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GeneticAlgorithm.cs
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GeneticAlgorithm.cs
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/// Author: Samuel Arzt
/// Date: March 2017
#region Includes
using System;
using System.Collections.Generic;
#endregion
/// <summary>
/// Class implementing a modified genetic algorithm
/// </summary>
public class GeneticAlgorithm
{
#region Members
#region Default Parameters
/// <summary>
/// Default min value of inital population parameters.
/// </summary>
public const float DefInitParamMin = -1.0f;
/// <summary>
/// Default max value of initial population parameters.
/// </summary>
public const float DefInitParamMax = 1.0f;
/// <summary>
/// Default probability of a parameter being swapped during crossover.
/// </summary>
public const float DefCrossSwapProb = 0.6f;
/// <summary>
/// Default probability of a parameter being mutated.
/// </summary>
public const float DefMutationProb = 0.3f;
/// <summary>
/// Default amount by which parameters may be mutated.
/// </summary>
public const float DefMutationAmount = 2.0f;
/// <summary>
/// Default percent of genotypes in a new population that are mutated.
/// </summary>
public const float DefMutationPerc = 1.0f;
#endregion
#region Operator Delegates
/// <summary>
/// Method template for methods used to initialise the initial population.
/// </summary>
/// <param name="initialPopulation">The population to be initialised.</param>
public delegate void InitialisationOperator(IEnumerable<Genotype> initialPopulation);
/// <summary>
/// Method template for methods used to evaluate (or start the evluation process of) the current population.
/// </summary>
/// <param name="currentPopulation">The current population.</param>
public delegate void EvaluationOperator(IEnumerable<Genotype> currentPopulation);
/// <summary>
/// Method template for methods used to calculate the fitness value of each genotype of the current population.
/// </summary>
/// <param name="currentPopulation"></param>
public delegate void FitnessCalculation(IEnumerable<Genotype> currentPopulation);
/// <summary>
/// Method template for methods used to select genotypes of the current population and create the intermediate population.
/// </summary>
/// <param name="currentPopulation">The current population,</param>
/// <returns>The intermediate population.</returns>
public delegate List<Genotype> SelectionOperator(List<Genotype> currentPopulation);
/// <summary>
/// Method template for methods used to recombine the intermediate population to generate a new population.
/// </summary>
/// <param name="intermediatePopulation">The intermediate population.</param>
/// <returns>The new population.</returns>
public delegate List<Genotype> RecombinationOperator(List<Genotype> intermediatePopulation, uint newPopulationSize);
/// <summary>
/// Method template for methods used to mutate the new population.
/// </summary>
/// <param name="newPopulation">The mutated new population.</param>
public delegate void MutationOperator(List<Genotype> newPopulation);
/// <summary>
/// Method template for method used to check whether any termination criterion has been met.
/// </summary>
/// <param name="currentPopulation">The current population.</param>
/// <returns>Whether the algorithm shall be terminated.</returns>
public delegate bool CheckTerminationCriterion(IEnumerable<Genotype> currentPopulation);
#endregion
#region Operator Methods
/// <summary>
/// Method used to initialise the initial population.
/// </summary>
public InitialisationOperator InitialisePopulation = DefaultPopulationInitialisation;
/// <summary>
/// Method used to evaluate (or start the evaluation process of) the current population.
/// </summary>
public EvaluationOperator Evaluation = AsyncEvaluation;
/// <summary>
/// Method used to calculate the fitness value of each genotype of the current population.
/// </summary>
public FitnessCalculation FitnessCalculationMethod = DefaultFitnessCalculation;
/// <summary>
/// Method used to select genotypes of the current population and create the intermediate population.
/// </summary>
public SelectionOperator Selection = DefaultSelectionOperator;
/// <summary>
/// Method used to recombine the intermediate population to generate a new population.
/// </summary>
public RecombinationOperator Recombination = DefaultRecombinationOperator;
/// <summary>
/// Method used to mutate the new population.
/// </summary>
public MutationOperator Mutation = DefaultMutationOperator;
/// <summary>
/// Method used to check whether any termination criterion has been met.
/// </summary>
public CheckTerminationCriterion TerminationCriterion = null;
#endregion
private static Random randomizer = new Random();
private List<Genotype> currentPopulation;
/// <summary>
/// The amount of genotypes in a population.
/// </summary>
public uint PopulationSize
{
get;
private set;
}
/// <summary>
/// The amount of generations that have already passed.
/// </summary>
public uint GenerationCount
{
get;
private set;
}
/// <summary>
/// Whether the current population shall be sorted before calling the termination criterion operator.
/// </summary>
public bool SortPopulation
{
get;
private set;
}
/// <summary>
/// Whether the genetic algorithm is currently running.
/// </summary>
public bool Running
{
get;
private set;
}
/// <summary>
/// Event for when the algorithm is eventually terminated.
/// </summary>
public event System.Action<GeneticAlgorithm> AlgorithmTerminated;
/// <summary>
/// Event for when the algorithm has finished fitness calculation. Given parameter is the
/// current population sorted by fitness if sorting is enabled (see <see cref="SortPopulation"/>).
/// </summary>
public event System.Action<IEnumerable<Genotype>> FitnessCalculationFinished;
#endregion
#region Constructors
/// <summary>
/// Initialises a new genetic algorithm instance, creating a initial population of given size with genotype
/// of given parameter count.
/// </summary>
/// <param name="genotypeParamCount">The amount of parameters per genotype.</param>
/// <param name="populationSize">The size of the population.</param>
/// <remarks>
/// The parameters of the genotypes of the inital population are set to the default float value.
/// In order to initialise a population properly, assign a method to <see cref="InitialisePopulation"/>
/// and call <see cref="Start"/> to start the genetic algorithm.
/// </remarks>
public GeneticAlgorithm(uint genotypeParamCount, uint populationSize)
{
this.PopulationSize = populationSize;
//Initialise empty population
currentPopulation = new List<Genotype>((int) populationSize);
for (int i = 0; i < populationSize; i++)
currentPopulation.Add(new Genotype(new float[genotypeParamCount]));
GenerationCount = 1;
SortPopulation = true;
Running = false;
}
#endregion
#region Methods
public void Start()
{
Running = true;
InitialisePopulation(currentPopulation);
Evaluation(currentPopulation);
}
public void EvaluationFinished()
{
//Calculate fitness from evaluation
FitnessCalculationMethod(currentPopulation);
//Sort population if flag was set
if (SortPopulation)
currentPopulation.Sort();
//Fire fitness calculation finished event
if (FitnessCalculationFinished != null)
FitnessCalculationFinished(currentPopulation);
//Check termination criterion
if (TerminationCriterion != null && TerminationCriterion(currentPopulation))
{
Terminate();
return;
}
//Apply Selection
List<Genotype> intermediatePopulation = Selection(currentPopulation);
//Apply Recombination
List<Genotype> newPopulation = Recombination(intermediatePopulation, PopulationSize);
//Apply Mutation
Mutation(newPopulation);
//Set current population to newly generated one and start evaluation again
currentPopulation = newPopulation;
GenerationCount++;
Evaluation(currentPopulation);
}
private void Terminate()
{
Running = false;
if (AlgorithmTerminated != null)
AlgorithmTerminated(this);
}
#region Static Methods
#region Default Operators
/// <summary>
/// Initialises the population by setting each parameter to a random value in the default range.
/// </summary>
/// <param name="population">The population to be initialised.</param>
public static void DefaultPopulationInitialisation(IEnumerable<Genotype> population)
{
//Set parameters to random values in set range
foreach (Genotype genotype in population)
genotype.SetRandomParameters(DefInitParamMin, DefInitParamMax);
}
public static void AsyncEvaluation(IEnumerable<Genotype> currentPopulation)
{
//At this point the async evaluation should be started and after it is finished EvaluationFinished should be called
}
/// <summary>
/// Calculates the fitness of each genotype by the formula: fitness = evaluation / averageEvaluation.
/// </summary>
/// <param name="currentPopulation">The current population.</param>
public static void DefaultFitnessCalculation(IEnumerable<Genotype> currentPopulation)
{
//First calculate average evaluation of whole population
uint populationSize = 0;
float overallEvaluation = 0;
foreach (Genotype genotype in currentPopulation)
{
overallEvaluation += genotype.Evaluation;
populationSize++;
}
float averageEvaluation = overallEvaluation / populationSize;
//Now assign fitness with formula fitness = evaluation / averageEvaluation
foreach (Genotype genotype in currentPopulation)
genotype.Fitness = genotype.Evaluation / averageEvaluation;
}
/// <summary>
/// Only selects the best three genotypes of the current population and copies them to the intermediate population.
/// </summary>
/// <param name="currentPopulation">The current population.</param>
/// <returns>The intermediate population.</returns>
public static List<Genotype> DefaultSelectionOperator(List<Genotype> currentPopulation)
{
List<Genotype> intermediatePopulation = new List<Genotype>();
intermediatePopulation.Add(currentPopulation[0]);
intermediatePopulation.Add(currentPopulation[1]);
intermediatePopulation.Add(currentPopulation[2]);
return intermediatePopulation;
}
/// <summary>
/// Simply crosses the first with the second genotype of the intermediate population until the new
/// population is of desired size.
/// </summary>
/// <param name="intermediatePopulation">The intermediate population that was created from the selection process.</param>
/// <returns>The new population.</returns>
public static List<Genotype> DefaultRecombinationOperator(List<Genotype> intermediatePopulation, uint newPopulationSize)
{
if (intermediatePopulation.Count < 2) throw new ArgumentException("Intermediate population size must be greater than 2 for this operator.");
List<Genotype> newPopulation = new List<Genotype>();
while (newPopulation.Count < newPopulationSize)
{
Genotype offspring1, offspring2;
CompleteCrossover(intermediatePopulation[0], intermediatePopulation[1], DefCrossSwapProb, out offspring1, out offspring2);
newPopulation.Add(offspring1);
if (newPopulation.Count < newPopulationSize)
newPopulation.Add(offspring2);
}
return newPopulation;
}
/// <summary>
/// Simply mutates each genotype with the default mutation probability and amount.
/// </summary>
/// <param name="newPopulation">The mutated new population.</param>
public static void DefaultMutationOperator(List<Genotype> newPopulation)
{
foreach (Genotype genotype in newPopulation)
{
if (randomizer.NextDouble() < DefMutationPerc)
MutateGenotype(genotype, DefMutationProb, DefMutationAmount);
}
}
#endregion
#region Recombination Operators
public static void CompleteCrossover(Genotype parent1, Genotype parent2, float swapChance, out Genotype offspring1, out Genotype offspring2)
{
//Initialise new parameter vectors
int parameterCount = parent1.ParameterCount;
float[] off1Parameters = new float[parameterCount], off2Parameters = new float[parameterCount];
//Iterate over all parameters randomly swapping
for (int i = 0; i < parameterCount; i++)
{
if (randomizer.Next() < swapChance)
{
//Swap parameters
off1Parameters[i] = parent2[i];
off2Parameters[i] = parent1[i];
}
else
{
//Don't swap parameters
off1Parameters[i] = parent1[i];
off2Parameters[i] = parent2[i];
}
}
offspring1 = new Genotype(off1Parameters);
offspring2 = new Genotype(off2Parameters);
}
#endregion
#region Mutation Operators
/// <summary>
/// Mutates the given genotype by adding a random value in range [-mutationAmount, mutationAmount] to each parameter with a probability of mutationProb.
/// </summary>
/// <param name="genotype">The genotype to be mutated.</param>
/// <param name="mutationProb">The probability of a parameter being mutated.</param>
/// <param name="mutationAmount">A parameter may be mutated by an amount in range [-mutationAmount, mutationAmount].</param>
public static void MutateGenotype(Genotype genotype, float mutationProb, float mutationAmount)
{
for (int i = 0; i < genotype.ParameterCount; i++)
{
if (randomizer.NextDouble() < mutationProb)
{
//Mutate by random amount in range [-mutationAmount, mutationAmoun]
genotype[i] += (float)(randomizer.NextDouble() * (mutationAmount * 2) - mutationAmount);
}
}
}
#endregion
#endregion
#endregion
}