This repository has been archived by the owner on Apr 5, 2022. It is now read-only.
Releases: ArchipelagoMW/SuperNintendoClient
Releases · ArchipelagoMW/SuperNintendoClient
v0.11.0 - Protocol Update
Changelog
- Added a version checker, so the client will now notify the user if an update is available
- Update to AP protocol 0.2.4
- Include items_handling flag with connect packet
- Update SNI to v0.0.73
Bugfixes
- [LttP] Fixed a bug which could cause a soft-lock if a DeathLink signal was received during a pendant/crystal cutscene
v0.10.6 - Minor Bugfixes
Bugfixes
- Fixed a bug causing patched ROMs to have an extra period before the file extension
- Fixed a bug causing auto-scrolling to not properly resume on 125% screen scaling on Windows [@pcdlin]
v0.10.5 - Protocol Updates
Changelog
- Update client to comply with AP Protocol version 0.2.2
- Minimizing and obscuring the client window should no longer cause system lag
- [Super Metroid] Game will no longer be rejected by AP server version 0.2.2
- [Super Metroid] Add support for
DeathLinkSurvive
option
Bugfixes
- [Super Metroid] Fixed a bug which would cause player IDs greater than 255 and less than 65535 to report as "Archipelago" instead of the proper player name
v0.10.4 - Super Nintendo Client (SNC) First Public Release
Z3 Client and Super Metroid Client are depreciated.
As of this release, the Z3Client and the SuperMetroidClient are no longer supported.
Only this software will continue to receive updates!
Bugfixes
- Ignore DeathLink Bouce messages if the deathLinkState is not DEATH_LINK_ALIVE
- Add a three second cooldown on DeathLink