You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Sep 8, 2023. It is now read-only.
Any AI mob that uses a crossbow (Pillager in vanilla for example) will not get a loaded crossbow during their "RangedCrossbowAttackGoal", though everything still works as they will still load it just fine and shoot it. The crossbow itself just doesn't change textures which is rather annoying cause it means you can't keep track of which one has a loaded crossbow or not if you are against a large group of them.
The text was updated successfully, but these errors were encountered:
Mod: 0.7.10
Forge: 40.1.0
Any AI mob that uses a crossbow (Pillager in vanilla for example) will not get a loaded crossbow during their "RangedCrossbowAttackGoal", though everything still works as they will still load it just fine and shoot it. The crossbow itself just doesn't change textures which is rather annoying cause it means you can't keep track of which one has a loaded crossbow or not if you are against a large group of them.
The text was updated successfully, but these errors were encountered: