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This repository has been archived by the owner on Apr 5, 2022. It is now read-only.

Releases: ArchipelagoMW/SuperNintendoClient

v0.11.0 - Protocol Update

23 Jan 06:35
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Changelog

  • Added a version checker, so the client will now notify the user if an update is available
  • Update to AP protocol 0.2.4
  • Include items_handling flag with connect packet
  • Update SNI to v0.0.73

Bugfixes

  • [LttP] Fixed a bug which could cause a soft-lock if a DeathLink signal was received during a pendant/crystal cutscene

v0.10.6 - Minor Bugfixes

06 Jan 23:44
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Bugfixes

  • Fixed a bug causing patched ROMs to have an extra period before the file extension
  • Fixed a bug causing auto-scrolling to not properly resume on 125% screen scaling on Windows [@pcdlin]

v0.10.5 - Protocol Updates

06 Jan 03:09
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Changelog

  • Update client to comply with AP Protocol version 0.2.2
  • Minimizing and obscuring the client window should no longer cause system lag
  • [Super Metroid] Game will no longer be rejected by AP server version 0.2.2
  • [Super Metroid] Add support for DeathLinkSurvive option

Bugfixes

  • [Super Metroid] Fixed a bug which would cause player IDs greater than 255 and less than 65535 to report as "Archipelago" instead of the proper player name

v0.10.4 - Super Nintendo Client (SNC) First Public Release

21 Nov 19:59
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Z3 Client and Super Metroid Client are depreciated.

As of this release, the Z3Client and the SuperMetroidClient are no longer supported.
Only this software will continue to receive updates!

Bugfixes

  • Ignore DeathLink Bouce messages if the deathLinkState is not DEATH_LINK_ALIVE
  • Add a three second cooldown on DeathLink