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Twinkles.h
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Twinkles.h
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// Based on ColorTwinkles by Mark Kriegsman: https://gist.github.com/kriegsman/5408ecd397744ba0393e
#define STARTING_BRIGHTNESS 64
#define DENSITY 255
uint8_t fadeInSpeed = 46;
uint8_t fadeOutSpeed = 34;
enum {
GETTING_DARKER = 0,
GETTING_BRIGHTER = 1
};
CRGB makeBrighter( const CRGB& color, fract8 howMuchBrighter) {
CRGB incrementalColor = color;
incrementalColor.nscale8( howMuchBrighter);
return color + incrementalColor;
}
CRGB makeDarker( const CRGB& color, fract8 howMuchDarker) {
CRGB newcolor = color;
newcolor.nscale8( 255 - howMuchDarker);
return newcolor;
}
// Compact implementation of
// the directionFlags array, using just one BIT of RAM
// per pixel. This requires a bunch of bit wrangling,
// but conserves precious RAM. The cost is a few
// cycles and about 100 bytes of flash program memory.
uint8_t directionFlags[ (NUM_LEDS + 7) / 8];
bool getPixelDirection( uint16_t i) {
uint16_t index = i / 8;
uint8_t bitNum = i & 0x07;
uint8_t andMask = 1 << bitNum;
return (directionFlags[index] & andMask) != 0;
}
void setPixelDirection( uint16_t i, bool dir) {
uint16_t index = i / 8;
uint8_t bitNum = i & 0x07;
uint8_t orMask = 1 << bitNum;
uint8_t andMask = 255 - orMask;
uint8_t value = directionFlags[index] & andMask;
if ( dir ) {
value += orMask;
}
directionFlags[index] = value;
}
void brightenOrDarkenEachPixel( fract8 fadeUpAmount, fract8 fadeDownAmount) {
for ( uint16_t i = 0; i < NUM_LEDS; i++) {
if ( getPixelDirection(i) == GETTING_DARKER) {
// This pixel is getting darker
leds[i] = makeDarker( leds[i], fadeDownAmount);
} else {
// This pixel is getting brighter
leds[i] = makeBrighter( leds[i], fadeUpAmount);
// now check to see if we've maxxed out the brightness
if ( leds[i].r == 255 || leds[i].g == 255 || leds[i].b == 255) {
// if so, turn around and start getting darker
setPixelDirection(i, GETTING_DARKER);
}
}
}
}
void colortwinkles() {
EVERY_N_MILLIS(30)
{
// Make each pixel brighter or darker, depending on
// its 'direction' flag.
brightenOrDarkenEachPixel( fadeInSpeed, fadeOutSpeed);
// Now consider adding a new random twinkle
if ( random8() < DENSITY ) {
int pos = random16(NUM_LEDS);
if ( !leds[pos]) {
leds[pos] = ColorFromPalette( gCurrentPalette, random8(), STARTING_BRIGHTNESS, NOBLEND);
setPixelDirection(pos, GETTING_BRIGHTER);
}
}
}
}
void cloudTwinkles() {
gCurrentPalette = CloudColors_p; // Blues and whites!
colortwinkles();
}
void rainbowTwinkles() {
gCurrentPalette = RainbowColors_p;
colortwinkles();
}
void snowTwinkles() {
CRGB w(85, 85, 85), W(CRGB::White);
gCurrentPalette = CRGBPalette16( W, W, W, W, w, w, w, w, w, w, w, w, w, w, w, w );
colortwinkles();
}
void incandescentTwinkles() {
CRGB l(0xE1A024);
gCurrentPalette = CRGBPalette16( l, l, l, l, l, l, l, l, l, l, l, l, l, l, l, l );
colortwinkles();
}