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Hi there,
This is really cool! Thank you so much for sharing the tutorial.
When following this tutorial, I wonder how to support multiple players within the grass field.
Do you have any idea or solution for that?
Thanks
The text was updated successfully, but these errors were encountered:
Happy if it was helpful.
You could add multiple variables for more objects to interact and then check against each and mix the result together, but it's not really a very scalable solution. The best solution I've seen for many objects interacting with grass is to use a render texture instead that captures many objects as they collide with the grass. This also allows you to do stuff like leave the grass bent for a while after it's been touched.
I've made an implementation of this, but I haven't gotten around to cleaning it up and making a video about it yet. If you look around you can probably find some other resources on how to do it though.
Hi there,
This is really cool! Thank you so much for sharing the tutorial.
When following this tutorial, I wonder how to support multiple players within the grass field.
Do you have any idea or solution for that?
Thanks
The text was updated successfully, but these errors were encountered: