepts are named compile-time predicates which constrain types. They take the following form:
template < template-parameter-list >
concept concept-name = constraint-expression;
where constraint-expression
evaluates to a constexpr Boolean. Constraints should model semantic requirements, such as whether a type is a numeric or hashable. A compiler error results if a given type does not satisfy the concept it's bound by (i.e. constraint-expression
returns false
). Because constraints are evaluated at compile-time, they can provide more meaningful error messages and runtime safety.
// `T` is not limited by any constraints.
template <typename T>
concept always_satisfied = true;
// Limit `T` to integrals.
template <typename T>
concept integral = std::is_integral_v<T>;
// Limit `T` to both the `integral` constraint and signedness.
template <typename T>
concept signed_integral = integral<T> && std::is_signed_v<T>;
// Limit `T` to both the `integral` constraint and the negation of the `signed_integral` constraint.
template <typename T>
concept unsigned_integral = integral<T> && !signed_integral<T>;
There are a variety of syntactic forms for enforcing concepts:
// Forms for function parameters:
// `T` is a constrained type template parameter.
template <my_concept T>
void f(T v);
// `T` is a constrained type template parameter.
template <typename T>
requires my_concept<T>
void f(T v);
// `T` is a constrained type template parameter.
template <typename T>
void f(T v) requires my_concept<T>;
// `v` is a constrained deduced parameter.
void f(my_concept auto v);
// `v` is a constrained non-type template parameter.
template <my_concept auto v>
void g();
// Forms for auto-deduced variables:
// `foo` is a constrained auto-deduced value.
my_concept auto foo = ...;
// Forms for lambdas:
// `T` is a constrained type template parameter.
auto f = []<my_concept T> (T v) {
// ...
};
// `T` is a constrained type template parameter.
auto f = []<typename T> requires my_concept<T> (T v) {
// ...
};
// `T` is a constrained type template parameter.
auto f = []<typename T> (T v) requires my_concept<T> {
// ...
};
// `v` is a constrained deduced parameter.
auto f = [](my_concept auto v) {
// ...
};
// `v` is a constrained non-type template parameter.
auto g = []<my_concept auto v> () {
// ...
};
The requires
keyword is used either to start a requires clause or a requires expression:
template <typename T>
requires my_concept<T> // `requires` clause.
void f(T);
template <typename T>
concept callable = requires (T f) { f(); }; // `requires` expression.
template <typename T>
requires requires (T x) { x + x; } // `requires` clause and expression on same line.
T add(T a, T b) {
return a + b;
}
Note that the parameter list in a requires expression is optional. Each requirement in a requires expression are one of the following:
- Simple requirements - asserts that the given expression is valid.
template <typename T>
concept callable = requires (T f) { f(); };
- Type requirements - denoted by the
typename
keyword followed by a type name, asserts that the given type name is valid.
struct foo {
int foo;
};
struct bar {
using value = int;
value data;
};
struct baz {
using value = int;
value data;
};
// Using SFINAE, enable if `T` is a `baz`.
template <typename T, typename = std::enable_if_t<std::is_same_v<T, baz>>>
struct S {};
template <typename T>
using Ref = T&;
template <typename T>
concept C = requires {
// Requirements on type `T`:
typename T::value; // A) has an inner member named `value`
typename S<T>; // B) must have a valid class template specialization for `S`
typename Ref<T>; // C) must be a valid alias template substitution
};
template <C T>
void g(T a);
g(foo{}); // ERROR: Fails requirement A.
g(bar{}); // ERROR: Fails requirement B.
g(baz{}); // PASS.
- Compound requirements - an expression in braces followed by a trailing return type or type constraint.
template <typename T>
concept C = requires(T x) {
{*x} -> typename T::inner; // the type of the expression `*x` is convertible to `T::inner`
{x + 1} -> std::same_as<int>; // the expression `x + 1` satisfies `std::same_as<decltype((x + 1))>`
{x * 1} -> T; // the type of the expression `x * 1` is convertible to `T`
};
- Nested requirements - denoted by the
requires
keyword, specify additional constraints (such as those on local parameter arguments).
template <typename T>
concept C = requires(T x) {
requires std::same_as<sizeof(x), size_t>;
};
See also: concepts library.
C-style designated initializer syntax. Any member fields that are not explicitly listed in the designated initializer list are default-initialized.
struct A {
int x;
int y;
int z = 123;
};
A a {.x = 1, .z = 2}; // a.x == 1, a.y == 0, a.z == 2
Use familiar template syntax in lambda expressions.
auto f = []<typename T>(std::vector<T> v) {
// ...
};
This feature simplifies common code patterns, helps keep scopes tight, and offers an elegant solution to a common lifetime problem.
for (auto v = std::vector{1, 2, 3}; auto& e : v) {
std::cout << e;
}
// prints "123"
Provides a hint to the optimizer that the labelled statement is likely/unlikely to have its body executed.
int random = get_random_number_between_x_and_y(0, 3);
[[likely]] if (random > 0) {
// body of if statement
// ...
}
[[unlikely]] while (unlikely_truthy_condition) {
// body of while statement
// ...
}
Implicitly capturing this
in a lamdba capture using [=]
is now deprecated; prefer capturing explicitly using [=, this]
or [=, *this]
.
struct int_value {
int n = 0;
auto getter_fn() {
// BAD:
// return [=]() { return n; };
// GOOD:
return [=, *this]() { return n; };
}
};
Classes can now be used in non-type template parameters. Objects passed in as template arguments have the type const T
, where T
is the type of the object, and has static storage duration.
struct foo {
foo() = default;
constexpr foo(int) {}
};
template <foo f>
auto get_foo() {
return f;
}
get_foo(); // uses implicit constructor
get_foo<foo{123}>();
Virtual functions can now be constexpr
and evaluated at compile-time. constexpr
virtual functions can override non-constexpr
virtual functions and vice-versa.
struct X1 {
virtual int f() const = 0;
};
struct X2: public X1 {
constexpr virtual int f() const { return 2; }
};
struct X3: public X2 {
virtual int f() const { return 3; }
};
struct X4: public X3 {
constexpr virtual int f() const { return 4; }
};
constexpr X4 x4;
x4.f(); // == 4
Conditionally select at compile-time whether a constructor is made explicit or not. explicit(true)
is the same as specifying explicit
.
struct foo {
// Specify non-integral types (strings, floats, etc.) require explicit construction.
template <typename T>
explicit(!std::is_integral_v<T>) foo(T) {}
};
foo a = 123; // OK
foo b = "123"; // ERROR: explicit constructor is not a candidate (explicit specifier evaluates to true)
foo c {"123"}; // OK
Provides a standard type for representing UTF-8 strings.
char8_t utf8_str[] = u8"\u0123";
Similar to constexpr
functions, but functions with a consteval
specifier must produce a constant. These are called immediate functions
.
consteval int sqr(int n) {
return n * n;
}
constexpr int r = sqr(100); // OK
int x = 100;
int r2 = sqr(x); // ERROR: the value of 'x' is not usable in a constant expression
// OK if `sqr` were a `constexpr` function
Bring an enum's members into scope to improve readability. Before:
enum class rgba_color_channel { red, green, blue, alpha };
std::string_view to_string(rgba_color_channel channel) {
switch (channel) {
case rgba_color_channel::red: return "red";
case rgba_color_channel::green: return "green";
case rgba_color_channel::blue: return "blue";
case rgba_color_channel::alpha: return "alpha";
}
}
After:
enum class rgba_color_channel { red, green, blue, alpha };
std::string_view to_string(rgba_color_channel channel) {
switch (my_channel) {
using enum rgba_color_channel;
case red: return "red";
case green: return "green";
case blue: return "blue";
case alpha: return "alpha";
}
}
Concepts are also provided by the standard library for building more complicated concepts. Some of these include:
Core language concepts:
same_as
- specifies two types are the same.derived_from
- specifies that a type is derived from another type.convertible_to
- specifies that a type is implicitly convertible to another type.common_with
- specifies that two types share a common type.integral
- specifies that a type is an integral type.default_constructible
- specifies that an object of a type can be default-constructed.
Comparison concepts:
boolean
- specifies that a type can be used in Boolean contexts.equality_comparable
- specifies thatoperator==
is an equivalence relation.
Object concepts:
movable
- specifies that an object of a type can be moved and swapped.copyable
- specifies that an object of a type can be copied, moved, and swapped.semiregular
- specifies that an object of a type can be copied, moved, swapped, and default constructed.regular
- specifies that a type is regular, that is, it is bothsemiregular
andequality_comparable
.
Callable concepts:
invocable
- specifies that a callable type can be invoked with a given set of argument types.predicate
- specifies that a callable type is a Boolean predicate.
See also: concepts.
Buffers output operations for the wrapped output stream ensuring synchronization (i.e. no interleaving of output).
std::osyncstream{std::cout} << "The value of x is:" << x << std::endl;
A span is a view (i.e. non-owning) of a container providing bounds-checked access to a contiguous group of elements. Since views do not own their elements they are cheap to construct and copy -- a simplified way to think about views is they are holding references to their data. Spans can be dynamically-sized or fixed-sized.
void f(std::span<int> ints) {
std::for_each(ints.begin(), ints.end(), [](auto i) {
// ...
});
}
std::vector<int> v = {1, 2, 3};
f(v);
std::array<int, 3> a = {1, 2, 3};
f(a);
// etc.
Example: as opposed to maintaining a pointer and length field, a span wraps both of those up in a single container.
constexpr size_t LENGTH_ELEMENTS = 3;
int* arr = new int[LENGTH_ELEMENTS]; // arr = {0, 0, 0}
// Fixed-sized span which provides a view of `arr`.
std::span<int, LENGTH_ELEMENTS> span = arr;
span[1] = 1; // arr = {0, 1, 0}
// Dynamic-sized span which provides a view of `arr`.
std::span<int> d_span = arr;
span[0] = 1; // arr = {1, 1, 0}
constexpr size_t LENGTH_ELEMENTS = 3;
int* arr = new int[LENGTH_ELEMENTS];
std::span<int, LENGTH_ELEMENTS> span = arr; // OK
std::span<double, LENGTH_ELEMENTS> span2 = arr; // ERROR
std::span<int, 1> span3 = arr; // ERROR
C++20 provides a new <bit>
header which provides some bit operations including popcount.
std::popcount(0u); // 0
std::popcount(1u); // 1
std::popcount(0b1111'0000u); // 4
Mathematical constants including PI, Euler's number, etc. defined in the <numbers>
header.
std::numbers::pi; // 3.14159...
std::numbers::e; // 2.71828...
Predicate function which is truthy when it is called in a compile-time context.
constexpr bool is_compile_time() {
return std::is_constant_evaluated();
}
constexpr bool a = is_compile_time(); // true
bool b = is_compile_time(); // false
- cppreference - especially useful for finding examples and documentation of new library features.
- C++ Rvalue References Explained - a great introduction I used to understand rvalue references, perfect forwarding, and move semantics.
- clang and gcc's standards support pages. Also included here are the proposals for language/library features that I used to help find a description of, what it's meant to fix, and some examples.
- Compiler explorer
- Scott Meyers' Effective Modern C++ - highly recommended book!
- Jason Turner's C++ Weekly - nice collection of C++-related videos.
- What can I do with a moved-from object?
- What are some uses of decltype(auto)?
- And many more SO posts I'm forgetting...
Anthony Calandra
See: https://github.com/AnthonyCalandra/modern-cpp-features/graphs/contributors
MIT